==================================PREV=================================== [INFO:2023-2-11 15:57:5]PJG Start [INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.17 [INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.14 [INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.17 [INFO:2023-2-11 15:57:5]AoUnityStarter Start [INFO:2023-2-11 15:57:5]Start App [INFO:2023-2-11 15:57:5]ResourceCache.Instance.resLoadMode=AssetBundle [INFO:2023-2-11 15:57:5]ResourceCache.Instance.isLuaBundle=True [INFO:2023-2-11 15:57:5]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:5]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True [INFO:2023-2-11 15:57:5]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:5]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True [INFO:2023-2-11 15:57:5]AoUnityStarter StartLua [INFO:2023-2-11 15:57:5]ver20100 jit: true fold cse dce fwd dse narrow loop abc sink fuse [INFO:2023-2-11 15:57:5]os: Linux, arch: arm64 [INFO:2023-2-11 15:57:5][@bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started... [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.main:73]:{closure}=======================百田渠道包======================= [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [WARN:2023-2-11 15:57:5][@bootstrap/BootstrapLauncher.lua:177]:{start}非腾讯渠道 初始化 Bugly [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:412]:{initBugly}bugly 开启监听c#的异常!! [INFO:2023-2-11 15:57:5]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:5]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:5]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraplangsettingtips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:5]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:5][@bootstrap/check/CheckMgr.lua:270]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-en 0 112 14 com.madfun.swykr.gp [INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.17 [INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.14 [INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.17 [INFO:2023-2-11 15:57:5]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 1.0.17 [INFO:2023-2-11 15:57:5][@bootstrap/check/CheckMgr.lua:282]:{closure}CheckMgr:onRequestRemoteVersionSuccess review false [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapLauncherBase.lua:93]:{start}BootstrapLauncherBase start [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapLauncherBase.lua:97]:{start}BootstrapLauncherBase startHotUpdate [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHandlerBaitian.lua:35]:{startHotUpdate}BootstrapHandlerBaitian.startHotUpdate StartUpdate: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-en 0 112 14 com.madfun.swykr.gp [INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.17 [INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.14 [INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.17 [INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.17 [INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.14 [INFO:2023-2-11 15:57:5]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.17 [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:5][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:6][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:6]VersionMgr::LoadRemoteVersionCode() - LoadRemoteVersionCode: 1.0.17 [INFO:2023-2-11 15:57:6]VersionMgr::LoadLocalCacheVersionData() - LocalCacheVersion: 1.0.17 [INFO:2023-2-11 15:57:6]GameUpdateMgr::CheckUpdate() - 已经是最新版本,不需要更新. [INFO:2023-2-11 15:57:6][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:6][@bootstrap/BootstrapLauncher.lua:369]:{onHotupdateDone}热更新流程完毕, 开始拷贝obb文件! [INFO:2023-2-11 15:57:6]CopyFileFromObbProcessor 不是obb的包,不用处理! [INFO:2023-2-11 15:57:6]DestroyUnusedResources:3,2,time=,paths: [INFO:2023-2-11 15:57:6][@bootstrap/BootstrapLauncherBase.lua:76]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone [INFO:2023-2-11 15:57:6][@bootstrap/BootstrapLauncherBase.lua:19]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles [INFO:2023-2-11 15:57:6][@bootstrap/BootstrapLauncher.lua:377]:{closure}拷贝obb文件到外部目录完毕,继续走启动逻辑! [INFO:2023-2-11 15:57:6][@bootstrap/BootstrapHandlerBaitian.lua:269]:{onHotupdateDone}热更新流程完毕 [INFO:2023-2-11 15:57:6]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:6][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true [INFO:2023-2-11 15:57:6]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:6][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true [INFO:2023-2-11 15:57:6]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:6][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true [INFO:2023-2-11 15:57:6]unity2017 的new WWW ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:6][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true [INFO:2023-2-11 15:57:7]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:7][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true [INFO:2023-2-11 15:57:7]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:7][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true [INFO:2023-2-11 15:57:7][@bootstrap/BootstrapLauncher.lua:391]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2023-2-11 15:57:7][@bootstrap/BootstrapLauncherBase.lua:86]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2023-2-11 15:57:8][@framework/LogicLauncherBase.lua:53]:{loadMainManifest}LogicLauncherBase loadMainManifest [INFO:2023-2-11 15:57:8][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:8]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:8][@logic/logicLauncher/LogicLauncher.lua:10]:{closure}is img preload:false [INFO:2023-2-11 15:57:9][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:9][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:9]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-2-11 15:57:9]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-2-11 15:57:9]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/fmod_event_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-2-11 15:57:9][@framework/LogicLauncherBase.lua:61]:{onManifestLoaded}LogicLauncherBase onManifestLoaded [INFO:2023-2-11 15:57:9][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:9][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:10][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:10][@bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机 [INFO:2023-2-11 15:57:10][@bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = /storage/emulated/0/Android/data/com.madfun.swykr.gp/files/UnityCache/Shared [INFO:2023-2-11 15:57:10][@bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2023-2-11 15:57:10][@bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -202 201 [INFO:2023-2-11 15:57:10][@bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2023-2-11 15:57:10][@bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 822 201 [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_3 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadgendericon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_0 isPreload:False refCount:19 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_1 isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_2 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/common/itemgrid/commonitemicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithname.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithlevel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/common/itemgrid/commonitemiconsmallsize.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonheroicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:shaders isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/heroheadmask.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonherocircleicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/ui_skinlib_0_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gradient_blend_src.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/common/commonbackpackcompounditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonitemaddratecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_hero_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/equipmenticon/equipmentitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonskinquality.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagimage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagtext.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/resourcesbar.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/hotpointui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/viewblockmasktip.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/scene/sceneloadingview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:audio/audiomixer/audiomixer_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/imagetext_skinlib_1_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/imagetext_skinlib_2_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/imagetext_skinlib_3_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/imagetext_views_battle_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/imagetext_views_promo1_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/imagetext_views_promo2_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/imagetext_views_promo3_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/imagetext_views_promo4_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/imagetext_views_promo5_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/imagetext_views_promo6_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/allimagetext/imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:57:11]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/font/fzpsh.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:57:11]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/skinlib/widget/widget.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270013.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:57:11]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:57:11]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-2-11 15:57:11]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_name_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [ERROR:2023-2-11 15:57:11]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:57:11]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/chinese_dict.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-2-11 15:57:11]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/audioout_package_config_en.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [ERROR:2023-2-11 15:57:11]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/zh/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]DestroyResource[resPath=language/zh/font/fzchyjw_f.ttf],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:57:11]DestroyResource[resPath=language/zh/font/fzchyjw_f.ttf],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:spinematerials/skeletongraphicdefault.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:11][@bootstrap/BootstrapHelper.lua:338]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2023-2-11 15:57:11][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:11][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:11][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:11][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:90: GameStateMgr:_getNotifyLocalStateType sysVersion31 [INFO:2023-2-11 15:57:11][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -107816233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -107729833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -85474633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -85388233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -85301833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -81845833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -81759433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -81673033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -82018633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -81932233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -78821833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -78735433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -78649033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -78562633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -78476233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -78389833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -78303433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -78217033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -78130633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -78044233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -77957833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -77871433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -77785033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -77698633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -77612233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -77525833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -77439433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -77353033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -77266633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -77180233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -77093833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -77007433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -76921033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -76834633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -76748233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -76661833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -76575433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -76489033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -76402633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -76316233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -76661833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -76575433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -76489033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -75797833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -75711433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -75625033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -75538633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -75452233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -75365833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -75279433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -75193033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -75106633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -75020233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -74933833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -74847433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -74761033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -74674633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -74588233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -74501833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -74415433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -74329033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -74242633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -74156233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -74069833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -73983433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -74156233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -74069833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -72946633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -72860233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -72773833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -69922633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -68194633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -68108233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -67330633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -67244233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -65775433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -64479433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -61973833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -61282633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -59813833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -59727433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -59641033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -59554633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -58863433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -57221833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -57135433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -56444233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -54716233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -53593033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -53506633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -51865033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -51778633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -51087433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -51001033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -50914633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -49445833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -49359433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -49273033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -48581833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -47026633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -46940233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -46853833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -46162633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -46076233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -45989833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -45903433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -45817033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -45730633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -45644233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -45557833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -45471433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -45385033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -45298633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -45212233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -45125833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -45039433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -44953033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -44866633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -44780233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -44693833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -44607433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -44521033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -44434633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -44348233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -44261833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -44434633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -44348233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -44261833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -43743433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -42188233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -42101833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -42015433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -40719433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -39164233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -39077833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -38991433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -38300233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -36745033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -36658633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -36572233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -35881033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -34325833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -34239433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -34153033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -33029833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -30697033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -30610633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -30524233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -29833033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -28277833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -28191433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -28105033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -27413833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -25858633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -25772233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -25685833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -24994633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -23439433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -23353033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -23266633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -22575433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -23698633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -23612233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -23525833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -23439433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -23353033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -23266633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -23180233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -23093833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -23007433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -22921033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -22834633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -22748233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -22661833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -22575433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -22489033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -22402633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -22316233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -22229833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -22143433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -22057033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -21970633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -21884233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -21797833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -21711433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -21625033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -21538633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -21452233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -21365833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -21279433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -21193033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -21106633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -21020233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -20933833 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -20847433 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -20156233 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -18601033 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -18514633 [INFO:2023-2-11 15:57:11][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -18428233 [INFO:2023-2-11 15:57:11][@logic/common/state/kr/KRGameStateMgr.lua:19]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功! [INFO:2023-2-11 15:57:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12][@logic/extensions/noticeweb/controller/NoticeWebController.lua:52]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-en isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 [INFO:2023-2-11 15:57:12][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yun_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12][@logic/extensions/noticeweb/controller/NoticeWebController.lua:74]:{callFunc}监听获取到的公告板数据 statusCode = -1 result = [WARN:2023-2-11 15:57:12][@logic/extensions/noticeweb/controller/NoticeWebController.lua:147]:{cb}获取公告数据失败,不卡死游戏流程,直接进登录界面 [INFO:2023-2-11 15:57:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:57:12][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:576: LoginView:_reregisterListenerAndLogin; nil; nil stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView:576: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/controller/NoticeWebController:148: in function 'cb' logic/extensions/noticeweb/controller/NoticeWebController:77: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-2-11 15:57:12][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:586: LoginView:_reregisterListenerAndLogin; nil; true stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView:586: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/controller/NoticeWebController:148: in function 'cb' logic/extensions/noticeweb/controller/NoticeWebController:77: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-2-11 15:57:12][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:598: [SDK登录]====>请求; nil stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView:598: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:663: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/controller/NoticeWebController:148: in function 'cb' logic/extensions/noticeweb/controller/NoticeWebController:77: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_037.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_014_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_017_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_124.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_124.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_171.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_171_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu_chushi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu_chushi/dengluye_chouguiyu_chushi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu_chushi/dengluye_chouguiyu_chushi_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu_chushi/dengluye_chouguiyu_chushi_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:13]GameDevice isFront = False [INFO:2023-2-11 15:57:14]GameDevice isFront = True [INFO:2023-2-11 15:57:14][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:592: [SDK登录]==<==返回; 0; 5a18c149-2e6f-40fa-8a3b-b331d3da1a2c; 112 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView:592: in function 'callFunc' logic/common/sdk/OneSDKManagerImpl:212: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-2-11 15:57:14][@logic/extensions/login/view/kr/KRLoginView.lua:161]:{_onesdkLoginListener}sdk登录成功,platformId,btSessionId= 112 5a18c149-2e6f-40fa-8a3b-b331d3da1a2c [INFO:2023-2-11 15:57:14][@logic/extensions/login/view/kr/KRLoginView.lua:162]:{_onesdkLoginListener}OneSDK login success [INFO:2023-2-11 15:57:14][@logic/extensions/login/view/kr/KRLoginView.lua:163]:{_onesdkLoginListener}sessionId: 5a18c149-2e6f-40fa-8a3b-b331d3da1a2c [INFO:2023-2-11 15:57:14][@logic/extensions/login/view/kr/KRLoginView.lua:164]:{_onesdkLoginListener}platformId: 112 [INFO:2023-2-11 15:57:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:57:14][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:14][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/month, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-2-11 15:57:14][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:14][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:14][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:14][@logic/extensions/login/agent/kr/KRLoginAgent.lua:15]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.131.241.226/login.jsp?btSessionId=5a18c149-2e6f-40fa-8a3b-b331d3da1a2c&clientVersion=1.0.17&sysType=0&language=en [INFO:2023-2-11 15:57:14][@logic/common/screen/ScreenMgr.lua:29]:{func}[{"index":1,"source":"Native 1","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":2,"source":"Lua 1","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false}] [INFO:2023-2-11 15:57:15][@logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":true,"resultCode":0,"sessionId":"ac94e3ac-a569-4c83-a8c4-9e36d9104cc2","userName":"112_32e10010a0e2e421514","zoneInfo":{"id":102,"name":"韩国(月)","prefix":"","state":1}} [INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_024_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_064.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_064_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_glow_30_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_glow_30_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_gt_other_002_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_toucheffect.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:22]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 1.0.17 [INFO:2023-2-11 15:57:22][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:22][@logic/extensions/login/view/kr/KRLoginView.lua:82]:{closure}再次检查资源版本号,当前版本号=,请求回来的最新版本号= 1.0.17 1.0.17 [INFO:2023-2-11 15:57:22][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:22][@logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2023-2-11 15:57:22][@logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1676102242 [INFO:2023-2-11 15:57:22][@logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2023-2-11 15:57:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:57:22][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/month, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-2-11 15:57:22][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:22][@bootstrap/BootstrapHelper.lua:38]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-2-11 15:57:22][@logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== http://43.131.241.226/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.131.241.226\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":102,"sessionId":"ac94e3ac-a569-4c83-a8c4-9e36d9104cc2","openKey":""}} [INFO:2023-2-11 15:57:22][@logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.131.241.226/startgame.jsp?pfKey=&pf=&zoneId=102&sessionId=ac94e3ac-a569-4c83-a8c4-9e36d9104cc2&openKey= [INFO:2023-2-11 15:57:22][@logic/extensions/login/agent/LoginAgent.lua:430]:{closure}http-进入游戏返回数据========= {"ip":"43.131.241.226","isAdmin":true,"pid":102001,"port":9003,"resultCode":0,"state":1} [INFO:2023-2-11 15:57:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:57:22][@logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=43.131.241.226,port=9003 [INFO:2023-2-11 15:57:22][@logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.131.241.226 9003 [INFO:2023-2-11 15:57:22][@logic/common/sdk/OneSDKManagerImpl.lua:48]:{successFunc}OneSDKManagerImpl.queryHostByDomain===success======= 43.131.241.226 [INFO:2023-2-11 15:57:22][@logic/common/sdk/SDKManager.lua:531]:{callFunc}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 43.131.241.226 [INFO:2023-2-11 15:57:22][@logic/common/sdk/SDKManager.lua:544]:{callFunc}===SDKManager.impl.queryHostByDomain resultIp====== 43.131.241.226 [INFO:2023-2-11 15:57:22]==============link network is ipv4============ [INFO:2023-2-11 15:57:22]1 status:Connecting [INFO:2023-2-11 15:57:22]1 Connect,ip=43.131.241.226,port=9003,verson=0 [INFO:2023-2-11 15:57:22][@logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-2-11 15:57:22][@logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2023-2-11 15:57:23]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2023-2-11 15:57:23]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-2-11 15:57:23]1 Same version,socket.Connected=True [INFO:2023-2-11 15:57:23]1 Do EndConnect [INFO:2023-2-11 15:57:23]1 Do EndConnect Done [INFO:2023-2-11 15:57:23]1 status:Connected [INFO:2023-2-11 15:57:23]1 ConnectSucc True [INFO:2023-2-11 15:57:23][@logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=73 [INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:23]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2023-2-11 15:57:23]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=15 [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 9 } [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1 [INFO:2023-2-11 15:57:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:23]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.20061843842268 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1 [INFO:2023-2-11 15:57:23][@logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2023-2-11 15:57:23][@logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2023-2-11 15:57:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:23]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2023-2-11 15:57:23]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:23]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=5945 [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 550024 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676096271079 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550025 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676096345782 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550026 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676096610110 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550027 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676098204400 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550028 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676098322269 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550029 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676098460465 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550030 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676098552732 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550016 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676083322244 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 32 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550017 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676085075336 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550018 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676085151937 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550019 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676085389086 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550020 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676085971139 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550021 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676086316549 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550022 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676086416749 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550023 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676086517460 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550008 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2026 baseAttr { hp: 937 atk: 129 def: 92 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676080269151 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 60 state: 17 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550009 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2022 baseAttr { hp: 987 atk: 124 def: 94 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676080269151 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 60 state: 17 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550010 isInFormation: true masterPlayerID: 16001 heroTypeIdx: 2034 baseAttr { hp: 2171 atk: 201 def: 222 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676080269151 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 9462 state: 385 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550011 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676080269152 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550012 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676080269152 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 33 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550013 isInFormation: true masterPlayerID: 16001 heroTypeIdx: 2020 baseAttr { hp: 3066 atk: 310 def: 341 critic: 80 critic_dmg: 500 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676080661646 rank: 2 luck: 5 sks { skillId: 41202000 strengthenLevel: 1 } sks { skillId: 41202001 strengthenLevel: 1 } sks { skillId: 41202002 strengthenLevel: 1 } exp: 48033 state: 385 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100014 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550014 isInFormation: true masterPlayerID: 16001 heroTypeIdx: 2002 baseAttr { hp: 2045 atk: 217 def: 199 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676080914105 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 9467 state: 385 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550015 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676081725890 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550002 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2000 baseAttr { hp: 1162 atk: 111 def: 94 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676080230344 rank: 1 luck: 6 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 3 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550003 isInFormation: true masterPlayerID: 16001 heroTypeIdx: 2012 baseAttr { hp: 2210 atk: 233 def: 239 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676080269150 rank: 1 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 9355 state: 385 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550004 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676080269151 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202903 strengthenLevel: 2 } exp: 0 state: 5 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550005 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676080269151 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 550007 isInFormation: false masterPlayerID: 16001 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676080269151 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-2-11 15:57:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2023-2-11 15:57:23][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.23384484276175 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1 [INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2081 [INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=263 [INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=1031 [INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=224 [INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=442 [INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=3371 [INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8 [INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18 [INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=18 [INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 16001 name: ljyen gender: 1 portrait: 11100002 exp: 126270 signature: chefTitle: 0 roleNum: 17 heroRate: 34 dungeonCount: 51 longWarCount: 1 serialLoginDays: 1 totalLoginDays: 1 heroCharCover: 2000 frame: 11110001 touchCountLeft: 0 registerTime: 1676079944 lastLogoutTime: 1676089369 birthday: pvpScore: 1000 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1676080230 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 214870 lastRecoverTime: 1676079933669 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 0 lastRecoverTime: 1676079933669 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 2174 lastRecoverTime: 1676102133669 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1676079933669 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 27 lastRecoverTime: 1676079933669 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 0 lastRecoverTime: 1676079933669 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 0 lastRecoverTime: 1676079933669 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1676079933669 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 268 lastRecoverTime: 1676079933669 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1676079933669 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 0 lastRecoverTime: 1676079933669 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 0 lastRecoverTime: 1676079933669 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1676079933669 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1676079933669 dailyRecoveredCount: 0 expiredTime: 1676149200000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1676079933669 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1676079933670 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1676079933670 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1676079933670 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1676079933670 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1676079933670 dailyRecoveredCount: 0 expiredTime: 1676149200000 } currencyInfo { currencyId: 26 count: 0 lastRecoverTime: 1676079933670 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1676079933670 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1676079933670 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1676079933670 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1676079933670 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1676079933670 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 9 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 46 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 53 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } guideInfo { guideId: 57 stepId: -1 } guideInfo { guideId: 58 stepId: -1 } guideInfo { guideId: 59 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 27 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 71 isOpen: true } openInfo { id: 72 isOpen: true } openInfo { id: 73 isOpen: true } openInfo { id: 74 isOpen: true } openInfo { id: 77 isOpen: true } openInfo { id: 78 isOpen: true } openInfo { id: 80 isOpen: true } openInfo { id: 81 isOpen: true } openInfo { id: 82 isOpen: true } openInfo { id: 83 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 91 isOpen: true } openInfo { id: 92 isOpen: true } openInfo { id: 94 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 105 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 114 isOpen: true } openInfo { id: 115 isOpen: true } openInfo { id: 116 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 120 isOpen: true } openInfo { id: 123 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 185 isOpen: true } openInfo { id: 3001 isOpen: true } openInfo { id: 3002 isOpen: true } runHouseHeroUniqueIds: 550012 runHouseHeroUniqueIds: 550016 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.43415577709675 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1 [INFO:2023-2-11 15:57:24][@logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-02-11 15:57:24","roleExp":126270,"serverId":"102","registerTime":1676079944,"lastLogoutTime":"2023-02-11 