==================================PREV===================================
[INFO:2023-2-11 15:57:5]PJG Start
[INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.17
[INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.14
[INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.17
[INFO:2023-2-11 15:57:5]AoUnityStarter Start
[INFO:2023-2-11 15:57:5]Start App
[INFO:2023-2-11 15:57:5]ResourceCache.Instance.resLoadMode=AssetBundle
[INFO:2023-2-11 15:57:5]ResourceCache.Instance.isLuaBundle=True
[INFO:2023-2-11 15:57:5]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:5]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True
[INFO:2023-2-11 15:57:5]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:5]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True
[INFO:2023-2-11 15:57:5]AoUnityStarter StartLua
[INFO:2023-2-11 15:57:5]ver20100 jit: true fold cse dce fwd dse narrow loop abc sink fuse
[INFO:2023-2-11 15:57:5]os: Linux, arch: arm64
[INFO:2023-2-11 15:57:5][@bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started...
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.main:73]:{closure}=======================百田渠道包=======================
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[WARN:2023-2-11 15:57:5][@bootstrap/BootstrapLauncher.lua:177]:{start}非腾讯渠道 初始化 Bugly
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:412]:{initBugly}bugly 开启监听c#的异常!!
[INFO:2023-2-11 15:57:5]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:5]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:5]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraplangsettingtips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:5]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:5][@bootstrap/check/CheckMgr.lua:270]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-en 0 112 14 com.madfun.swykr.gp
[INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.17
[INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.14
[INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.17
[INFO:2023-2-11 15:57:5]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 1.0.17
[INFO:2023-2-11 15:57:5][@bootstrap/check/CheckMgr.lua:282]:{closure}CheckMgr:onRequestRemoteVersionSuccess review false
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapLauncherBase.lua:93]:{start}BootstrapLauncherBase start
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapLauncherBase.lua:97]:{start}BootstrapLauncherBase startHotUpdate
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHandlerBaitian.lua:35]:{startHotUpdate}BootstrapHandlerBaitian.startHotUpdate StartUpdate: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-en 0 112 14 com.madfun.swykr.gp
[INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.17
[INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.14
[INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.17
[INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.17
[INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.14
[INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.17
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:6][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:6]VersionMgr::LoadRemoteVersionCode() - LoadRemoteVersionCode: 1.0.17
[INFO:2023-2-11 15:57:6]VersionMgr::LoadLocalCacheVersionData() - LocalCacheVersion: 1.0.17
[INFO:2023-2-11 15:57:6]GameUpdateMgr::CheckUpdate() - 已经是最新版本,不需要更新.
[INFO:2023-2-11 15:57:6][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:6][@bootstrap/BootstrapLauncher.lua:369]:{onHotupdateDone}热更新流程完毕, 开始拷贝obb文件!
[INFO:2023-2-11 15:57:6]CopyFileFromObbProcessor 不是obb的包,不用处理!
[INFO:2023-2-11 15:57:6]DestroyUnusedResources:3,2,time=,paths:
[INFO:2023-2-11 15:57:6][@bootstrap/BootstrapLauncherBase.lua:76]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone
[INFO:2023-2-11 15:57:6][@bootstrap/BootstrapLauncherBase.lua:19]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles
[INFO:2023-2-11 15:57:6][@bootstrap/BootstrapLauncher.lua:377]:{closure}拷贝obb文件到外部目录完毕,继续走启动逻辑!
[INFO:2023-2-11 15:57:6][@bootstrap/BootstrapHandlerBaitian.lua:269]:{onHotupdateDone}热更新流程完毕
[INFO:2023-2-11 15:57:6]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:6][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true
[INFO:2023-2-11 15:57:6]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:6][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true
[INFO:2023-2-11 15:57:6]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:6][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true
[INFO:2023-2-11 15:57:6]unity2017 的new WWW ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:6][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true
[INFO:2023-2-11 15:57:7]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:7][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true
[INFO:2023-2-11 15:57:7]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:7][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true
[INFO:2023-2-11 15:57:7][@bootstrap/BootstrapLauncher.lua:391]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务
[INFO:2023-2-11 15:57:7][@bootstrap/BootstrapLauncherBase.lua:86]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone
[INFO:2023-2-11 15:57:8][@framework/LogicLauncherBase.lua:53]:{loadMainManifest}LogicLauncherBase loadMainManifest
[INFO:2023-2-11 15:57:8][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:8]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:8][@logic/logicLauncher/LogicLauncher.lua:10]:{closure}is img preload:false
[INFO:2023-2-11 15:57:9][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:9][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:9]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-2-11 15:57:9]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-2-11 15:57:9]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/fmod_event_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-2-11 15:57:9][@framework/LogicLauncherBase.lua:61]:{onManifestLoaded}LogicLauncherBase onManifestLoaded
[INFO:2023-2-11 15:57:9][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:9][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:10][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:10][@bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机
[INFO:2023-2-11 15:57:10][@bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = /storage/emulated/0/Android/data/com.madfun.swykr.gp/files/UnityCache/Shared
[INFO:2023-2-11 15:57:10][@bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150
[INFO:2023-2-11 15:57:10][@bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -202 201
[INFO:2023-2-11 15:57:10][@bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30
[INFO:2023-2-11 15:57:10][@bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 822 201
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_3 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadgendericon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_0 isPreload:False refCount:19 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_1 isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_2 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/common/itemgrid/commonitemicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithname.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithlevel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/common/itemgrid/commonitemiconsmallsize.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonheroicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:shaders isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/heroheadmask.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonherocircleicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/ui_skinlib_0_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gradient_blend_src.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/common/commonbackpackcompounditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonitemaddratecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_hero_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/equipmenticon/equipmentitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonskinquality.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagimage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagtext.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/resourcesbar.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/hotpointui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/viewblockmasktip.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/scene/sceneloadingview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:audio/audiomixer/audiomixer_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/imagetext_skinlib_1_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/imagetext_skinlib_2_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/imagetext_skinlib_3_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/imagetext_views_battle_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/imagetext_views_promo1_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/imagetext_views_promo2_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/imagetext_views_promo3_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/imagetext_views_promo4_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/imagetext_views_promo5_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/imagetext_views_promo6_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/allimagetext/imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/font/fzpsh.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/skinlib/widget/widget.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270013.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:57:11]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-2-11 15:57:11]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_name_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:57:11]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/chinese_dict.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-2-11 15:57:11]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/audioout_package_config_en.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]DestroyResource[resPath=language/zh/font/fzchyjw_f.ttf],RefCount>1.
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:57:11]DestroyResource[resPath=language/zh/font/fzchyjw_f.ttf],RefCount>1.
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:spinematerials/skeletongraphicdefault.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:11][@bootstrap/BootstrapHelper.lua:338]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了
[INFO:2023-2-11 15:57:11][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:11][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:11][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:11][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:90: GameStateMgr:_getNotifyLocalStateType sysVersion31
[INFO:2023-2-11 15:57:11][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -107816233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -107729833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -85474633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -85388233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -85301833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -81845833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -81759433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -81673033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -82018633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -81932233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -78821833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -78735433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -78649033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -78562633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -78476233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -78389833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -78303433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -78217033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -78130633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -78044233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -77957833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -77871433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -77785033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -77698633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -77612233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -77525833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -77439433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -77353033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -77266633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -77180233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -77093833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -77007433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -76921033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -76834633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -76748233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -76661833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -76575433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -76489033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -76402633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -76316233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -76661833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -76575433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -76489033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -75797833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -75711433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -75625033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -75538633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -75452233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -75365833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -75279433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -75193033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -75106633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -75020233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -74933833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -74847433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -74761033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -74674633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -74588233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -74501833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -74415433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -74329033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -74242633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -74156233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -74069833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -73983433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -74156233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -74069833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -72946633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -72860233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -72773833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -69922633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -68194633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -68108233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -67330633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -67244233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -65775433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -64479433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -61973833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -61282633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -59813833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -59727433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -59641033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -59554633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -58863433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -57221833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -57135433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -56444233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -54716233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -53593033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -53506633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -51865033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -51778633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -51087433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -51001033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -50914633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -49445833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -49359433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -49273033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -48581833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -47026633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -46940233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -46853833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -46162633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -46076233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -45989833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -45903433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -45817033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -45730633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -45644233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -45557833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -45471433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -45385033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -45298633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -45212233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -45125833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -45039433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -44953033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -44866633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -44780233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -44693833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -44607433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -44521033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -44434633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -44348233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -44261833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -44434633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -44348233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -44261833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -43743433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -42188233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -42101833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -42015433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -40719433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -39164233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -39077833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -38991433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -38300233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -36745033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -36658633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -36572233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -35881033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -34325833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -34239433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -34153033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -33029833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -30697033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -30610633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -30524233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -29833033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -28277833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -28191433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -28105033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -27413833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -25858633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -25772233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -25685833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -24994633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -23439433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -23353033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -23266633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -22575433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -23698633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -23612233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -23525833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -23439433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -23353033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -23266633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -23180233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -23093833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -23007433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -22921033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -22834633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -22748233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -22661833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -22575433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -22489033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -22402633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -22316233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -22229833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -22143433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -22057033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -21970633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -21884233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -21797833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -21711433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -21625033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -21538633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -21452233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -21365833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -21279433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -21193033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -21106633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -21020233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -20933833
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -20847433
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -20156233
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -18601033
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -18514633
[INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -18428233
[INFO:2023-2-11 15:57:11][@logic/common/state/kr/KRGameStateMgr.lua:19]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功!
[INFO:2023-2-11 15:57:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12][@logic/extensions/noticeweb/controller/NoticeWebController.lua:52]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-en isOutSide = 1 channelId = 112 packageVersion = -1 version = -1
[INFO:2023-2-11 15:57:12][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yun_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12][@logic/extensions/noticeweb/controller/NoticeWebController.lua:74]:{callFunc}监听获取到的公告板数据 statusCode = -1 result =
[WARN:2023-2-11 15:57:12][@logic/extensions/noticeweb/controller/NoticeWebController.lua:147]:{cb}获取公告数据失败,不卡死游戏流程,直接进登录界面
[INFO:2023-2-11 15:57:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:57:12][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:576: LoginView:_reregisterListenerAndLogin; nil; nil
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView:576: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView:169: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/noticeweb/controller/NoticeWebController:148: in function 'cb'
logic/extensions/noticeweb/controller/NoticeWebController:77: in function 'callFunc'
framework/native/NativeBridge:185: in function
[INFO:2023-2-11 15:57:12][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:586: LoginView:_reregisterListenerAndLogin; nil; true
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView:586: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView:169: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/noticeweb/controller/NoticeWebController:148: in function 'cb'
logic/extensions/noticeweb/controller/NoticeWebController:77: in function 'callFunc'
framework/native/NativeBridge:185: in function
[INFO:2023-2-11 15:57:12][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:598: [SDK登录]====>请求; nil
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView:598: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView:169: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/noticeweb/controller/NoticeWebController:148: in function 'cb'
logic/extensions/noticeweb/controller/NoticeWebController:77: in function 'callFunc'
framework/native/NativeBridge:185: in function
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_037.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_014_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_017_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_124.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_124.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_171.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_171_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu_chushi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu_chushi/dengluye_chouguiyu_chushi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu_chushi/dengluye_chouguiyu_chushi_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu_chushi/dengluye_chouguiyu_chushi_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:13]GameDevice isFront = False
[INFO:2023-2-11 15:57:14]GameDevice isFront = True
[INFO:2023-2-11 15:57:14][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:592: [SDK登录]==<==返回; 0; 5a18c149-2e6f-40fa-8a3b-b331d3da1a2c; 112
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView:592: in function 'callFunc'
logic/common/sdk/OneSDKManagerImpl:212: in function 'callFunc'
framework/native/NativeBridge:185: in function
[INFO:2023-2-11 15:57:14][@logic/extensions/login/view/kr/KRLoginView.lua:161]:{_onesdkLoginListener}sdk登录成功,platformId,btSessionId= 112 5a18c149-2e6f-40fa-8a3b-b331d3da1a2c
[INFO:2023-2-11 15:57:14][@logic/extensions/login/view/kr/KRLoginView.lua:162]:{_onesdkLoginListener}OneSDK login success
[INFO:2023-2-11 15:57:14][@logic/extensions/login/view/kr/KRLoginView.lua:163]:{_onesdkLoginListener}sessionId: 5a18c149-2e6f-40fa-8a3b-b331d3da1a2c
[INFO:2023-2-11 15:57:14][@logic/extensions/login/view/kr/KRLoginView.lua:164]:{_onesdkLoginListener}platformId: 112
[INFO:2023-2-11 15:57:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:57:14][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:14][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/month, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2023-2-11 15:57:14][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:14][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:14][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:14][@logic/extensions/login/agent/kr/KRLoginAgent.lua:15]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.131.241.226/login.jsp?btSessionId=5a18c149-2e6f-40fa-8a3b-b331d3da1a2c&clientVersion=1.0.17&sysType=0&language=en
[INFO:2023-2-11 15:57:14][@logic/common/screen/ScreenMgr.lua:29]:{func}[{"index":1,"source":"Native 1","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":2,"source":"Lua 1","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false}]
[INFO:2023-2-11 15:57:15][@logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":true,"resultCode":0,"sessionId":"ac94e3ac-a569-4c83-a8c4-9e36d9104cc2","userName":"112_32e10010a0e2e421514","zoneInfo":{"id":102,"name":"韩国(月)","prefix":"","state":1}}
[INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_024_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_064.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_064_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_glow_30_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_glow_30_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_gt_other_002_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_toucheffect.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:22]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 1.0.17
[INFO:2023-2-11 15:57:22][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:22][@logic/extensions/login/view/kr/KRLoginView.lua:82]:{closure}再次检查资源版本号,当前版本号=,请求回来的最新版本号= 1.0.17 1.0.17
[INFO:2023-2-11 15:57:22][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:22][@logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0
[INFO:2023-2-11 15:57:22][@logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1676102242
[INFO:2023-2-11 15:57:22][@logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true
[INFO:2023-2-11 15:57:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:57:22][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/month, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2023-2-11 15:57:22][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:22][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2023-2-11 15:57:22][@logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== http://43.131.241.226/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.131.241.226\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":102,"sessionId":"ac94e3ac-a569-4c83-a8c4-9e36d9104cc2","openKey":""}}
[INFO:2023-2-11 15:57:22][@logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.131.241.226/startgame.jsp?pfKey=&pf=&zoneId=102&sessionId=ac94e3ac-a569-4c83-a8c4-9e36d9104cc2&openKey=
[INFO:2023-2-11 15:57:22][@logic/extensions/login/agent/LoginAgent.lua:430]:{closure}http-进入游戏返回数据========= {"ip":"43.131.241.226","isAdmin":true,"pid":102001,"port":9003,"resultCode":0,"state":1}
[INFO:2023-2-11 15:57:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:57:22][@logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=43.131.241.226,port=9003
[INFO:2023-2-11 15:57:22][@logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.131.241.226 9003
[INFO:2023-2-11 15:57:22][@logic/common/sdk/OneSDKManagerImpl.lua:48]:{successFunc}OneSDKManagerImpl.queryHostByDomain===success======= 43.131.241.226
[INFO:2023-2-11 15:57:22][@logic/common/sdk/SDKManager.lua:531]:{callFunc}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 43.131.241.226
[INFO:2023-2-11 15:57:22][@logic/common/sdk/SDKManager.lua:544]:{callFunc}===SDKManager.impl.queryHostByDomain resultIp====== 43.131.241.226
[INFO:2023-2-11 15:57:22]==============link network is ipv4============
[INFO:2023-2-11 15:57:22]1 status:Connecting
[INFO:2023-2-11 15:57:22]1 Connect,ip=43.131.241.226,port=9003,verson=0
[INFO:2023-2-11 15:57:22][@logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true
[INFO:2023-2-11 15:57:22][@logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把
[INFO:2023-2-11 15:57:23]1 AsyncConnectCallBack call by system,connectingVersion=0
[INFO:2023-2-11 15:57:23]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True
[INFO:2023-2-11 15:57:23]1 Same version,socket.Connected=True
[INFO:2023-2-11 15:57:23]1 Do EndConnect
[INFO:2023-2-11 15:57:23]1 Do EndConnect Done
[INFO:2023-2-11 15:57:23]1 status:Connected
[INFO:2023-2-11 15:57:23]1 ConnectSucc True
[INFO:2023-2-11 15:57:23][@logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true
[INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=73
[INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:23]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18
[INFO:2023-2-11 15:57:23]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=15
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}data {
id: 29
value: 9
}
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <---
[INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1
[INFO:2023-2-11 15:57:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9
[INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:23]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <---
[INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.20061843842268 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1
[INFO:2023-2-11 15:57:23][@logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[INFO:2023-2-11 15:57:23][@logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调=========
[INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2
[INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest
[INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3
[INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5
[INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest
[INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6
[INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9
[INFO:2023-2-11 15:57:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8
[INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest
[INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9
[INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10
[INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest
[INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey:
pf:
pfKey:
[INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15
[INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:23]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=5945
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sks {
skillId: 41201200
strengthenLevel: 1
}
sks {
skillId: 41201201
strengthenLevel: 1
}
sks {
skillId: 41201202
strengthenLevel: 1
}
exp: 9355
state: 385
strengthenRate: 0
breakthroughCnt: 0
skinId: 100017
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 550004
isInFormation: false
masterPlayerID: 16001
heroTypeIdx: 2029
baseAttr {
hp: 1119
atk: 107
def: 114
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1676080269151
rank: 1
luck: 5
sks {
skillId: 41202900
strengthenLevel: 1
}
sks {
skillId: 41202901
strengthenLevel: 1
}
sks {
skillId: 41202903
strengthenLevel: 2
}
exp: 0
state: 5
strengthenRate: 0
livingSks {
skillId: 40300015
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300042
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 1
skinId: 100031
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 550005
isInFormation: false
masterPlayerID: 16001
heroTypeIdx: 2029
baseAttr {
hp: 1119
atk: 107
def: 114
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1676080269151
rank: 1
luck: 5
sks {
skillId: 41202900
strengthenLevel: 1
}
sks {
skillId: 41202901
strengthenLevel: 1
}
sks {
skillId: 41202902
strengthenLevel: 1
}
exp: 0
state: 0
strengthenRate: 0
livingSks {
skillId: 40300015
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300042
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100031
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 550007
isInFormation: false
masterPlayerID: 16001
heroTypeIdx: 2018
baseAttr {
hp: 979
atk: 121
def: 105
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1676080269151
rank: 1
luck: 6
sks {
skillId: 41201800
strengthenLevel: 1
}
sks {
skillId: 41201801
strengthenLevel: 1
}
sks {
skillId: 41201802
strengthenLevel: 1
}
exp: 0
state: 1
strengthenRate: 0
livingSks {
skillId: 40300007
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100021
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <---
[INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.23384484276175 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1
[INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2081
[INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=263
[INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=1031
[INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=224
[INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=442
[INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=3371
[INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8
[INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18
[INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=18
[INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8
[INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 16001
name: ljyen
gender: 1
portrait: 11100002
exp: 126270
signature:
chefTitle: 0
roleNum: 17
heroRate: 34
dungeonCount: 51
longWarCount: 1
serialLoginDays: 1
totalLoginDays: 1
heroCharCover: 2000
frame: 11110001
touchCountLeft: 0
registerTime: 1676079944
lastLogoutTime: 1676089369
birthday:
pvpScore: 1000
pvpFightCount: 0
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2000
lastUpdateTime: 1676080230
autoChangeDaily: false
}
isReturn: false
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
currencyInfo {
currencyId: 2
count: 214870
lastRecoverTime: 1676079933669
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 3
count: 0
lastRecoverTime: 1676079933669
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 4
count: 2174
lastRecoverTime: 1676102133669
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 5
count: 0
lastRecoverTime: 1676079933669
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 6
count: 27
lastRecoverTime: 1676079933669
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 7
count: 0
lastRecoverTime: 1676079933669
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 8
count: 0
lastRecoverTime: 1676079933669
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 9
count: 0
lastRecoverTime: 1676079933669
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 10
count: 268
lastRecoverTime: 1676079933669
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 11
count: 0
lastRecoverTime: 1676079933669
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 12
count: 0
lastRecoverTime: 1676079933669
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 13
count: 0
lastRecoverTime: 1676079933669
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 14
count: 0
lastRecoverTime: 1676079933669
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 15
count: 3
lastRecoverTime: 1676079933669
dailyRecoveredCount: 0
expiredTime: 1676149200000
}
currencyInfo {
currencyId: 16
count: 0
lastRecoverTime: 1676079933669
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 21
count: 0
lastRecoverTime: 1676079933670
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 22
count: 0
lastRecoverTime: 1676079933670
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 23
count: 0
lastRecoverTime: 1676079933670
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 24
count: 0
lastRecoverTime: 1676079933670
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 25
count: 1
lastRecoverTime: 1676079933670
dailyRecoveredCount: 0
expiredTime: 1676149200000
}
currencyInfo {
currencyId: 26
count: 0
lastRecoverTime: 1676079933670
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 27
count: 0
lastRecoverTime: 1676079933670
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 31
count: 0
lastRecoverTime: 1676079933670
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 33
count: 0
lastRecoverTime: 1676079933670
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 37
count: 10
lastRecoverTime: 1676079933670
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 38
count: 0
lastRecoverTime: 1676079933670
dailyRecoveredCount: 0
expiredTime: 0
}
simplePropertyList {
id: 4
value: 200
}
simplePropertyList {
id: 11
value: 200
}
simplePropertyList {
id: 25
value: 10001
}
simplePropertyList {
id: 29
value: 9
}
guideInfo {
guideId: 1
stepId: -1
}
guideInfo {
guideId: 2
stepId: -1
}
guideInfo {
guideId: 3
stepId: -1
}
guideInfo {
guideId: 4
stepId: -1
}
guideInfo {
guideId: 5
stepId: -1
}
guideInfo {
guideId: 6
stepId: -1
}
guideInfo {
guideId: 9
stepId: -1
}
guideInfo {
guideId: 10
stepId: -1
}
guideInfo {
guideId: 11
stepId: -1
}
guideInfo {
guideId: 13
stepId: -1
}
guideInfo {
guideId: 14
stepId: -1
}
guideInfo {
guideId: 15
stepId: -1
}
guideInfo {
guideId: 16
stepId: -1
}
guideInfo {
guideId: 17
stepId: -1
}
guideInfo {
guideId: 18
stepId: -1
}
guideInfo {
guideId: 19
stepId: -1
}
guideInfo {
guideId: 20
stepId: -1
}
guideInfo {
guideId: 22
stepId: -1
}
guideInfo {
guideId: 23
stepId: -1
}
guideInfo {
guideId: 24
stepId: -1
}
guideInfo {
guideId: 25
stepId: -1
}
guideInfo {
guideId: 26
stepId: -1
}
guideInfo {
guideId: 28
stepId: -1
}
guideInfo {
guideId: 29
stepId: -1
}
guideInfo {
guideId: 44
stepId: -1
}
guideInfo {
guideId: 45
stepId: -1
}
guideInfo {
guideId: 46
stepId: -1
}
guideInfo {
guideId: 47
stepId: -1
}
guideInfo {
guideId: 49
stepId: -1
}
guideInfo {
guideId: 50
stepId: -1
}
guideInfo {
guideId: 51
stepId: -1
}
guideInfo {
guideId: 52
stepId: -1
}
guideInfo {
guideId: 53
stepId: -1
}
guideInfo {
guideId: 56
stepId: -1
}
guideInfo {
guideId: 57
stepId: -1
}
guideInfo {
guideId: 58
stepId: -1
}
guideInfo {
guideId: 59
stepId: -1
}
openInfo {
id: 1
isOpen: true
}
openInfo {
id: 2
isOpen: true
}
openInfo {
id: 3
isOpen: true
}
openInfo {
id: 4
isOpen: true
}
openInfo {
id: 5
isOpen: true
}
openInfo {
id: 6
isOpen: true
}
openInfo {
id: 7
isOpen: true
}
openInfo {
id: 8
isOpen: true
}
openInfo {
id: 9
isOpen: true
}
openInfo {
id: 10
isOpen: true
}
openInfo {
id: 11
isOpen: true
}
openInfo {
id: 12
isOpen: true
}
openInfo {
id: 13
isOpen: true
}
openInfo {
id: 14
isOpen: true
}
openInfo {
id: 15
isOpen: true
}
openInfo {
id: 16
isOpen: true
}
openInfo {
id: 17
isOpen: true
}
openInfo {
id: 18
isOpen: true
}
openInfo {
id: 19
isOpen: true
}
openInfo {
id: 20
isOpen: true
}
openInfo {
id: 21
isOpen: true
}
openInfo {
id: 22
isOpen: true
}
openInfo {
id: 23
isOpen: true
}
openInfo {
id: 24
isOpen: true
}
openInfo {
id: 25
isOpen: true
}
openInfo {
id: 27
isOpen: true
}
openInfo {
id: 28
isOpen: true
}
openInfo {
id: 29
isOpen: false
}
openInfo {
id: 30
isOpen: false
}
openInfo {
id: 31
isOpen: true
}
openInfo {
id: 32
isOpen: false
}
openInfo {
id: 33
isOpen: true
}
openInfo {
id: 34
isOpen: true
}
openInfo {
id: 35
isOpen: false
}
openInfo {
id: 36
isOpen: true
}
openInfo {
id: 37
isOpen: true
}
openInfo {
id: 38
isOpen: true
}
openInfo {
id: 40
isOpen: true
}
openInfo {
id: 41
isOpen: true
}
openInfo {
id: 42
isOpen: true
}
openInfo {
id: 43
isOpen: false
}
openInfo {
id: 44
isOpen: true
}
openInfo {
id: 45
isOpen: false
}
openInfo {
id: 46
isOpen: true
}
openInfo {
id: 47
isOpen: true
}
openInfo {
id: 48
isOpen: true
}
openInfo {
id: 49
isOpen: true
}
openInfo {
id: 50
isOpen: true
}
openInfo {
id: 51
isOpen: true
}
openInfo {
id: 52
isOpen: true
}
openInfo {
id: 53
isOpen: true
}
openInfo {
id: 54
isOpen: true
}
openInfo {
id: 55
isOpen: true
}
openInfo {
id: 56
isOpen: true
}
openInfo {
id: 57
isOpen: true
}
openInfo {
id: 58
isOpen: true
}
openInfo {
id: 59
isOpen: true
}
openInfo {
id: 60
isOpen: true
}
openInfo {
id: 61
isOpen: true
}
openInfo {
id: 62
isOpen: true
}
openInfo {
id: 63
isOpen: true
}
openInfo {
id: 64
isOpen: true
}
openInfo {
id: 65
isOpen: true
}
openInfo {
id: 66
isOpen: true
}
openInfo {
id: 67
isOpen: true
}
openInfo {
id: 68
isOpen: true
}
openInfo {
id: 69
isOpen: true
}
openInfo {
id: 70
isOpen: true
}
openInfo {
id: 71
isOpen: true
}
openInfo {
id: 72
isOpen: true
}
openInfo {
id: 73
isOpen: true
}
openInfo {
id: 74
isOpen: true
}
openInfo {
id: 77
isOpen: true
}
openInfo {
id: 78
isOpen: true
}
openInfo {
id: 80
isOpen: true
}
openInfo {
id: 81
isOpen: true
}
openInfo {
id: 82
isOpen: true
}
openInfo {
id: 83
isOpen: true
}
openInfo {
id: 85
isOpen: true
}
openInfo {
id: 86
isOpen: true
}
openInfo {
id: 87
isOpen: true
}
openInfo {
id: 88
isOpen: true
}
openInfo {
id: 89
isOpen: true
}
openInfo {
id: 90
isOpen: true
}
openInfo {
id: 91
isOpen: true
}
openInfo {
id: 92
isOpen: true
}
openInfo {
id: 94
isOpen: true
}
openInfo {
id: 95
isOpen: false
}
openInfo {
id: 96
isOpen: true
}
openInfo {
id: 97
isOpen: true
}
openInfo {
id: 98
isOpen: true
}
openInfo {
id: 99
isOpen: true
}
openInfo {
id: 100
isOpen: true
}
openInfo {
id: 101
isOpen: true
}
openInfo {
id: 102
isOpen: true
}
openInfo {
id: 103
isOpen: true
}
openInfo {
id: 104
isOpen: true
}
openInfo {
id: 105
isOpen: true
}
openInfo {
id: 107
isOpen: true
}
openInfo {
id: 110
isOpen: true
}
openInfo {
id: 111
isOpen: true
}
openInfo {
id: 112
isOpen: true
}
openInfo {
id: 113
isOpen: true
}
openInfo {
id: 114
isOpen: true
}
openInfo {
id: 115
isOpen: true
}
openInfo {
id: 116
isOpen: true
}
openInfo {
id: 117
isOpen: true
}
openInfo {
id: 120
isOpen: true
}
openInfo {
id: 123
isOpen: true
}
openInfo {
id: 125
isOpen: true
}
openInfo {
id: 127
isOpen: true
}
openInfo {
id: 128
isOpen: true
}
openInfo {
id: 129
isOpen: true
}
openInfo {
id: 130
isOpen: true
}
openInfo {
id: 132
isOpen: true
}
openInfo {
id: 133
isOpen: false
}
openInfo {
id: 134
isOpen: true
}
openInfo {
id: 137
isOpen: true
}
openInfo {
id: 138
isOpen: true
}
openInfo {
id: 140
isOpen: true
}
openInfo {
id: 141
isOpen: false
}
openInfo {
id: 142
isOpen: true
}
openInfo {
id: 143
isOpen: false
}
openInfo {
id: 144
isOpen: true
}
openInfo {
id: 147
isOpen: true
}
openInfo {
id: 149
isOpen: false
}
openInfo {
id: 151
isOpen: true
}
openInfo {
id: 152
isOpen: true
}
openInfo {
id: 153
isOpen: true
}
openInfo {
id: 154
isOpen: false
}
openInfo {
id: 155
isOpen: true
}
openInfo {
id: 156
isOpen: true
}
openInfo {
id: 157
isOpen: true
}
openInfo {
id: 158
isOpen: true
}
openInfo {
id: 165
isOpen: true
}
openInfo {
id: 166
isOpen: true
}
openInfo {
id: 167
isOpen: true
}
openInfo {
id: 168
isOpen: true
}
openInfo {
id: 174
isOpen: true
}
openInfo {
id: 177
isOpen: true
}
openInfo {
id: 179
isOpen: true
}
openInfo {
id: 185
isOpen: true
}
openInfo {
id: 3001
isOpen: true
}
openInfo {
id: 3002
isOpen: true
}
runHouseHeroUniqueIds: 550012
runHouseHeroUniqueIds: 550016
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <---
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.43415577709675 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1
[INFO:2023-2-11 15:57:24][@logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-02-11 15:57:24","roleExp":126270,"serverId":"102","registerTime":1676079944,"lastLogoutTime":"2023-02-11 12:22:49","roleId":"16001","roleCTime":1676079944,"type":2,"roleName":"ljyen","serverName":"韩国(月)","roleLevel":40}
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 20001
state: 1
name: 요망 팀
typeId: 2
}
formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 550013
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 550003
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 550010
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 550014
}
state: 1
name: 편대1
typeId: 1
}
formationInfoList {
formationId: 2
state: 1
name: 편대2
typeId: 1
}
formationInfoList {
formationId: 20002
state: 1
name: 포악 팀
typeId: 2
}
formationInfoList {
formationId: 3
state: 1
name: 편대3
typeId: 1
}
formationInfoList {
formationId: 4
state: 1
name: 편대4
typeId: 1
}
formationInfoList {
formationId: 5
state: 1
name: 편대5
typeId: 1
}
formationInfoList {
formationId: 6
state: 1
name: 편대6
typeId: 1
}
formationInfoList {
formationId: 7
state: 2
name: 편대7
typeId: 1
}
formationInfoList {
formationId: 8
state: 2
name: 편대8
typeId: 1
}
formationInfoList {
formationId: 9
state: 2
name: 편대9
typeId: 1
}
formationInfoList {
formationId: 10
state: 2
name: 편대10
typeId: 1
}
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.43415577709675 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2018
exp: 0
injuredNum: 0
voice: 1028015
voice: 1028014
voice: 1028013
voice: 1028003
infos: 1000114
unreadInfos: 1000114
usingSkinId: 100021
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2020
exp: 0
injuredNum: 0
voice: 1022015
voice: 1022014
voice: 1022013
voice: 1022012
voice: 1022009
voice: 1022007
voice: 1022006
voice: 1022005
voice: 1022004
voice: 1022003
infos: 1000126
unreadInfos: 1000126
usingSkinId: 100014
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 32
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2054
exp: 0
injuredNum: 0
voice: 1047003
voice: 1047015
voice: 1047014
voice: 1047013
infos: 1000330
unreadInfos: 1000330
usingSkinId: 100056
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2022
exp: 0
injuredNum: 0
voice: 1034015
voice: 1034014
voice: 1034013
voice: 1034010
voice: 1034003
infos: 1000138
unreadInfos: 1000138
usingSkinId: 100024
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 2
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2055
exp: 0
injuredNum: 0
voice: 1045003
voice: 1045015
voice: 1045014
voice: 1045013
infos: 1000336
unreadInfos: 1000336
usingSkinId: 100058
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2023
exp: 0
injuredNum: 0
voice: 1033003
voice: 1033015
voice: 1033014
voice: 1033013
infos: 1000144
unreadInfos: 1000144
usingSkinId: 100025
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2026
exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 2
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2029
exp: 0
injuredNum: 0
voice: 1032015
voice: 1032014
voice: 1032013
voice: 1032011
voice: 1032023
voice: 1032003
infos: 1000180
unreadInfos: 1000180
usingSkinId: 100031
hasShowInjureView: false
maxBreakthroughCount: 1
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 55
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000024
voice: 1000023
voice: 1000003
voice: 1000000
infos: 1000006
usingSkinId: 100001
hasShowInjureView: false
maxBreakthroughCount: 3
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2034
exp: 0
injuredNum: 0
voice: 1024015
voice: 1024014
voice: 1024013
voice: 1024009
voice: 1024006
voice: 1024004
voice: 1024003
infos: 1000210
unreadInfos: 1000210
usingSkinId: 100036
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2002
exp: 38
injuredNum: 0
voice: 1002015
voice: 1002014
voice: 1002013
voice: 1002009
voice: 1002025
voice: 1002006
voice: 1002004
voice: 1002003
infos: 1000018
unreadInfos: 1000018
usingSkinId: 100002
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2036
exp: 0
injuredNum: 0
voice: 1061013
voice: 1061014
voice: 1061015
voice: 1061003
infos: 1000222
unreadInfos: 1000222
usingSkinId: 100038
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 0
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2008
exp: 0
injuredNum: 0
voice: 1008015
voice: 1008014
voice: 1008013
voice: 1008003
infos: 1000054
unreadInfos: 1000054
usingSkinId: 100006
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2041
exp: 0
injuredNum: 0
voice: 1020015
voice: 1020014
voice: 1020013
voice: 1020003
infos: 1000252
unreadInfos: 1000252
usingSkinId: 100043
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2012
exp: 0
injuredNum: 0
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014009
voice: 1014006
voice: 1014005
voice: 1014004
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.43415577709675 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 380005
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1676087382881
loveLevel: 0
}
equipInfoList {
uniqueId: 380004
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1676087382881
loveLevel: 0
}
equipInfoList {
uniqueId: 380007
defineId: 703023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1676096497604
loveLevel: 0
}
equipInfoList {
uniqueId: 380006
defineId: 703023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1676096269160
loveLevel: 0
}
equipInfoList {
uniqueId: 380001
defineId: 702019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1676085074461
loveLevel: 0
}
equipInfoList {
uniqueId: 380003
defineId: 701013
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1676086415878
loveLevel: 0
}
equipInfoList {
uniqueId: 380002
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1676085735540
loveLevel: 0
}
equipInfoList {
uniqueId: 380008
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1676098319920
loveLevel: 0
}
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <---
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.58870317041874 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000024
count: 6
lastUseTime: 1644544843106
composeCount: 0
}
dataList {
itemId: 10000025
count: 1
lastUseTime: 1644546734692
composeCount: 0
}
dataList {
itemId: 10000027
count: 1
lastUseTime: 1644549970460
composeCount: 0
}
dataList {
itemId: 10000028
count: 1
lastUseTime: 1644560084745
composeCount: 0
}
dataList {
itemId: 10000029
count: 1
lastUseTime: 1644562203708
composeCount: 0
}
dataList {
itemId: 11060006
count: 2
lastUseTime: 1644549622541
composeCount: 0
}
dataList {
itemId: 10000008
count: 19
lastUseTime: 1644544270384
composeCount: 0
}
dataList {
itemId: 10000009
count: 108
lastUseTime: 1644549622714
composeCount: 0
}
dataList {
itemId: 11070010
count: 1
lastUseTime: 1644549604488
composeCount: 0
}
dataList {
itemId: 10000015
count: 1
lastUseTime: 1644560766071
composeCount: 0
}
dataList {
itemId: 11070001
count: 1050
lastUseTime: 1644546020733
composeCount: 0
}
dataList {
itemId: 11030001
count: 1
lastUseTime: 1644548304611
composeCount: 0
}
dataList {
itemId: 11070002
count: 400
lastUseTime: 1644549617842
composeCount: 0
}
dataList {
itemId: 11070007
count: 1
lastUseTime: 1644551115669
composeCount: 0
}
dataList {
itemId: 11190024
count: 32
lastUseTime: 1644543933684
composeCount: 0
}
dataList {
itemId: 11240003
count: 1
lastUseTime: 1644547614441
composeCount: 0
}
dataList {
itemId: 11040001
count: 10
lastUseTime: 1644562104976
composeCount: 0
}
dataList {
itemId: 11240002
count: 3
lastUseTime: 1644550860193
composeCount: 0
}
dataList {
itemId: 11050009
count: 8
lastUseTime: 1644546021289
composeCount: 0
}
dataList {
itemId: 11050013
count: 15
lastUseTime: 1644546021290
composeCount: 0
}
dataList {
itemId: 11240019
count: 3
lastUseTime: 1644547728462
composeCount: 0
}
dataList {
itemId: 11050001
count: 15
lastUseTime: 1644546021290
composeCount: 0
}
dataList {
itemId: 11050005
count: 5
lastUseTime: 1644546021290
composeCount: 0
}
dataList {
itemId: 11240020
count: 2
lastUseTime: 1644561390871
composeCount: 0
}
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <---
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.58870317041874 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 10001
barrierId: 10001011
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001021
star: 8
hasGetBonus: 4#2002#1
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001031
star: 0
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001032
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001041
star: 0
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001042
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001051
star: 0
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001052
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001071
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001072
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001092
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001101
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001111
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001112
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001121
star: 0
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001122
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002011
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002012
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002022
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002031
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002032
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002042
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002052
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002062
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002071
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002072
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002082
star: 2
hasGetBonus:
bestFightRound: 1
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[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <---
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.58870317041874 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <---
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.6182850971818 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes {
id: 1
expireTime: 0
isUsing: true
autoChange: false
}
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <---
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.6182850971818 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
count: 999841
totalPayCount: 1001641
}
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <---
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1
[INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <---
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.65156197175384 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1
[INFO:2023-2-11 15:57:24][@logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}ARM64 FP ASIMD AES
[INFO:2023-2-11 15:57:24][@logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}Adreno (TM) 730
[INFO:2023-2-11 15:57:24][@logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}OpenGL ES 3.2 V@0613.0 (GIT@fa3b9353c9, Ib62fda793a, 1647348410) (Date:03/15/22)
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData {
phoneModel: SM-S906N
sdkVersion: 2.15.10
sdkType: 0
imsi: b11e0dee-7146-4420-b673-7b610fa12cf1
imei: SM-S906N_taro_97a34d15f44c7e56
gameVersionName: 1.0.14
gameVersionCode: 14
gamepackageName: com.madfun.swykr.gp
densityDpi: 450
displayScreenWidth: 1080
displayScreenHeight: 2131
networkInfo: WIFI
sysVersion: 31
othersdkVersion:
channelId: 910134
pushRegisterId:
cpuHardware: ARM64 FP ASIMD AES
memory: 0
gLRender: Adreno (TM) 730
gLVersion: OpenGL ES 3.2 V@0613.0 (GIT@fa3b9353c9, Ib62fda793a, 1647348410) (Date:03/15/22)
startFromGameCenter: false
}
[INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=46,cmd=1,size=297
[INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:24][@logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连===========
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4
[INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest
[INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5
[INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7
[INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest
[INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9
[INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10
[INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9
[INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest
[INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:24][@logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作===========
[INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9
[INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:24][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/main/controller/MainController:147: in function 'enterMainScene'
logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame'
logic/logicLauncher/LogicLauncher:240: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/playerinfo/controller/PlayerController:128: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/currency/agent/CurrencyAgent:42: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-2-11 15:57:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:57:24][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-2-11 15:57:24][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1
userCount: 1
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <---
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1
[INFO:2023-2-11 15:57:24][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 15:57:24][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-2-11 15:57:24][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-2-11 15:57:24]DestroyUnusedResources:28,3,time=,paths:
[INFO:2023-2-11 15:57:24][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205
[INFO:2023-2-11 15:57:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8
[INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=20
[INFO:2023-2-11 15:57:24]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @59ms
[INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=43
[INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8
[INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=931
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1431
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <---
[INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=14
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.57814178243279 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 15 1
[INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=142
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}food {
foodId: 10001
tag: 5
num: 30
makeCount: 30
}
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <---
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.57814178243279 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 16 1
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen {
position: 1
heroUniqueId: 550004
cookBookId: 10101
num: 30
beginTime: 1676087134707
endTime: 1676088844707
addTime: 0
helpTime: 0
uniqueId: 0
}
askHelpCount: 0
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <---
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.57814178243279 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 17 1
[INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-2-11 15:57:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <---
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.61419422924519 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 18 1
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
taskId: 63000001
state: 0
heroUniqueId: 0
heroId: 2000
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676085555
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000035
state: 0
heroUniqueId: 0
heroId: 2034
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676085555
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000003
state: 4
heroUniqueId: 550014
heroId: 2002
location {
category: 5
defineId: 2
heroInfo:
}
expireTime: 1676149200
unLockTime: 1676085555
doneCount: 1
lastFinishedTime: 1676086860
}
taskInfos {
taskId: 63000037
state: 0
heroUniqueId: 0
heroId: 2036
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676085555
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000004
state: 0
heroUniqueId: 0
heroId: 2003
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676086416
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000071
state: 0
heroUniqueId: 0
heroId: 2012
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676085555
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000009
state: 0
heroUniqueId: 0
heroId: 2008
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676085555
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000040
state: 0
heroUniqueId: 0
heroId: 2039
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676085555
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000042
state: 0
heroUniqueId: 0
heroId: 2041
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676096271
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000013
state: 1
heroUniqueId: 550003
heroId: 2012
location {
category: 5
defineId: 2
heroInfo:
}
openTime: 1676097628
expireTime: 1676149200
unLockTime: 1676085555
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000078
state: 0
heroUniqueId: 0
heroId: 2020
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676085555
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000019
state: 0
heroUniqueId: 0
heroId: 2018
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676085555
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000021
state: 0
heroUniqueId: 0
heroId: 2020
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676085555
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000055
state: 0
heroUniqueId: 0
heroId: 2054
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676085971
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000023
state: 0
heroUniqueId: 0
heroId: 2022
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676085555
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000056
state: 0
heroUniqueId: 0
heroId: 2055
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676085555
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000024
state: 0
heroUniqueId: 0
heroId: 2023
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676085555
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000027
state: 0
heroUniqueId: 0
heroId: 2026
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676085555
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000030
state: 0
heroUniqueId: 0
heroId: 2029
location {
category: 0
defineId: 0
heroInfo:
}
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[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.61419422924519 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 19 1
[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
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redDotInfos {
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[INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.61419422924519 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 20 1
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 15008
friendIds: 15009
[INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <---
[INFO:2023-2-11 15:57:25][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.67648277059197 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 21 1
[INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo {
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name: 12
cliqueId: 1
purpose: 12
heroId: 2000
level: 1
liveness: 0
memberCount: 3
auditJoin: false
leaderMember {
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nickName: k1
position: 1
liveness: 0
isOnline: false
datetime: 1676079885
portrait: 11100002
frame: 11110001
level: 40
banChatTime: 0
gender: 1
isReturn: false
}
myMember {
userId: 16001
nickName: ljyen
position: 4
liveness: 0
isOnline: true
datetime: 1676095303
portrait: 11100002
frame: 11110001
level: 40
banChatTime: 0
gender: 1
isReturn: false
}
extInfo {
}
capital: 0
geCapital: 0
createTime: 1675683387
mergeTime: 0
}
createSNCount: 0
leaveTime: 0
joinTime: 1676084394
leaveReason: 2
[INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <---
[INFO:2023-2-11 15:57:25][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.67648277059197 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 22 1
[INFO:2023-2-11 15:57:25][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 35 3 当前队列数量= 5
[INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = DeleteOfflineMsgRequest
[INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:25]==> Sender Auto Serialize Message,extId=35,cmd=3,size=9
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=8
[INFO:2023-2-11 15:57:25]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=36
[INFO:2023-2-11 15:57:25]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=47
[INFO:2023-2-11 15:57:25]<== Receiver Message, socketClient version=1,extId=33,cmd=26,status=0,size=14
[INFO:2023-2-11 15:57:25]<== Receiver Message, socketClient version=1,extId=35,cmd=3,status=0,size=8
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false
[INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <---
[INFO:2023-2-11 15:57:25][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 1.0108199045062 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetJoinOfflineReply 23 1
[INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <---
[INFO:2023-2-11 15:57:25][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 1.0108199045062 移走了序号= 1 的消息,当前队列数量= 3 || 0 HeroCharacterSkinReply 24 1
[INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1
usingIds: 2
usingIds: 3
usingIds: 4
usingIds: 5
usingIds: 6
usingIds: 7
usingIds: 8
usingIds: 9
usingIds: 10
usingIds: 11
usingIds: 12
usingIds: 13
usingIds: 14
[INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <---
[INFO:2023-2-11 15:57:25][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 1.0108199045062 移走了序号= 1 的消息,当前队列数量= 2 || 0 LoadingBgGetReply 25 1
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25][@logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 1.0443729758263
[WARN:2023-2-11 15:57:25][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply
[INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos {
id: 62002002
progress: 4
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62002003
progress: 4
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62002004
progress: 4
reachTime: 0
isGainBonus: false
}
[INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <---
[INFO:2023-2-11 15:57:25][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 27 1
[INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}addFriendIds: 15008
addFriendIds: 15009
[INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddFriendPush <---
[INFO:2023-2-11 15:57:25][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 33 26 || 0 AddFriendPush 28 1
[INFO:2023-2-11 15:57:25][@logic/extensions/friend/agent/kr/KRFriendAgent.lua:9]:{func}数据统计-用户成功添加好友
[INFO:2023-2-11 15:57:25][@logic/extensions/friend/agent/kr/KRFriendAgent.lua:9]:{func}数据统计-用户成功添加好友
[INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = DeleteOfflineMsgReply <---
[INFO:2023-2-11 15:57:25][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 35 3 所需时间单位秒 = 0.40111906081438 移走了序号= 1 的消息,当前队列数量= 0 || 0 DeleteOfflineMsgReply 29 1
[INFO:2023-2-11 15:57:25]language/en/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @183ms
[INFO:2023-2-11 15:57:25][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2023-2-11 15:57:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:57:25][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2023-2-11 15:57:25][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage:241: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2023-2-11 15:57:25][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/ui_skinlib_widget_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:26][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2023-2-11 15:57:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5
[INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:26][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9
[INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9
[INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 1 当前队列数量= 6
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTaskInfosRequest
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}typeIds: 6
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 12 当前队列数量= 7
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GrowTaskTypeRequest
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 8
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=45,cmd=1,size=11
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 9
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=45,cmd=12,size=9
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 10
[INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:26][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0
[INFO:2023-2-11 15:57:26][@logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 11
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 12
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9
[INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 13
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 14
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 15
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-2-11 15:57:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 16
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270005.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/ui_views_emoji_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/100001_hugeng_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:26][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.39576499164104 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetMonthCardInfoReply 30 1
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 16
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100002_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:26][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-2-11 15:57:26][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[ERROR:2023-2-11 15:57:26]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error
live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() .
