[INFO:2023-1-18 10:14:27]PJG Start [INFO:2023-1-18 10:14:27]LocalSourceVersion:1.0.37.4212 [INFO:2023-1-18 10:14:27]PackageSourceVersion:1.0.37.4201 [INFO:2023-1-18 10:14:27]AoUnityStarter Start [INFO:2023-1-18 10:14:27]Start App [INFO:2023-1-18 10:14:27]BundleResourceLoader type:BundleResourceLoader [INFO:2023-1-18 10:14:27]ResourceCache.Instance.resLoadMode=AssetBundle [INFO:2023-1-18 10:14:27]ResourceCache.Instance.isLuaBundle=True [INFO:2023-1-18 10:14:27]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:27]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True [INFO:2023-1-18 10:14:27]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:27]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True [INFO:2023-1-18 10:14:27]AoUnityStarter StartLua [INFO:2023-1-18 10:14:27]ver20100 jit: false fold cse dce fwd dse narrow loop abc sink fuse [INFO:2023-1-18 10:14:27]os: Linux, arch: arm64 [INFO:2023-1-18 10:14:27][@bootstrap/starter_lua.lua:0]:{closure}AoUnity-lua is started... [INFO:2023-1-18 10:14:27][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:27][@bootstrap/BootstrapHelper.lua:0]:{closure}=======================腾讯渠道包======================= [INFO:2023-1-18 10:14:27][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:27][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:27][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:27][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [WARN:2023-1-18 10:14:27][@bootstrap/msdk/gpm/GpmMgr.lua:0]:{init}--------------------GpmMgr:init()--------------------- [INFO:2023-1-18 10:14:28][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:0]:{init}TGPABootstrapMgr:init()=========11=== [INFO:2023-1-18 10:14:28][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:0]:{recordTGPAScene}================TGPABootstrapMgr recordTGPAScene================ 1 [WARN:2023-1-18 10:14:28][@bootstrap/BootstrapLauncher.lua:0]:{start}非腾讯渠道 初始化 Bugly [INFO:2023-1-18 10:14:28][@bootstrap/BootstrapHelper.lua:0]:{initBugly}bugly 开启监听c#的异常!! [INFO:2023-1-18 10:14:28][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState1 [INFO:2023-1-18 10:14:28]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:28]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:28]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticedotcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:28]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:28]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:28]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:28][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState3 [INFO:2023-1-18 10:14:28][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:28]VideoMgr url = jar:file:///data/app/com.tencent.swy-1/base.apk!/assets/Android/splash/unity_video_splash.mp4 [INFO:2023-1-18 10:14:28]VideoMgr 没有preload,play之前需要prepare下 [INFO:2023-1-18 10:14:28]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lastest_bootstrap_commit_id.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-1-18 10:14:28][@bootstrap/BootstrapResPreLoad.lua:0]:{closure}热更后重启: setPreHotupdateBootstrapCommitID 4cc191aa12c06c16866f4000272ee62d5d515eaf stack traceback: bootstrap/BootstrapResPreLoad: in function [INFO:2023-1-18 10:14:28]VideoMgr play开始 [INFO:2023-1-18 10:14:28]视频已经开始播放啦 [INFO:2023-1-18 10:14:28][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:34]VideoMgr play完毕 [INFO:2023-1-18 10:14:34]VideoMgr stop [INFO:2023-1-18 10:14:34][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:34][@bootstrap/msdk/notice/model/BootstrapNoticeModel.lua:0]:{setData}TCL: BootstrapNoticeModel:setData dataJsonString [] [INFO:2023-1-18 10:14:34][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:34][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:34][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState4 [INFO:2023-1-18 10:14:34][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState6 [INFO:2023-1-18 10:14:34][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:34][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:34][@bootstrap/BootstrapLauncherBase.lua:0]:{start}BootstrapLauncherBase start [INFO:2023-1-18 10:14:34][@bootstrap/BootstrapLauncherBase.lua:0]:{start}BootstrapLauncherBase startHotUpdate [INFO:2023-1-18 10:14:34][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:34]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:14:34][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:34]LocalSourceVersion:1.0.37.4212 [INFO:2023-1-18 10:14:34]PackageSourceVersion:1.0.37.4201 [INFO:2023-1-18 10:14:35][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:35][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState7 [INFO:2023-1-18 10:14:35]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:14:35]CurrentProgramVersion:1.0.37.0 [INFO:2023-1-18 10:14:35]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:14:35]CurrentProgramVersion:1.0.37.0 [INFO:2023-1-18 10:14:35]LocalSourceVersion:1.0.37.4212 [INFO:2023-1-18 10:14:35]PackageSourceVersion:1.0.37.4201 [INFO:2023-1-18 10:14:35]CurrentSourceVersion:1.0.37.4212 [INFO:2023-1-18 10:14:35][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:0]:{recordTGPAScene}================TGPABootstrapMgr recordTGPAScene================ 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:0,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:0 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 0 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:2,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:0.06666667 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 2 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:5,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:0.1666667 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 5 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:8,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:0.2666667 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 8 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:11,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:0.3666667 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 11 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:13,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:0.4333333 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 13 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:16,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:0.5333334 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 16 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:19,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:0.6333333 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 19 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:22,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:0.7333333 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 22 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:24,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:0.8 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 24 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:27,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:0.9 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 27 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:30,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:1 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 30 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:33,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:1.1 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 33 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:36,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:1.2 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 36 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:39,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:1.3 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 39 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:41,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:1.366667 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 41 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:44,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:1.466667 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 44 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:47,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:1.566667 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 47 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:50,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:1.666667 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 50 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:52,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:1.733333 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 52 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:55,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:1.833333 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 55 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:58,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:1.933333 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 58 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:61,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:2.033333 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 61 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:63,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:2.1 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 63 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:66,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:2.2 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 66 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:69,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:2.3 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 69 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:72,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:2.4 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 72 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:75,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:2.5 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 75 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:78,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:2.6 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 78 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:80,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:36]progressValue:2.666667 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 80 3000 false [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:36]当前已是最新应用版本,应用版本更新结束,开始资源版本更新 [INFO:2023-1-18 10:14:36]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:14:36]CurrentProgramVersion:1.0.37.0 [INFO:2023-1-18 10:14:36]LocalSourceVersion:1.0.37.4212 [INFO:2023-1-18 10:14:36]PackageSourceVersion:1.0.37.4201 [INFO:2023-1-18 10:14:36]CurrentSourceVersion:1.0.37.4212 [INFO:2023-1-18 10:14:36]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:14:36]CurrentProgramVersion:1.0.37.0 [INFO:2023-1-18 10:14:36]LocalSourceVersion:1.0.37.4212 [INFO:2023-1-18 10:14:36]PackageSourceVersion:1.0.37.4201 [INFO:2023-1-18 10:14:36]CurrentSourceVersion:1.0.37.4212 [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:1,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:37]progressValue:0.03333334 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 1 3000 false [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:4,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:37]progressValue:0.1333333 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 4 3000 false [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:7,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:37]progressValue:0.2333333 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 7 3000 false [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:9,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:37]progressValue:0.3 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 9 3000 false [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:12,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:37]progressValue:0.4 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 12 3000 false [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:15,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:37]progressValue:0.5 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 15 3000 false [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:18,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:37]progressValue:0.6 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 18 3000 false [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:20,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:37]progressValue:0.6666667 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 20 3000 false [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:23,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:37]progressValue:0.7666667 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 23 3000 false [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:26,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:37]progressValue:0.8666667 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 26 3000 false [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:29,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:37]progressValue:0.9666666 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 29 3000 false [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:32,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:14:37]progressValue:1.066667 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 32 3000 false [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:37]当前已是最新资源版本,更新结束 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapLauncherBase.lua:0]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapLauncherBase.lua:0]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapLauncher.lua:0]:{_onCopyObbDone}拷贝obb文件到外部目录完毕,继续走启动逻辑! [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}热更新流程完毕 [INFO:2023-1-18 10:14:37]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true [INFO:2023-1-18 10:14:37]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true [INFO:2023-1-18 10:14:37]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:37][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true [INFO:2023-1-18 10:14:38]unity2017 的new WWW ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:38][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true [INFO:2023-1-18 10:14:38]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:38][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true [INFO:2023-1-18 10:14:39]unity2017 的new WWW ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:39][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true [INFO:2023-1-18 10:14:39][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState8 [INFO:2023-1-18 10:14:39][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:39][@bootstrap/BootstrapLauncher.lua:0]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2023-1-18 10:14:39][@bootstrap/BootstrapLauncherBase.lua:0]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2023-1-18 10:14:39][@framework/LogicLauncherBase.lua:0]:{loadMainManifest}LogicLauncherBase loadMainManifest [INFO:2023-1-18 10:14:39][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:39]LocalSourceVersion:1.0.37.4212 [INFO:2023-1-18 10:14:39]PackageSourceVersion:1.0.37.4201 [INFO:2023-1-18 10:14:39]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:41][@logic/logicLauncher/LogicLauncher.lua:0]:{closure}is img preload:false [INFO:2023-1-18 10:14:41][@logic/common/ArtUpgrade/QualitySet.lua:0]:{_setPixelLightCount}qualitySet pixelLight:2 [INFO:2023-1-18 10:14:41][@logic/common/ArtUpgrade/QualitySet.lua:0]:{init}device quality:1 [INFO:2023-1-18 10:14:41][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:41][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:41]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-1-18 10:14:41]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-1-18 10:14:42]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/fmod_event_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-1-18 10:14:42][@framework/LogicLauncherBase.lua:0]:{onManifestLoaded}LogicLauncherBase onManifestLoaded [INFO:2023-1-18 10:14:42][@logic/common/sdk/MSDKManagerImpl.lua:0]:{registerWXTokenRefreshedListener}registerWXTokenRefreshedListener [INFO:2023-1-18 10:14:43][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:43][@logic/common/performance/Gfx.lua:0]:{_getGPULevel}[gfx] current device Name is: Adreno (TM) 540 Adreno 540 [INFO:2023-1-18 10:14:43][@logic/common/performance/Gfx.lua:0]:{_getGPULevelByMatchName}[gfx] search name is: 540 [INFO:2023-1-18 10:14:43][@logic/common/performance/Gfx.lua:0]:{_getGPULevel}[gfx] gup level by match: 2 [INFO:2023-1-18 10:14:43][@logic/common/performance/Gfx.lua:0]:{_tryDowngrade}[gfx]tryDowngrade: 2 2100 2457 4 7.5849609375 [INFO:2023-1-18 10:14:43][@logic/common/performance/Gfx.lua:0]:{_judgeForAndroid}[gfx]judge level is: 2 [WARN:2023-1-18 10:14:43][@logic/common/performance/PerformanceMgr.lua:0]:{getDeviceLevel}获得当前设备档次!! 2 2 [INFO:2023-1-18 10:14:43][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认高端机 [INFO:2023-1-18 10:14:43][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}当前中端机 [INFO:2023-1-18 10:14:43][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}缓冲区路径 = /storage/emulated/0/Android/data/com.tencent.swy/files/UnityCache/Shared [INFO:2023-1-18 10:14:43][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2023-1-18 10:14:43][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -208 207 [INFO:2023-1-18 10:14:43][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2023-1-18 10:14:43][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 816 207 [INFO:2023-1-18 10:14:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_3 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadgendericon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_0 isPreload:False refCount:19 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_1 isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_2 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithname.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithlevel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemiconsmallsize.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonheroicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:shaders isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/heroheadmask.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonherocircleicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gradient_blend_src.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonbackpackcompounditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonitemaddratecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_hero_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/equipmenticon/equipmentitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonskinquality.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagimage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagtext.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/resourcesbar.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/hotpointui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/viewblockmasktip.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/scene/sceneloadingview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:audio/audiomixer/audiomixer_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_battle_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo4_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo5_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo6_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo7_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo8_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/allimagetext/imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzpsh.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/skinlib/widget/widget.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270014.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:44]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-1-18 10:14:44]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_name_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-1-18 10:14:44]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/chinese_dict.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-1-18 10:14:44]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/audioout_package_config_zh.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-1-18 10:14:44]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lastest_bootstrap_commit_id.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-1-18 10:14:44][@logic/common/logic/CheckRebootMgr.lua:0]:{setPostHotupdateBootstrapCommitID}热更后重启:setPostHotupdateBootstrapCommitID 4cc191aa12c06c16866f4000272ee62d5d515eaf stack traceback: logic/common/logic/CheckRebootMgr: in function 'setPostHotupdateBootstrapCommitID' logic/common/logic/ResPreLoadMgr: in function [INFO:2023-1-18 10:14:44][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState29 [INFO:2023-1-18 10:14:44][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:44][@bootstrap/BootstrapHelper.lua:0]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2023-1-18 10:14:44][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:44][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:0: GameStateMgr:_getNotifyLocalStateType sysVersion25 [INFO:2023-1-18 10:14:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:0: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -105722096 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -105635696 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -83380496 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -83294096 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -83207696 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -79751696 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -79665296 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -79578896 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -79924496 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -79838096 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -76727696 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -76641296 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -76554896 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -76468496 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -76382096 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -76295696 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -76209296 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -76122896 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -76036496 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -75950096 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -75863696 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -75777296 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -75690896 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -75604496 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -75518096 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -75431696 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -75345296 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -75258896 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -75172496 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -75086096 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -74999696 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -74913296 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -74826896 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -74740496 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -74654096 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -74567696 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -74481296 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -74394896 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -74308496 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -74222096 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -74567696 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -74481296 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -74394896 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -73703696 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -73617296 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -73530896 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -73444496 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -73358096 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -73271696 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -73185296 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -73098896 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -73012496 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -72926096 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -72839696 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -72753296 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -72666896 [INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -72580496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -72494096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -72407696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -72321296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -72234896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -72148496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -72062096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -71975696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -71889296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -72062096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -71975696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -70852496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -70766096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -70679696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -67828496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -66100496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -66014096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -65236496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -65150096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -63681296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -62385296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -59879696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -59188496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -57719696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -57633296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -57546896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -57460496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -56769296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -55127696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -55041296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -54350096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -52622096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -51498896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -51412496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -49770896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -49684496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -48993296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -48906896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -48820496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -47351696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -47265296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -47178896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -46487696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -44932496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -44846096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -44759696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -44068496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -43982096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -43895696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -43809296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -43722896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -43636496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -43550096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -43463696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -43377296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -43290896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -43204496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -43118096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -43031696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -42945296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -42858896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -42772496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -42686096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -42599696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -42513296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -42426896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -42340496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -42254096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -42167696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -42340496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -42254096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -42167696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -41649296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -40094096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -40007696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -39921296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -38625296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -37070096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -36983696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -36897296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -36206096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -34650896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -34564496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -34478096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -33786896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -32231696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -32145296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -32058896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -30935696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -28602896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -28516496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -28430096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -27738896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -26183696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -26097296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -26010896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -25319696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -23764496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -23678096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -23591696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -22900496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -21345296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -21258896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -21172496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -20481296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -21604496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -21518096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -21431696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -21345296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -21258896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -21172496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -21086096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -20999696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -20913296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -20826896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -20740496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -20654096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -20567696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -20481296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -20394896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -20308496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -20222096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -20135696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -20049296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -19962896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -19876496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -19790096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -19703696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -19617296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -19530896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -19444496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -19358096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -19271696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -19185296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -19098896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -19012496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -18926096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -18839696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -18753296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -18062096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -16506896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -16420496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -16334096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 115111 时间:2022-07-21 09:00:00 interval = -15642896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 115211 时间:2022-08-08 09:00:00 interval = -14087696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 115221 时间:2022-08-09 09:00:00 interval = -14001296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 115231 时间:2022-08-10 09:00:00 interval = -13914896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 115611 时间:2022-08-18 09:00:00 interval = -13223696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 115711 时间:2022-09-05 09:00:00 interval = -11668496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 115721 时间:2022-09-06 09:00:00 interval = -11582096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 115731 时间:2022-09-07 09:00:00 interval = -11495696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 116111 时间:2022-09-15 09:00:00 interval = -10804496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 116211 时间:2022-10-03 09:00:00 interval = -9249296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 116221 时间:2022-10-04 09:00:00 interval = -9162896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 116231 时间:2022-10-05 09:00:00 interval = -9076496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 116611 时间:2022-10-20 09:00:00 interval = -7780496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 116711 时间:2022-11-07 09:00:00 interval = -6225296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 116721 时间:2022-11-08 09:00:00 interval = -6138896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 116731 时间:2022-11-09 09:00:00 interval = -6052496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 117111 时间:2022-11-17 09:00:00 interval = -5361296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 117211 时间:2022-12-05 09:00:00 interval = -3806096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 117221 时间:2022-12-06 09:00:00 interval = -3719696 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 117231 时间:2022-12-07 09:00:00 interval = -3633296 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 117611 时间:2022-12-15 09:00:00 interval = -2942096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 117711 时间:2023-01-02 09:00:00 interval = -1386896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 117721 时间:2023-01-03 09:00:00 interval = -1300496 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 117731 时间:2023-01-04 09:00:00 interval = -1214096 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 118111 时间:2023-01-12 09:00:00 interval = -522896 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 118211 时间:2023-02-06 09:00:00 interval = 1637104 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 118221 时间:2023-02-07 09:00:00 interval = 1723504 [INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 118231 时间:2023-02-08 09:00:00 interval = 1809904 [INFO:2023-1-18 10:14:45][@logic/common/logic/CheckRebootMgr.lua:0]:{checkIsNeedReboot}热更后重启检查: 4cc191aa12c06c16866f4000272ee62d5d515eaf 4cc191aa12c06c16866f4000272ee62d5d515eaf [INFO:2023-1-18 10:14:45]VideoMgr url = file:///storage/emulated/0/Android/data/com.tencent.swy/files/StreamingAssets/Android/movie/open.mp4 [INFO:2023-1-18 10:14:46]VideoMgr 没有preload,play之前需要prepare下 [INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:46][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30 [INFO:2023-1-18 10:14:46]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/local/build_info_asset_bundle.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-1-18 10:14:46][@logic/extensions/gm/controller/GMBuildInfoController.lua:0]:{}[BuildInfo] [AB]: deviceName:PJGGOUZAO dateTime:2023/1/18 9:15:49 commitID:93e3fb0df509f55cf478405e28d2a0de9d5457f8 CIPipelineID:812243 [pkg]: deviceName:PJGGOUZAO dateTime:2023/1/10 10:03:10 commitID:1a4b2293ff1eec75d7139679e214c35690fb746d CIPipelineID:805969 [INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_024.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_064.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_014.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_glow_30_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_toucheffect.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/floattipsitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/floattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:46]VideoMgr play开始 [INFO:2023-1-18 10:14:46]视频已经开始播放啦 [INFO:2023-1-18 10:14:58]VideoMgr stop [INFO:2023-1-18 10:14:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:14:58]VideoMgr play完毕 [INFO:2023-1-18 10:14:58]VideoMgr stop [INFO:2023-1-18 10:14:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:14:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:14:59][@logic/common/sdk/MSDKManagerImpl.lua:0]:{getDeviceType}simulator result:nil [INFO:2023-1-18 10:14:59][@logic/extensions/login/helper/LoginViewHelper.lua:0]:{_showToUseTencentMonitorTips}TCL: getDeviceType deivceType, isSimulator, isTencentSimulator 0 false false [INFO:2023-1-18 10:14:59]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:14:59][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:14:59]LocalSourceVersion:1.0.37.4212 [INFO:2023-1-18 10:14:59]PackageSourceVersion:1.0.37.4201 [INFO:2023-1-18 10:15:0][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30 [INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticetextcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticeimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:0][@logic/extensions/notice/view/NoticeView.lua:0]:{onEnter}NoticeView:onEnter() [INFO:2023-1-18 10:15:0][@logic/extensions/notice/view/NoticeView.lua:0]:{onEnter}{} [INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_004.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_238.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_583.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_022.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_024.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu_txsm041.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:1][@logic/extensions/login/view/LoginView.lua:0]:{beginGetBtSessionId}registerNeedNameAuthListener [INFO:2023-1-18 10:15:1][@logic/common/sdk/MSDKManagerImpl.lua:0]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-1-18 10:15:1][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:0: LoginView:_reregisterListenerAndLogin; nil; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/notice/view/NoticeView: in function [INFO:2023-1-18 10:15:1][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTGPAScene}================recordTGPAScene================ 3 [INFO:2023-1-18 10:15:1][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:0: LoginView:_reregisterListenerAndLogin; nil; true stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/notice/view/NoticeView: in function [INFO:2023-1-18 10:15:1][@logic/common/sdk/MSDKManagerImpl.lua:0]:{registerLoginListener}registerLoginListener [INFO:2023-1-18 10:15:1][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:0: [SDK登录]====>请求; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/notice/view/NoticeView: in function [INFO:2023-1-18 10:15:2][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:15:2][@logic/common/logic/FrameworkReLogicMgr.lua:0]:{}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-1-18 10:15:3][@logic/common/sdk/MSDKManagerImpl.lua:0]:{func}onLoginListener [INFO:2023-1-18 10:15:3][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:0: [SDK登录]==<==返回; 0; DE5B29EB451BCC064AE204CE7074F0C3; 1681635788; desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB; a82f70092e5dc49e0732557b64e8d579; C871065C052A4B30FE5880A7D608F0CB; 1; 2; 0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView: in function logic/common/sdk/MSDKManagerImpl: in function '' logic/common/sdk/MSDKManagerImpl: in function 'func' framework/native/NativeBridge: in function [INFO:2023-1-18 10:15:3][@logic/extensions/login/view/LoginView.lua:0]:{_msdkLoginListener}MSDK登录返回成功,看下参数======= DE5B29EB451BCC064AE204CE7074F0C3 1681635788 desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB a82f70092e5dc49e0732557b64e8d579 C871065C052A4B30FE5880A7D608F0CB 1 2 0 0 [INFO:2023-1-18 10:15:3][@logic/extensions/login/view/LoginView.lua:0]:{_msdkLoginListener}MSDK登录返回成功。发送gsdk的统计参数msg====== DE5B29EB451BCC064AE204CE7074F0C3|1681635788|desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB|a82f70092e5dc49e0732557b64e8d579|C871065C052A4B30FE5880A7D608F0CB|1|2|0 [INFO:2023-1-18 10:15:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:3][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:15:3]LocalSourceVersion:1.0.37.4212 [INFO:2023-1-18 10:15:3]PackageSourceVersion:1.0.37.4201 [INFO:2023-1-18 10:15:3][@logic/extensions/login/agent/LoginAgent.lua:0]:{sendMSDKGetServerListRequest}needSaveZoneInfo true [INFO:2023-1-18 10:15:3][@logic/extensions/login/agent/LoginAgent.lua:0]:{sendMSDKGetServerListRequest}InitTdirC871065C052A4B30FE5880A7D608F0CB [INFO:2023-1-18 10:15:3][@logic/extensions/login/agent/LoginAgent.lua:0]:{sendMSDKGetServerListRequest}treeIdnil [INFO:2023-1-18 10:15:3][@logic/extensions/login/agent/LoginAgent.lua:0]:{sendMSDKGetServerListRequest}finalTreeId14 [INFO:2023-1-18 10:15:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2 [INFO:2023-1-18 10:15:3][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:15:3][@logic/extensions/login/agent/LoginAgent.lua:0]:{getSimplefriends}http-获取同玩好友(部分)url===== http://106.75.222.243/loadsimplefriends.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/106.75.222.243\/loadsimplefriends.jsp","method":"GET","param":{"openId":"C871065C052A4B30FE5880A7D608F0CB","platId":1,"areaId":2,"accessToken":"DE5B29EB451BCC064AE204CE7074F0C3"}} [INFO:2023-1-18 10:15:3][@logic/common/sdk/MSDKManagerImpl.lua:0]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"http:\/\/106.75.222.243\/loadsimplefriends.jsp","method":"GET","param":{"openId":"C871065C052A4B30FE5880A7D608F0CB","platId":"1","areaId":"2","accessToken":"DE5B29EB451BCC064AE204CE7074F0C3"}} [INFO:2023-1-18 10:15:3][@logic/extensions/login/view/LoginView.lua:0]:{_tryShowNameAuthMsgBox}tryShowNameAuthMsgBox 1 [INFO:2023-1-18 10:15:3][@logic/common/sdk/MSDKManagerImpl.lua:0]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-1-18 10:15:3][@logic/common/msdk/kingcard/Kingcard.lua:0]:{func}=========腾讯大王卡情况=====00000000000000000000000000000===== {"activationUrl":"https://personalkingcard.3g.qq.com/activity/personal/index.html#/?logintype\u003d2\u0026j\u003d1\u0026src\u003d76_1_u\u0026sdi_from\u003d59","errorCode":-10001,"extra":"","kingcard":0,"operator":-2,"product":0,"stateTag":"","subErrorCode":0} [INFO:2023-1-18 10:15:4][@logic/common/sdk/MSDKManagerImpl.lua:0]:{func}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"connection\":[\"keep-alive\"],\"content-length\":[\"677\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Tue, 31 Jan 2023 02:54:17 GMT\"],\"server\":[\"nginx\"]}","body":"{\"friendInfos\":[{\"friendName\":\"2121230382\",\"openId\":\"E807049E77B45672D6260847579A640D\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/E807049E77B45672D6260847579A640D\/\"},{\"friendName\":\"黄杨婷小号\",\"openId\":\"D3124D15889EA3EE6E0F29E1F6344FC4\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/D3124D15889EA3EE6E0F29E1F6344FC4\/\"},{\"friendName\":\"2681699534\",\"openId\":\"2A83BEB510173992597AAF785CC6C0F9\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/2A83BEB510173992597AAF785CC6C0F9\/\"},{\"friendName\":\"百田-U3D开发-张杰全\",\"openId\":\"E448EB6A1F6D3C1720F55363EAB6A76D\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/E448EB6A1F6D3C1720F55363EAB6A76D\/\"}],\"resultCode\":0}","requestUrl":"http:\/\/106.75.222.243\/loadsimplefriends.jsp"} [INFO:2023-1-18 10:15:4][@logic/extensions/login/agent/LoginAgent.lua:0]:{closure}http-获取同玩好友(部分)返回数据========= {"friendInfos":[{"friendName":"2121230382","openId":"E807049E77B45672D6260847579A640D","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/E807049E77B45672D6260847579A640D/"},{"friendName":"黄杨婷小号","openId":"D3124D15889EA3EE6E0F29E1F6344FC4","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/D3124D15889EA3EE6E0F29E1F6344FC4/"},{"friendName":"2681699534","openId":"2A83BEB510173992597AAF785CC6C0F9","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/2A83BEB510173992597AAF785CC6C0F9/"},{"friendName":"百田-U3D开发-张杰全","openId":"E448EB6A1F6D3C1720F55363EAB6A76D","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/E448EB6A1F6D3C1720F55363EAB6A76D/"}],"resultCode":0} [INFO:2023-1-18 10:15:4]QueryTree result: Success, 0, 0 [INFO:2023-1-18 10:15:4]node,id:14node.ParentId:-1 [INFO:2023-1-18 10:15:4]node,id:11node.ParentId:14 [INFO:2023-1-18 10:15:4]node,id:26node.ParentId:14 [INFO:2023-1-18 10:15:4]node,id:3node.ParentId:14 [INFO:2023-1-18 10:15:4]node,id:78node.ParentId:14 [INFO:2023-1-18 10:15:4]node,id:5node.ParentId:14 [INFO:2023-1-18 10:15:4]node,id:67node.ParentId:14 [INFO:2023-1-18 10:15:4]node,id:69node.ParentId:14 [INFO:2023-1-18 10:15:4]node,id:70node.ParentId:14 [INFO:2023-1-18 10:15:4]node,id:4node.ParentId:14 [INFO:2023-1-18 10:15:4]node,id:200node.ParentId:14 [INFO:2023-1-18 10:15:4]node,id:201node.ParentId:14 [INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:11 url:1 flag:Fine tag:Hot [INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:26 url:1 flag:Fine tag:Hot [INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:3 url:1 flag:Fine tag:Hot [INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:78 url:1 flag:Fine tag:Hot [INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:5 url:1 flag:Fine tag:Hot [INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:67 url:1 flag:Fine tag:Hot [INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:69 url:1 flag:Fine tag:Hot [INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}TCL: log RoleInfos in this node, node id: 69 [INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_logRoleInfo}TCL: roleInfo.LeafId, roleInfo.RoleName,roleInfo.RoleLevel,LastLoginTime,roleInfo.UserData 69 橙子w 24 1566524172 {"portrait":11100001,"frame":11110001} [INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}TCL: log final node, node id: 69 [INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_logRoleInfo}TCL: roleInfo.LeafId, roleInfo.RoleName,roleInfo.RoleLevel,LastLoginTime,roleInfo.UserData 69 橙子w 24 1566524172 {"portrait":11100001,"frame":11110001} [INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}TCL: GameUtils.json.encode(info) {"level":24,"vipLevel":0,"id":69,"frame":11110001,"name":"橙子w","portrait":11100001} [INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:70 url:1 flag:Fine tag:0 [INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:4 url:1 flag:Fine tag:Hot [INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:200 url:1 flag:Fine tag:Hot [INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:201 url:1 flag:Fine tag:Hot [INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:5]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:5]CurrentProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:5]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:5]CurrentProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:5]LocalSourceVersion:1.0.37.4212 [INFO:2023-1-18 10:15:5]PackageSourceVersion:1.0.37.4201 [INFO:2023-1-18 10:15:5]CurrentSourceVersion:1.0.37.4212 [INFO:2023-1-18 10:15:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:0,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:5]progressValue:0 [INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 0 3000 false [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:3,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:5]progressValue:0.1 [INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 3 3000 false [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:6,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:5]progressValue:0.2 [INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 6 3000 false [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:10,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:5]progressValue:0.3333333 [INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 10 3000 false [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:13,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:5]progressValue:0.4333333 [INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 13 3000 false [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:16,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:5]progressValue:0.5333334 [INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 16 3000 false [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:19,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:5]progressValue:0.6333333 [INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 19 3000 false [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:23,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:5]progressValue:0.7666667 [INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 23 3000 false [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:26,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:5]progressValue:0.8666667 [INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 26 3000 false [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:29,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:5]progressValue:0.9666666 [INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 29 3000 false [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:32,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:5]progressValue:1.066667 [INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 32 3000 false [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:34,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:5]progressValue:1.133333 [INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 34 3000 false [INFO:2023-1-18 10:15:5]当前已是最新应用版本,应用版本更新结束,开始资源版本更新 [INFO:2023-1-18 10:15:5]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:5]CurrentProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:5]LocalSourceVersion:1.0.37.4212 [INFO:2023-1-18 10:15:5]PackageSourceVersion:1.0.37.4201 [INFO:2023-1-18 10:15:5]CurrentSourceVersion:1.0.37.4212 [INFO:2023-1-18 10:15:5]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:5]CurrentProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:5]LocalSourceVersion:1.0.37.4212 [INFO:2023-1-18 10:15:5]PackageSourceVersion:1.0.37.4201 [INFO:2023-1-18 10:15:5]CurrentSourceVersion:1.0.37.4212 [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:0,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:5]progressValue:0 [INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 0 3000 false [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:3,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:5]progressValue:0.1 [INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 3 3000 false [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:6,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:5]progressValue:0.2 [INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 6 3000 false [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:10,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:5]progressValue:0.3333333 [INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 10 3000 false [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:13,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:5]progressValue:0.4333333 [INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 13 3000 false [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:16,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:5]progressValue:0.5333334 [INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 16 3000 false [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:19,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:5]progressValue:0.6333333 [INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 19 3000 false [INFO:2023-1-18 10:15:6]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:6]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:23,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:6]progressValue:0.7666667 [INFO:2023-1-18 10:15:6][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 23 3000 false [INFO:2023-1-18 10:15:6]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:6]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:26,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:6]progressValue:0.8666667 [INFO:2023-1-18 10:15:6][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 26 3000 false [INFO:2023-1-18 10:15:6]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:6]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:29,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:6]progressValue:0.9666666 [INFO:2023-1-18 10:15:6][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 29 3000 false [INFO:2023-1-18 10:15:6]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-1-18 10:15:6]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:31,totalSize:3000,isDownloading:False [INFO:2023-1-18 10:15:6]progressValue:1.033333 [INFO:2023-1-18 10:15:6][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 31 3000 false [INFO:2023-1-18 10:15:6]当前已是最新资源版本,更新结束 [INFO:2023-1-18 10:15:6][@logic/extensions/login/view/LoginView.lua:0]:{closure}热更新流程完毕 [INFO:2023-1-18 10:15:6][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2023-1-18 10:15:6][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1674008106 [INFO:2023-1-18 10:15:6][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2023-1-18 10:15:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:6][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:15:6]LocalSourceVersion:1.0.37.4212 [INFO:2023-1-18 10:15:6]PackageSourceVersion:1.0.37.4201 [INFO:2023-1-18 10:15:6][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:15:6]LocalSourceVersion:1.0.37.4212 [INFO:2023-1-18 10:15:6]PackageSourceVersion:1.0.37.4201 [INFO:2023-1-18 10:15:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2 [INFO:2023-1-18 10:15:6][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:15:6][@logic/extensions/login/agent/LoginAgent.lua:0]:{sendMSDKLoginAndStartRequest}http-腾讯专用web登陆url===== http://106.75.222.243/login.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/106.75.222.243\/login.jsp","method":"GET","param":{"openId":"C871065C052A4B30FE5880A7D608F0CB","isAppleId":"0","sysType":"0","platId":"1","isGuest":"0","btSessionId":"DE5B29EB451BCC064AE204CE7074F0C3","areaId":"2","clientVersion":"1.0.37.4212"}} [INFO:2023-1-18 10:15:6][@logic/common/sdk/MSDKManagerImpl.lua:0]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"http:\/\/106.75.222.243\/login.jsp","method":"GET","param":{"openId":"C871065C052A4B30FE5880A7D608F0CB","isAppleId":"0","sysType":"0","platId":"1","isGuest":"0","btSessionId":"DE5B29EB451BCC064AE204CE7074F0C3","areaId":"2","clientVersion":"1.0.37.4212"}} [INFO:2023-1-18 10:15:6][@logic/common/sdk/MSDKManagerImpl.lua:0]:{func}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"connection\":[\"keep-alive\"],\"content-length\":[\"214\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Tue, 31 Jan 2023 02:54:20 GMT\"],\"server\":[\"nginx\"]}","body":"{\"areaId\":12,\"isAdmin\":false,\"resultCode\":0,\"sessionId\":\"91e217f6-edcb-48a6-af88-fa192c986756\",\"userName\":\"1003_C871065C052A4B30FE5880A7D608F0CB\",\"zoneInfo\":{\"id\":69,\"name\":\"外网周版服\",\"prefix\":\"\",\"state\":1}}","requestUrl":"http:\/\/106.75.222.243\/login.jsp"} [INFO:2023-1-18 10:15:6][@logic/extensions/login/agent/LoginAgent.lua:0]:{closure}http-腾讯专用web登陆返回数据========= {"areaId":12,"isAdmin":false,"resultCode":0,"sessionId":"91e217f6-edcb-48a6-af88-fa192c986756","userName":"1003_C871065C052A4B30FE5880A7D608F0CB","zoneInfo":{"id":69,"name":"外网周版服","prefix":"","state":1}} [INFO:2023-1-18 10:15:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2 [INFO:2023-1-18 10:15:6][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-1-18 10:15:6][@logic/extensions/login/agent/LoginAgent.lua:0]:{sendWebStartRequest}http-进入游戏url===== http://106.75.222.243/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/106.75.222.243\/startgame.jsp","method":"GET","param":{"pfKey":"a82f70092e5dc49e0732557b64e8d579","pf":"desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB","regChannel":"73213123","installChannel":"73213123","openKey":"6F3647DE5E3015D9EDC7276231460CF8","zoneId":69,"sessionId":"91e217f6-edcb-48a6-af88-fa192c986756","isIOSSimulator":"0"}} [INFO:2023-1-18 10:15:6][@logic/common/sdk/MSDKManagerImpl.lua:0]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"http:\/\/106.75.222.243\/startgame.jsp","method":"GET","param":{"pfKey":"a82f70092e5dc49e0732557b64e8d579","pf":"desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB","regChannel":"73213123","installChannel":"73213123","openKey":"6F3647DE5E3015D9EDC7276231460CF8","zoneId":"69","sessionId":"91e217f6-edcb-48a6-af88-fa192c986756","isIOSSimulator":"0"}} [INFO:2023-1-18 10:15:6][@logic/common/sdk/MSDKManagerImpl.lua:0]:{func}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"connection\":[\"keep-alive\"],\"content-length\":[\"88\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Tue, 31 Jan 2023 02:54:20 GMT\"],\"server\":[\"nginx\"]}","body":"{\"ip\":\"106.75.222.243\",\"isAdmin\":false,\"pid\":69001,\"port\":9334,\"resultCode\":0,\"state\":1}","requestUrl":"http:\/\/106.75.222.243\/startgame.jsp"} [INFO:2023-1-18 10:15:6][@logic/extensions/login/agent/LoginAgent.lua:0]:{closure}http-进入游戏返回数据========= {"ip":"106.75.222.243","isAdmin":false,"pid":69001,"port":9334,"resultCode":0,"state":1} [INFO:2023-1-18 10:15:6][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{tssSdkSetUserInfoEx}发送tsssdk的登录信息=========== 1 C871065C052A4B30FE5880A7D608F0CB 1107043530 12 1003_C871065C052A4B30FE5880A7D608F0CB [INFO:2023-1-18 10:15:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:6][@logic/extensions/login/view/LoginView.lua:0]:{_realonClickLogin}click login btn,ip=106.75.222.243,port=9334 [INFO:2023-1-18 10:15:6][@logic/extensions/login/controller/LoginController.lua:0]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 106.75.222.243 9334 [INFO:2023-1-18 10:15:7][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 106.75.222.243 [INFO:2023-1-18 10:15:7][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain resultIp====== 106.75.222.243 [INFO:2023-1-18 10:15:7]==============link network is ipv4============ [INFO:2023-1-18 10:15:7]1 status:Connecting [INFO:2023-1-18 10:15:7]1 Connect,ip=106.75.222.243,port=9334,verson=0 [INFO:2023-1-18 10:15:7][@logic/extensions/login/controller/LoginController.lua:0]:{}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-1-18 10:15:7][@logic/extensions/login/controller/LoginController.lua:0]:{}==============已经发出去了socket连接,等结果把 [INFO:2023-1-18 10:15:7]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2023-1-18 10:15:7]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-1-18 10:15:7]1 Same version,socket.Connected=True [INFO:2023-1-18 10:15:7]1 Do EndConnect [INFO:2023-1-18 10:15:7]1 Do EndConnect Done [INFO:2023-1-18 10:15:7]1 status:Connected [INFO:2023-1-18 10:15:7]1 ConnectSucc True [INFO:2023-1-18 10:15:7][@logic/extensions/login/controller/LoginController.lua:0]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=87 [INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=17 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}data { id: 29 value: 298 } [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1 [INFO:2023-1-18 10:15:7][@logic/common/sdk/MSDKManagerImpl.lua:0]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-1-18 10:15:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 10 当前队列数量= 1 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}hasCreatedPlayer: true [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 10 所需时间单位秒 = 0.066809896379709 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1 [INFO:2023-1-18 10:15:7][@logic/extensions/main/controller/MainController.lua:0]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2023-1-18 10:15:7][@logic/extensions/main/controller/MainController.lua:0]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 1 当前队列数量= 1 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 3 当前队列数量= 2 [INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 1 当前队列数量= 3 [INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 4 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 51 1 当前队列数量= 5 [INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 10 3 当前队列数量= 6 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 1 当前队列数量= 7 [INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 33 当前队列数量= 8 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 67 1 当前队列数量= 9 [INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 3 当前队列数量= 10 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}openKey: 6F3647DE5E3015D9EDC7276231460CF8 pf: desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB pfKey: a82f70092e5dc49e0732557b64e8d579 [INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=11,cmd=3,size=164 [INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=35573 [INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2319 [INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=879 [INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=7701 [INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=1874 [INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=1349 [INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=1566 [INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=18 [INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18 [INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=24 [INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=16 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heros { heroId: 15553006 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2026 baseAttr { hp: 937 atk: 129 def: 92 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613031295972 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 60 state: 17 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423122 isInFormation: true masterPlayerID: 319142 heroTypeIdx: 2122 baseAttr { hp: 9717 atk: 926 def: 930 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345890102 rank: 5 luck: 6 sks { skillId: 41212207 strengthenLevel: 3 } sks { skillId: 41212208 strengthenLevel: 3 } sks { skillId: 41212209 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 7 skinId: 100129 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423123 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2123 baseAttr { hp: 1422 atk: 119 def: 149 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345890118 rank: 1 luck: 6 sks { skillId: 41212300 strengthenLevel: 1 } sks { skillId: 41212301 strengthenLevel: 1 } sks { skillId: 41212302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 140250 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423120 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2120 baseAttr { hp: 1312 atk: 123 def: 154 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345890072 rank: 1 luck: 6 sks { skillId: 41212000 strengthenLevel: 1 } sks { skillId: 41212001 strengthenLevel: 1 } sks { skillId: 41212002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100125 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423121 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2121 baseAttr { hp: 1386 atk: 140 def: 103 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345890088 rank: 1 luck: 6 sks { skillId: 41212100 strengthenLevel: 1 } sks { skillId: 41212101 strengthenLevel: 1 } sks { skillId: 41212102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100130 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 15553002 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2039 baseAttr { hp: 972 atk: 134 def: 103 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613031256276 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 60 state: 17 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423110 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2104 baseAttr { hp: 1476 atk: 163 def: 145 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889913 rank: 1 luck: 6 sks { skillId: 41210407 strengthenLevel: 3 } sks { skillId: 41210405 strengthenLevel: 2 } sks { skillId: 41210406 strengthenLevel: 3 } exp: 480 state: 1 strengthenRate: 0 breakthroughCnt: 5 skinId: 140214 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423111 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2105 baseAttr { hp: 1193 atk: 136 def: 141 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889929 rank: 1 luck: 6 sks { skillId: 41210500 strengthenLevel: 1 } sks { skillId: 41210501 strengthenLevel: 1 } sks { skillId: 41210502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100114 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423108 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2102 baseAttr { hp: 1132 atk: 125 def: 123 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889881 rank: 1 luck: 6 sks { skillId: 41210200 strengthenLevel: 1 } sks { skillId: 41210201 strengthenLevel: 1 } sks { skillId: 41210202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300043 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100113 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423109 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2103 baseAttr { hp: 3869 atk: 419 def: 424 critic: 80 critic_dmg: 660 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889897 rank: 2 luck: 6 sks { skillId: 41210300 strengthenLevel: 1 } sks { skillId: 41210301 strengthenLevel: 1 } sks { skillId: 41210302 strengthenLevel: 1 } exp: 101867 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100110 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423106 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2100 baseAttr { hp: 1181 atk: 135 def: 145 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889853 rank: 1 luck: 6 sks { skillId: 41210000 strengthenLevel: 1 } sks { skillId: 41210001 strengthenLevel: 1 } sks { skillId: 41210002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100107 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423107 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2101 baseAttr { hp: 1270 atk: 139 def: 115 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889867 rank: 1 luck: 6 sks { skillId: 41210100 strengthenLevel: 1 } sks { skillId: 41210101 strengthenLevel: 1 } sks { skillId: 41210102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100118 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423104 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2098 baseAttr { hp: 1156 atk: 128 def: 109 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889823 rank: 1 luck: 6 sks { skillId: 41209800 strengthenLevel: 1 } sks { skillId: 41209801 strengthenLevel: 1 } sks { skillId: 41209802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100099 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423105 isInFormation: true masterPlayerID: 319142 heroTypeIdx: 2099 baseAttr { hp: 9380 atk: 937 def: 867 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 705 def: 705 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 345 effect_resist: 345 hit: 0 } createTime: 1633345889837 rank: 5 luck: 6 sks { skillId: 41209907 strengthenLevel: 3 } sks { skillId: 41209908 strengthenLevel: 3 } sks { skillId: 41209909 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 7 skinId: 100106 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 7050 atk: 705 def: 705 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 345 effect_resist: 345 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423118 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2116 baseAttr { hp: 1202 atk: 135 def: 140 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345890041 rank: 1 luck: 6 sks { skillId: 41211600 strengthenLevel: 1 } sks { skillId: 41211601 strengthenLevel: 1 } sks { skillId: 41211602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100127 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423119 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2119 baseAttr { hp: 1096 atk: 127 def: 125 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345890058 rank: 1 luck: 6 sks { skillId: 41211900 strengthenLevel: 1 } sks { skillId: 41211901 strengthenLevel: 1 } sks { skillId: 41211902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100124 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 15553012 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2006 baseAttr { hp: 1372 atk: 124 def: 111 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613031295973 rank: 1 luck: 5 sks { skillId: 41200600 strengthenLevel: 1 } sks { skillId: 41200601 strengthenLevel: 1 } sks { skillId: 41200602 strengthenLevel: 1 } exp: 60 state: 17 strengthenRate: 0 breakthroughCnt: 0 skinId: 100008 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423116 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2110 baseAttr { hp: 1183 atk: 138 def: 136 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345890008 rank: 1 luck: 7 sks { skillId: 41211000 strengthenLevel: 1 } sks { skillId: 41211001 strengthenLevel: 1 } sks { skillId: 41211002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100121 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423117 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2115 baseAttr { hp: 1166 atk: 152 def: 105 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345890025 rank: 1 luck: 6 sks { skillId: 41211500 strengthenLevel: 1 } sks { skillId: 41211501 strengthenLevel: 1 } sks { skillId: 41211502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100126 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 15553009 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613031295972 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423114 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2108 baseAttr { hp: 1325 atk: 127 def: 141 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889975 rank: 1 luck: 8 sks { skillId: 41210800 strengthenLevel: 1 } sks { skillId: 41210801 strengthenLevel: 1 } sks { skillId: 41210802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300040 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100119 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423115 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2109 baseAttr { hp: 1278 atk: 138 def: 116 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889991 rank: 1 luck: 6 sks { skillId: 41210900 strengthenLevel: 1 } sks { skillId: 41210901 strengthenLevel: 1 } sks { skillId: 41210902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300041 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140223 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423112 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2106 baseAttr { hp: 1347 atk: 129 def: 164 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889946 rank: 1 luck: 6 sks { skillId: 41210600 strengthenLevel: 1 } sks { skillId: 41210601 strengthenLevel: 1 } sks { skillId: 41210602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300027 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100116 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423113 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2107 baseAttr { hp: 1231 atk: 136 def: 133 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889961 rank: 1 luck: 8 sks { skillId: 41210700 strengthenLevel: 1 } sks { skillId: 41210701 strengthenLevel: 1 } sks { skillId: 41210702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100115 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583026 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289505548 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583027 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289505549 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583024 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289505548 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583025 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289505548 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583030 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289505549 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583031 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289505549 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583028 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289505549 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583029 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2005 baseAttr { hp: 1149 atk: 121 def: 130 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289505549 rank: 1 luck: 1 sks { skillId: 41200500 strengthenLevel: 1 } sks { skillId: 41200501 strengthenLevel: 1 } sks { skillId: 41200502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100010 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583034 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289514697 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583035 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289514697 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583032 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289505550 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583033 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289514696 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583038 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289514698 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583039 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2059 baseAttr { hp: 1225 atk: 118 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289514698 rank: 1 luck: 7 sks { skillId: 41205900 strengthenLevel: 1 } sks { skillId: 41205910 strengthenLevel: 1 } sks { skillId: 41205902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100073 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583036 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289514697 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583037 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289514698 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583014 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289475241 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583015 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289475241 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583013 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2049 baseAttr { hp: 1229 atk: 131 def: 148 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289475241 rank: 1 luck: 6 sks { skillId: 41204900 strengthenLevel: 1 } sks { skillId: 41204901 strengthenLevel: 1 } sks { skillId: 41204902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100052 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583018 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2064 baseAttr { hp: 1212 atk: 99 def: 122 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289475242 rank: 1 luck: 6 sks { skillId: 41206400 strengthenLevel: 1 } sks { skillId: 41206401 strengthenLevel: 1 } sks { skillId: 41206402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100097 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 16013004 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2014 baseAttr { hp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 855 atk: 115 def: 57 critic: 327 critic_dmg: 106 dodge: 11 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613011441438 rank: 5 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 855 atk: 115 def: 57 critic: 327 critic_dmg: 106 dodge: 11 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583019 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2011 baseAttr { hp: 1093 atk: 127 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289475242 rank: 1 luck: 2 sks { skillId: 41201100 strengthenLevel: 1 } sks { skillId: 41201101 strengthenLevel: 1 } sks { skillId: 41201102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100011 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 29643005 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2010 baseAttr { hp: 8675 atk: 968 def: 812 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7440 atk: 558 def: 558 critic: 94 critic_dmg: 0 dodge: 0 effect_hit: 282 effect_resist: 0 hit: 0 } createTime: 1663879585016 rank: 5 luck: 7 sks { skillId: 41201007 strengthenLevel: 3 } sks { skillId: 41201008 strengthenLevel: 3 } sks { skillId: 41201009 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 140131 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 7440 atk: 558 def: 558 critic: 94 critic_dmg: 0 dodge: 0 effect_hit: 282 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 16013005 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2007 baseAttr { hp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 855 atk: 115 def: 57 critic: 327 critic_dmg: 106 dodge: 11 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613011441474 rank: 5 luck: 5 sks { skillId: 41200707 strengthenLevel: 3 } sks { skillId: 41200708 strengthenLevel: 3 } sks { skillId: 41200709 strengthenLevel: 4 } exp: 2531010 state: 257 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140237 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 855 atk: 115 def: 57 critic: 327 critic_dmg: 106 dodge: 11 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 16013006 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2017 baseAttr { hp: 1253 atk: 135 def: 129 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613011441495 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583016 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2070 baseAttr { hp: 1173 atk: 105 def: 112 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289475242 rank: 1 luck: 6 sks { skillId: 41207000 strengthenLevel: 1 } sks { skillId: 41207001 strengthenLevel: 1 } sks { skillId: 41207002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100062 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583017 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289475242 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 27183010 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2134 baseAttr { hp: 1223 atk: 134 def: 139 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1654144267171 rank: 1 luck: 6 sks { skillId: 41213400 strengthenLevel: 1 } sks { skillId: 41213401 strengthenLevel: 1 } sks { skillId: 41213402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100146 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583022 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2079 baseAttr { hp: 1228 atk: 108 def: 93 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289475243 rank: 1 luck: 6 sks { skillId: 41207900 strengthenLevel: 1 } sks { skillId: 41207901 strengthenLevel: 1 } sks { skillId: 41207902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100072 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583023 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289505547 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 29643002 isInFormation: true masterPlayerID: 319142 heroTypeIdx: 2126 baseAttr { hp: 9262 atk: 994 def: 685 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 940 def: 470 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1663879550811 rank: 5 luck: 6 sks { skillId: 41212607 strengthenLevel: 3 } sks { skillId: 41212608 strengthenLevel: 3 } sks { skillId: 41212609 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 7 skinId: 100135 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 7050 atk: 940 def: 470 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583020 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289475243 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583021 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289475243 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 16013003 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2004 baseAttr { hp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 890 effect_resist: 0 hit: 0 } createTime: 1613011441360 rank: 5 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140158 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 890 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423063 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2056 baseAttr { hp: 1231 atk: 120 def: 115 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889141 rank: 1 luck: 3 sks { skillId: 41205600 strengthenLevel: 1 } sks { skillId: 41205601 strengthenLevel: 1 } sks { skillId: 41205602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100057 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423060 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2053 baseAttr { hp: 1121 atk: 128 def: 117 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889095 rank: 1 luck: 8 sks { skillId: 41205300 strengthenLevel: 1 } sks { skillId: 41205301 strengthenLevel: 1 } sks { skillId: 41205302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100082 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423061 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2054 baseAttr { hp: 1217 atk: 142 def: 141 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889109 rank: 1 luck: 4 sks { skillId: 41205407 strengthenLevel: 3 } sks { skillId: 41205408 strengthenLevel: 3 } sks { skillId: 41205409 strengthenLevel: 4 } exp: 480 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140213 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423058 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2051 baseAttr { hp: 1243 atk: 118 def: 120 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889078 rank: 1 luck: 9 sks { skillId: 41205100 strengthenLevel: 1 } sks { skillId: 41205101 strengthenLevel: 1 } sks { skillId: 41205102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300038 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300022 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100049 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423056 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2049 baseAttr { hp: 1229 atk: 131 def: 148 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889046 rank: 1 luck: 6 sks { skillId: 41204900 strengthenLevel: 1 } sks { skillId: 41204901 strengthenLevel: 1 } sks { skillId: 41204902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100052 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423057 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2050 baseAttr { hp: 1284 atk: 120 def: 106 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889061 rank: 1 luck: 6 sks { skillId: 41205000 strengthenLevel: 1 } sks { skillId: 41205001 strengthenLevel: 1 } sks { skillId: 41205002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100055 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423070 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2063 baseAttr { hp: 1145 atk: 126 def: 117 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889251 rank: 1 luck: 6 sks { skillId: 41206300 strengthenLevel: 1 } sks { skillId: 41206301 strengthenLevel: 1 } sks { skillId: 41206302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100104 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423069 isInFormation: true masterPlayerID: 319142 heroTypeIdx: 2062 baseAttr { hp: 8017 atk: 1029 def: 812 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889235 rank: 5 luck: 6 sks { skillId: 41206207 strengthenLevel: 3 } sks { skillId: 41206208 strengthenLevel: 3 } sks { skillId: 41206209 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 7 skinId: 100103 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423066 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2059 baseAttr { hp: 1225 atk: 118 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889179 rank: 1 luck: 7 sks { skillId: 41205900 strengthenLevel: 1 } sks { skillId: 41205910 strengthenLevel: 1 } sks { skillId: 41205902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100073 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423067 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2060 baseAttr { hp: 1132 atk: 128 def: 114 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889198 rank: 1 luck: 7 sks { skillId: 41206000 strengthenLevel: 1 } sks { skillId: 41206001 strengthenLevel: 1 } sks { skillId: 41206002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100074 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423064 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2057 baseAttr { hp: 1265 atk: 113 def: 132 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889159 rank: 1 luck: 3 sks { skillId: 41205700 strengthenLevel: 1 } sks { skillId: 41205701 strengthenLevel: 1 } sks { skillId: 41205702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100060 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423047 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2040 baseAttr { hp: 1184 atk: 118 def: 131 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888855 rank: 1 luck: 4 sks { skillId: 41204007 strengthenLevel: 3 } sks { skillId: 41204008 strengthenLevel: 3 } sks { skillId: 41204009 strengthenLevel: 4 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140228 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423044 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2037 baseAttr { hp: 1219 atk: 121 def: 114 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888821 rank: 1 luck: 5 sks { skillId: 41203700 strengthenLevel: 1 } sks { skillId: 41203701 strengthenLevel: 1 } sks { skillId: 41203702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100039 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423045 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2038 baseAttr { hp: 1036 atk: 132 def: 125 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888836 rank: 1 luck: 3 sks { skillId: 41203800 strengthenLevel: 1 } sks { skillId: 41203801 strengthenLevel: 1 } sks { skillId: 41203802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100040 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423040 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2033 baseAttr { hp: 1142 atk: 123 def: 125 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888764 rank: 1 luck: 7 sks { skillId: 41203300 strengthenLevel: 1 } sks { skillId: 41203301 strengthenLevel: 1 } sks { skillId: 41203302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100035 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423041 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888779 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423054 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2047 baseAttr { hp: 1305 atk: 135 def: 119 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889012 rank: 1 luck: 7 sks { skillId: 41204700 strengthenLevel: 1 } sks { skillId: 41204701 strengthenLevel: 1 } sks { skillId: 41204702 strengthenLevel: 1 } exp: 0 state: 17 strengthenRate: 0 breakthroughCnt: 0 skinId: 100051 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423055 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2048 baseAttr { hp: 1298 atk: 140 def: 108 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889031 rank: 1 luck: 2 sks { skillId: 41204800 strengthenLevel: 1 } sks { skillId: 41204801 strengthenLevel: 1 } sks { skillId: 41204802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100053 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423050 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2043 baseAttr { hp: 1283 atk: 133 def: 131 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888901 rank: 1 luck: 9 sks { skillId: 41204300 strengthenLevel: 1 } sks { skillId: 41204301 strengthenLevel: 1 } sks { skillId: 41204302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 140181 