[INFO:2022-12-21 16:19:24]PJG Start [INFO:2022-12-21 16:19:24]LocalSourceVersion:1.0.0.1 [INFO:2022-12-21 16:19:24]PackageSourceVersion:1.0.0.1 [INFO:2022-12-21 16:19:24]AoUnityStarter Start [INFO:2022-12-21 16:19:24]Start App [INFO:2022-12-21 16:19:24]ResourceCache.Instance.resLoadMode=Direct [INFO:2022-12-21 16:19:24]ResourceCache.Instance.isLuaBundle=False [INFO:2022-12-21 16:19:24]AoUnityStarter StartLua [INFO:2022-12-21 16:19:25][tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse [INFO:2022-12-21 16:19:25][tolua.lua:12]:os: Windows, arch: x64 [INFO:2022-12-21 16:19:25][bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started... [INFO:2022-12-21 16:19:25][bootstrap/BootstrapHelper.lua:71]:{closure}=======================百田渠道包======================= [WARN:2022-12-21 16:19:25][@bootstrap/BootstrapLauncher.lua:169]:{start}非腾讯渠道 初始化 Bugly [INFO:2022-12-21 16:19:25]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.buglyWrap.BuglyWrap, [method]:initBugly, [param]:{} [INFO:2022-12-21 16:19:25][bootstrap/BootstrapHelper.lua:424]:{initBugly}bugly 开启监听c#的异常!! [INFO:2022-12-21 16:19:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:hideTransition, [param]:{} [INFO:2022-12-21 16:19:26][bootstrap/check/CheckMgr.lua:248]:{_startBaitianRequestRemoteVersion}Editor跳过百田请求远端版本号 [INFO:2022-12-21 16:19:26][bootstrap/check/CheckMgr.lua:288]:{onRequestRemoteVersionSuccess}CheckMgr:onRequestRemoteVersionSuccess review nil [INFO:2022-12-21 16:19:26][bootstrap/BootstrapLauncherBase.lua:93]:{start}BootstrapLauncherBase start [INFO:2022-12-21 16:19:26][bootstrap/BootstrapLauncher.lua:360]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2022-12-21 16:19:26][bootstrap/BootstrapLauncherBase.lua:86]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2022-12-21 16:19:27][logic/logicLauncher/LogicLauncher.lua:10]:{onManifestLoaded}is img preload:false [INFO:2022-12-21 16:19:27][logic/common/ArtUpgrade/QualitySet.lua:86]:{_setPixelLightCount}qualitySet pixelLight:2 [INFO:2022-12-21 16:19:27][logic/common/ArtUpgrade/QualitySet.lua:63]:{init}device quality:1 [INFO:2022-12-21 16:19:27][bootstrap/BootstrapResPreLoad.lua:70]:{closure}热更后重启: setPreHotupdateBootstrapCommitID e9971f4dd21e6db687d5692c0a39f4f56b66089c stack traceback: bootstrap/BootstrapResPreLoad:70: in function [INFO:2022-12-21 16:19:27][framework/LogicLauncherBase.lua:61]:{onManifestLoaded}LogicLauncherBase onManifestLoaded [INFO:2022-12-21 16:19:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:setServerUrl, [param]:{"serverUrl":"http:\/\/10.17.2.68\/pjg\/static\/"} [WARN:2022-12-21 16:19:30][@logic/common/performance/PerformanceMgr.lua:31]:{getDeviceLevel}获得当前设备档次!! 1 4 [INFO:2022-12-21 16:19:30][logic/common/performance/PerformanceMgr.lua:115]:{setResourcesMode}默认高端机 [INFO:2022-12-21 16:19:30][logic/common/performance/PerformanceMgr.lua:170]:{setResourcesMode}缓冲区路径 = C:/Users/lijunying/AppData/LocalLow/Unity/baiao_pjg_upg_1 [INFO:2022-12-21 16:19:30][logic/common/performance/PerformanceMgr.lua:171]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2022-12-21 16:19:30][logic/common/performance/PerformanceMgr.lua:175]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0 [INFO:2022-12-21 16:19:30][logic/common/performance/PerformanceMgr.lua:183]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2022-12-21 16:19:30][logic/common/performance/PerformanceMgr.lua:187]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0 [INFO:2022-12-21 16:19:31][logic/common/logic/CheckRebootMgr.lua:15]:{setPostHotupdateBootstrapCommitID}热更后重启:setPostHotupdateBootstrapCommitID e9971f4dd21e6db687d5692c0a39f4f56b66089c stack traceback: logic/common/logic/CheckRebootMgr:15: in function 'setPostHotupdateBootstrapCommitID' logic/common/logic/ResPreLoadMgr:106: in function [INFO:2022-12-21 16:19:31][bootstrap/BootstrapHelper.lua:336]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2022-12-21 16:19:31][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2022-12-21 16:19:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:clearNotifications, [param]:{} [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -103324778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -103238378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -80983178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -80896778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -80810378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -77354378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -77267978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -77181578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -77527178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -77440778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -74330378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -74243978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -74157578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -74071178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -73984778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -73898378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -73811978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -73725578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -73639178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -73552778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -73466378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -73379978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -73293578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -73207178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -73120778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -73034378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -72947978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -72861578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -72775178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -72688778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -72602378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -72515978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -72429578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -72343178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -72256778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -72170378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -72083978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -71997578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -71911178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -71824778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -72170378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -72083978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -71997578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -71306378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -71219978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -71133578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -71047178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -70960778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -70874378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -70787978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -70701578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -70615178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -70528778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -70442378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -70355978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -70269578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -70183178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -70096778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -70010378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -69923978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -69837578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -69751178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -69664778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -69578378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -69491978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -69664778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -69578378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -68455178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -68368778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -68282378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -65431178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -63703178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -63616778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -62839178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -62752778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -61283978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -59987978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -57482378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -56791178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -55322378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -55235978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -55149578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -55063178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -54371978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -52730378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -52643978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -51952778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -50224778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -49101578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -49015178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -47373578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -47287178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -46595978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -46509578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -46423178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -44954378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -44867978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -44781578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -44090378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -42535178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -42448778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -42362378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -41671178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -41584778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -41498378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -41411978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -41325578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -41239178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -41152778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -41066378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -40979978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -40893578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -40807178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -40720778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -40634378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -40547978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -40461578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -40375178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -40288778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -40202378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -40115978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -40029578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -39943178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -39856778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -39770378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -39943178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -39856778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -39770378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -39251978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -37696778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -37610378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -37523978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -36227978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -34672778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -34586378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -34499978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -33808778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -32253578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -32167178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -32080778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -31389578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -29834378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -29747978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -29661578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -28538378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -26205578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -26119178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -26032778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -25341578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -23786378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -23699978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -23613578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -22922378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -21367178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -21280778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -21194378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -20503178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -18947978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -18861578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -18775178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -18083978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -19207178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -19120778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -19034378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -18947978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -18861578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -18775178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -18688778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -18602378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -18515978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -18429578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -18343178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -18256778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -18170378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -18083978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -17997578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -17911178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -17824778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -17738378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -17651978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -17565578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -17479178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -17392778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -17306378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -17219978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -17133578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -17047178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -16960778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -16874378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -16787978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -16701578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -16615178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -16528778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -16442378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -16355978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -15664778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -14109578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -14023178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -13936778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115111 时间:2022-07-21 09:00:00 interval = -13245578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115211 时间:2022-08-08 09:00:00 interval = -11690378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115221 时间:2022-08-09 09:00:00 interval = -11603978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115231 时间:2022-08-10 09:00:00 interval = -11517578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115611 时间:2022-08-18 09:00:00 interval = -10826378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115711 时间:2022-09-05 09:00:00 interval = -9271178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115721 时间:2022-09-06 09:00:00 interval = -9184778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115731 时间:2022-09-07 09:00:00 interval = -9098378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116111 时间:2022-09-15 09:00:00 interval = -8407178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116211 时间:2022-10-03 09:00:00 interval = -6851978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116221 时间:2022-10-04 09:00:00 interval = -6765578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116231 时间:2022-10-05 09:00:00 interval = -6679178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116611 时间:2022-10-20 09:00:00 interval = -5383178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116711 时间:2022-11-07 09:00:00 interval = -3827978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116721 时间:2022-11-08 09:00:00 interval = -3741578 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116731 时间:2022-11-09 09:00:00 interval = -3655178 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117111 时间:2022-11-17 09:00:00 interval = -2963978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117211 时间:2022-12-05 09:00:00 interval = -1408778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117221 时间:2022-12-06 09:00:00 interval = -1322378 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117231 时间:2022-12-07 09:00:00 interval = -1235978 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117611 时间:2022-12-15 09:00:00 interval = -544778 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117711 时间:2023-01-02 09:00:00 interval = 1010422 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117721 时间:2023-01-03 09:00:00 interval = 1096822 [INFO:2022-12-21 16:19:31][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117731 时间:2023-01-04 09:00:00 interval = 1183222 [INFO:2022-12-21 16:19:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":1,"notifyIds":"1003#1004#1007#1008#1009#1010#1019"} [INFO:2022-12-21 16:19:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":2,"notifyIds":"1001#1002#1005#1006#1014#1023#1024#1025#1027#1028#1029#1032#1033#1034#1037#1038#1039#1041#1042#1043#1045#1046#1047#1048#1049#1050#1053#1054#1055#1058#1059#1060#1063#1064#1065#1068#1069#1070#1073#1074#1075#1078#1079#1080#1083#1084#1085#1088#1089#1090#1093#1094#1095#1098#1099#1100#1103#1104#1105#1108#1109#1110#1113#1114#1115#1118#1119#1120#1123#1124#1125#1128#1129#1130#1133#1134#1135#1138#1139#1140#1143#1144#1145#1148#1149#1150#1153#1154#1155#1158#1159#1160#1163#1164#1165#1168#1169#1170#1173#1174#1175#117711#117721#117731"} [INFO:2022-12-21 16:19:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":3,"notifyIds":"1011#1012#1013#1016#1017#1018#1020#1021"} [INFO:2022-12-21 16:19:31][logic/common/logic/CheckRebootMgr.lua:20]:{checkIsNeedReboot}热更后重启检查: e9971f4dd21e6db687d5692c0a39f4f56b66089c e9971f4dd21e6db687d5692c0a39f4f56b66089c [INFO:2022-12-21 16:19:31]VideoMgr url = Assets/GameAssets/movie/open.mp4 [INFO:2022-12-21 16:19:31]VideoMgr 没有preload,play之前需要prepare下 [INFO:2022-12-21 16:19:31]VideoMgr play开始 [INFO:2022-12-21 16:19:31]视频已经开始播放啦 [INFO:2022-12-21 16:19:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0} [INFO:2022-12-21 16:19:39][logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30 [INFO:2022-12-21 16:19:39]VideoMgr stop [INFO:2022-12-21 16:19:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:39]VideoMgr play完毕 [INFO:2022-12-21 16:19:39]VideoMgr stop [INFO:2022-12-21 16:19:40][logic/extensions/noticeweb/controller/NoticeWebController.lua:52]:{requestNoticeInfo}请求公告板数据 appCode = shiwuyu isOutSide = 1 channelId = 267 packageVersion = -1 version = -1 [INFO:2022-12-21 16:19:40][logic/extensions/noticeweb/controller/NoticeWebController.lua:215]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.2.68/pjg/static/noticeinfo/getNoticeInfo.json [INFO:2022-12-21 16:19:40][logic/common/sdk/SDKManager.lua:230]:{requestWithForm}============send http:==========http://10.17.2.68/pjg/static/noticeinfo/getNoticeInfo.json?packageVersion=-1&version=-1&appCode=shiwuyu&isOutSide=1&channel=267 [INFO:2022-12-21 16:19:40][logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30 [INFO:2022-12-21 16:19:40][logic/extensions/noticeweb/controller/NoticeWebController.lua:219]:{closure}NoticeWebController 使用http测试数据 isSuccess = false msg = 404 Not Found [WARN:2022-12-21 16:19:40][@logic/extensions/noticeweb/controller/NoticeWebController.lua:232]:{_onGetNoticeInfo}获取公告失败了,直接跳转到登录界面! [INFO:2022-12-21 16:19:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:41][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy75 [INFO:2022-12-21 16:19:41][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:release/1, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2022-12-21 16:19:41][logic/extensions/login/agent/LoginAgent.lua:224]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://10.17.2.68/login0.jsp?account=ljy75&platformId=0 [INFO:2022-12-21 16:19:41][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"47251135-89fa-4e61-a3b6-21b3550da58e"} [INFO:2022-12-21 16:19:41][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 47251135-89fa-4e61-a3b6-21b3550da58e [INFO:2022-12-21 16:19:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:41][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:release/1, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2022-12-21 16:19:41][logic/extensions/login/agent/LoginAgent.lua:285]:{sendHttpWebLoginRequest}http-web登陆url===== http://10.17.2.68/login.jsp?btSessionId=47251135-89fa-4e61-a3b6-21b3550da58e&clientVersion=0.0.0&sysType=0 [INFO:2022-12-21 16:19:41][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":2,"isAdmin":false,"resultCode":0,"sessionId":"08f99459-8739-463f-9533-9c02b93cfd1c","userName":"0_ljy75","zoneInfo":{"id":2,"name":"测试服","prefix":"","state":1}} [INFO:2022-12-21 16:19:41][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2022-12-21 16:19:41][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1671610781 [INFO:2022-12-21 16:19:41][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2022-12-21 16:19:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:41][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:release/1, gGameConfigUrlType:Dev, isThisCheck:nil, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2022-12-21 16:19:41][logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== http://10.17.2.68/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/10.17.2.68\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":2,"sessionId":"08f99459-8739-463f-9533-9c02b93cfd1c","openKey":""}} [INFO:2022-12-21 16:19:41][logic/common/sdk/SDKManager.lua:230]:{requestWithForm}============send http:==========http://10.17.2.68/startgame.jsp?pfKey=&pf=&zoneId=2&sessionId=08f99459-8739-463f-9533-9c02b93cfd1c&openKey= [INFO:2022-12-21 16:19:41][logic/extensions/login/agent/LoginAgent.lua:430]:{closure}http-进入游戏返回数据========= {"ip":"10.17.2.68","isAdmin":false,"pid":2001,"port":9336,"resultCode":0,"state":1} [INFO:2022-12-21 16:19:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:41][logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=10.17.2.68,port=9336 [INFO:2022-12-21 16:19:41][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 10.17.2.68 9336 [INFO:2022-12-21 16:19:41]==============link network is ipv4============ [INFO:2022-12-21 16:19:41]1 status:Connecting [INFO:2022-12-21 16:19:41]1 Connect,ip=10.17.2.68,port=9336,verson=0 [INFO:2022-12-21 16:19:41][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2022-12-21 16:19:41][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2022-12-21 16:19:41]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2022-12-21 16:19:41]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2022-12-21 16:19:41]1 Same version,socket.Connected=True [INFO:2022-12-21 16:19:41]1 Do EndConnect [INFO:2022-12-21 16:19:41]1 Do EndConnect Done [INFO:2022-12-21 16:19:41]1 status:Connected [INFO:2022-12-21 16:19:41]1 ConnectSucc True [INFO:2022-12-21 16:19:41][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2022-12-21 16:19:41]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=57 [INFO:2022-12-21 16:19:41]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:41]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2022-12-21 16:19:41]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=17 [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 519 } [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2022-12-21 16:19:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1 [INFO:2022-12-21 16:19:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:41]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2022-12-21 16:19:41]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:41]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2022-12-21 16:19:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.033331699669361 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1 [INFO:2022-12-21 16:19:41][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2022-12-21 16:19:41][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2022-12-21 16:19:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:41]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2022-12-21 16:19:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2022-12-21 16:19:41]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2022-12-21 16:19:41]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2022-12-21 16:19:41]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:41]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2022-12-21 16:19:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2022-12-21 16:19:41]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2022-12-21 16:19:41]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2022-12-21 16:19:41]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:41]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2022-12-21 16:19:41]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:41]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2022-12-21 16:19:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2022-12-21 16:19:41]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2022-12-21 16:19:41]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2022-12-21 16:19:41]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2022-12-21 16:19:41]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2022-12-21 16:19:41]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:41]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2022-12-21 16:19:41]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:41]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2022-12-21 16:19:41]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=34836 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2516 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=889 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=10045 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=1025 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=4228 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=7717 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=13 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=98 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=19 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 3649335 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2000 baseAttr { hp: 8522 atk: 899 def: 693 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546686675934 rank: 5 luck: 6 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200009 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140042 quality: 4 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4799307 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2052 baseAttr { hp: 1506 atk: 121 def: 126 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1548468994988 rank: 1 luck: 8 sks { skillId: 41205200 strengthenLevel: 1 } sks { skillId: 41205201 strengthenLevel: 1 } sks { skillId: 41205202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300027 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100054 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 20309311 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2083 baseAttr { hp: 1404 atk: 125 def: 132 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1578492570576 rank: 1 luck: 6 sks { skillId: 41208300 strengthenLevel: 1 } sks { skillId: 41208301 strengthenLevel: 1 } sks { skillId: 41208302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100084 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 34509312 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2122 baseAttr { hp: 1414 atk: 133 def: 143 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1629532942441 rank: 1 luck: 6 sks { skillId: 41212200 strengthenLevel: 1 } sks { skillId: 41212201 strengthenLevel: 1 } sks { skillId: 41212202 strengthenLevel: 1 } exp: 60 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100129 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 34509313 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2122 baseAttr { hp: 4523 atk: 429 def: 441 critic: 145 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1629532942706 rank: 3 luck: 6 sks { skillId: 41212200 strengthenLevel: 1 } sks { skillId: 41212201 strengthenLevel: 1 } sks { skillId: 41212202 strengthenLevel: 1 } exp: 120000 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100129 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 42129302 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2138 baseAttr { hp: 1242 atk: 130 def: 186 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1660768518277 rank: 1 luck: 6 sks { skillId: 41213800 strengthenLevel: 1 } sks { skillId: 41213801 strengthenLevel: 1 } sks { skillId: 41213802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100150 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 42129303 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2138 baseAttr { hp: 1242 atk: 130 def: 186 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1660768523768 rank: 1 luck: 6 sks { skillId: 41213800 strengthenLevel: 1 } sks { skillId: 41213801 strengthenLevel: 1 } sks { skillId: 41213802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100150 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 33209313 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2116 baseAttr { hp: 1202 atk: 135 def: 140 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1624608072627 rank: 1 luck: 6 sks { skillId: 41211600 strengthenLevel: 1 } sks { skillId: 41211601 strengthenLevel: 1 } sks { skillId: 41211602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100127 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22429302 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2071 baseAttr { hp: 1371 atk: 119 def: 157 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1586581596096 rank: 1 luck: 6 sks { skillId: 41207100 strengthenLevel: 1 } sks { skillId: 41207101 strengthenLevel: 1 } sks { skillId: 41207102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100088 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 36439308 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2106 baseAttr { hp: 1412 atk: 135 def: 171 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1638498574697 rank: 1 luck: 6 sks { skillId: 41210600 strengthenLevel: 1 } sks { skillId: 41210601 strengthenLevel: 1 } sks { skillId: 41210602 strengthenLevel: 1 } exp: 60 state: 1 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300027 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100116 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 35959302 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2091 baseAttr { hp: 2213 atk: 249 def: 198 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 863 critic: 0 critic_dmg: 0 dodge: 48 effect_hit: 791 effect_resist: 0 hit: 0 } createTime: 1635064750313 rank: 1 luck: 6 sks { skillId: 41209100 strengthenLevel: 1 } sks { skillId: 41209101 strengthenLevel: 1 } sks { skillId: 41209102 strengthenLevel: 1 } exp: 5425 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 140175 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 9400 atk: 0 def: 863 critic: 0 critic_dmg: 0 dodge: 48 effect_hit: 791 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 33209304 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2116 baseAttr { hp: 8620 atk: 877 def: 952 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1624607969979 rank: 5 luck: 6 sks { skillId: 41211607 strengthenLevel: 3 } sks { skillId: 41211608 strengthenLevel: 3 } sks { skillId: 41211609 strengthenLevel: 4 } exp: 2531010 state: 3 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140150 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 21139302 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2010 baseAttr { hp: 1299 atk: 134 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1581923535965 rank: 1 luck: 7 sks { skillId: 41201000 strengthenLevel: 1 } sks { skillId: 41201001 strengthenLevel: 1 } sks { skillId: 41201002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100016 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 26789310 isInFormation: true masterPlayerID: 49757 heroTypeIdx: 2063 baseAttr { hp: 4965 atk: 526 def: 506 critic: 145 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1599190738831 rank: 3 luck: 6 sks { skillId: 41206300 strengthenLevel: 1 } sks { skillId: 41206301 strengthenLevel: 1 } sks { skillId: 41206302 strengthenLevel: 1 } exp: 440000 state: 161 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100104 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 44199307 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2121 baseAttr { hp: 1386 atk: 140 def: 103 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1670470544750 rank: 1 luck: 6 sks { skillId: 41212100 strengthenLevel: 1 } sks { skillId: 41212101 strengthenLevel: 1 } sks { skillId: 41212102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100130 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 33509332 isInFormation: true masterPlayerID: 49757 heroTypeIdx: 2028 baseAttr { hp: 1671 atk: 149 def: 156 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1625727430906 rank: 1 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 240 state: 128 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160008 loveLevel: 0 } heros { heroId: 44199310 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2005 baseAttr { hp: 1149 atk: 121 def: 130 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1670470549706 rank: 1 luck: 1 sks { skillId: 41200500 strengthenLevel: 1 } sks { skillId: 41200501 strengthenLevel: 1 } sks { skillId: 41200502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100010 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 33509331 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2028 baseAttr { hp: 1404 atk: 125 def: 131 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1625727430793 rank: 1 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160008 loveLevel: 0 } heros { heroId: 44199311 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2106 baseAttr { hp: 1797 atk: 172 def: 218 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1670470556387 rank: 1 luck: 6 sks { skillId: 41210600 strengthenLevel: 1 } sks { skillId: 41210601 strengthenLevel: 1 } sks { skillId: 41210602 strengthenLevel: 1 } exp: 726 state: 0 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300027 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100116 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 33509330 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2028 baseAttr { hp: 1404 atk: 125 def: 131 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1625727430655 rank: 1 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160008 loveLevel: 0 } heros { heroId: 44199308 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2121 baseAttr { hp: 1782 atk: 181 def: 133 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1670470544860 rank: 1 luck: 6 sks { skillId: 41212100 strengthenLevel: 1 } sks { skillId: 41212101 strengthenLevel: 1 } sks { skillId: 41212102 strengthenLevel: 1 } exp: 500 state: 0 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100130 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 34529312 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2121 baseAttr { hp: 1386 atk: 140 def: 103 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1629616348136 rank: 1 luck: 6 sks { skillId: 41212100 strengthenLevel: 1 } sks { skillId: 41212101 strengthenLevel: 1 } sks { skillId: 41212102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100130 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 33509329 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2028 baseAttr { hp: 1404 atk: 125 def: 131 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1625727430524 rank: 1 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160008 loveLevel: 0 } heros { heroId: 44199309 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2005 baseAttr { hp: 1532 atk: 162 def: 173 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1670470549538 rank: 1 luck: 1 sks { skillId: 41200500 strengthenLevel: 1 } sks { skillId: 41200501 strengthenLevel: 1 } sks { skillId: 41200502 strengthenLevel: 1 } exp: 726 state: 0 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100010 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 33509328 isInFormation: true masterPlayerID: 49757 heroTypeIdx: 2017 baseAttr { hp: 4075 atk: 461 def: 413 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1625727426266 rank: 3 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 120240 state: 385 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 33509327 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2017 baseAttr { hp: 1253 atk: 135 def: 129 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1625727426129 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 39379304 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2029 baseAttr { hp: 6078 atk: 762 def: 646 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1648198559337 rank: 5 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 1160000 state: 33 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 33509326 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2017 baseAttr { hp: 1253 atk: 135 def: 129 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1625727425995 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 44199312 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2128 baseAttr { hp: 2080 atk: 180 def: 141 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1670470566548 rank: 1 luck: 6 sks { skillId: 41212800 strengthenLevel: 1 } sks { skillId: 41212801 strengthenLevel: 1 } sks { skillId: 41212802 strengthenLevel: 1 } exp: 726 state: 0 strengthenRate: 0 livingSks { skillId: 40300027 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100138 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 33509325 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2017 baseAttr { hp: 1253 atk: 135 def: 129 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1625727425873 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 33509324 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2017 baseAttr { hp: 1253 atk: 135 def: 129 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1625727425694 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 36249361 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2124 baseAttr { hp: 1325 atk: 126 def: 143 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1637478829787 rank: 1 luck: 5 sks { skillId: 