-------------------
live2d. :drawLast()
[ERROR:2023-2-11 15:57:26]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error
live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() .
-------------------
live2d. :drawLast()
[INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:26][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8
[INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8
[INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8
[INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=45,cmd=1,status=0,size=217
[INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=45,cmd=12,status=0,size=44
[INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3298
[INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=321
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.49328821897507 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetWeeklyCardInfoReply 31 1
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.49328821897507 移走了序号= 1 的消息,当前队列数量= 14 || 0 ReconnectBattleInfoReply 32 1
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <---
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.49328821897507 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleReply 33 1
[INFO:2023-2-11 15:57:26][@logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <---
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.52654717862606 移走了序号= 1 的消息,当前队列数量= 12 || 0 MentorAllInfoReply 34 1
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 65000115
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000114
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000113
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000112
progress: 1
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000111
progress: 10
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000110
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000109
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000108
progress: 3
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000107
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000106
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000105
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000104
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000103
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000102
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000101
progress: 1
hasFinished: false
donCount: 1
}
activityInfos {
typeId: 6
defineId: 4
value: 0
expiryTime: 534714417
}
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTaskInfosReply <---
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 1 所需时间单位秒 = 0.52654717862606 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetTaskInfosReply 35 1
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}types {
typeId: 1
isGained: false
}
types {
typeId: 2
isGained: false
}
types {
typeId: 3
isGained: false
}
types {
typeId: 4
isGained: false
}
types {
typeId: 5
isGained: false
}
types {
typeId: 6
isGained: false
}
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GrowTaskTypeReply <---
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 12 所需时间单位秒 = 0.52654717862606 移走了序号= 1 的消息,当前队列数量= 10 || 0 GrowTaskTypeReply 36 1
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 1024
buyCount: 0
}
infos {
topupId: 9216
buyCount: 0
}
infos {
topupId: 1025
buyCount: 0
}
infos {
topupId: 9217
buyCount: 0
}
infos {
topupId: 1026
buyCount: 0
}
infos {
topupId: 1027
buyCount: 0
}
infos {
topupId: 1028
buyCount: 0
}
infos {
topupId: 4100
buyCount: 0
}
infos {
topupId: 8201
buyCount: 0
}
infos {
topupId: 8202
buyCount: 0
}
infos {
topupId: 8203
buyCount: 0
}
infos {
topupId: 8204
buyCount: 0
}
infos {
topupId: 8205
buyCount: 0
}
infos {
topupId: 8207
buyCount: 0
}
infos {
topupId: 7201
buyCount: 0
}
infos {
topupId: 7202
buyCount: 0
}
infos {
topupId: 7203
buyCount: 0
}
infos {
topupId: 7204
buyCount: 0
}
infos {
topupId: 7205
buyCount: 0
}
infos {
topupId: 7206
buyCount: 0
}
infos {
topupId: 6201
buyCount: 0
}
infos {
topupId: 6202
buyCount: 0
}
infos {
topupId: 6203
buyCount: 0
}
infos {
topupId: 6204
buyCount: 0
}
infos {
topupId: 6205
buyCount: 0
}
infos {
topupId: 6206
buyCount: 0
}
infos {
topupId: 6207
buyCount: 0
}
infos {
topupId: 6208
buyCount: 0
}
infos {
topupId: 6209
buyCount: 0
}
infos {
topupId: 6210
buyCount: 0
}
infos {
topupId: 6211
buyCount: 0
}
infos {
topupId: 6212
buyCount: 0
}
infos {
topupId: 6213
buyCount: 0
}
infos {
topupId: 6214
buyCount: 0
}
infos {
topupId: 1101
buyCount: 0
}
infos {
topupId: 1102
buyCount: 0
}
infos {
topupId: 1103
buyCount: 0
}
infos {
topupId: 1104
buyCount: 0
}
infos {
topupId: 1105
buyCount: 0
}
infos {
topupId: 1106
buyCount: 0
}
infos {
topupId: 1107
buyCount: 0
}
infos {
topupId: 1108
buyCount: 0
}
infos {
topupId: 1109
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[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
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[INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
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[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.62693171203136 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetJinyumantangInfoReply 40 1
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <---
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.62693171203136 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetCustomizedGiftBagInfoReply 41 1
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 9
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 0
doneCount: 11
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 5
}
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.92755149304867 移走了序号= 1 的消息,当前队列数量= 8 || 0 SummonPoolReply 42 1
[INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9
[INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 10005
updateTime: 1676084440
}
infos {
id: 10006
updateTime: 1676084440
}
infos {
id: 10007
updateTime: 1676085802
}
infos {
id: 10008
updateTime: 1676087539
}
infos {
id: 10009
updateTime: 1676097723
}
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.92755149304867 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetUnReadNewspaperReply 43 1
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.92755149304867 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetMysteryStoreInfoReply 44 1
[INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=207
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.98264961689711 移走了序号= 1 的消息,当前队列数量= 5 || 0 Get137InfosReply 45 1
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 2174
lastRecoverTime: 1676102133669
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.58688462525606 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetCurrencyInfoReply 46 1
[INFO:2023-2-11 15:57:26][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 0
}
[INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.42234691604972 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetStoreFreeGiftBagInfoReply 47 1
[INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/bigbg/banner/banner1000.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos {
id: 201
startExploreTime: 1676087118441
finishExploreTime: 1676088918441
exploreTeamHeroIds: 550008
exploreTeamHeroIds: 550009
exploreId: 1
recommendHero: 2003
recommendHero: 2004
recommendHero: 2025
recommendHero: 2001
recommendHero: 2018
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 2
recommendHero: 2013
recommendHero: 9999
recommendHero: 2019
recommendHero: 2024
recommendHero: 2012
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 3
recommendHero: 2020
recommendHero: 2055
recommendHero: 2034
recommendHero: 2035
recommendHero: 2039
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 4
recommendHero: 2041
recommendHero: 2008
recommendHero: 2025
recommendHero: 2040
recommendHero: 2044
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 5
recommendHero: 2026
recommendHero: 2031
recommendHero: 2036
recommendHero: 2018
recommendHero: 2002
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 6
recommendHero: 2044
recommendHero: 2015
recommendHero: 2034
recommendHero: 2013
recommendHero: 2022
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 7
recommendHero: 2030
recommendHero: 2008
recommendHero: 2012
recommendHero: 2032
recommendHero: 2044
}
maxUnlockTeam: 3
exploreTime: 1800
[INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <---
[INFO:2023-2-11 15:57:27][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.38418024964631 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetExploreInfosReply 48 1
[INFO:2023-2-11 15:57:27][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-2-11 15:57:27]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=330
[INFO:2023-2-11 15:57:27]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=50
[INFO:2023-2-11 15:57:27]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=36
[INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 1.11
}
infos {
day: 2
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 1.12
}
infos {
day: 3
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 1.13
}
infos {
day: 4
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 1.14
lunarFestival: 立春
}
infos {
day: 5
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 1.15
lunarFestival: 원소절
}
infos {
day: 6
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 1.16
}
infos {
day: 7
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 1.17
}
infos {
day: 8
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 1.18
}
infos {
day: 9
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 1.19
}
infos {
day: 10
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 1.20
}
infos {
day: 11
hasSignIn: true
luckLevel: 3
drawIds: 65
drawIds: 77
drawIds: 18
drawIds: 16
lunarYear: 계묘토끼
lunarMonthAndDay: 1.21
}
serverTime: 1676102245464
[INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2023-2-11 15:57:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.45105624012649 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get103InfosReply 49 1
[INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 520003
mailId: 302001
params: ljyen
attachment: 1#11240020#2
state: 1
createTime: 1676097386532
isCollection: false
}
[INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <---
[INFO:2023-2-11 15:57:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.15043645910919 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 50 1
[INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 123
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-2-11 15:57:27][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 51 1
[INFO:2023-2-11 15:57:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:57:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1
[INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest
[INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:27]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9
[INFO:2023-2-11 15:57:27]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:27]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=14
[INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0
showCount: 0
showCount: 0
[INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <---
[INFO:2023-2-11 15:57:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.10006473958492 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 52 1
[INFO:2023-2-11 15:57:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1
[INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest
[INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:27]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9
[INFO:2023-2-11 15:57:27]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:27]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8
[INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <---
[INFO:2023-2-11 15:57:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.10026447847486 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 53 1
[INFO:2023-2-11 15:57:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1
[INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest
[INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:27]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9
[INFO:2023-2-11 15:57:27]||||| Sender socketClient version=1
[INFO:2023-2-11 15:57:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/floattipsitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/floattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:57:27]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=8
[INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <---
[INFO:2023-2-11 15:57:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.10053125023842 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 54 1
[INFO:2023-2-11 15:57:30][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function
[INFO:2023-2-11 15:57:30][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2023-2-11 15:57:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 15:58:12][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbEnterOperController:143: in function '_startEnterFbScene'
logic/extensions/fb/controller/FbEnterOperController:43: in function 'enterMainFbScene'
logic/extensions/fb/facade/FbFacade:7: in function 'enterFbSelectScene'
logic/extensions/main/view/MainView:303: in function
[INFO:2023-2-11 15:58:12][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205
[INFO:2023-2-11 15:58:12][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-2-11 15:58:12][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 15:58:12][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 15:58:12][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-2-11 15:58:12][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-2-11 15:58:12]DestroyUnusedResources:76,3,time=,paths:
[INFO:2023-2-11 15:58:13][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2023-2-11 15:58:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_204.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]language/en/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab instance: @30ms
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/fbx/g-s09_wrold-map.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/glow_01_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_glow_01-2979.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/noise_086_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_shandian-2979.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_trail_036.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]DestroyResource[resPath=language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png],RefCount>1.
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]DestroyResource[resPath=language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png],RefCount>1.
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]DestroyResource[resPath=language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat],RefCount>1.
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:13]DestroyResource[resPath=language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat],RefCount>1.
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/ui_skinlib_widget_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/fb/fbselectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbdungeonitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbdungeonitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbactivityitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonactbosssign.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:13]language/en/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab instance: @228ms
[INFO:2023-2-11 15:58:13][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish'
logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2023-2-11 15:58:13][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 15:58:13][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2023-2-11 15:58:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-2-11 15:58:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:58:13]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-2-11 15:58:13]||||| Sender socketClient version=1
[INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270013.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:14]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-2-11 15:58:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-2-11 15:58:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-2-11 15:58:14][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.42566458880901 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 59 1
[INFO:2023-2-11 15:58:14][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-2-11 15:58:14]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-2-11 15:58:15][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2023-2-11 15:58:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2023-2-11 15:58:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 9
[INFO:2023-2-11 15:58:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:58:15]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11
[INFO:2023-2-11 15:58:15]||||| Sender socketClient version=1
[INFO:2023-2-11 15:58:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbtutorialview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/fb/fbtutorialitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010012.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:15]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2023-2-11 15:58:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:58:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2023-2-11 15:58:15][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.18454713560641 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 60 1
[INFO:2023-2-11 15:58:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100007_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:58:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-2-11 15:58:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-2-11 15:58:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 70001
barrierId: 70001141
formationId: 0
useDouble: false
[INFO:2023-2-11 15:58:16]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22
[INFO:2023-2-11 15:58:16]||||| Sender socketClient version=1
[INFO:2023-2-11 15:58:17]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=12
[INFO:2023-2-11 15:58:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 2000018
[INFO:2023-2-11 15:58:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-2-11 15:58:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.8695241138339 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 61 1
[INFO:2023-2-11 15:58:17][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{}
[INFO:2023-2-11 15:58:17][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-2-11 15:58:17][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-2-11 15:58:17][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{}
[INFO:2023-2-11 15:58:17][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,40200031] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-2-11 15:58:17][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-2-11 15:58:17][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220013
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-2-11 15:58:17][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2023-2-11 15:58:17][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-2-11 15:58:17][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 15:58:17][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 15:58:17][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 15:58:17][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-2-11 15:58:17][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-2-11 15:58:17]DestroyUnusedResources:42,4,time=,paths:
[INFO:2023-2-11 15:58:18][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220013
[INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=23_1,加载的特效[总数=]13,路径=["effect\/prefabs\/hit_yuxiangrousi_skill3.prefab","effect\/prefabs\/show_yuxiangrousi_skill2.prefab","effect\/prefabs\/show_yuxiangrousi_skill3.prefab","effect\/prefabs\/hit_yuxiangrousi_skill2.prefab","effect\/prefabs\/atk_yuxiangrousi_skill3.prefab","effect\/prefabs\/show_yuxiangrousi_skill1.prefab","effect\/prefabs\/hit_yuxiangrousi_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=6_2,加载的特效[总数=]9,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=10_3,加载的特效[总数=]10,路径=["effect\/prefabs\/show_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=13_4,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=2000018_4_12,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=2000018_999_2004,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-2-11 15:58:18][@logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-2-11 15:58:18][@logic/extensions/fb/core/core/util/FbUtil.lua:150]:{checkBarrierPlayStoryId}战前无story -> 70001141 0
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s35_tianye/g-s35_tianye_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/cube-maps/san_pedro_telmo/top.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water_foam_surface_simple.jpg isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]scene/pj-g_scene_prefab/g-s35_tianye/g-s35_tianye_stage.prefab instance: @27ms
[INFO:2023-2-11 15:58:18][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220013
[INFO:2023-2-11 15:58:18][@logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_leaf_03.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s32_brsl/materials/g-s32-effect_leaf_green.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s35_tianye/g-s35_tianye_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100024_yuxiangrousi_xuyuan/100024_yuxiangrousi_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100024_yuxiangrousi_xuyuan/100024_yuxiangrousi_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100024_yuxiangrousi_xuyuan/100024_yuxiangrousi_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_003.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]scene/pj-g_scene_prefab/g-s35_tianye/g-s35_tianye_p.prefab instance: @192ms
[INFO:2023-2-11 15:58:18][@logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001301个地图区域]加载完毕!
[INFO:2023-2-11 15:58:18][@logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 23_1 ====== MyRole_23_1 英雄的模型
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_012.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_012.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yuxiangrousi_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_007.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_007.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:33 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:27 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yuxiangrousi_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yuxiangrousi_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yuxiangrousi_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_001_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yuxiangrousi_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yuxiangrousi_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:13 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yuxiangrousi_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_yuxiangrousi_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yuxiangrousi_skill2.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/atk_yuxiangrousi_skill3.prefab effect obj pool create effect/prefabs/hit_yuxiangrousi_skill1.prefab effect obj pool create effect/prefabs/hit_yuxiangrousi_skill3.prefab effect obj pool create effect/prefabs/show_yuxiangrousi_skill1.prefab effect obj pool create effect/prefabs/show_yuxiangrousi_skill2.prefab effect obj pool
[INFO:2023-2-11 15:58:19][@logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 23_1 ====== MyRole_23_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_yuxiangrousi_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yuxiangrousi_skill2.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/atk_yuxiangrousi_skill3.prefab","effect\/prefabs\/hit_yuxiangrousi_skill1.prefab","effect\/prefabs\/hit_yuxiangrousi_skill3.prefab","effect\/prefabs\/show_yuxiangrousi_skill1.prefab","effect\/prefabs\/show_yuxiangrousi_skill2.prefab"]
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 23_1 ====== MyRole_23_1 英雄的头顶ui
[INFO:2023-2-11 15:58:19][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 6_2 ====== MyRole_6_2 英雄的头顶ui
[INFO:2023-2-11 15:58:19][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 10_3 ====== MyRole_10_3 英雄的头顶ui
[INFO:2023-2-11 15:58:19][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 13_4 ====== MyRole_13_4 英雄的头顶ui
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100001_hugen_xuyuan/100001_hugen_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100001_hugen_xuyuan/100001_hugen_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100001_hugen_xuyuan/100001_hugen_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19][@logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 6_2 ====== MyRole_6_2 英雄的模型
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_17.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_014.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_014_01_abm.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_019.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_hugen_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_009.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_017.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_028.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_hugen_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_hugen_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_016.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_016_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_hugen_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:25 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_nmbby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_hugen_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_hugen_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_hugen_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool
[INFO:2023-2-11 15:58:20][@logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 6_2 ====== MyRole_6_2 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab"]
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100002_xiehuangtangbao_xuyuan/100002_xiehuangtangbao_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100002_xiehuangtangbao_xuyuan/100002_xiehuangtangbao_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100002_xiehuangtangbao_xuyuan/100002_xiehuangtangbao_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20][@logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 10_3 ====== MyRole_10_3 英雄的模型
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill3_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill3_003.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_07_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xiehuangtangbao_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_009_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_11_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_13_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_003_az.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_003_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xiehuangtangbao_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill3_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill3_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_008_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_019.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_019.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_xiehuangtangbao_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xiehuangtangbao_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xiehuangtangbao_skill1_01.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_010_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xiehuangtangbao_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xiehuangtangbao_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_006_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xiehuangtangbao_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:20][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1_01.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/atk_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill3.prefab effect obj pool
[INFO:2023-2-11 15:58:20][@logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 10_3 ====== MyRole_10_3 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/show_xiehuangtangbao_skill3.prefab"]
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21][@logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 13_4 ====== MyRole_13_4 英雄的模型
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_045.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_04_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_14_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_034.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_040_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool
[INFO:2023-2-11 15:58:21][@logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 13_4 ====== MyRole_13_4 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"]
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21][@logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 2000018_4_12 ====== Monster_2000018_4_12 怪物的模型
[INFO:2023-2-11 15:58:21][@logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 2000018_999_2004 ====== Monster_2000018_999_2004 怪物的模型
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/effect/res/tex/other_111.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/effect/res/tex/other_111.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/effect/res/mat/other_111.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/effect/res/mat/other_111.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/effect/res/tex/other_111.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/effect/res/tex/other_111.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]DestroyResource[resPath=language/ko/effect/res/tex/other_111.png],RefCount>1.
