[INFO:2023-1-18 10:14:27]PJG Start
[INFO:2023-1-18 10:14:27]LocalSourceVersion:1.0.37.4212
[INFO:2023-1-18 10:14:27]PackageSourceVersion:1.0.37.4201
[INFO:2023-1-18 10:14:27]AoUnityStarter Start
[INFO:2023-1-18 10:14:27]Start App
[INFO:2023-1-18 10:14:27]BundleResourceLoader type:BundleResourceLoader
[INFO:2023-1-18 10:14:27]ResourceCache.Instance.resLoadMode=AssetBundle
[INFO:2023-1-18 10:14:27]ResourceCache.Instance.isLuaBundle=True
[INFO:2023-1-18 10:14:27]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:27]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True
[INFO:2023-1-18 10:14:27]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:27]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True
[INFO:2023-1-18 10:14:27]AoUnityStarter StartLua
[INFO:2023-1-18 10:14:27]ver20100 jit: false fold cse dce fwd dse narrow loop abc sink fuse
[INFO:2023-1-18 10:14:27]os: Linux, arch: arm64
[INFO:2023-1-18 10:14:27][@bootstrap/starter_lua.lua:0]:{closure}AoUnity-lua is started...
[INFO:2023-1-18 10:14:27][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:27][@bootstrap/BootstrapHelper.lua:0]:{closure}=======================腾讯渠道包=======================
[INFO:2023-1-18 10:14:27][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:27][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:27][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:27][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[WARN:2023-1-18 10:14:27][@bootstrap/msdk/gpm/GpmMgr.lua:0]:{init}--------------------GpmMgr:init()---------------------
[INFO:2023-1-18 10:14:28][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:0]:{init}TGPABootstrapMgr:init()=========11===
[INFO:2023-1-18 10:14:28][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:0]:{recordTGPAScene}================TGPABootstrapMgr recordTGPAScene================ 1
[WARN:2023-1-18 10:14:28][@bootstrap/BootstrapLauncher.lua:0]:{start}非腾讯渠道 初始化 Bugly
[INFO:2023-1-18 10:14:28][@bootstrap/BootstrapHelper.lua:0]:{initBugly}bugly 开启监听c#的异常!!
[INFO:2023-1-18 10:14:28][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState1
[INFO:2023-1-18 10:14:28]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:28]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:28]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticedotcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:28]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:28]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:28]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:28][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState3
[INFO:2023-1-18 10:14:28][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:28]VideoMgr url = jar:file:///data/app/com.tencent.swy-1/base.apk!/assets/Android/splash/unity_video_splash.mp4
[INFO:2023-1-18 10:14:28]VideoMgr 没有preload,play之前需要prepare下
[INFO:2023-1-18 10:14:28]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lastest_bootstrap_commit_id.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-1-18 10:14:28][@bootstrap/BootstrapResPreLoad.lua:0]:{closure}热更后重启: setPreHotupdateBootstrapCommitID 4cc191aa12c06c16866f4000272ee62d5d515eaf stack traceback:
bootstrap/BootstrapResPreLoad: in function
[INFO:2023-1-18 10:14:28]VideoMgr play开始
[INFO:2023-1-18 10:14:28]视频已经开始播放啦
[INFO:2023-1-18 10:14:28][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:34]VideoMgr play完毕
[INFO:2023-1-18 10:14:34]VideoMgr stop
[INFO:2023-1-18 10:14:34][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:34][@bootstrap/msdk/notice/model/BootstrapNoticeModel.lua:0]:{setData}TCL: BootstrapNoticeModel:setData dataJsonString []
[INFO:2023-1-18 10:14:34][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:34][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:34][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState4
[INFO:2023-1-18 10:14:34][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState6
[INFO:2023-1-18 10:14:34][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:34][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:34][@bootstrap/BootstrapLauncherBase.lua:0]:{start}BootstrapLauncherBase start
[INFO:2023-1-18 10:14:34][@bootstrap/BootstrapLauncherBase.lua:0]:{start}BootstrapLauncherBase startHotUpdate
[INFO:2023-1-18 10:14:34][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:34]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:14:34][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:34]LocalSourceVersion:1.0.37.4212
[INFO:2023-1-18 10:14:34]PackageSourceVersion:1.0.37.4201
[INFO:2023-1-18 10:14:35][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:35][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState7
[INFO:2023-1-18 10:14:35]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:14:35]CurrentProgramVersion:1.0.37.0
[INFO:2023-1-18 10:14:35]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:14:35]CurrentProgramVersion:1.0.37.0
[INFO:2023-1-18 10:14:35]LocalSourceVersion:1.0.37.4212
[INFO:2023-1-18 10:14:35]PackageSourceVersion:1.0.37.4201
[INFO:2023-1-18 10:14:35]CurrentSourceVersion:1.0.37.4212
[INFO:2023-1-18 10:14:35][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:0]:{recordTGPAScene}================TGPABootstrapMgr recordTGPAScene================ 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:0,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:0
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 0 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:2,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:0.06666667
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 2 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:5,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:0.1666667
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 5 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:8,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:0.2666667
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 8 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:11,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:0.3666667
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 11 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:13,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:0.4333333
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 13 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:16,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:0.5333334
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 16 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:19,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:0.6333333
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 19 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:22,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:0.7333333
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 22 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:24,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:0.8
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 24 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:27,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:0.9
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 27 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:30,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:1
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 30 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:33,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:1.1
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 33 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:36,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:1.2
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 36 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:39,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:1.3
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 39 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:41,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:1.366667
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 41 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:44,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:1.466667
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 44 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:47,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:1.566667
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 47 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:50,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:1.666667
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 50 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:52,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:1.733333
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 52 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:55,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:1.833333
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 55 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:58,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:1.933333
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 58 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:61,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:2.033333
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 61 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:63,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:2.1
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 63 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:66,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:2.2
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 66 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:69,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:2.3
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 69 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:72,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:2.4
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 72 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:75,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:2.5
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 75 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:78,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:2.6
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 78 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:36]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:80,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:36]progressValue:2.666667
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 80 3000 false
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:36][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:36]当前已是最新应用版本,应用版本更新结束,开始资源版本更新
[INFO:2023-1-18 10:14:36]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:14:36]CurrentProgramVersion:1.0.37.0
[INFO:2023-1-18 10:14:36]LocalSourceVersion:1.0.37.4212
[INFO:2023-1-18 10:14:36]PackageSourceVersion:1.0.37.4201
[INFO:2023-1-18 10:14:36]CurrentSourceVersion:1.0.37.4212
[INFO:2023-1-18 10:14:36]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:14:36]CurrentProgramVersion:1.0.37.0
[INFO:2023-1-18 10:14:36]LocalSourceVersion:1.0.37.4212
[INFO:2023-1-18 10:14:36]PackageSourceVersion:1.0.37.4201
[INFO:2023-1-18 10:14:36]CurrentSourceVersion:1.0.37.4212
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:1,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:37]progressValue:0.03333334
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 1 3000 false
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:4,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:37]progressValue:0.1333333
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 4 3000 false
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:7,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:37]progressValue:0.2333333
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 7 3000 false
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:9,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:37]progressValue:0.3
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 9 3000 false
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:12,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:37]progressValue:0.4
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 12 3000 false
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:15,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:37]progressValue:0.5
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 15 3000 false
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:18,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:37]progressValue:0.6
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 18 3000 false
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:20,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:37]progressValue:0.6666667
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 20 3000 false
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:23,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:37]progressValue:0.7666667
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 23 3000 false
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:26,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:37]progressValue:0.8666667
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 26 3000 false
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:29,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:37]progressValue:0.9666666
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 29 3000 false
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:14:37]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:32,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:14:37]progressValue:1.066667
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 32 3000 false
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState26
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:37]当前已是最新资源版本,更新结束
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapLauncherBase.lua:0]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapLauncherBase.lua:0]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapLauncher.lua:0]:{_onCopyObbDone}拷贝obb文件到外部目录完毕,继续走启动逻辑!
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}热更新流程完毕
[INFO:2023-1-18 10:14:37]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true
[INFO:2023-1-18 10:14:37]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true
[INFO:2023-1-18 10:14:37]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:37][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true
[INFO:2023-1-18 10:14:38]unity2017 的new WWW ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:38][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true
[INFO:2023-1-18 10:14:38]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:38][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true
[INFO:2023-1-18 10:14:39]unity2017 的new WWW ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:39][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true
[INFO:2023-1-18 10:14:39][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState8
[INFO:2023-1-18 10:14:39][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:39][@bootstrap/BootstrapLauncher.lua:0]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务
[INFO:2023-1-18 10:14:39][@bootstrap/BootstrapLauncherBase.lua:0]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone
[INFO:2023-1-18 10:14:39][@framework/LogicLauncherBase.lua:0]:{loadMainManifest}LogicLauncherBase loadMainManifest
[INFO:2023-1-18 10:14:39][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:39]LocalSourceVersion:1.0.37.4212
[INFO:2023-1-18 10:14:39]PackageSourceVersion:1.0.37.4201
[INFO:2023-1-18 10:14:39]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:41][@logic/logicLauncher/LogicLauncher.lua:0]:{closure}is img preload:false
[INFO:2023-1-18 10:14:41][@logic/common/ArtUpgrade/QualitySet.lua:0]:{_setPixelLightCount}qualitySet pixelLight:2
[INFO:2023-1-18 10:14:41][@logic/common/ArtUpgrade/QualitySet.lua:0]:{init}device quality:1
[INFO:2023-1-18 10:14:41][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:41][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:41]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-1-18 10:14:41]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-1-18 10:14:42]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/fmod_event_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-1-18 10:14:42][@framework/LogicLauncherBase.lua:0]:{onManifestLoaded}LogicLauncherBase onManifestLoaded
[INFO:2023-1-18 10:14:42][@logic/common/sdk/MSDKManagerImpl.lua:0]:{registerWXTokenRefreshedListener}registerWXTokenRefreshedListener
[INFO:2023-1-18 10:14:43][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:43][@logic/common/performance/Gfx.lua:0]:{_getGPULevel}[gfx] current device Name is: Adreno (TM) 540 Adreno 540
[INFO:2023-1-18 10:14:43][@logic/common/performance/Gfx.lua:0]:{_getGPULevelByMatchName}[gfx] search name is: 540
[INFO:2023-1-18 10:14:43][@logic/common/performance/Gfx.lua:0]:{_getGPULevel}[gfx] gup level by match: 2
[INFO:2023-1-18 10:14:43][@logic/common/performance/Gfx.lua:0]:{_tryDowngrade}[gfx]tryDowngrade: 2 2100 2457 4 7.5849609375
[INFO:2023-1-18 10:14:43][@logic/common/performance/Gfx.lua:0]:{_judgeForAndroid}[gfx]judge level is: 2
[WARN:2023-1-18 10:14:43][@logic/common/performance/PerformanceMgr.lua:0]:{getDeviceLevel}获得当前设备档次!! 2 2
[INFO:2023-1-18 10:14:43][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认高端机
[INFO:2023-1-18 10:14:43][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}当前中端机
[INFO:2023-1-18 10:14:43][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}缓冲区路径 = /storage/emulated/0/Android/data/com.tencent.swy/files/UnityCache/Shared
[INFO:2023-1-18 10:14:43][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150
[INFO:2023-1-18 10:14:43][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -208 207
[INFO:2023-1-18 10:14:43][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30
[INFO:2023-1-18 10:14:43][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 816 207
[INFO:2023-1-18 10:14:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_3 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadgendericon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_0 isPreload:False refCount:19 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_1 isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_2 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithname.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithlevel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemiconsmallsize.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonheroicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:shaders isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/heroheadmask.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonherocircleicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gradient_blend_src.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonbackpackcompounditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonitemaddratecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_hero_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/equipmenticon/equipmentitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonskinquality.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagimage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagtext.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/resourcesbar.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/hotpointui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/viewblockmasktip.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/scene/sceneloadingview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:audio/audiomixer/audiomixer_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_battle_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo4_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo5_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo6_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo7_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo8_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/allimagetext/imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzpsh.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/skinlib/widget/widget.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270014.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:44]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-1-18 10:14:44]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_name_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-1-18 10:14:44]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/chinese_dict.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-1-18 10:14:44]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/audioout_package_config_zh.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-1-18 10:14:44]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lastest_bootstrap_commit_id.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-1-18 10:14:44][@logic/common/logic/CheckRebootMgr.lua:0]:{setPostHotupdateBootstrapCommitID}热更后重启:setPostHotupdateBootstrapCommitID 4cc191aa12c06c16866f4000272ee62d5d515eaf stack traceback:
logic/common/logic/CheckRebootMgr: in function 'setPostHotupdateBootstrapCommitID'
logic/common/logic/ResPreLoadMgr: in function
[INFO:2023-1-18 10:14:44][@bootstrap/BootstrapHandlerDolphin.lua:0]:{showUITipByState}eBootstrapState29
[INFO:2023-1-18 10:14:44][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:44][@bootstrap/BootstrapHelper.lua:0]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了
[INFO:2023-1-18 10:14:44][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:44][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:0: GameStateMgr:_getNotifyLocalStateType sysVersion25
[INFO:2023-1-18 10:14:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:0: GameStateMgr:_createNotifyLocalState notifyLocalStateType1
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -105722096
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -105635696
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -83380496
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -83294096
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -83207696
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -79751696
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -79665296
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -79578896
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -79924496
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -79838096
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -76727696
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -76641296
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -76554896
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -76468496
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -76382096
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -76295696
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -76209296
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -76122896
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -76036496
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -75950096
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -75863696
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -75777296
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -75690896
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -75604496
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -75518096
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -75431696
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -75345296
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -75258896
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -75172496
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -75086096
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -74999696
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -74913296
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -74826896
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -74740496
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -74654096
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -74567696
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -74481296
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -74394896
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -74308496
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -74222096
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -74567696
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -74481296
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -74394896
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -73703696
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -73617296
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -73530896
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -73444496
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -73358096
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -73271696
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -73185296
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -73098896
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -73012496
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -72926096
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -72839696
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -72753296
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -72666896
[INFO:2023-1-18 10:14:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -72580496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -72494096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -72407696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -72321296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -72234896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -72148496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -72062096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -71975696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -71889296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -72062096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -71975696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -70852496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -70766096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -70679696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -67828496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -66100496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -66014096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -65236496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -65150096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -63681296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -62385296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -59879696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -59188496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -57719696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -57633296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -57546896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -57460496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -56769296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -55127696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -55041296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -54350096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -52622096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -51498896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -51412496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -49770896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -49684496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -48993296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -48906896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -48820496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -47351696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -47265296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -47178896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -46487696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -44932496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -44846096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -44759696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -44068496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -43982096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -43895696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -43809296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -43722896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -43636496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -43550096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -43463696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -43377296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -43290896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -43204496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -43118096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -43031696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -42945296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -42858896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -42772496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -42686096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -42599696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -42513296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -42426896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -42340496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -42254096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -42167696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -42340496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -42254096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -42167696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -41649296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -40094096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -40007696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -39921296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -38625296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -37070096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -36983696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -36897296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -36206096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -34650896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -34564496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -34478096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -33786896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -32231696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -32145296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -32058896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -30935696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -28602896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -28516496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -28430096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -27738896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -26183696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -26097296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -26010896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -25319696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -23764496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -23678096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -23591696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -22900496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -21345296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -21258896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -21172496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -20481296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -21604496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -21518096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -21431696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -21345296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -21258896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -21172496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -21086096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -20999696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -20913296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -20826896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -20740496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -20654096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -20567696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -20481296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -20394896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -20308496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -20222096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -20135696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -20049296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -19962896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -19876496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -19790096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -19703696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -19617296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -19530896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -19444496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -19358096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -19271696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -19185296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -19098896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -19012496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -18926096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -18839696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -18753296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -18062096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -16506896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -16420496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -16334096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 115111 时间:2022-07-21 09:00:00 interval = -15642896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 115211 时间:2022-08-08 09:00:00 interval = -14087696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 115221 时间:2022-08-09 09:00:00 interval = -14001296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 115231 时间:2022-08-10 09:00:00 interval = -13914896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 115611 时间:2022-08-18 09:00:00 interval = -13223696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 115711 时间:2022-09-05 09:00:00 interval = -11668496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 115721 时间:2022-09-06 09:00:00 interval = -11582096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 115731 时间:2022-09-07 09:00:00 interval = -11495696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 116111 时间:2022-09-15 09:00:00 interval = -10804496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 116211 时间:2022-10-03 09:00:00 interval = -9249296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 116221 时间:2022-10-04 09:00:00 interval = -9162896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 116231 时间:2022-10-05 09:00:00 interval = -9076496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 116611 时间:2022-10-20 09:00:00 interval = -7780496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 116711 时间:2022-11-07 09:00:00 interval = -6225296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 116721 时间:2022-11-08 09:00:00 interval = -6138896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 116731 时间:2022-11-09 09:00:00 interval = -6052496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 117111 时间:2022-11-17 09:00:00 interval = -5361296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 117211 时间:2022-12-05 09:00:00 interval = -3806096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 117221 时间:2022-12-06 09:00:00 interval = -3719696
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 117231 时间:2022-12-07 09:00:00 interval = -3633296
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 117611 时间:2022-12-15 09:00:00 interval = -2942096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 117711 时间:2023-01-02 09:00:00 interval = -1386896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 117721 时间:2023-01-03 09:00:00 interval = -1300496
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 117731 时间:2023-01-04 09:00:00 interval = -1214096
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 118111 时间:2023-01-12 09:00:00 interval = -522896
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 118211 时间:2023-02-06 09:00:00 interval = 1637104
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 118221 时间:2023-02-07 09:00:00 interval = 1723504
[INFO:2023-1-18 10:14:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_initAllActivtyNoticeData} noticeId = 118231 时间:2023-02-08 09:00:00 interval = 1809904
[INFO:2023-1-18 10:14:45][@logic/common/logic/CheckRebootMgr.lua:0]:{checkIsNeedReboot}热更后重启检查: 4cc191aa12c06c16866f4000272ee62d5d515eaf 4cc191aa12c06c16866f4000272ee62d5d515eaf
[INFO:2023-1-18 10:14:45]VideoMgr url = file:///storage/emulated/0/Android/data/com.tencent.swy/files/StreamingAssets/Android/movie/open.mp4
[INFO:2023-1-18 10:14:46]VideoMgr 没有preload,play之前需要prepare下
[INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:46][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30
[INFO:2023-1-18 10:14:46]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/local/build_info_asset_bundle.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-1-18 10:14:46][@logic/extensions/gm/controller/GMBuildInfoController.lua:0]:{}[BuildInfo]
[AB]: deviceName:PJGGOUZAO
dateTime:2023/1/18 9:15:49
commitID:93e3fb0df509f55cf478405e28d2a0de9d5457f8
CIPipelineID:812243
[pkg]: deviceName:PJGGOUZAO
dateTime:2023/1/10 10:03:10
commitID:1a4b2293ff1eec75d7139679e214c35690fb746d
CIPipelineID:805969
[INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_024.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_064.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_014.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_glow_30_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_toucheffect.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/floattipsitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/floattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:46]VideoMgr play开始
[INFO:2023-1-18 10:14:46]视频已经开始播放啦
[INFO:2023-1-18 10:14:58]VideoMgr stop
[INFO:2023-1-18 10:14:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:14:58]VideoMgr play完毕
[INFO:2023-1-18 10:14:58]VideoMgr stop
[INFO:2023-1-18 10:14:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:14:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:14:59][@logic/common/sdk/MSDKManagerImpl.lua:0]:{getDeviceType}simulator result:nil
[INFO:2023-1-18 10:14:59][@logic/extensions/login/helper/LoginViewHelper.lua:0]:{_showToUseTencentMonitorTips}TCL: getDeviceType deivceType, isSimulator, isTencentSimulator 0 false false
[INFO:2023-1-18 10:14:59]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:14:59][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:14:59]LocalSourceVersion:1.0.37.4212
[INFO:2023-1-18 10:14:59]PackageSourceVersion:1.0.37.4201
[INFO:2023-1-18 10:15:0][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30
[INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticetextcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticeimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:0][@logic/extensions/notice/view/NoticeView.lua:0]:{onEnter}NoticeView:onEnter()
[INFO:2023-1-18 10:15:0][@logic/extensions/notice/view/NoticeView.lua:0]:{onEnter}{}
[INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_004.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_238.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_583.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_022.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_024.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu_txsm041.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:1][@logic/extensions/login/view/LoginView.lua:0]:{beginGetBtSessionId}registerNeedNameAuthListener
[INFO:2023-1-18 10:15:1][@logic/common/sdk/MSDKManagerImpl.lua:0]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-1-18 10:15:1][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:0: LoginView:_reregisterListenerAndLogin; nil; nil
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/notice/view/NoticeView: in function
[INFO:2023-1-18 10:15:1][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTGPAScene}================recordTGPAScene================ 3
[INFO:2023-1-18 10:15:1][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:0: LoginView:_reregisterListenerAndLogin; nil; true
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/notice/view/NoticeView: in function
[INFO:2023-1-18 10:15:1][@logic/common/sdk/MSDKManagerImpl.lua:0]:{registerLoginListener}registerLoginListener
[INFO:2023-1-18 10:15:1][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:0: [SDK登录]====>请求; nil
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/notice/view/NoticeView: in function
[INFO:2023-1-18 10:15:2][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:15:2][@logic/common/logic/FrameworkReLogicMgr.lua:0]:{}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-1-18 10:15:3][@logic/common/sdk/MSDKManagerImpl.lua:0]:{func}onLoginListener
[INFO:2023-1-18 10:15:3][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:0: [SDK登录]==<==返回; 0; DE5B29EB451BCC064AE204CE7074F0C3; 1681635788; desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB; a82f70092e5dc49e0732557b64e8d579; C871065C052A4B30FE5880A7D608F0CB; 1; 2; 0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView: in function
logic/common/sdk/MSDKManagerImpl: in function ''
logic/common/sdk/MSDKManagerImpl: in function 'func'
framework/native/NativeBridge: in function
[INFO:2023-1-18 10:15:3][@logic/extensions/login/view/LoginView.lua:0]:{_msdkLoginListener}MSDK登录返回成功,看下参数======= DE5B29EB451BCC064AE204CE7074F0C3 1681635788 desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB a82f70092e5dc49e0732557b64e8d579 C871065C052A4B30FE5880A7D608F0CB 1 2 0 0
[INFO:2023-1-18 10:15:3][@logic/extensions/login/view/LoginView.lua:0]:{_msdkLoginListener}MSDK登录返回成功。发送gsdk的统计参数msg====== DE5B29EB451BCC064AE204CE7074F0C3|1681635788|desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB|a82f70092e5dc49e0732557b64e8d579|C871065C052A4B30FE5880A7D608F0CB|1|2|0
[INFO:2023-1-18 10:15:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:3][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:15:3]LocalSourceVersion:1.0.37.4212
[INFO:2023-1-18 10:15:3]PackageSourceVersion:1.0.37.4201
[INFO:2023-1-18 10:15:3][@logic/extensions/login/agent/LoginAgent.lua:0]:{sendMSDKGetServerListRequest}needSaveZoneInfo true
[INFO:2023-1-18 10:15:3][@logic/extensions/login/agent/LoginAgent.lua:0]:{sendMSDKGetServerListRequest}InitTdirC871065C052A4B30FE5880A7D608F0CB
[INFO:2023-1-18 10:15:3][@logic/extensions/login/agent/LoginAgent.lua:0]:{sendMSDKGetServerListRequest}treeIdnil
[INFO:2023-1-18 10:15:3][@logic/extensions/login/agent/LoginAgent.lua:0]:{sendMSDKGetServerListRequest}finalTreeId14
[INFO:2023-1-18 10:15:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2
[INFO:2023-1-18 10:15:3][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:15:3][@logic/extensions/login/agent/LoginAgent.lua:0]:{getSimplefriends}http-获取同玩好友(部分)url===== http://106.75.222.243/loadsimplefriends.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/106.75.222.243\/loadsimplefriends.jsp","method":"GET","param":{"openId":"C871065C052A4B30FE5880A7D608F0CB","platId":1,"areaId":2,"accessToken":"DE5B29EB451BCC064AE204CE7074F0C3"}}
[INFO:2023-1-18 10:15:3][@logic/common/sdk/MSDKManagerImpl.lua:0]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"http:\/\/106.75.222.243\/loadsimplefriends.jsp","method":"GET","param":{"openId":"C871065C052A4B30FE5880A7D608F0CB","platId":"1","areaId":"2","accessToken":"DE5B29EB451BCC064AE204CE7074F0C3"}}
[INFO:2023-1-18 10:15:3][@logic/extensions/login/view/LoginView.lua:0]:{_tryShowNameAuthMsgBox}tryShowNameAuthMsgBox 1
[INFO:2023-1-18 10:15:3][@logic/common/sdk/MSDKManagerImpl.lua:0]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-1-18 10:15:3][@logic/common/msdk/kingcard/Kingcard.lua:0]:{func}=========腾讯大王卡情况=====00000000000000000000000000000===== {"activationUrl":"https://personalkingcard.3g.qq.com/activity/personal/index.html#/?logintype\u003d2\u0026j\u003d1\u0026src\u003d76_1_u\u0026sdi_from\u003d59","errorCode":-10001,"extra":"","kingcard":0,"operator":-2,"product":0,"stateTag":"","subErrorCode":0}
[INFO:2023-1-18 10:15:4][@logic/common/sdk/MSDKManagerImpl.lua:0]:{func}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"connection\":[\"keep-alive\"],\"content-length\":[\"677\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Tue, 31 Jan 2023 02:54:17 GMT\"],\"server\":[\"nginx\"]}","body":"{\"friendInfos\":[{\"friendName\":\"2121230382\",\"openId\":\"E807049E77B45672D6260847579A640D\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/E807049E77B45672D6260847579A640D\/\"},{\"friendName\":\"黄杨婷小号\",\"openId\":\"D3124D15889EA3EE6E0F29E1F6344FC4\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/D3124D15889EA3EE6E0F29E1F6344FC4\/\"},{\"friendName\":\"2681699534\",\"openId\":\"2A83BEB510173992597AAF785CC6C0F9\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/2A83BEB510173992597AAF785CC6C0F9\/\"},{\"friendName\":\"百田-U3D开发-张杰全\",\"openId\":\"E448EB6A1F6D3C1720F55363EAB6A76D\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/E448EB6A1F6D3C1720F55363EAB6A76D\/\"}],\"resultCode\":0}","requestUrl":"http:\/\/106.75.222.243\/loadsimplefriends.jsp"}
[INFO:2023-1-18 10:15:4][@logic/extensions/login/agent/LoginAgent.lua:0]:{closure}http-获取同玩好友(部分)返回数据========= {"friendInfos":[{"friendName":"2121230382","openId":"E807049E77B45672D6260847579A640D","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/E807049E77B45672D6260847579A640D/"},{"friendName":"黄杨婷小号","openId":"D3124D15889EA3EE6E0F29E1F6344FC4","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/D3124D15889EA3EE6E0F29E1F6344FC4/"},{"friendName":"2681699534","openId":"2A83BEB510173992597AAF785CC6C0F9","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/2A83BEB510173992597AAF785CC6C0F9/"},{"friendName":"百田-U3D开发-张杰全","openId":"E448EB6A1F6D3C1720F55363EAB6A76D","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/E448EB6A1F6D3C1720F55363EAB6A76D/"}],"resultCode":0}
[INFO:2023-1-18 10:15:4]QueryTree result: Success, 0, 0
[INFO:2023-1-18 10:15:4]node,id:14node.ParentId:-1
[INFO:2023-1-18 10:15:4]node,id:11node.ParentId:14
[INFO:2023-1-18 10:15:4]node,id:26node.ParentId:14
[INFO:2023-1-18 10:15:4]node,id:3node.ParentId:14
[INFO:2023-1-18 10:15:4]node,id:78node.ParentId:14
[INFO:2023-1-18 10:15:4]node,id:5node.ParentId:14
[INFO:2023-1-18 10:15:4]node,id:67node.ParentId:14
[INFO:2023-1-18 10:15:4]node,id:69node.ParentId:14
[INFO:2023-1-18 10:15:4]node,id:70node.ParentId:14
[INFO:2023-1-18 10:15:4]node,id:4node.ParentId:14
[INFO:2023-1-18 10:15:4]node,id:200node.ParentId:14
[INFO:2023-1-18 10:15:4]node,id:201node.ParentId:14
[INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:11 url:1 flag:Fine tag:Hot
[INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:26 url:1 flag:Fine tag:Hot
[INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:3 url:1 flag:Fine tag:Hot
[INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:78 url:1 flag:Fine tag:Hot
[INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:5 url:1 flag:Fine tag:Hot
[INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:67 url:1 flag:Fine tag:Hot
[INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:69 url:1 flag:Fine tag:Hot
[INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}TCL: log RoleInfos in this node, node id: 69
[INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_logRoleInfo}TCL: roleInfo.LeafId, roleInfo.RoleName,roleInfo.RoleLevel,LastLoginTime,roleInfo.UserData 69 橙子w 24 1566524172 {"portrait":11100001,"frame":11110001}
[INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}TCL: log final node, node id: 69
[INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_logRoleInfo}TCL: roleInfo.LeafId, roleInfo.RoleName,roleInfo.RoleLevel,LastLoginTime,roleInfo.UserData 69 橙子w 24 1566524172 {"portrait":11100001,"frame":11110001}
[INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}TCL: GameUtils.json.encode(info) {"level":24,"vipLevel":0,"id":69,"frame":11110001,"name":"橙子w","portrait":11100001}
[INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:70 url:1 flag:Fine tag:0
[INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:4 url:1 flag:Fine tag:Hot
[INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:200 url:1 flag:Fine tag:Hot
[INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:4][@logic/extensions/login/helper/LoginControllerHelper.lua:0]:{_buildServerMoByNode}leaf,id:201 url:1 flag:Fine tag:Hot
[INFO:2023-1-18 10:15:4]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:5]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:5]CurrentProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:5]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:5]CurrentProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:5]LocalSourceVersion:1.0.37.4212
[INFO:2023-1-18 10:15:5]PackageSourceVersion:1.0.37.4201
[INFO:2023-1-18 10:15:5]CurrentSourceVersion:1.0.37.4212
[INFO:2023-1-18 10:15:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:0,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:5]progressValue:0
[INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 0 3000 false
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:3,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:5]progressValue:0.1
[INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 3 3000 false
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:6,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:5]progressValue:0.2
[INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 6 3000 false
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:10,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:5]progressValue:0.3333333
[INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 10 3000 false
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:13,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:5]progressValue:0.4333333
[INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 13 3000 false
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:16,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:5]progressValue:0.5333334
[INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 16 3000 false
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:19,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:5]progressValue:0.6333333
[INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 19 3000 false
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:23,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:5]progressValue:0.7666667
[INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 23 3000 false
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:26,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:5]progressValue:0.8666667
[INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 26 3000 false
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:29,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:5]progressValue:0.9666666
[INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 29 3000 false
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:32,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:5]progressValue:1.066667
[INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 32 3000 false
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:34,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:5]progressValue:1.133333
[INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 34 3000 false
[INFO:2023-1-18 10:15:5]当前已是最新应用版本,应用版本更新结束,开始资源版本更新
[INFO:2023-1-18 10:15:5]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:5]CurrentProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:5]LocalSourceVersion:1.0.37.4212
[INFO:2023-1-18 10:15:5]PackageSourceVersion:1.0.37.4201
[INFO:2023-1-18 10:15:5]CurrentSourceVersion:1.0.37.4212
[INFO:2023-1-18 10:15:5]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:5]CurrentProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:5]LocalSourceVersion:1.0.37.4212
[INFO:2023-1-18 10:15:5]PackageSourceVersion:1.0.37.4201
[INFO:2023-1-18 10:15:5]CurrentSourceVersion:1.0.37.4212
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:0,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:5]progressValue:0
[INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 0 3000 false
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:3,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:5]progressValue:0.1
[INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 3 3000 false
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:6,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:5]progressValue:0.2
[INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 6 3000 false
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:10,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:5]progressValue:0.3333333
[INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 10 3000 false
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:13,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:5]progressValue:0.4333333
[INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 13 3000 false
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:16,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:5]progressValue:0.5333334
[INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 16 3000 false
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:5]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:19,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:5]progressValue:0.6333333
[INFO:2023-1-18 10:15:5][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 19 3000 false
[INFO:2023-1-18 10:15:6]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:6]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:23,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:6]progressValue:0.7666667
[INFO:2023-1-18 10:15:6][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 23 3000 false
[INFO:2023-1-18 10:15:6]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:6]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:26,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:6]progressValue:0.8666667
[INFO:2023-1-18 10:15:6][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 26 3000 false