41212400 strengthenLevel: 1 } sks { skillId: 41212401 strengthenLevel: 1 } sks { skillId: 41212402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100133 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 36249363 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2125 baseAttr { hp: 1194 atk: 137 def: 137 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1637478837176 rank: 1 luck: 6 sks { skillId: 41212500 strengthenLevel: 1 } sks { skillId: 41212511 strengthenLevel: 1 } sks { skillId: 41212502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100134 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 36249362 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2124 baseAttr { hp: 1325 atk: 126 def: 143 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1637478831505 rank: 1 luck: 5 sks { skillId: 41212400 strengthenLevel: 1 } sks { skillId: 41212401 strengthenLevel: 1 } sks { skillId: 41212402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100133 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 33509314 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1625724875025 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 36439313 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2106 baseAttr { hp: 3088 atk: 292 def: 371 critic: 115 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1638498866256 rank: 2 luck: 6 sks { skillId: 41210604 strengthenLevel: 2 } sks { skillId: 41210605 strengthenLevel: 2 } sks { skillId: 41210606 strengthenLevel: 3 } exp: 20680 state: 1 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300027 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 140108 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 39379302 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2103 baseAttr { hp: 1284 atk: 139 def: 143 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1648196639591 rank: 1 luck: 6 sks { skillId: 41210300 strengthenLevel: 1 } sks { skillId: 41210301 strengthenLevel: 1 } sks { skillId: 41210302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100110 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 39379303 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1648198524864 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 33509310 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1625724874055 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 8 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 33509309 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2059 baseAttr { hp: 1225 atk: 118 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1625723786034 rank: 1 luck: 7 sks { skillId: 41205900 strengthenLevel: 1 } sks { skillId: 41205910 strengthenLevel: 1 } sks { skillId: 41205902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100073 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 12429305 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2052 baseAttr { hp: 1506 atk: 121 def: 126 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1567049951507 rank: 1 luck: 8 sks { skillId: 41205200 strengthenLevel: 1 } sks { skillId: 41205201 strengthenLevel: 1 } sks { skillId: 41205202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300027 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100054 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 12429304 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2079 baseAttr { hp: 1462 atk: 128 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1567049926115 rank: 1 luck: 6 sks { skillId: 41207900 strengthenLevel: 1 } sks { skillId: 41207901 strengthenLevel: 1 } sks { skillId: 41207902 strengthenLevel: 1 } exp: 268 state: 1 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100072 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 33509303 isInFormation: true masterPlayerID: 49757 heroTypeIdx: 2059 baseAttr { hp: 6586 atk: 684 def: 652 critic: 80 critic_dmg: 960 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1625714120184 rank: 4 luck: 7 sks { skillId: 41205907 strengthenLevel: 3 } sks { skillId: 41205911 strengthenLevel: 2 } sks { skillId: 41205906 strengthenLevel: 3 } exp: 1164000 state: 129 strengthenRate: 0 breakthroughCnt: 5 skinId: 140098 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 44259305 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2012 baseAttr { hp: 1160 atk: 122 def: 125 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1670912446522 rank: 1 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 12429303 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2078 baseAttr { hp: 1028 atk: 144 def: 96 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1567049878975 rank: 1 luck: 6 sks { skillId: 41207800 strengthenLevel: 1 } sks { skillId: 41207801 strengthenLevel: 1 } sks { skillId: 41207802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100071 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 31249302 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2110 baseAttr { hp: 1183 atk: 138 def: 136 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1619405648450 rank: 1 luck: 7 sks { skillId: 41211000 strengthenLevel: 1 } sks { skillId: 41211001 strengthenLevel: 1 } sks { skillId: 41211002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100121 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 44259304 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2064 baseAttr { hp: 1212 atk: 99 def: 122 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1670903304455 rank: 1 luck: 6 sks { skillId: 41206400 strengthenLevel: 1 } sks { skillId: 41206401 strengthenLevel: 1 } sks { skillId: 41206402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100097 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 12429302 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2077 baseAttr { hp: 1353 atk: 134 def: 114 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1567049866152 rank: 1 luck: 6 sks { skillId: 41207700 strengthenLevel: 1 } sks { skillId: 41207701 strengthenLevel: 1 } sks { skillId: 41207702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100070 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 38829312 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2130 baseAttr { hp: 1419 atk: 139 def: 122 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1645787106254 rank: 1 luck: 6 sks { skillId: 41213000 strengthenLevel: 1 } sks { skillId: 41213001 strengthenLevel: 1 } sks { skillId: 41213002 strengthenLevel: 1 } exp: 60 state: 0 strengthenRate: 0 livingSks { skillId: 40300025 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100141 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 26789322 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2063 baseAttr { hp: 1145 atk: 126 def: 117 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1599190928021 rank: 1 luck: 6 sks { skillId: 41206300 strengthenLevel: 1 } sks { skillId: 41206301 strengthenLevel: 1 } sks { skillId: 41206302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100104 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 26789323 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2063 baseAttr { hp: 1145 atk: 126 def: 117 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1599190928365 rank: 1 luck: 6 sks { skillId: 41206300 strengthenLevel: 1 } sks { skillId: 41206301 strengthenLevel: 1 } sks { skillId: 41206302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100104 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 26789324 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2063 baseAttr { hp: 1145 atk: 126 def: 117 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1599190928557 rank: 1 luck: 6 sks { skillId: 41206300 strengthenLevel: 1 } sks { skillId: 41206301 strengthenLevel: 1 } sks { skillId: 41206302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100104 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 26789325 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2063 baseAttr { hp: 1145 atk: 126 def: 117 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1599190928724 rank: 1 luck: 6 sks { skillId: 41206300 strengthenLevel: 1 } sks { skillId: 41206301 strengthenLevel: 1 } sks { skillId: 41206302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100104 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 26789326 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2063 baseAttr { hp: 1145 atk: 126 def: 117 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1599190929024 rank: 1 luck: 6 sks { skillId: 41206300 strengthenLevel: 1 } sks { skillId: 41206301 strengthenLevel: 1 } sks { skillId: 41206302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100104 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22039302 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2072 baseAttr { hp: 6130 atk: 582 def: 660 critic: 190 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1584016565241 rank: 4 luck: 6 sks { skillId: 41207200 strengthenLevel: 1 } sks { skillId: 41207201 strengthenLevel: 1 } sks { skillId: 41207202 strengthenLevel: 1 } exp: 423377 state: 3 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100089 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 26789313 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2063 baseAttr { hp: 1145 atk: 126 def: 117 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1599190828363 rank: 1 luck: 6 sks { skillId: 41206300 strengthenLevel: 1 } sks { skillId: 41206301 strengthenLevel: 1 } sks { skillId: 41206302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100104 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 38829321 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2130 baseAttr { hp: 1354 atk: 133 def: 116 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1645861673364 rank: 1 luck: 6 sks { skillId: 41213000 strengthenLevel: 1 } sks { skillId: 41213001 strengthenLevel: 1 } sks { skillId: 41213002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300025 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100141 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 38829322 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2130 baseAttr { hp: 1354 atk: 133 def: 116 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1645861673497 rank: 1 luck: 6 sks { skillId: 41213000 strengthenLevel: 1 } sks { skillId: 41213001 strengthenLevel: 1 } sks { skillId: 41213002 strengthenLevel: 1 } exp: 0 state: 4 strengthenRate: 0 livingSks { skillId: 40300025 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100141 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 26789314 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2063 baseAttr { hp: 1145 atk: 126 def: 117 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1599190836425 rank: 1 luck: 6 sks { skillId: 41206300 strengthenLevel: 1 } sks { skillId: 41206301 strengthenLevel: 1 } sks { skillId: 41206302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100104 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 26789315 isInFormation: true masterPlayerID: 49757 heroTypeIdx: 2062 baseAttr { hp: 8017 atk: 1029 def: 812 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 260 effect_resist: 175 hit: 0 } createTime: 1599190849134 rank: 5 luck: 6 sks { skillId: 41206207 strengthenLevel: 3 } sks { skillId: 41206208 strengthenLevel: 3 } sks { skillId: 41206209 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 7 skinId: 140079 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 7050 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 260 effect_resist: 175 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 38869302 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2057 baseAttr { hp: 1265 atk: 113 def: 132 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1646016887270 rank: 1 luck: 3 sks { skillId: 41205700 strengthenLevel: 1 } sks { skillId: 41205701 strengthenLevel: 1 } sks { skillId: 41205702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100060 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160004 loveLevel: 0 } heros { heroId: 44239306 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2011 baseAttr { hp: 1093 atk: 127 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1670813111290 rank: 1 luck: 2 sks { skillId: 41201100 strengthenLevel: 1 } sks { skillId: 41201101 strengthenLevel: 1 } sks { skillId: 41201102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100011 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160005 loveLevel: 0 } heros { heroId: 44239305 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2028 baseAttr { hp: 1404 atk: 125 def: 131 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1670812130975 rank: 1 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160008 loveLevel: 0 } heros { heroId: 22039332 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2072 baseAttr { hp: 1294 atk: 129 def: 141 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1584016686689 rank: 1 luck: 6 sks { skillId: 41207200 strengthenLevel: 1 } sks { skillId: 41207201 strengthenLevel: 1 } sks { skillId: 41207202 strengthenLevel: 1 } exp: 0 state: 8 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100089 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 44249303 isInFormation: true masterPlayerID: 49757 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1670836072463 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 128 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 44249302 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1670832818899 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22039333 isInFormation: true masterPlayerID: 49757 heroTypeIdx: 2073 baseAttr { hp: 4815 atk: 629 def: 510 critic: 190 critic_dmg: 960 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1584016686698 rank: 4 luck: 6 sks { skillId: 41207300 strengthenLevel: 1 } sks { skillId: 41207301 strengthenLevel: 1 } sks { skillId: 41207302 strengthenLevel: 1 } exp: 443130 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100090 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 33639303 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1626942806797 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 37509306 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2065 baseAttr { hp: 1156 atk: 150 def: 111 critic: 100 critic_dmg: 500 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1641381792641 rank: 1 luck: 7 sks { skillId: 41206500 strengthenLevel: 1 } sks { skillId: 41206501 strengthenLevel: 1 } sks { skillId: 41206502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300039 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300027 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100077 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 33639302 isInFormation: true masterPlayerID: 49757 heroTypeIdx: 2003 baseAttr { hp: 4750 atk: 485 def: 478 critic: 190 critic_dmg: 500 dodge: 110 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1626942721438 rank: 4 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 440000 state: 129 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 37509307 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2007 baseAttr { hp: 1208 atk: 144 def: 116 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1641381820481 rank: 1 luck: 5 sks { skillId: 41200700 strengthenLevel: 1 } sks { skillId: 41200701 strengthenLevel: 1 } sks { skillId: 41200702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100005 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 1 autoUpdateSkinTime: 0 accessoriesIds: 160001 loveLevel: 0 } heros { heroId: 33639304 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2003 baseAttr { hp: 2950 atk: 329 def: 306 critic: 115 critic_dmg: 500 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1626943115781 rank: 2 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 105800 state: 17 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 37509302 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2128 baseAttr { hp: 1560 atk: 135 def: 106 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1641372263223 rank: 1 luck: 6 sks { skillId: 41212800 strengthenLevel: 1 } sks { skillId: 41212801 strengthenLevel: 1 } sks { skillId: 41212802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300027 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100138 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 14199378 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2016 baseAttr { hp: 1115 atk: 134 def: 101 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1569462149891 rank: 1 luck: 5 sks { skillId: 41201600 strengthenLevel: 1 } sks { skillId: 41201601 strengthenLevel: 1 } sks { skillId: 41201602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 14199379 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2016 baseAttr { hp: 2125 atk: 256 def: 193 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1569462150488 rank: 1 luck: 5 sks { skillId: 41201604 strengthenLevel: 2 } sks { skillId: 41201601 strengthenLevel: 1 } sks { skillId: 41201603 strengthenLevel: 2 } exp: 10600 state: 3 strengthenRate: 0 breakthroughCnt: 2 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 26519303 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1598431992513 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 37499304 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2007 baseAttr { hp: 1208 atk: 144 def: 116 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1641439059727 rank: 1 luck: 5 sks { skillId: 41200700 strengthenLevel: 1 } sks { skillId: 41200701 strengthenLevel: 1 } sks { skillId: 41200702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140082 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 1 autoUpdateSkinTime: 0 accessoriesIds: 160001 loveLevel: 0 } heros { heroId: 27509303 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2074 baseAttr { hp: 1433 atk: 121 def: 139 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1602213067660 rank: 1 luck: 6 sks { skillId: 41207400 strengthenLevel: 1 } sks { skillId: 41207410 strengthenLevel: 1 } sks { skillId: 41207402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100068 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 27509302 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2074 baseAttr { hp: 1433 atk: 121 def: 139 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1602213066800 rank: 1 luck: 6 sks { skillId: 41207400 strengthenLevel: 1 } sks { skillId: 41207410 strengthenLevel: 1 } sks { skillId: 41207402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100068 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 39599305 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2011 baseAttr { hp: 1406 atk: 164 def: 159 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1649664476796 rank: 1 luck: 2 sks { skillId: 41201100 strengthenLevel: 1 } sks { skillId: 41201101 strengthenLevel: 1 } sks { skillId: 41201102 strengthenLevel: 1 } exp: 480 state: 0 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140065 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160005 loveLevel: 0 } heros { heroId: 37499305 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2007 baseAttr { hp: 1208 atk: 144 def: 116 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1641439107568 rank: 1 luck: 5 sks { skillId: 41200700 strengthenLevel: 1 } sks { skillId: 41200701 strengthenLevel: 1 } sks { skillId: 41200702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 1 autoUpdateSkinTime: 0 accessoriesIds: 160001 loveLevel: 0 } heros { heroId: 38799302 isInFormation: true masterPlayerID: 49757 heroTypeIdx: 2130 baseAttr { hp: 9740 atk: 912 def: 867 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1645780245654 rank: 5 luck: 6 sks { skillId: 41213007 strengthenLevel: 3 } sks { skillId: 41213008 strengthenLevel: 3 } sks { skillId: 41213009 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140207 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 14199374 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1569461972598 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 16 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 1 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 14199375 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1569462032306 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 1 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 39599302 isInFormation: true masterPlayerID: 49757 heroTypeIdx: 2011 baseAttr { hp: 2469 atk: 293 def: 276 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1649664476182 rank: 2 luck: 2 sks { skillId: 41201100 strengthenLevel: 1 } sks { skillId: 41201101 strengthenLevel: 1 } sks { skillId: 41201102 strengthenLevel: 1 } exp: 20240 state: 641 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100011 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160005 loveLevel: 0 } heros { heroId: 38829304 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2130 baseAttr { hp: 1354 atk: 133 def: 116 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1645786754344 rank: 1 luck: 6 sks { skillId: 41213000 strengthenLevel: 1 } sks { skillId: 41213001 strengthenLevel: 1 } sks { skillId: 41213002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300025 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100141 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 44369934 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1671504590019 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 38829308 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1645787099545 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 38819306 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2130 baseAttr { hp: 1354 atk: 133 def: 116 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1645843521506 rank: 1 luck: 6 sks { skillId: 41213000 strengthenLevel: 1 } sks { skillId: 41213001 strengthenLevel: 1 } sks { skillId: 41213002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300025 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140207 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 31219303 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2110 baseAttr { hp: 1183 atk: 138 def: 136 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1619354813538 rank: 1 luck: 7 sks { skillId: 41211000 strengthenLevel: 1 } sks { skillId: 41211001 strengthenLevel: 1 } sks { skillId: 41211002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100121 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 44369946 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2016 baseAttr { hp: 1115 atk: 134 def: 101 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1671610268688 rank: 1 luck: 5 sks { skillId: 41201600 strengthenLevel: 1 } sks { skillId: 41201601 strengthenLevel: 1 } sks { skillId: 41201602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 21319303 isInFormation: true masterPlayerID: 49757 heroTypeIdx: 2007 baseAttr { hp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7050 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 260 effect_resist: 175 hit: 0 } createTime: 1582171704543 rank: 5 luck: 5 sks { skillId: 41200707 strengthenLevel: 3 } sks { skillId: 41200708 strengthenLevel: 3 } sks { skillId: 41200709 strengthenLevel: 4 } exp: 2531010 state: 161 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 7050 atk: 705 def: 705 critic: 115 critic_dmg: 0 dodge: 0 effect_hit: 260 effect_resist: 175 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 1 autoUpdateSkinTime: 0 accessoriesIds: 160001 loveLevel: 0 } heros { heroId: 31819303 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2084 baseAttr { hp: 1431 atk: 144 def: 105 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1621420078351 rank: 1 luck: 6 sks { skillId: 41208400 strengthenLevel: 1 } sks { skillId: 41208401 strengthenLevel: 1 } sks { skillId: 41208402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100083 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589364 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2046 baseAttr { hp: 1248 atk: 105 def: 99 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657021320 rank: 1 luck: 3 sks { skillId: 41204600 strengthenLevel: 1 } sks { skillId: 41204601 strengthenLevel: 1 } sks { skillId: 41204602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100050 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 31819302 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2084 baseAttr { hp: 1431 atk: 144 def: 105 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1621420077685 rank: 1 luck: 6 sks { skillId: 41208400 strengthenLevel: 1 } sks { skillId: 41208401 strengthenLevel: 1 } sks { skillId: 41208402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100083 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589362 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2043 baseAttr { hp: 1528 atk: 158 def: 156 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657021282 rank: 1 luck: 9 sks { skillId: 41204300 strengthenLevel: 1 } sks { skillId: 41204301 strengthenLevel: 1 } sks { skillId: 41204302 strengthenLevel: 1 } exp: 255 state: 3 strengthenRate: 0 breakthroughCnt: 0 skinId: 100045 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589363 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2044 baseAttr { hp: 1324 atk: 115 def: 114 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657021301 rank: 1 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589360 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657021252 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 34479302 isInFormation: true masterPlayerID: 49757 heroTypeIdx: 2076 baseAttr { hp: 4225 atk: 643 def: 565 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1629515029243 rank: 3 luck: 6 sks { skillId: 41207607 strengthenLevel: 3 } sks { skillId: 41207605 strengthenLevel: 2 } sks { skillId: 41207606 strengthenLevel: 3 } exp: 424200 state: 137 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 5 skinId: 140167 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41207610 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 31819305 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2084 baseAttr { hp: 1431 atk: 144 def: 105 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1621420079281 rank: 1 luck: 6 sks { skillId: 41208400 strengthenLevel: 1 } sks { skillId: 41208401 strengthenLevel: 1 } sks { skillId: 41208402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100083 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 31819304 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2084 baseAttr { hp: 1431 atk: 144 def: 105 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1621420078816 rank: 1 luck: 6 sks { skillId: 41208400 strengthenLevel: 1 } sks { skillId: 41208401 strengthenLevel: 1 } sks { skillId: 41208402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100083 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589350 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2030 baseAttr { hp: 1243 atk: 118 def: 120 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657021046 rank: 1 luck: 7 sks { skillId: 41203000 strengthenLevel: 1 } sks { skillId: 41203001 strengthenLevel: 1 } sks { skillId: 41203002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100032 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589351 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2031 baseAttr { hp: 1359 atk: 129 def: 126 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657021065 rank: 1 luck: 5 sks { skillId: 41203100 strengthenLevel: 1 } sks { skillId: 41203101 strengthenLevel: 1 } sks { skillId: 41203102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100033 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589348 isInFormation: true masterPlayerID: 49757 heroTypeIdx: 2028 baseAttr { hp: 9275 atk: 917 def: 850 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 855 atk: 144 def: 57 critic: 27 critic_dmg: 106 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657021006 rank: 5 luck: 6 sks { skillId: 41202807 strengthenLevel: 3 } sks { skillId: 41202808 strengthenLevel: 3 } sks { skillId: 41202809 strengthenLevel: 4 } exp: 2531010 state: 401 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 855 atk: 144 def: 57 critic: 27 critic_dmg: 106 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160008 loveLevel: 0 } heros { heroId: 3589346 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020966 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589347 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2027 baseAttr { hp: 1150 atk: 119 def: 136 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020986 rank: 1 luck: 5 sks { skillId: 41202700 strengthenLevel: 1 } sks { skillId: 41202701 strengthenLevel: 1 } sks { skillId: 41202702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300022 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100029 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589344 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2023 baseAttr { hp: 9845 atk: 610 def: 911 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 235 def: 1410 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020919 rank: 5 luck: 5 sks { skillId: 41202307 strengthenLevel: 3 } sks { skillId: 41202308 strengthenLevel: 3 } sks { skillId: 41202309 strengthenLevel: 4 } exp: 2531010 state: 3 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 9400 atk: 235 def: 1410 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589345 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020939 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 3 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589358 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657021210 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 21969302 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2067 baseAttr { hp: 8995 atk: 767 def: 840 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1583498997642 rank: 5 luck: 4 sks { skillId: 41206700 strengthenLevel: 1 } sks { skillId: 41206701 strengthenLevel: 1 } sks { skillId: 41206702 strengthenLevel: 1 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100079 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589359 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2040 baseAttr { hp: 1184 atk: 118 def: 131 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657021229 rank: 1 luck: 4 sks { skillId: 41204000 strengthenLevel: 1 } sks { skillId: 41204001 strengthenLevel: 1 } sks { skillId: 41204002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100042 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 31319303 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2109 baseAttr { hp: 1278 atk: 138 def: 116 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1619430810085 rank: 1 luck: 6 sks { skillId: 41210900 strengthenLevel: 1 } sks { skillId: 41210901 strengthenLevel: 1 } sks { skillId: 41210902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300041 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100120 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589356 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2037 baseAttr { hp: 1219 atk: 121 def: 114 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657021171 rank: 1 luck: 5 sks { skillId: 41203700 strengthenLevel: 1 } sks { skillId: 41203701 strengthenLevel: 1 } sks { skillId: 41203702 strengthenLevel: 1 } exp: 0 state: 5 strengthenRate: 0 breakthroughCnt: 0 skinId: 100039 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589357 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2038 baseAttr { hp: 1036 atk: 132 def: 125 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657021190 rank: 1 luck: 3 sks { skillId: 41203800 strengthenLevel: 1 } sks { skillId: 41203801 strengthenLevel: 1 } sks { skillId: 41203802 strengthenLevel: 1 } exp: 0 state: 5 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100040 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589354 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657021130 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589355 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657021150 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589352 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2032 baseAttr { hp: 1248 atk: 134 def: 136 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657021087 rank: 1 luck: 4 sks { skillId: 41203200 strengthenLevel: 1 } sks { skillId: 41203201 strengthenLevel: 1 } sks { skillId: 41203202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100034 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589353 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2033 baseAttr { hp: 1142 atk: 123 def: 125 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657021109 rank: 1 luck: 7 sks { skillId: 41203300 strengthenLevel: 1 } sks { skillId: 41203301 strengthenLevel: 1 } sks { skillId: 41203302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100035 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160003 loveLevel: 0 } heros { heroId: 3589334 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2013 baseAttr { hp: 7028 atk: 744 def: 633 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020721 rank: 5 luck: 3 sks { skillId: 41201300 strengthenLevel: 1 } sks { skillId: 41201301 strengthenLevel: 1 } sks { skillId: 41201302 strengthenLevel: 1 } exp: 1162634 state: 259 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100018 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589335 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2014 baseAttr { hp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020741 rank: 5 luck: 4 sks { skillId: 41201400 strengthenLevel: 1 } sks { skillId: 41201401 strengthenLevel: 1 } sks { skillId: 41201402 strengthenLevel: 1 } exp: 2531010 state: 3 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 26419313 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2064 baseAttr { hp: 1212 atk: 99 def: 122 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1597909733010 rank: 1 luck: 6 sks { skillId: 41206400 strengthenLevel: 1 } sks { skillId: 41206401 strengthenLevel: 1 } sks { skillId: 41206402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100097 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589332 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2011 baseAttr { hp: 7501 atk: 929 def: 810 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020679 rank: 5 luck: 2 sks { skillId: 41201107 strengthenLevel: 3 } sks { skillId: 41201105 strengthenLevel: 2 } sks { skillId: 41201106 strengthenLevel: 3 } exp: 2531010 state: 33 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 5 skinId: 140105 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160005 loveLevel: 0 } heros { heroId: 3589333 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2012 baseAttr { hp: 1160 atk: 122 def: 125 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020700 rank: 1 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589330 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2009 baseAttr { hp: 1393 atk: 122 def: 143 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020634 rank: 1 luck: 4 sks { skillId: 41200900 strengthenLevel: 1 } sks { skillId: 41200901 strengthenLevel: 1 } sks { skillId: 41200902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100012 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589331 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2010 baseAttr { hp: 8675 atk: 968 def: 812 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020659 rank: 5 luck: 7 sks { skillId: 41201007 strengthenLevel: 3 } sks { skillId: 41201008 strengthenLevel: 3 } sks { skillId: 41201009 strengthenLevel: 4 } exp: 2531010 state: 3 strengthenRate: 0 breakthroughCnt: 7 skinId: 140020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589328 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2006 baseAttr { hp: 1310 atk: 119 def: 106 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020586 rank: 1 luck: 5 sks { skillId: 41200600 strengthenLevel: 1 } sks { skillId: 41200601 strengthenLevel: 1 } sks { skillId: 41200602 strengthenLevel: 1 } exp: 0 state: 17 strengthenRate: 0 breakthroughCnt: 0 skinId: 100008 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589329 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020608 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589342 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2021 baseAttr { hp: 1161 atk: 161 def: 119 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020878 rank: 1 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 60 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589343 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020900 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589340 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2019 baseAttr { hp: 2447 atk: 269 def: 285 critic: 115 critic_dmg: 500 dodge: 40 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020838 rank: 2 luck: 7 sks { skillId: 41201900 strengthenLevel: 1 } sks { skillId: 41201910 strengthenLevel: 1 } sks { skillId: 41201902 strengthenLevel: 1 } exp: 9270 state: 257 strengthenRate: 0 livingSks { skillId: 40300016 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100013 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589341 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2020 baseAttr { hp: 1137 atk: 123 def: 127 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020857 rank: 1 luck: 5 sks { skillId: 41202000 strengthenLevel: 1 } sks { skillId: 41202001 strengthenLevel: 1 } sks { skillId: 41202002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100014 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589338 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2017 baseAttr { hp: 1492 atk: 161 def: 154 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020799 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 255 state: 3 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 37369302 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2084 baseAttr { hp: 1431 atk: 144 def: 105 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1640843999054 rank: 1 luck: 6 sks { skillId: 41208400 strengthenLevel: 1 } sks { skillId: 41208401 strengthenLevel: 1 } sks { skillId: 41208402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100083 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589339 isInFormation: true masterPlayerID: 49757 heroTypeIdx: 2018 baseAttr { hp: 4104 atk: 521 def: 433 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020819 rank: 3 luck: 6 sks { skillId: 41201804 strengthenLevel: 2 } sks { skillId: 41201805 strengthenLevel: 2 } sks { skillId: 41201806 strengthenLevel: 3 } exp: 440000 state: 129 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589336 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2015 baseAttr { hp: 1259 atk: 123 def: 102 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020760 rank: 1 luck: 5 sks { skillId: 41201500 strengthenLevel: 1 } sks { skillId: 41201501 strengthenLevel: 1 } sks { skillId: 41201502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100004 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 21969313 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2001 baseAttr { hp: 1126 atk: 125 def: 124 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1583499016251 rank: 1 luck: 9 sks { skillId: 41200100 strengthenLevel: 1 } sks { skillId: 41200101 strengthenLevel: 1 } sks { skillId: 41200102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100003 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589337 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2016 baseAttr { hp: 1115 atk: 134 def: 101 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020779 rank: 1 luck: 5 sks { skillId: 41201600 strengthenLevel: 1 } sks { skillId: 41201601 strengthenLevel: 1 } sks { skillId: 41201602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 34509310 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2122 baseAttr { hp: 1350 atk: 127 def: 136 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1629532941710 rank: 1 luck: 6 sks { skillId: 41212200 strengthenLevel: 1 } sks { skillId: 41212201 strengthenLevel: 1 } sks { skillId: 41212202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100129 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 34499326 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2076 baseAttr { hp: 1010 atk: 153 def: 140 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1629530259570 rank: 1 luck: 6 sks { skillId: 41207600 strengthenLevel: 1 } sks { skillId: 41207601 