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423051 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2044 baseAttr { hp: 1324 atk: 115 def: 114 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888944 rank: 1 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204402 strengthenLevel: 1 } exp: 0 state: 17 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423049 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2042 baseAttr { hp: 7575 atk: 1057 def: 827 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 940 def: 470 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888886 rank: 5 luck: 2 sks { skillId: 41204207 strengthenLevel: 3 } sks { skillId: 41204208 strengthenLevel: 3 } sks { skillId: 41204209 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 100044 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 7050 atk: 940 def: 470 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423094 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2088 baseAttr { hp: 1202 atk: 138 def: 133 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889665 rank: 1 luck: 6 sks { skillId: 41208800 strengthenLevel: 1 } sks { skillId: 41208801 strengthenLevel: 1 } sks { skillId: 41208802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100092 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423095 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2089 baseAttr { hp: 1166 atk: 120 def: 130 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889682 rank: 1 luck: 6 sks { skillId: 41208900 strengthenLevel: 1 } sks { skillId: 41208901 strengthenLevel: 1 } sks { skillId: 41208902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100091 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423092 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2086 baseAttr { hp: 1131 atk: 128 def: 114 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889632 rank: 1 luck: 6 sks { skillId: 41208600 strengthenLevel: 1 } sks { skillId: 41208601 strengthenLevel: 1 } sks { skillId: 41208602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300043 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100086 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423093 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2087 baseAttr { hp: 1319 atk: 137 def: 111 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889649 rank: 1 luck: 6 sks { skillId: 41208700 strengthenLevel: 1 } sks { skillId: 41208701 strengthenLevel: 1 } sks { skillId: 41208702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100087 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423090 isInFormation: true masterPlayerID: 319142 heroTypeIdx: 2084 baseAttr { hp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889597 rank: 5 luck: 6 sks { skillId: 41208407 strengthenLevel: 3 } sks { skillId: 41208408 strengthenLevel: 3 } sks { skillId: 41208409 strengthenLevel: 4 } exp: 2531010 state: 385 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100083 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423091 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2085 baseAttr { hp: 1122 atk: 127 def: 119 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889613 rank: 1 luck: 6 sks { skillId: 41208500 strengthenLevel: 1 } sks { skillId: 41208501 strengthenLevel: 1 } sks { skillId: 41208502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100080 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423088 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2081 baseAttr { hp: 1238 atk: 121 def: 111 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889566 rank: 1 luck: 6 sks { skillId: 41208100 strengthenLevel: 1 } sks { skillId: 41208101 strengthenLevel: 1 } sks { skillId: 41208102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300043 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100094 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423089 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2083 baseAttr { hp: 1404 atk: 125 def: 132 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889580 rank: 1 luck: 6 sks { skillId: 41208300 strengthenLevel: 1 } sks { skillId: 41208301 strengthenLevel: 1 } sks { skillId: 41208302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100084 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423102 isInFormation: true masterPlayerID: 319142 heroTypeIdx: 2096 baseAttr { hp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889793 rank: 5 luck: 6 sks { skillId: 41209607 strengthenLevel: 3 } sks { skillId: 41209605 strengthenLevel: 2 } sks { skillId: 41209606 strengthenLevel: 3 } exp: 2531010 state: 385 strengthenRate: 0 breakthroughCnt: 5 skinId: 140069 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423103 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2097 baseAttr { hp: 1287 atk: 138 def: 114 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889808 rank: 1 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423100 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2094 baseAttr { hp: 1130 atk: 124 def: 125 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889760 rank: 1 luck: 6 sks { skillId: 41209400 strengthenLevel: 1 } sks { skillId: 41209401 strengthenLevel: 1 } sks { skillId: 41209402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100108 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423101 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2095 baseAttr { hp: 1252 atk: 137 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889777 rank: 1 luck: 6 sks { skillId: 41209500 strengthenLevel: 1 } sks { skillId: 41209501 strengthenLevel: 1 } sks { skillId: 41209502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100109 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423098 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2092 baseAttr { hp: 1186 atk: 143 def: 123 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889729 rank: 1 luck: 6 sks { skillId: 41209200 strengthenLevel: 1 } sks { skillId: 41209201 strengthenLevel: 1 } sks { skillId: 41209202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100096 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423099 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2093 baseAttr { hp: 1254 atk: 142 def: 111 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889744 rank: 1 luck: 6 sks { skillId: 41209300 strengthenLevel: 1 } sks { skillId: 41209301 strengthenLevel: 1 } sks { skillId: 41209302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100102 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423096 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2090 baseAttr { hp: 1068 atk: 126 def: 134 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889699 rank: 1 luck: 6 sks { skillId: 41209000 strengthenLevel: 1 } sks { skillId: 41209001 strengthenLevel: 1 } sks { skillId: 41209002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100093 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423097 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2091 baseAttr { hp: 1256 atk: 141 def: 112 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889714 rank: 1 luck: 6 sks { skillId: 41209100 strengthenLevel: 1 } sks { skillId: 41209101 strengthenLevel: 1 } sks { skillId: 41209102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100095 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423078 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2071 baseAttr { hp: 1371 atk: 119 def: 157 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889392 rank: 1 luck: 6 sks { skillId: 41207100 strengthenLevel: 1 } sks { skillId: 41207101 strengthenLevel: 1 } sks { skillId: 41207102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100088 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423079 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2072 baseAttr { hp: 1294 atk: 129 def: 141 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889409 rank: 1 luck: 6 sks { skillId: 41207200 strengthenLevel: 1 } sks { skillId: 41207201 strengthenLevel: 1 } sks { skillId: 41207202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100089 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423076 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2069 baseAttr { hp: 1085 atk: 128 def: 123 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889355 rank: 1 luck: 6 sks { skillId: 41206900 strengthenLevel: 1 } sks { skillId: 41206901 strengthenLevel: 1 } sks { skillId: 41206902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300043 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100064 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423074 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2067 baseAttr { hp: 1267 atk: 116 def: 120 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889319 rank: 1 luck: 4 sks { skillId: 41206700 strengthenLevel: 1 } sks { skillId: 41206701 strengthenLevel: 1 } sks { skillId: 41206702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100079 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423075 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2068 baseAttr { hp: 1284 atk: 137 def: 118 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889336 rank: 1 luck: 6 sks { skillId: 41206800 strengthenLevel: 1 } sks { skillId: 41206801 strengthenLevel: 1 } sks { skillId: 41206802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100065 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423072 isInFormation: true masterPlayerID: 319142 heroTypeIdx: 2065 baseAttr { hp: 8357 atk: 961 def: 787 critic: 250 critic_dmg: 500 dodge: 180 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889285 rank: 5 luck: 7 sks { skillId: 41206507 strengthenLevel: 3 } sks { skillId: 41206508 strengthenLevel: 3 } sks { skillId: 41206509 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300039 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300027 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100077 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423073 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2066 baseAttr { hp: 1228 atk: 136 def: 133 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889301 rank: 1 luck: 7 sks { skillId: 41206600 strengthenLevel: 1 } sks { skillId: 41206601 strengthenLevel: 1 } sks { skillId: 41206602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100078 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423087 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2080 baseAttr { hp: 1221 atk: 136 def: 135 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889552 rank: 1 luck: 6 sks { skillId: 41208000 strengthenLevel: 1 } sks { skillId: 41208001 strengthenLevel: 1 } sks { skillId: 41208002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100128 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423084 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2077 baseAttr { hp: 1353 atk: 134 def: 114 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889502 rank: 1 luck: 6 sks { skillId: 41207700 strengthenLevel: 1 } sks { skillId: 41207701 strengthenLevel: 1 } sks { skillId: 41207702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100070 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423085 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2078 baseAttr { hp: 1028 atk: 144 def: 96 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889519 rank: 1 luck: 6 sks { skillId: 41207800 strengthenLevel: 1 } sks { skillId: 41207801 strengthenLevel: 1 } sks { skillId: 41207802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100071 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160021 loveLevel: 0 } heros { heroId: 22423082 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2075 baseAttr { hp: 1164 atk: 133 def: 157 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889465 rank: 1 luck: 6 sks { skillId: 41207500 strengthenLevel: 1 } sks { skillId: 41207501 strengthenLevel: 1 } sks { skillId: 41207502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100076 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423083 isInFormation: true masterPlayerID: 319142 heroTypeIdx: 2076 baseAttr { hp: 7025 atk: 1074 def: 902 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889482 rank: 5 luck: 6 sks { skillId: 41207607 strengthenLevel: 3 } sks { skillId: 41207608 strengthenLevel: 3 } sks { skillId: 41207609 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100075 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423080 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2073 baseAttr { hp: 1145 atk: 125 def: 118 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889428 rank: 1 luck: 6 sks { skillId: 41207300 strengthenLevel: 1 } sks { skillId: 41207301 strengthenLevel: 1 } sks { skillId: 41207302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100090 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423081 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2074 baseAttr { hp: 1433 atk: 121 def: 139 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345889446 rank: 1 luck: 6 sks { skillId: 41207400 strengthenLevel: 1 } sks { skillId: 41207410 strengthenLevel: 1 } sks { skillId: 41207402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100068 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423006 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 9997 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888287 rank: 1 luck: 9 sks { skillId: 41999700 strengthenLevel: 1 } sks { skillId: 41999701 strengthenLevel: 1 } sks { skillId: 41999702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100112 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423005 isInFormation: true masterPlayerID: 319142 heroTypeIdx: 2052 baseAttr { hp: 10610 atk: 843 def: 920 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345863738 rank: 5 luck: 8 sks { skillId: 41205207 strengthenLevel: 3 } sks { skillId: 41205208 strengthenLevel: 3 } sks { skillId: 41205209 strengthenLevel: 4 } exp: 2531010 state: 385 strengthenRate: 0 livingSks { skillId: 40300027 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100054 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423028 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2021 baseAttr { hp: 1109 atk: 153 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888613 rank: 1 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423026 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2019 baseAttr { hp: 1193 atk: 136 def: 141 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888576 rank: 1 luck: 7 sks { skillId: 41201900 strengthenLevel: 1 } sks { skillId: 41201910 strengthenLevel: 1 } sks { skillId: 41201902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300016 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100013 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423027 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2020 baseAttr { hp: 1137 atk: 123 def: 127 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888595 rank: 1 luck: 5 sks { skillId: 41202000 strengthenLevel: 1 } sks { skillId: 41202001 strengthenLevel: 1 } sks { skillId: 41202002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100014 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 23513024 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2124 baseAttr { hp: 4237 atk: 436 def: 448 critic: 151 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1638530396899 rank: 3 luck: 5 sks { skillId: 41212404 strengthenLevel: 2 } sks { skillId: 41212405 strengthenLevel: 2 } sks { skillId: 41212403 strengthenLevel: 2 } exp: 102480 state: 1 strengthenRate: 0 breakthroughCnt: 3 skinId: 100133 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423038 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2031 baseAttr { hp: 1359 atk: 129 def: 126 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888731 rank: 1 luck: 5 sks { skillId: 41203100 strengthenLevel: 1 } sks { skillId: 41203101 strengthenLevel: 1 } sks { skillId: 41203102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100033 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423039 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2032 baseAttr { hp: 1248 atk: 134 def: 136 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888749 rank: 1 luck: 4 sks { skillId: 41203200 strengthenLevel: 1 } sks { skillId: 41203201 strengthenLevel: 1 } sks { skillId: 41203202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100034 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423037 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2030 baseAttr { hp: 1243 atk: 118 def: 120 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888714 rank: 1 luck: 7 sks { skillId: 41203000 strengthenLevel: 1 } sks { skillId: 41203001 strengthenLevel: 1 } sks { skillId: 41203002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 140117 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423034 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2027 baseAttr { hp: 1150 atk: 119 def: 136 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888676 rank: 1 luck: 5 sks { skillId: 41202700 strengthenLevel: 1 } sks { skillId: 41202701 strengthenLevel: 1 } sks { skillId: 41202702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300022 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100029 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423035 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2028 baseAttr { hp: 1404 atk: 125 def: 131 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888693 rank: 1 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423022 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2015 baseAttr { hp: 1259 atk: 123 def: 102 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888518 rank: 1 luck: 5 sks { skillId: 41201500 strengthenLevel: 1 } sks { skillId: 41201501 strengthenLevel: 1 } sks { skillId: 41201502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100004 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423023 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2016 baseAttr { hp: 1115 atk: 134 def: 101 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888534 rank: 1 luck: 5 sks { skillId: 41201600 strengthenLevel: 1 } sks { skillId: 41201601 strengthenLevel: 1 } sks { skillId: 41201602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423016 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2009 baseAttr { hp: 1393 atk: 122 def: 143 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888423 rank: 1 luck: 4 sks { skillId: 41200900 strengthenLevel: 1 } sks { skillId: 41200901 strengthenLevel: 1 } sks { skillId: 41200902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100012 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22423017 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2010 baseAttr { hp: 1299 atk: 134 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345888442 rank: 1 luck: 7 sks { skillId: 41201000 strengthenLevel: 1 } sks { skillId: 41201001 strengthenLevel: 1 } sks { skillId: 41201002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100016 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583058 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289531414 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583059 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289531414 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583056 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2060 baseAttr { hp: 1132 atk: 128 def: 114 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289531413 rank: 1 luck: 7 sks { skillId: 41206000 strengthenLevel: 1 } sks { skillId: 41206001 strengthenLevel: 1 } sks { skillId: 41206002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100074 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583057 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2058 baseAttr { hp: 960 atk: 120 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289531414 rank: 1 luck: 5 sks { skillId: 41205800 strengthenLevel: 1 } sks { skillId: 41205810 strengthenLevel: 1 } sks { skillId: 41205802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100059 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583062 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289531416 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583063 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2064 baseAttr { hp: 1212 atk: 99 def: 122 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289557567 rank: 1 luck: 6 sks { skillId: 41206400 strengthenLevel: 1 } sks { skillId: 41206401 strengthenLevel: 1 } sks { skillId: 41206402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100097 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583060 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289531415 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583061 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289531415 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583066 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289557568 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583067 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289557569 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583064 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289557568 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583065 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2081 baseAttr { hp: 1238 atk: 121 def: 111 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289557568 rank: 1 luck: 6 sks { skillId: 41208100 strengthenLevel: 1 } sks { skillId: 41208101 strengthenLevel: 1 } sks { skillId: 41208102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300043 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100094 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583070 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2045 baseAttr { hp: 961 atk: 115 def: 94 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289557569 rank: 1 luck: 6 sks { skillId: 41204500 strengthenLevel: 1 } sks { skillId: 41204501 strengthenLevel: 1 } sks { skillId: 41204502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100105 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583071 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289557569 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583068 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2045 baseAttr { hp: 961 atk: 115 def: 94 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289557569 rank: 1 luck: 6 sks { skillId: 41204500 strengthenLevel: 1 } sks { skillId: 41204501 strengthenLevel: 1 } sks { skillId: 41204502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100105 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583069 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289557569 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583042 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289514699 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583043 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289522176 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583040 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2070 baseAttr { hp: 1173 atk: 105 def: 112 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289514698 rank: 1 luck: 6 sks { skillId: 41207000 strengthenLevel: 1 } sks { skillId: 41207001 strengthenLevel: 1 } sks { skillId: 41207002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100062 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583041 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289514698 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583046 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289522177 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 14953009 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2000 baseAttr { hp: 1162 atk: 111 def: 94 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1609754368967 rank: 1 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583047 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289522178 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583044 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2070 baseAttr { hp: 1173 atk: 105 def: 112 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289522177 rank: 1 luck: 6 sks { skillId: 41207000 strengthenLevel: 1 } sks { skillId: 41207001 strengthenLevel: 1 } sks { skillId: 41207002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100062 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583045 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289522177 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583050 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289522181 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583051 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289522181 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583048 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2070 baseAttr { hp: 1173 atk: 105 def: 112 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289522179 rank: 1 luck: 6 sks { skillId: 41207000 strengthenLevel: 1 } sks { skillId: 41207001 strengthenLevel: 1 } sks { skillId: 41207002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100062 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583049 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2081 baseAttr { hp: 1238 atk: 121 def: 111 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289522179 rank: 1 luck: 6 sks { skillId: 41208100 strengthenLevel: 1 } sks { skillId: 41208101 strengthenLevel: 1 } sks { skillId: 41208102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300043 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100094 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583054 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289531412 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583055 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289531413 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583052 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289522181 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583053 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289531412 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583074 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289565948 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583075 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2015 baseAttr { hp: 1259 atk: 123 def: 102 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289565949 rank: 1 luck: 5 sks { skillId: 41201500 strengthenLevel: 1 } sks { skillId: 41201501 strengthenLevel: 1 } sks { skillId: 41201502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100004 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583072 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289557570 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583073 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2142 baseAttr { hp: 1346 atk: 116 def: 173 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289565948 rank: 1 luck: 6 sks { skillId: 41214204 strengthenLevel: 2 } sks { skillId: 41214205 strengthenLevel: 2 } sks { skillId: 41214203 strengthenLevel: 2 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 3 skinId: 100154 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583078 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289565949 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583079 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289565950 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583076 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289565949 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583077 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289565949 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583082 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2061 baseAttr { hp: 1117 atk: 106 def: 117 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289565950 rank: 1 luck: 6 sks { skillId: 41206100 strengthenLevel: 1 } sks { skillId: 41206101 strengthenLevel: 1 } sks { skillId: 41206102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583080 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289565950 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30583081 isInFormation: false masterPlayerID: 319142 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1669289565950 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 1 所需时间单位秒 = 0.18342448212206 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1 [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}playerInfo { userId: 319142 name: 橙子ww gender: 2 portrait: 11100001 exp: 1097506 signature: gbbhedjnun chefTitle: 0 roleNum: 122 heroRate: 86.5 dungeonCount: 67 longWarCount: 3 serialLoginDays: 2 totalLoginDays: 91 heroCharCover: 2123 frame: 11110001 touchCountLeft: 5 registerTime: 1609754262 lastLogoutTime: 1675054027 birthday: pvpScore: 200998 pvpFightCount: 11 usingSkinId: 110006 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2123 lastUpdateTime: 1666946057 autoChangeDaily: false } isReturn: true mentorRoleId: 1 worldLevel: 100 settingInfos { settingId: 1 isOpen: false } settingInfos { settingId: 2 isOpen: true } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 chatBubbleId: 11640005 } currencyInfo { currencyId: 2 count: 69545580 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 8 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 7410 lastRecoverTime: 1675133375000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 1095 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 3302 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 0 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 890 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 2400 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 0 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 50 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 430 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 0 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 1675198800000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 60 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 1675198800000 } currencyInfo { currencyId: 26 count: 1316 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1609754109000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1675108475000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1644344793000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 42 count: 0 lastRecoverTime: 1674336538000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 298 } guideInfo { guideId: 65 stepId: -1 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 69 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 71 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 46 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } guideInfo { guideId: 62 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 27 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 307 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 71 isOpen: true } openInfo { id: 72 isOpen: true } openInfo { id: 73 isOpen: true } openInfo { id: 74 isOpen: true } openInfo { id: 77 isOpen: true } openInfo { id: 78 isOpen: true } openInfo { id: 80 isOpen: true } openInfo { id: 81 isOpen: true } openInfo { id: 82 isOpen: true } openInfo { id: 83 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 91 isOpen: true } openInfo { id: 92 isOpen: true } openInfo { id: 94 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 105 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 114 isOpen: true } openInfo { id: 115 isOpen: true } openInfo { id: 116 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 119 isOpen: true } openInfo { id: 120 isOpen: true } openInfo { id: 123 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 139 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 145 isOpen: true } openInfo { id: 146 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: true } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 160 isOpen: true } openInfo { id: 161 isOpen: true } openInfo { id: 162 isOpen: true } openInfo { id: 163 isOpen: true } openInfo { id: 164 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 169 isOpen: true } openInfo { id: 170 isOpen: true } openInfo { id: 171 isOpen: true } openInfo { id: 172 isOpen: true } openInfo { id: 173 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 175 isOpen: true } openInfo { id: 176 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 178 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 180 isOpen: true } openInfo { id: 181 isOpen: true } openInfo { id: 182 isOpen: true } openInfo { id: 183 isOpen: false } openInfo { id: 184 isOpen: true } openInfo { id: 185 isOpen: true } openInfo { id: 186 isOpen: true } openInfo { id: 187 isOpen: true } openInfo { id: 188 isOpen: true } [INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2023-1-18 10:15:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 3 所需时间单位秒 = 0.18342448212206 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1 [INFO:2023-1-18 10:15:8][@logic/extensions/user/agent/UserAgent.lua:0]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-01-18 10:15:19","roleExp":1097506,"serverId":"69","registerTime":1609754262,"lastLogoutTime":"2023-01-30 12:47:07","roleId":"319142","roleCTime":1609754262,"type":2,"roleName":"橙子ww","serverName":"weekly2外网测试服","roleLevel":80} [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 42 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1148 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1149 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1150 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1151 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1152 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1153 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1154 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1155 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1156 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1157 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1158 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1159 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1160 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1161 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1162 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1163 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1164 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1165 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1166 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1167 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1168 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1169 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1170 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1171 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1172 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1173 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1174 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1175 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1176 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1177 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1178 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1179 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1180 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1181 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1182 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setActivityNotices}注册活动推送2023-02-06 09:00:00 id = 118211 interval = 511540000 serverNow = 1675133660 noticeItem.timeStamp = 1675645200 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setActivityNotices}注册活动推送2023-02-07 09:00:00 id = 118221 interval = 597940000 serverNow = 1675133660 noticeItem.timeStamp = 1675731600 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setActivityNotices}注册活动推送2023-02-08 09:00:00 id = 118231 interval = 684340000 serverNow = 1675133660 noticeItem.timeStamp = 1675818000 [INFO:2023-1-18 10:15:8]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:8]ProgramVersion:1.0.37.0 [WARN:2023-1-18 10:15:8][@logic/common/msdk/pandora/PandoraService.lua:0]:{setNormalInfo}sAppId: 1107043530 sRoleId: 319142 sAcountType: qq sOpenId: C871065C052A4B30FE5880A7D608F0CB sAccessToken: DE5B29EB451BCC064AE204CE7074F0C3 sArea 12 sPartition: 69 sPayToken: 6F3647DE5E3015D9EDC7276231460CF8 sGameVer: 1.0.37.0 sPlatID: 1 sChannelId: 73213123 [INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 22423102 } formationHeros { index: 1 typeId: 1 heroUniqueId: 22423090 } formationHeros { index: 2 typeId: 1 heroUniqueId: 22423005 } formationHeros { index: 3 typeId: 1 heroUniqueId: 22423069 } state: 1 name: 测试用 typeId: 1 seq: 1 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 22423090 } formationHeros { index: 1 typeId: 1 heroUniqueId: 22423005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 22423083 } formationHeros { index: 3 typeId: 1 heroUniqueId: 22423072 } state: 1 name: 2 typeId: 1 seq: 2 } formationInfoList { formationId: 3 formationHeros { index: 0 typeId: 1 heroUniqueId: 29643002 equipUniqueIds: 16870784 equipUniqueIds: 16870753 equipUniqueIds: 16870757 } formationHeros { index: 1 typeId: 1 heroUniqueId: 22423105 equipUniqueIds: 16870770 equipUniqueIds: 16870775 equipUniqueIds: 16870780 } formationHeros { index: 2 typeId: 1 heroUniqueId: 22423090 } formationHeros { index: 3 typeId: 1 heroUniqueId: 22423083 } state: 1 name: 3 typeId: 1 seq: 3 } formationInfoList { formationId: 4 formationHeros { index: 0 typeId: 1 heroUniqueId: 22423069 } formationHeros { index: 1 typeId: 1 heroUniqueId: 22423122 } state: 1 name: 4 typeId: 1 seq: 4 } formationInfoList { formationId: 5 state: 1 name: test555 typeId: 1 seq: 5 } formationInfoList { formationId: 6 state: 1 name: 队伍六 typeId: 1 seq: 6 } formationInfoList { formationId: 7 state: 1 name: 队伍七 typeId: 1 seq: 7 } formationInfoList { formationId: 8 state: 1 name: 队伍八 typeId: 1 seq: 8 } formationInfoList { formationId: 9 state: 1 name: 队伍九 typeId: 1 seq: 9 } formationInfoList { formationId: 10 state: 1 name: 队伍十 typeId: 1 seq: 10 } formationInfoList { formationId: 11 state: 2 name: 队伍十一 typeId: 1 seq: 11 } formationInfoList { formationId: 12 state: 2 name: 队伍十二 typeId: 1 seq: 12 } formationInfoList { formationId: 13 state: 2 name: 队伍十三 typeId: 1 seq: 13 } formationInfoList { formationId: 14 state: 2 name: 队伍十四 typeId: 1 seq: 14 } formationInfoList { formationId: 15 state: 2 name: 队伍十五 typeId: 1 seq: 15 } formationInfoList { formationId: 16 state: 2 name: 队伍十六 typeId: 1 seq: 16 } formationInfoList { formationId: 17 state: 2 name: 队伍十七 typeId: 1 seq: 17 } formationInfoList { formationId: 18 state: 2 name: 队伍十八 typeId: 1 seq: 18 } formationInfoList { formationId: 19 state: 2 name: 队伍十九 typeId: 1 seq: 19 } formationInfoList { formationId: 20 state: 2 name: 队伍二十 typeId: 1 seq: 20 } formationInfoList { formationId: 21 state: 2 name: 二十一 typeId: 1 seq: 21 } formationInfoList { formationId: 22 state: 2 name: 二十二 typeId: 1 seq: 22 } formationInfoList { formationId: 23 state: 2 name: 二十三 typeId: 1 seq: 23 } formationInfoList { formationId: 24 state: 2 name: 二十四 typeId: 1 seq: 24 } formationInfoList { formationId: 25 state: 2 name: 二十五 typeId: 1 seq: 25 } formationInfoList { formationId: 26 state: 2 name: 二十六 typeId: 1 seq: 26 } formationInfoList { formationId: 27 state: 2 name: 二十七 typeId: 1 seq: 27 } formationInfoList { formationId: 28 state: 2 name: 二十八 typeId: 1 seq: 28 } formationInfoList { formationId: 29 state: 2 name: 二十九 typeId: 1 seq: 29 } formationInfoList { formationId: 30 state: 2 name: 三十 typeId: 1 seq: 30 } formationInfoList { formationId: 20001 state: 1 name: 妖变队伍 typeId: 2 seq: 20001 } formationInfoList { formationId: 20002 state: 1 name: 凶戾队伍 typeId: 2 seq: 20002 } [INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2023-1-18 10:15:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 1 所需时间单位秒 = 0.18342448212206 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1 [INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacters { heroId: 2048 exp: 0 injuredNum: 0 voice: 1044015 voice: 1044014 voice: 1044013 voice: 1044003 infos: 1000294 unreadInfos: 1000294 usingSkinId: 100053 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2049 exp: 0 injuredNum: 0 voice: 1050003 voice: 1050013 voice: 1050014 voice: 1050015 infos: 1000300 unreadInfos: 1000300 usingSkinId: 100052 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2051 exp: 0 injuredNum: 0 voice: 1052003 voice: 1052013 voice: 1052014 voice: 1052015 infos: 1000312 unreadInfos: 1000312 usingSkinId: 100049 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2052 exp: 0 injuredNum: 0 voice: 1049009 voice: 1049012 voice: 1049013 voice: 1049014 voice: 1049015 voice: 1049003 voice: 1049004 voice: 1049005 voice: 1049006 voice: 1049023 infos: 1000318 unreadInfos: 1000318 usingSkinId: 100054 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047023 voice: 1047006 voice: 1047004 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 1 maxLevel: 7 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2057 exp: 0 injuredNum: 0 voice: 1056003 voice: 1056013 voice: 1056014 voice: 1056015 infos: 1000348 unreadInfos: 1000348 usingSkinId: 100060 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2058 exp: 0 injuredNum: 0 voice: 1055013 voice: 1055014 voice: 1055015 voice: 1055003 voice: 1055004 infos: 1000354 unreadInfos: 1000354 usingSkinId: 100059 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2059 exp: 0 injuredNum: 0 voice: 1065013 voice: 1065014 voice: 1065015 voice: 1065003 infos: 1000360 unreadInfos: 1000360 usingSkinId: 100073 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2060 exp: 0 injuredNum: 0 voice: 1066003 voice: 1066013 voice: 1066014 voice: 1066015 infos: 1000366 unreadInfos: 1000366 usingSkinId: 100074 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 0 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073003 voice: 1073004 voice: 1073023 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9997 exp: 0 injuredNum: 0 voice: 1104003 voice: 1104013 voice: 1104014 voice: 1104015 infos: 1000636 unreadInfos: 1000636 usingSkinId: 100112 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2062 exp: 0 injuredNum: 0 voice: 1095027 voice: 1095012 voice: 1095013 voice: 1095014 voice: 1095015 voice: 1095003 voice: 1095004 voice: 1095037 voice: 1095038 voice: 1095039 infos: 1000378 unreadInfos: 1000378 usingSkinId: 100103 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2063 exp: 0 injuredNum: 0 voice: 1094003 voice: 1094013 voice: 1094014 voice: 1094015 infos: 1000384 unreadInfos: 1000384 usingSkinId: 100104 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2064 exp: 0 injuredNum: 0 voice: 1088003 voice: 1088013 voice: 1088014 voice: 1088015 infos: 1000390 unreadInfos: 1000390 usingSkinId: 100097 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2065 exp: 0 injuredNum: 0 voice: 1069009 voice: 1069012 voice: 1069013 voice: 1069014 voice: 1069015 voice: 1069003 voice: 1069004 voice: 1069005 voice: 1069006 voice: 1069023 infos: 1000396 unreadInfos: 1000396 usingSkinId: 100077 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2066 exp: 0 injuredNum: 0 voice: 1070003 voice: 1070013 voice: 1070014 voice: 1070015 infos: 1000402 unreadInfos: 1000402 usingSkinId: 100078 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2067 exp: 0 injuredNum: 0 voice: 1071013 voice: 1071014 voice: 1071015 voice: 1071003 infos: 1000408 unreadInfos: 1000408 usingSkinId: 100079 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2068 exp: 0 injuredNum: 0 voice: 1060003 voice: 1060004 voice: 1060013 voice: 1060014 voice: 1060015 infos: 1000414 unreadInfos: 1000414 usingSkinId: 100065 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2069 exp: 0 injuredNum: 0 voice: 1057013 voice: 1057014 voice: 1057015 voice: 1057003 infos: 1000420 unreadInfos: 1000420 usingSkinId: 100064 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2070 exp: 0 injuredNum: 0 voice: 1058003 voice: 1058004 voice: 1058023 voice: 1058013 voice: 1058014 voice: 1058015 infos: 1000426 unreadInfos: 1000426 usingSkinId: 140200 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2072 exp: 0 injuredNum: 0 voice: 1083013 voice: 1083014 voice: 1083015 voice: 1083003 infos: 1000438 unreadInfos: 1000438 usingSkinId: 100089 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2073 exp: 0 injuredNum: 0 voice: 1082003 voice: 1082013 voice: 1082014 voice: 1082015 infos: 1000444 unreadInfos: 1000444 usingSkinId: 100090 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2074 exp: 0 injuredNum: 0 voice: 1059013 voice: 1059014 voice: 1059015 voice: 1059003 infos: 1000450 unreadInfos: 1000450 usingSkinId: 100068 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2075 exp: 0 injuredNum: 0 voice: 1067013 voice: 1067014 voice: 1067015 voice: 1067003 infos: 1000456 unreadInfos: 1000456 usingSkinId: 100076 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2076 exp: 0 injuredNum: 0 voice: 1068003 voice: 1068004 voice: 1068005 voice: 1068006 voice: 1068023 voice: 1068009 voice: 1068012 voice: 1068013 voice: 1068014 voice: 1068015 infos: 1000462 unreadInfos: 1000462 usingSkinId: 100075 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2077 exp: 0 injuredNum: 0 voice: 1062003 voice: 1062013 voice: 1062014 voice: 1062015 infos: 1000468 unreadInfos: 1000468 usingSkinId: 100070 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2078 exp: 0 injuredNum: 0 voice: 1063013 voice: 1063014 voice: 1063015 voice: 1063003 infos: 1000474 unreadInfos: 1000474 usingSkinId: 100071 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2079 exp: 0 injuredNum: 0 voice: 1064003 voice: 1064013 voice: 1064014 voice: 1064015 infos: 1000480 unreadInfos: 1000480 usingSkinId: 100072 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2080 exp: 0 injuredNum: 0 voice: 1120003 voice: 1120013 voice: 1120015 voice: 1120014 infos: 1000486 unreadInfos: 1000486 usingSkinId: 100128 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2081 exp: 0 injuredNum: 0 voice: 1106003 voice: 1106013 voice: 1106014 voice: 1106015 infos: 1000492 unreadInfos: 1000492 usingSkinId: 100094 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 0 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 0 voice: 1076016 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076024 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2085 exp: 0 injuredNum: 0 voice: 1072003 voice: 1072013 voice: 1072014 voice: 1072015 infos: 1000516 unreadInfos: 1000516 usingSkinId: 100080 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2086 exp: 0 injuredNum: 0 voice: 1079013 voice: 1079014 voice: 1079015 voice: 1079003 infos: 1000522 unreadInfos: 1000522 usingSkinId: 100086 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2087 exp: 0 injuredNum: 0 voice: 1078003 voice: 1078013 voice: 1078014 voice: 1078015 infos: 1000528 unreadInfos: 1000528 usingSkinId: 100087 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2088 exp: 0 injuredNum: 0 voice: 1084003 voice: 1084013 voice: 1084014 voice: 1084015 infos: 1000534 unreadInfos: 1000534 usingSkinId: 100092 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2089 exp: 0 injuredNum: 0 voice: 1085013 voice: 1085014 voice: 1085015 voice: 1085003 infos: 1000540 unreadInfos: 1000540 usingSkinId: 100091 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2090 exp: 0 injuredNum: 0 voice: 1087013 voice: 1087014 voice: 1087015 voice: 1087003 infos: 1000546 unreadInfos: 1000546 usingSkinId: 100093 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2091 exp: 0 injuredNum: 0 voice: 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autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 0 injuredNum: 0 voice: 1017023 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017029 voice: 1017008 infos: 1000246 unreadInfos: 1000246 usingSkinId: 100042 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2042 exp: 0 injuredNum: 0 voice: 1086003 voice: 1086004 voice: 1086005 voice: 1086006 voice: 1086023 voice: 1086009 voice: 1086012 voice: 1086013 voice: 1086014 voice: 1086015 infos: 1000258 unreadInfos: 1000258 usingSkinId: 100044 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2043 exp: 0 injuredNum: 0 voice: 1036015 voice: 1036047 voice: 1036014 voice: 1036013 voice: 1036059 voice: 1036058 voice: 1036057 voice: 1036004 voice: 1036003 infos: 1000264 unreadInfos: 1000264 usingSkinId: 140181 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2045 exp: 0 injuredNum: 0 voice: 1100003 voice: 1100013 voice: 1100014 voice: 1100015 infos: 1000276 unreadInfos: 1000276 usingSkinId: 100105 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2046 exp: 0 injuredNum: 0 voice: 1051013 voice: 1051014 voice: 1051015 voice: 1051003 infos: 1000282 unreadInfos: 1000282 usingSkinId: 100050 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2047 exp: 0 injuredNum: 0 voice: 1080003 voice: 1080013 voice: 1080014 voice: 1080015 infos: 1000288 unreadInfos: 1000288 usingSkinId: 100051 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-1-18 10:15:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.52348760701716 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}equipInfoList { uniqueId: 16870785 defineId: 701020 experience: 30695 heroUniqueId: 22423049 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 22423049 } gainTime: 1663879791000 loveLevel: 0 } equipInfoList { uniqueId: 16870784 defineId: 701020 experience: 30695 heroUniqueId: 29643002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 29643002 } gainTime: 1663879791000 loveLevel: 0 } equipInfoList { uniqueId: 13340865 defineId: 702009 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1633346239000 loveLevel: 0 } equipInfoList { uniqueId: 13340864 defineId: 701009 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1633346238000 loveLevel: 0 } equipInfoList { uniqueId: 13340763 defineId: 701006 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1633346204000 loveLevel: 0 } equipInfoList { uniqueId: 13340762 defineId: 703003 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1633346204000 loveLevel: 0 } equipInfoList { uniqueId: 13340761 defineId: 702003 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1633346204000 loveLevel: 0 } equipInfoList { uniqueId: 13340760 defineId: 701003 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1633346204000 loveLevel: 0 } equipInfoList { uniqueId: 13340767 defineId: 702009 experience: 30695 heroUniqueId: 16013003 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 16013003 } gainTime: 1633346204000 loveLevel: 0 } equipInfoList { uniqueId: 13340766 defineId: 701009 experience: 30695 heroUniqueId: 16013003 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 16013003 } gainTime: 1633346204000 loveLevel: 0 } equipInfoList { uniqueId: 13340765 defineId: 703006 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1633346204000 loveLevel: 0 } equipInfoList { uniqueId: 13340764 defineId: 702006 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1633346204000 loveLevel: 0 } equipInfoList { uniqueId: 13340759 defineId: 703002 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1633346204000 loveLevel: 0 } equipInfoList { uniqueId: 13340758 defineId: 702002 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1633346204000 loveLevel: 0 } equipInfoList { uniqueId: 13340757 defineId: 701002 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1633346204000 loveLevel: 0 } equipInfoList { uniqueId: 16870823 defineId: 701005 experience: 15720 heroUniqueId: 29643005 isLocked: false star: 4 sourceInfos { sourceId: 1 heroUniqueId: 29643005 } gainTime: 1663881009000 loveLevel: 0 } equipInfoList { uniqueId: 16870825 defineId: 703005 experience: 15720 heroUniqueId: 29643005 isLocked: false star: 4 sourceInfos { sourceId: 1 heroUniqueId: 29643005 } gainTime: 1663881022000 loveLevel: 0 } equipInfoList { uniqueId: 16870824 defineId: 702005 experience: 15720 heroUniqueId: 29643005 isLocked: false star: 4 sourceInfos { sourceId: 1 heroUniqueId: 29643005 } gainTime: 1663881016000 loveLevel: 0 } equipInfoList { uniqueId: 13340768 defineId: 703009 experience: 30695 heroUniqueId: 16013003 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 16013003 } gainTime: 1633346204000 loveLevel: 0 } equipInfoList { uniqueId: 9091002 defineId: 701020 experience: 0 heroUniqueId: 16013005 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 16013005 } gainTime: 1613011464000 loveLevel: 0 } equipInfoList { uniqueId: 9091003 defineId: 702020 experience: 0 heroUniqueId: 16013005 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 16013005 } gainTime: 1613011464000 loveLevel: 0 } equipInfoList { uniqueId: 9091000 defineId: 702020 experience: 0 heroUniqueId: 16013004 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 16013004 } gainTime: 1613011464000 loveLevel: 0 } equipInfoList { uniqueId: 9091001 defineId: 703020 experience: 0 heroUniqueId: 16013004 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 16013004 } gainTime: 1613011464000 loveLevel: 0 } equipInfoList { uniqueId: 16870839 defineId: 702005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1663881060000 loveLevel: 0 } equipInfoList { uniqueId: 9091004 defineId: 703020 experience: 0 heroUniqueId: 16013005 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 16013005 } gainTime: 1613011464000 loveLevel: 0 } equipInfoList { uniqueId: 16870838 defineId: 701005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1663881060000 loveLevel: 0 } equipInfoList { uniqueId: 16870841 defineId: 701005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1663881061000 loveLevel: 0 } equipInfoList { uniqueId: 16870840 defineId: 703005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1663881060000 loveLevel: 0 } equipInfoList { uniqueId: 16870843 defineId: 703005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1663881061000 loveLevel: 0 } equipInfoList { uniqueId: 16870842 defineId: 702005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1663881061000 loveLevel: 0 } equipInfoList { uniqueId: 9090998 defineId: 703020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1613011464000 loveLevel: 0 } equipInfoList { uniqueId: 16870845 defineId: 702005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1663881061000 loveLevel: 0 } equipInfoList { uniqueId: 16870844 defineId: 701005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1663881061000 loveLevel: 0 } equipInfoList { uniqueId: 9090999 defineId: 701020 experience: 0 heroUniqueId: 16013004 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 16013004 } gainTime: 1613011464000 loveLevel: 0 } equipInfoList { uniqueId: 9090996 defineId: 701020 experience: 320 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1613011464000 loveLevel: 0 } equipInfoList { uniqueId: 9090997 defineId: 702020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1613011464000 loveLevel: 0 } equipInfoList { uniqueId: 16870846 defineId: 703005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1663881061000 loveLevel: 0 } equipInfoList { uniqueId: 13340812 defineId: 701002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1633346231000 loveLevel: 0 } equipInfoList { uniqueId: 13340822 defineId: 702002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1633346231000 loveLevel: 0 } equipInfoList { uniqueId: 16870753 defineId: 702020 experience: 30695 heroUniqueId: 29643002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 29643002 } gainTime: 1663879654000 loveLevel: 0 } equipInfoList { uniqueId: 16870755 defineId: 702020 experience: 30695 heroUniqueId: 22423049 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 22423049 } gainTime: 1663879654000 loveLevel: 0 } equipInfoList { uniqueId: 13340841 defineId: 701003 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1633346234000 loveLevel: 0 } equipInfoList { uniqueId: 16870757 defineId: 703020 experience: 30695 heroUniqueId: 29643002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 29643002 } gainTime: 1663879662000 loveLevel: 0 } equipInfoList { uniqueId: 16870761 defineId: 703020 experience: 30695 heroUniqueId: 22423049 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 22423049 } gainTime: 1663879669000 loveLevel: 0 } equipInfoList { uniqueId: 8720751 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1609754392000 loveLevel: 0 } equipInfoList { uniqueId: 13340839 defineId: 703002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1633346234000 loveLevel: 0 } equipInfoList { uniqueId: 13340859 defineId: 703006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1633346237000 loveLevel: 0 } equipInfoList { uniqueId: 13340858 defineId: 702006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1633346236000 loveLevel: 0 } equipInfoList { uniqueId: 16870770 defineId: 701026 experience: 30695 heroUniqueId: 22423105 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 22423105 } gainTime: 1663879743000 loveLevel: 0 } equipInfoList { uniqueId: 13340863 defineId: 702009 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1633346237000 loveLevel: 0 } equipInfoList { uniqueId: 13340862 defineId: 703009 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1633346237000 loveLevel: 0 } equipInfoList { uniqueId: 16870775 defineId: 702026 experience: 30695 heroUniqueId: 22423105 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 22423105 } gainTime: 1663879750000 loveLevel: 0 } equipInfoList { uniqueId: 13340860 defineId: 701009 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1633346237000 loveLevel: 0 } equipInfoList { uniqueId: 13340851 defineId: 703003 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1633346236000 loveLevel: 0 } equipInfoList { uniqueId: 13340850 defineId: 702003 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1633346236000 loveLevel: 0 } equipInfoList { uniqueId: 16870780 defineId: 703026 experience: 30695 heroUniqueId: 22423105 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 22423105 } gainTime: 1663879757000 loveLevel: 0 } [INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2023-1-18 10:15:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 51 1 所需时间单位秒 = 0.52348760701716 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1 [INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList { itemId: 11140010 count: 1 lastUseTime: 1584253940000 composeCount: 0 } dataList { itemId: 11140012 count: 1 lastUseTime: 1584253940000 composeCount: 0 } dataList { itemId: 11140015 count: 1 lastUseTime: 1584253940000 composeCount: 0 } dataList { itemId: 11140014 count: 1 lastUseTime: 1584253940000 composeCount: 0 } dataList { itemId: 11240099 count: 14 lastUseTime: 1632343823000 composeCount: 0 } dataList { itemId: 11050016 count: 1125 lastUseTime: 1581475450000 composeCount: 0 } dataList { itemId: 11060001 count: 4001 lastUseTime: 1606994641000 composeCount: 0 } dataList { itemId: 10000017 count: 4 lastUseTime: 1599563610000 composeCount: 0 } dataList { itemId: 11060002 count: 4001 lastUseTime: 1606994650000 composeCount: 0 } dataList { itemId: 11140003 count: 1 lastUseTime: 1584253940000 composeCount: 0 } dataList { itemId: 11060003 count: 4001 lastUseTime: 1606994655000 composeCount: 0 } dataList { itemId: 11240096 count: 14 lastUseTime: 1643486757677 composeCount: 0 } dataList { itemId: 11240103 count: 3 lastUseTime: 1630963076000 composeCount: 0 } dataList { itemId: 11060004 count: 4001 lastUseTime: 1606994669000 composeCount: 0 } dataList { itemId: 11140004 count: 2 lastUseTime: 1584253940000 composeCount: 0 } dataList { itemId: 11060006 count: 88 lastUseTime: 1579881662000 composeCount: 0 } dataList { itemId: 11140006 count: 1 lastUseTime: 1584253940000 composeCount: 0 } dataList { itemId: 10000008 count: 73 lastUseTime: 1578218408000 composeCount: 0 } dataList { itemId: 11070008 count: 1 lastUseTime: 1602011974000 composeCount: 0 } dataList { itemId: 10000009 count: 369 lastUseTime: 1578218392000 composeCount: 0 } dataList { itemId: 11240122 count: 14 lastUseTime: 1643597347657 composeCount: 0 } dataList { itemId: 11070010 count: 1 lastUseTime: 1602013292000 composeCount: 0 } dataList { itemId: 11240126 count: 14 lastUseTime: 1632343823000 composeCount: 0 } dataList { itemId: 11240124 count: 5 lastUseTime: 1606994703000 composeCount: 0 } dataList { itemId: 11070001 count: 12000 lastUseTime: 1578218408000 composeCount: 0 } dataList { itemId: 11070002 count: 7500 lastUseTime: 1581495242000 composeCount: 0 } dataList { itemId: 11070003 count: 1000 lastUseTime: 1639449856000 composeCount: 0 } dataList { itemId: 11140018 count: 1 lastUseTime: 1584253940000 composeCount: 0 } dataList { itemId: 11070004 count: 300 lastUseTime: 1639449858000 composeCount: 0 } dataList { itemId: 11070005 count: 100 lastUseTime: 1639449859000 composeCount: 0 } dataList { itemId: 11070006 count: 800 lastUseTime: 1639449857000 composeCount: 0 } dataList { itemId: 11070007 count: 1 lastUseTime: 1602011743000 composeCount: 0 } dataList { itemId: 11190024 count: 8 lastUseTime: 1578218109000 composeCount: 0 } dataList { itemId: 11240076 count: 14 lastUseTime: 1601810119000 composeCount: 0 } dataList { itemId: 11190018 count: 29 lastUseTime: 1581495242000 composeCount: 0 } dataList { itemId: 11190019 count: 27 lastUseTime: 1591097029000 composeCount: 0 } dataList { itemId: 11240065 count: 14 lastUseTime: 1601810119000 composeCount: 0 } dataList { itemId: 11040003 count: 4878 lastUseTime: 1643486791330 composeCount: 0 } dataList { itemId: 11050008 count: 310 lastUseTime: 1581475449000 composeCount: 0 } dataList { itemId: 11050009 count: 9977 lastUseTime: 1578218408000 composeCount: 0 } dataList { itemId: 11050010 count: 1015 lastUseTime: 1601810117000 composeCount: 0 } dataList { itemId: 11050011 count: 1045 lastUseTime: 1601810119000 composeCount: 0 } dataList { itemId: 11050012 count: 895 lastUseTime: 1587808670000 composeCount: 0 } dataList { itemId: 11050013 count: 9975 lastUseTime: 1578218408000 composeCount: 0 } dataList { itemId: 11050014 count: 1225 lastUseTime: 1581475447000 composeCount: 0 } dataList { itemId: 11050015 count: 985 lastUseTime: 1581475448000 composeCount: 0 } dataList { itemId: 11050001 count: 9955 lastUseTime: 1578218408000 composeCount: 0 } dataList { itemId: 11050002 count: 1180 lastUseTime: 1581475445000 composeCount: 0 } dataList { itemId: 11050003 count: 1090 lastUseTime: 1581475447000 composeCount: 0 } dataList { itemId: 11050004 count: 885 lastUseTime: 1581475449000 composeCount: 0 } dataList { itemId: 11050005 count: 9925 lastUseTime: 1578218408000 composeCount: 0 } dataList { itemId: 11050006 count: 1095 lastUseTime: 1581475445000 composeCount: 0 } dataList { itemId: 11050007 count: 755 lastUseTime: 1581475447000 composeCount: 0 } dataList { itemId: 11240084 count: 14 lastUseTime: 1601810117000 composeCount: 0 } dataList { itemId: 11240043 count: 4 lastUseTime: 1581495242000 composeCount: 0 } dataList { itemId: 11240042 count: 14 lastUseTime: 1632343823000 composeCount: 0 } dataList { itemId: 11190008 count: 2 lastUseTime: 1587808667000 composeCount: 0 } dataList { itemId: 11240062 count: 14 lastUseTime: 1643597347696 composeCount: 0 } dataList { itemId: 11210108 count: 1 lastUseTime: 1606991220000 composeCount: 0 } dataList { itemId: 11030001 count: 1 lastUseTime: 1581495267000 composeCount: 0 } dataList { itemId: 11140852 count: 1 lastUseTime: 1599563610000 composeCount: 0 } dataList { itemId: 11190004 count: 2 lastUseTime: 1634362235000 composeCount: 0 } dataList { itemId: 11240052 count: 14 lastUseTime: 1601810117000 composeCount: 0 } dataList { itemId: 10000120 count: 6 lastUseTime: 1584084336000 composeCount: 0 } dataList { itemId: 11240010 count: 14 lastUseTime: 1632343823000 composeCount: 0 } dataList { itemId: 11249999 count: 3 lastUseTime: 1602821329000 composeCount: 0 } dataList { itemId: 11240014 count: 14 lastUseTime: 1581475446000 composeCount: 0 } dataList { itemId: 11160002 count: 1 lastUseTime: 1625092054000 composeCount: 0 } dataList { itemId: 11160003 count: 12 lastUseTime: 1581495241000 composeCount: 0 } dataList { itemId: 10000242 count: 10 lastUseTime: 1634362235000 composeCount: 0 } dataList { itemId: 11240007 count: 14 lastUseTime: 1581475448000 composeCount: 0 } dataList { itemId: 11240004 count: 14 lastUseTime: 1581475446000 composeCount: 0 } dataList { itemId: 12200001 count: 1 lastUseTime: 1578219454000 composeCount: 0 } [INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2023-1-18 10:15:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 10 3 所需时间单位秒 = 0.52348760701716 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1 [INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 10 hasGetBonus: 4#2003#1 bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 20001 barrierId: 20001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50004 barrierId: 50004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50005 barrierId: 50005011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001071 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001081 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 780001 barrierId: 780001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 571001 barrierId: 571001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 591001 barrierId: 591001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 591001 barrierId: 591001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 591001 barrierId: 591001031 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10002 notFirstInDungeonId: 10001 [INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2023-1-18 10:15:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 1 所需时间单位秒 = 0.60308245010674 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1 [INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}banIds: 17001009 banIds: 36000000 [INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2023-1-18 10:15:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 33 所需时间单位秒 = 0.60308245010674 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1 [INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2023-1-18 10:15:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 67 1 所需时间单位秒 = 0.60308245010674 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1 [INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2023-1-18 10:15:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 3 所需时间单位秒 = 0.63277520984411 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 12 1 [INFO:2023-1-18 10:15:8][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}腾讯渠道才用注册渠道 SDKManager.getRegisterChannelId() = 73213123 [INFO:2023-1-18 10:15:8][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest} Qualcomm Technologies, Inc MSM8998 [INFO:2023-1-18 10:15:8][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}Adreno (TM) 540 [INFO:2023-1-18 10:15:8][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}OpenGL ES 3.2 V@207.0 (GIT@041c020, Id46f8489dc) (Date:07/17/17) [INFO:2023-1-18 10:15:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}clientData { phoneModel: ONEPLUS A5010 sdkVersion: sdkType: 0 imsi: 3471415be2be4396b594ff59d709ae43 imei: 868717036696151 gameVersionName: 1.0.97 gameVersionCode: 100 gamepackageName: com.tencent.swy densityDpi: 380 displayScreenWidth: 1080 displayScreenHeight: 2046 networkInfo: WIFI sysVersion: 25 othersdkVersion: channelId: 73213123 pushRegisterId: cpuHardware: Qualcomm Technologies, Inc MSM8998 memory: 5719 gLRender: Adreno (TM) 540 gLVersion: OpenGL ES 3.2 V@207.0 (GIT@041c020, Id46f8489dc) (Date:07/17/17) startFromGameCenter: false installChannel: 73213123 } [INFO:2023-1-18 10:15:8]==> Sender Auto Serialize Message,extId=46,cmd=1,size=288 [INFO:2023-1-18 10:15:8]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:8][@logic/extensions/main/controller/MainController.lua:0]:{}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2023-1-18 10:15:8]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2023-1-18 10:15:8]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=91 [INFO:2023-1-18 10:15:8]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=75 [INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 13 3 当前队列数量= 2 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = AntiAddUserRequest [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}clientVersion: 100 [INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 9 当前队列数量= 3 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 2 当前队列数量= 4 [INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=13,cmd=3,size=11 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 20 30 当前队列数量= 5 [INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 54 1 当前队列数量= 6 [INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 7 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 33 14 当前队列数量= 8 [INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 1 当前队列数量= 9 [INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}includeExtInfo: false [INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 27 当前队列数量= 10 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 23 12 当前队列数量= 11 [INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 76 1 当前队列数量= 12 [INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = BondCardInfoRequest [INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 49 当前队列数量= 13 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetXinYueSuperLevelRequest [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=76,cmd=1,size=9 [INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 39 当前队列数量= 14 [INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetQQVipInfoRequest [INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=20,cmd=49,size=9 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 64 当前队列数量= 15 [INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=20,cmd=39,size=9 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:9][@logic/extensions/main/controller/MainController.lua:0]:{}===========做一些进入主界面的初始化处理工作=========== [INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 16 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isOpenView: false [INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=13,cmd=3,status=0,size=8 [INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8 [INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=40 [INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=11271 [INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=3146 [INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=34 [INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=167 [INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=352 [INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=76,cmd=1,status=0,size=3501 [INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=20,cmd=49,status=0,size=10 [INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=36 [INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=787 [INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=20,cmd=39,status=0,size=10 [INFO:2023-1-18 10:15:9][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/main/controller/MainController: in function 'enterMainScene' logic/logicLauncher/LogicLauncher: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2023-1-18 10:15:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:9][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTGPAScene}================recordTGPAScene================ 5 [INFO:2023-1-18 10:15:9][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-1-18 10:15:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}id: 1 userCount: 4 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 13 1 [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 694 infos { id: 10567 value: 0 time: 0 } replaceAll: false } [INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 14 1 [INFO:2023-1-18 10:15:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-1-18 10:15:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-1-18 10:15:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-1-18 10:15:9]DestroyUnusedResources:34,3,time=,paths: [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 148 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 15 1 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}currencyInfo { count: 76082 totalPayCount: 60 } [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 16 1 [INFO:2023-1-18 10:15:10][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 1 所需时间单位秒 = 1.4476140737534 移走了序号= 1 的消息,当前队列数量= 16 || 0 SubmitClientDataReply 17 1 [INFO:2023-1-18 10:15:10][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter { heroId: 2062 exp: 0 injuredNum: 0 voice: 1095027 voice: 1095012 voice: 1095013 voice: 1095014 voice: 1095015 voice: 1095003 voice: 1095004 voice: 1095037 voice: 1095038 voice: 1095039 voice: 1095023 infos: 1000378 unreadInfos: 1000378 usingSkinId: 100103 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 18 1 [INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter { heroId: 2122 exp: 0 injuredNum: 0 voice: 1122003 voice: 1122004 voice: 1122023 voice: 1122013 voice: 1122012 voice: 1122015 voice: 1122014 infos: 1000744 unreadInfos: 1000744 usingSkinId: 100129 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 19 1 [INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = AntiAddUserReply <--- [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 13 3 所需时间单位秒 = 1.9135333001614 移走了序号= 1 的消息,当前队列数量= 15 || 0 AntiAddUserReply 20 1 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 9 所需时间单位秒 = 2.1020174622536 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetFoodReply 21 1 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1609754408000 endTime: 1609754408000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 2 所需时间单位秒 = 2.1020174622536 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetKitchenReply 22 1 [INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 20 30 所需时间单位秒 = 2.1020174622536 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetPopUpMessageReply 23 1 [INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:10]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @27ms [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1609754392 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000003 state: 0 heroUniqueId: 0 heroId: 2002 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1613031296 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000002 state: 0 heroUniqueId: 0 heroId: 2001 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345888 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1613011441 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000004 state: 0 heroUniqueId: 0 heroId: 2003 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345888 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000007 state: 0 heroUniqueId: 0 heroId: 2006 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1613031296 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000006 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345888 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000009 state: 0 heroUniqueId: 0 heroId: 2008 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345888 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000008 state: 0 heroUniqueId: 0 heroId: 2007 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1613011441 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000011 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345888 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000010 state: 0 heroUniqueId: 0 heroId: 2009 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345888 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345888 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000012 state: 0 heroUniqueId: 0 heroId: 2011 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345888 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000015 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1613011441 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000014 state: 0 heroUniqueId: 0 heroId: 2013 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000017 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000016 state: 0 heroUniqueId: 0 heroId: 2015 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000019 state: 0 heroUniqueId: 0 heroId: 2018 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000018 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1613011442 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000021 state: 0 heroUniqueId: 0 heroId: 2020 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000020 state: 0 heroUniqueId: 0 heroId: 2019 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000023 state: 0 heroUniqueId: 0 heroId: 2022 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1613031296 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000022 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000025 state: 0 heroUniqueId: 0 heroId: 2024 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000024 state: 0 heroUniqueId: 0 heroId: 2023 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1613031296 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000027 state: 0 heroUniqueId: 0 heroId: 2026 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1613031296 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000026 state: 0 heroUniqueId: 0 heroId: 2025 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000029 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000028 state: 0 heroUniqueId: 0 heroId: 2027 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000031 state: 0 heroUniqueId: 0 heroId: 2030 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000030 state: 0 heroUniqueId: 0 heroId: 2029 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1613031296 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000033 state: 0 heroUniqueId: 0 heroId: 2032 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000032 state: 0 heroUniqueId: 0 heroId: 2031 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000035 state: 0 heroUniqueId: 0 heroId: 2034 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000034 state: 0 heroUniqueId: 0 heroId: 2033 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000037 state: 0 heroUniqueId: 0 heroId: 2036 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000036 state: 0 heroUniqueId: 0 heroId: 2035 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000039 state: 0 heroUniqueId: 0 heroId: 2038 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000038 state: 0 heroUniqueId: 0 heroId: 2037 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000041 state: 0 heroUniqueId: 0 heroId: 2040 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633345889 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 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infos { id: 25 value: 1 time: 0 } infos { id: 28 value: 1 time: 0 } infos { id: 31 value: 1 time: 0 } infos { id: 34 value: 1 time: 0 } infos { id: 37 value: 1 time: 0 } infos { id: 40 value: 1 time: 0 } infos { id: 43 value: 1 time: 0 } infos { id: 46 value: 1 time: 0 } infos { id: 49 value: 1 time: 0 } infos { id: 52 value: 1 time: 0 } infos { id: 55 value: 1 time: 0 } infos { id: 58 value: 1 time: 0 } infos { id: 61 value: 1 time: 0 } infos { id: 64 value: 1 time: 0 } infos { id: 67 value: 1 time: 0 } infos { id: 70 value: 1 time: 0 } infos { id: 73 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 243 infos { id: 0 value: 0 time: 1675371600 } replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1675198802 } replaceAll: false } redDotInfos { defineId: 506 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 2.1382587663829 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetRedDotInfosReply 25 1 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}friendIds: 15141 friendIds: 15544 friendIds: 15241 friendIds: 15146 friendIds: 334543 friendIds: 15243 friendIds: 352542 friendIds: 15548 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 33 14 所需时间单位秒 = 2.1382587663829 移走了序号= 1 的消息,当前队列数量= 9 || 0 LoadFriendInfosReply 26 1 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}guildInfo { guildId: 1953 name: 橙子w cliqueId: 1 purpose: vgb heroId: 2000 level: 1 liveness: 0 memberCount: 3 auditJoin: false leaderMember { userId: 334543 nickName: 伊雨烟 position: 4 liveness: 0 isOnline: false datetime: 1670229391 portrait: 11100002 frame: 11110001 level: 100 banChatTime: 0 gender: 1 isReturn: false } myMember { userId: 319142 nickName: 橙子ww position: 1 liveness: 0 isOnline: true datetime: 1675132628 portrait: 11100001 frame: 11110001 level: 80 banChatTime: 0 gender: 2 isReturn: true } extInfo { } capital: 0 geCapital: 0 createTime: 1619344694 mergeTime: 0 skinId: 100001 } createSNCount: 0 leaveTime: 0 joinTime: 1619344694 leaveReason: 2 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 57 1 所需时间单位秒 = 2.2999705336988 移走了序号= 1 的消息,当前队列数量= 8 || 0 GuildGetReply 27 1 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}joinOffline: false [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 57 27 所需时间单位秒 = 2.2999705336988 移走了序号= 1 的消息,当前队列数量= 7 || 0 GuildGetJoinOfflineReply 28 1 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}skinInfos { skinId: 140164 expirySeconds: 0 isView: false } skinInfos { skinId: 140228 expirySeconds: 0 isView: true } skinInfos { skinId: 140036 expirySeconds: 0 isView: true } skinInfos { skinId: 140043 expirySeconds: 0 isView: false } skinInfos { skinId: 140174 expirySeconds: 0 isView: true } skinInfos { skinId: 140047 expirySeconds: 0 isView: false } skinInfos { skinId: 140237 expirySeconds: 0 isView: true } skinInfos { skinId: 140117 expirySeconds: 0 isView: true } skinInfos { skinId: 140181 expirySeconds: 0 isView: true } skinInfos { skinId: 140250 expirySeconds: 0 isView: true } skinInfos { skinId: 140248 expirySeconds: 0 isView: false } skinInfos { skinId: 140062 expirySeconds: 0 isView: false } skinInfos { skinId: 140191 expirySeconds: 0 isView: true } skinInfos { skinId: 140131 expirySeconds: 0 isView: true } skinInfos { skinId: 100071 expirySeconds: 0 isView: true accessoriesIds: 160021 } skinInfos { skinId: 140069 expirySeconds: 0 isView: true } skinInfos { skinId: 140011 expirySeconds: 0 isView: false } skinInfos { skinId: 140200 expirySeconds: 0 isView: true } skinInfos { skinId: 140201 expirySeconds: 0 isView: true } skinInfos { skinId: 140079 expirySeconds: 0 isView: false } skinInfos { skinId: 140017 expirySeconds: 0 isView: false } skinInfos { skinId: 140214 expirySeconds: 0 isView: true } skinInfos { skinId: 110005 expirySeconds: 0 isView: true } skinInfos { skinId: 140087 expirySeconds: 0 isView: false } skinInfos { skinId: 140020 expirySeconds: 0 isView: false } skinInfos { skinId: 140213 expirySeconds: 0 isView: false } skinInfos { skinId: 110006 expirySeconds: 0 isView: true } skinInfos { skinId: 110009 expirySeconds: 0 isView: true } skinInfos { skinId: 140025 expirySeconds: 0 isView: false } skinInfos { skinId: 140158 expirySeconds: 0 isView: true } skinInfos { skinId: 140223 expirySeconds: 0 isView: true } skinInfos { skinId: 140028 expirySeconds: 0 isView: false } skinInfos { skinId: 140157 expirySeconds: 0 isView: true } skinInfos { skinId: 140029 expirySeconds: 0 isView: false } [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 23 12 所需时间单位秒 = 2.2999705336988 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterSkinReply 29 1 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}altasCover: 0 bondCardInfos { defineId: 1024 level: 0 createTime: 0 skills { skillId: 220571 intValue: 100 nextValue: 110 } skills { skillId: 220573 intValue: 20 nextValue: 22 } skills { skillId: 220572 intValue: 10 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skills { skillId: 1 intValue: 40 nextValue: 44 } } bondCardInfos { defineId: 3006 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 20 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3007 level: 0 createTime: 0 skills { skillId: 1 intValue: 40 nextValue: 44 } skills { skillId: 24 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3008 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 26 intValue: 250 nextValue: 275 } } bondCardInfos { defineId: 3009 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 28 intValue: 500 nextValue: 550 } } bondCardInfos { defineId: 2001 level: 0 createTime: 0 skills { skillId: 5 intValue: 30 nextValue: 32 } } bondCardInfos { defineId: 2002 level: 0 createTime: 0 skills { skillId: 6 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2003 level: 0 createTime: 0 skills { skillId: 8 intValue: 25 nextValue: 27 } } 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createTime: 0 skills { skillId: 220043 intValue: 20 nextValue: 22 } skills { skillId: 220042 intValue: 10 nextValue: 11 } skills { skillId: 220041 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1004 level: 0 createTime: 0 skills { skillId: 220123 intValue: 20 nextValue: 22 } skills { skillId: 220122 intValue: 10 nextValue: 11 } skills { skillId: 220121 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1005 level: 0 createTime: 0 skills { skillId: 220171 intValue: 100 nextValue: 110 } skills { skillId: 220173 intValue: 20 nextValue: 22 } skills { skillId: 220172 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1006 level: 0 createTime: 0 skills { skillId: 220211 intValue: 100 nextValue: 110 } skills { skillId: 220213 intValue: 20 nextValue: 22 } skills { skillId: 220212 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1007 level: 0 createTime: 0 skills { skillId: 220223 intValue: 20 nextValue: 22 } skills { skillId: 220222 intValue: 10 nextValue: 11 } skills { skillId: 220221 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1008 level: 0 createTime: 0 skills { skillId: 220071 intValue: 100 nextValue: 110 } skills { skillId: 220073 intValue: 20 nextValue: 22 } skills { skillId: 220072 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1009 level: 0 createTime: 0 skills { skillId: 221191 intValue: 100 nextValue: 110 } skills { skillId: 221193 intValue: 20 nextValue: 22 } skills { skillId: 221192 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1010 level: 0 createTime: 0 skills { skillId: 221223 intValue: 20 nextValue: 22 } skills { skillId: 221222 intValue: 10 nextValue: 11 } skills { skillId: 221221 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1011 level: 0 createTime: 0 skills { skillId: 220091 intValue: 100 nextValue: 110 } skills { skillId: 220093 intValue: 20 nextValue: 22 } skills { skillId: 220092 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1012 level: 0 createTime: 0 skills { skillId: 220163 intValue: 20 nextValue: 22 } skills { skillId: 220162 intValue: 10 nextValue: 11 } skills { skillId: 220161 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1013 level: 0 createTime: 0 skills { skillId: 220531 intValue: 100 nextValue: 110 } skills { skillId: 220533 intValue: 20 nextValue: 22 } skills { skillId: 220532 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1014 level: 0 createTime: 0 skills { skillId: 220611 intValue: 100 nextValue: 110 } skills { skillId: 220613 intValue: 20 nextValue: 22 } skills { skillId: 220612 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1015 level: 0 createTime: 0 skills { skillId: 220343 intValue: 20 nextValue: 22 } skills { skillId: 220342 intValue: 10 nextValue: 11 } skills { skillId: 220341 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1016 level: 0 createTime: 0 skills { skillId: 221031 intValue: 100 nextValue: 110 } skills { skillId: 221033 intValue: 20 nextValue: 22 } skills { skillId: 221032 intValue: 10 nextValue: 11 } skills { skillId: 220143 intValue: 20 nextValue: 22 } skills { skillId: 220142 intValue: 10 nextValue: 11 } skills { skillId: 220141 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1017 level: 0 createTime: 0 skills { skillId: 220943 intValue: 20 nextValue: 22 } skills { skillId: 220942 intValue: 10 nextValue: 11 } skills { skillId: 220941 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1018 level: 0 createTime: 0 skills { skillId: 220083 intValue: 20 nextValue: 22 } skills { skillId: 220082 intValue: 10 nextValue: 11 } skills { skillId: 220081 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1019 level: 0 createTime: 0 skills { skillId: 220433 intValue: 20 nextValue: 22 } skills { skillId: 220432 intValue: 10 nextValue: 11 } skills { skillId: 220431 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1020 level: 0 createTime: 0 skills { skillId: 220011 intValue: 100 nextValue: 110 } skills { skillId: 220013 intValue: 20 nextValue: 22 } skills { skillId: 220012 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1021 level: 0 createTime: 0 skills { skillId: 220753 intValue: 20 nextValue: 22 } skills { skillId: 220752 intValue: 10 nextValue: 11 } skills { skillId: 220751 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1022 level: 0 createTime: 0 skills { skillId: 220763 intValue: 20 nextValue: 22 } skills { skillId: 220762 intValue: 10 nextValue: 11 } skills { skillId: 220761 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1023 level: 0 createTime: 0 skills { skillId: 220131 intValue: 100 nextValue: 110 } skills { skillId: 220133 intValue: 20 nextValue: 22 } skills { skillId: 220132 intValue: 10 nextValue: 11 } } [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BondCardInfoReply <--- [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 76 1 所需时间单位秒 = 2.3295518364757 移走了序号= 1 的消息,当前队列数量= 5 || 0 BondCardInfoReply 30 1 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}ilevel: 0 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetXinYueSuperLevelReply <--- [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 49 所需时间单位秒 = 2.3295518364757 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetXinYueSuperLevelReply 31 1 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 4 usingIds: 5 usingIds: 6 usingIds: 7 usingIds: 8 usingIds: 9 usingIds: 10 usingIds: 11 usingIds: 12 usingIds: 13 usingIds: 14 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 64 所需时间单位秒 = 2.3295518364757 移走了序号= 2 的消息,当前队列数量= 3 || 0 LoadingBgGetReply 32 1 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 8501 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 8603 buyCount: 1 expiredTime: 0 } infos { id: 8604 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10817 buyCount: 0 expiredTime: 0 } infos { id: 10818 buyCount: 0 expiredTime: 0 } infos { id: 10825 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10901 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10902 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10903 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10904 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10905 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10906 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10907 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10908 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10909 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10910 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10911 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10912 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10913 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10914 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10915 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10916 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10917 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10918 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10919 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10920 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10921 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10922 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10923 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10924 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10925 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10926 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1114 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1116 buyCount: 0 expiredTime: 0 } infos { id: 1117 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1201 buyCount: 1 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 1606 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10001 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } infos { id: 6001 buyCount: 0 expiredTime: 0 } infos { id: 6002 buyCount: 0 expiredTime: 0 } infos { id: 10106 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 6100 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 4084 buyCount: 0 isNew: false expiredTime: 0 } [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 10 所需时间单位秒 = 2.3629263173789 移走了序号= 2 的消息,当前队列数量= 2 || 0 GetGiftBagInfoReply 33 1 [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 5 当前队列数量= 3 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:10]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-1-18 10:15:10]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:10]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isSuperMember: false [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetQQVipInfoReply <--- [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 39 所需时间单位秒 = 2.3629263173789 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetQQVipInfoReply 34 1 [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 2.3629263173789 [WARN:2023-1-18 10:15:10][@logic/common/logic/FrameworkReLogicMgr.lua:0]:{}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.086110107600689 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 36 1 [INFO:2023-1-18 10:15:10]language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @193ms [INFO:2023-1-18 10:15:10][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-1-18 10:15:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:10][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-1-18 10:15:10][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr: in function '_loadedCallback' frameworkext/scene/zone/SceneZone: in function [INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{_sendAfterLoginRecord}TGPAHelperController:_sendAfterLoginRecord()============= [INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordPlayerOpenId}recordPlayerOpenId [INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordPlayerGameInfo}recordPlayerGameInfo [INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordPlayerGameInfo}openid C871065C052A4B30FE5880A7D608F0CB [INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordPlayerGameInfo}roleid 319142 [INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordPlayerGameInfo}areaid 2 [INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordPlayerGameInfo}openid C871065C052A4B30FE5880A7D608F0CB [INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordPlayerGameInfo}appid 638860620 [INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordPlayerGameInfo}platid QQ [INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTreadTid}=============recordTreadTid 19803 [INFO:2023-1-18 10:15:10]ProgramVersion:1.0.37.0 [INFO:2023-1-18 10:15:10]LocalSourceVersion:1.0.37.4212 [INFO:2023-1-18 10:15:10]PackageSourceVersion:1.0.37.4201 [INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTGPAScene}================recordTGPAScene================ 4 [INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTGPAScene}================recordTGPAScene================ 100 [INFO:2023-1-18 10:15:11][@bootstrap/msdk/gpm/GpmMgr.lua:0]:{}=======场景加载完毕,发送gsdk统计======= loading 9#205 完成 0 [INFO:2023-1-18 10:15:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 4 当前队列数量= 1 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 22 当前队列数量= 2 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:11][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:stopExpression stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function 'stopExpression' logic/extensions/main/view/MainLive2DCharacter: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI: in function 'playLive2DVoice' logic/extensions/main/view/MainCharacterView: in function 'playCharacterVoice' logic/extensions/main/view/MainCharacterView: in function 'setMainCharacter' logic/extensions/main/view/MainCharacterView: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2023-1-18 10:15:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 22 当前队列数量= 3 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 6 当前队列数量= 4 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 75 1 当前队列数量= 5 [INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:11][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 6 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 7 [INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isOpenView: false [INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-1-18 10:15:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 8 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:11][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:0]:{isSuperR}TCL: ilevel:0 [INFO:2023-1-18 10:15:11][@logic/extensions/main/view/MainTencentView.lua:0]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-1-18 10:15:11][@logic/extensions/main/view/MainTencentView.lua:0]:{_updateForXinYueSuperLevel}TCL: isShow false [INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 17 当前队列数量= 9 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 12 当前队列数量= 10 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 34 当前队列数量= 11 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}poolId: 0 [INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 43 39 当前队列数量= 12 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 7 当前队列数量= 13 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 14 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270021.