12:22:49","roleId":"16001","roleCTime":1676079944,"type":2,"roleName":"ljyen","serverName":"韩国(月)","roleLevel":40} [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 20001 state: 1 name: 요망 팀 typeId: 2 } formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 550013 } formationHeros { index: 1 typeId: 1 heroUniqueId: 550003 } formationHeros { index: 2 typeId: 1 heroUniqueId: 550010 } formationHeros { index: 3 typeId: 1 heroUniqueId: 550014 } state: 1 name: 편대1 typeId: 1 } formationInfoList { formationId: 2 state: 1 name: 편대2 typeId: 1 } formationInfoList { formationId: 20002 state: 1 name: 포악 팀 typeId: 2 } formationInfoList { formationId: 3 state: 1 name: 편대3 typeId: 1 } formationInfoList { formationId: 4 state: 1 name: 편대4 typeId: 1 } formationInfoList { formationId: 5 state: 1 name: 편대5 typeId: 1 } formationInfoList { formationId: 6 state: 1 name: 편대6 typeId: 1 } formationInfoList { formationId: 7 state: 2 name: 편대7 typeId: 1 } formationInfoList { formationId: 8 state: 2 name: 편대8 typeId: 1 } formationInfoList { formationId: 9 state: 2 name: 편대9 typeId: 1 } formationInfoList { formationId: 10 state: 2 name: 편대10 typeId: 1 } [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.43415577709675 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 0 injuredNum: 0 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022012 voice: 1022009 voice: 1022007 voice: 1022006 voice: 1022005 voice: 1022004 voice: 1022003 infos: 1000126 unreadInfos: 1000126 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 32 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034010 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 2 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 2 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032011 voice: 1032023 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 1 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 55 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000024 voice: 1000023 voice: 1000003 voice: 1000000 infos: 1000006 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024009 voice: 1024006 voice: 1024004 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 38 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002009 voice: 1002025 voice: 1002006 voice: 1002004 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 0 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 0 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014005 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.43415577709675 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 380005 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1676087382881 loveLevel: 0 } equipInfoList { uniqueId: 380004 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1676087382881 loveLevel: 0 } equipInfoList { uniqueId: 380007 defineId: 703023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1676096497604 loveLevel: 0 } equipInfoList { uniqueId: 380006 defineId: 703023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1676096269160 loveLevel: 0 } equipInfoList { uniqueId: 380001 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1676085074461 loveLevel: 0 } equipInfoList { uniqueId: 380003 defineId: 701013 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1676086415878 loveLevel: 0 } equipInfoList { uniqueId: 380002 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1676085735540 loveLevel: 0 } equipInfoList { uniqueId: 380008 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1676098319920 loveLevel: 0 } [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.58870317041874 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000024 count: 6 lastUseTime: 1644544843106 composeCount: 0 } dataList { itemId: 10000025 count: 1 lastUseTime: 1644546734692 composeCount: 0 } dataList { itemId: 10000027 count: 1 lastUseTime: 1644549970460 composeCount: 0 } dataList { itemId: 10000028 count: 1 lastUseTime: 1644560084745 composeCount: 0 } dataList { itemId: 10000029 count: 1 lastUseTime: 1644562203708 composeCount: 0 } dataList { itemId: 11060006 count: 2 lastUseTime: 1644549622541 composeCount: 0 } dataList { itemId: 10000008 count: 19 lastUseTime: 1644544270384 composeCount: 0 } dataList { itemId: 10000009 count: 108 lastUseTime: 1644549622714 composeCount: 0 } dataList { itemId: 11070010 count: 1 lastUseTime: 1644549604488 composeCount: 0 } dataList { itemId: 10000015 count: 1 lastUseTime: 1644560766071 composeCount: 0 } dataList { itemId: 11070001 count: 1050 lastUseTime: 1644546020733 composeCount: 0 } dataList { itemId: 11030001 count: 1 lastUseTime: 1644548304611 composeCount: 0 } dataList { itemId: 11070002 count: 400 lastUseTime: 1644549617842 composeCount: 0 } dataList { itemId: 11070007 count: 1 lastUseTime: 1644551115669 composeCount: 0 } dataList { itemId: 11190024 count: 32 lastUseTime: 1644543933684 composeCount: 0 } dataList { itemId: 11240003 count: 1 lastUseTime: 1644547614441 composeCount: 0 } dataList { itemId: 11040001 count: 10 lastUseTime: 1644562104976 composeCount: 0 } dataList { itemId: 11240002 count: 3 lastUseTime: 1644550860193 composeCount: 0 } dataList { itemId: 11050009 count: 8 lastUseTime: 1644546021289 composeCount: 0 } dataList { itemId: 11050013 count: 15 lastUseTime: 1644546021290 composeCount: 0 } dataList { itemId: 11240019 count: 3 lastUseTime: 1644547728462 composeCount: 0 } dataList { itemId: 11050001 count: 15 lastUseTime: 1644546021290 composeCount: 0 } dataList { itemId: 11050005 count: 5 lastUseTime: 1644546021290 composeCount: 0 } dataList { itemId: 11240020 count: 2 lastUseTime: 1644561390871 composeCount: 0 } [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.58870317041874 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 8 hasGetBonus: 4#2002#1 bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003123 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004121 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004122 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004123 star: 8 hasGetBonus: 4#2054#1 bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005121 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005122 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005123 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006121 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10006 barrierId: 10006122 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 10006 barrierId: 10006123 star: 8 hasGetBonus: 4#2022#1 bestFightRound: 4 } userBarrierList { dungeonId: 10007 barrierId: 10007011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001131 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001141 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 110001 barrierId: 110001021 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 110001 barrierId: 110001031 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 110001 barrierId: 110001041 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 110002 barrierId: 110002011 star: 8 hasGetBonus: 4#2018#1 bestFightRound: 3 } userBarrierList { dungeonId: 110002 barrierId: 110002021 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 110002 barrierId: 110002031 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 110002 barrierId: 110002041 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 110003 barrierId: 110003011 star: 8 hasGetBonus: 4#2023#1 bestFightRound: 3 } userBarrierList { dungeonId: 110003 barrierId: 110003021 star: 8 hasGetBonus: 4#2055#1 bestFightRound: 3 } userBarrierList { dungeonId: 110003 barrierId: 110003031 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 110003 barrierId: 110003041 star: 8 hasGetBonus: 4#2008#1 bestFightRound: 3 } userBarrierList { dungeonId: 110004 barrierId: 110004011 star: 8 hasGetBonus: 4#2034#1 bestFightRound: 3 } userBarrierList { dungeonId: 110004 barrierId: 110004021 star: 8 hasGetBonus: 4#2003#1 bestFightRound: 3 } userBarrierList { dungeonId: 110004 barrierId: 110004031 star: 8 hasGetBonus: 4#2055#1 bestFightRound: 3 } userBarrierList { dungeonId: 110004 barrierId: 110004041 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 110005 barrierId: 110005011 star: 8 hasGetBonus: 4#2041#1 bestFightRound: 3 } userBarrierList { dungeonId: 110005 barrierId: 110005021 star: 8 hasGetBonus: 4#2055#1 bestFightRound: 3 } userBarrierList { dungeonId: 110005 barrierId: 110005031 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 110005 barrierId: 110005041 star: 8 hasGetBonus: 4#2055#1 bestFightRound: 3 } userBarrierList { dungeonId: 110006 barrierId: 110006011 star: 8 hasGetBonus: 4#2022#1 bestFightRound: 3 } userBarrierList { dungeonId: 110006 barrierId: 110006021 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 110006 barrierId: 110006031 star: 8 hasGetBonus: 4#2026#1 bestFightRound: 3 } userBarrierList { dungeonId: 110006 barrierId: 110006041 star: 8 hasGetBonus: 4#2026#1 bestFightRound: 3 } notFirstInDungeonId: 10002 notFirstInDungeonId: 10001 notFirstInDungeonId: 10004 notFirstInDungeonId: 10003 notFirstInDungeonId: 10006 notFirstInDungeonId: 10005 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.58870317041874 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.6182850971818 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.6182850971818 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 999841 totalPayCount: 1001641 } [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1 [INFO:2023-2-11 15:57:24][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.65156197175384 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1 [INFO:2023-2-11 15:57:24][@logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}ARM64 FP ASIMD AES [INFO:2023-2-11 15:57:24][@logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}Adreno (TM) 730 [INFO:2023-2-11 15:57:24][@logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}OpenGL ES 3.2 V@0613.0 (GIT@fa3b9353c9, Ib62fda793a, 1647348410) (Date:03/15/22) [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: SM-S906N sdkVersion: 2.15.10 sdkType: 0 imsi: b11e0dee-7146-4420-b673-7b610fa12cf1 imei: SM-S906N_taro_97a34d15f44c7e56 gameVersionName: 1.0.14 gameVersionCode: 14 gamepackageName: com.madfun.swykr.gp densityDpi: 450 displayScreenWidth: 1080 displayScreenHeight: 2131 networkInfo: WIFI sysVersion: 31 othersdkVersion: channelId: 910134 pushRegisterId: cpuHardware: ARM64 FP ASIMD AES memory: 0 gLRender: Adreno (TM) 730 gLVersion: OpenGL ES 3.2 V@0613.0 (GIT@fa3b9353c9, Ib62fda793a, 1647348410) (Date:03/15/22) startFromGameCenter: false } [INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=46,cmd=1,size=297 [INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:24][@logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:24][@logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2023-2-11 15:57:24]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2023-2-11 15:57:24]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:24][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:240: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:128: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-11 15:57:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:57:24][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-11 15:57:24][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 1 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1 [INFO:2023-2-11 15:57:24][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 15:57:24][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-2-11 15:57:24][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 15:57:24]DestroyUnusedResources:28,3,time=,paths: [INFO:2023-2-11 15:57:24][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-2-11 15:57:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=20 [INFO:2023-2-11 15:57:24]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @59ms [INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=43 [INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=931 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1431 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=14 [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.57814178243279 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 15 1 [INFO:2023-2-11 15:57:24]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=142 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}food { foodId: 10001 tag: 5 num: 30 makeCount: 30 } [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.57814178243279 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 16 1 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 550004 cookBookId: 10101 num: 30 beginTime: 1676087134707 endTime: 1676088844707 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.57814178243279 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 17 1 [INFO:2023-2-11 15:57:24][@logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-2-11 15:57:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.61419422924519 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 18 1 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676085555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000035 state: 0 heroUniqueId: 0 heroId: 2034 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676085555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000003 state: 4 heroUniqueId: 550014 heroId: 2002 location { category: 5 defineId: 2 heroInfo: } expireTime: 1676149200 unLockTime: 1676085555 doneCount: 1 lastFinishedTime: 1676086860 } taskInfos { taskId: 63000037 state: 0 heroUniqueId: 0 heroId: 2036 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676085555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000004 state: 0 heroUniqueId: 0 heroId: 2003 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676086416 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000071 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676085555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000009 state: 0 heroUniqueId: 0 heroId: 2008 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676085555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676085555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000042 state: 0 heroUniqueId: 0 heroId: 2041 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676096271 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 1 heroUniqueId: 550003 heroId: 2012 location { category: 5 defineId: 2 heroInfo: } openTime: 1676097628 expireTime: 1676149200 unLockTime: 1676085555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000078 state: 0 heroUniqueId: 0 heroId: 2020 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676085555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000019 state: 0 heroUniqueId: 0 heroId: 2018 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676085555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000021 state: 0 heroUniqueId: 0 heroId: 2020 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676085555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000055 state: 0 heroUniqueId: 0 heroId: 2054 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676085971 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000023 state: 0 heroUniqueId: 0 heroId: 2022 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676085555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000056 state: 0 heroUniqueId: 0 heroId: 2055 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676085555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000024 state: 0 heroUniqueId: 0 heroId: 2023 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676085555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000027 state: 0 heroUniqueId: 0 heroId: 2026 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676085555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000030 state: 0 heroUniqueId: 0 heroId: 2029 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676085555 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2018 isUnLocked: true dailyCount: 0 expireTime: 1676149200 } heroCounts { heroId: 2020 isUnLocked: true dailyCount: 0 expireTime: 1676149200 } heroCounts { heroId: 2054 isUnLocked: true dailyCount: 0 expireTime: 1676149200 } heroCounts { heroId: 2022 isUnLocked: true dailyCount: 0 expireTime: 1676149200 } heroCounts { heroId: 2023 isUnLocked: true dailyCount: 0 expireTime: 1676149200 } heroCounts { heroId: 2055 isUnLocked: true dailyCount: 0 expireTime: 1676149200 } heroCounts { heroId: 2026 isUnLocked: true dailyCount: 0 expireTime: 1676149200 } heroCounts { heroId: 2029 isUnLocked: true dailyCount: 0 expireTime: 1676149200 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1676149200 } heroCounts { heroId: 2034 isUnLocked: true dailyCount: 0 expireTime: 1676149200 } heroCounts { heroId: 2002 isUnLocked: true dailyCount: 1 expireTime: 1676149200 } heroCounts { heroId: 2003 isUnLocked: true dailyCount: 0 expireTime: 1676149200 } heroCounts { heroId: 2036 isUnLocked: true dailyCount: 0 expireTime: 1676149200 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1676149200 } heroCounts { heroId: 2008 isUnLocked: true dailyCount: 0 expireTime: 1676149200 } heroCounts { heroId: 2041 isUnLocked: true dailyCount: 0 expireTime: 1676149200 } heroCounts { heroId: 2012 isUnLocked: true dailyCount: 0 expireTime: 1676149200 } [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.61419422924519 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 19 1 [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2018 value: 1 time: 0 } infos { id: 2020 value: 1 time: 0 } infos { id: 2054 value: 1 time: 0 } infos { id: 2022 value: 1 time: 0 } infos { id: 2055 value: 1 time: 0 } infos { id: 2023 value: 1 time: 0 } infos { id: 2026 value: 1 time: 0 } infos { id: 2029 value: 1 time: 0 } infos { id: 2034 value: 1 time: 0 } infos { id: 2002 value: 1 time: 0 } infos { id: 2003 value: 1 time: 0 } infos { id: 2036 value: 1 time: 0 } infos { id: 2039 value: 1 time: 0 } infos { id: 2008 value: 1 time: 0 } infos { id: 2041 value: 1 time: 0 } infos { id: 2012 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 11 replaceAll: false } redDotInfos { defineId: 268 replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 276 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1676149200 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 replaceAll: false } redDotInfos { defineId: 33 replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1676102400 } replaceAll: false } redDotInfos { defineId: 45 infos { id: 1 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1676131200 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 replaceAll: false } redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 2 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 93 replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 infos { id: 550010 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 101 infos { id: 550010 value: 1 time: 0 } infos { id: 550013 value: 1 time: 0 } infos { id: 550014 value: 1 time: 0 } infos { id: 550003 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 108 infos { id: 1 value: 0 time: 1677618000 } infos { id: 2 value: 0 time: 1677618000 } infos { id: 3 value: 0 time: 1677618000 } infos { id: 4 value: 0 time: 1677618000 } infos { id: 5 value: 0 time: 1677618000 } infos { id: 6 value: 0 time: 1677618000 } infos { id: 7 value: 0 time: 1677618000 } infos { id: 8 value: 0 time: 1677618000 } infos { id: 9 value: 0 time: 1677618000 } infos { id: 10 value: 0 time: 1677618000 } infos { id: 11 value: 0 time: 1677618000 } infos { id: 12 value: 0 time: 1677618000 } infos { id: 13 value: 0 time: 1677618000 } infos { id: 14 value: 0 time: 1677618000 } infos { id: 15 value: 0 time: 1677618000 } replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 624 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 infos { id: 0 value: 1 time: 1676149200 } replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 infos { id: 0 value: 1 time: 1677592800 } replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 infos { id: 1 value: 1 time: 1676149200 } infos { id: 3 value: 1 time: 1677592800 } replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 infos { id: 0 value: 2 time: 1676149200 } replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 148 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1676131200 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 176 replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 replaceAll: false } redDotInfos { defineId: 183 infos { id: 0 value: 5 time: 0 } replaceAll: false } redDotInfos { defineId: 184 infos { id: 1 value: 1 time: 0 } infos { id: 2 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } infos { id: 5 value: 1 time: 0 } infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1676149204 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2023-2-11 15:57:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-2-11 15:57:24][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.61419422924519 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 20 1 [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 15008 friendIds: 15009 [INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2023-2-11 15:57:25][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.67648277059197 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 21 1 [INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 32 name: 12 cliqueId: 1 purpose: 12 heroId: 2000 level: 1 liveness: 0 memberCount: 3 auditJoin: false leaderMember { userId: 13501 nickName: k1 position: 1 liveness: 0 isOnline: false datetime: 1676079885 portrait: 11100002 frame: 11110001 level: 40 banChatTime: 0 gender: 1 isReturn: false } myMember { userId: 16001 nickName: ljyen position: 4 liveness: 0 isOnline: true datetime: 1676095303 portrait: 11100002 frame: 11110001 level: 40 banChatTime: 0 gender: 1 isReturn: false } extInfo { } capital: 0 geCapital: 0 createTime: 1675683387 mergeTime: 0 } createSNCount: 0 leaveTime: 0 joinTime: 1676084394 leaveReason: 2 [INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-2-11 15:57:25][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.67648277059197 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 22 1 [INFO:2023-2-11 15:57:25][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 35 3 当前队列数量= 5 [INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = DeleteOfflineMsgRequest [INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:25]==> Sender Auto Serialize Message,extId=35,cmd=3,size=9 [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=8 [INFO:2023-2-11 15:57:25]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=36 [INFO:2023-2-11 15:57:25]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=47 [INFO:2023-2-11 15:57:25]<== Receiver Message, socketClient version=1,extId=33,cmd=26,status=0,size=14 [INFO:2023-2-11 15:57:25]<== Receiver Message, socketClient version=1,extId=35,cmd=3,status=0,size=8 [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2023-2-11 15:57:25][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 1.0108199045062 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetJoinOfflineReply 23 1 [INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2023-2-11 15:57:25][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 1.0108199045062 移走了序号= 1 的消息,当前队列数量= 3 || 0 HeroCharacterSkinReply 24 1 [INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 4 usingIds: 5 usingIds: 6 usingIds: 7 usingIds: 8 usingIds: 9 usingIds: 10 usingIds: 11 usingIds: 12 usingIds: 13 usingIds: 14 [INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2023-2-11 15:57:25][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 1.0108199045062 移走了序号= 1 的消息,当前队列数量= 2 || 0 LoadingBgGetReply 25 1 [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25][@logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 1.0443729758263 [WARN:2023-2-11 15:57:25][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62002002 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62002003 progress: 4 reachTime: 0 isGainBonus: false } achievementInfos { id: 62002004 progress: 4 reachTime: 0 isGainBonus: false } [INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-2-11 15:57:25][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 27 1 [INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}addFriendIds: 15008 addFriendIds: 15009 [INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddFriendPush <--- [INFO:2023-2-11 15:57:25][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 33 26 || 0 AddFriendPush 28 1 [INFO:2023-2-11 15:57:25][@logic/extensions/friend/agent/kr/KRFriendAgent.lua:9]:{func}数据统计-用户成功添加好友 [INFO:2023-2-11 15:57:25][@logic/extensions/friend/agent/kr/KRFriendAgent.lua:9]:{func}数据统计-用户成功添加好友 [INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = DeleteOfflineMsgReply <--- [INFO:2023-2-11 15:57:25][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 35 3 所需时间单位秒 = 0.40111906081438 移走了序号= 1 的消息,当前队列数量= 0 || 0 DeleteOfflineMsgReply 29 1 [INFO:2023-2-11 15:57:25]language/en/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @183ms [INFO:2023-2-11 15:57:25][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-2-11 15:57:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:57:25][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-2-11 15:57:25][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-2-11 15:57:25][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/ui_skinlib_widget_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-2-11 15:57:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5 [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 1 当前队列数量= 6 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTaskInfosRequest [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}typeIds: 6 [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 12 当前队列数量= 7 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GrowTaskTypeRequest [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 8 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=45,cmd=1,size=11 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 9 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=45,cmd=12,size=9 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 10 [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2023-2-11 15:57:26][@logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 11 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 12 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 13 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 14 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 15 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-2-11 15:57:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 16 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270005.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/ui_views_emoji_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/100001_hugeng_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:26][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.39576499164104 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetMonthCardInfoReply 30 1 [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 16 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100002_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:26][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-2-11 15:57:26][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [ERROR:2023-2-11 15:57:26]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() . ------------------- live2d.   :drawLast() [ERROR:2023-2-11 15:57:26]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() . ------------------- live2d.   :drawLast() [INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:26][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8 [INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8 [INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8 [INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=45,cmd=1,status=0,size=217 [INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=45,cmd=12,status=0,size=44 [INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3298 [INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=321 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.49328821897507 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetWeeklyCardInfoReply 31 1 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.49328821897507 移走了序号= 1 的消息,当前队列数量= 14 || 0 ReconnectBattleInfoReply 32 1 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.49328821897507 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleReply 33 1 [INFO:2023-2-11 15:57:26][@logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.52654717862606 移走了序号= 1 的消息,当前队列数量= 12 || 0 MentorAllInfoReply 34 1 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 65000115 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000114 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000113 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000112 progress: 1 hasFinished: false donCount: 0 } taskInfos { id: 65000111 progress: 10 hasFinished: false donCount: 1 } taskInfos { id: 65000110 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000109 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000108 progress: 3 hasFinished: false donCount: 1 } taskInfos { id: 65000107 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000106 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000105 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000104 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000103 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000102 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000101 progress: 1 hasFinished: false donCount: 1 } activityInfos { typeId: 6 defineId: 4 value: 0 expiryTime: 534714417 } [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTaskInfosReply <--- [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 1 所需时间单位秒 = 0.52654717862606 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetTaskInfosReply 35 1 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}types { typeId: 1 isGained: false } types { typeId: 2 isGained: false } types { typeId: 3 isGained: false } types { typeId: 4 isGained: false } types { typeId: 5 isGained: false } types { typeId: 6 isGained: false } [INFO:2023-2-11 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id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 1 expiredTime: 0 } infos { id: 1113 buyCount: 1 expiredTime: 0 } infos { id: 1114 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9922 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } infos { id: 2001 buyCount: 0 expiredTime: 0 } [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.56030270084739 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetGiftBagInfoReply 38 1 [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 9 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100051_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=50 [INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=8 [INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=26 [INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=63 [INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqujiangli.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8 [INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-2-11 15:57:26][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 15:57:26]DestroyUnusedResources:3,2,time=,paths: [INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.62693171203136 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 39 1 [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.62693171203136 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetJinyumantangInfoReply 40 1 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.62693171203136 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetCustomizedGiftBagInfoReply 41 1 [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 9 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 11 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 5 } [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.92755149304867 移走了序号= 1 的消息,当前队列数量= 8 || 0 SummonPoolReply 42 1 [INFO:2023-2-11 15:57:26]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2023-2-11 15:57:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 10005 updateTime: 1676084440 } infos { id: 10006 updateTime: 1676084440 } infos { id: 10007 updateTime: 1676085802 } infos { id: 10008 updateTime: 1676087539 } infos { id: 10009 updateTime: 1676097723 } [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.92755149304867 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetUnReadNewspaperReply 43 1 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.92755149304867 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetMysteryStoreInfoReply 44 1 [INFO:2023-2-11 15:57:26]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=207 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.98264961689711 移走了序号= 1 的消息,当前队列数量= 5 || 0 Get137InfosReply 45 1 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 2174 lastRecoverTime: 1676102133669 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.58688462525606 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetCurrencyInfoReply 46 1 [INFO:2023-2-11 15:57:26][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-2-11 15:57:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-2-11 15:57:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.42234691604972 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetStoreFreeGiftBagInfoReply 47 1 [INFO:2023-2-11 15:57:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/bigbg/banner/banner1000.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 201 startExploreTime: 1676087118441 finishExploreTime: 1676088918441 exploreTeamHeroIds: 550008 exploreTeamHeroIds: 550009 exploreId: 1 recommendHero: 2003 recommendHero: 2004 recommendHero: 2025 recommendHero: 2001 recommendHero: 2018 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2013 recommendHero: 9999 recommendHero: 2019 recommendHero: 2024 recommendHero: 2012 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2020 recommendHero: 2055 recommendHero: 2034 recommendHero: 2035 recommendHero: 2039 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2041 recommendHero: 2008 recommendHero: 2025 recommendHero: 2040 recommendHero: 2044 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2026 recommendHero: 2031 recommendHero: 2036 recommendHero: 2018 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2044 recommendHero: 2015 recommendHero: 2034 recommendHero: 2013 recommendHero: 2022 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2030 recommendHero: 2008 recommendHero: 2012 recommendHero: 2032 recommendHero: 2044 } maxUnlockTeam: 3 exploreTime: 1800 [INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-2-11 15:57:27][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.38418024964631 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetExploreInfosReply 48 1 [INFO:2023-2-11 15:57:27][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-11 15:57:27]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=330 [INFO:2023-2-11 15:57:27]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=50 [INFO:2023-2-11 15:57:27]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=36 [INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 1.11 } infos { day: 2 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 1.12 } infos { day: 3 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 1.13 } infos { day: 4 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 1.14 lunarFestival: 立春 } infos { day: 5 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 1.15 lunarFestival: 원소절 } infos { day: 6 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 1.16 } infos { day: 7 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 1.17 } infos { day: 8 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 1.18 } infos { day: 9 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 1.19 } infos { day: 10 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 1.20 } infos { day: 11 hasSignIn: true luckLevel: 3 drawIds: 65 drawIds: 77 drawIds: 18 drawIds: 16 lunarYear: 계묘토끼 lunarMonthAndDay: 1.21 } serverTime: 1676102245464 [INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-2-11 15:57:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.45105624012649 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get103InfosReply 49 1 [INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 520003 mailId: 302001 params: ljyen attachment: 1#11240020#2 state: 1 createTime: 1676097386532 isCollection: false } [INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2023-2-11 15:57:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.15043645910919 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 50 1 [INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 123 infos { id: 0 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-11 15:57:27][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 51 1 [INFO:2023-2-11 15:57:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:57:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1 [INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:27]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2023-2-11 15:57:27]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:27]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=14 [INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 [INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2023-2-11 15:57:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.10006473958492 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 52 1 [INFO:2023-2-11 15:57:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1 [INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:27]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9 [INFO:2023-2-11 15:57:27]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:27]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8 [INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2023-2-11 15:57:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.10026447847486 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 53 1 [INFO:2023-2-11 15:57:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1 [INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:27]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2023-2-11 15:57:27]||||| Sender socketClient version=1 [INFO:2023-2-11 15:57:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/floattipsitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/floattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:57:27]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=8 [INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:57:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2023-2-11 15:57:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.10053125023842 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 54 1 [INFO:2023-2-11 15:57:30][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-2-11 15:57:30][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-2-11 15:57:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 15:58:12][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbEnterOperController:143: in function '_startEnterFbScene' logic/extensions/fb/controller/FbEnterOperController:43: in function 'enterMainFbScene' logic/extensions/fb/facade/FbFacade:7: in function 'enterFbSelectScene' logic/extensions/main/view/MainView:303: in function [INFO:2023-2-11 15:58:12][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-2-11 15:58:12][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-11 15:58:12][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 15:58:12][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 15:58:12][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-2-11 15:58:12][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 15:58:12]DestroyUnusedResources:76,3,time=,paths: [INFO:2023-2-11 15:58:13][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-2-11 15:58:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_204.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]language/en/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab instance: @30ms [ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/fbx/g-s09_wrold-map.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/glow_01_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_glow_01-2979.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/noise_086_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_shandian-2979.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_trail_036.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]DestroyResource[resPath=language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]DestroyResource[resPath=language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]DestroyResource[resPath=language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:13]DestroyResource[resPath=language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/ui_skinlib_widget_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/fb/fbselectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbdungeonitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbdungeonitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbactivityitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonactbosssign.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:13]language/en/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab instance: @228ms [INFO:2023-2-11 15:58:13][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish' logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-2-11 15:58:13][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 15:58:13][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-2-11 15:58:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-2-11 15:58:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:58:13]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-2-11 15:58:13]||||| Sender socketClient version=1 [INFO:2023-2-11 15:58:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270013.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:14]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-2-11 15:58:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-2-11 15:58:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-2-11 15:58:14][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.42566458880901 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 59 1 [INFO:2023-2-11 15:58:14][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 15:58:14]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-2-11 15:58:15][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-2-11 15:58:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-2-11 15:58:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 9 [INFO:2023-2-11 15:58:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:58:15]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-2-11 15:58:15]||||| Sender socketClient version=1 [INFO:2023-2-11 15:58:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbtutorialview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/fb/fbtutorialitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010012.