[INFO:2023-1-18 10:15:6]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:6]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:29,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:6]progressValue:0.9666666
[INFO:2023-1-18 10:15:6][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 29 3000 false
[INFO:2023-1-18 10:15:6]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-1-18 10:15:6]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:31,totalSize:3000,isDownloading:False
[INFO:2023-1-18 10:15:6]progressValue:1.033333
[INFO:2023-1-18 10:15:6][@logic/extensions/login/view/LoginView.lua:0]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 31 3000 false
[INFO:2023-1-18 10:15:6]当前已是最新资源版本,更新结束
[INFO:2023-1-18 10:15:6][@logic/extensions/login/view/LoginView.lua:0]:{closure}热更新流程完毕
[INFO:2023-1-18 10:15:6][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0
[INFO:2023-1-18 10:15:6][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1674008106
[INFO:2023-1-18 10:15:6][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true
[INFO:2023-1-18 10:15:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:6][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:15:6]LocalSourceVersion:1.0.37.4212
[INFO:2023-1-18 10:15:6]PackageSourceVersion:1.0.37.4201
[INFO:2023-1-18 10:15:6][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:15:6]LocalSourceVersion:1.0.37.4212
[INFO:2023-1-18 10:15:6]PackageSourceVersion:1.0.37.4201
[INFO:2023-1-18 10:15:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2
[INFO:2023-1-18 10:15:6][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:15:6][@logic/extensions/login/agent/LoginAgent.lua:0]:{sendMSDKLoginAndStartRequest}http-腾讯专用web登陆url===== http://106.75.222.243/login.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/106.75.222.243\/login.jsp","method":"GET","param":{"openId":"C871065C052A4B30FE5880A7D608F0CB","isAppleId":"0","sysType":"0","platId":"1","isGuest":"0","btSessionId":"DE5B29EB451BCC064AE204CE7074F0C3","areaId":"2","clientVersion":"1.0.37.4212"}}
[INFO:2023-1-18 10:15:6][@logic/common/sdk/MSDKManagerImpl.lua:0]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"http:\/\/106.75.222.243\/login.jsp","method":"GET","param":{"openId":"C871065C052A4B30FE5880A7D608F0CB","isAppleId":"0","sysType":"0","platId":"1","isGuest":"0","btSessionId":"DE5B29EB451BCC064AE204CE7074F0C3","areaId":"2","clientVersion":"1.0.37.4212"}}
[INFO:2023-1-18 10:15:6][@logic/common/sdk/MSDKManagerImpl.lua:0]:{func}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"connection\":[\"keep-alive\"],\"content-length\":[\"214\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Tue, 31 Jan 2023 02:54:20 GMT\"],\"server\":[\"nginx\"]}","body":"{\"areaId\":12,\"isAdmin\":false,\"resultCode\":0,\"sessionId\":\"91e217f6-edcb-48a6-af88-fa192c986756\",\"userName\":\"1003_C871065C052A4B30FE5880A7D608F0CB\",\"zoneInfo\":{\"id\":69,\"name\":\"外网周版服\",\"prefix\":\"\",\"state\":1}}","requestUrl":"http:\/\/106.75.222.243\/login.jsp"}
[INFO:2023-1-18 10:15:6][@logic/extensions/login/agent/LoginAgent.lua:0]:{closure}http-腾讯专用web登陆返回数据========= {"areaId":12,"isAdmin":false,"resultCode":0,"sessionId":"91e217f6-edcb-48a6-af88-fa192c986756","userName":"1003_C871065C052A4B30FE5880A7D608F0CB","zoneInfo":{"id":69,"name":"外网周版服","prefix":"","state":1}}
[INFO:2023-1-18 10:15:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2
[INFO:2023-1-18 10:15:6][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-1-18 10:15:6][@logic/extensions/login/agent/LoginAgent.lua:0]:{sendWebStartRequest}http-进入游戏url===== http://106.75.222.243/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/106.75.222.243\/startgame.jsp","method":"GET","param":{"pfKey":"a82f70092e5dc49e0732557b64e8d579","pf":"desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB","regChannel":"73213123","installChannel":"73213123","openKey":"6F3647DE5E3015D9EDC7276231460CF8","zoneId":69,"sessionId":"91e217f6-edcb-48a6-af88-fa192c986756","isIOSSimulator":"0"}}
[INFO:2023-1-18 10:15:6][@logic/common/sdk/MSDKManagerImpl.lua:0]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"http:\/\/106.75.222.243\/startgame.jsp","method":"GET","param":{"pfKey":"a82f70092e5dc49e0732557b64e8d579","pf":"desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB","regChannel":"73213123","installChannel":"73213123","openKey":"6F3647DE5E3015D9EDC7276231460CF8","zoneId":"69","sessionId":"91e217f6-edcb-48a6-af88-fa192c986756","isIOSSimulator":"0"}}
[INFO:2023-1-18 10:15:6][@logic/common/sdk/MSDKManagerImpl.lua:0]:{func}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"connection\":[\"keep-alive\"],\"content-length\":[\"88\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Tue, 31 Jan 2023 02:54:20 GMT\"],\"server\":[\"nginx\"]}","body":"{\"ip\":\"106.75.222.243\",\"isAdmin\":false,\"pid\":69001,\"port\":9334,\"resultCode\":0,\"state\":1}","requestUrl":"http:\/\/106.75.222.243\/startgame.jsp"}
[INFO:2023-1-18 10:15:6][@logic/extensions/login/agent/LoginAgent.lua:0]:{closure}http-进入游戏返回数据========= {"ip":"106.75.222.243","isAdmin":false,"pid":69001,"port":9334,"resultCode":0,"state":1}
[INFO:2023-1-18 10:15:6][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{tssSdkSetUserInfoEx}发送tsssdk的登录信息=========== 1 C871065C052A4B30FE5880A7D608F0CB 1107043530 12 1003_C871065C052A4B30FE5880A7D608F0CB
[INFO:2023-1-18 10:15:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:6][@logic/extensions/login/view/LoginView.lua:0]:{_realonClickLogin}click login btn,ip=106.75.222.243,port=9334
[INFO:2023-1-18 10:15:6][@logic/extensions/login/controller/LoginController.lua:0]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 106.75.222.243 9334
[INFO:2023-1-18 10:15:7][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 106.75.222.243
[INFO:2023-1-18 10:15:7][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain resultIp====== 106.75.222.243
[INFO:2023-1-18 10:15:7]==============link network is ipv4============
[INFO:2023-1-18 10:15:7]1 status:Connecting
[INFO:2023-1-18 10:15:7]1 Connect,ip=106.75.222.243,port=9334,verson=0
[INFO:2023-1-18 10:15:7][@logic/extensions/login/controller/LoginController.lua:0]:{}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true
[INFO:2023-1-18 10:15:7][@logic/extensions/login/controller/LoginController.lua:0]:{}==============已经发出去了socket连接,等结果把
[INFO:2023-1-18 10:15:7]1 AsyncConnectCallBack call by system,connectingVersion=0
[INFO:2023-1-18 10:15:7]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True
[INFO:2023-1-18 10:15:7]1 Same version,socket.Connected=True
[INFO:2023-1-18 10:15:7]1 Do EndConnect
[INFO:2023-1-18 10:15:7]1 Do EndConnect Done
[INFO:2023-1-18 10:15:7]1 status:Connected
[INFO:2023-1-18 10:15:7]1 ConnectSucc True
[INFO:2023-1-18 10:15:7][@logic/extensions/login/controller/LoginController.lua:0]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true
[INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=87
[INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18
[INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=17
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}data {
id: 29
value: 298
}
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SimplePropertyPush <---
[INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1
[INFO:2023-1-18 10:15:7][@logic/common/sdk/MSDKManagerImpl.lua:0]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-1-18 10:15:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 10 当前队列数量= 1
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9
[INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}hasCreatedPlayer: true
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HasCreatePlayerReply <---
[INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 10 所需时间单位秒 = 0.066809896379709 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1
[INFO:2023-1-18 10:15:7][@logic/extensions/main/controller/MainController.lua:0]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[INFO:2023-1-18 10:15:7][@logic/extensions/main/controller/MainController.lua:0]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调=========
[INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 1 当前队列数量= 1
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9
[INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 3 当前队列数量= 2
[INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 1 当前队列数量= 3
[INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 4
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 51 1 当前队列数量= 5
[INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EquipInfoRequest
[INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 10 3 当前队列数量= 6
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetItemListRequest
[INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9
[INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 1 当前队列数量= 7
[INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 33 当前队列数量= 8
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest
[INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 67 1 当前队列数量= 9
[INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest
[INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 3 当前队列数量= 10
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest
[INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}openKey: 6F3647DE5E3015D9EDC7276231460CF8
pf: desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB
pfKey: a82f70092e5dc49e0732557b64e8d579
[INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:7]==> Sender Auto Serialize Message,extId=11,cmd=3,size=164
[INFO:2023-1-18 10:15:7]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=35573
[INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2319
[INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=879
[INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=7701
[INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=1874
[INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=1349
[INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=1566
[INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=18
[INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18
[INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8
[INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12
[INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=24
[INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2023-1-18 10:15:7]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=16
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heros {
heroId: 15553006
isInFormation: false
masterPlayerID: 319142
heroTypeIdx: 2026
baseAttr {
hp: 937
atk: 129
def: 92
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1613031295972
rank: 1
luck: 3
sks {
skillId: 41202600
strengthenLevel: 1
}
sks {
skillId: 41202601
strengthenLevel: 1
}
sks {
skillId: 41202602
strengthenLevel: 1
}
exp: 60
state: 17
strengthenRate: 0
livingSks {
skillId: 40300004
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100028
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 22423122
isInFormation: true
masterPlayerID: 319142
heroTypeIdx: 2122
baseAttr {
hp: 9717
atk: 926
def: 930
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1633345890102
rank: 5
luck: 6
sks {
skillId: 41212207
strengthenLevel: 3
}
sks {
skillId: 41212208
strengthenLevel: 3
}
sks {
skillId: 41212209
strengthenLevel: 4
}
exp: 2531010
state: 129
strengthenRate: 0
breakthroughCnt: 7
skinId: 100129
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 22423123
isInFormation: false
masterPlayerID: 319142
heroTypeIdx: 2123
baseAttr {
hp: 1422
atk: 119
def: 149
critic: 100
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1633345890118
rank: 1
luck: 6
sks {
skillId: 41212300
strengthenLevel: 1
}
sks {
skillId: 41212301
strengthenLevel: 1
}
sks {
skillId: 41212302
strengthenLevel: 1
}
exp: 0
state: 1
strengthenRate: 0
breakthroughCnt: 0
skinId: 140250
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 22423120
isInFormation: false
masterPlayerID: 319142
heroTypeIdx: 2120
baseAttr {
hp: 1312
atk: 123
def: 154
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1633345890072
rank: 1
luck: 6
sks {
skillId: 41212000
strengthenLevel: 1
}
sks {
skillId: 41212001
strengthenLevel: 1
}
sks {
skillId: 41212002
strengthenLevel: 1
}
exp: 0
state: 1
strengthenRate: 0
breakthroughCnt: 0
skinId: 100125
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 22423121
isInFormation: false
masterPlayerID: 319142
heroTypeIdx: 2121
baseAttr {
hp: 1386
atk: 140
def: 103
critic: 120
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1633345890088
rank: 1
luck: 6
sks {
skillId: 41212100
strengthenLevel: 1
}
sks {
skillId: 41212101
strengthenLevel: 1
}
sks {
skillId: 41212102
strengthenLevel: 1
}
exp: 0
state: 1
strengthenRate: 0
livingSks {
skillId: 40300034
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100130
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 15553002
isInFormation: false
masterPlayerID: 319142
heroTypeIdx: 2039
baseAttr {
hp: 972
atk: 134
def: 103
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1613031256276
rank: 1
luck: 6
sks {
skillId: 41203900
strengthenLevel: 1
}
sks {
skillId: 41203901
strengthenLevel: 1
}
sks {
skillId: 41203902
strengthenLevel: 1
}
exp: 60
state: 17
strengthenRate: 0
livingSks {
skillId: 40300015
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100041
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
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heros {
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[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroInfoListReply <---
[INFO:2023-1-18 10:15:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 1 所需时间单位秒 = 0.18342448212206 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1
[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}playerInfo {
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[INFO:2023-1-18 10:15:7][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetPlayerInfoReply <---
[INFO:2023-1-18 10:15:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 3 所需时间单位秒 = 0.18342448212206 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1
[INFO:2023-1-18 10:15:8][@logic/extensions/user/agent/UserAgent.lua:0]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-01-18 10:15:19","roleExp":1097506,"serverId":"69","registerTime":1609754262,"lastLogoutTime":"2023-01-30 12:47:07","roleId":"319142","roleCTime":1609754262,"type":2,"roleName":"橙子ww","serverName":"weekly2外网测试服","roleLevel":80}
[INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
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[INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 5
[INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 6
[INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 7
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[INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 13
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[INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 16
[INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 21
[INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 22
[INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 23
[INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 24
[INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 26
[INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 27
[INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 31
[INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 33
[INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 38
[INFO:2023-1-18 10:15:8][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 42
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1148
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1149
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1150
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1151
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1152
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1153
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1154
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1155
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1156
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1157
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1158
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1159
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1160
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1161
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1162
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1163
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1164
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1165
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1166
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1167
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1168
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1169
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1170
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1171
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1172
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1173
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1174
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1175
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1176
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1177
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1178
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1179
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1180
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1181
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1182
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setActivityNotices}注册活动推送2023-02-06 09:00:00 id = 118211 interval = 511540000 serverNow = 1675133660 noticeItem.timeStamp = 1675645200
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setActivityNotices}注册活动推送2023-02-07 09:00:00 id = 118221 interval = 597940000 serverNow = 1675133660 noticeItem.timeStamp = 1675731600
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setActivityNotices}注册活动推送2023-02-08 09:00:00 id = 118231 interval = 684340000 serverNow = 1675133660 noticeItem.timeStamp = 1675818000
[INFO:2023-1-18 10:15:8]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:8]ProgramVersion:1.0.37.0
[WARN:2023-1-18 10:15:8][@logic/common/msdk/pandora/PandoraService.lua:0]:{setNormalInfo}sAppId: 1107043530 sRoleId: 319142 sAcountType: qq sOpenId: C871065C052A4B30FE5880A7D608F0CB sAccessToken: DE5B29EB451BCC064AE204CE7074F0C3 sArea 12 sPartition: 69 sPayToken: 6F3647DE5E3015D9EDC7276231460CF8 sGameVer: 1.0.37.0 sPlatID: 1 sChannelId: 73213123
[INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 22423102
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 22423090
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 22423005
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 22423069
}
state: 1
name: 测试用
typeId: 1
seq: 1
}
formationInfoList {
formationId: 2
formationHeros {
index: 0
typeId: 1
heroUniqueId: 22423090
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 22423005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 22423083
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 22423072
}
state: 1
name: 2
typeId: 1
seq: 2
}
formationInfoList {
formationId: 3
formationHeros {
index: 0
typeId: 1
heroUniqueId: 29643002
equipUniqueIds: 16870784
equipUniqueIds: 16870753
equipUniqueIds: 16870757
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 22423105
equipUniqueIds: 16870770
equipUniqueIds: 16870775
equipUniqueIds: 16870780
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 22423090
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 22423083
}
state: 1
name: 3
typeId: 1
seq: 3
}
formationInfoList {
formationId: 4
formationHeros {
index: 0
typeId: 1
heroUniqueId: 22423069
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 22423122
}
state: 1
name: 4
typeId: 1
seq: 4
}
formationInfoList {
formationId: 5
state: 1
name: test555
typeId: 1
seq: 5
}
formationInfoList {
formationId: 6
state: 1
name: 队伍六
typeId: 1
seq: 6
}
formationInfoList {
formationId: 7
state: 1
name: 队伍七
typeId: 1
seq: 7
}
formationInfoList {
formationId: 8
state: 1
name: 队伍八
typeId: 1
seq: 8
}
formationInfoList {
formationId: 9
state: 1
name: 队伍九
typeId: 1
seq: 9
}
formationInfoList {
formationId: 10
state: 1
name: 队伍十
typeId: 1
seq: 10
}
formationInfoList {
formationId: 11
state: 2
name: 队伍十一
typeId: 1
seq: 11
}
formationInfoList {
formationId: 12
state: 2
name: 队伍十二
typeId: 1
seq: 12
}
formationInfoList {
formationId: 13
state: 2
name: 队伍十三
typeId: 1
seq: 13
}
formationInfoList {
formationId: 14
state: 2
name: 队伍十四
typeId: 1
seq: 14
}
formationInfoList {
formationId: 15
state: 2
name: 队伍十五
typeId: 1
seq: 15
}
formationInfoList {
formationId: 16
state: 2
name: 队伍十六
typeId: 1
seq: 16
}
formationInfoList {
formationId: 17
state: 2
name: 队伍十七
typeId: 1
seq: 17
}
formationInfoList {
formationId: 18
state: 2
name: 队伍十八
typeId: 1
seq: 18
}
formationInfoList {
formationId: 19
state: 2
name: 队伍十九
typeId: 1
seq: 19
}
formationInfoList {
formationId: 20
state: 2
name: 队伍二十
typeId: 1
seq: 20
}
formationInfoList {
formationId: 21
state: 2
name: 二十一
typeId: 1
seq: 21
}
formationInfoList {
formationId: 22
state: 2
name: 二十二
typeId: 1
seq: 22
}
formationInfoList {
formationId: 23
state: 2
name: 二十三
typeId: 1
seq: 23
}
formationInfoList {
formationId: 24
state: 2
name: 二十四
typeId: 1
seq: 24
}
formationInfoList {
formationId: 25
state: 2
name: 二十五
typeId: 1
seq: 25
}
formationInfoList {
formationId: 26
state: 2
name: 二十六
typeId: 1
seq: 26
}
formationInfoList {
formationId: 27
state: 2
name: 二十七
typeId: 1
seq: 27
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formationInfoList {
formationId: 28
state: 2
name: 二十八
typeId: 1
seq: 28
}
formationInfoList {
formationId: 29
state: 2
name: 二十九
typeId: 1
seq: 29
}
formationInfoList {
formationId: 30
state: 2
name: 三十
typeId: 1
seq: 30
}
formationInfoList {
formationId: 20001
state: 1
name: 妖变队伍
typeId: 2
seq: 20001
}
formationInfoList {
formationId: 20002
state: 1
name: 凶戾队伍
typeId: 2
seq: 20002
}
[INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2023-1-18 10:15:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 1 所需时间单位秒 = 0.18342448212206 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1
[INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacters {
heroId: 2048
exp: 0
injuredNum: 0
voice: 1044015
voice: 1044014
voice: 1044013
voice: 1044003
infos: 1000294
unreadInfos: 1000294
usingSkinId: 100053
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
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exp: 0
injuredNum: 0
voice: 1050003
voice: 1050013
voice: 1050014
voice: 1050015
infos: 1000300
unreadInfos: 1000300
usingSkinId: 100052
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
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value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
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}
heroCharacters {
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exp: 0
injuredNum: 0
voice: 1048015
voice: 1048014
voice: 1048013
voice: 1048003
infos: 1000306
unreadInfos: 1000306
usingSkinId: 100055
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
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}
heroCharacters {
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exp: 0
injuredNum: 0
voice: 1052003
voice: 1052013
voice: 1052014
voice: 1052015
infos: 1000312
unreadInfos: 1000312
usingSkinId: 100049
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
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heroCharacters {
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exp: 0
injuredNum: 0
voice: 1049009
voice: 1049012
voice: 1049013
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voice: 1049023
infos: 1000318
unreadInfos: 1000318
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hasShowInjureView: false
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maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
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value: 100
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contractValues {
conditionId: 8
value: 1
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contractContent:
autoUpdateSkinTime: 0
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heroCharacters {
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exp: 0
injuredNum: 0
voice: 1074003
voice: 1074013
voice: 1074014
voice: 1074015
infos: 1000324
unreadInfos: 1000324
usingSkinId: 100082
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
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heroCharacters {
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exp: 0
injuredNum: 0
voice: 1047023
voice: 1047006
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voice: 1047003
voice: 1047015
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infos: 1000330
unreadInfos: 1000330
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hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 1
maxLevel: 7
contractUnlockTime: 0
contractLevel: 0
contractContent:
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}
heroCharacters {
heroId: 2055
exp: 0
injuredNum: 0
voice: 1045003
voice: 1045015
voice: 1045014
voice: 1045013
infos: 1000336
unreadInfos: 1000336
usingSkinId: 100058
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2056
exp: 0
injuredNum: 0
voice: 1046015
voice: 1046014
voice: 1046013
voice: 1046003
infos: 1000342
unreadInfos: 1000342
usingSkinId: 100057
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
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heroCharacters {
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exp: 0
injuredNum: 0
voice: 1056003
voice: 1056013
voice: 1056014
voice: 1056015
infos: 1000348
unreadInfos: 1000348
usingSkinId: 100060
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
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heroCharacters {
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exp: 0
injuredNum: 0
voice: 1055013
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voice: 1055015
voice: 1055003
voice: 1055004
infos: 1000354
unreadInfos: 1000354
usingSkinId: 100059
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2059
exp: 0
injuredNum: 0
voice: 1065013
voice: 1065014
voice: 1065015
voice: 1065003
infos: 1000360
unreadInfos: 1000360
usingSkinId: 100073
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
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exp: 0
injuredNum: 0
voice: 1066003
voice: 1066013
voice: 1066014
voice: 1066015
infos: 1000366
unreadInfos: 1000366
usingSkinId: 100074
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
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exp: 0
injuredNum: 0
voice: 1073013
voice: 1073014
voice: 1073015
voice: 1073003
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voice: 1073023
infos: 1000372
unreadInfos: 1000372
usingSkinId: 100081
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
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exp: 0
injuredNum: 0
voice: 1104003
voice: 1104013
voice: 1104014
voice: 1104015
infos: 1000636
unreadInfos: 1000636
usingSkinId: 100112
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
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autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2062
exp: 0
injuredNum: 0
voice: 1095027
voice: 1095012
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voice: 1095037
voice: 1095038
voice: 1095039
infos: 1000378
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usingSkinId: 100103
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
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}
heroCharacters {
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exp: 0
injuredNum: 0
voice: 1094003
voice: 1094013
voice: 1094014
voice: 1094015
infos: 1000384
unreadInfos: 1000384
usingSkinId: 100104
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
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}
heroCharacters {
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exp: 0
injuredNum: 0
voice: 1088003
voice: 1088013
voice: 1088014
voice: 1088015
infos: 1000390
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usingSkinId: 100097
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
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}
heroCharacters {
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exp: 0
injuredNum: 0
voice: 1069009
voice: 1069012
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voice: 1069006
voice: 1069023
infos: 1000396
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usingSkinId: 100077
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
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contractContent:
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}
heroCharacters {
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exp: 0
injuredNum: 0
voice: 1070003
voice: 1070013
voice: 1070014
voice: 1070015
infos: 1000402
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contractValues {
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value: 1
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contractValues {
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contractContent:
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heroCharacters {
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exp: 0
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voice: 1071013
voice: 1071014
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voice: 1071003
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heroCharacters {
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contractValues {
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heroCharacters {
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[INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2023-1-18 10:15:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.52348760701716 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-1-18 10:15:8][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}equipInfoList {
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defineId: 701020
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heroUniqueId: 22423049
isLocked: false
star: 5
sourceInfos {
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}
gainTime: 1663879791000
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}
equipInfoList {
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isLocked: false
star: 5
sourceInfos {
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}
gainTime: 1663879791000
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}
equipInfoList {
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loveLevel: 0
}
equipInfoList {
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equipInfoList {
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gainTime: 1633346204000
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}
equipInfoList {
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equipInfoList {
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gainTime: 1633346204000
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equipInfoList {
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}
equipInfoList {
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equipInfoList {
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equipInfoList {
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equipInfoList {
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equipInfoList {
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equipInfoList {
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equipInfoList {
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}
equipInfoList {
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[INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EquipInfoResponse <---
[INFO:2023-1-18 10:15:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 51 1 所需时间单位秒 = 0.52348760701716 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1
[INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}dataList {
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[INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetItemListReply <---
[INFO:2023-1-18 10:15:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 10 3 所需时间单位秒 = 0.52348760701716 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1
[INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}userBarrierList {
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barrierId: 10002102
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002111
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002112
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002121
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002122
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002123
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20000
barrierId: 20000001
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20001
barrierId: 20001011
star: 8
hasGetBonus:
bestFightRound: 5
}
userBarrierList {
dungeonId: 20001
barrierId: 20001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20002
barrierId: 20002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20003
barrierId: 20003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20004
barrierId: 20004011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50004
barrierId: 50004011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50005
barrierId: 50005011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 70001
barrierId: 70001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 110001
barrierId: 110001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 350001
barrierId: 350001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 350001
barrierId: 350001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 350001
barrierId: 350001031
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 350001
barrierId: 350001041
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 350001
barrierId: 350001051
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001031
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001041
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001051
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001061
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001071
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001081
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 780001
barrierId: 780001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 571001
barrierId: 571001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 591001
barrierId: 591001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 591001
barrierId: 591001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 591001
barrierId: 591001031
star: -1
hasGetBonus:
bestFightRound: 0
}
notFirstInDungeonId: 10002
notFirstInDungeonId: 10001
[INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetMainDungeonReply <---
[INFO:2023-1-18 10:15:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 1 所需时间单位秒 = 0.60308245010674 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1
[INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}banIds: 17001009
banIds: 36000000
[INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetSvrFunctionBanReply <---
[INFO:2023-1-18 10:15:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 33 所需时间单位秒 = 0.60308245010674 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1
[INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}scenes {
id: 1
expireTime: 0
isUsing: true
autoChange: false
}
[INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetSceneInfoReply <---
[INFO:2023-1-18 10:15:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 67 1 所需时间单位秒 = 0.60308245010674 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1
[INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <---
[INFO:2023-1-18 10:15:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 3 所需时间单位秒 = 0.63277520984411 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 12 1
[INFO:2023-1-18 10:15:8][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}腾讯渠道才用注册渠道 SDKManager.getRegisterChannelId() = 73213123
[INFO:2023-1-18 10:15:8][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest} Qualcomm Technologies, Inc MSM8998
[INFO:2023-1-18 10:15:8][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}Adreno (TM) 540
[INFO:2023-1-18 10:15:8][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}OpenGL ES 3.2 V@207.0 (GIT@041c020, Id46f8489dc) (Date:07/17/17)
[INFO:2023-1-18 10:15:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 1 当前队列数量= 1
[INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest
[INFO:2023-1-18 10:15:8][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}clientData {
phoneModel: ONEPLUS A5010
sdkVersion:
sdkType: 0
imsi: 3471415be2be4396b594ff59d709ae43
imei: 868717036696151
gameVersionName: 1.0.97
gameVersionCode: 100
gamepackageName: com.tencent.swy
densityDpi: 380
displayScreenWidth: 1080
displayScreenHeight: 2046
networkInfo: WIFI
sysVersion: 25
othersdkVersion:
channelId: 73213123
pushRegisterId:
cpuHardware: Qualcomm Technologies, Inc MSM8998
memory: 5719
gLRender: Adreno (TM) 540
gLVersion: OpenGL ES 3.2 V@207.0 (GIT@041c020, Id46f8489dc) (Date:07/17/17)
startFromGameCenter: false
installChannel: 73213123
}
[INFO:2023-1-18 10:15:8]==> Sender Auto Serialize Message,extId=46,cmd=1,size=288
[INFO:2023-1-18 10:15:8]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:8][@logic/extensions/main/controller/MainController.lua:0]:{}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连===========
[INFO:2023-1-18 10:15:8]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8
[INFO:2023-1-18 10:15:8]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=91
[INFO:2023-1-18 10:15:8]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=75
[INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 13 3 当前队列数量= 2
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = AntiAddUserRequest
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}clientVersion: 100
[INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 9 当前队列数量= 3
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetFoodRequest
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 2 当前队列数量= 4
[INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=13,cmd=3,size=11
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetKitchenRequest
[INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9
[INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 20 30 当前队列数量= 5
[INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest
[INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 54 1 当前队列数量= 6
[INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 7
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 33 14 当前队列数量= 8
[INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest
[INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 1 当前队列数量= 9
[INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}includeExtInfo: false
[INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 27 当前队列数量= 10
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest
[INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 23 12 当前队列数量= 11
[INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest
[INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 76 1 当前队列数量= 12
[INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = BondCardInfoRequest
[INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 49 当前队列数量= 13
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetXinYueSuperLevelRequest
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=76,cmd=1,size=9
[INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 39 当前队列数量= 14
[INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetQQVipInfoRequest
[INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=20,cmd=49,size=9
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 64 当前队列数量= 15
[INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=20,cmd=39,size=9
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest
[INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:9][@logic/extensions/main/controller/MainController.lua:0]:{}===========做一些进入主界面的初始化处理工作===========
[INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9
[INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 16
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isOpenView: false
[INFO:2023-1-18 10:15:9]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2023-1-18 10:15:9]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=13,cmd=3,status=0,size=8
[INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8
[INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=40
[INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8
[INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=11271
[INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=3146
[INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=34
[INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=167
[INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10
[INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=352
[INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=76,cmd=1,status=0,size=3501
[INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=20,cmd=49,status=0,size=10
[INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=36
[INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=787
[INFO:2023-1-18 10:15:9]<== Receiver Message, socketClient version=1,extId=20,cmd=39,status=0,size=10
[INFO:2023-1-18 10:15:9][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/main/controller/MainController: in function 'enterMainScene'
logic/logicLauncher/LogicLauncher: in function 'beginCreateRoleAfterFinishAndEnterGame'
logic/logicLauncher/LogicLauncher: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/playerinfo/controller/PlayerController: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/currency/agent/CurrencyAgent: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/network/NetConnMgr: in function
[INFO:2023-1-18 10:15:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:9][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTGPAScene}================recordTGPAScene================ 5
[INFO:2023-1-18 10:15:9][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-1-18 10:15:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}id: 1
userCount: 4
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = JoinChatRoomPush <---
[INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 13 1
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos {
defineId: 694
infos {
id: 10567
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-1-18 10:15:9][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-1-18 10:15:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 14 1
[INFO:2023-1-18 10:15:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2023-1-18 10:15:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2023-1-18 10:15:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2023-1-18 10:15:9]DestroyUnusedResources:34,3,time=,paths:
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos {
defineId: 148
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 15 1
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}currencyInfo {
count: 76082
totalPayCount: 60
}
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <---
[INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 16 1
[INFO:2023-1-18 10:15:10][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SubmitClientDataReply <---
[INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 1 所需时间单位秒 = 1.4476140737534 移走了序号= 1 的消息,当前队列数量= 16 || 0 SubmitClientDataReply 17 1
[INFO:2023-1-18 10:15:10][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter {
heroId: 2062
exp: 0
injuredNum: 0
voice: 1095027
voice: 1095012
voice: 1095013
voice: 1095014
voice: 1095015
voice: 1095003
voice: 1095004
voice: 1095037
voice: 1095038
voice: 1095039
voice: 1095023
infos: 1000378
unreadInfos: 1000378
usingSkinId: 100103
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 18 1
[INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter {
heroId: 2122
exp: 0
injuredNum: 0
voice: 1122003
voice: 1122004
voice: 1122023
voice: 1122013
voice: 1122012
voice: 1122015
voice: 1122014
infos: 1000744
unreadInfos: 1000744
usingSkinId: 100129
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 19 1
[INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = AntiAddUserReply <---
[INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 13 3 所需时间单位秒 = 1.9135333001614 移走了序号= 1 的消息,当前队列数量= 15 || 0 AntiAddUserReply 20 1
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetFoodReply <---
[INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 9 所需时间单位秒 = 2.1020174622536 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetFoodReply 21 1
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}kitchen {
position: 1
heroUniqueId: 0
cookBookId: 0
num: 0
beginTime: 1609754408000
endTime: 1609754408000
addTime: 0
helpTime: 0
uniqueId: 0
}
askHelpCount: 0
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetKitchenReply <---
[INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 2 所需时间单位秒 = 2.1020174622536 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetKitchenReply 22 1
[INFO:2023-1-18 10:15:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetPopUpMessageReply <---
[INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 20 30 所需时间单位秒 = 2.1020174622536 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetPopUpMessageReply 23 1
[INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:10]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @27ms
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}taskInfos {
taskId: 63000001
state: 0
heroUniqueId: 0
heroId: 2000
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1609754392
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000003
state: 0
heroUniqueId: 0
heroId: 2002
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1613031296
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000002
state: 0
heroUniqueId: 0
heroId: 2001
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1633345888
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000005
state: 0
heroUniqueId: 0
heroId: 2004
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1613011441
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000004
state: 0
heroUniqueId: 0
heroId: 2003
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1633345888
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000007
state: 0
heroUniqueId: 0
heroId: 2006
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1613031296
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000006
state: 0
heroUniqueId: 0
heroId: 2005
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1633345888
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000009
state: 0
heroUniqueId: 0
heroId: 2008
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1633345888
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000008
state: 0
heroUniqueId: 0
heroId: 2007
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1613011441
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000011
state: 0
heroUniqueId: 0
heroId: 2010
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1633345888
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000010
state: 0
heroUniqueId: 0
heroId: 2009
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1633345888
doneCount: 0
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}
taskInfos {
taskId: 63000013
state: 0
heroUniqueId: 0
heroId: 2012
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1633345888
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000012
state: 0
heroUniqueId: 0
heroId: 2011
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1633345888
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000015
state: 0
heroUniqueId: 0
heroId: 2014
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1613011441
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000014
state: 0
heroUniqueId: 0
heroId: 2013
location {
category: 0
defineId: 0
heroInfo:
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expireTime: 0
unLockTime: 1633345889
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000017
state: 0
heroUniqueId: 0
heroId: 2016
location {
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defineId: 0
heroInfo:
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expireTime: 0
unLockTime: 1633345889
doneCount: 0
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}
taskInfos {
taskId: 63000016
state: 0
heroUniqueId: 0
heroId: 2015
location {
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defineId: 0
heroInfo:
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expireTime: 0
unLockTime: 1633345889
doneCount: 0
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}
taskInfos {
taskId: 63000019
state: 0
heroUniqueId: 0
heroId: 2018
location {
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defineId: 0
heroInfo:
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expireTime: 0
unLockTime: 1633345889
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000018
state: 0
heroUniqueId: 0
heroId: 2017
location {
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defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1613011442
doneCount: 0
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}
taskInfos {
taskId: 63000021
state: 0
heroUniqueId: 0
heroId: 2020
location {
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defineId: 0
heroInfo:
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expireTime: 0
unLockTime: 1633345889
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000020
state: 0
heroUniqueId: 0
heroId: 2019
location {
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defineId: 0
heroInfo:
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expireTime: 0
unLockTime: 1633345889
doneCount: 0
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taskInfos {
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state: 0
heroUniqueId: 0
heroId: 2022
location {
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expireTime: 0
unLockTime: 1613031296
doneCount: 0
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taskInfos {
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heroId: 2021
location {
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expireTime: 0
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taskInfos {
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heroId: 2024
location {
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expireTime: 0
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taskInfos {
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heroId: 2023
location {
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taskInfos {
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location {
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taskInfos {
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location {
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expireTime: 0
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taskInfos {
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location {
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taskInfos {
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location {
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taskInfos {
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taskInfos {
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taskInfos {
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location {
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unLockTime: 1633345889
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 54 1 所需时间单位秒 = 2.1382587663829 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetHeroTaskInfosReply 24 1
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[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 2.1382587663829 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetRedDotInfosReply 25 1
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}friendIds: 15141
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[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = LoadFriendInfosReply <---
[INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 33 14 所需时间单位秒 = 2.1382587663829 移走了序号= 1 的消息,当前队列数量= 9 || 0 LoadFriendInfosReply 26 1
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[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GuildGetReply <---
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[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <---
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[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterSkinReply <---
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skills {
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skills {
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skills {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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intValue: 100
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bondCardInfos {
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level: 0
createTime: 0
skills {
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intValue: 100
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skills {
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skills {
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bondCardInfos {
defineId: 3001
level: 0
createTime: 0
skills {
skillId: 1
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skills {
skillId: 9
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bondCardInfos {
defineId: 3002
level: 0
createTime: 0
skills {
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intValue: 20
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skills {
skillId: 3
intValue: 50
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}
bondCardInfos {
defineId: 3003
level: 0
createTime: 0
skills {
skillId: 2
intValue: 20
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skills {
skillId: 11
intValue: 100
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}
bondCardInfos {
defineId: 3004
level: 0
createTime: 0
skills {
skillId: 16
intValue: 200
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}
skills {
skillId: 14
intValue: 50
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}
bondCardInfos {
defineId: 3005
level: 0
createTime: 0
skills {
skillId: 17
intValue: 50
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skills {
skillId: 1
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}
bondCardInfos {
defineId: 3006
level: 0
createTime: 0
skills {
skillId: 16
intValue: 200
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}
skills {
skillId: 20
intValue: 50
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}
bondCardInfos {
defineId: 3007
level: 0
createTime: 0
skills {
skillId: 1
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skills {
skillId: 24
intValue: 50
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}
bondCardInfos {
defineId: 3008
level: 0
createTime: 0
skills {
skillId: 2
intValue: 20
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}