strengthenLevel: 1 } sks { skillId: 41207602 strengthenLevel: 1 } exp: 0 state: 4 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140167 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41207610 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 34499327 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2076 baseAttr { hp: 1010 atk: 153 def: 140 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1629530259703 rank: 1 luck: 6 sks { skillId: 41207600 strengthenLevel: 1 } sks { skillId: 41207601 strengthenLevel: 1 } sks { skillId: 41207602 strengthenLevel: 1 } exp: 0 state: 2 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140167 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41207610 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 34509311 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2122 baseAttr { hp: 1350 atk: 127 def: 136 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1629532941975 rank: 1 luck: 6 sks { skillId: 41212200 strengthenLevel: 1 } sks { skillId: 41212201 strengthenLevel: 1 } sks { skillId: 41212202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100129 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 34509308 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2122 baseAttr { hp: 1350 atk: 127 def: 136 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1629532941152 rank: 1 luck: 6 sks { skillId: 41212200 strengthenLevel: 1 } sks { skillId: 41212201 strengthenLevel: 1 } sks { skillId: 41212202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100129 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 37359304 isInFormation: true masterPlayerID: 49757 heroTypeIdx: 2004 baseAttr { hp: 2758 atk: 321 def: 274 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1640777671610 rank: 2 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 20240 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 1 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 34499324 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2076 baseAttr { hp: 1010 atk: 153 def: 140 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1629530259271 rank: 1 luck: 6 sks { skillId: 41207600 strengthenLevel: 1 } sks { skillId: 41207601 strengthenLevel: 1 } sks { skillId: 41207602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100075 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41207610 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 34509309 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2122 baseAttr { hp: 1350 atk: 127 def: 136 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1629532941453 rank: 1 luck: 6 sks { skillId: 41212200 strengthenLevel: 1 } sks { skillId: 41212201 strengthenLevel: 1 } sks { skillId: 41212202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100129 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 34499325 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2076 baseAttr { hp: 1010 atk: 153 def: 140 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1629530259404 rank: 1 luck: 6 sks { skillId: 41207600 strengthenLevel: 1 } sks { skillId: 41207601 strengthenLevel: 1 } sks { skillId: 41207602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100075 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41207610 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 34509306 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2122 baseAttr { hp: 1350 atk: 127 def: 136 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1629532940352 rank: 1 luck: 6 sks { skillId: 41212200 strengthenLevel: 1 } sks { skillId: 41212201 strengthenLevel: 1 } sks { skillId: 41212202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100129 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 34509307 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2122 baseAttr { hp: 1350 atk: 127 def: 136 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1629532940718 rank: 1 luck: 6 sks { skillId: 41212200 strengthenLevel: 1 } sks { skillId: 41212201 strengthenLevel: 1 } sks { skillId: 41212202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100129 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 34499323 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2076 baseAttr { hp: 1010 atk: 153 def: 140 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1629530258839 rank: 1 luck: 6 sks { skillId: 41207600 strengthenLevel: 1 } sks { skillId: 41207601 strengthenLevel: 1 } sks { skillId: 41207602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100075 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1150 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41207610 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 34509304 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2122 baseAttr { hp: 1350 atk: 127 def: 136 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1629532939522 rank: 1 luck: 6 sks { skillId: 41212200 strengthenLevel: 1 } sks { skillId: 41212201 strengthenLevel: 1 } sks { skillId: 41212202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100129 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 34509305 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2122 baseAttr { hp: 1350 atk: 127 def: 136 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1629532939954 rank: 1 luck: 6 sks { skillId: 41212200 strengthenLevel: 1 } sks { skillId: 41212201 strengthenLevel: 1 } sks { skillId: 41212202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100129 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 34509302 isInFormation: true masterPlayerID: 49757 heroTypeIdx: 2121 baseAttr { hp: 3045 atk: 326 def: 232 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1629532704366 rank: 2 luck: 6 sks { skillId: 41212100 strengthenLevel: 1 } sks { skillId: 41212101 strengthenLevel: 1 } sks { skillId: 41212102 strengthenLevel: 1 } exp: 20066 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100130 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589326 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2004 baseAttr { hp: 2758 atk: 321 def: 274 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020539 rank: 2 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 20523 state: 3 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140073 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 1 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589327 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2005 baseAttr { hp: 1149 atk: 121 def: 130 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020562 rank: 1 luck: 1 sks { skillId: 41200500 strengthenLevel: 1 } sks { skillId: 41200501 strengthenLevel: 1 } sks { skillId: 41200502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100010 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 34509303 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2122 baseAttr { hp: 3094 atk: 292 def: 307 critic: 115 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1629532750491 rank: 2 luck: 6 sks { skillId: 41212200 strengthenLevel: 1 } sks { skillId: 41212201 strengthenLevel: 1 } sks { skillId: 41212202 strengthenLevel: 1 } exp: 20000 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100129 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589324 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020456 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589325 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020477 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589322 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2000 baseAttr { hp: 1162 atk: 111 def: 94 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020416 rank: 1 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 37359302 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1640777670885 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 1 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 37359303 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1640777671445 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 1 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3589323 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2001 baseAttr { hp: 1126 atk: 125 def: 124 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020436 rank: 1 luck: 9 sks { skillId: 41200100 strengthenLevel: 1 } sks { skillId: 41200101 strengthenLevel: 1 } sks { skillId: 41200102 strengthenLevel: 1 } exp: 0 state: 5 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100003 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 39399335 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2131 baseAttr { hp: 1182 atk: 127 def: 107 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1648296899729 rank: 1 luck: 6 sks { skillId: 41213100 strengthenLevel: 1 } sks { skillId: 41213101 strengthenLevel: 1 } sks { skillId: 41213102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100142 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 39399334 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2132 baseAttr { hp: 1350 atk: 126 def: 137 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1648296892039 rank: 1 luck: 6 sks { skillId: 41213200 strengthenLevel: 1 } sks { skillId: 41213201 strengthenLevel: 1 } sks { skillId: 41213202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100143 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.066997900605202 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1 [INFO:2022-12-21 16:19:42][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 49757 name: ljy75 gender: 1 portrait: 11100005 exp: 1466918 signature: chefTitle: 0 roleNum: 80 heroRate: 57.6 dungeonCount: 403 longWarCount: 6 serialLoginDays: 3 totalLoginDays: 179 heroCharCover: 2004 frame: 11110012 touchCountLeft: 4 registerTime: 1546657012 lastLogoutTime: 1671606644 birthday: pvpScore: 1103 pvpFightCount: 6 usingSkinId: 110103 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2004 lastUpdateTime: 1671530140 autoChangeDaily: false } isReturn: false mentorRoleId: 1 worldLevel: 100 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 chatBubbleId: 11640001 } currencyInfo { currencyId: 2 count: 1207350 lastRecoverTime: 1546657004000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 58623 lastRecoverTime: 1546657004000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 120 lastRecoverTime: 1671610365000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 1968 lastRecoverTime: 1546657004000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 2259 lastRecoverTime: 1546657004000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 500 lastRecoverTime: 1546657004000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 800 lastRecoverTime: 1546657004000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1551750792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 0 lastRecoverTime: 1553149476000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 167 lastRecoverTime: 1565686396000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 154 lastRecoverTime: 1565686396000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 9099 lastRecoverTime: 1569305668000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1578492550000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1581922710000 dailyRecoveredCount: 0 expiredTime: 1671656400000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1581922710000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 160 lastRecoverTime: 1583384569000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1585298484000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1585298484000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1591867293000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1591867293000 dailyRecoveredCount: 0 expiredTime: 1671656400000 } currencyInfo { currencyId: 26 count: 20 lastRecoverTime: 1596161670000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 360 lastRecoverTime: 1596161670000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1605508633000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1610420756000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 5 lastRecoverTime: 1671587789000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 8 lastRecoverTime: 1639019189000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 150 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 519 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 21 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 46 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 48 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } guideInfo { guideId: 57 stepId: -1 } guideInfo { guideId: 58 stepId: -1 } guideInfo { guideId: 59 stepId: -1 } guideInfo { guideId: 60 stepId: -1 } guideInfo { guideId: 61 stepId: -1 } guideInfo { guideId: 62 stepId: -1 } guideInfo { guideId: 63 stepId: -1 } guideInfo { guideId: 64 stepId: -1 } guideInfo { guideId: 65 stepId: -1 } guideInfo { guideId: 66 stepId: -1 } guideInfo { guideId: 67 stepId: -1 } guideInfo { guideId: 68 stepId: -1 } guideInfo { guideId: 69 stepId: -1 } guideInfo { guideId: 70 stepId: -1 } guideInfo { guideId: 71 stepId: -1 } guideInfo { guideId: 72 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 27 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 307 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 71 isOpen: true } openInfo { id: 72 isOpen: true } openInfo { id: 73 isOpen: true } openInfo { id: 74 isOpen: true } openInfo { id: 77 isOpen: true } openInfo { id: 78 isOpen: true } openInfo { id: 80 isOpen: true } openInfo { id: 81 isOpen: true } openInfo { id: 82 isOpen: true } openInfo { id: 83 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 91 isOpen: true } openInfo { id: 92 isOpen: true } openInfo { id: 94 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 105 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 114 isOpen: true } openInfo { id: 115 isOpen: true } openInfo { id: 116 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 119 isOpen: true } openInfo { id: 120 isOpen: true } openInfo { id: 123 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 139 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 145 isOpen: true } openInfo { id: 146 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: true } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 160 isOpen: true } openInfo { id: 161 isOpen: true } openInfo { id: 162 isOpen: true } openInfo { id: 163 isOpen: true } openInfo { id: 164 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 169 isOpen: true } openInfo { id: 170 isOpen: true } openInfo { id: 171 isOpen: true } openInfo { id: 172 isOpen: true } openInfo { id: 173 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 175 isOpen: true } openInfo { id: 176 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 178 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 180 isOpen: true } openInfo { id: 181 isOpen: true } openInfo { id: 182 isOpen: true } openInfo { id: 183 isOpen: false } openInfo { id: 184 isOpen: true } openInfo { id: 185 isOpen: true } openInfo { id: 186 isOpen: true } openInfo { id: 187 isOpen: true } openInfo { id: 188 isOpen: true } runHouseHeroUniqueIds: 21319303 runHouseHeroUniqueIds: 3589332 runHouseHeroUniqueIds: 26789310 runHouseHeroUniqueIds: 39379304 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.16243769973516 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1 [INFO:2022-12-21 16:19:42][logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2022-12-21 16:19:49","roleExp":1466918,"serverId":"2","registerTime":1546657012,"lastLogoutTime":"2022-12-21 15:10:44","roleId":"49757","roleCTime":1546657012,"type":2,"roleName":"ljy75","serverName":"测试服","roleLevel":90} [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2022-12-21 16:19:49","roleExp":1466918,"serverId":"2","registerTime":1546657012,"lastLogoutTime":"2022-12-21 15:10:44","roleId":"49757","roleCTime":1546657012,"type":2,"roleName":"ljy75","serverName":"测试服","roleLevel":90} [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [WARN:2022-12-21 16:19:42][@logic/extensions/currency/model/CurrencyMO.lua:46]:{copyToSelf}passedCount = 22853 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,今日午餐为您准备了蒸羊羔儿、蒸八宝猪、烩三鲜儿、烧花鸭、烧雏鸡、烧子鹅……您想先吃哪一样呢?","number":1} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,晚餐已为您备好。即便工作学习繁忙,也不要忘记定时用膳哦~","number":1} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!请少主尽快处理哦~","number":1} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!完成订单即可获得丰厚报酬~","number":1} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!空桑口碑从宴会开始积累~","number":1} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【宴会】宴会订单送达!快来筹备菜品吧~","number":1} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":3,"contentText":"【庙会】您有新的庙会订单!众食魂正于后厨等待您的指示~","number":1} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":5,"contentText":"【庙会】您有新的庙会订单!庙会不是天天有,该出手时就出手~","number":1} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【庙会】您有新的庙会订单!发财致富就看它,走过路过莫错过~","number":1} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【童心周六】少主,奖励送达!登录即可领取周六福利,明日登录同样可领取奖励哦!","number":1} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【惬意周日】少主,奖励送达!登录即可领取周日福利,明日登录同样可领取奖励哦!","number":1} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":2,"contentText":"【活力周一】少主,奖励送达!登录即可领取周一福利,还有更多精彩活动期待你的体验哦!","number":1} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"食物语","contentText":"【领取体力】少主,宵夜已为您备好。晚上记得定时用膳哦~","number":1} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":7,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"食物语","sound":"1","dayOfWeek":1,"contentText":"【绀珠虚影】少主,食魂们已经准备妥当,要去与绀珠虚影酣战一场!","number":1} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-01-02 09:00:00 id = 117711 interval = 1010558000 serverNow = 1671610642 noticeItem.timeStamp = 1672621200 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":117711,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【蕈生绚彩】版本将于1月4日结束,可不要忘记领取各种奖励哦!","interval":1010558000} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-01-03 09:00:00 id = 117721 interval = 1096958000 serverNow = 1671610642 noticeItem.timeStamp = 1672707600 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":117721,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【蕈生绚彩】版本将于1月4日结束,可不要忘记领取各种奖励哦!","interval":1096958000} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-01-04 09:00:00 id = 117731 interval = 1183358000 serverNow = 1671610642 noticeItem.timeStamp = 1672794000 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":117731,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"【蕈生绚彩】版本将于1月4日结束,可不要忘记领取各种奖励哦!","interval":1183358000} [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 3589348 equipUniqueIds: 12323256 equipUniqueIds: 12323258 equipUniqueIds: 12323266 } formationHeros { index: 1 typeId: 1 heroUniqueId: 33509303 } formationHeros { index: 2 typeId: 1 heroUniqueId: 22039333 } formationHeros { index: 3 typeId: 1 heroUniqueId: 34479302 } state: 1 name: 一 typeId: 1 seq: 1 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 33509332 } formationHeros { index: 1 typeId: 1 heroUniqueId: 37359304 } formationHeros { index: 2 typeId: 1 heroUniqueId: 39599302 } formationHeros { index: 3 typeId: 1 heroUniqueId: 33639302 } state: 1 name: 二 typeId: 1 seq: 2 } formationInfoList { formationId: 3 formationHeros { index: 0 typeId: 1 heroUniqueId: 21319303 } formationHeros { index: 1 typeId: 1 heroUniqueId: 3589348 } formationHeros { index: 2 typeId: 1 heroUniqueId: 38799302 } formationHeros { index: 3 typeId: 1 heroUniqueId: 26789315 equipUniqueIds: 16733155 equipUniqueIds: 16733154 equipUniqueIds: 16733152 } state: 1 name: 三 typeId: 1 seq: 3 } formationInfoList { formationId: 4 formationHeros { index: 0 typeId: 1 heroUniqueId: 33509328 } formationHeros { index: 1 typeId: 1 heroUniqueId: 34509302 } formationHeros { index: 2 typeId: 1 heroUniqueId: 3589339 } formationHeros { index: 3 typeId: 1 heroUniqueId: 26789310 } state: 1 name: 四 typeId: 1 seq: 4 } formationInfoList { formationId: 5 formationHeros { index: 0 typeId: 1 heroUniqueId: 44249303 } state: 1 name: 五 typeId: 1 seq: 5 } formationInfoList { formationId: 6 formationHeros { index: 0 typeId: 1 heroUniqueId: 38799302 } state: 1 name: 六 typeId: 1 seq: 6 } formationInfoList { formationId: 7 state: 1 name: 七 typeId: 1 seq: 7 } formationInfoList { formationId: 8 state: 1 name: 八 typeId: 1 seq: 8 } formationInfoList { formationId: 9 state: 1 name: 九 typeId: 1 seq: 9 } formationInfoList { formationId: 10 state: 1 name: 十 typeId: 1 seq: 10 } formationInfoList { formationId: 11 state: 1 name: 队伍十一 typeId: 1 seq: 11 } formationInfoList { formationId: 12 state: 1 name: 队伍十二 typeId: 1 seq: 12 } formationInfoList { formationId: 13 state: 1 name: 队伍十三 typeId: 1 seq: 13 } formationInfoList { formationId: 14 state: 1 name: 队伍十四 typeId: 1 seq: 14 } formationInfoList { formationId: 15 state: 1 name: 队伍十五 typeId: 1 seq: 15 } formationInfoList { formationId: 16 state: 2 name: 队伍十六 typeId: 1 seq: 16 } formationInfoList { formationId: 17 state: 2 name: 队伍十七 typeId: 1 seq: 17 } formationInfoList { formationId: 18 state: 2 name: 队伍十八 typeId: 1 seq: 18 } formationInfoList { formationId: 19 state: 2 name: 队伍十九 typeId: 1 seq: 19 } formationInfoList { formationId: 20 state: 2 name: 队伍二十 typeId: 1 seq: 20 } formationInfoList { formationId: 21 state: 2 name: 二十一 typeId: 1 seq: 21 } formationInfoList { formationId: 22 state: 2 name: 二十二 typeId: 1 seq: 22 } formationInfoList { formationId: 23 state: 2 name: 二十三 typeId: 1 seq: 23 } formationInfoList { formationId: 24 state: 2 name: 二十四 typeId: 1 seq: 24 } formationInfoList { formationId: 25 state: 2 name: 二十五 typeId: 1 seq: 25 } formationInfoList { formationId: 26 state: 2 name: 二十六 typeId: 1 seq: 26 } formationInfoList { formationId: 27 state: 2 name: 二十七 typeId: 1 seq: 27 } formationInfoList { formationId: 28 state: 2 name: 二十八 typeId: 1 seq: 28 } formationInfoList { formationId: 29 state: 2 name: 二十九 typeId: 1 seq: 29 } formationInfoList { formationId: 30 state: 2 name: 三十 typeId: 1 seq: 30 } formationInfoList { formationId: 20001 state: 1 name: 妖变队伍 typeId: 2 seq: 20001 } formationInfoList { formationId: 20002 state: 1 name: 凶戾队伍 typeId: 2 seq: 20002 } [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.16243769973516 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2049 exp: 68500 injuredNum: 0 voice: 1050000 voice: 1050001 voice: 1050002 voice: 1050003 voice: 1050004 voice: 1050005 voice: 1050006 voice: 1050007 voice: 1050008 voice: 1050009 voice: 1050010 voice: 1050011 voice: 1050012 voice: 1050013 voice: 1050014 voice: 1050015 voice: 1050016 voice: 1050017 voice: 1050018 voice: 1050019 voice: 1050020 voice: 1050021 voice: 1050022 voice: 1050023 voice: 1050024 voice: 1050025 voice: 1050026 infos: 1000303 infos: 1000302 infos: 1000301 infos: 1000300 infos: 1000305 infos: 1000304 unreadInfos: 1000303 unreadInfos: 1000302 unreadInfos: 1000301 unreadInfos: 1000300 unreadInfos: 1000305 unreadInfos: 1000304 usingSkinId: 100052 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 0 maxLevel: 0 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2052 exp: 2040 injuredNum: 0 voice: 1049024 voice: 1049025 voice: 1049013 voice: 1049014 voice: 1049015 voice: 1049016 voice: 1049017 voice: 1049003 infos: 1000318 infos: 1000319 unreadInfos: 1000319 usingSkinId: 100054 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 5 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 0 maxLevel: 0 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2057 exp: 10 injuredNum: 0 voice: 1056000 voice: 1056003 voice: 1056013 voice: 1056014 voice: 1056015 infos: 1000348 unreadInfos: 1000348 usingSkinId: 100060 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2059 exp: 0 injuredNum: 6 voice: 1065008 voice: 1065009 voice: 1065012 voice: 1065013 voice: 1065014 voice: 1065015 voice: 1065023 voice: 1065026 voice: 1065003 voice: 1065004 voice: 1065005 voice: 1065006 voice: 1065007 infos: 1000360 unreadInfos: 1000360 usingSkinId: 100073 hasShowInjureView: false maxBreakthroughCount: 5 maxRank: 4 maxLevel: 80 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2062 exp: 0 injuredNum: 0 voice: 1095008 voice: 1095009 voice: 1095012 voice: 1095013 voice: 1095014 voice: 1095015 voice: 1095003 voice: 1095004 voice: 1095005 voice: 1095006 voice: 1095023 infos: 1000378 unreadInfos: 1000378 usingSkinId: 100103 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 68500 injuredNum: 0 voice: 1043021 voice: 1043020 voice: 1043003 voice: 1043019 voice: 1043018 voice: 1043017 voice: 1043016 voice: 1043000 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000005 infos: 1000004 infos: 1000003 infos: 1000002 infos: 1000001 infos: 1000000 unreadInfos: 1000005 unreadInfos: 1000004 unreadInfos: 1000003 unreadInfos: 1000002 unreadInfos: 1000001 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2063 exp: 0 injuredNum: 0 voice: 1094003 voice: 1094004 voice: 1094012 voice: 1094013 voice: 1094014 voice: 1094015 infos: 1000384 unreadInfos: 1000384 usingSkinId: 100104 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 3 maxLevel: 60 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2064 exp: 93 injuredNum: 0 voice: 1088003 voice: 1088025 voice: 1088013 voice: 1088014 voice: 1088015 infos: 1000390 unreadInfos: 1000390 usingSkinId: 100097 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2065 exp: 0 injuredNum: 1 voice: 1069008 voice: 1069026 voice: 1069013 voice: 1069014 voice: 1069015 voice: 1069000 voice: 1069003 voice: 1069004 voice: 1069005 voice: 1069006 voice: 1069007 infos: 1000396 unreadInfos: 1000396 usingSkinId: 100077 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2067 exp: 0 injuredNum: 0 voice: 1071008 voice: 1071009 voice: 1071012 voice: 1071013 voice: 1071014 voice: 1071015 voice: 1071003 voice: 1071004 voice: 1071005 voice: 1071006 infos: 1000408 unreadInfos: 1000408 usingSkinId: 100079 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081011 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2072 exp: 0 injuredNum: 1 voice: 1083008 voice: 1083009 voice: 1083011 voice: 1083012 voice: 1083013 voice: 1083014 voice: 1083015 voice: 1083003 voice: 1083004 voice: 1083005 voice: 1083006 voice: 1083007 infos: 1000438 unreadInfos: 1000438 usingSkinId: 100089 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 4 maxLevel: 60 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 60 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2073 exp: 0 injuredNum: 0 voice: 1082003 voice: 1082004 voice: 1082005 voice: 1082006 voice: 1082008 voice: 1082009 voice: 1082012 voice: 1082013 voice: 1082014 voice: 1082015 infos: 1000444 unreadInfos: 1000444 usingSkinId: 100090 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 4 maxLevel: 60 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2074 exp: 0 injuredNum: 0 voice: 1059027 voice: 1059013 voice: 1059014 voice: 1059015 voice: 1059003 voice: 1059037 voice: 1059038 voice: 1059039 infos: 1000450 unreadInfos: 1000450 usingSkinId: 100068 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2076 exp: 30000 injuredNum: 1 voice: 1068048 voice: 1068049 voice: 1068050 voice: 1068051 voice: 1068052 voice: 1068053 voice: 1068054 voice: 1068055 voice: 1068056 voice: 1068057 voice: 1068058 voice: 1068059 voice: 1068060 voice: 1068061 voice: 1068062 voice: 1068063 voice: 1068032 voice: 1068033 voice: 1068034 voice: 1068035 voice: 1068036 voice: 1068037 voice: 1068038 voice: 1068039 voice: 1068040 voice: 1068041 voice: 1068042 voice: 1068043 voice: 1068044 voice: 1068045 voice: 1068046 voice: 1068047 voice: 1068064 voice: 1068016 voice: 1068017 voice: 1068018 voice: 1068019 voice: 1068020 voice: 1068021 voice: 1068022 voice: 1068023 voice: 1068024 voice: 1068025 voice: 1068026 voice: 1068027 voice: 1068028 voice: 1068029 voice: 1068030 voice: 1068031 voice: 1068000 voice: 1068001 voice: 1068002 voice: 1068003 voice: 1068004 voice: 1068005 voice: 1068006 voice: 1068007 voice: 1068008 voice: 1068009 voice: 1068010 voice: 1068011 voice: 1068012 voice: 1068013 voice: 1068014 voice: 1068015 voiceHeard: 1068048 voiceHeard: 1068049 voiceHeard: 1068050 voiceHeard: 1068051 voiceHeard: 1068052 voiceHeard: 1068053 voiceHeard: 1068054 voiceHeard: 1068055 voiceHeard: 1068056 voiceHeard: 1068057 voiceHeard: 1068058 voiceHeard: 1068059 voiceHeard: 1068060 voiceHeard: 1068061 voiceHeard: 1068062 voiceHeard: 1068063 voiceHeard: 1068032 voiceHeard: 1068033 voiceHeard: 1068034 voiceHeard: 1068035 voiceHeard: 1068036 voiceHeard: 1068037 voiceHeard: 1068038 voiceHeard: 1068039 voiceHeard: 1068040 voiceHeard: 1068041 voiceHeard: 1068042 voiceHeard: 1068043 voiceHeard: 1068044 voiceHeard: 1068045 voiceHeard: 1068046 voiceHeard: 1068047 voiceHeard: 1068064 voiceHeard: 1068016 voiceHeard: 1068017 voiceHeard: 1068018 voiceHeard: 1068019 voiceHeard: 1068020 voiceHeard: 1068021 voiceHeard: 1068022 voiceHeard: 1068023 voiceHeard: 1068024 voiceHeard: 1068025 voiceHeard: 1068026 voiceHeard: 1068027 voiceHeard: 1068028 voiceHeard: 1068029 voiceHeard: 1068030 voiceHeard: 1068031 voiceHeard: 1068000 voiceHeard: 1068001 voiceHeard: 1068002 voiceHeard: 1068003 voiceHeard: 1068004 voiceHeard: 1068005 voiceHeard: 1068006 voiceHeard: 1068007 voiceHeard: 1068008 voiceHeard: 1068009 voiceHeard: 1068010 voiceHeard: 1068011 voiceHeard: 1068012 voiceHeard: 1068013 voiceHeard: 1068014 voiceHeard: 1068015 infos: 1000462 infos: 1000463 infos: 1000467 infos: 1000466 infos: 1000465 infos: 1000464 unreadInfos: 1000462 unreadInfos: 1000463 unreadInfos: 1000467 unreadInfos: 1000466 unreadInfos: 1000465 unreadInfos: 1000464 usingSkinId: 140167 hasShowInjureView: false maxBreakthroughCount: 5 maxRank: 3 maxLevel: 60 contractUnlockTime: 1629516144 contractLevel: 51 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2077 exp: 25 injuredNum: 0 voice: 1062003 voice: 1062025 voice: 1062013 voice: 1062014 voice: 1062015 infos: 1000468 usingSkinId: 100070 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2078 exp: 27 injuredNum: 0 voice: 1063025 voice: 1063013 voice: 1063014 voice: 1063015 voice: 1063003 infos: 1000474 usingSkinId: 100071 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2079 exp: 0 injuredNum: 0 voice: 1064003 voice: 1064004 voice: 1064005 voice: 1064006 voice: 1064013 voice: 1064014 voice: 1064015 infos: 1000480 usingSkinId: 100072 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 5 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 23 injuredNum: 0 voice: 1077025 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 0 voice: 1076016 voice: 1076003 voice: 1076028 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2091 exp: 7511 injuredNum: 0 voice: 1089040 voice: 1089041 voice: 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1000149 infos: 1000148 infos: 1000147 infos: 1000146 infos: 1000145 infos: 1000144 unreadInfos: 1000149 unreadInfos: 1000148 unreadInfos: 1000147 unreadInfos: 1000146 unreadInfos: 1000145 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 68500 injuredNum: 1 voice: 1039021 voice: 1039020 voice: 1039019 voice: 1039018 voice: 1039017 voice: 1039016 voice: 1039015 voice: 1039014 voice: 1039013 voice: 1039008 voice: 1039007 voice: 1039004 voice: 1039003 voice: 1039027 infos: 1000155 infos: 1000154 infos: 1000153 infos: 1000152 infos: 1000151 infos: 1000150 unreadInfos: 1000155 unreadInfos: 1000154 unreadInfos: 1000153 unreadInfos: 1000152 unreadInfos: 1000151 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 68500 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038021 voice: 1038020 voice: 1038003 voice: 1038019 voice: 1038018 voice: 1038017 voice: 1038016 infos: 1000167 infos: 1000166 infos: 1000165 infos: 1000164 infos: 1000163 infos: 1000162 unreadInfos: 1000167 unreadInfos: 1000166 unreadInfos: 1000165 unreadInfos: 1000164 unreadInfos: 1000163 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 68500 injuredNum: 0 voice: 1041021 voice: 1041020 voice: 1041003 voice: 1041019 voice: 1041018 voice: 1041017 voice: 1041016 voice: 1041015 voice: 1041014 voice: 1041013 infos: 1000173 infos: 1000172 infos: 1000171 infos: 1000170 infos: 1000169 infos: 1000168 unreadInfos: 1000173 unreadInfos: 1000172 unreadInfos: 1000171 unreadInfos: 1000170 unreadInfos: 1000169 unreadInfos: 1000168 usingSkinId: 100029 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 68480 injuredNum: 1 voice: 1035023 voice: 1035021 voice: 1035020 voice: 1035019 voice: 1035018 voice: 1035017 voice: 1035016 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 voice: 1035009 voice: 1035008 voice: 1035007 voice: 1035006 voice: 1035005 voice: 1035004 voice: 1035003 voice: 1035026 infos: 1000175 infos: 1000174 infos: 1000179 infos: 1000178 infos: 1000177 infos: 1000176 unreadInfos: 1000175 unreadInfos: 1000174 unreadInfos: 1000179 unreadInfos: 1000178 unreadInfos: 1000177 unreadInfos: 1000176 usingSkinId: 100030 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 68500 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032012 voice: 1032023 voice: 1032021 voice: 1032020 voice: 1032003 voice: 1032019 voice: 1032018 voice: 1032017 voice: 1032016 infos: 1000185 infos: 1000184 infos: 1000183 infos: 1000182 infos: 1000181 infos: 1000180 unreadInfos: 1000185 unreadInfos: 1000184 unreadInfos: 1000183 unreadInfos: 1000182 unreadInfos: 1000181 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 1 maxRank: 5 maxLevel: 80 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 68500 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026021 voice: 1026020 voice: 1026003 voice: 1026019 voice: 1026018 voice: 1026017 voice: 1026016 infos: 1000191 infos: 1000190 infos: 1000189 infos: 1000188 infos: 1000187 infos: 1000186 unreadInfos: 1000191 unreadInfos: 1000190 unreadInfos: 1000189 unreadInfos: 1000188 unreadInfos: 1000187 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2031 exp: 68500 injuredNum: 0 voice: 1025021 voice: 1025020 voice: 1025003 voice: 1025019 voice: 1025018 voice: 1025017 voice: 1025016 voice: 1025015 voice: 1025014 voice: 1025013 infos: 1000197 infos: 1000196 infos: 1000195 infos: 1000194 infos: 1000193 infos: 1000192 unreadInfos: 1000197 unreadInfos: 1000196 unreadInfos: 1000195 unreadInfos: 1000194 unreadInfos: 1000193 unreadInfos: 1000192 usingSkinId: 100033 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 68500 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040021 voice: 1040020 voice: 1040003 voice: 1040019 voice: 1040018 voice: 1040017 voice: 1040016 voiceHeard: 1040021 voiceHeard: 1040020 voiceHeard: 1040019 voiceHeard: 1040018 voiceHeard: 1040017 voiceHeard: 1040016 infos: 1000203 infos: 1000202 infos: 1000201 infos: 1000200 infos: 1000199 infos: 1000198 unreadInfos: 1000203 unreadInfos: 1000202 unreadInfos: 1000201 unreadInfos: 1000200 unreadInfos: 1000199 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 68500 injuredNum: 0 voice: 1023021 voice: 1023020 voice: 1023019 voice: 1023018 voice: 1023017 voice: 1023016 voice: 1023015 voice: 1023014 voice: 1023013 voice: 1023011 voice: 1023008 voice: 1023006 voice: 1023005 voice: 1023004 voice: 1023003 voice: 1023000 voice: 1023029 voice: 1023027 infos: 1000207 infos: 1000206 infos: 1000205 infos: 1000204 infos: 1000209 infos: 1000208 unreadInfos: 1000207 unreadInfos: 1000206 unreadInfos: 1000205 unreadInfos: 1000204 unreadInfos: 1000209 unreadInfos: 1000208 usingSkinId: 100035 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 68500 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024021 voice: 1024020 voice: 1024003 voice: 1024019 voice: 1024018 voice: 1024017 voice: 1024016 infos: 1000215 infos: 1000214 infos: 1000213 infos: 1000212 infos: 1000211 infos: 1000210 unreadInfos: 1000215 unreadInfos: 1000214 unreadInfos: 1000213 unreadInfos: 1000212 unreadInfos: 1000211 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 68500 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042021 voice: 1042020 voice: 1042003 voice: 1042019 voice: 1042018 voice: 1042017 voice: 1042016 infos: 1000221 infos: 1000220 infos: 1000219 infos: 1000218 infos: 1000217 infos: 1000216 unreadInfos: 1000221 unreadInfos: 1000220 unreadInfos: 1000219 unreadInfos: 1000218 unreadInfos: 1000217 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2037 exp: 68500 injuredNum: 0 voice: 1031021 voice: 1031020 voice: 1031003 voice: 1031019 voice: 1031018 voice: 1031017 voice: 1031016 voice: 1031015 voice: 1031014 voice: 1031013 voice: 1031011 infos: 1000233 infos: 1000232 infos: 1000231 infos: 1000230 infos: 1000229 infos: 1000228 unreadInfos: 1000233 unreadInfos: 1000232 unreadInfos: 1000231 unreadInfos: 1000230 unreadInfos: 1000229 unreadInfos: 1000228 usingSkinId: 100039 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2038 exp: 68500 injuredNum: 0 voice: 1030015 voice: 1030014 voice: 1030013 voice: 1030011 voice: 1030021 voice: 1030020 voice: 1030003 voice: 1030019 voice: 1030018 voice: 1030017 voice: 1030016 infos: 1000239 infos: 1000238 infos: 1000237 infos: 1000236 infos: 1000235 infos: 1000234 unreadInfos: 1000239 unreadInfos: 1000238 unreadInfos: 1000237 unreadInfos: 1000236 unreadInfos: 1000235 unreadInfos: 1000234 usingSkinId: 100040 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 68500 injuredNum: 0 voice: 1019021 voice: 1019020 voice: 1019003 voice: 1019019 voice: 1019018 voice: 1019017 voice: 1019016 voice: 1019000 voice: 1019015 voice: 1019014 voice: 1019013 voiceHeard: 1019003 voiceHeard: 1019000 infos: 1000245 infos: 1000244 infos: 1000243 infos: 1000242 infos: 1000241 infos: 1000240 unreadInfos: 1000245 unreadInfos: 1000244 unreadInfos: 1000243 unreadInfos: 1000242 unreadInfos: 1000241 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 68500 injuredNum: 0 voice: 1017021 voice: 1017020 voice: 1017003 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 infos: 1000246 unreadInfos: 1000251 unreadInfos: 1000250 unreadInfos: 1000249 unreadInfos: 1000248 unreadInfos: 1000247 unreadInfos: 1000246 usingSkinId: 100042 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 68500 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020011 voice: 1020021 voice: 1020020 voice: 1020003 voice: 1020019 voice: 1020018 voice: 1020017 voice: 1020016 infos: 1000255 infos: 1000254 infos: 1000253 infos: 1000252 infos: 1000257 infos: 1000256 unreadInfos: 1000255 unreadInfos: 1000254 unreadInfos: 1000253 unreadInfos: 1000252 unreadInfos: 1000257 unreadInfos: 1000256 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2042 exp: 68500 injuredNum: 0 voice: 1054003 voice: 1054013 voice: 1086013 voice: 1054014 voice: 1086014 voice: 1054015 voice: 1086015 voice: 1054016 voice: 1086016 voice: 1054017 voice: 1086017 voice: 1054018 voice: 1086018 voice: 1054019 voice: 1086019 voice: 1054020 voice: 1086020 voice: 1054021 voice: 1086021 voice: 1086022 infos: 1000263 infos: 1000262 infos: 1000261 infos: 1000260 infos: 1000259 infos: 1000258 unreadInfos: 1000263 unreadInfos: 1000262 unreadInfos: 1000261 unreadInfos: 1000260 unreadInfos: 1000259 unreadInfos: 1000258 usingSkinId: 100044 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 0 maxLevel: 0 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2043 exp: 68480 injuredNum: 1 voice: 1036015 voice: 1036014 voice: 1036013 voice: 1036007 voice: 1036006 voice: 1036005 voice: 1036004 voice: 1036003 voice: 1036027 voice: 1036021 voice: 1036020 voice: 1036019 voice: 1036018 voice: 1036017 voice: 1036016 voiceHeard: 1036021 voiceHeard: 1036020 voiceHeard: 1036019 voiceHeard: 1036018 voiceHeard: 1036017 voiceHeard: 1036016 infos: 1000269 infos: 1000268 infos: 1000267 infos: 1000266 infos: 1000265 infos: 1000264 unreadInfos: 1000269 unreadInfos: 1000268 unreadInfos: 1000267 unreadInfos: 1000266 unreadInfos: 1000265 unreadInfos: 1000264 usingSkinId: 100045 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 5 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 5 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 68500 injuredNum: 0 voice: 1037021 voice: 1037020 voice: 1037003 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000271 infos: 1000270 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 unreadInfos: 1000271 unreadInfos: 1000270 unreadInfos: 1000275 unreadInfos: 1000274 unreadInfos: 1000273 unreadInfos: 1000272 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2046 exp: 68500 injuredNum: 0 voice: 1051013 voice: 1051014 voice: 1051015 voice: 1051016 voice: 1051017 voice: 1051018 voice: 1051003 voice: 1051019 voice: 1051020 voice: 1051021 infos: 1000287 infos: 1000286 infos: 1000285 infos: 1000284 infos: 1000283 infos: 1000282 unreadInfos: 1000287 unreadInfos: 1000286 unreadInfos: 1000285 unreadInfos: 1000284 unreadInfos: 1000283 unreadInfos: 1000282 usingSkinId: 100050 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.16243769973516 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“︶ㄣ妳厾哪鲤ぅ?