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:15]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-2-11 15:58:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:58:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-2-11 15:58:15][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.18454713560641 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 60 1 [INFO:2023-2-11 15:58:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100007_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:58:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-2-11 15:58:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-2-11 15:58:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 70001 barrierId: 70001141 formationId: 0 useDouble: false [INFO:2023-2-11 15:58:16]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-2-11 15:58:16]||||| Sender socketClient version=1 [INFO:2023-2-11 15:58:17]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=12 [INFO:2023-2-11 15:58:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 2000018 [INFO:2023-2-11 15:58:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-2-11 15:58:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.8695241138339 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 61 1 [INFO:2023-2-11 15:58:17][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{} [INFO:2023-2-11 15:58:17][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-2-11 15:58:17][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-2-11 15:58:17][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2023-2-11 15:58:17][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,40200031] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-2-11 15:58:17][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-2-11 15:58:17][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220013 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-2-11 15:58:17][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-2-11 15:58:17][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-11 15:58:17][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 15:58:17][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 15:58:17][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 15:58:17][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-2-11 15:58:17][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 15:58:17]DestroyUnusedResources:42,4,time=,paths: [INFO:2023-2-11 15:58:18][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220013 [INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=23_1,加载的特效[总数=]13,路径=["effect\/prefabs\/hit_yuxiangrousi_skill3.prefab","effect\/prefabs\/show_yuxiangrousi_skill2.prefab","effect\/prefabs\/show_yuxiangrousi_skill3.prefab","effect\/prefabs\/hit_yuxiangrousi_skill2.prefab","effect\/prefabs\/atk_yuxiangrousi_skill3.prefab","effect\/prefabs\/show_yuxiangrousi_skill1.prefab","effect\/prefabs\/hit_yuxiangrousi_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=6_2,加载的特效[总数=]9,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=10_3,加载的特效[总数=]10,路径=["effect\/prefabs\/show_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=13_4,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=2000018_4_12,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=2000018_999_2004,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-2-11 15:58:18][@logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-2-11 15:58:18][@logic/extensions/fb/core/core/util/FbUtil.lua:150]:{checkBarrierPlayStoryId}战前无story -> 70001141 0 [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s35_tianye/g-s35_tianye_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/cube-maps/san_pedro_telmo/top.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water_foam_surface_simple.jpg isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]scene/pj-g_scene_prefab/g-s35_tianye/g-s35_tianye_stage.prefab instance: @27ms [INFO:2023-2-11 15:58:18][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220013 [INFO:2023-2-11 15:58:18][@logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_leaf_03.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s32_brsl/materials/g-s32-effect_leaf_green.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s35_tianye/g-s35_tianye_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100024_yuxiangrousi_xuyuan/100024_yuxiangrousi_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100024_yuxiangrousi_xuyuan/100024_yuxiangrousi_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100024_yuxiangrousi_xuyuan/100024_yuxiangrousi_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_003.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]scene/pj-g_scene_prefab/g-s35_tianye/g-s35_tianye_p.prefab instance: @192ms [INFO:2023-2-11 15:58:18][@logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001301个地图区域]加载完毕! [INFO:2023-2-11 15:58:18][@logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-2-11 15:58:18][@logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 23_1 ====== MyRole_23_1 英雄的模型 [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_012.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_012.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yuxiangrousi_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_007.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_007.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:33 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:27 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yuxiangrousi_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yuxiangrousi_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yuxiangrousi_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_001_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yuxiangrousi_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yuxiangrousi_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:13 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yuxiangrousi_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_yuxiangrousi_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yuxiangrousi_skill2.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/atk_yuxiangrousi_skill3.prefab effect obj pool create effect/prefabs/hit_yuxiangrousi_skill1.prefab effect obj pool create effect/prefabs/hit_yuxiangrousi_skill3.prefab effect obj pool create effect/prefabs/show_yuxiangrousi_skill1.prefab effect obj pool create effect/prefabs/show_yuxiangrousi_skill2.prefab effect obj pool [INFO:2023-2-11 15:58:19][@logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 23_1 ====== MyRole_23_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_yuxiangrousi_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yuxiangrousi_skill2.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/atk_yuxiangrousi_skill3.prefab","effect\/prefabs\/hit_yuxiangrousi_skill1.prefab","effect\/prefabs\/hit_yuxiangrousi_skill3.prefab","effect\/prefabs\/show_yuxiangrousi_skill1.prefab","effect\/prefabs\/show_yuxiangrousi_skill2.prefab"] [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 23_1 ====== MyRole_23_1 英雄的头顶ui [INFO:2023-2-11 15:58:19][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 6_2 ====== MyRole_6_2 英雄的头顶ui [INFO:2023-2-11 15:58:19][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 10_3 ====== MyRole_10_3 英雄的头顶ui [INFO:2023-2-11 15:58:19][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 13_4 ====== MyRole_13_4 英雄的头顶ui [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100001_hugen_xuyuan/100001_hugen_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100001_hugen_xuyuan/100001_hugen_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100001_hugen_xuyuan/100001_hugen_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19][@logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 6_2 ====== MyRole_6_2 英雄的模型 [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_17.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_014.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_014_01_abm.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_019.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_hugen_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_009.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_017.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_028.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_hugen_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_hugen_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_016.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_016_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_hugen_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:25 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_nmbby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_hugen_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_hugen_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_hugen_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool [INFO:2023-2-11 15:58:20][@logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 6_2 ====== MyRole_6_2 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab"] [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100002_xiehuangtangbao_xuyuan/100002_xiehuangtangbao_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100002_xiehuangtangbao_xuyuan/100002_xiehuangtangbao_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100002_xiehuangtangbao_xuyuan/100002_xiehuangtangbao_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20][@logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 10_3 ====== MyRole_10_3 英雄的模型 [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill3_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill3_003.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_07_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xiehuangtangbao_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_009_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_11_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_13_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_003_az.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_003_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xiehuangtangbao_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill3_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill3_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_008_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/lightning_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_019.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_019.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_xiehuangtangbao_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xiehuangtangbao_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xiehuangtangbao_skill1_01.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_010_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xiehuangtangbao_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xiehuangtangbao_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_006_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xiehuangtangbao_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:20][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1_01.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/atk_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill3.prefab effect obj pool [INFO:2023-2-11 15:58:20][@logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 10_3 ====== MyRole_10_3 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/show_xiehuangtangbao_skill3.prefab"] [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100021_laweihezheng_xuyuan/100021_laweihezheng_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21][@logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 13_4 ====== MyRole_13_4 英雄的模型 [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_045.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_04_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_14_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_007_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_034.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_034_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_040_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_045_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_laweihezheng_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_laweihezheng_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_laweihezheng_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill1_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_laweihezheng_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool [INFO:2023-2-11 15:58:21][@logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 13_4 ====== MyRole_13_4 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"] [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21][@logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 2000018_4_12 ====== Monster_2000018_4_12 怪物的模型 [INFO:2023-2-11 15:58:21][@logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 2000018_999_2004 ====== Monster_2000018_999_2004 怪物的模型 [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/effect/res/tex/other_111.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/effect/res/tex/other_111.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/effect/res/mat/other_111.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/effect/res/mat/other_111.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/tex/other_111.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/effect/res/tex/other_111.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/effect/res/tex/other_111.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]DestroyResource[resPath=language/ko/effect/res/tex/other_111.png],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]DestroyResource[resPath=language/ko/effect/res/tex/other_111.png],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/effect/res/mat/other_111.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/effect/res/mat/other_111.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/effect/res/mat/other_111.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]DestroyResource[resPath=language/ko/effect/res/mat/other_111.mat],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 15:58:22]DestroyResource[resPath=language/ko/effect/res/mat/other_111.mat],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 15:58:22][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool [INFO:2023-2-11 15:58:22][@logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 2000018_4_12 ====== Monster_2000018_4_12 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab"] [INFO:2023-2-11 15:58:22][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool [INFO:2023-2-11 15:58:22][@logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 2000018_999_2004 ====== Monster_2000018_999_2004 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab"] [INFO:2023-2-11 15:58:22][@logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 2000018_4_12 ====== Monster_2000018_4_12 怪物的头顶ui [INFO:2023-2-11 15:58:22][@logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 2000018_999_2004 ====== Monster_2000018_999_2004 怪物的头顶ui [INFO:2023-2-11 15:58:22][@logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-2-11 15:58:22][@logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-2-11 15:58:22][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220013,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-11 15:58:22][@logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 70001141 [INFO:2023-2-11 15:58:22][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2023-2-11 15:58:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{} [INFO:2023-2-11 15:58:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-2-11 15:58:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-2-11 15:58:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2023-2-11 15:58:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{} [INFO:2023-2-11 15:58:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-2-11 15:58:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-2-11 15:58:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2023-2-11 15:58:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:58:22][@logic/extensions/fb/core/core/util/FbUtil.lua:150]:{checkBarrierPlayStoryId}战前无story -> 70001141 0 [INFO:2023-2-11 15:58:22][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 7; 70001141 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-11 15:58:22][@logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_43_0 [INFO:2023-2-11 15:58:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:58:22][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 1 [INFO:2023-2-11 15:58:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2023-2-11 15:58:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 43 stepId: 0 [INFO:2023-2-11 15:58:22]==> Sender Auto Serialize Message,extId=48,cmd=1,size=13 [INFO:2023-2-11 15:58:22][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 15:58:22][@logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-2-11 15:58:22]||||| Sender socketClient version=1 [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270004.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/ui_skinlib_widget_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:23]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=14 [INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:23]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8 [INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:23][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 2 [INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:58:23]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2023-2-11 15:58:23]||||| Sender socketClient version=1 [INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 43 stepId: 0 } [INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2023-2-11 15:58:23][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 63 1 [INFO:2023-2-11 15:58:23][@logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_43_0 [INFO:2023-2-11 15:58:23][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 3 [INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest [INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 43 stepId: 21102 [INFO:2023-2-11 15:58:23][@logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_43_21102 BattleGuideActionWaitBattleTurnBegin [INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:58:23]==> Sender Auto Serialize Message,extId=48,cmd=3,size=15 [INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2023-2-11 15:58:23]||||| Sender socketClient version=1 [INFO:2023-2-11 15:58:23][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.32983082905412 移走了序号= 1 的消息,当前队列数量= 2 || 0 FinishGuideReply 64 1 [INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:23]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8 [INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2023-2-11 15:58:23][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.23391494527459 移走了序号= 1 的消息,当前队列数量= 1 || 0 ManualBattleLogReply 65 1 [INFO:2023-2-11 15:58:23]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8 [INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:58:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <--- [INFO:2023-2-11 15:58:23][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.53099010139704 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideStartReply 66 1 [INFO:2023-2-11 15:58:23][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 15:58:23]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-2-11 15:58:24][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 70001141 1 0 -9.814825874567 0 -2.3 -11.3 0 -2 1.485174125433 [INFO:2023-2-11 15:58:24][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 70001141 turnIndex: 1 [INFO:2023-2-11 15:58:24][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{} [INFO:2023-2-11 15:58:24][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-2-11 15:58:24][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-2-11 15:58:24][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2023-2-11 15:58:24][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-2-11 15:58:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:24][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-11 15:58:24][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-2-11 15:58:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:23 isShaping:false skinId:100021 otherSkillId:nil skills:[41201807,41201808,41201809] otherSkills:null allSkillActions:[10002408,10002407,10002409] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:6 isShaping:false skinId:100001 otherSkillId:nil skills:[40200020,40200025,41200009] otherSkills:null allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:10 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,40200033] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:13 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2023-2-11 15:58:25][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-2-11 15:58:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-2-11 15:58:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:58:25]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-2-11 15:58:25]||||| Sender socketClient version=1 [INFO:2023-2-11 15:58:25]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-2-11 15:58:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:58:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-2-11 15:58:25][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.33587276190519 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 67 1 [INFO:2023-2-11 15:58:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:58:25][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-2-11 15:58:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-2-11 15:58:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:58:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:58:25][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-2-11 15:58:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-11 15:58:25]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-2-11 15:58:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:58:25]||||| Sender socketClient version=1 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-2-11 15:58:25]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-2-11 15:58:25]||||| Sender socketClient version=1 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-2-11 15:58:25][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-2-11 15:58:25]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=539 [INFO:2023-2-11 15:58:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 23 skinId: 100021 position: 1 baseAttributes { hp: 6919 thp: 6919 atk: 855 def: 747 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201807 position: 1 CD: 0 } skillInfo { skillId: 41201808 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201809 position: 3 CD: 0 maxCD: 3 } battleUnitType: 1 userId: 16001 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 6 skinId: 100001 position: 2 baseAttributes { hp: 6708 thp: 6708 atk: 794 def: 716 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 40200020 position: 1 CD: 0 } skillInfo { skillId: 40200025 position: 2 CD: 0 } skillInfo { skillId: 41200009 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 16001 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 10 skinId: 100002 position: 3 baseAttributes { hp: 7589 thp: 7589 atk: 806 def: 740 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200207 position: 1 CD: 0 } skillInfo { skillId: 41200208 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 40200033 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 16001 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 13 skinId: 100016 position: 4 baseAttributes { hp: 7714 thp: 7714 atk: 797 def: 740 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201007 position: 1 CD: 0 } skillInfo { skillId: 41201008 position: 2 CD: 0 } skillInfo { skillId: 41201009 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 16001 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 userIds: 16001 } defender { units { id: 5 modelId: 12 skinId: 100007 position: 4 baseAttributes { hp: 177367 thp: 177367 atk: 1749 def: 1248 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 40200031 position: 3 CD: 0 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2023-2-11 15:58:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-2-11 15:58:25][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.19066713564098 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 68 1 [INFO:2023-2-11 15:58:25][@logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":23, "skinId":100021, "position":1, "baseAttributes": { "hp":6919, "thp":6919, "atk":855, "def":747, "critic":0, "critic_dmg":0, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201807, "position":1, "CD":0 }, { "skillId":41201808, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201809, "position":3, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":1, "userId":"16001", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":6, "skinId":100001, "position":2, "baseAttributes": { "hp":6708, "thp":6708, "atk":794, "def":716, "critic":0, "critic_dmg":0, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":40200020, "position":1, "CD":0 }, { "skillId":40200025, "position":2, "CD":0 }, { "skillId":41200009, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"16001", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":10, "skinId":100002, "position":3, "baseAttributes": { "hp":7589, "thp":7589, "atk":806, "def":740, "critic":0, "critic_dmg":0, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200207, "position":1, "CD":0 }, { "skillId":41200208, "position":2, "CD":0, "maxCD":4 }, { "skillId":40200033, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"16001", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":13, "skinId":100016, "position":4, "baseAttributes": { "hp":7714, "thp":7714, "atk":797, "def":740, "critic":0, "critic_dmg":0, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201007, "position":1, "CD":0 }, { "skillId":41201008, "position":2, "CD":0 }, { "skillId":41201009, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"16001", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [], "userIds": [ "16001" ] }, "defender": { "units": [ { "id":5, "modelId":12, "skinId":100007, "position":4, "baseAttributes": { "hp":177367, "thp":177367, "atk":1749, "def":1248, "critic":0, "critic_dmg":0, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":40200031, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-2-11 15:58:26][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-2-11 15:58:26][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-2-11 15:58:26]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=50 [INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } [INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-11 15:58:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.42452302388847 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 69 1 [WARN:2023-2-11 15:58:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-11 15:58:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-2-11 15:58:26][@logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_43_21102 BattleGuideActionWaitBattleTurnBegin [INFO:2023-2-11 15:58:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 4 当前队列数量= 1 [INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest [INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 43 stepId: 21102 skip: 0 [INFO:2023-2-11 15:58:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 2 [INFO:2023-2-11 15:58:26]==> Sender Auto Serialize Message,extId=48,cmd=4,size=17 [INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest [INFO:2023-2-11 15:58:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 43 stepId: 21103 [INFO:2023-2-11 15:58:26][@logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_43_21103 GuideActionOpenInstruction [INFO:2023-2-11 15:58:26]==> Sender Auto Serialize Message,extId=48,cmd=3,size=15 [INFO:2023-2-11 15:58:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:58:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:58:26][@logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_43_21103 WaitGuideActionClickInstruction [INFO:2023-2-11 15:58:26][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-11 15:58:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:58:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 3 [INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:58:26]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-11 15:58:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:58:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100024_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100001_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100002_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100021_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guide_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guide/guideinstructionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guide/guide_instruction1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:58:26]<== Receiver Message, socketClient version=1,extId=48,cmd=4,status=0,size=8 [INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <--- [INFO:2023-2-11 15:58:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 4 所需时间单位秒 = 0.33575468510389 移走了序号= 1 的消息,当前队列数量= 2 || 0 GuideEndReply 70 1 [INFO:2023-2-11 15:58:26]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8 [INFO:2023-2-11 15:58:26]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <--- [INFO:2023-2-11 15:58:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.70274812355638 移走了序号= 1 的消息,当前队列数量= 1 || 0 GuideStartReply 71 1 [INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-11 15:58:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.70274812355638 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 72 1 [INFO:2023-2-11 15:58:26][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-11 15:58:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:58:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-11 15:58:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:58:26]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-11 15:58:26]||||| Sender socketClient version=1 [INFO:2023-2-11 15:58:27]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-2-11 15:58:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-2-11 15:58:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-11 15:58:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.200260784477 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 73 1 [INFO:2023-2-11 15:58:27][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-11 15:58:27][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-2-11 15:58:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-11 15:58:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-2-11 15:58:27][@logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_43_21103 [INFO:2023-2-11 15:58:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:58:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 1 [INFO:2023-2-11 15:58:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2023-2-11 15:58:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 43 stepId: 21103 [INFO:2023-2-11 15:58:27]==> Sender Auto Serialize Message,extId=48,cmd=1,size=15 [INFO:2023-2-11 15:58:27]||||| Sender socketClient version=1 [INFO:2023-2-11 15:58:28]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=23 [INFO:2023-2-11 15:58:28]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8 [INFO:2023-2-11 15:58:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 43 stepId: -1 } [INFO:2023-2-11 15:58:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2023-2-11 15:58:28][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 74 1 [INFO:2023-2-11 15:58:28][@logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_43_-1 [INFO:2023-2-11 15:58:28][@logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_43_21103 GuideActionOpenInstruction [INFO:2023-2-11 15:58:28][@logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_43_21103 WaitGuideActionClickInstruction [INFO:2023-2-11 15:58:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 4 当前队列数量= 2 [INFO:2023-2-11 15:58:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest [INFO:2023-2-11 15:58:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 43 stepId: 21103 skip: 0 [INFO:2023-2-11 15:58:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:58:28]==> Sender Auto Serialize Message,extId=48,cmd=4,size=17 [INFO:2023-2-11 15:58:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2023-2-11 15:58:28]||||| Sender socketClient version=1 [INFO:2023-2-11 15:58:28][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.16703093424439 移走了序号= 1 的消息,当前队列数量= 1 || 0 FinishGuideReply 75 1 [INFO:2023-2-11 15:58:28]<== Receiver Message, socketClient version=1,extId=48,cmd=4,status=0,size=8 [INFO:2023-2-11 15:58:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 15:58:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <--- [INFO:2023-2-11 15:58:28][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 4 所需时间单位秒 = 0.3341986425221 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideEndReply 76 1 [INFO:2023-2-11 15:59:52][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41201807, "castorId":1, "targetId":5, "targetId2":0 }, { "skillId":40200020, "castorId":2, "targetId":5, "targetId2":0 }, { "skillId":41200207, "castorId":3, "targetId":5, "targetId2":0 }, { "skillId":41201007, "castorId":4, "targetId":5, "targetId2":0 } ] } [INFO:2023-2-11 15:59:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 15:59:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-11 15:59:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-11 15:59:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41201807 castorId: 1 targetId: 5 targetId2: 0 } target { skillId: 40200020 castorId: 2 targetId: 5 targetId2: 0 } target { skillId: 41200207 castorId: 3 targetId: 5 targetId2: 0 } target { skillId: 41201007 castorId: 4 targetId: 5 targetId2: 0 } [INFO:2023-2-11 15:59:52]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2023-2-11 15:59:52]||||| Sender socketClient version=1 [INFO:2023-2-11 15:59:52]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=271 [INFO:2023-2-11 15:59:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201807 actEffect { targetId: 5 effectType: 2 effectNum: 344 additional: 177023 additional2: 344 additional3: 344 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 6 } } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 40200020 actEffect { targetId: 5 effectType: 2 effectNum: 299 additional: 176724 additional2: 299 additional3: 299 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200207 actEffect { targetId: 5 effectType: 2 effectNum: 301 additional: 176423 additional2: 301 additional3: 301 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201007 actEffect { targetId: 5 effectType: 2 effectNum: 374 additional: 176049 additional2: 374 additional3: 374 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 40200031 actEffect { targetId: 1 effectType: 2 effectNum: 3356 additional: 3563 additional2: 3356 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 3198 additional: 3510 additional2: 3198 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 3135 additional: 4454 additional2: 3135 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 3233 additional: 4481 additional2: 3233 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 7 } } actEffect { targetId: 5 effectType: 8 effectNum: 5 additional: 40200031 } targetId: 2 } isFinish: false } [INFO:2023-2-11 15:59:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-11 15:59:52][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26748562604189 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 85 1 [INFO:2023-2-11 15:59:52][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201807, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":344, "additional":177023, "additional2":344, "additional3":344 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":6 } } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":40200020, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":299, "additional":176724, "additional2":299, "additional3":299 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200207, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":301, "additional":176423, "additional2":301, "additional3":301 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201007, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":374, "additional":176049, "additional2":374, "additional3":374 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":40200031, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":3356, "additional":3563, "additional2":3356, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":3198, "additional":3510, "additional2":3198, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":3135, "additional":4454, "additional2":3135, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":3233, "additional":4481, "additional2":3233, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":7 } }, { "targetId":5, "effectType":8, "effectNum":5, "additional":40200031 } ], "targetId":2 } ], "isFinish":false } } [INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201807, "actEffect": [ { "additional":177023, "targetId":5, "multipleEffectNumReal":0, "additional3":344, "effectNum":344, "multipleEffectNum":0, "effectType":2, "additional2":344 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":6, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201807 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201807[10002407] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 177367/177367 原来有盾: 0 [INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:344/344 本段飘:344 本段扣血:344 本段扣盾:0 [INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 177023/177367 剩余盾: 0 [WARN:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201807 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301006] [WARN:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-11 15:59:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/aim.