skills {
skillId: 26
intValue: 250
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}
bondCardInfos {
defineId: 3009
level: 0
createTime: 0
skills {
skillId: 2
intValue: 20
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}
skills {
skillId: 28
intValue: 500
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}
}
bondCardInfos {
defineId: 2001
level: 0
createTime: 0
skills {
skillId: 5
intValue: 30
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}
}
bondCardInfos {
defineId: 2002
level: 0
createTime: 0
skills {
skillId: 6
intValue: 30
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}
}
bondCardInfos {
defineId: 2003
level: 0
createTime: 0
skills {
skillId: 8
intValue: 25
nextValue: 27
}
}
bondCardInfos {
defineId: 2004
level: 0
createTime: 0
skills {
skillId: 4
intValue: 30
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}
}
bondCardInfos {
defineId: 2005
level: 0
createTime: 0
skills {
skillId: 7
intValue: 1000
nextValue: 1100
}
}
bondCardInfos {
defineId: 2006
level: 0
createTime: 0
skills {
skillId: 10
intValue: 30
nextValue: 33
}
}
bondCardInfos {
defineId: 2007
level: 0
createTime: 0
skills {
skillId: 12
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 2008
level: 0
createTime: 0
skills {
skillId: 13
intValue: 10
nextValue: 11
}
}
bondCardInfos {
defineId: 2009
level: 0
createTime: 0
skills {
skillId: 15
intValue: 300
nextValue: 330
}
}
bondCardInfos {
defineId: 2010
level: 0
createTime: 0
skills {
skillId: 18
intValue: 10
nextValue: 11
}
}
bondCardInfos {
defineId: 2011
level: 0
createTime: 0
skills {
skillId: 12
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 2012
level: 0
createTime: 0
skills {
skillId: 19
intValue: 900
nextValue: 990
}
}
bondCardInfos {
defineId: 2013
level: 0
createTime: 0
skills {
skillId: 21
intValue: 1500
nextValue: 1650
}
}
bondCardInfos {
defineId: 2014
level: 0
createTime: 0
skills {
skillId: 22
intValue: 1000
nextValue: 1100
}
}
bondCardInfos {
defineId: 2015
level: 0
createTime: 0
skills {
skillId: 23
intValue: 1000
nextValue: 1100
}
}
bondCardInfos {
defineId: 2016
level: 0
createTime: 0
skills {
skillId: 25
intValue: 500
nextValue: 550
}
}
bondCardInfos {
defineId: 2017
level: 0
createTime: 0
skills {
skillId: 27
intValue: 50
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}
}
bondCardInfos {
defineId: 1001
level: 0
createTime: 0
skills {
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intValue: 20
nextValue: 22
}
skills {
skillId: 220002
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}
skills {
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intValue: 100
nextValue: 110
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}
bondCardInfos {
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level: 0
createTime: 0
skills {
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intValue: 20
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skills {
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skills {
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}
bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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bondCardInfos {
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skills {
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bondCardInfos {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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bondCardInfos {
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bondCardInfos {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BondCardInfoReply <---
[INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 76 1 所需时间单位秒 = 2.3295518364757 移走了序号= 1 的消息,当前队列数量= 5 || 0 BondCardInfoReply 30 1
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}ilevel: 0
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetXinYueSuperLevelReply <---
[INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 49 所需时间单位秒 = 2.3295518364757 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetXinYueSuperLevelReply 31 1
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}usingIds: 1
usingIds: 2
usingIds: 3
usingIds: 4
usingIds: 5
usingIds: 6
usingIds: 7
usingIds: 8
usingIds: 9
usingIds: 10
usingIds: 11
usingIds: 12
usingIds: 13
usingIds: 14
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = LoadingBgGetReply <---
[INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 64 所需时间单位秒 = 2.3295518364757 移走了序号= 2 的消息,当前队列数量= 3 || 0 LoadingBgGetReply 32 1
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos {
id: 8201
buyCount: 0
expiredTime: 0
}
infos {
id: 8202
buyCount: 0
expiredTime: 0
}
infos {
id: 8203
buyCount: 0
expiredTime: 0
}
infos {
id: 8204
buyCount: 0
expiredTime: 0
}
infos {
id: 8501
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 8603
buyCount: 1
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}
infos {
id: 8604
buyCount: 0
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}
infos {
id: 10817
buyCount: 0
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}
infos {
id: 10818
buyCount: 0
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}
infos {
id: 10825
buyCount: 0
isNew: true
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}
infos {
id: 10901
buyCount: 0
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infos {
id: 10902
buyCount: 0
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infos {
id: 10903
buyCount: 0
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expiredTime: 0
}
infos {
id: 10904
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10905
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10906
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10907
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10908
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10909
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10910
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10911
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10912
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10913
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10914
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10915
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10916
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10917
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10918
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10919
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10920
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10921
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10922
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10923
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10924
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10925
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 10926
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 7001
buyCount: 0
expiredTime: 0
}
infos {
id: 7002
buyCount: 0
expiredTime: 0
}
infos {
id: 7003
buyCount: 0
expiredTime: 0
}
infos {
id: 7004
buyCount: 0
expiredTime: 0
}
infos {
id: 7005
buyCount: 0
expiredTime: 0
}
infos {
id: 7006
buyCount: 0
expiredTime: 0
}
infos {
id: 7007
buyCount: 0
expiredTime: 0
}
infos {
id: 1008
buyCount: 0
expiredTime: 0
}
infos {
id: 1009
buyCount: 0
expiredTime: 0
}
infos {
id: 1010
buyCount: 0
expiredTime: 0
}
infos {
id: 1101
buyCount: 0
expiredTime: 0
}
infos {
id: 1102
buyCount: 0
expiredTime: 0
}
infos {
id: 1103
buyCount: 0
expiredTime: 0
}
infos {
id: 1104
buyCount: 0
expiredTime: 0
}
infos {
id: 1105
buyCount: 0
expiredTime: 0
}
infos {
id: 1106
buyCount: 0
expiredTime: 0
}
infos {
id: 1107
buyCount: 0
expiredTime: 0
}
infos {
id: 1108
buyCount: 0
expiredTime: 0
}
infos {
id: 1109
buyCount: 0
expiredTime: 0
}
infos {
id: 1110
buyCount: 0
expiredTime: 0
}
infos {
id: 1111
buyCount: 0
expiredTime: 0
}
infos {
id: 1112
buyCount: 0
expiredTime: 0
}
infos {
id: 1113
buyCount: 0
expiredTime: 0
}
infos {
id: 1114
buyCount: 0
expiredTime: 0
}
infos {
id: 1115
buyCount: 0
expiredTime: 0
}
infos {
id: 1116
buyCount: 0
expiredTime: 0
}
infos {
id: 1117
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 1201
buyCount: 1
expiredTime: 0
}
infos {
id: 1202
buyCount: 0
expiredTime: 0
}
infos {
id: 1401
buyCount: 0
expiredTime: 0
}
infos {
id: 1402
buyCount: 0
expiredTime: 0
}
infos {
id: 1403
buyCount: 0
expiredTime: 0
}
infos {
id: 1404
buyCount: 0
expiredTime: 0
}
infos {
id: 1606
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10001
buyCount: 0
expiredTime: 0
}
infos {
id: 10002
buyCount: 0
expiredTime: 0
}
infos {
id: 10024
buyCount: 0
expiredTime: 0
}
infos {
id: 10025
buyCount: 0
expiredTime: 0
}
infos {
id: 6001
buyCount: 0
expiredTime: 0
}
infos {
id: 6002
buyCount: 0
expiredTime: 0
}
infos {
id: 10106
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 6100
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 4084
buyCount: 0
isNew: false
expiredTime: 0
}
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 10 所需时间单位秒 = 2.3629263173789 移走了序号= 2 的消息,当前队列数量= 2 || 0 GetGiftBagInfoReply 33 1
[INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 5 当前队列数量= 3
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:10]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2023-1-18 10:15:10]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:10]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isSuperMember: false
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetQQVipInfoReply <---
[INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 39 所需时间单位秒 = 2.3629263173789 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetQQVipInfoReply 34 1
[INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 2.3629263173789
[WARN:2023-1-18 10:15:10][@logic/common/logic/FrameworkReLogicMgr.lua:0]:{}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 0
}
[INFO:2023-1-18 10:15:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2023-1-18 10:15:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.086110107600689 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 36 1
[INFO:2023-1-18 10:15:10]language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @193ms
[INFO:2023-1-18 10:15:10][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2023-1-18 10:15:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:10][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2023-1-18 10:15:10][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone: in function
[INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{_sendAfterLoginRecord}TGPAHelperController:_sendAfterLoginRecord()=============
[INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordPlayerOpenId}recordPlayerOpenId
[INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordPlayerGameInfo}recordPlayerGameInfo
[INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordPlayerGameInfo}openid C871065C052A4B30FE5880A7D608F0CB
[INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordPlayerGameInfo}roleid 319142
[INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordPlayerGameInfo}areaid 2
[INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordPlayerGameInfo}openid C871065C052A4B30FE5880A7D608F0CB
[INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordPlayerGameInfo}appid 638860620
[INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordPlayerGameInfo}platid QQ
[INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTreadTid}=============recordTreadTid 19803
[INFO:2023-1-18 10:15:10]ProgramVersion:1.0.37.0
[INFO:2023-1-18 10:15:10]LocalSourceVersion:1.0.37.4212
[INFO:2023-1-18 10:15:10]PackageSourceVersion:1.0.37.4201
[INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTGPAScene}================recordTGPAScene================ 4
[INFO:2023-1-18 10:15:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTGPAScene}================recordTGPAScene================ 100
[INFO:2023-1-18 10:15:11][@bootstrap/msdk/gpm/GpmMgr.lua:0]:{}=======场景加载完毕,发送gsdk统计======= loading 9#205 完成 0
[INFO:2023-1-18 10:15:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 4 当前队列数量= 1
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 22 当前队列数量= 2
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:11][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:stopExpression
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function 'stopExpression'
logic/extensions/main/view/MainLive2DCharacter: in function '_playExps'
logic/extensions/main/view/MainLive2DCharacter: in function 'playLive2DByConfig'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI: in function 'playLive2DVoice'
logic/extensions/main/view/MainCharacterView: in function 'playCharacterVoice'
logic/extensions/main/view/MainCharacterView: in function 'setMainCharacter'
logic/extensions/main/view/MainCharacterView: in function 'onEnter'
frameworkext/lmvc/view/ViewPresentor: in function '_onVisualEvent'
frameworkext/lmvc/view/ViewPresentor: in function '_doOpen'
frameworkext/lmvc/view/ViewPresentor: in function '_finishCallback'
framework/resource/loader/MultiResLoader: in function
[INFO:2023-1-18 10:15:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 22 当前队列数量= 3
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 6 当前队列数量= 4
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 75 1 当前队列数量= 5
[INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:11][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9
[INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 6
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 7
[INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isOpenView: false
[INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2023-1-18 10:15:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 8
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:11][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:0]:{isSuperR}TCL: ilevel:0
[INFO:2023-1-18 10:15:11][@logic/extensions/main/view/MainTencentView.lua:0]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2023-1-18 10:15:11][@logic/extensions/main/view/MainTencentView.lua:0]:{_updateForXinYueSuperLevel}TCL: isShow false
[INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 17 当前队列数量= 9
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 12 当前队列数量= 10
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest
[INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9
[INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 34 当前队列数量= 11
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}poolId: 0
[INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 43 39 当前队列数量= 12
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 7 当前队列数量= 13
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 14
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270021.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/ui_views_emoji_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150120_wlj_sb/150120_wlj_sb_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8
[INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8
[INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8
[INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=309
[INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=4355
[INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=787
[INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=1001
[INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=32
[INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=824
[INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=20
[INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34
[INFO:2023-1-18 10:15:11][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:begin play(mtn):dianpingmu.mtn,default:nil
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D: in function '_loadedHandler'
framework/resource/loader/PrefabLoader: in function
[INFO:2023-1-18 10:15:11][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情:kaixin.exp
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function 'playExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D: in function '_loadedHandler'
framework/resource/loader/PrefabLoader: in function
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100001_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_142.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_12.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_chunjiicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_143.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_143.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_040.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_yiyuan.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/callherorebate/wanshougeng.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11][@logic/extensions/main/view/MainViewPresentor.lua:0]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2023-1-18 10:15:11][@logic/common/sdk/MSDKManagerImpl.lua:0]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 1 当前队列数量= 15
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 4 所需时间单位秒 = 0.81656956672668 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetMonthCardInfoReply 37 1
[INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 15
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}currencyId: 4
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 22 所需时间单位秒 = 0.81656956672668 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetWeeklyCardInfoReply 38 1
[INFO:2023-1-18 10:15:11]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:11]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:11][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2023-1-18 10:15:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 22 所需时间单位秒 = 0.81656956672668 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleInfoReply 39 1
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150120_wlj_sb/action/dianpingmu.mtn.anim isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150120_wlj_sb/action/idle.mtn.anim isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:11][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: end play motion: dianpingmu.mtn
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_finishCallback'
logic/common/MultiResLoaderOptimize: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize: in function
[INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=4821
[INFO:2023-1-18 10:15:11]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReconnectBattleReply <---
[INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 6 所需时间单位秒 = 0.89555816352367 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleReply 40 1
[INFO:2023-1-18 10:15:12][@logic/extensions/battle/controller/BattleReconnectMgr.lua:0]:{_tryReconnect}无可重连的战斗
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}masterInfo {
apprenticeUserId: 15544
acceptTime: 1662482722
doneTime: 0
topValue: 48
apprenticeCount: 1
lendHeroUniqueId: 16013005
lendHeroExtInfo {
hero {
heroId: 16013005
isInFormation: true
masterPlayerID: 319142
heroTypeIdx: 2007
baseAttr {
hp: 7657
atk: 1073
def: 767
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 855
atk: 115
def: 57
critic: 327
critic_dmg: 106
dodge: 11
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1613011441474
rank: 5
luck: 5
sks {
skillId: 41200707
strengthenLevel: 3
}
sks {
skillId: 41200708
strengthenLevel: 3
}
sks {
skillId: 41200709
strengthenLevel: 4
}
exp: 2531010
state: 129
strengthenRate: 0
livingSks {
skillId: 40300023
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 140237
quality: 0
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
equips {
uniqueId: 9091002
defineId: 701020
experience: 0
heroUniqueId: 16013005
isLocked: false
star: 1
sourceInfos {
sourceId: 1
heroUniqueId: 16013005
}
gainTime: 1613011464000
loveLevel: 0
}
equips {
uniqueId: 9091003
defineId: 702020
experience: 0
heroUniqueId: 16013005
isLocked: false
star: 1
sourceInfos {
sourceId: 1
heroUniqueId: 16013005
}
gainTime: 1613011464000
loveLevel: 0
}
equips {
uniqueId: 9091004
defineId: 703020
experience: 0
heroUniqueId: 16013005
isLocked: false
star: 1
sourceInfos {
sourceId: 1
heroUniqueId: 16013005
}
gainTime: 1613011464000
loveLevel: 0
}
}
}
apprenticeInfo {
masterUserId: 0
mentorTime: 0
doneTime: 0
useLendHeroEx: false
}
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = MentorAllInfoReply <---
[INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 75 1 所需时间单位秒 = 0.89555816352367 移走了序号= 1 的消息,当前队列数量= 11 || 0 MentorAllInfoReply 41 1
[INFO:2023-1-18 10:15:12]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos {
topupId: 4100
buyCount: 0
}
infos {
topupId: 8201
buyCount: 0
}
infos {
topupId: 8202
buyCount: 0
}
infos {
topupId: 8203
buyCount: 0
}
infos {
topupId: 8204
buyCount: 0
}
infos {
topupId: 8205
buyCount: 0
}
infos {
topupId: 8207
buyCount: 0
}
infos {
topupId: 6201
buyCount: 0
}
infos {
topupId: 6202
buyCount: 0
}
infos {
topupId: 6203
buyCount: 0
}
infos {
topupId: 6204
buyCount: 0
}
infos {
topupId: 6205
buyCount: 0
}
infos {
topupId: 10301
buyCount: 0
}
infos {
topupId: 6206
buyCount: 0
}
infos {
topupId: 10302
buyCount: 0
}
infos {
topupId: 6207
buyCount: 0
}
infos {
topupId: 10303
buyCount: 0
}
infos {
topupId: 6208
buyCount: 0
}
infos {
topupId: 10304
buyCount: 0
}
infos {
topupId: 6209
buyCount: 0
}
infos {
topupId: 10305
buyCount: 0
}
infos {
topupId: 6210
buyCount: 0
}
infos {
topupId: 10306
buyCount: 0
}
infos {
topupId: 6211
buyCount: 0
}
infos {
topupId: 10307
buyCount: 0
}
infos {
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[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetTopupInfoReply <---
[INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 1 所需时间单位秒 = 0.89555816352367 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetTopupInfoReply 42 1
[INFO:2023-1-18 10:15:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/topup/agent/TopupAgent:0: MidasMarketingInfo ====> TopupAgent:_queryMarketingInfo; zoneId=12; roleId=319142
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos {
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[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 10 所需时间单位秒 = 0.94225451722741 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetGiftBagInfoReply 43 1
[INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 5 当前队列数量= 10
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:12]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2023-1-18 10:15:12]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:12]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos {
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[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <---
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[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}summonPools {
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summonPools {
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summonPools {
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summonPools {
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summonPools {
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summonPools {
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[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 34 所需时间单位秒 = 1.4392311908305 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 47 1
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos {
id: 20004
updateTime: 1658063587
}
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 43 39 所需时间单位秒 = 1.4392311908305 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 48 1
[WARN:2023-1-18 10:15:12][@logic/extensions/pandora/controller/PandoraMsgController.lua:0]:{closure}收到潘多拉入口展示,模块名= notice
[WARN:2023-1-18 10:15:12][@logic/extensions/pandora/controller/PandoraMsgController.lua:0]:{closure}收到潘多拉回调红点,模块名= notice 红点数= 1
[INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_145.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_99.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/th_16.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/certificate/texun_qsjz1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/certificate/texun_qsjz2.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}expireTime: 0
refreshCount: 3
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 7 所需时间单位秒 = 1.5431191585958 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 49 1
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos {
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infos {
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infos {
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infos {
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[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 1.5431191585958 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 50 1
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}userMail {
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[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetAllMailsReply <---
[INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 1 所需时间单位秒 = 0.72654959186912 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetAllMailsReply 51 1
[INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1022.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos {
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[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 52 1
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}currencyInfo {
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[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.79051980003715 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetCurrencyInfoReply 53 1
[INFO:2023-1-18 10:15:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos {
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[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.66483484953642 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 54 1
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}exploreInfos {
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exploreInfos {
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maxUnlockTeam: 4
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[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetExploreInfosReply <---
[INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.70021438226104 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetExploreInfosReply 55 1
[INFO:2023-1-18 10:15:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos {
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hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 正月初五
}
infos {
day: 27
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 正月初六
}
infos {
day: 28
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 正月初七
}
infos {
day: 29
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 正月初八
}
infos {
day: 30
hasSignIn: false
luckLevel: 1
drawIds: 2
drawIds: 1
drawIds: 15
drawIds: 78
lunarYear: 癸卯兔年
lunarMonthAndDay: 正月初九
}
infos {
day: 31
hasSignIn: false
luckLevel: 1
drawIds: 2
drawIds: 8
drawIds: 78
drawIds: 77
lunarYear: 癸卯兔年
lunarMonthAndDay: 正月初十
}
serverTime: 1675133665744
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 103 1 所需时间单位秒 = 0.70021438226104 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get103InfosReply 56 1
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}onlineTime: 577
updateTime: 1675133660
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Get107InfoReply <---
[INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 107 1 所需时间单位秒 = 0.70021438226104 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get107InfoReply 57 1
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}rechargeNum: 60
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Get105InfoReply <---
[INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 105 1 所需时间单位秒 = 0.7473924048245 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get105InfoReply 58 1
[INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_onlinespot.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:12][@logic/common/sdk/MSDKManagerImpl.lua:0]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-1-18 10:15:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 5 当前队列数量= 1
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:12]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9
[INFO:2023-1-18 10:15:12]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:12]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=14
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}showCount: 0
showCount: 0
showCount: 0
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <---
[INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 5 所需时间单位秒 = 0.065603747963905 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 59 1
[INFO:2023-1-18 10:15:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 6 当前队列数量= 1
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest
[INFO:2023-1-18 10:15:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:12]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9
[INFO:2023-1-18 10:15:12]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:13]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8
[INFO:2023-1-18 10:15:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:13][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <---
[INFO:2023-1-18 10:15:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 6 所需时间单位秒 = 0.066609114408493 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 60 1
[INFO:2023-1-18 10:15:13][@logic/common/sdk/MSDKManagerImpl.lua:0]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-1-18 10:15:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 21 当前队列数量= 1
[INFO:2023-1-18 10:15:13][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest
[INFO:2023-1-18 10:15:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:13]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9
[INFO:2023-1-18 10:15:13]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:13]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=8
[INFO:2023-1-18 10:15:13][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:13][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <---
[INFO:2023-1-18 10:15:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 21 所需时间单位秒 = 0.099931199103594 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 61 1
[INFO:2023-1-18 10:15:13][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/fb/controller/FbEnterOperController: in function '_startEnterFbScene'
logic/extensions/fb/controller/FbEnterOperController: in function 'enterMainFbScene'
logic/extensions/fb/facade/FbFacade: in function 'enterFbSelectScene'
logic/extensions/main/view/MainView: in function
[INFO:2023-1-18 10:15:13][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTGPAScene}================recordTGPAScene================ 5
[INFO:2023-1-18 10:15:13][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=9,id=205
[INFO:2023-1-18 10:15:13][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-1-18 10:15:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2023-1-18 10:15:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2023-1-18 10:15:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2023-1-18 10:15:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2023-1-18 10:15:13]DestroyUnusedResources:72,3,time=,paths:
[INFO:2023-1-18 10:15:14][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=5,id=105
[INFO:2023-1-18 10:15:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_204.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/glow_01_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/noise_086_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbselectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbdungeonitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbdungeonitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbactivityitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonactbosssign.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:14]language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab instance: @46ms
[INFO:2023-1-18 10:15:14]language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab instance: @319ms
[WARN:2023-1-18 10:15:14][@logic/scene/fbselect/interaction/FbSelectInteraction.lua:0]:{lerpToMapArea}1 stack traceback:
logic/scene/fbselect/interaction/FbSelectInteraction: in function 'lerpToMapArea'
logic/scene/fbselect/factory/FbSelectSceneFactory: in function '_locateMapArea'
logic/scene/fbselect/factory/FbSelectSceneFactory: in function 'onEnterSceneFinished'
frameworkext/scene/SceneBase: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage: in function '_onZonesLoadFinish'
logic/scene/fbselect/factory/FbSelectSceneFactory: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone: in function
[INFO:2023-1-18 10:15:14][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage: in function '_onZonesLoadFinish'
logic/scene/fbselect/factory/FbSelectSceneFactory: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone: in function
[INFO:2023-1-18 10:15:14][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTGPAScene}================recordTGPAScene================ 7
[INFO:2023-1-18 10:15:14][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTGPAScene}================recordTGPAScene================ 101
[INFO:2023-1-18 10:15:14][@bootstrap/msdk/gpm/GpmMgr.lua:0]:{}=======场景加载完毕,发送gsdk统计======= loading 5#105 完成 0
[INFO:2023-1-18 10:15:14][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2023-1-18 10:15:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 7 当前队列数量= 1
[INFO:2023-1-18 10:15:15][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-1-18 10:15:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:15]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-1-18 10:15:15]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 23 当前队列数量= 2
[INFO:2023-1-18 10:15:15][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetRandomPVEInfoRequest
[INFO:2023-1-18 10:15:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:15]==> Sender Auto Serialize Message,extId=31,cmd=23,size=9
[INFO:2023-1-18 10:15:15]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:15]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-1-18 10:15:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}expireTime: 0
refreshCount: 3
[INFO:2023-1-18 10:15:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-1-18 10:15:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 7 所需时间单位秒 = 0.42246365919709 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMysteryStoreInfoReply 62 1
[INFO:2023-1-18 10:15:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270013.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_36.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/fb_icon/txsm.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:15]<== Receiver Message, socketClient version=1,extId=31,cmd=23,status=0,size=25
[INFO:2023-1-18 10:15:15][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}barrierSetId: 35000104
hasFinished: false
effects: 1
effects: 2
effects: 7
effects: 4
effects: 9
[INFO:2023-1-18 10:15:15][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetRandomPVEInfoReply <---
[INFO:2023-1-18 10:15:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 23 所需时间单位秒 = 0.48283167928457 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRandomPVEInfoReply 63 1
[INFO:2023-1-18 10:15:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130045_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:15][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2023-1-18 10:15:15]DestroyUnusedResources:1,2,time=,paths:
[INFO:2023-1-18 10:15:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}iconType: 54
[INFO:2023-1-18 10:15:16]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11
[INFO:2023-1-18 10:15:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:16]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_pvp_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/pvp_gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/scrollview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/pvp/pvpmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:16]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_pvp_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/pvp/pvpmainviewitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 2
[INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:16]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2023-1-18 10:15:16]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 14 1 当前队列数量= 3
[INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetPVPInfoRequest
[INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:16]==> Sender Auto Serialize Message,extId=14,cmd=1,size=9
[INFO:2023-1-18 10:15:16]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2023-1-18 10:15:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.15888968482614 移走了序号= 1 的消息,当前队列数量= 2 || 0 ClickIconLogReply 64 1
[INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/pvpmainview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:16]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34
[INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos {
id: 10
count: 3
}
infos {
id: 6
count: 3
}
infos {
id: 1
count: 0
}
infos {
id: 12
count: 0
}
day: 10
[INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2023-1-18 10:15:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 0.11630781181157 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get137InfosReply 65 1
[INFO:2023-1-18 10:15:16]<== Receiver Message, socketClient version=1,extId=14,cmd=1,status=0,size=654
[INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}remainTime: 497131
state: 1
maxFightCount: 5
remainFightCount: 4
remainBuyFightCount: 10
maxRefreshEnemyCount: 5
remainRefreshEnemyCount: 5
score: 200998
bestScore: 200998
rank: 1
defenseTeamHeroIds: 22423102
defenseTeamHeroIds: 22423090
defenseTeamHeroIds: 22423005
defenseTeamHeroIds: 16013005
enemyInfos {
id: 15141
name: WW002
level: 100
portrait: 11100091
frame: 11110086
score: 101129
rank: 2
todayWinCount: 0
canFight: true
isFriend: true
guildName: WWW
}
enemyInfos {
id: 15241
name: WW001
level: 100
portrait: 11100166
frame: 11110209
score: 100872
rank: 3
todayWinCount: 0
canFight: true
isFriend: true
guildName: WWW
}
enemyInfos {
id: 18142
name: wiky1
level: 100
portrait: 11100002
frame: 11110001
score: 10999
rank: 4
todayWinCount: 0
canFight: true
isFriend: false
guildName: 88
}
enemyInfos {
id: 328042
name: 伊悒桃
level: 100
portrait: 11100001
frame: 11110001
score: 9000
rank: 5
todayWinCount: 0
canFight: true
isFriend: false
guildName: GM-9374
}
enemyInfos {
id: 325442
name: 伊莆彤
level: 100
portrait: 11100001
frame: 11110001
score: 6000
rank: 6
todayWinCount: 0
canFight: true
isFriend: false
guildName: GM-GM54426
}
enemyInfos {
id: 327145
name: 伊婴诗
level: 100
portrait: 11100101
frame: 11110001
score: 2000
rank: 7
todayWinCount: 0
canFight: true
isFriend: false
guildName: GM-9271
}
enemyInfos {
id: 324142
name: 萌新玩家
level: 100
portrait: 11100259
frame: 11110236
score: 2000
rank: 8
todayWinCount: 0
canFight: true
isFriend: false
guildName: GM-GM49639
}
enemyInfos {
id: -911
name: 伊萍尤
level: 23
portrait: 11100002
frame: 11110001
score: 1500
rank: 9
todayWinCount: 0
canFight: true
}
enemyInfos {
id: -936
name: 伊英斜
level: 23
portrait: 11100002
frame: 11110001
score: 1500
rank: 10
todayWinCount: 0
canFight: true
}
enemyInfos {
id: -3185
name: 伊绝松
level: 23
portrait: 11100001
frame: 11110001
score: 1500
rank: 12
todayWinCount: 0
canFight: true
}
enemyInfos {
id: -4467
name: 伊芹涛
level: 23
portrait: 11100002
frame: 11110001
score: 1500
rank: 14
todayWinCount: 0
canFight: true
}
enemyInfos {
id: -6252
name: 伊醉超
level: 23
portrait: 11100002
frame: 11110001
score: 1500
rank: 16
todayWinCount: 0
canFight: true
}
bonusInfos {
id: 1
state: 2
}
bonusInfos {
id: 2
state: 2
}
bonusInfos {
id: 3
state: 2
}
bonusInfos {
id: 4
state: 2
}
bonusInfos {
id: 5
state: 2
}
bonusInfos {
id: 6
state: 2
}
bonusInfos {
id: 7
state: 2
}
remainFightTime: 471930
hasExtraFightCount: false
[INFO:2023-1-18 10:15:16][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetPVPInfoReply <---
[INFO:2023-1-18 10:15:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 14 1 所需时间单位秒 = 0.14976734109223 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetPVPInfoReply 66 1
[INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/pvp_icon/pvp07.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100104_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100087_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100055_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100005_head_small05.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100075_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110086_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100002_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/pvp_icon/pvp03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100001_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100071_head_q05.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110236_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/pvp_icon/pvp04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headicon/11100101_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headicon/11100166_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110209_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:20]++++++++++++++++拿到的tsssdk的c#的data长度70
[INFO:2023-1-18 10:15:20]))))((((((转换为lua的buffer数据长度(((((70____________70
[INFO:2023-1-18 10:15:20][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 70
[INFO:2023-1-18 10:15:20][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-1-18 10:15:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2023-1-18 10:15:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-1-18 10:15:20]
[INFO:2023-1-18 10:15:20]__________删除tsssdk++++++sb数据________
[INFO:2023-1-18 10:15:20]==> Sender Auto Serialize Message,extId=13,cmd=1,size=81
[INFO:2023-1-18 10:15:20]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:20]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=80
[INFO:2023-1-18 10:15:20]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-1-18 10:15:20]
[INFO:2023-1-18 10:15:20][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-1-18 10:15:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 68 1
[INFO:2023-1-18 10:15:20][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:0]:{}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 70
[INFO:2023-1-18 10:15:20][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2023-1-18 10:15:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:20][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-1-18 10:15:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.10426703467965 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 69 1
[INFO:2023-1-18 10:15:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_automaticpvp_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 9 当前队列数量= 1
[INFO:2023-1-18 10:15:21][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectFormationRequest
[INFO:2023-1-18 10:15:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}formationId: 4
[INFO:2023-1-18 10:15:21]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11
[INFO:2023-1-18 10:15:21]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:21]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=43
[INFO:2023-1-18 10:15:21]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10
[INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10000242.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}formationInfoList {
formationId: 4
formationHeros {
index: 0
typeId: 1
heroUniqueId: 22423069
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 22423122
}
state: 1
name: 4
typeId: 1
seq: 4
}
[INFO:2023-1-18 10:15:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2023-1-18 10:15:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 70 1
[INFO:2023-1-18 10:15:21][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}formationId: 4
[INFO:2023-1-18 10:15:21][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SelectFormationReply <---
[INFO:2023-1-18 10:15:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 9 所需时间单位秒 = 0.20200885087252 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 71 1
[INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100065_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/skinlib/widget/widget_imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100133_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 9 当前队列数量= 1
[INFO:2023-1-18 10:15:25][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectFormationRequest
[INFO:2023-1-18 10:15:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}formationId: 1
[INFO:2023-1-18 10:15:25]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11
[INFO:2023-1-18 10:15:25]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:25]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=73
[INFO:2023-1-18 10:15:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:25]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10
[INFO:2023-1-18 10:15:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100055_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 22423102
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 22423090
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 22423005
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 22423069
}
state: 1
name: 测试用
typeId: 1
seq: 1
}
[INFO:2023-1-18 10:15:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2023-1-18 10:15:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 72 1
[INFO:2023-1-18 10:15:25][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}formationId: 1
[INFO:2023-1-18 10:15:25][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SelectFormationReply <---
[INFO:2023-1-18 10:15:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 9 所需时间单位秒 = 0.13706057146192 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 73 1
[INFO:2023-1-18 10:15:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblanktype3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1
[INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:28]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2023-1-18 10:15:28]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7
time: 6000
[INFO:2023-1-18 10:15:28]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-1-18 10:15:28]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:28]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=7709
[INFO:2023-1-18 10:15:28]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacters {
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exp: 0
injuredNum: 0
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voice: 1044014
voice: 1044013
voice: 1044003
infos: 1000294
unreadInfos: 1000294
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contractUnlockTime: 0
contractLevel: 0
contractValues {
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contractValues {
conditionId: 8
value: 1
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contractContent:
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heroCharacters {
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exp: 0
injuredNum: 0
voice: 1050003
voice: 1050013
voice: 1050014
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infos: 1000300
unreadInfos: 1000300
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hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
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contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2050
exp: 0
injuredNum: 0
voice: 1048015
voice: 1048014
voice: 1048013
voice: 1048003
infos: 1000306
unreadInfos: 1000306
usingSkinId: 100055
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
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heroCharacters {
heroId: 2051
exp: 0
injuredNum: 0
voice: 1052003
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voice: 1052015
infos: 1000312
unreadInfos: 1000312
usingSkinId: 100049
hasShowInjureView: false
maxBreakthroughCount: 0
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contractUnlockTime: 0
contractLevel: 0
contractContent:
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heroCharacters {
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voice: 1049023
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unreadInfos: 1000318
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heroCharacters {
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contractContent:
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heroCharacters {
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unreadInfos: 1000330
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contractContent:
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heroCharacters {
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unreadInfos: 1000336
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voice: 1046003
infos: 1000342
unreadInfos: 1000342
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contractUnlockTime: 0
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contractContent:
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heroCharacters {
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voice: 1056003
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voice: 1056015
infos: 1000348
unreadInfos: 1000348
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contractContent:
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heroCharacters {
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exp: 0
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voice: 1055013
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voice: 1055003
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unreadInfos: 1000354
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contractContent:
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heroCharacters {
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voice: 1065013
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voice: 1065015
voice: 1065003
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unreadInfos: 1000360
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contractContent:
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heroCharacters {
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contractContent:
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heroCharacters {
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contractContent:
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heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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[INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2023-1-18 10:15:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.12867582961917 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 74 1
[INFO:2023-1-18 10:15:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-1-18 10:15:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-1-18 10:15:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-1-18 10:15:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-1-18 10:15:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-1-18 10:15:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.19485312327743 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 75 1
[INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100137_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100133_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100108_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100080_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100068_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100045_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100022_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100021_head_square03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100005_head_square05.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square05.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100138_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 14
time: 1000
[INFO:2023-1-18 10:15:28]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-1-18 10:15:28]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:28]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:28][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-1-18 10:15:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.099595258012414 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 76 1
[INFO:2023-1-18 10:15:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1
[INFO:2023-1-18 10:15:29][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2023-1-18 10:15:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:29]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2023-1-18 10:15:29]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2023-1-18 10:15:29][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-1-18 10:15:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2023-1-18 10:15:29]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-1-18 10:15:29]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:29]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=7709
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maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2023
exp: 0
injuredNum: 0
voice: 1033003
voice: 1033015
voice: 1033014
voice: 1033013
infos: 1000144
unreadInfos: 1000144
usingSkinId: 100025
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2024
exp: 0
injuredNum: 0
voice: 1039003
voice: 1039015
voice: 1039014
voice: 1039013
infos: 1000150
unreadInfos: 1000150
usingSkinId: 100026
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2025
exp: 0
injuredNum: 0
voice: 1015003
voice: 1015015
voice: 1015014
voice: 1015013
infos: 1000156
unreadInfos: 1000156
usingSkinId: 100027
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2026
exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038010
voice: 1038004
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 2
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2027
exp: 0
injuredNum: 0
voice: 1041003
voice: 1041015
voice: 1041014
voice: 1041013
infos: 1000168
unreadInfos: 1000168
usingSkinId: 100029
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2029
exp: 0
injuredNum: 0
voice: 1032015
voice: 1032014
voice: 1032013
voice: 1032006
voice: 1032004
voice: 1032003
infos: 1000180
unreadInfos: 1000180
usingSkinId: 100031
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2030
exp: 0
injuredNum: 0
voice: 1026015
voice: 1026014
voice: 1026013
voice: 1026027
voice: 1026003
infos: 1000186
unreadInfos: 1000186
usingSkinId: 140117
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2031
exp: 0
injuredNum: 0
voice: 1025003
voice: 1025015
voice: 1025014
voice: 1025013
infos: 1000192
unreadInfos: 1000192
usingSkinId: 100033
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2032
exp: 0
injuredNum: 0
voice: 1040015
voice: 1040014
voice: 1040013
voice: 1040003
infos: 1000198
unreadInfos: 1000198
usingSkinId: 100034
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2033
exp: 0
injuredNum: 0
voice: 1023003
voice: 1023015
voice: 1023014
voice: 1023013
infos: 1000204
unreadInfos: 1000204
usingSkinId: 100035
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2034