茵蒍想妳,我體禸dè焱魔都快抑制Ъú住了!”烤乳猪发来一段火星文,试图召唤你回来。","interval":432000000} [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 12323260 defineId: 702002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1583924646000 loveLevel: 0 } equipInfoList { uniqueId: 12323261 defineId: 702002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1583924646000 loveLevel: 0 } equipInfoList { uniqueId: 12323262 defineId: 702002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1583924646000 loveLevel: 0 } equipInfoList { uniqueId: 12323263 defineId: 702002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1583924646000 loveLevel: 0 } equipInfoList { uniqueId: 12323256 defineId: 701002 experience: 0 heroUniqueId: 3589348 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 3589348 } gainTime: 1583924641000 loveLevel: 0 } equipInfoList { uniqueId: 12323257 defineId: 702002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1583924645000 loveLevel: 0 } equipInfoList { uniqueId: 12323258 defineId: 702002 experience: 0 heroUniqueId: 3589348 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 3589348 } gainTime: 1583924645000 loveLevel: 0 } equipInfoList { uniqueId: 12323259 defineId: 702002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1583924646000 loveLevel: 0 } equipInfoList { uniqueId: 12323252 defineId: 701002 experience: 300 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1583924636000 loveLevel: 0 } equipInfoList { uniqueId: 12323253 defineId: 701002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1583924639000 loveLevel: 0 } equipInfoList { uniqueId: 12323254 defineId: 701002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1583924639000 loveLevel: 0 } equipInfoList { uniqueId: 12323255 defineId: 701002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1583924640000 loveLevel: 0 } equipInfoList { uniqueId: 16733156 defineId: 703036 experience: 30695 heroUniqueId: 21319303 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 21319303 } gainTime: 1621418754000 loveLevel: 0 } equipInfoList { uniqueId: 16733155 defineId: 703036 experience: 30695 heroUniqueId: 26789315 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 26789315 } gainTime: 1621418752000 loveLevel: 0 } equipInfoList { uniqueId: 16733154 defineId: 702036 experience: 30695 heroUniqueId: 26789315 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 26789315 } gainTime: 1621418747000 loveLevel: 0 } equipInfoList { uniqueId: 16733153 defineId: 702036 experience: 30695 heroUniqueId: 21319303 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 21319303 } gainTime: 1621418747000 loveLevel: 0 } equipInfoList { uniqueId: 16733152 defineId: 701036 experience: 30695 heroUniqueId: 26789315 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 26789315 } gainTime: 1621418742000 loveLevel: 0 } equipInfoList { uniqueId: 16733151 defineId: 701036 experience: 30695 heroUniqueId: 21319303 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 21319303 } gainTime: 1621418742000 loveLevel: 0 } equipInfoList { uniqueId: 16733194 defineId: 701006 experience: 30695 heroUniqueId: 3589344 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3589344 } gainTime: 1621419259000 loveLevel: 0 } equipInfoList { uniqueId: 16733193 defineId: 702006 experience: 30695 heroUniqueId: 3589344 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3589344 } gainTime: 1621419257000 loveLevel: 0 } equipInfoList { uniqueId: 16733192 defineId: 703006 experience: 30695 heroUniqueId: 3589344 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 3589344 } gainTime: 1621419255000 loveLevel: 0 } equipInfoList { uniqueId: 16733191 defineId: 701009 experience: 8300 heroUniqueId: 35959302 isLocked: false star: 4 sourceInfos { sourceId: 1 heroUniqueId: 35959302 } gainTime: 1621419253000 loveLevel: 0 } equipInfoList { uniqueId: 12323268 defineId: 703002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1583924654000 loveLevel: 0 } equipInfoList { uniqueId: 16733190 defineId: 702009 experience: 30695 heroUniqueId: 35959302 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 35959302 } gainTime: 1621419250000 loveLevel: 0 } equipInfoList { uniqueId: 16733189 defineId: 703009 experience: 30695 heroUniqueId: 35959302 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 35959302 } gainTime: 1621419247000 loveLevel: 0 } equipInfoList { uniqueId: 12323264 defineId: 702002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1583924646000 loveLevel: 0 } equipInfoList { uniqueId: 12323265 defineId: 702002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1583924647000 loveLevel: 0 } equipInfoList { uniqueId: 12323266 defineId: 703002 experience: 0 heroUniqueId: 3589348 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 3589348 } gainTime: 1583924651000 loveLevel: 0 } equipInfoList { uniqueId: 12323267 defineId: 703002 experience: 160 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1583924652000 loveLevel: 0 } [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.35589420050383 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11090089 count: 1 lastUseTime: 1614307606000 composeCount: 0 } dataList { itemId: 11090088 count: 1 lastUseTime: 1614307606000 composeCount: 0 } dataList { itemId: 11240106 count: 2 lastUseTime: 1606962893000 composeCount: 0 } dataList { itemId: 11090090 count: 1 lastUseTime: 1614307606000 composeCount: 0 } dataList { itemId: 11090093 count: 2 lastUseTime: 1614307606000 composeCount: 0 } dataList { itemId: 11090092 count: 1 lastUseTime: 1614307630000 composeCount: 0 } dataList { itemId: 11240110 count: 2 lastUseTime: 1587819347000 composeCount: 0 } dataList { itemId: 11090095 count: 1 lastUseTime: 1614307606000 composeCount: 0 } dataList { itemId: 11090081 count: 4 lastUseTime: 1614307606000 composeCount: 0 } dataList { itemId: 11090080 count: 99999257 lastUseTime: 1598009019000 composeCount: 0 } dataList { itemId: 10000017 count: 452 lastUseTime: 1589882931000 composeCount: 0 } dataList { itemId: 11090083 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dataList { itemId: 10000138 count: 5 lastUseTime: 1590378137000 composeCount: 0 } dataList { itemId: 10000141 count: 15 lastUseTime: 1595404279000 composeCount: 0 } dataList { itemId: 11190024 count: 23 lastUseTime: 1515121004000 composeCount: 0 } dataList { itemId: 11040003 count: 10098214 lastUseTime: 1515492957000 composeCount: 0 } dataList { itemId: 10000169 count: 1 lastUseTime: 1597980572000 composeCount: 0 } dataList { itemId: 15901006 count: 10 lastUseTime: 1640067682093 composeCount: 0 } dataList { itemId: 11210095 count: 1 lastUseTime: 1597823547000 composeCount: 0 } dataList { itemId: 10000211 count: 100 lastUseTime: 1614495423000 composeCount: 0 } dataList { itemId: 15902013 count: 4 lastUseTime: 1640067689188 composeCount: 0 } dataList { itemId: 11210099 count: 1 lastUseTime: 1602731658000 composeCount: 0 } dataList { itemId: 10000197 count: 2 lastUseTime: 1639297293079 composeCount: 0 } dataList { itemId: 11249999 count: 30 lastUseTime: 1553763446000 composeCount: 0 } dataList { itemId: 11099999 count: 2 lastUseTime: 1614307606000 composeCount: 0 } dataList { itemId: 11099998 count: 999637 lastUseTime: 1550387584000 composeCount: 0 } dataList { itemId: 11099990 count: 1 lastUseTime: 1614307630000 composeCount: 0 } [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.35589420050383 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 10 hasGetBonus: 4#2008#1 bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 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userBarrierList { dungeonId: 10011 barrierId: 10011042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10011 barrierId: 10011051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10011 barrierId: 10011052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10011 barrierId: 10011061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10011 barrierId: 10011062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10011 barrierId: 10011071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10011 barrierId: 10011072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10011 barrierId: 10011081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10011 barrierId: 10011082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10011 barrierId: 10011091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10011 barrierId: 10011092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10011 barrierId: 10011101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10011 barrierId: 10011102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10011 barrierId: 10011111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10011 barrierId: 10011112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10011 barrierId: 10011121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10011 barrierId: 10011122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10011 barrierId: 10011123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013131 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013132 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013133 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10014 barrierId: 10014011 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10014 barrierId: 10014012 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10014 barrierId: 10014021 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10014 barrierId: 10014022 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10014 barrierId: 10014031 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10014 barrierId: 10014032 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10014 barrierId: 10014041 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10014 barrierId: 10014042 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10014 barrierId: 10014051 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10014 barrierId: 10014052 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10014 barrierId: 10014061 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10014 barrierId: 10014062 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10014 barrierId: 10014071 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10014 barrierId: 10014072 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10014 barrierId: 10014081 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10014 barrierId: 10014082 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10014 barrierId: 10014091 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10014 barrierId: 10014092 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10014 barrierId: 10014101 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10014 barrierId: 10014102 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10014 barrierId: 10014111 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10014 barrierId: 10014112 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10014 barrierId: 10014121 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10014 barrierId: 10014122 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10014 barrierId: 10014131 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10014 barrierId: 10014132 star: 8 hasGetBonus: 4#2003#1 bestFightRound: 3 } userBarrierList { dungeonId: 10014 barrierId: 10014141 star: 8 hasGetBonus: 4#2054#1 bestFightRound: 3 } userBarrierList { dungeonId: 10014 barrierId: 10014142 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10014 barrierId: 10014151 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10014 barrierId: 10014152 star: 8 hasGetBonus: 4#2003#1 bestFightRound: 3 } userBarrierList { dungeonId: 10014 barrierId: 10014161 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10014 barrierId: 10014162 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10014 barrierId: 10014163 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10015 barrierId: 10015011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: 8 hasGetBonus: bestFightRound: 14 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001021 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 20001 barrierId: 20001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: 8 hasGetBonus: bestFightRound: 20 } userBarrierList { dungeonId: 20002 barrierId: 20002021 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 20002 barrierId: 20002031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50002 barrierId: 50002021 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002031 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002041 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002051 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002061 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002071 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002081 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50004 barrierId: 50004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50005 barrierId: 50005011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110001 barrierId: 110001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110001 barrierId: 110001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110001 barrierId: 110001041 star: 10 hasGetBonus: 4#2026#1 bestFightRound: 1 } userBarrierList { dungeonId: 110002 barrierId: 110002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110002 barrierId: 110002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110002 barrierId: 110002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110002 barrierId: 110002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110003 barrierId: 110003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110003 barrierId: 110003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110003 barrierId: 110003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110003 barrierId: 110003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110004 barrierId: 110004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110004 barrierId: 110004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110004 barrierId: 110004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110004 barrierId: 110004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110005 barrierId: 110005011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110005 barrierId: 110005021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110005 barrierId: 110005031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110005 barrierId: 110005041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110006 barrierId: 110006011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110006 barrierId: 110006021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110006 barrierId: 110006031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110006 barrierId: 110006041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110007 barrierId: 110007011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110007 barrierId: 110007021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110007 barrierId: 110007031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110007 barrierId: 110007041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110008 barrierId: 110008011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110008 barrierId: 110008021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110008 barrierId: 110008031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110008 barrierId: 110008041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110009 barrierId: 110009011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110009 barrierId: 110009021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110009 barrierId: 110009031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110009 barrierId: 110009041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110010 barrierId: 110010011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110010 barrierId: 110010021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110010 barrierId: 110010031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110010 barrierId: 110010041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110011 barrierId: 110011011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110011 barrierId: 110011021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110011 barrierId: 110011031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110011 barrierId: 110011041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110012 barrierId: 110012011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110012 barrierId: 110012021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110012 barrierId: 110012031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110012 barrierId: 110012041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110013 barrierId: 110013011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110013 barrierId: 110013021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110013 barrierId: 110013031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110013 barrierId: 110013041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110014 barrierId: 110014011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001071 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001081 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 780001 barrierId: 780001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 780001 barrierId: 780001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 541001 barrierId: 541001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 561001 barrierId: 561001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 561001 barrierId: 561001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 561001 barrierId: 561001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 201001 barrierId: 201001011 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10008 notFirstInDungeonId: 10007 notFirstInDungeonId: 10009 notFirstInDungeonId: 10011 notFirstInDungeonId: 10010 notFirstInDungeonId: 10002 notFirstInDungeonId: 10013 notFirstInDungeonId: 10001 notFirstInDungeonId: 10012 notFirstInDungeonId: 10004 notFirstInDungeonId: 10003 notFirstInDungeonId: 10014 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.35589420050383 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}banIds: 25000072 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.41567379981279 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: false autoChange: false } scenes { id: 2 expireTime: 0 isUsing: true autoChange: false } scenes { id: 3 expireTime: 0 isUsing: false autoChange: false } scenes { id: 4 expireTime: 0 isUsing: false autoChange: false } scenes { id: 5 expireTime: 0 isUsing: false autoChange: false } scenes { id: 6 expireTime: 0 isUsing: false autoChange: false } scenes { id: 7 expireTime: 0 isUsing: false autoChange: false } scenes { id: 8 expireTime: 0 isUsing: false autoChange: false } scenes { id: 9 expireTime: 0 isUsing: false autoChange: false } [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.41567379981279 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 974128 totalPayCount: 101012765 } [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1 [INFO:2022-12-21 16:19:42][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.4490093998611 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1 [INFO:2022-12-21 16:19:42][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz [INFO:2022-12-21 16:19:42][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650 [INFO:2022-12-21 16:19:42][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1] [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: Editor sdkVersion: 1.0.0.0 sdkType: 0 imsi: 00000000 imei: 00000000 gameVersionName: 0.0.0 gameVersionCode: 0 gamepackageName: com.baitian.unity.editor densityDpi: 240 displayScreenWidth: 720 displayScreenHeight: 1280 networkInfo: WIFI sysVersion: 1 othersdkVersion: channelId: 0 pushRegisterId: cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz memory: 0 gLRender: NVIDIA GeForce GTX 1650 gLVersion: Direct3D 11.0 [level 11.1] startFromGameCenter: false } [INFO:2022-12-21 16:19:42]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220 [INFO:2022-12-21 16:19:42]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2022-12-21 16:19:42][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2022-12-21 16:19:42]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2022-12-21 16:19:42]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:42]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2022-12-21 16:19:42]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2022-12-21 16:19:42]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2022-12-21 16:19:42]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:42]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:42]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2022-12-21 16:19:42]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2022-12-21 16:19:42]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:42]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2022-12-21 16:19:42]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2022-12-21 16:19:42]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2022-12-21 16:19:42]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2022-12-21 16:19:42]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:42]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:42]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 76 1 当前队列数量= 11 [INFO:2022-12-21 16:19:42]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BondCardInfoRequest [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 12 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:42][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 13 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2022-12-21 16:19:42]==> Sender Auto Serialize Message,extId=76,cmd=1,size=9 [INFO:2022-12-21 16:19:42]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:42]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2022-12-21 16:19:42]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:42]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2022-12-21 16:19:42]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:42][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:182: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:182: in function 'enter' logic/extensions/main/controller/MainController:150: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:299: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:253: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:131: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-12-21 16:19:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=641 [INFO:2022-12-21 16:19:42][logic/scene/SceneMgr.lua:232]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2022-12-21 16:19:42][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 2 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=175 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.043214499950409 移走了序号= 1 的消息,当前队列数量= 13 || 0 SubmitClientDataReply 15 1 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}food { foodId: 10202 tag: 3 num: 0 makeCount: 93 } food { foodId: 10203 tag: 3 num: 30 makeCount: 30 } food { foodId: 10201 tag: 5 num: 0 makeCount: 60 } food { foodId: 10202 tag: 5 num: 0 makeCount: 93 } food { foodId: 11101 tag: 3 num: 0 makeCount: 60 } food { foodId: 11101 tag: 5 num: 0 makeCount: 60 } food { foodId: 10101 tag: 2 num: 0 makeCount: 90 } food { foodId: 10101 tag: 3 num: 0 makeCount: 90 } food { foodId: 10101 tag: 5 num: 0 makeCount: 90 } food { foodId: 10102 tag: 5 num: 0 makeCount: 30 } food { foodId: 11001 tag: 3 num: 0 makeCount: 68 } food { foodId: 11001 tag: 5 num: 0 makeCount: 68 } food { foodId: 10701 tag: 5#3 num: 0 makeCount: 70 } food { foodId: 10702 tag: 5#3 num: 0 makeCount: 30 } food { foodId: 10501 tag: 3 num: 0 makeCount: 90 } food { foodId: 10502 tag: 2 num: 0 makeCount: 143 } food { foodId: 10502 tag: 3 num: 0 makeCount: 143 } food { foodId: 10503 tag: 3 num: 0 makeCount: 120 } food { foodId: 10502 tag: 5 num: 0 makeCount: 143 } food { foodId: 10504 tag: 3 num: 0 makeCount: 60 } food { foodId: 10503 tag: 4 num: 0 makeCount: 120 } food { foodId: 11401 tag: 3 num: 0 makeCount: 60 } food { foodId: 10505 tag: 3 num: 0 makeCount: 90 } food { foodId: 10505 tag: 4 num: 0 makeCount: 90 } food { foodId: 10506 tag: 3 num: 0 makeCount: 114 } food { foodId: 11402 tag: 3 num: 30 makeCount: 30 } food { foodId: 10508 tag: 2 num: 0 makeCount: 480 } food { foodId: 10507 tag: 3 num: 0 makeCount: 210 } food { foodId: 10508 tag: 3 num: 0 makeCount: 480 } food { foodId: 10509 tag: 3 num: 23 makeCount: 300 } food { foodId: 10507 tag: 5 num: 0 makeCount: 210 } food { foodId: 10508 tag: 5 num: 0 makeCount: 480 } food { foodId: 10509 tag: 5 num: 61 makeCount: 300 } food { foodId: 11102 tag: 5#4 num: 30 makeCount: 30 } food { foodId: 10001 tag: 3 num: 0 makeCount: 92 } food { foodId: 10001 tag: 5 num: 0 makeCount: 92 } food { foodId: 10002 tag: 5 num: 0 makeCount: 30 } food { foodId: 10401 tag: 3 num: 0 makeCount: 60 } food { foodId: 10402 tag: 3 num: 0 makeCount: 30 } food { foodId: 10401 tag: 5 num: 0 makeCount: 60 } food { foodId: 20004 tag: 5 num: 0 makeCount: 1 } food { foodId: 10802 tag: 1 num: 0 makeCount: 60 } food { foodId: 10801 tag: 5 num: 0 makeCount: 60 } food { foodId: 10802 tag: 5 num: 30 makeCount: 60 } food { foodId: 10504 tag: 1#2 num: 0 makeCount: 60 } food { foodId: 10506 tag: 5#4 num: 0 makeCount: 114 } food { foodId: 10301 tag: 3 num: 0 makeCount: 121 } food { foodId: 10301 tag: 5 num: 0 makeCount: 121 } food { foodId: 11201 tag: 3 num: 0 makeCount: 62 } food { foodId: 11201 tag: 5 num: 30 makeCount: 62 } food { foodId: 11201 tag: 6 num: 0 makeCount: 62 } [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.043214499950409 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetFoodReply 16 1 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=7232 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 38829322 cookBookId: 0 num: 0 beginTime: 1670854420879 endTime: 1670854420879 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 2 heroUniqueId: 3589356 cookBookId: 0 num: 0 beginTime: 1670850859066 endTime: 1670850859066 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 3 heroUniqueId: 3589357 cookBookId: 0 num: 0 beginTime: 1670841585153 endTime: 1670841585153 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 4 heroUniqueId: 3589323 cookBookId: 0 num: 0 beginTime: 1670839184061 endTime: 1670839184061 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 5 heroUniqueId: 34499326 cookBookId: 0 num: 0 beginTime: 1670840767201 endTime: 1670840767201 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.043214499950409 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetKitchenReply 17 1 [INFO:2022-12-21 16:19:42][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2022-12-21 16:19:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.076550498604774 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetPopUpMessageReply 18 1 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 0 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1547026162 doneCount: 2 lastFinishedTime: 0 } taskInfos { taskId: 63000257 state: 0 heroUniqueId: 0 heroId: 0 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1629532751 doneCount: 1 lastFinishedTime: 1629616293 } taskInfos { taskId: 63000256 state: 0 heroUniqueId: 0 heroId: 2122 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1629532751 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000003 state: 0 heroUniqueId: 0 heroId: 0 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1547026162 doneCount: 1 lastFinishedTime: 0 } taskInfos { taskId: 63000258 state: 0 heroUniqueId: 0 heroId: 2122 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1629532751 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000002 state: 0 heroUniqueId: 0 heroId: 0 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1547026162 doneCount: 1 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1547026162 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000004 state: 0 heroUniqueId: 0 heroId: 0 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1547026162 doneCount: 1 lastFinishedTime: 0 } taskInfos { taskId: 63000263 state: 0 heroUniqueId: 0 heroId: 0 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1637478831 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000007 state: 0 heroUniqueId: 0 heroId: 2006 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1547026162 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000006 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1547026162 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000262 state: 0 heroUniqueId: 0 heroId: 0 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1637478831 doneCount: 1 lastFinishedTime: 1637479398 } taskInfos { taskId: 63000009 state: 0 heroUniqueId: 0 heroId: 2008 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1547026162 doneCount: 0 lastFinishedTime: 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heroId: 2030 isUnLocked: true dailyCount: 0 expireTime: 1671656400 } heroCounts { heroId: 2031 isUnLocked: true dailyCount: 0 expireTime: 1671656400 } heroCounts { heroId: 2032 isUnLocked: true dailyCount: 0 expireTime: 1671656400 } heroCounts { heroId: 2033 isUnLocked: true dailyCount: 0 expireTime: 1671656400 } heroCounts { heroId: 2034 isUnLocked: true dailyCount: 0 expireTime: 1671656400 } heroCounts { heroId: 2035 isUnLocked: true dailyCount: 0 expireTime: 1671656400 } heroCounts { heroId: 2037 isUnLocked: true dailyCount: 0 expireTime: 1671656400 } heroCounts { heroId: 2038 isUnLocked: true dailyCount: 0 expireTime: 1671656400 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1671656400 } heroCounts { heroId: 2040 isUnLocked: true dailyCount: 0 expireTime: 1671656400 } heroCounts { heroId: 2041 isUnLocked: true dailyCount: 0 expireTime: 1671656400 } heroCounts { heroId: 2043 isUnLocked: true dailyCount: 0 expireTime: 1671656400 } heroCounts { heroId: 2044 isUnLocked: true dailyCount: 0 expireTime: 1671656400 } heroCounts { heroId: 2046 isUnLocked: true dailyCount: 0 expireTime: 1671656400 } [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.076550498604774 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetHeroTaskInfosReply 19 1 [INFO:2022-12-21 16:19:42][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-21 16:19:42][logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2022-12-21 16:19:42][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=3348 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=90 [INFO:2022-12-21 16:19:42]DestroyUnusedResources:15,2,time=,paths: [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=152 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=776 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=76,cmd=1,status=0,size=3262 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=36 [INFO:2022-12-21 16:19:42]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=650 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 infos { id: 0 value: 1 time: 1866643199 } replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 infos { id: 2049 value: 1 time: 0 } infos { id: 2052 value: 1 time: 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defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 467 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 468 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 233 infos { id: 4 value: 1 time: 0 } infos { id: 10 value: 1 time: 0 } infos { id: 13 value: 1 time: 0 } infos { id: 22 value: 1 time: 0 } infos { id: 25 value: 1 time: 0 } infos { id: 34 value: 1 time: 0 } infos { id: 37 value: 1 time: 0 } infos { id: 40 value: 1 time: 0 } infos { id: 49 value: 1 time: 0 } infos { id: 52 value: 1 time: 0 } infos { id: 55 value: 1 time: 0 } infos { id: 67 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 243 infos { id: 0 value: 0 time: 1671742800 } replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1671656402 } replaceAll: false } redDotInfos { defineId: 506 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.10988339781761 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetRedDotInfosReply 20 1 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 53152 friendIds: 278852 friendIds: 36352 friendIds: 54755 friendIds: 13156 friendIds: 10024 friendIds: 10152 friendIds: 49451 friendIds: 56651 friendIds: 62252 friendIds: 15052 friendIds: 10031 friendIds: 14353 friendIds: 14451 friendIds: 56053 friendIds: 61751 friendIds: 10071 friendIds: 12122 friendIds: 28954 friendIds: 12221 friendIds: 339352 friendIds: 90751 friendIds: 57055 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.10988339781761 移走了序号= 1 的消息,当前队列数量= 7 || 0 LoadFriendInfosReply 21 1 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 1232 name: 11 cliqueId: 1 purpose: heroId: 2000 level: 1 liveness: 0 memberCount: 1 auditJoin: false leaderMember { userId: 49757 nickName: ljy75 position: 1 liveness: 0 isOnline: true datetime: 1671609828 portrait: 11100005 frame: 11110012 level: 90 banChatTime: 0 gender: 1 isReturn: true } myMember { userId: 49757 nickName: ljy75 position: 1 liveness: 0 isOnline: true datetime: 1671609828 portrait: 11100005 frame: 11110012 level: 90 banChatTime: 0 gender: 1 isReturn: true } extInfo { } capital: 0 geCapital: 0 createTime: 1569555283 mergeTime: 0 skinId: 100001 } createSNCount: 0 leaveTime: 0 joinTime: 1569555283 leaveReason: 2 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.10988339781761 移走了序号= 1 的消息,当前队列数量= 6 || 0 GuildGetReply 22 1 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.30198860168457 移走了序号= 1 的消息,当前队列数量= 5 || 0 GuildGetJoinOfflineReply 23 1 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140167 expirySeconds: 0 isView: true } skinInfos { skinId: 140042 expirySeconds: 0 isView: false } skinInfos { skinId: 140046 expirySeconds: 0 isView: true accessoriesIds: 160001 } skinInfos { skinId: 140175 expirySeconds: 0 isView: true } skinInfos { skinId: 140055 expirySeconds: 0 isView: false } skinInfos { skinId: 110103 expirySeconds: 0 isView: true } skinInfos { skinId: 140180 expirySeconds: 0 isView: true } skinInfos { skinId: 100001 expirySeconds: 0 isView: true } skinInfos { skinId: 100003 expirySeconds: 0 isView: true } skinInfos { skinId: 140065 expirySeconds: 0 isView: true accessoriesIds: 160005 } skinInfos { skinId: 100002 expirySeconds: 0 isView: true } skinInfos { skinId: 100005 expirySeconds: 0 isView: true accessoriesIds: 160001 } skinInfos { skinId: 100004 expirySeconds: 0 isView: true } skinInfos { skinId: 100007 expirySeconds: 0 isView: true } skinInfos { skinId: 100006 expirySeconds: 0 isView: true } skinInfos { skinId: 100009 expirySeconds: 0 isView: true } skinInfos { skinId: 100008 expirySeconds: 0 isView: true } skinInfos { skinId: 100011 expirySeconds: 0 isView: true accessoriesIds: 160005 } skinInfos { skinId: 100010 expirySeconds: 0 isView: true } skinInfos { skinId: 140073 expirySeconds: 0 isView: true } skinInfos { skinId: 100013 expirySeconds: 0 isView: true } skinInfos { skinId: 100012 expirySeconds: 0 isView: true } skinInfos { skinId: 140079 expirySeconds: 0 isView: false } skinInfos { skinId: 140207 expirySeconds: 0 isView: true } skinInfos { skinId: 100015 expirySeconds: 0 isView: true } skinInfos { skinId: 100014 expirySeconds: 0 isView: true } skinInfos { skinId: 100017 expirySeconds: 0 isView: true } skinInfos { skinId: 140082 expirySeconds: 0 isView: true accessoriesIds: 160001 } skinInfos { skinId: 100016 expirySeconds: 0 isView: true } skinInfos { skinId: 140080 expirySeconds: 0 isView: true } skinInfos { skinId: 100021 expirySeconds: 0 isView: true } skinInfos { skinId: 100020 expirySeconds: 0 isView: true } skinInfos { skinId: 100023 expirySeconds: 0 isView: true } skinInfos { skinId: 100022 expirySeconds: 0 isView: true } skinInfos { skinId: 100025 expirySeconds: 0 isView: true } skinInfos { skinId: 100024 expirySeconds: 0 isView: true } skinInfos { skinId: 100026 expirySeconds: 0 isView: true } skinInfos { skinId: 100029 expirySeconds: 0 isView: true } skinInfos { skinId: 100028 expirySeconds: 0 isView: true } skinInfos { skinId: 100031 expirySeconds: 0 isView: true } skinInfos { skinId: 100030 expirySeconds: 0 isView: true accessoriesIds: 160008 } skinInfos { skinId: 140098 expirySeconds: 0 isView: false } skinInfos { skinId: 100033 expirySeconds: 0 isView: true } skinInfos { skinId: 100032 expirySeconds: 0 isView: true } skinInfos { skinId: 100035 expirySeconds: 0 isView: true accessoriesIds: 160003 } skinInfos { skinId: 100034 expirySeconds: 0 isView: true } skinInfos { skinId: 100037 expirySeconds: 0 isView: true } skinInfos { skinId: 100036 expirySeconds: 0 isView: true } skinInfos { skinId: 100039 expirySeconds: 0 isView: true } skinInfos { skinId: 100041 expirySeconds: 0 isView: true } skinInfos { skinId: 100040 expirySeconds: 0 isView: true } skinInfos { skinId: 100043 expirySeconds: 0 isView: true } skinInfos { skinId: 140105 expirySeconds: 0 isView: true accessoriesIds: 160005 } skinInfos { skinId: 100042 expirySeconds: 0 isView: true } skinInfos { skinId: 100045 expirySeconds: 0 isView: true } skinInfos { skinId: 100044 expirySeconds: 0 isView: true } skinInfos { skinId: 140108 expirySeconds: 0 isView: true } skinInfos { skinId: 100046 expirySeconds: 0 isView: true } skinInfos { skinId: 100048 expirySeconds: 0 isView: true } skinInfos { skinId: 100050 expirySeconds: 0 isView: true } skinInfos { skinId: 100052 expirySeconds: 0 isView: true } skinInfos { skinId: 100054 expirySeconds: 0 isView: true } skinInfos { skinId: 140121 expirySeconds: 0 isView: true } skinInfos { skinId: 100060 expirySeconds: 0 isView: true accessoriesIds: 160004 } skinInfos { skinId: 140007 expirySeconds: 0 isView: true accessoriesIds: 160008 } skinInfos { skinId: 100077 expirySeconds: 0 isView: true } skinInfos { skinId: 140017 expirySeconds: 0 isView: true accessoriesIds: 160001 } skinInfos { skinId: 140150 expirySeconds: 0 isView: false } skinInfos { skinId: 140020 expirySeconds: 0 isView: false } skinInfos { skinId: 140025 expirySeconds: 0 isView: true } skinInfos { skinId: 140158 expirySeconds: 0 isView: true } skinInfos { skinId: 140030 expirySeconds: 0 isView: true accessoriesIds: 160003 } [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.30198860168457 移走了序号= 1 的消息,当前队列数量= 4 || 0 HeroCharacterSkinReply 24 1 [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}altasCover: 0 bondCardInfos { defineId: 1024 level: 0 createTime: 0 skills { skillId: 220571 intValue: 100 nextValue: 110 } skills { skillId: 220573 intValue: 20 nextValue: 22 } skills { skillId: 220572 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1025 level: 0 createTime: 0 skills { skillId: 220251 intValue: 100 nextValue: 110 } skills { skillId: 220253 intValue: 20 nextValue: 22 } skills { skillId: 220252 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1026 level: 0 createTime: 0 skills { skillId: 220523 intValue: 20 nextValue: 22 } skills { skillId: 220522 intValue: 10 nextValue: 11 } skills { skillId: 220521 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1027 level: 0 createTime: 0 skills { skillId: 220711 intValue: 100 nextValue: 110 } skills { skillId: 220713 intValue: 20 nextValue: 22 } skills { skillId: 220712 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1028 level: 0 createTime: 0 skills { skillId: 220731 intValue: 100 nextValue: 110 } skills { skillId: 220733 intValue: 20 nextValue: 22 } skills { skillId: 220732 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1029 level: 0 createTime: 0 skills { skillId: 220513 intValue: 20 nextValue: 22 } skills { skillId: 220512 intValue: 10 nextValue: 11 } skills { skillId: 220511 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1030 level: 0 createTime: 0 skills { skillId: 220331 intValue: 100 nextValue: 110 } skills { skillId: 220333 intValue: 20 nextValue: 22 } skills { skillId: 220332 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1031 level: 0 createTime: 0 skills { skillId: 220963 intValue: 20 nextValue: 22 } skills { skillId: 220962 intValue: 10 nextValue: 11 } skills { skillId: 220961 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1032 level: 0 createTime: 0 skills { skillId: 220623 intValue: 20 nextValue: 22 } skills { skillId: 220622 intValue: 10 nextValue: 11 } skills { skillId: 220621 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1033 level: 0 createTime: 0 skills { skillId: 220403 intValue: 20 nextValue: 22 } skills { skillId: 220402 intValue: 10 nextValue: 11 } skills { skillId: 220401 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1034 level: 0 createTime: 0 skills { skillId: 220113 intValue: 20 nextValue: 22 } skills { skillId: 220112 intValue: 10 nextValue: 