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]DestroyResource[resPath=language/ko/effect/res/tex/other_111.png],RefCount>1.
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/effect/res/mat/other_111.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/effect/res/mat/other_111.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]DestroyResource[resPath=language/ko/effect/res/mat/other_111.mat],RefCount>1.
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 15:58:22]DestroyResource[resPath=language/ko/effect/res/mat/other_111.mat],RefCount>1.
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 15:58:22][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool
[INFO:2023-2-11 15:58:22][@logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 2000018_4_12 ====== Monster_2000018_4_12 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab"]
[INFO:2023-2-11 15:58:22][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool
[INFO:2023-2-11 15:58:22][@logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 2000018_999_2004 ====== Monster_2000018_999_2004 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab"]
[INFO:2023-2-11 15:58:22][@logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 2000018_4_12 ====== Monster_2000018_4_12 怪物的头顶ui
[INFO:2023-2-11 15:58:22][@logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 2000018_999_2004 ====== Monster_2000018_999_2004 怪物的头顶ui
[INFO:2023-2-11 15:58:22][@logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-2-11 15:58:22][@logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-2-11 15:58:22][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220013,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-2-11 15:58:22][@logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 70001141
[INFO:2023-2-11 15:58:22][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 0 zoneId: nil
[INFO:2023-2-11 15:58:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{}
[INFO:2023-2-11 15:58:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-2-11 15:58:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-2-11 15:58:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{}
[INFO:2023-2-11 15:58:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{}
[INFO:2023-2-11 15:58:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-2-11 15:58:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-2-11 15:58:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{}
[INFO:2023-2-11 15:58:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:58:22][@logic/extensions/fb/core/core/util/FbUtil.lua:150]:{checkBarrierPlayStoryId}战前无story -> 70001141 0
[INFO:2023-2-11 15:58:22][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 7; 70001141
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-2-11 15:58:22][@logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_43_0
[INFO:2023-2-11 15:58:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:58:22][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 1
[INFO:2023-2-11 15:58:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest
[INFO:2023-2-11 15:58:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 43
stepId: 0
[INFO:2023-2-11 15:58:22]==> Sender Auto Serialize Message,extId=48,cmd=1,size=13
[INFO:2023-2-11 15:58:22][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 15:58:22][@logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-2-11 15:58:22]||||| Sender socketClient version=1
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270004.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/ui_skinlib_widget_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:23]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=14
[INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:23]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8
[INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:23][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 2
[INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:58:23]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2023-2-11 15:58:23]||||| Sender socketClient version=1
[INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos {
guideId: 43
stepId: 0
}
[INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <---
[INFO:2023-2-11 15:58:23][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 63 1
[INFO:2023-2-11 15:58:23][@logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_43_0
[INFO:2023-2-11 15:58:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 3
[INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest
[INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 43
stepId: 21102
[INFO:2023-2-11 15:58:23][@logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_43_21102 BattleGuideActionWaitBattleTurnBegin
[INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:58:23]==> Sender Auto Serialize Message,extId=48,cmd=3,size=15
[INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <---
[INFO:2023-2-11 15:58:23]||||| Sender socketClient version=1
[INFO:2023-2-11 15:58:23][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.32983082905412 移走了序号= 1 的消息,当前队列数量= 2 || 0 FinishGuideReply 64 1
[INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:23]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8
[INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2023-2-11 15:58:23][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.23391494527459 移走了序号= 1 的消息,当前队列数量= 1 || 0 ManualBattleLogReply 65 1
[INFO:2023-2-11 15:58:23]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8
[INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <---
[INFO:2023-2-11 15:58:23][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.53099010139704 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideStartReply 66 1
[INFO:2023-2-11 15:58:23][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-2-11 15:58:23]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-2-11 15:58:24][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 70001141 1 0 -9.814825874567 0 -2.3 -11.3 0 -2 1.485174125433
[INFO:2023-2-11 15:58:24][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 70001141 turnIndex: 1
[INFO:2023-2-11 15:58:24][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{}
[INFO:2023-2-11 15:58:24][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-2-11 15:58:24][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-2-11 15:58:24][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{}
[INFO:2023-2-11 15:58:24][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-2-11 15:58:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:24][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-2-11 15:58:24][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-2-11 15:58:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{}
[INFO:2023-2-11 15:58:25][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-2-11 15:58:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-2-11 15:58:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:58:25]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-2-11 15:58:25]||||| Sender socketClient version=1
[INFO:2023-2-11 15:58:25]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-2-11 15:58:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:58:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-2-11 15:58:25][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.33587276190519 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 67 1
[INFO:2023-2-11 15:58:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:58:25][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-2-11 15:58:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-2-11 15:58:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:58:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:58:25][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-2-11 15:58:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-2-11 15:58:25]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-2-11 15:58:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:58:25]||||| Sender socketClient version=1
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-2-11 15:58:25]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-2-11 15:58:25]||||| Sender socketClient version=1
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2023-2-11 15:58:25]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=539
[INFO:2023-2-11 15:58:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 23
skinId: 100021
position: 1
baseAttributes {
hp: 6919
thp: 6919
atk: 855
def: 747
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201807
position: 1
CD: 0
}
skillInfo {
skillId: 41201808
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201809
position: 3
CD: 0
maxCD: 3
}
battleUnitType: 1
userId: 16001
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 6
skinId: 100001
position: 2
baseAttributes {
hp: 6708
thp: 6708
atk: 794
def: 716
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 40200020
position: 1
CD: 0
}
skillInfo {
skillId: 40200025
position: 2
CD: 0
}
skillInfo {
skillId: 41200009
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 16001
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 10
skinId: 100002
position: 3
baseAttributes {
hp: 7589
thp: 7589
atk: 806
def: 740
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200207
position: 1
CD: 0
}
skillInfo {
skillId: 41200208
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 40200033
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 16001
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 13
skinId: 100016
position: 4
baseAttributes {
hp: 7714
thp: 7714
atk: 797
def: 740
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201007
position: 1
CD: 0
}
skillInfo {
skillId: 41201008
position: 2
CD: 0
}
skillInfo {
skillId: 41201009
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 16001
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
userIds: 16001
}
defender {
units {
id: 5
modelId: 12
skinId: 100007
position: 4
baseAttributes {
hp: 177367
thp: 177367
atk: 1749
def: 1248
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 40200031
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2023-2-11 15:58:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-2-11 15:58:25][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.19066713564098 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 68 1
[INFO:2023-2-11 15:58:25][@logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":23,
"skinId":100021,
"position":1,
"baseAttributes":
{
"hp":6919,
"thp":6919,
"atk":855,
"def":747,
"critic":0,
"critic_dmg":0,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201807,
"position":1,
"CD":0
},
{
"skillId":41201808,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201809,
"position":3,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"16001",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":6,
"skinId":100001,
"position":2,
"baseAttributes":
{
"hp":6708,
"thp":6708,
"atk":794,
"def":716,
"critic":0,
"critic_dmg":0,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":40200020,
"position":1,
"CD":0
},
{
"skillId":40200025,
"position":2,
"CD":0
},
{
"skillId":41200009,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"16001",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":10,
"skinId":100002,
"position":3,
"baseAttributes":
{
"hp":7589,
"thp":7589,
"atk":806,
"def":740,
"critic":0,
"critic_dmg":0,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200207,
"position":1,
"CD":0
},
{
"skillId":41200208,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":40200033,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"16001",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":13,
"skinId":100016,
"position":4,
"baseAttributes":
{
"hp":7714,
"thp":7714,
"atk":797,
"def":740,
"critic":0,
"critic_dmg":0,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201007,
"position":1,
"CD":0
},
{
"skillId":41201008,
"position":2,
"CD":0
},
{
"skillId":41201009,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"16001",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[],
"userIds":
[
"16001"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12,
"skinId":100007,
"position":4,
"baseAttributes":
{
"hp":177367,
"thp":177367,
"atk":1749,
"def":1248,
"critic":0,
"critic_dmg":0,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":40200031,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2023-2-11 15:58:26][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-2-11 15:58:26][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-2-11 15:58:26]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=50
[INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1546376402000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
[INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-2-11 15:58:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.42452302388847 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 69 1
[WARN:2023-2-11 15:58:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-2-11 15:58:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-2-11 15:58:26][@logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_43_21102 BattleGuideActionWaitBattleTurnBegin
[INFO:2023-2-11 15:58:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 4 当前队列数量= 1
[INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest
[INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 43
stepId: 21102
skip: 0
[INFO:2023-2-11 15:58:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 2
[INFO:2023-2-11 15:58:26]==> Sender Auto Serialize Message,extId=48,cmd=4,size=17
[INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest
[INFO:2023-2-11 15:58:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 43
stepId: 21103
[INFO:2023-2-11 15:58:26][@logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_43_21103 GuideActionOpenInstruction
[INFO:2023-2-11 15:58:26]==> Sender Auto Serialize Message,extId=48,cmd=3,size=15
[INFO:2023-2-11 15:58:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:58:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:58:26][@logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_43_21103 WaitGuideActionClickInstruction
[INFO:2023-2-11 15:58:26][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-2-11 15:58:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:58:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 3
[INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:58:26]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-2-11 15:58:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:58:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100024_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100001_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100002_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100021_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guide_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guide/guideinstructionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guide/guide_instruction1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:58:26]<== Receiver Message, socketClient version=1,extId=48,cmd=4,status=0,size=8
[INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <---
[INFO:2023-2-11 15:58:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 4 所需时间单位秒 = 0.33575468510389 移走了序号= 1 的消息,当前队列数量= 2 || 0 GuideEndReply 70 1
[INFO:2023-2-11 15:58:26]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8
[INFO:2023-2-11 15:58:26]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <---
[INFO:2023-2-11 15:58:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.70274812355638 移走了序号= 1 的消息,当前队列数量= 1 || 0 GuideStartReply 71 1
[INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-2-11 15:58:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.70274812355638 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 72 1
[INFO:2023-2-11 15:58:26][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-2-11 15:58:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:58:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:58:26]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-2-11 15:58:26]||||| Sender socketClient version=1
[INFO:2023-2-11 15:58:27]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-2-11 15:58:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2023-2-11 15:58:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-2-11 15:58:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.200260784477 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 73 1
[INFO:2023-2-11 15:58:27][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-2-11 15:58:27][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-2-11 15:58:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-2-11 15:58:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-2-11 15:58:27][@logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_43_21103
[INFO:2023-2-11 15:58:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:58:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 1
[INFO:2023-2-11 15:58:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest
[INFO:2023-2-11 15:58:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 43
stepId: 21103
[INFO:2023-2-11 15:58:27]==> Sender Auto Serialize Message,extId=48,cmd=1,size=15
[INFO:2023-2-11 15:58:27]||||| Sender socketClient version=1
[INFO:2023-2-11 15:58:28]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=23
[INFO:2023-2-11 15:58:28]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8
[INFO:2023-2-11 15:58:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos {
guideId: 43
stepId: -1
}
[INFO:2023-2-11 15:58:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <---
[INFO:2023-2-11 15:58:28][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 74 1
[INFO:2023-2-11 15:58:28][@logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_43_-1
[INFO:2023-2-11 15:58:28][@logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_43_21103 GuideActionOpenInstruction
[INFO:2023-2-11 15:58:28][@logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_43_21103 WaitGuideActionClickInstruction
[INFO:2023-2-11 15:58:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 4 当前队列数量= 2
[INFO:2023-2-11 15:58:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest
[INFO:2023-2-11 15:58:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 43
stepId: 21103
skip: 0
[INFO:2023-2-11 15:58:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:58:28]==> Sender Auto Serialize Message,extId=48,cmd=4,size=17
[INFO:2023-2-11 15:58:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <---
[INFO:2023-2-11 15:58:28]||||| Sender socketClient version=1
[INFO:2023-2-11 15:58:28][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.16703093424439 移走了序号= 1 的消息,当前队列数量= 1 || 0 FinishGuideReply 75 1
[INFO:2023-2-11 15:58:28]<== Receiver Message, socketClient version=1,extId=48,cmd=4,status=0,size=8
[INFO:2023-2-11 15:58:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 15:58:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <---
[INFO:2023-2-11 15:58:28][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 4 所需时间单位秒 = 0.3341986425221 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideEndReply 76 1
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41201807,
"castorId":1,
"targetId":5,
"targetId2":0
},
{
"skillId":40200020,
"castorId":2,
"targetId":5,
"targetId2":0
},
{
"skillId":41200207,
"castorId":3,
"targetId":5,
"targetId2":0
},
{
"skillId":41201007,
"castorId":4,
"targetId":5,
"targetId2":0
}
]
}
[INFO:2023-2-11 15:59:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 15:59:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-2-11 15:59:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-2-11 15:59:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41201807
castorId: 1
targetId: 5
targetId2: 0
}
target {
skillId: 40200020
castorId: 2
targetId: 5
targetId2: 0
}
target {
skillId: 41200207
castorId: 3
targetId: 5
targetId2: 0
}
target {
skillId: 41201007
castorId: 4
targetId: 5
targetId2: 0
}
[INFO:2023-2-11 15:59:52]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2023-2-11 15:59:52]||||| Sender socketClient version=1
[INFO:2023-2-11 15:59:52]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=271
[INFO:2023-2-11 15:59:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201807
actEffect {
targetId: 5
effectType: 2
effectNum: 344
additional: 177023
additional2: 344
additional3: 344
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 6
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 40200020
actEffect {
targetId: 5
effectType: 2
effectNum: 299
additional: 176724
additional2: 299
additional3: 299
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200207
actEffect {
targetId: 5
effectType: 2
effectNum: 301
additional: 176423
additional2: 301
additional3: 301
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201007
actEffect {
targetId: 5
effectType: 2
effectNum: 374
additional: 176049
additional2: 374
additional3: 374
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 40200031
actEffect {
targetId: 1
effectType: 2
effectNum: 3356
additional: 3563
additional2: 3356
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 3198
additional: 3510
additional2: 3198
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 3135
additional: 4454
additional2: 3135
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 3233
additional: 4481
additional2: 3233
additional3: 0
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301021
duration: 1
id: 7
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 5
additional: 40200031
}
targetId: 2
}
isFinish: false
}
[INFO:2023-2-11 15:59:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-2-11 15:59:52][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26748562604189 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 85 1
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201807,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":344,
"additional":177023,
"additional2":344,
"additional3":344
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":6
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":40200020,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":299,
"additional":176724,
"additional2":299,
"additional3":299
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200207,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":301,
"additional":176423,
"additional2":301,
"additional3":301
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201007,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":374,
"additional":176049,
"additional2":374,
"additional3":374
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":40200031,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":3356,
"additional":3563,
"additional2":3356,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":3198,
"additional":3510,
"additional2":3198,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":3135,
"additional":4454,
"additional2":3135,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":3233,
"additional":4481,
"additional2":3233,
"additional3":0
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301021,
"duration":1,
"id":7
}
},
{
"targetId":5,
"effectType":8,
"effectNum":5,
"additional":40200031
}
],
"targetId":2
}
],
"isFinish":false
}
}
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201807,
"actEffect":
[
{
"additional":177023,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":344,
"effectNum":344,
"multipleEffectNum":0,
"effectType":2,
"additional2":344
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":6,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201807 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201807[10002407] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 177367/177367 原来有盾: 0
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:344/344 本段飘:344 本段扣血:344 本段扣盾:0
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 177023/177367 剩余盾: 0
[WARN:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201807 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301006]
[WARN:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-2-11 15:59:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/aim.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":40200020,
"actEffect":
[
{
"additional":176724,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":299,
"effectNum":299,
"multipleEffectNum":0,
"effectType":2,
"additional2":299
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:40200020 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 40200020[10000107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 177023/177367 原来有盾: 0
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:299/299 本段飘:299 本段扣血:299 本段扣盾:0
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 176724/177367 剩余盾: 0
[WARN:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200207,
"actEffect":
[
{
"additional":176423,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":301,
"effectNum":301,
"multipleEffectNum":0,
"effectType":2,
"additional2":301
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200207 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200207[10000207] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 176724/177367 原来有盾: 0
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:150/301 本段飘:150 本段扣血:150 本段扣盾:0
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 176574/177367 剩余盾: 0
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 176574/177367 原来有盾: 0
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:301/301 本段飘:151 本段扣血:151 本段扣盾:0
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 176423/177367 剩余盾: 0
[WARN:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201007,
"actEffect":
[
{
"additional":176049,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":374,
"effectNum":374,
"multipleEffectNum":0,
"effectType":2,
"additional2":374
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201007[10002107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 176423/177367 原来有盾: 0
[INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.4) -》 多段已飘:149/374 本段飘:149 本段扣血:149 本段扣盾:0
[INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 176274/177367 剩余盾: 0
[INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 176274/177367 原来有盾: 0
[INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:374/374 本段飘:225 本段扣血:225 本段扣盾:0
[INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 176049/177367 剩余盾: 0
[WARN:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38
[INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step
[INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5
[INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:59:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":40200031,
"actEffect":
[
{
"additional":3563,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3356,
"multipleEffectNum":0,
"effectType":2,
"additional2":3356
},
{
"additional":3510,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3198,
"multipleEffectNum":0,
"effectType":2,
"additional2":3198
},
{
"additional":4454,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3135,
"multipleEffectNum":0,
"effectType":2,
"additional2":3135
},
{
"additional":4481,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3233,
"multipleEffectNum":0,
"effectType":2,
"additional2":3233
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":7,
"buffId":301021,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":40200031,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-2-11 15:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-2-11 15:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2023-2-11 15:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6
[INFO:2023-2-11 15:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:40200031 , 大招:true 结束方式:闪光帧
[INFO:2023-2-11 15:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_4_2000018][4] 用 40200031[10000709] 是aoe 干了 对面一堆人
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6919/6919 原来有盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:503/3356 本段飘:503 本段扣血:503 本段扣盾:0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6416/6919 剩余盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6708/6708 原来有盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:479/3198 本段飘:479 本段扣血:479 本段扣盾:0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6229/6708 剩余盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7589/7589 原来有盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:470/3135 本段飘:470 本段扣血:470 本段扣盾:0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7119/7589 剩余盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7714/7714 原来有盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:484/3233 本段飘:484 本段扣血:484 本段扣盾:0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7230/7714 剩余盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6416/6919 原来有盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:1006/3356 本段飘:503 本段扣血:503 本段扣盾:0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5913/6919 剩余盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6229/6708 原来有盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:958/3198 本段飘:479 本段扣血:479 本段扣盾:0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5750/6708 剩余盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7119/7589 原来有盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:940/3135 本段飘:470 本段扣血:470 本段扣盾:0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6649/7589 剩余盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7230/7714 原来有盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:968/3233 本段飘:484 本段扣血:484 本段扣盾:0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6746/7714 剩余盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5913/6919 原来有盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:1509/3356 本段飘:503 本段扣血:503 本段扣盾:0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5410/6919 剩余盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5750/6708 原来有盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:1437/3198 本段飘:479 本段扣血:479 本段扣盾:0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5271/6708 剩余盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6649/7589 原来有盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:1410/3135 本段飘:470 本段扣血:470 本段扣盾:0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6179/7589 剩余盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6746/7714 原来有盾: 0
[INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:1452/3233 本段飘:484 本段扣血:484 本段扣盾:0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6262/7714 剩余盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5410/6919 原来有盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:2012/3356 本段飘:503 本段扣血:503 本段扣盾:0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4907/6919 剩余盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5271/6708 原来有盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:1916/3198 本段飘:479 本段扣血:479 本段扣盾:0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4792/6708 剩余盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6179/7589 原来有盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:1880/3135 本段飘:470 本段扣血:470 本段扣盾:0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5709/7589 剩余盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6262/7714 原来有盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:1936/3233 本段飘:484 本段扣血:484 本段扣盾:0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5778/7714 剩余盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4907/6919 原来有盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:2683/3356 本段飘:671 本段扣血:671 本段扣盾:0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4236/6919 剩余盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4792/6708 原来有盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:2555/3198 本段飘:639 本段扣血:639 本段扣盾:0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4153/6708 剩余盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5709/7589 原来有盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:2507/3135 本段飘:627 本段扣血:627 本段扣盾:0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5082/7589 剩余盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5778/7714 原来有盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:2582/3233 本段飘:646 本段扣血:646 本段扣盾:0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5132/7714 剩余盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4236/6919 原来有盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:3356/3356 本段飘:673 本段扣血:673 本段扣盾:0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 3563/6919 剩余盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4153/6708 原来有盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:3198/3198 本段飘:643 本段扣血:643 本段扣盾:0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3510/6708 剩余盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5082/7589 原来有盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:3135/3135 本段飘:628 本段扣血:628 本段扣盾:0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4454/7589 剩余盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5132/7714 原来有盾: 0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:3233/3233 本段飘:651 本段扣血:651 本段扣盾:0
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4481/7714 剩余盾: 0
[WARN:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_2000018][4] 用 40200031 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301021]
[INFO:2023-2-11 15:59:59][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_2000018][4] 使用技能 40200031 ,令到 5[Monster_5_4_2000018][4] 此技能进入 技能CD 等待
[WARN:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6
[INFO:2023-2-11 15:59:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/dizzy.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-2-11 16:0:0][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 12922
[INFO:2023-2-11 16:0:0][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-2-11 16:0:0][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-2-11 16:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done
[INFO:2023-2-11 16:0:0][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-2-11 16:0:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:0:0][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-2-11 16:0:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-2-11 16:0:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:0:0]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-2-11 16:0:0]||||| Sender socketClient version=1
[INFO:2023-2-11 16:0:1]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-2-11 16:0:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-2-11 16:0:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-2-11 16:0:1][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.3009645268321 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 87 1
[INFO:2023-2-11 16:0:1][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-2-11 16:0:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:0:1][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-2-11 16:0:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-2-11 16:0:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:0:1]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-2-11 16:0:1]||||| Sender socketClient version=1
[INFO:2023-2-11 16:0:1]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-2-11 16:0:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2023-2-11 16:0:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-2-11 16:0:1][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23380197957158 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 88 1
[INFO:2023-2-11 16:0:1][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-2-11 16:0:1][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-2-11 16:0:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-2-11 16:0:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-2-11 16:0:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:2][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:1, skillId:41201807 cellPos:(-333.799988,50.600006), targetIds:table: 0x6eecdd0ea0
[INFO:2023-2-11 16:0:2][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2023-2-11 16:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_atkact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002407.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002408.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002409.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_031.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_aim.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:2][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2023-2-11 16:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_011_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jinengkuang.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:3][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:2, skillId:40200020 cellPos:(-113.000000,50.600014), targetIds:table: 0x6ee61ce960
[INFO:2023-2-11 16:0:3][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2023-2-11 16:0:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10000107.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10000108.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10000109.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:4][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:1, isTargetAttacker:true
[INFO:2023-2-11 16:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_aim_bule.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:4][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:3, skillId:41200207 cellPos:(106.000000,50.600006), targetIds:table: 0x6ee842dea0
[INFO:2023-2-11 16:0:4][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2023-2-11 16:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10000207.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10000208.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10000209.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:4][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2023-2-11 16:0:5][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:4, skillId:41201007 cellPos:(326.899994,50.600006), targetIds:table: 0x6ee98b7e28
[INFO:2023-2-11 16:0:5][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2023-2-11 16:0:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002107.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002108.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002109.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:5][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2023-2-11 16:0:5][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41201809,
"castorId":1,
"targetId":5,
"targetId2":0
},
{
"skillId":41200009,
"castorId":2,
"targetId":1,
"targetId2":0
},
{
"skillId":40200033,
"castorId":3,
"targetId":5,
"targetId2":0
},
{
"skillId":41201009,
"castorId":4,
"targetId":5,
"targetId2":0
}
]
}
[INFO:2023-2-11 16:0:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:0:5][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-2-11 16:0:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-2-11 16:0:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41201809
castorId: 1
targetId: 5
targetId2: 0
}
target {
skillId: 41200009
castorId: 2
targetId: 1
targetId2: 0
}
target {
skillId: 40200033
castorId: 3
targetId: 5
targetId2: 0
}
target {
skillId: 41201009
castorId: 4
targetId: 5
targetId2: 0
}
[INFO:2023-2-11 16:0:5]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2023-2-11 16:0:5]||||| Sender socketClient version=1
[INFO:2023-2-11 16:0:6]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=482