exp: 0
injuredNum: 0
voice: 1024015
voice: 1024014
voice: 1024013
voice: 1024003
infos: 1000210
unreadInfos: 1000210
usingSkinId: 100036
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2035
exp: 0
injuredNum: 0
voice: 1042015
voice: 1042014
voice: 1042013
voice: 1042003
infos: 1000216
unreadInfos: 1000216
usingSkinId: 100037
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2036
exp: 0
injuredNum: 0
voice: 1061013
voice: 1061014
voice: 1061015
voice: 1061003
infos: 1000222
unreadInfos: 1000222
usingSkinId: 100038
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2037
exp: 0
injuredNum: 0
voice: 1031003
voice: 1031015
voice: 1031014
voice: 1031013
infos: 1000228
unreadInfos: 1000228
usingSkinId: 100039
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2038
exp: 0
injuredNum: 0
voice: 1030015
voice: 1030014
voice: 1030013
voice: 1030003
infos: 1000234
unreadInfos: 1000234
usingSkinId: 100040
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 0
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
voice: 1019010
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 2
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2040
exp: 0
injuredNum: 0
voice: 1017023
voice: 1017006
voice: 1017005
voice: 1017004
voice: 1017003
voice: 1017015
voice: 1017014
voice: 1017013
voice: 1017029
voice: 1017008
infos: 1000246
unreadInfos: 1000246
usingSkinId: 100042
hasShowInjureView: true
maxBreakthroughCount: 7
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2041
exp: 0
injuredNum: 0
voice: 1020015
voice: 1020014
voice: 1020013
voice: 1020003
infos: 1000252
unreadInfos: 1000252
usingSkinId: 100043
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2042
exp: 0
injuredNum: 0
voice: 1086003
voice: 1086004
voice: 1086005
voice: 1086006
voice: 1086023
voice: 1086009
voice: 1086012
voice: 1086013
voice: 1086014
voice: 1086015
infos: 1000258
unreadInfos: 1000258
usingSkinId: 100044
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2043
exp: 0
injuredNum: 0
voice: 1036015
voice: 1036047
voice: 1036014
voice: 1036013
voice: 1036059
voice: 1036058
voice: 1036057
voice: 1036004
voice: 1036003
infos: 1000264
unreadInfos: 1000264
usingSkinId: 140181
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 1
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2044
exp: 0
injuredNum: 0
voice: 1037003
voice: 1037015
voice: 1037014
voice: 1037013
infos: 1000270
unreadInfos: 1000270
usingSkinId: 100046
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2045
exp: 0
injuredNum: 0
voice: 1100003
voice: 1100013
voice: 1100014
voice: 1100015
infos: 1000276
unreadInfos: 1000276
usingSkinId: 100105
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2046
exp: 0
injuredNum: 0
voice: 1051013
voice: 1051014
voice: 1051015
voice: 1051003
infos: 1000282
unreadInfos: 1000282
usingSkinId: 100050
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2047
exp: 0
injuredNum: 0
voice: 1080003
voice: 1080013
voice: 1080014
voice: 1080015
infos: 1000288
unreadInfos: 1000288
usingSkinId: 100051
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-1-18 10:15:29][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2023-1-18 10:15:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.14827375113964 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 77 1
[INFO:2023-1-18 10:15:29]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-1-18 10:15:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-1-18 10:15:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-1-18 10:15:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-1-18 10:15:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-1-18 10:15:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-1-18 10:15:29][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:29][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-1-18 10:15:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.19707260653377 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 78 1
[INFO:2023-1-18 10:15:31]++++++++++++++++拿到的tsssdk的c#的data长度34
[INFO:2023-1-18 10:15:31]))))((((((转换为lua的buffer数据长度(((((34____________34
[INFO:2023-1-18 10:15:31][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 34
[INFO:2023-1-18 10:15:31][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-1-18 10:15:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}antiData: "
hello, world
[INFO:2023-1-18 10:15:31]__________删除tsssdk++++++sb数据________
[INFO:2023-1-18 10:15:31]==> Sender Auto Serialize Message,extId=13,cmd=1,size=45
[INFO:2023-1-18 10:15:31]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:31]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=44
[INFO:2023-1-18 10:15:31]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-1-18 10:15:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 14
time: 2000
[INFO:2023-1-18 10:15:31]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-1-18 10:15:31]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 3
[INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest
[INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 22423122
formationId: 1
index: 2
typeId: 1
[INFO:2023-1-18 10:15:31]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20
[INFO:2023-1-18 10:15:31]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}antiData: "
hello, world
[INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-1-18 10:15:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 80 1
[INFO:2023-1-18 10:15:31][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:0]:{}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 34
[INFO:2023-1-18 10:15:31][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-1-18 10:15:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.099582135677338 移走了序号= 1 的消息,当前队列数量= 2 || 0 SubmitAntiDataReply 81 1
[INFO:2023-1-18 10:15:31]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-1-18 10:15:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.086987394839525 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 82 1
[INFO:2023-1-18 10:15:31]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=73
[INFO:2023-1-18 10:15:31]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=215
[INFO:2023-1-18 10:15:31]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=227
[INFO:2023-1-18 10:15:31]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8
[INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 22423102
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 22423090
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 22423122
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 22423069
}
state: 1
name: 测试用
typeId: 1
seq: 1
}
[INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2023-1-18 10:15:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 83 1
[INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}hero {
heroId: 22423122
isInFormation: true
masterPlayerID: 319142
heroTypeIdx: 2122
baseAttr {
hp: 9717
atk: 926
def: 930
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1633345890102
rank: 5
luck: 6
sks {
skillId: 41212207
strengthenLevel: 3
}
sks {
skillId: 41212208
strengthenLevel: 3
}
sks {
skillId: 41212209
strengthenLevel: 4
}
exp: 2531010
state: 129
strengthenRate: 0
breakthroughCnt: 7
skinId: 100129
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-1-18 10:15:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 84 1
[INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}hero {
heroId: 22423005
isInFormation: true
masterPlayerID: 319142
heroTypeIdx: 2052
baseAttr {
hp: 10610
atk: 843
def: 920
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1633345863738
rank: 5
luck: 8
sks {
skillId: 41205207
strengthenLevel: 3
}
sks {
skillId: 41205208
strengthenLevel: 3
}
sks {
skillId: 41205209
strengthenLevel: 4
}
exp: 2531010
state: 385
strengthenRate: 0
livingSks {
skillId: 40300027
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100054
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-1-18 10:15:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 85 1
[INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:31][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = AddHeroToFormationReply <---
[INFO:2023-1-18 10:15:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.18543109484017 移走了序号= 1 的消息,当前队列数量= 0 || 0 AddHeroToFormationReply 86 1
[WARN:2023-1-18 10:15:31][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0
[INFO:2023-1-18 10:15:32][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2023-1-18 10:15:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2023-1-18 10:15:33]DestroyUnusedResources:20,2,time=,paths:
[INFO:2023-1-18 10:15:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7
time: 3000
[INFO:2023-1-18 10:15:34]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-1-18 10:15:34]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 2
[INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:34]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2023-1-18 10:15:34]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 14 1 当前队列数量= 3
[INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetPVPInfoRequest
[INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:34]==> Sender Auto Serialize Message,extId=14,cmd=1,size=9
[INFO:2023-1-18 10:15:34]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:34]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-1-18 10:15:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.086370885372162 移走了序号= 1 的消息,当前队列数量= 2 || 0 SystemEnterLogReply 87 1
[INFO:2023-1-18 10:15:34]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34
[INFO:2023-1-18 10:15:34]<== Receiver Message, socketClient version=1,extId=14,cmd=1,status=0,size=654
[INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos {
id: 10
count: 3
}
infos {
id: 6
count: 3
}
infos {
id: 1
count: 0
}
infos {
id: 12
count: 0
}
day: 10
[INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2023-1-18 10:15:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 0.14957479201257 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get137InfosReply 88 1
[INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}remainTime: 497113
state: 1
maxFightCount: 5
remainFightCount: 4
remainBuyFightCount: 10
maxRefreshEnemyCount: 5
remainRefreshEnemyCount: 5
score: 200998
bestScore: 200998
rank: 1
defenseTeamHeroIds: 22423102
defenseTeamHeroIds: 22423090
defenseTeamHeroIds: 22423005
defenseTeamHeroIds: 16013005
enemyInfos {
id: 15141
name: WW002
level: 100
portrait: 11100091
frame: 11110086
score: 101129
rank: 2
todayWinCount: 0
canFight: true
isFriend: true
guildName: WWW
}
enemyInfos {
id: 15241
name: WW001
level: 100
portrait: 11100166
frame: 11110209
score: 100872
rank: 3
todayWinCount: 0
canFight: true
isFriend: true
guildName: WWW
}
enemyInfos {
id: 18142
name: wiky1
level: 100
portrait: 11100002
frame: 11110001
score: 10999
rank: 4
todayWinCount: 0
canFight: true
isFriend: false
guildName: 88
}
enemyInfos {
id: 328042
name: 伊悒桃
level: 100
portrait: 11100001
frame: 11110001
score: 9000
rank: 5
todayWinCount: 0
canFight: true
isFriend: false
guildName: GM-9374
}
enemyInfos {
id: 325442
name: 伊莆彤
level: 100
portrait: 11100001
frame: 11110001
score: 6000
rank: 6
todayWinCount: 0
canFight: true
isFriend: false
guildName: GM-GM54426
}
enemyInfos {
id: 327145
name: 伊婴诗
level: 100
portrait: 11100101
frame: 11110001
score: 2000
rank: 7
todayWinCount: 0
canFight: true
isFriend: false
guildName: GM-9271
}
enemyInfos {
id: 324142
name: 萌新玩家
level: 100
portrait: 11100259
frame: 11110236
score: 2000
rank: 8
todayWinCount: 0
canFight: true
isFriend: false
guildName: GM-GM49639
}
enemyInfos {
id: -911
name: 伊萍尤
level: 23
portrait: 11100002
frame: 11110001
score: 1500
rank: 9
todayWinCount: 0
canFight: true
}
enemyInfos {
id: -936
name: 伊英斜
level: 23
portrait: 11100002
frame: 11110001
score: 1500
rank: 10
todayWinCount: 0
canFight: true
}
enemyInfos {
id: -3185
name: 伊绝松
level: 23
portrait: 11100001
frame: 11110001
score: 1500
rank: 12
todayWinCount: 0
canFight: true
}
enemyInfos {
id: -4467
name: 伊芹涛
level: 23
portrait: 11100002
frame: 11110001
score: 1500
rank: 14
todayWinCount: 0
canFight: true
}
enemyInfos {
id: -6252
name: 伊醉超
level: 23
portrait: 11100002
frame: 11110001
score: 1500
rank: 16
todayWinCount: 0
canFight: true
}
bonusInfos {
id: 1
state: 2
}
bonusInfos {
id: 2
state: 2
}
bonusInfos {
id: 3
state: 2
}
bonusInfos {
id: 4
state: 2
}
bonusInfos {
id: 5
state: 2
}
bonusInfos {
id: 6
state: 2
}
bonusInfos {
id: 7
state: 2
}
remainFightTime: 471912
hasExtraFightCount: false
[INFO:2023-1-18 10:15:34][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetPVPInfoReply <---
[INFO:2023-1-18 10:15:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 14 1 所需时间单位秒 = 0.14957479201257 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetPVPInfoReply 89 1
[INFO:2023-1-18 10:15:35][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2023-1-18 10:15:36][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2023-1-18 10:15:36]DestroyUnusedResources:15,3,time=,paths:
[INFO:2023-1-18 10:15:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_automaticpvp_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10000242.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100133_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100065_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 14 8 当前队列数量= 1
[INFO:2023-1-18 10:15:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = StartPVPFightRequest
[INFO:2023-1-18 10:15:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}id: 15141
rank: 2
teamId: 1
[INFO:2023-1-18 10:15:37]==> Sender Auto Serialize Message,extId=14,cmd=8,size=16
[INFO:2023-1-18 10:15:37]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:37]<== Receiver Message, socketClient version=1,extId=14,cmd=8,status=0,size=8
[INFO:2023-1-18 10:15:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = StartPVPFightReply <---
[INFO:2023-1-18 10:15:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 14 8 所需时间单位秒 = 0.14886302314699 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartPVPFightReply 90 1
[INFO:2023-1-18 10:15:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1
[INFO:2023-1-18 10:15:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-1-18 10:15:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:37]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-1-18 10:15:37]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:37]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=1174
[INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2096
skinId: 140069
position: 1
baseAttributes {
hp: 18760
thp: 18760
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41209607
position: 1
CD: 0
}
skillInfo {
skillId: 41209605
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41209606
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 319142
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2084
skinId: 100083
position: 2
baseAttributes {
hp: 19364
thp: 19364
atk: 1073
def: 725
critic: 270
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41208407
position: 1
CD: 0
}
skillInfo {
skillId: 41208408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41208409
position: 3
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41208420
position: 4
CD: 0
maxCD: 1
}
battleUnitType: 1
userId: 319142
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2122
skinId: 100129
position: 3
baseAttributes {
hp: 19434
thp: 19434
atk: 926
def: 930
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41212207
position: 1
CD: 0
}
skillInfo {
skillId: 41212208
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41212209
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 319142
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2062
skinId: 100103
position: 4
baseAttributes {
hp: 16034
thp: 16034
atk: 1029
def: 812
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206207
position: 1
CD: 0
}
skillInfo {
skillId: 41206208
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41206209
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 319142
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
sceneSummons {
id: 5
modelId: 22227
skinId: 100067
position: 0
baseAttributes {
hp: 18760
thp: 18760
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 40300022
position: 1
CD: 3
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
userIds: 319142
}
defender {
units {
id: 6
modelId: 2096
skinId: 100100
position: 1
baseAttributes {
hp: 34959
thp: 34959
atk: 1765
def: 1360
critic: 542
critic_dmg: 868
dodge: 86
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41209607
position: 1
CD: 0
}
skillInfo {
skillId: 41209608
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41209609
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 15141
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 2106
skinId: 140259
position: 2
baseAttributes {
hp: 22728
thp: 22728
atk: 901
def: 1161
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41210607
position: 1
CD: 0
}
skillInfo {
skillId: 41210608
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41210609
position: 3
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41210620
position: 4
CD: 0
maxCD: 99
}
battleUnitType: 1
userId: 15141
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
accessoriesIds: 160032
}
units {
id: 8
modelId: 2120
skinId: 140143
position: 3
baseAttributes {
hp: 19388
thp: 19388
atk: 970
def: 1009
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41212007
position: 1
CD: 0
}
skillInfo {
skillId: 41212008
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41212009
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 15141
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 9
modelId: 2077
skinId: 100070
position: 4
baseAttributes {
hp: 24867
thp: 24867
atk: 870
def: 966
critic: 80
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207707
position: 1
CD: 0
}
skillInfo {
skillId: 41207708
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207709
position: 3
CD: 1
maxCD: 4
}
skillInfo {
skillId: 41207714
position: 4
CD: 0
}
skillInfo {
skillId: 41207710
position: 5
CD: 0
}
skillInfo {
skillId: 41207711
position: 6
CD: 0
}
skillInfo {
skillId: 41207712
position: 7
CD: 0
}
skillInfo {
skillId: 41207713
position: 8
CD: 0
}
battleUnitType: 1
userId: 15141
summonType: 0
isTransform: false
contractLevel: 51
isCopy: false
accessoriesIds: 160028
}
maxReliveCount: 0
remainReliveCount: 0
userIds: 15141
}
curRound: 1
maxRound: 20
isFinish: false
extraRoundTeamType: 0
}
round0 {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 8
effectNum: 1
additional: 41208420
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301075
duration: 1
id: 10
additional: 2905
}
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 3
effectType: 5
effectNum: 4
buff {
buffId: 301240
duration: 4
id: 11
}
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 8
effectNum: 99
additional: 41210620
}
actEffect {
targetId: 7
effectType: 5
effectNum: 1
buff {
buffId: 301181
duration: 1
id: 12
}
}
targetId: 0
}
isFinish: false
round: 0
extraRoundTeamType: 0
}
[INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-1-18 10:15:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.099947081878781 移走了序号= 1 的消息,当前队列数量= 0 || 0 EnterBattleReply 91 1
[INFO:2023-1-18 10:15:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:140069 otherSkillId:nil skills:[41209607,41209605,41209606] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2023-1-18 10:15:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409,41208420] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2023-1-18 10:15:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2122 isShaping:false skinId:100129 otherSkillId:nil skills:[41212207,41212208,41212209] otherSkills:[41212210] allSkillActions:[10013308,10013309,10013307] allNormalActions:{}
[INFO:2023-1-18 10:15:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{}
[INFO:2023-1-18 10:15:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22227 isShaping:false skinId:100067 otherSkillId:nil skills:[40300022] otherSkills:null allSkillActions:[16000107] allNormalActions:{}
[INFO:2023-1-18 10:15:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2023-1-18 10:15:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2106 isShaping:false skinId:140259 otherSkillId:140264 skills:[41210607,41210608,41210609,41210620] otherSkills:[41210610,41210611,41210612,41210613,41210614,41210615,41210616,41210617,41210618,41210619,41210620] allSkillActions:[15013309,15013307,15013308,15012807,15012808,15012809] allNormalActions:{}
[INFO:2023-1-18 10:15:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2120 isShaping:false skinId:140143 otherSkillId:nil skills:[41212007,41212008,41212009] otherSkills:null allSkillActions:[10013008,10013007,10013009] allNormalActions:{}
[INFO:2023-1-18 10:15:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207707,41207708,41207709,41207714,41207710,41207711,41207712,41207713] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2023-1-18 10:15:38][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220017
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/battle/core/core/behavior/action/BBEnterSceneBattle: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSingle: in function 'onStart'
frameworkext/ai/workflow/WorkFlow: in function 'start'
logic/extensions/qualifying/control/PvpSpace: in function 'onStart'
logic/extensions/battle/ecs/BattleContextBase: in function 'start'
logic/extensions/battle/controller/BattleSystem: in function 'beginPVP'
...
logic/extensions/battle/controller/BattleController: in function 'onReplyBattleStart'
logic/extensions/battle/agent/BattleAgent: in function '_enterBattleReply'
logic/extensions/battle/agent/BattleAgent: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/network/NetConnMgr: in function
[INFO:2023-1-18 10:15:38][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTGPAScene}================recordTGPAScene================ 5
[INFO:2023-1-18 10:15:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2023-1-18 10:15:38]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-1-18 10:15:38]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 2
[INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:38]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2023-1-18 10:15:38]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 14 1 当前队列数量= 3
[INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetPVPInfoRequest
[INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:38]==> Sender Auto Serialize Message,extId=14,cmd=1,size=9
[INFO:2023-1-18 10:15:38]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:38][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2023-1-18 10:15:38][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-1-18 10:15:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2023-1-18 10:15:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2023-1-18 10:15:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2023-1-18 10:15:38][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 2; nil; nil
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem: in function 'beginPVP'
logic/extensions/qualifying/control/QualifyingController: in function '_openQualifyingSpace'
logic/extensions/qualifying/control/QualifyingController: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/controller/BattleController: in function 'onReplyBattleStart'
logic/extensions/battle/agent/BattleAgent: in function '_enterBattleReply'
logic/extensions/battle/agent/BattleAgent: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/network/NetConnMgr: in function
[INFO:2023-1-18 10:15:38]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-1-18 10:15:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2023-1-18 10:15:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2023-1-18 10:15:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2023-1-18 10:15:38]DestroyUnusedResources:62,3,time=,paths:
[INFO:2023-1-18 10:15:38]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34
[INFO:2023-1-18 10:15:38]<== Receiver Message, socketClient version=1,extId=14,cmd=1,status=0,size=654
[INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-1-18 10:15:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.16170765459538 移走了序号= 1 的消息,当前队列数量= 2 || 0 SystemEnterLogReply 92 1
[INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}infos {
id: 10
count: 3
}
infos {
id: 6
count: 3
}
infos {
id: 1
count: 0
}
infos {
id: 12
count: 0
}
day: 10
[INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2023-1-18 10:15:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 0.16170765459538 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get137InfosReply 93 1
[INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}remainTime: 497109
state: 1
maxFightCount: 5
remainFightCount: 3
remainBuyFightCount: 10
maxRefreshEnemyCount: 5
remainRefreshEnemyCount: 5
score: 200998
bestScore: 200998
rank: 1
defenseTeamHeroIds: 22423102
defenseTeamHeroIds: 22423090
defenseTeamHeroIds: 22423005
defenseTeamHeroIds: 16013005
enemyInfos {
id: 15141
name: WW002
level: 100
portrait: 11100091
frame: 11110086
score: 101129
rank: 2
todayWinCount: 0
canFight: true
isFriend: true
guildName: WWW
}
enemyInfos {
id: 15241
name: WW001
level: 100
portrait: 11100166
frame: 11110209
score: 100872
rank: 3
todayWinCount: 0
canFight: true
isFriend: true
guildName: WWW
}
enemyInfos {
id: 18142
name: wiky1
level: 100
portrait: 11100002
frame: 11110001
score: 10999
rank: 4
todayWinCount: 0
canFight: true
isFriend: false
guildName: 88
}
enemyInfos {
id: 328042
name: 伊悒桃
level: 100
portrait: 11100001
frame: 11110001
score: 9000
rank: 5
todayWinCount: 0
canFight: true
isFriend: false
guildName: GM-9374
}
enemyInfos {
id: 325442
name: 伊莆彤
level: 100
portrait: 11100001
frame: 11110001
score: 6000
rank: 6
todayWinCount: 0
canFight: true
isFriend: false
guildName: GM-GM54426
}
enemyInfos {
id: 327145
name: 伊婴诗
level: 100
portrait: 11100101
frame: 11110001
score: 2000
rank: 7
todayWinCount: 0
canFight: true
isFriend: false
guildName: GM-9271
}
enemyInfos {
id: 324142
name: 萌新玩家
level: 100
portrait: 11100259
frame: 11110236
score: 2000
rank: 8
todayWinCount: 0
canFight: true
isFriend: false
guildName: GM-GM49639
}
enemyInfos {
id: -911
name: 伊萍尤
level: 23
portrait: 11100002
frame: 11110001
score: 1500
rank: 9
todayWinCount: 0
canFight: true
}
enemyInfos {
id: -936
name: 伊英斜
level: 23
portrait: 11100002
frame: 11110001
score: 1500
rank: 10
todayWinCount: 0
canFight: true
}
enemyInfos {
id: -3185
name: 伊绝松
level: 23
portrait: 11100001
frame: 11110001
score: 1500
rank: 12
todayWinCount: 0
canFight: true
}
enemyInfos {
id: -4467
name: 伊芹涛
level: 23
portrait: 11100002
frame: 11110001
score: 1500
rank: 14
todayWinCount: 0
canFight: true
}
enemyInfos {
id: -6252
name: 伊醉超
level: 23
portrait: 11100002
frame: 11110001
score: 1500
rank: 16
todayWinCount: 0
canFight: true
}
bonusInfos {
id: 1
state: 2
}
bonusInfos {
id: 2
state: 2
}
bonusInfos {
id: 3
state: 2
}
bonusInfos {
id: 4
state: 2
}
bonusInfos {
id: 5
state: 2
}
bonusInfos {
id: 6
state: 2
}
bonusInfos {
id: 7
state: 2
}
remainFightTime: 471908
hasExtraFightCount: false
[INFO:2023-1-18 10:15:38][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetPVPInfoReply <---
[INFO:2023-1-18 10:15:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 14 1 所需时间单位秒 = 0.16170765459538 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetPVPInfoReply 94 1
[INFO:2023-1-18 10:15:38][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220017
[INFO:2023-1-18 10:15:38][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil 场景:g-s01_pvp_p 是旧场景
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function 'init'
logic/scene/battle/stage/SceneLoader: in function 'onEnterScene'
frameworkext/scene/SceneBase: in function 'onEnter'
logic/scene/SceneMgr: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5
[INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2096_1,加载的特效[总数=]9,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2084_2,加载的特效[总数=]11,路径=["effect\/prefabs\/show_ylxy_skill3_camera.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill6_camera.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-1-18 10:15:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; true
[INFO:2023-1-18 10:15:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: stack traceback:
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setRes'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setWaitRes'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load'
logic/scene/battle/factory/BattleUnitFactory: in function '_buildAllRole'
logic/scene/battle/factory/BattleUnitFactory: in function 'beginCreate'
logic/scene/battle/factory/BattleUnitFactory: in function 'onEnterScene'
frameworkext/scene/SceneBase: in function 'onEnter'
logic/scene/SceneMgr: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2122_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_ntgzy_skill3_camera.prefab","effect\/prefabs\/show_ntgzy_skill3.prefab","effect\/prefabs\/show_ntgzy_skill1.prefab","effect\/prefabs\/show_ntgzy_skill2.prefab","effect\/prefabs\/atk_ntgzy_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2062_4,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=0_11_22227_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=2096_1,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=2106_2,加载的特效[总数=]12,路径=["effect\/prefabs\/hit_lfp_yh_skill1.prefab","effect\/prefabs\/show_lfp_yh_skill3.prefab","effect\/prefabs\/show_lfp_yh_skill2.prefab","effect\/prefabs\/show_lfp_f_yh_skill3.prefab","effect\/prefabs\/show_lfp_yh_skill1.prefab","effect\/prefabs\/hit_lfp_f_yh_skill1.prefab","effect\/prefabs\/show_lfp_f_yh_skill1.prefab","effect\/prefabs\/hit_lfp_f_yh_skill2.prefab","effect\/prefabs\/hit_lfp_f_yh_skill3.prefab","effect\/prefabs\/show_lfp_f_yh_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=2120_3,加载的特效[总数=]7,路径=["effect\/prefabs\/hit_chymr_skill1.prefab","effect\/prefabs\/atk_chymr_skill1.prefab","effect\/prefabs\/show_chymr_skill3_camera.prefab","effect\/prefabs\/show_chymr_skill3.prefab","effect\/prefabs\/show_chymr_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-1-18 10:15:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=2077_4,加载的特效[总数=]7,路径=["effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-1-18 10:15:39][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s01_pvp/g-s01_pvp_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s01_pvp/fbx/g-s01_obj.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s01_pvp/texture/g-s01_pvp.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s01_pvp/g-s01_pvp_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_tangyuan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_tg_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_010.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:19 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_082.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_079.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:23 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_019.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_041.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_006.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_007.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_002.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_003.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_hgtg_skill3_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/m_ylxy_fx_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_009.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_124.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/scene_ui_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_250.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill5.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100133_ntgzy_xuyuan/100133_ntgzy_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100133_ntgzy_xuyuan/100133_ntgzy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ntgzy_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002_gt.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_chunjuan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_galaxy_tg_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_003.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_087.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_076.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ntgzy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_090.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_090.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ntgzy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banyuan01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/zhua_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_050.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_104.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ntgzy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_042.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_031.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_083.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_085.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_183.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_001_025_025_050_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_020.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_052.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_053.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ntgzy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100065_tscwlg_xuyuan/100065_tscwlg_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100065_tscwlg_xuyuan/100065_tscwlg_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tscwlg_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_050.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_tscwlg_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_tscwlg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_longxusu_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_06.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_yongzhe_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_013_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_009.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_021.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_062.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_201.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_204.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_076.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_124.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tscwlg_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160001_tmg_guaiwu/160001_tmg_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160001_tmg_guaiwu/160001_tmg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150133_lfp_yh_xuyuan/150133_lfp_yh_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150133_lfp_yh_xuyuan/150133_lfp_yh_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150128_lfp_yh_xuyuan/150128_lfp_yh_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150128_lfp_yh_xuyuan/150128_lfp_yh_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_239.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_059.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lfp_yh_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_maoerduo_skill3_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dinghushangsu_skill3_04.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_037.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_flt_mask_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_042.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_043.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_058.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_112.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_238.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_309.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lfp_yh_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_075.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_124.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lfp_yh_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_036.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_tg_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_244.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_468.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lfp_f_yh_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lfp_yh_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lfp_f_yh_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lfp_f_yh_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_074.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lfp_f_yh_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lfp_f_yh_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_002.fbx isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_098.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_122.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lfp_f_yh_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100130_chymr_xuyuan/100130_chymr_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100130_chymr_xuyuan/100130_chymr_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_chymr_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_chymr_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_chymr_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_baozaifan_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_baozaifan_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_shizi_z.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_032.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_083.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_chymr_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_hou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_qian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_009.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_chymr_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100081_xnc_xuyuan/100081_xnc_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100081_xnc_xuyuan/100081_xnc_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_lvdagun_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_020.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xnc_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_114.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_181.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xnc_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_033.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xnc_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/pian_jianbian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_xnc_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/qiu01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_xiaojidunmogu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_021.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_045.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_038.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_040.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xnc_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/PostProcessResources.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:40]scene/pj-g_scene_prefab/g-s01_pvp/g-s01_pvp_stage.prefab instance: @63ms
[INFO:2023-1-18 10:15:40][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220017
[INFO:2023-1-18 10:15:40][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-1-18 10:15:40]scene/pj-g_scene_prefab/g-s01_pvp/g-s01_pvp_p.prefab instance: @81ms
[INFO:2023-1-18 10:15:40][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22001701个地图区域]加载完毕!
[INFO:2023-1-18 10:15:40][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onFirstZonesLoaded}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_1 ====== MyRole_2096_1 英雄的模型
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_1 ====== Monster_2096_1 怪物的模型
[INFO:2023-1-18 10:15:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_11_22227_5 ====== MyRole_0_11_22227_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-1-18 10:15:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_1 ====== MyRole_2096_1 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_1 ====== MyRole_2096_1 英雄的头顶ui
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_2 ====== MyRole_2084_2 英雄的头顶ui
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2122_3 ====== MyRole_2122_3 英雄的头顶ui
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2062_4 ====== MyRole_2062_4 英雄的头顶ui
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_11_22227_5 ====== MyRole_0_11_22227_5 英雄的头顶ui
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_2 ====== MyRole_2084_2 英雄的模型
[INFO:2023-1-18 10:15:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; false
[INFO:2023-1-18 10:15:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool create effect/prefabs/show_ylxy_skill3_camera.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_2 ====== MyRole_2084_2 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ylxy_skill6_camera.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill3_camera.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ylxy_skill4.prefab"]
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2122_3 ====== MyRole_2122_3 英雄的模型
[INFO:2023-1-18 10:15:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ntgzy_skill3_camera.prefab effect obj pool create effect/prefabs/show_ntgzy_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ntgzy_skill2.prefab effect obj pool create effect/prefabs/show_ntgzy_skill1.prefab effect obj pool create effect/prefabs/atk_ntgzy_skill1.prefab effect obj pool
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2122_3 ====== MyRole_2122_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ntgzy_skill3_camera.prefab","effect\/prefabs\/show_ntgzy_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ntgzy_skill2.prefab","effect\/prefabs\/show_ntgzy_skill1.prefab","effect\/prefabs\/atk_ntgzy_skill1.prefab"]
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2062_4 ====== MyRole_2062_4 英雄的模型
[INFO:2023-1-18 10:15:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2062_4 ====== MyRole_2062_4 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"]
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_11_22227_5 ====== MyRole_0_11_22227_5 英雄的模型
[INFO:2023-1-18 10:15:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_1 ====== Monster_2096_1 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill3.prefab"]
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_1 ====== Monster_2096_1 怪物的头顶ui
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2106_2 ====== Monster_2106_2 怪物的头顶ui
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2120_3 ====== Monster_2120_3 怪物的头顶ui
[INFO:2023-1-18 10:15:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2077_4 ====== Monster_2077_4 怪物的头顶ui
[INFO:2023-1-18 10:15:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2106_2 ====== Monster_2106_2 怪物的模型
[INFO:2023-1-18 10:15:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_lfp_yh_skill1.prefab effect obj pool create effect/prefabs/show_lfp_f_yh_skill2.prefab effect obj pool create effect/prefabs/hit_lfp_f_yh_skill3.prefab effect obj pool create effect/prefabs/hit_lfp_f_yh_skill2.prefab effect obj pool create effect/prefabs/show_lfp_f_yh_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lfp_yh_skill1.prefab effect obj pool create effect/prefabs/show_lfp_yh_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_lfp_f_yh_skill1.prefab effect obj pool create effect/prefabs/show_lfp_f_yh_skill3.prefab effect obj pool create effect/prefabs/show_lfp_yh_skill3.prefab effect obj pool
[INFO:2023-1-18 10:15:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2106_2 ====== Monster_2106_2 怪物的特效总数[12],全部加载好的路径["effect\/prefabs\/hit_lfp_yh_skill1.prefab","effect\/prefabs\/show_lfp_f_yh_skill2.prefab","effect\/prefabs\/hit_lfp_f_yh_skill3.prefab","effect\/prefabs\/hit_lfp_f_yh_skill2.prefab","effect\/prefabs\/show_lfp_f_yh_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lfp_yh_skill1.prefab","effect\/prefabs\/show_lfp_yh_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_lfp_f_yh_skill1.prefab","effect\/prefabs\/show_lfp_f_yh_skill3.prefab","effect\/prefabs\/show_lfp_yh_skill3.prefab"]
[INFO:2023-1-18 10:15:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2120_3 ====== Monster_2120_3 怪物的模型
[INFO:2023-1-18 10:15:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_chymr_skill1.prefab effect obj pool create effect/prefabs/atk_chymr_skill1.prefab effect obj pool create effect/prefabs/show_chymr_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_chymr_skill3_camera.prefab effect obj pool create effect/prefabs/show_chymr_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2023-1-18 10:15:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2120_3 ====== Monster_2120_3 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/hit_chymr_skill1.prefab","effect\/prefabs\/atk_chymr_skill1.prefab","effect\/prefabs\/show_chymr_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_chymr_skill3_camera.prefab","effect\/prefabs\/show_chymr_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2023-1-18 10:15:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2077_4 ====== Monster_2077_4 怪物的模型
[INFO:2023-1-18 10:15:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_xnc_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_xnc_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xnc_skill1.prefab effect obj pool create effect/prefabs/atk_xnc_skill2.prefab effect obj pool create effect/prefabs/show_xnc_skill2.prefab effect obj pool
[INFO:2023-1-18 10:15:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2077_4 ====== Monster_2077_4 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill2.prefab"]
[INFO:2023-1-18 10:15:41][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-1-18 10:15:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 6.2332s
[INFO:2023-1-18 10:15:41][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-1-18 10:15:41][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220017,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function '_onVolumeLoaded'
logic/scene/battle/BattleVolumeComp: in function '_finishCallback'
framework/resource/loader/MultiResLoader: in function
[INFO:2023-1-18 10:15:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:41][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTGPAScene}================recordTGPAScene================ 7
[INFO:2023-1-18 10:15:41][@logic/common/msdk/tgpa/TGPAHelperController.lua:0]:{recordTGPAScene}================recordTGPAScene================ 101
[INFO:2023-1-18 10:15:41][@bootstrap/msdk/gpm/GpmMgr.lua:0]:{}=======场景加载完毕,发送gsdk统计======= loading 2#220017 完成 0
[INFO:2023-1-18 10:15:41][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2023-1-18 10:15:41][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-1-18 10:15:41][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}battleview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:characterattachment/2106_lfp_peishi/2106_lfp_peishi_atlas.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:characterattachment/2077_xnc_peishi/2077_xnc_peishi_atlas.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270003.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/hero/skilltipsdetailitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 6 当前队列数量= 1
[INFO:2023-1-18 10:15:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2023-1-18 10:15:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:41]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2023-1-18 10:15:41]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:41]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8
[INFO:2023-1-18 10:15:41][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:0]:{}battleview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-1-18 10:15:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2023-1-18 10:15:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.21490062773228 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 95 1
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2096,
"skinId":140069,
"position":1,
"baseAttributes":
{
"hp":18760,
"thp":18760,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41209607,
"position":1,
"CD":0
},
{
"skillId":41209605,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41209606,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"319142",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2084,
"skinId":100083,
"position":2,
"baseAttributes":
{
"hp":19364,
"thp":19364,
"atk":1073,
"def":725,
"critic":270,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41208407,
"position":1,
"CD":0
},
{
"skillId":41208408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41208409,
"position":3,
"CD":0,
"maxCD":4
},
{
"skillId":41208420,
"position":4,
"CD":0,
"maxCD":1
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"319142",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2122,
"skinId":100129,
"position":3,
"baseAttributes":
{
"hp":19434,
"thp":19434,
"atk":926,
"def":930,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41212207,
"position":1,
"CD":0
},
{
"skillId":41212208,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41212209,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"319142",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2062,
"skinId":100103,
"position":4,
"baseAttributes":
{
"hp":16034,
"thp":16034,
"atk":1029,
"def":812,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41206207,
"position":1,
"CD":0
},
{
"skillId":41206208,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41206209,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"319142",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[
{
"id":5,
"modelId":22227,
"skinId":100067,
"position":0,
"baseAttributes":
{
"hp":18760,
"thp":18760,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":40300022,
"position":1,
"CD":3,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"userIds":
[
"319142"
]
},
"defender":
{
"units":
[
{
"id":6,
"modelId":2096,
"skinId":100100,
"position":1,
"baseAttributes":
{
"hp":34959,
"thp":34959,
"atk":1765,
"def":1360,
"critic":542,
"critic_dmg":868,
"dodge":86,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41209607,
"position":1,
"CD":0
},
{
"skillId":41209608,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41209609,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15141",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":2106,
"skinId":140259,
"position":2,
"baseAttributes":
{
"hp":22728,
"thp":22728,
"atk":901,
"def":1161,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41210607,
"position":1,
"CD":0
},
{
"skillId":41210608,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41210609,
"position":3,
"CD":0,
"maxCD":4
},
{
"skillId":41210620,
"position":4,
"CD":0,
"maxCD":99
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15141",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[
160032
]
},
{
"id":8,
"modelId":2120,
"skinId":140143,
"position":3,
"baseAttributes":
{
"hp":19388,
"thp":19388,
"atk":970,
"def":1009,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41212007,
"position":1,
"CD":0
},
{
"skillId":41212008,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41212009,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15141",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":9,
"modelId":2077,
"skinId":100070,
"position":4,
"baseAttributes":
{
"hp":24867,
"thp":24867,
"atk":870,
"def":966,
"critic":80,
"critic_dmg":500,
"dodge":150,
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[INFO:2023-1-18 10:15:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 14 6 当前队列数量= 1
[INFO:2023-1-18 10:15:41][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = GetPVPEnemyDetailInfoRequest
[INFO:2023-1-18 10:15:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}id: 15141
[INFO:2023-1-18 10:15:41][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 2 zoneId: nil
[INFO:2023-1-18 10:15:41]==> Sender Auto Serialize Message,extId=14,cmd=6,size=12
[INFO:2023-1-18 10:15:41][@logic/scene/common/trigger/TriggerEntity.lua:0]:{ctor}trigger -> id: 117 找到: true
[INFO:2023-1-18 10:15:41]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:41][@logic/scene/common/trigger/TriggerEntity.lua:0]:{ctor}trigger -> id: 118 找到: true
[INFO:2023-1-18 10:15:41][@logic/scene/common/trigger/TriggerEntity.lua:0]:{tryInit}在场景中查找挂点 -> id: 118 挂点: zdcjpvp_zdl_01_p_1 zoneId: 22001701 zoneName: g-s01_pvp_p
[INFO:2023-1-18 10:15:41][@logic/scene/common/trigger/TriggerEntity.lua:0]:{tryInit}在场景中查找挂点 -> id: 117 挂点: zdcjpvp_ydl_02_p_1 zoneId: 22001701 zoneName: g-s01_pvp_p
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcjpvp_zdl_01/zdcjpvp_zdl_01.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcjpvp_zdl_01/zdcjpvp_zdl_01_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41][@logic/scene/common/trigger/TriggerFactory.lua:0]:{_callback}trigger创建成功 -》 id: 118 go: SceneTrigger_118_4
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcjpvp_ydl_02/zdcjpvp_ydl_02.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcjpvp_ydl_02/zdcjpvp_ydl_02_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41][@logic/scene/common/trigger/TriggerFactory.lua:0]:{_callback}trigger创建成功 -》 id: 117 go: SceneTrigger_117_4
[INFO:2023-1-18 10:15:41]<== Receiver Message, socketClient version=1,extId=14,cmd=6,status=0,size=247
[INFO:2023-1-18 10:15:41][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}id: 15141
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heroTypeIdx: 2096
level: 100
rank: 5
sks {
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strengthenLevel: 3
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sks {
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strengthenLevel: 3
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sks {
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strengthenLevel: 4
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skinId: 100100
breakthroughCnt: 7
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
heros {
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heroTypeIdx: 2106
level: 100
rank: 5
sks {
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strengthenLevel: 3
}
sks {
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strengthenLevel: 3
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sks {
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strengthenLevel: 4
}
skinId: 140259
breakthroughCnt: 7
quality: 0
state: 261
contractUnlock: false
contractLevel: 0
accessoriesIds: 160032
}
heros {
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heroTypeIdx: 2120
level: 100
rank: 5
sks {
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}
sks {
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strengthenLevel: 3
}
sks {
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strengthenLevel: 4
}
skinId: 140143
breakthroughCnt: 7
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
heros {