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/ui_views_emoji_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150120_wlj_sb/150120_wlj_sb_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8 [INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8 [INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=309 [INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=4355 [INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=787 [INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=1001 [INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=32 [INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=824 [INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=20 [INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2023-1-18 10:15:11][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:begin play(mtn):dianpingmu.mtn,default:nil stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D: in function '_loadedHandler' framework/resource/loader/PrefabLoader: in function [INFO:2023-1-18 10:15:11][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D: in function '_loadedHandler' framework/resource/loader/PrefabLoader: in function [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100001_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_142.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_12.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_chunjiicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_143.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_143.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_040.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_yiyuan.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/callherorebate/wanshougeng.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11][@logic/extensions/main/view/MainViewPresentor.lua:0]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-1-18 10:15:11][@logic/common/sdk/MSDKManagerImpl.lua:0]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 1 当前队列数量= 15 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 4 所需时间单位秒 = 0.81656956672668 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetMonthCardInfoReply 37 1 [INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 15 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}currencyId: 4 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 22 所需时间单位秒 = 0.81656956672668 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetWeeklyCardInfoReply 38 1 [INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 22 所需时间单位秒 = 0.81656956672668 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleInfoReply 39 1 [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150120_wlj_sb/action/dianpingmu.mtn.anim isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150120_wlj_sb/action/idle.mtn.anim isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:11][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: end play motion: dianpingmu.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function [INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=4821 [INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 6 所需时间单位秒 = 0.89555816352367 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleReply 40 1 [INFO:2023-1-18 10:15:12][@logic/extensions/battle/controller/BattleReconnectMgr.lua:0]:{_tryReconnect}无可重连的战斗 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}masterInfo { apprenticeUserId: 15544 acceptTime: 1662482722 doneTime: 0 topValue: 48 apprenticeCount: 1 lendHeroUniqueId: 16013005 lendHeroExtInfo { hero { heroId: 16013005 isInFormation: true masterPlayerID: 319142 heroTypeIdx: 2007 baseAttr { hp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 855 atk: 115 def: 57 critic: 327 critic_dmg: 106 dodge: 11 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613011441474 rank: 5 luck: 5 sks { skillId: 41200707 strengthenLevel: 3 } sks { skillId: 41200708 strengthenLevel: 3 } sks { skillId: 41200709 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140237 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: 9091002 defineId: 701020 experience: 0 heroUniqueId: 16013005 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 16013005 } gainTime: 1613011464000 loveLevel: 0 } equips { uniqueId: 9091003 defineId: 702020 experience: 0 heroUniqueId: 16013005 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 16013005 } gainTime: 1613011464000 loveLevel: 0 } equips { uniqueId: 9091004 defineId: 703020 experience: 0 heroUniqueId: 16013005 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 16013005 } gainTime: 1613011464000 loveLevel: 0 } } } apprenticeInfo { masterUserId: 0 mentorTime: 0 doneTime: 0 useLendHeroEx: false } [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 75 1 所需时间单位秒 = 0.89555816352367 移走了序号= 1 的消息,当前队列数量= 11 || 0 MentorAllInfoReply 41 1 [INFO:2023-1-18 10:15:12]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 10301 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 10302 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 10303 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 10304 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 10305 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } 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infos { topupId: 9905 buyCount: 0 } infos { topupId: 5810 buyCount: 0 } infos { topupId: 9906 buyCount: 0 } infos { topupId: 5811 buyCount: 0 } infos { topupId: 9907 buyCount: 0 } infos { topupId: 5812 buyCount: 0 } infos { topupId: 9908 buyCount: 0 } infos { topupId: 5813 buyCount: 0 } infos { topupId: 9909 buyCount: 0 } infos { topupId: 9910 buyCount: 0 } infos { topupId: 5815 buyCount: 0 } infos { topupId: 9911 buyCount: 0 } infos { topupId: 5816 buyCount: 0 } infos { topupId: 9912 buyCount: 0 } infos { topupId: 5817 buyCount: 0 } infos { topupId: 9913 buyCount: 0 } infos { topupId: 5818 buyCount: 0 } infos { topupId: 9914 buyCount: 0 } infos { topupId: 9915 buyCount: 0 } infos { topupId: 9916 buyCount: 0 } infos { topupId: 9917 buyCount: 0 } infos { topupId: 9918 buyCount: 1 } infos { topupId: 9919 buyCount: 1 } infos { topupId: 9920 buyCount: 0 } infos { topupId: 7901 buyCount: 0 } infos { topupId: 7902 buyCount: 0 } infos { topupId: 7903 buyCount: 0 } infos { topupId: 7904 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infos { topupId: 10012 buyCount: 0 } infos { topupId: 10013 buyCount: 0 } infos { topupId: 10014 buyCount: 0 } infos { topupId: 10015 buyCount: 0 } infos { topupId: 10016 buyCount: 0 } infos { topupId: 10017 buyCount: 0 } infos { topupId: 8001 buyCount: 0 } infos { topupId: 8002 buyCount: 0 } infos { topupId: 8003 buyCount: 0 } infos { topupId: 8004 buyCount: 0 } infos { topupId: 8005 buyCount: 0 } infos { topupId: 8006 buyCount: 0 } infos { topupId: 6001 buyCount: 0 } infos { topupId: 6002 buyCount: 0 } infos { topupId: 10101 buyCount: 1 } infos { topupId: 10102 buyCount: 1 } infos { topupId: 10103 buyCount: 0 } infos { topupId: 10104 buyCount: 0 } infos { topupId: 10105 buyCount: 1 } infos { topupId: 10106 buyCount: 0 } infos { topupId: 6012 buyCount: 0 } infos { topupId: 10111 buyCount: 0 } infos { topupId: 10112 buyCount: 0 } infos { topupId: 10113 buyCount: 0 } infos { topupId: 10114 buyCount: 0 } infos { topupId: 10115 buyCount: 0 } infos { topupId: 10116 buyCount: 0 } infos { topupId: 10117 buyCount: 0 } infos { topupId: 10118 buyCount: 0 } infos { topupId: 10119 buyCount: 0 } infos { topupId: 10120 buyCount: 0 } infos { topupId: 10121 buyCount: 0 } infos { topupId: 10122 buyCount: 0 } infos { topupId: 10123 buyCount: 0 } infos { topupId: 10124 buyCount: 0 } infos { topupId: 10129 buyCount: 0 } infos { topupId: 10130 buyCount: 0 } infos { topupId: 10131 buyCount: 0 } infos { topupId: 10132 buyCount: 0 } infos { topupId: 10133 buyCount: 0 } infos { topupId: 10134 buyCount: 0 } infos { topupId: 10135 buyCount: 0 } infos { topupId: 10136 buyCount: 0 } infos { topupId: 8101 buyCount: 0 } infos { topupId: 8102 buyCount: 0 } infos { topupId: 8103 buyCount: 0 } infos { topupId: 8104 buyCount: 0 } infos { topupId: 4037 buyCount: 0 } infos { topupId: 4038 buyCount: 0 } infos { topupId: 4039 buyCount: 0 } infos { topupId: 2001 buyCount: 0 } infos { topupId: 6100 buyCount: 0 } infos { topupId: 6101 buyCount: 0 } infos { topupId: 6102 buyCount: 0 } infos { topupId: 6103 buyCount: 0 } infos { topupId: 6104 buyCount: 0 } infos { topupId: 6105 buyCount: 0 } infos { topupId: 10201 buyCount: 1 } infos { topupId: 6106 buyCount: 0 } infos { topupId: 6107 buyCount: 0 } infos { topupId: 6108 buyCount: 0 } infos { topupId: 6109 buyCount: 0 } infos { topupId: 6110 buyCount: 0 } infos { topupId: 6111 buyCount: 0 } infos { topupId: 6112 buyCount: 0 } infos { topupId: 6113 buyCount: 0 } infos { topupId: 6114 buyCount: 0 } infos { topupId: 6115 buyCount: 0 } infos { topupId: 6116 buyCount: 0 } infos { topupId: 6117 buyCount: 0 } infos { topupId: 4081 buyCount: 0 } infos { topupId: 4082 buyCount: 0 } infos { topupId: 4083 buyCount: 0 } infos { topupId: 4084 buyCount: 0 } infos { topupId: 4085 buyCount: 1 } infos { topupId: 4086 buyCount: 0 } [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetTopupInfoReply <--- [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 1 所需时间单位秒 = 0.89555816352367 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetTopupInfoReply 42 1 [INFO:2023-1-18 10:15:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/topup/agent/TopupAgent:0: MidasMarketingInfo ====> TopupAgent:_queryMarketingInfo; zoneId=12; roleId=319142 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 8501 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 8603 buyCount: 1 expiredTime: 0 } infos { id: 8604 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10817 buyCount: 0 expiredTime: 0 } infos { id: 10818 buyCount: 0 expiredTime: 0 } infos { id: 10825 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10901 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10902 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10903 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10904 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10905 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10906 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10907 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10908 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10909 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10910 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10911 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10912 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10913 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10914 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10915 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10916 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10917 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10918 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10919 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10920 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10921 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10922 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10923 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10924 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10925 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10926 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1114 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1116 buyCount: 0 expiredTime: 0 } infos { id: 1117 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1201 buyCount: 1 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 1606 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10001 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } infos { id: 6001 buyCount: 0 expiredTime: 0 } infos { id: 6002 buyCount: 0 expiredTime: 0 } infos { id: 10106 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 6100 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 4084 buyCount: 0 isNew: false expiredTime: 0 } [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 10 所需时间单位秒 = 0.94225451722741 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetGiftBagInfoReply 43 1 [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 5 当前队列数量= 10 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:12]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-1-18 10:15:12]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:12]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos { id: 10251 startTime: 0 endTime: 0 } activityInfos { id: 10252 startTime: 0 endTime: 0 } activityInfos { id: 10264 startTime: 0 endTime: 0 } activityInfos { id: 10279 startTime: 1619626200000 endTime: 0 } activityInfos { id: 10303 startTime: 1625432400000 endTime: 0 } activityInfos { id: 10321 startTime: 1673453400000 endTime: 1675871999000 } activityInfos { id: 10323 startTime: 0 endTime: 0 } activityInfos { id: 10332 startTime: 0 endTime: 0 } activityInfos { id: 10338 startTime: 1630339800000 endTime: 0 } activityInfos { id: 10355 startTime: 0 endTime: 0 } activityInfos { id: 10364 startTime: 1636563600000 endTime: 0 } activityInfos { id: 10367 startTime: 0 endTime: 0 } activityInfos { id: 10377 startTime: 1637805600000 endTime: 0 } activityInfos { id: 10392 startTime: 0 endTime: 0 } activityInfos { id: 10409 startTime: 1646237400000 endTime: 0 } activityInfos { id: 10410 startTime: 0 endTime: 0 } activityInfos { id: 10423 startTime: 0 endTime: 0 } activityInfos { id: 10435 startTime: 0 endTime: 0 } activityInfos { id: 10450 startTime: 0 endTime: 0 } activityInfos { id: 10462 startTime: 0 endTime: 0 } activityInfos { id: 10475 startTime: 0 endTime: 0 } activityInfos { id: 10486 startTime: 0 endTime: 0 } activityInfos { id: 10492 startTime: 0 endTime: 0 } activityInfos { id: 10532 startTime: 0 endTime: 0 } activityInfos { id: 10542 startTime: 0 endTime: 0 } activityInfos { id: 10557 startTime: 0 endTime: 0 } activityInfos { id: 10563 startTime: 1673453400000 endTime: 1675871999000 } activityInfos { id: 10564 startTime: 1673453400000 endTime: 1675871999000 } activityInfos { id: 10567 startTime: 1673453400000 endTime: 1675871999000 } activityInfos { id: 10568 startTime: 1673453400000 endTime: 1675871999000 } activityInfos { id: 10569 startTime: 1673453400000 endTime: 1675871999000 } activityInfos { id: 10570 startTime: 1674230400000 endTime: 1675871999000 } activityInfos { id: 10571 startTime: 1673453400000 endTime: 1675871999000 } activityInfos { id: 10572 startTime: 1673453400000 endTime: 1675871999000 } activityInfos { id: 10575 startTime: 1673453400000 endTime: 1675871999000 } activityInfos { id: 10577 startTime: 1673453400000 endTime: 1676044799000 } activityInfos { id: 10578 startTime: 1674680400000 endTime: 1675871999000 } activityInfos { id: 10579 startTime: 1674662400000 endTime: 1675871999000 } activityInfos { id: 10580 startTime: 1674075600000 endTime: 1675871999000 } activityInfos { id: 10581 startTime: 1673453400000 endTime: 1675871999000 } activityInfos { id: 10582 startTime: 0 endTime: 0 } activityInfos { id: 10583 startTime: 1674507600000 endTime: 1675871999000 } activityInfos { id: 10584 startTime: 1673488800000 endTime: 1675871999000 } activityInfos { id: 10585 startTime: 1674093600000 endTime: 1675267199000 } activityInfos { id: 10586 startTime: 1674093600000 endTime: 1675267199000 } activityInfos { id: 10587 startTime: 1674093600000 endTime: 1675267199000 } activityInfos { id: 20008 startTime: 1611763800000 endTime: 1740412799000 } activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376403000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376404000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10017 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10035 startTime: 1674792000000 endTime: 1675224000000 } activityInfos { id: 10037 startTime: 1569445200000 endTime: 0 } activityInfos { id: 10038 startTime: 1674336538459 endTime: 1675544400000 } activityInfos { id: 10040 startTime: 1674336538459 endTime: 1675544400000 } activityInfos { id: 10041 startTime: 1674336538459 endTime: 1675544400000 } activityInfos { id: 10043 startTime: 1674336538459 endTime: 1675544400000 } activityInfos { id: 10048 startTime: 1569675600000 endTime: 1913126399000 } activityInfos { id: 10064 startTime: 1559048400000 endTime: 0 } activityInfos { id: 10074 startTime: 1578517200000 endTime: 0 } activityInfos { id: 10089 startTime: 1673453400000 endTime: 1675871999000 } activityInfos { id: 10161 startTime: 1597251600000 endTime: 0 } activityInfos { id: 10201 startTime: 1606320600000 endTime: 0 } [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.94225451722741 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetActivityInfosReply 44 1 [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 40 1 当前队列数量= 10 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 103 1 当前队列数量= 11 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-1-18 10:15:12]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:12]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 107 1 当前队列数量= 12 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2023-1-18 10:15:12]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:12]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 105 1 当前队列数量= 13 [INFO:2023-1-18 10:15:12]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2023-1-18 10:15:12]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:12]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 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doneCount: 10000 actGainCount: 0 actIsGained: false poolSkewRare { rareId: 5 count: 261 } heroSkewRare { heroId: 2004 count: 5 poolCount: 9040 cdTime: 9040 } heroSkewRare { heroId: 2009 count: 6 poolCount: 8716 cdTime: 8716 } heroSkewRare { heroId: 2010 count: 1 poolCount: 2770 cdTime: 2770 } heroSkewRare { heroId: 2014 count: 8 poolCount: 8228 cdTime: 8228 } heroSkewRare { heroId: 2017 count: 8 poolCount: 9887 cdTime: 9887 } heroSkewRare { heroId: 2021 count: 5 poolCount: 8182 cdTime: 8182 } heroSkewRare { heroId: 2031 count: 6 poolCount: 9723 cdTime: 9723 } heroSkewRare { heroId: 2028 count: 8 poolCount: 8527 cdTime: 8527 } heroSkewRare { heroId: 2043 count: 8 poolCount: 9174 cdTime: 9174 } heroSkewRare { heroId: 2032 count: 7 poolCount: 8964 cdTime: 8964 } heroSkewRare { heroId: 2048 count: 8 poolCount: 6066 cdTime: 6066 } heroSkewRare { heroId: 2074 count: 7 poolCount: 9318 cdTime: 9318 } heroSkewRare { heroId: 2052 count: 5 poolCount: 9828 cdTime: 9828 } heroSkewRare { heroId: 2049 count: 2 poolCount: 1890 cdTime: 1890 } heroSkewRare { heroId: 2007 count: 10 poolCount: 9816 cdTime: 9816 } heroSkewRare { heroId: 2087 count: 4 poolCount: 9417 cdTime: 9417 } heroSkewRare { heroId: 2077 count: 6 poolCount: 9938 cdTime: 9938 } heroSkewRare { heroId: 2075 count: 8 poolCount: 7977 cdTime: 7977 } heroSkewRare { heroId: 2076 count: 5 poolCount: 8340 cdTime: 8340 } heroSkewRare { heroId: 2068 count: 3 poolCount: 8765 cdTime: 8765 } heroSkewRare { heroId: 2065 count: 2 poolCount: 5264 cdTime: 5264 } heroSkewRare { heroId: 2066 count: 5 poolCount: 8394 cdTime: 8394 } heroSkewRare { heroId: 2083 count: 4 poolCount: 4623 cdTime: 4623 } heroSkewRare { heroId: 2047 count: 5 poolCount: 8786 cdTime: 8786 } heroSkewRare { heroId: 2072 count: 4 poolCount: 7043 cdTime: 7043 } heroSkewRare { heroId: 2071 count: 5 poolCount: 6977 cdTime: 6977 } heroSkewRare { heroId: 2088 count: 6 poolCount: 9666 cdTime: 9666 } heroSkewRare { heroId: 2042 count: 3 poolCount: 7997 cdTime: 7997 } heroSkewRare { heroId: 2092 count: 5 poolCount: 5692 cdTime: 5692 } heroSkewRare { heroId: 2091 count: 5 poolCount: 8944 cdTime: 8944 } heroSkewRare { heroId: 2097 count: 4 poolCount: 9608 cdTime: 9608 } heroSkewRare { heroId: 2095 count: 6 poolCount: 8453 cdTime: 8453 } heroSkewRare { heroId: 2100 count: 6 poolCount: 9681 cdTime: 9681 } heroSkewRare { heroId: 2099 count: 7 poolCount: 7749 cdTime: 7749 } heroSkewRare { heroId: 2093 count: 3 poolCount: 8209 cdTime: 8209 } heroSkewRare { heroId: 2062 count: 6 poolCount: 9979 cdTime: 9979 } heroSkewRare { heroId: 2105 count: 5 poolCount: 8514 cdTime: 8514 } heroSkewRare { heroId: 2107 count: 5 poolCount: 6496 cdTime: 6496 } heroSkewRare { heroId: 2101 count: 1 poolCount: 9227 cdTime: 9227 } heroSkewRare { heroId: 2108 count: 5 poolCount: 9305 cdTime: 9305 } heroSkewRare { heroId: 2110 count: 3 poolCount: 9984 cdTime: 9984 } heroSkewRare { heroId: 2109 count: 4 poolCount: 8463 cdTime: 8463 } heroSkewRare { heroId: 2120 count: 5 poolCount: 7269 cdTime: 7269 } heroSkewRare { heroId: 2115 count: 9 poolCount: 9471 cdTime: 9471 } heroSkewRare { heroId: 2116 count: 8 poolCount: 9777 cdTime: 9777 } heroSkewRare { heroId: 2080 count: 9 poolCount: 9589 cdTime: 9589 } heroSkewRare { heroId: 2122 count: 5 poolCount: 9285 cdTime: 9285 } heroSkewRare { heroId: 2123 count: 6 poolCount: 6759 cdTime: 6759 } extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 9997 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 9999 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 121 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 122 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 123 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 124 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 125 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 126 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 127 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 34 所需时间单位秒 = 1.4392311908305 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 47 1 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos { id: 20004 updateTime: 1658063587 } [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 43 39 所需时间单位秒 = 1.4392311908305 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 48 1 [WARN:2023-1-18 10:15:12][@logic/extensions/pandora/controller/PandoraMsgController.lua:0]:{closure}收到潘多拉入口展示,模块名= notice [WARN:2023-1-18 10:15:12][@logic/extensions/pandora/controller/PandoraMsgController.lua:0]:{closure}收到潘多拉回调红点,模块名= notice 红点数= 1 [INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_145.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_99.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/th_16.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/certificate/texun_qsjz1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/certificate/texun_qsjz2.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}expireTime: 0 refreshCount: 3 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 7 所需时间单位秒 = 1.5431191585958 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 49 1 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos { id: 10 count: 3 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 10 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 1.5431191585958 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 50 1 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}userMail { incrId: 51685908 mailId: 304201 params: 橙子ww attachment: 1#11240042#2 state: 1 createTime: 1663879822000 isCollection: false } userMail { incrId: 51685909 mailId: 312602 params: 橙子ww attachment: 1#11240126#3 state: 1 createTime: 1663879823000 isCollection: false } userMail { incrId: 51685910 mailId: 301002 params: 橙子ww attachment: 1#11240010#3 state: 1 createTime: 1663879823000 isCollection: false } userMail { incrId: 51685911 mailId: 309902 params: 橙子ww attachment: 1#11240099#3 state: 1 createTime: 1663879823000 isCollection: false } userMail { incrId: 51685905 mailId: 312601 params: 橙子ww attachment: 1#11240126#2 state: 1 createTime: 1663879822000 isCollection: false } userMail { incrId: 51685906 mailId: 301001 params: 橙子ww attachment: 1#11240010#2 state: 1 createTime: 1663879822000 isCollection: false } userMail { incrId: 51685907 mailId: 309901 params: 橙子ww attachment: 1#11240099#2 state: 1 createTime: 1663879822000 isCollection: false } userMail { incrId: 51685916 mailId: 312604 params: 橙子ww attachment: 1#11240126#5 state: 1 createTime: 1663879825000 isCollection: false } userMail { incrId: 56076255 mailId: 29 params: attachment: 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51685914 mailId: 301003 params: 橙子ww attachment: 1#11240010#4 state: 1 createTime: 1663879824000 isCollection: false } userMail { incrId: 51685915 mailId: 309903 params: 橙子ww attachment: 1#11240099#4 state: 1 createTime: 1663879824000 isCollection: false } userMail { incrId: 53685927 mailId: 20384 params: attachment: state: 0 createTime: 1670084501000 isCollection: false } userMail { incrId: 53685926 mailId: 29 params: attachment: 2#2#1000|1#11070001#500 state: 0 createTime: 1670084501000 isCollection: false } userMail { incrId: 54495909 mailId: 20027 params: 1折召唤礼包 attachment: state: 0 createTime: 1671679326000 isCollection: false } userMail { incrId: 54495908 mailId: 20016 params: 1折召唤礼包#7#7 attachment: 1#11190024#1|2#4#30|1#10000009#2|2#2#1000 state: 0 createTime: 1671465600000 isCollection: false } userMail { incrId: 54495907 mailId: 20016 params: 1折召唤礼包#7#6 attachment: 1#11190024#1|2#4#30|1#10000009#2|2#2#1000 state: 0 createTime: 1671379200000 isCollection: false } userMail { 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mailId: 305203 params: 橙子ww attachment: 1#11240052#4 state: 1 createTime: 1633346119000 isCollection: false } userMail { incrId: 39205908 mailId: 312401 params: 橙子ww attachment: 1#11240124#2 state: 1 createTime: 1638530698000 isCollection: false } userMail { incrId: 54315902 mailId: 29 params: attachment: 2#1#10 state: 0 createTime: 1670985772000 isCollection: false } userMail { incrId: 54315903 mailId: 20016 params: 1折召唤礼包#7#1 attachment: 2#4#30|2#2#1000|1#11190024#1|1#10000009#2 state: 0 createTime: 1670947200000 isCollection: false } userMail { incrId: 39205909 mailId: 312402 params: 橙子ww attachment: 1#11240124#3 state: 1 createTime: 1638530913000 isCollection: false } userMail { incrId: 37355902 mailId: 305201 params: 橙子ww attachment: 1#11240052#2 state: 1 createTime: 1633346116000 isCollection: false } userMail { incrId: 55205902 mailId: 29 params: attachment: 2#2#1000|2#1#10|2#4#20|1#11070001#500|2#6#10|1#11070002#400 state: 0 createTime: 1672739681000 isCollection: false } userMail { incrId: 55205903 mailId: 157 params: attachment: 2#2#50000|1#11190024#1|2#12#10 state: 0 createTime: 1672739681000 isCollection: false } userMail { incrId: 37355903 mailId: 308401 params: 橙子ww attachment: 1#11240084#2 state: 1 createTime: 1633346117000 isCollection: false } userMail { incrId: 54295924 mailId: 20035 params: 字灵#贝币 attachment: 2#2#1480 state: 0 createTime: 1670887491000 isCollection: false } userMail { incrId: 54295925 mailId: 20088 params: 养成返利 attachment: 1#11249999#2|2#11#5 state: 0 createTime: 1670887492000 isCollection: false } userMail { incrId: 54295926 mailId: 29 params: attachment: 2#2#1000|2#4#20|2#6#10|1#11070002#400|1#11070001#500|2#1#10 state: 0 createTime: 1670887492000 isCollection: false } userMail { incrId: 54295927 mailId: 20012 params: attachment: 2#2#300 state: 0 createTime: 1670889463000 isCollection: false } userMail { incrId: 54305902 mailId: 20008 params: 橙子w#伊雨烟#橙子ww attachment: state: 0 createTime: 1670965252000 isCollection: false } userMail { incrId: 55915917 mailId: 20005 params: 180 attachment: 1#11190024#1|2#12#5|2#2#10000 state: 0 createTime: 1674336538000 isCollection: false } userMail { incrId: 55205904 mailId: 20391 params: attachment: state: 0 createTime: 1672739681000 isCollection: false } userMail { incrId: 53485930 mailId: 310301 params: 橙子ww attachment: 1#11240103#2 state: 1 createTime: 1669292305000 isCollection: false } userMail { incrId: 55915919 mailId: 20084 params: 握刀法·中 attachment: 2#26#150|2#2#12000|2#1#60 state: 0 createTime: 1674336539000 isCollection: false } userMail { incrId: 55915918 mailId: 20401 params: attachment: 2#1#100|1#11160003#1|8#11100286#1|8#11110258#1 state: 0 createTime: 1674336539000 isCollection: false } userMail { incrId: 56076215 mailId: 29 params: attachment: 2#2#1000 state: 0 createTime: 1675022732688 isCollection: false } userMail { incrId: 53545938 mailId: 20073 params: 文字boss#1 attachment: 1#10000017#1|2#2#100000|2#11#100 state: 0 createTime: 1670428807000 isCollection: false } userMail { incrId: 54435924 mailId: 20007 params: 橙子w#伊雨烟#17#7 attachment: state: 0 createTime: 1671663779000 isCollection: false } userMail { incrId: 56076220 mailId: 29 params: attachment: 2#6#10|1#11070002#400|1#11070001#500|2#2#1000 state: 0 createTime: 1675051201894 isCollection: false } userMail { incrId: 56076219 mailId: 309604 params: 橙子ww attachment: 1#11240096#5 state: 1 createTime: 1675022809551 isCollection: false } userMail { incrId: 56076218 mailId: 309603 params: 橙子ww attachment: 1#11240096#4 state: 1 createTime: 1675022798726 isCollection: false } userMail { incrId: 56076217 mailId: 309602 params: 橙子ww attachment: 1#11240096#3 state: 1 createTime: 1675022763723 isCollection: false } userMail { incrId: 56076216 mailId: 309601 params: 橙子ww attachment: 1#11240096#2 state: 1 createTime: 1675022753779 isCollection: false } userMail { incrId: 51495912 mailId: 20084 params: 握刀法·中 attachment: 2#1#60|2#2#12000|2#26#150 state: 1 createTime: 1663910492000 isCollection: true } friendBonus { incrId: 54825906 userId: 15544 name: 小怪兽 level: 36 portrait: 11100001 frame: 11110196 createTime: 1671687773816 attachment: 2#4#5 } [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 1 所需时间单位秒 = 0.72654959186912 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetAllMailsReply 51 1 [INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1022.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 52 1 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}currencyInfo { currencyId: 4 count: 7410 lastRecoverTime: 1675133375000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.79051980003715 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetCurrencyInfoReply 53 1 [INFO:2023-1-18 10:15:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.66483484953642 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 54 1 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}exploreInfos { id: 201 startExploreTime: 1633547865000 finishExploreTime: 1633549665000 exploreTeamHeroIds: 15553012 exploreId: 1 recommendHero: 2003 recommendHero: 2008 recommendHero: 2011 recommendHero: 2018 recommendHero: 2032 } exploreInfos { id: 301 startExploreTime: 1633549286000 finishExploreTime: 1633551086000 exploreTeamHeroIds: 15553006 exploreId: 2 recommendHero: 2026 recommendHero: 2012 recommendHero: 2036 recommendHero: 2013 recommendHero: 2045 } exploreInfos { id: 401 startExploreTime: 1633549345000 finishExploreTime: 1633551145000 exploreTeamHeroIds: 15553002 exploreId: 3 recommendHero: 2022 recommendHero: 2055 recommendHero: 2034 recommendHero: 2021 recommendHero: 2009 } exploreInfos { id: 501 startExploreTime: 1633549290000 finishExploreTime: 1633551090000 exploreTeamHeroIds: 22423054 exploreTeamHeroIds: 22423051 exploreId: 4 recommendHero: 2003 recommendHero: 2044 recommendHero: 2038 recommendHero: 2047 recommendHero: 2029 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2056 recommendHero: 2031 recommendHero: 2049 recommendHero: 2000 recommendHero: 2014 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2011 recommendHero: 2030 recommendHero: 2026 recommendHero: 2047 recommendHero: 2054 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2018 recommendHero: 2038 recommendHero: 2049 recommendHero: 2001 recommendHero: 2040 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.70021438226104 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetExploreInfosReply 55 1 [INFO:2023-1-18 10:15:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月初十 } infos { day: 2 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月十一 } infos { day: 3 hasSignIn: false luckLevel: 3 drawIds: 62 drawIds: 5 drawIds: 18 drawIds: 19 lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月十二 } infos { day: 4 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月十三 } infos { day: 5 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月十四 lunarFestival: 小寒 } infos { day: 6 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月十五 } infos { day: 7 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月十六 } infos { day: 8 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月十七 } infos { day: 9 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月十八 } infos { day: 10 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月十九 } infos { day: 11 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月二十 } infos { day: 12 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月廿一 } infos { day: 13 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月廿二 } infos { day: 14 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月廿三 } infos { day: 15 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月廿四 lunarFestival: 小年 } infos { day: 16 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月廿五 } infos { day: 17 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月廿六 } infos { day: 18 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月廿七 } infos { day: 19 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月廿八 } infos { day: 20 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月廿九 lunarFestival: 大寒 } infos { day: 21 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 腊月三十 lunarFestival: 除夕 } infos { day: 22 hasSignIn: false luckLevel: 4 drawIds: 72 drawIds: 19 drawIds: 17 drawIds: 20 lunarYear: 癸卯兔年 lunarMonthAndDay: 正月初一 lunarFestival: 春节 } infos { day: 23 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月初二 } infos { day: 24 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月初三 } infos { day: 25 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月初四 } infos { day: 26 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月初五 } infos { day: 27 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月初六 } infos { day: 28 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月初七 } infos { day: 29 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 正月初八 } infos { day: 30 hasSignIn: false luckLevel: 1 drawIds: 2 drawIds: 1 drawIds: 15 drawIds: 78 lunarYear: 癸卯兔年 lunarMonthAndDay: 正月初九 } infos { day: 31 hasSignIn: false luckLevel: 1 drawIds: 2 drawIds: 8 drawIds: 78 drawIds: 77 lunarYear: 癸卯兔年 lunarMonthAndDay: 正月初十 } serverTime: 1675133665744 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 103 1 所需时间单位秒 = 0.70021438226104 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get103InfosReply 56 1 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}onlineTime: 577 updateTime: 1675133660 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 107 1 所需时间单位秒 = 0.70021438226104 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get107InfoReply 57 1 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}rechargeNum: 60 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 105 1 所需时间单位秒 = 0.7473924048245 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get105InfoReply 58 1 [INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_onlinespot.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:12][@logic/common/sdk/MSDKManagerImpl.lua:0]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-1-18 10:15:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 5 当前队列数量= 1 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:12]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2023-1-18 10:15:12]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:12]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=14 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 5 所需时间单位秒 = 0.065603747963905 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 59 1 [INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 6 当前队列数量= 1 [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:12]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9 [INFO:2023-1-18 10:15:12]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:13]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8 [INFO:2023-1-18 10:15:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:13][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2023-1-18 10:15:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 6 所需时间单位秒 = 0.066609114408493 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 60 1 [INFO:2023-1-18 10:15:13][@logic/common/sdk/MSDKManagerImpl.lua:0]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-1-18 10:15:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 21 当前队列数量= 1 [INFO:2023-1-18 10:15:13][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2023-1-18 10:15:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:13]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2023-1-18 10:15:13]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:13]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=8 [INFO:2023-1-18 10:15:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:13][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2023-1-18 10:15:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 21 所需时间单位秒 = 0.099931199103594 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 61 1 [INFO:2023-1-18 10:15:13][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbEnterOperController: in function '_startEnterFbScene' logic/extensions/fb/controller/FbEnterOperController: in function 'enterMainFbScene' logic/extensions/fb/facade/FbFacade: in function 'enterFbSelectScene' logic/extensions/main/view/MainView: in function [INFO:2023-1-18 10:15:13][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTGPAScene}================recordTGPAScene================ 5 [INFO:2023-1-18 10:15:13][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-1-18 10:15:13][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-1-18 10:15:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-1-18 10:15:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-1-18 10:15:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-1-18 10:15:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-1-18 10:15:13]DestroyUnusedResources:72,3,time=,paths: [INFO:2023-1-18 10:15:14][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=5,id=105 [INFO:2023-1-18 10:15:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_204.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/glow_01_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/noise_086_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbselectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbdungeonitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbdungeonitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbactivityitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonactbosssign.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:14]language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab instance: @46ms [INFO:2023-1-18 10:15:14]language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab instance: @319ms [WARN:2023-1-18 10:15:14][@logic/scene/fbselect/interaction/FbSelectInteraction.lua:0]:{lerpToMapArea}1 stack traceback: logic/scene/fbselect/interaction/FbSelectInteraction: in function 'lerpToMapArea' logic/scene/fbselect/factory/FbSelectSceneFactory: in function '_locateMapArea' logic/scene/fbselect/factory/FbSelectSceneFactory: in function 'onEnterSceneFinished' frameworkext/scene/SceneBase: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage: in function '_onZonesLoadFinish' logic/scene/fbselect/factory/FbSelectSceneFactory: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr: in function '_loadedCallback' frameworkext/scene/zone/SceneZone: in function [INFO:2023-1-18 10:15:14][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage: in function '_onZonesLoadFinish' logic/scene/fbselect/factory/FbSelectSceneFactory: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr: in function '_loadedCallback' frameworkext/scene/zone/SceneZone: in function [INFO:2023-1-18 10:15:14][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2023-1-18 10:15:14][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2023-1-18 10:15:14][@bootstrap/msdk/gpm/GpmMgr.lua:0]:{}=======场景加载完毕,发送gsdk统计======= loading 5#105 完成 0 [INFO:2023-1-18 10:15:14][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-1-18 10:15:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 7 当前队列数量= 1 [INFO:2023-1-18 10:15:15][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-1-18 10:15:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:15]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-1-18 10:15:15]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 23 当前队列数量= 2 [INFO:2023-1-18 10:15:15][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetRandomPVEInfoRequest [INFO:2023-1-18 10:15:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:15]==> Sender Auto Serialize Message,extId=31,cmd=23,size=9 [INFO:2023-1-18 10:15:15]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:15]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-1-18 10:15:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}expireTime: 0 refreshCount: 3 [INFO:2023-1-18 10:15:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-1-18 10:15:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 7 所需时间单位秒 = 0.42246365919709 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMysteryStoreInfoReply 62 1 [INFO:2023-1-18 10:15:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270013.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_36.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/fb_icon/txsm.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:15]<== Receiver Message, socketClient version=1,extId=31,cmd=23,status=0,size=25 [INFO:2023-1-18 10:15:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}barrierSetId: 35000104 hasFinished: false effects: 1 effects: 2 effects: 7 effects: 4 effects: 9 [INFO:2023-1-18 10:15:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetRandomPVEInfoReply <--- [INFO:2023-1-18 10:15:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 23 所需时间单位秒 = 0.48283167928457 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRandomPVEInfoReply 63 1 [INFO:2023-1-18 10:15:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130045_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:15][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-1-18 10:15:15]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-1-18 10:15:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}iconType: 54 [INFO:2023-1-18 10:15:16]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-1-18 10:15:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:16]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_pvp_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/pvp_gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/scrollview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/pvp/pvpmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:16]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_pvp_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/pvp/pvpmainviewitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 2 [INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:16]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-1-18 10:15:16]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 14 1 当前队列数量= 3 [INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetPVPInfoRequest [INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:16]==> Sender Auto Serialize Message,extId=14,cmd=1,size=9 [INFO:2023-1-18 10:15:16]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-1-18 10:15:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.15888968482614 移走了序号= 1 的消息,当前队列数量= 2 || 0 ClickIconLogReply 64 1 [INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/pvpmainview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:16]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos { id: 10 count: 3 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 10 [INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-1-18 10:15:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 0.11630781181157 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get137InfosReply 65 1 [INFO:2023-1-18 10:15:16]<== Receiver Message, socketClient version=1,extId=14,cmd=1,status=0,size=654 [INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}remainTime: 497131 state: 1 maxFightCount: 5 remainFightCount: 4 remainBuyFightCount: 10 maxRefreshEnemyCount: 5 remainRefreshEnemyCount: 5 score: 200998 bestScore: 200998 rank: 1 defenseTeamHeroIds: 22423102 defenseTeamHeroIds: 22423090 defenseTeamHeroIds: 22423005 defenseTeamHeroIds: 16013005 enemyInfos { id: 15141 name: WW002 level: 100 portrait: 11100091 frame: 11110086 score: 101129 rank: 2 todayWinCount: 0 canFight: true isFriend: true guildName: WWW } enemyInfos { id: 15241 name: WW001 level: 100 portrait: 11100166 frame: 11110209 score: 100872 rank: 3 todayWinCount: 0 canFight: true isFriend: true guildName: WWW } enemyInfos { id: 18142 name: wiky1 level: 100 portrait: 11100002 frame: 11110001 score: 10999 rank: 4 todayWinCount: 0 canFight: true isFriend: false guildName: 88 } enemyInfos { id: 328042 name: 伊悒桃 level: 100 portrait: 11100001 frame: 11110001 score: 9000 rank: 5 todayWinCount: 0 canFight: true isFriend: false guildName: GM-9374 } enemyInfos { id: 325442 name: 伊莆彤 level: 100 portrait: 11100001 frame: 11110001 score: 6000 rank: 6 todayWinCount: 0 canFight: true isFriend: false guildName: GM-GM54426 } enemyInfos { id: 327145 name: 伊婴诗 level: 100 portrait: 11100101 frame: 11110001 score: 2000 rank: 7 todayWinCount: 0 canFight: true isFriend: false guildName: GM-9271 } enemyInfos { id: 324142 name: 萌新玩家 level: 100 portrait: 11100259 frame: 11110236 score: 2000 rank: 8 todayWinCount: 0 canFight: true isFriend: false guildName: GM-GM49639 } enemyInfos { id: -911 name: 伊萍尤 level: 23 portrait: 11100002 frame: 11110001 score: 1500 rank: 9 todayWinCount: 0 canFight: true } enemyInfos { id: -936 name: 伊英斜 level: 23 portrait: 11100002 frame: 11110001 score: 1500 rank: 10 todayWinCount: 0 canFight: true } enemyInfos { id: -3185 name: 伊绝松 level: 23 portrait: 11100001 frame: 11110001 score: 1500 rank: 12 todayWinCount: 0 canFight: true } enemyInfos { id: -4467 name: 伊芹涛 level: 23 portrait: 11100002 frame: 11110001 score: 1500 rank: 14 todayWinCount: 0 canFight: true } enemyInfos { id: -6252 name: 伊醉超 level: 23 portrait: 11100002 frame: 11110001 score: 1500 rank: 16 todayWinCount: 0 canFight: true } bonusInfos { id: 1 state: 2 } bonusInfos { id: 2 state: 2 } bonusInfos { id: 3 state: 2 } bonusInfos { id: 4 state: 2 } bonusInfos { id: 5 state: 2 } bonusInfos { id: 6 state: 2 } bonusInfos { id: 7 state: 2 } remainFightTime: 471930 hasExtraFightCount: false [INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetPVPInfoReply <--- [INFO:2023-1-18 10:15:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 14 1 所需时间单位秒 = 0.14976734109223 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetPVPInfoReply 66 1 [INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/pvp_icon/pvp07.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100104_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100087_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100055_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100005_head_small05.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100075_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110086_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100002_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/pvp_icon/pvp03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100001_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100071_head_q05.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110236_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/pvp_icon/pvp04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headicon/11100101_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headicon/11100166_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110209_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:20]++++++++++++++++拿到的tsssdk的c#的data长度70 [INFO:2023-1-18 10:15:20]))))((((((转换为lua的buffer数据长度(((((70____________70 [INFO:2023-1-18 10:15:20][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 70 [INFO:2023-1-18 10:15:20][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-1-18 10:15:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2023-1-18 10:15:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-1-18 10:15:20] [INFO:2023-1-18 10:15:20]__________删除tsssdk++++++sb数据________ [INFO:2023-1-18 10:15:20]==> Sender Auto Serialize Message,extId=13,cmd=1,size=81 [INFO:2023-1-18 10:15:20]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:20]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=80 [INFO:2023-1-18 10:15:20]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-1-18 10:15:20] [INFO:2023-1-18 10:15:20][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-1-18 10:15:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 68 1 [INFO:2023-1-18 10:15:20][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:0]:{}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 70 [INFO:2023-1-18 10:15:20][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-1-18 10:15:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:20][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-1-18 10:15:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.10426703467965 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 69 1 [INFO:2023-1-18 10:15:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_automaticpvp_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 9 当前队列数量= 1 [INFO:2023-1-18 10:15:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2023-1-18 10:15:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}formationId: 4 [INFO:2023-1-18 10:15:21]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2023-1-18 10:15:21]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:21]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=43 [INFO:2023-1-18 10:15:21]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10 [INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10000242.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}formationInfoList { formationId: 4 formationHeros { index: 0 typeId: 1 heroUniqueId: 22423069 } formationHeros { index: 1 typeId: 1 heroUniqueId: 22423122 } state: 1 name: 4 typeId: 1 seq: 4 } [INFO:2023-1-18 10:15:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2023-1-18 10:15:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 70 1 [INFO:2023-1-18 10:15:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}formationId: 4 [INFO:2023-1-18 10:15:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2023-1-18 10:15:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 9 所需时间单位秒 = 0.20200885087252 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 71 1 [INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100065_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/skinlib/widget/widget_imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100133_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 9 当前队列数量= 1 [INFO:2023-1-18 10:15:25][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2023-1-18 10:15:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}formationId: 1 [INFO:2023-1-18 10:15:25]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2023-1-18 10:15:25]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:25]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=73 [INFO:2023-1-18 10:15:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:25]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10 [INFO:2023-1-18 10:15:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100055_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 22423102 } formationHeros { index: 1 typeId: 1 heroUniqueId: 22423090 } formationHeros { index: 2 typeId: 1 heroUniqueId: 22423005 } formationHeros { index: 3 typeId: 1 heroUniqueId: 22423069 } state: 1 name: 测试用 typeId: 1 seq: 1 } [INFO:2023-1-18 10:15:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2023-1-18 10:15:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 72 1 [INFO:2023-1-18 10:15:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}formationId: 1 [INFO:2023-1-18 10:15:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2023-1-18 10:15:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 9 所需时间单位秒 = 0.13706057146192 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 73 1 [INFO:2023-1-18 10:15:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblanktype3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1 [INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:28]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-1-18 10:15:28]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7 time: 6000 [INFO:2023-1-18 10:15:28]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-1-18 10:15:28]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:28]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=7709 [INFO:2023-1-18 10:15:28]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacters { heroId: 2048 exp: 0 injuredNum: 0 voice: 1044015 voice: 1044014 voice: 1044013 voice: 1044003 infos: 1000294 unreadInfos: 1000294 usingSkinId: 100053 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2049 exp: 0 injuredNum: 0 voice: 1050003 voice: 1050013 voice: 1050014 voice: 1050015 infos: 1000300 unreadInfos: 1000300 usingSkinId: 100052 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2051 exp: 0 injuredNum: 0 voice: 1052003 voice: 1052013 voice: 1052014 voice: 1052015 infos: 1000312 unreadInfos: 1000312 usingSkinId: 100049 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2052 exp: 0 injuredNum: 0 voice: 1049009 voice: 1049012 voice: 1049013 voice: 1049014 voice: 1049015 voice: 1049003 voice: 1049004 voice: 1049005 voice: 1049006 voice: 1049023 infos: 1000318 unreadInfos: 1000318 usingSkinId: 100054 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047023 voice: 1047006 voice: 1047004 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 1 maxLevel: 7 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2057 exp: 0 injuredNum: 0 voice: 1056003 voice: 1056013 voice: 1056014 voice: 1056015 infos: 1000348 unreadInfos: 1000348 usingSkinId: 100060 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2058 exp: 0 injuredNum: 0 voice: 1055013 voice: 1055014 voice: 1055015 voice: 1055003 voice: 1055004 infos: 1000354 unreadInfos: 1000354 usingSkinId: 100059 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2059 exp: 0 injuredNum: 0 voice: 1065013 voice: 1065014 voice: 1065015 voice: 1065003 infos: 1000360 unreadInfos: 1000360 usingSkinId: 100073 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2060 exp: 0 injuredNum: 0 voice: 1066003 voice: 1066013 voice: 1066014 voice: 1066015 infos: 1000366 unreadInfos: 1000366 usingSkinId: 100074 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 0 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073003 voice: 1073004 voice: 1073023 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9997 exp: 0 injuredNum: 0 voice: 1104003 voice: 1104013 voice: 1104014 voice: 1104015 infos: 1000636 unreadInfos: 1000636 usingSkinId: 100112 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2062 exp: 0 injuredNum: 0 voice: 1095027 voice: 1095012 voice: 1095013 voice: 1095014 voice: 1095015 voice: 1095003 voice: 1095004 voice: 1095037 voice: 1095038 voice: 1095039 voice: 1095023 infos: 1000378 unreadInfos: 1000378 usingSkinId: 100103 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2063 exp: 0 injuredNum: 0 voice: 1094003 voice: 1094013 voice: 1094014 voice: 1094015 infos: 1000384 unreadInfos: 1000384 usingSkinId: 100104 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2064 exp: 0 injuredNum: 0 voice: 1088003 voice: 1088013 voice: 1088014 voice: 1088015 infos: 1000390 unreadInfos: 1000390 usingSkinId: 100097 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2065 exp: 0 injuredNum: 0 voice: 1069009 voice: 1069012 voice: 1069013 voice: 1069014 voice: 1069015 voice: 1069003 voice: 1069004 voice: 1069005 voice: 1069006 voice: 1069023 infos: 1000396 unreadInfos: 1000396 usingSkinId: 100077 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2066 exp: 0 injuredNum: 0 voice: 1070003 voice: 1070013 voice: 1070014 voice: 1070015 infos: 1000402 unreadInfos: 1000402 usingSkinId: 100078 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2067 exp: 0 injuredNum: 0 voice: 1071013 voice: 1071014 voice: 1071015 voice: 1071003 infos: 1000408 unreadInfos: 1000408 usingSkinId: 100079 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2068 exp: 0 injuredNum: 0 voice: 1060003 voice: 1060004 voice: 1060013 voice: 1060014 voice: 1060015 infos: 1000414 unreadInfos: 1000414 usingSkinId: 100065 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2069 exp: 0 injuredNum: 0 voice: 1057013 voice: 1057014 voice: 1057015 voice: 1057003 infos: 1000420 unreadInfos: 1000420 usingSkinId: 100064 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2070 exp: 0 injuredNum: 0 voice: 1058003 voice: 1058004 voice: 1058023 voice: 1058013 voice: 1058014 voice: 1058015 infos: 1000426 unreadInfos: 1000426 usingSkinId: 140200 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2072 exp: 0 injuredNum: 0 voice: 1083013 voice: 1083014 voice: 1083015 voice: 1083003 infos: 1000438 unreadInfos: 1000438 usingSkinId: 100089 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2073 exp: 0 injuredNum: 0 voice: 1082003 voice: 1082013 voice: 1082014 voice: 1082015 infos: 1000444 unreadInfos: 1000444 usingSkinId: 100090 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2074 exp: 0 injuredNum: 0 voice: 1059013 voice: 1059014 voice: 1059015 voice: 1059003 infos: 1000450 unreadInfos: 1000450 usingSkinId: 100068 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2075 exp: 0 injuredNum: 0 voice: 1067013 voice: 1067014 voice: 1067015 voice: 1067003 infos: 1000456 unreadInfos: 1000456 usingSkinId: 100076 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2076 exp: 0 injuredNum: 0 voice: 1068003 voice: 1068004 voice: 1068005 voice: 1068006 voice: 1068023 voice: 1068009 voice: 1068012 voice: 1068013 voice: 1068014 voice: 1068015 infos: 1000462 unreadInfos: 1000462 usingSkinId: 100075 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2077 exp: 0 injuredNum: 0 voice: 1062003 voice: 1062013 voice: 1062014 voice: 1062015 infos: 1000468 unreadInfos: 1000468 usingSkinId: 100070 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2078 exp: 0 injuredNum: 0 voice: 1063013 voice: 1063014 voice: 1063015 voice: 1063003 infos: 1000474 unreadInfos: 1000474 usingSkinId: 100071 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2079 exp: 0 injuredNum: 0 voice: 1064003 voice: 1064013 voice: 1064014 voice: 1064015 infos: 1000480 unreadInfos: 1000480 usingSkinId: 100072 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2080 exp: 0 injuredNum: 0 voice: 1120003 voice: 1120013 voice: 1120015 voice: 1120014 infos: 1000486 unreadInfos: 1000486 usingSkinId: 100128 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2081 exp: 0 injuredNum: 0 voice: 1106003 voice: 1106013 voice: 1106014 voice: 1106015 infos: 1000492 unreadInfos: 1000492 usingSkinId: 100094 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 0 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 0 voice: 1076016 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076024 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2085 exp: 0 injuredNum: 0 voice: 1072003 voice: 1072013 voice: 1072014 voice: 1072015 infos: 1000516 unreadInfos: 1000516 usingSkinId: 100080 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2086 exp: 0 injuredNum: 0 voice: 1079013 voice: 1079014 voice: 1079015 voice: 1079003 infos: 1000522 unreadInfos: 1000522 usingSkinId: 100086 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2087 exp: 0 injuredNum: 0 voice: 1078003 voice: 1078013 voice: 1078014 voice: 1078015 infos: 1000528 unreadInfos: 1000528 usingSkinId: 100087 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2088 exp: 0 injuredNum: 0 voice: 1084003 voice: 1084013 voice: 1084014 voice: 1084015 infos: 1000534 unreadInfos: 1000534 usingSkinId: 100092 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2089 exp: 0 injuredNum: 0 voice: 1085013 voice: 1085014 voice: 1085015 voice: 1085003 infos: 1000540 unreadInfos: 1000540 usingSkinId: 100091 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2090 exp: 0 injuredNum: 0 voice: 1087013 voice: 1087014 voice: 1087015 voice: 1087003 infos: 1000546 unreadInfos: 1000546 usingSkinId: 100093 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2091 exp: 0 injuredNum: 0 voice: 1089013 voice: 1089014 voice: 1089015 voice: 1089003 infos: 1000552 unreadInfos: 1000552 usingSkinId: 100095 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2092 exp: 0 injuredNum: 0 voice: 1090003 voice: 1090013 voice: 1090014 voice: 1090015 infos: 1000558 unreadInfos: 1000558 usingSkinId: 100096 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2093 exp: 0 injuredNum: 0 voice: 1096003 voice: 1096037 voice: 1096038 voice: 1096039 voice: 1096027 voice: 1096013 voice: 1096014 voice: 1096015 infos: 1000564 unreadInfos: 1000564 usingSkinId: 100102 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2094 exp: 0 injuredNum: 0 voice: 1097013 voice: 1097014 voice: 1097015 voice: 1097003 infos: 1000570 unreadInfos: 1000570 usingSkinId: 100108 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2095 exp: 0 injuredNum: 0 voice: 1098003 voice: 1098013 voice: 1098014 voice: 1098015 infos: 1000576 unreadInfos: 1000576 usingSkinId: 100109 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092023 voice: 1092028 voice: 1092003 voice: 1092004 voice: 1092005 voice: 1092038 voice: 1092006 voice: 1092039 voice: 1092040 voice: 1092012 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 140069 hasShowInjureView: false maxBreakthroughCount: 5 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2098 exp: 0 injuredNum: 0 voice: 1091013 voice: 1091014 voice: 1091015 voice: 1091003 infos: 1000594 unreadInfos: 1000594 usingSkinId: 100099 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2099 exp: 0 injuredNum: 0 voice: 1099009 voice: 1099012 voice: 1099013 voice: 1099014 voice: 1099015 voice: 1099003 voice: 1099004 voice: 1099005 voice: 1099006 voice: 1099023 infos: 1000600 unreadInfos: 1000600 usingSkinId: 100106 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2100 exp: 0 injuredNum: 0 voice: 1101013 voice: 1101014 voice: 1101015 voice: 1101003 infos: 1000606 unreadInfos: 1000606 usingSkinId: 100107 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2101 exp: 0 injuredNum: 0 voice: 1110003 voice: 1110013 voice: 1110014 voice: 1110015 infos: 1000612 unreadInfos: 1000612 usingSkinId: 100118 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2102 exp: 0 injuredNum: 0 voice: 1107013 voice: 1107014 voice: 1107015 voice: 1107003 infos: 1000618 unreadInfos: 1000618 usingSkinId: 100113 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2103 exp: 0 injuredNum: 0 voice: 1103012 voice: 1103013 voice: 1103014 voice: 1103015 voice: 1103003 voice: 1103004 voice: 1103005 voice: 1103006 infos: 1000624 unreadInfos: 1000624 usingSkinId: 100110 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2104 exp: 0 injuredNum: 0 voice: 1102003 voice: 1102004 voice: 1102006 voice: 1102023 voice: 1102013 voice: 1102014 voice: 1102015 infos: 1000630 unreadInfos: 1000630 usingSkinId: 140214 hasShowInjureView: false maxBreakthroughCount: 5 maxRank: 1 maxLevel: 7 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2105 exp: 0 injuredNum: 0 voice: 1105013 voice: 1105014 voice: 1105015 voice: 1105003 infos: 1000642 unreadInfos: 1000642 usingSkinId: 100114 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2106 exp: 0 injuredNum: 0 voice: 1109017 voice: 1109019 voice: 1109003 voice: 1109020 voice: 1109021 infos: 1000648 unreadInfos: 1000648 usingSkinId: 100116 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2107 exp: 0 injuredNum: 0 voice: 1108003 voice: 1108013 voice: 1108014 voice: 1108015 infos: 1000654 unreadInfos: 1000654 usingSkinId: 100115 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2108 exp: 0 injuredNum: 0 voice: 1111013 voice: 1111014 voice: 1111015 voice: 1111003 infos: 1000660 unreadInfos: 1000660 usingSkinId: 100119 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2109 exp: 0 injuredNum: 0 voice: 1113027 voice: 1113013 voice: 1113014 voice: 1113015 voice: 1113003 voice: 1113004 voice: 1113037 voice: 1113038 voice: 1113039 infos: 1000666 unreadInfos: 1000666 usingSkinId: 140223 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2110 exp: 0 injuredNum: 0 voice: 1112003 voice: 1112013 voice: 1112014 voice: 1112015 infos: 1000672 unreadInfos: 1000672 usingSkinId: 100121 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2115 exp: 0 injuredNum: 0 voice: 1119013 voice: 1119015 voice: 1119014 voice: 1119003 infos: 1000702 unreadInfos: 1000702 usingSkinId: 100126 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2116 exp: 0 injuredNum: 0 voice: 1118003 voice: 1118013 voice: 1118015 voice: 1118014 infos: 1000708 unreadInfos: 1000708 usingSkinId: 100127 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2119 exp: 0 injuredNum: 0 voice: 1114003 voice: 1114013 voice: 1114014 voice: 1114015 infos: 1000726 unreadInfos: 1000726 usingSkinId: 100124 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2120 exp: 0 injuredNum: 0 voice: 1115013 voice: 1115015 voice: 1115014 voice: 1115003 infos: 1000732 unreadInfos: 1000732 usingSkinId: 100125 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2121 exp: 0 injuredNum: 0 voice: 1121040 voice: 1121013 voice: 1121015 voice: 1121030 voice: 1121014 voice: 1121081 voice: 1121003 voice: 1121083 voice: 1121082 voice: 1121039 voice: 1121038 infos: 1000738 unreadInfos: 1000738 usingSkinId: 100130 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2122 exp: 0 injuredNum: 0 voice: 1122003 voice: 1122004 voice: 1122023 voice: 1122013 voice: 1122012 voice: 1122015 voice: 1122014 infos: 1000744 unreadInfos: 1000744 usingSkinId: 100129 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2123 exp: 10 injuredNum: 0 voice: 1123027 voice: 1123029 voice: 1123028 voice: 1123031 voice: 1123033 voice: 1123032 voice: 1123003 voice: 1123035 voice: 1123037 voice: 1123039 voice: 1123038 voice: 1123013 voice: 1123015 voice: 1123014 infos: 1000750 unreadInfos: 1000750 usingSkinId: 140250 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2124 exp: 100 injuredNum: 0 voice: 1124003 voice: 1124004 voice: 1124023 voice: 1124006 voice: 1124009 voice: 1124013 voice: 1124012 voice: 1124015 voice: 1124014 infos: 1000756 unreadInfos: 1000756 usingSkinId: 100133 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 3 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2126 exp: 0 injuredNum: 0 voice: 1140003 voice: 1140005 voice: 1140004 voice: 1140023 voice: 1140006 voice: 1140009 voice: 1140013 voice: 1140012 voice: 1140015 voice: 1140014 infos: 1000768 unreadInfos: 1000768 usingSkinId: 100135 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2134 exp: 0 injuredNum: 0 voice: 1135013 voice: 1135015 voice: 1135014 voice: 1135003 infos: 1000816 unreadInfos: 1000816 usingSkinId: 100146 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2142 exp: 100 injuredNum: 0 voice: 1142003 voice: 1142004 voice: 1142023 voice: 1142013 voice: 1142015 voice: 1142014 infos: 1000846 unreadInfos: 1000846 usingSkinId: 100154 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 40 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 1 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2001 exp: 0 injuredNum: 0 voice: 1001003 voice: 1001016 voice: 1001015 voice: 1001014 voice: 1001013 infos: 1000012 unreadInfos: 1000012 usingSkinId: 100003 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 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contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006010 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 2 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2007 exp: 0 injuredNum: 0 voice: 1007023 voice: 1007006 voice: 1007004 voice: 1007003 voice: 1007066 voice: 1007015 voice: 1007014 voice: 1007078 voice: 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contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010012 voice: 1010027 voice: 1010009 voice: 1010023 voice: 1010006 voice: 1010005 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 140131 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2011 exp: 0 injuredNum: 0 voice: 1011003 voice: 1011015 voice: 1011014 voice: 1011013 infos: 1000072 unreadInfos: 1000072 usingSkinId: 100011 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2014 exp: 0 injuredNum: 0 voice: 1013023 voice: 1013006 voice: 1013004 voice: 1013003 voice: 1013015 voice: 1013014 voice: 1013013 voice: 1013012 infos: 1000090 unreadInfos: 1000090 usingSkinId: 100020 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 0 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 0 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018003 infos: 1000102 unreadInfos: 1000102 usingSkinId: 100022 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027006 voice: 1027004 voice: 1027003 voice: 1027015 voice: 1027014 voice: 1027013 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 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autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026027 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 140117 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2031 exp: 0 injuredNum: 0 voice: 1025003 voice: 1025015 voice: 1025014 voice: 1025013 infos: 1000192 unreadInfos: 1000192 usingSkinId: 100033 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 0 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040003 infos: 1000198 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 0 injuredNum: 0 voice: 1023003 voice: 1023015 voice: 1023014 voice: 1023013 infos: 1000204 unreadInfos: 1000204 usingSkinId: 100035 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2037 exp: 0 injuredNum: 0 voice: 1031003 voice: 1031015 voice: 1031014 voice: 1031013 infos: 1000228 unreadInfos: 1000228 usingSkinId: 100039 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2038 exp: 0 injuredNum: 0 voice: 1030015 voice: 1030014 voice: 1030013 voice: 1030003 infos: 1000234 unreadInfos: 1000234 usingSkinId: 100040 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 0 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019010 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 2 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 0 injuredNum: 0 voice: 1017023 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017029 voice: 1017008 infos: 1000246 unreadInfos: 1000246 usingSkinId: 100042 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2042 exp: 0 injuredNum: 0 voice: 1086003 voice: 1086004 voice: 1086005 voice: 1086006 voice: 1086023 voice: 1086009 voice: 1086012 voice: 1086013 voice: 1086014 voice: 1086015 infos: 1000258 unreadInfos: 1000258 usingSkinId: 100044 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2043 exp: 0 injuredNum: 0 voice: 1036015 voice: 1036047 voice: 1036014 voice: 1036013 voice: 1036059 voice: 1036058 voice: 1036057 voice: 1036004 voice: 1036003 infos: 1000264 unreadInfos: 1000264 usingSkinId: 140181 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2045 exp: 0 injuredNum: 0 voice: 1100003 voice: 1100013 voice: 1100014 voice: 1100015 infos: 1000276 unreadInfos: 1000276 usingSkinId: 100105 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2046 exp: 0 injuredNum: 0 voice: 1051013 voice: 1051014 voice: 1051015 voice: 1051003 infos: 1000282 unreadInfos: 1000282 usingSkinId: 100050 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2047 exp: 0 injuredNum: 0 voice: 1080003 voice: 1080013 voice: 1080014 voice: 1080015 infos: 1000288 unreadInfos: 1000288 usingSkinId: 100051 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-1-18 10:15:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.12867582961917 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 74 1 [INFO:2023-1-18 10:15:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-1-18 10:15:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-1-18 10:15:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-1-18 10:15:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-1-18 10:15:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-1-18 10:15:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.19485312327743 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 75 1 [INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100137_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100133_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100108_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100080_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100068_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100045_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100022_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100021_head_square03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100005_head_square05.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square05.