11 } skills { skillId: 220111 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1035 level: 0 createTime: 0 skills { skillId: 220391 intValue: 100 nextValue: 110 } skills { skillId: 220393 intValue: 20 nextValue: 22 } skills { skillId: 220392 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1036 level: 0 createTime: 0 skills { skillId: 220583 intValue: 20 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110 } } bondCardInfos { defineId: 1041 level: 0 createTime: 0 skills { skillId: 220663 intValue: 20 nextValue: 22 } skills { skillId: 220662 intValue: 10 nextValue: 11 } skills { skillId: 220661 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1042 level: 0 createTime: 0 skills { skillId: 220783 intValue: 20 nextValue: 22 } skills { skillId: 220782 intValue: 10 nextValue: 11 } skills { skillId: 220781 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1043 level: 0 createTime: 0 skills { skillId: 220263 intValue: 20 nextValue: 22 } skills { skillId: 220262 intValue: 10 nextValue: 11 } skills { skillId: 220261 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1044 level: 0 createTime: 0 skills { skillId: 220651 intValue: 100 nextValue: 110 } skills { skillId: 220653 intValue: 20 nextValue: 22 } skills { skillId: 220652 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1045 level: 0 createTime: 0 skills { skillId: 221043 intValue: 20 nextValue: 22 } skills { skillId: 221042 intValue: 10 nextValue: 11 } skills { skillId: 221041 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1046 level: 0 createTime: 0 skills { skillId: 221211 intValue: 100 nextValue: 110 } skills { skillId: 221213 intValue: 20 nextValue: 22 } skills { skillId: 221212 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1047 level: 0 createTime: 0 skills { skillId: 220491 intValue: 100 nextValue: 110 } skills { skillId: 220493 intValue: 20 nextValue: 22 } skills { skillId: 220492 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1048 level: 0 createTime: 0 skills { skillId: 220871 intValue: 100 nextValue: 110 } skills { skillId: 220873 intValue: 20 nextValue: 22 } skills { skillId: 220872 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1049 level: 0 createTime: 0 skills { skillId: 299991 intValue: 100 nextValue: 110 } skills { skillId: 299992 intValue: 10 nextValue: 11 } skills { skillId: 299993 intValue: 20 nextValue: 22 } } bondCardInfos { defineId: 1050 level: 0 createTime: 0 skills { skillId: 220411 intValue: 100 nextValue: 110 } skills { skillId: 220413 intValue: 20 nextValue: 22 } skills { skillId: 220412 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1051 level: 0 createTime: 0 skills { skillId: 220023 intValue: 20 nextValue: 22 } skills { skillId: 220022 intValue: 10 nextValue: 11 } skills { skillId: 220021 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1052 level: 0 createTime: 0 skills { skillId: 220051 intValue: 100 nextValue: 110 } skills { skillId: 220053 intValue: 20 nextValue: 22 } skills { skillId: 220052 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1053 level: 0 createTime: 0 skills { skillId: 220151 intValue: 100 nextValue: 110 } skills { skillId: 220153 intValue: 20 nextValue: 22 } skills { skillId: 220152 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1054 level: 0 createTime: 0 skills { skillId: 220063 intValue: 20 nextValue: 22 } skills { skillId: 220062 intValue: 10 nextValue: 11 } skills { skillId: 220061 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1055 level: 0 createTime: 0 skills { skillId: 220103 intValue: 20 nextValue: 22 } skills { skillId: 220102 intValue: 10 nextValue: 11 } skills { skillId: 220101 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1056 level: 0 createTime: 0 skills { skillId: 220183 intValue: 20 nextValue: 22 } skills { skillId: 220182 intValue: 10 nextValue: 11 } skills { skillId: 220181 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1057 level: 0 createTime: 0 skills { skillId: 220193 intValue: 20 nextValue: 22 } skills { skillId: 220192 intValue: 10 nextValue: 11 } skills { skillId: 220191 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1058 level: 0 createTime: 0 skills { skillId: 220203 intValue: 20 nextValue: 22 } skills { skillId: 220202 intValue: 10 nextValue: 11 } skills { skillId: 220201 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1059 level: 0 createTime: 0 skills { skillId: 220231 intValue: 100 nextValue: 110 } skills { skillId: 220233 intValue: 20 nextValue: 22 } skills { skillId: 220232 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1060 level: 0 createTime: 0 skills { skillId: 220243 intValue: 20 nextValue: 22 } skills { skillId: 220242 intValue: 10 nextValue: 11 } skills { skillId: 220241 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1061 level: 0 createTime: 0 skills { skillId: 220273 intValue: 20 nextValue: 22 } skills { skillId: 220272 intValue: 10 nextValue: 11 } skills { skillId: 220271 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1062 level: 0 createTime: 0 skills { skillId: 220283 intValue: 20 nextValue: 22 } skills { skillId: 220282 intValue: 10 nextValue: 11 } skills { skillId: 220281 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1063 level: 0 createTime: 0 skills { skillId: 220291 intValue: 100 nextValue: 110 } skills { skillId: 220293 intValue: 20 nextValue: 22 } skills { skillId: 220292 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1064 level: 0 createTime: 0 skills { skillId: 220303 intValue: 20 nextValue: 22 } skills { skillId: 220302 intValue: 10 nextValue: 11 } skills { skillId: 220301 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1065 level: 0 createTime: 0 skills { skillId: 220311 intValue: 100 nextValue: 110 } skills { skillId: 220313 intValue: 20 nextValue: 22 } skills { skillId: 220312 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1066 level: 0 createTime: 0 skills { skillId: 220383 intValue: 20 nextValue: 22 } skills { skillId: 220382 intValue: 10 nextValue: 11 } skills { skillId: 220381 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1067 level: 0 createTime: 0 skills { skillId: 220353 intValue: 20 nextValue: 22 } skills { skillId: 220352 intValue: 10 nextValue: 11 } skills { skillId: 220351 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1068 level: 0 createTime: 0 skills { skillId: 220363 intValue: 20 nextValue: 22 } skills { skillId: 220362 intValue: 10 nextValue: 11 } skills { skillId: 220361 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1069 level: 0 createTime: 0 skills { skillId: 220323 intValue: 20 nextValue: 22 } skills { skillId: 220322 intValue: 10 nextValue: 11 } skills { skillId: 220321 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1070 level: 0 createTime: 0 skills { skillId: 220371 intValue: 100 nextValue: 110 } skills { skillId: 220373 intValue: 20 nextValue: 22 } skills { skillId: 220372 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 3001 level: 0 createTime: 0 skills { skillId: 1 intValue: 40 nextValue: 44 } skills { skillId: 9 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 3002 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 3 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3003 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 11 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 3004 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 14 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3005 level: 0 createTime: 0 skills { skillId: 17 intValue: 50 nextValue: 54 } skills { skillId: 1 intValue: 40 nextValue: 44 } } bondCardInfos { defineId: 3006 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 20 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3007 level: 0 createTime: 0 skills { skillId: 1 intValue: 40 nextValue: 44 } skills { skillId: 24 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3008 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 26 intValue: 250 nextValue: 275 } } bondCardInfos { defineId: 2001 level: 0 createTime: 0 skills { skillId: 5 intValue: 30 nextValue: 32 } } bondCardInfos { defineId: 2002 level: 0 createTime: 0 skills { skillId: 6 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2003 level: 0 createTime: 0 skills { skillId: 8 intValue: 25 nextValue: 27 } } bondCardInfos { defineId: 2004 level: 0 createTime: 0 skills { skillId: 4 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2005 level: 0 createTime: 0 skills { skillId: 7 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2006 level: 0 createTime: 0 skills { skillId: 10 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2007 level: 0 createTime: 0 skills { skillId: 12 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 2008 level: 0 createTime: 0 skills { skillId: 13 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 2009 level: 0 createTime: 0 skills { skillId: 15 intValue: 300 nextValue: 330 } } bondCardInfos { defineId: 2010 level: 0 createTime: 0 skills { skillId: 18 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 2011 level: 0 createTime: 0 skills { skillId: 12 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 2012 level: 0 createTime: 0 skills { skillId: 19 intValue: 900 nextValue: 990 } } bondCardInfos { defineId: 2013 level: 0 createTime: 0 skills { skillId: 21 intValue: 1500 nextValue: 1650 } } bondCardInfos { defineId: 2014 level: 0 createTime: 0 skills { skillId: 22 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2015 level: 0 createTime: 0 skills { skillId: 23 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2016 level: 0 createTime: 0 skills { skillId: 25 intValue: 500 nextValue: 550 } } bondCardInfos { defineId: 1001 level: 0 createTime: 0 skills { skillId: 220003 intValue: 20 nextValue: 22 } skills { skillId: 220002 intValue: 10 nextValue: 11 } skills { skillId: 220001 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1002 level: 0 createTime: 0 skills { skillId: 220033 intValue: 20 nextValue: 22 } skills { skillId: 220032 intValue: 10 nextValue: 11 } skills { skillId: 220031 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1003 level: 0 createTime: 0 skills { skillId: 220043 intValue: 20 nextValue: 22 } skills { skillId: 220042 intValue: 10 nextValue: 11 } skills { skillId: 220041 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1004 level: 0 createTime: 0 skills { skillId: 220123 intValue: 20 nextValue: 22 } skills { skillId: 220122 intValue: 10 nextValue: 11 } skills { skillId: 220121 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1005 level: 0 createTime: 0 skills { skillId: 220171 intValue: 100 nextValue: 110 } skills { skillId: 220173 intValue: 20 nextValue: 22 } skills { skillId: 220172 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1006 level: 0 createTime: 0 skills { skillId: 220211 intValue: 100 nextValue: 110 } skills { skillId: 220213 intValue: 20 nextValue: 22 } skills { skillId: 220212 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1007 level: 0 createTime: 0 skills { skillId: 220223 intValue: 20 nextValue: 22 } skills { skillId: 220222 intValue: 10 nextValue: 11 } skills { skillId: 220221 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1008 level: 0 createTime: 0 skills { skillId: 220071 intValue: 100 nextValue: 110 } skills { skillId: 220073 intValue: 20 nextValue: 22 } skills { skillId: 220072 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1009 level: 0 createTime: 0 skills { skillId: 221191 intValue: 100 nextValue: 110 } skills { skillId: 221193 intValue: 20 nextValue: 22 } skills { skillId: 221192 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1010 level: 0 createTime: 0 skills { skillId: 221223 intValue: 20 nextValue: 22 } skills { skillId: 221222 intValue: 10 nextValue: 11 } skills { skillId: 221221 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1011 level: 0 createTime: 0 skills { skillId: 220091 intValue: 100 nextValue: 110 } skills { skillId: 220093 intValue: 20 nextValue: 22 } skills { skillId: 220092 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1012 level: 0 createTime: 0 skills { skillId: 220163 intValue: 20 nextValue: 22 } skills { skillId: 220162 intValue: 10 nextValue: 11 } skills { skillId: 220161 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1013 level: 0 createTime: 0 skills { skillId: 220531 intValue: 100 nextValue: 110 } skills { skillId: 220533 intValue: 20 nextValue: 22 } skills { skillId: 220532 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1014 level: 0 createTime: 0 skills { skillId: 220611 intValue: 100 nextValue: 110 } skills { skillId: 220613 intValue: 20 nextValue: 22 } skills { skillId: 220612 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1015 level: 0 createTime: 0 skills { skillId: 220343 intValue: 20 nextValue: 22 } skills { skillId: 220342 intValue: 10 nextValue: 11 } skills { skillId: 220341 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1016 level: 0 createTime: 0 skills { skillId: 221031 intValue: 100 nextValue: 110 } skills { skillId: 221033 intValue: 20 nextValue: 22 } skills { skillId: 221032 intValue: 10 nextValue: 11 } skills { skillId: 220143 intValue: 20 nextValue: 22 } skills { skillId: 220142 intValue: 10 nextValue: 11 } skills { skillId: 220141 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1017 level: 0 createTime: 0 skills { skillId: 220943 intValue: 20 nextValue: 22 } skills { skillId: 220942 intValue: 10 nextValue: 11 } skills { skillId: 220941 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1018 level: 0 createTime: 0 skills { skillId: 220083 intValue: 20 nextValue: 22 } skills { skillId: 220082 intValue: 10 nextValue: 11 } skills { skillId: 220081 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1019 level: 0 createTime: 0 skills { skillId: 220433 intValue: 20 nextValue: 22 } skills { skillId: 220432 intValue: 10 nextValue: 11 } skills { skillId: 220431 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1020 level: 0 createTime: 0 skills { skillId: 220011 intValue: 100 nextValue: 110 } skills { skillId: 220013 intValue: 20 nextValue: 22 } skills { skillId: 220012 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1021 level: 0 createTime: 0 skills { skillId: 220753 intValue: 20 nextValue: 22 } skills { skillId: 220752 intValue: 10 nextValue: 11 } skills { skillId: 220751 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1022 level: 0 createTime: 0 skills { skillId: 220763 intValue: 20 nextValue: 22 } skills { skillId: 220762 intValue: 10 nextValue: 11 } skills { skillId: 220761 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1023 level: 0 createTime: 0 skills { skillId: 220131 intValue: 100 nextValue: 110 } skills { skillId: 220133 intValue: 20 nextValue: 22 } skills { skillId: 220132 intValue: 10 nextValue: 11 } } [INFO:2022-12-21 16:19:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BondCardInfoReply <--- [INFO:2022-12-21 16:19:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 76 1 所需时间单位秒 = 0.30198860168457 移走了序号= 1 的消息,当前队列数量= 3 || 0 BondCardInfoReply 25 1 [INFO:2022-12-21 16:19:43][logic/scene/SceneMgr.lua:261]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 4 usingIds: 5 usingIds: 6 usingIds: 7 usingIds: 8 usingIds: 9 usingIds: 10 usingIds: 11 usingIds: 12 usingIds: 13 usingIds: 14 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.62382718920708 移走了序号= 1 的消息,当前队列数量= 2 || 0 LoadingBgGetReply 26 1 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 10545 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10546 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 8501 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10601 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10602 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10603 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10604 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10605 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10606 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10607 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10608 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10609 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10610 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10611 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10612 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10613 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10614 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10615 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 8603 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1114 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1116 buyCount: 0 expiredTime: 0 } infos { id: 1117 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1201 buyCount: 1 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 1606 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10001 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } infos { id: 6001 buyCount: 0 expiredTime: 0 } infos { id: 6002 buyCount: 0 expiredTime: 0 } infos { id: 10106 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 6100 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 4084 buyCount: 0 isNew: false expiredTime: 0 } [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.62382718920708 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetGiftBagInfoReply 27 1 [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 2 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:43]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2022-12-21 16:19:43]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:43]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.038349200040102 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 29 1 [INFO:2022-12-21 16:19:43][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2022-12-21 16:19:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:43][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: 20502 [INFO:2022-12-21 16:19:43][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 160 找到: true [INFO:2022-12-21 16:19:43][logic/scene/SceneMgr.lua:366]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2022-12-21 16:19:43][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 160 挂点: zjm_jing_p1 zoneId: 20502 zoneName: g-s10_zjm_p2 [INFO:2022-12-21 16:19:43][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:352: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:352: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2022-12-21 16:19:43][logic/common/msdk/tgpa/TGPAHelperController.lua:32]:{_sendAfterLoginRecord}TGPAHelperController:_sendAfterLoginRecord()============= [INFO:2022-12-21 16:19:43][logic/common/msdk/tgpa/TGPAHelperController.lua:80]:{recordPlayerOpenId}recordPlayerOpenId [INFO:2022-12-21 16:19:43][logic/common/msdk/tgpa/TGPAHelperController.lua:88]:{recordPlayerGameInfo}recordPlayerGameInfo [INFO:2022-12-21 16:19:43][logic/common/msdk/tgpa/TGPAHelperController.lua:107]:{recordPlayerGameInfo}openid nil [INFO:2022-12-21 16:19:43][logic/common/msdk/tgpa/TGPAHelperController.lua:108]:{recordPlayerGameInfo}roleid 49757 [INFO:2022-12-21 16:19:43][logic/common/msdk/tgpa/TGPAHelperController.lua:109]:{recordPlayerGameInfo}areaid nil [INFO:2022-12-21 16:19:43][logic/common/msdk/tgpa/TGPAHelperController.lua:110]:{recordPlayerGameInfo}openid nil [INFO:2022-12-21 16:19:43][logic/common/msdk/tgpa/TGPAHelperController.lua:111]:{recordPlayerGameInfo}appid 638860620 [INFO:2022-12-21 16:19:43][logic/common/msdk/tgpa/TGPAHelperController.lua:112]:{recordPlayerGameInfo}platid Guest [INFO:2022-12-21 16:19:43]ProgramVersion:1.0.0.0 [INFO:2022-12-21 16:19:43]LocalSourceVersion:1.0.0.1 [INFO:2022-12-21 16:19:43]PackageSourceVersion:1.0.0.1 [INFO:2022-12-21 16:19:43][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 4 [INFO:2022-12-21 16:19:43][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 100 [INFO:2022-12-21 16:19:43][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2022-12-21 16:19:43]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2022-12-21 16:19:43]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:43]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2022-12-21 16:19:43]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2022-12-21 16:19:43]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:43]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2022-12-21 16:19:43][logic/common/GameUtils.lua:1688]:{printStack}------Live2DUtils:stopExpression stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:142: in function 'stopExpression' logic/extensions/main/view/MainLive2DCharacter:107: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/main/view/MainCharacterView:113: in function 'playCharacterVoice' logic/extensions/main/view/MainCharacterView:98: in function 'setMainCharacter' logic/extensions/main/view/MainCharacterView:33: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2022-12-21 16:19:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2022-12-21 16:19:43]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:43]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:43][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2022-12-21 16:19:43]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2022-12-21 16:19:43]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:43]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2022-12-21 16:19:43]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:43]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=10 [INFO:2022-12-21 16:19:43]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=1031 [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2022-12-21 16:19:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 8 [INFO:2022-12-21 16:19:43]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=192 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:43]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2022-12-21 16:19:43]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:43][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2022-12-21 16:19:43]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2022-12-21 16:19:43][logic/extensions/main/view/MainTencentView.lua:434]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2022-12-21 16:19:43]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 9 [INFO:2022-12-21 16:19:43]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2022-12-21 16:19:43]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 10 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:43]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2022-12-21 16:19:43]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:43]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2022-12-21 16:19:43]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:43]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=4292 [INFO:2022-12-21 16:19:43]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=650 [INFO:2022-12-21 16:19:43]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=669 [INFO:2022-12-21 16:19:43]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2022-12-21 16:19:43]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=38 [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 11 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2022-12-21 16:19:43]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2022-12-21 16:19:43]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 12 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 13 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:43]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2022-12-21 16:19:43]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:43]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2022-12-21 16:19:43]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:43]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=135 [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 14 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:43]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2022-12-21 16:19:43]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:43]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=74 [INFO:2022-12-21 16:19:43]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=16 [INFO:2022-12-21 16:19:43]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.25496679544449 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 30 1 [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.25496679544449 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 31 1 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 3 [INFO:2022-12-21 16:19:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2022-12-21 16:19:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.25496679544449 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 32 1 [INFO:2022-12-21 16:19:43]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2022-12-21 16:19:43]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:43]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=25 [INFO:2022-12-21 16:19:43][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 160 go: SceneTrigger_160_0 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2028 skinId: 100030 position: 1 baseAttributes { hp: 1367 thp: 2005 atk: 149 def: 156 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202800 position: 1 CD: 0 } skillInfo { skillId: 41202801 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41202802 position: 3 CD: 4 maxCD: 5 } buffState { buffId: 301019 duration: 1 id: 16 } buffState { buffId: 301019 duration: 1 id: 17 } battleUnitType: 1 userId: 49757 summonType: 0 isTransform: false contractLevel: -1 isCopy: false accessoriesIds: 160008 } units { id: 2 modelId: 2004 skinId: 100007 position: 2 baseAttributes { hp: 2677 thp: 3309 atk: 321 def: 274 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200400 position: 1 CD: 0 } skillInfo { skillId: 41200401 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200402 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 49757 summonType: 0 isTransform: false contractLevel: 1 isCopy: false } units { id: 3 modelId: 2011 skinId: 100011 position: 3 baseAttributes { hp: 2741 thp: 2962 atk: 293 def: 276 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201100 position: 1 CD: 0 } skillInfo { skillId: 41201101 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201102 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 49757 summonType: 0 isTransform: false contractLevel: -1 isCopy: false accessoriesIds: 160005 } units { id: 4 modelId: 2003 skinId: 100009 position: 4 baseAttributes { hp: 5462 thp: 5700 atk: 485 def: 478 critic: 190 critic_dmg: 500 dodge: 110 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200300 position: 1 CD: 0 } skillInfo { skillId: 41200301 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200302 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 49757 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 sceneSummons { id: 5 modelId: 22227 skinId: 100067 position: 0 baseAttributes { hp: 2005 thp: 2005 atk: 149 def: 156 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 40300022 position: 1 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } userIds: 49757 } defender { units { id: 6 modelId: 2000 skinId: 100001 position: 1 baseAttributes { hp: 401 thp: 3039 atk: 232 def: 190 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200000 position: 1 CD: 0 } skillInfo { skillId: 41200001 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200002 position: 3 CD: 4 maxCD: 5 } buffState { buffId: 301013 duration: 1 id: 19 } battleUnitType: 1 userId: -42871 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2005 skinId: 100010 position: 2 baseAttributes { hp: 3170 thp: 3170 atk: 236 def: 273 critic: 80 critic_dmg: 500 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200500 position: 1 CD: 0 } skillInfo { skillId: 41200501 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200502 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: -42871 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2023 skinId: 100025 position: 3 baseAttributes { hp: 3131 thp: 3586 atk: 196 def: 251 critic: 80 critic_dmg: 500 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202300 position: 1 CD: 0 } skillInfo { skillId: 41202301 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41202303 position: 3 CD: 3 maxCD: 5 } buffState { buffId: 301010 duration: 2 id: 20 } battleUnitType: 1 userId: -42871 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 9 modelId: 2024 skinId: 100026 position: 4 baseAttributes { hp: 2783 thp: 2783 atk: 261 def: 231 critic: 115 critic_dmg: 500 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202400 position: 1 CD: 0 } skillInfo { skillId: 41202401 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41202402 position: 3 CD: 3 maxCD: 5 } battleUnitType: 1 userId: -42871 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 userIds: -42871 } curRound: 4 maxRound: 20 isFinish: false } totalDamage: 3093 bossDamage: 0 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.42343419790268 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 33 1 [INFO:2022-12-21 16:19:44][logic/extensions/battle/controller/BattleReconnectMgr.lua:234]:{_tryReconnect}有可重连的战斗 -------------》玩法类型: 3 [INFO:2022-12-21 16:19:44][logic/extensions/battle/controller/BattleReconnectMgr.lua:236]:{_tryReconnect}dungeonId: 0 [INFO:2022-12-21 16:19:44][logic/extensions/battle/controller/BattleReconnectMgr.lua:237]:{_tryReconnect}barrierId: 0 [INFO:2022-12-21 16:19:44][logic/extensions/battle/controller/BattleReconnectMgr.lua:238]:{_tryReconnect}formationId: 0 [INFO:2022-12-21 16:19:44][logic/extensions/battle/controller/BattleReconnectMgr.lua:239]:{_tryReconnect}battleIds: [INFO:2022-12-21 16:19:44][logic/extensions/battle/controller/BattleReconnectMgr.lua:240]:{_tryReconnect}已挑战波数:turnNum -> 0 [INFO:2022-12-21 16:19:44][logic/extensions/battle/controller/BattleReconnectMgr.lua:242]:{_tryReconnect}需要重连战斗: true [INFO:2022-12-21 16:19:44][logic/extensions/battle/controller/BattleReconnectMgr.lua:244]:{_tryReconnect}需要救援英雄:0个 -> nil [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}masterInfo { apprenticeUserId: 57055 acceptTime: 1641365114 doneTime: 0 topValue: 0 apprenticeCount: 1 lendHeroUniqueId: 3589332 lendHeroExtInfo { hero { heroId: 3589332 isInFormation: false masterPlayerID: 49757 heroTypeIdx: 2011 baseAttr { hp: 7501 atk: 929 def: 810 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1546657020679 rank: 5 luck: 2 sks { skillId: 41201107 strengthenLevel: 3 } sks { skillId: 41201105 strengthenLevel: 2 } sks { skillId: 41201106 strengthenLevel: 3 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 5 skinId: 140105 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160005 loveLevel: 0 } } } apprenticeInfo { masterUserId: 0 mentorTime: 0 doneTime: 0 useLendHeroEx: false } [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.42343419790268 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endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10017 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10037 startTime: 1569445200000 endTime: 0 } activityInfos { id: 10048 startTime: 1569675600000 endTime: 1913126399000 } activityInfos { id: 10064 startTime: 1559048400000 endTime: 0 } activityInfos { id: 10074 startTime: 1578517200000 endTime: 0 } activityInfos { id: 10161 startTime: 1597251600000 endTime: 0 } activityInfos { id: 10201 startTime: 1606320600000 endTime: 0 } [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.53783159703016 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetActivityInfosReply 37 1 [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 10 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 11 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:44]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2022-12-21 16:19:44]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 12 [INFO:2022-12-21 16:19:44]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2022-12-21 16:19:44]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 13 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:44]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2022-12-21 16:19:44]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:44]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2022-12-21 16:19:44]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:44]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=218 [INFO:2022-12-21 16:19:44]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=890 [INFO:2022-12-21 16:19:44]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=17 [INFO:2022-12-21 16:19:44]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.53783159703016 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetJinyumantangInfoReply 38 1 [INFO:2022-12-21 16:19:44][logic/common/GameUtils.lua:1688]:{printStack}------Live2DUtils:begin play(mtn):sikao.mtn,default:nil stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 expiredTime: 0 } infos { id: 18 expiredTime: 0 } infos { id: 19 expiredTime: 0 } infos { id: 5 expiredTime: 0 } infos { id: 23 expiredTime: 0 } [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.88542550057173 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetCustomizedGiftBagInfoReply 39 1 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 9997 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 117 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 5 } summonPools { poolId: 118 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 5 } summonPools { poolId: 119 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 5 } summonPools { poolId: 120 freeEndTime: 0 ssrCount: 0 doneCount: 1 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 5 } summonPools { poolId: 121 freeEndTime: 0 ssrCount: 0 doneCount: 1 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 5 } [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.88542550057173 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 40 1 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 10015 updateTime: 1626940122 } infos { id: 10016 updateTime: 1626943116 } infos { id: 10115 updateTime: 1629359547 } infos { id: 10117 updateTime: 1634267658 } infos { id: 10121 updateTime: 1645860610 } infos { id: 10122 updateTime: 1648089762 } [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.88542550057173 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 41 1 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 1602220223 refreshCount: 5 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.94295090064406 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 42 1 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.94295090064406 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 43 1 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 120 lastRecoverTime: 1671610365000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.68798410519958 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetCurrencyInfoReply 44 1 [INFO:2022-12-21 16:19:44][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-12-21 16:19:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 100362809 mailId: 20308 params: attachment: 1#10000151#1|2#11#10|1#10000123#5 state: 0 createTime: 1671051627000 isCollection: false } userMail { incrId: 98832802 mailId: 29 params: attachment: 2#2#1000 state: 0 createTime: 1667959297000 isCollection: false } userMail { incrId: 100082814 mailId: 20084 params: 握刀法·初 attachment: 2#26#100|2#2#10000|2#1#50 state: 0 createTime: 1670406983000 isCollection: false } userMail { incrId: 100322803 mailId: 29 params: attachment: 2#2#1000|1#11070002#400|1#11070001#500|2#6#10 state: 0 createTime: 1670554091000 isCollection: false } userMail { incrId: 100362802 mailId: 20073 params: 战车军魂#1 attachment: 2#11#25|2#12#100|2#2#50000 state: 0 createTime: 1670619609000 isCollection: false } userMail { incrId: 100082813 mailId: 20385 params: attachment: state: 0 createTime: 1670406983000 isCollection: false } userMail { incrId: 100082812 mailId: 29 params: attachment: 2#2#1000|1#11070001#500 state: 0 createTime: 1670406983000 isCollection: false } userMail { incrId: 100082811 mailId: 20035 params: 镖旗#贝币 attachment: 2#2#500 state: 0 createTime: 1670406983000 isCollection: false } userMail { incrId: 72742808 mailId: 95 params: attachment: state: 1 createTime: 1629186087000 isCollection: false } userMail { incrId: 100322804 mailId: 20035 params: 字灵#贝币 attachment: 2#2#500 state: 0 createTime: 1670809102000 isCollection: false } userMail { incrId: 100322805 mailId: 29 params: attachment: 2#2#1000|1#11070001#500 state: 0 createTime: 1670809102000 isCollection: false } userMail { incrId: 79472808 mailId: 310601 params: ljy75 attachment: 1#11240106#2 state: 1 createTime: 1638498889000 isCollection: false } userMail { incrId: 100392815 mailId: 29 params: attachment: 1#11070001#500|2#6#10|1#11070002#400|2#1#10|2#4#20|2#2#1000 state: 0 createTime: 1671076002000 isCollection: false } userMail { incrId: 100683096 mailId: 29 params: attachment: 2#1#10|2#2#1000|2#4#20|1#11070001#500|2#6#10|1#11070002#400 state: 0 createTime: 1671418315271 isCollection: false } userMail { incrId: 100683097 mailId: 20084 params: 握刀法·初 attachment: 2#1#50|2#2#10000|2#26#100 state: 0 createTime: 1671418315574 isCollection: false } userMail { incrId: 69172806 mailId: 311604 params: ljy75 attachment: 1#11240116#5 state: 1 createTime: 1624608188000 isCollection: false } userMail { incrId: 69172805 mailId: 311603 params: ljy75 attachment: 1#11240116#4 state: 1 createTime: 1624608172000 isCollection: false } userMail { incrId: 70272810 mailId: 305901 params: ljy75 attachment: 1#11240059#2 state: 1 createTime: 1625726780000 isCollection: false } userMail { incrId: 70272811 mailId: 305902 params: ljy75 attachment: 1#11240059#3 state: 1 createTime: 1625726838000 isCollection: false } userMail { incrId: 69172804 mailId: 311602 params: ljy75 attachment: 1#11240116#3 state: 1 createTime: 1624608145000 isCollection: false } userMail { incrId: 69172803 mailId: 311601 params: ljy75 attachment: 1#11240116#2 state: 1 createTime: 1624608090000 isCollection: false } userMail { incrId: 70272812 mailId: 305903 params: ljy75 attachment: 1#11240059#4 state: 1 createTime: 1625726851000 isCollection: false } userMail { incrId: 100683102 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|2#6#10|1#11070002#400 state: 0 createTime: 1671586838884 isCollection: false } userMail { incrId: 100392805 mailId: 29 params: attachment: 1#11070001#500|2#6#10|1#11070002#400|2#1#10|2#4#20|2#2#1000 state: 0 createTime: 1670895367000 isCollection: false } userMail { incrId: 51842807 mailId: 306203 params: ljy75 attachment: 1#11240062#4 state: 1 createTime: 1599190975000 isCollection: false } userMail { incrId: 51842806 mailId: 306202 params: ljy75 attachment: 1#11240062#3 state: 1 createTime: 1599190962000 isCollection: false } userMail { incrId: 51842805 mailId: 306201 params: ljy75 attachment: 1#11240062#2 state: 1 createTime: 1599190950000 isCollection: false } userMail { incrId: 73202809 mailId: 307601 params: ljy75 attachment: 1#11240076#2 state: 1 createTime: 1629516016000 isCollection: false } userMail { incrId: 73322808 mailId: 312102 params: ljy75 attachment: 1#11240121#3 state: 1 createTime: 1629601389000 isCollection: false } userMail { incrId: 73202810 mailId: 307602 params: ljy75 attachment: 1#11240076#3 state: 1 createTime: 1629516035000 isCollection: false } userMail { incrId: 73322807 mailId: 312101 params: ljy75 attachment: 1#11240121#2 state: 1 createTime: 1629601349000 isCollection: false } userMail { incrId: 73282802 mailId: 312101 params: ljy75 attachment: 1#11240121#2 state: 1 createTime: 1629532985000 isCollection: false } userMail { incrId: 51842810 mailId: 306302 params: ljy75 attachment: 1#11240063#3 state: 1 createTime: 1599191069000 isCollection: false } userMail { incrId: 51842809 mailId: 306301 params: ljy75 attachment: 1#11240063#2 state: 1 createTime: 1599191055000 isCollection: false } userMail { incrId: 51842808 mailId: 306204 params: ljy75 attachment: 1#11240062#5 state: 1 createTime: 1599190988000 isCollection: false } userMail { incrId: 73462803 mailId: 312201 params: ljy75 attachment: 1#11240122#2 state: 1 createTime: 1629682774000 isCollection: false } userMail { incrId: 73462804 mailId: 312202 params: ljy75 attachment: 1#11240122#3 state: 1 createTime: 1629682774000 isCollection: false } userMail { incrId: 85112806 mailId: 313003 params: ljy75 attachment: 1#11240130#4 state: 1 createTime: 1645787054000 isCollection: false } userMail { incrId: 85112807 mailId: 313004 params: ljy75 attachment: 1#11240130#5 state: 1 createTime: 1645787071000 isCollection: false } userMail { incrId: 98622805 mailId: 29 params: attachment: 1#11070001#500|2#6#10|2#4#20|2#2#1000|1#11070002#400|2#1#10 state: 0 createTime: 1667895708000 