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heroTypeIdx: 2077
level: 100
rank: 5
sks {
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strengthenLevel: 3
}
sks {
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strengthenLevel: 3
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sks {
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}
skinId: 100070
breakthroughCnt: 7
quality: 0
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contractUnlock: true
contractLevel: 51
accessoriesIds: 160028
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bondCardAtlasLevel: 8
bondCardAtlasCover: 0
[INFO:2023-1-18 10:15:41][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = GetPVPEnemyDetailInfoReply <---
[INFO:2023-1-18 10:15:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 14 6 所需时间单位秒 = 0.078056875616312 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetPVPEnemyDetailInfoReply 96 1
[INFO:2023-1-18 10:15:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_pvp_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_pvp_2 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/pvpbeginview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/pvp/pvpbeginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100001_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100075_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110086_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100104_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100087_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100133_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100065_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100104_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100115_head_small03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100130_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100081_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:42]++++++++++++++++拿到的tsssdk的c#的data长度311
[INFO:2023-1-18 10:15:42]))))((((((转换为lua的buffer数据长度(((((311____________311
[INFO:2023-1-18 10:15:42][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 311
[INFO:2023-1-18 10:15:42][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-1-18 10:15:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2023-1-18 10:15:42][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-1-18 10:15:42]
[INFO:2023-1-18 10:15:42]__________删除tsssdk++++++sb数据________
[INFO:2023-1-18 10:15:42]==> Sender Auto Serialize Message,extId=13,cmd=1,size=323
[INFO:2023-1-18 10:15:42]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2023-1-18 10:15:42]DestroyUnusedResources:1,2,time=,paths:
[INFO:2023-1-18 10:15:42]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=322
[INFO:2023-1-18 10:15:42]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-1-18 10:15:42]
[INFO:2023-1-18 10:15:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-1-18 10:15:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 98 1
[INFO:2023-1-18 10:15:42][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:0]:{}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 311
[INFO:2023-1-18 10:15:42][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2023-1-18 10:15:42][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:42][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-1-18 10:15:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.039086300879717 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 99 1
[INFO:2023-1-18 10:15:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2023-1-18 10:15:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2023-1-18 10:15:44][@logic/extensions/battle/controller/BattleExtraRoundController.lua:0]:{setExtraRoundType}TCL:setExtraRoundType------------ 0
[WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:0]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 {
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[WARN:2023-1-18 10:15:44][@logic/extensions/battle/controller/BattleExtraRoundController.lua:0]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:0]:{_tryFinish}1
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:0]:{_tryFinish} {
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"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":4,
"id":11,
"buffId":301240,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
},
3 =
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":41210620,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":99,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":12,
"buffId":301181,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
},
},
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = true,
setExtraRoundType = function: 0x7e42fc94d8,
addStepMO = function: 0x7e42fc9778,
New = function: 0x7e42fc8c00,
getUnitPickedSkillId = function: 0x7e42fc9b58,
copyFromPlaybackNO = function: 0x7e42fc9c58,
onNotifyUserRoundPick = function: 0x7e42fc9cf8,
getStepMO = function: 0x7e42fc9748,
getRoundId = function: 0x7e42fc9508,
copyFromNO = function: 0x7e42fc9c28,
hasUnitPickedSkill = function: 0x7e42fc9b88,
getIsUserReady = function: 0x7e42fc9d28,
setIsFinish = function: 0x7e42fc98e8,
__index = {
setExtraRoundType = function: 0x7e42fc94d8,
addStepMO = function: 0x7e42fc9778,
New = function: 0x7e42fc8c00,
getUnitPickedSkillId = function: 0x7e42fc9b58,
copyFromPlaybackNO = function: 0x7e42fc9c58,
onNotifyUserRoundPick = function: 0x7e42fc9cf8,
getStepMO = function: 0x7e42fc9748,
getRoundId = function: 0x7e42fc9508,
copyFromNO = function: 0x7e42fc9c28,
hasUnitPickedSkill = function: 0x7e42fc9b88,
getIsUserReady = function: 0x7e42fc9d28,
setIsFinish = function: 0x7e42fc98e8,
__index = 循环引用: table: 0x7e42fc8cd0,
setEndData = function: 0x7e42fc9df8,
getStartTime = function: 0x7e42fc9000,
getStepCount = function: 0x7e42fc9ab8,
setData = function: 0x7e42fc9dc8,
ctor = function: 0x7e42fc9340,
isDataDone = function: 0x7e42fc95a8,
onComplete = function: 0x7e42fc9918,
setIsReconnect = function: 0x7e42fc9818,
__newindex = function: 0x7e42fc81b8,
setRoundId = function: 0x7e42fc9370,
hasUnitReliveInfo = function: 0x7e42fc9a88,
isReadyToPick = function: 0x7e42fc95d8,
isFinish = function: 0x7e42fc99b8,
getReliveReplyNO = function: 0x7e42fc99e8,
isReconnect = function: 0x7e42fc9848,
onDataInit = function: 0x7e42fc9030,
__newindex = function: 0x7e42fc8dc8,
},
setEndData = function: 0x7e42fc9df8,
getStartTime = function: 0x7e42fc9000,
getStepCount = function: 0x7e42fc9ab8,
setData = function: 0x7e42fc9dc8,
ctor = function: 0x7e42fc9340,
isDataDone = function: 0x7e42fc95a8,
onComplete = function: 0x7e42fc9918,
setIsReconnect = function: 0x7e42fc9818,
__newindex = function: 0x7e42fc81b8,
setRoundId = function: 0x7e42fc9370,
hasUnitReliveInfo = function: 0x7e42fc9a88,
isReadyToPick = function: 0x7e42fc95d8,
isFinish = function: 0x7e42fc99b8,
getReliveReplyNO = function: 0x7e42fc99e8,
isReconnect = function: 0x7e42fc9848,
onDataInit = function: 0x7e42fc9030,
}
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/3
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":41208420,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2905,
"duration":1,
"id":10,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 此技能进入 技能CD 等待
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301075]
[INFO:2023-1-18 10:15:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 2 301075 effect/prefabs/battle_shield.prefab
[INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_head_battle02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100087_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100133_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100065_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/guard_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_060.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_shield.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/3, next step
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/3
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":3,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":4,
"id":11,
"buffId":301240,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301240]
[INFO:2023-1-18 10:15:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/inspiration_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/3, next step
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/3
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":41210620,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":99,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":12,
"buffId":301181,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7[Monster_7_2_0][2] 此技能进入 技能CD 等待
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,7[Monster_7_2_0][2] 增加了一个 buff [301181]
[INFO:2023-1-18 10:15:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 7 301181 effect/prefabs/buff_lfp_long_yh.prefab
[INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_maoerduo_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80011.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_sxtgy_mask_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_5007.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80010.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_80002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_80013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_80005.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_lfp_long_yh.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_lfp_long_yh.prefab effect obj pool
[WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/3, round done
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-1-18 10:15:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2023-1-18 10:15:44][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-1-18 10:15:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:44]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-1-18 10:15:44]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:44]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-1-18 10:15:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-1-18 10:15:44][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-1-18 10:15:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066189844161272 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 100 1
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-1-18 10:15:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2023-1-18 10:15:44][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-1-18 10:15:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:44]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-1-18 10:15:44]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:44]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-1-18 10:15:44][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false
nextRoundId: 1
extraRoundTeamType: 0
[INFO:2023-1-18 10:15:44][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-1-18 10:15:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.068084686994553 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 101 1
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-1-18 10:15:44][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-1-18 10:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:0]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 {
_roundId = 1,
_isFinish = false,
_isEndFinish = false,
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x7e42fc94d8,
addStepMO = function: 0x7e42fc9778,
New = function: 0x7e42fc8c00,
getUnitPickedSkillId = function: 0x7e42fc9b58,
copyFromPlaybackNO = function: 0x7e42fc9c58,
onNotifyUserRoundPick = function: 0x7e42fc9cf8,
getStepMO = function: 0x7e42fc9748,
getRoundId = function: 0x7e42fc9508,
copyFromNO = function: 0x7e42fc9c28,
hasUnitPickedSkill = function: 0x7e42fc9b88,
getIsUserReady = function: 0x7e42fc9d28,
setIsFinish = function: 0x7e42fc98e8,
__index = {
setExtraRoundType = function: 0x7e42fc94d8,
addStepMO = function: 0x7e42fc9778,
New = function: 0x7e42fc8c00,
getUnitPickedSkillId = function: 0x7e42fc9b58,
copyFromPlaybackNO = function: 0x7e42fc9c58,
onNotifyUserRoundPick = function: 0x7e42fc9cf8,
getStepMO = function: 0x7e42fc9748,
getRoundId = function: 0x7e42fc9508,
copyFromNO = function: 0x7e42fc9c28,
hasUnitPickedSkill = function: 0x7e42fc9b88,
getIsUserReady = function: 0x7e42fc9d28,
setIsFinish = function: 0x7e42fc98e8,
__index = 循环引用: table: 0x7e42fc8cd0,
setEndData = function: 0x7e42fc9df8,
getStartTime = function: 0x7e42fc9000,
getStepCount = function: 0x7e42fc9ab8,
setData = function: 0x7e42fc9dc8,
ctor = function: 0x7e42fc9340,
isDataDone = function: 0x7e42fc95a8,
onComplete = function: 0x7e42fc9918,
setIsReconnect = function: 0x7e42fc9818,
__newindex = function: 0x7e42fc81b8,
setRoundId = function: 0x7e42fc9370,
hasUnitReliveInfo = function: 0x7e42fc9a88,
isReadyToPick = function: 0x7e42fc95d8,
isFinish = function: 0x7e42fc99b8,
getReliveReplyNO = function: 0x7e42fc99e8,
isReconnect = function: 0x7e42fc9848,
onDataInit = function: 0x7e42fc9030,
__newindex = function: 0x7e42fc8dc8,
},
setEndData = function: 0x7e42fc9df8,
getStartTime = function: 0x7e42fc9000,
getStepCount = function: 0x7e42fc9ab8,
setData = function: 0x7e42fc9dc8,
ctor = function: 0x7e42fc9340,
isDataDone = function: 0x7e42fc95a8,
onComplete = function: 0x7e42fc9918,
setIsReconnect = function: 0x7e42fc9818,
__newindex = function: 0x7e42fc81b8,
setRoundId = function: 0x7e42fc9370,
hasUnitReliveInfo = function: 0x7e42fc9a88,
isReadyToPick = function: 0x7e42fc95d8,
isFinish = function: 0x7e42fc99b8,
getReliveReplyNO = function: 0x7e42fc99e8,
isReconnect = function: 0x7e42fc9848,
onDataInit = function: 0x7e42fc9030,
}
[WARN:2023-1-18 10:15:44][@logic/extensions/battle/controller/BattleExtraRoundController.lua:0]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-1-18 10:15:45][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:1, skillId:41209607 cellPos:(-333.799988,50.600006), targetIds:table: 0x7e42e32c60
[INFO:2023-1-18 10:15:45][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false
[INFO:2023-1-18 10:15:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_atkact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10010407.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10010408.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10010409.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_031.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_aim.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:47][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:2, skillId:41208407 cellPos:(-113.000000,50.600014), targetIds:table: 0x7e42d9ecc8
[INFO:2023-1-18 10:15:47][@logic/extensions/battle/view/BattleSelectHeroSkillView.lua:0]:{_setAllSkillCellByHeroIdSkillId}英雄技能数量: 4
[INFO:2023-1-18 10:15:47][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false
[INFO:2023-1-18 10:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10008707.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10008708.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10008709.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:47][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:3, skillId:41212207 cellPos:(106.000000,50.600006), targetIds:table: 0x7e42d368a0
[INFO:2023-1-18 10:15:47][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false
[INFO:2023-1-18 10:15:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1
[INFO:2023-1-18 10:15:47][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2023-1-18 10:15:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 2122
voiceId: 1122005
[INFO:2023-1-18 10:15:47]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2023-1-18 10:15:47]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10013307.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10013308.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10013309.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:47]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=79
[INFO:2023-1-18 10:15:47]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2023-1-18 10:15:47]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2023-1-18 10:15:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter {
heroId: 2122
exp: 0
injuredNum: 0
voice: 1122003
voice: 1122005
voice: 1122004
voice: 1122023
voice: 1122013
voice: 1122012
voice: 1122015
voice: 1122014
infos: 1000744
unreadInfos: 1000744
usingSkinId: 100129
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-1-18 10:15:47][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2023-1-18 10:15:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 102 1
[INFO:2023-1-18 10:15:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-1-18 10:15:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-1-18 10:15:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-1-18 10:15:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-1-18 10:15:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-1-18 10:15:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos {
defineId: 11
infos {
id: 2122
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-1-18 10:15:47][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-1-18 10:15:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 103 1
[INFO:2023-1-18 10:15:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:47][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2023-1-18 10:15:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.13306947797537 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 104 1
[INFO:2023-1-18 10:15:47][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:4, skillId:41206207 cellPos:(326.899994,50.600006), targetIds:table: 0x7e42c58538
[INFO:2023-1-18 10:15:47][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false
[INFO:2023-1-18 10:15:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1
[INFO:2023-1-18 10:15:47][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2023-1-18 10:15:47][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 2062
voiceId: 1095005
[INFO:2023-1-18 10:15:47]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2023-1-18 10:15:47]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10006507.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:48]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=95
[INFO:2023-1-18 10:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10006508.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:48]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2023-1-18 10:15:48]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2023-1-18 10:15:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10006509.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter {
heroId: 2062
exp: 0
injuredNum: 0
voice: 1095027
voice: 1095012
voice: 1095013
voice: 1095014
voice: 1095015
voice: 1095003
voice: 1095004
voice: 1095037
voice: 1095005
voice: 1095038
voice: 1095039
voice: 1095023
infos: 1000378
unreadInfos: 1000378
usingSkinId: 100103
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-1-18 10:15:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2023-1-18 10:15:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 105 1
[INFO:2023-1-18 10:15:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-1-18 10:15:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-1-18 10:15:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-1-18 10:15:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-1-18 10:15:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-1-18 10:15:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}redDotInfos {
defineId: 11
infos {
id: 2062
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-1-18 10:15:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-1-18 10:15:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 106 1
[INFO:2023-1-18 10:15:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2023-1-18 10:15:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.10583286359906 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 107 1
[INFO:2023-1-18 10:15:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41209607,
"castorId":1,
"targetId":6,
"targetId2":0
},
{
"skillId":41208407,
"castorId":2,
"targetId":6,
"targetId2":0
},
{
"skillId":41212207,
"castorId":3,
"targetId":6,
"targetId2":0
},
{
"skillId":41206207,
"castorId":4,
"targetId":6,
"targetId2":0
}
]
}
[INFO:2023-1-18 10:15:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:15:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2023-1-18 10:15:48][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-1-18 10:15:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}target {
skillId: 41209607
castorId: 1
targetId: 6
targetId2: 0
}
target {
skillId: 41208407
castorId: 2
targetId: 6
targetId2: 0
}
target {
skillId: 41212207
castorId: 3
targetId: 6
targetId2: 0
}
target {
skillId: 41206207
castorId: 4
targetId: 6
targetId2: 0
}
[INFO:2023-1-18 10:15:48]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2023-1-18 10:15:48]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:48]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1010
[INFO:2023-1-18 10:15:48][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41209607
actEffect {
targetId: 13
effectType: 13
effectNum: 1
additional: 1
summon {
id: 13
modelId: 12247
skinId: 130091
position: 5
baseAttributes {
hp: 1876
thp: 1876
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301127
duration: 1
id: 14
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41208407
actEffect {
targetId: 6
effectType: 2
effectNum: 616
additional: 34343
additional2: 616
additional3: 616
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41212207
actEffect {
targetId: 6
effectType: 2
effectNum: 407
additional: 33936
additional2: 407
additional3: 407
}
actEffect {
targetId: 3
effectType: 7
effectNum: 5
additional: 11
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41206207
actEffect {
targetId: 6
effectType: 2
effectNum: 447
additional: 33489
additional2: 447
additional3: 447
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 13
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 652
additional: 32837
additional2: 652
additional3: 652
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301020
duration: 1
id: 16
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 7
actorId: 41210609
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301179
duration: 2
id: 17
}
}
actEffect {
targetId: 7
effectType: 5
effectNum: 2
buff {
buffId: 301179
duration: 2
id: 18
}
}
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301179
duration: 2
id: 19
}
}
actEffect {
targetId: 9
effectType: 5
effectNum: 2
buff {
buffId: 301179
duration: 2
id: 20
}
}
actEffect {
targetId: 6
effectType: 4
effectNum: 5243
additional: 34959
}
actEffect {
targetId: 7
effectType: 4
effectNum: 3409
additional: 22728
}
actEffect {
targetId: 8
effectType: 4
effectNum: 2908
additional: 19388
}
actEffect {
targetId: 9
effectType: 4
effectNum: 3730
additional: 24867
}
actEffect {
targetId: 7
effectType: 6
effectNum: 1
additional: 12
}
actEffect {
targetId: 7
effectType: 5
effectNum: 1
buff {
buffId: 301182
duration: 1
id: 21
}
}
actEffect {
targetId: 7
effectType: 8
effectNum: 4
additional: 41210609
}
actEffect {
targetId: 7
effectType: 21
effectNum: 0
skillInfo {
skillId: 41210617
position: 1
CD: 0
}
skillInfo {
skillId: 41210618
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41210619
position: 3
CD: 4
maxCD: 4
}
skillInfo {
skillId: 41210620
position: 4
CD: 99
maxCD: 99
}
}
actEffect {
targetId: 7
effectType: 20
effectNum: 1
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 8
actorId: 41212009
actEffect {
targetId: 22
effectType: 13
effectNum: 2
additional: 1
summon {
id: 22
modelId: 2084
skinId: 100083
position: 5
baseAttributes {
hp: 5816
thp: 5816
atk: 970
def: 1009
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41208407
position: 1
CD: 0
}
skillInfo {
skillId: 41208408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41208409
position: 3
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41208420
position: 4
CD: 0
maxCD: 1
}
battleUnitType: 1
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: true
}
}
actEffect {
targetId: 22
effectType: 5
effectNum: 1
buff {
buffId: 301218
duration: 1
id: 23
}
}
targetId: 2
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 22
effectType: 8
effectNum: 1
additional: 41208420
}
actEffect {
targetId: 22
effectType: 5
effectNum: 1
buff {
buffId: 301075
duration: 1
id: 24
additional: 873
}
}
actEffect {
targetId: 8
effectType: 8
effectNum: 5
additional: 41212009
}
actEffect {
targetId: 8
effectType: 17
effectNum: 5816
additional: 13572
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 9
actorId: 41207708
actEffect {
targetId: 9
effectType: 5
effectNum: 2
buff {
buffId: 301053
duration: 2
id: 25
additional: 4974
}
}
actEffect {
targetId: 9
effectType: 5
effectNum: 1
buff {
buffId: 301051
duration: 1
id: 26
}
}
actEffect {
targetId: 9
effectType: 8
effectNum: 3
additional: 41207708
}
targetId: 9
}
battleStep {
actorType: 1
castorId: 22
actorId: 41208409
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 27
additional: 873
}
}
actEffect {
targetId: 7
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 28
additional: 873
}
}
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 29
additional: 873
}
}
actEffect {
targetId: 9
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 30
additional: 873
}
}
actEffect {
targetId: 22
effectType: 6
effectNum: 1
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}
actEffect {
targetId: 22
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 31
additional: 873
}
}
actEffect {
targetId: 22
effectType: 8
effectNum: 4
additional: 41208409
}
targetId: 22
}
battleStep {
actorType: 2
castorId: 6
actorId: 16
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 10
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 10
}
targetId: 0
}
isFinish: false
round: 1
extraRoundTeamType: 0
}
[INFO:2023-1-18 10:15:48][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-1-18 10:15:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.103540468961 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 108 1
[INFO:2023-1-18 10:15:48][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
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[
{
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{
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{
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{
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}
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},
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},
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},
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},
{
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{
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],
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}
],
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"round":1,
"extraRoundTeamType":0
}
}
[INFO:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:0]:{_tryFinish}1
[INFO:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:0]:{_tryFinish} {
_roundId = 1,
_isFinish = false,
_isEndFinish = false,
_steps = {
1 =
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"actorId":41209607,
"actEffect":
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},
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}
],
"battleUnitType":2,
"userId":"0",
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"contractLevel":-1,
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},
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},
{
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},
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}
],
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},
2 =
{
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}
],
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},
3 =
{
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}
],
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},
4 =
{
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[
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}
],
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},
5 =
{
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{
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"buffId":301020,
"additional2":0
},
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}
],
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},
6 =
{
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},
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},
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},
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},
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},
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{
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{
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],
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},
7 =
{
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"actEffect":
[
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{
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},
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},
{
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},
{
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},
{
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}
],
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},
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{
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"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":22,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":873,
"duration":1,
"id":24,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41212009,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":13572,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5816,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
},
9 =
{
"actorType":1,
"targetId":9,
"actorId":41207708,
"actEffect":
[
{
"additional":0,
"targetId":9,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":4974,
"duration":2,
"id":25,
"buffId":301053,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":9,
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"effectType":5,
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"buff":
{
"additional":0,
"duration":1,
"id":26,
"buffId":301051,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207708,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":9,
"originalTargetId":0
},
10 =
{
"actorType":1,
"targetId":22,
"actorId":41208409,
"actEffect":
[
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
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"multipleEffectNumReal":0,
"buff":
{
"additional":873,
"duration":2,
"id":27,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":7,
"effectNum":2,
"effectType":5,
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"multipleEffectNumReal":0,
"buff":
{
"additional":873,
"duration":2,
"id":28,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":8,
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"buff":
{
"additional":873,
"duration":2,
"id":29,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
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"buff":
{
"additional":873,
"duration":2,
"id":30,
"buffId":301075,
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},
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{
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},
{
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"multipleEffectNumReal":0,
"buff":
{
"additional":873,
"duration":2,
"id":31,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41208409,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":22,
"originalTargetId":0
},
11 =
{
"actEffect":
[
{
"additional":16,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":10,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
},
},
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x7e42fc94d8,
addStepMO = function: 0x7e42fc9778,
New = function: 0x7e42fc8c00,
getUnitPickedSkillId = function: 0x7e42fc9b58,
copyFromPlaybackNO = function: 0x7e42fc9c58,
onNotifyUserRoundPick = function: 0x7e42fc9cf8,
getStepMO = function: 0x7e42fc9748,
getRoundId = function: 0x7e42fc9508,
copyFromNO = function: 0x7e42fc9c28,
hasUnitPickedSkill = function: 0x7e42fc9b88,
getIsUserReady = function: 0x7e42fc9d28,
setIsFinish = function: 0x7e42fc98e8,
__index = {
setExtraRoundType = function: 0x7e42fc94d8,
addStepMO = function: 0x7e42fc9778,
New = function: 0x7e42fc8c00,
getUnitPickedSkillId = function: 0x7e42fc9b58,
copyFromPlaybackNO = function: 0x7e42fc9c58,
onNotifyUserRoundPick = function: 0x7e42fc9cf8,
getStepMO = function: 0x7e42fc9748,
getRoundId = function: 0x7e42fc9508,
copyFromNO = function: 0x7e42fc9c28,
hasUnitPickedSkill = function: 0x7e42fc9b88,
getIsUserReady = function: 0x7e42fc9d28,
setIsFinish = function: 0x7e42fc98e8,
__index = 循环引用: table: 0x7e42fc8cd0,
setEndData = function: 0x7e42fc9df8,
getStartTime = function: 0x7e42fc9000,
getStepCount = function: 0x7e42fc9ab8,
setData = function: 0x7e42fc9dc8,
ctor = function: 0x7e42fc9340,
isDataDone = function: 0x7e42fc95a8,
onComplete = function: 0x7e42fc9918,
setIsReconnect = function: 0x7e42fc9818,
__newindex = function: 0x7e42fc81b8,
setRoundId = function: 0x7e42fc9370,
hasUnitReliveInfo = function: 0x7e42fc9a88,
isReadyToPick = function: 0x7e42fc95d8,
isFinish = function: 0x7e42fc99b8,
getReliveReplyNO = function: 0x7e42fc99e8,
isReconnect = function: 0x7e42fc9848,
onDataInit = function: 0x7e42fc9030,
__newindex = function: 0x7e42fc8dc8,
},
setEndData = function: 0x7e42fc9df8,
getStartTime = function: 0x7e42fc9000,
getStepCount = function: 0x7e42fc9ab8,
setData = function: 0x7e42fc9dc8,
ctor = function: 0x7e42fc9340,
isDataDone = function: 0x7e42fc95a8,
onComplete = function: 0x7e42fc9918,
setIsReconnect = function: 0x7e42fc9818,
__newindex = function: 0x7e42fc81b8,
setRoundId = function: 0x7e42fc9370,
hasUnitReliveInfo = function: 0x7e42fc9a88,
isReadyToPick = function: 0x7e42fc95d8,
isFinish = function: 0x7e42fc99b8,
getReliveReplyNO = function: 0x7e42fc99e8,
isReconnect = function: 0x7e42fc9848,
onDataInit = function: 0x7e42fc9030,
}
[INFO:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/11
[INFO:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209607,
"actEffect":
[
{
"additional":1,
"targetId":13,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":13,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":1876,
"thp":1876,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":14,
"buffId":301127,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209607 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209607[10010407] 不是aoe 干了 13[nil][nil] 一下
[INFO:2023-1-18 10:15:48][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_szysb_skill1 in action 10010407
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/controller/BattleController: in function 'groupBuffAndSkillStep'
logic/extensions/battle/agent/BattleAgent: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/network/NetConnMgr: in function
[INFO:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2023-1-18 10:15:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2023-1-18 10:15:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2023-1-18 10:15:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2023-1-18 10:15:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2023-1-18 10:15:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=0_5_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-1-18 10:15:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_5_12247 ====== MyRole_0_5_12247 英雄的头顶ui
[INFO:2023-1-18 10:15:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2023-1-18 10:15:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_5_12247 ====== MyRole_0_5_12247 英雄的模型
[INFO:2023-1-18 10:15:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_other_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_zhyl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool
[INFO:2023-1-18 10:15:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_5_12247 ====== MyRole_0_5_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_zhyl_skill1.prefab"]
[WARN:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209607 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301127]
[INFO:2023-1-18 10:15:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-1-18 10:15:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/spirits_circle_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/11, next step
[INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/11
[INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208407,
"actEffect":
[
{
"additional":34343,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":616,
"effectNum":616,
"multipleEffectNum":0,
"effectType":2,
"additional2":616
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:15:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_1_0][1] 一下
[INFO:2023-1-18 10:15:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x7e42d955b8
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34959/34959 原来有盾: 0
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:184/616 本段飘:184 本段扣血:184 本段扣盾:0
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34775/34959 剩余盾: 0
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34775/34959 原来有盾: 0
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:368/616 本段飘:184 本段扣血:184 本段扣盾:0
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34591/34959 剩余盾: 0
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34591/34959 原来有盾: 0
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:616/616 本段飘:248 本段扣血:248 本段扣盾:0
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34343/34959 剩余盾: 0
[WARN:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/11, next step
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/11
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41212207,
"actEffect":
[
{
"additional":33936,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":407,
"effectNum":407,
"multipleEffectNum":0,
"effectType":2,
"additional2":407
},
{
"additional":11,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41212207 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:15:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41212207[10013307] 不是aoe 干了 6[Monster_6_1_0][1] 一下
[INFO:2023-1-18 10:15:50][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ntgzy_skill1 in action 10013307
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 29
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34343/34959 原来有盾: 0
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:122/407 本段飘:122 本段扣血:122 本段扣盾:0
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34221/34959 剩余盾: 0
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 41
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34221/34959 原来有盾: 0
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:407/407 本段飘:285 本段扣血:285 本段扣盾:0
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 33936/34959 剩余盾: 0
[WARN:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41212207 令到 3[MyRole_3_3][3] 的buff [301240] 持续时间变更为 [5],没效果看的是刷新数据和ui
[WARN:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-1-18 10:15:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x7e42d955b8
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/11, next step
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/11
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41206207,
"actEffect":
[
{
"additional":33489,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":447,
"effectNum":447,
"multipleEffectNum":0,
"effectType":2,
"additional2":447
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206207[10006507] 不是aoe 干了 6[Monster_6_1_0][1] 一下
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 17
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 33936/34959 原来有盾: 0
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.5) -》 多段已飘:223/447 本段飘:223 本段扣血:223 本段扣盾:0
[INFO:2023-1-18 10:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 33713/34959 剩余盾: 0
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 33713/34959 原来有盾: 0
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:447/447 本段飘:224 本段扣血:224 本段扣盾:0
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 33489/34959 剩余盾: 0
[WARN:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/11, next step
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/11
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":32837,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":652,
"effectNum":652,
"multipleEffectNum":0,
"effectType":2,
"additional2":652
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301020,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":13,
"originalTargetId":0
}
[WARN:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}13[MyRole_13_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 33489/34959 原来有盾: 0
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:652/652 本段飘:652 本段扣血:652 本段扣盾:0
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 32837/34959 剩余盾: 0
[WARN:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}13[MyRole_13_5][5] 用 42122471 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301020]
[INFO:2023-1-18 10:15:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 6 301020 effect/prefabs/battle_sleep.prefab
[WARN:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-1-18 10:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/sleep.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_sleep.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_sleep.prefab effect obj pool
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/11, next step
[INFO:2023-1-18 10:15:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/11
[INFO:2023-1-18 10:15:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100115_zd03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:53]++++++++++++++++拿到的tsssdk的c#的data长度132
[INFO:2023-1-18 10:15:53]))))((((((转换为lua的buffer数据长度(((((132____________132
[INFO:2023-1-18 10:15:53][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 132
[INFO:2023-1-18 10:15:53][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-1-18 10:15:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2023-1-18 10:15:53][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-1-18 10:15:53]
[INFO:2023-1-18 10:15:53]__________删除tsssdk++++++sb数据________
[INFO:2023-1-18 10:15:53]==> Sender Auto Serialize Message,extId=13,cmd=1,size=144
[INFO:2023-1-18 10:15:53]||||| Sender socketClient version=1
[INFO:2023-1-18 10:15:53]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=143
[INFO:2023-1-18 10:15:53]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-1-18 10:15:53]
[INFO:2023-1-18 10:15:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-1-18 10:15:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 110 1
[INFO:2023-1-18 10:15:53][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:0]:{}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 132
[INFO:2023-1-18 10:15:53][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2023-1-18 10:15:53][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:15:53][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-1-18 10:15:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.099700834602118 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 111 1
[INFO:2023-1-18 10:15:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41210609,
"actEffect":
[
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":17,
"buffId":301179,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":7,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":18,
"buffId":301179,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":19,
"buffId":301179,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":9,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":20,
"buffId":301179,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":34959,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5243,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":22728,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3409,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":19388,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2908,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":24867,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3730,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":12,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":21,
"buffId":301182,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41210609,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":7,
"skills":
[
{
"skillId":41210617,
"position":1,
"CD":0
},
{
"skillId":41210618,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41210619,
"position":3,
"CD":4,
"maxCD":4
},
{
"skillId":41210620,
"position":4,
"CD":99,
"maxCD":99
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2023-1-18 10:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13
[WARN:2023-1-18 10:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4
[WARN:2023-1-18 10:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 5 ~ 8
[WARN:2023-1-18 10:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 11
[WARN:2023-1-18 10:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 12 ~ 13
[INFO:2023-1-18 10:15:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210609 , 大招:true 结束方式:闪光帧
[INFO:2023-1-18 10:15:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}7[Monster_7_2_0][2] 用 41210609[15012809] 是aoe 干了 对面一堆人
[INFO:2023-1-18 10:15:54][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 龙凤配(140259):beginReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:15:54][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_lfp_yh_skill3 in action 15012809
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:15:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2023-1-18 10:15:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 101
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.5 1
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210609 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301179]
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210609 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301179]
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210609 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301179]
[INFO:2023-1-18 10:15:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210609 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301179]
[INFO:2023-1-18 10:15:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4
[WARN:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 5 8
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 原来有 32837 血
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 被补了 5243 血
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 剩余 34959 血
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 原来有 22728 血
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 被补了 3409 血
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 剩余 22728 血
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 原来有 19388 血
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 被补了 2908 血
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 剩余 19388 血
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 原来有 24867 血
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 被补了 3730 血
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 剩余 24867 血
[WARN:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 5 8
[WARN:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 11
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}7[Monster_7_2_0][2] 用 41210609 的带来了一个 ,令到 7[Monster_7_2_0][2] 覆盖移除了一个 buff[301181],不提示id不需要播放效果
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210609 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301182]
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7[Monster_7_2_0][2] 使用技能 41210609 ,令到 7[Monster_7_2_0][2] 此技能进入 技能CD 等待
[WARN:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 11
[WARN:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 12 13
[INFO:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:7 skillCount:4
[WARN:2023-1-18 10:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 12 13
[INFO:2023-1-18 10:15:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/critic_damage_defend.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 166
[INFO:2023-1-18 10:15:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2023-1-18 10:15:56][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 龙凤配(140259):endReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:15:57][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:7 原皮肤:140259 新皮肤:140264 原spine:150128_lfp_yh_xuyuan 新spine:150133_lfp_yh_xuyuan
[INFO:2023-1-18 10:15:57][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 7 301182 effect/prefabs/buff_lfp_feng_yh.prefab
[INFO:2023-1-18 10:15:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:15:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/11, next step
[INFO:2023-1-18 10:15:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/11
[INFO:2023-1-18 10:15:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_014.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_lfp_feng_yh.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_lfp_feng_yh.prefab effect obj pool
[INFO:2023-1-18 10:15:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100130_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:15:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41212009,
"actEffect":
[
{
"additional":1,
"targetId":22,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":22,
"modelId":2084,
"skinId":100083,
"position":5,
"baseAttributes":
{
"hp":5816,
"thp":5816,
"atk":970,
"def":1009,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41208407,
"position":1,
"CD":0
},
{
"skillId":41208408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41208409,
"position":3,
"CD":0,
"maxCD":4
},
{
"skillId":41208420,
"position":4,
"CD":0,
"maxCD":1
}
],
"battleUnitType":1,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":true
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":22,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":23,
"buffId":301218,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2023-1-18 10:15:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-1-18 10:15:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2023-1-18 10:15:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-1-18 10:15:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41212009 , 大招:true 结束方式:闪光帧
[INFO:2023-1-18 10:15:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_3_0][3] 用 41212009[10013009] 不是aoe 干了 22[nil][nil] 一下
[INFO:2023-1-18 10:15:58][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(140143):beginReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:15:58][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_8_3_0 show commingEffect show_chymr_skill3 in action 10013009
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:15:58][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(140143):enableSkillCamera
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:15:58][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(140143):enableSkillCamera
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function 'show'
logic/extensions/battle/util/BattleUtils: in function 'showSkillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:15:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2023-1-18 10:15:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2023-1-18 10:16:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140
[INFO:2023-1-18 10:16:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了
[INFO:2023-1-18 10:16:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 1 1
[INFO:2023-1-18 10:16:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 271
[INFO:2023-1-18 10:16:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2023-1-18 10:16:2][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(140143):endReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:16:2][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 缠花云梦肉(140143):enableSkillCamera
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function '_doClear'
logic/extensions/battle/handler/SkillCameraHandler: in function 'hide'
logic/extensions/battle/util/BattleUtils: in function 'hideSkillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:16:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":22,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":22,
"modelId":2084,
"skinId":100083,
"position":5,
"baseAttributes":
{
"hp":5816,
"thp":5816,
"atk":970,
"def":1009,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41208407,
"position":1,
"CD":0
},
{
"skillId":41208408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41208409,
"position":3,
"CD":0,
"maxCD":4
},
{
"skillId":41208420,
"position":4,
"CD":0,
"maxCD":1
}
],
"battleUnitType":1,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":true
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-1-18 10:16:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":22,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":23,
"buffId":301218,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2023-1-18 10:16:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2023-1-18 10:16:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208407,41208408,41208409,41208420] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2023-1-18 10:16:2][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:0 L:1
[INFO:2023-1-18 10:16:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2023-1-18 10:16:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2023-1-18 10:16:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2023-1-18 10:16:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_5 ====== Monster_2084_5 怪物的模型
[INFO:2023-1-18 10:16:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=2084_5,加载的特效[总数=]11,路径=["effect\/prefabs\/show_ylxy_skill3_camera.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill6_camera.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-1-18 10:16:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; true
[INFO:2023-1-18 10:16:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: stack traceback:
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setRes'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setWaitRes'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load'
logic/scene/battle/factory/BattleUnitFactory: in function '_buildAllMonster'
logic/scene/battle/factory/BattleUnitFactory: in function 'beginCreate'
logic/extensions/battle/core/core/behavior/stepaction/StepActionLive: in function 'onStart'
logic/extensions/battle/core/core/behavior/stepaction/StepActionBase: in function 'start'
logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase: in function '_tryDoAction'
logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase: in function 'executeByOccasion'
logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase: in function 'executeAll'
logic/extensions/battle/core/core/behavior/action/BBAfterReleaseSkill: in function 'onStart'
...