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":40200020, "actEffect": [ { "additional":176724, "targetId":5, "multipleEffectNumReal":0, "additional3":299, "effectNum":299, "multipleEffectNum":0, "effectType":2, "additional2":299 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:40200020 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 15:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 40200020[10000107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 177023/177367 原来有盾: 0 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:299/299 本段飘:299 本段扣血:299 本段扣盾:0 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 176724/177367 剩余盾: 0 [WARN:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200207, "actEffect": [ { "additional":176423, "targetId":5, "multipleEffectNumReal":0, "additional3":301, "effectNum":301, "multipleEffectNum":0, "effectType":2, "additional2":301 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200207 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200207[10000207] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 176724/177367 原来有盾: 0 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:150/301 本段飘:150 本段扣血:150 本段扣盾:0 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 176574/177367 剩余盾: 0 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 176574/177367 原来有盾: 0 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:301/301 本段飘:151 本段扣血:151 本段扣盾:0 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 176423/177367 剩余盾: 0 [WARN:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201007, "actEffect": [ { "additional":176049, "targetId":5, "multipleEffectNumReal":0, "additional3":374, "effectNum":374, "multipleEffectNum":0, "effectType":2, "additional2":374 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 15:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201007[10002107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 176423/177367 原来有盾: 0 [INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.4) -》 多段已飘:149/374 本段飘:149 本段扣血:149 本段扣盾:0 [INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 176274/177367 剩余盾: 0 [INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 176274/177367 原来有盾: 0 [INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:374/374 本段飘:225 本段扣血:225 本段扣盾:0 [INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 176049/177367 剩余盾: 0 [WARN:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-2-11 15:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:59:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:59:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":40200031, "actEffect": [ { "additional":3563, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3356, "multipleEffectNum":0, "effectType":2, "additional2":3356 }, { "additional":3510, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3198, "multipleEffectNum":0, "effectType":2, "additional2":3198 }, { "additional":4454, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3135, "multipleEffectNum":0, "effectType":2, "additional2":3135 }, { "additional":4481, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3233, "multipleEffectNum":0, "effectType":2, "additional2":3233 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":7, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":40200031, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-2-11 15:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-2-11 15:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-2-11 15:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6 [INFO:2023-2-11 15:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:40200031 , 大招:true 结束方式:闪光帧 [INFO:2023-2-11 15:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_4_2000018][4] 用 40200031[10000709] 是aoe 干了 对面一堆人 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6919/6919 原来有盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:503/3356 本段飘:503 本段扣血:503 本段扣盾:0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6416/6919 剩余盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6708/6708 原来有盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:479/3198 本段飘:479 本段扣血:479 本段扣盾:0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6229/6708 剩余盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7589/7589 原来有盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:470/3135 本段飘:470 本段扣血:470 本段扣盾:0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7119/7589 剩余盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7714/7714 原来有盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:484/3233 本段飘:484 本段扣血:484 本段扣盾:0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7230/7714 剩余盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6416/6919 原来有盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:1006/3356 本段飘:503 本段扣血:503 本段扣盾:0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5913/6919 剩余盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6229/6708 原来有盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:958/3198 本段飘:479 本段扣血:479 本段扣盾:0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5750/6708 剩余盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7119/7589 原来有盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:940/3135 本段飘:470 本段扣血:470 本段扣盾:0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6649/7589 剩余盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7230/7714 原来有盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:968/3233 本段飘:484 本段扣血:484 本段扣盾:0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6746/7714 剩余盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5913/6919 原来有盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:1509/3356 本段飘:503 本段扣血:503 本段扣盾:0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5410/6919 剩余盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5750/6708 原来有盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:1437/3198 本段飘:479 本段扣血:479 本段扣盾:0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5271/6708 剩余盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6649/7589 原来有盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:1410/3135 本段飘:470 本段扣血:470 本段扣盾:0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6179/7589 剩余盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6746/7714 原来有盾: 0 [INFO:2023-2-11 15:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:1452/3233 本段飘:484 本段扣血:484 本段扣盾:0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6262/7714 剩余盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5410/6919 原来有盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:2012/3356 本段飘:503 本段扣血:503 本段扣盾:0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4907/6919 剩余盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5271/6708 原来有盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:1916/3198 本段飘:479 本段扣血:479 本段扣盾:0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4792/6708 剩余盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6179/7589 原来有盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:1880/3135 本段飘:470 本段扣血:470 本段扣盾:0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5709/7589 剩余盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6262/7714 原来有盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:1936/3233 本段飘:484 本段扣血:484 本段扣盾:0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5778/7714 剩余盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4907/6919 原来有盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:2683/3356 本段飘:671 本段扣血:671 本段扣盾:0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4236/6919 剩余盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4792/6708 原来有盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:2555/3198 本段飘:639 本段扣血:639 本段扣盾:0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4153/6708 剩余盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5709/7589 原来有盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:2507/3135 本段飘:627 本段扣血:627 本段扣盾:0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5082/7589 剩余盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5778/7714 原来有盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:2582/3233 本段飘:646 本段扣血:646 本段扣盾:0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5132/7714 剩余盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4236/6919 原来有盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:3356/3356 本段飘:673 本段扣血:673 本段扣盾:0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 3563/6919 剩余盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4153/6708 原来有盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:3198/3198 本段飘:643 本段扣血:643 本段扣盾:0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3510/6708 剩余盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5082/7589 原来有盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:3135/3135 本段飘:628 本段扣血:628 本段扣盾:0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4454/7589 剩余盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5132/7714 原来有盾: 0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:3233/3233 本段飘:651 本段扣血:651 本段扣盾:0 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4481/7714 剩余盾: 0 [WARN:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_2000018][4] 用 40200031 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301021] [INFO:2023-2-11 15:59:59][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_2000018][4] 使用技能 40200031 ,令到 5[Monster_5_4_2000018][4] 此技能进入 技能CD 等待 [WARN:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6 [INFO:2023-2-11 15:59:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/dizzy.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 15:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-2-11 16:0:0][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 12922 [INFO:2023-2-11 16:0:0][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-2-11 16:0:0][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-2-11 16:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-2-11 16:0:0][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-11 16:0:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:0:0][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-11 16:0:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-11 16:0:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:0:0]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-11 16:0:0]||||| Sender socketClient version=1 [INFO:2023-2-11 16:0:1]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-11 16:0:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-11 16:0:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-11 16:0:1][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.3009645268321 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 87 1 [INFO:2023-2-11 16:0:1][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-11 16:0:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:0:1][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-11 16:0:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-11 16:0:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:0:1]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-11 16:0:1]||||| Sender socketClient version=1 [INFO:2023-2-11 16:0:1]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-2-11 16:0:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-2-11 16:0:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-11 16:0:1][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23380197957158 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 88 1 [INFO:2023-2-11 16:0:1][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-11 16:0:1][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-2-11 16:0:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-11 16:0:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-2-11 16:0:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:2][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:1, skillId:41201807 cellPos:(-333.799988,50.600006), targetIds:table: 0x6eecdd0ea0 [INFO:2023-2-11 16:0:2][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2023-2-11 16:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_atkact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002407.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002408.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002409.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_031.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_aim.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:2][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2023-2-11 16:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_011_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jinengkuang.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:3][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:2, skillId:40200020 cellPos:(-113.000000,50.600014), targetIds:table: 0x6ee61ce960 [INFO:2023-2-11 16:0:3][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2023-2-11 16:0:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10000107.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10000108.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10000109.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:4][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:1, isTargetAttacker:true [INFO:2023-2-11 16:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_aim_bule.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:4][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:3, skillId:41200207 cellPos:(106.000000,50.600006), targetIds:table: 0x6ee842dea0 [INFO:2023-2-11 16:0:4][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2023-2-11 16:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10000207.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10000208.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10000209.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:4][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2023-2-11 16:0:5][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:4, skillId:41201007 cellPos:(326.899994,50.600006), targetIds:table: 0x6ee98b7e28 [INFO:2023-2-11 16:0:5][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2023-2-11 16:0:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002107.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002108.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002109.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:5][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2023-2-11 16:0:5][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41201809, "castorId":1, "targetId":5, "targetId2":0 }, { "skillId":41200009, "castorId":2, "targetId":1, "targetId2":0 }, { "skillId":40200033, "castorId":3, "targetId":5, "targetId2":0 }, { "skillId":41201009, "castorId":4, "targetId":5, "targetId2":0 } ] } [INFO:2023-2-11 16:0:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:0:5][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-11 16:0:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-11 16:0:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41201809 castorId: 1 targetId: 5 targetId2: 0 } target { skillId: 41200009 castorId: 2 targetId: 1 targetId2: 0 } target { skillId: 40200033 castorId: 3 targetId: 5 targetId2: 0 } target { skillId: 41201009 castorId: 4 targetId: 5 targetId2: 0 } [INFO:2023-2-11 16:0:5]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2023-2-11 16:0:5]||||| Sender socketClient version=1 [INFO:2023-2-11 16:0:6]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=482 [INFO:2023-2-11 16:0:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201809 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 8 } } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 9 } } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41201809 } targetId: 5 } battleStep { actorType: 2 castorId: 1 actorId: 6 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 6 } targetId: 0 } battleStep { actorType: 4 castorId: 2 actorId: 0 targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 40200033 actEffect { targetId: 5 effectType: 2 effectNum: 702 additional: 175347 additional2: 702 additional3: 702 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301019 duration: 3 id: 10 } } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301014 duration: 3 id: 11 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 40200033 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201009 actEffect { targetId: 5 effectType: 2 effectNum: 1347 additional: 174000 additional2: 1347 additional3: 1347 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 12 } } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41201009 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201008 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 8 } actEffect { targetId: 5 effectType: 7 effectNum: 4 additional: 9 } actEffect { targetId: 5 effectType: 7 effectNum: 4 additional: 10 } actEffect { targetId: 5 effectType: 7 effectNum: 4 additional: 11 } actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 12 } targetId: 5 } battleStep { actorType: 2 castorId: 2 actorId: 7 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 7 } targetId: 0 } battleStep { actorType: 4 castorId: 5 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 8 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 8 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 9 actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 11 actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 10 actEffect { targetId: 5 effectType: 2 effectNum: 17736 additional: 156264 additional2: 17736 additional3: 17736 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 10 actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 12 } targetId: 0 } isFinish: false } [INFO:2023-2-11 16:0:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-11 16:0:6][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.30078442767262 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 89 1 [INFO:2023-2-11 16:0:6][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201809, "actEffect": [ { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":8 } }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":9 } }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41201809 } ], "targetId":5 }, { "actorType":2, "castorId":1, "actorId":6, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":6 } ], "targetId":0 }, { "actorType":4, "castorId":2, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":40200033, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":702, "additional":175347, "additional2":702, "additional3":702 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301019, "duration":3, "id":10 } }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301014, "duration":3, "id":11 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":40200033 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201009, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1347, "additional":174000, "additional2":1347, "additional3":1347 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":12 } }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41201009 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201008, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":8 }, { "targetId":5, "effectType":7, "effectNum":4, "additional":9 }, { "targetId":5, "effectType":7, "effectNum":4, "additional":10 }, { "targetId":5, "effectType":7, "effectNum":4, "additional":11 }, { "targetId":5, "effectType":7, "effectNum":3, "additional":12 } ], "targetId":5 }, { "actorType":2, "castorId":2, "actorId":7, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":7 } ], "targetId":0 }, { "actorType":4, "castorId":5, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":8, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":8 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":9, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":3, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":11, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":3, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":10, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":17736, "additional":156264, "additional2":17736, "additional3":17736 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":10, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":3, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":12 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-2-11 16:0:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-2-11 16:0:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gocontainerhero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gocontainermonster.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battlenormalskillview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_rskill/100024_head_rskill.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201809, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":8, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":9, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201809, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-11 16:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-11 16:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2023-2-11 16:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201809 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41201809[10002409] 是aoe 干了 对面一堆人 [INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 129 [INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 131 [INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201809 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301021] [INFO:2023-2-11 16:0:8][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201809 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301016] [INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201809 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2023-2-11 16:0:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing_ban.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 135 [INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":6, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:6 buffId:301006 [INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-2-11 16:0:8][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 2[MyRole_2_2][2] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":2, "originalTargetId":0 } [INFO:2023-2-11 16:0:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2023-2-11 16:0:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-2-11 16:0:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_rskill/100002_head_rskill.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":40200033, "actEffect": [ { "additional":175347, "targetId":5, "multipleEffectNumReal":0, "additional3":702, "effectNum":702, "multipleEffectNum":0, "effectType":2, "additional2":702 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":11, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":40200033, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-11 16:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-11 16:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-11 16:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-2-11 16:0:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:40200033 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:0:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 40200033[10000209] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.1 1.4 1 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 176049/177367 原来有盾: 0 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:70/702 本段飘:70 本段扣血:70 本段扣盾:0 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 175979/177367 剩余盾: 0 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 34 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 175979/177367 原来有盾: 0 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:140/702 本段飘:70 本段扣血:70 本段扣盾:0 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 175909/177367 剩余盾: 0 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 175909/177367 原来有盾: 0 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:210/702 本段飘:70 本段扣血:70 本段扣盾:0 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 175839/177367 剩余盾: 0 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 48 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 175839/177367 原来有盾: 0 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:280/702 本段飘:70 本段扣血:70 本段扣盾:0 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 175769/177367 剩余盾: 0 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 175769/177367 原来有盾: 0 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:350/702 本段飘:70 本段扣血:70 本段扣盾:0 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 175699/177367 剩余盾: 0 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 62 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 175699/177367 原来有盾: 0 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:420/702 本段飘:70 本段扣血:70 本段扣盾:0 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 175629/177367 剩余盾: 0 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 68 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.4 1 1 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 69 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 175629/177367 原来有盾: 0 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:702/702 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 175347/177367 剩余盾: 0 [WARN:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 40200033 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301019] [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 40200033 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301014] [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 40200033 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-2-11 16:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 75 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 76 [INFO:2023-2-11 16:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95 [INFO:2023-2-11 16:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-2-11 16:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:0:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2023-2-11 16:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-2-11 16:0:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100021_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:11][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 4 audioPath: event:/language/en/speech/character/audiogongyong/basis/lwhz/lwhz6 [INFO:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201009, "actEffect": [ { "additional":174000, "targetId":5, "multipleEffectNumReal":0, "additional3":1347, "effectNum":1347, "multipleEffectNum":0, "effectType":2, "additional2":1347 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201009, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201009 , 大招:true 结束方式:闪光帧 [INFO:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201009[10002109] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 175347/177367 原来有盾: 0 [INFO:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:134/1347 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2023-2-11 16:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 175213/177367 剩余盾: 0 [INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 175213/177367 原来有盾: 0 [INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:268/1347 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 175079/177367 剩余盾: 0 [INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 175079/177367 原来有盾: 0 [INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:402/1347 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 174945/177367 剩余盾: 0 [INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 79 [INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 174945/177367 原来有盾: 0 [INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:536/1347 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2023-2-11 16:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 174811/177367 剩余盾: 0 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 96 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 174811/177367 原来有盾: 0 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:670/1347 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 174677/177367 剩余盾: 0 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 174677/177367 原来有盾: 0 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:804/1347 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 174543/177367 剩余盾: 0 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 121 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 174543/177367 原来有盾: 0 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:938/1347 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 174409/177367 剩余盾: 0 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 174409/177367 原来有盾: 0 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:1072/1347 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 174275/177367 剩余盾: 0 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 174275/177367 原来有盾: 0 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1347/1347 本段飘:275 本段扣血:275 本段扣盾:0 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 174000/177367 剩余盾: 0 [WARN:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201009 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301019] [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201009 ,令到 5[Monster_5_4_2000018][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201009 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-2-11 16:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-2-11 16:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2023-2-11 16:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225 [INFO:2023-2-11 16:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-2-11 16:0:16][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1347 [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201008, "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":9, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201008[10002108] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301021] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301016] 持续时间变更为 [4],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301019] 持续时间变更为 [4],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301014] 持续时间变更为 [4],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301019] 持续时间变更为 [3],没效果看的是刷新数据和ui [WARN:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":7, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:7 buffId:301021 [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-2-11 16:0:17][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 5[Monster_5_4_2000018][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":5, "originalTargetId":0 } [INFO:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":9, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":156264, "targetId":5, "multipleEffectNumReal":0, "additional3":17736, "effectNum":17736, "multipleEffectNum":0, "effectType":2, "additional2":17736 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:8 buffId:301021 持续时间:1 [INFO:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:9 buffId:301016 持续时间:3 [INFO:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:11 buffId:301014 持续时间:3 [INFO:2023-2-11 16:0:18][@logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 原有血: 174000 原有盾: 0 扣血量: 17736 扣盾量: 0 [INFO:2023-2-11 16:0:18][@logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 现有血: 156264 现有盾: 0 [INFO:2023-2-11 16:0:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_poison.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:18][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:10 buffId:301019 持续时间:3 [INFO:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301019 持续时间:2 [INFO:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2023-2-11 16:0:18][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-11 16:0:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:0:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-11 16:0:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-11 16:0:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:0:18]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-11 16:0:18]||||| Sender socketClient version=1 [INFO:2023-2-11 16:0:18]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-11 16:0:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-11 16:0:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-11 16:0:18][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.33425791747868 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 91 1 [INFO:2023-2-11 16:0:18][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-11 16:0:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:0:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-11 16:0:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-11 16:0:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:0:18]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-11 16:0:18]||||| Sender socketClient version=1 [INFO:2023-2-11 16:0:18]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-2-11 16:0:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-2-11 16:0:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-11 16:0:18][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.20043635740876 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 92 1 [INFO:2023-2-11 16:0:18][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-11 16:0:18][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-11 16:0:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-2-11 16:0:23][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:2, skillId:40200020 cellPos:(-113.000000,50.600014), targetIds:table: 0x6eecead888 [INFO:2023-2-11 16:0:23][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2023-2-11 16:0:23][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:1, isTargetAttacker:true [INFO:2023-2-11 16:0:24][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:2, skillId:41200009 cellPos:(-113.000000,50.600014), targetIds:table: 0x6ee8496840 [INFO:2023-2-11 16:0:24][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:1, isTargetAttacker:true [INFO:2023-2-11 16:0:26][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:3, skillId:41200207 cellPos:(106.000000,50.600006), targetIds:table: 0x6eecd1c620 [INFO:2023-2-11 16:0:26][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2023-2-11 16:0:26][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2023-2-11 16:0:26][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:1, skillId:41201807 cellPos:(-333.799988,50.600006), targetIds:table: 0x6ee85f2630 [INFO:2023-2-11 16:0:26][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2023-2-11 16:0:27][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2023-2-11 16:0:28][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:4, skillId:41201007 cellPos:(326.899994,50.600006), targetIds:table: 0x6ee5fddad8 [INFO:2023-2-11 16:0:28][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2023-2-11 16:0:29][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41201808, "castorId":1, "targetId":5, "targetId2":0 }, { "skillId":41200009, "castorId":2, "targetId":1, "targetId2":0 }, { "skillId":41200208, "castorId":3, "targetId":5, "targetId2":0 }, { "skillId":41201007, "castorId":4, "targetId":5, "targetId2":0 } ] } [INFO:2023-2-11 16:0:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:0:29][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-11 16:0:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-11 16:0:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41201808 castorId: 1 targetId: 5 targetId2: 0 } target { skillId: 41200009 castorId: 2 targetId: 1 targetId2: 0 } target { skillId: 41200208 castorId: 3 targetId: 5 targetId2: 0 } target { skillId: 41201007 castorId: 4 targetId: 5 targetId2: 0 } [INFO:2023-2-11 16:0:29]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2023-2-11 16:0:29]||||| Sender socketClient version=1 [INFO:2023-2-11 16:0:29]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=560 [INFO:2023-2-11 16:0:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201808 actEffect { targetId: 5 effectType: 2 effectNum: 827 additional: 155437 additional2: 827 additional3: 827 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301022 duration: 2 id: 14 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41201808 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41200009 actEffect { targetId: 1 effectType: 5 effectNum: 3 buff { buffId: 301013 duration: 3 id: 15 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41200009 } targetId: 1 } battleStep { actorType: 1 castorId: 3 actorId: 41200208 actEffect { targetId: 5 effectType: 2 effectNum: 461 additional: 154976 additional2: 461 additional3: 461 } actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 8 } actEffect { targetId: 5 effectType: 7 effectNum: 4 additional: 9 } actEffect { targetId: 5 effectType: 7 effectNum: 4 additional: 10 } actEffect { targetId: 5 effectType: 7 effectNum: 4 additional: 11 } actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 12 } actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 14 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200208 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201007 actEffect { targetId: 5 effectType: 2 effectNum: 377 additional: 154599 additional2: 377 additional3: 377 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301023 duration: 1 id: 16 } } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201008 actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 8 } actEffect { targetId: 5 effectType: 7 effectNum: 5 additional: 9 } actEffect { targetId: 5 effectType: 7 effectNum: 5 additional: 10 } actEffect { targetId: 5 effectType: 7 effectNum: 5 additional: 11 } actEffect { targetId: 5 effectType: 7 effectNum: 4 additional: 12 } actEffect { targetId: 5 effectType: 7 effectNum: 4 additional: 14 } actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 16 } targetId: 5 } battleStep { actorType: 2 castorId: 5 actorId: 16 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 16 } targetId: 0 } battleStep { actorType: 4 castorId: 5 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 8 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 8 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 9 actEffect { targetId: 5 effectType: 7 effectNum: 4 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 11 actEffect { targetId: 5 effectType: 7 effectNum: 4 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 14 actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 15 actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 10 actEffect { targetId: 5 effectType: 2 effectNum: 17736 additional: 136863 additional2: 17736 additional3: 17736 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 10 actEffect { targetId: 5 effectType: 7 effectNum: 4 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 12 } targetId: 0 } isFinish: false } [INFO:2023-2-11 16:0:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-11 16:0:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.33436135575175 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 94 1 [INFO:2023-2-11 16:0:29][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201808, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":827, "additional":155437, "additional2":827, "additional3":827 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301022, "duration":2, "id":14 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41201808 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41200009, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":3, "buff": { "buffId":301013, "duration":3, "id":15 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41200009 } ], "targetId":1 }, { "actorType":1, "castorId":3, "actorId":41200208, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":461, "additional":154976, "additional2":461, "additional3":461 }, { "targetId":5, "effectType":7, "effectNum":2, "additional":8 }, { "targetId":5, "effectType":7, "effectNum":4, "additional":9 }, { "targetId":5, "effectType":7, "effectNum":4, "additional":10 }, { "targetId":5, "effectType":7, "effectNum":4, "additional":11 }, { "targetId":5, "effectType":7, "effectNum":3, "additional":12 }, { "targetId":5, "effectType":7, "effectNum":3, "additional":14 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200208 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201007, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":377, "additional":154599, "additional2":377, "additional3":377 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301023, "duration":1, "id":16 } } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201008, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":3, "additional":8 }, { "targetId":5, "effectType":7, "effectNum":5, "additional":9 }, { "targetId":5, "effectType":7, "effectNum":5, "additional":10 }, { "targetId":5, "effectType":7, "effectNum":5, "additional":11 }, { "targetId":5, "effectType":7, "effectNum":4, "additional":12 }, { "targetId":5, "effectType":7, "effectNum":4, "additional":14 }, { "targetId":5, "effectType":7, "effectNum":2, "additional":16 } ], "targetId":5 }, { "actorType":2, "castorId":5, "actorId":16, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":16 } ], "targetId":0 }, { "actorType":4, "castorId":5, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":8, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":8 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":9, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":4, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":11, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":4, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":14, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":3, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":15, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":2, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":10, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":17736, "additional":136863, "additional2":17736, "additional3":17736 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":10, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":4, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":3, "additional":12 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201808, "actEffect": [ { "additional":155437, "targetId":5, "multipleEffectNumReal":0, "additional3":827, "effectNum":827, "multipleEffectNum":0, "effectType":2, "additional2":827 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201808, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201808 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201808[10002408] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23 [INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 156264/177367 原来有盾: 0 [INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:827/827 本段飘:827 本段扣血:827 本段扣盾:0 [INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 155437/177367 剩余盾: 0 [WARN:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201808 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301022] [INFO:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201808 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-2-11 16:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-2-11 16:0:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/slience.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2023-2-11 16:0:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:0:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:0:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2023-2-11 16:0:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-2-11 16:0:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100001_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:30][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/hg/hg6 [INFO:2023-2-11 16:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41200009, "actEffect": [ { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":15, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200009, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-11 16:0:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-11 16:0:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-2-11 16:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200009 , 大招:true 结束方式:闪光帧 [INFO:2023-2-11 16:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41200009[10000109] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-2-11 16:0:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-2-11 16:0:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-2-11 16:0:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-2-11 16:0:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200009 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301013] [INFO:2023-2-11 16:0:32][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301013 effect/prefabs/battle_invincible.prefab [INFO:2023-2-11 16:0:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41200009 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-2-11 16:0:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-2-11 16:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/invincible.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/qiu_alpha.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_009_dad.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_061.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_invincible.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:32][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_invincible.prefab effect obj pool [INFO:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200208, "actEffect": [ { "additional":154976, "targetId":5, "multipleEffectNumReal":0, "additional3":461, "effectNum":461, "multipleEffectNum":0, "effectType":2, "additional2":461 }, { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":9, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41200208, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 8 [INFO:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200208 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:0:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200208[10000208] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 155437/177367 原来有盾: 0 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:461/461 本段飘:461 本段扣血:461 本段扣盾:0 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 154976/177367 剩余盾: 0 [WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 8 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41200208 令到 5[Monster_5_4_2000018][4] 的buff [301021] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41200208 令到 5[Monster_5_4_2000018][4] 的buff [301016] 持续时间变更为 [4],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41200208 令到 5[Monster_5_4_2000018][4] 的buff [301019] 持续时间变更为 [4],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41200208 令到 5[Monster_5_4_2000018][4] 的buff [301014] 持续时间变更为 [4],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41200208 令到 5[Monster_5_4_2000018][4] 的buff [301019] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41200208 令到 5[Monster_5_4_2000018][4] 的buff [301022] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200208 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 8 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201007, "actEffect": [ { "additional":154599, "targetId":5, "multipleEffectNumReal":0, "additional3":377, "effectNum":377, "multipleEffectNum":0, "effectType":2, "additional2":377 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201007[10002107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 154976/177367 原来有盾: 0 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.4) -》 多段已飘:150/377 本段飘:150 本段扣血:150 本段扣盾:0 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 154826/177367 剩余盾: 0 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 154826/177367 原来有盾: 0 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:377/377 本段飘:227 本段扣血:227 本段扣盾:0 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 154599/177367 剩余盾: 0 [WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-11 16:0:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201007 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301023] [WARN:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-11 16:0:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/lock.