[INFO:2023-2-11 16:0:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201809
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301021
duration: 1
id: 8
}
}
actEffect {
targetId: 5
effectType: 5
effectNum: 3
buff {
buffId: 301016
duration: 3
id: 9
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 3
additional: 41201809
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 1
actorId: 6
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 6
}
targetId: 0
}
battleStep {
actorType: 4
castorId: 2
actorId: 0
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 40200033
actEffect {
targetId: 5
effectType: 2
effectNum: 702
additional: 175347
additional2: 702
additional3: 702
}
actEffect {
targetId: 5
effectType: 5
effectNum: 3
buff {
buffId: 301019
duration: 3
id: 10
}
}
actEffect {
targetId: 5
effectType: 5
effectNum: 3
buff {
buffId: 301014
duration: 3
id: 11
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 40200033
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201009
actEffect {
targetId: 5
effectType: 2
effectNum: 1347
additional: 174000
additional2: 1347
additional3: 1347
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 12
}
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41201009
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201008
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 8
}
actEffect {
targetId: 5
effectType: 7
effectNum: 4
additional: 9
}
actEffect {
targetId: 5
effectType: 7
effectNum: 4
additional: 10
}
actEffect {
targetId: 5
effectType: 7
effectNum: 4
additional: 11
}
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 12
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 2
actorId: 7
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 7
}
targetId: 0
}
battleStep {
actorType: 4
castorId: 5
actorId: 0
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 8
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 8
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 9
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 11
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 11
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 10
actEffect {
targetId: 5
effectType: 2
effectNum: 17736
additional: 156264
additional2: 17736
additional3: 17736
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 10
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 10
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 12
}
targetId: 0
}
isFinish: false
}
[INFO:2023-2-11 16:0:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-2-11 16:0:6][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.30078442767262 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 89 1
[INFO:2023-2-11 16:0:6][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201809,
"actEffect":
[
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301021,
"duration":1,
"id":8
}
},
{
"targetId":5,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301016,
"duration":3,
"id":9
}
},
{
"targetId":1,
"effectType":8,
"effectNum":3,
"additional":41201809
}
],
"targetId":5
},
{
"actorType":2,
"castorId":1,
"actorId":6,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":6
}
],
"targetId":0
},
{
"actorType":4,
"castorId":2,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":40200033,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":702,
"additional":175347,
"additional2":702,
"additional3":702
},
{
"targetId":5,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301019,
"duration":3,
"id":10
}
},
{
"targetId":5,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301014,
"duration":3,
"id":11
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":40200033
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201009,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1347,
"additional":174000,
"additional2":1347,
"additional3":1347
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":12
}
},
{
"targetId":5,
"effectType":5,
"effectNum":0
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41201009
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201008,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":8
},
{
"targetId":5,
"effectType":7,
"effectNum":4,
"additional":9
},
{
"targetId":5,
"effectType":7,
"effectNum":4,
"additional":10
},
{
"targetId":5,
"effectType":7,
"effectNum":4,
"additional":11
},
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":12
}
],
"targetId":5
},
{
"actorType":2,
"castorId":2,
"actorId":7,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":7
}
],
"targetId":0
},
{
"actorType":4,
"castorId":5,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":8,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":8
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":9,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":11,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":11
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":10,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":17736,
"additional":156264,
"additional2":17736,
"additional3":17736
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":10,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":10
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":12
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-2-11 16:0:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9
[INFO:2023-2-11 16:0:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gocontainerhero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gocontainermonster.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battlenormalskillview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_rskill/100024_head_rskill.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201809,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":8,
"buffId":301021,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":5,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":9,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201809,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-2-11 16:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-2-11 16:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2023-2-11 16:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201809 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41201809[10002409] 是aoe 干了 对面一堆人
[INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 129
[INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 131
[INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201809 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301021]
[INFO:2023-2-11 16:0:8][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201809 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301016]
[INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201809 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2023-2-11 16:0:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing_ban.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 135
[INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step
[INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9
[INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":6,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:6 buffId:301006
[INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step
[INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9
[INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
2[MyRole_2_2][2] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":2,
"originalTargetId":0
}
[INFO:2023-2-11 16:0:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step
[INFO:2023-2-11 16:0:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9
[INFO:2023-2-11 16:0:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_rskill/100002_head_rskill.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":40200033,
"actEffect":
[
{
"additional":175347,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":702,
"effectNum":702,
"multipleEffectNum":0,
"effectType":2,
"additional2":702
},
{
"additional":0,
"targetId":5,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":10,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":5,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":11,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":40200033,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-2-11 16:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-2-11 16:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-2-11 16:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-2-11 16:0:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:40200033 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:0:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 40200033[10000209] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.1 1.4 1
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 176049/177367 原来有盾: 0
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:70/702 本段飘:70 本段扣血:70 本段扣盾:0
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 175979/177367 剩余盾: 0
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 34
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 175979/177367 原来有盾: 0
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:140/702 本段飘:70 本段扣血:70 本段扣盾:0
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 175909/177367 剩余盾: 0
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 175909/177367 原来有盾: 0
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:210/702 本段飘:70 本段扣血:70 本段扣盾:0
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 175839/177367 剩余盾: 0
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 48
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 175839/177367 原来有盾: 0
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:280/702 本段飘:70 本段扣血:70 本段扣盾:0
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 175769/177367 剩余盾: 0
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 175769/177367 原来有盾: 0
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:350/702 本段飘:70 本段扣血:70 本段扣盾:0
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 175699/177367 剩余盾: 0
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 62
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 175699/177367 原来有盾: 0
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:420/702 本段飘:70 本段扣血:70 本段扣盾:0
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 175629/177367 剩余盾: 0
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 68
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.4 1 1
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 69
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 175629/177367 原来有盾: 0
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:702/702 本段飘:282 本段扣血:282 本段扣盾:0
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 175347/177367 剩余盾: 0
[WARN:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 40200033 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301019]
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 40200033 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301014]
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 40200033 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-2-11 16:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 75
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 76
[INFO:2023-2-11 16:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95
[INFO:2023-2-11 16:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2023-2-11 16:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:0:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step
[INFO:2023-2-11 16:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9
[INFO:2023-2-11 16:0:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100021_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:11][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 4 audioPath: event:/language/en/speech/character/audiogongyong/basis/lwhz/lwhz6
[INFO:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201009,
"actEffect":
[
{
"additional":174000,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1347,
"effectNum":1347,
"multipleEffectNum":0,
"effectType":2,
"additional2":1347
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41201009,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201009 , 大招:true 结束方式:闪光帧
[INFO:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201009[10002109] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 175347/177367 原来有盾: 0
[INFO:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:134/1347 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 175213/177367 剩余盾: 0
[INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 175213/177367 原来有盾: 0
[INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:268/1347 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 175079/177367 剩余盾: 0
[INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 175079/177367 原来有盾: 0
[INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:402/1347 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 174945/177367 剩余盾: 0
[INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 79
[INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 174945/177367 原来有盾: 0
[INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:536/1347 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 174811/177367 剩余盾: 0
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 96
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 174811/177367 原来有盾: 0
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:670/1347 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 174677/177367 剩余盾: 0
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 174677/177367 原来有盾: 0
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:804/1347 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 174543/177367 剩余盾: 0
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 121
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 174543/177367 原来有盾: 0
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:938/1347 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 174409/177367 剩余盾: 0
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 174409/177367 原来有盾: 0
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:1072/1347 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 174275/177367 剩余盾: 0
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 174275/177367 原来有盾: 0
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1347/1347 本段飘:275 本段扣血:275 本段扣盾:0
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 174000/177367 剩余盾: 0
[WARN:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201009 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301019]
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201009 ,令到 5[Monster_5_4_2000018][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201009 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-2-11 16:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180
[INFO:2023-2-11 16:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225
[INFO:2023-2-11 16:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-2-11 16:0:16][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1347
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201008,
"actEffect":
[
{
"additional":8,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":9,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201008 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201008[10002108] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301021] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301016] 持续时间变更为 [4],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301019] 持续时间变更为 [4],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301014] 持续时间变更为 [4],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301019] 持续时间变更为 [3],没效果看的是刷新数据和ui
[WARN:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":7,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:7 buffId:301021
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9
[INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
5[Monster_5_4_2000018][4] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":5,
"originalTargetId":0
}
[INFO:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step
[INFO:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9
[INFO:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":8,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":9,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":156264,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":17736,
"effectNum":17736,
"multipleEffectNum":0,
"effectType":2,
"additional2":17736
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:8 buffId:301021 持续时间:1
[INFO:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:9 buffId:301016 持续时间:3
[INFO:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:11 buffId:301014 持续时间:3
[INFO:2023-2-11 16:0:18][@logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 原有血: 174000 原有盾: 0 扣血量: 17736 扣盾量: 0
[INFO:2023-2-11 16:0:18][@logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 现有血: 156264 现有盾: 0
[INFO:2023-2-11 16:0:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_poison.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:18][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:10 buffId:301019 持续时间:3
[INFO:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301019 持续时间:2
[INFO:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done
[INFO:2023-2-11 16:0:18][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-2-11 16:0:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:0:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-2-11 16:0:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-2-11 16:0:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:0:18]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-2-11 16:0:18]||||| Sender socketClient version=1
[INFO:2023-2-11 16:0:18]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-2-11 16:0:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-2-11 16:0:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-2-11 16:0:18][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.33425791747868 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 91 1
[INFO:2023-2-11 16:0:18][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-2-11 16:0:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:0:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-2-11 16:0:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-2-11 16:0:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:0:18]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-2-11 16:0:18]||||| Sender socketClient version=1
[INFO:2023-2-11 16:0:18]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-2-11 16:0:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2023-2-11 16:0:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-2-11 16:0:18][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.20043635740876 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 92 1
[INFO:2023-2-11 16:0:18][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-2-11 16:0:18][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-2-11 16:0:23][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:2, skillId:40200020 cellPos:(-113.000000,50.600014), targetIds:table: 0x6eecead888
[INFO:2023-2-11 16:0:23][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2023-2-11 16:0:23][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:1, isTargetAttacker:true
[INFO:2023-2-11 16:0:24][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:2, skillId:41200009 cellPos:(-113.000000,50.600014), targetIds:table: 0x6ee8496840
[INFO:2023-2-11 16:0:24][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:1, isTargetAttacker:true
[INFO:2023-2-11 16:0:26][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:3, skillId:41200207 cellPos:(106.000000,50.600006), targetIds:table: 0x6eecd1c620
[INFO:2023-2-11 16:0:26][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2023-2-11 16:0:26][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2023-2-11 16:0:26][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:1, skillId:41201807 cellPos:(-333.799988,50.600006), targetIds:table: 0x6ee85f2630
[INFO:2023-2-11 16:0:26][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2023-2-11 16:0:27][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2023-2-11 16:0:28][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:4, skillId:41201007 cellPos:(326.899994,50.600006), targetIds:table: 0x6ee5fddad8
[INFO:2023-2-11 16:0:28][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2023-2-11 16:0:29][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41201808,
"castorId":1,
"targetId":5,
"targetId2":0
},
{
"skillId":41200009,
"castorId":2,
"targetId":1,
"targetId2":0
},
{
"skillId":41200208,
"castorId":3,
"targetId":5,
"targetId2":0
},
{
"skillId":41201007,
"castorId":4,
"targetId":5,
"targetId2":0
}
]
}
[INFO:2023-2-11 16:0:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:0:29][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-2-11 16:0:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-2-11 16:0:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41201808
castorId: 1
targetId: 5
targetId2: 0
}
target {
skillId: 41200009
castorId: 2
targetId: 1
targetId2: 0
}
target {
skillId: 41200208
castorId: 3
targetId: 5
targetId2: 0
}
target {
skillId: 41201007
castorId: 4
targetId: 5
targetId2: 0
}
[INFO:2023-2-11 16:0:29]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2023-2-11 16:0:29]||||| Sender socketClient version=1
[INFO:2023-2-11 16:0:29]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=560
[INFO:2023-2-11 16:0:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201808
actEffect {
targetId: 5
effectType: 2
effectNum: 827
additional: 155437
additional2: 827
additional3: 827
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301022
duration: 2
id: 14
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41201808
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200009
actEffect {
targetId: 1
effectType: 5
effectNum: 3
buff {
buffId: 301013
duration: 3
id: 15
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41200009
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200208
actEffect {
targetId: 5
effectType: 2
effectNum: 461
additional: 154976
additional2: 461
additional3: 461
}
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 8
}
actEffect {
targetId: 5
effectType: 7
effectNum: 4
additional: 9
}
actEffect {
targetId: 5
effectType: 7
effectNum: 4
additional: 10
}
actEffect {
targetId: 5
effectType: 7
effectNum: 4
additional: 11
}
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 12
}
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 14
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200208
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201007
actEffect {
targetId: 5
effectType: 2
effectNum: 377
additional: 154599
additional2: 377
additional3: 377
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301023
duration: 1
id: 16
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201008
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 8
}
actEffect {
targetId: 5
effectType: 7
effectNum: 5
additional: 9
}
actEffect {
targetId: 5
effectType: 7
effectNum: 5
additional: 10
}
actEffect {
targetId: 5
effectType: 7
effectNum: 5
additional: 11
}
actEffect {
targetId: 5
effectType: 7
effectNum: 4
additional: 12
}
actEffect {
targetId: 5
effectType: 7
effectNum: 4
additional: 14
}
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 16
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 5
actorId: 16
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 16
}
targetId: 0
}
battleStep {
actorType: 4
castorId: 5
actorId: 0
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 8
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 8
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 9
actEffect {
targetId: 5
effectType: 7
effectNum: 4
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 11
actEffect {
targetId: 5
effectType: 7
effectNum: 4
additional: 11
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 14
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 15
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 10
actEffect {
targetId: 5
effectType: 2
effectNum: 17736
additional: 136863
additional2: 17736
additional3: 17736
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 10
actEffect {
targetId: 5
effectType: 7
effectNum: 4
additional: 10
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 12
}
targetId: 0
}
isFinish: false
}
[INFO:2023-2-11 16:0:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-2-11 16:0:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.33436135575175 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 94 1
[INFO:2023-2-11 16:0:29][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201808,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":827,
"additional":155437,
"additional2":827,
"additional3":827
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301022,
"duration":2,
"id":14
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41201808
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41200009,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301013,
"duration":3,
"id":15
}
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41200009
}
],
"targetId":1
},
{
"actorType":1,
"castorId":3,
"actorId":41200208,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":461,
"additional":154976,
"additional2":461,
"additional3":461
},
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":8
},
{
"targetId":5,
"effectType":7,
"effectNum":4,
"additional":9
},
{
"targetId":5,
"effectType":7,
"effectNum":4,
"additional":10
},
{
"targetId":5,
"effectType":7,
"effectNum":4,
"additional":11
},
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":12
},
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":14
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200208
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201007,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":377,
"additional":154599,
"additional2":377,
"additional3":377
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301023,
"duration":1,
"id":16
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201008,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":8
},
{
"targetId":5,
"effectType":7,
"effectNum":5,
"additional":9
},
{
"targetId":5,
"effectType":7,
"effectNum":5,
"additional":10
},
{
"targetId":5,
"effectType":7,
"effectNum":5,
"additional":11
},
{
"targetId":5,
"effectType":7,
"effectNum":4,
"additional":12
},
{
"targetId":5,
"effectType":7,
"effectNum":4,
"additional":14
},
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":16
}
],
"targetId":5
},
{
"actorType":2,
"castorId":5,
"actorId":16,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":16
}
],
"targetId":0
},
{
"actorType":4,
"castorId":5,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":8,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":8
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":9,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":4,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":11,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":4,
"additional":11
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":14,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":15,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":10,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":17736,
"additional":136863,
"additional2":17736,
"additional3":17736
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":10,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":4,
"additional":10
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":12
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201808,
"actEffect":
[
{
"additional":155437,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":827,
"effectNum":827,
"multipleEffectNum":0,
"effectType":2,
"additional2":827
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201808,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201808 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201808[10002408] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23
[INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 156264/177367 原来有盾: 0
[INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:827/827 本段飘:827 本段扣血:827 本段扣盾:0
[INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 155437/177367 剩余盾: 0
[WARN:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201808 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301022]
[INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201808 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-2-11 16:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/slience.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2023-2-11 16:0:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:0:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:0:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2023-2-11 16:0:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2023-2-11 16:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100001_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:30][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/hg/hg6
[INFO:2023-2-11 16:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41200009,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":15,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200009,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-2-11 16:0:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-2-11 16:0:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-2-11 16:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200009 , 大招:true 结束方式:闪光帧
[INFO:2023-2-11 16:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200009[10000109] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-2-11 16:0:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-2-11 16:0:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-2-11 16:0:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-2-11 16:0:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200009 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301013]
[INFO:2023-2-11 16:0:32][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301013 effect/prefabs/battle_invincible.prefab
[INFO:2023-2-11 16:0:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41200009 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-2-11 16:0:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-2-11 16:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/invincible.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/qiu_alpha.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_009_dad.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_061.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_invincible.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:32][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_invincible.prefab effect obj pool
[INFO:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120
[INFO:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200208,
"actEffect":
[
{
"additional":154976,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":461,
"effectNum":461,
"multipleEffectNum":0,
"effectType":2,
"additional2":461
},
{
"additional":8,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":9,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":14,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41200208,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 8
[INFO:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200208 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200208[10000208] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 155437/177367 原来有盾: 0
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:461/461 本段飘:461 本段扣血:461 本段扣盾:0
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 154976/177367 剩余盾: 0
[WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 8
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41200208 令到 5[Monster_5_4_2000018][4] 的buff [301021] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41200208 令到 5[Monster_5_4_2000018][4] 的buff [301016] 持续时间变更为 [4],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41200208 令到 5[Monster_5_4_2000018][4] 的buff [301019] 持续时间变更为 [4],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41200208 令到 5[Monster_5_4_2000018][4] 的buff [301014] 持续时间变更为 [4],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41200208 令到 5[Monster_5_4_2000018][4] 的buff [301019] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41200208 令到 5[Monster_5_4_2000018][4] 的buff [301022] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200208 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 8
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201007,
"actEffect":
[
{
"additional":154599,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":377,
"effectNum":377,
"multipleEffectNum":0,
"effectType":2,
"additional2":377
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301023,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201007[10002107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 154976/177367 原来有盾: 0
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.4) -》 多段已飘:150/377 本段飘:150 本段扣血:150 本段扣盾:0
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 154826/177367 剩余盾: 0
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 154826/177367 原来有盾: 0
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:377/377 本段飘:227 本段扣血:227 本段扣盾:0
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 154599/177367 剩余盾: 0
[WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201007 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301023]
[WARN:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-2-11 16:0:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/lock.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201008,
"actEffect":
[
{
"additional":8,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":9,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":14,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":16,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201008 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201008[10002108] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301021] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301016] 持续时间变更为 [5],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301019] 持续时间变更为 [5],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301014] 持续时间变更为 [5],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301019] 持续时间变更为 [4],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301022] 持续时间变更为 [4],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301023] 持续时间变更为 [2],没效果看的是刷新数据和ui
[WARN:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":16,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:16 buffId:301023 持续时间:1
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
5[Monster_5_4_2000018][4] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":5,
"originalTargetId":0
}
[INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":8,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":9,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":14,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":15,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":136863,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":17736,
"effectNum":17736,
"multipleEffectNum":0,
"effectType":2,
"additional2":17736
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:8 buffId:301021 持续时间:2
[INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:9 buffId:301016 持续时间:4
[INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:11 buffId:301014 持续时间:4
[INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:14 buffId:301022 持续时间:3
[INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:15 buffId:301013 持续时间:2
[INFO:2023-2-11 16:0:36][@logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 原有血: 154599 原有盾: 0 扣血量: 17736 扣盾量: 0
[INFO:2023-2-11 16:0:36][@logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 现有血: 136863 现有盾: 0
[INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:10 buffId:301019 持续时间:4
[INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301019 持续时间:3
[INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2023-2-11 16:0:36][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-2-11 16:0:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:0:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-2-11 16:0:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-2-11 16:0:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:0:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-2-11 16:0:36]||||| Sender socketClient version=1
[INFO:2023-2-11 16:0:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-2-11 16:0:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-2-11 16:0:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-2-11 16:0:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.20038885250688 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 96 1
[INFO:2023-2-11 16:0:36][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-2-11 16:0:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:0:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-2-11 16:0:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-2-11 16:0:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:0:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-2-11 16:0:36]||||| Sender socketClient version=1
[INFO:2023-2-11 16:0:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-2-11 16:0:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 4
[INFO:2023-2-11 16:0:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-2-11 16:0:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.40232989192009 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 97 1
[INFO:2023-2-11 16:0:36][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-2-11 16:0:36][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-2-11 16:0:45][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:4, skillId:41201007 cellPos:(326.899994,50.600006), targetIds:table: 0x6eeb8aa3e8
[INFO:2023-2-11 16:0:45][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2023-2-11 16:0:46][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:1, skillId:41201807 cellPos:(-333.799988,50.600006), targetIds:table: 0x6ee81b5b80
[INFO:2023-2-11 16:0:46][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2023-2-11 16:0:47][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:2, skillId:40200020 cellPos:(-113.000000,50.600014), targetIds:table: 0x6ee859f480
[INFO:2023-2-11 16:0:47][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2023-2-11 16:0:47][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:1, isTargetAttacker:true
[INFO:2023-2-11 16:0:49][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:2, isTargetAttacker:true
[INFO:2023-2-11 16:0:49][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41201807,
"castorId":1,
"targetId":5,
"targetId2":0
},
{
"skillId":40200025,
"castorId":2,
"targetId":2,
"targetId2":0
},
{
"skillId":41200207,
"castorId":3,
"targetId":5,
"targetId2":0
},
{
"skillId":41201007,
"castorId":4,
"targetId":5,
"targetId2":0
}
]
}
[INFO:2023-2-11 16:0:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:0:49][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-2-11 16:0:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-2-11 16:0:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41201807
castorId: 1
targetId: 5
targetId2: 0
}
target {
skillId: 40200025
castorId: 2
targetId: 2
targetId2: 0
}
target {
skillId: 41200207
castorId: 3
targetId: 5
targetId2: 0
}
target {
skillId: 41201007
castorId: 4