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:16:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; false
[INFO:2023-1-18 10:16:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill3_camera.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool
[INFO:2023-1-18 10:16:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_5 ====== Monster_2084_5 怪物的特效总数[11],全部加载好的路径["effect\/prefabs\/show_ylxy_skill3_camera.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_ylxy_skill6_camera.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill2.prefab"]
[INFO:2023-1-18 10:16:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_5 ====== Monster_2084_5 怪物的头顶ui
[INFO:2023-1-18 10:16:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 0.0394s
[WARN:2023-1-18 10:16:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2023-1-18 10:16:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-1-18 10:16:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}8[Monster_8_3_0][3] 用 41212009 ,令到 22[Monster_22_5_0][5] 增加了一个 buff [301218]
[INFO:2023-1-18 10:16:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-1-18 10:16:2][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 22 301218 effect/prefabs/buff_chymr_skill3.prefab
[WARN:2023-1-18 10:16:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-1-18 10:16:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_325.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:16:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_chymr_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:16:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_chymr_skill3.prefab effect obj pool
[INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/11, next step
[INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/11
[INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":41208420,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":22,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":873,
"duration":1,
"id":24,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41212009,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":13572,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5816,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[WARN:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 4 ~ 4
[WARN:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22[Monster_22_5_0][5] 此技能进入 技能CD 等待
[INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,22[Monster_22_5_0][5] 增加了一个 buff [301075]
[INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 22 301075 effect/prefabs/battle_shield.prefab
[INFO:2023-1-18 10:16:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8[Monster_8_3_0][3] 此技能进入 技能CD 等待
[WARN:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[WARN:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 4 4
[INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 19388/19388 原来有盾: 0
[INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:5816/5816 本段飘:5816 本段扣血:5816 本段扣盾:0
[INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13572/19388 剩余盾: 0
[WARN:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 4 4
[INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/11, next step
[INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/11
[INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":9,
"actorId":41207708,
"actEffect":
[
{
"additional":0,
"targetId":9,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":4974,
"duration":2,
"id":25,
"buffId":301053,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":9,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":26,
"buffId":301051,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207708,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":9,
"originalTargetId":0
}
[WARN:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207708 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:16:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}9[Monster_9_4_0][4] 用 41207708[10008108] 不是aoe 干了 9[Monster_9_4_0][4] 一下
[INFO:2023-1-18 10:16:3][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_9_4_0 show commingEffect show_xnc_skill2 in action 10008108
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function '_tryFinish'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:16:4]++++++++++++++++拿到的tsssdk的c#的data长度336
[INFO:2023-1-18 10:16:4]))))((((((转换为lua的buffer数据长度(((((336____________336
[INFO:2023-1-18 10:16:4][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 336
[INFO:2023-1-18 10:16:4][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-1-18 10:16:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2023-1-18 10:16:4][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-1-18 10:16:4]
[INFO:2023-1-18 10:16:4]__________删除tsssdk++++++sb数据________
[INFO:2023-1-18 10:16:4]==> Sender Auto Serialize Message,extId=13,cmd=1,size=348
[INFO:2023-1-18 10:16:4]||||| Sender socketClient version=1
[INFO:2023-1-18 10:16:4]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=347
[INFO:2023-1-18 10:16:4]
[INFO:2023-1-18 10:16:4][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-1-18 10:16:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 113 1
[INFO:2023-1-18 10:16:4][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:0]:{}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 336
[INFO:2023-1-18 10:16:4][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2023-1-18 10:16:4]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-1-18 10:16:4][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:16:4][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-1-18 10:16:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.15138880163431 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 114 1
[INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40
[INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45
[INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41207708 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301053]
[INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 9 301053 effect/prefabs/battle_shield.prefab
[INFO:2023-1-18 10:16:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41207708 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301051]
[INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 使用技能 41207708 ,令到 9[Monster_9_4_0][4] 此技能进入 技能CD 等待
[WARN:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/11, next step
[INFO:2023-1-18 10:16:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/11
[INFO:2023-1-18 10:16:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/shield.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:16:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/spareparts.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:16:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:16:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":22,
"actorId":41208409,
"actEffect":
[
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":873,
"duration":2,
"id":27,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":7,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":873,
"duration":2,
"id":28,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":873,
"duration":2,
"id":29,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":9,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":873,
"duration":2,
"id":30,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":24,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":22,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":873,
"duration":2,
"id":31,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41208409,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":22,
"originalTargetId":0
}
[WARN:2023-1-18 10:16:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2023-1-18 10:16:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7
[INFO:2023-1-18 10:16:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧
[INFO:2023-1-18 10:16:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}22[Monster_22_5_0][5] 用 41208409[10008709] 是aoe 干了 对面一堆人
[INFO:2023-1-18 10:16:5][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):beginReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:16:5][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_22_5_0 show commingEffect show_ylxy_skill3 in action 10008709
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:16:5][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):enableSkillCamera
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:16:5][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):enableSkillCamera
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function 'show'
logic/extensions/battle/util/BattleUtils: in function 'showSkillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164
[INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7
[INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208409 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301075]
[INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 6 301075 effect/prefabs/battle_shield.prefab
[INFO:2023-1-18 10:16:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208409 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301075]
[INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 7 301075 effect/prefabs/battle_shield.prefab
[INFO:2023-1-18 10:16:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208409 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301075]
[INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 8 301075 effect/prefabs/battle_shield.prefab
[INFO:2023-1-18 10:16:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208409 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301075]
[INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}22[Monster_22_5_0][5] 用 41208409 的带来了一个 ,令到 22[Monster_22_5_0][5] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208409 ,令到 22[Monster_22_5_0][5] 增加了一个 buff [301075]
[INFO:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22[Monster_22_5_0][5] 使用技能 41208409 ,令到 22[Monster_22_5_0][5] 此技能进入 技能CD 等待
[WARN:2023-1-18 10:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7
[INFO:2023-1-18 10:16:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269
[INFO:2023-1-18 10:16:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2023-1-18 10:16:9][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):endReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:16:9][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):enableSkillCamera
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function '_doClear'
logic/extensions/battle/handler/SkillCameraHandler: in function 'hide'
logic/extensions/battle/util/BattleUtils: in function 'hideSkillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/11, next step
[INFO:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/11
[INFO:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":16,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":10,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:16 buffId:301020
[INFO:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:10 buffId:301075
[INFO:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/11, round done
[INFO:2023-1-18 10:16:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-1-18 10:16:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:16:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2023-1-18 10:16:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-1-18 10:16:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:16:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-1-18 10:16:10]||||| Sender socketClient version=1
[INFO:2023-1-18 10:16:10]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-1-18 10:16:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-1-18 10:16:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-1-18 10:16:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.063514582812786 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 115 1
[INFO:2023-1-18 10:16:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-1-18 10:16:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:16:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2023-1-18 10:16:10][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-1-18 10:16:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:16:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-1-18 10:16:10]||||| Sender socketClient version=1
[INFO:2023-1-18 10:16:10]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-1-18 10:16:10][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false
nextRoundId: 2
extraRoundTeamType: 0
[INFO:2023-1-18 10:16:10][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-1-18 10:16:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066625311970711 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 116 1
[INFO:2023-1-18 10:16:10][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-1-18 10:16:10][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-1-18 10:16:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:0]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 {
_roundId = 2,
_isFinish = false,
_isEndFinish = false,
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x7e42fc94d8,
addStepMO = function: 0x7e42fc9778,
New = function: 0x7e42fc8c00,
getUnitPickedSkillId = function: 0x7e42fc9b58,
copyFromPlaybackNO = function: 0x7e42fc9c58,
onNotifyUserRoundPick = function: 0x7e42fc9cf8,
getStepMO = function: 0x7e42fc9748,
getRoundId = function: 0x7e42fc9508,
copyFromNO = function: 0x7e42fc9c28,
hasUnitPickedSkill = function: 0x7e42fc9b88,
getIsUserReady = function: 0x7e42fc9d28,
setIsFinish = function: 0x7e42fc98e8,
__index = {
setExtraRoundType = function: 0x7e42fc94d8,
addStepMO = function: 0x7e42fc9778,
New = function: 0x7e42fc8c00,
getUnitPickedSkillId = function: 0x7e42fc9b58,
copyFromPlaybackNO = function: 0x7e42fc9c58,
onNotifyUserRoundPick = function: 0x7e42fc9cf8,
getStepMO = function: 0x7e42fc9748,
getRoundId = function: 0x7e42fc9508,
copyFromNO = function: 0x7e42fc9c28,
hasUnitPickedSkill = function: 0x7e42fc9b88,
getIsUserReady = function: 0x7e42fc9d28,
setIsFinish = function: 0x7e42fc98e8,
__index = 循环引用: table: 0x7e42fc8cd0,
setEndData = function: 0x7e42fc9df8,
getStartTime = function: 0x7e42fc9000,
getStepCount = function: 0x7e42fc9ab8,
setData = function: 0x7e42fc9dc8,
ctor = function: 0x7e42fc9340,
isDataDone = function: 0x7e42fc95a8,
onComplete = function: 0x7e42fc9918,
setIsReconnect = function: 0x7e42fc9818,
__newindex = function: 0x7e42fc81b8,
setRoundId = function: 0x7e42fc9370,
hasUnitReliveInfo = function: 0x7e42fc9a88,
isReadyToPick = function: 0x7e42fc95d8,
isFinish = function: 0x7e42fc99b8,
getReliveReplyNO = function: 0x7e42fc99e8,
isReconnect = function: 0x7e42fc9848,
onDataInit = function: 0x7e42fc9030,
__newindex = function: 0x7e42fc8dc8,
},
setEndData = function: 0x7e42fc9df8,
getStartTime = function: 0x7e42fc9000,
getStepCount = function: 0x7e42fc9ab8,
setData = function: 0x7e42fc9dc8,
ctor = function: 0x7e42fc9340,
isDataDone = function: 0x7e42fc95a8,
onComplete = function: 0x7e42fc9918,
setIsReconnect = function: 0x7e42fc9818,
__newindex = function: 0x7e42fc81b8,
setRoundId = function: 0x7e42fc9370,
hasUnitReliveInfo = function: 0x7e42fc9a88,
isReadyToPick = function: 0x7e42fc95d8,
isFinish = function: 0x7e42fc99b8,
getReliveReplyNO = function: 0x7e42fc99e8,
isReconnect = function: 0x7e42fc9848,
onDataInit = function: 0x7e42fc9030,
}
[WARN:2023-1-18 10:16:10][@logic/extensions/battle/controller/BattleExtraRoundController.lua:0]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-1-18 10:16:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:16:15][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-1-18 10:16:15][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-1-18 10:16:26][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-1-18 10:16:26][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-1-18 10:16:37]++++++++++++++++拿到的tsssdk的c#的data长度345
[INFO:2023-1-18 10:16:37]))))((((((转换为lua的buffer数据长度(((((345____________345
[INFO:2023-1-18 10:16:37][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 345
[INFO:2023-1-18 10:16:37][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-1-18 10:16:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2023-1-18 10:16:37][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-1-18 10:16:37]
[INFO:2023-1-18 10:16:37]__________删除tsssdk++++++sb数据________
[INFO:2023-1-18 10:16:37]==> Sender Auto Serialize Message,extId=13,cmd=1,size=357
[INFO:2023-1-18 10:16:37]||||| Sender socketClient version=1
[INFO:2023-1-18 10:16:37]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=356
[INFO:2023-1-18 10:16:37]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-1-18 10:16:37]
[INFO:2023-1-18 10:16:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-1-18 10:16:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 120 1
[INFO:2023-1-18 10:16:37][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:0]:{}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 345
[INFO:2023-1-18 10:16:37][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2023-1-18 10:16:37][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:16:37][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-1-18 10:16:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.099371824413538 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 121 1
[INFO:2023-1-18 10:16:48][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-1-18 10:16:48][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-1-18 10:16:57][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:1, skillId:41209607 cellPos:(-333.799988,50.600006), targetIds:table: 0x7e46d26788
[INFO:2023-1-18 10:16:57][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false
[INFO:2023-1-18 10:16:58][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:1, isTargetAttacker:true
[INFO:2023-1-18 10:16:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_032.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:16:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_aim_bule.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:16:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_011.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:16:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:16:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jinengkuang.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:16:59][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:2, skillId:41208407 cellPos:(-113.000000,50.600014), targetIds:table: 0x7e45956b38
[INFO:2023-1-18 10:16:59][@logic/extensions/battle/view/BattleSelectHeroSkillView.lua:0]:{_setAllSkillCellByHeroIdSkillId}英雄技能数量: 4
[INFO:2023-1-18 10:16:59][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false
[INFO:2023-1-18 10:16:59][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:1, isTargetAttacker:true
[INFO:2023-1-18 10:16:59][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-1-18 10:16:59][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-1-18 10:17:0][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:3, skillId:41212207 cellPos:(106.000000,50.600006), targetIds:table: 0x7e432d1d90
[INFO:2023-1-18 10:17:0][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false
[INFO:2023-1-18 10:17:0][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:3, isTargetAttacker:true
[INFO:2023-1-18 10:17:1][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:4, skillId:41206207 cellPos:(326.899994,50.600006), targetIds:table: 0x7e43ff6a68
[INFO:2023-1-18 10:17:1][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false
[INFO:2023-1-18 10:17:1][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false
[INFO:2023-1-18 10:17:2][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
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[INFO:2023-1-18 10:17:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:17:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2023-1-18 10:17:2][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-1-18 10:17:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}target {
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castorId: 1
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target {
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}
target {
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castorId: 4
targetId: 6
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[INFO:2023-1-18 10:17:2]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2023-1-18 10:17:2]||||| Sender socketClient version=1
[INFO:2023-1-18 10:17:2]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=2383
[INFO:2023-1-18 10:17:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData {
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battleStep {
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battleStep {
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battleStep {
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actEffect {
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isFinish: false
round: 2
extraRoundTeamType: 0
}
[INFO:2023-1-18 10:17:2][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-1-18 10:17:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.1331422906369 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 124 1
[INFO:2023-1-18 10:17:2][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
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[INFO:2023-1-18 10:17:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:0]:{_tryFinish}1
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[INFO:2023-1-18 10:17:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/24
[INFO:2023-1-18 10:17:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:2][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6
[INFO:2023-1-18 10:17:3][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha:0: 非召唤找不到战斗单位:; 5; 32
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBShowPortrait: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:3][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha:0: 非召唤找不到战斗单位:; 5; 33
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBShowPortrait: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:3][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:0: 非召唤找不到战斗单位:; 5; 32
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBActiveCamera: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:3][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:0: 非召唤找不到战斗单位:; 5; 33
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBActiveCamera: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
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"id":34,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":35,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":36,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":37,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":13,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":38,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":32,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":39,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":33,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":40,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":41,
"buffId":301131,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":2,
"targetId":42,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":42,
"modelId":12251,
"skinId":130081,
"position":0,
"baseAttributes":
{
"hp":18760,
"thp":18760,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122511,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":41209606,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 12
[WARN:2023-1-18 10:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 2
[WARN:2023-1-18 10:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 10
[WARN:2023-1-18 10:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 11 ~ 11
[WARN:2023-1-18 10:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 12 ~ 12
[INFO:2023-1-18 10:17:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209606 , 大招:true 结束方式:闪光帧
[INFO:2023-1-18 10:17:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209606[10010409] 是aoe 干了 对面一堆人
[INFO:2023-1-18 10:17:3][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 素蒸音声部(140069):beginReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:3][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_szysb_skill3 in action 10010409
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2023-1-18 10:17:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2023-1-18 10:17:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50
[INFO:2023-1-18 10:17:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2023-1-18 10:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 2
[INFO:2023-1-18 10:17:6][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2023-1-18 10:17:6][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2023-1-18 10:17:6][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:2 L:0
[INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_6_12247 ====== MyRole_0_6_12247 英雄的模型
[INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=0_6_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-1-18 10:17:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_6_12247 ====== MyRole_0_6_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_6_12247 ====== MyRole_0_6_12247 英雄的头顶ui
[INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_7_12247 ====== MyRole_0_7_12247 英雄的模型
[INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=0_7_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-1-18 10:17:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_7_12247 ====== MyRole_0_7_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_7_12247 ====== MyRole_0_7_12247 英雄的头顶ui
[INFO:2023-1-18 10:17:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2023-1-18 10:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 2
[WARN:2023-1-18 10:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 10
[INFO:2023-1-18 10:17:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209606 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2023-1-18 10:17:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209606 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209606 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209606 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130]
[INFO:2023-1-18 10:17:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209606 ,令到 13[MyRole_13_5][5] 增加了一个 buff [301130]
[INFO:2023-1-18 10:17:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209606 ,令到 32[MyRole_32_6][6] 增加了一个 buff [301130]
[INFO:2023-1-18 10:17:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209606 ,令到 33[MyRole_33_7][7] 增加了一个 buff [301130]
[INFO:2023-1-18 10:17:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209606 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301131]
[INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301131 effect/prefabs/buff_szysb_skill3.prefab
[WARN:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 10
[WARN:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 11 11
[INFO:2023-1-18 10:17:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{}
[INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2023-1-18 10:17:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2023-1-18 10:17:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2023-1-18 10:17:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=0_11_12251_42,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-1-18 10:17:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_11_12251_42 ====== MyRole_0_11_12251_42 英雄的头顶ui
[INFO:2023-1-18 10:17:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2023-1-18 10:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/effect_resist_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/reduce_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_szysb_skill3.prefab effect obj pool
[INFO:2023-1-18 10:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_11_12251_42 ====== MyRole_0_11_12251_42 英雄的模型
[INFO:2023-1-18 10:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_194.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tmg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool
[INFO:2023-1-18 10:17:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_11_12251_42 ====== MyRole_0_11_12251_42 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"]
[WARN:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 11 11
[WARN:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 12 12
[INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209606 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 12 12
[INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208
[INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2023-1-18 10:17:7][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 素蒸音声部(140069):endReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:17:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-1-18 10:17:7][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 素蒸音声部(140069):endReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:17:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:17:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/24, next step
[INFO:2023-1-18 10:17:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/24
[INFO:2023-1-18 10:17:8][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy6
[INFO:2023-1-18 10:17:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41208409,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2905,
"duration":2,
"id":43,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2905,
"duration":2,
"id":44,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2905,
"duration":2,
"id":45,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2905,
"duration":2,
"id":46,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":13,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2905,
"duration":2,
"id":47,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":32,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2905,
"duration":2,
"id":48,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":33,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2905,
"duration":2,
"id":49,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41208409,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2023-1-18 10:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8
[INFO:2023-1-18 10:17:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧
[INFO:2023-1-18 10:17:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208409[10008709] 是aoe 干了 对面一堆人
[INFO:2023-1-18 10:17:9][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):beginReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:9][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_ylxy_skill3 in action 10008709
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:9][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):enableSkillCamera
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:9][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):enableSkillCamera
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function 'show'
logic/extensions/battle/util/BattleUtils: in function 'showSkillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:10][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-1-18 10:17:10][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164
[INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8
[INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075]
[INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301075 effect/prefabs/battle_shield.prefab
[INFO:2023-1-18 10:17:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075]
[INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075]
[INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 3 301075 effect/prefabs/battle_shield.prefab
[INFO:2023-1-18 10:17:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075]
[INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 4 301075 effect/prefabs/battle_shield.prefab
[INFO:2023-1-18 10:17:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208409 ,令到 13[MyRole_13_5][5] 增加了一个 buff [301075]
[INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 13 301075 effect/prefabs/battle_shield.prefab
[INFO:2023-1-18 10:17:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208409 ,令到 32[MyRole_32_6][6] 增加了一个 buff [301075]
[INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 32 301075 effect/prefabs/battle_shield.prefab
[INFO:2023-1-18 10:17:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208409 ,令到 33[MyRole_33_7][7] 增加了一个 buff [301075]
[INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 33 301075 effect/prefabs/battle_shield.prefab
[INFO:2023-1-18 10:17:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41208409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-1-18 10:17:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8
[INFO:2023-1-18 10:17:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269
[INFO:2023-1-18 10:17:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2023-1-18 10:17:13][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):endReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:17:13][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 玉麟香腰(100083):enableSkillCamera
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function '_doClear'
logic/extensions/battle/handler/SkillCameraHandler: in function 'hide'
logic/extensions/battle/util/BattleUtils: in function 'hideSkillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/24, next step
[INFO:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/24
[INFO:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":41212209,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/24, next step
[INFO:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/24
[INFO:2023-1-18 10:17:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100133_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1
[INFO:2023-1-18 10:17:14][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2023-1-18 10:17:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 2122
voiceId: 1122006
[INFO:2023-1-18 10:17:14][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ntgzy/ntgzy06
[INFO:2023-1-18 10:17:14]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2023-1-18 10:17:14]||||| Sender socketClient version=1
[INFO:2023-1-18 10:17:14]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=83
[INFO:2023-1-18 10:17:14]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2023-1-18 10:17:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter {
heroId: 2122
exp: 0
injuredNum: 0
voice: 1122003
voice: 1122005
voice: 1122004
voice: 1122023
voice: 1122006
voice: 1122013
voice: 1122012
voice: 1122015
voice: 1122014
infos: 1000744
unreadInfos: 1000744
usingSkinId: 100129
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-1-18 10:17:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2023-1-18 10:17:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 126 1
[INFO:2023-1-18 10:17:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-1-18 10:17:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-1-18 10:17:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-1-18 10:17:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-1-18 10:17:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2023-1-18 10:17:14][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:17:14][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2023-1-18 10:17:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.077629111707211 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 127 1
[INFO:2023-1-18 10:17:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41212210,
"actEffect":
[
{
"additional":1,
"targetId":50,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":50,
"modelId":12259,
"skinId":130120,
"position":8,
"baseAttributes":
{
"hp":194,
"thp":194,
"atk":926,
"def":9,
"critic":250,
"critic_dmg":500,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122581,
"position":1,
"CD":0
},
{
"skillId":42122582,
"position":2,
"CD":0
},
{
"skillId":42122593,
"position":3,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":11,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-1-18 10:17:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2023-1-18 10:17:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-1-18 10:17:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41212210 , 大招:true 结束方式:闪光帧
[INFO:2023-1-18 10:17:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41212210[10013309] 不是aoe 干了 50[nil][nil] 一下
[INFO:2023-1-18 10:17:15][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 奶汤锅子鱼(100129):beginReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:15][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ntgzy_skill3 in action 10013309
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:15][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 奶汤锅子鱼(100129):enableSkillCamera
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:15][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 奶汤锅子鱼(100129):enableSkillCamera
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function 'show'
logic/extensions/battle/util/BattleUtils: in function 'showSkillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2023-1-18 10:17:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190
[INFO:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了
[INFO:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 3 1 1
[INFO:2023-1-18 10:17:19][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 奶汤锅子鱼(100129):endReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:17:19][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 奶汤锅子鱼(100129):enableSkillCamera
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler: in function '_doClear'
logic/extensions/battle/handler/SkillCameraHandler: in function 'hide'
logic/extensions/battle/util/BattleUtils: in function 'hideSkillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-1-18 10:17:19][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 奶汤锅子鱼(100129):endReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":50,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":50,
"modelId":12259,
"skinId":130120,
"position":8,
"baseAttributes":
{
"hp":194,
"thp":194,
"atk":926,
"def":9,
"critic":250,
"critic_dmg":500,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122581,
"position":1,
"CD":0
},
{
"skillId":42122582,
"position":2,
"CD":0
},
{
"skillId":42122593,
"position":3,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":11,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
[WARN:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2023-1-18 10:17:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12259 isShaping:false skinId:130120 otherSkillId:nil skills:[42122581,42122582,42122593] otherSkills:[42122594,42122585] allSkillActions:[13011808,13011807] allNormalActions:{}
[INFO:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2023-1-18 10:17:19][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2023-1-18 10:17:19][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2023-1-18 10:17:19][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=0_8_12259,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_hn_skill1.prefab","effect\/prefabs\/show_hn_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-1-18 10:17:19][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_8_12259 ====== MyRole_0_8_12259 英雄的头顶ui
[INFO:2023-1-18 10:17:19][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2023-1-18 10:17:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130118_hn_guaiwu/130118_hn_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130118_hn_guaiwu/130118_hn_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:19][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_8_12259 ====== MyRole_0_8_12259 英雄的模型
[INFO:2023-1-18 10:17:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_016.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_242.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_hn_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_009.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_hn_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:19][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_hn_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_hn_skill1.prefab effect obj pool
[INFO:2023-1-18 10:17:19][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_8_12259 ====== MyRole_0_8_12259 英雄的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_hn_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_hn_skill1.prefab"]
[WARN:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41212210 令到 3[MyRole_3_3][3] 的buff [301240] 持续时间变更为 [1],没效果看的是刷新数据和ui
[WARN:2023-1-18 10:17:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-1-18 10:17:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:17:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/24, next step
[INFO:2023-1-18 10:17:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/24
[INFO:2023-1-18 10:17:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100065_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1
[INFO:2023-1-18 10:17:20][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2023-1-18 10:17:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroId: 2062
voiceId: 1095006
[INFO:2023-1-18 10:17:20][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/tswlg/tswlg6
[INFO:2023-1-18 10:17:20]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2023-1-18 10:17:20]||||| Sender socketClient version=1
[INFO:2023-1-18 10:17:20]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=99
[INFO:2023-1-18 10:17:20]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2023-1-18 10:17:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}heroCharacter {
heroId: 2062
exp: 0
injuredNum: 0
voice: 1095027
voice: 1095003
voice: 1095004
voice: 1095037
voice: 1095005
voice: 1095038
voice: 1095006
voice: 1095039
voice: 1095012
voice: 1095013
voice: 1095014
voice: 1095015
voice: 1095023
infos: 1000378
unreadInfos: 1000378
usingSkinId: 100103
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-1-18 10:17:20][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2023-1-18 10:17:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 0 1
[INFO:2023-1-18 10:17:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-1-18 10:17:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-1-18 10:17:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-1-18 10:17:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-1-18 10:17:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-1-18 10:17:20][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:17:20][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2023-1-18 10:17:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.10018833354115 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 1 1
[INFO:2023-1-18 10:17:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41206209,
"actEffect":
[
{
"additional":34959,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":452,
"effectNum":452,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":22728,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":499,
"effectNum":499,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":13572,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":529,
"effectNum":529,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":24867,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":520,
"effectNum":520,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":5816,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":516,
"effectNum":516,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":41206209,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-1-18 10:17:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 5
[WARN:2023-1-18 10:17:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 6
[INFO:2023-1-18 10:17:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206209 , 大招:true 结束方式:闪光帧
[INFO:2023-1-18 10:17:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206209[10006509] 是aoe 干了 对面一堆人
[INFO:2023-1-18 10:17:21][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 太史五龙羹(100103):beginReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:21][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_tscwlg_skill3 in action 10006509
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:21][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-1-18 10:17:21][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-1-18 10:17:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 45 14 当前队列数量= 1
[INFO:2023-1-18 10:17:22][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2023-1-18 10:17:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}doneCountKey: 2
count: 1
formatKey: 2
[INFO:2023-1-18 10:17:22]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2023-1-18 10:17:22]||||| Sender socketClient version=1
[INFO:2023-1-18 10:17:22]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8
[INFO:2023-1-18 10:17:22][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:17:22][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2023-1-18 10:17:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 45 14 所需时间单位秒 = 0.099063958972692 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 3 1
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 119
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.3 1
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 123
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 5
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34959/34959 原来有盾: 873
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.5) -》 多段已飘:226/452 本段飘:226 本段扣血:0 本段扣盾:226
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34959/34959 剩余盾: 647
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22728/22728 原来有盾: 873
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.5) -》 多段已飘:249/499 本段飘:249 本段扣血:0 本段扣盾:249
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 22728/22728 剩余盾: 624
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13572/19388 原来有盾: 873
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.5) -》 多段已飘:264/529 本段飘:264 本段扣血:0 本段扣盾:264
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13572/19388 剩余盾: 609
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 24867/24867 原来有盾: 5847
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.5) -》 多段已飘:260/520 本段飘:260 本段扣血:0 本段扣盾:260
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 24867/24867 剩余盾: 5587
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 5816/5816 原来有盾: 873
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.5) -》 多段已飘:258/516 本段飘:258 本段扣血:0 本段扣盾:258
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 5816/5816 剩余盾: 615
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 1 0.3 1
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 139
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34959/34959 原来有盾: 647
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:293/452 本段飘:67 本段扣血:0 本段扣盾:67
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34959/34959 剩余盾: 580
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22728/22728 原来有盾: 624
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:323/499 本段飘:74 本段扣血:0 本段扣盾:74
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 22728/22728 剩余盾: 550
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13572/19388 原来有盾: 609
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:343/529 本段飘:79 本段扣血:0 本段扣盾:79
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13572/19388 剩余盾: 530
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 24867/24867 原来有盾: 5587
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.15) -》 多段已飘:338/520 本段飘:78 本段扣血:0 本段扣盾:78
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 24867/24867 剩余盾: 5509
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 5816/5816 原来有盾: 615
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.15) -》 多段已飘:335/516 本段飘:77 本段扣血:0 本段扣盾:77
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 5816/5816 剩余盾: 538
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 144
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34959/34959 原来有盾: 580
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:360/452 本段飘:67 本段扣血:0 本段扣盾:67
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34959/34959 剩余盾: 513
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22728/22728 原来有盾: 550
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:397/499 本段飘:74 本段扣血:0 本段扣盾:74
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 22728/22728 剩余盾: 476
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13572/19388 原来有盾: 530
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:422/529 本段飘:79 本段扣血:0 本段扣盾:79
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13572/19388 剩余盾: 451
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 24867/24867 原来有盾: 5509
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.15) -》 多段已飘:416/520 本段飘:78 本段扣血:0 本段扣盾:78
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 24867/24867 剩余盾: 5431
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 5816/5816 原来有盾: 538
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.15) -》 多段已飘:412/516 本段飘:77 本段扣血:0 本段扣盾:77
[INFO:2023-1-18 10:17:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 5816/5816 剩余盾: 461
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 149
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34959/34959 原来有盾: 513
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:427/452 本段飘:67 本段扣血:0 本段扣盾:67
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34959/34959 剩余盾: 446
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22728/22728 原来有盾: 476
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.15) -》 多段已飘:471/499 本段飘:74 本段扣血:0 本段扣盾:74
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 22728/22728 剩余盾: 402
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13572/19388 原来有盾: 451
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.15) -》 多段已飘:501/529 本段飘:79 本段扣血:0 本段扣盾:79
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13572/19388 剩余盾: 372
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 24867/24867 原来有盾: 5431
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.15) -》 多段已飘:494/520 本段飘:78 本段扣血:0 本段扣盾:78
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 24867/24867 剩余盾: 5353
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 5816/5816 原来有盾: 461
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.15) -》 多段已飘:489/516 本段飘:77 本段扣血:0 本段扣盾:77
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 5816/5816 剩余盾: 384
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 154
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34959/34959 原来有盾: 446
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:452/452 本段飘:25 本段扣血:0 本段扣盾:25
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34959/34959 剩余盾: 421
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22728/22728 原来有盾: 402
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:499/499 本段飘:28 本段扣血:0 本段扣盾:28
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 22728/22728 剩余盾: 374
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13572/19388 原来有盾: 372
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:529/529 本段飘:28 本段扣血:0 本段扣盾:28
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13572/19388 剩余盾: 344
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 24867/24867 原来有盾: 5353
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:520/520 本段飘:26 本段扣血:0 本段扣盾:26
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 24867/24867 剩余盾: 5327
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 5816/5816 原来有盾: 384
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:1) -》 多段已飘:516/516 本段飘:27 本段扣血:0 本段扣盾:27
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 5816/5816 剩余盾: 357
[WARN:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 5
[WARN:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 6
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41206209 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 6
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 159
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2023-1-18 10:17:24][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 太史五龙羹(100103):endReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:17:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-1-18 10:17:24][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 太史五龙羹(100103):endReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:17:25][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2516
[INFO:2023-1-18 10:17:25][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-1-18 10:17:25][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-1-18 10:17:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/24, next step
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/24
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":34748,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":632,
"effectNum":632,
"multipleEffectNum":0,
"effectType":3,
"additional2":211
},
{
"additional":27,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":13,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}13[MyRole_13_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34959/34959 原来有盾: 421
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:632/632 本段飘:632 本段扣血:211 本段扣盾:421
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34748/34959 剩余盾: 0
[WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13[MyRole_13_5][5] 使用技能 42122471 导致 6[Monster_6_1_0][1] 触发了buff效果: [301075] 瑞兽守护
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}13[MyRole_13_5][5] 用 42122471 ,令到 6[Monster_6_1_0][1] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/24, next step
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/24
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":27,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_1_0][1] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/24, next step
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/24
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":34087,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":661,
"effectNum":661,
"multipleEffectNum":0,
"effectType":3,
"additional2":661
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":52,
"buffId":301020,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":32,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:17:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}32[MyRole_32_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下
[INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34748/34959 原来有盾: 0
[INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:661/661 本段飘:661 本段扣血:661 本段扣盾:0
[INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34087/34959 剩余盾: 0
[WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}32[MyRole_32_6][6] 用 42122471 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301020]
[WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/24, next step
[INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/24
[INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":42122471,
"actEffect":
[
{
"additional":22626,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":476,
"effectNum":476,
"multipleEffectNum":0,
"effectType":2,
"additional2":102
},
{
"additional":28,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":33,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}33[MyRole_33_7][7] 用 42122471[16000607] 不是aoe 干了 7[Monster_7_2_0][2] 一下
[INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22728/22728 原来有盾: 374
[INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:476/476 本段飘:476 本段扣血:102 本段扣盾:374
[INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 22626/22728 剩余盾: 0
[WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33[MyRole_33_7][7] 使用技能 42122471 导致 7[Monster_7_2_0][2] 触发了buff效果: [301075] 瑞兽守护
[INFO:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}33[MyRole_33_7][7] 用 42122471 ,令到 7[Monster_7_2_0][2] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2023-1-18 10:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/24, next step
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/24
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":28,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_2_0][2] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[WARN:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/24, next step
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/24
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":17,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":18,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":19,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":29,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":20,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":25,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":30,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":31,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:17 buffId:301179 持续时间:1
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:18 buffId:301179 持续时间:1
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:19 buffId:301179 持续时间:1
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:29 buffId:301075 持续时间:1
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:20 buffId:301179 持续时间:1
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:25 buffId:301053 持续时间:1
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:30 buffId:301075 持续时间:1
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:22 buffServerId:31 buffId:301075 持续时间:1
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/24, next step
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/24
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41210617,
"actEffect":
[
{
"additional":19434,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":463,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":45,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":55,
"buffId":301181,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":21,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":7,
"skills":
[
{
"skillId":41210607,
"position":1,
"CD":0
},
{
"skillId":41210608,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41210609,
"position":3,
"CD":3,
"maxCD":4
},
{
"skillId":41210620,
"position":4,
"CD":98,
"maxCD":99
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5
[WARN:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 6 ~ 7
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210617 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:17:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}7[Monster_7_2_0][2] 用 41210617[15013307] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-1-18 10:17:28][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_lfp_f_yh_skill1 in action 15013307
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function '_tryFinish'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 36
[INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 19434/19434 原来有盾: 2905
[INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:463/463 本段飘:463 本段扣血:0 本段扣盾:463
[INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 19434/19434 剩余盾: 2442
[WARN:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5
[INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7[Monster_7_2_0][2] 使用技能 41210617 导致 3[MyRole_3_3][3] 触发了buff效果: [301075] 瑞兽守护
[INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210617 ,令到 3[MyRole_3_3][3] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210617 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301181]
[INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}7[Monster_7_2_0][2] 用 41210617 的带来了一个 ,令到 7[Monster_7_2_0][2] 覆盖移除了一个 buff[301182],不提示id不需要播放效果
[WARN:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5
[WARN:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 6 7
[INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:7 skillCount:4
[WARN:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 6 7
[INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62
[INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(false) -> id:7 原皮肤:140264 新皮肤:140259 原spine:150133_lfp_yh_xuyuan 新spine:150128_lfp_yh_xuyuan
[INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/24, next step
[INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/24
[INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":13,
"actorId":41212007,
"actEffect":
[
{