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100138_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 14 time: 1000 [INFO:2023-1-18 10:15:28]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-1-18 10:15:28]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:28]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-1-18 10:15:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.099595258012414 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 76 1 [INFO:2023-1-18 10:15:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1 [INFO:2023-1-18 10:15:29][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-1-18 10:15:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:29]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-1-18 10:15:29]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-1-18 10:15:29][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-1-18 10:15:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2023-1-18 10:15:29]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-1-18 10:15:29]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:29]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=7709 [INFO:2023-1-18 10:15:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacters { heroId: 2048 exp: 0 injuredNum: 0 voice: 1044015 voice: 1044014 voice: 1044013 voice: 1044003 infos: 1000294 unreadInfos: 1000294 usingSkinId: 100053 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2049 exp: 0 injuredNum: 0 voice: 1050003 voice: 1050013 voice: 1050014 voice: 1050015 infos: 1000300 unreadInfos: 1000300 usingSkinId: 100052 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2051 exp: 0 injuredNum: 0 voice: 1052003 voice: 1052013 voice: 1052014 voice: 1052015 infos: 1000312 unreadInfos: 1000312 usingSkinId: 100049 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2052 exp: 0 injuredNum: 0 voice: 1049009 voice: 1049012 voice: 1049013 voice: 1049014 voice: 1049015 voice: 1049003 voice: 1049004 voice: 1049005 voice: 1049006 voice: 1049023 infos: 1000318 unreadInfos: 1000318 usingSkinId: 100054 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047023 voice: 1047006 voice: 1047004 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 1 maxLevel: 7 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2057 exp: 0 injuredNum: 0 voice: 1056003 voice: 1056013 voice: 1056014 voice: 1056015 infos: 1000348 unreadInfos: 1000348 usingSkinId: 100060 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2058 exp: 0 injuredNum: 0 voice: 1055013 voice: 1055014 voice: 1055015 voice: 1055003 voice: 1055004 infos: 1000354 unreadInfos: 1000354 usingSkinId: 100059 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2059 exp: 0 injuredNum: 0 voice: 1065013 voice: 1065014 voice: 1065015 voice: 1065003 infos: 1000360 unreadInfos: 1000360 usingSkinId: 100073 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2060 exp: 0 injuredNum: 0 voice: 1066003 voice: 1066013 voice: 1066014 voice: 1066015 infos: 1000366 unreadInfos: 1000366 usingSkinId: 100074 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 0 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073003 voice: 1073004 voice: 1073023 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9997 exp: 0 injuredNum: 0 voice: 1104003 voice: 1104013 voice: 1104014 voice: 1104015 infos: 1000636 unreadInfos: 1000636 usingSkinId: 100112 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2062 exp: 0 injuredNum: 0 voice: 1095027 voice: 1095012 voice: 1095013 voice: 1095014 voice: 1095015 voice: 1095003 voice: 1095004 voice: 1095037 voice: 1095038 voice: 1095039 voice: 1095023 infos: 1000378 unreadInfos: 1000378 usingSkinId: 100103 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2063 exp: 0 injuredNum: 0 voice: 1094003 voice: 1094013 voice: 1094014 voice: 1094015 infos: 1000384 unreadInfos: 1000384 usingSkinId: 100104 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2064 exp: 0 injuredNum: 0 voice: 1088003 voice: 1088013 voice: 1088014 voice: 1088015 infos: 1000390 unreadInfos: 1000390 usingSkinId: 100097 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2065 exp: 0 injuredNum: 0 voice: 1069009 voice: 1069012 voice: 1069013 voice: 1069014 voice: 1069015 voice: 1069003 voice: 1069004 voice: 1069005 voice: 1069006 voice: 1069023 infos: 1000396 unreadInfos: 1000396 usingSkinId: 100077 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2066 exp: 0 injuredNum: 0 voice: 1070003 voice: 1070013 voice: 1070014 voice: 1070015 infos: 1000402 unreadInfos: 1000402 usingSkinId: 100078 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2067 exp: 0 injuredNum: 0 voice: 1071013 voice: 1071014 voice: 1071015 voice: 1071003 infos: 1000408 unreadInfos: 1000408 usingSkinId: 100079 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2068 exp: 0 injuredNum: 0 voice: 1060003 voice: 1060004 voice: 1060013 voice: 1060014 voice: 1060015 infos: 1000414 unreadInfos: 1000414 usingSkinId: 100065 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2069 exp: 0 injuredNum: 0 voice: 1057013 voice: 1057014 voice: 1057015 voice: 1057003 infos: 1000420 unreadInfos: 1000420 usingSkinId: 100064 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2070 exp: 0 injuredNum: 0 voice: 1058003 voice: 1058004 voice: 1058023 voice: 1058013 voice: 1058014 voice: 1058015 infos: 1000426 unreadInfos: 1000426 usingSkinId: 140200 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2072 exp: 0 injuredNum: 0 voice: 1083013 voice: 1083014 voice: 1083015 voice: 1083003 infos: 1000438 unreadInfos: 1000438 usingSkinId: 100089 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2073 exp: 0 injuredNum: 0 voice: 1082003 voice: 1082013 voice: 1082014 voice: 1082015 infos: 1000444 unreadInfos: 1000444 usingSkinId: 100090 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2074 exp: 0 injuredNum: 0 voice: 1059013 voice: 1059014 voice: 1059015 voice: 1059003 infos: 1000450 unreadInfos: 1000450 usingSkinId: 100068 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2075 exp: 0 injuredNum: 0 voice: 1067013 voice: 1067014 voice: 1067015 voice: 1067003 infos: 1000456 unreadInfos: 1000456 usingSkinId: 100076 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2076 exp: 0 injuredNum: 0 voice: 1068003 voice: 1068004 voice: 1068005 voice: 1068006 voice: 1068023 voice: 1068009 voice: 1068012 voice: 1068013 voice: 1068014 voice: 1068015 infos: 1000462 unreadInfos: 1000462 usingSkinId: 100075 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2077 exp: 0 injuredNum: 0 voice: 1062003 voice: 1062013 voice: 1062014 voice: 1062015 infos: 1000468 unreadInfos: 1000468 usingSkinId: 100070 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2078 exp: 0 injuredNum: 0 voice: 1063013 voice: 1063014 voice: 1063015 voice: 1063003 infos: 1000474 unreadInfos: 1000474 usingSkinId: 100071 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2079 exp: 0 injuredNum: 0 voice: 1064003 voice: 1064013 voice: 1064014 voice: 1064015 infos: 1000480 unreadInfos: 1000480 usingSkinId: 100072 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2080 exp: 0 injuredNum: 0 voice: 1120003 voice: 1120013 voice: 1120015 voice: 1120014 infos: 1000486 unreadInfos: 1000486 usingSkinId: 100128 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2081 exp: 0 injuredNum: 0 voice: 1106003 voice: 1106013 voice: 1106014 voice: 1106015 infos: 1000492 unreadInfos: 1000492 usingSkinId: 100094 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 0 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 0 voice: 1076016 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076024 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2085 exp: 0 injuredNum: 0 voice: 1072003 voice: 1072013 voice: 1072014 voice: 1072015 infos: 1000516 unreadInfos: 1000516 usingSkinId: 100080 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2086 exp: 0 injuredNum: 0 voice: 1079013 voice: 1079014 voice: 1079015 voice: 1079003 infos: 1000522 unreadInfos: 1000522 usingSkinId: 100086 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2087 exp: 0 injuredNum: 0 voice: 1078003 voice: 1078013 voice: 1078014 voice: 1078015 infos: 1000528 unreadInfos: 1000528 usingSkinId: 100087 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2088 exp: 0 injuredNum: 0 voice: 1084003 voice: 1084013 voice: 1084014 voice: 1084015 infos: 1000534 unreadInfos: 1000534 usingSkinId: 100092 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2089 exp: 0 injuredNum: 0 voice: 1085013 voice: 1085014 voice: 1085015 voice: 1085003 infos: 1000540 unreadInfos: 1000540 usingSkinId: 100091 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2090 exp: 0 injuredNum: 0 voice: 1087013 voice: 1087014 voice: 1087015 voice: 1087003 infos: 1000546 unreadInfos: 1000546 usingSkinId: 100093 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2091 exp: 0 injuredNum: 0 voice: 1089013 voice: 1089014 voice: 1089015 voice: 1089003 infos: 1000552 unreadInfos: 1000552 usingSkinId: 100095 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2092 exp: 0 injuredNum: 0 voice: 1090003 voice: 1090013 voice: 1090014 voice: 1090015 infos: 1000558 unreadInfos: 1000558 usingSkinId: 100096 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2093 exp: 0 injuredNum: 0 voice: 1096003 voice: 1096037 voice: 1096038 voice: 1096039 voice: 1096027 voice: 1096013 voice: 1096014 voice: 1096015 infos: 1000564 unreadInfos: 1000564 usingSkinId: 100102 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: 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false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2037 exp: 0 injuredNum: 0 voice: 1031003 voice: 1031015 voice: 1031014 voice: 1031013 infos: 1000228 unreadInfos: 1000228 usingSkinId: 100039 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2038 exp: 0 injuredNum: 0 voice: 1030015 voice: 1030014 voice: 1030013 voice: 1030003 infos: 1000234 unreadInfos: 1000234 usingSkinId: 100040 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 0 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019010 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 2 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 0 injuredNum: 0 voice: 1017023 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017029 voice: 1017008 infos: 1000246 unreadInfos: 1000246 usingSkinId: 100042 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2042 exp: 0 injuredNum: 0 voice: 1086003 voice: 1086004 voice: 1086005 voice: 1086006 voice: 1086023 voice: 1086009 voice: 1086012 voice: 1086013 voice: 1086014 voice: 1086015 infos: 1000258 unreadInfos: 1000258 usingSkinId: 100044 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2043 exp: 0 injuredNum: 0 voice: 1036015 voice: 1036047 voice: 1036014 voice: 1036013 voice: 1036059 voice: 1036058 voice: 1036057 voice: 1036004 voice: 1036003 infos: 1000264 unreadInfos: 1000264 usingSkinId: 140181 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 1 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2045 exp: 0 injuredNum: 0 voice: 1100003 voice: 1100013 voice: 1100014 voice: 1100015 infos: 1000276 unreadInfos: 1000276 usingSkinId: 100105 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2046 exp: 0 injuredNum: 0 voice: 1051013 voice: 1051014 voice: 1051015 voice: 1051003 infos: 1000282 unreadInfos: 1000282 usingSkinId: 100050 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2047 exp: 0 injuredNum: 0 voice: 1080003 voice: 1080013 voice: 1080014 voice: 1080015 infos: 1000288 unreadInfos: 1000288 usingSkinId: 100051 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-1-18 10:15:29][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-1-18 10:15:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.14827375113964 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 77 1 [INFO:2023-1-18 10:15:29]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-1-18 10:15:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-1-18 10:15:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-1-18 10:15:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-1-18 10:15:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-1-18 10:15:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-1-18 10:15:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:29][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-1-18 10:15:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.19707260653377 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 78 1 [INFO:2023-1-18 10:15:31]++++++++++++++++拿到的tsssdk的c#的data长度34 [INFO:2023-1-18 10:15:31]))))((((((转换为lua的buffer数据长度(((((34____________34 [INFO:2023-1-18 10:15:31][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 34 [INFO:2023-1-18 10:15:31][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-1-18 10:15:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}antiData: "  hello, world [INFO:2023-1-18 10:15:31]__________删除tsssdk++++++sb数据________ [INFO:2023-1-18 10:15:31]==> Sender Auto Serialize Message,extId=13,cmd=1,size=45 [INFO:2023-1-18 10:15:31]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:31]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=44 [INFO:2023-1-18 10:15:31]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-1-18 10:15:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 14 time: 2000 [INFO:2023-1-18 10:15:31]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-1-18 10:15:31]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 3 [INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest [INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 22423122 formationId: 1 index: 2 typeId: 1 [INFO:2023-1-18 10:15:31]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20 [INFO:2023-1-18 10:15:31]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}antiData: "  hello, world [INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-1-18 10:15:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 80 1 [INFO:2023-1-18 10:15:31][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:0]:{}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 34 [INFO:2023-1-18 10:15:31][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-1-18 10:15:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.099582135677338 移走了序号= 1 的消息,当前队列数量= 2 || 0 SubmitAntiDataReply 81 1 [INFO:2023-1-18 10:15:31]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-1-18 10:15:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.086987394839525 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 82 1 [INFO:2023-1-18 10:15:31]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=73 [INFO:2023-1-18 10:15:31]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=215 [INFO:2023-1-18 10:15:31]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=227 [INFO:2023-1-18 10:15:31]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8 [INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 22423102 } formationHeros { index: 1 typeId: 1 heroUniqueId: 22423090 } formationHeros { index: 2 typeId: 1 heroUniqueId: 22423122 } formationHeros { index: 3 typeId: 1 heroUniqueId: 22423069 } state: 1 name: 测试用 typeId: 1 seq: 1 } [INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2023-1-18 10:15:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 83 1 [INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}hero { heroId: 22423122 isInFormation: true masterPlayerID: 319142 heroTypeIdx: 2122 baseAttr { hp: 9717 atk: 926 def: 930 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345890102 rank: 5 luck: 6 sks { skillId: 41212207 strengthenLevel: 3 } sks { skillId: 41212208 strengthenLevel: 3 } sks { skillId: 41212209 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 7 skinId: 100129 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-1-18 10:15:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 84 1 [INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}hero { heroId: 22423005 isInFormation: true masterPlayerID: 319142 heroTypeIdx: 2052 baseAttr { hp: 10610 atk: 843 def: 920 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633345863738 rank: 5 luck: 8 sks { skillId: 41205207 strengthenLevel: 3 } sks { skillId: 41205208 strengthenLevel: 3 } sks { skillId: 41205209 strengthenLevel: 4 } exp: 2531010 state: 385 strengthenRate: 0 livingSks { skillId: 40300027 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100054 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-1-18 10:15:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 85 1 [INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = AddHeroToFormationReply <--- [INFO:2023-1-18 10:15:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.18543109484017 移走了序号= 1 的消息,当前队列数量= 0 || 0 AddHeroToFormationReply 86 1 [WARN:2023-1-18 10:15:31][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0 [INFO:2023-1-18 10:15:32][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-1-18 10:15:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-1-18 10:15:33]DestroyUnusedResources:20,2,time=,paths: [INFO:2023-1-18 10:15:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7 time: 3000 [INFO:2023-1-18 10:15:34]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-1-18 10:15:34]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 2 [INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:34]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-1-18 10:15:34]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 14 1 当前队列数量= 3 [INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetPVPInfoRequest [INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:34]==> Sender Auto Serialize Message,extId=14,cmd=1,size=9 [INFO:2023-1-18 10:15:34]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:34]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-1-18 10:15:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.086370885372162 移走了序号= 1 的消息,当前队列数量= 2 || 0 SystemEnterLogReply 87 1 [INFO:2023-1-18 10:15:34]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2023-1-18 10:15:34]<== Receiver Message, socketClient version=1,extId=14,cmd=1,status=0,size=654 [INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos { id: 10 count: 3 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 10 [INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-1-18 10:15:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 0.14957479201257 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get137InfosReply 88 1 [INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}remainTime: 497113 state: 1 maxFightCount: 5 remainFightCount: 4 remainBuyFightCount: 10 maxRefreshEnemyCount: 5 remainRefreshEnemyCount: 5 score: 200998 bestScore: 200998 rank: 1 defenseTeamHeroIds: 22423102 defenseTeamHeroIds: 22423090 defenseTeamHeroIds: 22423005 defenseTeamHeroIds: 16013005 enemyInfos { id: 15141 name: WW002 level: 100 portrait: 11100091 frame: 11110086 score: 101129 rank: 2 todayWinCount: 0 canFight: true isFriend: true guildName: WWW } enemyInfos { id: 15241 name: WW001 level: 100 portrait: 11100166 frame: 11110209 score: 100872 rank: 3 todayWinCount: 0 canFight: true isFriend: true guildName: WWW } enemyInfos { id: 18142 name: wiky1 level: 100 portrait: 11100002 frame: 11110001 score: 10999 rank: 4 todayWinCount: 0 canFight: true isFriend: false guildName: 88 } enemyInfos { id: 328042 name: 伊悒桃 level: 100 portrait: 11100001 frame: 11110001 score: 9000 rank: 5 todayWinCount: 0 canFight: true isFriend: false guildName: GM-9374 } enemyInfos { id: 325442 name: 伊莆彤 level: 100 portrait: 11100001 frame: 11110001 score: 6000 rank: 6 todayWinCount: 0 canFight: true isFriend: false guildName: GM-GM54426 } enemyInfos { id: 327145 name: 伊婴诗 level: 100 portrait: 11100101 frame: 11110001 score: 2000 rank: 7 todayWinCount: 0 canFight: true isFriend: false guildName: GM-9271 } enemyInfos { id: 324142 name: 萌新玩家 level: 100 portrait: 11100259 frame: 11110236 score: 2000 rank: 8 todayWinCount: 0 canFight: true isFriend: false guildName: GM-GM49639 } enemyInfos { id: -911 name: 伊萍尤 level: 23 portrait: 11100002 frame: 11110001 score: 1500 rank: 9 todayWinCount: 0 canFight: true } enemyInfos { id: -936 name: 伊英斜 level: 23 portrait: 11100002 frame: 11110001 score: 1500 rank: 10 todayWinCount: 0 canFight: true } enemyInfos { id: -3185 name: 伊绝松 level: 23 portrait: 11100001 frame: 11110001 score: 1500 rank: 12 todayWinCount: 0 canFight: true } enemyInfos { id: -4467 name: 伊芹涛 level: 23 portrait: 11100002 frame: 11110001 score: 1500 rank: 14 todayWinCount: 0 canFight: true } enemyInfos { id: -6252 name: 伊醉超 level: 23 portrait: 11100002 frame: 11110001 score: 1500 rank: 16 todayWinCount: 0 canFight: true } bonusInfos { id: 1 state: 2 } bonusInfos { id: 2 state: 2 } bonusInfos { id: 3 state: 2 } bonusInfos { id: 4 state: 2 } bonusInfos { id: 5 state: 2 } bonusInfos { id: 6 state: 2 } bonusInfos { id: 7 state: 2 } remainFightTime: 471912 hasExtraFightCount: false [INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetPVPInfoReply <--- [INFO:2023-1-18 10:15:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 14 1 所需时间单位秒 = 0.14957479201257 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetPVPInfoReply 89 1 [INFO:2023-1-18 10:15:35][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-1-18 10:15:36][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-1-18 10:15:36]DestroyUnusedResources:15,3,time=,paths: [INFO:2023-1-18 10:15:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_automaticpvp_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10000242.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100133_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100065_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 14 8 当前队列数量= 1 [INFO:2023-1-18 10:15:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartPVPFightRequest [INFO:2023-1-18 10:15:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}id: 15141 rank: 2 teamId: 1 [INFO:2023-1-18 10:15:37]==> Sender Auto Serialize Message,extId=14,cmd=8,size=16 [INFO:2023-1-18 10:15:37]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:37]<== Receiver Message, socketClient version=1,extId=14,cmd=8,status=0,size=8 [INFO:2023-1-18 10:15:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartPVPFightReply <--- [INFO:2023-1-18 10:15:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 14 8 所需时间单位秒 = 0.14886302314699 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartPVPFightReply 90 1 [INFO:2023-1-18 10:15:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2023-1-18 10:15:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-1-18 10:15:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:37]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-1-18 10:15:37]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:37]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=1174 [INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2096 skinId: 140069 position: 1 baseAttributes { hp: 18760 thp: 18760 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209607 position: 1 CD: 0 } skillInfo { skillId: 41209605 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41209606 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 319142 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2084 skinId: 100083 position: 2 baseAttributes { hp: 19364 thp: 19364 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } battleUnitType: 1 userId: 319142 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2122 skinId: 100129 position: 3 baseAttributes { hp: 19434 thp: 19434 atk: 926 def: 930 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212207 position: 1 CD: 0 } skillInfo { skillId: 41212208 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212209 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 319142 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2062 skinId: 100103 position: 4 baseAttributes { hp: 16034 thp: 16034 atk: 1029 def: 812 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206207 position: 1 CD: 0 } skillInfo { skillId: 41206208 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206209 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 319142 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 sceneSummons { id: 5 modelId: 22227 skinId: 100067 position: 0 baseAttributes { hp: 18760 thp: 18760 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 40300022 position: 1 CD: 3 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } userIds: 319142 } defender { units { id: 6 modelId: 2096 skinId: 100100 position: 1 baseAttributes { hp: 34959 thp: 34959 atk: 1765 def: 1360 critic: 542 critic_dmg: 868 dodge: 86 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209607 position: 1 CD: 0 } skillInfo { skillId: 41209608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41209609 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 15141 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2106 skinId: 140259 position: 2 baseAttributes { hp: 22728 thp: 22728 atk: 901 def: 1161 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210607 position: 1 CD: 0 } skillInfo { skillId: 41210608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210609 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41210620 position: 4 CD: 0 maxCD: 99 } battleUnitType: 1 userId: 15141 summonType: 0 isTransform: false contractLevel: -1 isCopy: false accessoriesIds: 160032 } units { id: 8 modelId: 2120 skinId: 140143 position: 3 baseAttributes { hp: 19388 thp: 19388 atk: 970 def: 1009 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212007 position: 1 CD: 0 } skillInfo { skillId: 41212008 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212009 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 15141 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 9 modelId: 2077 skinId: 100070 position: 4 baseAttributes { hp: 24867 thp: 24867 atk: 870 def: 966 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207707 position: 1 CD: 0 } skillInfo { skillId: 41207708 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207709 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41207714 position: 4 CD: 0 } skillInfo { skillId: 41207710 position: 5 CD: 0 } skillInfo { skillId: 41207711 position: 6 CD: 0 } skillInfo { skillId: 41207712 position: 7 CD: 0 } skillInfo { skillId: 41207713 position: 8 CD: 0 } battleUnitType: 1 userId: 15141 summonType: 0 isTransform: false contractLevel: 51 isCopy: false accessoriesIds: 160028 } maxReliveCount: 0 remainReliveCount: 0 userIds: 15141 } curRound: 1 maxRound: 20 isFinish: false extraRoundTeamType: 0 } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 10 additional: 2905 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 5 effectNum: 4 buff { buffId: 301240 duration: 4 id: 11 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 8 effectNum: 99 additional: 41210620 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301181 duration: 1 id: 12 } } targetId: 0 } isFinish: false round: 0 extraRoundTeamType: 0 } [INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-1-18 10:15:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.099947081878781 移走了序号= 1 的消息,当前队列数量= 0 || 0 EnterBattleReply 91 1 [INFO:2023-1-18 10:15:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:140069 otherSkillId:nil skills:[41209607,41209605,41209606] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2023-1-18 10:15:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409,41208420] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-1-18 10:15:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2122 isShaping:false skinId:100129 otherSkillId:nil skills:[41212207,41212208,41212209] otherSkills:[41212210] allSkillActions:[10013308,10013309,10013307] allNormalActions:{} [INFO:2023-1-18 10:15:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{} [INFO:2023-1-18 10:15:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22227 isShaping:false skinId:100067 otherSkillId:nil skills:[40300022] otherSkills:null allSkillActions:[16000107] allNormalActions:{} [INFO:2023-1-18 10:15:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2023-1-18 10:15:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2106 isShaping:false skinId:140259 otherSkillId:140264 skills:[41210607,41210608,41210609,41210620] otherSkills:[41210610,41210611,41210612,41210613,41210614,41210615,41210616,41210617,41210618,41210619,41210620] allSkillActions:[15013309,15013307,15013308,15012807,15012808,15012809] allNormalActions:{} [INFO:2023-1-18 10:15:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:140143 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{} [INFO:2023-1-18 10:15:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207707,41207708,41207709,41207714,41207710,41207711,41207712,41207713] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2023-1-18 10:15:38][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220017 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/battle/core/core/behavior/action/BBEnterSceneBattle: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onStart' frameworkext/ai/workflow/flow/FlowSingle: in function 'onStart' frameworkext/ai/workflow/WorkFlow: in function 'start' logic/extensions/qualifying/control/PvpSpace: in function 'onStart' logic/extensions/battle/ecs/BattleContextBase: in function 'start' logic/extensions/battle/controller/BattleSystem: in function 'beginPVP' ... logic/extensions/battle/controller/BattleController: in function 'onReplyBattleStart' logic/extensions/battle/agent/BattleAgent: in function '_enterBattleReply' logic/extensions/battle/agent/BattleAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2023-1-18 10:15:38][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTGPAScene}================recordTGPAScene================ 5 [INFO:2023-1-18 10:15:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2023-1-18 10:15:38]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-1-18 10:15:38]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 2 [INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:38]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-1-18 10:15:38]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 14 1 当前队列数量= 3 [INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetPVPInfoRequest [INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:38]==> Sender Auto Serialize Message,extId=14,cmd=1,size=9 [INFO:2023-1-18 10:15:38]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:38][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-1-18 10:15:38][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-1-18 10:15:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-1-18 10:15:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-1-18 10:15:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-1-18 10:15:38][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 2; nil; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginPVP' logic/extensions/qualifying/control/QualifyingController: in function '_openQualifyingSpace' logic/extensions/qualifying/control/QualifyingController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/controller/BattleController: in function 'onReplyBattleStart' logic/extensions/battle/agent/BattleAgent: in function '_enterBattleReply' logic/extensions/battle/agent/BattleAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2023-1-18 10:15:38]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-1-18 10:15:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-1-18 10:15:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-1-18 10:15:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-1-18 10:15:38]DestroyUnusedResources:62,3,time=,paths: [INFO:2023-1-18 10:15:38]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2023-1-18 10:15:38]<== Receiver Message, socketClient version=1,extId=14,cmd=1,status=0,size=654 [INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-1-18 10:15:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.16170765459538 移走了序号= 1 的消息,当前队列数量= 2 || 0 SystemEnterLogReply 92 1 [INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos { id: 10 count: 3 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 10 [INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-1-18 10:15:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 0.16170765459538 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get137InfosReply 93 1 [INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}remainTime: 497109 state: 1 maxFightCount: 5 remainFightCount: 3 remainBuyFightCount: 10 maxRefreshEnemyCount: 5 remainRefreshEnemyCount: 5 score: 200998 bestScore: 200998 rank: 1 defenseTeamHeroIds: 22423102 defenseTeamHeroIds: 22423090 defenseTeamHeroIds: 22423005 defenseTeamHeroIds: 16013005 enemyInfos { id: 15141 name: WW002 level: 100 portrait: 11100091 frame: 11110086 score: 101129 rank: 2 todayWinCount: 0 canFight: true isFriend: true guildName: WWW } enemyInfos { id: 15241 name: WW001 level: 100 portrait: 11100166 frame: 11110209 score: 100872 rank: 3 todayWinCount: 0 canFight: true isFriend: true guildName: WWW } enemyInfos { id: 18142 name: wiky1 level: 100 portrait: 11100002 frame: 11110001 score: 10999 rank: 4 todayWinCount: 0 canFight: true isFriend: false guildName: 88 } enemyInfos { id: 328042 name: 伊悒桃 level: 100 portrait: 11100001 frame: 11110001 score: 9000 rank: 5 todayWinCount: 0 canFight: true isFriend: false guildName: GM-9374 } enemyInfos { id: 325442 name: 伊莆彤 level: 100 portrait: 11100001 frame: 11110001 score: 6000 rank: 6 todayWinCount: 0 canFight: true isFriend: false guildName: GM-GM54426 } enemyInfos { id: 327145 name: 伊婴诗 level: 100 portrait: 11100101 frame: 11110001 score: 2000 rank: 7 todayWinCount: 0 canFight: true isFriend: false guildName: GM-9271 } enemyInfos { id: 324142 name: 萌新玩家 level: 100 portrait: 11100259 frame: 11110236 score: 2000 rank: 8 todayWinCount: 0 canFight: true isFriend: false guildName: GM-GM49639 } enemyInfos { id: -911 name: 伊萍尤 level: 23 portrait: 11100002 frame: 11110001 score: 1500 rank: 9 todayWinCount: 0 canFight: true } enemyInfos { id: -936 name: 伊英斜 level: 23 portrait: 11100002 frame: 11110001 score: 1500 rank: 10 todayWinCount: 0 canFight: true } enemyInfos { id: -3185 name: 伊绝松 level: 23 portrait: 11100001 frame: 11110001 score: 1500 rank: 12 todayWinCount: 0 canFight: true } enemyInfos { id: -4467 name: 伊芹涛 level: 23 portrait: 11100002 frame: 11110001 score: 1500 rank: 14 todayWinCount: 0 canFight: true } enemyInfos { id: -6252 name: 伊醉超 level: 23 portrait: 11100002 frame: 11110001 score: 1500 rank: 16 todayWinCount: 0 canFight: true } bonusInfos { id: 1 state: 2 } bonusInfos { id: 2 state: 2 } bonusInfos { id: 3 state: 2 } bonusInfos { id: 4 state: 2 } bonusInfos { id: 5 state: 2 } bonusInfos { id: 6 state: 2 } bonusInfos { id: 7 state: 2 } remainFightTime: 471908 hasExtraFightCount: false [INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetPVPInfoReply <--- [INFO:2023-1-18 10:15:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 14 1 所需时间单位秒 = 0.16170765459538 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetPVPInfoReply 94 1 [INFO:2023-1-18 10:15:38][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220017 [INFO:2023-1-18 10:15:38][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil 场景:g-s01_pvp_p 是旧场景 stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function 'init' logic/scene/battle/stage/SceneLoader: in function 'onEnterScene' frameworkext/scene/SceneBase: in function 'onEnter' logic/scene/SceneMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2096_1,加载的特效[总数=]9,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2084_2,加载的特效[总数=]11,路径=["effect\/prefabs\/show_ylxy_skill3_camera.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill6_camera.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-1-18 10:15:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; true [INFO:2023-1-18 10:15:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: stack traceback: logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setWaitRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load' logic/scene/battle/factory/BattleUnitFactory: in function '_buildAllRole' logic/scene/battle/factory/BattleUnitFactory: in function 'beginCreate' logic/scene/battle/factory/BattleUnitFactory: in function 'onEnterScene' frameworkext/scene/SceneBase: in function 'onEnter' logic/scene/SceneMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2122_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_ntgzy_skill3_camera.prefab","effect\/prefabs\/show_ntgzy_skill3.prefab","effect\/prefabs\/show_ntgzy_skill1.prefab","effect\/prefabs\/show_ntgzy_skill2.prefab","effect\/prefabs\/atk_ntgzy_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2062_4,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=0_11_22227_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=2096_1,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=2106_2,加载的特效[总数=]12,路径=["effect\/prefabs\/hit_lfp_yh_skill1.prefab","effect\/prefabs\/show_lfp_yh_skill3.prefab","effect\/prefabs\/show_lfp_yh_skill2.prefab","effect\/prefabs\/show_lfp_f_yh_skill3.prefab","effect\/prefabs\/show_lfp_yh_skill1.prefab","effect\/prefabs\/hit_lfp_f_yh_skill1.prefab","effect\/prefabs\/show_lfp_f_yh_skill1.prefab","effect\/prefabs\/hit_lfp_f_yh_skill2.prefab","effect\/prefabs\/hit_lfp_f_yh_skill3.prefab","effect\/prefabs\/show_lfp_f_yh_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=2120_3,加载的特效[总数=]7,路径=["effect\/prefabs\/hit_chymr_skill1.prefab","effect\/prefabs\/atk_chymr_skill1.prefab","effect\/prefabs\/show_chymr_skill3_camera.prefab","effect\/prefabs\/show_chymr_skill3.prefab","effect\/prefabs\/show_chymr_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=2077_4,加载的特效[总数=]7,路径=["effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-1-18 10:15:39][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s01_pvp/g-s01_pvp_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s01_pvp/fbx/g-s01_obj.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s01_pvp/texture/g-s01_pvp.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s01_pvp/g-s01_pvp_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_tangyuan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_tg_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_010.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:19 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_082.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_079.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:23 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_019.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_041.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_006.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_007.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_002.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_003.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_hgtg_skill3_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/m_ylxy_fx_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_009.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_124.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/scene_ui_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_250.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill5.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100133_ntgzy_xuyuan/100133_ntgzy_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100133_ntgzy_xuyuan/100133_ntgzy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ntgzy_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002_gt.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_chunjuan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_galaxy_tg_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_003.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_087.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_076.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ntgzy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_090.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_090.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ntgzy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banyuan01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/zhua_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_050.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_104.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ntgzy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_042.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_031.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_083.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_085.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_183.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_001_025_025_050_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_020.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_052.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_053.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ntgzy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100065_tscwlg_xuyuan/100065_tscwlg_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100065_tscwlg_xuyuan/100065_tscwlg_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tscwlg_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_050.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_tscwlg_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_tscwlg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_longxusu_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_06.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_yongzhe_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_013_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_009.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_021.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_062.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_201.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_204.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_076.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_124.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tscwlg_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160001_tmg_guaiwu/160001_tmg_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160001_tmg_guaiwu/160001_tmg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150133_lfp_yh_xuyuan/150133_lfp_yh_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150133_lfp_yh_xuyuan/150133_lfp_yh_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150128_lfp_yh_xuyuan/150128_lfp_yh_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150128_lfp_yh_xuyuan/150128_lfp_yh_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_239.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_059.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lfp_yh_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_maoerduo_skill3_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dinghushangsu_skill3_04.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_037.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_flt_mask_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_042.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_043.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_058.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_112.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_238.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_309.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lfp_yh_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_075.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_124.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lfp_yh_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_036.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_tg_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_244.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_468.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lfp_f_yh_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lfp_yh_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lfp_f_yh_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lfp_f_yh_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_074.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lfp_f_yh_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lfp_f_yh_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_002.fbx isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_098.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_122.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lfp_f_yh_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100130_chymr_xuyuan/100130_chymr_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100130_chymr_xuyuan/100130_chymr_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_chymr_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_chymr_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_chymr_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_baozaifan_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_baozaifan_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_shizi_z.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_032.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_083.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_chymr_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_hou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_qian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_009.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_chymr_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100081_xnc_xuyuan/100081_xnc_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100081_xnc_xuyuan/100081_xnc_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_lvdagun_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_020.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xnc_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_114.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_181.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xnc_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_033.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xnc_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/pian_jianbian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_xnc_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/qiu01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_xiaojidunmogu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_021.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_045.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_038.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_040.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xnc_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/PostProcessResources.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:40]scene/pj-g_scene_prefab/g-s01_pvp/g-s01_pvp_stage.prefab instance: @63ms [INFO:2023-1-18 10:15:40][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220017 [INFO:2023-1-18 10:15:40][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-1-18 10:15:40]scene/pj-g_scene_prefab/g-s01_pvp/g-s01_pvp_p.prefab instance: @81ms [INFO:2023-1-18 10:15:40][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22001701个地图区域]加载完毕! [INFO:2023-1-18 10:15:40][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onFirstZonesLoaded}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_1 ====== MyRole_2096_1 英雄的模型 [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_1 ====== Monster_2096_1 怪物的模型 [INFO:2023-1-18 10:15:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_11_22227_5 ====== MyRole_0_11_22227_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-1-18 10:15:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_1 ====== MyRole_2096_1 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_1 ====== MyRole_2096_1 英雄的头顶ui [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_2 ====== MyRole_2084_2 英雄的头顶ui [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2122_3 ====== MyRole_2122_3 英雄的头顶ui [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2062_4 ====== MyRole_2062_4 英雄的头顶ui [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_11_22227_5 ====== MyRole_0_11_22227_5 英雄的头顶ui [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_2 ====== MyRole_2084_2 英雄的模型 [INFO:2023-1-18 10:15:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; false [INFO:2023-1-18 10:15:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool create effect/prefabs/show_ylxy_skill3_camera.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_2 ====== MyRole_2084_2 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ylxy_skill6_camera.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill3_camera.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ylxy_skill4.prefab"] [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2122_3 ====== MyRole_2122_3 英雄的模型 [INFO:2023-1-18 10:15:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ntgzy_skill3_camera.prefab effect obj pool create effect/prefabs/show_ntgzy_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ntgzy_skill2.prefab effect obj pool create effect/prefabs/show_ntgzy_skill1.prefab effect obj pool create effect/prefabs/atk_ntgzy_skill1.prefab effect obj pool [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2122_3 ====== MyRole_2122_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ntgzy_skill3_camera.prefab","effect\/prefabs\/show_ntgzy_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ntgzy_skill2.prefab","effect\/prefabs\/show_ntgzy_skill1.prefab","effect\/prefabs\/atk_ntgzy_skill1.prefab"] [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2062_4 ====== MyRole_2062_4 英雄的模型 [INFO:2023-1-18 10:15:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2062_4 ====== MyRole_2062_4 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"] [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_11_22227_5 ====== MyRole_0_11_22227_5 英雄的模型 [INFO:2023-1-18 10:15:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_1 ====== Monster_2096_1 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill3.prefab"] [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_1 ====== Monster_2096_1 怪物的头顶ui [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2106_2 ====== Monster_2106_2 怪物的头顶ui [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2120_3 ====== Monster_2120_3 怪物的头顶ui [INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2077_4 ====== Monster_2077_4 怪物的头顶ui [INFO:2023-1-18 10:15:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2106_2 ====== Monster_2106_2 怪物的模型 [INFO:2023-1-18 10:15:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_lfp_yh_skill1.prefab effect obj pool create effect/prefabs/show_lfp_f_yh_skill2.prefab effect obj pool create effect/prefabs/hit_lfp_f_yh_skill3.prefab effect obj pool create effect/prefabs/hit_lfp_f_yh_skill2.prefab effect obj pool create effect/prefabs/show_lfp_f_yh_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lfp_yh_skill1.prefab effect obj pool create effect/prefabs/show_lfp_yh_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lfp_f_yh_skill1.prefab effect obj pool create effect/prefabs/show_lfp_f_yh_skill3.prefab effect obj pool create effect/prefabs/show_lfp_yh_skill3.prefab effect obj pool [INFO:2023-1-18 10:15:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2106_2 ====== Monster_2106_2 怪物的特效总数[12],全部加载好的路径["effect\/prefabs\/hit_lfp_yh_skill1.prefab","effect\/prefabs\/show_lfp_f_yh_skill2.prefab","effect\/prefabs\/hit_lfp_f_yh_skill3.prefab","effect\/prefabs\/hit_lfp_f_yh_skill2.prefab","effect\/prefabs\/show_lfp_f_yh_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lfp_yh_skill1.prefab","effect\/prefabs\/show_lfp_yh_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lfp_f_yh_skill1.prefab","effect\/prefabs\/show_lfp_f_yh_skill3.prefab","effect\/prefabs\/show_lfp_yh_skill3.prefab"] [INFO:2023-1-18 10:15:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2120_3 ====== Monster_2120_3 怪物的模型 [INFO:2023-1-18 10:15:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_chymr_skill1.prefab effect obj pool create effect/prefabs/atk_chymr_skill1.prefab effect obj pool create effect/prefabs/show_chymr_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_chymr_skill3_camera.prefab effect obj pool create effect/prefabs/show_chymr_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-1-18 10:15:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2120_3 ====== Monster_2120_3 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/hit_chymr_skill1.prefab","effect\/prefabs\/atk_chymr_skill1.prefab","effect\/prefabs\/show_chymr_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_chymr_skill3_camera.prefab","effect\/prefabs\/show_chymr_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-1-18 10:15:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2077_4 ====== Monster_2077_4 怪物的模型 [INFO:2023-1-18 10:15:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_xnc_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_xnc_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xnc_skill1.prefab effect obj pool create effect/prefabs/atk_xnc_skill2.prefab effect obj pool create effect/prefabs/show_xnc_skill2.prefab effect obj pool [INFO:2023-1-18 10:15:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2077_4 ====== Monster_2077_4 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill2.prefab"] [INFO:2023-1-18 10:15:41][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-1-18 10:15:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 6.2332s [INFO:2023-1-18 10:15:41][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-1-18 10:15:41][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220017,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_onVolumeLoaded' logic/scene/battle/BattleVolumeComp: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function [INFO:2023-1-18 10:15:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:41][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2023-1-18 10:15:41][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2023-1-18 10:15:41][@bootstrap/msdk/gpm/GpmMgr.lua:0]:{}=======场景加载完毕,发送gsdk统计======= loading 2#220017 完成 0 [INFO:2023-1-18 10:15:41][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-1-18 10:15:41][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-1-18 10:15:41][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}battleview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:characterattachment/2106_lfp_peishi/2106_lfp_peishi_atlas.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:characterattachment/2077_xnc_peishi/2077_xnc_peishi_atlas.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270003.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/hero/skilltipsdetailitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2023-1-18 10:15:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2023-1-18 10:15:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:41]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2023-1-18 10:15:41]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:41]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8 [INFO:2023-1-18 10:15:41][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}battleview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-1-18 10:15:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2023-1-18 10:15:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.21490062773228 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 95 1 [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2096, "skinId":140069, "position":1, "baseAttributes": { "hp":18760, "thp":18760, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209607, "position":1, "CD":0 }, { "skillId":41209605, "position":2, "CD":0, "maxCD":4 }, { "skillId":41209606, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"319142", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2084, "skinId":100083, "position":2, "baseAttributes": { "hp":19364, "thp":19364, "atk":1073, "def":725, "critic":270, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [], "battleUnitType":1, "userId":"319142", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2122, "skinId":100129, "position":3, "baseAttributes": { "hp":19434, "thp":19434, "atk":926, "def":930, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212207, "position":1, "CD":0 }, { "skillId":41212208, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212209, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"319142", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2062, "skinId":100103, "position":4, "baseAttributes": { "hp":16034, "thp":16034, "atk":1029, "def":812, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206207, "position":1, "CD":0 }, { "skillId":41206208, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206209, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"319142", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [ { "id":5, "modelId":22227, "skinId":100067, "position":0, "baseAttributes": { "hp":18760, "thp":18760, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":40300022, "position":1, "CD":3, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "userIds": [ "319142" ] }, "defender": { "units": [ { "id":6, "modelId":2096, "skinId":100100, "position":1, "baseAttributes": { "hp":34959, "thp":34959, "atk":1765, "def":1360, "critic":542, "critic_dmg":868, "dodge":86, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209607, "position":1, "CD":0 }, { "skillId":41209608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41209609, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15141", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2106, "skinId":140259, "position":2, "baseAttributes": { "hp":22728, "thp":22728, "atk":901, "def":1161, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210607, "position":1, "CD":0 }, { "skillId":41210608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210609, "position":3, "CD":0, "maxCD":4 }, { "skillId":41210620, "position":4, "CD":0, "maxCD":99 } ], "buffState": [], "battleUnitType":1, "userId":"15141", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [ 160032 ] }, { "id":8, "modelId":2120, "skinId":140143, "position":3, "baseAttributes": { "hp":19388, "thp":19388, "atk":970, "def":1009, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212007, "position":1, "CD":0 }, { "skillId":41212008, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212009, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15141", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":9, "modelId":2077, "skinId":100070, "position":4, "baseAttributes": { "hp":24867, "thp":24867, "atk":870, "def":966, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207707, "position":1, "CD":0 }, { "skillId":41207708, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207709, "position":3, "CD":1, "maxCD":4 }, { "skillId":41207714, "position":4, "CD":0 }, { "skillId":41207710, "position":5, "CD":0 }, { "skillId":41207711, "position":6, "CD":0 }, { "skillId":41207712, "position":7, "CD":0 }, { "skillId":41207713, "position":8, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"15141", "summonType":0, "isTransform":false, "contractLevel":51, "isCopy":false, "accessoriesIds": [ 160028 ] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [], "userIds": [ "15141" ] }, "curRound":1, "maxRound":20, "isFinish":false, "extraRoundTeamType":0 } [INFO:2023-1-18 10:15:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 14 6 当前队列数量= 1 [INFO:2023-1-18 10:15:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetPVPEnemyDetailInfoRequest [INFO:2023-1-18 10:15:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}id: 15141 [INFO:2023-1-18 10:15:41][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 2 zoneId: nil [INFO:2023-1-18 10:15:41]==> Sender Auto Serialize Message,extId=14,cmd=6,size=12 [INFO:2023-1-18 10:15:41][@logic/scene/common/trigger/TriggerEntity.lua:0]:{ctor}trigger -> id: 117 找到: true [INFO:2023-1-18 10:15:41]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:41][@logic/scene/common/trigger/TriggerEntity.lua:0]:{ctor}trigger -> id: 118 找到: true [INFO:2023-1-18 10:15:41][@logic/scene/common/trigger/TriggerEntity.lua:0]:{tryInit}在场景中查找挂点 -> id: 118 挂点: zdcjpvp_zdl_01_p_1 zoneId: 22001701 zoneName: g-s01_pvp_p [INFO:2023-1-18 10:15:41][@logic/scene/common/trigger/TriggerEntity.lua:0]:{tryInit}在场景中查找挂点 -> id: 117 挂点: zdcjpvp_ydl_02_p_1 zoneId: 22001701 zoneName: g-s01_pvp_p [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcjpvp_zdl_01/zdcjpvp_zdl_01.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcjpvp_zdl_01/zdcjpvp_zdl_01_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41][@logic/scene/common/trigger/TriggerFactory.lua:0]:{_callback}trigger创建成功 -》 id: 118 go: SceneTrigger_118_4 [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcjpvp_ydl_02/zdcjpvp_ydl_02.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcjpvp_ydl_02/zdcjpvp_ydl_02_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41][@logic/scene/common/trigger/TriggerFactory.lua:0]:{_callback}trigger创建成功 -》 id: 117 go: SceneTrigger_117_4 [INFO:2023-1-18 10:15:41]<== Receiver Message, socketClient version=1,extId=14,cmd=6,status=0,size=247 [INFO:2023-1-18 10:15:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}id: 15141 heros { heroId: 16413015 heroTypeIdx: 2096 level: 100 rank: 5 sks { skillId: 41209607 strengthenLevel: 3 } sks { skillId: 41209608 strengthenLevel: 3 } sks { skillId: 41209609 strengthenLevel: 4 } skinId: 100100 breakthroughCnt: 7 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } heros { heroId: 15683018 heroTypeIdx: 2106 level: 100 rank: 5 sks { skillId: 41210607 strengthenLevel: 3 } sks { skillId: 41210608 strengthenLevel: 3 } sks { skillId: 41210609 strengthenLevel: 4 } skinId: 140259 breakthroughCnt: 7 quality: 0 state: 261 contractUnlock: false contractLevel: 0 accessoriesIds: 160032 } heros { heroId: 18963081 heroTypeIdx: 2120 level: 100 rank: 5 sks { skillId: 41212007 strengthenLevel: 3 } sks { skillId: 41212008 strengthenLevel: 3 } sks { skillId: 41212009 strengthenLevel: 4 } skinId: 140143 breakthroughCnt: 7 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } heros { heroId: 7633075 heroTypeIdx: 2077 level: 100 rank: 5 sks { skillId: 41207707 strengthenLevel: 3 } sks { skillId: 41207708 strengthenLevel: 3 } sks { skillId: 41207709 strengthenLevel: 4 } skinId: 100070 breakthroughCnt: 7 quality: 0 state: 273 contractUnlock: true contractLevel: 51 accessoriesIds: 160028 } bondCardAtlasLevel: 8 bondCardAtlasCover: 0 [INFO:2023-1-18 10:15:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetPVPEnemyDetailInfoReply <--- [INFO:2023-1-18 10:15:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 14 6 所需时间单位秒 = 0.078056875616312 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetPVPEnemyDetailInfoReply 96 1 [INFO:2023-1-18 10:15:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_pvp_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_pvp_2 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/pvpbeginview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/pvp/pvpbeginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100001_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100075_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110086_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100104_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100087_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100133_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100065_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100104_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100115_head_small03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100130_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100081_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:42]++++++++++++++++拿到的tsssdk的c#的data长度311 [INFO:2023-1-18 10:15:42]))))((((((转换为lua的buffer数据长度(((((311____________311 [INFO:2023-1-18 10:15:42][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 311 [INFO:2023-1-18 10:15:42][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-1-18 10:15:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2023-1-18 10:15:42][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-1-18 10:15:42] [INFO:2023-1-18 10:15:42]__________删除tsssdk++++++sb数据________ [INFO:2023-1-18 10:15:42]==> Sender Auto Serialize Message,extId=13,cmd=1,size=323 [INFO:2023-1-18 10:15:42]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-1-18 10:15:42]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-1-18 10:15:42]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=322 [INFO:2023-1-18 10:15:42]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-1-18 10:15:42] [INFO:2023-1-18 10:15:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-1-18 10:15:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 98 1 [INFO:2023-1-18 10:15:42][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:0]:{}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 311 [INFO:2023-1-18 10:15:42][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-1-18 10:15:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-1-18 10:15:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.039086300879717 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 99 1 [INFO:2023-1-18 10:15:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-1-18 10:15:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2023-1-18 10:15:44][@logic/extensions/battle/controller/BattleExtraRoundController.lua:0]:{setExtraRoundType}TCL:setExtraRoundType------------ 0 [WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:0]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2905, "duration":1, "id":10, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":3, "effectNum":4, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":4, "id":11, "buffId":301240, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41210620, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":99, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301181, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = { setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = 循环引用: table: 0x7e42fc8cd0, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, __newindex = function: 0x7e42fc8dc8, }, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, } [WARN:2023-1-18 10:15:44][@logic/extensions/battle/controller/BattleExtraRoundController.lua:0]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:0]:{_tryFinish}1 [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:0]:{_tryFinish} { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2905, "duration":1, "id":10, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":3, "effectNum":4, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":4, "id":11, "buffId":301240, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41210620, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":99, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301181, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = { setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = 循环引用: table: 0x7e42fc8cd0, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, __newindex = function: 0x7e42fc8dc8, }, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, } [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/3 [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2905, "duration":1, "id":10, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 此技能进入 技能CD 等待 [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2023-1-18 10:15:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 2 301075 effect/prefabs/battle_shield.prefab [INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_head_battle02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100087_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100133_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100065_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/guard_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_060.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_shield.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/3, next step [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/3 [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":3, "effectNum":4, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":4, "id":11, "buffId":301240, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301240] [INFO:2023-1-18 10:15:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/inspiration_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/3, next step [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/3 [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41210620, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":99, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301181, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7[Monster_7_2_0][2] 此技能进入 技能CD 等待 [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,7[Monster_7_2_0][2] 增加了一个 buff [301181] [INFO:2023-1-18 10:15:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 7 301181 effect/prefabs/buff_lfp_long_yh.prefab [INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_maoerduo_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80011.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_sxtgy_mask_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_5007.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80010.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_80002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_80013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_80005.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_lfp_long_yh.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_lfp_long_yh.prefab effect obj pool [WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/3, round done [INFO:2023-1-18 10:15:44][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-1-18 10:15:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-1-18 10:15:44][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-1-18 10:15:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:44]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-1-18 10:15:44]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:44]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-1-18 10:15:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-1-18 10:15:44][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-1-18 10:15:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066189844161272 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 100 1 [INFO:2023-1-18 10:15:44][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-1-18 10:15:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-1-18 10:15:44][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-1-18 10:15:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:44]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-1-18 10:15:44]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:44]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-1-18 10:15:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 1 extraRoundTeamType: 0 [INFO:2023-1-18 10:15:44][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-1-18 10:15:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.068084686994553 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 101 1 [INFO:2023-1-18 10:15:44][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-1-18 10:15:44][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:0]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 { _roundId = 1, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = { setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = 循环引用: table: 0x7e42fc8cd0, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, __newindex = function: 0x7e42fc8dc8, }, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, } [WARN:2023-1-18 10:15:44][@logic/extensions/battle/controller/BattleExtraRoundController.lua:0]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-1-18 10:15:45][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:1, skillId:41209607 cellPos:(-333.799988,50.600006), targetIds:table: 0x7e42e32c60 [INFO:2023-1-18 10:15:45][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false [INFO:2023-1-18 10:15:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_atkact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10010407.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10010408.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10010409.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_031.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_aim.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:47][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:2, skillId:41208407 cellPos:(-113.000000,50.600014), targetIds:table: 0x7e42d9ecc8 [INFO:2023-1-18 10:15:47][@logic/extensions/battle/view/BattleSelectHeroSkillView.lua:0]:{_setAllSkillCellByHeroIdSkillId}英雄技能数量: 4 [INFO:2023-1-18 10:15:47][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false [INFO:2023-1-18 10:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10008707.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10008708.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10008709.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:47][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:3, skillId:41212207 cellPos:(106.000000,50.600006), targetIds:table: 0x7e42d368a0 [INFO:2023-1-18 10:15:47][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false [INFO:2023-1-18 10:15:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2023-1-18 10:15:47][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2023-1-18 10:15:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 2122 voiceId: 1122005 [INFO:2023-1-18 10:15:47]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2023-1-18 10:15:47]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10013307.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10013308.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10013309.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:47]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=79 [INFO:2023-1-18 10:15:47]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-1-18 10:15:47]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2023-1-18 10:15:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter { heroId: 2122 exp: 0 injuredNum: 0 voice: 1122003 voice: 1122005 voice: 1122004 voice: 1122023 voice: 1122013 voice: 1122012 voice: 1122015 voice: 1122014 infos: 1000744 unreadInfos: 1000744 usingSkinId: 100129 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-1-18 10:15:47][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-1-18 10:15:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 102 1 [INFO:2023-1-18 10:15:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-1-18 10:15:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-1-18 10:15:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-1-18 10:15:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-1-18 10:15:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-1-18 10:15:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 11 infos { id: 2122 value: 0 time: 0 } replaceAll: false } [INFO:2023-1-18 10:15:47][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-1-18 10:15:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 103 1 [INFO:2023-1-18 10:15:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:47][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2023-1-18 10:15:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.13306947797537 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 104 1 [INFO:2023-1-18 10:15:47][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:4, skillId:41206207 cellPos:(326.899994,50.600006), targetIds:table: 0x7e42c58538 [INFO:2023-1-18 10:15:47][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false [INFO:2023-1-18 10:15:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2023-1-18 10:15:47][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2023-1-18 10:15:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 2062 voiceId: 1095005 [INFO:2023-1-18 10:15:47]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2023-1-18 10:15:47]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10006507.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:48]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=95 [INFO:2023-1-18 10:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10006508.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:48]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-1-18 10:15:48]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2023-1-18 10:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10006509.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter { heroId: 2062 exp: 0 injuredNum: 0 voice: 1095027 voice: 1095012 voice: 1095013 voice: 1095014 voice: 1095015 voice: 1095003 voice: 1095004 voice: 1095037 voice: 1095005 voice: 1095038 voice: 1095039 voice: 1095023 infos: 1000378 unreadInfos: 1000378 usingSkinId: 100103 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-1-18 10:15:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-1-18 10:15:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 105 1 [INFO:2023-1-18 10:15:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-1-18 10:15:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-1-18 10:15:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-1-18 10:15:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-1-18 10:15:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-1-18 10:15:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos { defineId: 11 infos { id: 2062 value: 0 time: 0 } replaceAll: false } [INFO:2023-1-18 10:15:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-1-18 10:15:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 106 1 [INFO:2023-1-18 10:15:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2023-1-18 10:15:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.10583286359906 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 107 1 [INFO:2023-1-18 10:15:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41209607, "castorId":1, "targetId":6, "targetId2":0 }, { "skillId":41208407, "castorId":2, "targetId":6, "targetId2":0 }, { "skillId":41212207, "castorId":3, "targetId":6, "targetId2":0 }, { "skillId":41206207, "castorId":4, "targetId":6, "targetId2":0 } ] } [INFO:2023-1-18 10:15:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:15:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-1-18 10:15:48][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-1-18 10:15:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}target { skillId: 41209607 castorId: 1 targetId: 6 targetId2: 0 } target { skillId: 41208407 castorId: 2 targetId: 6 targetId2: 0 } target { skillId: 41212207 castorId: 3 targetId: 6 targetId2: 0 } target { skillId: 41206207 castorId: 4 targetId: 6 targetId2: 0 } [INFO:2023-1-18 10:15:48]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2023-1-18 10:15:48]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:48]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1010 [INFO:2023-1-18 10:15:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41209607 actEffect { targetId: 13 effectType: 13 effectNum: 1 additional: 1 summon { id: 13 modelId: 12247 skinId: 130091 position: 5 baseAttributes { hp: 1876 thp: 1876 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301127 duration: 1 id: 14 } } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41208407 actEffect { targetId: 6 effectType: 2 effectNum: 616 additional: 34343 additional2: 616 additional3: 616 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41212207 actEffect { targetId: 6 effectType: 2 effectNum: 407 additional: 33936 additional2: 407 additional3: 407 } actEffect { targetId: 3 effectType: 7 effectNum: 5 additional: 11 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41206207 actEffect { targetId: 6 effectType: 2 effectNum: 447 additional: 33489 additional2: 447 additional3: 447 } targetId: 6 } battleStep { actorType: 1 castorId: 13 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 652 additional: 32837 additional2: 652 additional3: 652 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301020 duration: 1 id: 16 } } targetId: 6 } battleStep { actorType: 1 castorId: 7 actorId: 41210609 actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301179 duration: 2 id: 17 } } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301179 duration: 2 id: 18 } } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301179 duration: 2 id: 19 } } actEffect { targetId: 9 effectType: 5 effectNum: 2 buff { buffId: 301179 duration: 2 id: 20 } } actEffect { targetId: 6 effectType: 4 effectNum: 5243 additional: 34959 } actEffect { targetId: 7 effectType: 4 effectNum: 3409 additional: 22728 } actEffect { targetId: 8 effectType: 4 effectNum: 2908 additional: 19388 } actEffect { targetId: 9 effectType: 4 effectNum: 3730 additional: 24867 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301182 duration: 1 id: 21 } } actEffect { targetId: 7 effectType: 8 effectNum: 4 additional: 41210609 } actEffect { targetId: 7 effectType: 21 effectNum: 0 skillInfo { skillId: 41210617 position: 1 CD: 0 } skillInfo { skillId: 41210618 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210619 position: 3 CD: 4 maxCD: 4 } skillInfo { skillId: 41210620 position: 4 CD: 99 maxCD: 99 } } actEffect { targetId: 7 effectType: 20 effectNum: 1 } targetId: 6 } battleStep { actorType: 1 castorId: 8 actorId: 41212009 actEffect { targetId: 22 effectType: 13 effectNum: 2 additional: 1 summon { id: 22 modelId: 2084 skinId: 100083 position: 5 baseAttributes { hp: 5816 thp: 5816 atk: 970 def: 1009 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } battleUnitType: 1 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: true } } actEffect { targetId: 22 effectType: 5 effectNum: 1 buff { buffId: 301218 duration: 1 id: 23 } } targetId: 2 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 22 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 22 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 24 additional: 873 } } actEffect { targetId: 8 effectType: 8 effectNum: 5 additional: 41212009 } actEffect { targetId: 8 effectType: 17 effectNum: 5816 additional: 13572 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41207708 actEffect { targetId: 9 effectType: 5 effectNum: 2 buff { buffId: 301053 duration: 2 id: 25 additional: 4974 } } actEffect { targetId: 9 effectType: 5 effectNum: 1 buff { buffId: 301051 duration: 1 id: 26 } } actEffect { targetId: 9 effectType: 8 effectNum: 3 additional: 41207708 } targetId: 9 } battleStep { actorType: 1 castorId: 22 actorId: 41208409 actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 27 additional: 873 } } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 28 additional: 873 } } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 29 additional: 873 } } actEffect { targetId: 9 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 30 additional: 873 } } actEffect { targetId: 22 effectType: 6 effectNum: 1 additional: 24 } actEffect { targetId: 22 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 31 additional: 873 } } actEffect { targetId: 22 effectType: 8 effectNum: 4 additional: 41208409 } targetId: 22 } battleStep { actorType: 2 castorId: 6 actorId: 16 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 10 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 10 } targetId: 0 } isFinish: false round: 1 extraRoundTeamType: 0 } [INFO:2023-1-18 10:15:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-1-18 10:15:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.103540468961 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 108 1 [INFO:2023-1-18 10:15:48][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41209607, "actEffect": [ { "targetId":13, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":13, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":1876, "thp":1876, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301127, "duration":1, "id":14 } } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41208407, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":616, "additional":34343, "additional2":616, "additional3":616 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41212207, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":407, "additional":33936, "additional2":407, "additional3":407 }, { "targetId":3, "effectType":7, "effectNum":5, "additional":11 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41206207, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":447, "additional":33489, "additional2":447, "additional3":447 } ], "targetId":6 }, { "actorType":1, "castorId":13, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":652, "additional":32837, "additional2":652, "additional3":652 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301020, "duration":1, "id":16 } } ], "targetId":6 }, { "actorType":1, "castorId":7, "actorId":41210609, "actEffect": [ { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301179, "duration":2, "id":17 } }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301179, "duration":2, "id":18 } }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301179, "duration":2, "id":19 } }, { "targetId":9, "effectType":5, "effectNum":2, "buff": { "buffId":301179, "duration":2, "id":20 } }, { "targetId":6, "effectType":4, "effectNum":5243, "additional":34959 }, { "targetId":7, "effectType":4, "effectNum":3409, "additional":22728 }, { "targetId":8, "effectType":4, "effectNum":2908, "additional":19388 }, { "targetId":9, "effectType":4, "effectNum":3730, "additional":24867 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301182, "duration":1, "id":21 } }, { "targetId":7, "effectType":8, "effectNum":4, "additional":41210609 }, { "targetId":7, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41210617, "position":1, "CD":0 }, { "skillId":41210618, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210619, "position":3, "CD":4, "maxCD":4 }, { "skillId":41210620, "position":4, "CD":99, "maxCD":99 } ] }, { "targetId":7, "effectType":20, "effectNum":1 } ], "targetId":6 }, { "actorType":1, "castorId":8, "actorId":41212009, "actEffect": [ { "targetId":22, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":22, "modelId":2084, "skinId":100083, "position":5, "baseAttributes": { "hp":5816, "thp":5816, "atk":970, "def":1009, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "battleUnitType":1, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":true } }, { "targetId":22, "effectType":5, "effectNum":1, "buff": { "buffId":301218, "duration":1, "id":23 } } ], "targetId":2 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":22, "effectType":8, "effectNum":1, "additional":41208420 }, { "targetId":22, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":24, "additional":873 } }, { "targetId":8, "effectType":8, "effectNum":5, "additional":41212009 }, { "targetId":8, "effectType":17, "effectNum":5816, "additional":13572 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":41207708, "actEffect": [ { "targetId":9, "effectType":5, "effectNum":2, "buff": { "buffId":301053, "duration":2, "id":25, "additional":4974 } }, { "targetId":9, "effectType":5, "effectNum":1, "buff": { "buffId":301051, "duration":1, "id":26 } }, { "targetId":9, "effectType":8, "effectNum":3, "additional":41207708 } ], "targetId":9 }, { "actorType":1, "castorId":22, "actorId":41208409, "actEffect": [ { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":27, "additional":873 } }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":28, "additional":873 } }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":29, "additional":873 } }, { "targetId":9, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":30, "additional":873 } }, { "targetId":22, "effectType":6, "effectNum":1, "additional":24 }, { "targetId":22, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":31, "additional":873 } }, { "targetId":22, "effectType":8, "effectNum":4, "additional":41208409 } ], "targetId":22 }, { "actorType":2, "castorId":6, "actorId":16, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":10, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":10 } ], "targetId":0 } ], "isFinish":false, "round":1, "extraRoundTeamType":0 } } [INFO:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:0]:{_tryFinish}1 [INFO:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:0]:{_tryFinish} { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":6, "actorId":41209607, "actEffect": [ { "additional":1, "targetId":13, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":13, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":1876, "thp":1876, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301127, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":34343, "targetId":6, "multipleEffectNumReal":0, "additional3":616, "effectNum":616, "multipleEffectNum":0, "effectType":2, "additional2":616 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":6, "actorId":41212207, "actEffect": [ { "additional":33936, "targetId":6, "multipleEffectNumReal":0, "additional3":407, "effectNum":407, "multipleEffectNum":0, "effectType":2, "additional2":407 }, { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":6, "actorId":41206207, "actEffect": [ { "additional":33489, "targetId":6, "multipleEffectNumReal":0, "additional3":447, "effectNum":447, "multipleEffectNum":0, "effectType":2, "additional2":447 } ], "castorId":4, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":32837, "targetId":6, "multipleEffectNumReal":0, "additional3":652, "effectNum":652, "multipleEffectNum":0, "effectType":2, "additional2":652 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301020, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":13, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":6, "actorId":41210609, "actEffect": [ { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301179, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301179, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301179, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":20, "buffId":301179, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":34959, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5243, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":22728, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3409, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":19388, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":2908, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":24867, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":3730, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":12, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301182, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210609, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":7, "skills": [ { "skillId":41210617, "position":1, "CD":0 }, { "skillId":41210618, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210619, "position":3, "CD":4, "maxCD":4 }, { "skillId":41210620, "position":4, "CD":99, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":2, "actorId":41212009, "actEffect": [ { "additional":1, "targetId":22, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":22, "modelId":2084, "skinId":100083, "position":5, "baseAttributes": { "hp":5816, "thp":5816, "atk":970, "def":1009, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "battleUnitType":1, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":true }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":22, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301218, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 }, 8 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":22, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":1, "id":24, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212009, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":13572, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5816, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 9 = { "actorType":1, "targetId":9, "actorId":41207708, "actEffect": [ { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":4974, "duration":2, "id":25, "buffId":301053, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301051, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207708, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 10 = { "actorType":1, "targetId":22, "actorId":41208409, "actEffect": [ { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":2, "id":27, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":2, "id":28, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":2, "id":29, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":2, "id":30, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":24, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":22, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":2, "id":31, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208409, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":22, "originalTargetId":0 }, 11 = { "actEffect": [ { "additional":16, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":10, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = { setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = 循环引用: table: 0x7e42fc8cd0, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, __newindex = function: 0x7e42fc8dc8, }, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, } [INFO:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/11 [INFO:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209607, "actEffect": [ { "additional":1, "targetId":13, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":13, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":1876, "thp":1876, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301127, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209607[10010407] 不是aoe 干了 13[nil][nil] 一下 [INFO:2023-1-18 10:15:48][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_szysb_skill1 in action 10010407 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/controller/BattleController: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2023-1-18 10:15:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2023-1-18 10:15:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-1-18 10:15:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2023-1-18 10:15:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=0_5_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-1-18 10:15:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_5_12247 ====== MyRole_0_5_12247 英雄的头顶ui [INFO:2023-1-18 10:15:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2023-1-18 10:15:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_5_12247 ====== MyRole_0_5_12247 英雄的模型 [INFO:2023-1-18 10:15:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_other_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_zhyl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool [INFO:2023-1-18 10:15:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_5_12247 ====== MyRole_0_5_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_zhyl_skill1.prefab"] [WARN:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209607 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301127] [INFO:2023-1-18 10:15:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:15:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/spirits_circle_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/11, next step [INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/11 [INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":34343, "targetId":6, "multipleEffectNumReal":0, "additional3":616, "effectNum":616, "multipleEffectNum":0, "effectType":2, "additional2":616 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:15:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x7e42d955b8 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34959/34959 原来有盾: 0 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:184/616 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34775/34959 剩余盾: 0 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34775/34959 原来有盾: 0 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:368/616 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34591/34959 剩余盾: 0 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34591/34959 原来有盾: 0 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:616/616 本段飘:248 本段扣血:248 本段扣盾:0 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34343/34959 剩余盾: 0 [WARN:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/11, next step [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/11 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41212207, "actEffect": [ { "additional":33936, "targetId":6, "multipleEffectNumReal":0, "additional3":407, "effectNum":407, "multipleEffectNum":0, "effectType":2, "additional2":407 }, { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41212207 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41212207[10013307] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:15:50][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ntgzy_skill1 in action 10013307 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 29 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34343/34959 原来有盾: 0 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:122/407 本段飘:122 本段扣血:122 本段扣盾:0 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34221/34959 剩余盾: 0 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34221/34959 原来有盾: 0 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:407/407 本段飘:285 本段扣血:285 本段扣盾:0 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 33936/34959 剩余盾: 0 [WARN:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41212207 令到 3[MyRole_3_3][3] 的buff [301240] 持续时间变更为 [5],没效果看的是刷新数据和ui [WARN:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:15:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x7e42d955b8 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/11, next step [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/11 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41206207, "actEffect": [ { "additional":33489, "targetId":6, "multipleEffectNumReal":0, "additional3":447, "effectNum":447, "multipleEffectNum":0, "effectType":2, "additional2":447 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206207[10006507] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 17 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 33936/34959 原来有盾: 0 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.5) -》 多段已飘:223/447 本段飘:223 本段扣血:223 本段扣盾:0 [INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 33713/34959 剩余盾: 0 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 33713/34959 原来有盾: 0 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:447/447 本段飘:224 本段扣血:224 本段扣盾:0 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 33489/34959 剩余盾: 0 [WARN:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/11, next step [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/11 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":32837, "targetId":6, "multipleEffectNumReal":0, "additional3":652, "effectNum":652, "multipleEffectNum":0, "effectType":2, "additional2":652 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301020, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":13, "originalTargetId":0 } [WARN:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}13[MyRole_13_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 33489/34959 原来有盾: 0 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:652/652 本段飘:652 本段扣血:652 本段扣盾:0 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 32837/34959 剩余盾: 0 [WARN:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}13[MyRole_13_5][5] 用 42122471 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301020] [INFO:2023-1-18 10:15:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 6 301020 effect/prefabs/battle_sleep.prefab [WARN:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/sleep.