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201008, "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":9, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7 [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201008[10002108] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7 [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301021] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301016] 持续时间变更为 [5],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301019] 持续时间变更为 [5],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301014] 持续时间变更为 [5],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301019] 持续时间变更为 [4],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301022] 持续时间变更为 [4],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301023] 持续时间变更为 [2],没效果看的是刷新数据和ui [WARN:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7 [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":16, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:16 buffId:301023 持续时间:1 [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-2-11 16:0:35][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 5[Monster_5_4_2000018][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":5, "originalTargetId":0 } [INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":9, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":136863, "targetId":5, "multipleEffectNumReal":0, "additional3":17736, "effectNum":17736, "multipleEffectNum":0, "effectType":2, "additional2":17736 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:8 buffId:301021 持续时间:2 [INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:9 buffId:301016 持续时间:4 [INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:11 buffId:301014 持续时间:4 [INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:14 buffId:301022 持续时间:3 [INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:15 buffId:301013 持续时间:2 [INFO:2023-2-11 16:0:36][@logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 原有血: 154599 原有盾: 0 扣血量: 17736 扣盾量: 0 [INFO:2023-2-11 16:0:36][@logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 现有血: 136863 现有盾: 0 [INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:10 buffId:301019 持续时间:4 [INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301019 持续时间:3 [INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2023-2-11 16:0:36][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-11 16:0:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:0:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-11 16:0:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-11 16:0:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:0:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-11 16:0:36]||||| Sender socketClient version=1 [INFO:2023-2-11 16:0:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-11 16:0:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-11 16:0:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-11 16:0:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.20038885250688 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 96 1 [INFO:2023-2-11 16:0:36][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-11 16:0:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:0:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-11 16:0:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-11 16:0:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:0:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-11 16:0:36]||||| Sender socketClient version=1 [INFO:2023-2-11 16:0:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-2-11 16:0:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2023-2-11 16:0:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-11 16:0:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.40232989192009 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 97 1 [INFO:2023-2-11 16:0:36][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-11 16:0:36][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-11 16:0:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-2-11 16:0:45][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:4, skillId:41201007 cellPos:(326.899994,50.600006), targetIds:table: 0x6eeb8aa3e8 [INFO:2023-2-11 16:0:45][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2023-2-11 16:0:46][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:1, skillId:41201807 cellPos:(-333.799988,50.600006), targetIds:table: 0x6ee81b5b80 [INFO:2023-2-11 16:0:46][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2023-2-11 16:0:47][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:2, skillId:40200020 cellPos:(-113.000000,50.600014), targetIds:table: 0x6ee859f480 [INFO:2023-2-11 16:0:47][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2023-2-11 16:0:47][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:1, isTargetAttacker:true [INFO:2023-2-11 16:0:49][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:2, isTargetAttacker:true [INFO:2023-2-11 16:0:49][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41201807, "castorId":1, "targetId":5, "targetId2":0 }, { "skillId":40200025, "castorId":2, "targetId":2, "targetId2":0 }, { "skillId":41200207, "castorId":3, "targetId":5, "targetId2":0 }, { "skillId":41201007, "castorId":4, "targetId":5, "targetId2":0 } ] } [INFO:2023-2-11 16:0:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:0:49][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-11 16:0:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-11 16:0:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41201807 castorId: 1 targetId: 5 targetId2: 0 } target { skillId: 40200025 castorId: 2 targetId: 2 targetId2: 0 } target { skillId: 41200207 castorId: 3 targetId: 5 targetId2: 0 } target { skillId: 41201007 castorId: 4 targetId: 5 targetId2: 0 } [INFO:2023-2-11 16:0:49]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2023-2-11 16:0:49]||||| Sender socketClient version=1 [INFO:2023-2-11 16:0:50]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=392 [INFO:2023-2-11 16:0:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201807 actEffect { targetId: 5 effectType: 2 effectNum: 331 additional: 136532 additional2: 331 additional3: 331 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 17 } } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 40200025 actEffect { targetId: 2 effectType: 4 effectNum: 2347 additional: 5857 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200207 actEffect { targetId: 5 effectType: 2 effectNum: 324 additional: 136208 additional2: 324 additional3: 324 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 18 } } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201007 actEffect { targetId: 5 effectType: 2 effectNum: 401 additional: 135807 additional2: 401 additional3: 401 } targetId: 5 } battleStep { actorType: 2 castorId: 5 actorId: 16 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 4 castorId: 5 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 8 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 8 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 9 actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 11 actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 14 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 15 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 10 actEffect { targetId: 5 effectType: 2 effectNum: 26605 additional: 109202 additional2: 26605 additional3: 26605 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 10 actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 18 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 18 } targetId: 0 } isFinish: false } [INFO:2023-2-11 16:0:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-11 16:0:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23369791731238 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 99 1 [INFO:2023-2-11 16:0:50][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201807, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":331, "additional":136532, "additional2":331, "additional3":331 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":17 } } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":40200025, "actEffect": [ { "targetId":2, "effectType":4, "effectNum":2347, "additional":5857 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200207, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":324, "additional":136208, "additional2":324, "additional3":324 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":18 } } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201007, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":401, "additional":135807, "additional2":401, "additional3":401 } ], "targetId":5 }, { "actorType":2, "castorId":5, "actorId":16, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":4, "castorId":5, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":8, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":8 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":9, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":3, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":11, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":3, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":14, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":15, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":10, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":26605, "additional":109202, "additional2":26605, "additional3":26605 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":10, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":3, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":18, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":18 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201807, "actEffect": [ { "additional":136532, "targetId":5, "multipleEffectNumReal":0, "additional3":331, "effectNum":331, "multipleEffectNum":0, "effectType":2, "additional2":331 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201807 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201807[10002407] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 136863/177367 原来有盾: 0 [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:331/331 本段飘:331 本段扣血:331 本段扣盾:0 [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 136532/177367 剩余盾: 0 [WARN:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201807 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301006] [WARN:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":40200025, "actEffect": [ { "additional":5857, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2347, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:40200025 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 40200025[10000108] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-2-11 16:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":5857, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2347, "multipleEffectNum":0, "effectType":4, "additional2":0 } [WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3510 血 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 2347 血 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 5857 血 [WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200207, "actEffect": [ { "additional":136208, "targetId":5, "multipleEffectNumReal":0, "additional3":324, "effectNum":324, "multipleEffectNum":0, "effectType":2, "additional2":324 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200207 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200207[10000207] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 136532/177367 原来有盾: 0 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:162/324 本段飘:162 本段扣血:162 本段扣盾:0 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 136370/177367 剩余盾: 0 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 136370/177367 原来有盾: 0 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:324/324 本段飘:162 本段扣血:162 本段扣盾:0 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 136208/177367 剩余盾: 0 [WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200207 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301019] [WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201007, "actEffect": [ { "additional":135807, "targetId":5, "multipleEffectNumReal":0, "additional3":401, "effectNum":401, "multipleEffectNum":0, "effectType":2, "additional2":401 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201007[10002107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 136208/177367 原来有盾: 0 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.4) -》 多段已飘:160/401 本段飘:160 本段扣血:160 本段扣盾:0 [INFO:2023-2-11 16:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 136048/177367 剩余盾: 0 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 136048/177367 原来有盾: 0 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:401/401 本段飘:241 本段扣血:241 本段扣盾:0 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 135807/177367 剩余盾: 0 [WARN:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":16, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:16 buffId:301023 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 5[Monster_5_4_2000018][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":5, "originalTargetId":0 } [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":9, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":109202, "targetId":5, "multipleEffectNumReal":0, "additional3":26605, "effectNum":26605, "multipleEffectNum":0, "effectType":2, "additional2":26605 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":18, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:8 buffId:301021 持续时间:1 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:9 buffId:301016 持续时间:3 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:11 buffId:301014 持续时间:3 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:14 buffId:301022 持续时间:2 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:15 buffId:301013 持续时间:1 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 原有血: 135807 原有盾: 0 扣血量: 26605 扣盾量: 0 [INFO:2023-2-11 16:0:52][@logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 现有血: 109202 现有盾: 0 [INFO:2023-2-11 16:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:10 buffId:301019 持续时间:3 [INFO:2023-2-11 16:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301019 持续时间:2 [INFO:2023-2-11 16:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:18 buffId:301019 持续时间:1 [INFO:2023-2-11 16:0:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-2-11 16:0:53][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-11 16:0:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:0:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-11 16:0:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-11 16:0:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:0:53]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-11 16:0:53]||||| Sender socketClient version=1 [INFO:2023-2-11 16:0:53]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-11 16:0:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-11 16:0:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-11 16:0:53][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23409749567509 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 100 1 [INFO:2023-2-11 16:0:53][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-11 16:0:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:0:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 2 [INFO:2023-2-11 16:0:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-11 16:0:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:0:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-11 16:0:53]||||| Sender socketClient version=1 [INFO:2023-2-11 16:0:53]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-2-11 16:0:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2023-2-11 16:0:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-11 16:0:53][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.40091447904706 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 102 1 [INFO:2023-2-11 16:0:53][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-11 16:0:53][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-2-11 16:0:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-11 16:0:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-2-11 16:0:56][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41201807, "castorId":1, "targetId":5, "targetId2":0 }, { "skillId":40200020, "castorId":2, "targetId":5, "targetId2":0 }, { "skillId":41200207, "castorId":3, "targetId":5, "targetId2":0 }, { "skillId":41201007, "castorId":4, "targetId":5, "targetId2":0 } ] } [INFO:2023-2-11 16:0:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:0:56][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-11 16:0:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-11 16:0:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41201807 castorId: 1 targetId: 5 targetId2: 0 } target { skillId: 40200020 castorId: 2 targetId: 5 targetId2: 0 } target { skillId: 41200207 castorId: 3 targetId: 5 targetId2: 0 } target { skillId: 41201007 castorId: 4 targetId: 5 targetId2: 0 } [INFO:2023-2-11 16:0:56]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2023-2-11 16:0:56]||||| Sender socketClient version=1 [INFO:2023-2-11 16:0:56]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=502 [INFO:2023-2-11 16:0:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201807 actEffect { targetId: 5 effectType: 2 effectNum: 341 additional: 108861 additional2: 341 additional3: 341 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 17 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 19 } } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 40200020 actEffect { targetId: 5 effectType: 2 effectNum: 307 additional: 108554 additional2: 307 additional3: 307 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200207 actEffect { targetId: 5 effectType: 2 effectNum: 326 additional: 108228 additional2: 326 additional3: 326 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201007 actEffect { targetId: 5 effectType: 2 effectNum: 379 additional: 107849 additional2: 379 additional3: 379 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301023 duration: 1 id: 20 } } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201008 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 8 } actEffect { targetId: 5 effectType: 7 effectNum: 4 additional: 9 } actEffect { targetId: 5 effectType: 7 effectNum: 4 additional: 10 } actEffect { targetId: 5 effectType: 7 effectNum: 4 additional: 11 } actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 12 } actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 14 } actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 18 } actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 20 } targetId: 5 } battleStep { actorType: 2 castorId: 5 actorId: 20 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 20 } targetId: 0 } battleStep { actorType: 4 castorId: 5 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 8 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 8 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 9 actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 11 actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 14 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 15 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 10 actEffect { targetId: 5 effectType: 2 effectNum: 26605 additional: 81244 additional2: 26605 additional3: 26605 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 10 actEffect { targetId: 5 effectType: 7 effectNum: 3 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 18 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 18 } targetId: 0 } isFinish: false } [INFO:2023-2-11 16:0:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-11 16:0:56][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.20057125017047 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 103 1 [INFO:2023-2-11 16:0:56][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201807, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":341, "additional":108861, "additional2":341, "additional3":341 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":17 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":19 } } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":40200020, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":307, "additional":108554, "additional2":307, "additional3":307 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200207, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":326, "additional":108228, "additional2":326, "additional3":326 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201007, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":379, "additional":107849, "additional2":379, "additional3":379 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301023, "duration":1, "id":20 } } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201008, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":8 }, { "targetId":5, "effectType":7, "effectNum":4, "additional":9 }, { "targetId":5, "effectType":7, "effectNum":4, "additional":10 }, { "targetId":5, "effectType":7, "effectNum":4, "additional":11 }, { "targetId":5, "effectType":7, "effectNum":3, "additional":12 }, { "targetId":5, "effectType":7, "effectNum":3, "additional":14 }, { "targetId":5, "effectType":7, "effectNum":2, "additional":18 }, { "targetId":5, "effectType":7, "effectNum":2, "additional":20 } ], "targetId":5 }, { "actorType":2, "castorId":5, "actorId":20, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":20 } ], "targetId":0 }, { "actorType":4, "castorId":5, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":8, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":8 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":9, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":3, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":11, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":3, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":14, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":15, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":10, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":26605, "additional":81244, "additional2":26605, "additional3":26605 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":10, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":3, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":18, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":18 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-2-11 16:0:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-2-11 16:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201807, "actEffect": [ { "additional":108861, "targetId":5, "multipleEffectNumReal":0, "additional3":341, "effectNum":341, "multipleEffectNum":0, "effectType":2, "additional2":341 }, { "additional":17, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":19, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-11 16:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-11 16:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-11 16:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-2-11 16:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201807 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201807[10002407] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 109202/177367 原来有盾: 0 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:341/341 本段飘:341 本段扣血:341 本段扣盾:0 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 108861/177367 剩余盾: 0 [WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41201807 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201807 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301006] [WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":40200020, "actEffect": [ { "additional":108554, "targetId":5, "multipleEffectNumReal":0, "additional3":307, "effectNum":307, "multipleEffectNum":0, "effectType":2, "additional2":307 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:40200020 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 40200020[10000107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 108861/177367 原来有盾: 0 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:307/307 本段飘:307 本段扣血:307 本段扣盾:0 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 108554/177367 剩余盾: 0 [WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200207, "actEffect": [ { "additional":108228, "targetId":5, "multipleEffectNumReal":0, "additional3":326, "effectNum":326, "multipleEffectNum":0, "effectType":2, "additional2":326 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200207 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200207[10000207] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 108554/177367 原来有盾: 0 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:163/326 本段飘:163 本段扣血:163 本段扣盾:0 [INFO:2023-2-11 16:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 108391/177367 剩余盾: 0 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 108391/177367 原来有盾: 0 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:326/326 本段飘:163 本段扣血:163 本段扣盾:0 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 108228/177367 剩余盾: 0 [WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201007, "actEffect": [ { "additional":107849, "targetId":5, "multipleEffectNumReal":0, "additional3":379, "effectNum":379, "multipleEffectNum":0, "effectType":2, "additional2":379 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":20, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201007[10002107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 108228/177367 原来有盾: 0 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.4) -》 多段已飘:151/379 本段飘:151 本段扣血:151 本段扣盾:0 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 108077/177367 剩余盾: 0 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 108077/177367 原来有盾: 0 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:379/379 本段飘:228 本段扣血:228 本段扣盾:0 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 107849/177367 剩余盾: 0 [WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201007 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301023] [WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201008, "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":9, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":18, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":20, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201008 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201008[10002108] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8 [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301021] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301016] 持续时间变更为 [4],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301019] 持续时间变更为 [4],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301014] 持续时间变更为 [4],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301019] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301022] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301019] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41201008 令到 5[Monster_5_4_2000018][4] 的buff [301023] 持续时间变更为 [2],没效果看的是刷新数据和ui [WARN:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8 [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":20, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:20 buffId:301023 持续时间:1 [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 5[Monster_5_4_2000018][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":5, "originalTargetId":0 } [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":9, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":81244, "targetId":5, "multipleEffectNumReal":0, "additional3":26605, "effectNum":26605, "multipleEffectNum":0, "effectType":2, "additional2":26605 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":18, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:8 buffId:301021 持续时间:1 [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:9 buffId:301016 持续时间:3 [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:11 buffId:301014 持续时间:3 [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:14 buffId:301022 持续时间:2 [INFO:2023-2-11 16:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:15 buffId:301013 [INFO:2023-2-11 16:0:59][@logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 原有血: 107849 原有盾: 0 扣血量: 26605 扣盾量: 0 [INFO:2023-2-11 16:0:59][@logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 现有血: 81244 现有盾: 0 [INFO:2023-2-11 16:1:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:10 buffId:301019 持续时间:3 [INFO:2023-2-11 16:1:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301019 持续时间:2 [INFO:2023-2-11 16:1:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:18 buffId:301019 持续时间:1 [INFO:2023-2-11 16:1:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2023-2-11 16:1:0][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-11 16:1:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:1:0][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-11 16:1:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-11 16:1:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:1:0]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-11 16:1:0]||||| Sender socketClient version=1 [INFO:2023-2-11 16:1:0]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-11 16:1:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-11 16:1:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-11 16:1:0][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.3342507276684 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 104 1 [INFO:2023-2-11 16:1:0][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-11 16:1:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:1:0][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-11 16:1:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-11 16:1:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:1:0]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-11 16:1:0]||||| Sender socketClient version=1 [INFO:2023-2-11 16:1:0]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-2-11 16:1:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2023-2-11 16:1:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-11 16:1:0][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23395323008299 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 105 1 [INFO:2023-2-11 16:1:0][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-11 16:1:0][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-2-11 16:1:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-11 16:1:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-2-11 16:1:10][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:1, skillId:41201807 cellPos:(-333.799988,50.600006), targetIds:table: 0x6ee85335f0 [INFO:2023-2-11 16:1:10][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2023-2-11 16:1:11][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2023-2-11 16:1:11][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41201809, "castorId":1, "targetId":5, "targetId2":0 }, { "skillId":40200020, "castorId":2, "targetId":5, "targetId2":0 }, { "skillId":41200207, "castorId":3, "targetId":5, "targetId2":0 }, { "skillId":41201007, "castorId":4, "targetId":5, "targetId2":0 } ] } [INFO:2023-2-11 16:1:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:1:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-11 16:1:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-11 16:1:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41201809 castorId: 1 targetId: 5 targetId2: 0 } target { skillId: 40200020 castorId: 2 targetId: 5 targetId2: 0 } target { skillId: 41200207 castorId: 3 targetId: 5 targetId2: 0 } target { skillId: 41201007 castorId: 4 targetId: 5 targetId2: 0 } [INFO:2023-2-11 16:1:11]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2023-2-11 16:1:11]||||| Sender socketClient version=1 [INFO:2023-2-11 16:1:11]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=479 [INFO:2023-2-11 16:1:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201809 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 21 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 22 } } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41201809 } targetId: 5 } battleStep { actorType: 2 castorId: 1 actorId: 19 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 19 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 40200020 actEffect { targetId: 5 effectType: 2 effectNum: 318 additional: 80926 additional2: 318 additional3: 318 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200207 actEffect { targetId: 5 effectType: 2 effectNum: 320 additional: 80606 additional2: 320 additional3: 320 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 23 } } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201007 actEffect { targetId: 5 effectType: 2 effectNum: 395 additional: 80211 additional2: 395 additional3: 395 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 20 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301023 duration: 1 id: 24 } } targetId: 5 } battleStep { actorType: 2 castorId: 5 actorId: 24 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 24 } targetId: 0 } battleStep { actorType: 4 castorId: 5 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 11 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 14 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 21 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 21 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 22 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 10 actEffect { targetId: 5 effectType: 2 effectNum: 35473 additional: 44738 additional2: 35473 additional3: 35473 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 10 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 18 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 18 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 23 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 23 } targetId: 0 } isFinish: false } [INFO:2023-2-11 16:1:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-11 16:1:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.20038156211376 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 107 1 [INFO:2023-2-11 16:1:11][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201809, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":21 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":22 } }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41201809 } ], "targetId":5 }, { "actorType":2, "castorId":1, "actorId":19, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":19 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":40200020, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":318, "additional":80926, "additional2":318, "additional3":318 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200207, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":320, "additional":80606, "additional2":320, "additional3":320 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":23 } } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201007, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":395, "additional":80211, "additional2":395, "additional3":395 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":20 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301023, "duration":1, "id":24 } } ], "targetId":5 }, { "actorType":2, "castorId":5, "actorId":24, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":24 } ], "targetId":0 }, { "actorType":4, "castorId":5, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":11, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":14, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":21, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":21 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":22, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":10, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":35473, "additional":44738, "additional2":35473, "additional3":35473 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":10, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":18, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":18 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":23, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":23 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-2-11 16:1:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-2-11 16:1:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201809, "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":9, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":22, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201809, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-11 16:1:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-2-11 16:1:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2023-2-11 16:1:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201809 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:1:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41201809[10002409] 是aoe 干了 对面一堆人 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 129 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 131 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41201809 的带来了一个 ,令到 5[Monster_5_4_2000018][4] 覆盖移除了一个 buff[301021],不提示id不需要播放效果 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201809 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301021] [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41201809 的带来了一个 ,令到 5[Monster_5_4_2000018][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201809 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301016] [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41201809 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 135 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:19 buffId:301006 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":40200020, "actEffect": [ { "additional":80926, "targetId":5, "multipleEffectNumReal":0, "additional3":318, "effectNum":318, "multipleEffectNum":0, "effectType":2, "additional2":318 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:40200020 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 40200020[10000107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 81244/177367 原来有盾: 0 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:318/318 本段飘:318 本段扣血:318 本段扣盾:0 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 80926/177367 剩余盾: 0 [WARN:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200207, "actEffect": [ { "additional":80606, "targetId":5, "multipleEffectNumReal":0, "additional3":320, "effectNum":320, "multipleEffectNum":0, "effectType":2, "additional2":320 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":23, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200207 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200207[10000207] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 80926/177367 原来有盾: 0 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:160/320 本段飘:160 本段扣血:160 本段扣盾:0 [INFO:2023-2-11 16:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 80766/177367 剩余盾: 0 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 80766/177367 原来有盾: 0 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:320/320 本段飘:160 本段扣血:160 本段扣盾:0 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 80606/177367 剩余盾: 0 [WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200207 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301019] [WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201007, "actEffect": [ { "additional":80211, "targetId":5, "multipleEffectNumReal":0, "additional3":395, "effectNum":395, "multipleEffectNum":0, "effectType":2, "additional2":395 }, { "additional":20, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":24, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201007[10002107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 80606/177367 原来有盾: 0 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.4) -》 多段已飘:158/395 本段飘:158 本段扣血:158 本段扣盾:0 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 80448/177367 剩余盾: 0 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 80448/177367 原来有盾: 0 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:395/395 本段飘:237 本段扣血:237 本段扣盾:0 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 80211/177367 剩余盾: 0 [WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}4[MyRole_4_4][4] 用 41201007 的带来了一个 ,令到 5[Monster_5_4_2000018][4] 覆盖移除了一个 buff[301023],不提示id不需要播放效果 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201007 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301023] [WARN:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":24, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:24 buffId:301023 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-2-11 16:1:15][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 5[Monster_5_4_2000018][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":5, "originalTargetId":0 } [INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":21, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":22, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":44738, "targetId":5, "multipleEffectNumReal":0, "additional3":35473, "effectNum":35473, "multipleEffectNum":0, "effectType":2, "additional2":35473 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":18, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":23, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:11 buffId:301014 持续时间:2 [INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:14 buffId:301022 持续时间:1 [INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:21 buffId:301021 [INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:22 buffId:301016 持续时间:2 [INFO:2023-2-11 16:1:16][@logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 原有血: 80211 原有盾: 0 扣血量: 35473 扣盾量: 0 [INFO:2023-2-11 16:1:16][@logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 现有血: 44738 现有盾: 0 [INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:10 buffId:301019 持续时间:2 [INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301019 持续时间:1 [INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:18 buffId:301019 [INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:23 buffId:301019 持续时间:1 [INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2023-2-11 16:1:16][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-11 16:1:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:1:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-11 16:1:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-11 16:1:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:1:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-11 16:1:16]||||| Sender socketClient version=1 [INFO:2023-2-11 16:1:16]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-11 16:1:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-11 16:1:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-11 16:1:16][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.30030895769596 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 109 1 [INFO:2023-2-11 16:1:16][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-11 16:1:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:1:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-11 16:1:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-11 16:1:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:1:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-11 16:1:16]||||| Sender socketClient version=1 [INFO:2023-2-11 16:1:17]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-2-11 16:1:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 7 [INFO:2023-2-11 16:1:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-11 16:1:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.20065395534039 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 110 1 [INFO:2023-2-11 16:1:17][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-11 16:1:17][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-2-11 16:1:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-11 16:1:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-2-11 16:1:17][@logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:4, skillId:41201007 cellPos:(326.899994,50.600006), targetIds:table: 0x6eeb352b20 [INFO:2023-2-11 16:1:17][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2023-2-11 16:1:18][@logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2023-2-11 16:1:18][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41201807, "castorId":1, "targetId":5, "targetId2":0 }, { "skillId":40200020, "castorId":2, "targetId":5, "targetId2":0 }, { "skillId":41200207, "castorId":3, "targetId":5, "targetId2":0 }, { "skillId":41201009, "castorId":4, "targetId":5, "targetId2":0 } ] } [INFO:2023-2-11 16:1:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:1:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-11 16:1:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-11 16:1:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41201807 castorId: 1 targetId: 5 targetId2: 0 } target { skillId: 40200020 castorId: 2 targetId: 5 targetId2: 0 } target { skillId: 41200207 castorId: 3 targetId: 5 targetId2: 0 } target { skillId: 41201009 castorId: 4 targetId: 5 targetId2: 0 } [INFO:2023-2-11 16:1:18]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2023-2-11 16:1:18]||||| Sender socketClient version=1 [INFO:2023-2-11 16:1:19]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=419 [INFO:2023-2-11 16:1:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201807 actEffect { targetId: 5 effectType: 2 effectNum: 338 additional: 44400 additional2: 338 additional3: 338 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 25 } } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 40200020 actEffect { targetId: 5 effectType: 2 effectNum: 305 additional: 44095 additional2: 305 additional3: 305 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200207 actEffect { targetId: 5 effectType: 2 effectNum: 303 additional: 43792 additional2: 303 additional3: 303 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201009 actEffect { targetId: 5 effectType: 2 effectNum: 1403 additional: 42389 additional2: 1403 additional3: 1403 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 26 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 27 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41201009 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 41200407 actEffect { targetId: 2 effectType: 2 effectNum: 1042 additional: 4815 additional2: 1042 additional3: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 14 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 22 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 27 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 27 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 10 actEffect { targetId: 5 effectType: 2 effectNum: 35473 additional: 6916 additional2: 35473 additional3: 35473 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 10 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 23 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 23 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 26 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 26 } targetId: 0 } isFinish: false } [INFO:2023-2-11 16:1:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-11 16:1:19][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.36761083081365 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 111 1 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201807, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":338, "additional":44400, "additional2":338, "additional3":338 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":25 } } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":40200020, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":305, "additional":44095, "additional2":305, "additional3":305 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200207, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":303, "additional":43792, "additional2":303, "additional3":303 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201009, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1403, "additional":42389, "additional2":1403, "additional3":1403 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":26 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":27 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41201009 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":41200407, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":1042, "additional":4815, "additional2":1042, "additional3":0 } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":14, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":22, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":27, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":27 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":10, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":35473, "additional":6916, "additional2":35473, "additional3":35473 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":10, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":23, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":23 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":26, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":26 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201807, "actEffect": [ { "additional":44400, "targetId":5, "multipleEffectNumReal":0, "additional3":338, "effectNum":338, "multipleEffectNum":0, "effectType":2, "additional2":338 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":25, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201807 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201807[10002407] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 44738/177367 原来有盾: 0 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:338/338 本段飘:338 本段扣血:338 本段扣盾:0 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 44400/177367 剩余盾: 0 [WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201807 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301006] [WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":40200020, "actEffect": [ { "additional":44095, "targetId":5, "multipleEffectNumReal":0, "additional3":305, "effectNum":305, "multipleEffectNum":0, "effectType":2, "additional2":305 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:40200020 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 40200020[10000107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 44400/177367 原来有盾: 0 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:305/305 本段飘:305 本段扣血:305 本段扣盾:0 [INFO:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 44095/177367 剩余盾: 0 [WARN:2023-2-11 16:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200207, "actEffect": [ { "additional":43792, "targetId":5, "multipleEffectNumReal":0, "additional3":303, "effectNum":303, "multipleEffectNum":0, "effectType":2, "additional2":303 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200207 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200207[10000207] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 44095/177367 原来有盾: 0 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:151/303 本段飘:151 本段扣血:151 本段扣盾:0 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 43944/177367 剩余盾: 0 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 43944/177367 原来有盾: 0 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:303/303 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 43792/177367 剩余盾: 0 [WARN:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-2-11 16:1:20][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 4 audioPath: event:/language/en/speech/character/audiogongyong/basis/lwhz/lwhz6 [INFO:2023-2-11 16:1:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201009, "actEffect": [ { "additional":42389, "targetId":5, "multipleEffectNumReal":0, "additional3":1403, "effectNum":1403, "multipleEffectNum":0, "effectType":2, "additional2":1403 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":26, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":27, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201009, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-11 16:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-2-11 16:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-11 16:1:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5 [INFO:2023-2-11 16:1:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201009 , 大招:true 结束方式:闪光帧 [INFO:2023-2-11 16:1:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201009[10002109] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 43792/177367 原来有盾: 0 [INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:140/1403 本段飘:140 本段扣血:140 本段扣盾:0 [INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 43652/177367 剩余盾: 0 [INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 43652/177367 原来有盾: 0 [INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:280/1403 本段飘:140 本段扣血:140 本段扣盾:0 [INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 43512/177367 剩余盾: 0 [INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 43512/177367 原来有盾: 0 [INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:420/1403 本段飘:140 本段扣血:140 本段扣盾:0 [INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 43372/177367 剩余盾: 0 [INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 79 [INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 43372/177367 原来有盾: 0 [INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:560/1403 本段飘:140 本段扣血:140 本段扣盾:0 [INFO:2023-2-11 16:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 43232/177367 剩余盾: 0 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 96 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 43232/177367 原来有盾: 0 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:700/1403 本段飘:140 本段扣血:140 本段扣盾:0 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 43092/177367 剩余盾: 0 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 43092/177367 原来有盾: 0 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:840/1403 本段飘:140 本段扣血:140 本段扣盾:0 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 42952/177367 剩余盾: 0 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 121 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 42952/177367 原来有盾: 0 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:980/1403 本段飘:140 本段扣血:140 本段扣盾:0 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 42812/177367 剩余盾: 0 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 42812/177367 原来有盾: 0 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:1120/1403 本段飘:140 本段扣血:140 本段扣盾:0 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 42672/177367 剩余盾: 0 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 42672/177367 原来有盾: 0 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1403/1403 本段飘:283 本段扣血:283 本段扣盾:0 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 42389/177367 剩余盾: 0 [WARN:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201009 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301019] [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}4[MyRole_4_4][4] 用 41201009 的带来了一个 ,令到 5[Monster_5_4_2000018][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201009 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301014] [INFO:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201009 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-2-11 16:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5 [INFO:2023-2-11 16:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2023-2-11 16:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 225 [INFO:2023-2-11 16:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-2-11 16:1:25][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1403 [INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41200407, "actEffect": [ { "additional":4815, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1042, "multipleEffectNum":0, "effectType":2, "additional2":1042 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_2000018][4] 用 41200407[10000707] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5857/6708 原来有盾: 0 [INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1042/1042 本段飘:1042 本段扣血:1042 本段扣盾:0 [INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4815/6708 剩余盾: 0 [WARN:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":14, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":22, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":27, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":6916, "targetId":5, "multipleEffectNumReal":0, "additional3":35473, "effectNum":35473, "multipleEffectNum":0, "effectType":2, "additional2":35473 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":23, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":26, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:14 buffId:301022 [INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:22 buffId:301016 持续时间:1 [INFO:2023-2-11 16:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:27 buffId:301014 持续时间:1 [INFO:2023-2-11 16:1:26][@logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 原有血: 42389 原有盾: 0 扣血量: 35473 扣盾量: 0 [INFO:2023-2-11 16:1:26][@logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 现有血: 6916 现有盾: 0 [INFO:2023-2-11 16:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:10 buffId:301019 持续时间:1 [INFO:2023-2-11 16:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301019 [INFO:2023-2-11 16:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:23 buffId:301019 [INFO:2023-2-11 16:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:26 buffId:301019 持续时间:1 [INFO:2023-2-11 16:1:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2023-2-11 16:1:27][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-11 16:1:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:1:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-2-11 16:1:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-11 16:1:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:1:27]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-11 16:1:27]||||| Sender socketClient version=1 [INFO:2023-2-11 16:1:27]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-11 16:1:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-2-11 16:1:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-11 16:1:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.20045733824372 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 113 1 [INFO:2023-2-11 16:1:27][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-2-11 16:1:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:1:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-11 16:1:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-11 16:1:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:1:27]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-11 16:1:27]||||| Sender socketClient version=1 [INFO:2023-2-11 16:1:27]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-2-11 16:1:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 8 [INFO:2023-2-11 16:1:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-11 16:1:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.20195104181767 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 114 1 [INFO:2023-2-11 16:1:27][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-11 16:1:27][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-2-11 16:1:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-2-11 16:1:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-2-11 16:1:28][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41201807, "castorId":1, "targetId":5, "targetId2":0 }, { "skillId":40200020, "castorId":2, "targetId":5, "targetId2":0 }, { "skillId":41200207, "castorId":3, "targetId":5, "targetId2":0 }, { "skillId":41201007, "castorId":4, "targetId":5, "targetId2":0 } ] } [INFO:2023-2-11 16:1:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:1:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-2-11 16:1:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-2-11 16:1:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41201807 castorId: 1 targetId: 5 targetId2: 0 } target { skillId: 40200020 castorId: 2 targetId: 5 targetId2: 0 } target { skillId: 41200207 castorId: 3 targetId: 5 targetId2: 0 } target { skillId: 41201007 castorId: 4 targetId: 5 targetId2: 0 } [INFO:2023-2-11 16:1:28]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2023-2-11 16:1:28]||||| Sender socketClient version=1 [INFO:2023-2-11 16:1:28]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=470 [INFO:2023-2-11 16:1:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41201807 actEffect { targetId: 5 effectType: 2 effectNum: 351 additional: 6565 additional2: 351 additional3: 351 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 25 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 28 } } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 40200020 actEffect { targetId: 5 effectType: 2 effectNum: 315 additional: 6250 additional2: 315 additional3: 315 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200207 actEffect { targetId: 5 effectType: 2 effectNum: 310 additional: 5940 additional2: 310 additional3: 310 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 29 } } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201007 actEffect { targetId: 5 effectType: 2 effectNum: 371 additional: 5569 additional2: 371 additional3: 371 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301023 duration: 1 id: 30 } } targetId: 5 } battleStep { actorType: 2 castorId: 5 actorId: 30 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 30 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 40200031 actEffect { targetId: 1 effectType: 2 effectNum: 2019 additional: 1544 additional2: 2019 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 1969 additional: 2846 additional2: 1969 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 1966 additional: 2488 additional2: 1966 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 2002 additional: 2479 additional2: 2002 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 31 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 32 } } actEffect { targetId: 5 effectType: 8 effectNum: 5 additional: 40200031 } targetId: 3 } battleStep { actorType: 2 castorId: 5 actorId: 22 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 27 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 27 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 10 actEffect { targetId: 5 effectType: 2 effectNum: 26605 additional: 0 additional2: 26605 additional3: 26605 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 26 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 29 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2023-2-11 16:1:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-2-11 16:1:28][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.3006476610899 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 115 1 [INFO:2023-2-11 16:1:28][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41201807, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":351, "additional":6565, "additional2":351, "additional3":351 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":25 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":28 } } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":40200020, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":315, "additional":6250, "additional2":315, "additional3":315 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200207, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":310, "additional":5940, "additional2":310, "additional3":310 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":29 } } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201007, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":371, "additional":5569, "additional2":371, "additional3":371 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301023, "duration":1, "id":30 } } ], "targetId":5 }, { "actorType":2, "castorId":5, "actorId":30, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":30 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":40200031, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":2019, "additional":1544, "additional2":2019, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":1969, "additional":2846, "additional2":1969, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":1966, "additional":2488, "additional2":1966, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":2002, "additional":2479, "additional2":2002, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":31 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":32 } }, { "targetId":5, "effectType":8, "effectNum":5, "additional":40200031 } ], "targetId":3 }, { "actorType":2, "castorId":5, "actorId":22, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":27, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":27 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":10, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":26605, "additional":0, "additional2":26605, "additional3":26605 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":26 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":29 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-2-11 16:1:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-2-11 16:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201807, "actEffect": [ { "additional":6565, "targetId":5, "multipleEffectNumReal":0, "additional3":351, "effectNum":351, "multipleEffectNum":0, "effectType":2, "additional2":351 }, { "additional":25, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":28, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-2-11 16:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-2-11 16:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-11 16:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-2-11 16:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201807 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41201807[10002407] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 6916/177367 原来有盾: 0 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:351/351 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 6565/177367 剩余盾: 0 [WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41201807 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41201807 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301006] [WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":40200020, "actEffect": [ { "additional":6250, "targetId":5, "multipleEffectNumReal":0, "additional3":315, "effectNum":315, "multipleEffectNum":0, "effectType":2, "additional2":315 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:40200020 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 40200020[10000107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 6565/177367 原来有盾: 0 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:315/315 本段飘:315 本段扣血:315 本段扣盾:0 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 6250/177367 剩余盾: 0 [WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200207, "actEffect": [ { "additional":5940, "targetId":5, "multipleEffectNumReal":0, "additional3":310, "effectNum":310, "multipleEffectNum":0, "effectType":2, "additional2":310 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":29, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200207 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200207[10000207] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 6250/177367 原来有盾: 0 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.5) -》 多段已飘:155/310 本段飘:155 本段扣血:155 本段扣盾:0 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 6095/177367 剩余盾: 0 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 6095/177367 原来有盾: 0 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:310/310 本段飘:155 本段扣血:155 本段扣盾:0 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5940/177367 剩余盾: 0 [WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200207 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301019] [WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201007, "actEffect": [ { "additional":5569, "targetId":5, "multipleEffectNumReal":0, "additional3":371, "effectNum":371, "multipleEffectNum":0, "effectType":2, "additional2":371 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":30, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201007[10002107] 不是aoe 干了 5[Monster_5_4_2000018][4] 一下 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5940/177367 原来有盾: 0 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.4) -》 多段已飘:148/371 本段飘:148 本段扣血:148 本段扣盾:0 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5792/177367 剩余盾: 0 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5792/177367 原来有盾: 0 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:371/371 本段飘:223 本段扣血:223 本段扣盾:0 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5569/177367 剩余盾: 0 [WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201007 ,令到 5[Monster_5_4_2000018][4] 增加了一个 buff [301023] [WARN:2023-2-11 16:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":30, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:30 buffId:301023 [INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2023-2-11 16:1:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-2-11 16:1:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":40200031, "actEffect": [ { "additional":1544, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2019, "multipleEffectNum":0, "effectType":2, "additional2":2019 }, { "additional":2846, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1969, "multipleEffectNum":0, "effectType":2, "additional2":1969 }, { "additional":2488, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1966, "multipleEffectNum":0, "effectType":2, "additional2":1966 }, { "additional":2479, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2002, "multipleEffectNum":0, "effectType":2, "additional2":2002 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":40200031, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-2-11 16:1:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2023-2-11 16:1:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-2-11 16:1:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 7 [INFO:2023-2-11 16:1:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:40200031 , 大招:true 结束方式:闪光帧 [INFO:2023-2-11 16:1:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_4_2000018][4] 用 40200031[10000709] 是aoe 干了 对面一堆人 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 3563/6919 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:302/2019 本段飘:302 本段扣血:302 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 3261/6919 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4815/6708 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:295/1969 本段飘:295 本段扣血:295 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4520/6708 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4454/7589 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:294/1966 本段飘:294 本段扣血:294 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4160/7589 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4481/7714 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:300/2002 本段飘:300 本段扣血:300 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4181/7714 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 3261/6919 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:604/2019 本段飘:302 本段扣血:302 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2959/6919 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4520/6708 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:590/1969 本段飘:295 本段扣血:295 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4225/6708 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4160/7589 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:588/1966 本段飘:294 本段扣血:294 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 3866/7589 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4181/7714 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:600/2002 本段飘:300 本段扣血:300 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3881/7714 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2959/6919 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:906/2019 本段飘:302 本段扣血:302 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2657/6919 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4225/6708 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:885/1969 本段飘:295 本段扣血:295 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3930/6708 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3866/7589 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:882/1966 本段飘:294 本段扣血:294 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 3572/7589 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3881/7714 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:900/2002 本段飘:300 本段扣血:300 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3581/7714 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2657/6919 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:1208/2019 本段飘:302 本段扣血:302 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2355/6919 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3930/6708 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:1180/1969 本段飘:295 本段扣血:295 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3635/6708 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3572/7589 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:1176/1966 本段飘:294 本段扣血:294 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 3278/7589 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3581/7714 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:1200/2002 本段飘:300 本段扣血:300 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3281/7714 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2355/6919 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:1611/2019 本段飘:403 本段扣血:403 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1952/6919 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3635/6708 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:1573/1969 本段飘:393 本段扣血:393 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3242/6708 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3278/7589 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:1569/1966 本段飘:393 本段扣血:393 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2885/7589 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3281/7714 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:1600/2002 本段飘:400 本段扣血:400 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 2881/7714 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1952/6919 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:2019/2019 本段飘:408 本段扣血:408 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1544/6919 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3242/6708 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1969/1969 本段飘:396 本段扣血:396 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2846/6708 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2885/7589 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:1966/1966 本段飘:397 本段扣血:397 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2488/7589 剩余盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 2881/7714 原来有盾: 0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:2002/2002 本段飘:402 本段扣血:402 本段扣盾:0 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 2479/7714 剩余盾: 0 [WARN:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 7 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_2000018][4] 用 40200031 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301021] [INFO:2023-2-11 16:1:35][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_2000018][4] 用 40200031 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301021] [INFO:2023-2-11 16:1:35][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_2000018][4] 使用技能 40200031 ,令到 5[Monster_5_4_2000018][4] 此技能进入 技能CD 等待 [WARN:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 7 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-2-11 16:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-2-11 16:1:36][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 7956 [INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":22, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":27, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":26605, "effectNum":26605, "multipleEffectNum":0, "effectType":2, "additional2":26605 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:22 buffId:301016 [INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:27 buffId:301014 [INFO:2023-2-11 16:1:37][@logic/extensions/battle/handler/BattleUnitCommonder.lua:464]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 原有血: 5569 原有盾: 0 扣血量: 26605 扣盾量: 0 [INFO:2023-2-11 16:1:37][@logic/extensions/battle/handler/BattleUnitCommonder.lua:470]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 现有血: 0 现有盾: 0 [INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":26, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":29, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_2000018][4] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_2000018][4] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_2000018][4] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [WARN:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [WARN:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-2-11 16:1:37][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-2-11 16:1:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2023-2-11 16:1:37][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-2-11 16:1:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:1:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 2 [INFO:2023-2-11 16:1:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-2-11 16:1:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:1:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-2-11 16:1:37]||||| Sender socketClient version=1 [INFO:2023-2-11 16:1:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-2-11 16:1:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-2-11 16:1:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-2-11 16:1:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23427880182862 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 117 1 [INFO:2023-2-11 16:1:37][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-2-11 16:1:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:1:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-2-11 16:1:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-2-11 16:1:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:1:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-2-11 16:1:37]||||| Sender socketClient version=1 [INFO:2023-2-11 16:1:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-2-11 16:1:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 8 [INFO:2023-2-11 16:1:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-2-11 16:1:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.20055463537574 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 118 1 [INFO:2023-2-11 16:1:38][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-2-11 16:1:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:1:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-2-11 16:1:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-2-11 16:1:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:1:38]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-2-11 16:1:38]||||| Sender socketClient version=1 [INFO:2023-2-11 16:1:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_2000018 [INFO:2023-2-11 16:1:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=18 [INFO:2023-2-11 16:1:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 1 change: 20 count: 999861 } [INFO:2023-2-11 16:1:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-2-11 16:1:38][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 119 1 [INFO:2023-2-11 16:1:38][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-2-11 16:1:38]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2023-2-11 16:1:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240012 count: 10 lastUseTime: 1644566497021 composeCount: 0 } [INFO:2023-2-11 16:1:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-2-11 16:1:38][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 120 1 [INFO:2023-2-11 16:1:39]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=70 [INFO:2023-2-11 16:1:39]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-2-11 16:1:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 0 firstBonus { materilType: 2 materilId: 1 change: 20 } firstBonus { materilType: 1 materilId: 11240012 change: 10 } exExp: 0 hasGetBonus: allDamage: 198403 itemAdditionShow { } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 198403 teamGetDamage: 21920 unitDamages { position: 1 damage: 12170 getDamage: 21920 unqiueId: 0 } } [INFO:2023-2-11 16:1:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-2-11 16:1:39][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 121 1 [INFO:2023-2-11 16:1:39][@logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"198403", "teamGetDamage":"21920", "unitDamages": [ { "position":1, "damage":"12170", "getDamage":"21920", "unqiueId":"0" } ] } [INFO:2023-2-11 16:1:39][@logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-2-11 16:1:39][@logic/extensions/fb/controller/kr/KRFbController.lua:65]:{onFbResultInfo}数据统计-完成 70001141 相应章节 [INFO:2023-2-11 16:1:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:1:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-2-11 16:1:39][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 1.0360649507493 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 122 1 [INFO:2023-2-11 16:1:39][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-2-11 16:1:41][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-2-11 16:1:41][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-2-11 16:1:41][@logic/extensions/fb/core/core/util/FbUtil.lua:150]:{checkBarrierPlayStoryId}战后无story -> 70001141 0 [INFO:2023-2-11 16:1:41][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-2-11 16:1:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:1:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:41][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-2-11 16:1:41][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-2-11 16:1:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:1:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:43][@logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 7; 70001141 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:192: in function 'onFbVictoryViewClose' logic/extensions/fb/core/core/impl/FbSpace:196: in function 'func' bootstrap/starter_lua.lua:30: in function ... frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/fb/view/FbVictoryView:60: in function '_doCloseAndFireEvent' logic/extensions/fb/view/FbVictoryView:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-11 16:1:43][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:192: in function 'onFbVictoryViewClose' logic/extensions/fb/core/core/impl/FbSpace:196: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/fb/view/FbVictoryView:60: in function '_doCloseAndFireEvent' logic/extensions/fb/view/FbVictoryView:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-2-11 16:1:43][@logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-2-11 16:1:43][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220013 [INFO:2023-2-11 16:1:43][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-11 16:1:43][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-2-11 16:1:43][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-2-11 16:1:43][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-2-11 16:1:43][@logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-2-11 16:1:43][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 16:1:43][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-2-11 16:1:43][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 16:1:43]DestroyUnusedResources:488,4,time=,paths: [INFO:2023-2-11 16:1:43][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-2-11 16:1:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_204.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:43]language/en/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab instance: @24ms [ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/fbx/g-s09_wrold-map.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/glow_01_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_glow_01-2979.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/noise_086_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_shandian-2979.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_trail_036.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]DestroyResource[resPath=language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]DestroyResource[resPath=language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s09_wrold-map_icon.png],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~ODd7sJ2T5AYFORYOOlx_SA==/com.madfun.swykr.gp-Z7OLSt1eTuIqxLAZzcLJKw==/base.apk!/assets/Android/language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]DestroyResource[resPath=language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-2-11 16:1:43]DestroyResource[resPath=language/ko/scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_wrold-map_icon_gray-difficult.mat],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/ui_skinlib_widget_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/fb/fbselectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbdungeonitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbdungeonitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbactivityitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]language/en/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab instance: @182ms [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonactbosssign.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-2-11 16:1:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-2-11 16:1:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:1:44]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-2-11 16:1:44]||||| Sender socketClient version=1 [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbtutorialview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/fb/fbtutorialitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbmonsteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-2-11 16:1:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:1:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:1:44][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-2-11 16:1:44][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-2-11 16:1:44][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-2-11 16:1:44][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 16:1:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-2-11 16:1:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-2-11 16:1:44][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.19881995394826 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 123 1 [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010012.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100007_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:1:45][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 16:1:45]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-2-11 16:2:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:2:1][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-2-11 16:2:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-2-11 16:2:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 13 time: 226000 [INFO:2023-2-11 16:2:1]==> Sender Auto Serialize Message,extId=46,cmd=2,size=15 [INFO:2023-2-11 16:2:1]||||| Sender socketClient version=1 [INFO:2023-2-11 16:2:1][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 16:2:1]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-2-11 16:2:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:2:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-2-11 16:2:1][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.23410405963659 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 126 1 [INFO:2023-2-11 16:2:2][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 16:2:2][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 16:2:2]DestroyUnusedResources:19,4,time=,paths: [INFO:2023-2-11 16:7:1][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 16:7:1][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-2-11 16:7:1][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 16:7:1]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-2-11 16:13:10][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 16:13:10][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-2-11 16:13:10][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 16:13:10]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-2-11 16:15:47][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/extensions/common/controller/CommonController:50: in function 'handleBackScene' logic/scene/fbselect/animator/FbSelectSceneAnimator:52: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/view/FbSelectView:257: in function [INFO:2023-2-11 16:15:47][@logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-2-11 16:15:47][@logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-2-11 16:15:47][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 16:15:47][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 16:15:47][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-2-11 16:15:47][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 16:15:47]DestroyUnusedResources:41,4,time=,paths: [INFO:2023-2-11 16:15:47][@logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @28ms [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]language/en/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @131ms [INFO:2023-2-11 16:15:48][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-2-11 16:15:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:15:48][@logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-2-11 16:15:48][@logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-2-11 16:15:48][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-2-11 16:15:48][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/ui_skinlib_widget_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1 [INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1 [INFO:2023-2-11 16:15:48][@logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2 [INFO:2023-2-11 16:15:48][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-2-11 16:15:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 3 [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 4 [INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1 [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 5 [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1 [INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1 [INFO:2023-2-11 16:15:48][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2023-2-11 16:15:48][@logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 6 [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1 [INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 7 [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 8 [INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1 [INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 9 [INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1 [INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1 [INFO:2023-2-11 16:15:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 10 [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:15:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1 [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270008.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/atlas/ui_views_emoji_en isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/100001_hugeng_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100002_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100051_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqujiangli.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:48][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-2-11 16:15:48]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.3174513541162 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetMonthCardInfoReply 74 1 [INFO:2023-2-11 16:15:48][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 10 [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-2-11 16:15:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-2-11 16:15:48]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-2-11 16:15:48]||||| Sender socketClient version=1 [INFO:2023-2-11 16:15:49][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-2-11 16:15:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/bigbg/banner/banner1000.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=330 [INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3298 [INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=321 [INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=26 [INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=63 [INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.51813599094748 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetWeeklyCardInfoReply 75 1 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 1.11 } infos { day: 2 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 1.12 } infos { day: 3 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 1.13 } infos { day: 4 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 1.14 lunarFestival: 立春 } infos { day: 5 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 1.15 lunarFestival: 원소절 } infos { day: 6 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 1.16 } infos { day: 7 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 1.17 } infos { day: 8 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 1.18 } infos { day: 9 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 1.19 } infos { day: 10 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 1.20 } infos { day: 11 hasSignIn: true luckLevel: 3 drawIds: 65 drawIds: 77 drawIds: 18 drawIds: 16 lunarYear: 계묘토끼 lunarMonthAndDay: 1.21 } serverTime: 1676103347420 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.51813599094748 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get103InfosReply 76 1 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 1024 buyCount: 0 } infos { topupId: 9216 buyCount: 0 } infos { topupId: 1025 buyCount: 0 } infos { topupId: 9217 buyCount: 0 } infos { topupId: 1026 buyCount: 0 } infos { topupId: 1027 buyCount: 0 } infos { topupId: 1028 buyCount: 0 } infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 7201 buyCount: 0 } infos { topupId: 7202 buyCount: 0 } infos { topupId: 7203 buyCount: 0 } infos { topupId: 7204 buyCount: 0 } infos { topupId: 7205 buyCount: 0 } infos { topupId: 7206 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 1101 buyCount: 0 } infos { topupId: 1102 buyCount: 0 } infos { topupId: 1103 buyCount: 0 } infos { topupId: 1104 buyCount: 0 } infos { topupId: 1105 buyCount: 0 } infos { topupId: 1106 buyCount: 0 } infos { topupId: 1107 buyCount: 0 } infos { topupId: 1108 buyCount: 0 } infos { topupId: 1109 buyCount: 0 } infos { topupId: 9301 buyCount: 0 } infos { topupId: 1110 buyCount: 0 } infos { topupId: 9302 buyCount: 0 } infos { topupId: 1111 buyCount: 0 } infos { topupId: 9303 buyCount: 0 } infos { topupId: 1112 buyCount: 0 } infos { topupId: 9304 buyCount: 0 } infos { topupId: 1113 buyCount: 0 } infos { topupId: 9305 buyCount: 0 } infos { topupId: 1114 buyCount: 0 } infos { topupId: 9306 buyCount: 0 } infos { topupId: 1115 buyCount: 0 } infos { topupId: 1116 buyCount: 0 } infos { topupId: 1117 buyCount: 0 } infos { topupId: 8301 buyCount: 1 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8304 buyCount: 1 } infos { topupId: 8306 buyCount: 1 } infos { topupId: 8307 buyCount: 0 } infos { topupId: 8309 buyCount: 1 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 7300 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 1201 buyCount: 0 } infos { topupId: 1202 buyCount: 0 } infos { topupId: 1205 buyCount: 0 } infos { topupId: 5301 buyCount: 0 } infos { topupId: 1206 buyCount: 0 } infos { topupId: 5302 buyCount: 0 } infos { topupId: 1207 buyCount: 0 } infos { topupId: 5303 buyCount: 0 } infos { topupId: 5304 buyCount: 0 } infos { topupId: 1209 buyCount: 0 } infos { topupId: 5305 buyCount: 0 } infos { topupId: 9401 buyCount: 0 } infos { topupId: 1218 buyCount: 0 } infos { topupId: 1219 buyCount: 0 } infos { topupId: 1220 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 1301 buyCount: 0 } infos { topupId: 1302 buyCount: 0 } infos { topupId: 1303 buyCount: 0 } infos { topupId: 1304 buyCount: 0 } infos { topupId: 1305 buyCount: 0 } infos { topupId: 1306 buyCount: 0 } infos { topupId: 1307 buyCount: 0 } infos { topupId: 1308 buyCount: 0 } infos { topupId: 1309 buyCount: 0 } infos { topupId: 1310 buyCount: 0 } infos { topupId: 1311 buyCount: 0 } infos { topupId: 1312 buyCount: 0 } infos { topupId: 1313 buyCount: 0 } infos { topupId: 1317 buyCount: 0 } infos { topupId: 1318 buyCount: 0 } infos { topupId: 5414 buyCount: 0 } infos { topupId: 1319 buyCount: 0 } infos { topupId: 5415 buyCount: 0 } infos { topupId: 1320 buyCount: 0 } infos { topupId: 1321 buyCount: 0 } infos { topupId: 1323 buyCount: 0 } infos { topupId: 1324 buyCount: 0 } infos { topupId: 1325 buyCount: 0 } infos { topupId: 1326 buyCount: 0 } infos { topupId: 7501 buyCount: 0 } infos { topupId: 7502 buyCount: 0 } infos { topupId: 7503 buyCount: 0 } infos { topupId: 7504 buyCount: 0 } infos { topupId: 7505 buyCount: 0 } infos { topupId: 7506 buyCount: 0 } infos { topupId: 7507 buyCount: 0 } infos { topupId: 7508 buyCount: 0 } infos { topupId: 7509 buyCount: 0 } infos { topupId: 7510 buyCount: 0 } infos { topupId: 7511 buyCount: 0 } infos { topupId: 7512 buyCount: 0 } infos { topupId: 7513 buyCount: 0 } infos { topupId: 7514 buyCount: 0 } infos { topupId: 1401 buyCount: 0 } infos { topupId: 1402 buyCount: 0 } infos { topupId: 1403 buyCount: 0 } infos { topupId: 1404 buyCount: 0 } infos { topupId: 9600 buyCount: 0 } infos { topupId: 9601 buyCount: 0 } infos { topupId: 9602 buyCount: 0 } infos { topupId: 9603 buyCount: 0 } infos { topupId: 9604 buyCount: 0 } infos { topupId: 9605 buyCount: 0 } infos { topupId: 9606 buyCount: 0 } infos { topupId: 9607 buyCount: 0 } infos { topupId: 9608 buyCount: 0 } infos { topupId: 9609 buyCount: 0 } infos { topupId: 9610 buyCount: 0 } infos { topupId: 9611 buyCount: 0 } infos { topupId: 9612 buyCount: 0 } 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version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 1 expiredTime: 0 } infos { id: 1113 buyCount: 1 expiredTime: 0 } infos { id: 1114 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9922 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } infos { id: 2001 buyCount: 0 expiredTime: 0 } [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.57035453245044 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetGiftBagInfoReply 78 1 [INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 7 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:15:49]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-2-11 16:15:49]||||| Sender socketClient version=1 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.57035453245044 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetJinyumantangInfoReply 79 1 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 11 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 5 } [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.57035453245044 移走了序号= 1 的消息,当前队列数量= 5 || 0 SummonPoolReply 80 1 [WARN:2023-2-11 16:15:49][@logic/extensions/pandora/controller/PandoraPanelController.lua:211]:{closure}Pandora _sendEnterHallNoGuideMsgToPandora [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 10005 updateTime: 1676084440 } infos { id: 10006 updateTime: 1676084440 } infos { id: 10007 updateTime: 1676085802 } infos { id: 10008 updateTime: 1676087539 } infos { id: 10009 updateTime: 1676097723 } [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.83949572965503 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetUnReadNewspaperReply 81 1 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.83949572965503 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMysteryStoreInfoReply 82 1 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.83949572965503 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get137InfosReply 83 1 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 2174 lastRecoverTime: 1676103333669 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.57167895883322 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 84 1 [INFO:2023-2-11 16:15:49][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-11 16:15:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 2 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44 [INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 3 [INFO:2023-2-11 16:15:49]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-2-11 16:15:49]||||| Sender socketClient version=1 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44 [INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 4 [INFO:2023-2-11 16:15:49]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-2-11 16:15:49]||||| Sender socketClient version=1 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-2-11 16:15:49]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-2-11 16:15:49]||||| Sender socketClient version=1 [INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.58302750065923 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetStoreFreeGiftBagInfoReply 85 1 [INFO:2023-2-11 16:15:49]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=26 [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1676116800 } replaceAll: false } [INFO:2023-2-11 16:15:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-2-11 16:15:49][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.20053327828646 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetRedDotInfosReply 86 1 [INFO:2023-2-11 16:15:50][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 19 当前队列数量= 3 [INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickLoopBannerLogRequest [INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 101 showCount: 2 [INFO:2023-2-11 16:15:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:15:50]==> Sender Auto Serialize Message,extId=46,cmd=19,size=13 [INFO:2023-2-11 16:15:50]||||| Sender socketClient version=1 [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/promoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/promo/promoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoleftcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:15:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 4 [INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:15:50]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-11 16:15:50]||||| Sender socketClient version=1 [INFO:2023-2-11 16:15:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:15:50]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=26 [INFO:2023-2-11 16:15:50]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=26 [INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1676116800 } replaceAll: false } [INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-2-11 16:15:50][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.3765937499702 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetRedDotInfosReply 87 1 [INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1676116800 } replaceAll: false } [INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-2-11 16:15:50][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.3765937499702 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetRedDotInfosReply 88 1 [INFO:2023-2-11 16:15:50]<== Receiver Message, socketClient version=1,extId=46,cmd=19,status=0,size=8 [INFO:2023-2-11 16:15:50]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=50 [INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickLoopBannerLogReply <--- [INFO:2023-2-11 16:15:50][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 19 所需时间单位秒 = 0.24318906292319 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickLoopBannerLogReply 89 1 [INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } [INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-11 16:15:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.14300333335996 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 90 1 [INFO:2023-2-11 16:15:50][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 1 [INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 16:15:50]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-2-11 16:15:50]||||| Sender socketClient version=1 [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/promo/signview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 101 1 当前队列数量= 2 [INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get101InfosRequest [INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10001 [INFO:2023-2-11 16:15:50]==> Sender Auto Serialize Message,extId=101,cmd=1,size=12 [INFO:2023-2-11 16:15:50]||||| Sender socketClient version=1 [INFO:2023-2-11 16:15:50]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=207 [INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 201 startExploreTime: 1676087118441 finishExploreTime: 1676088918441 exploreTeamHeroIds: 550008 exploreTeamHeroIds: 550009 exploreId: 1 recommendHero: 2003 recommendHero: 2004 recommendHero: 2025 recommendHero: 2001 recommendHero: 2018 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2013 recommendHero: 9999 recommendHero: 2019 recommendHero: 2024 recommendHero: 2012 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2020 recommendHero: 2055 recommendHero: 2034 recommendHero: 2035 recommendHero: 2039 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2041 recommendHero: 2008 recommendHero: 2025 recommendHero: 2040 recommendHero: 2044 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2026 recommendHero: 2031 recommendHero: 2036 recommendHero: 2018 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2044 recommendHero: 2015 recommendHero: 2034 recommendHero: 2013 recommendHero: 2022 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2030 recommendHero: 2008 recommendHero: 2012 recommendHero: 2032 recommendHero: 2044 } maxUnlockTeam: 3 exploreTime: 1800 [INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-2-11 16:15:50][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.15773630514741 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetExploreInfosReply 91 1 [INFO:2023-2-11 16:15:50][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/bigbg/banner/banner101001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50]<== Receiver Message, socketClient version=1,extId=101,cmd=1,status=0,size=58 [INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 state: 1 } infos { id: 2 state: 0 } infos { id: 3 state: 0 } infos { id: 4 state: 0 } infos { id: 5 state: 0 } infos { id: 6 state: 0 } infos { id: 7 state: 0 } infos { id: 8 state: 0 } loginCount: 1 [INFO:2023-2-11 16:15:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get101InfosReply <--- [INFO:2023-2-11 16:15:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 101 1 所需时间单位秒 = 0.26759880408645 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get101InfosReply 92 1 [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100020_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/equipicon/703017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/equipicon/702017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000069.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/equipicon/701017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000100.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_054.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_054.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqukuang.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:15:51][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 101 2 当前队列数量= 1 [INFO:2023-2-11 16:15:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get101BonusRequest [INFO:2023-2-11 16:15:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10001 id: 1 [INFO:2023-2-11 16:15:51]==> Sender Auto Serialize Message,extId=101,cmd=2,size=14 [INFO:2023-2-11 16:15:51]||||| Sender socketClient version=1 [INFO:2023-2-11 16:15:52]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-2-11 16:15:52]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=285 [INFO:2023-2-11 16:15:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 100000 count: 314870 } [INFO:2023-2-11 16:15:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-2-11 16:15:52][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 93 1 [INFO:2023-2-11 16:15:52][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-2-11 16:15:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 550024 value: 0 time: 0 } infos { id: 550025 value: 0 time: 0 } infos { id: 550026 value: 0 time: 0 } infos { id: 550027 value: 0 time: 0 } infos { id: 550028 value: 0 time: 0 } infos { id: 550029 value: 0 time: 0 } infos { id: 550030 value: 0 time: 0 } infos { id: 550016 value: 0 time: 0 } infos { id: 550017 value: 0 time: 0 } infos { id: 550018 value: 0 time: 0 } infos { id: 550019 value: 0 time: 0 } infos { id: 550020 value: 0 time: 0 } infos { id: 550021 value: 0 time: 0 } infos { id: 550022 value: 0 time: 0 } infos { id: 550023 value: 0 time: 0 } infos { id: 550008 value: 0 time: 0 } infos { id: 550009 value: 0 time: 0 } infos { id: 550011 value: 0 time: 0 } infos { id: 550012 value: 0 time: 0 } infos { id: 550013 value: 0 time: 0 } infos { id: 550014 value: 0 time: 0 } infos { id: 550015 value: 0 time: 0 } infos { id: 550002 value: 0 time: 0 } infos { id: 550003 value: 0 time: 0 } infos { id: 550004 value: 0 time: 0 } infos { id: 550005 value: 0 time: 0 } infos { id: 550007 value: 0 time: 0 } replaceAll: false } [INFO:2023-2-11 16:15:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-11 16:15:52][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 94 1 [INFO:2023-2-11 16:15:52]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=22 [INFO:2023-2-11 16:15:52]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=39 [INFO:2023-2-11 16:15:52]<== Receiver Message, socketClient version=1,extId=101,cmd=2,status=0,size=10 [INFO:2023-2-11 16:15:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 2 materilId: 2 change: 100000 } getApproach: 32 getApproachSubId: 101 [INFO:2023-2-11 16:15:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2023-2-11 16:15:52][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 95 1 [INFO:2023-2-11 16:15:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:15:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 161 infos { id: 0 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 623 infos { id: 10456 value: 0 time: 0 } replaceAll: false } [INFO:2023-2-11 16:15:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-11 16:15:52][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 96 1 [INFO:2023-2-11 16:15:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 [INFO:2023-2-11 16:15:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get101BonusReply <--- [INFO:2023-2-11 16:15:52][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 101 2 所需时间单位秒 = 0.70217379927635 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get101BonusReply 97 1 [INFO:2023-2-11 16:15:52][@logic/extensions/promo/agent/kr/KRActivity101Agent.lua:21]:{func}数据统计-领取第 1 天的登录奖励 [INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:52][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-2-11 16:15:52][@logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:15:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:15:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/backpack/backpackitemuse.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonsourceitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:15:54][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 16:15:55][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 16:15:55]DestroyUnusedResources:17,4,time=,paths: [INFO:2023-2-11 16:15:55][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 16:15:56][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 16:15:56]DestroyUnusedResources:3,3,time=,paths: [INFO:2023-2-11 16:16:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:16:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:17:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:17:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:18:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:18:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:19:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:19:49][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:20:19][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:20:50][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:20:54][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 16:20:54][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-2-11 16:20:54][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 16:20:54]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-2-11 16:21:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:21:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:21:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:21:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/backpack/backpackitemuse.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:21:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonsourceitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 16:21:50][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:22:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:22:50][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:23:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 16:23:9][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 16:23:9][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 16:23:10][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 16:23:10]DestroyUnusedResources:26,4,time=,paths: [INFO:2023-2-11 16:23:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:23:50][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:24:20][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:24:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:25:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:25:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:26:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:26:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:27:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:27:51][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:28:8][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 16:28:8][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-2-11 16:28:8][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 16:28:8]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-2-11 16:28:21][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:28:38]3DTouch Pressure1 [INFO:2023-2-11 16:28:38]3DTouch Pressure1 [INFO:2023-2-11 16:28:38]3DTouch Pressure1 [INFO:2023-2-11 16:28:38]3DTouch 手指离开屏幕或者被系统中断 [INFO:2023-2-11 16:28:52][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:29:22][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:29:52][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:30:22][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:30:52][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:31:22][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:31:52][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:32:22][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:32:53][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:33:23][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:33:38][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 16:33:38][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-2-11 16:33:38][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 16:33:38]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-2-11 16:33:53][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:34:23][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:34:53][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:35:23][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:35:53][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:36:24][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:36:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:37:24][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:37:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:38:24][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:38:38][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 16:38:38][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-2-11 16:38:38][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 16:38:38]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-2-11 16:38:54][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:39:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:39:55][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:40:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:40:55][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:41:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:41:55][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:42:25][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:42:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:43:26][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:43:38][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 16:43:38][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-2-11 16:43:38][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 16:43:38]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-2-11 16:43:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:44:26][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:44:28]3DTouch Pressure1 [INFO:2023-2-11 16:44:28]3DTouch Pressure1 [INFO:2023-2-11 16:44:28]3DTouch Pressure1 [INFO:2023-2-11 16:44:28]3DTouch Pressure1 [INFO:2023-2-11 16:44:28]3DTouch Pressure1 [INFO:2023-2-11 16:44:28]3DTouch Pressure1 [INFO:2023-2-11 16:44:28]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:29]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:30]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:31]3DTouch Pressure1 [INFO:2023-2-11 16:44:32]3DTouch Pressure1 [INFO:2023-2-11 16:44:32]3DTouch Pressure1 [INFO:2023-2-11 16:44:32]3DTouch 手指离开屏幕或者被系统中断 [INFO:2023-2-11 16:44:32]3DTouch Pressure1 [INFO:2023-2-11 16:44:32]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:33]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:34]3DTouch Pressure1 [INFO:2023-2-11 16:44:35]3DTouch Pressure1 [INFO:2023-2-11 16:44:35]3DTouch Pressure1 [INFO:2023-2-11 16:44:35]3DTouch Pressure1 [INFO:2023-2-11 16:44:35]3DTouch Pressure1 [INFO:2023-2-11 16:44:35]3DTouch Pressure1 [INFO:2023-2-11 16:44:35]3DTouch Pressure1 [INFO:2023-2-11 16:44:35]3DTouch Pressure1 [INFO:2023-2-11 16:44:35]3DTouch Pressure1 [INFO:2023-2-11 16:44:35]3DTouch Pressure1 [INFO:2023-2-11 16:44:35]3DTouch Pressure1 [INFO:2023-2-11 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16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:52]3DTouch Pressure1 [INFO:2023-2-11 16:44:53]3DTouch Pressure1 [INFO:2023-2-11 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16:44:53]3DTouch Pressure1 [INFO:2023-2-11 16:44:53]3DTouch Pressure1 [INFO:2023-2-11 16:44:53]3DTouch Pressure1 [INFO:2023-2-11 16:44:53]3DTouch Pressure1 [INFO:2023-2-11 16:44:53]3DTouch Pressure1 [INFO:2023-2-11 16:44:53]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:54]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:55]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:56]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:57]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:58]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:44:59]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:0]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:1]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:2]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:3]3DTouch Pressure1 [INFO:2023-2-11 16:45:4]3DTouch Pressure1 [INFO:2023-2-11 16:45:4]3DTouch Pressure1 [INFO:2023-2-11 16:45:4]3DTouch 手指离开屏幕或者被系统中断 [INFO:2023-2-11 16:45:26][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:45:56][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:46:27][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:46:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:47:27][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:47:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:48:27][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:48:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:49:27][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:49:32][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 16:49:32][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-2-11 16:49:32][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 16:49:32]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-2-11 16:49:33]3DTouch Pressure1 [INFO:2023-2-11 16:49:33]3DTouch Pressure1 [INFO:2023-2-11 16:49:33]3DTouch Pressure1 [INFO:2023-2-11 16:49:33]3DTouch Pressure1 [INFO:2023-2-11 16:49:33]3DTouch Pressure1 [INFO:2023-2-11 16:49:34]3DTouch Pressure1 [INFO:2023-2-11 16:49:34]3DTouch Pressure1 [INFO:2023-2-11 16:49:34]3DTouch Pressure1 [INFO:2023-2-11 16:49:34]3DTouch Pressure1 [INFO:2023-2-11 16:49:34]3DTouch Pressure1 [INFO:2023-2-11 16:49:34]3DTouch Pressure1 [INFO:2023-2-11 16:49:34]3DTouch Pressure1 [INFO:2023-2-11 16:49:34]3DTouch 手指离开屏幕或者被系统中断 [INFO:2023-2-11 16:49:57][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:50:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:50:58][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:51:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:51:58][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:52:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:52:58][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:53:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:53:58][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:54:28][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:54:33][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 16:54:33][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-2-11 16:54:33][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 16:54:33]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-2-11 16:54:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:55:29][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:55:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:56:29][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:56:59][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:57:29][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:57:46]3DTouch Pressure1 [INFO:2023-2-11 16:58:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:58:30][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:58:32]3DTouch Pressure1 [INFO:2023-2-11 16:58:32]3DTouch Pressure1 [INFO:2023-2-11 16:58:32]3DTouch Pressure1 [INFO:2023-2-11 16:58:32]3DTouch 手指离开屏幕或者被系统中断 [INFO:2023-2-11 16:59:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 16:59:30][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:0:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:0:6][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-2-11 17:0:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-2-11 17:0:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 243 [INFO:2023-2-11 17:0:6]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2023-2-11 17:0:6]||||| Sender socketClient version=1 [INFO:2023-2-11 17:0:6]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=8 [INFO:2023-2-11 17:0:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 17:0:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-2-11 17:0:6][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.30099541321397 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetRedDotInfosReply 83 1 [INFO:2023-2-11 17:0:30][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:1:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:1:30][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:2:0][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:2:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:3:1][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:3:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:3:32][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 17:3:32][@logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-2-11 17:3:32][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 17:3:32]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-2-11 17:3:33]3DTouch Pressure1 [INFO:2023-2-11 17:3:33]3DTouch Pressure1 [INFO:2023-2-11 17:3:33]3DTouch Pressure1 [INFO:2023-2-11 17:3:33]3DTouch Pressure1 [INFO:2023-2-11 17:3:33]3DTouch 手指离开屏幕或者被系统中断 [INFO:2023-2-11 17:4:1][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:4:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:5:1][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:5:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:6:1][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:6:31][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:6:58]3DTouch Pressure1 [INFO:2023-2-11 17:6:58]3DTouch 手指离开屏幕或者被系统中断 [INFO:2023-2-11 17:6:59]GameDevice isFront = False [INFO:2023-2-11 17:8:16]1 headerBuffer== socketClient version=1@ error code =10050@SocketException@Network subsystem is down at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0 at Framework.ByteMsgReceiver.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 [INFO:2023-2-11 17:8:16]reciever LostConnect,version=1 [INFO:2023-2-11 17:8:16]GameDevice isFront = True [INFO:2023-2-11 17:8:16]1 receiver DoLostConnect,version=1 [INFO:2023-2-11 17:8:16]1 status:DisConnect [INFO:2023-2-11 17:8:16]1 sender LostConnect [INFO:2023-2-11 17:8:16][@logic/extensions/login/controller/LoginController.lua:199]:{closure}非手动,非服务器推送消息主动断开socket 的情况下,接收到Socket连接断开 [INFO:2023-2-11 17:8:16][@logic/common/state/net/ReConnectionMgr.lua:316]:{_checkIsLostConnect}开始重连流程 [INFO:2023-2-11 17:8:16][@logic/common/state/net/ReConnectionMgr.lua:330]:{_checkIsLostConnect}注意重连次数大于总次数,就重登。