"additional":1876,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":545,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41212007 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:17:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_3_0][3] 用 41212007[10013007] 不是aoe 干了 13[MyRole_13_5][5] 一下
[INFO:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19
[INFO:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 1876/1876 原来有盾: 2905
[INFO:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:1) -》 多段已飘:545/545 本段飘:545 本段扣血:0 本段扣盾:545
[INFO:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 1876/1876 剩余盾: 2360
[WARN:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/24, next step
[INFO:2023-1-18 10:17:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/24
[INFO:2023-1-18 10:17:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100081_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":13,
"actorId":41207709,
"actEffect":
[
{
"additional":0,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":11213,
"multipleEffectNum":0,
"effectType":2,
"additional2":8853
},
{
"additional":26,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41207709,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":18651,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":6216,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":9,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-1-18 10:17:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-1-18 10:17:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[WARN:2023-1-18 10:17:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 5 ~ 5
[INFO:2023-1-18 10:17:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207709 , 大招:true 结束方式:闪光帧
[INFO:2023-1-18 10:17:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}9[Monster_9_4_0][4] 用 41207709[10008109] 不是aoe 干了 13[MyRole_13_5][5] 一下
[INFO:2023-1-18 10:17:31][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 蟹酿橙(100070):beginReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:31][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_9_4_0 show commingEffect show_xnc_skill3 in action 10008109
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:32][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-1-18 10:17:32][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-1-18 10:17:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 103
[INFO:2023-1-18 10:17:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 1876/1876 原来有盾: 2360
[INFO:2023-1-18 10:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.2) -》 多段已飘:2242/11213 本段飘:2242 本段扣血:1770 本段扣盾:472
[INFO:2023-1-18 10:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 106/1876 剩余盾: 1888
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 215
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 0.5 2 1
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 216
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 106/1876 原来有盾: 1888
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.08) -》 多段已飘:3139/11213 本段飘:897 本段扣血:708 本段扣盾:189
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/1876 剩余盾: 1699
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 219
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/1876 原来有盾: 1699
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.08) -》 多段已飘:4036/11213 本段飘:897 本段扣血:708 本段扣盾:189
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/1876 剩余盾: 1510
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 223
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/1876 原来有盾: 1510
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.08) -》 多段已飘:4933/11213 本段飘:897 本段扣血:708 本段扣盾:189
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/1876 剩余盾: 1321
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 227
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/1876 原来有盾: 1321
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.08) -》 多段已飘:5830/11213 本段飘:897 本段扣血:708 本段扣盾:189
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/1876 剩余盾: 1132
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 232
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/1876 原来有盾: 1132
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.08) -》 多段已飘:6727/11213 本段飘:897 本段扣血:708 本段扣盾:189
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/1876 剩余盾: 943
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 237
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/1876 原来有盾: 943
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.08) -》 多段已飘:7624/11213 本段飘:897 本段扣血:708 本段扣盾:189
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/1876 剩余盾: 754
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 242
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/1876 原来有盾: 754
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.08) -》 多段已飘:8521/11213 本段飘:897 本段扣血:708 本段扣盾:189
[INFO:2023-1-18 10:17:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/1876 剩余盾: 565
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 248
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/1876 原来有盾: 565
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.08) -》 多段已飘:9418/11213 本段飘:897 本段扣血:708 本段扣盾:189
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/1876 剩余盾: 376
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 261
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/1876 原来有盾: 376
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.08) -》 多段已飘:10315/11213 本段飘:897 本段扣血:708 本段扣盾:189
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/1876 剩余盾: 187
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 268
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/1876 原来有盾: 187
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:1) -》 多段已飘:11213/11213 本段飘:898 本段扣血:711 本段扣盾:187
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/1876 剩余盾: 0
[WARN:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 使用技能 41207709 令到 9[Monster_9_4_0][4] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41207709 ,令到 9[Monster_9_4_0][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 使用技能 41207709 ,令到 9[Monster_9_4_0][4] 此技能进入 技能CD 等待
[WARN:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[WARN:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 5 5
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 用 41207709 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 24867/24867 原来有盾: 5327
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:6216/6216 本段飘:6216 本段扣血:6216 本段扣盾:0
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 18651/24867 剩余盾: 5327
[WARN:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 5 5
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 273
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}扣血帧来了,美术资源对了
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 279
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 286
[INFO:2023-1-18 10:17:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2023-1-18 10:17:36][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 蟹酿橙(100070):endReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/24, next step
[INFO:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:15/24
[INFO:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":38,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":47,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 13[MyRole_13_5][5] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[INFO:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 13[MyRole_13_5][5] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[WARN:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[INFO:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 13
[INFO:2023-1-18 10:17:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-1-18 10:17:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_13_5
[INFO:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:15/24, next step
[INFO:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:16/24
[INFO:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207713,
"actEffect":
[
{
"additional":17460,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4205,
"multipleEffectNum":0,
"effectType":2,
"additional2":1300
},
{
"additional":26,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":13989,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4662,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":9,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[WARN:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3
[INFO:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207713 , 大招:true 结束方式:闪光帧
[INFO:2023-1-18 10:17:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}9[Monster_9_4_0][4] 用 41207713[10008109] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-1-18 10:17:38][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 蟹酿橙(100070):beginReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:38][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_9_4_0 show commingEffect show_xnc_skill3 in action 10008109
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 103
[INFO:2023-1-18 10:17:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 18760/18760 原来有盾: 2905
[INFO:2023-1-18 10:17:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:841/4205 本段飘:841 本段扣血:260 本段扣盾:581
[INFO:2023-1-18 10:17:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 18500/18760 剩余盾: 2324
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 215
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 0.5 2 1
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 216
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 18500/18760 原来有盾: 2324
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:1177/4205 本段飘:336 本段扣血:104 本段扣盾:232
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 18396/18760 剩余盾: 2092
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 219
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 18396/18760 原来有盾: 2092
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:1513/4205 本段飘:336 本段扣血:104 本段扣盾:232
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 18292/18760 剩余盾: 1860
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 223
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 18292/18760 原来有盾: 1860
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:1849/4205 本段飘:336 本段扣血:104 本段扣盾:232
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 18188/18760 剩余盾: 1628
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 227
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 18188/18760 原来有盾: 1628
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:2185/4205 本段飘:336 本段扣血:103 本段扣盾:233
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 18085/18760 剩余盾: 1395
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 232
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 18085/18760 原来有盾: 1395
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:2521/4205 本段飘:336 本段扣血:103 本段扣盾:233
[INFO:2023-1-18 10:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 17982/18760 剩余盾: 1162
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 237
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 17982/18760 原来有盾: 1162
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:2857/4205 本段飘:336 本段扣血:103 本段扣盾:233
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 17879/18760 剩余盾: 929
[INFO:2023-1-18 10:17:43][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-1-18 10:17:43][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 242
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 17879/18760 原来有盾: 929
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:3193/4205 本段飘:336 本段扣血:103 本段扣盾:233
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 17776/18760 剩余盾: 696
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 248
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 17776/18760 原来有盾: 696
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:3529/4205 本段飘:336 本段扣血:103 本段扣盾:233
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 17673/18760 剩余盾: 463
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 261
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 17673/18760 原来有盾: 463
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:3865/4205 本段飘:336 本段扣血:103 本段扣盾:233
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 17570/18760 剩余盾: 230
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 268
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 17570/18760 原来有盾: 230
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:4205/4205 本段飘:340 本段扣血:110 本段扣盾:230
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 17460/18760 剩余盾: 0
[WARN:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 使用技能 41207713 令到 9[Monster_9_4_0][4] 的buff [301051] 持续时间变更为 [1],没效果看的是刷新数据和ui
[WARN:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[WARN:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 用 41207713 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 18651/24867 原来有盾: 5327
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:4662/4662 本段飘:4662 本段扣血:4662 本段扣盾:0
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 13989/24867 剩余盾: 5327
[WARN:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 273
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}扣血帧来了,美术资源对了
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 279
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 286
[INFO:2023-1-18 10:17:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2023-1-18 10:17:43][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 蟹酿橙(100070):endReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:16/24, next step
[INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:17/24
[INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":43,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[WARN:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:17/24, next step
[INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:18/24
[INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207713,
"actEffect":
[
{
"additional":14306,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3154,
"multipleEffectNum":0,
"effectType":2,
"additional2":3154
},
{
"additional":26,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":10492,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3497,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":9,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[WARN:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3
[INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207713 , 大招:true 结束方式:闪光帧
[INFO:2023-1-18 10:17:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}9[Monster_9_4_0][4] 用 41207713[10008109] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-1-18 10:17:44][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 蟹酿橙(100070):beginReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:44][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_9_4_0 show commingEffect show_xnc_skill3 in action 10008109
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 103
[INFO:2023-1-18 10:17:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 17460/18760 原来有盾: 0
[INFO:2023-1-18 10:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:630/3154 本段飘:630 本段扣血:630 本段扣盾:0
[INFO:2023-1-18 10:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 16830/18760 剩余盾: 0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 215
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏 来了,美术资源对了
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}震屏参数 0.5 2 1
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 216
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 16830/18760 原来有盾: 0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:882/3154 本段飘:252 本段扣血:252 本段扣盾:0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 16578/18760 剩余盾: 0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 219
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 16578/18760 原来有盾: 0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:1134/3154 本段飘:252 本段扣血:252 本段扣盾:0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 16326/18760 剩余盾: 0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 223
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 16326/18760 原来有盾: 0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:1386/3154 本段飘:252 本段扣血:252 本段扣盾:0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 16074/18760 剩余盾: 0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 227
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 16074/18760 原来有盾: 0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:1638/3154 本段飘:252 本段扣血:252 本段扣盾:0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 15822/18760 剩余盾: 0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 232
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 15822/18760 原来有盾: 0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:1890/3154 本段飘:252 本段扣血:252 本段扣盾:0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 15570/18760 剩余盾: 0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 237
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 15570/18760 原来有盾: 0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:2142/3154 本段飘:252 本段扣血:252 本段扣盾:0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 15318/18760 剩余盾: 0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 242
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 15318/18760 原来有盾: 0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:2394/3154 本段飘:252 本段扣血:252 本段扣盾:0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 15066/18760 剩余盾: 0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 248
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 15066/18760 原来有盾: 0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:2646/3154 本段飘:252 本段扣血:252 本段扣盾:0
[INFO:2023-1-18 10:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14814/18760 剩余盾: 0
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 261
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14814/18760 原来有盾: 0
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.08) -》 多段已飘:2898/3154 本段飘:252 本段扣血:252 本段扣盾:0
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14562/18760 剩余盾: 0
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 268
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14562/18760 原来有盾: 0
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3154/3154 本段飘:256 本段扣血:256 本段扣盾:0
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14306/18760 剩余盾: 0
[WARN:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}9[Monster_9_4_0][4] 用 41207713 的带来了一个 ,令到 9[Monster_9_4_0][4] 覆盖移除了一个 buff[301051],不提示id不需要播放效果
[WARN:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[WARN:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9[Monster_9_4_0][4] 用 41207713 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 13989/24867 原来有盾: 5327
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:3497/3497 本段飘:3497 本段扣血:3497 本段扣盾:0
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 10492/24867 剩余盾: 5327
[WARN:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 273
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}扣血帧来了,美术资源对了
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 279
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 286
[INFO:2023-1-18 10:17:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2023-1-18 10:17:49][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 蟹酿橙(100070):endReleaseSkill
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/common/state/scene/CameraSet: in function '_excute'
logic/common/state/scene/CameraSet: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 18572
[INFO:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:18/24, next step
[INFO:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:19/24
[INFO:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":22,
"actorId":41208408,
"actEffect":
[
{
"additional":4944,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4944,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
},
{
"additional":0,
"targetId":22,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":57,
"buffId":301080,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41208408,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":22,
"skills":
[
{
"skillId":41208417,
"position":1,
"CD":0
},
{
"skillId":41208418,
"position":2,
"CD":4,
"maxCD":4
},
{
"skillId":41208419,
"position":3,
"CD":3,
"maxCD":4
},
{
"skillId":41208420,
"position":4,
"CD":0,
"maxCD":1
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
}
],
"castorId":22,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1
[WARN:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[WARN:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5
[INFO:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:17:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}22[Monster_22_5_0][5] 用 41208408[10008708] 不是aoe 干了 22[Monster_22_5_0][5] 一下
[INFO:2023-1-18 10:17:50][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_22_5_0 show commingEffect show_ylxy_skill2 in action 10008708
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":4944,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4944,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
}
[INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":22,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":57,
"buffId":301080,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41208408,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":22,
"skills":
[
{
"skillId":41208417,
"position":1,
"CD":0
},
{
"skillId":41208418,
"position":2,
"CD":4,
"maxCD":4
},
{
"skillId":41208419,
"position":3,
"CD":3,
"maxCD":4
},
{
"skillId":41208420,
"position":4,
"CD":0,
"maxCD":1
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
}
[WARN:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1
[INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}22 血量上限更新 -》 前:5816/5816 后:4944/4944
[WARN:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1
[WARN:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208408 ,令到 22[Monster_22_5_0][5] 增加了一个 buff [301080]
[INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22[Monster_22_5_0][5] 使用技能 41208408 ,令到 22[Monster_22_5_0][5] 此技能进入 技能CD 等待
[WARN:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[WARN:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5
[INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:22 skillCount:4
[WARN:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5
[INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:22 原皮肤:100083 新皮肤:100085 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan
[INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:19/24, next step
[INFO:2023-1-18 10:17:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:20/24
[INFO:2023-1-18 10:17:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/yushou_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41208419,
"actEffect":
[
{
"additional":13531,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":775,
"multipleEffectNum":0,
"effectType":2,
"additional2":775
},
{
"additional":18518,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3751,
"multipleEffectNum":0,
"effectType":3,
"additional2":846
},
{
"additional":19434,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1549,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":16034,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1734,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":1481,
"targetId":32,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3300,
"multipleEffectNum":0,
"effectType":3,
"additional2":395
},
{
"additional":1876,
"targetId":33,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1534,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":0,
"targetId":50,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2926,
"multipleEffectNum":0,
"effectType":2,
"additional2":2926
},
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":58,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":7,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":59,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":60,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":9,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":61,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":22,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":62,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":22,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 12
[WARN:2023-1-18 10:17:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 7
[WARN:2023-1-18 10:17:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 8 ~ 12
[INFO:2023-1-18 10:17:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧
[INFO:2023-1-18 10:17:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}22[Monster_22_5_0][5] 用 41208419[10009409] 是aoe 干了 对面一堆人
[INFO:2023-1-18 10:17:53][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_22_5_0 show commingEffect show_ylxy_skill6 in action 10009409
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:17:54][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-1-18 10:17:54][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 7
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14306/18760 原来有盾: 0
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.125) -》 多段已飘:96/775 本段飘:96 本段扣血:96 本段扣盾:0
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14210/18760 剩余盾: 0
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 19364/19364 原来有盾: 2905
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.125) -》 多段已飘:468/3751 本段飘:468 本段扣血:105 本段扣盾:363
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 19259/19364 剩余盾: 2542
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 19434/19434 原来有盾: 2442
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.125) -》 多段已飘:193/1549 本段飘:193 本段扣血:0 本段扣盾:193
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 19434/19434 剩余盾: 2249
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 16034/16034 原来有盾: 2905
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.125) -》 多段已飘:216/1734 本段飘:216 本段扣血:0 本段扣盾:216
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 16034/16034 剩余盾: 2689
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 1876/1876 原来有盾: 2905
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.125) -》 多段已飘:412/3300 本段飘:412 本段扣血:49 本段扣盾:363
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 1827/1876 剩余盾: 2542
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 原来有血: 1876/1876 原来有盾: 2905
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 受到攻击(比率:0.125) -》 多段已飘:191/1534 本段飘:191 本段扣血:0 本段扣盾:191
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 剩余血: 1876/1876 剩余盾: 2714
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 原来有血: 194/194 原来有盾: 0
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 受到攻击(比率:0.125) -》 多段已飘:365/2926 本段飘:365 本段扣血:365 本段扣盾:0
[INFO:2023-1-18 10:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 剩余血: 0/194 剩余盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14210/18760 原来有盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.125) -》 多段已飘:192/775 本段飘:96 本段扣血:96 本段扣盾:0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14114/18760 剩余盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 19259/19364 原来有盾: 2542
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.125) -》 多段已飘:936/3751 本段飘:468 本段扣血:105 本段扣盾:363
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 19154/19364 剩余盾: 2179
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 19434/19434 原来有盾: 2249
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.125) -》 多段已飘:386/1549 本段飘:193 本段扣血:0 本段扣盾:193
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 19434/19434 剩余盾: 2056
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 16034/16034 原来有盾: 2689
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.125) -》 多段已飘:432/1734 本段飘:216 本段扣血:0 本段扣盾:216
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 16034/16034 剩余盾: 2473
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 1827/1876 原来有盾: 2542
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.125) -》 多段已飘:824/3300 本段飘:412 本段扣血:49 本段扣盾:363
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 1778/1876 剩余盾: 2179
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 原来有血: 1876/1876 原来有盾: 2714
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 受到攻击(比率:0.125) -》 多段已飘:382/1534 本段飘:191 本段扣血:0 本段扣盾:191
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 剩余血: 1876/1876 剩余盾: 2523
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 原来有血: 0/194 原来有盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 受到攻击(比率:0.125) -》 多段已飘:730/2926 本段飘:365 本段扣血:365 本段扣盾:0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 剩余血: 0/194 剩余盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14114/18760 原来有盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.125) -》 多段已飘:288/775 本段飘:96 本段扣血:96 本段扣盾:0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14018/18760 剩余盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 19154/19364 原来有盾: 2179
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.125) -》 多段已飘:1404/3751 本段飘:468 本段扣血:105 本段扣盾:363
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 19049/19364 剩余盾: 1816
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 19434/19434 原来有盾: 2056
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.125) -》 多段已飘:579/1549 本段飘:193 本段扣血:0 本段扣盾:193
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 19434/19434 剩余盾: 1863
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 16034/16034 原来有盾: 2473
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.125) -》 多段已飘:648/1734 本段飘:216 本段扣血:0 本段扣盾:216
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 16034/16034 剩余盾: 2257
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 1778/1876 原来有盾: 2179
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.125) -》 多段已飘:1236/3300 本段飘:412 本段扣血:49 本段扣盾:363
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 1729/1876 剩余盾: 1816
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 原来有血: 1876/1876 原来有盾: 2523
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 受到攻击(比率:0.125) -》 多段已飘:573/1534 本段飘:191 本段扣血:0 本段扣盾:191
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 剩余血: 1876/1876 剩余盾: 2332
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 原来有血: 0/194 原来有盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 受到攻击(比率:0.125) -》 多段已飘:1095/2926 本段飘:365 本段扣血:365 本段扣盾:0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 剩余血: 0/194 剩余盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14018/18760 原来有盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.125) -》 多段已飘:384/775 本段飘:96 本段扣血:96 本段扣盾:0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13922/18760 剩余盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 19049/19364 原来有盾: 1816
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.125) -》 多段已飘:1872/3751 本段飘:468 本段扣血:105 本段扣盾:363
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 18944/19364 剩余盾: 1453
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 19434/19434 原来有盾: 1863
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.125) -》 多段已飘:772/1549 本段飘:193 本段扣血:0 本段扣盾:193
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 19434/19434 剩余盾: 1670
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 16034/16034 原来有盾: 2257
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.125) -》 多段已飘:864/1734 本段飘:216 本段扣血:0 本段扣盾:216
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 16034/16034 剩余盾: 2041
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 1729/1876 原来有盾: 1816
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.125) -》 多段已飘:1648/3300 本段飘:412 本段扣血:49 本段扣盾:363
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 1680/1876 剩余盾: 1453
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 原来有血: 1876/1876 原来有盾: 2332
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 受到攻击(比率:0.125) -》 多段已飘:764/1534 本段飘:191 本段扣血:0 本段扣盾:191
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 剩余血: 1876/1876 剩余盾: 2141
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 原来有血: 0/194 原来有盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 受到攻击(比率:0.125) -》 多段已飘:1460/2926 本段飘:365 本段扣血:365 本段扣盾:0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 剩余血: 0/194 剩余盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13922/18760 原来有盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.125) -》 多段已飘:480/775 本段飘:96 本段扣血:96 本段扣盾:0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13826/18760 剩余盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 18944/19364 原来有盾: 1453
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.125) -》 多段已飘:2340/3751 本段飘:468 本段扣血:105 本段扣盾:363
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 18839/19364 剩余盾: 1090
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 19434/19434 原来有盾: 1670
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.125) -》 多段已飘:965/1549 本段飘:193 本段扣血:0 本段扣盾:193
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 19434/19434 剩余盾: 1477
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 16034/16034 原来有盾: 2041
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.125) -》 多段已飘:1080/1734 本段飘:216 本段扣血:0 本段扣盾:216
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 16034/16034 剩余盾: 1825
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 1680/1876 原来有盾: 1453
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.125) -》 多段已飘:2060/3300 本段飘:412 本段扣血:49 本段扣盾:363
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 1631/1876 剩余盾: 1090
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 原来有血: 1876/1876 原来有盾: 2141
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 受到攻击(比率:0.125) -》 多段已飘:955/1534 本段飘:191 本段扣血:0 本段扣盾:191
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 剩余血: 1876/1876 剩余盾: 1950
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 原来有血: 0/194 原来有盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 受到攻击(比率:0.125) -》 多段已飘:1825/2926 本段飘:365 本段扣血:365 本段扣盾:0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 剩余血: 0/194 剩余盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13826/18760 原来有盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.125) -》 多段已飘:576/775 本段飘:96 本段扣血:96 本段扣盾:0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13730/18760 剩余盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 18839/19364 原来有盾: 1090
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.125) -》 多段已飘:2808/3751 本段飘:468 本段扣血:105 本段扣盾:363
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 18734/19364 剩余盾: 727
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 19434/19434 原来有盾: 1477
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.125) -》 多段已飘:1158/1549 本段飘:193 本段扣血:0 本段扣盾:193
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 19434/19434 剩余盾: 1284
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 16034/16034 原来有盾: 1825
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.125) -》 多段已飘:1296/1734 本段飘:216 本段扣血:0 本段扣盾:216
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 16034/16034 剩余盾: 1609
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 1631/1876 原来有盾: 1090
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.125) -》 多段已飘:2472/3300 本段飘:412 本段扣血:49 本段扣盾:363
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 1582/1876 剩余盾: 727
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 原来有血: 1876/1876 原来有盾: 1950
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 受到攻击(比率:0.125) -》 多段已飘:1146/1534 本段飘:191 本段扣血:0 本段扣盾:191
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 剩余血: 1876/1876 剩余盾: 1759
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 原来有血: 0/194 原来有盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 受到攻击(比率:0.125) -》 多段已飘:2190/2926 本段飘:365 本段扣血:365 本段扣盾:0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 剩余血: 0/194 剩余盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13730/18760 原来有盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.125) -》 多段已飘:672/775 本段飘:96 本段扣血:96 本段扣盾:0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13634/18760 剩余盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 18734/19364 原来有盾: 727
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.125) -》 多段已飘:3276/3751 本段飘:468 本段扣血:105 本段扣盾:363
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 18629/19364 剩余盾: 364
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 19434/19434 原来有盾: 1284
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.125) -》 多段已飘:1351/1549 本段飘:193 本段扣血:0 本段扣盾:193
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 19434/19434 剩余盾: 1091
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 16034/16034 原来有盾: 1609
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.125) -》 多段已飘:1512/1734 本段飘:216 本段扣血:0 本段扣盾:216
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 16034/16034 剩余盾: 1393
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 1582/1876 原来有盾: 727
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:0.125) -》 多段已飘:2884/3300 本段飘:412 本段扣血:49 本段扣盾:363
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 1533/1876 剩余盾: 364
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 原来有血: 1876/1876 原来有盾: 1759
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 受到攻击(比率:0.125) -》 多段已飘:1337/1534 本段飘:191 本段扣血:0 本段扣盾:191
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 剩余血: 1876/1876 剩余盾: 1568
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 原来有血: 0/194 原来有盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 受到攻击(比率:0.125) -》 多段已飘:2555/2926 本段飘:365 本段扣血:365 本段扣盾:0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 剩余血: 0/194 剩余盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13634/18760 原来有盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:775/775 本段飘:103 本段扣血:103 本段扣盾:0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13531/18760 剩余盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 18629/19364 原来有盾: 364
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:3751/3751 本段飘:475 本段扣血:111 本段扣盾:364
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 18518/19364 剩余盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 19434/19434 原来有盾: 1091
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:1549/1549 本段飘:198 本段扣血:0 本段扣盾:198
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 19434/19434 剩余盾: 893
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 16034/16034 原来有盾: 1393
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:1734/1734 本段飘:222 本段扣血:0 本段扣盾:222
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 16034/16034 剩余盾: 1171
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 原来有血: 1533/1876 原来有盾: 364
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 受到攻击(比率:1) -》 多段已飘:3300/3300 本段飘:416 本段扣血:52 本段扣盾:364
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 -> 剩余血: 1481/1876 剩余盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 原来有血: 1876/1876 原来有盾: 1568
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 受到攻击(比率:1) -》 多段已飘:1534/1534 本段飘:197 本段扣血:0 本段扣盾:197
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 -> 剩余血: 1876/1876 剩余盾: 1371
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 原来有血: 0/194 原来有盾: 0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 受到攻击(比率:1) -》 多段已飘:2926/2926 本段飘:371 本段扣血:371 本段扣盾:0
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}50 -> 剩余血: 0/194 剩余盾: 0
[WARN:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 7
[WARN:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 8 12
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208419 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301001]
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208419 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301001]
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208419 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301001]
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208419 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301001]
[INFO:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}22[Monster_22_5_0][5] 用 41208419 ,令到 22[Monster_22_5_0][5] 增加了一个 buff [301001]
[WARN:2023-1-18 10:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 8 12
[INFO:2023-1-18 10:17:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:17:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180
[INFO:2023-1-18 10:17:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2023-1-18 10:17:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269
[INFO:2023-1-18 10:17:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 15569
[INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:20/24, next step
[INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:21/24
[INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":44,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":48,
"targetId":32,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 32[MyRole_32_6][6] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[WARN:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:21/24, next step
[INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:22/24
[INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":22,
"actorId":42122594,
"actEffect":
[
{
"additional":1171,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":4130,
"effectNum":4130,
"multipleEffectNum":0,
"effectType":2,
"additional2":3773
}
],
"castorId":50,
"originalTargetId":0
}
[WARN:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122594 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:17:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}50[MyRole_50_8][8] 用 42122594[13011808] 不是aoe 干了 22[Monster_22_5_0][5] 一下
[INFO:2023-1-18 10:17:59][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_50_8 show commingEffect show_hn_skill2 in action 13011808
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function '_tryFinish'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20
[INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 4944/4944 原来有盾: 357
[INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:1) -》 多段已飘:4130/4130 本段飘:4130 本段扣血:3773 本段扣盾:357
[INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 1171/4944 剩余盾: 0
[WARN:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30
[INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:22/24, next step
[INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:23/24
[INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":31,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":50,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 22[Monster_22_5_0][5] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[WARN:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2023-1-18 10:18:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 50
[INFO:2023-1-18 10:18:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-1-18 10:18:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_50_8
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:23/24, next step
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:24/24
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":52,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":58,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":59,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":60,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":61,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":34,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":41,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":35,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":36,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":45,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":37,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":46,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":39,
"targetId":32,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":40,
"targetId":33,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":49,
"targetId":33,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:52 buffId:301020
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:58 buffId:301001 持续时间:1
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:59 buffId:301001 持续时间:1
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:60 buffId:301001 持续时间:1
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:9 buffServerId:61 buffId:301001 持续时间:1
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:34 buffId:301130
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:41 buffId:301131 持续时间:2
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:35 buffId:301130
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:36 buffId:301130
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:45 buffId:301075 持续时间:1
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:37 buffId:301130
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:46 buffId:301075 持续时间:1
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:32 buffServerId:39 buffId:301130
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:33 buffServerId:40 buffId:301130
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:33 buffServerId:49 buffId:301075 持续时间:1
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:24/24, round done
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-1-18 10:18:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:18:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2023-1-18 10:18:2][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-1-18 10:18:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:18:2]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-1-18 10:18:2]||||| Sender socketClient version=1
[INFO:2023-1-18 10:18:2]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-1-18 10:18:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-1-18 10:18:2][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-1-18 10:18:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.11626854352653 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 7 1
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-1-18 10:18:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:18:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2023-1-18 10:18:2][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-1-18 10:18:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:18:2]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-1-18 10:18:2]||||| Sender socketClient version=1
[INFO:2023-1-18 10:18:2]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-1-18 10:18:2][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false
nextRoundId: 3
extraRoundTeamType: 0
[INFO:2023-1-18 10:18:2][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-1-18 10:18:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066801197826862 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 8 1
[INFO:2023-1-18 10:18:2][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-1-18 10:18:3][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-1-18 10:18:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2023-1-18 10:18:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-1-18 10:18:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:0]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 {
_roundId = 3,
_isFinish = false,
_isEndFinish = false,
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x7e42fc94d8,
addStepMO = function: 0x7e42fc9778,
New = function: 0x7e42fc8c00,
getUnitPickedSkillId = function: 0x7e42fc9b58,
copyFromPlaybackNO = function: 0x7e42fc9c58,
onNotifyUserRoundPick = function: 0x7e42fc9cf8,
getStepMO = function: 0x7e42fc9748,
getRoundId = function: 0x7e42fc9508,
copyFromNO = function: 0x7e42fc9c28,
hasUnitPickedSkill = function: 0x7e42fc9b88,
getIsUserReady = function: 0x7e42fc9d28,
setIsFinish = function: 0x7e42fc98e8,
__index = {
setExtraRoundType = function: 0x7e42fc94d8,
addStepMO = function: 0x7e42fc9778,
New = function: 0x7e42fc8c00,
getUnitPickedSkillId = function: 0x7e42fc9b58,
copyFromPlaybackNO = function: 0x7e42fc9c58,
onNotifyUserRoundPick = function: 0x7e42fc9cf8,
getStepMO = function: 0x7e42fc9748,
getRoundId = function: 0x7e42fc9508,
copyFromNO = function: 0x7e42fc9c28,
hasUnitPickedSkill = function: 0x7e42fc9b88,
getIsUserReady = function: 0x7e42fc9d28,
setIsFinish = function: 0x7e42fc98e8,
__index = 循环引用: table: 0x7e42fc8cd0,
setEndData = function: 0x7e42fc9df8,
getStartTime = function: 0x7e42fc9000,
getStepCount = function: 0x7e42fc9ab8,
setData = function: 0x7e42fc9dc8,
ctor = function: 0x7e42fc9340,
isDataDone = function: 0x7e42fc95a8,
onComplete = function: 0x7e42fc9918,
setIsReconnect = function: 0x7e42fc9818,
__newindex = function: 0x7e42fc81b8,
setRoundId = function: 0x7e42fc9370,
hasUnitReliveInfo = function: 0x7e42fc9a88,
isReadyToPick = function: 0x7e42fc95d8,
isFinish = function: 0x7e42fc99b8,
getReliveReplyNO = function: 0x7e42fc99e8,
isReconnect = function: 0x7e42fc9848,
onDataInit = function: 0x7e42fc9030,
__newindex = function: 0x7e42fc8dc8,
},
setEndData = function: 0x7e42fc9df8,
getStartTime = function: 0x7e42fc9000,
getStepCount = function: 0x7e42fc9ab8,
setData = function: 0x7e42fc9dc8,
ctor = function: 0x7e42fc9340,
isDataDone = function: 0x7e42fc95a8,
onComplete = function: 0x7e42fc9918,
setIsReconnect = function: 0x7e42fc9818,
__newindex = function: 0x7e42fc81b8,
setRoundId = function: 0x7e42fc9370,
hasUnitReliveInfo = function: 0x7e42fc9a88,
isReadyToPick = function: 0x7e42fc95d8,
isFinish = function: 0x7e42fc99b8,
getReliveReplyNO = function: 0x7e42fc99e8,
isReconnect = function: 0x7e42fc9848,
onDataInit = function: 0x7e42fc9030,
}
[WARN:2023-1-18 10:18:3][@logic/extensions/battle/controller/BattleExtraRoundController.lua:0]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-1-18 10:18:4][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:1, skillId:41209607 cellPos:(-333.799988,50.600006), targetIds:table: 0x7e21cd2b50
[INFO:2023-1-18 10:18:4][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false
[INFO:2023-1-18 10:18:5][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:1, isTargetAttacker:true
[INFO:2023-1-18 10:18:5][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-1-18 10:18:5][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-1-18 10:18:5][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:2, skillId:41208407 cellPos:(-113.000000,50.600014), targetIds:table: 0x7e1bda3130
[INFO:2023-1-18 10:18:5][@logic/extensions/battle/view/BattleSelectHeroSkillView.lua:0]:{_setAllSkillCellByHeroIdSkillId}英雄技能数量: 4
[INFO:2023-1-18 10:18:5][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false
[INFO:2023-1-18 10:18:5][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:2, isTargetAttacker:true
[INFO:2023-1-18 10:18:6][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:3, skillId:41212207 cellPos:(106.000000,50.600006), targetIds:table: 0x7e1cf1dde8
[INFO:2023-1-18 10:18:6][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false
[INFO:2023-1-18 10:18:6][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:1, isTargetAttacker:true
[INFO:2023-1-18 10:18:8][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:4, skillId:41206207 cellPos:(326.899994,50.600006), targetIds:table: 0x7e1d128198
[INFO:2023-1-18 10:18:8][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false
[INFO:2023-1-18 10:18:9][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:4, isTargetAttacker:true
[INFO:2023-1-18 10:18:11][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}点击头像 -》 heroId:3, skillId:41212208 cellPos:(106.000000,50.600006), targetIds:table: 0x7e1cf813e8
[INFO:2023-1-18 10:18:11][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:1, isTargetAttacker:true
[INFO:2023-1-18 10:18:12][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41209605,
"castorId":1,
"targetId":1,
"targetId2":0
},
{
"skillId":41208408,
"castorId":2,
"targetId":2,
"targetId2":0
},
{
"skillId":41212208,
"castorId":3,
"targetId":1,
"targetId2":0
},
{
"skillId":41206208,
"castorId":4,
"targetId":4,
"targetId2":0
}
]
}
[INFO:2023-1-18 10:18:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:18:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2023-1-18 10:18:12][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-1-18 10:18:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}target {
skillId: 41209605
castorId: 1
targetId: 1
targetId2: 0
}
target {
skillId: 41208408
castorId: 2
targetId: 2
targetId2: 0
}
target {
skillId: 41212208
castorId: 3
targetId: 1
targetId2: 0
}
target {
skillId: 41206208
castorId: 4
targetId: 4
targetId2: 0
}
[INFO:2023-1-18 10:18:12]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2023-1-18 10:18:12]||||| Sender socketClient version=1
[INFO:2023-1-18 10:18:12]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=2178
[INFO:2023-1-18 10:18:12][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 63
effectType: 13
effectNum: 1
additional: 1
summon {
id: 63
modelId: 12247
skinId: 130091
position: 5
baseAttributes {
hp: 1876
thp: 1876
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 64
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 65
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 66
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 67
}
}
actEffect {
targetId: 32
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 68
}
}
actEffect {
targetId: 33
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 69
}
}
actEffect {
targetId: 63
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 70
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41209605
actEffect {
targetId: 71
effectType: 13
effectNum: 1
additional: 1
summon {
id: 71
modelId: 12247
skinId: 130091
position: 8
baseAttributes {
hp: 1876
thp: 1876
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 32
effectType: 5
effectNum: 1
buff {
buffId: 301133
duration: 1
id: 72
}
}
actEffect {
targetId: 33
effectType: 5
effectNum: 1
buff {
buffId: 301133
duration: 1
id: 73
}
}
actEffect {
targetId: 63
effectType: 5
effectNum: 1
buff {
buffId: 301133
duration: 1
id: 74
}
}
actEffect {
targetId: 71
effectType: 5
effectNum: 1
buff {
buffId: 301133
duration: 1
id: 75
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41209605
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41208408
actEffect {
targetId: 2
effectType: 18
effectNum: 16460
additional: 15735
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301080
duration: 1
id: 76
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41208408
}
actEffect {
targetId: 2
effectType: 21
effectNum: 0
skillInfo {
skillId: 41208417
position: 1
CD: 0
}
skillInfo {
skillId: 41208418
position: 2
CD: 4
maxCD: 4
}
skillInfo {
skillId: 41208419
position: 3
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41208420
position: 4
CD: 0
maxCD: 1
}
}
actEffect {
targetId: 2
effectType: 20
effectNum: 1
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 2
actorId: 41208419
actEffect {
targetId: 6
effectType: 3
effectNum: 1528
additional: 32559
additional2: 1528
additional3: 1528
}
actEffect {
targetId: 7
effectType: 3
effectNum: 1618
additional: 21008
additional2: 1618
additional3: 1618
}
actEffect {
targetId: 8
effectType: 3
effectNum: 1847
additional: 12069
additional2: 1503
additional3: 1847
}
actEffect {
targetId: 9
effectType: 2
effectNum: 1866
additional: 10492
additional2: 0
additional3: 1866
}
actEffect {
targetId: 22
effectType: 2
effectNum: 1756
additional: 0
additional2: 1756
additional3: 1756
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 77
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 78
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 79
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 80
}
}
actEffect {
targetId: 32
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 81
}
}
actEffect {
targetId: 33
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 82
}
}
actEffect {
targetId: 63
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 83
}
}
actEffect {
targetId: 71
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 84
}
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 8
effectType: 6
effectNum: 1
additional: 29
}
actEffect {
targetId: 22
effectType: 6
effectNum: 1
additional: 23
}
actEffect {
targetId: 22
effectType: 18
effectNum: 5816
additional: 0
}
actEffect {
targetId: 22
effectType: 6
effectNum: 1
additional: 57
}
actEffect {
targetId: 22
effectType: 6
effectNum: 1
additional: 62
}
actEffect {
targetId: 22
effectType: 20
effectNum: 0
}
actEffect {
targetId: 22
effectType: 21
effectNum: 0
skillInfo {
skillId: 41208407
position: 1
CD: 0
}
skillInfo {
skillId: 41208408
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41208409
position: 3
CD: 2
maxCD: 4
}
skillInfo {
skillId: 41208420
position: 4
CD: 0
maxCD: 1
}
}
actEffect {
targetId: 22
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41212208
actEffect {
targetId: 3
effectType: 7
effectNum: 3
additional: 11
}
actEffect {
targetId: 1
effectType: 4
effectNum: 2814
additional: 16345
}
actEffect {
targetId: 2
effectType: 4
effectNum: 2469
additional: 16460
}
actEffect {
targetId: 3
effectType: 4
effectNum: 2915
additional: 19434
}
actEffect {
targetId: 4
effectType: 4
effectNum: 2405
additional: 16034
}
actEffect {
targetId: 32
effectType: 4
effectNum: 281
additional: 1762
}
actEffect {
targetId: 33
effectType: 4
effectNum: 281
additional: 1876
}
actEffect {
targetId: 63
effectType: 4
effectNum: 281
additional: 1876
}
actEffect {
targetId: 71
effectType: 4
effectNum: 281
additional: 1876
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41212208
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 4
actorId: 41206208
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41206208
}
targetId: 4
}
battleStep {
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battleStep {
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actEffect {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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actEffect {
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actEffect {
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actEffect {
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actEffect {
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skillInfo {
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skillInfo {
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skillInfo {
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skillInfo {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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actEffect {
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isFinish: false
round: 3
extraRoundTeamType: 0
}
[INFO:2023-1-18 10:18:12][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-1-18 10:18:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099426351487637 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 10 1
[INFO:2023-1-18 10:18:12][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
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[INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:0]:{_tryFinish}1
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[INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/18
[INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
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"additional":0,
"duration":1,
"id":70,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 8
[WARN:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2023-1-18 10:18:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2023-1-18 10:18:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2023-1-18 10:18:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 8
[INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301130]
[INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,32[MyRole_32_6][6] 增加了一个 buff [301130]
[INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,33[MyRole_33_7][7] 增加了一个 buff [301130]
[INFO:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,63[MyRole_63_5][5] 增加了一个 buff [301130]
[WARN:2023-1-18 10:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 8
[INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/18, next step
[INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/18
[INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41209605,
"actEffect":
[
{
"additional":1,
"targetId":71,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":71,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":1876,
"thp":1876,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":32,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":72,
"buffId":301133,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":33,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":73,
"buffId":301133,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":63,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":74,
"buffId":301133,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":71,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":75,
"buffId":301133,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41209605,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209605 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209605[10010408] 是aoe 干了 对面一堆人