isCollection: false } userMail { incrId: 98622806 mailId: 20379 params: attachment: state: 0 createTime: 1667895708000 isCollection: false } userMail { incrId: 85112804 mailId: 313001 params: ljy75 attachment: 1#11240130#2 state: 1 createTime: 1645786794000 isCollection: false } userMail { incrId: 98622807 mailId: 20084 params: 握刀法·初 attachment: 2#26#100|2#2#10000|2#1#50 state: 0 createTime: 1667895709000 isCollection: false } userMail { incrId: 85112805 mailId: 313002 params: ljy75 attachment: 1#11240130#3 state: 1 createTime: 1645787029000 isCollection: false } [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.43845480307937 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetAllMailsReply 45 1 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 46 1 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.43845480307937 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 47 1 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 201 startExploreTime: 1670491334000 finishExploreTime: 1670493134000 exploreTeamHeroIds: 33639304 exploreTeamHeroIds: 3589348 exploreTeamHeroIds: 3589328 exploreTeamHeroIds: 14199374 exploreId: 1 recommendHero: 2003 recommendHero: 2006 recommendHero: 2025 recommendHero: 2001 recommendHero: 2004 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2016 recommendHero: 2042 recommendHero: 2007 recommendHero: 9999 recommendHero: 2015 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2020 recommendHero: 2009 recommendHero: 2043 recommendHero: 2021 recommendHero: 2027 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2044 recommendHero: 2038 recommendHero: 2023 recommendHero: 2018 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2056 recommendHero: 2008 recommendHero: 2022 recommendHero: 2029 recommendHero: 2051 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2040 recommendHero: 2029 recommendHero: 2056 recommendHero: 2044 recommendHero: 2027 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2048 recommendHero: 2014 recommendHero: 2033 recommendHero: 2031 recommendHero: 2007 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.47224910184741 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetExploreInfosReply 48 1 [INFO:2022-12-21 16:19:44][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2022-12-21 16:19:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月初八 } infos { day: 2 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月初九 } infos { day: 3 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月初十 } infos { day: 4 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十一 } infos { day: 5 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十二 } infos { day: 6 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十三 } infos { day: 7 hasSignIn: false luckLevel: 4 drawIds: 62 drawIds: 20 drawIds: 18 drawIds: 19 lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十四 lunarFestival: 大雪 } infos { day: 8 hasSignIn: false luckLevel: 2 drawIds: 33 drawIds: 82 drawIds: 6 drawIds: 18 lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十五 } infos { day: 9 hasSignIn: false luckLevel: 3 drawIds: 26 drawIds: 62 drawIds: 19 drawIds: 16 lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十六 } infos { day: 10 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十七 } infos { day: 11 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十八 } infos { day: 12 hasSignIn: false luckLevel: 4 drawIds: 2 drawIds: 20 drawIds: 16 drawIds: 18 lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十九 } infos { day: 13 hasSignIn: false luckLevel: 4 drawIds: 77 drawIds: 20 drawIds: 16 drawIds: 18 lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月二十 } infos { day: 14 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月廿一 } infos { day: 15 hasSignIn: false luckLevel: 3 drawIds: 5 drawIds: 60 drawIds: 17 drawIds: 18 lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月廿二 } infos { day: 16 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月廿三 } infos { day: 17 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月廿四 } infos { day: 18 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月廿五 } infos { day: 19 hasSignIn: false luckLevel: 4 drawIds: 12 drawIds: 16 drawIds: 17 drawIds: 20 lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月廿六 } infos { day: 20 hasSignIn: false luckLevel: 3 drawIds: 75 drawIds: 33 drawIds: 17 drawIds: 18 lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月廿七 } infos { day: 21 hasSignIn: false luckLevel: 1 drawIds: 60 drawIds: 74 drawIds: 75 drawIds: 77 lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月廿八 } serverTime: 1671610645087 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.47224910184741 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get103InfosReply 49 1 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 1383 updateTime: 1671610642 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.47224910184741 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get107InfoReply 50 1 [INFO:2022-12-21 16:19:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 0 [INFO:2022-12-21 16:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2022-12-21 16:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.50558280199766 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get105InfoReply 51 1 [INFO:2022-12-21 16:19:45][logic/common/GameUtils.lua:1688]:{printStack}------Live2DUtils: end play motion: sikao.mtn stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2022-12-21 16:19:45][logic/common/GameUtils.lua:1688]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:178: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:138: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2022-12-21 16:19:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 1 [INFO:2022-12-21 16:19:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2022-12-21 16:19:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:48]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2022-12-21 16:19:48]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:48]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=10 [INFO:2022-12-21 16:19:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 3 [INFO:2022-12-21 16:19:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2022-12-21 16:19:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.06698190048337 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReconnectBattleInfoReply 52 1 [INFO:2022-12-21 16:19:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2022-12-21 16:19:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200400,41200401,41200402] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2022-12-21 16:19:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2011 isShaping:false skinId:100011 otherSkillId:nil skills:[41201100,41201101,41201102] otherSkills:null allSkillActions:[10001109,10001107,10001108] allNormalActions:{} [INFO:2022-12-21 16:19:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2003 isShaping:false skinId:100009 otherSkillId:nil skills:[41200300,41200301,41200302] otherSkills:null allSkillActions:[10000907,10000909,10000908] allNormalActions:{} [INFO:2022-12-21 16:19:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22227 isShaping:false skinId:100067 otherSkillId:nil skills:[40300022] otherSkills:null allSkillActions:[16000107] allNormalActions:{} [INFO:2022-12-21 16:19:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200002] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-12-21 16:19:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2005 isShaping:false skinId:100010 otherSkillId:nil skills:[41200500,41200501,41200502] otherSkills:null allSkillActions:[10001007,10001009,10001008] allNormalActions:{} [INFO:2022-12-21 16:19:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2023 isShaping:false skinId:100025 otherSkillId:nil skills:[41202300,41202301,41202303] otherSkills:null allSkillActions:[10001709,10001707,10001708] allNormalActions:{} [INFO:2022-12-21 16:19:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2024 isShaping:false skinId:100026 otherSkillId:nil skills:[41202400,41202401,41202402] otherSkills:null allSkillActions:[10001808,10001809,10001807] allNormalActions:{} [INFO:2022-12-21 16:19:48][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:182: 准备进入一个新的场景,类型=2,id=220017 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:182: in function 'enter' logic/extensions/battle/core/core/behavior/action/BBEnterSceneBattle:84: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:21: in function 'onStart' frameworkext/ai/workflow/flow/FlowSingle:21: in function 'onStart' frameworkext/ai/workflow/WorkFlow:45: in function 'start' logic/extensions/qualifying/control/PvpSpace:34: in function 'onStart' logic/extensions/battle/ecs/BattleContextBase:182: in function 'start' logic/extensions/battle/controller/BattleSystem:242: in function 'beginPVP' ... logic/extensions/battle/controller/BattleReconnectMgr:323: in function '_invokeReconnect' logic/extensions/battle/controller/BattleReconnectMgr:186: in function 'handleReconnectInfo' logic/extensions/playerinfo/agent/PlayerInfoAgent:515: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-12-21 16:19:48][logic/scene/SceneMgr.lua:228]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2022-12-21 16:19:48][logic/scene/SceneMgr.lua:232]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2022-12-21 16:19:48][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-21 16:19:48][logic/common/GameUtils.lua:1242]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 2; nil; nil stack traceback: logic/common/GameUtils:1241: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginPVP' logic/extensions/qualifying/control/QualifyingController:119: in function '_openQualifyingSpace' logic/extensions/qualifying/control/QualifyingController:110: in function 'startReconnect' logic/extensions/battle/reconnect/QualifyingReconnector:7: in function 'onStart' logic/extensions/battle/reconnect/BattleConnectorBase:23: in function 'start' logic/extensions/battle/controller/BattleReconnectMgr:323: in function '_invokeReconnect' logic/extensions/battle/controller/BattleReconnectMgr:186: in function 'handleReconnectInfo' logic/extensions/playerinfo/agent/PlayerInfoAgent:515: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-12-21 16:19:48][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-21 16:19:48][logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2022-12-21 16:19:48][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2022-12-21 16:19:48]DestroyUnusedResources:39,2,time=,paths: [INFO:2022-12-21 16:19:48][logic/scene/SceneMgr.lua:261]:{func}开始进入一个新的场景,类型=2,id=220017 [INFO:2022-12-21 16:19:49][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil 场景:g-s01_pvp_p 是打光场景 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:37: in function 'init' logic/scene/battle/stage/SceneLoader:18: in function 'onEnterScene' frameworkext/scene/SceneBase:116: in function 'onEnter' logic/scene/SceneMgr:264: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2028_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2004_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2011_3,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_chouguiyu_skill3.prefab","effect\/prefabs\/show_chouguiyu_skill2.prefab","effect\/prefabs\/atk_chouguiyu_skill2.prefab","effect\/prefabs\/show_chouguiyu_skill1.prefab","effect\/prefabs\/hit_chouguiyu_skill1.prefab","effect\/prefabs\/show_chouguiyu_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2003_4,加载的特效[总数=]7,路径=["effect\/prefabs\/hit_jiaozi_skill1.prefab","effect\/prefabs\/hit_jiaozi_skill2.prefab","effect\/prefabs\/atk_jiaozi_skill1.prefab","effect\/prefabs\/show_jiaozi_skill2.prefab","effect\/prefabs\/show_jiaozi_skill3_1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=0_11_22227_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:263]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:303]:{_buildAllMonster}怪物id=2000_1,加载的特效[总数=]9,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:303]:{_buildAllMonster}怪物id=2005_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_daibazhouzi_skill3.prefab","effect\/prefabs\/atk_daibazhouzi_skill3.prefab","effect\/prefabs\/show_daibazhouzi_skill2.prefab","effect\/prefabs\/hit_daibazhouzi_skill1.prefab","effect\/prefabs\/show_daibazhouzi_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:303]:{_buildAllMonster}怪物id=2023_3,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_kezaijian_skill3.prefab","effect\/prefabs\/show_kezaijian_skill2.prefab","effect\/prefabs\/show_kezaijian_skill3.prefab","effect\/prefabs\/hit_kezaijian_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:303]:{_buildAllMonster}怪物id=2024_4,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_danzaimian_skill1.prefab","effect\/prefabs\/atk_danzaimian_skill3.prefab","effect\/prefabs\/show_danzaimian_skill3.prefab","effect\/prefabs\/hit_danzaimian_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-12-21 16:19:49][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2022-12-21 16:19:49][logic/scene/SceneMgr.lua:366]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220017 [INFO:2022-12-21 16:19:49][logic/scene/battle/stage/BattleSceneStage.lua:99]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:333]:{func}id 2028_1 ====== MyRole_2028_1 英雄的模型 [INFO:2022-12-21 16:19:49][logic/scene/battle/stage/BattleSceneStage.lua:60]:{_onFirstZonesLoaded}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2022-12-21 16:19:49][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:342]:{func}id 0_11_22227_5 ====== MyRole_0_11_22227_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-12-21 16:19:49][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill2.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill1.prefab effect obj pool [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:342]:{func}id 2028_1 ====== MyRole_2028_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab"] [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:350]:{func}id 2028_1 ====== MyRole_2028_1 英雄的头顶ui [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:350]:{func}id 2004_2 ====== MyRole_2004_2 英雄的头顶ui [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:350]:{func}id 2011_3 ====== MyRole_2011_3 英雄的头顶ui [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:350]:{func}id 2003_4 ====== MyRole_2003_4 英雄的头顶ui [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:350]:{func}id 0_11_22227_5 ====== MyRole_0_11_22227_5 英雄的头顶ui [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:333]:{func}id 2004_2 ====== MyRole_2004_2 英雄的模型 [INFO:2022-12-21 16:19:49][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:342]:{func}id 2004_2 ====== MyRole_2004_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2022-12-21 16:19:49][logic/scene/battle/factory/BattleUnitFactory.lua:333]:{func}id 2011_3 ====== MyRole_2011_3 英雄的模型 [INFO:2022-12-21 16:19:50][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_chouguiyu_skill3.prefab effect obj pool create effect/prefabs/hit_chouguiyu_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_chouguiyu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_chouguiyu_skill2.prefab effect obj pool create effect/prefabs/atk_chouguiyu_skill2.prefab effect obj pool create effect/prefabs/atk_chouguiyu_skill3.prefab effect obj pool [INFO:2022-12-21 16:19:50][logic/scene/battle/factory/BattleUnitFactory.lua:342]:{func}id 2011_3 ====== MyRole_2011_3 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_chouguiyu_skill3.prefab","effect\/prefabs\/hit_chouguiyu_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_chouguiyu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_chouguiyu_skill2.prefab","effect\/prefabs\/atk_chouguiyu_skill2.prefab","effect\/prefabs\/atk_chouguiyu_skill3.prefab"] [INFO:2022-12-21 16:19:50][logic/scene/battle/factory/BattleUnitFactory.lua:333]:{func}id 2003_4 ====== MyRole_2003_4 英雄的模型 [INFO:2022-12-21 16:19:50][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_jiaozi_skill3_1.prefab effect obj pool create effect/prefabs/hit_jiaozi_skill2.prefab effect obj pool create effect/prefabs/hit_jiaozi_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_jiaozi_skill1.prefab effect obj pool create effect/prefabs/show_jiaozi_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2022-12-21 16:19:50][logic/scene/battle/factory/BattleUnitFactory.lua:342]:{func}id 2003_4 ====== MyRole_2003_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_jiaozi_skill3_1.prefab","effect\/prefabs\/hit_jiaozi_skill2.prefab","effect\/prefabs\/hit_jiaozi_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_jiaozi_skill1.prefab","effect\/prefabs\/show_jiaozi_skill2.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2022-12-21 16:19:50][logic/scene/battle/factory/BattleUnitFactory.lua:333]:{func}id 0_11_22227_5 ====== MyRole_0_11_22227_5 英雄的模型 [INFO:2022-12-21 16:19:50][logic/scene/battle/factory/BattleUnitFactory.lua:369]:{func}id 2000_1 ====== Monster_2000_1 怪物的模型 [INFO:2022-12-21 16:19:50][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool [INFO:2022-12-21 16:19:50][logic/scene/battle/factory/BattleUnitFactory.lua:377]:{func}id 2000_1 ====== Monster_2000_1 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab"] [INFO:2022-12-21 16:19:50][logic/scene/battle/factory/BattleUnitFactory.lua:385]:{func}id 2000_1 ====== Monster_2000_1 怪物的头顶ui [INFO:2022-12-21 16:19:50][logic/scene/battle/factory/BattleUnitFactory.lua:385]:{func}id 2005_2 ====== Monster_2005_2 怪物的头顶ui [INFO:2022-12-21 16:19:50][logic/scene/battle/factory/BattleUnitFactory.lua:385]:{func}id 2023_3 ====== Monster_2023_3 怪物的头顶ui [INFO:2022-12-21 16:19:50][logic/scene/battle/factory/BattleUnitFactory.lua:385]:{func}id 2024_4 ====== Monster_2024_4 怪物的头顶ui [INFO:2022-12-21 16:19:50][logic/scene/battle/factory/BattleUnitFactory.lua:369]:{func}id 2005_2 ====== Monster_2005_2 怪物的模型 [INFO:2022-12-21 16:19:50][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_daibazhouzi_skill1.prefab effect obj pool create effect/prefabs/show_daibazhouzi_skill3.prefab effect obj pool create effect/prefabs/atk_daibazhouzi_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_daibazhouzi_skill1.prefab effect obj pool create effect/prefabs/show_daibazhouzi_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2022-12-21 16:19:50][logic/scene/battle/factory/BattleUnitFactory.lua:377]:{func}id 2005_2 ====== Monster_2005_2 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_daibazhouzi_skill1.prefab","effect\/prefabs\/show_daibazhouzi_skill3.prefab","effect\/prefabs\/atk_daibazhouzi_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_daibazhouzi_skill1.prefab","effect\/prefabs\/show_daibazhouzi_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2022-12-21 16:19:50][logic/scene/battle/factory/BattleUnitFactory.lua:369]:{func}id 2023_3 ====== Monster_2023_3 怪物的模型 [INFO:2022-12-21 16:19:51][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/atk_kezaijian_skill3.prefab effect obj pool create effect/prefabs/show_kezaijian_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_kezaijian_skill1.prefab effect obj pool create effect/prefabs/show_kezaijian_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2022-12-21 16:19:51][logic/scene/battle/factory/BattleUnitFactory.lua:377]:{func}id 2023_3 ====== Monster_2023_3 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/atk_kezaijian_skill3.prefab","effect\/prefabs\/show_kezaijian_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_kezaijian_skill1.prefab","effect\/prefabs\/show_kezaijian_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2022-12-21 16:19:51][logic/scene/battle/factory/BattleUnitFactory.lua:369]:{func}id 2024_4 ====== Monster_2024_4 怪物的模型 [INFO:2022-12-21 16:19:51][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_danzaimian_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_danzaimian_skill3.prefab effect obj pool create effect/prefabs/hit_danzaimian_skill1.prefab effect obj pool create effect/prefabs/atk_danzaimian_skill3.prefab effect obj pool [INFO:2022-12-21 16:19:51][logic/scene/battle/factory/BattleUnitFactory.lua:377]:{func}id 2024_4 ====== Monster_2024_4 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_danzaimian_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_danzaimian_skill3.prefab","effect\/prefabs\/hit_danzaimian_skill1.prefab","effect\/prefabs\/atk_danzaimian_skill3.prefab"] [INFO:2022-12-21 16:19:51][logic/scene/battle/stage/BattleSceneStage.lua:48]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2022-12-21 16:19:51][logic/scene/battle/factory/BattleUnitFactory.lua:364]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 2.2470s [INFO:2022-12-21 16:19:51][logic/scene/battle/stage/BattleSceneStage.lua:41]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2022-12-21 16:19:51][logic/common/GameUtils.lua:1256]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:352: 成功进入了一个新的场景,类型=2,id=220017,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1255: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:352: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:111: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:54: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2022-12-21 16:19:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:51][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2022-12-21 16:19:51][logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2022-12-21 16:19:51][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-21 16:19:51][logic/scene/battle/stage/BattleSceneStage.lua:117]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2022-12-21 16:19:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}battleview _________BBOpenView检查界面打开完毕没 -> false [INFO:2022-12-21 16:19:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}battleview _________BBOpenView检查界面打开完毕没 -> false [INFO:2022-12-21 16:19:52][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2022-12-21 16:19:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2022-12-21 16:19:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:52]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2022-12-21 16:19:52]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:52]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8 [INFO:2022-12-21 16:19:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}battleview _________BBOpenView检查界面打开完毕没 -> true [INFO:2022-12-21 16:19:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2022-12-21 16:19:52][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.19460760056973 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 53 1 [INFO:2022-12-21 16:19:52][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗(重连)---------------------- { "attacker": { "units": [ { "id":1, "modelId":2028, "skinId":100030, "position":1, "baseAttributes": { "hp":1367, "thp":2005, "atk":149, "def":156, "critic":80, "critic_dmg":600, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202800, "position":1, "CD":0 }, { "skillId":41202801, "position":2, "CD":0, "maxCD":4 }, { "skillId":41202802, "position":3, "CD":4, "maxCD":5 } ], "buffState": [ { "buffId":301019, "duration":1, "id":16 }, { "buffId":301019, "duration":1, "id":17 } ], "battleUnitType":1, "userId":"49757", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [ 160008 ] }, { "id":2, "modelId":2004, "skinId":100007, "position":2, "baseAttributes": { "hp":2677, "thp":3309, "atk":321, "def":274, "critic":135, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200400, "position":1, "CD":0 }, { "skillId":41200401, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200402, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"49757", "summonType":0, "isTransform":false, "contractLevel":1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2011, "skinId":100011, "position":3, "baseAttributes": { "hp":2741, "thp":2962, "atk":293, "def":276, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201100, "position":1, "CD":0 }, { "skillId":41201101, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201102, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"49757", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [ 160005 ] }, { "id":4, "modelId":2003, "skinId":100009, "position":4, "baseAttributes": { "hp":5462, "thp":5700, "atk":485, "def":478, "critic":190, "critic_dmg":500, "dodge":110, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200300, "position":1, "CD":0 }, { "skillId":41200301, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200302, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"49757", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [ { "id":5, "modelId":22227, "skinId":100067, "position":0, "baseAttributes": { "hp":2005, "thp":2005, "atk":149, "def":156, "critic":80, "critic_dmg":600, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":40300022, "position":1, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "userIds": [ "49757" ] }, "defender": { "units": [ { "id":6, "modelId":2000, "skinId":100001, "position":1, "baseAttributes": { "hp":401, "thp":3039, "atk":232, "def":190, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200000, "position":1, "CD":0 }, { "skillId":41200001, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200002, "position":3, "CD":4, "maxCD":5 } ], "buffState": [ { "buffId":301013, "duration":1, "id":19 } ], "battleUnitType":1, "userId":"-42871", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2005, "skinId":100010, "position":2, "baseAttributes": { "hp":3170, "thp":3170, "atk":236, "def":273, "critic":80, "critic_dmg":500, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200500, "position":1, "CD":0 }, { "skillId":41200501, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200502, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"-42871", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2023, "skinId":100025, "position":3, "baseAttributes": { "hp":3131, "thp":3586, "atk":196, "def":251, "critic":80, "critic_dmg":500, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202300, "position":1, "CD":0 }, { "skillId":41202301, "position":2, "CD":0, "maxCD":4 }, { "skillId":41202303, "position":3, "CD":3, "maxCD":5 } ], "buffState": [ { "buffId":301010, "duration":2, "id":20 } ], "battleUnitType":1, "userId":"-42871", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":9, "modelId":2024, "skinId":100026, "position":4, "baseAttributes": { "hp":2783, "thp":2783, "atk":261, "def":231, "critic":115, "critic_dmg":500, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202400, "position":1, "CD":0 }, { "skillId":41202401, "position":2, "CD":0, "maxCD":4 }, { "skillId":41202402, "position":3, "CD":3, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"-42871", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [], "userIds": [ "-42871" ] }, "curRound":4, "maxRound":20, "isFinish":false } [INFO:2022-12-21 16:19:52][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 2 zoneId: nil [INFO:2022-12-21 16:19:52][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 117 找到: true [INFO:2022-12-21 16:19:52][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 118 找到: true [INFO:2022-12-21 16:19:52][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 118 挂点: nil zoneId: nil zoneName: nil [INFO:2022-12-21 16:19:52][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 117 挂点: nil zoneId: nil zoneName: nil [INFO:2022-12-21 16:19:52][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-12-21 16:19:52][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2022-12-21 16:19:52][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 6 301013 effect/prefabs/battle_invincible.prefab [INFO:2022-12-21 16:19:52][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_invincible.prefab effect obj pool [INFO:2022-12-21 16:19:52][logic/common/logic/ResPreLoadMgr.lua:238]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2022-12-21 16:19:52][logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [WARN:2022-12-21 16:19:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-12-21 16:19:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-12-21 16:19:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2022-12-21 16:19:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} { _roundId = 4, _isFinish = false, _isEndFinish = false, _steps = { }, _startTime = 0, _isReconnect = true, isPreRound = false, addStepMO = function: 0x02c42e60d6b8, New = function: 0x02c42ece1f30, getUnitPickedSkillId = function: 0x02c42af6b4c8, copyFromPlaybackNO = function: 0x02c42e60d718, onNotifyUserRoundPick = function: 0x02c42af6b468, getStepMO = function: 0x02c42e60d688, getRoundId = function: 0x02c42e60d750, copyFromNO = function: 0x02c42e60d6e8, hasUnitPickedSkill = function: 0x02c42af6b4f8, getIsUserReady = function: 0x02c42af6b498, setIsFinish = function: 0x02c42e60d8a0, setRoundId = function: 0x02c42e60d658, setEndData = function: 0x02c42af6b438, getStartTime = function: 0x02c42e60d780, getStepCount = function: 0x02c42e60d508, setData = function: 0x02c42af6b408, isDataDone = function: 0x02c42e60d7e0, isReadyToPick = function: 0x02c42e60d810, onComplete = function: 0x02c42e60d8d0, setIsReconnect = function: 0x02c42e60d840, __newindex = function: 0x02c42ece1f68, ctor = function: 0x02c42e60d628, hasUnitReliveInfo = function: 0x02c42e60d4d8, __index = { addStepMO = function: 0x02c42e60d6b8, New = function: 0x02c42ece1f30, getUnitPickedSkillId = function: 0x02c42af6b4c8, copyFromPlaybackNO = function: 0x02c42e60d718, onNotifyUserRoundPick = function: 0x02c42af6b468, getStepMO = function: 0x02c42e60d688, getRoundId = function: 0x02c42e60d750, copyFromNO = function: 0x02c42e60d6e8, hasUnitPickedSkill = function: 0x02c42af6b4f8, getIsUserReady = function: 0x02c42af6b498, setIsFinish = function: 0x02c42e60d8a0, setRoundId = function: 0x02c42e60d658, setEndData = function: 0x02c42af6b438, getStartTime = function: 0x02c42e60d780, getStepCount = function: 0x02c42e60d508, setData = function: 0x02c42af6b408, isDataDone = function: 0x02c42e60d7e0, isReadyToPick = function: 0x02c42e60d810, onComplete = function: 0x02c42e60d8d0, setIsReconnect = function: 0x02c42e60d840, __newindex = function: 0x02c42ece1f68, ctor = function: 0x02c42e60d628, hasUnitReliveInfo = function: 0x02c42e60d4d8, __index = 循环引用: table: 0x02c42ece1ee8, isFinish = function: 0x02c42e60d900, getReliveReplyNO = function: 0x02c42e60d930, isReconnect = function: 0x02c42e60d870, onDataInit = function: 0x02c42e60d7b0, __newindex = function: 0x02c42e60d5f8, }, isFinish = function: 0x02c42e60d900, getReliveReplyNO = function: 0x02c42e60d930, isReconnect = function: 0x02c42e60d870, onDataInit = function: 0x02c42e60d7b0, } [INFO:2022-12-21 16:19:52][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-12-21 16:19:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-12-21 16:19:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-12-21 16:19:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:52]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-12-21 16:19:52]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:52]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-12-21 16:19:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-12-21 16:19:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-12-21 16:19:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033333700150251 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 54 1 [INFO:2022-12-21 16:19:52][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-12-21 16:19:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:19:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-12-21 16:19:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-12-21 16:19:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:19:52]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-12-21 16:19:52]||||| Sender socketClient version=1 [INFO:2022-12-21 16:19:52]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-12-21 16:19:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2022-12-21 16:19:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-12-21 16:19:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033747900277376 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 55 1 [INFO:2022-12-21 16:19:52][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-12-21 16:19:52][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2022-12-21 16:19:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-12-21 16:19:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-12-21 16:19:53][logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2022-12-21 16:19:53]DestroyUnusedResources:1,2,time=,paths: [INFO:2022-12-21 16:19:55][logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:1, skillId:41202800 cellPos:(-333.799988,50.600006), targetIds:table: 0x02c42e591038 [INFO:2022-12-21 16:19:55][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:6, isTargetAttacker:false [INFO:2022-12-21 16:19:56][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:6, isTargetAttacker:false [INFO:2022-12-21 16:19:56][logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:2, skillId:41200400 cellPos:(-113.000000,50.600014), targetIds:table: 0x02c42c8b1660 [INFO:2022-12-21 16:19:56][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:6, isTargetAttacker:false [INFO:2022-12-21 16:19:58][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:6, isTargetAttacker:false [INFO:2022-12-21 16:19:58][logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:3, skillId:41201100 cellPos:(106.000000,50.600006), targetIds:table: 0x02c330de6ff0 [INFO:2022-12-21 16:19:58][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:6, isTargetAttacker:false [INFO:2022-12-21 16:19:59][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:6, isTargetAttacker:false [INFO:2022-12-21 16:20:0][logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:4, skillId:41200300 cellPos:(326.899994,50.600006), targetIds:table: 0x02c2e5fa4028 [INFO:2022-12-21 16:20:0][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:6, isTargetAttacker:false [INFO:2022-12-21 16:20:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 1 [INFO:2022-12-21 16:20:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2022-12-21 16:20:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2003 voiceId: 1003005 [INFO:2022-12-21 16:20:0]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2022-12-21 16:20:0]||||| Sender socketClient version=1 [INFO:2022-12-21 16:20:0]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=146 [INFO:2022-12-21 16:20:0]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2022-12-21 16:20:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2003 exp: 68500 injuredNum: 0 voice: 1003021 voice: 1003020 voice: 1003019 voice: 1003018 voice: 1003017 voice: 1003016 voice: 1003015 voice: 1003014 voice: 1003013 voice: 1003012 voice: 1003005 voice: 1003004 voice: 1003003 voice: 1003025 infos: 1000029 infos: 1000028 infos: 1000027 infos: 1000026 infos: 1000025 infos: 1000024 unreadInfos: 1000029 unreadInfos: 1000028 unreadInfos: 1000027 unreadInfos: 1000026 unreadInfos: 1000025 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 4 maxLevel: 60 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-12-21 16:20:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-12-21 16:20:0][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 57 1 [INFO:2022-12-21 16:20:0][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-12-21 16:20:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-12-21 16:20:0][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-12-21 16:20:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-12-21 16:20:0][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-12-21 16:20:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-12-21 16:20:0][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-12-21 16:20:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-12-21 16:20:0][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-12-21 16:20:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“︶ㄣ妳厾哪鲤ぅ?茵蒍想妳,我體禸dè焱魔都快抑制Ъú住了!”