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_sleep.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_sleep.prefab effect obj pool [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/11, next step [INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/11 [INFO:2023-1-18 10:15:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100115_zd03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:53]++++++++++++++++拿到的tsssdk的c#的data长度132 [INFO:2023-1-18 10:15:53]))))((((((转换为lua的buffer数据长度(((((132____________132 [INFO:2023-1-18 10:15:53][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 132 [INFO:2023-1-18 10:15:53][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-1-18 10:15:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2023-1-18 10:15:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-1-18 10:15:53] [INFO:2023-1-18 10:15:53]__________删除tsssdk++++++sb数据________ [INFO:2023-1-18 10:15:53]==> Sender Auto Serialize Message,extId=13,cmd=1,size=144 [INFO:2023-1-18 10:15:53]||||| Sender socketClient version=1 [INFO:2023-1-18 10:15:53]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=143 [INFO:2023-1-18 10:15:53]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-1-18 10:15:53] [INFO:2023-1-18 10:15:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-1-18 10:15:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 110 1 [INFO:2023-1-18 10:15:53][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:0]:{}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 132 [INFO:2023-1-18 10:15:53][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-1-18 10:15:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:15:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-1-18 10:15:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.099700834602118 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 111 1 [INFO:2023-1-18 10:15:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41210609, "actEffect": [ { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301179, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301179, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301179, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":20, "buffId":301179, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":34959, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5243, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":22728, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3409, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":19388, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":2908, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":24867, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":3730, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":12, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301182, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210609, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":7, "skills": [ { "skillId":41210617, "position":1, "CD":0 }, { "skillId":41210618, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210619, "position":3, "CD":4, "maxCD":4 }, { "skillId":41210620, "position":4, "CD":99, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-1-18 10:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13 [WARN:2023-1-18 10:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4 [WARN:2023-1-18 10:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 5 ~ 8 [WARN:2023-1-18 10:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 11 [WARN:2023-1-18 10:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 12 ~ 13 [INFO:2023-1-18 10:15:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210609 , 大招:true 结束方式:闪光帧 [INFO:2023-1-18 10:15:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}7[Monster_7_2_0][2] 用 41210609[15012809] 是aoe 干了 对面一堆人 [INFO:2023-1-18 10:15:54][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 龙凤配(140259):beginReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:15:54][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_lfp_yh_skill3 in action 15012809 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:15:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2023-1-18 10:15:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 101 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.5 1 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210609 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301179] [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210609 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301179] [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210609 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301179] [INFO:2023-1-18 10:15:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210609 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301179] [INFO:2023-1-18 10:15:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4 [WARN:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 5 8 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 原来有 32837 血 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 被补了 5243 血 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 剩余 34959 血 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 原来有 22728 血 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 被补了 3409 血 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 剩余 22728 血 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 原来有 19388 血 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 被补了 2908 血 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 剩余 19388 血 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 原来有 24867 血 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 被补了 3730 血 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 剩余 24867 血 [WARN:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 5 8 [WARN:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 11 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}7[Monster_7_2_0][2] 用 41210609 的带来了一个 ,令到 7[Monster_7_2_0][2] 覆盖移除了一个 buff[301181],不提示id不需要播放效果 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210609 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301182] [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7[Monster_7_2_0][2] 使用技能 41210609 ,令到 7[Monster_7_2_0][2] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 11 [WARN:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 12 13 [INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:7 skillCount:4 [WARN:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 12 13 [INFO:2023-1-18 10:15:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/critic_damage_defend.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 166 [INFO:2023-1-18 10:15:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-1-18 10:15:56][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 龙凤配(140259):endReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:15:57][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:7 原皮肤:140259 新皮肤:140264 原spine:150128_lfp_yh_xuyuan 新spine:150133_lfp_yh_xuyuan [INFO:2023-1-18 10:15:57][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 7 301182 effect/prefabs/buff_lfp_feng_yh.prefab [INFO:2023-1-18 10:15:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:15:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/11, next step [INFO:2023-1-18 10:15:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/11 [INFO:2023-1-18 10:15:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_014.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_lfp_feng_yh.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_lfp_feng_yh.prefab effect obj pool [INFO:2023-1-18 10:15:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100130_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:15:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41212009, "actEffect": [ { "additional":1, "targetId":22, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":22, "modelId":2084, "skinId":100083, "position":5, "baseAttributes": { "hp":5816, "thp":5816, "atk":970, "def":1009, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "battleUnitType":1, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":true }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":22, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301218, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-1-18 10:15:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:15:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2023-1-18 10:15:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-1-18 10:15:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41212009 , 大招:true 结束方式:闪光帧 [INFO:2023-1-18 10:15:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_3_0][3] 用 41212009[10013009] 不是aoe 干了 22[nil][nil] 一下 [INFO:2023-1-18 10:15:58][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(140143):beginReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:15:58][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_8_3_0 show commingEffect show_chymr_skill3 in action 10013009 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:15:58][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(140143):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:15:58][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(140143):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function 'show' logic/extensions/battle/util/BattleUtils: in function 'showSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:15:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2023-1-18 10:15:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2023-1-18 10:16:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2023-1-18 10:16:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2023-1-18 10:16:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 1 1 [INFO:2023-1-18 10:16:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 271 [INFO:2023-1-18 10:16:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-1-18 10:16:2][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(140143):endReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:16:2][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(140143):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doClear' logic/extensions/battle/handler/SkillCameraHandler: in function 'hide' logic/extensions/battle/util/BattleUtils: in function 'hideSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:16:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":22, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":22, "modelId":2084, "skinId":100083, "position":5, "baseAttributes": { "hp":5816, "thp":5816, "atk":970, "def":1009, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "battleUnitType":1, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":true }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-1-18 10:16:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":22, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301218, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2023-1-18 10:16:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2023-1-18 10:16:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409,41208420] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-1-18 10:16:2][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:0 L:1 [INFO:2023-1-18 10:16:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-1-18 10:16:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2023-1-18 10:16:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2023-1-18 10:16:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_5 ====== Monster_2084_5 怪物的模型 [INFO:2023-1-18 10:16:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=2084_5,加载的特效[总数=]11,路径=["effect\/prefabs\/show_ylxy_skill3_camera.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill6_camera.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-1-18 10:16:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; true [INFO:2023-1-18 10:16:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: stack traceback: logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setWaitRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load' logic/scene/battle/factory/BattleUnitFactory: in function '_buildAllMonster' logic/scene/battle/factory/BattleUnitFactory: in function 'beginCreate' logic/extensions/battle/core/core/behavior/stepaction/StepActionLive: in function 'onStart' logic/extensions/battle/core/core/behavior/stepaction/StepActionBase: in function 'start' logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase: in function '_tryDoAction' logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase: in function 'executeByOccasion' logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase: in function 'executeAll' logic/extensions/battle/core/core/behavior/action/BBAfterReleaseSkill: in function 'onStart' ... frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:16:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; false [INFO:2023-1-18 10:16:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill3_camera.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool [INFO:2023-1-18 10:16:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_5 ====== Monster_2084_5 怪物的特效总数[11],全部加载好的路径["effect\/prefabs\/show_ylxy_skill3_camera.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_ylxy_skill6_camera.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill2.prefab"] [INFO:2023-1-18 10:16:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_5 ====== Monster_2084_5 怪物的头顶ui [INFO:2023-1-18 10:16:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 0.0394s [WARN:2023-1-18 10:16:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2023-1-18 10:16:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:16:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}8[Monster_8_3_0][3] 用 41212009 ,令到 22[Monster_22_5_0][5] 增加了一个 buff [301218] [INFO:2023-1-18 10:16:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-1-18 10:16:2][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 22 301218 effect/prefabs/buff_chymr_skill3.prefab [WARN:2023-1-18 10:16:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:16:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_325.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:16:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_chymr_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:16:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_chymr_skill3.prefab effect obj pool [INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/11, next step [INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/11 [INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":22, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":1, "id":24, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212009, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":13572, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5816, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 4 ~ 4 [WARN:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22[Monster_22_5_0][5] 此技能进入 技能CD 等待 [INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,22[Monster_22_5_0][5] 增加了一个 buff [301075] [INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 22 301075 effect/prefabs/battle_shield.prefab [INFO:2023-1-18 10:16:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8[Monster_8_3_0][3] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [WARN:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 4 4 [INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 19388/19388 原来有盾: 0 [INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:5816/5816 本段飘:5816 本段扣血:5816 本段扣盾:0 [INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13572/19388 剩余盾: 0 [WARN:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 4 4 [INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/11, next step [INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/11 [INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41207708, "actEffect": [ { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":4974, "duration":2, "id":25, "buffId":301053, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301051, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207708, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207708 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}9[Monster_9_4_0][4] 用 41207708[10008108] 不是aoe 干了 9[Monster_9_4_0][4] 一下 [INFO:2023-1-18 10:16:3][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_9_4_0 show commingEffect show_xnc_skill2 in action 10008108 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:16:4]++++++++++++++++拿到的tsssdk的c#的data长度336 [INFO:2023-1-18 10:16:4]))))((((((转换为lua的buffer数据长度(((((336____________336 [INFO:2023-1-18 10:16:4][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 336 [INFO:2023-1-18 10:16:4][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-1-18 10:16:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2023-1-18 10:16:4][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-1-18 10:16:4] [INFO:2023-1-18 10:16:4]__________删除tsssdk++++++sb数据________ [INFO:2023-1-18 10:16:4]==> Sender Auto Serialize Message,extId=13,cmd=1,size=348 [INFO:2023-1-18 10:16:4]||||| Sender socketClient version=1 [INFO:2023-1-18 10:16:4]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=347 [INFO:2023-1-18 10:16:4] [INFO:2023-1-18 10:16:4][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-1-18 10:16:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 113 1 [INFO:2023-1-18 10:16:4][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:0]:{}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 336 [INFO:2023-1-18 10:16:4][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-1-18 10:16:4]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-1-18 10:16:4][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:16:4][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-1-18 10:16:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.15138880163431 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 114 1 [INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41207708 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301053] [INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 9 301053 effect/prefabs/battle_shield.prefab [INFO:2023-1-18 10:16:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41207708 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301051] [INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 使用技能 41207708 ,令到 9[Monster_9_4_0][4] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/11, next step [INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/11 [INFO:2023-1-18 10:16:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/shield.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:16:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/spareparts.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:16:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:16:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":22, "actorId":41208409, "actEffect": [ { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":2, "id":27, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":2, "id":28, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":2, "id":29, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":2, "id":30, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":24, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":22, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":2, "id":31, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208409, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":22, "originalTargetId":0 } [WARN:2023-1-18 10:16:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2023-1-18 10:16:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7 [INFO:2023-1-18 10:16:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧 [INFO:2023-1-18 10:16:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}22[Monster_22_5_0][5] 用 41208409[10008709] 是aoe 干了 对面一堆人 [INFO:2023-1-18 10:16:5][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):beginReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:16:5][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_22_5_0 show commingEffect show_ylxy_skill3 in action 10008709 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:16:5][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:16:5][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function 'show' logic/extensions/battle/util/BattleUtils: in function 'showSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164 [INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7 [INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208409 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301075] [INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 6 301075 effect/prefabs/battle_shield.prefab [INFO:2023-1-18 10:16:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208409 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301075] [INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 7 301075 effect/prefabs/battle_shield.prefab [INFO:2023-1-18 10:16:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208409 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301075] [INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 8 301075 effect/prefabs/battle_shield.prefab [INFO:2023-1-18 10:16:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208409 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301075] [INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}22[Monster_22_5_0][5] 用 41208409 的带来了一个 ,令到 22[Monster_22_5_0][5] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208409 ,令到 22[Monster_22_5_0][5] 增加了一个 buff [301075] [INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22[Monster_22_5_0][5] 使用技能 41208409 ,令到 22[Monster_22_5_0][5] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7 [INFO:2023-1-18 10:16:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-1-18 10:16:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-1-18 10:16:9][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):endReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:16:9][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doClear' logic/extensions/battle/handler/SkillCameraHandler: in function 'hide' logic/extensions/battle/util/BattleUtils: in function 'hideSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/11, next step [INFO:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/11 [INFO:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":16, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":10, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:16 buffId:301020 [INFO:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:10 buffId:301075 [INFO:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/11, round done [INFO:2023-1-18 10:16:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-1-18 10:16:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:16:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-1-18 10:16:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-1-18 10:16:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:16:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-1-18 10:16:10]||||| Sender socketClient version=1 [INFO:2023-1-18 10:16:10]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-1-18 10:16:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-1-18 10:16:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-1-18 10:16:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.063514582812786 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 115 1 [INFO:2023-1-18 10:16:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-1-18 10:16:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:16:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-1-18 10:16:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-1-18 10:16:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:16:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-1-18 10:16:10]||||| Sender socketClient version=1 [INFO:2023-1-18 10:16:10]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-1-18 10:16:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 2 extraRoundTeamType: 0 [INFO:2023-1-18 10:16:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-1-18 10:16:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066625311970711 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 116 1 [INFO:2023-1-18 10:16:10][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-1-18 10:16:10][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:0]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 { _roundId = 2, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = { setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = 循环引用: table: 0x7e42fc8cd0, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, __newindex = function: 0x7e42fc8dc8, }, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, } [WARN:2023-1-18 10:16:10][@logic/extensions/battle/controller/BattleExtraRoundController.lua:0]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-1-18 10:16:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:16:15][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-1-18 10:16:15][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-1-18 10:16:26][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-1-18 10:16:26][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-1-18 10:16:37]++++++++++++++++拿到的tsssdk的c#的data长度345 [INFO:2023-1-18 10:16:37]))))((((((转换为lua的buffer数据长度(((((345____________345 [INFO:2023-1-18 10:16:37][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 345 [INFO:2023-1-18 10:16:37][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-1-18 10:16:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2023-1-18 10:16:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-1-18 10:16:37] [INFO:2023-1-18 10:16:37]__________删除tsssdk++++++sb数据________ [INFO:2023-1-18 10:16:37]==> Sender Auto Serialize Message,extId=13,cmd=1,size=357 [INFO:2023-1-18 10:16:37]||||| Sender socketClient version=1 [INFO:2023-1-18 10:16:37]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=356 [INFO:2023-1-18 10:16:37]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-1-18 10:16:37] [INFO:2023-1-18 10:16:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-1-18 10:16:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 120 1 [INFO:2023-1-18 10:16:37][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:0]:{}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 345 [INFO:2023-1-18 10:16:37][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-1-18 10:16:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:16:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-1-18 10:16:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.099371824413538 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 121 1 [INFO:2023-1-18 10:16:48][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-1-18 10:16:48][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-1-18 10:16:57][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:1, skillId:41209607 cellPos:(-333.799988,50.600006), targetIds:table: 0x7e46d26788 [INFO:2023-1-18 10:16:57][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false [INFO:2023-1-18 10:16:58][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:1, isTargetAttacker:true [INFO:2023-1-18 10:16:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_032.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:16:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_aim_bule.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:16:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_011.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:16:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:16:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jinengkuang.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:16:59][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:2, skillId:41208407 cellPos:(-113.000000,50.600014), targetIds:table: 0x7e45956b38 [INFO:2023-1-18 10:16:59][@logic/extensions/battle/view/BattleSelectHeroSkillView.lua:0]:{_setAllSkillCellByHeroIdSkillId}英雄技能数量: 4 [INFO:2023-1-18 10:16:59][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false [INFO:2023-1-18 10:16:59][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:1, isTargetAttacker:true [INFO:2023-1-18 10:16:59][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-1-18 10:16:59][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-1-18 10:17:0][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:3, skillId:41212207 cellPos:(106.000000,50.600006), targetIds:table: 0x7e432d1d90 [INFO:2023-1-18 10:17:0][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false [INFO:2023-1-18 10:17:0][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:3, isTargetAttacker:true [INFO:2023-1-18 10:17:1][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:4, skillId:41206207 cellPos:(326.899994,50.600006), targetIds:table: 0x7e43ff6a68 [INFO:2023-1-18 10:17:1][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false [INFO:2023-1-18 10:17:1][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false [INFO:2023-1-18 10:17:2][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41209606, "castorId":1, "targetId":1, "targetId2":0 }, { "skillId":41208409, "castorId":2, "targetId":1, "targetId2":0 }, { "skillId":41212209, "castorId":3, "targetId":3, "targetId2":0 }, { "skillId":41206209, "castorId":4, "targetId":6, "targetId2":0 } ] } [INFO:2023-1-18 10:17:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:17:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-1-18 10:17:2][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-1-18 10:17:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}target { skillId: 41209606 castorId: 1 targetId: 1 targetId2: 0 } target { skillId: 41208409 castorId: 2 targetId: 1 targetId2: 0 } target { skillId: 41212209 castorId: 3 targetId: 3 targetId2: 0 } target { skillId: 41206209 castorId: 4 targetId: 6 targetId2: 0 } [INFO:2023-1-18 10:17:2]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2023-1-18 10:17:2]||||| Sender socketClient version=1 [INFO:2023-1-18 10:17:2]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=2383 [INFO:2023-1-18 10:17:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41209606 actEffect { targetId: 32 effectType: 13 effectNum: 1 additional: 1 summon { id: 32 modelId: 12247 skinId: 130091 position: 6 baseAttributes { hp: 1876 thp: 1876 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 33 effectType: 13 effectNum: 1 additional: 1 summon { id: 33 modelId: 12247 skinId: 130091 position: 7 baseAttributes { hp: 1876 thp: 1876 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 34 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 35 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 36 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 37 } } actEffect { targetId: 13 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 38 } } actEffect { targetId: 32 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 39 } } actEffect { targetId: 33 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 40 } } actEffect { targetId: 1 effectType: 5 effectNum: 3 buff { buffId: 301131 duration: 3 id: 41 } } actEffect { targetId: 42 effectType: 13 effectNum: 1 additional: 2 summon { id: 42 modelId: 12251 skinId: 130081 position: 0 baseAttributes { hp: 18760 thp: 18760 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122511 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41209606 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41208409 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 43 additional: 2905 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 44 additional: 2905 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 45 additional: 2905 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 46 additional: 2905 } } actEffect { targetId: 13 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 47 additional: 2905 } } actEffect { targetId: 32 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 48 additional: 2905 } } actEffect { targetId: 33 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 49 additional: 2905 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41208409 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41212209 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41212210 actEffect { targetId: 50 effectType: 13 effectNum: 1 additional: 1 summon { id: 50 modelId: 12259 skinId: 130120 position: 8 baseAttributes { hp: 194 thp: 194 atk: 926 def: 9 critic: 250 critic_dmg: 500 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122581 position: 1 CD: 0 } skillInfo { skillId: 42122582 position: 2 CD: 0 } skillInfo { skillId: 42122593 position: 3 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 11 } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41206209 actEffect { targetId: 6 effectType: 2 effectNum: 452 additional: 34959 additional2: 0 additional3: 452 } actEffect { targetId: 7 effectType: 2 effectNum: 499 additional: 22728 additional2: 0 additional3: 499 } actEffect { targetId: 8 effectType: 2 effectNum: 529 additional: 13572 additional2: 0 additional3: 529 } actEffect { targetId: 9 effectType: 2 effectNum: 520 additional: 24867 additional2: 0 additional3: 520 } actEffect { targetId: 22 effectType: 2 effectNum: 516 additional: 5816 additional2: 0 additional3: 516 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41206209 } targetId: 6 } battleStep { actorType: 1 castorId: 13 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 632 additional: 34748 additional2: 211 additional3: 632 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 27 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 27 } targetId: 0 } battleStep { actorType: 1 castorId: 32 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 661 additional: 34087 additional2: 661 additional3: 661 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301020 duration: 1 id: 52 } } targetId: 6 } battleStep { actorType: 1 castorId: 33 actorId: 42122471 actEffect { targetId: 7 effectType: 2 effectNum: 476 additional: 22626 additional2: 102 additional3: 476 } actEffect { targetId: 7 effectType: 11 effectNum: 0 additional: 28 } actEffect { targetId: 7 effectType: 5 effectNum: 0 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 28 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 17 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 17 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 18 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 18 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 19 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 29 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 29 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 20 actEffect { targetId: 9 effectType: 7 effectNum: 1 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 25 actEffect { targetId: 9 effectType: 7 effectNum: 1 additional: 25 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 30 actEffect { targetId: 9 effectType: 7 effectNum: 1 additional: 30 } targetId: 0 } battleStep { actorType: 2 castorId: 22 actorId: 31 actEffect { targetId: 22 effectType: 7 effectNum: 1 additional: 31 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41210617 actEffect { targetId: 3 effectType: 2 effectNum: 463 additional: 19434 additional2: 0 additional3: 0 } actEffect { targetId: 3 effectType: 11 effectNum: 0 additional: 45 } actEffect { targetId: 3 effectType: 5 effectNum: 0 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301181 duration: 1 id: 55 } } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 21 } actEffect { targetId: 7 effectType: 21 effectNum: 0 skillInfo { skillId: 41210607 position: 1 CD: 0 } skillInfo { skillId: 41210608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210609 position: 3 CD: 3 maxCD: 4 } skillInfo { skillId: 41210620 position: 4 CD: 98 maxCD: 99 } } actEffect { targetId: 7 effectType: 20 effectNum: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 8 actorId: 41212007 actEffect { targetId: 13 effectType: 2 effectNum: 545 additional: 1876 additional2: 0 additional3: 0 } targetId: 13 } battleStep { actorType: 1 castorId: 9 actorId: 41207709 actEffect { targetId: 13 effectType: 2 effectNum: 11213 additional: 0 additional2: 8853 additional3: 0 } actEffect { targetId: 9 effectType: 7 effectNum: 2 additional: 26 } actEffect { targetId: 9 effectType: 5 effectNum: 0 } actEffect { targetId: 9 effectType: 8 effectNum: 4 additional: 41207709 } actEffect { targetId: 9 effectType: 17 effectNum: 6216 additional: 18651 } targetId: 13 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 13 effectType: 6 effectNum: 1 additional: 38 } actEffect { targetId: 13 effectType: 6 effectNum: 1 additional: 47 } actEffect { targetId: 13 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41207713 actEffect { targetId: 1 effectType: 2 effectNum: 4205 additional: 17460 additional2: 1300 additional3: 0 } actEffect { targetId: 9 effectType: 7 effectNum: 1 additional: 26 } actEffect { targetId: 9 effectType: 17 effectNum: 4662 additional: 13989 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 43 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41207713 actEffect { targetId: 1 effectType: 2 effectNum: 3154 additional: 14306 additional2: 3154 additional3: 0 } actEffect { targetId: 9 effectType: 6 effectNum: 1 additional: 26 } actEffect { targetId: 9 effectType: 17 effectNum: 3497 additional: 10492 } targetId: 1 } battleStep { actorType: 1 castorId: 22 actorId: 41208408 actEffect { targetId: 22 effectType: 18 effectNum: 4944 additional: 4944 } actEffect { targetId: 22 effectType: 5 effectNum: 1 buff { buffId: 301080 duration: 1 id: 57 } } actEffect { targetId: 22 effectType: 8 effectNum: 4 additional: 41208408 } actEffect { targetId: 22 effectType: 21 effectNum: 0 skillInfo { skillId: 41208417 position: 1 CD: 0 } skillInfo { skillId: 41208418 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208419 position: 3 CD: 3 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } } actEffect { targetId: 22 effectType: 20 effectNum: 1 } targetId: 22 } battleStep { actorType: 1 castorId: 22 actorId: 41208419 actEffect { targetId: 1 effectType: 2 effectNum: 775 additional: 13531 additional2: 775 additional3: 0 } actEffect { targetId: 2 effectType: 3 effectNum: 3751 additional: 18518 additional2: 846 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 1549 additional: 19434 additional2: 0 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 1734 additional: 16034 additional2: 0 additional3: 0 } actEffect { targetId: 32 effectType: 3 effectNum: 3300 additional: 1481 additional2: 395 additional3: 0 } actEffect { targetId: 33 effectType: 2 effectNum: 1534 additional: 1876 additional2: 0 additional3: 0 } actEffect { targetId: 50 effectType: 2 effectNum: 2926 additional: 0 additional2: 2926 additional3: 0 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 58 } } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 59 } } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 60 } } actEffect { targetId: 9 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 61 } } actEffect { targetId: 22 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 62 } } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 44 } actEffect { targetId: 32 effectType: 6 effectNum: 1 additional: 48 } targetId: 0 } battleStep { actorType: 1 castorId: 50 actorId: 42122594 actEffect { targetId: 22 effectType: 2 effectNum: 4130 additional: 1171 additional2: 3773 additional3: 4130 } targetId: 22 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 22 effectType: 6 effectNum: 1 additional: 31 } actEffect { targetId: 50 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 52 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 52 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 58 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 58 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 59 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 59 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 60 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 60 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 61 actEffect { targetId: 9 effectType: 7 effectNum: 1 additional: 61 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 34 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 34 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 41 actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 41 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 35 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 35 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 36 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 36 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 45 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 45 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 37 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 37 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 46 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 46 } targetId: 0 } battleStep { actorType: 2 castorId: 32 actorId: 39 actEffect { targetId: 32 effectType: 6 effectNum: 0 additional: 39 } targetId: 0 } battleStep { actorType: 2 castorId: 33 actorId: 40 actEffect { targetId: 33 effectType: 6 effectNum: 0 additional: 40 } targetId: 0 } battleStep { actorType: 2 castorId: 33 actorId: 49 actEffect { targetId: 33 effectType: 7 effectNum: 1 additional: 49 } targetId: 0 } isFinish: false round: 2 extraRoundTeamType: 0 } [INFO:2023-1-18 10:17:2][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-1-18 10:17:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.1331422906369 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 124 1 [INFO:2023-1-18 10:17:2][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41209606, "actEffect": [ { "targetId":32, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":32, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":1876, "thp":1876, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":33, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":33, "modelId":12247, "skinId":130091, "position":7, "baseAttributes": { "hp":1876, "thp":1876, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":34 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":35 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":36 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":37 } }, { "targetId":13, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":38 } }, { "targetId":32, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":39 } }, { "targetId":33, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":40 } }, { "targetId":1, "effectType":5, "effectNum":3, "buff": { "buffId":301131, "duration":3, "id":41 } }, { "targetId":42, "effectType":13, "effectNum":1, "additional":2, "summon": { "id":42, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":18760, "thp":18760, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41209606 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41208409, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":43, "additional":2905 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":44, "additional":2905 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":45, "additional":2905 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":46, "additional":2905 } }, { "targetId":13, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":47, "additional":2905 } }, { "targetId":32, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":48, "additional":2905 } }, { "targetId":33, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":49, "additional":2905 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41208409 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":8, "effectNum":4, "additional":41212209 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41212210, "actEffect": [ { "targetId":50, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":50, "modelId":12259, "skinId":130120, "position":8, "baseAttributes": { "hp":194, "thp":194, "atk":926, "def":9, "critic":250, "critic_dmg":500, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122581, "position":1, "CD":0 }, { "skillId":42122582, "position":2, "CD":0 }, { "skillId":42122593, "position":3, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":3, "effectType":7, "effectNum":1, "additional":11 } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41206209, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":452, "additional":34959, "additional2":0, "additional3":452 }, { "targetId":7, "effectType":2, "effectNum":499, "additional":22728, "additional2":0, "additional3":499 }, { "targetId":8, "effectType":2, "effectNum":529, "additional":13572, "additional2":0, "additional3":529 }, { "targetId":9, "effectType":2, "effectNum":520, "additional":24867, "additional2":0, "additional3":520 }, { "targetId":22, "effectType":2, "effectNum":516, "additional":5816, "additional2":0, "additional3":516 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41206209 } ], "targetId":6 }, { "actorType":1, "castorId":13, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":632, "additional":34748, "additional2":211, "additional3":632 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":27 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":27 } ], "targetId":0 }, { "actorType":1, "castorId":32, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":661, "additional":34087, "additional2":661, "additional3":661 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301020, "duration":1, "id":52 } } ], "targetId":6 }, { "actorType":1, "castorId":33, "actorId":42122471, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":476, "additional":22626, "additional2":102, "additional3":476 }, { "targetId":7, "effectType":11, "effectNum":0, "additional":28 }, { "targetId":7, "effectType":5, "effectNum":0 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":28 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":17, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":17 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":18, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":18 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":19, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":29, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":29 } ], "targetId":0 }, { "actorType":2, "castorId":9, "actorId":20, 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"targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2905, "duration":2, "id":46, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":13, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2905, "duration":2, "id":47, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":32, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2905, "duration":2, "id":48, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":33, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2905, "duration":2, "id":49, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208409, "targetId":2, "multipleEffectNumReal":0, 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"isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":6, "actorId":41206209, "actEffect": [ { "additional":34959, "targetId":6, "multipleEffectNumReal":0, "additional3":452, "effectNum":452, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":22728, "targetId":7, "multipleEffectNumReal":0, "additional3":499, "effectNum":499, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":13572, "targetId":8, "multipleEffectNumReal":0, "additional3":529, "effectNum":529, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":24867, "targetId":9, "multipleEffectNumReal":0, "additional3":520, "effectNum":520, "multipleEffectNum":0, "effectType":2, 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"actEffect": [ { "additional":27, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":34087, "targetId":6, "multipleEffectNumReal":0, "additional3":661, "effectNum":661, "multipleEffectNum":0, "effectType":3, "additional2":661 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301020, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":32, "originalTargetId":0 }, 9 = { "actorType":1, "targetId":7, "actorId":42122471, "actEffect": [ { "additional":22626, "targetId":7, "multipleEffectNumReal":0, "additional3":476, "effectNum":476, "multipleEffectNum":0, "effectType":2, "additional2":102 }, { "additional":28, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":33, "originalTargetId":0 }, 10 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":28, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 11 = { "actEffect": [ { "additional":17, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":18, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":19, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":29, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":20, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":25, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":30, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":31, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 12 = { "actorType":1, "targetId":3, "actorId":41210617, "actEffect": [ { "additional":19434, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":463, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":45, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301181, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":21, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "skills": [ { "skillId":41210607, "position":1, "CD":0 }, { "skillId":41210608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210609, "position":3, "CD":3, "maxCD":4 }, { "skillId":41210620, "position":4, "CD":98, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 13 = { "actorType":1, "targetId":13, "actorId":41212007, "actEffect": [ { "additional":1876, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":545, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 14 = { "actorType":1, "targetId":13, "actorId":41207709, "actEffect": [ { "additional":0, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":11213, "multipleEffectNum":0, "effectType":2, "additional2":8853 }, { "additional":26, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41207709, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":18651, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":6216, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 15 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":38, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":47, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 16 = { "actorType":1, "targetId":1, "actorId":41207713, "actEffect": [ { "additional":17460, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4205, "multipleEffectNum":0, "effectType":2, "additional2":1300 }, { "additional":26, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":13989, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4662, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 17 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":43, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 18 = { "actorType":1, "targetId":1, "actorId":41207713, "actEffect": [ { "additional":14306, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3154, "multipleEffectNum":0, "effectType":2, "additional2":3154 }, { "additional":26, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":10492, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":3497, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 19 = { "actorType":1, "targetId":22, "actorId":41208408, "actEffect": [ { "additional":4944, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":4944, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":22, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208408, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":22, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":3, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":22, "originalTargetId":0 }, 20 = { "actorType":1, "targetId":1, "actorId":41208419, "actEffect": [ { "additional":13531, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":775, "multipleEffectNum":0, "effectType":2, "additional2":775 }, { "additional":18518, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3751, "multipleEffectNum":0, "effectType":3, "additional2":846 }, { "additional":19434, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1549, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":16034, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1734, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":1481, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":3300, "multipleEffectNum":0, "effectType":3, "additional2":395 }, { "additional":1876, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":1534, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":50, "multipleEffectNumReal":0, "additional3":0, "effectNum":2926, "multipleEffectNum":0, "effectType":2, "additional2":2926 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":58, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":59, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":60, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":61, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":22, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":62, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":22, "originalTargetId":0 }, 21 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":44, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":48, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 22 = { "actorType":1, "targetId":22, "actorId":42122594, "actEffect": [ { "additional":1171, "targetId":22, "multipleEffectNumReal":0, "additional3":4130, "effectNum":4130, "multipleEffectNum":0, "effectType":2, "additional2":3773 } ], "castorId":50, "originalTargetId":0 }, 23 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":31, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":50, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 24 = { "actEffect": [ { "additional":52, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":58, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":59, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":60, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":61, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":34, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":35, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":36, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":45, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":37, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":46, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":39, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":40, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":49, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = { setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = 循环引用: table: 0x7e42fc8cd0, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, __newindex = function: 0x7e42fc8dc8, }, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, } [INFO:2023-1-18 10:17:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/24 [INFO:2023-1-18 10:17:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:2][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6 [INFO:2023-1-18 10:17:3][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha:0: 非召唤找不到战斗单位:; 5; 32 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowPortrait: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:3][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha:0: 非召唤找不到战斗单位:; 5; 33 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowPortrait: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:3][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:0: 非召唤找不到战斗单位:; 5; 32 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBActiveCamera: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:3][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:0: 非召唤找不到战斗单位:; 5; 33 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBActiveCamera: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41209606, "actEffect": [ { "additional":1, "targetId":32, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":32, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":1876, "thp":1876, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":1, "targetId":33, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":33, "modelId":12247, "skinId":130091, "position":7, "baseAttributes": { "hp":1876, "thp":1876, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":13, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":32, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":33, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":41, "buffId":301131, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":2, "targetId":42, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":42, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":18760, "thp":18760, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":41209606, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-1-18 10:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 12 [WARN:2023-1-18 10:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 2 [WARN:2023-1-18 10:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 10 [WARN:2023-1-18 10:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 11 ~ 11 [WARN:2023-1-18 10:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 12 ~ 12 [INFO:2023-1-18 10:17:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209606 , 大招:true 结束方式:闪光帧 [INFO:2023-1-18 10:17:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209606[10010409] 是aoe 干了 对面一堆人 [INFO:2023-1-18 10:17:3][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 素蒸音声部(140069):beginReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:3][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_szysb_skill3 in action 10010409 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2023-1-18 10:17:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2023-1-18 10:17:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2023-1-18 10:17:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-1-18 10:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 2 [INFO:2023-1-18 10:17:6][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2023-1-18 10:17:6][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2023-1-18 10:17:6][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:2 L:0 [INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_6_12247 ====== MyRole_0_6_12247 英雄的模型 [INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=0_6_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-1-18 10:17:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_6_12247 ====== MyRole_0_6_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_6_12247 ====== MyRole_0_6_12247 英雄的头顶ui [INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_7_12247 ====== MyRole_0_7_12247 英雄的模型 [INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=0_7_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-1-18 10:17:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_7_12247 ====== MyRole_0_7_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_7_12247 ====== MyRole_0_7_12247 英雄的头顶ui [INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2023-1-18 10:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 2 [WARN:2023-1-18 10:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 10 [INFO:2023-1-18 10:17:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209606 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2023-1-18 10:17:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209606 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209606 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209606 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130] [INFO:2023-1-18 10:17:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209606 ,令到 13[MyRole_13_5][5] 增加了一个 buff [301130] [INFO:2023-1-18 10:17:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209606 ,令到 32[MyRole_32_6][6] 增加了一个 buff [301130] [INFO:2023-1-18 10:17:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209606 ,令到 33[MyRole_33_7][7] 增加了一个 buff [301130] [INFO:2023-1-18 10:17:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209606 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301131] [INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301131 effect/prefabs/buff_szysb_skill3.prefab [WARN:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 10 [WARN:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 11 11 [INFO:2023-1-18 10:17:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{} [INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2023-1-18 10:17:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-1-18 10:17:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2023-1-18 10:17:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=0_11_12251_42,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-1-18 10:17:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_11_12251_42 ====== MyRole_0_11_12251_42 英雄的头顶ui [INFO:2023-1-18 10:17:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2023-1-18 10:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/effect_resist_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/reduce_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_szysb_skill3.prefab effect obj pool [INFO:2023-1-18 10:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_11_12251_42 ====== MyRole_0_11_12251_42 英雄的模型 [INFO:2023-1-18 10:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_194.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tmg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool [INFO:2023-1-18 10:17:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_11_12251_42 ====== MyRole_0_11_12251_42 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"] [WARN:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 11 11 [WARN:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 12 12 [INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209606 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 12 12 [INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208 [INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:17:7][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 素蒸音声部(140069):endReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-1-18 10:17:7][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 素蒸音声部(140069):endReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:17:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:17:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/24, next step [INFO:2023-1-18 10:17:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/24 [INFO:2023-1-18 10:17:8][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2023-1-18 10:17:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41208409, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2905, "duration":2, "id":43, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2905, "duration":2, "id":44, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2905, "duration":2, "id":45, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2905, "duration":2, "id":46, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":13, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2905, "duration":2, "id":47, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":32, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2905, "duration":2, "id":48, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":33, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2905, "duration":2, "id":49, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-1-18 10:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2023-1-18 10:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8 [INFO:2023-1-18 10:17:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧 [INFO:2023-1-18 10:17:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208409[10008709] 是aoe 干了 对面一堆人 [INFO:2023-1-18 10:17:9][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):beginReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:9][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_ylxy_skill3 in action 10008709 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:9][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:9][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function 'show' logic/extensions/battle/util/BattleUtils: in function 'showSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:10][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-1-18 10:17:10][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164 [INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8 [INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301075 effect/prefabs/battle_shield.prefab [INFO:2023-1-18 10:17:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 3 301075 effect/prefabs/battle_shield.prefab [INFO:2023-1-18 10:17:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 4 301075 effect/prefabs/battle_shield.prefab [INFO:2023-1-18 10:17:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208409 ,令到 13[MyRole_13_5][5] 增加了一个 buff [301075] [INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 13 301075 effect/prefabs/battle_shield.prefab [INFO:2023-1-18 10:17:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208409 ,令到 32[MyRole_32_6][6] 增加了一个 buff [301075] [INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 32 301075 effect/prefabs/battle_shield.prefab [INFO:2023-1-18 10:17:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208409 ,令到 33[MyRole_33_7][7] 增加了一个 buff [301075] [INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 33 301075 effect/prefabs/battle_shield.prefab [INFO:2023-1-18 10:17:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41208409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8 [INFO:2023-1-18 10:17:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-1-18 10:17:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-1-18 10:17:13][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):endReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:17:13][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doClear' logic/extensions/battle/handler/SkillCameraHandler: in function 'hide' logic/extensions/battle/util/BattleUtils: in function 'hideSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/24, next step [INFO:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/24 [INFO:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41212209, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/24, next step [INFO:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/24 [INFO:2023-1-18 10:17:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100133_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2023-1-18 10:17:14][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2023-1-18 10:17:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 2122 voiceId: 1122006 [INFO:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ntgzy/ntgzy06 [INFO:2023-1-18 10:17:14]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2023-1-18 10:17:14]||||| Sender socketClient version=1 [INFO:2023-1-18 10:17:14]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=83 [INFO:2023-1-18 10:17:14]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2023-1-18 10:17:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter { heroId: 2122 exp: 0 injuredNum: 0 voice: 1122003 voice: 1122005 voice: 1122004 voice: 1122023 voice: 1122006 voice: 1122013 voice: 1122012 voice: 1122015 voice: 1122014 infos: 1000744 unreadInfos: 1000744 usingSkinId: 100129 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-1-18 10:17:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-1-18 10:17:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 126 1 [INFO:2023-1-18 10:17:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-1-18 10:17:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-1-18 10:17:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-1-18 10:17:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-1-18 10:17:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-1-18 10:17:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:17:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2023-1-18 10:17:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.077629111707211 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 127 1 [INFO:2023-1-18 10:17:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41212210, "actEffect": [ { "additional":1, "targetId":50, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":50, "modelId":12259, "skinId":130120, "position":8, "baseAttributes": { "hp":194, "thp":194, "atk":926, "def":9, "critic":250, "critic_dmg":500, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122581, "position":1, "CD":0 }, { "skillId":42122582, "position":2, "CD":0 }, { "skillId":42122593, "position":3, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-1-18 10:17:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:17:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2023-1-18 10:17:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-1-18 10:17:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41212210 , 大招:true 结束方式:闪光帧 [INFO:2023-1-18 10:17:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41212210[10013309] 不是aoe 干了 50[nil][nil] 一下 [INFO:2023-1-18 10:17:15][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 奶汤锅子鱼(100129):beginReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:15][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ntgzy_skill3 in action 10013309 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:15][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 奶汤锅子鱼(100129):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:15][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 奶汤锅子鱼(100129):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function 'show' logic/extensions/battle/util/BattleUtils: in function 'showSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2023-1-18 10:17:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 3 1 1 [INFO:2023-1-18 10:17:19][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 奶汤锅子鱼(100129):endReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:17:19][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 奶汤锅子鱼(100129):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doClear' logic/extensions/battle/handler/SkillCameraHandler: in function 'hide' logic/extensions/battle/util/BattleUtils: in function 'hideSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-1-18 10:17:19][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 奶汤锅子鱼(100129):endReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":50, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":50, "modelId":12259, "skinId":130120, "position":8, "baseAttributes": { "hp":194, "thp":194, "atk":926, "def":9, "critic":250, "critic_dmg":500, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122581, "position":1, "CD":0 }, { "skillId":42122582, "position":2, "CD":0 }, { "skillId":42122593, "position":3, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } [WARN:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2023-1-18 10:17:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12259 isShaping:false skinId:130120 otherSkillId:nil skills:[42122581,42122582,42122593] otherSkills:[42122594,42122585] allSkillActions:[13011808,13011807] allNormalActions:{} [INFO:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2023-1-18 10:17:19][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-1-18 10:17:19][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2023-1-18 10:17:19][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=0_8_12259,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_hn_skill1.prefab","effect\/prefabs\/show_hn_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-1-18 10:17:19][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_8_12259 ====== MyRole_0_8_12259 英雄的头顶ui [INFO:2023-1-18 10:17:19][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2023-1-18 10:17:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130118_hn_guaiwu/130118_hn_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130118_hn_guaiwu/130118_hn_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:19][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_8_12259 ====== MyRole_0_8_12259 英雄的模型 [INFO:2023-1-18 10:17:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_016.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_242.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_hn_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_009.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_hn_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:19][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_hn_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_hn_skill1.prefab effect obj pool [INFO:2023-1-18 10:17:19][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_8_12259 ====== MyRole_0_8_12259 英雄的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_hn_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_hn_skill1.prefab"] [WARN:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41212210 令到 3[MyRole_3_3][3] 的buff [301240] 持续时间变更为 [1],没效果看的是刷新数据和ui [WARN:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:17:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:17:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/24, next step [INFO:2023-1-18 10:17:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/24 [INFO:2023-1-18 10:17:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100065_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2023-1-18 10:17:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2023-1-18 10:17:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 2062 voiceId: 1095006 [INFO:2023-1-18 10:17:20][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/tswlg/tswlg6 [INFO:2023-1-18 10:17:20]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2023-1-18 10:17:20]||||| Sender socketClient version=1 [INFO:2023-1-18 10:17:20]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=99 [INFO:2023-1-18 10:17:20]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2023-1-18 10:17:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter { heroId: 2062 exp: 0 injuredNum: 0 voice: 1095027 voice: 1095003 voice: 1095004 voice: 1095037 voice: 1095005 voice: 1095038 voice: 1095006 voice: 1095039 voice: 1095012 voice: 1095013 voice: 1095014 voice: 1095015 voice: 1095023 infos: 1000378 unreadInfos: 1000378 usingSkinId: 100103 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-1-18 10:17:20][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-1-18 10:17:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 0 1 [INFO:2023-1-18 10:17:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-1-18 10:17:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-1-18 10:17:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-1-18 10:17:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-1-18 10:17:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-1-18 10:17:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:17:20][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2023-1-18 10:17:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.10018833354115 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 1 1 [INFO:2023-1-18 10:17:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41206209, "actEffect": [ { "additional":34959, "targetId":6, "multipleEffectNumReal":0, "additional3":452, "effectNum":452, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":22728, "targetId":7, "multipleEffectNumReal":0, "additional3":499, "effectNum":499, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":13572, "targetId":8, "multipleEffectNumReal":0, "additional3":529, "effectNum":529, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":24867, "targetId":9, "multipleEffectNumReal":0, "additional3":520, "effectNum":520, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":5816, "targetId":22, "multipleEffectNumReal":0, "additional3":516, "effectNum":516, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":41206209, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-1-18 10:17:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-1-18 10:17:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 5 [WARN:2023-1-18 10:17:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 6 [INFO:2023-1-18 10:17:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206209 , 大招:true 结束方式:闪光帧 [INFO:2023-1-18 10:17:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206209[10006509] 是aoe 干了 对面一堆人 [INFO:2023-1-18 10:17:21][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 太史五龙羹(100103):beginReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:21][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_tscwlg_skill3 in action 10006509 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:21][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-1-18 10:17:21][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-1-18 10:17:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 45 14 当前队列数量= 1 [INFO:2023-1-18 10:17:22][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-1-18 10:17:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}doneCountKey: 2 count: 1 formatKey: 2 [INFO:2023-1-18 10:17:22]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-1-18 10:17:22]||||| Sender socketClient version=1 [INFO:2023-1-18 10:17:22]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2023-1-18 10:17:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:17:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-1-18 10:17:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 45 14 所需时间单位秒 = 0.099063958972692 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 3 1 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 119 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.3 1 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 123 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 5 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34959/34959 原来有盾: 873 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.5) -》 多段已飘:226/452 本段飘:226 本段扣血:0 本段扣盾:226 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34959/34959 剩余盾: 647 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22728/22728 原来有盾: 873 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.5) -》 多段已飘:249/499 本段飘:249 本段扣血:0 本段扣盾:249 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 22728/22728 剩余盾: 624 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13572/19388 原来有盾: 873 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.5) -》 多段已飘:264/529 本段飘:264 本段扣血:0 本段扣盾:264 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13572/19388 剩余盾: 609 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 24867/24867 原来有盾: 5847 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.5) -》 多段已飘:260/520 本段飘:260 本段扣血:0 本段扣盾:260 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 24867/24867 剩余盾: 5587 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 5816/5816 原来有盾: 873 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.5) -》 多段已飘:258/516 本段飘:258 本段扣血:0 本段扣盾:258 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 5816/5816 剩余盾: 615 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.3 1 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 139 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34959/34959 原来有盾: 647 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:293/452 本段飘:67 本段扣血:0 本段扣盾:67 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34959/34959 剩余盾: 580 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22728/22728 原来有盾: 624 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:323/499 本段飘:74 本段扣血:0 本段扣盾:74 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 22728/22728 剩余盾: 550 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13572/19388 原来有盾: 609 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:343/529 本段飘:79 本段扣血:0 本段扣盾:79 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13572/19388 剩余盾: 530 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 24867/24867 原来有盾: 5587 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.15) -》 多段已飘:338/520 本段飘:78 本段扣血:0 本段扣盾:78 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 24867/24867 剩余盾: 5509 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 5816/5816 原来有盾: 615 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.15) -》 多段已飘:335/516 本段飘:77 本段扣血:0 本段扣盾:77 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 5816/5816 剩余盾: 538 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 144 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34959/34959 原来有盾: 580 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:360/452 本段飘:67 本段扣血:0 本段扣盾:67 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34959/34959 剩余盾: 513 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22728/22728 原来有盾: 550 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:397/499 本段飘:74 本段扣血:0 本段扣盾:74 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 22728/22728 剩余盾: 476 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13572/19388 原来有盾: 530 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:422/529 本段飘:79 本段扣血:0 本段扣盾:79 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13572/19388 剩余盾: 451 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 24867/24867 原来有盾: 5509 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.15) -》 多段已飘:416/520 本段飘:78 本段扣血:0 本段扣盾:78 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 24867/24867 剩余盾: 5431 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 5816/5816 原来有盾: 538 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.15) -》 多段已飘:412/516 本段飘:77 本段扣血:0 本段扣盾:77 [INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 5816/5816 剩余盾: 461 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 149 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34959/34959 原来有盾: 513 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:427/452 本段飘:67 本段扣血:0 本段扣盾:67 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34959/34959 剩余盾: 446 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22728/22728 原来有盾: 476 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:471/499 本段飘:74 本段扣血:0 本段扣盾:74 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 22728/22728 剩余盾: 402 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13572/19388 原来有盾: 451 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:501/529 本段飘:79 本段扣血:0 本段扣盾:79 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13572/19388 剩余盾: 372 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 24867/24867 原来有盾: 5431 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.15) -》 多段已飘:494/520 本段飘:78 本段扣血:0 本段扣盾:78 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 24867/24867 剩余盾: 5353 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 5816/5816 原来有盾: 461 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.15) -》 多段已飘:489/516 本段飘:77 本段扣血:0 本段扣盾:77 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 5816/5816 剩余盾: 384 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 154 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34959/34959 原来有盾: 446 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:452/452 本段飘:25 本段扣血:0 本段扣盾:25 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34959/34959 剩余盾: 421 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22728/22728 原来有盾: 402 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:499/499 本段飘:28 本段扣血:0 本段扣盾:28 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 22728/22728 剩余盾: 374 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13572/19388 原来有盾: 372 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:529/529 本段飘:28 本段扣血:0 本段扣盾:28 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13572/19388 剩余盾: 344 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 24867/24867 原来有盾: 5353 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:520/520 本段飘:26 本段扣血:0 本段扣盾:26 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 24867/24867 剩余盾: 5327 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 5816/5816 原来有盾: 384 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:1) -》 多段已飘:516/516 本段飘:27 本段扣血:0 本段扣盾:27 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 5816/5816 剩余盾: 357 [WARN:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 5 [WARN:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 6 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41206209 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 6 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 159 [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2023-1-18 10:17:24][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 太史五龙羹(100103):endReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-1-18 10:17:24][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 太史五龙羹(100103):endReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:17:25][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2516 [INFO:2023-1-18 10:17:25][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-1-18 10:17:25][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-1-18 10:17:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/24, next step [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/24 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":34748, "targetId":6, "multipleEffectNumReal":0, "additional3":632, "effectNum":632, "multipleEffectNum":0, "effectType":3, "additional2":211 }, { "additional":27, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":13, "originalTargetId":0 } [WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}13[MyRole_13_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34959/34959 原来有盾: 421 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:632/632 本段飘:632 本段扣血:211 本段扣盾:421 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34748/34959 剩余盾: 0 [WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13[MyRole_13_5][5] 使用技能 42122471 导致 6[Monster_6_1_0][1] 触发了buff效果: [301075] 瑞兽守护 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}13[MyRole_13_5][5] 用 42122471 ,令到 6[Monster_6_1_0][1] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/24, next step [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/24 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":27, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_1_0][1] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/24, next step [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/24 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":34087, "targetId":6, "multipleEffectNumReal":0, "additional3":661, "effectNum":661, "multipleEffectNum":0, "effectType":3, "additional2":661 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301020, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":32, "originalTargetId":0 } [WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}32[MyRole_32_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34748/34959 原来有盾: 0 [INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:661/661 本段飘:661 本段扣血:661 本段扣盾:0 [INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34087/34959 剩余盾: 0 [WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}32[MyRole_32_6][6] 用 42122471 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301020] [WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/24, next step [INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/24 [INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":42122471, "actEffect": [ { "additional":22626, "targetId":7, "multipleEffectNumReal":0, "additional3":476, "effectNum":476, "multipleEffectNum":0, "effectType":2, "additional2":102 }, { "additional":28, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":33, "originalTargetId":0 } [WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}33[MyRole_33_7][7] 用 42122471[16000607] 不是aoe 干了 7[Monster_7_2_0][2] 一下 [INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22728/22728 原来有盾: 374 [INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:476/476 本段飘:476 本段扣血:102 本段扣盾:374 [INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 22626/22728 剩余盾: 0 [WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33[MyRole_33_7][7] 使用技能 42122471 导致 7[Monster_7_2_0][2] 触发了buff效果: [301075] 瑞兽守护 [INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}33[MyRole_33_7][7] 用 42122471 ,令到 7[Monster_7_2_0][2] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/24, next