targetId: 5
targetId2: 0
}
[INFO:2023-2-11 16:0:49]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2023-2-11 16:0:49]||||| Sender socketClient version=1
[INFO:2023-2-11 16:0:50]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=392
[INFO:2023-2-11 16:0:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201807
actEffect {
targetId: 5
effectType: 2
effectNum: 331
additional: 136532
additional2: 331
additional3: 331
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 17
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 40200025
actEffect {
targetId: 2
effectType: 4
effectNum: 2347
additional: 5857
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200207
actEffect {
targetId: 5
effectType: 2
effectNum: 324
additional: 136208
additional2: 324
additional3: 324
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 18
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201007
actEffect {
targetId: 5
effectType: 2
effectNum: 401
additional: 135807
additional2: 401
additional3: 401
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 5
actorId: 16
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
battleStep {
actorType: 4
castorId: 5
actorId: 0
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 8
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 8
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 9
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 11
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 11
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 14
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 15
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 10
actEffect {
targetId: 5
effectType: 2
effectNum: 26605
additional: 109202
additional2: 26605
additional3: 26605
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 10
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 10
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 18
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 18
}
targetId: 0
}
isFinish: false
}
[INFO:2023-2-11 16:0:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-2-11 16:0:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23369791731238 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 99 1
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201807,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":331,
"additional":136532,
"additional2":331,
"additional3":331
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":17
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":40200025,
"actEffect":
[
{
"targetId":2,
"effectType":4,
"effectNum":2347,
"additional":5857
}
],
"targetId":2
},
{
"actorType":1,
"castorId":3,
"actorId":41200207,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":324,
"additional":136208,
"additional2":324,
"additional3":324
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":18
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201007,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":401,
"additional":135807,
"additional2":401,
"additional3":401
}
],
"targetId":5
},
{
"actorType":2,
"castorId":5,
"actorId":16,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":16
}
],
"targetId":0
},
{
"actorType":4,
"castorId":5,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":8,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":8
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":9,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":11,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":11
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":14,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":15,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":10,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":26605,
"additional":109202,
"additional2":26605,
"additional3":26605
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":10,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":10
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":18,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":18
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201807,
"actEffect":
[
{
"additional":136532,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":331,
"effectNum":331,
"multipleEffectNum":0,
"effectType":2,
"additional2":331
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":17,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201807 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201807[10002407] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 136863/177367 原来有盾: 0
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:331/331 本段飘:331 本段扣血:331 本段扣盾:0
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 136532/177367 剩余盾: 0
[WARN:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201807 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301006]
[WARN:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":40200025,
"actEffect":
[
{
"additional":5857,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2347,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:40200025 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 40200025[10000108] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":5857,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2347,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
[WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3510 血
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 2347 血
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 5857 血
[WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200207,
"actEffect":
[
{
"additional":136208,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":324,
"effectNum":324,
"multipleEffectNum":0,
"effectType":2,
"additional2":324
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":18,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200207 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200207[10000207] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 136532/177367 原来有盾: 0
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:162/324 本段飘:162 本段扣血:162 本段扣盾:0
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 136370/177367 剩余盾: 0
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 136370/177367 原来有盾: 0
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:324/324 本段飘:162 本段扣血:162 本段扣盾:0
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 136208/177367 剩余盾: 0
[WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200207 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301019]
[WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201007,
"actEffect":
[
{
"additional":135807,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":401,
"effectNum":401,
"multipleEffectNum":0,
"effectType":2,
"additional2":401
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201007[10002107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 136208/177367 原来有盾: 0
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.4) -》 多段已飘:160/401 本段飘:160 本段扣血:160 本段扣盾:0
[INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 136048/177367 剩余盾: 0
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 136048/177367 原来有盾: 0
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:401/401 本段飘:241 本段扣血:241 本段扣盾:0
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 135807/177367 剩余盾: 0
[WARN:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":16,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:16 buffId:301023
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
5[Monster_5_4_2000018][4] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":5,
"originalTargetId":0
}
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":8,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":9,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":14,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":15,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":109202,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":26605,
"effectNum":26605,
"multipleEffectNum":0,
"effectType":2,
"additional2":26605
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":18,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:8 buffId:301021 持续时间:1
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:9 buffId:301016 持续时间:3
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:11 buffId:301014 持续时间:3
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:14 buffId:301022 持续时间:2
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:15 buffId:301013 持续时间:1
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 原有血: 135807 原有盾: 0 扣血量: 26605 扣盾量: 0
[INFO:2023-2-11 16:0:52][@logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 现有血: 109202 现有盾: 0
[INFO:2023-2-11 16:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:10 buffId:301019 持续时间:3
[INFO:2023-2-11 16:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301019 持续时间:2
[INFO:2023-2-11 16:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:18 buffId:301019 持续时间:1
[INFO:2023-2-11 16:0:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-2-11 16:0:53][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-2-11 16:0:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:0:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-2-11 16:0:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-2-11 16:0:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:0:53]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-2-11 16:0:53]||||| Sender socketClient version=1
[INFO:2023-2-11 16:0:53]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-2-11 16:0:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-2-11 16:0:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-2-11 16:0:53][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23409749567509 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 100 1
[INFO:2023-2-11 16:0:53][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-2-11 16:0:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:0:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 2
[INFO:2023-2-11 16:0:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-2-11 16:0:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:0:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-2-11 16:0:53]||||| Sender socketClient version=1
[INFO:2023-2-11 16:0:53]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-2-11 16:0:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 5
[INFO:2023-2-11 16:0:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-2-11 16:0:53][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.40091447904706 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 102 1
[INFO:2023-2-11 16:0:53][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-2-11 16:0:53][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-2-11 16:0:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-2-11 16:0:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-2-11 16:0:56][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41201807,
"castorId":1,
"targetId":5,
"targetId2":0
},
{
"skillId":40200020,
"castorId":2,
"targetId":5,
"targetId2":0
},
{
"skillId":41200207,
"castorId":3,
"targetId":5,
"targetId2":0
},
{
"skillId":41201007,
"castorId":4,
"targetId":5,
"targetId2":0
}
]
}
[INFO:2023-2-11 16:0:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:0:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-2-11 16:0:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-2-11 16:0:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41201807
castorId: 1
targetId: 5
targetId2: 0
}
target {
skillId: 40200020
castorId: 2
targetId: 5
targetId2: 0
}
target {
skillId: 41200207
castorId: 3
targetId: 5
targetId2: 0
}
target {
skillId: 41201007
castorId: 4
targetId: 5
targetId2: 0
}
[INFO:2023-2-11 16:0:56]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2023-2-11 16:0:56]||||| Sender socketClient version=1
[INFO:2023-2-11 16:0:56]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=502
[INFO:2023-2-11 16:0:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201807
actEffect {
targetId: 5
effectType: 2
effectNum: 341
additional: 108861
additional2: 341
additional3: 341
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 17
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 19
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 40200020
actEffect {
targetId: 5
effectType: 2
effectNum: 307
additional: 108554
additional2: 307
additional3: 307
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200207
actEffect {
targetId: 5
effectType: 2
effectNum: 326
additional: 108228
additional2: 326
additional3: 326
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201007
actEffect {
targetId: 5
effectType: 2
effectNum: 379
additional: 107849
additional2: 379
additional3: 379
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301023
duration: 1
id: 20
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201008
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 8
}
actEffect {
targetId: 5
effectType: 7
effectNum: 4
additional: 9
}
actEffect {
targetId: 5
effectType: 7
effectNum: 4
additional: 10
}
actEffect {
targetId: 5
effectType: 7
effectNum: 4
additional: 11
}
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 12
}
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 14
}
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 18
}
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 20
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 5
actorId: 20
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 20
}
targetId: 0
}
battleStep {
actorType: 4
castorId: 5
actorId: 0
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 8
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 8
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 9
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 11
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 11
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 14
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 15
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 10
actEffect {
targetId: 5
effectType: 2
effectNum: 26605
additional: 81244
additional2: 26605
additional3: 26605
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 10
actEffect {
targetId: 5
effectType: 7
effectNum: 3
additional: 10
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 18
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 18
}
targetId: 0
}
isFinish: false
}
[INFO:2023-2-11 16:0:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-2-11 16:0:56][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.20057125017047 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 103 1
[INFO:2023-2-11 16:0:56][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201807,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":341,
"additional":108861,
"additional2":341,
"additional3":341
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":17
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":19
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":40200020,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":307,
"additional":108554,
"additional2":307,
"additional3":307
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200207,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":326,
"additional":108228,
"additional2":326,
"additional3":326
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201007,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":379,
"additional":107849,
"additional2":379,
"additional3":379
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301023,
"duration":1,
"id":20
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201008,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":8
},
{
"targetId":5,
"effectType":7,
"effectNum":4,
"additional":9
},
{
"targetId":5,
"effectType":7,
"effectNum":4,
"additional":10
},
{
"targetId":5,
"effectType":7,
"effectNum":4,
"additional":11
},
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":12
},
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":14
},
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":18
},
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":20
}
],
"targetId":5
},
{
"actorType":2,
"castorId":5,
"actorId":20,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":20
}
],
"targetId":0
},
{
"actorType":4,
"castorId":5,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":8,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":8
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":9,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":11,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":11
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":14,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":15,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":10,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":26605,
"additional":81244,
"additional2":26605,
"additional3":26605
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":10,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":3,
"additional":10
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":18,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":18
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-2-11 16:0:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2023-2-11 16:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201807,
"actEffect":
[
{
"additional":108861,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":341,
"effectNum":341,
"multipleEffectNum":0,
"effectType":2,
"additional2":341
},
{
"additional":17,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":19,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-2-11 16:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-2-11 16:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-2-11 16:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-2-11 16:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201807 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201807[10002407] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 109202/177367 原来有盾: 0
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:341/341 本段飘:341 本段扣血:341 本段扣盾:0
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 108861/177367 剩余盾: 0
[WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41201807 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201807 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301006]
[WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":40200020,
"actEffect":
[
{
"additional":108554,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":307,
"effectNum":307,
"multipleEffectNum":0,
"effectType":2,
"additional2":307
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:40200020 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 40200020[10000107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 108861/177367 原来有盾: 0
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:307/307 本段飘:307 本段扣血:307 本段扣盾:0
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 108554/177367 剩余盾: 0
[WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200207,
"actEffect":
[
{
"additional":108228,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":326,
"effectNum":326,
"multipleEffectNum":0,
"effectType":2,
"additional2":326
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200207 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200207[10000207] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 108554/177367 原来有盾: 0
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:163/326 本段飘:163 本段扣血:163 本段扣盾:0
[INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 108391/177367 剩余盾: 0
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 108391/177367 原来有盾: 0
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:326/326 本段飘:163 本段扣血:163 本段扣盾:0
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 108228/177367 剩余盾: 0
[WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201007,
"actEffect":
[
{
"additional":107849,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":379,
"effectNum":379,
"multipleEffectNum":0,
"effectType":2,
"additional2":379
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":20,
"buffId":301023,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201007[10002107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 108228/177367 原来有盾: 0
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.4) -》 多段已飘:151/379 本段飘:151 本段扣血:151 本段扣盾:0
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 108077/177367 剩余盾: 0
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 108077/177367 原来有盾: 0
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:379/379 本段飘:228 本段扣血:228 本段扣盾:0
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107849/177367 剩余盾: 0
[WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201007 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301023]
[WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201008,
"actEffect":
[
{
"additional":8,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":9,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":14,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":18,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":20,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201008 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201008[10002108] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301021] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301016] 持续时间变更为 [4],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301019] 持续时间变更为 [4],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301014] 持续时间变更为 [4],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301019] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301022] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301019] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301023] 持续时间变更为 [2],没效果看的是刷新数据和ui
[WARN:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":20,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:20 buffId:301023 持续时间:1
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
5[Monster_5_4_2000018][4] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":5,
"originalTargetId":0
}
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":8,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":9,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":14,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":15,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":81244,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":26605,
"effectNum":26605,
"multipleEffectNum":0,
"effectType":2,
"additional2":26605
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":18,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:8 buffId:301021 持续时间:1
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:9 buffId:301016 持续时间:3
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:11 buffId:301014 持续时间:3
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:14 buffId:301022 持续时间:2
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:15 buffId:301013
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 原有血: 107849 原有盾: 0 扣血量: 26605 扣盾量: 0
[INFO:2023-2-11 16:0:59][@logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 现有血: 81244 现有盾: 0
[INFO:2023-2-11 16:1:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:10 buffId:301019 持续时间:3
[INFO:2023-2-11 16:1:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301019 持续时间:2
[INFO:2023-2-11 16:1:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:18 buffId:301019 持续时间:1
[INFO:2023-2-11 16:1:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2023-2-11 16:1:0][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-2-11 16:1:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:1:0][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-2-11 16:1:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-2-11 16:1:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:1:0]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-2-11 16:1:0]||||| Sender socketClient version=1
[INFO:2023-2-11 16:1:0]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-2-11 16:1:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-2-11 16:1:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-2-11 16:1:0][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.3342507276684 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 104 1
[INFO:2023-2-11 16:1:0][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-2-11 16:1:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:1:0][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-2-11 16:1:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-2-11 16:1:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:1:0]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-2-11 16:1:0]||||| Sender socketClient version=1
[INFO:2023-2-11 16:1:0]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-2-11 16:1:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 6
[INFO:2023-2-11 16:1:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-2-11 16:1:0][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23395323008299 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 105 1
[INFO:2023-2-11 16:1:0][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-2-11 16:1:0][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-2-11 16:1:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-2-11 16:1:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-2-11 16:1:10][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:1, skillId:41201807 cellPos:(-333.799988,50.600006), targetIds:table: 0x6ee85335f0
[INFO:2023-2-11 16:1:10][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2023-2-11 16:1:11][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2023-2-11 16:1:11][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41201809,
"castorId":1,
"targetId":5,
"targetId2":0
},
{
"skillId":40200020,
"castorId":2,
"targetId":5,
"targetId2":0
},
{
"skillId":41200207,
"castorId":3,
"targetId":5,
"targetId2":0
},
{
"skillId":41201007,
"castorId":4,
"targetId":5,
"targetId2":0
}
]
}
[INFO:2023-2-11 16:1:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:1:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-2-11 16:1:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-2-11 16:1:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41201809
castorId: 1
targetId: 5
targetId2: 0
}
target {
skillId: 40200020
castorId: 2
targetId: 5
targetId2: 0
}
target {
skillId: 41200207
castorId: 3
targetId: 5
targetId2: 0
}
target {
skillId: 41201007
castorId: 4
targetId: 5
targetId2: 0
}
[INFO:2023-2-11 16:1:11]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2023-2-11 16:1:11]||||| Sender socketClient version=1
[INFO:2023-2-11 16:1:11]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=479
[INFO:2023-2-11 16:1:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201809
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 8
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301021
duration: 1
id: 21
}
}
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 9
}
actEffect {
targetId: 5
effectType: 5
effectNum: 3
buff {
buffId: 301016
duration: 3
id: 22
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 3
additional: 41201809
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 1
actorId: 19
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 19
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 40200020
actEffect {
targetId: 5
effectType: 2
effectNum: 318
additional: 80926
additional2: 318
additional3: 318
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200207
actEffect {
targetId: 5
effectType: 2
effectNum: 320
additional: 80606
additional2: 320
additional3: 320
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 23
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201007
actEffect {
targetId: 5
effectType: 2
effectNum: 395
additional: 80211
additional2: 395
additional3: 395
}
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 20
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301023
duration: 1
id: 24
}
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 5
actorId: 24
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 24
}
targetId: 0
}
battleStep {
actorType: 4
castorId: 5
actorId: 0
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 11
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 11
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 14
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 21
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 21
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 22
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 22
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 10
actEffect {
targetId: 5
effectType: 2
effectNum: 35473
additional: 44738
additional2: 35473
additional3: 35473
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 10
actEffect {
targetId: 5
effectType: 7
effectNum: 2
additional: 10
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 18
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 18
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 23
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 23
}
targetId: 0
}
isFinish: false
}
[INFO:2023-2-11 16:1:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-2-11 16:1:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.20038156211376 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 107 1
[INFO:2023-2-11 16:1:11][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201809,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":8
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301021,
"duration":1,
"id":21
}
},
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":9
},
{
"targetId":5,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301016,
"duration":3,
"id":22
}
},
{
"targetId":1,
"effectType":8,
"effectNum":3,
"additional":41201809
}
],
"targetId":5
},
{
"actorType":2,
"castorId":1,
"actorId":19,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":19
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":40200020,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":318,
"additional":80926,
"additional2":318,
"additional3":318
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200207,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":320,
"additional":80606,
"additional2":320,
"additional3":320
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":23
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201007,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":395,
"additional":80211,
"additional2":395,
"additional3":395
},
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":20
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301023,
"duration":1,
"id":24
}
}
],
"targetId":5
},
{
"actorType":2,
"castorId":5,
"actorId":24,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":24
}
],
"targetId":0
},
{
"actorType":4,
"castorId":5,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":11,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":11
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":14,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":21,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":21
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":22,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":22
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":10,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":35473,
"additional":44738,
"additional2":35473,
"additional3":35473
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":10,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":2,
"additional":10
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":18,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":18
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":23,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":23
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-2-11 16:1:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2023-2-11 16:1:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201809,
"actEffect":
[
{
"additional":8,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":21,
"buffId":301021,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":9,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":22,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201809,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-2-11 16:1:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-2-11 16:1:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5
[INFO:2023-2-11 16:1:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201809 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:1:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41201809[10002409] 是aoe 干了 对面一堆人
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 129
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 131
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41201809 的带来了一个 ,令到 5[Monster_5_4_2000018][4] 覆盖移除了一个 buff[301021],不提示id不需要播放效果
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201809 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301021]
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41201809 的带来了一个 ,令到 5[Monster_5_4_2000018][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201809 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301016]
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201809 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 135
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":19,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:19 buffId:301006
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":40200020,
"actEffect":
[
{
"additional":80926,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":318,
"effectNum":318,
"multipleEffectNum":0,
"effectType":2,
"additional2":318
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:40200020 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 40200020[10000107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 81244/177367 原来有盾: 0
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:318/318 本段飘:318 本段扣血:318 本段扣盾:0
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 80926/177367 剩余盾: 0
[WARN:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200207,
"actEffect":
[
{
"additional":80606,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":320,
"effectNum":320,
"multipleEffectNum":0,
"effectType":2,
"additional2":320
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":23,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200207 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200207[10000207] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 80926/177367 原来有盾: 0
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:160/320 本段飘:160 本段扣血:160 本段扣盾:0
[INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 80766/177367 剩余盾: 0
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 80766/177367 原来有盾: 0
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:320/320 本段飘:160 本段扣血:160 本段扣盾:0
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 80606/177367 剩余盾: 0
[WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200207 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301019]
[WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201007,
"actEffect":
[
{
"additional":80211,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":395,
"effectNum":395,
"multipleEffectNum":0,
"effectType":2,
"additional2":395
},
{
"additional":20,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":24,
"buffId":301023,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201007[10002107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 80606/177367 原来有盾: 0
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.4) -》 多段已飘:158/395 本段飘:158 本段扣血:158 本段扣盾:0
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 80448/177367 剩余盾: 0
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 80448/177367 原来有盾: 0
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:395/395 本段飘:237 本段扣血:237 本段扣盾:0
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 80211/177367 剩余盾: 0
[WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}4[MyRole_4_4][4] 用 41201007 的带来了一个 ,令到 5[Monster_5_4_2000018][4] 覆盖移除了一个 buff[301023],不提示id不需要播放效果
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201007 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301023]
[WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":24,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:24 buffId:301023
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
5[Monster_5_4_2000018][4] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":5,
"originalTargetId":0
}
[INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":14,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":21,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":22,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":44738,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":35473,
"effectNum":35473,
"multipleEffectNum":0,
"effectType":2,
"additional2":35473
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":18,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":23,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:11 buffId:301014 持续时间:2
[INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:14 buffId:301022 持续时间:1
[INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:21 buffId:301021
[INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:22 buffId:301016 持续时间:2
[INFO:2023-2-11 16:1:16][@logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 原有血: 80211 原有盾: 0 扣血量: 35473 扣盾量: 0
[INFO:2023-2-11 16:1:16][@logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 现有血: 44738 现有盾: 0
[INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:10 buffId:301019 持续时间:2
[INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301019 持续时间:1
[INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:18 buffId:301019
[INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:23 buffId:301019 持续时间:1
[INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2023-2-11 16:1:16][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-2-11 16:1:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:1:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-2-11 16:1:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-2-11 16:1:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:1:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-2-11 16:1:16]||||| Sender socketClient version=1
[INFO:2023-2-11 16:1:16]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-2-11 16:1:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-2-11 16:1:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-2-11 16:1:16][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.30030895769596 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 109 1
[INFO:2023-2-11 16:1:16][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-2-11 16:1:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:1:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-2-11 16:1:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-2-11 16:1:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:1:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-2-11 16:1:16]||||| Sender socketClient version=1
[INFO:2023-2-11 16:1:17]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-2-11 16:1:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 7
[INFO:2023-2-11 16:1:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-2-11 16:1:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.20065395534039 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 110 1