烤乳猪发来一段火星文,试图召唤你回来。","interval":432000000} [INFO:2022-12-21 16:20:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:20:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2022-12-21 16:20:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.067011002451181 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 58 1 [INFO:2022-12-21 16:20:0][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:1, isTargetAttacker:true [INFO:2022-12-21 16:20:1][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41202801, "castorId":1, "targetId":6, "targetId2":0 }, { "skillId":41200401, "castorId":2, "targetId":6, "targetId2":0 }, { "skillId":41201102, "castorId":3, "targetId":6, "targetId2":0 }, { "skillId":41200302, "castorId":4, "targetId":1, "targetId2":0 } ] } [INFO:2022-12-21 16:20:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:20:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-12-21 16:20:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-12-21 16:20:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41202801 castorId: 1 targetId: 6 targetId2: 0 } target { skillId: 41200401 castorId: 2 targetId: 6 targetId2: 0 } target { skillId: 41201102 castorId: 3 targetId: 6 targetId2: 0 } target { skillId: 41200302 castorId: 4 targetId: 1 targetId2: 0 } [INFO:2022-12-21 16:20:1]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2022-12-21 16:20:1]||||| Sender socketClient version=1 [INFO:2022-12-21 16:20:1]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1271 [INFO:2022-12-21 16:20:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 7 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 8 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 9 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 1 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 2 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 3 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 4 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 40300022 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41202801 actEffect { targetId: 6 effectType: 2 effectNum: 0 additional: 401 additional2: 0 additional3: 0 } actEffect { targetId: 7 effectType: 2 effectNum: 97 additional: 3073 additional2: 97 additional3: 97 } actEffect { targetId: 8 effectType: 2 effectNum: 101 additional: 3030 additional2: 101 additional3: 101 } actEffect { targetId: 9 effectType: 2 effectNum: 105 additional: 2678 additional2: 105 additional3: 105 } actEffect { targetId: 6 effectType: 8 effectNum: 1 additional: 41200001 additional2: 1 } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 41200002 additional2: 1 } actEffect { targetId: 7 effectType: 8 effectNum: 1 additional: 41200501 additional2: 1 } actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 41200502 additional2: 1 } actEffect { targetId: 9 effectType: 8 effectNum: 1 additional: 41202401 additional2: 1 } actEffect { targetId: 9 effectType: 8 effectNum: 4 additional: 41202402 additional2: 1 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41202801 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 50 additional: 1317 additional2: 50 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41200401 actEffect { targetId: 6 effectType: 2 effectNum: 0 additional: 401 additional2: 0 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 22 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41200401 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41201102 actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 23 } } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 24 } } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 25 } } actEffect { targetId: 9 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 26 } } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 27 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 22 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 28 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 29 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 30 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41201102 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41200302 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 31 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 32 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 33 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 34 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200302 } targetId: 1 } battleStep { actorType: 2 castorId: 1 actorId: 27 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 27 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 28 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 28 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 30 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 30 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 19 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 23 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 23 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 24 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 20 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 25 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 25 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 26 actEffect { targetId: 9 effectType: 6 effectNum: 0 additional: 26 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 41200000 actEffect { targetId: 3 effectType: 2 effectNum: 132 additional: 2609 additional2: 132 additional3: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 7 actorId: 41200500 actEffect { targetId: 1 effectType: 2 effectNum: 171 additional: 1146 additional2: 171 additional3: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 8 actorId: 41202301 actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301018 duration: 1 id: 35 } } actEffect { targetId: 8 effectType: 4 effectNum: 717 additional: 3586 } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 41202301 } targetId: 8 } battleStep { actorType: 1 castorId: 9 actorId: 41202400 actEffect { targetId: 1 effectType: 2 effectNum: 201 additional: 945 additional2: 201 additional3: 0 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 36 } } targetId: 1 } battleStep { actorType: 2 castorId: 7 actorId: 36 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 36 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 16 actEffect { targetId: 1 effectType: 2 effectNum: 200 additional: 745 additional2: 200 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 31 actEffect { targetId: 1 effectType: 4 effectNum: 300 additional: 1045 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 32 actEffect { targetId: 2 effectType: 4 effectNum: 496 additional: 3173 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 33 actEffect { targetId: 3 effectType: 4 effectNum: 444 additional: 2962 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 34 actEffect { targetId: 4 effectType: 4 effectNum: 855 additional: 5700 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 16 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 17 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 31 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 31 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 32 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 32 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 33 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 33 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 34 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 34 } targetId: 0 } isFinish: false } [INFO:2022-12-21 16:20:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-12-21 16:20:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066927399486303 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 59 1 [INFO:2022-12-21 16:20:1][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":7, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":8, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":9, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":1, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":2, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":3, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":4, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":5, "effectType":8, "effectNum":3, "additional":40300022 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41202801, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":0, "additional":401, "additional2":0, "additional3":0 }, { "targetId":7, "effectType":2, "effectNum":97, "additional":3073, "additional2":97, "additional3":97 }, { "targetId":8, "effectType":2, "effectNum":101, "additional":3030, "additional2":101, "additional3":101 }, { "targetId":9, "effectType":2, "effectNum":105, "additional":2678, "additional2":105, "additional3":105 }, { "targetId":6, "effectType":8, "effectNum":1, "additional":41200001, "additional2":1 }, { "targetId":6, "effectType":8, "effectNum":5, "additional":41200002, "additional2":1 }, { "targetId":7, "effectType":8, "effectNum":1, "additional":41200501, "additional2":1 }, { "targetId":7, "effectType":8, "effectNum":3, "additional":41200502, "additional2":1 }, { "targetId":9, "effectType":8, "effectNum":1, "additional":41202401, "additional2":1 }, { "targetId":9, "effectType":8, "effectNum":4, "additional":41202402, "additional2":1 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41202801 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":50, "additional":1317, "additional2":50, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41200401, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":0, "additional":401, "additional2":0, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":22 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41200401 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41201102, "actEffect": [ { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":23 } }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":24 } }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":25 } }, { "targetId":9, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":26 } }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":27 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":22 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":28 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":29 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":30 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41201102 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41200302, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":31 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":32 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":33 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":34 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200302 } ], "targetId":1 }, { "actorType":2, "castorId":1, "actorId":27, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":27 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":28, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":28 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":30, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":30 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":19, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":23, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":23 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":24, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":20, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":20 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":25, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":25 } ], "targetId":0 }, { "actorType":2, "castorId":9, "actorId":26, "actEffect": [ { "targetId":9, "effectType":6, "effectNum":0, "additional":26 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":41200000, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":132, "additional":2609, "additional2":132, "additional3":0 } ], "targetId":3 }, { "actorType":1, "castorId":7, "actorId":41200500, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":171, "additional":1146, "additional2":171, "additional3":0 } ], "targetId":1 }, { "actorType":1, "castorId":8, "actorId":41202301, "actEffect": [ { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301018, "duration":1, "id":35 } }, { "targetId":8, "effectType":4, "effectNum":717, "additional":3586 }, { "targetId":8, "effectType":8, "effectNum":4, "additional":41202301 } ], "targetId":8 }, { "actorType":1, "castorId":9, "actorId":41202400, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":201, "additional":945, "additional2":201, "additional3":0 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":36 } } ], "targetId":1 }, { "actorType":2, "castorId":7, "actorId":36, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":36 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":16, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":200, "additional":745, "additional2":200, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":31, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":300, "additional":1045 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":32, "actEffect": [ { "targetId":2, "effectType":4, "effectNum":496, "additional":3173 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":33, "actEffect": [ { "targetId":3, "effectType":4, "effectNum":444, "additional":2962 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":34, "actEffect": [ { "targetId":4, "effectType":4, "effectNum":855, "additional":5700 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":16, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":17, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":17 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":31, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":31 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":32, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":32 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":33, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":33 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":34, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":34 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-12-21 16:20:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2022-12-21 16:20:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} { _roundId = 4, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":250, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":40300022, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":6, "actorId":41202801, "actEffect": [ { "additional":401, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":3073, "targetId":7, "multipleEffectNumReal":0, "additional3":97, "effectNum":97, "multipleEffectNum":0, "effectType":2, "additional2":97 }, { "additional":3030, "targetId":8, "multipleEffectNumReal":0, "additional3":101, "effectNum":101, "multipleEffectNum":0, "effectType":2, "additional2":101 }, { "additional":2678, "targetId":9, "multipleEffectNumReal":0, "additional3":105, "effectNum":105, "multipleEffectNum":0, "effectType":2, "additional2":105 }, { "additional":41200001, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41200002, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41200501, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41200502, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41202401, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41202402, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41202801, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":1317, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":50, "multipleEffectNum":0, "effectType":2, "additional2":50 } ], "castorId":0, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":6, "actorId":41200401, "actEffect": [ { "additional":401, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":22, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200401, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":6, "actorId":41201102, "actEffect": [ { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":24, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":25, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":27, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":22, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":28, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":29, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":30, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201102, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":1, "actorId":41200302, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200302, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 }, 7 = { "actEffect": [ { "additional":27, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":28, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":30, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":19, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":23, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":24, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":20, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":25, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":26, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 8 = { "actorType":1, "targetId":3, "actorId":41200000, "actEffect": [ { "additional":2609, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":132, "multipleEffectNum":0, "effectType":2, "additional2":132 } ], "castorId":6, "originalTargetId":0 }, 9 = { "actorType":1, "targetId":1, "actorId":41200500, "actEffect": [ { "additional":1146, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":171, "multipleEffectNum":0, "effectType":2, "additional2":171 } ], "castorId":7, "originalTargetId":0 }, 10 = { "actorType":1, "targetId":8, "actorId":41202301, "actEffect": [ { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":3586, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":717, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41202301, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 11 = { "actorType":1, "targetId":1, "actorId":41202400, "actEffect": [ { "additional":945, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":201, "multipleEffectNum":0, "effectType":2, "additional2":201 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 }, 12 = { "actEffect": [ { "additional":36, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":745, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":200, "multipleEffectNum":0, "effectType":2, "additional2":200 }, { "additional":1045, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":300, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":3173, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":496, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":2962, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":444, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":5700, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":855, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":31, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":32, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":33, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":34, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, _isReconnect = false, isPreRound = false, addStepMO = function: 0x02c42e60d6b8, New = function: 0x02c42ece1f30, getUnitPickedSkillId = function: 0x02c42af6b4c8, copyFromPlaybackNO = function: 0x02c42e60d718, onNotifyUserRoundPick = function: 0x02c42af6b468, getStepMO = function: 0x02c42e60d688, getRoundId = function: 0x02c42e60d750, copyFromNO = function: 0x02c42e60d6e8, hasUnitPickedSkill = function: 0x02c42af6b4f8, getIsUserReady = function: 0x02c42af6b498, setIsFinish = function: 0x02c42e60d8a0, setRoundId = function: 0x02c42e60d658, setEndData = function: 0x02c42af6b438, getStartTime = function: 0x02c42e60d780, getStepCount = function: 0x02c42e60d508, setData = function: 0x02c42af6b408, isDataDone = function: 0x02c42e60d7e0, isReadyToPick = function: 0x02c42e60d810, onComplete = function: 0x02c42e60d8d0, setIsReconnect = function: 0x02c42e60d840, __newindex = function: 0x02c42ece1f68, ctor = function: 0x02c42e60d628, hasUnitReliveInfo = function: 0x02c42e60d4d8, __index = { addStepMO = function: 0x02c42e60d6b8, New = function: 0x02c42ece1f30, getUnitPickedSkillId = function: 0x02c42af6b4c8, copyFromPlaybackNO = function: 0x02c42e60d718, onNotifyUserRoundPick = function: 0x02c42af6b468, getStepMO = function: 0x02c42e60d688, getRoundId = function: 0x02c42e60d750, copyFromNO = function: 0x02c42e60d6e8, hasUnitPickedSkill = function: 0x02c42af6b4f8, getIsUserReady = function: 0x02c42af6b498, setIsFinish = function: 0x02c42e60d8a0, setRoundId = function: 0x02c42e60d658, setEndData = function: 0x02c42af6b438, getStartTime = function: 0x02c42e60d780, getStepCount = function: 0x02c42e60d508, setData = function: 0x02c42af6b408, isDataDone = function: 0x02c42e60d7e0, isReadyToPick = function: 0x02c42e60d810, onComplete = function: 0x02c42e60d8d0, setIsReconnect = function: 0x02c42e60d840, __newindex = function: 0x02c42ece1f68, ctor = function: 0x02c42e60d628, hasUnitReliveInfo = function: 0x02c42e60d4d8, __index = 循环引用: table: 0x02c42ece1ee8, isFinish = function: 0x02c42e60d900, getReliveReplyNO = function: 0x02c42e60d930, isReconnect = function: 0x02c42e60d870, onDataInit = function: 0x02c42e60d7b0, __newindex = function: 0x02c42e60d5f8, }, isFinish = function: 0x02c42e60d900, getReliveReplyNO = function: 0x02c42e60d930, isReconnect = function: 0x02c42e60d870, onDataInit = function: 0x02c42e60d7b0, } [INFO:2022-12-21 16:20:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12 [INFO:2022-12-21 16:20:1][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":250, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":40300022, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-12-21 16:20:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2022-12-21 16:20:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8 [WARN:2022-12-21 16:20:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 9 [WARN:2022-12-21 16:20:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8 [WARN:2022-12-21 16:20:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8 [WARN:2022-12-21 16:20:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 9 [INFO:2022-12-21 16:20:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:173]:{func}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2022-12-21 16:20:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 9 [INFO:2022-12-21 16:20:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step [INFO:2022-12-21 16:20:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12 [INFO:2022-12-21 16:20:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202801, "actEffect": [ { "additional":401, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":3073, "targetId":7, "multipleEffectNumReal":0, "additional3":97, "effectNum":97, "multipleEffectNum":0, "effectType":2, "additional2":97 }, { "additional":3030, "targetId":8, "multipleEffectNumReal":0, "additional3":101, "effectNum":101, "multipleEffectNum":0, "effectType":2, "additional2":101 }, { "additional":2678, "targetId":9, "multipleEffectNumReal":0, "additional3":105, "effectNum":105, "multipleEffectNum":0, "effectType":2, "additional2":105 }, { "additional":41200001, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41200002, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41200501, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41200502, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41202401, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41202402, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41202801, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-12-21 16:20:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 11 [WARN:2022-12-21 16:20:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2022-12-21 16:20:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 11 [INFO:2022-12-21 16:20:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202801 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:167]:{_beginAttack}1[MyRole_1_1][1] 用 41202801[10002808] 是aoe 干了 对面一堆人 [INFO:2022-12-21 16:20:1][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_baxianguihainaoluohan_skill2 in action 10002808 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 62 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3170/3170 原来有盾: 0 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:97/97 本段飘:97 本段扣血:97 本段扣盾:0 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3073/3170 剩余盾: 0 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3131/3586 原来有盾: 0 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:101/101 本段飘:101 本段扣血:101 本段扣盾:0 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3030/3586 剩余盾: 0 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 2783/2783 原来有盾: 0 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:105/105 本段飘:105 本段扣血:105 本段扣盾:0 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 2678/2783 剩余盾: 0 [WARN:2022-12-21 16:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2022-12-21 16:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 11 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}1[MyRole_1_1][1] 使用技能 41202801 ,令到 6[Monster_6_1_0][1] 增加 技能CD,具体哪个技能没有说 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}1[MyRole_1_1][1] 使用技能 41202801 ,令到 6[Monster_6_1_0][1] 增加 技能CD,具体哪个技能没有说 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}1[MyRole_1_1][1] 使用技能 41202801 ,令到 7[Monster_7_2_0][2] 增加 技能CD,具体哪个技能没有说 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}1[MyRole_1_1][1] 使用技能 41202801 ,令到 7[Monster_7_2_0][2] 增加 技能CD,具体哪个技能没有说 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}1[MyRole_1_1][1] 使用技能 41202801 ,令到 9[Monster_9_4_0][4] 增加 技能CD,具体哪个技能没有说 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}1[MyRole_1_1][1] 使用技能 41202801 ,令到 9[Monster_9_4_0][4] 增加 技能CD,具体哪个技能没有说 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41202801 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2022-12-21 16:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 11 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 69 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":1317, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":50, "multipleEffectNum":0, "effectType":2, "additional2":50 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-12-21 16:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1367/2005 原来有盾: 0 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:50/50 本段飘:50 本段扣血:50 本段扣盾:0 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1317/2005 剩余盾: 0 [WARN:2022-12-21 16:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200401, "actEffect": [ { "additional":401, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":22, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200401, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-12-21 16:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-12-21 16:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200401 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}2[MyRole_2_2][2] 用 41200401[10000708] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2022-12-21 16:20:2][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_fotiaoqiang_skill2 in action 10000708 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 19 [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 24 [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 28 [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 47 [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 53 [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2022-12-21 16:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200401 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2022-12-21 16:20:3][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41200401 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2022-12-21 16:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 57 [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step [INFO:2022-12-21 16:20:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12 [INFO:2022-12-21 16:20:4][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/cgy/cgy6 [INFO:2022-12-21 16:20:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201102, "actEffect": [ { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":24, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":25, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":27, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":22, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":28, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":29, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":30, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201102, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-21 16:20:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2022-12-21 16:20:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 10 [INFO:2022-12-21 16:20:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41201102 , 大招:true 结束方式:闪光帧 [INFO:2022-12-21 16:20:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:167]:{_beginAttack}3[MyRole_3_3][3] 用 41201102[10001109] 是aoe 干了 对面一堆人 [INFO:2022-12-21 16:20:5][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 臭鳜鱼(100011):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:20:5][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_chouguiyu_skill3 in action 10001109 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 115 [INFO:2022-12-21 16:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-21 16:20:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 10 [INFO:2022-12-21 16:20:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201102 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301015] [INFO:2022-12-21 16:20:6][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-12-21 16:20:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201102 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301015] [INFO:2022-12-21 16:20:6][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-12-21 16:20:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201102 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301015] [INFO:2022-12-21 16:20:6][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-12-21 16:20:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201102 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301015] [INFO:2022-12-21 16:20:6][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-12-21 16:20:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201102 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2022-12-21 16:20:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41201102 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2022-12-21 16:20:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201102 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2022-12-21 16:20:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201102 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2022-12-21 16:20:6][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2022-12-21 16:20:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201102 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2022-12-21 16:20:6][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2022-12-21 16:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41201102 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2022-12-21 16:20:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 10 [INFO:2022-12-21 16:20:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 142 [INFO:2022-12-21 16:20:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:296]:{func}【开大】 干完了一个 [INFO:2022-12-21 16:20:7][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 臭鳜鱼(100011):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:277: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:297: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2022-12-21 16:20:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step [INFO:2022-12-21 16:20:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12 [INFO:2022-12-21 16:20:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 1 [INFO:2022-12-21 16:20:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2022-12-21 16:20:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2003 voiceId: 1003006 [INFO:2022-12-21 16:20:7]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2022-12-21 16:20:7]||||| Sender socketClient version=1 [INFO:2022-12-21 16:20:7]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=150 [INFO:2022-12-21 16:20:7]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2022-12-21 16:20:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2003 exp: 68500 injuredNum: 0 voice: 1003021 voice: 1003020 voice: 1003019 voice: 1003018 voice: 1003017 voice: 1003016 voice: 1003015 voice: 1003014 voice: 1003013 voice: 1003012 voice: 1003006 voice: 1003005 voice: 1003004 voice: 1003003 voice: 1003025 infos: 1000029 infos: 1000028 infos: 1000027 infos: 1000026 infos: 1000025 infos: 1000024 unreadInfos: 1000029 unreadInfos: 1000028 unreadInfos: 1000027 unreadInfos: 1000026 unreadInfos: 1000025 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 4 maxLevel: 60 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-12-21 16:20:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-12-21 16:20:7][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 61 1 [INFO:2022-12-21 16:20:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-12-21 16:20:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2022-12-21 16:20:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-12-21 16:20:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2022-12-21 16:20:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-12-21 16:20:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2022-12-21 16:20:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-12-21 16:20:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2022-12-21 16:20:8][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-12-21 16:20:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"食物语","number":1,"sound":"1","autoCancel":true,"contentText":"“︶ㄣ妳厾哪鲤ぅ?茵蒍想妳,我體禸dè焱魔都快抑制Ъú住了!”烤乳猪发来一段火星文,试图召唤你回来。","interval":432000000} [INFO:2022-12-21 16:20:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:20:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2022-12-21 16:20:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.033411800861359 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 62 1 [INFO:2022-12-21 16:20:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41200302, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200302, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-12-21 16:20:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2022-12-21 16:20:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2022-12-21 16:20:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200302 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:167]:{_beginAttack}4[MyRole_4_4][4] 用 41200302[10000909] 是aoe 干了 对面一堆人 [INFO:2022-12-21 16:20:8][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetNewHeroInNewScene 饺子(100009):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBInterval:28: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:20:8][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jiaozi_skill3_1 in action 10000909 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBInterval:28: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 70 [INFO:2022-12-21 16:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-21 16:20:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2022-12-21 16:20:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200302 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301007] [INFO:2022-12-21 16:20:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200302 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301007] [INFO:2022-12-21 16:20:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200302 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301007] [INFO:2022-12-21 16:20:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200302 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301007] [INFO:2022-12-21 16:20:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200302 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2022-12-21 16:20:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2022-12-21 16:20:10]GameDevice isFront = False [INFO:2022-12-21 16:20:15]GameDevice isFront = True [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 120 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:300]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2022-12-21 16:20:15][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetNewHeroInNewScene 饺子(100009):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:243: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:15][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetNewHeroInNewScene 饺子(100009):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":27, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":28, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":30, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":19, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":23, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":24, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":20, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":25, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":26, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:27 buffId:301001 持续时间:1 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:28 buffId:301001 持续时间:1 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:30 buffId:301001 持续时间:1 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:19 buffId:301013 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:23 buffId:301015 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:24 buffId:301015 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:20 buffId:301010 持续时间:1 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:25 buffId:301015 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:26 buffId:301015 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41200000, "actEffect": [ { "additional":2609, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":132, "multipleEffectNum":0, "effectType":2, "additional2":132 } ], "castorId":6, "originalTargetId":0 } [WARN:2022-12-21 16:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}6[Monster_6_1_0][1] 用 41200000[10000107] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 20 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2741/2962 原来有盾: 0 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:132/132 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2022-12-21 16:20:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2609/2962 剩余盾: 0 [WARN:2022-12-21 16:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12 [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41200500, "actEffect": [ { "additional":1146, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":171, "multipleEffectNum":0, "effectType":2, "additional2":171 } ], "castorId":7, "originalTargetId":0 } [WARN:2022-12-21 16:20:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:20:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200500 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}7[Monster_7_2_0][2] 用 41200500[10001007] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2022-12-21 16:20:16][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_daibazhouzi_skill1 in action 10001007 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 17 [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1317/2005 原来有盾: 0 [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:171/171 本段飘:171 本段扣血:171 本段扣盾:0 [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1146/2005 剩余盾: 0 [WARN:2022-12-21 16:20:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 22 [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12 [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41202301, "actEffect": [ { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":3586, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":717, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41202301, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2022-12-21 16:20:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-12-21 16:20:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2022-12-21 16:20:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2022-12-21 16:20:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202301 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}8[Monster_8_3_0][3] 用 41202301[10001708] 不是aoe 干了 8[Monster_8_3_0][3] 一下 [INFO:2022-12-21 16:20:16][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_8_3_0 show commingEffect show_kezaijian_skill2 in action 10001708 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:20:16]GameDevice isFront = False [INFO:2022-12-21 16:20:17]GameDevice isFront = True [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 80 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-21 16:20:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_3_0][3] 用 41202301 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301018] [INFO:2022-12-21 16:20:19][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2022-12-21 16:20:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2022-12-21 16:20:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}8 原来有 3030 血 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}8 被补了 717 血 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}8 剩余 3586 血 [WARN:2022-12-21 16:20:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2022-12-21 16:20:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_3_0][3] 使用技能 41202301 ,令到 8[Monster_8_3_0][3] 此技能进入 技能CD 等待 [WARN:2022-12-21 16:20:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 88 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}blood 来了,美术资源对了 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41202400, "actEffect": [ { "additional":945, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":201, "multipleEffectNum":0, "effectType":2, "additional2":201 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2022-12-21 16:20:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:20:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:20:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202400 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}9[Monster_9_4_0][4] 用 41202400[10001807] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 16 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1146/2005 原来有盾: 0 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:201/201 本段飘:201 本段扣血:201 本段扣盾:0 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 945/2005 剩余盾: 0 [WARN:2022-12-21 16:20:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:20:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202400 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301001] [INFO:2022-12-21 16:20:19][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2022-12-21 16:20:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12 [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":36, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":745, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":200, "multipleEffectNum":0, "effectType":2, "additional2":200 }, { "additional":1045, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":300, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":3173, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":496, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":2962, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":444, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":5700, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":855, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":31, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":32, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":33, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":34, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-21 16:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:36 buffId:301001 [INFO:2022-12-21 16:20:19][logic/extensions/battle/handler/BattleUnitCommonder.lua:477]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 945 原有盾: 0 扣血量: 200 扣盾量: 0 [INFO:2022-12-21 16:20:19][logic/extensions/battle/handler/BattleUnitCommonder.lua:483]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 745 现有盾: 0 [INFO:2022-12-21 16:20:19][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2022-12-21 16:20:20][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 745 原有盾: 0 补血量: 300 [INFO:2022-12-21 16:20:20][logic/extensions/battle/handler/BattleUnitCommonder.lua:456]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 1045 现有盾: 0 [INFO:2022-12-21 16:20:20][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 2677 原有盾: 0 补血量: 496 [INFO:2022-12-21 16:20:20][logic/extensions/battle/handler/BattleUnitCommonder.lua:456]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 3173 现有盾: 0 [INFO:2022-12-21 16:20:20][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 2609 原有盾: 0 补血量: 444 [INFO:2022-12-21 16:20:20][logic/extensions/battle/handler/BattleUnitCommonder.lua:456]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 2962 现有盾: 