step [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/24 [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":28, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_2_0][2] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [WARN:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/24, next step [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/24 [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":17, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":18, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":19, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":29, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":20, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":25, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":30, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":31, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:17 buffId:301179 持续时间:1 [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:18 buffId:301179 持续时间:1 [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:19 buffId:301179 持续时间:1 [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:29 buffId:301075 持续时间:1 [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:20 buffId:301179 持续时间:1 [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:25 buffId:301053 持续时间:1 [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:30 buffId:301075 持续时间:1 [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:22 buffServerId:31 buffId:301075 持续时间:1 [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/24, next step [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/24 [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41210617, "actEffect": [ { "additional":19434, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":463, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":45, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301181, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":21, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "skills": [ { "skillId":41210607, "position":1, "CD":0 }, { "skillId":41210608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210609, "position":3, "CD":3, "maxCD":4 }, { "skillId":41210620, "position":4, "CD":98, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5 [WARN:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 6 ~ 7 [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210617 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}7[Monster_7_2_0][2] 用 41210617[15013307] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-1-18 10:17:28][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_lfp_f_yh_skill1 in action 15013307 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 36 [INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 19434/19434 原来有盾: 2905 [INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:463/463 本段飘:463 本段扣血:0 本段扣盾:463 [INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 19434/19434 剩余盾: 2442 [WARN:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5 [INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7[Monster_7_2_0][2] 使用技能 41210617 导致 3[MyRole_3_3][3] 触发了buff效果: [301075] 瑞兽守护 [INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210617 ,令到 3[MyRole_3_3][3] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210617 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301181] [INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}7[Monster_7_2_0][2] 用 41210617 的带来了一个 ,令到 7[Monster_7_2_0][2] 覆盖移除了一个 buff[301182],不提示id不需要播放效果 [WARN:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5 [WARN:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 6 7 [INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:7 skillCount:4 [WARN:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 6 7 [INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(false) -> id:7 原皮肤:140264 新皮肤:140259 原spine:150133_lfp_yh_xuyuan 新spine:150128_lfp_yh_xuyuan [INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/24, next step [INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/24 [INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":13, "actorId":41212007, "actEffect": [ { "additional":1876, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":545, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41212007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_3_0][3] 用 41212007[10013007] 不是aoe 干了 13[MyRole_13_5][5] 一下 [INFO:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19 [INFO:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 1876/1876 原来有盾: 2905 [INFO:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:1) -》 多段已飘:545/545 本段飘:545 本段扣血:0 本段扣盾:545 [INFO:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 1876/1876 剩余盾: 2360 [WARN:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/24, next step [INFO:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/24 [INFO:2023-1-18 10:17:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100081_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":13, "actorId":41207709, "actEffect": [ { "additional":0, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":11213, "multipleEffectNum":0, "effectType":2, "additional2":8853 }, { "additional":26, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41207709, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":18651, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":6216, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-1-18 10:17:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-1-18 10:17:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:17:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [WARN:2023-1-18 10:17:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 5 ~ 5 [INFO:2023-1-18 10:17:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207709 , 大招:true 结束方式:闪光帧 [INFO:2023-1-18 10:17:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}9[Monster_9_4_0][4] 用 41207709[10008109] 不是aoe 干了 13[MyRole_13_5][5] 一下 [INFO:2023-1-18 10:17:31][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 蟹酿橙(100070):beginReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:31][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_9_4_0 show commingEffect show_xnc_skill3 in action 10008109 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:32][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-1-18 10:17:32][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-1-18 10:17:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 103 [INFO:2023-1-18 10:17:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 1876/1876 原来有盾: 2360 [INFO:2023-1-18 10:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.2) -》 多段已飘:2242/11213 本段飘:2242 本段扣血:1770 本段扣盾:472 [INFO:2023-1-18 10:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 106/1876 剩余盾: 1888 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 215 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 0.5 2 1 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 216 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 106/1876 原来有盾: 1888 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.08) -》 多段已飘:3139/11213 本段飘:897 本段扣血:708 本段扣盾:189 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/1876 剩余盾: 1699 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 219 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/1876 原来有盾: 1699 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.08) -》 多段已飘:4036/11213 本段飘:897 本段扣血:708 本段扣盾:189 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/1876 剩余盾: 1510 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 223 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/1876 原来有盾: 1510 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.08) -》 多段已飘:4933/11213 本段飘:897 本段扣血:708 本段扣盾:189 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/1876 剩余盾: 1321 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 227 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/1876 原来有盾: 1321 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.08) -》 多段已飘:5830/11213 本段飘:897 本段扣血:708 本段扣盾:189 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/1876 剩余盾: 1132 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 232 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/1876 原来有盾: 1132 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.08) -》 多段已飘:6727/11213 本段飘:897 本段扣血:708 本段扣盾:189 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/1876 剩余盾: 943 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 237 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/1876 原来有盾: 943 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.08) -》 多段已飘:7624/11213 本段飘:897 本段扣血:708 本段扣盾:189 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/1876 剩余盾: 754 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 242 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/1876 原来有盾: 754 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.08) -》 多段已飘:8521/11213 本段飘:897 本段扣血:708 本段扣盾:189 [INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/1876 剩余盾: 565 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 248 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/1876 原来有盾: 565 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.08) -》 多段已飘:9418/11213 本段飘:897 本段扣血:708 本段扣盾:189 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/1876 剩余盾: 376 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 261 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/1876 原来有盾: 376 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.08) -》 多段已飘:10315/11213 本段飘:897 本段扣血:708 本段扣盾:189 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/1876 剩余盾: 187 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 268 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/1876 原来有盾: 187 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:1) -》 多段已飘:11213/11213 本段飘:898 本段扣血:711 本段扣盾:187 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/1876 剩余盾: 0 [WARN:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 使用技能 41207709 令到 9[Monster_9_4_0][4] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41207709 ,令到 9[Monster_9_4_0][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 使用技能 41207709 ,令到 9[Monster_9_4_0][4] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [WARN:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 5 5 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 用 41207709 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 24867/24867 原来有盾: 5327 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:6216/6216 本段飘:6216 本段扣血:6216 本段扣盾:0 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 18651/24867 剩余盾: 5327 [WARN:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 5 5 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 273 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}扣血帧来了,美术资源对了 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 279 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 286 [INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-1-18 10:17:36][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 蟹酿橙(100070):endReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/24, next step [INFO:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:15/24 [INFO:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":38, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":47, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 13[MyRole_13_5][5] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [INFO:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 13[MyRole_13_5][5] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [WARN:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 13 [INFO:2023-1-18 10:17:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_13_5 [INFO:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:15/24, next step [INFO:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:16/24 [INFO:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207713, "actEffect": [ { "additional":17460, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4205, "multipleEffectNum":0, "effectType":2, "additional2":1300 }, { "additional":26, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":13989, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4662, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3 [INFO:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207713 , 大招:true 结束方式:闪光帧 [INFO:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}9[Monster_9_4_0][4] 用 41207713[10008109] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-1-18 10:17:38][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 蟹酿橙(100070):beginReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:38][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_9_4_0 show commingEffect show_xnc_skill3 in action 10008109 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 103 [INFO:2023-1-18 10:17:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 18760/18760 原来有盾: 2905 [INFO:2023-1-18 10:17:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:841/4205 本段飘:841 本段扣血:260 本段扣盾:581 [INFO:2023-1-18 10:17:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 18500/18760 剩余盾: 2324 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 215 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 0.5 2 1 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 216 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 18500/18760 原来有盾: 2324 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:1177/4205 本段飘:336 本段扣血:104 本段扣盾:232 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 18396/18760 剩余盾: 2092 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 219 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 18396/18760 原来有盾: 2092 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:1513/4205 本段飘:336 本段扣血:104 本段扣盾:232 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 18292/18760 剩余盾: 1860 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 223 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 18292/18760 原来有盾: 1860 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:1849/4205 本段飘:336 本段扣血:104 本段扣盾:232 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 18188/18760 剩余盾: 1628 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 227 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 18188/18760 原来有盾: 1628 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:2185/4205 本段飘:336 本段扣血:103 本段扣盾:233 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 18085/18760 剩余盾: 1395 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 232 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 18085/18760 原来有盾: 1395 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:2521/4205 本段飘:336 本段扣血:103 本段扣盾:233 [INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 17982/18760 剩余盾: 1162 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 237 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 17982/18760 原来有盾: 1162 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:2857/4205 本段飘:336 本段扣血:103 本段扣盾:233 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 17879/18760 剩余盾: 929 [INFO:2023-1-18 10:17:43][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-1-18 10:17:43][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 242 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 17879/18760 原来有盾: 929 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:3193/4205 本段飘:336 本段扣血:103 本段扣盾:233 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 17776/18760 剩余盾: 696 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 248 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 17776/18760 原来有盾: 696 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:3529/4205 本段飘:336 本段扣血:103 本段扣盾:233 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 17673/18760 剩余盾: 463 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 261 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 17673/18760 原来有盾: 463 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:3865/4205 本段飘:336 本段扣血:103 本段扣盾:233 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 17570/18760 剩余盾: 230 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 268 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 17570/18760 原来有盾: 230 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:4205/4205 本段飘:340 本段扣血:110 本段扣盾:230 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 17460/18760 剩余盾: 0 [WARN:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 使用技能 41207713 令到 9[Monster_9_4_0][4] 的buff [301051] 持续时间变更为 [1],没效果看的是刷新数据和ui [WARN:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 用 41207713 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 18651/24867 原来有盾: 5327 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:4662/4662 本段飘:4662 本段扣血:4662 本段扣盾:0 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 13989/24867 剩余盾: 5327 [WARN:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 273 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}扣血帧来了,美术资源对了 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 279 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 286 [INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-1-18 10:17:43][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 蟹酿橙(100070):endReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:16/24, next step [INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:17/24 [INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":43, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [WARN:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:17/24, next step [INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:18/24 [INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207713, "actEffect": [ { "additional":14306, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3154, "multipleEffectNum":0, "effectType":2, "additional2":3154 }, { "additional":26, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":10492, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":3497, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3 [INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207713 , 大招:true 结束方式:闪光帧 [INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}9[Monster_9_4_0][4] 用 41207713[10008109] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-1-18 10:17:44][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 蟹酿橙(100070):beginReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:44][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_9_4_0 show commingEffect show_xnc_skill3 in action 10008109 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 103 [INFO:2023-1-18 10:17:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 17460/18760 原来有盾: 0 [INFO:2023-1-18 10:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:630/3154 本段飘:630 本段扣血:630 本段扣盾:0 [INFO:2023-1-18 10:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 16830/18760 剩余盾: 0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 215 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 0.5 2 1 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 216 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 16830/18760 原来有盾: 0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:882/3154 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 16578/18760 剩余盾: 0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 219 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 16578/18760 原来有盾: 0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:1134/3154 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 16326/18760 剩余盾: 0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 223 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 16326/18760 原来有盾: 0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:1386/3154 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 16074/18760 剩余盾: 0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 227 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 16074/18760 原来有盾: 0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:1638/3154 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 15822/18760 剩余盾: 0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 232 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 15822/18760 原来有盾: 0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:1890/3154 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 15570/18760 剩余盾: 0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 237 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 15570/18760 原来有盾: 0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:2142/3154 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 15318/18760 剩余盾: 0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 242 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 15318/18760 原来有盾: 0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:2394/3154 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 15066/18760 剩余盾: 0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 248 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 15066/18760 原来有盾: 0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:2646/3154 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14814/18760 剩余盾: 0 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 261 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14814/18760 原来有盾: 0 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:2898/3154 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14562/18760 剩余盾: 0 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 268 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14562/18760 原来有盾: 0 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3154/3154 本段飘:256 本段扣血:256 本段扣盾:0 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14306/18760 剩余盾: 0 [WARN:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}9[Monster_9_4_0][4] 用 41207713 的带来了一个 ,令到 9[Monster_9_4_0][4] 覆盖移除了一个 buff[301051],不提示id不需要播放效果 [WARN:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 用 41207713 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 13989/24867 原来有盾: 5327 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:3497/3497 本段飘:3497 本段扣血:3497 本段扣盾:0 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 10492/24867 剩余盾: 5327 [WARN:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 273 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}扣血帧来了,美术资源对了 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 279 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 286 [INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-1-18 10:17:49][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 蟹酿橙(100070):endReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 18572 [INFO:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:18/24, next step [INFO:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:19/24 [INFO:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":22, "actorId":41208408, "actEffect": [ { "additional":4944, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":4944, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":22, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208408, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":22, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":3, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":22, "originalTargetId":0 } [WARN:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5 [INFO:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}22[Monster_22_5_0][5] 用 41208408[10008708] 不是aoe 干了 22[Monster_22_5_0][5] 一下 [INFO:2023-1-18 10:17:50][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_22_5_0 show commingEffect show_ylxy_skill2 in action 10008708 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":4944, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":4944, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":22, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208408, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":22, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":3, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}22 血量上限更新 -》 前:5816/5816 后:4944/4944 [WARN:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208408 ,令到 22[Monster_22_5_0][5] 增加了一个 buff [301080] [INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22[Monster_22_5_0][5] 使用技能 41208408 ,令到 22[Monster_22_5_0][5] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5 [INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:22 skillCount:4 [WARN:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5 [INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:22 原皮肤:100083 新皮肤:100085 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan [INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:19/24, next step [INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:20/24 [INFO:2023-1-18 10:17:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/yushou_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41208419, "actEffect": [ { "additional":13531, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":775, "multipleEffectNum":0, "effectType":2, "additional2":775 }, { "additional":18518, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3751, "multipleEffectNum":0, "effectType":3, "additional2":846 }, { "additional":19434, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1549, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":16034, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1734, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":1481, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":3300, "multipleEffectNum":0, "effectType":3, "additional2":395 }, { "additional":1876, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":1534, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":50, "multipleEffectNumReal":0, "additional3":0, "effectNum":2926, "multipleEffectNum":0, "effectType":2, "additional2":2926 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":58, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":59, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":60, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":61, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":22, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":62, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":22, "originalTargetId":0 } [WARN:2023-1-18 10:17:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 12 [WARN:2023-1-18 10:17:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 7 [WARN:2023-1-18 10:17:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 8 ~ 12 [INFO:2023-1-18 10:17:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧 [INFO:2023-1-18 10:17:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}22[Monster_22_5_0][5] 用 41208419[10009409] 是aoe 干了 对面一堆人 [INFO:2023-1-18 10:17:53][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_22_5_0 show commingEffect show_ylxy_skill6 in action 10009409 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:17:54][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-1-18 10:17:54][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 7 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14306/18760 原来有盾: 0 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.125) -》 多段已飘:96/775 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14210/18760 剩余盾: 0 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 19364/19364 原来有盾: 2905 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.125) -》 多段已飘:468/3751 本段飘:468 本段扣血:105 本段扣盾:363 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 19259/19364 剩余盾: 2542 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 19434/19434 原来有盾: 2442 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.125) -》 多段已飘:193/1549 本段飘:193 本段扣血:0 本段扣盾:193 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 19434/19434 剩余盾: 2249 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 16034/16034 原来有盾: 2905 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.125) -》 多段已飘:216/1734 本段飘:216 本段扣血:0 本段扣盾:216 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 16034/16034 剩余盾: 2689 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 1876/1876 原来有盾: 2905 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.125) -》 多段已飘:412/3300 本段飘:412 本段扣血:49 本段扣盾:363 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 1827/1876 剩余盾: 2542 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 原来有血: 1876/1876 原来有盾: 2905 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 受到攻击(比率:0.125) -》 多段已飘:191/1534 本段飘:191 本段扣血:0 本段扣盾:191 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 剩余血: 1876/1876 剩余盾: 2714 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 原来有血: 194/194 原来有盾: 0 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 受到攻击(比率:0.125) -》 多段已飘:365/2926 本段飘:365 本段扣血:365 本段扣盾:0 [INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 剩余血: 0/194 剩余盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14210/18760 原来有盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.125) -》 多段已飘:192/775 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14114/18760 剩余盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 19259/19364 原来有盾: 2542 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.125) -》 多段已飘:936/3751 本段飘:468 本段扣血:105 本段扣盾:363 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 19154/19364 剩余盾: 2179 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 19434/19434 原来有盾: 2249 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.125) -》 多段已飘:386/1549 本段飘:193 本段扣血:0 本段扣盾:193 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 19434/19434 剩余盾: 2056 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 16034/16034 原来有盾: 2689 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.125) -》 多段已飘:432/1734 本段飘:216 本段扣血:0 本段扣盾:216 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 16034/16034 剩余盾: 2473 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 1827/1876 原来有盾: 2542 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.125) -》 多段已飘:824/3300 本段飘:412 本段扣血:49 本段扣盾:363 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 1778/1876 剩余盾: 2179 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 原来有血: 1876/1876 原来有盾: 2714 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 受到攻击(比率:0.125) -》 多段已飘:382/1534 本段飘:191 本段扣血:0 本段扣盾:191 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 剩余血: 1876/1876 剩余盾: 2523 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 原来有血: 0/194 原来有盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 受到攻击(比率:0.125) -》 多段已飘:730/2926 本段飘:365 本段扣血:365 本段扣盾:0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 剩余血: 0/194 剩余盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14114/18760 原来有盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.125) -》 多段已飘:288/775 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14018/18760 剩余盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 19154/19364 原来有盾: 2179 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.125) -》 多段已飘:1404/3751 本段飘:468 本段扣血:105 本段扣盾:363 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 19049/19364 剩余盾: 1816 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 19434/19434 原来有盾: 2056 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.125) -》 多段已飘:579/1549 本段飘:193 本段扣血:0 本段扣盾:193 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 19434/19434 剩余盾: 1863 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 16034/16034 原来有盾: 2473 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.125) -》 多段已飘:648/1734 本段飘:216 本段扣血:0 本段扣盾:216 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 16034/16034 剩余盾: 2257 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 1778/1876 原来有盾: 2179 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.125) -》 多段已飘:1236/3300 本段飘:412 本段扣血:49 本段扣盾:363 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 1729/1876 剩余盾: 1816 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 原来有血: 1876/1876 原来有盾: 2523 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 受到攻击(比率:0.125) -》 多段已飘:573/1534 本段飘:191 本段扣血:0 本段扣盾:191 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 剩余血: 1876/1876 剩余盾: 2332 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 原来有血: 0/194 原来有盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 受到攻击(比率:0.125) -》 多段已飘:1095/2926 本段飘:365 本段扣血:365 本段扣盾:0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 剩余血: 0/194 剩余盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14018/18760 原来有盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.125) -》 多段已飘:384/775 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13922/18760 剩余盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 19049/19364 原来有盾: 1816 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.125) -》 多段已飘:1872/3751 本段飘:468 本段扣血:105 本段扣盾:363 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 18944/19364 剩余盾: 1453 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 19434/19434 原来有盾: 1863 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.125) -》 多段已飘:772/1549 本段飘:193 本段扣血:0 本段扣盾:193 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 19434/19434 剩余盾: 1670 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 16034/16034 原来有盾: 2257 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.125) -》 多段已飘:864/1734 本段飘:216 本段扣血:0 本段扣盾:216 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 16034/16034 剩余盾: 2041 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 1729/1876 原来有盾: 1816 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.125) -》 多段已飘:1648/3300 本段飘:412 本段扣血:49 本段扣盾:363 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 1680/1876 剩余盾: 1453 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 原来有血: 1876/1876 原来有盾: 2332 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 受到攻击(比率:0.125) -》 多段已飘:764/1534 本段飘:191 本段扣血:0 本段扣盾:191 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 剩余血: 1876/1876 剩余盾: 2141 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 原来有血: 0/194 原来有盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 受到攻击(比率:0.125) -》 多段已飘:1460/2926 本段飘:365 本段扣血:365 本段扣盾:0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 剩余血: 0/194 剩余盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13922/18760 原来有盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.125) -》 多段已飘:480/775 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13826/18760 剩余盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 18944/19364 原来有盾: 1453 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.125) -》 多段已飘:2340/3751 本段飘:468 本段扣血:105 本段扣盾:363 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 18839/19364 剩余盾: 1090 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 19434/19434 原来有盾: 1670 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.125) -》 多段已飘:965/1549 本段飘:193 本段扣血:0 本段扣盾:193 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 19434/19434 剩余盾: 1477 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 16034/16034 原来有盾: 2041 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.125) -》 多段已飘:1080/1734 本段飘:216 本段扣血:0 本段扣盾:216 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 16034/16034 剩余盾: 1825 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 1680/1876 原来有盾: 1453 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.125) -》 多段已飘:2060/3300 本段飘:412 本段扣血:49 本段扣盾:363 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 1631/1876 剩余盾: 1090 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 原来有血: 1876/1876 原来有盾: 2141 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 受到攻击(比率:0.125) -》 多段已飘:955/1534 本段飘:191 本段扣血:0 本段扣盾:191 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 剩余血: 1876/1876 剩余盾: 1950 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 原来有血: 0/194 原来有盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 受到攻击(比率:0.125) -》 多段已飘:1825/2926 本段飘:365 本段扣血:365 本段扣盾:0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 剩余血: 0/194 剩余盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13826/18760 原来有盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.125) -》 多段已飘:576/775 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13730/18760 剩余盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 18839/19364 原来有盾: 1090 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.125) -》 多段已飘:2808/3751 本段飘:468 本段扣血:105 本段扣盾:363 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 18734/19364 剩余盾: 727 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 19434/19434 原来有盾: 1477 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.125) -》 多段已飘:1158/1549 本段飘:193 本段扣血:0 本段扣盾:193 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 19434/19434 剩余盾: 1284 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 16034/16034 原来有盾: 1825 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.125) -》 多段已飘:1296/1734 本段飘:216 本段扣血:0 本段扣盾:216 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 16034/16034 剩余盾: 1609 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 1631/1876 原来有盾: 1090 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.125) -》 多段已飘:2472/3300 本段飘:412 本段扣血:49 本段扣盾:363 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 1582/1876 剩余盾: 727 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 原来有血: 1876/1876 原来有盾: 1950 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 受到攻击(比率:0.125) -》 多段已飘:1146/1534 本段飘:191 本段扣血:0 本段扣盾:191 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 剩余血: 1876/1876 剩余盾: 1759 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 原来有血: 0/194 原来有盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 受到攻击(比率:0.125) -》 多段已飘:2190/2926 本段飘:365 本段扣血:365 本段扣盾:0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 剩余血: 0/194 剩余盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13730/18760 原来有盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.125) -》 多段已飘:672/775 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13634/18760 剩余盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 18734/19364 原来有盾: 727 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.125) -》 多段已飘:3276/3751 本段飘:468 本段扣血:105 本段扣盾:363 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 18629/19364 剩余盾: 364 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 19434/19434 原来有盾: 1284 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.125) -》 多段已飘:1351/1549 本段飘:193 本段扣血:0 本段扣盾:193 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 19434/19434 剩余盾: 1091 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 16034/16034 原来有盾: 1609 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.125) -》 多段已飘:1512/1734 本段飘:216 本段扣血:0 本段扣盾:216 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 16034/16034 剩余盾: 1393 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 1582/1876 原来有盾: 727 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.125) -》 多段已飘:2884/3300 本段飘:412 本段扣血:49 本段扣盾:363 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 1533/1876 剩余盾: 364 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 原来有血: 1876/1876 原来有盾: 1759 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 受到攻击(比率:0.125) -》 多段已飘:1337/1534 本段飘:191 本段扣血:0 本段扣盾:191 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 剩余血: 1876/1876 剩余盾: 1568 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 原来有血: 0/194 原来有盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 受到攻击(比率:0.125) -》 多段已飘:2555/2926 本段飘:365 本段扣血:365 本段扣盾:0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 剩余血: 0/194 剩余盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13634/18760 原来有盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:775/775 本段飘:103 本段扣血:103 本段扣盾:0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13531/18760 剩余盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 18629/19364 原来有盾: 364 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:3751/3751 本段飘:475 本段扣血:111 本段扣盾:364 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 18518/19364 剩余盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 19434/19434 原来有盾: 1091 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:1549/1549 本段飘:198 本段扣血:0 本段扣盾:198 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 19434/19434 剩余盾: 893 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 16034/16034 原来有盾: 1393 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:1734/1734 本段飘:222 本段扣血:0 本段扣盾:222 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 16034/16034 剩余盾: 1171 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 1533/1876 原来有盾: 364 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:1) -》 多段已飘:3300/3300 本段飘:416 本段扣血:52 本段扣盾:364 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 1481/1876 剩余盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 原来有血: 1876/1876 原来有盾: 1568 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 受到攻击(比率:1) -》 多段已飘:1534/1534 本段飘:197 本段扣血:0 本段扣盾:197 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 剩余血: 1876/1876 剩余盾: 1371 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 原来有血: 0/194 原来有盾: 0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 受到攻击(比率:1) -》 多段已飘:2926/2926 本段飘:371 本段扣血:371 本段扣盾:0 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 剩余血: 0/194 剩余盾: 0 [WARN:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 7 [WARN:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 8 12 [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208419 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301001] [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208419 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301001] [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208419 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301001] [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208419 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301001] [INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208419 ,令到 22[Monster_22_5_0][5] 增加了一个 buff [301001] [WARN:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 8 12 [INFO:2023-1-18 10:17:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:17:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2023-1-18 10:17:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:17:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-1-18 10:17:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 15569 [INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:20/24, next step [INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:21/24 [INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":44, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":48, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 32[MyRole_32_6][6] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [WARN:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:21/24, next step [INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:22/24 [INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":22, "actorId":42122594, "actEffect": [ { "additional":1171, "targetId":22, "multipleEffectNumReal":0, "additional3":4130, "effectNum":4130, "multipleEffectNum":0, "effectType":2, "additional2":3773 } ], "castorId":50, "originalTargetId":0 } [WARN:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122594 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}50[MyRole_50_8][8] 用 42122594[13011808] 不是aoe 干了 22[Monster_22_5_0][5] 一下 [INFO:2023-1-18 10:17:59][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_50_8 show commingEffect show_hn_skill2 in action 13011808 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 4944/4944 原来有盾: 357 [INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:1) -》 多段已飘:4130/4130 本段飘:4130 本段扣血:3773 本段扣盾:357 [INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 1171/4944 剩余盾: 0 [WARN:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:22/24, next step [INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:23/24 [INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":31, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":50, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 22[Monster_22_5_0][5] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [WARN:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 50 [INFO:2023-1-18 10:18:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-1-18 10:18:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_50_8 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:23/24, next step [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:24/24 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":52, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":58, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":59, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":60, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":61, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":34, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":35, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":36, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":45, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":37, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":46, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":39, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":40, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":49, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:52 buffId:301020 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:58 buffId:301001 持续时间:1 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:59 buffId:301001 持续时间:1 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:60 buffId:301001 持续时间:1 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:61 buffId:301001 持续时间:1 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:34 buffId:301130 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:41 buffId:301131 持续时间:2 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:35 buffId:301130 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:36 buffId:301130 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:45 buffId:301075 持续时间:1 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:37 buffId:301130 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:46 buffId:301075 持续时间:1 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:32 buffServerId:39 buffId:301130 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:33 buffServerId:40 buffId:301130 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:33 buffServerId:49 buffId:301075 持续时间:1 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:24/24, round done [INFO:2023-1-18 10:18:2][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-1-18 10:18:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:18:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-1-18 10:18:2][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-1-18 10:18:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:18:2]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-1-18 10:18:2]||||| Sender socketClient version=1 [INFO:2023-1-18 10:18:2]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-1-18 10:18:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-1-18 10:18:2][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-1-18 10:18:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.11626854352653 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 7 1 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-1-18 10:18:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:18:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-1-18 10:18:2][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-1-18 10:18:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:18:2]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-1-18 10:18:2]||||| Sender socketClient version=1 [INFO:2023-1-18 10:18:2]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-1-18 10:18:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 3 extraRoundTeamType: 0 [INFO:2023-1-18 10:18:2][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-1-18 10:18:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066801197826862 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 8 1 [INFO:2023-1-18 10:18:2][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-1-18 10:18:3][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-1-18 10:18:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-1-18 10:18:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-1-18 10:18:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:0]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 { _roundId = 3, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = { setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = 循环引用: table: 0x7e42fc8cd0, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, __newindex = function: 0x7e42fc8dc8, }, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, } [WARN:2023-1-18 10:18:3][@logic/extensions/battle/controller/BattleExtraRoundController.lua:0]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-1-18 10:18:4][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:1, skillId:41209607 cellPos:(-333.799988,50.600006), targetIds:table: 0x7e21cd2b50 [INFO:2023-1-18 10:18:4][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false [INFO:2023-1-18 10:18:5][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:1, isTargetAttacker:true [INFO:2023-1-18 10:18:5][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-1-18 10:18:5][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-1-18 10:18:5][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:2, skillId:41208407 cellPos:(-113.000000,50.600014), targetIds:table: 0x7e1bda3130 [INFO:2023-1-18 10:18:5][@logic/extensions/battle/view/BattleSelectHeroSkillView.lua:0]:{_setAllSkillCellByHeroIdSkillId}英雄技能数量: 4 [INFO:2023-1-18 10:18:5][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false [INFO:2023-1-18 10:18:5][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:2, isTargetAttacker:true [INFO:2023-1-18 10:18:6][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:3, skillId:41212207 cellPos:(106.000000,50.600006), targetIds:table: 0x7e1cf1dde8 [INFO:2023-1-18 10:18:6][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false [INFO:2023-1-18 10:18:6][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:1, isTargetAttacker:true [INFO:2023-1-18 10:18:8][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:4, skillId:41206207 cellPos:(326.899994,50.600006), targetIds:table: 0x7e1d128198 [INFO:2023-1-18 10:18:8][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false [INFO:2023-1-18 10:18:9][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:4, isTargetAttacker:true [INFO:2023-1-18 10:18:11][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:3, skillId:41212208 cellPos:(106.000000,50.600006), targetIds:table: 0x7e1cf813e8 [INFO:2023-1-18 10:18:11][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:1, isTargetAttacker:true [INFO:2023-1-18 10:18:12][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41209605, "castorId":1, "targetId":1, "targetId2":0 }, { "skillId":41208408, "castorId":2, "targetId":2, "targetId2":0 }, { "skillId":41212208, "castorId":3, "targetId":1, "targetId2":0 }, { "skillId":41206208, "castorId":4, "targetId":4, "targetId2":0 } ] } [INFO:2023-1-18 10:18:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:18:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-1-18 10:18:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-1-18 10:18:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}target { skillId: 41209605 castorId: 1 targetId: 1 targetId2: 0 } target { skillId: 41208408 castorId: 2 targetId: 2 targetId2: 0 } target { skillId: 41212208 castorId: 3 targetId: 1 targetId2: 0 } target { skillId: 41206208 castorId: 4 targetId: 4 targetId2: 0 } [INFO:2023-1-18 10:18:12]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2023-1-18 10:18:12]||||| Sender socketClient version=1 [INFO:2023-1-18 10:18:12]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=2178 [INFO:2023-1-18 10:18:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 63 effectType: 13 effectNum: 1 additional: 1 summon { id: 63 modelId: 12247 skinId: 130091 position: 5 baseAttributes { hp: 1876 thp: 1876 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 64 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 65 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 66 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 67 } } actEffect { targetId: 32 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 68 } } actEffect { targetId: 33 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 69 } } actEffect { targetId: 63 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 70 } } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41209605 actEffect { targetId: 71 effectType: 13 effectNum: 1 additional: 1 summon { id: 71 modelId: 12247 skinId: 130091 position: 8 baseAttributes { hp: 1876 thp: 1876 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 32 effectType: 5 effectNum: 1 buff { buffId: 301133 duration: 1 id: 72 } } actEffect { targetId: 33 effectType: 5 effectNum: 1 buff { buffId: 301133 duration: 1 id: 73 } } actEffect { targetId: 63 effectType: 5 effectNum: 1 buff { buffId: 301133 duration: 1 id: 74 } } actEffect { targetId: 71 effectType: 5 effectNum: 1 buff { buffId: 301133 duration: 1 id: 75 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41209605 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41208408 actEffect { targetId: 2 effectType: 18 effectNum: 16460 additional: 15735 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301080 duration: 1 id: 76 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41208408 } actEffect { targetId: 2 effectType: 21 effectNum: 0 skillInfo { skillId: 41208417 position: 1 CD: 0 } skillInfo { skillId: 41208418 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208419 position: 3 CD: 3 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } } actEffect { targetId: 2 effectType: 20 effectNum: 1 } targetId: 2 } battleStep { actorType: 1 castorId: 2 actorId: 41208419 actEffect { targetId: 6 effectType: 3 effectNum: 1528 additional: 32559 additional2: 1528 additional3: 1528 } actEffect { targetId: 7 effectType: 3 effectNum: 1618 additional: 21008 additional2: 1618 additional3: 1618 } actEffect { targetId: 8 effectType: 3 effectNum: 1847 additional: 12069 additional2: 1503 additional3: 1847 } actEffect { targetId: 9 effectType: 2 effectNum: 1866 additional: 10492 additional2: 0 additional3: 1866 } actEffect { targetId: 22 effectType: 2 effectNum: 1756 additional: 0 additional2: 1756 additional3: 1756 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 77 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 78 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 79 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 80 } } actEffect { targetId: 32 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 81 } } actEffect { targetId: 33 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 82 } } actEffect { targetId: 63 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 83 } } actEffect { targetId: 71 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 84 } } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 29 } actEffect { targetId: 22 effectType: 6 effectNum: 1 additional: 23 } actEffect { targetId: 22 effectType: 18 effectNum: 5816 additional: 0 } actEffect { targetId: 22 effectType: 6 effectNum: 1 additional: 57 } actEffect { targetId: 22 effectType: 6 effectNum: 1 additional: 62 } actEffect { targetId: 22 effectType: 20 effectNum: 0 } actEffect { targetId: 22 effectType: 21 effectNum: 0 skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } } actEffect { targetId: 22 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41212208 actEffect { targetId: 3 effectType: 7 effectNum: 3 additional: 11 } actEffect { targetId: 1 effectType: 4 effectNum: 2814 additional: 16345 } actEffect { targetId: 2 effectType: 4 effectNum: 2469 additional: 16460 } actEffect { targetId: 3 effectType: 4 effectNum: 2915 additional: 19434 } actEffect { targetId: 4 effectType: 4 effectNum: 2405 additional: 16034 } actEffect { targetId: 32 effectType: 4 effectNum: 281 additional: 1762 } actEffect { targetId: 33 effectType: 4 effectNum: 281 additional: 1876 } actEffect { targetId: 63 effectType: 4 effectNum: 281 additional: 1876 } actEffect { targetId: 71 effectType: 4 effectNum: 281 additional: 1876 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41212208 } targetId: 1 } battleStep { actorType: 1 castorId: 4 actorId: 41206208 actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41206208 } targetId: 4 } battleStep { actorType: 1 castorId: 63 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 912 additional: 31647 additional2: 912 additional3: 912 } targetId: 6 } battleStep { actorType: 1 castorId: 32 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 945 additional: 30702 additional2: 945 additional3: 945 } targetId: 6 } battleStep { actorType: 1 castorId: 33 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 978 additional: 29724 additional2: 978 additional3: 978 } targetId: 6 } battleStep { actorType: 1 castorId: 71 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 947 additional: 28777 additional2: 947 additional3: 947 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301020 duration: 1 id: 86 } } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 77 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 77 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 79 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 79 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 80 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 80 } targetId: 0 } battleStep { actorType: 2 castorId: 32 actorId: 81 actEffect { targetId: 32 effectType: 7 effectNum: 1 additional: 81 } targetId: 0 } battleStep { actorType: 2 castorId: 33 actorId: 82 actEffect { targetId: 33 effectType: 7 effectNum: 1 additional: 82 } targetId: 0 } battleStep { actorType: 2 castorId: 63 actorId: 83 actEffect { targetId: 63 effectType: 7 effectNum: 1 additional: 83 } targetId: 0 } battleStep { actorType: 2 castorId: 71 actorId: 84 actEffect { targetId: 71 effectType: 7 effectNum: 1 additional: 84 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 17 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 18 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 18 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 19 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 20 actEffect { targetId: 9 effectType: 6 effectNum: 0 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 25 actEffect { targetId: 9 effectType: 6 effectNum: 0 additional: 25 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 30 actEffect { targetId: 9 effectType: 6 effectNum: 0 additional: 30 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41210608 actEffect { targetId: 8 effectType: 4 effectNum: 1444 additional: 13513 } actEffect { targetId: 9 effectType: 4 effectNum: 6840 additional: 17332 } actEffect { targetId: 6 effectType: 4 effectNum: 3495 additional: 32272 } actEffect { targetId: 7 effectType: 4 effectNum: 2272 additional: 22728 } actEffect { targetId: 8 effectType: 4 effectNum: 1938 additional: 15451 } actEffect { targetId: 9 effectType: 4 effectNum: 2486 additional: 19818 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 55 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301182 duration: 1 id: 87 } } actEffect { targetId: 7 effectType: 8 effectNum: 4 additional: 41210608 } actEffect { targetId: 7 effectType: 21 effectNum: 0 skillInfo { skillId: 41210617 position: 1 CD: 0 } skillInfo { skillId: 41210618 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41210619 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 41210620 position: 4 CD: 97 maxCD: 99 } } actEffect { targetId: 7 effectType: 20 effectNum: 1 } actEffect { targetId: 6 effectType: 17 effectNum: 4411 additional: 27861 } actEffect { targetId: 7 effectType: 17 effectNum: 5167 additional: 17561 } targetId: 7 } battleStep { actorType: 1 castorId: 8 actorId: 41212007 actEffect { targetId: 63 effectType: 2 effectNum: 0 additional: 1876 additional2: 0 additional3: 0 } actEffect { targetId: 63 effectType: 5 effectNum: 1 buff { buffId: 301014 duration: 1 id: 88 } } targetId: 63 } battleStep { actorType: 2 castorId: 63 actorId: 74 actEffect { targetId: 63 effectType: 6 effectNum: 0 additional: 74 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41207707 actEffect { targetId: 71 effectType: 2 effectNum: 0 additional: 1876 additional2: 0 additional3: 0 } targetId: 71 } battleStep { actorType: 2 castorId: 71 actorId: 75 actEffect { targetId: 71 effectType: 6 effectNum: 0 additional: 75 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 58 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 58 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 86 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 86 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 59 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 59 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 60 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 60 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 61 actEffect { targetId: 9 effectType: 6 effectNum: 0 additional: 61 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 41 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 41 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 64 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 64 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 65 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 65 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 45 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 45 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 66 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 66 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 46 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 46 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 67 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 67 } targetId: 0 } battleStep { actorType: 2 castorId: 32 actorId: 68 actEffect { targetId: 32 effectType: 6 effectNum: 0 additional: 68 } targetId: 0 } battleStep { actorType: 2 castorId: 33 actorId: 49 actEffect { targetId: 33 effectType: 6 effectNum: 0 additional: 49 } targetId: 0 } battleStep { actorType: 2 castorId: 33 actorId: 69 actEffect { targetId: 33 effectType: 6 effectNum: 0 additional: 69 } targetId: 0 } battleStep { actorType: 2 castorId: 63 actorId: 70 actEffect { targetId: 63 effectType: 6 effectNum: 0 additional: 70 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 42 effectType: 14 effectNum: 1 additional: 2 } targetId: 0 } isFinish: false round: 3 extraRoundTeamType: 0 } [INFO:2023-1-18 10:18:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-1-18 10:18:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099426351487637 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 10 1 [INFO:2023-1-18 10:18:12][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":63, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":63, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":1876, "thp":1876, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":64 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":65 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":66 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":67 } }, { "targetId":32, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":68 } }, { "targetId":33, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":69 } }, { "targetId":63, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":70 } } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41209605, "actEffect": [ { "targetId":71, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":71, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":1876, "thp":1876, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":32, "effectType":5, "effectNum":1, "buff": { "buffId":301133, "duration":1, "id":72 } }, { "targetId":33, "effectType":5, "effectNum":1, "buff": { "buffId":301133, "duration":1, "id":73 } }, { "targetId":63, "effectType":5, "effectNum":1, "buff": { "buffId":301133, "duration":1, "id":74 } }, { "targetId":71, "effectType":5, "effectNum":1, "buff": { "buffId":301133, "duration":1, "id":75 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41209605 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41208408, "actEffect": [ { "targetId":2, "effectType":18, "effectNum":16460, "additional":15735 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301080, "duration":1, "id":76 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41208408 }, { "targetId":2, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":3, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ] }, { "targetId":2, "effectType":20, "effectNum":1 } ], "targetId":2 }, { "actorType":1, "castorId":2, "actorId":41208419, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1528, "additional":32559, "additional2":1528, "additional3":1528 }, { "targetId":7, "effectType":3, "effectNum":1618, "additional":21008, "additional2":1618, "additional3":1618 }, { "targetId":8, "effectType":3, "effectNum":1847, "additional":12069, "additional2":1503, "additional3":1847 }, { "targetId":9, "effectType":2, "effectNum":1866, "additional":10492, "additional2":0, "additional3":1866 }, { "targetId":22, "effectType":2, "effectNum":1756, "additional":0, "additional2":1756, "additional3":1756 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":77 } }, { "targetId":2, "effectType":5, 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"additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":80, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":32, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":81, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":33, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":82, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":63, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":83, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":71, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":84, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 }, 5 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":29, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":23, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":5816, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":57, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":62, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 }, { "additional":0, "targetId":22, "skills": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":3, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":2, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":1, "actorId":41212208, "actEffect": [ { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16345, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2814, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":16460, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2469, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":19434, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2915, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":16034, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2405, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1762, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":281, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1876, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":281, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1876, "targetId":63, "multipleEffectNumReal":0, "additional3":0, "effectNum":281, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1876, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":281, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41212208, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":4, "actorId":41206208, "actEffect": [ { "additional":41206208, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":31647, "targetId":6, "multipleEffectNumReal":0, "additional3":912, "effectNum":912, "multipleEffectNum":0, "effectType":3, "additional2":912 } ], "castorId":63, "originalTargetId":0 }, 9 = { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":30702, "targetId":6, "multipleEffectNumReal":0, "additional3":945, "effectNum":945, "multipleEffectNum":0, "effectType":2, "additional2":945 } ], "castorId":32, "originalTargetId":0 }, 10 = { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":29724, "targetId":6, "multipleEffectNumReal":0, "additional3":978, "effectNum":978, "multipleEffectNum":0, "effectType":2, "additional2":978 } ], "castorId":33, "originalTargetId":0 }, 11 = { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":28777, "targetId":6, "multipleEffectNumReal":0, "additional3":947, "effectNum":947, "multipleEffectNum":0, "effectType":3, "additional2":947 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":86, "buffId":301020, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":71, "originalTargetId":0 }, 12 = { "actEffect": [ { "additional":77, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":79, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":80, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":81, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":82, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":83, "targetId":63, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":84, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":17, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":18, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":19, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":20, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":25, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":30, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 13 = { "actorType":1, "targetId":7, "actorId":41210608, "actEffect": [ { "additional":13513, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1444, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":17332, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":6840, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":32272, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3495, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":22728, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":2272, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":15451, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1938, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":19818, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":2486, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":55, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":87, "buffId":301182, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210608, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":7, "skills": [ { "skillId":41210617, "position":1, "CD":0 }, { "skillId":41210618, "position":2, "CD":4, "maxCD":4 }, { "skillId":41210619, "position":3, "CD":2, "maxCD":4 }, { "skillId":41210620, "position":4, "CD":97, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 }, { "additional":27861, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4411, "multipleEffectNum":0, "effectType":17, "additional2":0 }, { "additional":17561, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":5167, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 14 = { "actorType":1, "targetId":63, "actorId":41212007, "actEffect": [ { "additional":1876, "targetId":63, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":63, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":88, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 }, 15 = { "actEffect": [ { "additional":74, "targetId":63, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 16 = { "actorType":1, "targetId":71, "actorId":41207707, "actEffect": [ { "additional":1876, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 17 = { "actEffect": [ { "additional":75, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":58, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":86, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":59, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":60, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":61, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":64, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":65, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":45, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":66, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":46, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":67, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":68, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":49, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":69, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":70, "targetId":63, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 18 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2, "targetId":42, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":14, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = { setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = 循环引用: table: 0x7e42fc8cd0, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, __newindex = function: 0x7e42fc8dc8, }, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, } [INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/18 [INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":1, "targetId":63, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":63, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":1876, "thp":1876, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":32, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":68, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":33, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":63, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 8 [WARN:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2023-1-18 10:18:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2023-1-18 10:18:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-1-18 10:18:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 8 [INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301130] [INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,32[MyRole_32_6][6] 增加了一个 buff [301130] [INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,33[MyRole_33_7][7] 增加了一个 buff [301130] [INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,63[MyRole_63_5][5] 增加了一个 buff [301130] [WARN:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 8 [INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/18, next step [INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/18 [INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41209605, "actEffect": [ { "additional":1, "targetId":71, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":71, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":1876, "thp":1876, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":32, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301133, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":33, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":73, "buffId":301133, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":63, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":74, "buffId":301133, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":71, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301133, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41209605, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209605 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209605[10010408] 是aoe 干了 对面一堆人 [INFO:2023-1-18 10:18:13][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_szysb_skill2 in action 10010408 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":71, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":71, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":1876, "thp":1876, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":32, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301133, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":33, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":73, "buffId":301133, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":63, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":74, "buffId":301133, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":71, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301133, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41209605, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2023-1-18 10:18:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2023-1-18 10:18:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-1-18 10:18:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=2,已经加载过了的数量=1,检查后真正要加载的总数=1 [INFO:2023-1-18 10:18:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_8_12247 ====== MyRole_0_8_12247 英雄的模型 [INFO:2023-1-18 10:18:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=0_8_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-1-18 10:18:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-1-18 10:18:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_8_12247 ====== MyRole_0_8_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-1-18 10:18:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_8_12247 ====== MyRole_0_8_12247 英雄的头顶ui [INFO:2023-1-18 10:18:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209605 ,令到 32[MyRole_32_6][6] 增加了一个 buff [301133] [INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209605 ,令到 33[MyRole_33_7][7] 增加了一个 buff [301133] [INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209605 ,令到 63[MyRole_63_5][5] 增加了一个 buff [301133] [INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209605 ,令到 71[MyRole_71_8][8] 增加了一个 buff [301133] [INFO:2023-1-18 10:18:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 71 301133 effect/prefabs/battle_shield.prefab [INFO:2023-1-18 10:18:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209605 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2023-1-18 10:18:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/invincible_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/18, next step [INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/18 [INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41208408, "actEffect": [ { "additional":15735, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":16460, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":2, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":3, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5 [INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208408[10008708] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-1-18 10:18:14][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_ylxy_skill2 in action 10008708 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAfterReleaseSkill: in function '_tryFinish' logic/extensions/battle/core/core/behavior/action/BBAfterReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":15735, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":16460, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":2, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":3, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}2 血量上限更新 -》 前:18518/19364 后:15735/16460 [WARN:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208408 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301080] [INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41208408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5 [INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:2 skillCount:4 [WARN:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5 [INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:2 原皮肤:100083 新皮肤:100085 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan [INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/18, next step [INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/18 [INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2023-1-18 10:18:16][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-1-18 10:18:16][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-1-18 10:18:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208419, "actEffect": [ { "additional":32559, "targetId":6, "multipleEffectNumReal":0, "additional3":1528, "effectNum":1528, "multipleEffectNum":0, "effectType":3, "additional2":1528 }, { "additional":21008, "targetId":7, "multipleEffectNumReal":0, "additional3":1618, "effectNum":1618, "multipleEffectNum":0, "effectType":3, "additional2":1618 }, { "additional":12069, "targetId":8, "multipleEffectNumReal":0, "additional3":1847, "effectNum":1847, "multipleEffectNum":0, "effectType":3, "additional2":1503 }, { "additional":10492, "targetId":9, "multipleEffectNumReal":0, "additional3":1866, "effectNum":1866, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":22, "multipleEffectNumReal":0, "additional3":1756, "effectNum":1756, "multipleEffectNum":0, "effectType":2, "additional2":1756 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":77, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":78, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":79, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":80, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":32, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":81, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":33, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":82, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":63, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":83, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":71, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":84, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-1-18 10:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13 [WARN:2023-1-18 10:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 5 [WARN:2023-1-18 10:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 13 [INFO:2023-1-18 10:18:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧 [INFO:2023-1-18 10:18:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208419[10009409] 是aoe 干了 对面一堆人 [INFO:2023-1-18 10:18:16][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_ylxy_skill6 in action 10009409 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 5 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34087/34959 原来有盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:191/1528 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 33896/34959 剩余盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22626/22728 原来有盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:202/1618 本段飘:202 本段扣血:202 本段扣盾:0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 22424/22728 剩余盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13572/19388 原来有盾: 344 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:230/1847 本段飘:230 本段扣血:187 本段扣盾:43 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13385/19388 剩余盾: 301 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 10492/24867 原来有盾: 5327 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:233/1866 本段飘:233 本段扣血:0 本段扣盾:233 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 10492/24867 剩余盾: 5094 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 1171/4944 原来有盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.125) -》 多段已飘:219/1756 本段飘:219 本段扣血:219 本段扣盾:0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 952/4944 剩余盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 33896/34959 原来有盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:382/1528 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 33705/34959 剩余盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22424/22728 原来有盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:404/1618 本段飘:202 本段扣血:202 本段扣盾:0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 22222/22728 剩余盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13385/19388 原来有盾: 301 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:460/1847 本段飘:230 本段扣血:187 本段扣盾:43 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13198/19388 剩余盾: 258 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 10492/24867 原来有盾: 5094 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:466/1866 本段飘:233 本段扣血:0 本段扣盾:233 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 10492/24867 剩余盾: 4861 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 952/4944 原来有盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.125) -》 多段已飘:438/1756 本段飘:219 本段扣血:219 本段扣盾:0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 733/4944 剩余盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 33705/34959 原来有盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:573/1528 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 33514/34959 剩余盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22222/22728 原来有盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:606/1618 本段飘:202 本段扣血:202 本段扣盾:0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 22020/22728 剩余盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13198/19388 原来有盾: 258 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:690/1847 本段飘:230 本段扣血:187 本段扣盾:43 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13011/19388 剩余盾: 215 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 10492/24867 原来有盾: 4861 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:699/1866 本段飘:233 本段扣血:0 本段扣盾:233 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 10492/24867 剩余盾: 4628 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 733/4944 原来有盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.125) -》 多段已飘:657/1756 本段飘:219 本段扣血:219 本段扣盾:0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 514/4944 剩余盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 33514/34959 原来有盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:764/1528 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 33323/34959 剩余盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22020/22728 原来有盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:808/1618 本段飘:202 本段扣血:202 本段扣盾:0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 21818/22728 剩余盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13011/19388 原来有盾: 215 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:920/1847 本段飘:230 本段扣血:187 本段扣盾:43 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 12824/19388 剩余盾: 172 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 10492/24867 原来有盾: 4628 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:932/1866 本段飘:233 本段扣血:0 本段扣盾:233 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 10492/24867 剩余盾: 4395 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 514/4944 原来有盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.125) -》 多段已飘:876/1756 本段飘:219 本段扣血:219 本段扣盾:0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 295/4944 剩余盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 33323/34959 原来有盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:955/1528 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 33132/34959 剩余盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 21818/22728 原来有盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1010/1618 本段飘:202 本段扣血:202 本段扣盾:0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 21616/22728 剩余盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 12824/19388 原来有盾: 172 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1150/1847 本段飘:230 本段扣血:187 本段扣盾:43 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 12637/19388 剩余盾: 129 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 10492/24867 原来有盾: 4395 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:1165/1866 本段飘:233 本段扣血:0 本段扣盾:233 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 10492/24867 剩余盾: 4162 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 295/4944 原来有盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.125) -》 多段已飘:1095/1756 本段飘:219 本段扣血:219 本段扣盾:0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 76/4944 剩余盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 33132/34959 原来有盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1146/1528 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 32941/34959 剩余盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 21616/22728 原来有盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1212/1618 本段飘:202 本段扣血:202 本段扣盾:0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 21414/22728 剩余盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 12637/19388 原来有盾: 129 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1380/1847 本段飘:230 本段扣血:187 本段扣盾:43 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 12450/19388 剩余盾: 86 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 10492/24867 原来有盾: 4162 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:1398/1866 本段飘:233 本段扣血:0 本段扣盾:233 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 10492/24867 剩余盾: 3929 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 76/4944 原来有盾: 0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.125) -》 多段已飘:1314/1756 本段飘:219 本段扣血:219 本段扣盾:0 [INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 0/4944 剩余盾: 0 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 32941/34959 原来有盾: 0 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1337/1528 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 32750/34959 剩余盾: 0 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 21414/22728 原来有盾: 0 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1414/1618 本段飘:202 本段扣血:202 本段扣盾:0 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 21212/22728 剩余盾: 0 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 12450/19388 原来有盾: 86 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1610/1847 本段飘:230 本段扣血:187 本段扣盾:43 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 12263/19388 剩余盾: 43 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 10492/24867 原来有盾: 3929 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:1631/1866 本段飘:233 本段扣血:0 本段扣盾:233 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 10492/24867 剩余盾: 3696 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 0/4944 原来有盾: 0 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.125) -》 多段已飘:1533/1756 本段飘:219 本段扣血:219 本段扣盾:0 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 0/4944 剩余盾: 0 