[INFO:2023-1-18 10:18:13][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_szysb_skill2 in action 10010408
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function '_tryFinish'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":71,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":71,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":1876,
"thp":1876,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":32,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":72,
"buffId":301133,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":33,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":73,
"buffId":301133,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":63,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":74,
"buffId":301133,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":71,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":75,
"buffId":301133,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41209605,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2023-1-18 10:18:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2023-1-18 10:18:13][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2023-1-18 10:18:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2023-1-18 10:18:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=2,已经加载过了的数量=1,检查后真正要加载的总数=1
[INFO:2023-1-18 10:18:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_8_12247 ====== MyRole_0_8_12247 英雄的模型
[INFO:2023-1-18 10:18:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=0_8_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-1-18 10:18:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-1-18 10:18:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_8_12247 ====== MyRole_0_8_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-1-18 10:18:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 0_8_12247 ====== MyRole_0_8_12247 英雄的头顶ui
[INFO:2023-1-18 10:18:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209605 ,令到 32[MyRole_32_6][6] 增加了一个 buff [301133]
[INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209605 ,令到 33[MyRole_33_7][7] 增加了一个 buff [301133]
[INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209605 ,令到 63[MyRole_63_5][5] 增加了一个 buff [301133]
[INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209605 ,令到 71[MyRole_71_8][8] 增加了一个 buff [301133]
[INFO:2023-1-18 10:18:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 71 301133 effect/prefabs/battle_shield.prefab
[INFO:2023-1-18 10:18:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209605 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2023-1-18 10:18:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/invincible_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/18, next step
[INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/18
[INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41208408,
"actEffect":
[
{
"additional":15735,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":16460,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":76,
"buffId":301080,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41208408,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":2,
"skills":
[
{
"skillId":41208417,
"position":1,
"CD":0
},
{
"skillId":41208418,
"position":2,
"CD":4,
"maxCD":4
},
{
"skillId":41208419,
"position":3,
"CD":3,
"maxCD":4
},
{
"skillId":41208420,
"position":4,
"CD":0,
"maxCD":1
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1
[WARN:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[WARN:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5
[INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:18:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208408[10008708] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-1-18 10:18:14][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_ylxy_skill2 in action 10008708
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAfterReleaseSkill: in function '_tryFinish'
logic/extensions/battle/core/core/behavior/action/BBAfterReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":15735,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":16460,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
}
[INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":76,
"buffId":301080,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41208408,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":2,
"skills":
[
{
"skillId":41208417,
"position":1,
"CD":0
},
{
"skillId":41208418,
"position":2,
"CD":4,
"maxCD":4
},
{
"skillId":41208419,
"position":3,
"CD":3,
"maxCD":4
},
{
"skillId":41208420,
"position":4,
"CD":0,
"maxCD":1
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
}
[WARN:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1
[INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}2 血量上限更新 -》 前:18518/19364 后:15735/16460
[WARN:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1
[WARN:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208408 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301080]
[INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41208408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[WARN:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5
[INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:2 skillCount:4
[WARN:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5
[INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:2 原皮肤:100083 新皮肤:100085 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan
[INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/18, next step
[INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/18
[INFO:2023-1-18 10:18:15][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7
[INFO:2023-1-18 10:18:16][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-1-18 10:18:16][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-1-18 10:18:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208419,
"actEffect":
[
{
"additional":32559,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1528,
"effectNum":1528,
"multipleEffectNum":0,
"effectType":3,
"additional2":1528
},
{
"additional":21008,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":1618,
"effectNum":1618,
"multipleEffectNum":0,
"effectType":3,
"additional2":1618
},
{
"additional":12069,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1847,
"effectNum":1847,
"multipleEffectNum":0,
"effectType":3,
"additional2":1503
},
{
"additional":10492,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":1866,
"effectNum":1866,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":0,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":1756,
"effectNum":1756,
"multipleEffectNum":0,
"effectType":2,
"additional2":1756
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":77,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":78,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":79,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":80,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":32,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":81,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":33,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":82,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":63,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":83,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":71,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":84,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-1-18 10:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13
[WARN:2023-1-18 10:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 5
[WARN:2023-1-18 10:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 13
[INFO:2023-1-18 10:18:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧
[INFO:2023-1-18 10:18:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208419[10009409] 是aoe 干了 对面一堆人
[INFO:2023-1-18 10:18:16][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_ylxy_skill6 in action 10009409
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 5
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34087/34959 原来有盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:191/1528 本段飘:191 本段扣血:191 本段扣盾:0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 33896/34959 剩余盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22626/22728 原来有盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:202/1618 本段飘:202 本段扣血:202 本段扣盾:0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 22424/22728 剩余盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13572/19388 原来有盾: 344
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:230/1847 本段飘:230 本段扣血:187 本段扣盾:43
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13385/19388 剩余盾: 301
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 10492/24867 原来有盾: 5327
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:233/1866 本段飘:233 本段扣血:0 本段扣盾:233
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 10492/24867 剩余盾: 5094
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 1171/4944 原来有盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.125) -》 多段已飘:219/1756 本段飘:219 本段扣血:219 本段扣盾:0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 952/4944 剩余盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 33896/34959 原来有盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:382/1528 本段飘:191 本段扣血:191 本段扣盾:0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 33705/34959 剩余盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22424/22728 原来有盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:404/1618 本段飘:202 本段扣血:202 本段扣盾:0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 22222/22728 剩余盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13385/19388 原来有盾: 301
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:460/1847 本段飘:230 本段扣血:187 本段扣盾:43
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13198/19388 剩余盾: 258
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 10492/24867 原来有盾: 5094
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:466/1866 本段飘:233 本段扣血:0 本段扣盾:233
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 10492/24867 剩余盾: 4861
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 952/4944 原来有盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.125) -》 多段已飘:438/1756 本段飘:219 本段扣血:219 本段扣盾:0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 733/4944 剩余盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 33705/34959 原来有盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:573/1528 本段飘:191 本段扣血:191 本段扣盾:0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 33514/34959 剩余盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22222/22728 原来有盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:606/1618 本段飘:202 本段扣血:202 本段扣盾:0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 22020/22728 剩余盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13198/19388 原来有盾: 258
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:690/1847 本段飘:230 本段扣血:187 本段扣盾:43
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 13011/19388 剩余盾: 215
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 10492/24867 原来有盾: 4861
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:699/1866 本段飘:233 本段扣血:0 本段扣盾:233
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 10492/24867 剩余盾: 4628
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 733/4944 原来有盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.125) -》 多段已飘:657/1756 本段飘:219 本段扣血:219 本段扣盾:0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 514/4944 剩余盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 33514/34959 原来有盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:764/1528 本段飘:191 本段扣血:191 本段扣盾:0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 33323/34959 剩余盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22020/22728 原来有盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:808/1618 本段飘:202 本段扣血:202 本段扣盾:0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 21818/22728 剩余盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 13011/19388 原来有盾: 215
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:920/1847 本段飘:230 本段扣血:187 本段扣盾:43
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 12824/19388 剩余盾: 172
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 10492/24867 原来有盾: 4628
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:932/1866 本段飘:233 本段扣血:0 本段扣盾:233
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 10492/24867 剩余盾: 4395
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 514/4944 原来有盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.125) -》 多段已飘:876/1756 本段飘:219 本段扣血:219 本段扣盾:0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 295/4944 剩余盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 33323/34959 原来有盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:955/1528 本段飘:191 本段扣血:191 本段扣盾:0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 33132/34959 剩余盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 21818/22728 原来有盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1010/1618 本段飘:202 本段扣血:202 本段扣盾:0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 21616/22728 剩余盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 12824/19388 原来有盾: 172
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1150/1847 本段飘:230 本段扣血:187 本段扣盾:43
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 12637/19388 剩余盾: 129
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 10492/24867 原来有盾: 4395
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:1165/1866 本段飘:233 本段扣血:0 本段扣盾:233
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 10492/24867 剩余盾: 4162
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 295/4944 原来有盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.125) -》 多段已飘:1095/1756 本段飘:219 本段扣血:219 本段扣盾:0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 76/4944 剩余盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 33132/34959 原来有盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1146/1528 本段飘:191 本段扣血:191 本段扣盾:0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 32941/34959 剩余盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 21616/22728 原来有盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1212/1618 本段飘:202 本段扣血:202 本段扣盾:0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 21414/22728 剩余盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 12637/19388 原来有盾: 129
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1380/1847 本段飘:230 本段扣血:187 本段扣盾:43
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 12450/19388 剩余盾: 86
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 10492/24867 原来有盾: 4162
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:1398/1866 本段飘:233 本段扣血:0 本段扣盾:233
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 10492/24867 剩余盾: 3929
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 76/4944 原来有盾: 0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.125) -》 多段已飘:1314/1756 本段飘:219 本段扣血:219 本段扣盾:0
[INFO:2023-1-18 10:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 0/4944 剩余盾: 0
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 32941/34959 原来有盾: 0
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1337/1528 本段飘:191 本段扣血:191 本段扣盾:0
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 32750/34959 剩余盾: 0
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 21414/22728 原来有盾: 0
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1414/1618 本段飘:202 本段扣血:202 本段扣盾:0
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 21212/22728 剩余盾: 0
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 12450/19388 原来有盾: 86
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1610/1847 本段飘:230 本段扣血:187 本段扣盾:43
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 12263/19388 剩余盾: 43
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 10492/24867 原来有盾: 3929
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:0.125) -》 多段已飘:1631/1866 本段飘:233 本段扣血:0 本段扣盾:233
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 10492/24867 剩余盾: 3696
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 0/4944 原来有盾: 0
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:0.125) -》 多段已飘:1533/1756 本段飘:219 本段扣血:219 本段扣盾:0
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 0/4944 剩余盾: 0
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 32750/34959 原来有盾: 0
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1528/1528 本段飘:191 本段扣血:191 本段扣盾:0
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 32559/34959 剩余盾: 0
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 21212/22728 原来有盾: 0
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1618/1618 本段飘:204 本段扣血:204 本段扣盾:0
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 21008/22728 剩余盾: 0
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 12263/19388 原来有盾: 43
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1847/1847 本段飘:237 本段扣血:194 本段扣盾:43
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 12069/19388 剩余盾: 0
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 原来有血: 10492/24867 原来有盾: 3696
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 受到攻击(比率:1) -》 多段已飘:1866/1866 本段飘:235 本段扣血:0 本段扣盾:235
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 -> 剩余血: 10492/24867 剩余盾: 3461
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 原来有血: 0/4944 原来有盾: 0
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 受到攻击(比率:1) -》 多段已飘:1756/1756 本段飘:223 本段扣血:223 本段扣盾:0
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}22 -> 剩余血: 0/4944 剩余盾: 0
[WARN:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 5
[WARN:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 13
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001]
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001]
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001]
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 32[MyRole_32_6][6] 增加了一个 buff [301001]
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 33[MyRole_33_7][7] 增加了一个 buff [301001]
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 63[MyRole_63_5][5] 增加了一个 buff [301001]
[INFO:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208419 ,令到 71[MyRole_71_8][8] 增加了一个 buff [301001]
[WARN:2023-1-18 10:18:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 13
[INFO:2023-1-18 10:18:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180
[INFO:2023-1-18 10:18:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2023-1-18 10:18:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269
[INFO:2023-1-18 10:18:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2023-1-18 10:18:22][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8615
[INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/18, next step
[INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/18
[INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":29,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":23,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5816,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
},
{
"additional":57,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":62,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
},
{
"additional":0,
"targetId":22,
"skills":
[
{
"skillId":41208407,
"position":1,
"CD":0
},
{
"skillId":41208408,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41208409,
"position":3,
"CD":2,
"maxCD":4
},
{
"skillId":41208420,
"position":4,
"CD":0,
"maxCD":1
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":22,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 3 ~ 3
[WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5
[WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionShape , Range: 6 ~ 8
[WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_3_0][3] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 22[Monster_22_5_0][5] 覆盖移除了一个 buff[301218],不提示id不需要播放效果
[WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 3 3
[INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}22 血量上限更新 -》 前:0/4944 后:0/5816
[WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 3 3
[WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5
[INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 22[Monster_22_5_0][5] 覆盖移除了一个 buff[301080],不提示id不需要播放效果
[INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 22[Monster_22_5_0][5] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5
[WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionShape 6 8
[INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:22 skillCount:4
[WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionShape 6 8
[INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-1-18 10:18:23][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/18, next step
[INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/18
[INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41212208,
"actEffect":
[
{
"additional":11,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":16345,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2814,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":16460,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2469,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":19434,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2915,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":16034,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2405,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":1762,
"targetId":32,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":281,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":1876,
"targetId":33,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":281,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":1876,
"targetId":63,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":281,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":1876,
"targetId":71,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":281,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":41212208,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 9
[WARN:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 10 ~ 10
[INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41212208 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41212208[10013308] 是aoe 干了 对面一堆人
[INFO:2023-1-18 10:18:23][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ntgzy_skill2 in action 10013308
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function '_tryFinish'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2023-1-18 10:18:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2023-1-18 10:18:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_22_5_0
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 86
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41212208 令到 3[MyRole_3_3][3] 的buff [301240] 持续时间变更为 [3],没效果看的是刷新数据和ui
[WARN:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 9
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 原来有 13531 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 被补了 2814 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 剩余 16345 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 原来有 15735 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 被补了 2469 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 剩余 16460 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 原来有 19434 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 被补了 2915 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 剩余 19434 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 原来有 16034 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 被补了 2405 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 剩余 16034 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 原来有 1481 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 被补了 281 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}32 剩余 1762 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 原来有 1876 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 被补了 281 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}33 剩余 1876 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}63 原来有 1876 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}63 被补了 281 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}63 剩余 1876 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}71 原来有 1876 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}71 被补了 281 血
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}71 剩余 1876 血
[WARN:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 9
[WARN:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 10 10
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41212208 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 10 10
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/18, next step
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/18
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41206208,
"actEffect":
[
{
"additional":41206208,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206208 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206208[10006508] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-1-18 10:18:25][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_tscwlg_skill2 in action 10006508
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2023-1-18 10:18:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41206208,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41206208 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/18, next step
[INFO:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/18
[INFO:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":31647,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":912,
"effectNum":912,
"multipleEffectNum":0,
"effectType":3,
"additional2":912
}
],
"castorId":63,
"originalTargetId":0
}
[WARN:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:18:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}63[MyRole_63_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下
[INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 32559/34959 原来有盾: 0
[INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:912/912 本段飘:912 本段扣血:912 本段扣盾:0
[INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 31647/34959 剩余盾: 0
[WARN:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:18:27][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-1-18 10:18:27][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:0]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/18, next step
[INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/18
[INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":30702,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":945,
"effectNum":945,
"multipleEffectNum":0,
"effectType":2,
"additional2":945
}
],
"castorId":32,
"originalTargetId":0
}
[WARN:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}32[MyRole_32_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下
[INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 31647/34959 原来有盾: 0
[INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:945/945 本段飘:945 本段扣血:945 本段扣盾:0
[INFO:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 30702/34959 剩余盾: 0
[WARN:2023-1-18 10:18:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/18, next step
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/18
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":29724,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":978,
"effectNum":978,
"multipleEffectNum":0,
"effectType":2,
"additional2":978
}
],
"castorId":33,
"originalTargetId":0
}
[WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}33[MyRole_33_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 30702/34959 原来有盾: 0
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:978/978 本段飘:978 本段扣血:978 本段扣盾:0
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 29724/34959 剩余盾: 0
[WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/18, next step
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/18
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":28777,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":947,
"effectNum":947,
"multipleEffectNum":0,
"effectType":3,
"additional2":947
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":86,
"buffId":301020,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":71,
"originalTargetId":0
}
[WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}71[MyRole_71_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_1_0][1] 一下
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 29724/34959 原来有盾: 0
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:947/947 本段飘:947 本段扣血:947 本段扣盾:0
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 28777/34959 剩余盾: 0
[WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}71[MyRole_71_8][8] 用 42122471 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301020]
[WARN:2023-1-18 10:18:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/18, next step
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/18
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":77,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":79,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":80,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":81,
"targetId":32,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":82,
"targetId":33,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":83,
"targetId":63,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":84,
"targetId":71,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":17,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":18,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":19,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":20,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":25,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":30,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:77 buffId:301001 持续时间:1
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:79 buffId:301001 持续时间:1
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:80 buffId:301001 持续时间:1
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:32 buffServerId:81 buffId:301001 持续时间:1
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:33 buffServerId:82 buffId:301001 持续时间:1
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:63 buffServerId:83 buffId:301001 持续时间:1
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:71 buffServerId:84 buffId:301001 持续时间:1
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:17 buffId:301179
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:18 buffId:301179
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:19 buffId:301179
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:20 buffId:301179
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:25 buffId:301053
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:30 buffId:301075
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/18, next step
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/18
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41210608,
"actEffect":
[
{
"additional":13513,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1444,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":17332,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":6840,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":32272,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3495,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":22728,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2272,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":15451,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1938,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":19818,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2486,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":55,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":87,
"buffId":301182,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41210608,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":7,
"skills":
[
{
"skillId":41210617,
"position":1,
"CD":0
},
{
"skillId":41210618,
"position":2,
"CD":4,
"maxCD":4
},
{
"skillId":41210619,
"position":3,
"CD":2,
"maxCD":4
},
{
"skillId":41210620,
"position":4,
"CD":97,
"maxCD":99
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
},
{
"additional":27861,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4411,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
},
{
"additional":17561,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5167,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13
[WARN:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 6
[WARN:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 7 ~ 9
[WARN:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 10 ~ 11
[WARN:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 12 ~ 13
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41210608 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}7[Monster_7_2_0][2] 用 41210608[15012808] 是aoe 干了 对面一堆人
[INFO:2023-1-18 10:18:29][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_lfp_yh_skill2 in action 15012808
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2023-1-18 10:18:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2023-1-18 10:18:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2023-1-18 10:18:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":13513,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1444,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":17332,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":6840,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":32272,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3495,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":22728,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2272,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":15451,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1938,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":19818,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2486,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":55,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":87,
"buffId":301182,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41210608,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":7,
"skills":
[
{
"skillId":41210617,
"position":1,
"CD":0
},
{
"skillId":41210618,
"position":2,
"CD":4,
"maxCD":4
},
{
"skillId":41210619,
"position":3,
"CD":2,
"maxCD":4
},
{
"skillId":41210620,
"position":4,
"CD":97,
"maxCD":99
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
}
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":27861,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4411,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":17561,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5167,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
[WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 6
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 原来有 12069 血
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 被补了 1444 血
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 剩余 13513 血
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 原来有 10492 血
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 被补了 6840 血
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 剩余 17332 血
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 原来有 28777 血
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 被补了 3495 血
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 剩余 32272 血
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 原来有 21008 血
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 被补了 2272 血
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 剩余 22728 血
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 原来有 13513 血
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 被补了 1938 血
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 剩余 15451 血
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 原来有 17332 血
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 被补了 2486 血
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}9 剩余 19818 血
[WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 6
[WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 7 9
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}7[Monster_7_2_0][2] 用 41210608 的带来了一个 ,令到 7[Monster_7_2_0][2] 覆盖移除了一个 buff[301181],不提示id不需要播放效果
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41210608 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301182]
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7[Monster_7_2_0][2] 使用技能 41210608 ,令到 7[Monster_7_2_0][2] 此技能进入 技能CD 等待
[WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 7 9
[WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 10 11
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:7 skillCount:4
[WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 10 11
[WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 12 13
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 32272/34959 原来有盾: 0
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:4411/4411 本段飘:4411 本段扣血:4411 本段扣盾:0
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 27861/34959 剩余盾: 0
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7[Monster_7_2_0][2] 用 41210608 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 22728/22728 原来有盾: 0
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:5167/5167 本段飘:5167 本段扣血:5167 本段扣盾:0
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 17561/22728 剩余盾: 0
[WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 12 13
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:7 原皮肤:140259 新皮肤:140264 原spine:150128_lfp_yh_xuyuan 新spine:150133_lfp_yh_xuyuan
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/18, next step
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/18
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":63,
"actorId":41212007,
"actEffect":
[
{
"additional":1876,
"targetId":63,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":0,
"targetId":63,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":88,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41212007 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_3_0][3] 用 41212007[10013007] 不是aoe 干了 63[MyRole_63_5][5] 一下
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}8[Monster_8_3_0][3] 用 41212007 ,令到 63[MyRole_63_5][5] 增加了一个 buff [301014]
[INFO:2023-1-18 10:18:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-1-18 10:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-1-18 10:18:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/18, next step
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:15/18
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":74,
"targetId":63,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:63 buffServerId:74 buffId:301133
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:15/18, next step
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:16/18
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":71,
"actorId":41207707,
"actEffect":
[
{
"additional":1876,
"targetId":71,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
}
],
"castorId":9,
"originalTargetId":0
}
[WARN:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207707 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}9[Monster_9_4_0][4] 用 41207707[10008107] 不是aoe 干了 71[MyRole_71_8][8] 一下
[INFO:2023-1-18 10:18:32][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMonster_9_4_0 show commingEffect show_xnc_skill1 in action 10008107
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:16/18, next step
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:17/18
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":75,
"targetId":71,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":58,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":86,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":59,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":60,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":61,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":41,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":64,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":65,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":45,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":66,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":46,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":67,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":68,
"targetId":32,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":49,
"targetId":33,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":69,
"targetId":33,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":70,
"targetId":63,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:71 buffServerId:75 buffId:301133
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:58 buffId:301001
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:86 buffId:301020
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:59 buffId:301001
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:60 buffId:301001
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:61 buffId:301001
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:41 buffId:301131 持续时间:1
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:64 buffId:301130
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:65 buffId:301130
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:45 buffId:301075
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:66 buffId:301130
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:46 buffId:301075
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:67 buffId:301130
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:32 buffServerId:68 buffId:301130
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:33 buffServerId:49 buffId:301075
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:33 buffServerId:69 buffId:301130
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:63 buffServerId:70 buffId:301130
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:17/18, next step
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:18/18
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":2,
"targetId":42,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":14,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-1-18 10:18:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-1-18 10:18:32][@logic/common/GameUtils.lua:0]:{printStack}ArtUpgradeUtil 移除场景怪:%sMyRole_42_11
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/common/ArtUpgradeUtil: in function 'log'
logic/scene/battle/SceneMonsterMgr: in function 'removeUnit'
logic/extensions/battle/core/core/behavior/action/BBShowDie: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function '_tryFinish'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:18/18, round done
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-1-18 10:18:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:18:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2023-1-18 10:18:32][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-1-18 10:18:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:18:32]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-1-18 10:18:32]||||| Sender socketClient version=1
[INFO:2023-1-18 10:18:32]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-1-18 10:18:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-1-18 10:18:32][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-1-18 10:18:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.078584792092443 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 13 1
[INFO:2023-1-18 10:18:32][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-1-18 10:18:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:18:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2023-1-18 10:18:32][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-1-18 10:18:32][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}empty fields
[INFO:2023-1-18 10:18:32]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-1-18 10:18:32]||||| Sender socketClient version=1
[INFO:2023-1-18 10:18:33]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-1-18 10:18:33][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}isFinish: false
nextRoundId: 4
extraRoundTeamType: 0
[INFO:2023-1-18 10:18:33][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-1-18 10:18:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.064923074096441 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 14 1
[INFO:2023-1-18 10:18:33][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-1-18 10:18:33][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-1-18 10:18:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2023-1-18 10:18:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-1-18 10:18:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:0]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 {
_roundId = 4,
_isFinish = false,
_isEndFinish = false,
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x7e42fc94d8,
addStepMO = function: 0x7e42fc9778,
New = function: 0x7e42fc8c00,
getUnitPickedSkillId = function: 0x7e42fc9b58,
copyFromPlaybackNO = function: 0x7e42fc9c58,
onNotifyUserRoundPick = function: 0x7e42fc9cf8,
getStepMO = function: 0x7e42fc9748,
getRoundId = function: 0x7e42fc9508,
copyFromNO = function: 0x7e42fc9c28,
hasUnitPickedSkill = function: 0x7e42fc9b88,
getIsUserReady = function: 0x7e42fc9d28,
setIsFinish = function: 0x7e42fc98e8,
__index = {
setExtraRoundType = function: 0x7e42fc94d8,
addStepMO = function: 0x7e42fc9778,
New = function: 0x7e42fc8c00,
getUnitPickedSkillId = function: 0x7e42fc9b58,
copyFromPlaybackNO = function: 0x7e42fc9c58,
onNotifyUserRoundPick = function: 0x7e42fc9cf8,
getStepMO = function: 0x7e42fc9748,
getRoundId = function: 0x7e42fc9508,
copyFromNO = function: 0x7e42fc9c28,
hasUnitPickedSkill = function: 0x7e42fc9b88,
getIsUserReady = function: 0x7e42fc9d28,
setIsFinish = function: 0x7e42fc98e8,
__index = 循环引用: table: 0x7e42fc8cd0,
setEndData = function: 0x7e42fc9df8,
getStartTime = function: 0x7e42fc9000,
getStepCount = function: 0x7e42fc9ab8,
setData = function: 0x7e42fc9dc8,
ctor = function: 0x7e42fc9340,
isDataDone = function: 0x7e42fc95a8,
onComplete = function: 0x7e42fc9918,
setIsReconnect = function: 0x7e42fc9818,
__newindex = function: 0x7e42fc81b8,
setRoundId = function: 0x7e42fc9370,
hasUnitReliveInfo = function: 0x7e42fc9a88,
isReadyToPick = function: 0x7e42fc95d8,
isFinish = function: 0x7e42fc99b8,
getReliveReplyNO = function: 0x7e42fc99e8,
isReconnect = function: 0x7e42fc9848,
onDataInit = function: 0x7e42fc9030,
__newindex = function: 0x7e42fc8dc8,
},
setEndData = function: 0x7e42fc9df8,
getStartTime = function: 0x7e42fc9000,
getStepCount = function: 0x7e42fc9ab8,
setData = function: 0x7e42fc9dc8,
ctor = function: 0x7e42fc9340,
isDataDone = function: 0x7e42fc95a8,
onComplete = function: 0x7e42fc9918,
setIsReconnect = function: 0x7e42fc9818,
__newindex = function: 0x7e42fc81b8,
setRoundId = function: 0x7e42fc9370,
hasUnitReliveInfo = function: 0x7e42fc9a88,
isReadyToPick = function: 0x7e42fc95d8,
isFinish = function: 0x7e42fc99b8,
getReliveReplyNO = function: 0x7e42fc99e8,
isReconnect = function: 0x7e42fc9848,
onDataInit = function: 0x7e42fc9030,
}
[WARN:2023-1-18 10:18:33][@logic/extensions/battle/controller/BattleExtraRoundController.lua:0]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-1-18 10:18:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_42_11
[INFO:2023-1-18 10:18:34][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41209607,
"castorId":1,
"targetId":6,
"targetId2":0
},
{
"skillId":41208417,
"castorId":2,
"targetId":6,
"targetId2":0
},
{
"skillId":41212207,
"castorId":3,
"targetId":6,
"targetId2":0
},
{
"skillId":41206207,
"castorId":4,
"targetId":6,
"targetId2":0
}
]
}
[INFO:2023-1-18 10:18:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:0]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-1-18 10:18:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2023-1-18 10:18:34][@framework/network/NetConnMgr.lua:0]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-1-18 10:18:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}target {
skillId: 41209607
castorId: 1
targetId: 6
targetId2: 0
}
target {
skillId: 41208417
castorId: 2
targetId: 6
targetId2: 0
}
target {
skillId: 41212207
castorId: 3
targetId: 6
targetId2: 0
}
target {
skillId: 41206207
castorId: 4
targetId: 6
targetId2: 0
}
[INFO:2023-1-18 10:18:34]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2023-1-18 10:18:34]||||| Sender socketClient version=1
[INFO:2023-1-18 10:18:34]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1012
[INFO:2023-1-18 10:18:34][@framework/network/NetConnMgr.lua:0]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 22
effectNum: 250
additional: 250
}
actEffect {
targetId: 7
effectType: 22
effectNum: 250
additional: 250
}
actEffect {
targetId: 8
effectType: 22
effectNum: 250
additional: 250
}
actEffect {
targetId: 9
effectType: 22
effectNum: 250
additional: 250
}
actEffect {
targetId: 1
effectType: 22
effectNum: 250
additional: 250
}
actEffect {
targetId: 2
effectType: 22
effectNum: 250
additional: 250
}
actEffect {
targetId: 3
effectType: 22
effectNum: 250
additional: 250
}
actEffect {
targetId: 4
effectType: 22
effectNum: 250
additional: 250
}
actEffect {
targetId: 32
effectType: 22
effectNum: 250
additional: 250
}
actEffect {
targetId: 33
effectType: 22
effectNum: 250
additional: 250
}
actEffect {
targetId: 63
effectType: 22
effectNum: 250
additional: 250
}
actEffect {
targetId: 71
effectType: 22
effectNum: 250
additional: 250
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 40300022
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41209607
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 14
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301127
duration: 1
id: 89
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41208417
actEffect {
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effectType: 3
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additional: 26103
additional2: 1758
additional3: 1758
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 2
actorId: 78
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 78
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41212207
actEffect {
targetId: 6
effectType: 2
effectNum: 700
additional: 25403
additional2: 700
additional3: 700
}
actEffect {
targetId: 3
effectType: 7
effectNum: 4
additional: 11
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41206207
actEffect {
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effectType: 2
effectNum: 747
additional: 24656
additional2: 747
additional3: 747
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
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duration: 1
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}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 63
actorId: 42122471
actEffect {
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effectType: 3
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additional: 23546
additional2: 1110
additional3: 1110
}
targetId: 6
}
battleStep {
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castorId: 32
actorId: 42122471
actEffect {
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effectType: 2
effectNum: 1151
additional: 22395
additional2: 1151
additional3: 1151
}
actEffect {
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effectType: 5
effectNum: 1
buff {
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duration: 1
id: 92
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 33
actorId: 42122471
actEffect {
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effectType: 2
effectNum: 972
additional: 18846
additional2: 972
additional3: 972
}
targetId: 9
}
battleStep {
actorType: 1
castorId: 71
actorId: 42122471
actEffect {
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effectType: 2
effectNum: 921
additional: 17925
additional2: 921
additional3: 921
}
actEffect {
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effectType: 5
effectNum: 1
buff {
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duration: 1
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}
}
targetId: 9
}
battleStep {
actorType: 2
castorId: 1
actorId: 77
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 77
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 79
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 79
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 80
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 80
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 32
actorId: 81
actEffect {
targetId: 32
effectType: 6
effectNum: 0
additional: 81
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 33
actorId: 82
actEffect {
targetId: 33
effectType: 6
effectNum: 0
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}
targetId: 0
}
battleStep {
actorType: 2
castorId: 63
actorId: 83
actEffect {
targetId: 63
effectType: 6
effectNum: 0
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}
targetId: 0
}
battleStep {
actorType: 2
castorId: 63
actorId: 88
actEffect {
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effectNum: 0
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}
targetId: 0
}
battleStep {
actorType: 2
castorId: 71
actorId: 84
actEffect {
targetId: 71
effectType: 6
effectNum: 0
additional: 84
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 7
actorId: 41210617
actEffect {
targetId: 71
effectType: 2
effectNum: 545
additional: 1331
additional2: 545
additional3: 0
}
actEffect {
targetId: 71
effectType: 5
effectNum: 1
buff {
buffId: 301014
duration: 1
id: 94
}
}
actEffect {
targetId: 7
effectType: 5
effectNum: 1
buff {
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duration: 1
id: 95
}
}
actEffect {
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effectType: 6
effectNum: 1
additional: 87
}
actEffect {
targetId: 7
effectType: 21
effectNum: 0
skillInfo {
skillId: 41210607
position: 1
CD: 0
}
skillInfo {
skillId: 41210608
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41210609
position: 3
CD: 1
maxCD: 4
}
skillInfo {
skillId: 41210620
position: 4
CD: 96
maxCD: 99
}
}
actEffect {
targetId: 7
effectType: 20
effectNum: 0
}
targetId: 71
}
battleStep {
actorType: 1
castorId: 8
actorId: 41212007
actEffect {
targetId: 33
effectType: 2
effectNum: 0
additional: 1876
additional2: 0
additional3: 0
}
actEffect {
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effectType: 5
effectNum: 1
buff {
buffId: 301014
duration: 1
id: 96
}
}
targetId: 33
}
battleStep {
actorType: 2
castorId: 33
actorId: 73
actEffect {
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effectType: 6
effectNum: 0
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}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 92
actEffect {
targetId: 6
effectType: 6
effectNum: 0
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}
targetId: 0
}
battleStep {
actorType: 2
castorId: 9
actorId: 93
actEffect {
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effectNum: 0
additional: 93
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 41
actEffect {
targetId: 1
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effectNum: 0
additional: 41
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 91
actEffect {
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effectType: 2
effectNum: 1747
additional: 20648
additional2: 1747
additional3: 1747
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 91
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 91
}
targetId: 0
}
isFinish: false
round: 4
extraRoundTeamType: 0
}
[INFO:2023-1-18 10:18:34][@framework/network/NetConnMgr.lua:0]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-1-18 10:18:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.1008675545454 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 15 1
[INFO:2023-1-18 10:18:34][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
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"actEffect":
[
{
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},
{
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},
{
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{
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{
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{
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{
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{
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{
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{
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{
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[INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:0]:{_tryFinish}1
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[INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/14
[INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
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"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":32,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":33,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":63,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":71,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":40300022,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13
[WARN:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 12
[WARN:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 13 ~ 13
[WARN:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 12
[WARN:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 12
[WARN:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 13 13
[INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 13 13
[INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/14, next step
[INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/14
[INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209607,
"actEffect":
[
{
"additional":14,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":89,
"buffId":301127,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209607 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209607[10010407] 不是aoe 干了 6[Monster_6_1_0][1] 一下
[INFO:2023-1-18 10:18:34][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_szysb_skill1 in action 10010407
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function '_tryFinish'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry: in function 'update'
framework/schedule/Scheduler: in function
[builtin#21]: at 0x7f68aaeaf0
event: in function ''
event: in function
[INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2023-1-18 10:18:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41209607 的带来了一个 ,令到 6[Monster_6_1_0][1] 覆盖移除了一个 buff[301127],不提示id不需要播放效果
[INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209607 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301127]
[WARN:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/14, next step
[INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/14
[INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208417,
"actEffect":
[
{
"additional":26103,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1758,
"effectNum":1758,
"multipleEffectNum":0,
"effectType":3,
"additional2":1758
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208417 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:18:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208417[10009407] 不是aoe 干了 6[Monster_6_1_0][1] 一下
[INFO:2023-1-18 10:18:35][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_ylxy_skill4 in action 10009407
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 27
[INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 27861/34959 原来有盾: 0
[INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1758/1758 本段飘:1758 本段扣血:1758 本段扣盾:0
[INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 26103/34959 剩余盾: 0
[WARN:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35
[INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/14, next step
[INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/14
[INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":78,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:78 buffId:301001 持续时间:1
[INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/14, next step
[INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/14
[INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41212207,
"actEffect":
[
{
"additional":25403,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":700,
"effectNum":700,
"multipleEffectNum":0,
"effectType":2,
"additional2":700
},
{
"additional":11,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41212207 , 大招:false 结束方式:攻击动作完成
[INFO:2023-1-18 10:18:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41212207[10013307] 不是aoe 干了 6[Monster_6_1_0][1] 一下
[INFO:2023-1-18 10:18:36][@logic/common/GameUtils.lua:0]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_ntgzy_skill1 in action 10013307
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function
[C]: at 0x7f68a35ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill: in function ''
bootstrap/starter_lua.lua: in function