当前次数=,总次数= 0 5 [INFO:2023-2-11 17:8:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:8:16][@logic/common/state/net/ReConnectionMgr.lua:374]:{_execReConnet}开始重新建立socket连接 [INFO:2023-2-11 17:8:16][@logic/extensions/login/controller/LoginController.lua:66]:{sendSocketConnect}==============开始等待一段时间,然后再执行Socket连接服务器, ip=, port=, isYield= 43.131.241.226 9003 true [INFO:2023-2-11 17:8:16][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:8:16]1 sender DoLostConnect [INFO:2023-2-11 17:8:16][@logic/extensions/login/controller/LoginController.lua:77]:{func}==============等待一段时间到了,还未有收到socket回调结果,真的开始执行Socket连接服务器, ip=, port= 43.131.241.226 9003 [INFO:2023-2-11 17:8:16][@logic/common/sdk/OneSDKManagerImpl.lua:48]:{successFunc}OneSDKManagerImpl.queryHostByDomain===success======= 43.131.241.226 [INFO:2023-2-11 17:8:16][@logic/common/sdk/SDKManager.lua:531]:{callFunc}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 43.131.241.226 [INFO:2023-2-11 17:8:16][@logic/common/sdk/SDKManager.lua:544]:{callFunc}===SDKManager.impl.queryHostByDomain resultIp====== 43.131.241.226 [INFO:2023-2-11 17:8:16]==============link network is ipv4============ [INFO:2023-2-11 17:8:16]1 status:Connecting [INFO:2023-2-11 17:8:16]1 Connect,ip=43.131.241.226,port=9003,verson=1 [INFO:2023-2-11 17:8:16][@logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-2-11 17:8:16][@logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2023-2-11 17:8:16][@logic/common/screen/ScreenMgr.lua:29]:{func}[{"index":3,"source":"Native 0","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":4,"source":"Lua 0","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false},{"index":5,"source":"Native 1","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":6,"source":"Lua 1","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false}] [INFO:2023-2-11 17:8:17]1 AsyncConnectCallBack call by system,connectingVersion=1 [INFO:2023-2-11 17:8:17]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-2-11 17:8:17]1 Same version,socket.Connected=True [INFO:2023-2-11 17:8:17]1 Do EndConnect [INFO:2023-2-11 17:8:17]1 Do EndConnect Done [INFO:2023-2-11 17:8:17]1 status:Connected [INFO:2023-2-11 17:8:17]1 ConnectSucc True [INFO:2023-2-11 17:8:17][@logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-2-11 17:8:17][@logic/common/state/net/ReConnectionMgr.lua:548]:{func}socket连服务器成功,当前状态==== true true [INFO:2023-2-11 17:8:17]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=73 [INFO:2023-2-11 17:8:17]||||| Sender socketClient version=2 [INFO:2023-2-11 17:8:17]<== Receiver Message, socketClient version=2,extId=-1,cmd=1,status=0,size=18 [INFO:2023-2-11 17:8:17][@logic/extensions/login/agent/LoginAgent.lua:75]:{sendGetLostCmdRespRequest}开始发送补包,downTag= 121 [INFO:2023-2-11 17:8:17]==> Sender Auto Serialize Message,extId=-1,cmd=3,size=10 [INFO:2023-2-11 17:8:17]||||| Sender socketClient version=2 [INFO:2023-2-11 17:8:17]<== Receiver Message, socketClient version=2,extId=-1,cmd=5,status=0,size=8 [INFO:2023-2-11 17:8:17]<== Receiver Message, socketClient version=2,extId=-1,cmd=3,status=0,size=9 [INFO:2023-2-11 17:8:17][@logic/common/state/net/ReConnectionMgr.lua:620]:{func}1当前收到补包开始下发,在这个时间前是需要补发的数据包的消息,当前游戏运行时间值= 4271.8934352584 [INFO:2023-2-11 17:8:17][@logic/extensions/login/agent/LoginAgent.lua:83]:{func}补包协议回来了,看下结果,msg.canGet=,status= true 0 [INFO:2023-2-11 17:8:17][@logic/common/state/net/ReConnectionMgr.lua:625]:{func}2当前收到补包返回成功 [INFO:2023-2-11 17:8:17][@logic/common/state/net/ReConnectionMgr.lua:501]:{_reConnectFinishTodo}断线重连成功 [INFO:2023-2-11 17:8:46][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:9:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:9:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:10:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:10:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:11:6]3DTouch Pressure1 [INFO:2023-2-11 17:11:6]3DTouch Pressure1 [INFO:2023-2-11 17:11:7]3DTouch Pressure1 [INFO:2023-2-11 17:11:7]3DTouch 手指离开屏幕或者被系统中断 [INFO:2023-2-11 17:11:7]3DTouch Pressure1 [INFO:2023-2-11 17:11:9]GameDevice isFront = False [INFO:2023-2-11 17:11:12]GameDevice isFront = True [INFO:2023-2-11 17:11:12][@logic/common/screen/ScreenMgr.lua:29]:{func}[{"index":7,"source":"Native 0","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":8,"source":"Lua 0","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false},{"index":9,"source":"Native 1","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":10,"source":"Lua 1","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false}] [INFO:2023-2-11 17:11:14][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-2-11 17:11:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-2-11 17:11:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 19 [INFO:2023-2-11 17:11:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:11:14]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-2-11 17:11:14]||||| Sender socketClient version=2 [INFO:2023-2-11 17:11:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/promoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/promo/promoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoleftcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:11:14][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-2-11 17:11:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-11 17:11:14][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 17:11:14]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-11 17:11:14]||||| Sender socketClient version=2 [INFO:2023-2-11 17:11:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:11:14]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8 [INFO:2023-2-11 17:11:14][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 17:11:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-2-11 17:11:14][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.26718619465828 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 11 1 [INFO:2023-2-11 17:11:14]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=50 [INFO:2023-2-11 17:11:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } [INFO:2023-2-11 17:11:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-11 17:11:14][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.23406087979674 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 12 1 [INFO:2023-2-11 17:11:14][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 1 [INFO:2023-2-11 17:11:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-2-11 17:11:14][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 17:11:14]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-2-11 17:11:14]||||| Sender socketClient version=2 [INFO:2023-2-11 17:11:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/promo/signview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:15][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 101 1 当前队列数量= 2 [INFO:2023-2-11 17:11:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get101InfosRequest [INFO:2023-2-11 17:11:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10001 [INFO:2023-2-11 17:11:15]==> Sender Auto Serialize Message,extId=101,cmd=1,size=12 [INFO:2023-2-11 17:11:15]||||| Sender socketClient version=2 [INFO:2023-2-11 17:11:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/bigbg/banner/banner101001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:15]<== Receiver Message, socketClient version=2,extId=40,cmd=1,status=0,size=207 [INFO:2023-2-11 17:11:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 201 startExploreTime: 1676087118441 finishExploreTime: 1676088918441 exploreTeamHeroIds: 550008 exploreTeamHeroIds: 550009 exploreId: 1 recommendHero: 2003 recommendHero: 2004 recommendHero: 2025 recommendHero: 2001 recommendHero: 2018 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2013 recommendHero: 9999 recommendHero: 2019 recommendHero: 2024 recommendHero: 2012 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2020 recommendHero: 2055 recommendHero: 2034 recommendHero: 2035 recommendHero: 2039 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2041 recommendHero: 2008 recommendHero: 2025 recommendHero: 2040 recommendHero: 2044 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2026 recommendHero: 2031 recommendHero: 2036 recommendHero: 2018 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2044 recommendHero: 2015 recommendHero: 2034 recommendHero: 2013 recommendHero: 2022 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2030 recommendHero: 2008 recommendHero: 2012 recommendHero: 2032 recommendHero: 2044 } maxUnlockTeam: 3 exploreTime: 1800 [INFO:2023-2-11 17:11:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-2-11 17:11:15][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.23405687324703 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetExploreInfosReply 13 1 [INFO:2023-2-11 17:11:15][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-11 17:11:15]<== Receiver Message, socketClient version=2,extId=101,cmd=1,status=0,size=58 [INFO:2023-2-11 17:11:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 state: 2 } infos { id: 2 state: 0 } infos { id: 3 state: 0 } infos { id: 4 state: 0 } infos { id: 5 state: 0 } infos { id: 6 state: 0 } infos { id: 7 state: 0 } infos { id: 8 state: 0 } loginCount: 1 [INFO:2023-2-11 17:11:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get101InfosReply <--- [INFO:2023-2-11 17:11:15][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 101 1 所需时间单位秒 = 0.394421717152 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get101InfosReply 14 1 [INFO:2023-2-11 17:11:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100020_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/equipicon/703017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/equipicon/702017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000069.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/equipicon/701017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000100.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_054.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_054.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqukuang.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/backpack/backpackitemuse.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonsourceitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:11:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:11:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:11:18][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 17:11:18][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 17:11:19][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 17:11:19]DestroyUnusedResources:26,4,time=,paths: [INFO:2023-2-11 17:11:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:12:17][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:12:47][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:13:18][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:13:48][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:14:13]GameDevice isFront = False [INFO:2023-2-11 17:16:0]1 headerBuffer== socketClient version=2@ error code =10050@SocketException@Network subsystem is down at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0 at Framework.ByteMsgReceiver.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 [INFO:2023-2-11 17:16:0]reciever LostConnect,version=2 [INFO:2023-2-11 17:30:53]GameDevice isFront = True [INFO:2023-2-11 17:30:53]1 receiver DoLostConnect,version=2 [INFO:2023-2-11 17:30:53]1 status:DisConnect [INFO:2023-2-11 17:30:53][@logic/extensions/login/controller/LoginController.lua:199]:{closure}非手动,非服务器推送消息主动断开socket 的情况下,接收到Socket连接断开 [INFO:2023-2-11 17:30:53][@logic/common/state/net/ReConnectionMgr.lua:316]:{_checkIsLostConnect}开始重连流程 [INFO:2023-2-11 17:30:53]1 sender LostConnect [INFO:2023-2-11 17:30:53][@logic/common/state/net/ReConnectionMgr.lua:330]:{_checkIsLostConnect}注意重连次数大于总次数,就重登。当前次数=,总次数= 0 5 [INFO:2023-2-11 17:30:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:30:53][@logic/common/state/net/ReConnectionMgr.lua:374]:{_execReConnet}开始重新建立socket连接 [INFO:2023-2-11 17:30:53][@logic/extensions/login/controller/LoginController.lua:66]:{sendSocketConnect}==============开始等待一段时间,然后再执行Socket连接服务器, ip=, port=, isYield= 43.131.241.226 9003 true [INFO:2023-2-11 17:30:53][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:30:53]1 sender DoLostConnect [INFO:2023-2-11 17:30:53][@logic/extensions/login/controller/LoginController.lua:77]:{func}==============等待一段时间到了,还未有收到socket回调结果,真的开始执行Socket连接服务器, ip=, port= 43.131.241.226 9003 [INFO:2023-2-11 17:30:53][@logic/common/sdk/OneSDKManagerImpl.lua:48]:{successFunc}OneSDKManagerImpl.queryHostByDomain===success======= 43.131.241.226 [INFO:2023-2-11 17:30:53][@logic/common/sdk/SDKManager.lua:531]:{callFunc}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 43.131.241.226 [INFO:2023-2-11 17:30:53][@logic/common/sdk/SDKManager.lua:544]:{callFunc}===SDKManager.impl.queryHostByDomain resultIp====== 43.131.241.226 [INFO:2023-2-11 17:30:53]==============link network is ipv4============ [INFO:2023-2-11 17:30:53]1 status:Connecting [INFO:2023-2-11 17:30:53]1 Connect,ip=43.131.241.226,port=9003,verson=2 [INFO:2023-2-11 17:30:53][@logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-2-11 17:30:53][@logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2023-2-11 17:30:53][@logic/common/screen/ScreenMgr.lua:29]:{func}[{"index":11,"source":"Native 0","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":12,"source":"Lua 0","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false},{"index":13,"source":"Native 1","viewWidth":2340,"viewHeight":1080,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2341,"deltaedHeight":1081,"normal":true},{"index":14,"source":"Lua 1","viewWidth":2341,"viewHeight":1081,"parentWidth":2340,"parentHeight":1080,"fixedWidth":2340,"fixedHeight":1080,"deltaedWidth":2340,"deltaedHeight":1080,"normal":false}] [INFO:2023-2-11 17:30:53]1 AsyncConnectCallBack call by system,connectingVersion=2 [INFO:2023-2-11 17:30:53]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-2-11 17:30:53]1 Same version,socket.Connected=True [INFO:2023-2-11 17:30:53]1 Do EndConnect [INFO:2023-2-11 17:30:53]1 Do EndConnect Done [INFO:2023-2-11 17:30:53]1 status:Connected [INFO:2023-2-11 17:30:53]1 ConnectSucc True [INFO:2023-2-11 17:30:53][@logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-2-11 17:30:53][@logic/common/state/net/ReConnectionMgr.lua:548]:{func}socket连服务器成功,当前状态==== true true [INFO:2023-2-11 17:30:53]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=73 [INFO:2023-2-11 17:30:53]||||| Sender socketClient version=3 [INFO:2023-2-11 17:30:53]<== Receiver Message, socketClient version=3,extId=-1,cmd=1,status=0,size=18 [INFO:2023-2-11 17:30:53][@logic/extensions/login/agent/LoginAgent.lua:75]:{sendGetLostCmdRespRequest}开始发送补包,downTag= 30 [INFO:2023-2-11 17:30:53]==> Sender Auto Serialize Message,extId=-1,cmd=3,size=10 [INFO:2023-2-11 17:30:53]||||| Sender socketClient version=3 [INFO:2023-2-11 17:30:53]<== Receiver Message, socketClient version=3,extId=-1,cmd=5,status=0,size=8 [INFO:2023-2-11 17:30:53]<== Receiver Message, socketClient version=3,extId=-1,cmd=3,status=0,size=9 [INFO:2023-2-11 17:30:53][@logic/common/state/net/ReConnectionMgr.lua:620]:{func}1当前收到补包开始下发,在这个时间前是需要补发的数据包的消息,当前游戏运行时间值= 5628.6136080902 [INFO:2023-2-11 17:30:53][@logic/extensions/login/agent/LoginAgent.lua:83]:{func}补包协议回来了,看下结果,msg.canGet=,status= true 0 [INFO:2023-2-11 17:30:53][@logic/common/state/net/ReConnectionMgr.lua:625]:{func}2当前收到补包返回成功 [INFO:2023-2-11 17:30:53][@logic/common/state/net/ReConnectionMgr.lua:501]:{_reConnectFinishTodo}断线重连成功 [INFO:2023-2-11 17:30:55][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-2-11 17:30:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-2-11 17:30:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 36 [INFO:2023-2-11 17:30:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:30:55]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-2-11 17:30:55]||||| Sender socketClient version=3 [INFO:2023-2-11 17:30:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playersetting.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/playerinfo/playersetting.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playerinfo isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/playerinfo/playersettingaudio.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/playerinfo/playersettingassist.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/playerinfo/playersettingexchange.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/playerinfo/bindphone.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/playerinfo/playersettingvideo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/playerinfo/playersettingsubscribe.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:55]<== Receiver Message, socketClient version=3,extId=46,cmd=4,status=0,size=8 [INFO:2023-2-11 17:30:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 17:30:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-2-11 17:30:55][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.167106192559 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 32 1 [INFO:2023-2-11 17:30:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/playerinfo/safelock/playersettingsafelock.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/langsettingpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/btnswitchitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:30:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:30:58][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-2-11 17:30:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-2-11 17:30:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 19 [INFO:2023-2-11 17:30:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:30:58]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-2-11 17:30:58]||||| Sender socketClient version=3 [INFO:2023-2-11 17:30:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/promoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/promo/promoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoleftcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:30:58][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-2-11 17:30:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-11 17:30:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 17:30:58]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-11 17:30:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:30:58]||||| Sender socketClient version=3 [INFO:2023-2-11 17:30:58][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 17:30:58]<== Receiver Message, socketClient version=3,extId=46,cmd=4,status=0,size=8 [INFO:2023-2-11 17:30:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 17:30:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-2-11 17:30:58][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.27573875337839 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 33 1 [INFO:2023-2-11 17:30:58]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=50 [INFO:2023-2-11 17:30:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } [INFO:2023-2-11 17:30:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-11 17:30:58][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.3757134899497 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 34 1 [INFO:2023-2-11 17:30:58][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 1 [INFO:2023-2-11 17:30:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-2-11 17:30:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 17:30:58]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-2-11 17:30:58]||||| Sender socketClient version=3 [INFO:2023-2-11 17:30:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/promo/signview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:58][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 101 1 当前队列数量= 2 [INFO:2023-2-11 17:30:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get101InfosRequest [INFO:2023-2-11 17:30:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10001 [INFO:2023-2-11 17:30:58]==> Sender Auto Serialize Message,extId=101,cmd=1,size=12 [INFO:2023-2-11 17:30:58]||||| Sender socketClient version=3 [INFO:2023-2-11 17:30:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/bigbg/banner/banner101001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:58]<== Receiver Message, socketClient version=3,extId=40,cmd=1,status=0,size=207 [INFO:2023-2-11 17:30:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 201 startExploreTime: 1676087118441 finishExploreTime: 1676088918441 exploreTeamHeroIds: 550008 exploreTeamHeroIds: 550009 exploreId: 1 recommendHero: 2003 recommendHero: 2004 recommendHero: 2025 recommendHero: 2001 recommendHero: 2018 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2013 recommendHero: 9999 recommendHero: 2019 recommendHero: 2024 recommendHero: 2012 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2020 recommendHero: 2055 recommendHero: 2034 recommendHero: 2035 recommendHero: 2039 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2041 recommendHero: 2008 recommendHero: 2025 recommendHero: 2040 recommendHero: 2044 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2026 recommendHero: 2031 recommendHero: 2036 recommendHero: 2018 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2044 recommendHero: 2015 recommendHero: 2034 recommendHero: 2013 recommendHero: 2022 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2030 recommendHero: 2008 recommendHero: 2012 recommendHero: 2032 recommendHero: 2044 } maxUnlockTeam: 3 exploreTime: 1800 [INFO:2023-2-11 17:30:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-2-11 17:30:58][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.11696124821901 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetExploreInfosReply 35 1 [INFO:2023-2-11 17:30:58][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-11 17:30:58]<== Receiver Message, socketClient version=3,extId=101,cmd=1,status=0,size=58 [INFO:2023-2-11 17:30:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 state: 2 } infos { id: 2 state: 0 } infos { id: 3 state: 0 } infos { id: 4 state: 0 } infos { id: 5 state: 0 } infos { id: 6 state: 0 } infos { id: 7 state: 0 } infos { id: 8 state: 0 } loginCount: 1 [INFO:2023-2-11 17:30:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get101InfosReply <--- [INFO:2023-2-11 17:30:58][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 101 1 所需时间单位秒 = 0.33187499642372 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get101InfosReply 36 1 [INFO:2023-2-11 17:30:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100020_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/equipicon/703017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/equipicon/702017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000069.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/equipicon/701017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000100.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_054.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_054.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqukuang.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:30:59][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 17:30:59]DestroyUnusedResources:12,3,time=,paths: [INFO:2023-2-11 17:31:23][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:31:53][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:32:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:32:11][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 17:32:11]<== Receiver Message, socketClient version=3,extId=20,cmd=4,status=0,size=129 [INFO:2023-2-11 17:32:11]<== Receiver Message, socketClient version=3,extId=55,cmd=3,status=0,size=213 [INFO:2023-2-11 17:32:11]<== Receiver Message, socketClient version=3,extId=66,cmd=4,status=0,size=12 [INFO:2023-2-11 17:32:11]<== Receiver Message, socketClient version=3,extId=49,cmd=2,status=0,size=23 [INFO:2023-2-11 17:32:11]<== Receiver Message, socketClient version=3,extId=49,cmd=2,status=0,size=114 [INFO:2023-2-11 17:32:11]<== Receiver Message, socketClient version=3,extId=45,cmd=3,status=0,size=450 [INFO:2023-2-11 17:32:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 16001 name: ljyen gender: 1 portrait: 11100002 exp: 126270 signature: chefTitle: 0 roleNum: 17 heroRate: 34 dungeonCount: 52 longWarCount: 1 serialLoginDays: 2 totalLoginDays: 2 heroCharCover: 2000 frame: 11110001 touchCountLeft: 0 registerTime: 1676079944 lastLogoutTime: 1676089369 birthday: pvpScore: 1000 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1676080230 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2023-2-11 17:32:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2023-2-11 17:32:11][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 44 1 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-2-11 17:32:11][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-2-11 17:32:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62026002 progress: 2 reachTime: 1644658380 isGainBonus: false } achievementInfos { id: 62026003 progress: 2 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026004 progress: 2 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026005 progress: 2 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026006 progress: 2 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026007 progress: 2 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026008 progress: 2 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026009 progress: 2 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026010 progress: 2 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026011 progress: 2 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026012 progress: 2 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026013 progress: 2 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026014 progress: 2 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026015 progress: 2 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026016 progress: 2 reachTime: 0 isGainBonus: false } achievementTypeInfos { id: 4 typeScore: 0 } [INFO:2023-2-11 17:32:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-2-11 17:32:11][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 45 1 [INFO:2023-2-11 17:32:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:32:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}count: 3 voiceCount: 0 [INFO:2023-2-11 17:32:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NpcChatMsgGroupNewPush <--- [INFO:2023-2-11 17:32:11][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 66 4 || 0 NpcChatMsgGroupNewPush 46 1 [INFO:2023-2-11 17:32:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 182 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-2-11 17:32:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-11 17:32:11][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 47 1 [INFO:2023-2-11 17:32:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 269 infos { id: 10339 value: 0 time: 0 } infos { id: 10212 value: 0 time: 0 } infos { id: 10085 value: 0 time: 0 } infos { id: 10438 value: 0 time: 0 } infos { id: 10119 value: 0 time: 0 } infos { id: 10472 value: 0 time: 0 } infos { id: 10457 value: 0 time: 0 } infos { id: 10137 value: 0 time: 0 } infos { id: 10285 value: 0 time: 0 } infos { id: 10189 value: 0 time: 0 } infos { id: 10446 value: 0 time: 0 } replaceAll: false } [INFO:2023-2-11 17:32:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-2-11 17:32:11][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 48 1 [INFO:2023-2-11 17:32:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 63000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000016 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000009 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000011 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 60000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000008 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000015 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000014 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000013 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000012 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 61000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 61000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 61000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 61000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 61000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 61000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 61000011 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 61000009 progress: 1 hasFinished: false donCount: 0 } [INFO:2023-2-11 17:32:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-2-11 17:32:11][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 49 1 [WARN:2023-2-11 17:32:11][@logic/extensions/guild/model/GuildTaskModel.lua:26]:{_checkTaskCount}服务器下发了4个以上的协会任务!!! [INFO:2023-2-11 17:32:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/unlocktips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/achievement/unlocktips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:32:12][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 17:32:12]DestroyUnusedResources:23,4,time=,paths: [INFO:2023-2-11 17:32:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:32:15][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 17:32:16][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 17:32:16]DestroyUnusedResources:2,3,time=,paths: [INFO:2023-2-11 17:32:19]3DTouch Pressure1 [INFO:2023-2-11 17:32:19]3DTouch Pressure1 [INFO:2023-2-11 17:32:19]3DTouch 手指离开屏幕或者被系统中断 [INFO:2023-2-11 17:32:19]3DTouch Pressure1 [INFO:2023-2-11 17:32:19]3DTouch Pressure1 [INFO:2023-2-11 17:32:20]3DTouch Pressure1 [INFO:2023-2-11 17:32:20]3DTouch 手指离开屏幕或者被系统中断 [INFO:2023-2-11 17:32:20][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-2-11 17:32:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-2-11 17:32:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 19 [INFO:2023-2-11 17:32:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:32:20]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-2-11 17:32:20]||||| Sender socketClient version=3 [INFO:2023-2-11 17:32:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/promoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/promo/promoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoleftcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:32:20][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-2-11 17:32:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-11 17:32:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 17:32:20]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-11 17:32:20]||||| Sender socketClient version=3 [INFO:2023-2-11 17:32:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:32:20]<== Receiver Message, socketClient version=3,extId=46,cmd=4,status=0,size=8 [INFO:2023-2-11 17:32:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 17:32:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-2-11 17:32:20][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.18462010473013 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 50 1 [INFO:2023-2-11 17:32:20]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=64 [INFO:2023-2-11 17:32:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } [INFO:2023-2-11 17:32:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-11 17:32:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.2838046848774 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 51 1 [INFO:2023-2-11 17:32:20][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 1 [INFO:2023-2-11 17:32:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-2-11 17:32:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 17:32:20]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-2-11 17:32:20]||||| Sender socketClient version=3 [INFO:2023-2-11 17:32:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/promo/signview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:20][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 101 1 当前队列数量= 2 [INFO:2023-2-11 17:32:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get101InfosRequest [INFO:2023-2-11 17:32:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10001 [INFO:2023-2-11 17:32:20]==> Sender Auto Serialize Message,extId=101,cmd=1,size=12 [INFO:2023-2-11 17:32:20]||||| Sender socketClient version=3 [INFO:2023-2-11 17:32:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/bigbg/banner/banner101001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:21]<== Receiver Message, socketClient version=3,extId=40,cmd=1,status=0,size=207 [INFO:2023-2-11 17:32:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 201 startExploreTime: 1676087118441 finishExploreTime: 1676088918441 exploreTeamHeroIds: 550008 exploreTeamHeroIds: 550009 exploreId: 1 recommendHero: 2003 recommendHero: 2004 recommendHero: 2025 recommendHero: 2001 recommendHero: 2018 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2013 recommendHero: 9999 recommendHero: 2019 recommendHero: 2024 recommendHero: 2012 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2020 recommendHero: 2055 recommendHero: 2034 recommendHero: 2035 recommendHero: 2039 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2041 recommendHero: 2008 recommendHero: 2025 recommendHero: 2040 recommendHero: 2044 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2026 recommendHero: 2031 recommendHero: 2036 recommendHero: 2018 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2044 recommendHero: 2015 recommendHero: 2034 recommendHero: 2013 recommendHero: 2022 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2030 recommendHero: 2008 recommendHero: 2012 recommendHero: 2032 recommendHero: 2044 } maxUnlockTeam: 3 exploreTime: 1800 [INFO:2023-2-11 17:32:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-2-11 17:32:21][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.21718765795231 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetExploreInfosReply 52 1 [INFO:2023-2-11 17:32:21][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-2-11 17:32:21]<== Receiver Message, socketClient version=3,extId=101,cmd=1,status=0,size=58 [INFO:2023-2-11 17:32:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 state: 2 } infos { id: 2 state: 0 } infos { id: 3 state: 0 } infos { id: 4 state: 0 } infos { id: 5 state: 0 } infos { id: 6 state: 0 } infos { id: 7 state: 0 } infos { id: 8 state: 0 } loginCount: 1 [INFO:2023-2-11 17:32:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get101InfosReply <--- [INFO:2023-2-11 17:32:21][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 101 1 所需时间单位秒 = 0.26709646359086 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get101InfosReply 53 1 [INFO:2023-2-11 17:32:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100020_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/equipicon/703017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/equipicon/702017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000069.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/equipicon/701017.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000100.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_054.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_054.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqukuang.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:22][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 243 [INFO:2023-2-11 17:32:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:32:22]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2023-2-11 17:32:22][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 2 [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-2-11 17:32:22]||||| Sender socketClient version=3 [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 17:32:22][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 3 [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-2-11 17:32:22]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 52 ids: 53 [INFO:2023-2-11 17:32:22]||||| Sender socketClient version=3 [INFO:2023-2-11 17:32:22][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 101 1 当前队列数量= 4 [INFO:2023-2-11 17:32:22]==> Sender Auto Serialize Message,extId=49,cmd=1,size=13 [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get101InfosRequest [INFO:2023-2-11 17:32:22]||||| Sender socketClient version=3 [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10001 [INFO:2023-2-11 17:32:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:32:22][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 5 [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-2-11 17:32:22]==> Sender Auto Serialize Message,extId=101,cmd=1,size=12 [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 17:32:22]||||| Sender socketClient version=3 [INFO:2023-2-11 17:32:22]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-2-11 17:32:22]||||| Sender socketClient version=3 [INFO:2023-2-11 17:32:22]<== Receiver Message, socketClient version=3,extId=49,cmd=1,status=0,size=8 [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-2-11 17:32:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetRedDotInfosReply 55 1 [INFO:2023-2-11 17:32:22]<== Receiver Message, socketClient version=3,extId=103,cmd=1,status=0,size=380 [INFO:2023-2-11 17:32:22]<== Receiver Message, socketClient version=3,extId=49,cmd=1,status=0,size=22 [INFO:2023-2-11 17:32:22]<== Receiver Message, socketClient version=3,extId=101,cmd=1,status=0,size=58 [INFO:2023-2-11 17:32:22]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=64 [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: 임인호랑이 lunarMonthAndDay: 1.1 lunarFestival: 춘절 } infos { day: 2 hasSignIn: false lunarYear: 임인호랑이 lunarMonthAndDay: 1.2 } infos { day: 3 hasSignIn: false lunarYear: 임인호랑이 lunarMonthAndDay: 1.3 } infos { day: 4 hasSignIn: false lunarYear: 임인호랑이 lunarMonthAndDay: 1.4 lunarFestival: 立春 } infos { day: 5 hasSignIn: false lunarYear: 임인호랑이 lunarMonthAndDay: 1.5 } infos { day: 6 hasSignIn: false lunarYear: 임인호랑이 lunarMonthAndDay: 1.6 } infos { day: 7 hasSignIn: false lunarYear: 임인호랑이 lunarMonthAndDay: 1.7 } infos { day: 8 hasSignIn: false lunarYear: 임인호랑이 lunarMonthAndDay: 1.8 } infos { day: 9 hasSignIn: false lunarYear: 임인호랑이 lunarMonthAndDay: 1.9 } infos { day: 10 hasSignIn: false lunarYear: 임인호랑이 lunarMonthAndDay: 1.10 } infos { day: 11 hasSignIn: false lunarYear: 임인호랑이 lunarMonthAndDay: 1.11 } infos { day: 12 hasSignIn: false luckLevel: 4 drawIds: 1 drawIds: 17 drawIds: 19 drawIds: 20 lunarYear: 임인호랑이 lunarMonthAndDay: 1.12 } serverTime: 1644658390996 [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-2-11 17:32:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.4927035048604 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get103InfosReply 56 1 [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 161 replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-2-11 17:32:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.4927035048604 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetRedDotInfosReply 57 1 [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 state: 2 } infos { id: 2 state: 0 } infos { id: 3 state: 0 } infos { id: 4 state: 0 } infos { id: 5 state: 0 } infos { id: 6 state: 0 } infos { id: 7 state: 0 } infos { id: 8 state: 0 } loginCount: 1 [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get101InfosReply <--- [INFO:2023-2-11 17:32:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 101 1 所需时间单位秒 = 0.4927035048604 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get101InfosReply 58 1 [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-2-11 17:32:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.52642272412777 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 59 1 [INFO:2023-2-11 17:32:22][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 1 [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 17:32:22]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-2-11 17:32:22]||||| Sender socketClient version=3 [INFO:2023-2-11 17:32:22][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 101 1 当前队列数量= 2 [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get101InfosRequest [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10001 [INFO:2023-2-11 17:32:22]==> Sender Auto Serialize Message,extId=101,cmd=1,size=12 [INFO:2023-2-11 17:32:22]||||| Sender socketClient version=3 [INFO:2023-2-11 17:32:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:22]<== Receiver Message, socketClient version=3,extId=40,cmd=1,status=0,size=207 [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 201 startExploreTime: 1676087118441 finishExploreTime: 1676088918441 exploreTeamHeroIds: 550008 exploreTeamHeroIds: 550009 exploreId: 1 recommendHero: 2003 recommendHero: 2004 recommendHero: 2025 recommendHero: 2001 recommendHero: 2018 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2013 recommendHero: 9999 recommendHero: 2019 recommendHero: 2024 recommendHero: 2012 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2020 recommendHero: 2055 recommendHero: 2034 recommendHero: 2035 recommendHero: 2039 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2041 recommendHero: 2008 recommendHero: 2025 recommendHero: 2040 recommendHero: 2044 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2026 recommendHero: 2031 recommendHero: 2036 recommendHero: 2018 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2044 recommendHero: 2015 recommendHero: 2034 recommendHero: 2013 recommendHero: 2022 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2030 recommendHero: 2008 recommendHero: 2012 recommendHero: 2032 recommendHero: 2044 } maxUnlockTeam: 3 exploreTime: 1800 [INFO:2023-2-11 17:32:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-2-11 17:32:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.16662979125977 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetExploreInfosReply 60 1 [INFO:2023-2-11 17:32:22][@logic/common/state/notify/NotifyLocalState.lua:425]:{_setExploreFinish}注册了 31430528.441 秒之后的推送 推送ID为 1005 [WARN:2023-2-11 17:32:22][@logic/international/InternationalLogicMgr.lua:44]:{onClickOutside}InternationalLogicMgr._changeViewPresentor [INFO:2023-2-11 17:32:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:32:23]<== Receiver Message, socketClient version=3,extId=101,cmd=1,status=0,size=58 [INFO:2023-2-11 17:32:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 state: 2 } infos { id: 2 state: 0 } infos { id: 3 state: 0 } infos { id: 4 state: 0 } infos { id: 5 state: 0 } infos { id: 6 state: 0 } infos { id: 7 state: 0 } infos { id: 8 state: 0 } loginCount: 1 [INFO:2023-2-11 17:32:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get101InfosReply <--- [INFO:2023-2-11 17:32:23][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 101 1 所需时间单位秒 = 0.36716864258051 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get101InfosReply 61 1 [INFO:2023-2-11 17:32:23][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-2-11 17:32:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-2-11 17:32:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 36 [INFO:2023-2-11 17:32:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:32:23]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-2-11 17:32:23]||||| Sender socketClient version=3 [INFO:2023-2-11 17:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playersetting.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/playerinfo/playersetting.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playerinfo isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/playerinfo/playersettingaudio.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/playerinfo/playersettingassist.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/playerinfo/playersettingexchange.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:23][@logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-2-11 17:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/playerinfo/bindphone.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/playerinfo/playersettingvideo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/playerinfo/playersettingsubscribe.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:23][@logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-2-11 17:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/en/ui/views/playerinfo/safelock/playersettingsafelock.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/langsettingpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/btnswitchitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-2-11 17:32:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:32:24]<== Receiver Message, socketClient version=3,extId=46,cmd=4,status=0,size=8 [INFO:2023-2-11 17:32:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-2-11 17:32:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-2-11 17:32:24][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.36735677160323 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 62 1 [WARN:2023-2-11 17:32:24][@logic/international/InternationalLogicMgr.lua:44]:{onClickOutside}InternationalLogicMgr._changeViewPresentor [INFO:2023-2-11 17:32:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-2-11 17:32:24][@logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-2-11 17:32:24]DestroyUnusedResources:21,4,time=,paths: [INFO:2023-2-11 17:32:25]GameDevice isFront = False