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 32750/34959 原来有盾: 0 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1528/1528 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 32559/34959 剩余盾: 0 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 21212/22728 原来有盾: 0 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1618/1618 本段飘:204 本段扣血:204 本段扣盾:0 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 21008/22728 剩余盾: 0 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 12263/19388 原来有盾: 43 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1847/1847 本段飘:237 本段扣血:194 本段扣盾:43 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 12069/19388 剩余盾: 0 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 10492/24867 原来有盾: 3696 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:1866/1866 本段飘:235 本段扣血:0 本段扣盾:235 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 10492/24867 剩余盾: 3461 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 0/4944 原来有盾: 0 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:1) -》 多段已飘:1756/1756 本段飘:223 本段扣血:223 本段扣盾:0 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 0/4944 剩余盾: 0 [WARN:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 5 [WARN:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 13 [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 32[MyRole_32_6][6] 增加了一个 buff [301001] [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 33[MyRole_33_7][7] 增加了一个 buff [301001] [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 63[MyRole_63_5][5] 增加了一个 buff [301001] [INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 71[MyRole_71_8][8] 增加了一个 buff [301001] [WARN:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 13 [INFO:2023-1-18 10:18:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2023-1-18 10:18:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:18:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-1-18 10:18:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-1-18 10:18:22][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8615 [INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/18, next step [INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/18 [INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":29, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":23, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":5816, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":57, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":62, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 }, { "additional":0, "targetId":22, "skills": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":3, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":2, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":22, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 3 ~ 3 [WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionShape , Range: 6 ~ 8 [WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_3_0][3] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 22[Monster_22_5_0][5] 覆盖移除了一个 buff[301218],不提示id不需要播放效果 [WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 3 3 [INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}22 血量上限更新 -》 前:0/4944 后:0/5816 [WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 3 3 [WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 22[Monster_22_5_0][5] 覆盖移除了一个 buff[301080],不提示id不需要播放效果 [INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 22[Monster_22_5_0][5] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionShape 6 8 [INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:22 skillCount:4 [WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionShape 6 8 [INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-1-18 10:18:23][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/18, next step [INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/18 [INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41212208, "actEffect": [ { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16345, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2814, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":16460, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2469, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":19434, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2915, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":16034, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2405, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1762, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":281, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1876, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":281, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1876, "targetId":63, "multipleEffectNumReal":0, "additional3":0, "effectNum":281, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1876, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":281, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41212208, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 9 [WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 10 ~ 10 [INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41212208 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41212208[10013308] 是aoe 干了 对面一堆人 [INFO:2023-1-18 10:18:23][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ntgzy_skill2 in action 10013308 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2023-1-18 10:18:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_22_5_0 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 86 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41212208 令到 3[MyRole_3_3][3] 的buff [301240] 持续时间变更为 [3],没效果看的是刷新数据和ui [WARN:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 9 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 原来有 13531 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 被补了 2814 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 剩余 16345 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 原来有 15735 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 被补了 2469 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 剩余 16460 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 原来有 19434 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 被补了 2915 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 剩余 19434 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 原来有 16034 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 被补了 2405 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 剩余 16034 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 原来有 1481 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 被补了 281 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 剩余 1762 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 原来有 1876 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 被补了 281 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 剩余 1876 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}63 原来有 1876 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}63 被补了 281 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}63 剩余 1876 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}71 原来有 1876 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}71 被补了 281 血 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}71 剩余 1876 血 [WARN:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 9 [WARN:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 10 10 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41212208 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 10 10 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/18, next step [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/18 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41206208, "actEffect": [ { "additional":41206208, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206208 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206208[10006508] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-1-18 10:18:25][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_tscwlg_skill2 in action 10006508 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41206208, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41206208 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/18, next step [INFO:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/18 [INFO:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":31647, "targetId":6, "multipleEffectNumReal":0, "additional3":912, "effectNum":912, "multipleEffectNum":0, "effectType":3, "additional2":912 } ], "castorId":63, "originalTargetId":0 } [WARN:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}63[MyRole_63_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 32559/34959 原来有盾: 0 [INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:912/912 本段飘:912 本段扣血:912 本段扣盾:0 [INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 31647/34959 剩余盾: 0 [WARN:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:27][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-1-18 10:18:27][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/18, next step [INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/18 [INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":30702, "targetId":6, "multipleEffectNumReal":0, "additional3":945, "effectNum":945, "multipleEffectNum":0, "effectType":2, "additional2":945 } ], "castorId":32, "originalTargetId":0 } [WARN:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}32[MyRole_32_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 31647/34959 原来有盾: 0 [INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:945/945 本段飘:945 本段扣血:945 本段扣盾:0 [INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 30702/34959 剩余盾: 0 [WARN:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/18, next step [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/18 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":29724, "targetId":6, "multipleEffectNumReal":0, "additional3":978, "effectNum":978, "multipleEffectNum":0, "effectType":2, "additional2":978 } ], "castorId":33, "originalTargetId":0 } [WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}33[MyRole_33_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 30702/34959 原来有盾: 0 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:978/978 本段飘:978 本段扣血:978 本段扣盾:0 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 29724/34959 剩余盾: 0 [WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/18, next step [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/18 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":28777, "targetId":6, "multipleEffectNumReal":0, "additional3":947, "effectNum":947, "multipleEffectNum":0, "effectType":3, "additional2":947 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":86, "buffId":301020, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":71, "originalTargetId":0 } [WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}71[MyRole_71_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 29724/34959 原来有盾: 0 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:947/947 本段飘:947 本段扣血:947 本段扣盾:0 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 28777/34959 剩余盾: 0 [WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}71[MyRole_71_8][8] 用 42122471 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301020] [WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/18, next step [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/18 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":77, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":79, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":80, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":81, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":82, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":83, "targetId":63, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":84, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":17, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":18, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":19, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":20, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":25, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":30, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:77 buffId:301001 持续时间:1 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:79 buffId:301001 持续时间:1 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:80 buffId:301001 持续时间:1 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:32 buffServerId:81 buffId:301001 持续时间:1 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:33 buffServerId:82 buffId:301001 持续时间:1 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:63 buffServerId:83 buffId:301001 持续时间:1 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:71 buffServerId:84 buffId:301001 持续时间:1 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:17 buffId:301179 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:18 buffId:301179 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:19 buffId:301179 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:20 buffId:301179 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:25 buffId:301053 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:30 buffId:301075 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/18, next step [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/18 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41210608, "actEffect": [ { "additional":13513, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1444, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":17332, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":6840, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":32272, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3495, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":22728, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":2272, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":15451, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1938, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":19818, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":2486, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":55, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":87, "buffId":301182, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41210608, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":7, "skills": [ { "skillId":41210617, "position":1, "CD":0 }, { "skillId":41210618, "position":2, "CD":4, "maxCD":4 }, { "skillId":41210619, "position":3, "CD":2, "maxCD":4 }, { "skillId":41210620, "position":4, "CD":97, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 }, { "additional":27861, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4411, "multipleEffectNum":0, "effectType":17, "additional2":0 }, { "additional":17561, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":5167, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13 [WARN:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 6 [WARN:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 7 ~ 9 [WARN:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 10 ~ 11 [WARN:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 12 ~ 13 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}7[Monster_7_2_0][2] 用 41210608[15012808] 是aoe 干了 对面一堆人 [INFO:2023-1-18 10:18:29][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_lfp_yh_skill2 in action 15012808 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2023-1-18 10:18:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-1-18 10:18:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":13513, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1444, "multipleEffectNum":0, "effectType":4, "additional2":0 } [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":17332, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":6840, "multipleEffectNum":0, "effectType":4, "additional2":0 } [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":32272, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3495, "multipleEffectNum":0, "effectType":4, "additional2":0 } [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":22728, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":2272, "multipleEffectNum":0, "effectType":4, "additional2":0 } [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":15451, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1938, "multipleEffectNum":0, "effectType":4, "additional2":0 } [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":19818, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":2486, "multipleEffectNum":0, "effectType":4, "additional2":0 } [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":55, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":87, "buffId":301182, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41210608, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":7, "skills": [ { "skillId":41210617, "position":1, "CD":0 }, { "skillId":41210618, "position":2, "CD":4, "maxCD":4 }, { "skillId":41210619, "position":3, "CD":2, "maxCD":4 }, { "skillId":41210620, "position":4, "CD":97, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":27861, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4411, "multipleEffectNum":0, "effectType":17, "additional2":0 } [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":17561, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":5167, "multipleEffectNum":0, "effectType":17, "additional2":0 } [WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 6 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 原来有 12069 血 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 被补了 1444 血 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 剩余 13513 血 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 原来有 10492 血 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 被补了 6840 血 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 剩余 17332 血 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 原来有 28777 血 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 被补了 3495 血 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 剩余 32272 血 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 原来有 21008 血 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 被补了 2272 血 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 剩余 22728 血 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 原来有 13513 血 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 被补了 1938 血 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 剩余 15451 血 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 原来有 17332 血 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 被补了 2486 血 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 剩余 19818 血 [WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 6 [WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 7 9 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}7[Monster_7_2_0][2] 用 41210608 的带来了一个 ,令到 7[Monster_7_2_0][2] 覆盖移除了一个 buff[301181],不提示id不需要播放效果 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210608 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301182] [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7[Monster_7_2_0][2] 使用技能 41210608 ,令到 7[Monster_7_2_0][2] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 7 9 [WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 10 11 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:7 skillCount:4 [WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 10 11 [WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 12 13 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 32272/34959 原来有盾: 0 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:4411/4411 本段飘:4411 本段扣血:4411 本段扣盾:0 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 27861/34959 剩余盾: 0 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7[Monster_7_2_0][2] 用 41210608 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22728/22728 原来有盾: 0 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:5167/5167 本段飘:5167 本段扣血:5167 本段扣盾:0 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 17561/22728 剩余盾: 0 [WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 12 13 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:7 原皮肤:140259 新皮肤:140264 原spine:150128_lfp_yh_xuyuan 新spine:150133_lfp_yh_xuyuan [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/18, next step [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/18 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":63, "actorId":41212007, "actEffect": [ { "additional":1876, "targetId":63, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":63, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":88, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41212007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_3_0][3] 用 41212007[10013007] 不是aoe 干了 63[MyRole_63_5][5] 一下 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}8[Monster_8_3_0][3] 用 41212007 ,令到 63[MyRole_63_5][5] 增加了一个 buff [301014] [INFO:2023-1-18 10:18:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/18, next step [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:15/18 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":74, "targetId":63, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:63 buffServerId:74 buffId:301133 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:15/18, next step [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:16/18 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":71, "actorId":41207707, "actEffect": [ { "additional":1876, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207707 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}9[Monster_9_4_0][4] 用 41207707[10008107] 不是aoe 干了 71[MyRole_71_8][8] 一下 [INFO:2023-1-18 10:18:32][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_9_4_0 show commingEffect show_xnc_skill1 in action 10008107 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:16/18, next step [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:17/18 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":75, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":58, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":86, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":59, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":60, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":61, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":64, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":65, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":45, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":66, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":46, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":67, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":68, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":49, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":69, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":70, "targetId":63, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:71 buffServerId:75 buffId:301133 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:58 buffId:301001 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:86 buffId:301020 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:59 buffId:301001 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:60 buffId:301001 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:61 buffId:301001 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:41 buffId:301131 持续时间:1 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:64 buffId:301130 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:65 buffId:301130 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:45 buffId:301075 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:66 buffId:301130 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:46 buffId:301075 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:67 buffId:301130 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:32 buffServerId:68 buffId:301130 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:33 buffServerId:49 buffId:301075 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:33 buffServerId:69 buffId:301130 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:63 buffServerId:70 buffId:301130 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:17/18, next step [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:18/18 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2, "targetId":42, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":14, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-1-18 10:18:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-1-18 10:18:32][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil 移除场景怪:%sMyRole_42_11 stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/scene/battle/SceneMonsterMgr: in function 'removeUnit' logic/extensions/battle/core/core/behavior/action/BBShowDie: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:18/18, round done [INFO:2023-1-18 10:18:32][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-1-18 10:18:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:18:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-1-18 10:18:32][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-1-18 10:18:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:18:32]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-1-18 10:18:32]||||| Sender socketClient version=1 [INFO:2023-1-18 10:18:32]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-1-18 10:18:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-1-18 10:18:32][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-1-18 10:18:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.078584792092443 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 13 1 [INFO:2023-1-18 10:18:32][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-1-18 10:18:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:18:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-1-18 10:18:32][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-1-18 10:18:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:18:32]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-1-18 10:18:32]||||| Sender socketClient version=1 [INFO:2023-1-18 10:18:33]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-1-18 10:18:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 4 extraRoundTeamType: 0 [INFO:2023-1-18 10:18:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-1-18 10:18:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.064923074096441 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 14 1 [INFO:2023-1-18 10:18:33][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-1-18 10:18:33][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-1-18 10:18:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-1-18 10:18:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-1-18 10:18:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:0]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 { _roundId = 4, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = { setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = 循环引用: table: 0x7e42fc8cd0, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, __newindex = function: 0x7e42fc8dc8, }, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, } [WARN:2023-1-18 10:18:33][@logic/extensions/battle/controller/BattleExtraRoundController.lua:0]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-1-18 10:18:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_42_11 [INFO:2023-1-18 10:18:34][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41209607, "castorId":1, "targetId":6, "targetId2":0 }, { "skillId":41208417, "castorId":2, "targetId":6, "targetId2":0 }, { "skillId":41212207, "castorId":3, "targetId":6, "targetId2":0 }, { "skillId":41206207, "castorId":4, "targetId":6, "targetId2":0 } ] } [INFO:2023-1-18 10:18:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:18:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-1-18 10:18:34][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-1-18 10:18:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}target { skillId: 41209607 castorId: 1 targetId: 6 targetId2: 0 } target { skillId: 41208417 castorId: 2 targetId: 6 targetId2: 0 } target { skillId: 41212207 castorId: 3 targetId: 6 targetId2: 0 } target { skillId: 41206207 castorId: 4 targetId: 6 targetId2: 0 } [INFO:2023-1-18 10:18:34]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2023-1-18 10:18:34]||||| Sender socketClient version=1 [INFO:2023-1-18 10:18:34]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1012 [INFO:2023-1-18 10:18:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 7 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 8 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 9 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 1 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 2 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 3 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 4 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 32 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 33 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 63 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 71 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 40300022 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41209607 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 14 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301127 duration: 1 id: 89 } } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41208417 actEffect { targetId: 6 effectType: 3 effectNum: 1758 additional: 26103 additional2: 1758 additional3: 1758 } targetId: 6 } battleStep { actorType: 2 castorId: 2 actorId: 78 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 78 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41212207 actEffect { targetId: 6 effectType: 2 effectNum: 700 additional: 25403 additional2: 700 additional3: 700 } actEffect { targetId: 3 effectType: 7 effectNum: 4 additional: 11 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41206207 actEffect { targetId: 6 effectType: 2 effectNum: 747 additional: 24656 additional2: 747 additional3: 747 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301019 duration: 1 id: 91 } } targetId: 6 } battleStep { actorType: 1 castorId: 63 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 1110 additional: 23546 additional2: 1110 additional3: 1110 } targetId: 6 } battleStep { actorType: 1 castorId: 32 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 1151 additional: 22395 additional2: 1151 additional3: 1151 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301020 duration: 1 id: 92 } } targetId: 6 } battleStep { actorType: 1 castorId: 33 actorId: 42122471 actEffect { targetId: 9 effectType: 2 effectNum: 972 additional: 18846 additional2: 972 additional3: 972 } targetId: 9 } battleStep { actorType: 1 castorId: 71 actorId: 42122471 actEffect { targetId: 9 effectType: 2 effectNum: 921 additional: 17925 additional2: 921 additional3: 921 } actEffect { targetId: 9 effectType: 5 effectNum: 1 buff { buffId: 301020 duration: 1 id: 93 } } targetId: 9 } battleStep { actorType: 2 castorId: 1 actorId: 77 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 77 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 79 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 79 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 80 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 80 } targetId: 0 } battleStep { actorType: 2 castorId: 32 actorId: 81 actEffect { targetId: 32 effectType: 6 effectNum: 0 additional: 81 } targetId: 0 } battleStep { actorType: 2 castorId: 33 actorId: 82 actEffect { targetId: 33 effectType: 6 effectNum: 0 additional: 82 } targetId: 0 } battleStep { actorType: 2 castorId: 63 actorId: 83 actEffect { targetId: 63 effectType: 6 effectNum: 0 additional: 83 } targetId: 0 } battleStep { actorType: 2 castorId: 63 actorId: 88 actEffect { targetId: 63 effectType: 6 effectNum: 0 additional: 88 } targetId: 0 } battleStep { actorType: 2 castorId: 71 actorId: 84 actEffect { targetId: 71 effectType: 6 effectNum: 0 additional: 84 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41210617 actEffect { targetId: 71 effectType: 2 effectNum: 545 additional: 1331 additional2: 545 additional3: 0 } actEffect { targetId: 71 effectType: 5 effectNum: 1 buff { buffId: 301014 duration: 1 id: 94 } } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301181 duration: 1 id: 95 } } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 87 } actEffect { targetId: 7 effectType: 21 effectNum: 0 skillInfo { skillId: 41210607 position: 1 CD: 0 } skillInfo { skillId: 41210608 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41210609 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41210620 position: 4 CD: 96 maxCD: 99 } } actEffect { targetId: 7 effectType: 20 effectNum: 0 } targetId: 71 } battleStep { actorType: 1 castorId: 8 actorId: 41212007 actEffect { targetId: 33 effectType: 2 effectNum: 0 additional: 1876 additional2: 0 additional3: 0 } actEffect { targetId: 33 effectType: 5 effectNum: 1 buff { buffId: 301014 duration: 1 id: 96 } } targetId: 33 } battleStep { actorType: 2 castorId: 33 actorId: 73 actEffect { targetId: 33 effectType: 6 effectNum: 0 additional: 73 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 92 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 92 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 93 actEffect { targetId: 9 effectType: 6 effectNum: 0 additional: 93 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 41 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 41 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 91 actEffect { targetId: 6 effectType: 2 effectNum: 1747 additional: 20648 additional2: 1747 additional3: 1747 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 91 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 91 } targetId: 0 } isFinish: false round: 4 extraRoundTeamType: 0 } [INFO:2023-1-18 10:18:34][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-1-18 10:18:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.1008675545454 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 15 1 [INFO:2023-1-18 10:18:34][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":7, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":8, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":9, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":1, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":2, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":3, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":4, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":32, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":33, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":63, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":71, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":5, "effectType":8, "effectNum":3, "additional":40300022 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41209607, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":14 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301127, "duration":1, "id":89 } } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41208417, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1758, "additional":26103, "additional2":1758, "additional3":1758 } ], "targetId":6 }, { "actorType":2, "castorId":2, "actorId":78, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":78 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41212207, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":700, "additional":25403, "additional2":700, "additional3":700 }, { "targetId":3, "effectType":7, "effectNum":4, "additional":11 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41206207, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":747, "additional":24656, "additional2":747, "additional3":747 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301019, "duration":1, "id":91 } } ], "targetId":6 }, { "actorType":1, "castorId":63, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1110, "additional":23546, "additional2":1110, "additional3":1110 } ], "targetId":6 }, { "actorType":1, "castorId":32, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1151, "additional":22395, "additional2":1151, "additional3":1151 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301020, "duration":1, "id":92 } } ], "targetId":6 }, { "actorType":1, "castorId":33, "actorId":42122471, "actEffect": [ { "targetId":9, "effectType":2, "effectNum":972, "additional":18846, "additional2":972, "additional3":972 } ], "targetId":9 }, { "actorType":1, "castorId":71, "actorId":42122471, "actEffect": [ { "targetId":9, "effectType":2, "effectNum":921, "additional":17925, "additional2":921, "additional3":921 }, { "targetId":9, "effectType":5, "effectNum":1, "buff": { "buffId":301020, "duration":1, "id":93 } } ], "targetId":9 }, { "actorType":2, "castorId":1, "actorId":77, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":77 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":79, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":79 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":80, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":80 } ], "targetId":0 }, { "actorType":2, "castorId":32, "actorId":81, "actEffect": [ { "targetId":32, "effectType":6, "effectNum":0, "additional":81 } ], "targetId":0 }, { "actorType":2, "castorId":33, "actorId":82, "actEffect": [ { "targetId":33, "effectType":6, "effectNum":0, "additional":82 } ], "targetId":0 }, { "actorType":2, "castorId":63, "actorId":83, "actEffect": [ { "targetId":63, "effectType":6, "effectNum":0, "additional":83 } ], "targetId":0 }, { "actorType":2, "castorId":63, "actorId":88, "actEffect": [ { "targetId":63, "effectType":6, "effectNum":0, "additional":88 } ], "targetId":0 }, { "actorType":2, "castorId":71, "actorId":84, "actEffect": [ { "targetId":71, "effectType":6, "effectNum":0, "additional":84 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":41210617, "actEffect": [ { "targetId":71, "effectType":2, "effectNum":545, "additional":1331, "additional2":545, "additional3":0 }, { "targetId":71, "effectType":5, "effectNum":1, "buff": { "buffId":301014, "duration":1, "id":94 } }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301181, "duration":1, "id":95 } }, { "targetId":7, "effectType":6, "effectNum":1, "additional":87 }, { "targetId":7, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41210607, "position":1, "CD":0 }, { "skillId":41210608, "position":2, "CD":3, "maxCD":4 }, { "skillId":41210609, "position":3, "CD":1, "maxCD":4 }, { "skillId":41210620, "position":4, "CD":96, "maxCD":99 } ] }, { "targetId":7, "effectType":20, "effectNum":0 } ], "targetId":71 }, { "actorType":1, "castorId":8, "actorId":41212007, "actEffect": [ { "targetId":33, "effectType":2, "effectNum":0, "additional":1876, "additional2":0, "additional3":0 }, { "targetId":33, "effectType":5, "effectNum":1, "buff": { "buffId":301014, "duration":1, "id":96 } } ], "targetId":33 }, { "actorType":2, "castorId":33, "actorId":73, "actEffect": [ { "targetId":33, "effectType":6, "effectNum":0, "additional":73 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":92, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":92 } ], "targetId":0 }, { "actorType":2, "castorId":9, "actorId":93, "actEffect": [ { "targetId":9, "effectType":6, "effectNum":0, "additional":93 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":41, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":41 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":91, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1747, "additional":20648, "additional2":1747, "additional3":1747 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":91, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":91 } ], "targetId":0 } ], "isFinish":false, "round":4, "extraRoundTeamType":0 } } [INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:0]:{_tryFinish}1 [INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:0]:{_tryFinish} { _roundId = 4, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":250, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":63, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":40300022, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":6, "actorId":41209607, "actEffect": [ { "additional":14, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":89, "buffId":301127, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":6, "actorId":41208417, "actEffect": [ { "additional":26103, "targetId":6, "multipleEffectNumReal":0, "additional3":1758, "effectNum":1758, "multipleEffectNum":0, "effectType":3, "additional2":1758 } ], "castorId":2, "originalTargetId":0 }, 4 = { "actEffect": [ { "additional":78, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 5 = { "actorType":1, "targetId":6, "actorId":41212207, "actEffect": [ { "additional":25403, "targetId":6, "multipleEffectNumReal":0, "additional3":700, "effectNum":700, "multipleEffectNum":0, "effectType":2, "additional2":700 }, { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":6, "actorId":41206207, "actEffect": [ { "additional":24656, "targetId":6, "multipleEffectNumReal":0, "additional3":747, "effectNum":747, "multipleEffectNum":0, "effectType":2, "additional2":747 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":91, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":23546, "targetId":6, "multipleEffectNumReal":0, "additional3":1110, "effectNum":1110, "multipleEffectNum":0, "effectType":3, "additional2":1110 } ], "castorId":63, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":22395, "targetId":6, "multipleEffectNumReal":0, "additional3":1151, "effectNum":1151, "multipleEffectNum":0, "effectType":2, "additional2":1151 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":92, "buffId":301020, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":32, "originalTargetId":0 }, 9 = { "actorType":1, "targetId":9, "actorId":42122471, "actEffect": [ { "additional":18846, "targetId":9, "multipleEffectNumReal":0, "additional3":972, "effectNum":972, "multipleEffectNum":0, "effectType":2, "additional2":972 } ], "castorId":33, "originalTargetId":0 }, 10 = { "actorType":1, "targetId":9, "actorId":42122471, "actEffect": [ { "additional":17925, "targetId":9, "multipleEffectNumReal":0, "additional3":921, "effectNum":921, "multipleEffectNum":0, "effectType":2, "additional2":921 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":93, "buffId":301020, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":71, "originalTargetId":0 }, 11 = { "actEffect": [ { "additional":77, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":79, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":80, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":81, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":82, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":83, "targetId":63, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":88, "targetId":63, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":84, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 12 = { "actorType":1, "targetId":71, "actorId":41210617, "actEffect": [ { "additional":1331, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":545, "multipleEffectNum":0, "effectType":2, "additional2":545 }, { "additional":0, "targetId":71, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":94, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":95, "buffId":301181, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":87, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "skills": [ { "skillId":41210607, "position":1, "CD":0 }, { "skillId":41210608, "position":2, "CD":3, "maxCD":4 }, { "skillId":41210609, "position":3, "CD":1, "maxCD":4 }, { "skillId":41210620, "position":4, "CD":96, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 13 = { "actorType":1, "targetId":33, "actorId":41212007, "actEffect": [ { "additional":1876, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":33, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":96, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 }, 14 = { "actEffect": [ { "additional":73, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":92, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":93, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":20648, "targetId":6, "multipleEffectNumReal":0, "additional3":1747, "effectNum":1747, "multipleEffectNum":0, "effectType":2, "additional2":1747 }, { "additional":91, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = { setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = 循环引用: table: 0x7e42fc8cd0, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, __newindex = function: 0x7e42fc8dc8, }, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, } [INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/14 [INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":250, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":63, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":40300022, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13 [WARN:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 12 [WARN:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 13 ~ 13 [WARN:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 12 [WARN:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 12 [WARN:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 13 13 [INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 13 13 [INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/14, next step [INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/14 [INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209607, "actEffect": [ { "additional":14, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":89, "buffId":301127, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209607[10010407] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:18:34][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_szysb_skill1 in action 10010407 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41209607 的带来了一个 ,令到 6[Monster_6_1_0][1] 覆盖移除了一个 buff[301127],不提示id不需要播放效果 [INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209607 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301127] [WARN:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/14, next step [INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/14 [INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208417, "actEffect": [ { "additional":26103, "targetId":6, "multipleEffectNumReal":0, "additional3":1758, "effectNum":1758, "multipleEffectNum":0, "effectType":3, "additional2":1758 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208417 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208417[10009407] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:18:35][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_ylxy_skill4 in action 10009407 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 27 [INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 27861/34959 原来有盾: 0 [INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1758/1758 本段飘:1758 本段扣血:1758 本段扣盾:0 [INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 26103/34959 剩余盾: 0 [WARN:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/14, next step [INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/14 [INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":78, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:78 buffId:301001 持续时间:1 [INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/14, next step [INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/14 [INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41212207, "actEffect": [ { "additional":25403, "targetId":6, "multipleEffectNumReal":0, "additional3":700, "effectNum":700, "multipleEffectNum":0, "effectType":2, "additional2":700 }, { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41212207 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41212207[10013307] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:18:36][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ntgzy_skill1 in action 10013307 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 29 [INFO:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 26103/34959 原来有盾: 0 [INFO:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:210/700 本段飘:210 本段扣血:210 本段扣盾:0 [INFO:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 25893/34959 剩余盾: 0 [INFO:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41 [INFO:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 25893/34959 原来有盾: 0 [INFO:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:700/700 本段飘:490 本段扣血:490 本段扣盾:0 [INFO:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 25403/34959 剩余盾: 0 [WARN:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41212207 令到 3[MyRole_3_3][3] 的buff [301240] 持续时间变更为 [4],没效果看的是刷新数据和ui [WARN:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/14, next step [INFO:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/14 [INFO:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41206207, "actEffect": [ { "additional":24656, "targetId":6, "multipleEffectNumReal":0, "additional3":747, "effectNum":747, "multipleEffectNum":0, "effectType":2, "additional2":747 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":91, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206207[10006507] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:18:38]++++++++++++++++拿到的tsssdk的c#的data长度345 [INFO:2023-1-18 10:18:38]))))((((((转换为lua的buffer数据长度(((((345____________345 [INFO:2023-1-18 10:18:38][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 345 [INFO:2023-1-18 10:18:38][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-1-18 10:18:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2023-1-18 10:18:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-1-18 10:18:38] [INFO:2023-1-18 10:18:38]__________删除tsssdk++++++sb数据________ [INFO:2023-1-18 10:18:38]==> Sender Auto Serialize Message,extId=13,cmd=1,size=357 [INFO:2023-1-18 10:18:38]||||| Sender socketClient version=1 [INFO:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 17 [INFO:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 25403/34959 原来有盾: 0 [INFO:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.5) -》 多段已飘:373/747 本段飘:373 本段扣血:373 本段扣盾:0 [INFO:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 25030/34959 剩余盾: 0 [INFO:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 25030/34959 原来有盾: 0 [INFO:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:747/747 本段飘:374 本段扣血:374 本段扣盾:0 [INFO:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 24656/34959 剩余盾: 0 [WARN:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41206207 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301019] [WARN:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:18:38]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=356 [INFO:2023-1-18 10:18:38]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-1-18 10:18:38] [INFO:2023-1-18 10:18:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-1-18 10:18:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 17 1 [INFO:2023-1-18 10:18:38][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:0]:{}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 345 [INFO:2023-1-18 10:18:38][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-1-18 10:18:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:18:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-1-18 10:18:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.33294713310897 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 18 1 [INFO:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/14, next step [INFO:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/14 [INFO:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":23546, "targetId":6, "multipleEffectNumReal":0, "additional3":1110, "effectNum":1110, "multipleEffectNum":0, "effectType":3, "additional2":1110 } ], "castorId":63, "originalTargetId":0 } [WARN:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}63[MyRole_63_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 24656/34959 原来有盾: 0 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1110/1110 本段飘:1110 本段扣血:1110 本段扣盾:0 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 23546/34959 剩余盾: 0 [WARN:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/14, next step [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/14 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":22395, "targetId":6, "multipleEffectNumReal":0, "additional3":1151, "effectNum":1151, "multipleEffectNum":0, "effectType":2, "additional2":1151 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":92, "buffId":301020, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":32, "originalTargetId":0 } [WARN:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}32[MyRole_32_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 23546/34959 原来有盾: 0 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1151/1151 本段飘:1151 本段扣血:1151 本段扣盾:0 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 22395/34959 剩余盾: 0 [WARN:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}32[MyRole_32_6][6] 用 42122471 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301020] [WARN:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/14, next step [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/14 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":42122471, "actEffect": [ { "additional":18846, "targetId":9, "multipleEffectNumReal":0, "additional3":972, "effectNum":972, "multipleEffectNum":0, "effectType":2, "additional2":972 } ], "castorId":33, "originalTargetId":0 } [WARN:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}33[MyRole_33_7][7] 用 42122471[16000607] 不是aoe 干了 9[Monster_9_4_0][4] 一下 [INFO:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 19818/24867 原来有盾: 0 [INFO:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:972/972 本段飘:972 本段扣血:972 本段扣盾:0 [INFO:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 18846/24867 剩余盾: 0 [WARN:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/14, next step [INFO:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/14 [INFO:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":42122471, "actEffect": [ { "additional":17925, "targetId":9, "multipleEffectNumReal":0, "additional3":921, "effectNum":921, "multipleEffectNum":0, "effectType":2, "additional2":921 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":93, "buffId":301020, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":71, "originalTargetId":0 } [WARN:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}71[MyRole_71_8][8] 用 42122471[16000607] 不是aoe 干了 9[Monster_9_4_0][4] 一下 [INFO:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 18846/24867 原来有盾: 0 [INFO:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:921/921 本段飘:921 本段扣血:921 本段扣盾:0 [INFO:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 17925/24867 剩余盾: 0 [WARN:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}71[MyRole_71_8][8] 用 42122471 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301020] [INFO:2023-1-18 10:18:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-1-18 10:18:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 9 301020 effect/prefabs/battle_sleep.prefab [INFO:2023-1-18 10:18:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_sleep.prefab effect obj pool [WARN:2023-1-18 10:18:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/14, next step [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/14 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":77, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":79, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":80, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":81, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":82, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":83, "targetId":63, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":88, "targetId":63, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":84, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:77 buffId:301001 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:79 buffId:301001 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:80 buffId:301001 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:32 buffServerId:81 buffId:301001 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:33 buffServerId:82 buffId:301001 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:63 buffServerId:83 buffId:301001 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:63 buffServerId:88 buffId:301014 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:71 buffServerId:84 buffId:301001 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/14, next step [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/14 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":71, "actorId":41210617, "actEffect": [ { "additional":1331, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":545, "multipleEffectNum":0, "effectType":2, "additional2":545 }, { "additional":0, "targetId":71, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":94, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":95, "buffId":301181, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":87, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "skills": [ { "skillId":41210607, "position":1, "CD":0 }, { "skillId":41210608, "position":2, "CD":3, "maxCD":4 }, { "skillId":41210609, "position":3, "CD":1, "maxCD":4 }, { "skillId":41210620, "position":4, "CD":96, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [WARN:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 5 ~ 6 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210617 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}7[Monster_7_2_0][2] 用 41210617[15013307] 不是aoe 干了 71[MyRole_71_8][8] 一下 [INFO:2023-1-18 10:18:41][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_lfp_f_yh_skill1 in action 15013307 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 36 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}71 -> 原来有血: 1876/1876 原来有盾: 0 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}71 受到攻击(比率:1) -》 多段已飘:545/545 本段飘:545 本段扣血:545 本段扣盾:0 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}71 -> 剩余血: 1331/1876 剩余盾: 0 [WARN:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210617 ,令到 71[MyRole_71_8][8] 增加了一个 buff [301014] [INFO:2023-1-18 10:18:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210617 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301181] [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}7[Monster_7_2_0][2] 用 41210617 的带来了一个 ,令到 7[Monster_7_2_0][2] 覆盖移除了一个 buff[301182],不提示id不需要播放效果 [WARN:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [WARN:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 5 6 [INFO:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:7 skillCount:4 [WARN:2023-1-18 10:18:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 5 6 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(false) -> id:7 原皮肤:140264 新皮肤:140259 原spine:150133_lfp_yh_xuyuan 新spine:150128_lfp_yh_xuyuan [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/14, next step [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/14 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":33, "actorId":41212007, "actEffect": [ { "additional":1876, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":33, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":96, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41212007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_3_0][3] 用 41212007[10013007] 不是aoe 干了 33[MyRole_33_7][7] 一下 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}8[Monster_8_3_0][3] 用 41212007 ,令到 33[MyRole_33_7][7] 增加了一个 buff [301014] [INFO:2023-1-18 10:18:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/14, next step [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/14 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":73, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":92, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":93, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":20648, "targetId":6, "multipleEffectNumReal":0, "additional3":1747, "effectNum":1747, "multipleEffectNum":0, "effectType":2, "additional2":1747 }, { "additional":91, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:33 buffServerId:73 buffId:301133 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:92 buffId:301020 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:93 buffId:301020 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:41 buffId:301131 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 6 原有血: 22395 原有盾: 0 扣血量: 1747 扣盾量: 0 [INFO:2023-1-18 10:18:42][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 6 现有血: 20648 现有盾: 0 [INFO:2023-1-18 10:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:18:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_poison.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:18:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2023-1-18 10:18:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:91 buffId:301019 [INFO:2023-1-18 10:18:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/14, round done [INFO:2023-1-18 10:18:43][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-1-18 10:18:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:18:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-1-18 10:18:43][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-1-18 10:18:43][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:18:43]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-1-18 10:18:43]||||| Sender socketClient version=1 [INFO:2023-1-18 10:18:43]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-1-18 10:18:43][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-1-18 10:18:43][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-1-18 10:18:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098762761801481 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 19 1 [INFO:2023-1-18 10:18:43][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-1-18 10:18:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:18:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-1-18 10:18:43][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-1-18 10:18:43][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:18:43]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-1-18 10:18:43]||||| Sender socketClient version=1 [INFO:2023-1-18 10:18:43]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-1-18 10:18:43][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 5 extraRoundTeamType: 0 [INFO:2023-1-18 10:18:43][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-1-18 10:18:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099254947155714 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 20 1 [INFO:2023-1-18 10:18:43][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-1-18 10:18:43][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-1-18 10:18:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-1-18 10:18:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-1-18 10:18:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:0]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 { _roundId = 5, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = { setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = 循环引用: table: 0x7e42fc8cd0, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, __newindex = function: 0x7e42fc8dc8, }, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, } [WARN:2023-1-18 10:18:43][@logic/extensions/battle/controller/BattleExtraRoundController.lua:0]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-1-18 10:18:44][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41209607, "castorId":1, "targetId":6, "targetId2":0 }, { "skillId":41208417, "castorId":2, "targetId":6, "targetId2":0 }, { "skillId":41212207, "castorId":3, "targetId":6, "targetId2":0 }, { "skillId":41206207, "castorId":4, "targetId":6, "targetId2":0 } ] } [INFO:2023-1-18 10:18:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:18:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-1-18 10:18:44][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-1-18 10:18:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}target { skillId: 41209607 castorId: 1 targetId: 6 targetId2: 0 } target { skillId: 41208417 castorId: 2 targetId: 6 targetId2: 0 } target { skillId: 41212207 castorId: 3 targetId: 6 targetId2: 0 } target { skillId: 41206207 castorId: 4 targetId: 6 targetId2: 0 } [INFO:2023-1-18 10:18:44]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2023-1-18 10:18:44]||||| Sender socketClient version=1 [INFO:2023-1-18 10:18:44]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=738 [INFO:2023-1-18 10:18:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41209607 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 89 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301127 duration: 1 id: 97 } } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41208417 actEffect { targetId: 6 effectType: 3 effectNum: 1853 additional: 18795 additional2: 1853 additional3: 1853 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301041 duration: 2 id: 98 } } targetId: 6 } battleStep { actorType: 2 castorId: 2 actorId: 78 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 78 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41212207 actEffect { targetId: 6 effectType: 2 effectNum: 522 additional: 18273 additional2: 522 additional3: 522 } actEffect { targetId: 3 effectType: 7 effectNum: 5 additional: 11 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41206207 actEffect { targetId: 6 effectType: 3 effectNum: 1278 additional: 16995 additional2: 1278 additional3: 1278 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301019 duration: 1 id: 100 } } targetId: 6 } battleStep { actorType: 1 castorId: 63 actorId: 42122471 actEffect { targetId: 6 effectType: 1 effectNum: 0 additional: 16995 additional2: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 32 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 1275 additional: 15720 additional2: 1275 additional3: 1275 } targetId: 6 } battleStep { actorType: 1 castorId: 33 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 695 additional: 15025 additional2: 695 additional3: 695 } targetId: 6 } battleStep { actorType: 1 castorId: 71 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 437 additional: 14588 additional2: 437 additional3: 437 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301020 duration: 1 id: 101 } } targetId: 6 } battleStep { actorType: 2 castorId: 33 actorId: 96 actEffect { targetId: 33 effectType: 6 effectNum: 0 additional: 96 } targetId: 0 } battleStep { actorType: 2 castorId: 71 actorId: 94 actEffect { targetId: 71 effectType: 6 effectNum: 0 additional: 94 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41210607 actEffect { targetId: 3 effectType: 2 effectNum: 535 additional: 18899 additional2: 535 additional3: 0 } actEffect { targetId: 6 effectType: 4 effectNum: 3495 additional: 18083 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 95 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301182 duration: 1 id: 102 } } actEffect { targetId: 7 effectType: 21 effectNum: 0 skillInfo { skillId: 41210617 position: 1 CD: 0 } skillInfo { skillId: 41210618 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41210619 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41210620 position: 4 CD: 95 maxCD: 99 } } actEffect { targetId: 7 effectType: 20 effectNum: 1 } targetId: 3 } battleStep { actorType: 1 castorId: 8 actorId: 41212007 actEffect { targetId: 32 effectType: 2 effectNum: 0 additional: 1762 additional2: 0 additional3: 0 } targetId: 32 } battleStep { actorType: 2 castorId: 32 actorId: 72 actEffect { targetId: 32 effectType: 6 effectNum: 0 additional: 72 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41207708 actEffect { targetId: 9 effectType: 5 effectNum: 2 buff { buffId: 301053 duration: 2 id: 103 additional: 4974 } } actEffect { targetId: 9 effectType: 5 effectNum: 1 buff { buffId: 301051 duration: 1 id: 104 } } actEffect { targetId: 9 effectType: 8 effectNum: 3 additional: 41207708 } targetId: 9 } battleStep { actorType: 2 castorId: 6 actorId: 98 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 98 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 101 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 101 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 100 actEffect { targetId: 6 effectType: 2 effectNum: 1747 additional: 16336 additional2: 1747 additional3: 1747 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 100 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 100 } targetId: 0 } isFinish: false round: 5 extraRoundTeamType: 0 } [INFO:2023-1-18 10:18:44][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-1-18 10:18:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.073285209015012 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 21 1 [INFO:2023-1-18 10:18:44][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41209607, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":89 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301127, "duration":1, "id":97 } } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41208417, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1853, "additional":18795, "additional2":1853, "additional3":1853 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301041, "duration":2, "id":98 } } ], "targetId":6 }, { "actorType":2, "castorId":2, "actorId":78, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":78 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41212207, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":522, "additional":18273, "additional2":522, "additional3":522 }, { "targetId":3, "effectType":7, "effectNum":5, "additional":11 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41206207, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1278, "additional":16995, "additional2":1278, "additional3":1278 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301019, "duration":1, "id":100 } } ], "targetId":6 }, { "actorType":1, "castorId":63, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":1, "effectNum":0, "additional":16995, "additional2":0 } ], "targetId":6 }, { "actorType":1, "castorId":32, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1275, "additional":15720, "additional2":1275, "additional3":1275 } ], "targetId":6 }, { "actorType":1, "castorId":33, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":695, "additional":15025, "additional2":695, "additional3":695 } ], "targetId":6 }, { "actorType":1, "castorId":71, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":437, "additional":14588, "additional2":437, "additional3":437 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301020, "duration":1, "id":101 } } ], "targetId":6 }, { "actorType":2, "castorId":33, "actorId":96, "actEffect": [ { "targetId":33, "effectType":6, "effectNum":0, "additional":96 } ], "targetId":0 }, { "actorType":2, "castorId":71, "actorId":94, "actEffect": [ { "targetId":71, "effectType":6, "effectNum":0, "additional":94 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":41210607, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":535, "additional":18899, "additional2":535, "additional3":0 }, { "targetId":6, "effectType":4, "effectNum":3495, "additional":18083 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":95 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301182, "duration":1, "id":102 } }, { "targetId":7, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41210617, "position":1, "CD":0 }, { "skillId":41210618, "position":2, "CD":2, "maxCD":4 }, { "skillId":41210619, "position":3, "CD":0, "maxCD":4 }, { "skillId":41210620, "position":4, "CD":95, "maxCD":99 } ] }, { "targetId":7, "effectType":20, "effectNum":1 } ], "targetId":3 }, { "actorType":1, "castorId":8, "actorId":41212007, "actEffect": [ { "targetId":32, "effectType":2, "effectNum":0, "additional":1762, "additional2":0, "additional3":0 } ], "targetId":32 }, { "actorType":2, "castorId":32, "actorId":72, "actEffect": [ { "targetId":32, "effectType":6, "effectNum":0, "additional":72 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":41207708, "actEffect": [ { "targetId":9, "effectType":5, "effectNum":2, "buff": { "buffId":301053, "duration":2, "id":103, "additional":4974 } }, { "targetId":9, "effectType":5, "effectNum":1, "buff": { "buffId":301051, "duration":1, "id":104 } }, { "targetId":9, "effectType":8, "effectNum":3, "additional":41207708 } ], "targetId":9 }, { "actorType":2, "castorId":6, "actorId":98, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":98 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":101, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":101 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":100, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1747, "additional":16336, "additional2":1747, "additional3":1747 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":100, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":100 } ], "targetId":0 } ], "isFinish":false, "round":5, "extraRoundTeamType":0 } } [INFO:2023-1-18 10:18:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:0]:{_tryFinish}1 [INFO:2023-1-18 10:18:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:0]:{_tryFinish} { _roundId = 5, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":6, "actorId":41209607, "actEffect": [ { "additional":89, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":97, "buffId":301127, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":6, "actorId":41208417, "actEffect": [ { "additional":18795, "targetId":6, "multipleEffectNumReal":0, "additional3":1853, "effectNum":1853, "multipleEffectNum":0, "effectType":3, "additional2":1853 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":98, "buffId":301041, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actEffect": [ { "additional":78, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 4 = { "actorType":1, "targetId":6, "actorId":41212207, "actEffect": [ { "additional":18273, "targetId":6, "multipleEffectNumReal":0, "additional3":522, "effectNum":522, "multipleEffectNum":0, "effectType":2, "additional2":522 }, { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":6, "actorId":41206207, "actEffect": [ { "additional":16995, "targetId":6, "multipleEffectNumReal":0, "additional3":1278, "effectNum":1278, "multipleEffectNum":0, "effectType":3, "additional2":1278 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":100, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":16995, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":63, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":15720, "targetId":6, "multipleEffectNumReal":0, "additional3":1275, "effectNum":1275, "multipleEffectNum":0, "effectType":3, "additional2":1275 } ], "castorId":32, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":15025, "targetId":6, "multipleEffectNumReal":0, "additional3":695, "effectNum":695, "multipleEffectNum":0, "effectType":3, "additional2":695 } ], "castorId":33, "originalTargetId":0 }, 9 = { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":14588, "targetId":6, "multipleEffectNumReal":0, "additional3":437, "effectNum":437, "multipleEffectNum":0, "effectType":2, "additional2":437 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":101, "buffId":301020, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":71, "originalTargetId":0 }, 10 = { "actEffect": [ { "additional":96, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":94, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 11 = { "actorType":1, "targetId":3, "actorId":41210607, "actEffect": [ { "additional":18899, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":535, "multipleEffectNum":0, "effectType":2, "additional2":535 }, { "additional":18083, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3495, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":95, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":102, "buffId":301182, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "skills": [ { "skillId":41210617, "position":1, "CD":0 }, { "skillId":41210618, "position":2, "CD":2, "maxCD":4 }, { "skillId":41210619, "position":3, "CD":0, "maxCD":4 }, { "skillId":41210620, "position":4, "CD":95, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 12 = { "actorType":1, "targetId":32, "actorId":41212007, "actEffect": [ { "additional":1762, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 13 = { "actEffect": [ { "additional":72, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 14 = { "actorType":1, "targetId":9, "actorId":41207708, "actEffect": [ { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":4974, "duration":2, "id":103, "buffId":301053, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":104, "buffId":301051, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207708, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 15 = { "actEffect": [ { "additional":98, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":101, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16336, "targetId":6, "multipleEffectNumReal":0, "additional3":1747, "effectNum":1747, "multipleEffectNum":0, "effectType":2, "additional2":1747 }, { "additional":100, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = { setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = 循环引用: table: 0x7e42fc8cd0, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, __newindex = function: 0x7e42fc8dc8, }, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, } [INFO:2023-1-18 10:18:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/15 [INFO:2023-1-18 10:18:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209607, "actEffect": [ { "additional":89, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":97, "buffId":301127, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-1-18 10:18:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:18:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-1-18 10:18:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209607[10010407] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:18:44][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_szysb_skill1 in action 10010407 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/controller/BattleController: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2023-1-18 10:18:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2023-1-18 10:18:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2023-1-18 10:18:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2023-1-18 10:18:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-1-18 10:18:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-1-18 10:18:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41209607 的带来了一个 ,令到 6[Monster_6_1_0][1] 覆盖移除了一个 buff[301127],不提示id不需要播放效果 [INFO:2023-1-18 10:18:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209607 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301127] [WARN:2023-1-18 10:18:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-1-18 10:18:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/15, next step [INFO:2023-1-18 10:18:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/15 [INFO:2023-1-18 10:18:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208417, "actEffect": [ { "additional":18795, "targetId":6, "multipleEffectNumReal":0, "additional3":1853, "effectNum":1853, "multipleEffectNum":0, "effectType":3, "additional2":1853 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":98, "buffId":301041, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-1-18 10:18:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:18:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:18:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-1-18 10:18:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208417 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208417[10009407] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:18:45][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_ylxy_skill4 in action 10009407 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 27 [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 20648/34959 原来有盾: 0 [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1853/1853 本段飘:1853 本段扣血:1853 本段扣盾:0 [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 18795/34959 剩余盾: 0 [WARN:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208417 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301041] [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 6 301041 effect/prefabs/battle_freeze.prefab [WARN:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/frozen_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:18:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:18:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_freeze.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:18:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_freeze.prefab effect obj pool [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/15, next step [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/15 [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":78, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:78 buffId:301001 [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/15, next step [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/15 [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41212207, "actEffect": [ { "additional":18273, "targetId":6, "multipleEffectNumReal":0, "additional3":522, "effectNum":522, "multipleEffectNum":0, "effectType":2, "additional2":522 }, { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41212207 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41212207[10013307] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:18:46][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ntgzy_skill1 in action 10013307 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 29 [INFO:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 18795/34959 原来有盾: 0 [INFO:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:156/522 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 18639/34959 剩余盾: 0 [INFO:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41 [INFO:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 18639/34959 原来有盾: 0 [INFO:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:522/522 本段飘:366 本段扣血:366 本段扣盾:0 [INFO:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 18273/34959 剩余盾: 0 [WARN:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41212207 令到 3[MyRole_3_3][3] 的buff [301240] 持续时间变更为 [5],没效果看的是刷新数据和ui [WARN:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/15, next step [INFO:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/15 [INFO:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41206207, "actEffect": [ { "additional":16995, "targetId":6, "multipleEffectNumReal":0, "additional3":1278, "effectNum":1278, "multipleEffectNum":0, "effectType":3, "additional2":1278 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":100, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206207[10006507] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 17 [INFO:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 18273/34959 原来有盾: 0 [INFO:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.5) -》 多段已飘:639/1278 本段飘:639 本段扣血:639 本段扣盾:0 [INFO:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 17634/34959 剩余盾: 0 [INFO:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 17634/34959 原来有盾: 0 [INFO:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1278/1278 本段飘:639 本段扣血:639 本段扣盾:0 [INFO:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 16995/34959 剩余盾: 0 [WARN:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41206207 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301019] [WARN:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/15, next step [INFO:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/15 [INFO:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":16995, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":63, "originalTargetId":0 } [WARN:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}63[MyRole_63_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:49][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-1-18 10:18:49][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/15, next step [INFO:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/15 [INFO:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":15720, "targetId":6, "multipleEffectNumReal":0, "additional3":1275, "effectNum":1275, "multipleEffectNum":0, "effectType":3, "additional2":1275 } ], "castorId":32, "originalTargetId":0 } [WARN:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}32[MyRole_32_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 16995/34959 原来有盾: 0 [INFO:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1275/1275 本段飘:1275 本段扣血:1275 本段扣盾:0 [INFO:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 15720/34959 剩余盾: 0 [WARN:2023-1-18 10:18:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/15, next step [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/15 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":15025, "targetId":6, "multipleEffectNumReal":0, "additional3":695, "effectNum":695, "multipleEffectNum":0, "effectType":3, "additional2":695 } ], "castorId":33, "originalTargetId":0 } [WARN:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}33[MyRole_33_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 15720/34959 原来有盾: 0 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:695/695 本段飘:695 本段扣血:695 本段扣盾:0 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 15025/34959 剩余盾: 0 [WARN:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/15, next step [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/15 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":14588, "targetId":6, "multipleEffectNumReal":0, "additional3":437, "effectNum":437, "multipleEffectNum":0, "effectType":2, "additional2":437 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":101, "buffId":301020, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":71, "originalTargetId":0 } [WARN:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}71[MyRole_71_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 15025/34959 原来有盾: 0 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:437/437 本段飘:437 本段扣血:437 本段扣盾:0 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 14588/34959 剩余盾: 0 [WARN:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}71[MyRole_71_8][8] 用 42122471 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301020] [WARN:2023-1-18 10:18:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/15, next step [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/15 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":96, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":94, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:33 buffServerId:96 buffId:301014 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:71 buffServerId:94 buffId:301014 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/15, next step [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/15 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41210607, "actEffect": [ { "additional":18899, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":535, "multipleEffectNum":0, "effectType":2, "additional2":535 }, { "additional":18083, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3495, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":95, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":102, "buffId":301182, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "skills": [ { "skillId":41210617, "position":1, "CD":0 }, { "skillId":41210618, "position":2, "CD":2, "maxCD":4 }, { "skillId":41210619, "position":3, "CD":0, "maxCD":4 }, { "skillId":41210620, "position":4, "CD":95, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 4 [WARN:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 5 ~ 6 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}7[Monster_7_2_0][2] 用 41210607[15012807] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-1-18 10:18:51][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_lfp_yh_skill1 in action 15012807 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 17 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 19434/19434 原来有盾: 0 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:535/535 本段飘:535 本段扣血:535 本段扣盾:0 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 18899/19434 剩余盾: 0 [WARN:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 原来有 14588 血 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 被补了 3495 血 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 剩余 18083 血 [WARN:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 4 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}7[Monster_7_2_0][2] 用 41210607 的带来了一个 ,令到 7[Monster_7_2_0][2] 覆盖移除了一个 buff[301181],不提示id不需要播放效果 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210607 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301182] [WARN:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 4 [WARN:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 5 6 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:7 skillCount:4 [WARN:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 5 6 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:7 原皮肤:140259 新皮肤:140264 原spine:150128_lfp_yh_xuyuan 新spine:150133_lfp_yh_xuyuan [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/15, next step [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/15 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":32, "actorId":41212007, "actEffect": [ { "additional":1762, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41212007 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_3_0][3] 用 41212007[10013007] 不是aoe 干了 32[MyRole_32_6][6] 一下 [INFO:2023-1-18 10:18:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19 [INFO:2023-1-18 10:18:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:18:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2023-1-18 10:18:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:18:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/15, next step [INFO:2023-1-18 10:18:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/15 [INFO:2023-1-18 10:18:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":72, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-1-18 10:18:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:32 buffServerId:72 buffId:301133 [INFO:2023-1-18 10:18:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/15, next step [INFO:2023-1-18 10:18:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/15 [INFO:2023-1-18 10:18:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41207708, "actEffect": [ { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":4974, "duration":2, "id":103, "buffId":301053, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":104, "buffId":301051, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207708, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-1-18 10:18:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-1-18 10:18:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2023-1-18 10:18:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207708 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}9[Monster_9_4_0][4] 用 41207708[10008108] 不是aoe 干了 9[Monster_9_4_0][4] 一下 [INFO:2023-1-18 10:18:52][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_9_4_0 show commingEffect show_xnc_skill2 in action 10008108 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41207708 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301053] [INFO:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41207708 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301051] [INFO:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 使用技能 41207708 ,令到 9[Monster_9_4_0][4] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/15, next step [INFO:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:15/15 [INFO:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":98, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":101, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16336, "targetId":6, "multipleEffectNumReal":0, "additional3":1747, "effectNum":1747, "multipleEffectNum":0, "effectType":2, "additional2":1747 }, { "additional":100, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:98 buffId:301041 持续时间:1 [INFO:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:101 buffId:301020 [INFO:2023-1-18 10:18:53][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 6 原有血: 18083 原有盾: 0 扣血量: 1747 扣盾量: 0 [INFO:2023-1-18 10:18:53][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 6 现有血: 16336 现有盾: 0 [INFO:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:100 buffId:301019 [INFO:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:15/15, round done [INFO:2023-1-18 10:18:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-1-18 10:18:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:18:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-1-18 10:18:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-1-18 10:18:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:18:53]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-1-18 10:18:53]||||| Sender socketClient version=1 [INFO:2023-1-18 10:18:53]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-1-18 10:18:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-1-18 10:18:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-1-18 10:18:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066278696060181 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 23 1 [INFO:2023-1-18 10:18:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-1-18 10:18:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:18:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-1-18 10:18:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-1-18 10:18:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:18:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-1-18 10:18:53]||||| Sender socketClient version=1 [INFO:2023-1-18 10:18:53]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-1-18 10:18:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 6 extraRoundTeamType: 0 [INFO:2023-1-18 10:18:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-1-18 10:18:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066672343760729 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 24 1 [INFO:2023-1-18 10:18:53][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-1-18 10:18:53][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-1-18 10:18:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:0]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 { _roundId = 6, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = { setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = 循环引用: table: 0x7e42fc8cd0, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, __newindex = function: 0x7e42fc8dc8, }, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, } [WARN:2023-1-18 10:18:53][@logic/extensions/battle/controller/BattleExtraRoundController.lua:0]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-1-18 10:18:55][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:2, skillId:41208417 cellPos:(-113.000000,50.600014), targetIds:table: 0x7e1d5d7e68 [INFO:2023-1-18 10:18:55][@logic/extensions/battle/view/BattleSelectHeroSkillView.lua:0]:{_setAllSkillCellByHeroIdSkillId}英雄技能数量: 4 [INFO:2023-1-18 10:18:55][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false [INFO:2023-1-18 10:18:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10009407.