[INFO:2023-2-11 16:1:17][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-2-11 16:1:17][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-2-11 16:1:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-2-11 16:1:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-2-11 16:1:17][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:4, skillId:41201007 cellPos:(326.899994,50.600006), targetIds:table: 0x6eeb352b20
[INFO:2023-2-11 16:1:17][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2023-2-11 16:1:18][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2023-2-11 16:1:18][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41201807,
"castorId":1,
"targetId":5,
"targetId2":0
},
{
"skillId":40200020,
"castorId":2,
"targetId":5,
"targetId2":0
},
{
"skillId":41200207,
"castorId":3,
"targetId":5,
"targetId2":0
},
{
"skillId":41201009,
"castorId":4,
"targetId":5,
"targetId2":0
}
]
}
[INFO:2023-2-11 16:1:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:1:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-2-11 16:1:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-2-11 16:1:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41201807
castorId: 1
targetId: 5
targetId2: 0
}
target {
skillId: 40200020
castorId: 2
targetId: 5
targetId2: 0
}
target {
skillId: 41200207
castorId: 3
targetId: 5
targetId2: 0
}
target {
skillId: 41201009
castorId: 4
targetId: 5
targetId2: 0
}
[INFO:2023-2-11 16:1:18]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2023-2-11 16:1:18]||||| Sender socketClient version=1
[INFO:2023-2-11 16:1:19]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=419
[INFO:2023-2-11 16:1:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201807
actEffect {
targetId: 5
effectType: 2
effectNum: 338
additional: 44400
additional2: 338
additional3: 338
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 25
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 40200020
actEffect {
targetId: 5
effectType: 2
effectNum: 305
additional: 44095
additional2: 305
additional3: 305
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200207
actEffect {
targetId: 5
effectType: 2
effectNum: 303
additional: 43792
additional2: 303
additional3: 303
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201009
actEffect {
targetId: 5
effectType: 2
effectNum: 1403
additional: 42389
additional2: 1403
additional3: 1403
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 26
}
}
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 27
}
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41201009
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 41200407
actEffect {
targetId: 2
effectType: 2
effectNum: 1042
additional: 4815
additional2: 1042
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 5
actorId: 14
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 22
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 22
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 27
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 27
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 10
actEffect {
targetId: 5
effectType: 2
effectNum: 35473
additional: 6916
additional2: 35473
additional3: 35473
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 10
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 10
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 23
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 23
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 26
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 26
}
targetId: 0
}
isFinish: false
}
[INFO:2023-2-11 16:1:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-2-11 16:1:19][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.36761083081365 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 111 1
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201807,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":338,
"additional":44400,
"additional2":338,
"additional3":338
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":25
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":40200020,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":305,
"additional":44095,
"additional2":305,
"additional3":305
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200207,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":303,
"additional":43792,
"additional2":303,
"additional3":303
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201009,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1403,
"additional":42389,
"additional2":1403,
"additional3":1403
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":26
}
},
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":27
}
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41201009
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":41200407,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":1042,
"additional":4815,
"additional2":1042,
"additional3":0
}
],
"targetId":2
},
{
"actorType":2,
"castorId":5,
"actorId":14,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":22,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":22
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":27,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":27
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":10,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":35473,
"additional":6916,
"additional2":35473,
"additional3":35473
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":10,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":10
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":23,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":23
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":26,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":26
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201807,
"actEffect":
[
{
"additional":44400,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":338,
"effectNum":338,
"multipleEffectNum":0,
"effectType":2,
"additional2":338
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":25,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201807 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201807[10002407] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 44738/177367 原来有盾: 0
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:338/338 本段飘:338 本段扣血:338 本段扣盾:0
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 44400/177367 剩余盾: 0
[WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201807 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301006]
[WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":40200020,
"actEffect":
[
{
"additional":44095,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":305,
"effectNum":305,
"multipleEffectNum":0,
"effectType":2,
"additional2":305
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:40200020 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 40200020[10000107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 44400/177367 原来有盾: 0
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:305/305 本段飘:305 本段扣血:305 本段扣盾:0
[INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 44095/177367 剩余盾: 0
[WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200207,
"actEffect":
[
{
"additional":43792,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":303,
"effectNum":303,
"multipleEffectNum":0,
"effectType":2,
"additional2":303
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200207 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200207[10000207] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 44095/177367 原来有盾: 0
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:151/303 本段飘:151 本段扣血:151 本段扣盾:0
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 43944/177367 剩余盾: 0
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 43944/177367 原来有盾: 0
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:303/303 本段飘:152 本段扣血:152 本段扣盾:0
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 43792/177367 剩余盾: 0
[WARN:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6
[INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 4 audioPath: event:/language/en/speech/character/audiogongyong/basis/lwhz/lwhz6
[INFO:2023-2-11 16:1:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201009,
"actEffect":
[
{
"additional":42389,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1403,
"effectNum":1403,
"multipleEffectNum":0,
"effectType":2,
"additional2":1403
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":26,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":27,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201009,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-2-11 16:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-2-11 16:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-2-11 16:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5
[INFO:2023-2-11 16:1:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201009 , 大招:true 结束方式:闪光帧
[INFO:2023-2-11 16:1:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201009[10002109] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 43792/177367 原来有盾: 0
[INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:140/1403 本段飘:140 本段扣血:140 本段扣盾:0
[INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 43652/177367 剩余盾: 0
[INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 43652/177367 原来有盾: 0
[INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:280/1403 本段飘:140 本段扣血:140 本段扣盾:0
[INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 43512/177367 剩余盾: 0
[INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 43512/177367 原来有盾: 0
[INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:420/1403 本段飘:140 本段扣血:140 本段扣盾:0
[INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 43372/177367 剩余盾: 0
[INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 79
[INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 43372/177367 原来有盾: 0
[INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:560/1403 本段飘:140 本段扣血:140 本段扣盾:0
[INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 43232/177367 剩余盾: 0
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 96
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 43232/177367 原来有盾: 0
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:700/1403 本段飘:140 本段扣血:140 本段扣盾:0
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 43092/177367 剩余盾: 0
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 43092/177367 原来有盾: 0
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:840/1403 本段飘:140 本段扣血:140 本段扣盾:0
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 42952/177367 剩余盾: 0
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 121
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 42952/177367 原来有盾: 0
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:980/1403 本段飘:140 本段扣血:140 本段扣盾:0
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 42812/177367 剩余盾: 0
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 42812/177367 原来有盾: 0
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:1120/1403 本段飘:140 本段扣血:140 本段扣盾:0
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 42672/177367 剩余盾: 0
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 42672/177367 原来有盾: 0
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1403/1403 本段飘:283 本段扣血:283 本段扣盾:0
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 42389/177367 剩余盾: 0
[WARN:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201009 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301019]
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}4[MyRole_4_4][4] 用 41201009 的带来了一个 ,令到 5[Monster_5_4_2000018][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201009 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301014]
[INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201009 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5
[INFO:2023-2-11 16:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180
[INFO:2023-2-11 16:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225
[INFO:2023-2-11 16:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-2-11 16:1:25][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1403
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41200407,
"actEffect":
[
{
"additional":4815,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1042,
"multipleEffectNum":0,
"effectType":2,
"additional2":1042
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_2000018][4] 用 41200407[10000707] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5857/6708 原来有盾: 0
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1042/1042 本段飘:1042 本段扣血:1042 本段扣盾:0
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4815/6708 剩余盾: 0
[WARN:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":14,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":22,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":27,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":6916,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":35473,
"effectNum":35473,
"multipleEffectNum":0,
"effectType":2,
"additional2":35473
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":23,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":26,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:14 buffId:301022
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:22 buffId:301016 持续时间:1
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:27 buffId:301014 持续时间:1
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 原有血: 42389 原有盾: 0 扣血量: 35473 扣盾量: 0
[INFO:2023-2-11 16:1:26][@logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 现有血: 6916 现有盾: 0
[INFO:2023-2-11 16:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:10 buffId:301019 持续时间:1
[INFO:2023-2-11 16:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301019
[INFO:2023-2-11 16:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:23 buffId:301019
[INFO:2023-2-11 16:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:26 buffId:301019 持续时间:1
[INFO:2023-2-11 16:1:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done
[INFO:2023-2-11 16:1:27][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-2-11 16:1:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:1:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-2-11 16:1:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-2-11 16:1:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:1:27]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-2-11 16:1:27]||||| Sender socketClient version=1
[INFO:2023-2-11 16:1:27]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-2-11 16:1:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-2-11 16:1:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-2-11 16:1:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.20045733824372 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 113 1
[INFO:2023-2-11 16:1:27][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-2-11 16:1:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:1:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-2-11 16:1:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-2-11 16:1:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:1:27]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-2-11 16:1:27]||||| Sender socketClient version=1
[INFO:2023-2-11 16:1:27]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-2-11 16:1:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 8
[INFO:2023-2-11 16:1:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-2-11 16:1:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.20195104181767 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 114 1
[INFO:2023-2-11 16:1:27][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-2-11 16:1:27][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-2-11 16:1:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-2-11 16:1:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-2-11 16:1:28][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41201807,
"castorId":1,
"targetId":5,
"targetId2":0
},
{
"skillId":40200020,
"castorId":2,
"targetId":5,
"targetId2":0
},
{
"skillId":41200207,
"castorId":3,
"targetId":5,
"targetId2":0
},
{
"skillId":41201007,
"castorId":4,
"targetId":5,
"targetId2":0
}
]
}
[INFO:2023-2-11 16:1:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:1:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-2-11 16:1:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-2-11 16:1:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41201807
castorId: 1
targetId: 5
targetId2: 0
}
target {
skillId: 40200020
castorId: 2
targetId: 5
targetId2: 0
}
target {
skillId: 41200207
castorId: 3
targetId: 5
targetId2: 0
}
target {
skillId: 41201007
castorId: 4
targetId: 5
targetId2: 0
}
[INFO:2023-2-11 16:1:28]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2023-2-11 16:1:28]||||| Sender socketClient version=1
[INFO:2023-2-11 16:1:28]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=470
[INFO:2023-2-11 16:1:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41201807
actEffect {
targetId: 5
effectType: 2
effectNum: 351
additional: 6565
additional2: 351
additional3: 351
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 25
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 28
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 40200020
actEffect {
targetId: 5
effectType: 2
effectNum: 315
additional: 6250
additional2: 315
additional3: 315
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200207
actEffect {
targetId: 5
effectType: 2
effectNum: 310
additional: 5940
additional2: 310
additional3: 310
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 29
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201007
actEffect {
targetId: 5
effectType: 2
effectNum: 371
additional: 5569
additional2: 371
additional3: 371
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301023
duration: 1
id: 30
}
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 5
actorId: 30
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 30
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 40200031
actEffect {
targetId: 1
effectType: 2
effectNum: 2019
additional: 1544
additional2: 2019
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 1969
additional: 2846
additional2: 1969
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 1966
additional: 2488
additional2: 1966
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 2002
additional: 2479
additional2: 2002
additional3: 0
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301021
duration: 1
id: 31
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301021
duration: 1
id: 32
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 5
additional: 40200031
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 5
actorId: 22
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 22
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 27
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 27
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 10
actEffect {
targetId: 5
effectType: 2
effectNum: 26605
additional: 0
additional2: 26605
additional3: 26605
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 10
}
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 26
}
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 29
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
}
[INFO:2023-2-11 16:1:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-2-11 16:1:28][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.3006476610899 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 115 1
[INFO:2023-2-11 16:1:28][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41201807,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":351,
"additional":6565,
"additional2":351,
"additional3":351
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":25
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":28
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":40200020,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":315,
"additional":6250,
"additional2":315,
"additional3":315
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200207,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":310,
"additional":5940,
"additional2":310,
"additional3":310
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":29
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201007,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":371,
"additional":5569,
"additional2":371,
"additional3":371
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301023,
"duration":1,
"id":30
}
}
],
"targetId":5
},
{
"actorType":2,
"castorId":5,
"actorId":30,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":30
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":40200031,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":2019,
"additional":1544,
"additional2":2019,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":1969,
"additional":2846,
"additional2":1969,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":1966,
"additional":2488,
"additional2":1966,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":2002,
"additional":2479,
"additional2":2002,
"additional3":0
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301021,
"duration":1,
"id":31
}
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301021,
"duration":1,
"id":32
}
},
{
"targetId":5,
"effectType":8,
"effectNum":5,
"additional":40200031
}
],
"targetId":3
},
{
"actorType":2,
"castorId":5,
"actorId":22,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":22
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":27,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":27
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":10,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":26605,
"additional":0,
"additional2":26605,
"additional3":26605
}
],
"targetId":0
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":10
},
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":26
},
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":29
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-2-11 16:1:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2023-2-11 16:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201807,
"actEffect":
[
{
"additional":6565,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":351,
"effectNum":351,
"multipleEffectNum":0,
"effectType":2,
"additional2":351
},
{
"additional":25,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":28,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-2-11 16:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-2-11 16:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-2-11 16:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-2-11 16:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201807 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201807[10002407] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 6916/177367 原来有盾: 0
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:351/351 本段飘:351 本段扣血:351 本段扣盾:0
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 6565/177367 剩余盾: 0
[WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41201807 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201807 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301006]
[WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":40200020,
"actEffect":
[
{
"additional":6250,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":315,
"effectNum":315,
"multipleEffectNum":0,
"effectType":2,
"additional2":315
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:40200020 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 40200020[10000107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 6565/177367 原来有盾: 0
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:315/315 本段飘:315 本段扣血:315 本段扣盾:0
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 6250/177367 剩余盾: 0
[WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200207,
"actEffect":
[
{
"additional":5940,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":310,
"effectNum":310,
"multipleEffectNum":0,
"effectType":2,
"additional2":310
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":29,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200207 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200207[10000207] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 6250/177367 原来有盾: 0
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:155/310 本段飘:155 本段扣血:155 本段扣盾:0
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 6095/177367 剩余盾: 0
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 6095/177367 原来有盾: 0
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:310/310 本段飘:155 本段扣血:155 本段扣盾:0
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5940/177367 剩余盾: 0
[WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200207 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301019]
[WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201007,
"actEffect":
[
{
"additional":5569,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":371,
"effectNum":371,
"multipleEffectNum":0,
"effectType":2,
"additional2":371
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":30,
"buffId":301023,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201007[10002107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5940/177367 原来有盾: 0
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.4) -》 多段已飘:148/371 本段飘:148 本段扣血:148 本段扣盾:0
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5792/177367 剩余盾: 0
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5792/177367 原来有盾: 0
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:371/371 本段飘:223 本段扣血:223 本段扣盾:0
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5569/177367 剩余盾: 0
[WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201007 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301023]
[WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38
[INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":30,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:30 buffId:301023
[INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2023-2-11 16:1:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":40200031,
"actEffect":
[
{
"additional":1544,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2019,
"multipleEffectNum":0,
"effectType":2,
"additional2":2019
},
{
"additional":2846,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1969,
"multipleEffectNum":0,
"effectType":2,
"additional2":1969
},
{
"additional":2488,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1966,
"multipleEffectNum":0,
"effectType":2,
"additional2":1966
},
{
"additional":2479,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2002,
"multipleEffectNum":0,
"effectType":2,
"additional2":2002
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":31,
"buffId":301021,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":32,
"buffId":301021,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":40200031,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-2-11 16:1:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2023-2-11 16:1:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2023-2-11 16:1:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 7
[INFO:2023-2-11 16:1:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:40200031 , 大招:true 结束方式:闪光帧
[INFO:2023-2-11 16:1:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_4_2000018][4] 用 40200031[10000709] 是aoe 干了 对面一堆人
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 3563/6919 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:302/2019 本段飘:302 本段扣血:302 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 3261/6919 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4815/6708 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:295/1969 本段飘:295 本段扣血:295 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4520/6708 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4454/7589 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:294/1966 本段飘:294 本段扣血:294 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4160/7589 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4481/7714 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:300/2002 本段飘:300 本段扣血:300 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4181/7714 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 3261/6919 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:604/2019 本段飘:302 本段扣血:302 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2959/6919 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4520/6708 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:590/1969 本段飘:295 本段扣血:295 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4225/6708 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4160/7589 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:588/1966 本段飘:294 本段扣血:294 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 3866/7589 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4181/7714 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:600/2002 本段飘:300 本段扣血:300 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3881/7714 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2959/6919 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:906/2019 本段飘:302 本段扣血:302 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2657/6919 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4225/6708 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:885/1969 本段飘:295 本段扣血:295 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3930/6708 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3866/7589 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:882/1966 本段飘:294 本段扣血:294 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 3572/7589 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3881/7714 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:900/2002 本段飘:300 本段扣血:300 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3581/7714 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2657/6919 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:1208/2019 本段飘:302 本段扣血:302 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2355/6919 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3930/6708 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:1180/1969 本段飘:295 本段扣血:295 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3635/6708 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3572/7589 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:1176/1966 本段飘:294 本段扣血:294 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 3278/7589 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3581/7714 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:1200/2002 本段飘:300 本段扣血:300 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3281/7714 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2355/6919 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:1611/2019 本段飘:403 本段扣血:403 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1952/6919 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3635/6708 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:1573/1969 本段飘:393 本段扣血:393 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3242/6708 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3278/7589 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:1569/1966 本段飘:393 本段扣血:393 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2885/7589 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3281/7714 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:1600/2002 本段飘:400 本段扣血:400 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 2881/7714 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1952/6919 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:2019/2019 本段飘:408 本段扣血:408 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1544/6919 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3242/6708 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1969/1969 本段飘:396 本段扣血:396 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2846/6708 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2885/7589 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:1966/1966 本段飘:397 本段扣血:397 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2488/7589 剩余盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 2881/7714 原来有盾: 0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:2002/2002 本段飘:402 本段扣血:402 本段扣盾:0
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 2479/7714 剩余盾: 0
[WARN:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 7
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_2000018][4] 用 40200031 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301021]
[INFO:2023-2-11 16:1:35][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_2000018][4] 用 40200031 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301021]
[INFO:2023-2-11 16:1:35][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_2000018][4] 使用技能 40200031 ,令到 5[Monster_5_4_2000018][4] 此技能进入 技能CD 等待
[WARN:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 7
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-2-11 16:1:36][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 7956
[INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":22,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":27,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":26605,
"effectNum":26605,
"multipleEffectNum":0,
"effectType":2,
"additional2":26605
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:22 buffId:301016
[INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:27 buffId:301014
[INFO:2023-2-11 16:1:37][@logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 原有血: 5569 原有盾: 0 扣血量: 26605 扣盾量: 0
[INFO:2023-2-11 16:1:37][@logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 现有血: 0 现有盾: 0
[INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":26,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":29,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[WARN:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4
[WARN:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_2000018][4] 覆盖移除了一个 buff[301019],不提示id不需要播放效果
[INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_2000018][4] 覆盖移除了一个 buff[301019],不提示id不需要播放效果
[INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_2000018][4] 覆盖移除了一个 buff[301019],不提示id不需要播放效果
[WARN:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[WARN:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4
[WARN:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4
[INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-2-11 16:1:37][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2023-2-11 16:1:37][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-2-11 16:1:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:1:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 2
[INFO:2023-2-11 16:1:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-2-11 16:1:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:1:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-2-11 16:1:37]||||| Sender socketClient version=1
[INFO:2023-2-11 16:1:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-2-11 16:1:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-2-11 16:1:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-2-11 16:1:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23427880182862 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 117 1
[INFO:2023-2-11 16:1:37][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-2-11 16:1:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:1:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-2-11 16:1:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-2-11 16:1:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:1:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-2-11 16:1:37]||||| Sender socketClient version=1
[INFO:2023-2-11 16:1:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-2-11 16:1:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 8
[INFO:2023-2-11 16:1:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-2-11 16:1:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.20055463537574 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 118 1
[INFO:2023-2-11 16:1:38][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-2-11 16:1:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:1:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-2-11 16:1:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-2-11 16:1:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:1:38]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-2-11 16:1:38]||||| Sender socketClient version=1
[INFO:2023-2-11 16:1:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_2000018
[INFO:2023-2-11 16:1:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=18
[INFO:2023-2-11 16:1:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 1
change: 20
count: 999861
}
[INFO:2023-2-11 16:1:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-2-11 16:1:38][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 119 1
[INFO:2023-2-11 16:1:38][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2023-2-11 16:1:38]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26
[INFO:2023-2-11 16:1:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11240012
count: 10
lastUseTime: 1644566497021
composeCount: 0
}
[INFO:2023-2-11 16:1:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2023-2-11 16:1:38][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 120 1
[INFO:2023-2-11 16:1:39]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=70
[INFO:2023-2-11 16:1:39]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-2-11 16:1:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 0
firstBonus {
materilType: 2
materilId: 1
change: 20
}
firstBonus {
materilType: 1
materilId: 11240012
change: 10
}
exExp: 0
hasGetBonus:
allDamage: 198403
itemAdditionShow {
}
isReturnFight: false
teamDamage {
teamTypeId: 1
teamDamage: 198403
teamGetDamage: 21920
unitDamages {
position: 1
damage: 12170
getDamage: 21920
unqiueId: 0
}
}
[INFO:2023-2-11 16:1:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2023-2-11 16:1:39][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 121 1
[INFO:2023-2-11 16:1:39][@logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"198403",
"teamGetDamage":"21920",
"unitDamages":
[
{
"position":1,
"damage":"12170",
"getDamage":"21920",
"unqiueId":"0"
}
]
}
[INFO:2023-2-11 16:1:39][@logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2023-2-11 16:1:39][@logic/extensions/fb/controller/kr/KRFbController.lua:65]:{onFbResultInfo}数据统计-完成 70001141 相应章节
[INFO:2023-2-11 16:1:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:1:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-2-11 16:1:39][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 1.0360649507493 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 122 1
[INFO:2023-2-11 16:1:39][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-2-11 16:1:41][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-2-11 16:1:41][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-2-11 16:1:41][@logic/extensions/fb/core/core/util/FbUtil.lua:150]:{checkBarrierPlayStoryId}战后无story -> 70001141 0
[INFO:2023-2-11 16:1:41][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-2-11 16:1:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:1:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:41][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-2-11 16:1:41][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-2-11 16:1:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:1:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:43][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 7; 70001141
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:192: in function 'onFbVictoryViewClose'
logic/extensions/fb/core/core/impl/FbSpace:196: in function 'func'
bootstrap/starter_lua.lua:30: in function
...
frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify'
logic/extensions/fb/view/FbVictoryView:60: in function '_doCloseAndFireEvent'
logic/extensions/fb/view/FbVictoryView:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-2-11 16:1:43][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb'
logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:192: in function 'onFbVictoryViewClose'
logic/extensions/fb/core/core/impl/FbSpace:196: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify'
logic/extensions/fb/view/FbVictoryView:60: in function '_doCloseAndFireEvent'
logic/extensions/fb/view/FbVictoryView:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-2-11 16:1:43][@logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-2-11 16:1:43][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220013
[INFO:2023-2-11 16:1:43][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-2-11 16:1:43][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-2-11 16:1:43][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-2-11 16:1:43][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-2-11 16:1:43][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-2-11 16:1:43][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 16:1:43][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-2-11 16:1:43][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-2-11 16:1:43]DestroyUnusedResources:488,4,time=,paths:
[INFO:2023-2-11 16:1:43][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2023-2-11 16:1:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_204.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:43]language/en/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab instance: @24ms
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/fbx/g-s09_wrold-map.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/glow_01_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_glow_01-2979.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/noise_086_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_shandian-2979.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_trail_036.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]DestroyResource[resPath=language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png],RefCount>1.
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]DestroyResource[resPath=language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png],RefCount>1.
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]DestroyResource[resPath=language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat],RefCount>1.
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-2-11 16:1:43]DestroyResource[resPath=language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat],RefCount>1.
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/ui_skinlib_widget_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/fb/fbselectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbdungeonitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbdungeonitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbactivityitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]language/en/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab instance: @182ms
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonactbosssign.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2023-2-11 16:1:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-2-11 16:1:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:1:44]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-2-11 16:1:44]||||| Sender socketClient version=1
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbtutorialview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/fb/fbtutorialitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-2-11 16:1:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:1:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:1:44][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2023-2-11 16:1:44][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2023-2-11 16:1:44][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-2-11 16:1:44][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 16:1:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-2-11 16:1:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-2-11 16:1:44][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.19881995394826 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 123 1
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010012.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100007_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:1:45][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-2-11 16:1:45]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-2-11 16:2:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:2:1][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-2-11 16:2:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-2-11 16:2:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 13
time: 226000
[INFO:2023-2-11 16:2:1]==> Sender Auto Serialize Message,extId=46,cmd=2,size=15
[INFO:2023-2-11 16:2:1]||||| Sender socketClient version=1
[INFO:2023-2-11 16:2:1][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 16:2:1]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-2-11 16:2:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:2:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-2-11 16:2:1][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.23410405963659 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 126 1
[INFO:2023-2-11 16:2:2][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 16:2:2][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-2-11 16:2:2]DestroyUnusedResources:19,4,time=,paths:
[INFO:2023-2-11 16:7:1][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 16:7:1][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-2-11 16:7:1][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-2-11 16:7:1]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-2-11 16:13:10][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 16:13:10][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-2-11 16:13:10][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-2-11 16:13:10]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-2-11 16:15:47][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/main/controller/MainController:147: in function 'enterMainScene'
logic/extensions/common/controller/CommonController:50: in function 'handleBackScene'
logic/scene/fbselect/animator/FbSelectSceneAnimator:52: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/view/FbSelectView:257: in function
[INFO:2023-2-11 16:15:47][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2023-2-11 16:15:47][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-2-11 16:15:47][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 16:15:47][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 16:15:47][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-2-11 16:15:47][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-2-11 16:15:47]DestroyUnusedResources:41,4,time=,paths:
[INFO:2023-2-11 16:15:47][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @28ms
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]language/en/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @131ms
[INFO:2023-2-11 16:15:48][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2023-2-11 16:15:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:15:48][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2023-2-11 16:15:48][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage:241: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[WARN:2023-2-11 16:15:48][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= enterHallNoGuide
[INFO:2023-2-11 16:15:48][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/ui_skinlib_widget_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1
[INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1
[INFO:2023-2-11 16:15:48][@logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2
[INFO:2023-2-11 16:15:48][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2023-2-11 16:15:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 3
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 4
[INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 5
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1
[INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1
[INFO:2023-2-11 16:15:48][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0
[INFO:2023-2-11 16:15:48][@logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 6
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1
[INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 7
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 8
[INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1
[INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 9
[INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1
[INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1
[INFO:2023-2-11 16:15:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 10
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:15:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270008.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/ui_views_emoji_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/100001_hugeng_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100002_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100051_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqujiangli.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:48][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-2-11 16:15:48]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.3174513541162 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetMonthCardInfoReply 74 1
[INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 10
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1
[INFO:2023-2-11 16:15:49][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2023-2-11 16:15:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/bigbg/banner/banner1000.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=330
[INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3298
[INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=321
[INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=26
[INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=63
[INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.51813599094748 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetWeeklyCardInfoReply 75 1
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 1.11
}
infos {
day: 2
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 1.12
}
infos {
day: 3
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 1.13
}
infos {
day: 4
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 1.14
lunarFestival: 立春
}
infos {
day: 5
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 1.15
lunarFestival: 원소절
}
infos {
day: 6
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 1.16
}
infos {
day: 7
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 1.17
}
infos {
day: 8
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 1.18
}
infos {
day: 9
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 1.19
}
infos {
day: 10
hasSignIn: false
lunarYear: 계묘토끼
lunarMonthAndDay: 1.20
}
infos {
day: 11
hasSignIn: true
luckLevel: 3
drawIds: 65
drawIds: 77
drawIds: 18
drawIds: 16
lunarYear: 계묘토끼
lunarMonthAndDay: 1.21
}
serverTime: 1676103347420
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.51813599094748 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get103InfosReply 76 1
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
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[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTopupInfoReply <---
[INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 1 所需时间单位秒 = 0.51813599094748 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetTopupInfoReply 77 1
[INFO:2023-2-11 16:15:49][@logic/extensions/topup/model/TopupModel.lua:28]:{saveAllInfos}============全部充值档位信息:============
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00:00:00",88,0,0,0,0,2,0,false,"",false,1,0,"",0,"","11000001",""],"id":9203,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9204,"topupco":[9204,"language_82080897",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",12,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9204,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4085,"topupco":[4085,"language_82080960",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4085,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9205,"topupco":[9205,"language_82080943",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",28,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9205,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4086,"topupco":[4086,"language_82080961",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4086,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9206,"topupco":[9206,"language_82080875",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",30,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9206,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9207,"topupco":[9207,"language_82080949",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",30,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9207,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9208,"topupco":[9208,"language_82080980",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",68,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9208,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9209,"topupco":[9209,"language_82081026",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",68,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9209,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9210,"topupco":[9210,"language_82080977",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",68,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9210,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9211,"topupco":[9211,"language_82080866",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",98,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9211,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9212,"topupco":[9212,"language_82080988",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",98,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9212,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9213,"topupco":[9213,"language_82080967",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",198,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9213,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9214,"topupco":[9214,"language_82080978",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",328,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9214,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":9215,"topupco":[9215,"language_82080969",1,"2020-01-01 00:10:00","2028-01-01 23:59:59",328,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":9215,"buyCount":0}]
[INFO:2023-2-11 16:15:49][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-2-11 16:15:49]DestroyUnusedResources:2,3,time=,paths:
[INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8
[INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 8201
buyCount: 0
expiredTime: 0
}
infos {
id: 8202
buyCount: 0
expiredTime: 0
}
infos {
id: 8203
buyCount: 0
expiredTime: 0
}
infos {
id: 8204
buyCount: 0
expiredTime: 0
}
infos {
id: 1008
buyCount: 0
expiredTime: 0
}
infos {
id: 1009
buyCount: 0
expiredTime: 0
}
infos {
id: 1010
buyCount: 0
expiredTime: 0
}
infos {
id: 1101
buyCount: 0
expiredTime: 0
}
infos {
id: 1102
buyCount: 0
expiredTime: 0
}
infos {
id: 1103
buyCount: 0
expiredTime: 0
}
infos {
id: 1104
buyCount: 0
expiredTime: 0
}
infos {
id: 1105
buyCount: 0
expiredTime: 0
}
infos {
id: 1106
buyCount: 0
expiredTime: 0
}
infos {
id: 1107
buyCount: 0
expiredTime: 0
}
infos {
id: 1108
buyCount: 0
expiredTime: 0
}
infos {
id: 1109
buyCount: 0
expiredTime: 0
}
infos {
id: 1110
buyCount: 0
expiredTime: 0
}
infos {
id: 1111
buyCount: 0
expiredTime: 0
}
infos {
id: 1112
buyCount: 1
expiredTime: 0
}
infos {
id: 1113
buyCount: 1
expiredTime: 0
}
infos {
id: 1114
buyCount: 0
expiredTime: 0
}
infos {
id: 1115
buyCount: 0
expiredTime: 0
}
infos {
id: 1202
buyCount: 0
expiredTime: 0
}
infos {
id: 20001
buyCount: 0
expiredTime: 0
}
infos {
id: 20002
buyCount: 0
expiredTime: 0
}
infos {
id: 20003
buyCount: 0
expiredTime: 0
}
infos {
id: 20004
buyCount: 0
expiredTime: 0
}
infos {
id: 20005
buyCount: 0
expiredTime: 0
}
infos {
id: 20006
buyCount: 0
expiredTime: 0
}
infos {
id: 20007
buyCount: 0
expiredTime: 0
}
infos {
id: 9922
buyCount: 0
expiredTime: 0
}
infos {
id: 10024
buyCount: 1
expiredTime: 0
}
infos {
id: 10025
buyCount: 0
expiredTime: 0
}
infos {
id: 2001
buyCount: 0
expiredTime: 0
}
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.57035453245044 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetGiftBagInfoReply 78 1
[INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 7
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:15:49]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2023-2-11 16:15:49]||||| Sender socketClient version=1
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.57035453245044 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetJinyumantangInfoReply 79 1
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 0
doneCount: 11
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 5
}
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.57035453245044 移走了序号= 1 的消息,当前队列数量= 5 || 0 SummonPoolReply 80 1
[WARN:2023-2-11 16:15:49][@logic/extensions/pandora/controller/PandoraPanelController.lua:211]:{closure}Pandora _sendEnterHallNoGuideMsgToPandora
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 10005
updateTime: 1676084440
}
infos {
id: 10006
updateTime: 1676084440
}
infos {
id: 10007
updateTime: 1676085802
}
infos {
id: 10008
updateTime: 1676087539
}
infos {
id: 10009
updateTime: 1676097723
}
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.83949572965503 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetUnReadNewspaperReply 81 1
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.83949572965503 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMysteryStoreInfoReply 82 1
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.83949572965503 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get137InfosReply 83 1
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 2174
lastRecoverTime: 1676103333669
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.57167895883322 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 84 1
[INFO:2023-2-11 16:15:49][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-2-11 16:15:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 2
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44
[INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 3
[INFO:2023-2-11 16:15:49]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-2-11 16:15:49]||||| Sender socketClient version=1
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44
[INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 4
[INFO:2023-2-11 16:15:49]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-2-11 16:15:49]||||| Sender socketClient version=1
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 0
}
[INFO:2023-2-11 16:15:49]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2023-2-11 16:15:49]||||| Sender socketClient version=1
[INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.58302750065923 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetStoreFreeGiftBagInfoReply 85 1
[INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=26
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 44
infos {
id: 0
value: 1
time: 1676116800
}
replaceAll: false
}
[INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.20053327828646 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetRedDotInfosReply 86 1
[INFO:2023-2-11 16:15:50][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 19 当前队列数量= 3
[INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickLoopBannerLogRequest
[INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 101
showCount: 2
[INFO:2023-2-11 16:15:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:15:50]==> Sender Auto Serialize Message,extId=46,cmd=19,size=13
[INFO:2023-2-11 16:15:50]||||| Sender socketClient version=1
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/promoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/promo/promoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoleftcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:15:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 4
[INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:15:50]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-2-11 16:15:50]||||| Sender socketClient version=1
[INFO:2023-2-11 16:15:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:15:50]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=26
[INFO:2023-2-11 16:15:50]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=26
[INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 44
infos {
id: 0
value: 1
time: 1676116800
}
replaceAll: false
}
[INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-2-11 16:15:50][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.3765937499702 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetRedDotInfosReply 87 1
[INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 44
infos {
id: 0
value: 1
time: 1676116800
}
replaceAll: false
}
[INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-2-11 16:15:50][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.3765937499702 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetRedDotInfosReply 88 1
[INFO:2023-2-11 16:15:50]<== Receiver Message, socketClient version=1,extId=46,cmd=19,status=0,size=8
[INFO:2023-2-11 16:15:50]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=50
[INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickLoopBannerLogReply <---
[INFO:2023-2-11 16:15:50][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 19 所需时间单位秒 = 0.24318906292319 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickLoopBannerLogReply 89 1
[INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1546376402000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
[INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-2-11 16:15:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.14300333335996 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 90 1
[INFO:2023-2-11 16:15:50][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 1
[INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest
[INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-2-11 16:15:50]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9
[INFO:2023-2-11 16:15:50]||||| Sender socketClient version=1
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/promo/signview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 101 1 当前队列数量= 2
[INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get101InfosRequest
[INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10001
[INFO:2023-2-11 16:15:50]==> Sender Auto Serialize Message,extId=101,cmd=1,size=12
[INFO:2023-2-11 16:15:50]||||| Sender socketClient version=1
[INFO:2023-2-11 16:15:50]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=207
[INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos {
id: 201
startExploreTime: 1676087118441
finishExploreTime: 1676088918441
exploreTeamHeroIds: 550008
exploreTeamHeroIds: 550009
exploreId: 1
recommendHero: 2003
recommendHero: 2004
recommendHero: 2025
recommendHero: 2001
recommendHero: 2018
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 2
recommendHero: 2013
recommendHero: 9999
recommendHero: 2019
recommendHero: 2024
recommendHero: 2012
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 3
recommendHero: 2020
recommendHero: 2055
recommendHero: 2034
recommendHero: 2035
recommendHero: 2039
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 4
recommendHero: 2041
recommendHero: 2008
recommendHero: 2025
recommendHero: 2040
recommendHero: 2044
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 5
recommendHero: 2026
recommendHero: 2031
recommendHero: 2036
recommendHero: 2018
recommendHero: 2002
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 6
recommendHero: 2044
recommendHero: 2015
recommendHero: 2034
recommendHero: 2013
recommendHero: 2022
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 7
recommendHero: 2030
recommendHero: 2008
recommendHero: 2012
recommendHero: 2032
recommendHero: 2044
}
maxUnlockTeam: 3
exploreTime: 1800
[INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <---
[INFO:2023-2-11 16:15:50][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.15773630514741 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetExploreInfosReply 91 1
[INFO:2023-2-11 16:15:50][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/bigbg/banner/banner101001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50]<== Receiver Message, socketClient version=1,extId=101,cmd=1,status=0,size=58
[INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
state: 1
}
infos {
id: 2
state: 0
}
infos {
id: 3
state: 0
}
infos {
id: 4
state: 0
}
infos {
id: 5
state: 0
}
infos {
id: 6
state: 0
}
infos {
id: 7
state: 0
}
infos {
id: 8
state: 0
}
loginCount: 1
[INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get101InfosReply <---
[INFO:2023-2-11 16:15:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 101 1 所需时间单位秒 = 0.26759880408645 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get101InfosReply 92 1
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100020_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/equipicon/703017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/equipicon/702017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000069.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/equipicon/701017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000100.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_054.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_054.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqukuang.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:15:51][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 101 2 当前队列数量= 1
[INFO:2023-2-11 16:15:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get101BonusRequest
[INFO:2023-2-11 16:15:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10001
id: 1
[INFO:2023-2-11 16:15:51]==> Sender Auto Serialize Message,extId=101,cmd=2,size=14
[INFO:2023-2-11 16:15:51]||||| Sender socketClient version=1
[INFO:2023-2-11 16:15:52]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2023-2-11 16:15:52]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=285
[INFO:2023-2-11 16:15:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 100000
count: 314870
}
[INFO:2023-2-11 16:15:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-2-11 16:15:52][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 93 1
[INFO:2023-2-11 16:15:52][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-2-11 16:15:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 550024
value: 0
time: 0
}
infos {
id: 550025
value: 0
time: 0
}
infos {
id: 550026
value: 0
time: 0
}
infos {
id: 550027
value: 0
time: 0
}
infos {
id: 550028
value: 0
time: 0
}
infos {
id: 550029
value: 0
time: 0
}
infos {
id: 550030
value: 0
time: 0
}
infos {
id: 550016
value: 0
time: 0
}
infos {
id: 550017
value: 0
time: 0
}
infos {
id: 550018
value: 0
time: 0
}
infos {
id: 550019
value: 0
time: 0
}
infos {
id: 550020
value: 0
time: 0
}
infos {
id: 550021
value: 0
time: 0
}
infos {
id: 550022
value: 0
time: 0
}
infos {
id: 550023
value: 0
time: 0
}
infos {
id: 550008
value: 0
time: 0
}
infos {
id: 550009
value: 0
time: 0
}
infos {
id: 550011
value: 0
time: 0
}
infos {
id: 550012
value: 0
time: 0
}
infos {
id: 550013
value: 0
time: 0
}
infos {
id: 550014
value: 0
time: 0
}
infos {
id: 550015
value: 0
time: 0
}
infos {
id: 550002
value: 0
time: 0
}
infos {
id: 550003
value: 0
time: 0
}
infos {
id: 550004
value: 0
time: 0
}
infos {
id: 550005
value: 0
time: 0
}
infos {
id: 550007
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-2-11 16:15:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-2-11 16:15:52][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 94 1
[INFO:2023-2-11 16:15:52]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=22
[INFO:2023-2-11 16:15:52]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=39
[INFO:2023-2-11 16:15:52]<== Receiver Message, socketClient version=1,extId=101,cmd=2,status=0,size=10
[INFO:2023-2-11 16:15:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
materilType: 2
materilId: 2
change: 100000
}
getApproach: 32
getApproachSubId: 101
[INFO:2023-2-11 16:15:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <---
[INFO:2023-2-11 16:15:52][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 95 1
[INFO:2023-2-11 16:15:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:15:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 161
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 623
infos {
id: 10456
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-2-11 16:15:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-2-11 16:15:52][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 96 1
[INFO:2023-2-11 16:15:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1
[INFO:2023-2-11 16:15:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get101BonusReply <---
[INFO:2023-2-11 16:15:52][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 101 2 所需时间单位秒 = 0.70217379927635 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get101BonusReply 97 1
[INFO:2023-2-11 16:15:52][@logic/extensions/promo/agent/kr/KRActivity101Agent.lua:21]:{func}数据统计-领取第 1 天的登录奖励
[INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:52][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2023-2-11 16:15:52][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:15:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:15:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/backpack/backpackitemuse.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonsourceitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:15:54][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 16:15:55][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-2-11 16:15:55]DestroyUnusedResources:17,4,time=,paths:
[INFO:2023-2-11 16:15:55][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 16:15:56][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-2-11 16:15:56]DestroyUnusedResources:3,3,time=,paths:
[INFO:2023-2-11 16:16:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:16:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:17:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:17:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:18:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:18:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:19:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:19:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:20:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:20:50][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:20:54][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 16:20:54][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-2-11 16:20:54][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-2-11 16:20:54]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-2-11 16:21:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:21:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:21:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:21:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/backpack/backpackitemuse.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:21:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonsourceitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-2-11 16:21:50][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:22:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:22:50][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:23:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-2-11 16:23:9][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 16:23:9][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-2-11 16:23:10][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-2-11 16:23:10]DestroyUnusedResources:26,4,time=,paths:
[INFO:2023-2-11 16:23:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:23:50][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:24:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:24:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:25:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:25:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:26:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:26:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:27:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:27:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-2-11 16:28:8][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}