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:18:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10009408.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:18:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10009409.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:18:55][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false [INFO:2023-1-18 10:18:56][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:3, skillId:41212207 cellPos:(106.000000,50.600006), targetIds:table: 0x7e211e9448 [INFO:2023-1-18 10:18:56][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false [INFO:2023-1-18 10:18:56][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:3, isTargetAttacker:true [INFO:2023-1-18 10:18:57][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41209607, "castorId":1, "targetId":6, "targetId2":0 }, { "skillId":41208419, "castorId":2, "targetId":6, "targetId2":0 }, { "skillId":41212209, "castorId":3, "targetId":3, "targetId2":0 }, { "skillId":41206207, "castorId":4, "targetId":6, "targetId2":0 } ] } [INFO:2023-1-18 10:18:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:18:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-1-18 10:18:57][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-1-18 10:18:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}target { skillId: 41209607 castorId: 1 targetId: 6 targetId2: 0 } target { skillId: 41208419 castorId: 2 targetId: 6 targetId2: 0 } target { skillId: 41212209 castorId: 3 targetId: 3 targetId2: 0 } target { skillId: 41206207 castorId: 4 targetId: 6 targetId2: 0 } [INFO:2023-1-18 10:18:57]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2023-1-18 10:18:57]||||| Sender socketClient version=1 [INFO:2023-1-18 10:18:57]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1431 [INFO:2023-1-18 10:18:57][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41209607 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 97 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301127 duration: 1 id: 105 } } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41208419 actEffect { targetId: 6 effectType: 2 effectNum: 1930 additional: 14406 additional2: 1930 additional3: 1930 } actEffect { targetId: 7 effectType: 2 effectNum: 2018 additional: 15543 additional2: 2018 additional3: 2018 } actEffect { targetId: 8 effectType: 2 effectNum: 2103 additional: 13348 additional2: 2103 additional3: 2103 } actEffect { targetId: 9 effectType: 2 effectNum: 2173 additional: 17925 additional2: 0 additional3: 2173 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 106 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 107 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 108 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 109 } } actEffect { targetId: 32 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 110 } } actEffect { targetId: 33 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 111 } } actEffect { targetId: 63 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 112 } } actEffect { targetId: 71 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 113 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41208419 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41212209 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41212210 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 11 } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41206207 actEffect { targetId: 6 effectType: 2 effectNum: 742 additional: 13664 additional2: 742 additional3: 742 } targetId: 6 } battleStep { actorType: 1 castorId: 63 actorId: 42122471 actEffect { targetId: 6 effectType: 1 effectNum: 0 additional: 13664 additional2: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 32 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 1091 additional: 12573 additional2: 1091 additional3: 1091 } targetId: 6 } battleStep { actorType: 1 castorId: 33 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 1695 additional: 10878 additional2: 1695 additional3: 1695 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301020 duration: 1 id: 114 } } targetId: 6 } battleStep { actorType: 1 castorId: 71 actorId: 42122471 actEffect { targetId: 8 effectType: 2 effectNum: 895 additional: 12453 additional2: 895 additional3: 895 } targetId: 8 } battleStep { actorType: 2 castorId: 1 actorId: 106 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 106 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 108 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 108 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 109 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 109 } targetId: 0 } battleStep { actorType: 2 castorId: 32 actorId: 110 actEffect { targetId: 32 effectType: 7 effectNum: 1 additional: 110 } targetId: 0 } battleStep { actorType: 2 castorId: 33 actorId: 111 actEffect { targetId: 33 effectType: 7 effectNum: 1 additional: 111 } targetId: 0 } battleStep { actorType: 2 castorId: 63 actorId: 112 actEffect { targetId: 63 effectType: 7 effectNum: 1 additional: 112 } targetId: 0 } battleStep { actorType: 2 castorId: 71 actorId: 113 actEffect { targetId: 71 effectType: 7 effectNum: 1 additional: 113 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 103 actEffect { targetId: 9 effectType: 7 effectNum: 1 additional: 103 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41210617 actEffect { targetId: 33 effectType: 2 effectNum: 533 additional: 1343 additional2: 533 additional3: 0 } actEffect { targetId: 33 effectType: 5 effectNum: 1 buff { buffId: 301014 duration: 1 id: 115 } } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301181 duration: 1 id: 116 } } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 102 } actEffect { targetId: 7 effectType: 21 effectNum: 0 skillInfo { skillId: 41210607 position: 1 CD: 0 } skillInfo { skillId: 41210608 position: 2 CD: 1 maxCD: 4 } skillInfo { skillId: 41210609 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41210620 position: 4 CD: 94 maxCD: 99 } } actEffect { targetId: 7 effectType: 20 effectNum: 0 } targetId: 33 } battleStep { actorType: 1 castorId: 8 actorId: 41212009 actEffect { targetId: 117 effectType: 13 effectNum: 2 additional: 1 summon { id: 117 modelId: 2084 skinId: 100083 position: 5 baseAttributes { hp: 5816 thp: 5816 atk: 970 def: 1009 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } battleUnitType: 1 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: true } } actEffect { targetId: 117 effectType: 5 effectNum: 1 buff { buffId: 301218 duration: 1 id: 118 } } targetId: 2 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 117 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 117 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 119 additional: 873 } } actEffect { targetId: 8 effectType: 8 effectNum: 5 additional: 41212009 } actEffect { targetId: 8 effectType: 17 effectNum: 5816 additional: 6637 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41207709 actEffect { targetId: 32 effectType: 2 effectNum: 10102 additional: 0 additional2: 10102 additional3: 0 } actEffect { targetId: 9 effectType: 7 effectNum: 2 additional: 104 } actEffect { targetId: 9 effectType: 5 effectNum: 0 } actEffect { targetId: 9 effectType: 8 effectNum: 4 additional: 41207709 } actEffect { targetId: 9 effectType: 17 effectNum: 4481 additional: 13444 } targetId: 32 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 32 effectType: 6 effectNum: 1 additional: 110 } actEffect { targetId: 32 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41207713 actEffect { targetId: 1 effectType: 2 effectNum: 7577 additional: 8768 additional2: 7577 additional3: 0 } actEffect { targetId: 9 effectType: 7 effectNum: 1 additional: 104 } actEffect { targetId: 9 effectType: 17 effectNum: 3361 additional: 10083 } targetId: 1 } battleStep { actorType: 1 castorId: 9 actorId: 41207713 actEffect { targetId: 1 effectType: 2 effectNum: 5682 additional: 3086 additional2: 5682 additional3: 0 } actEffect { targetId: 9 effectType: 6 effectNum: 1 additional: 104 } actEffect { targetId: 9 effectType: 17 effectNum: 2520 additional: 7563 } targetId: 1 } battleStep { actorType: 1 castorId: 117 actorId: 41208409 actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 121 additional: 873 } } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 122 additional: 873 } } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 123 additional: 873 } } actEffect { targetId: 9 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 124 additional: 873 } } actEffect { targetId: 117 effectType: 6 effectNum: 1 additional: 119 } actEffect { targetId: 117 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 125 additional: 873 } } actEffect { targetId: 117 effectType: 8 effectNum: 4 additional: 41208409 } targetId: 117 } battleStep { actorType: 2 castorId: 6 actorId: 98 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 98 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 114 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 114 } targetId: 0 } isFinish: false round: 6 extraRoundTeamType: 0 } [INFO:2023-1-18 10:18:57][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-1-18 10:18:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13281843997538 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 25 1 [INFO:2023-1-18 10:18:57][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41209607, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":97 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301127, "duration":1, "id":105 } } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41208419, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1930, "additional":14406, "additional2":1930, "additional3":1930 }, { "targetId":7, "effectType":2, "effectNum":2018, "additional":15543, "additional2":2018, "additional3":2018 }, { "targetId":8, "effectType":2, "effectNum":2103, "additional":13348, "additional2":2103, "additional3":2103 }, { "targetId":9, "effectType":2, "effectNum":2173, "additional":17925, "additional2":0, "additional3":2173 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":106 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":107 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":108 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":109 } }, { "targetId":32, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":110 } }, { "targetId":33, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":111 } }, { "targetId":63, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":112 } }, { "targetId":71, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":113 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41208419 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":8, "effectNum":4, "additional":41212209 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41212210, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":11 } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41206207, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":742, "additional":13664, "additional2":742, "additional3":742 } ], "targetId":6 }, { "actorType":1, "castorId":63, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":1, "effectNum":0, "additional":13664, "additional2":0 } ], "targetId":6 }, { "actorType":1, "castorId":32, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1091, "additional":12573, "additional2":1091, "additional3":1091 } ], "targetId":6 }, { "actorType":1, "castorId":33, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1695, "additional":10878, "additional2":1695, "additional3":1695 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301020, "duration":1, "id":114 } } ], "targetId":6 }, { "actorType":1, "castorId":71, "actorId":42122471, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":895, "additional":12453, "additional2":895, "additional3":895 } ], "targetId":8 }, { "actorType":2, "castorId":1, "actorId":106, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":106 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":108, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":108 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":109, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":109 } ], "targetId":0 }, { "actorType":2, "castorId":32, "actorId":110, "actEffect": [ { "targetId":32, "effectType":7, "effectNum":1, "additional":110 } ], "targetId":0 }, { "actorType":2, "castorId":33, "actorId":111, "actEffect": [ { "targetId":33, "effectType":7, "effectNum":1, "additional":111 } ], "targetId":0 }, { "actorType":2, "castorId":63, "actorId":112, "actEffect": [ { "targetId":63, "effectType":7, "effectNum":1, "additional":112 } ], "targetId":0 }, { "actorType":2, "castorId":71, "actorId":113, "actEffect": [ { "targetId":71, "effectType":7, "effectNum":1, "additional":113 } ], "targetId":0 }, { "actorType":2, "castorId":9, "actorId":103, "actEffect": [ { "targetId":9, "effectType":7, "effectNum":1, "additional":103 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":41210617, "actEffect": [ { "targetId":33, "effectType":2, "effectNum":533, "additional":1343, "additional2":533, "additional3":0 }, { "targetId":33, "effectType":5, "effectNum":1, "buff": { "buffId":301014, "duration":1, "id":115 } }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301181, "duration":1, "id":116 } }, { "targetId":7, "effectType":6, "effectNum":1, "additional":102 }, { "targetId":7, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41210607, "position":1, "CD":0 }, { "skillId":41210608, "position":2, "CD":1, "maxCD":4 }, { "skillId":41210609, "position":3, "CD":0, "maxCD":4 }, { "skillId":41210620, "position":4, "CD":94, "maxCD":99 } ] }, { "targetId":7, "effectType":20, "effectNum":0 } ], "targetId":33 }, { "actorType":1, "castorId":8, "actorId":41212009, "actEffect": [ { "targetId":117, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":117, "modelId":2084, "skinId":100083, "position":5, "baseAttributes": { "hp":5816, "thp":5816, "atk":970, "def":1009, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "battleUnitType":1, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":true } }, { "targetId":117, "effectType":5, "effectNum":1, "buff": { "buffId":301218, "duration":1, "id":118 } } ], "targetId":2 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":117, "effectType":8, "effectNum":1, "additional":41208420 }, { "targetId":117, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":119, "additional":873 } }, { "targetId":8, "effectType":8, "effectNum":5, "additional":41212009 }, { "targetId":8, "effectType":17, "effectNum":5816, "additional":6637 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":41207709, "actEffect": [ { "targetId":32, "effectType":2, "effectNum":10102, "additional":0, "additional2":10102, "additional3":0 }, { "targetId":9, "effectType":7, "effectNum":2, "additional":104 }, { "targetId":9, "effectType":5, "effectNum":0 }, { "targetId":9, "effectType":8, "effectNum":4, "additional":41207709 }, { "targetId":9, "effectType":17, "effectNum":4481, "additional":13444 } ], "targetId":32 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":32, "effectType":6, "effectNum":1, "additional":110 }, { "targetId":32, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":41207713, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":7577, "additional":8768, "additional2":7577, "additional3":0 }, { "targetId":9, "effectType":7, "effectNum":1, "additional":104 }, { "targetId":9, "effectType":17, "effectNum":3361, "additional":10083 } ], "targetId":1 }, { "actorType":1, "castorId":9, "actorId":41207713, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":5682, "additional":3086, "additional2":5682, "additional3":0 }, { "targetId":9, "effectType":6, "effectNum":1, "additional":104 }, { "targetId":9, "effectType":17, "effectNum":2520, "additional":7563 } ], "targetId":1 }, { "actorType":1, "castorId":117, "actorId":41208409, "actEffect": [ { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":121, "additional":873 } }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":122, "additional":873 } }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":123, "additional":873 } }, { "targetId":9, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":124, "additional":873 } }, { "targetId":117, "effectType":6, "effectNum":1, "additional":119 }, { "targetId":117, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":125, "additional":873 } }, { "targetId":117, "effectType":8, "effectNum":4, "additional":41208409 } ], "targetId":117 }, { "actorType":2, "castorId":6, "actorId":98, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":98 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":114, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":114 } ], "targetId":0 } ], "isFinish":false, "round":6, "extraRoundTeamType":0 } } [INFO:2023-1-18 10:18:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:0]:{_tryFinish}1 [INFO:2023-1-18 10:18:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:0]:{_tryFinish} { _roundId = 6, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":6, "actorId":41209607, "actEffect": [ { "additional":97, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":105, "buffId":301127, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":6, "actorId":41208419, "actEffect": [ { "additional":14406, "targetId":6, "multipleEffectNumReal":0, "additional3":1930, "effectNum":1930, "multipleEffectNum":0, "effectType":2, "additional2":1930 }, { "additional":15543, "targetId":7, "multipleEffectNumReal":0, "additional3":2018, "effectNum":2018, "multipleEffectNum":0, "effectType":2, "additional2":2018 }, { "additional":13348, "targetId":8, "multipleEffectNumReal":0, "additional3":2103, "effectNum":2103, "multipleEffectNum":0, "effectType":2, "additional2":2103 }, { "additional":17925, "targetId":9, "multipleEffectNumReal":0, "additional3":2173, "effectNum":2173, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":106, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":107, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":108, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":109, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":32, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":110, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":33, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":111, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":63, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":112, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":71, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":113, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208419, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41212209, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":3, "actorId":41212210, "actEffect": [ { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":6, "actorId":41206207, "actEffect": [ { "additional":13664, "targetId":6, "multipleEffectNumReal":0, "additional3":742, "effectNum":742, "multipleEffectNum":0, "effectType":2, "additional2":742 } ], "castorId":4, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":13664, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":63, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":12573, "targetId":6, "multipleEffectNumReal":0, "additional3":1091, "effectNum":1091, "multipleEffectNum":0, "effectType":2, "additional2":1091 } ], "castorId":32, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":10878, "targetId":6, "multipleEffectNumReal":0, "additional3":1695, "effectNum":1695, "multipleEffectNum":0, "effectType":3, "additional2":1695 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":114, "buffId":301020, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":33, "originalTargetId":0 }, 9 = { "actorType":1, "targetId":8, "actorId":42122471, "actEffect": [ { "additional":12453, "targetId":8, "multipleEffectNumReal":0, "additional3":895, "effectNum":895, "multipleEffectNum":0, "effectType":2, "additional2":895 } ], "castorId":71, "originalTargetId":0 }, 10 = { "actEffect": [ { "additional":106, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":108, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":109, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":110, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":111, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":112, "targetId":63, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":113, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":103, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 11 = { "actorType":1, "targetId":33, "actorId":41210617, "actEffect": [ { "additional":1343, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":533, "multipleEffectNum":0, "effectType":2, "additional2":533 }, { "additional":0, "targetId":33, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":115, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":116, "buffId":301181, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":102, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "skills": [ { "skillId":41210607, "position":1, "CD":0 }, { "skillId":41210608, "position":2, "CD":1, "maxCD":4 }, { "skillId":41210609, "position":3, "CD":0, "maxCD":4 }, { "skillId":41210620, "position":4, "CD":94, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 12 = { "actorType":1, "targetId":2, "actorId":41212009, "actEffect": [ { "additional":1, "targetId":117, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":117, "modelId":2084, "skinId":100083, "position":5, "baseAttributes": { "hp":5816, "thp":5816, "atk":970, "def":1009, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "battleUnitType":1, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":true }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":117, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":118, "buffId":301218, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 }, 13 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":117, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":117, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":1, "id":119, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212009, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":6637, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5816, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 14 = { "actorType":1, "targetId":32, "actorId":41207709, "actEffect": [ { "additional":0, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":10102, "multipleEffectNum":0, "effectType":2, "additional2":10102 }, { "additional":104, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41207709, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":13444, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4481, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 15 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":110, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 16 = { "actorType":1, "targetId":1, "actorId":41207713, "actEffect": [ { "additional":8768, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":7577, "multipleEffectNum":0, "effectType":2, "additional2":7577 }, { "additional":104, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":10083, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":3361, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 17 = { "actorType":1, "targetId":1, "actorId":41207713, "actEffect": [ { "additional":3086, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5682, "multipleEffectNum":0, "effectType":2, "additional2":5682 }, { "additional":104, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":7563, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":2520, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 18 = { "actorType":1, "targetId":117, "actorId":41208409, "actEffect": [ { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":2, "id":121, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":2, "id":122, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":2, "id":123, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":2, "id":124, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":119, "targetId":117, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":117, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":2, "id":125, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208409, "targetId":117, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":117, "originalTargetId":0 }, 19 = { "actEffect": [ { "additional":98, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":114, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = { setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = 循环引用: table: 0x7e42fc8cd0, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, __newindex = function: 0x7e42fc8dc8, }, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, } [INFO:2023-1-18 10:18:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/19 [INFO:2023-1-18 10:18:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209607, "actEffect": [ { "additional":97, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":105, "buffId":301127, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-1-18 10:18:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:18:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2023-1-18 10:18:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:18:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209607[10010407] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:18:57][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_szysb_skill1 in action 10010407 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/controller/BattleController: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr: in function [INFO:2023-1-18 10:18:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2023-1-18 10:18:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2023-1-18 10:18:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2023-1-18 10:18:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-1-18 10:18:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-1-18 10:18:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41209607 的带来了一个 ,令到 6[Monster_6_1_0][1] 覆盖移除了一个 buff[301127],不提示id不需要播放效果 [INFO:2023-1-18 10:18:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209607 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301127] [WARN:2023-1-18 10:18:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-1-18 10:18:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:18:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:18:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/19, next step [INFO:2023-1-18 10:18:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/19 [INFO:2023-1-18 10:18:58][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2023-1-18 10:18:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208419, "actEffect": [ { "additional":14406, "targetId":6, "multipleEffectNumReal":0, "additional3":1930, "effectNum":1930, "multipleEffectNum":0, "effectType":2, "additional2":1930 }, { "additional":15543, "targetId":7, "multipleEffectNumReal":0, "additional3":2018, "effectNum":2018, "multipleEffectNum":0, "effectType":2, "additional2":2018 }, { "additional":13348, "targetId":8, "multipleEffectNumReal":0, "additional3":2103, "effectNum":2103, "multipleEffectNum":0, "effectType":2, "additional2":2103 }, { "additional":17925, "targetId":9, "multipleEffectNumReal":0, "additional3":2173, "effectNum":2173, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":106, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":107, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":108, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":109, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":32, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":110, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":33, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":111, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":63, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":112, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":71, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":113, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208419, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-1-18 10:18:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13 [WARN:2023-1-18 10:18:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-1-18 10:18:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 13 [INFO:2023-1-18 10:18:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧 [INFO:2023-1-18 10:18:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208419[10009409] 是aoe 干了 对面一堆人 [INFO:2023-1-18 10:18:59][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_ylxy_skill6 in action 10009409 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:19:0][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-1-18 10:19:0][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 16336/34959 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:241/1930 本段飘:241 本段扣血:241 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 16095/34959 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 17561/22728 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:252/2018 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 17309/22728 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 15451/19388 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:262/2103 本段飘:262 本段扣血:262 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 15189/19388 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 17925/24867 原来有盾: 4974 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:271/2173 本段飘:271 本段扣血:0 本段扣盾:271 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 17925/24867 剩余盾: 4703 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 16095/34959 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:482/1930 本段飘:241 本段扣血:241 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 15854/34959 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 17309/22728 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:504/2018 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 17057/22728 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 15189/19388 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:524/2103 本段飘:262 本段扣血:262 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 14927/19388 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 17925/24867 原来有盾: 4703 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:542/2173 本段飘:271 本段扣血:0 本段扣盾:271 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 17925/24867 剩余盾: 4432 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 15854/34959 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:723/1930 本段飘:241 本段扣血:241 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 15613/34959 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 17057/22728 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:756/2018 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 16805/22728 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 14927/19388 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:786/2103 本段飘:262 本段扣血:262 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 14665/19388 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 17925/24867 原来有盾: 4432 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:813/2173 本段飘:271 本段扣血:0 本段扣盾:271 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 17925/24867 剩余盾: 4161 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 15613/34959 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:964/1930 本段飘:241 本段扣血:241 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 15372/34959 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 16805/22728 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1008/2018 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 16553/22728 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 14665/19388 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1048/2103 本段飘:262 本段扣血:262 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 14403/19388 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 17925/24867 原来有盾: 4161 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:1084/2173 本段飘:271 本段扣血:0 本段扣盾:271 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 17925/24867 剩余盾: 3890 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 15372/34959 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1205/1930 本段飘:241 本段扣血:241 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 15131/34959 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 16553/22728 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1260/2018 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 16301/22728 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 14403/19388 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1310/2103 本段飘:262 本段扣血:262 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 14141/19388 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 17925/24867 原来有盾: 3890 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:1355/2173 本段飘:271 本段扣血:0 本段扣盾:271 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 17925/24867 剩余盾: 3619 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 15131/34959 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1446/1930 本段飘:241 本段扣血:241 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 14890/34959 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 16301/22728 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1512/2018 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 16049/22728 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 14141/19388 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1572/2103 本段飘:262 本段扣血:262 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13879/19388 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 17925/24867 原来有盾: 3619 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:1626/2173 本段飘:271 本段扣血:0 本段扣盾:271 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 17925/24867 剩余盾: 3348 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 14890/34959 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1687/1930 本段飘:241 本段扣血:241 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 14649/34959 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 16049/22728 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1764/2018 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 15797/22728 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13879/19388 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1834/2103 本段飘:262 本段扣血:262 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13617/19388 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 17925/24867 原来有盾: 3348 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:1897/2173 本段飘:271 本段扣血:0 本段扣盾:271 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 17925/24867 剩余盾: 3077 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 14649/34959 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1930/1930 本段飘:243 本段扣血:243 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 14406/34959 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 15797/22728 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2018/2018 本段飘:254 本段扣血:254 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 15543/22728 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13617/19388 原来有盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:2103/2103 本段飘:269 本段扣血:269 本段扣盾:0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13348/19388 剩余盾: 0 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 17925/24867 原来有盾: 3077 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:2173/2173 本段飘:276 本段扣血:0 本段扣盾:276 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 17925/24867 剩余盾: 2801 [WARN:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 13 [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 32[MyRole_32_6][6] 增加了一个 buff [301001] [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 33[MyRole_33_7][7] 增加了一个 buff [301001] [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 63[MyRole_63_5][5] 增加了一个 buff [301001] [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 71[MyRole_71_8][8] 增加了一个 buff [301001] [INFO:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41208419 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:19:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 13 [INFO:2023-1-18 10:19:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2023-1-18 10:19:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:19:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-1-18 10:19:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-1-18 10:19:5][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8224 [INFO:2023-1-18 10:19:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:19:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/19, next step [INFO:2023-1-18 10:19:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/19 [INFO:2023-1-18 10:19:5][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41212209, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-1-18 10:19:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:19:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-1-18 10:19:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-1-18 10:19:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:19:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-1-18 10:19:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:19:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/19, next step [INFO:2023-1-18 10:19:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/19 [INFO:2023-1-18 10:19:6][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ntgzy/ntgzy06 [INFO:2023-1-18 10:19:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41212210, "actEffect": [ { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-1-18 10:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-1-18 10:19:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41212210 , 大招:true 结束方式:闪光帧 [INFO:2023-1-18 10:19:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41212210[10013309] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-1-18 10:19:7][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 奶汤锅子鱼(100129):beginReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:19:7][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ntgzy_skill3 in action 10013309 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:19:7][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 奶汤锅子鱼(100129):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:19:7][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 奶汤锅子鱼(100129):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function 'show' logic/extensions/battle/util/BattleUtils: in function 'showSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:19:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2023-1-18 10:19:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2023-1-18 10:19:11][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-1-18 10:19:11][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-1-18 10:19:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2023-1-18 10:19:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2023-1-18 10:19:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 3 1 1 [INFO:2023-1-18 10:19:11][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 奶汤锅子鱼(100129):endReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:19:11][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 奶汤锅子鱼(100129):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doClear' logic/extensions/battle/handler/SkillCameraHandler: in function 'hide' logic/extensions/battle/util/BattleUtils: in function 'hideSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:19:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-1-18 10:19:11][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 奶汤锅子鱼(100129):endReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } [WARN:2023-1-18 10:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-1-18 10:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41212210 令到 3[MyRole_3_3][3] 的buff [301240] 持续时间变更为 [1],没效果看的是刷新数据和ui [WARN:2023-1-18 10:19:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/19, next step [INFO:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/19 [INFO:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41206207, "actEffect": [ { "additional":13664, "targetId":6, "multipleEffectNumReal":0, "additional3":742, "effectNum":742, "multipleEffectNum":0, "effectType":2, "additional2":742 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206207[10006507] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 17 [INFO:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 14406/34959 原来有盾: 0 [INFO:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.5) -》 多段已飘:371/742 本段飘:371 本段扣血:371 本段扣盾:0 [INFO:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 14035/34959 剩余盾: 0 [INFO:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 14035/34959 原来有盾: 0 [INFO:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:742/742 本段飘:371 本段扣血:371 本段扣盾:0 [INFO:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 13664/34959 剩余盾: 0 [WARN:2023-1-18 10:19:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2023-1-18 10:19:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:19:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:19:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:19:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/19, next step [INFO:2023-1-18 10:19:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/19 [INFO:2023-1-18 10:19:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":13664, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":63, "originalTargetId":0 } [WARN:2023-1-18 10:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-1-18 10:19:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:19:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}63[MyRole_63_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:19:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2023-1-18 10:19:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-1-18 10:19:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/19, next step [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/19 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":12573, "targetId":6, "multipleEffectNumReal":0, "additional3":1091, "effectNum":1091, "multipleEffectNum":0, "effectType":2, "additional2":1091 } ], "castorId":32, "originalTargetId":0 } [WARN:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}32[MyRole_32_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 13664/34959 原来有盾: 0 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1091/1091 本段飘:1091 本段扣血:1091 本段扣盾:0 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 12573/34959 剩余盾: 0 [WARN:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/19, next step [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/19 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":10878, "targetId":6, "multipleEffectNumReal":0, "additional3":1695, "effectNum":1695, "multipleEffectNum":0, "effectType":3, "additional2":1695 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":114, "buffId":301020, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":33, "originalTargetId":0 } [WARN:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}33[MyRole_33_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 12573/34959 原来有盾: 0 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1695/1695 本段飘:1695 本段扣血:1695 本段扣盾:0 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 10878/34959 剩余盾: 0 [WARN:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}33[MyRole_33_7][7] 用 42122471 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301020] [WARN:2023-1-18 10:19:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/19, next step [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/19 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":42122471, "actEffect": [ { "additional":12453, "targetId":8, "multipleEffectNumReal":0, "additional3":895, "effectNum":895, "multipleEffectNum":0, "effectType":2, "additional2":895 } ], "castorId":71, "originalTargetId":0 } [WARN:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}71[MyRole_71_8][8] 用 42122471[16000607] 不是aoe 干了 8[Monster_8_3_0][3] 一下 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13348/19388 原来有盾: 0 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:895/895 本段飘:895 本段扣血:895 本段扣盾:0 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 12453/19388 剩余盾: 0 [WARN:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/19, next step [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/19 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":106, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":108, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":109, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":110, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":111, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":112, "targetId":63, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":113, "targetId":71, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":103, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:106 buffId:301001 持续时间:1 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:108 buffId:301001 持续时间:1 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:109 buffId:301001 持续时间:1 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:32 buffServerId:110 buffId:301001 持续时间:1 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:33 buffServerId:111 buffId:301001 持续时间:1 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:63 buffServerId:112 buffId:301001 持续时间:1 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:71 buffServerId:113 buffId:301001 持续时间:1 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:103 buffId:301053 持续时间:1 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/19, next step [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/19 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":33, "actorId":41210617, "actEffect": [ { "additional":1343, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":533, "multipleEffectNum":0, "effectType":2, "additional2":533 }, { "additional":0, "targetId":33, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":115, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":116, "buffId":301181, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":102, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "skills": [ { "skillId":41210607, "position":1, "CD":0 }, { "skillId":41210608, "position":2, "CD":1, "maxCD":4 }, { "skillId":41210609, "position":3, "CD":0, "maxCD":4 }, { "skillId":41210620, "position":4, "CD":94, "maxCD":99 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [WARN:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 5 ~ 6 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210617 , 大招:false 结束方式:攻击动作完成 [INFO:2023-1-18 10:19:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}7[Monster_7_2_0][2] 用 41210617[15013307] 不是aoe 干了 33[MyRole_33_7][7] 一下 [INFO:2023-1-18 10:19:15][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_lfp_f_yh_skill1 in action 15013307 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 36 [INFO:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 原来有血: 1876/1876 原来有盾: 0 [INFO:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 受到攻击(比率:1) -》 多段已飘:533/533 本段飘:533 本段扣血:533 本段扣盾:0 [INFO:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 剩余血: 1343/1876 剩余盾: 0 [WARN:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210617 ,令到 33[MyRole_33_7][7] 增加了一个 buff [301014] [INFO:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210617 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301181] [INFO:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}7[Monster_7_2_0][2] 用 41210617 的带来了一个 ,令到 7[Monster_7_2_0][2] 覆盖移除了一个 buff[301182],不提示id不需要播放效果 [WARN:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [WARN:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 5 6 [INFO:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:7 skillCount:4 [WARN:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 5 6 [INFO:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(false) -> id:7 原皮肤:140264 新皮肤:140259 原spine:150133_lfp_yh_xuyuan 新spine:150128_lfp_yh_xuyuan [INFO:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/19, next step [INFO:2023-1-18 10:19:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/19 [INFO:2023-1-18 10:19:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41212009, "actEffect": [ { "additional":1, "targetId":117, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":117, "modelId":2084, "skinId":100083, "position":5, "baseAttributes": { "hp":5816, "thp":5816, "atk":970, "def":1009, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "battleUnitType":1, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":true }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":117, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":118, "buffId":301218, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-1-18 10:19:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:19:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2023-1-18 10:19:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-1-18 10:19:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41212009 , 大招:true 结束方式:闪光帧 [INFO:2023-1-18 10:19:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_3_0][3] 用 41212009[10013009] 不是aoe 干了 117[nil][nil] 一下 [INFO:2023-1-18 10:19:18][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(140143):beginReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:19:18][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_8_3_0 show commingEffect show_chymr_skill3 in action 10013009 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:19:18][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(140143):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:19:18][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(140143):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function 'show' logic/extensions/battle/util/BattleUtils: in function 'showSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:19:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2023-1-18 10:19:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2023-1-18 10:19:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2023-1-18 10:19:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2023-1-18 10:19:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 1 1 [INFO:2023-1-18 10:19:22][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-1-18 10:19:22][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 271 [INFO:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-1-18 10:19:23][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(140143):endReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:19:23][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(140143):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doClear' logic/extensions/battle/handler/SkillCameraHandler: in function 'hide' logic/extensions/battle/util/BattleUtils: in function 'hideSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":117, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":117, "modelId":2084, "skinId":100083, "position":5, "baseAttributes": { "hp":5816, "thp":5816, "atk":970, "def":1009, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "battleUnitType":1, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":true }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":117, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":118, "buffId":301218, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2023-1-18 10:19:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409,41208420] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:0 L:1 [INFO:2023-1-18 10:19:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-1-18 10:19:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}8[Monster_8_3_0][3] 用 41212009 ,令到 117[Monster_117_5_0][5] 增加了一个 buff [301218] [WARN:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/19, next step [INFO:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/19 [INFO:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":117, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":117, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":1, "id":119, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212009, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":6637, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5816, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 4 ~ 4 [WARN:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}117[Monster_117_5_0][5] 此技能进入 技能CD 等待 [INFO:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,117[Monster_117_5_0][5] 增加了一个 buff [301075] [INFO:2023-1-18 10:19:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8[Monster_8_3_0][3] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [WARN:2023-1-18 10:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 4 4 [INFO:2023-1-18 10:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 12453/19388 原来有盾: 0 [INFO:2023-1-18 10:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:5816/5816 本段飘:5816 本段扣血:5816 本段扣盾:0 [INFO:2023-1-18 10:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6637/19388 剩余盾: 0 [WARN:2023-1-18 10:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 4 4 [INFO:2023-1-18 10:19:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:19:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/19, next step [INFO:2023-1-18 10:19:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/19 [INFO:2023-1-18 10:19:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":32, "actorId":41207709, "actEffect": [ { "additional":0, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":10102, "multipleEffectNum":0, "effectType":2, "additional2":10102 }, { "additional":104, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41207709, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":13444, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4481, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-1-18 10:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-1-18 10:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [WARN:2023-1-18 10:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 5 ~ 5 [INFO:2023-1-18 10:19:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207709 , 大招:true 结束方式:闪光帧 [INFO:2023-1-18 10:19:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}9[Monster_9_4_0][4] 用 41207709[10008109] 不是aoe 干了 32[MyRole_32_6][6] 一下 [INFO:2023-1-18 10:19:25][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 蟹酿橙(100070):beginReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:19:25][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_9_4_0 show commingEffect show_xnc_skill3 in action 10008109 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:19:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 103 [INFO:2023-1-18 10:19:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 1762/1876 原来有盾: 0 [INFO:2023-1-18 10:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.2) -》 多段已飘:2020/10102 本段飘:2020 本段扣血:2020 本段扣盾:0 [INFO:2023-1-18 10:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 0/1876 剩余盾: 0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 215 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 0.5 2 1 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 216 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 0/1876 原来有盾: 0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.08) -》 多段已飘:2828/10102 本段飘:808 本段扣血:808 本段扣盾:0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 0/1876 剩余盾: 0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 219 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 0/1876 原来有盾: 0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.08) -》 多段已飘:3636/10102 本段飘:808 本段扣血:808 本段扣盾:0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 0/1876 剩余盾: 0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 223 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 0/1876 原来有盾: 0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.08) -》 多段已飘:4444/10102 本段飘:808 本段扣血:808 本段扣盾:0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 0/1876 剩余盾: 0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 227 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 0/1876 原来有盾: 0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.08) -》 多段已飘:5252/10102 本段飘:808 本段扣血:808 本段扣盾:0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 0/1876 剩余盾: 0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 232 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 0/1876 原来有盾: 0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.08) -》 多段已飘:6060/10102 本段飘:808 本段扣血:808 本段扣盾:0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 0/1876 剩余盾: 0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 237 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 0/1876 原来有盾: 0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.08) -》 多段已飘:6868/10102 本段飘:808 本段扣血:808 本段扣盾:0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 0/1876 剩余盾: 0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 242 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 0/1876 原来有盾: 0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.08) -》 多段已飘:7676/10102 本段飘:808 本段扣血:808 本段扣盾:0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 0/1876 剩余盾: 0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 248 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 0/1876 原来有盾: 0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.08) -》 多段已飘:8484/10102 本段飘:808 本段扣血:808 本段扣盾:0 [INFO:2023-1-18 10:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 0/1876 剩余盾: 0 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 261 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 0/1876 原来有盾: 0 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.08) -》 多段已飘:9292/10102 本段飘:808 本段扣血:808 本段扣盾:0 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 0/1876 剩余盾: 0 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 268 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 0/1876 原来有盾: 0 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:1) -》 多段已飘:10102/10102 本段飘:810 本段扣血:810 本段扣盾:0 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 0/1876 剩余盾: 0 [WARN:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 使用技能 41207709 令到 9[Monster_9_4_0][4] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41207709 ,令到 9[Monster_9_4_0][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 使用技能 41207709 ,令到 9[Monster_9_4_0][4] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [WARN:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 5 5 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 用 41207709 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 17925/24867 原来有盾: 2801 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:4481/4481 本段飘:4481 本段扣血:4481 本段扣盾:0 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 13444/24867 剩余盾: 2801 [WARN:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 5 5 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 273 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}扣血帧来了,美术资源对了 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 279 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 286 [INFO:2023-1-18 10:19:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-1-18 10:19:30][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 蟹酿橙(100070):endReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:19:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:19:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/19, next step [INFO:2023-1-18 10:19:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:15/19 [INFO:2023-1-18 10:19:31][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":110, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":32, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-1-18 10:19:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-1-18 10:19:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-1-18 10:19:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-1-18 10:19:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-1-18 10:19:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 32[MyRole_32_6][6] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-1-18 10:19:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-1-18 10:19:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-1-18 10:19:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-1-18 10:19:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2023-1-18 10:19:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 32 [INFO:2023-1-18 10:19:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-1-18 10:19:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_32_6 [INFO:2023-1-18 10:19:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2023-1-18 10:19:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2023-1-18 10:19:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:15/19, next step [INFO:2023-1-18 10:19:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:16/19 [INFO:2023-1-18 10:19:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207713, "actEffect": [ { "additional":8768, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":7577, "multipleEffectNum":0, "effectType":2, "additional2":7577 }, { "additional":104, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":10083, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":3361, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-1-18 10:19:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-1-18 10:19:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:19:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-1-18 10:19:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3 [INFO:2023-1-18 10:19:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207713 , 大招:true 结束方式:闪光帧 [INFO:2023-1-18 10:19:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}9[Monster_9_4_0][4] 用 41207713[10008109] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-1-18 10:19:32][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 蟹酿橙(100070):beginReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:19:32][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_9_4_0 show commingEffect show_xnc_skill3 in action 10008109 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:19:33][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-1-18 10:19:33][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-1-18 10:19:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 103 [INFO:2023-1-18 10:19:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 16345/18760 原来有盾: 0 [INFO:2023-1-18 10:19:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:1515/7577 本段飘:1515 本段扣血:1515 本段扣盾:0 [INFO:2023-1-18 10:19:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14830/18760 剩余盾: 0 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 215 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 0.5 2 1 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 216 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14830/18760 原来有盾: 0 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:2121/7577 本段飘:606 本段扣血:606 本段扣盾:0 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14224/18760 剩余盾: 0 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 219 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14224/18760 原来有盾: 0 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:2727/7577 本段飘:606 本段扣血:606 本段扣盾:0 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13618/18760 剩余盾: 0 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 223 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13618/18760 原来有盾: 0 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:3333/7577 本段飘:606 本段扣血:606 本段扣盾:0 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13012/18760 剩余盾: 0 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 227 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13012/18760 原来有盾: 0 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:3939/7577 本段飘:606 本段扣血:606 本段扣盾:0 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 12406/18760 剩余盾: 0 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 232 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 12406/18760 原来有盾: 0 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:4545/7577 本段飘:606 本段扣血:606 本段扣盾:0 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 11800/18760 剩余盾: 0 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 237 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 11800/18760 原来有盾: 0 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:5151/7577 本段飘:606 本段扣血:606 本段扣盾:0 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 11194/18760 剩余盾: 0 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 242 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 11194/18760 原来有盾: 0 [INFO:2023-1-18 10:19:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:5757/7577 本段飘:606 本段扣血:606 本段扣盾:0 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 10588/18760 剩余盾: 0 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 248 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 10588/18760 原来有盾: 0 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:6363/7577 本段飘:606 本段扣血:606 本段扣盾:0 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 9982/18760 剩余盾: 0 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 261 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9982/18760 原来有盾: 0 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:6969/7577 本段飘:606 本段扣血:606 本段扣盾:0 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 9376/18760 剩余盾: 0 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 268 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9376/18760 原来有盾: 0 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:7577/7577 本段飘:608 本段扣血:608 本段扣盾:0 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8768/18760 剩余盾: 0 [WARN:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 使用技能 41207713 令到 9[Monster_9_4_0][4] 的buff [301051] 持续时间变更为 [1],没效果看的是刷新数据和ui [WARN:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 用 41207713 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 13444/24867 原来有盾: 2801 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:3361/3361 本段飘:3361 本段扣血:3361 本段扣盾:0 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 10083/24867 剩余盾: 2801 [WARN:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 273 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}扣血帧来了,美术资源对了 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 279 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 286 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-1-18 10:19:37][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 蟹酿橙(100070):endReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:16/19, next step [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:17/19 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207713, "actEffect": [ { "additional":3086, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5682, "multipleEffectNum":0, "effectType":2, "additional2":5682 }, { "additional":104, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":7563, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":2520, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207713 , 大招:true 结束方式:闪光帧 [INFO:2023-1-18 10:19:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}9[Monster_9_4_0][4] 用 41207713[10008109] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-1-18 10:19:37][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 蟹酿橙(100070):beginReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:19:37][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_9_4_0 show commingEffect show_xnc_skill3 in action 10008109 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:19:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 103 [INFO:2023-1-18 10:19:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8768/18760 原来有盾: 0 [INFO:2023-1-18 10:19:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:1136/5682 本段飘:1136 本段扣血:1136 本段扣盾:0 [INFO:2023-1-18 10:19:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 7632/18760 剩余盾: 0 [INFO:2023-1-18 10:19:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 215 [INFO:2023-1-18 10:19:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了 [INFO:2023-1-18 10:19:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 0.5 2 1 [INFO:2023-1-18 10:19:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 216 [INFO:2023-1-18 10:19:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 7632/18760 原来有盾: 0 [INFO:2023-1-18 10:19:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:1590/5682 本段飘:454 本段扣血:454 本段扣盾:0 [INFO:2023-1-18 10:19:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 7178/18760 剩余盾: 0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 219 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 7178/18760 原来有盾: 0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:2044/5682 本段飘:454 本段扣血:454 本段扣盾:0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 6724/18760 剩余盾: 0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 223 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 6724/18760 原来有盾: 0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:2498/5682 本段飘:454 本段扣血:454 本段扣盾:0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 6270/18760 剩余盾: 0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 227 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 6270/18760 原来有盾: 0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:2952/5682 本段飘:454 本段扣血:454 本段扣盾:0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 5816/18760 剩余盾: 0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 232 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 5816/18760 原来有盾: 0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:3406/5682 本段飘:454 本段扣血:454 本段扣盾:0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 5362/18760 剩余盾: 0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 237 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 5362/18760 原来有盾: 0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:3860/5682 本段飘:454 本段扣血:454 本段扣盾:0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 4908/18760 剩余盾: 0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 242 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 4908/18760 原来有盾: 0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:4314/5682 本段飘:454 本段扣血:454 本段扣盾:0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 4454/18760 剩余盾: 0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 248 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 4454/18760 原来有盾: 0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:4768/5682 本段飘:454 本段扣血:454 本段扣盾:0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 4000/18760 剩余盾: 0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 261 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 4000/18760 原来有盾: 0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:5222/5682 本段飘:454 本段扣血:454 本段扣盾:0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 3546/18760 剩余盾: 0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 268 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 3546/18760 原来有盾: 0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:5682/5682 本段飘:460 本段扣血:460 本段扣盾:0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 3086/18760 剩余盾: 0 [WARN:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}9[Monster_9_4_0][4] 用 41207713 的带来了一个 ,令到 9[Monster_9_4_0][4] 覆盖移除了一个 buff[301051],不提示id不需要播放效果 [WARN:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 用 41207713 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 10083/24867 原来有盾: 2801 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:2520/2520 本段飘:2520 本段扣血:2520 本段扣盾:0 [INFO:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 7563/24867 剩余盾: 2801 [WARN:2023-1-18 10:19:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3 [INFO:2023-1-18 10:19:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 273 [INFO:2023-1-18 10:19:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}扣血帧来了,美术资源对了 [INFO:2023-1-18 10:19:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 279 [INFO:2023-1-18 10:19:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-1-18 10:19:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 286 [INFO:2023-1-18 10:19:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-1-18 10:19:43][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 蟹酿橙(100070):endReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:19:43][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 23361 [INFO:2023-1-18 10:19:44][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-1-18 10:19:44][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-1-18 10:19:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:19:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:17/19, next step [INFO:2023-1-18 10:19:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:18/19 [INFO:2023-1-18 10:19:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":117, "actorId":41208409, "actEffect": [ { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":2, "id":121, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":2, "id":122, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":2, "id":123, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":2, "id":124, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":119, "targetId":117, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":117, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":873, "duration":2, "id":125, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208409, "targetId":117, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":117, "originalTargetId":0 } [WARN:2023-1-18 10:19:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2023-1-18 10:19:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7 [INFO:2023-1-18 10:19:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧 [INFO:2023-1-18 10:19:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}117[Monster_117_5_0][5] 用 41208409[10008709] 是aoe 干了 对面一堆人 [INFO:2023-1-18 10:19:45][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):beginReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence: in function 'next' frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:19:45][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_117_5_0 show commingEffect show_ylxy_skill3 in action 10008709 stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [C]: at 0x7f68a35ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:19:45][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:19:45][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function 'show' logic/extensions/battle/util/BattleUtils: in function 'showSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' ... frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry: in function 'update' framework/schedule/Scheduler: in function [builtin#21]: at 0x7f68aaeaf0 event: in function '' event: in function [INFO:2023-1-18 10:19:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164 [INFO:2023-1-18 10:19:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-1-18 10:19:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7 [INFO:2023-1-18 10:19:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}117[Monster_117_5_0][5] 用 41208409 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301075] [INFO:2023-1-18 10:19:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}117[Monster_117_5_0][5] 用 41208409 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301075] [INFO:2023-1-18 10:19:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}117[Monster_117_5_0][5] 用 41208409 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301075] [INFO:2023-1-18 10:19:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}117[Monster_117_5_0][5] 用 41208409 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301075] [INFO:2023-1-18 10:19:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}117[Monster_117_5_0][5] 用 41208409 的带来了一个 ,令到 117[Monster_117_5_0][5] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2023-1-18 10:19:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}117[Monster_117_5_0][5] 用 41208409 ,令到 117[Monster_117_5_0][5] 增加了一个 buff [301075] [INFO:2023-1-18 10:19:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}117[Monster_117_5_0][5] 使用技能 41208409 ,令到 117[Monster_117_5_0][5] 此技能进入 技能CD 等待 [WARN:2023-1-18 10:19:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7 [INFO:2023-1-18 10:19:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-1-18 10:19:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-1-18 10:19:47][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):endReleaseSkill stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [INFO:2023-1-18 10:19:47][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):enableSkillCamera stack traceback: logic/common/GameUtils: in function 'printStack' logic/common/ArtUpgradeUtil: in function 'log' logic/common/state/scene/CameraSet: in function '_excute' logic/common/state/scene/CameraSet: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler: in function '_doClear' logic/extensions/battle/handler/SkillCameraHandler: in function 'hide' logic/extensions/battle/util/BattleUtils: in function 'hideSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop' frameworkext/ai/workflow/work/WorkBase: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function [ERROR:2023-1-18 10:19:47]10:19:47.309-812: [@logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:0]:{_operaAttackFrame}动作id: 10008709 的第 4 帧没配数据,报错了 AUTL stack traceback: logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function LuaInterface.Debugger:LogError(String) LuaInterface.ToLua:PrintError(IntPtr) [ERROR:2023-1-18 10:19:47]10:19:47.309-812: [@logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:0]:{_operaAttackFrame}动作id: 10008709 的第 4 帧没配数据,报错了 AUTL stack traceback: logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function LuaInterface.Debugger:LogError(String) LuaInterface.ToLua:PrintError(IntPtr) [ERROR:2023-1-18 10:19:47]10:19:47.410-814: [@logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:0]:{_operaAttackFrame}动作id: 10008709 的第 5 帧没配数据,报错了 AUTL stack traceback: logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function LuaInterface.Debugger:LogError(String) LuaInterface.ToLua:PrintError(IntPtr) [ERROR:2023-1-18 10:19:47]10:19:47.410-814: [@logic/extensions/battle/core/unit/component/UnitCompAnimatorController.lua:0]:{_operaAttackFrame}动作id: 10008709 的第 5 帧没配数据,报错了 AUTL stack traceback: logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function LuaInterface.Debugger:LogError(String) LuaInterface.ToLua:PrintError(IntPtr) [INFO:2023-1-18 10:19:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:19:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:18/19, next step [INFO:2023-1-18 10:19:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:19/19 [INFO:2023-1-18 10:19:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":98, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":114, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-1-18 10:19:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:98 buffId:301041 [INFO:2023-1-18 10:19:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:114 buffId:301020 [INFO:2023-1-18 10:19:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-1-18 10:19:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:19/19, round done [INFO:2023-1-18 10:19:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-1-18 10:19:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:19:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-1-18 10:19:48][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-1-18 10:19:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:19:48]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-1-18 10:19:48]||||| Sender socketClient version=1 [INFO:2023-1-18 10:19:48]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-1-18 10:19:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-1-18 10:19:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-1-18 10:19:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066505106166005 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 31 1 [INFO:2023-1-18 10:19:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-1-18 10:19:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-1-18 10:19:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-1-18 10:19:48][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-1-18 10:19:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:19:48]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-1-18 10:19:48]||||| Sender socketClient version=1 [INFO:2023-1-18 10:19:48]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-1-18 10:19:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false nextRoundId: 7 extraRoundTeamType: 0 [INFO:2023-1-18 10:19:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-1-18 10:19:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066501248627901 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 32 1 [INFO:2023-1-18 10:19:48][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-1-18 10:19:48][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-1-18 10:19:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-1-18 10:19:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-1-18 10:19:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:0]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 { _roundId = 7, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = { setExtraRoundType = function: 0x7e42fc94d8, addStepMO = function: 0x7e42fc9778, New = function: 0x7e42fc8c00, getUnitPickedSkillId = function: 0x7e42fc9b58, copyFromPlaybackNO = function: 0x7e42fc9c58, onNotifyUserRoundPick = function: 0x7e42fc9cf8, getStepMO = function: 0x7e42fc9748, getRoundId = function: 0x7e42fc9508, copyFromNO = function: 0x7e42fc9c28, hasUnitPickedSkill = function: 0x7e42fc9b88, getIsUserReady = function: 0x7e42fc9d28, setIsFinish = function: 0x7e42fc98e8, __index = 循环引用: table: 0x7e42fc8cd0, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, __newindex = function: 0x7e42fc8dc8, }, setEndData = function: 0x7e42fc9df8, getStartTime = function: 0x7e42fc9000, getStepCount = function: 0x7e42fc9ab8, setData = function: 0x7e42fc9dc8, ctor = function: 0x7e42fc9340, isDataDone = function: 0x7e42fc95a8, onComplete = function: 0x7e42fc9918, setIsReconnect = function: 0x7e42fc9818, __newindex = function: 0x7e42fc81b8, setRoundId = function: 0x7e42fc9370, hasUnitReliveInfo = function: 0x7e42fc9a88, isReadyToPick = function: 0x7e42fc95d8, isFinish = function: 0x7e42fc99b8, getReliveReplyNO = function: 0x7e42fc99e8, isReconnect = function: 0x7e42fc9848, onDataInit = function: 0x7e42fc9030, } [WARN:2023-1-18 10:19:48][@logic/extensions/battle/controller/BattleExtraRoundController.lua:0]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-1-18 10:19:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guide_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:19:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guide/guidehelpview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-1-18 10:19:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-1-18 10:19:52][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-1-18 10:19:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}iconType: 38 [INFO:2023-1-18 10:19:52]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-1-18 10:19:52]||||| Sender socketClient version=1 [INFO:2023-1-18 10:19:52]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-1-18 10:19:52][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields [INFO:2023-1-18 10:19:52][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-1-18 10:19:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.11315817758441 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 33 1