0 [INFO:2022-12-21 16:20:20][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 原有血: 5462 原有盾: 0 补血量: 855 [INFO:2022-12-21 16:20:20][logic/extensions/battle/handler/BattleUnitCommonder.lua:456]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 现有血: 5700 现有盾: 0 [INFO:2022-12-21 16:20:20][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2022-12-21 16:20:20][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2022-12-21 16:20:20][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2022-12-21 16:20:20][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2022-12-21 16:20:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:16 buffId:301019 [INFO:2022-12-21 16:20:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:17 buffId:301019 [INFO:2022-12-21 16:20:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:31 buffId:301007 [INFO:2022-12-21 16:20:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:32 buffId:301007 [INFO:2022-12-21 16:20:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:33 buffId:301007 [INFO:2022-12-21 16:20:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:34 buffId:301007 [INFO:2022-12-21 16:20:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done [INFO:2022-12-21 16:20:20][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-12-21 16:20:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:20:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-12-21 16:20:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-12-21 16:20:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:20:20]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-12-21 16:20:20]||||| Sender socketClient version=1 [INFO:2022-12-21 16:20:20]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-12-21 16:20:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-12-21 16:20:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-12-21 16:20:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033333398401737 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 64 1 [INFO:2022-12-21 16:20:20][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-12-21 16:20:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:20:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-12-21 16:20:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-12-21 16:20:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:20:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-12-21 16:20:20]||||| Sender socketClient version=1 [INFO:2022-12-21 16:20:20]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-12-21 16:20:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2022-12-21 16:20:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-12-21 16:20:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033333498984575 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 65 1 [INFO:2022-12-21 16:20:20][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-12-21 16:20:20][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2022-12-21 16:20:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-12-21 16:20:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-12-21 16:20:21][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41202800, "castorId":1, "targetId":6, "targetId2":0 }, { "skillId":41200400, "castorId":2, "targetId":6, "targetId2":0 }, { "skillId":41201100, "castorId":3, "targetId":6, "targetId2":0 }, { "skillId":41200300, "castorId":4, "targetId":6, "targetId2":0 } ] } [INFO:2022-12-21 16:20:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:20:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-12-21 16:20:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-12-21 16:20:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41202800 castorId: 1 targetId: 6 targetId2: 0 } target { skillId: 41200400 castorId: 2 targetId: 6 targetId2: 0 } target { skillId: 41201100 castorId: 3 targetId: 6 targetId2: 0 } target { skillId: 41200300 castorId: 4 targetId: 6 targetId2: 0 } [INFO:2022-12-21 16:20:21]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2022-12-21 16:20:21]||||| Sender socketClient version=1 [INFO:2022-12-21 16:20:21]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=594 [INFO:2022-12-21 16:20:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41202800 actEffect { targetId: 8 effectType: 3 effectNum: 150 additional: 3436 additional2: 150 additional3: 150 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 37 } } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 75 additional: 970 additional2: 75 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41200400 actEffect { targetId: 8 effectType: 2 effectNum: 386 additional: 3050 additional2: 386 additional3: 386 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 2 effectNum: 193 additional: 2980 additional2: 193 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41201100 actEffect { targetId: 8 effectType: 2 effectNum: 271 additional: 2779 additional2: 271 additional3: 271 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 2 effectNum: 135 additional: 2827 additional2: 135 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 29 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 29 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200300 actEffect { targetId: 8 effectType: 2 effectNum: 531 additional: 2248 additional2: 531 additional3: 531 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 2 effectNum: 265 additional: 5435 additional2: 265 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 27 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 27 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 28 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 28 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 30 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 30 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 20 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 35 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 35 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 41200001 actEffect { targetId: 6 effectType: 4 effectNum: 464 additional: 865 } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 41200001 } targetId: 6 } battleStep { actorType: 1 castorId: 7 actorId: 41200500 actEffect { targetId: 4 effectType: 2 effectNum: 96 additional: 5339 additional2: 96 additional3: 0 } targetId: 4 } battleStep { actorType: 1 castorId: 8 actorId: 41202300 actEffect { targetId: 2 effectType: 2 effectNum: 55 additional: 2925 additional2: 55 additional3: 0 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301010 duration: 2 id: 38 } } targetId: 2 } battleStep { actorType: 1 castorId: 9 actorId: 41202401 actEffect { targetId: 1 effectType: 2 effectNum: 378 additional: 592 additional2: 378 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 39 } } actEffect { targetId: 9 effectType: 8 effectNum: 4 additional: 41202401 } targetId: 1 } battleStep { actorType: 2 castorId: 8 actorId: 37 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 37 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 39 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 39 } targetId: 0 } isFinish: false } [INFO:2022-12-21 16:20:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-12-21 16:20:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066836502403021 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 66 1 [INFO:2022-12-21 16:20:21][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41202800, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":150, "additional":3436, "additional2":150, "additional3":150 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":37 } } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":75, "additional":970, "additional2":75, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41200400, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":386, "additional":3050, "additional2":386, "additional3":386 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":193, "additional":2980, "additional2":193, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41201100, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":271, "additional":2779, "additional2":271, "additional3":271 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":135, "additional":2827, "additional2":135, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":29, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":29 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":531, "additional":2248, "additional2":531, "additional3":531 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":265, "additional":5435, "additional2":265, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":27, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":27 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":28, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":28 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":30, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":30 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":20, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":20 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":35, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":35 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":41200001, "actEffect": [ { "targetId":6, "effectType":4, "effectNum":464, "additional":865 }, { "targetId":6, "effectType":8, "effectNum":3, "additional":41200001 } ], "targetId":6 }, { "actorType":1, "castorId":7, "actorId":41200500, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":96, "additional":5339, "additional2":96, "additional3":0 } ], "targetId":4 }, { "actorType":1, "castorId":8, "actorId":41202300, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":55, "additional":2925, "additional2":55, "additional3":0 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301010, "duration":2, "id":38 } } ], "targetId":2 }, { "actorType":1, "castorId":9, "actorId":41202401, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":378, "additional":592, "additional2":378, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":39 } }, { "targetId":9, "effectType":8, "effectNum":4, "additional":41202401 } ], "targetId":1 }, { "actorType":2, "castorId":8, "actorId":37, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":37 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":39, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":39 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-12-21 16:20:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2022-12-21 16:20:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} { _roundId = 5, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":8, "actorId":41202800, "actEffect": [ { "additional":3436, "targetId":8, "multipleEffectNumReal":0, "additional3":150, "effectNum":150, "multipleEffectNum":0, "effectType":3, "additional2":150 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":37, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":970, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":75, "multipleEffectNum":0, "effectType":2, "additional2":75 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":8, "actorId":41200400, "actEffect": [ { "additional":3050, "targetId":8, "multipleEffectNumReal":0, "additional3":386, "effectNum":386, "multipleEffectNum":0, "effectType":2, "additional2":386 } ], "castorId":2, "originalTargetId":0 }, 4 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2980, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":193, "multipleEffectNum":0, "effectType":2, "additional2":193 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":8, "actorId":41201100, "actEffect": [ { "additional":2779, "targetId":8, "multipleEffectNumReal":0, "additional3":271, "effectNum":271, "multipleEffectNum":0, "effectType":2, "additional2":271 } ], "castorId":3, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2827, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":135, "multipleEffectNum":0, "effectType":2, "additional2":135 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actEffect": [ { "additional":29, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 8 = { "actorType":1, "targetId":8, "actorId":41200300, "actEffect": [ { "additional":2248, "targetId":8, "multipleEffectNumReal":0, "additional3":531, "effectNum":531, "multipleEffectNum":0, "effectType":2, "additional2":531 } ], "castorId":4, "originalTargetId":0 }, 9 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":5435, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":265, "multipleEffectNum":0, "effectType":2, "additional2":265 } ], "castorId":0, "originalTargetId":0 }, 10 = { "actEffect": [ { "additional":27, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":28, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":30, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":20, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":35, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 11 = { "actorType":1, "targetId":6, "actorId":41200001, "actEffect": [ { "additional":865, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":464, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200001, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 12 = { "actorType":1, "targetId":4, "actorId":41200500, "actEffect": [ { "additional":5339, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":96, "multipleEffectNum":0, "effectType":2, "additional2":96 } ], "castorId":7, "originalTargetId":0 }, 13 = { "actorType":1, "targetId":2, "actorId":41202300, "actEffect": [ { "additional":2925, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":55, "multipleEffectNum":0, "effectType":2, "additional2":55 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":38, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 }, 14 = { "actorType":1, "targetId":1, "actorId":41202401, "actEffect": [ { "additional":592, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":378, "multipleEffectNum":0, "effectType":2, "additional2":378 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41202401, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 15 = { "actEffect": [ { "additional":37, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":39, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, _isReconnect = false, isPreRound = false, addStepMO = function: 0x02c42e60d6b8, New = function: 0x02c42ece1f30, getUnitPickedSkillId = function: 0x02c42af6b4c8, copyFromPlaybackNO = function: 0x02c42e60d718, onNotifyUserRoundPick = function: 0x02c42af6b468, getStepMO = function: 0x02c42e60d688, getRoundId = function: 0x02c42e60d750, copyFromNO = function: 0x02c42e60d6e8, hasUnitPickedSkill = function: 0x02c42af6b4f8, getIsUserReady = function: 0x02c42af6b498, setIsFinish = function: 0x02c42e60d8a0, setRoundId = function: 0x02c42e60d658, setEndData = function: 0x02c42af6b438, getStartTime = function: 0x02c42e60d780, getStepCount = function: 0x02c42e60d508, setData = function: 0x02c42af6b408, isDataDone = function: 0x02c42e60d7e0, isReadyToPick = function: 0x02c42e60d810, onComplete = function: 0x02c42e60d8d0, setIsReconnect = function: 0x02c42e60d840, __newindex = function: 0x02c42ece1f68, ctor = function: 0x02c42e60d628, hasUnitReliveInfo = function: 0x02c42e60d4d8, __index = { addStepMO = function: 0x02c42e60d6b8, New = function: 0x02c42ece1f30, getUnitPickedSkillId = function: 0x02c42af6b4c8, copyFromPlaybackNO = function: 0x02c42e60d718, onNotifyUserRoundPick = function: 0x02c42af6b468, getStepMO = function: 0x02c42e60d688, getRoundId = function: 0x02c42e60d750, copyFromNO = function: 0x02c42e60d6e8, hasUnitPickedSkill = function: 0x02c42af6b4f8, getIsUserReady = function: 0x02c42af6b498, setIsFinish = function: 0x02c42e60d8a0, setRoundId = function: 0x02c42e60d658, setEndData = function: 0x02c42af6b438, getStartTime = function: 0x02c42e60d780, getStepCount = function: 0x02c42e60d508, setData = function: 0x02c42af6b408, isDataDone = function: 0x02c42e60d7e0, isReadyToPick = function: 0x02c42e60d810, onComplete = function: 0x02c42e60d8d0, setIsReconnect = function: 0x02c42e60d840, __newindex = function: 0x02c42ece1f68, ctor = function: 0x02c42e60d628, hasUnitReliveInfo = function: 0x02c42e60d4d8, __index = 循环引用: table: 0x02c42ece1ee8, isFinish = function: 0x02c42e60d900, getReliveReplyNO = function: 0x02c42e60d930, isReconnect = function: 0x02c42e60d870, onDataInit = function: 0x02c42e60d7b0, __newindex = function: 0x02c42e60d5f8, }, isFinish = function: 0x02c42e60d900, getReliveReplyNO = function: 0x02c42e60d930, isReconnect = function: 0x02c42e60d870, onDataInit = function: 0x02c42e60d7b0, } [INFO:2022-12-21 16:20:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/15 [INFO:2022-12-21 16:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41202800, "actEffect": [ { "additional":3436, "targetId":8, "multipleEffectNumReal":0, "additional3":150, "effectNum":150, "multipleEffectNum":0, "effectType":3, "additional2":150 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":37, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-12-21 16:20:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:20:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:20:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-21 16:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202800 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}1[MyRole_1_1][1] 用 41202800[10002807] 不是aoe 干了 8[Monster_8_3_0][3] 一下 [INFO:2022-12-21 16:20:21][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_baxianguihainaoluohan_skill1 in action 10002807 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:83: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-12-21 16:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 75 [INFO:2022-12-21 16:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3586/3586 原来有盾: 0 [INFO:2022-12-21 16:20:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:150/150 本段飘:150 本段扣血:150 本段扣盾:0 [INFO:2022-12-21 16:20:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3436/3586 剩余盾: 0 [WARN:2022-12-21 16:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41202800 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301014] [WARN:2022-12-21 16:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 85 [INFO:2022-12-21 16:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/15, next step [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/15 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":970, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":75, "multipleEffectNum":0, "effectType":2, "additional2":75 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-12-21 16:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1045/2005 原来有盾: 0 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:75/75 本段飘:75 本段扣血:75 本段扣盾:0 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 970/2005 剩余盾: 0 [WARN:2022-12-21 16:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/15, next step [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/15 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200400, "actEffect": [ { "additional":3050, "targetId":8, "multipleEffectNumReal":0, "additional3":386, "effectNum":386, "multipleEffectNum":0, "effectType":2, "additional2":386 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-12-21 16:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200400 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}2[MyRole_2_2][2] 用 41200400[10000707] 不是aoe 干了 8[Monster_8_3_0][3] 一下 [INFO:2022-12-21 16:20:23][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_fotiaoqiang_skill1 in action 10000707 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3436/3586 原来有盾: 0 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:386/386 本段飘:386 本段扣血:386 本段扣盾:0 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3050/3586 剩余盾: 0 [WARN:2022-12-21 16:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/15, next step [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/15 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2980, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":193, "multipleEffectNum":0, "effectType":2, "additional2":193 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-12-21 16:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3173/3309 原来有盾: 0 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:193/193 本段飘:193 本段扣血:193 本段扣盾:0 [INFO:2022-12-21 16:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2980/3309 剩余盾: 0 [WARN:2022-12-21 16:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/15, next step [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/15 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201100, "actEffect": [ { "additional":2779, "targetId":8, "multipleEffectNumReal":0, "additional3":271, "effectNum":271, "multipleEffectNum":0, "effectType":2, "additional2":271 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-21 16:20:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:20:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41201100 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41201100[10001107] 不是aoe 干了 8[Monster_8_3_0][3] 一下 [INFO:2022-12-21 16:20:24][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_chouguiyu_skill1 in action 10001107 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 11 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3050/3586 原来有盾: 0 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:271/271 本段飘:271 本段扣血:271 本段扣盾:0 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2779/3586 剩余盾: 0 [WARN:2022-12-21 16:20:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 16 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/15, next step [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/15 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2827, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":135, "multipleEffectNum":0, "effectType":2, "additional2":135 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-12-21 16:20:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:20:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:20:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2962/2962 原来有盾: 0 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:135/135 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2827/2962 剩余盾: 0 [WARN:2022-12-21 16:20:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/15, next step [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/15 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":29, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:29 buffId:301001 持续时间:1 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/15, next step [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/15 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200300, "actEffect": [ { "additional":2248, "targetId":8, "multipleEffectNumReal":0, "additional3":531, "effectNum":531, "multipleEffectNum":0, "effectType":2, "additional2":531 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-12-21 16:20:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:20:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200300 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}4[MyRole_4_4][4] 用 41200300[10000907] 不是aoe 干了 8[Monster_8_3_0][3] 一下 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18 [INFO:2022-12-21 16:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2779/3586 原来有盾: 0 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:531/531 本段飘:531 本段扣血:531 本段扣盾:0 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2248/3586 剩余盾: 0 [WARN:2022-12-21 16:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/15, next step [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/15 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":5435, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":265, "multipleEffectNum":0, "effectType":2, "additional2":265 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-12-21 16:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5700/5700 原来有盾: 0 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:265/265 本段飘:265 本段扣血:265 本段扣盾:0 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5435/5700 剩余盾: 0 [WARN:2022-12-21 16:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/15, next step [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/15 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":27, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":28, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":30, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":20, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":35, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:27 buffId:301001 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:28 buffId:301001 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:30 buffId:301001 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:20 buffId:301010 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:35 buffId:301018 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/15, next step [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/15 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200001, "actEffect": [ { "additional":865, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":464, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200001, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2022-12-21 16:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2022-12-21 16:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}6[Monster_6_1_0][1] 用 41200001[10000108] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2022-12-21 16:20:25][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_6_1_0 show commingEffect show_hugen_skill2 in action 10000108 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 26 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}blood 来了,美术资源对了 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 41 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-21 16:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}6 原来有 401 血 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}6 被补了 464 血 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}6 剩余 865 血 [WARN:2022-12-21 16:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2022-12-21 16:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_1_0][1] 使用技能 41200001 ,令到 6[Monster_6_1_0][1] 此技能进入 技能CD 等待 [WARN:2022-12-21 16:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/15, next step [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/15 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41200500, "actEffect": [ { "additional":5339, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":96, "multipleEffectNum":0, "effectType":2, "additional2":96 } ], "castorId":7, "originalTargetId":0 } [WARN:2022-12-21 16:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200500 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}7[Monster_7_2_0][2] 用 41200500[10001007] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2022-12-21 16:20:26][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_daibazhouzi_skill1 in action 10001007 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 17 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5435/5700 原来有盾: 0 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:96/96 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5339/5700 剩余盾: 0 [WARN:2022-12-21 16:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 22 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/15, next step [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/15 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41202300, "actEffect": [ { "additional":2925, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":55, "multipleEffectNum":0, "effectType":2, "additional2":55 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":38, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2022-12-21 16:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202300 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}8[Monster_8_3_0][3] 用 41202300[10001707] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 15 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2980/3309 原来有盾: 0 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:55/55 本段飘:55 本段扣血:55 本段扣盾:0 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2925/3309 剩余盾: 0 [WARN:2022-12-21 16:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_3_0][3] 用 41202300 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301010] [WARN:2022-12-21 16:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 30 [INFO:2022-12-21 16:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/15, next step [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/15 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41202401, "actEffect": [ { "additional":592, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":378, "multipleEffectNum":0, "effectType":2, "additional2":378 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41202401, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2022-12-21 16:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-12-21 16:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202401 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}9[Monster_9_4_0][4] 用 41202401[10001808] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 20 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 970/2005 原来有盾: 0 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:378/378 本段飘:378 本段扣血:378 本段扣盾:0 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 592/2005 剩余盾: 0 [WARN:2022-12-21 16:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202401 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301015] [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}9[Monster_9_4_0][4] 使用技能 41202401 ,令到 9[Monster_9_4_0][4] 此技能进入 技能CD 等待 [WARN:2022-12-21 16:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 35 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/15, next step [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/15 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":37, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":39, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:37 buffId:301014 持续时间:1 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:39 buffId:301015 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:15/15, round done [INFO:2022-12-21 16:20:27][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-12-21 16:20:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:20:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-12-21 16:20:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-12-21 16:20:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:20:27]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-12-21 16:20:27]||||| Sender socketClient version=1 [INFO:2022-12-21 16:20:27]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-12-21 16:20:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-12-21 16:20:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-12-21 16:20:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033332701772451 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 68 1 [INFO:2022-12-21 16:20:27][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-12-21 16:20:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:20:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-12-21 16:20:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-12-21 16:20:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:20:27]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-12-21 16:20:27]||||| Sender socketClient version=1 [INFO:2022-12-21 16:20:27]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-12-21 16:20:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2022-12-21 16:20:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-12-21 16:20:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033634599298239 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 69 1 [INFO:2022-12-21 16:20:27][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-12-21 16:20:27][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2022-12-21 16:20:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-12-21 16:20:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-12-21 16:20:28][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41202800, "castorId":1, "targetId":6, "targetId2":0 }, { "skillId":41200400, "castorId":2, "targetId":6, "targetId2":0 }, { "skillId":41201100, "castorId":3, "targetId":6, "targetId2":0 }, { "skillId":41200300, "castorId":4, "targetId":6, "targetId2":0 } ] } [INFO:2022-12-21 16:20:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:20:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-12-21 16:20:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-12-21 16:20:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41202800 castorId: 1 targetId: 6 targetId2: 0 } target { skillId: 41200400 castorId: 2 targetId: 6 targetId2: 0 } target { skillId: 41201100 castorId: 3 targetId: 6 targetId2: 0 } target { skillId: 41200300 castorId: 4 targetId: 6 targetId2: 0 } [INFO:2022-12-21 16:20:28]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2022-12-21 16:20:28]||||| Sender socketClient version=1 [INFO:2022-12-21 16:20:28]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=447 [INFO:2022-12-21 16:20:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41202800 actEffect { targetId: 6 effectType: 2 effectNum: 80 additional: 785 additional2: 80 additional3: 80 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41200400 actEffect { targetId: 6 effectType: 2 effectNum: 307 additional: 478 additional2: 307 additional3: 307 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41201100 actEffect { targetId: 6 effectType: 2 effectNum: 290 additional: 188 additional2: 290 additional3: 290 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 40 } } targetId: 6 } battleStep { actorType: 2 castorId: 3 actorId: 29 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 29 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200300 actEffect { targetId: 6 effectType: 2 effectNum: 498 additional: 0 additional2: 498 additional3: 498 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301005 duration: 1 id: 41 } } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 40 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 38 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 38 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41200500 actEffect { targetId: 2 effectType: 2 effectNum: 130 additional: 2795 additional2: 130 additional3: 0 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301018 duration: 1 id: 42 } } targetId: 2 } battleStep { actorType: 1 castorId: 8 actorId: 41202300 actEffect { targetId: 2 effectType: 2 effectNum: 55 additional: 2740 additional2: 55 additional3: 0 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 38 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301010 duration: 2 id: 43 } } targetId: 2 } battleStep { actorType: 1 castorId: 9 actorId: 41202400 actEffect { targetId: 4 effectType: 2 effectNum: 113 additional: 5226 additional2: 113 additional3: 0 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 44 } } targetId: 4 } battleStep { actorType: 2 castorId: 7 actorId: 44 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 44 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 37 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 37 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 41 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 41 } targetId: 0 } isFinish: false } [INFO:2022-12-21 16:20:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-12-21 16:20:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066882401704788 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 70 1 [INFO:2022-12-21 16:20:28][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41202800, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":80, "additional":785, "additional2":80, "additional3":80 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41200400, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":307, "additional":478, "additional2":307, "additional3":307 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41201100, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":290, "additional":188, "additional2":290, "additional3":290 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":40 } } ], "targetId":6 }, { "actorType":2, "castorId":3, "actorId":29, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":29 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200300, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":498, "additional":0, "additional2":498, "additional3":498 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301005, "duration":1, "id":41 } } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":40 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":38, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":38 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":41200500, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":130, "additional":2795, "additional2":130, "additional3":0 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301018, "duration":1, "id":42 } } ], "targetId":2 }, { "actorType":1, "castorId":8, "actorId":41202300, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":55, "additional":2740, "additional2":55, "additional3":0 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":38 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301010, "duration":2, "id":43 } } ], "targetId":2 }, { "actorType":1, "castorId":9, "actorId":41202400, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":113, "additional":5226, "additional2":113, "additional3":0 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":44 } } ], "targetId":4 }, { "actorType":2, "castorId":7, "actorId":44, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":44 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":37, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":37 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":41, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":41 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-12-21 16:20:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2022-12-21 16:20:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} { _roundId = 6, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":6, "actorId":41202800, "actEffect": [ { "additional":785, "targetId":6, "multipleEffectNumReal":0, "additional3":80, "effectNum":80, "multipleEffectNum":0, "effectType":2, "additional2":80 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":6, "actorId":41200400, "actEffect": [ { "additional":478, "targetId":6, "multipleEffectNumReal":0, "additional3":307, "effectNum":307, "multipleEffectNum":0, "effectType":2, "additional2":307 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":6, "actorId":41201100, "actEffect": [ { "additional":188, "targetId":6, "multipleEffectNumReal":0, "additional3":290, "effectNum":290, "multipleEffectNum":0, "effectType":2, "additional2":290 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actEffect": [ { "additional":29, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 5 = { "actorType":1, "targetId":6, "actorId":41200300, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":498, "effectNum":498, "multipleEffectNum":0, "effectType":2, "additional2":498 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actEffect": [ { "additional":38, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 8 = { "actorType":1, "targetId":2, "actorId":41200500, "actEffect": [ { "additional":2795, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":130, "multipleEffectNum":0, "effectType":2, "additional2":130 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 }, 9 = { "actorType":1, "targetId":2, "actorId":41202300, "actEffect": [ { "additional":2740, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":55, "multipleEffectNum":0, "effectType":2, "additional2":55 }, { "additional":38, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":43, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 }, 10 = { "actorType":1, "targetId":4, "actorId":41202400, "actEffect": [ { "additional":5226, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":113, "multipleEffectNum":0, "effectType":2, "additional2":113 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 }, 11 = { "actEffect": [ { "additional":44, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":37, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, _isReconnect = false, isPreRound = false, addStepMO = function: 0x02c42e60d6b8, New = function: 0x02c42ece1f30, getUnitPickedSkillId = function: 0x02c42af6b4c8, copyFromPlaybackNO = function: 0x02c42e60d718, onNotifyUserRoundPick = function: 0x02c42af6b468, getStepMO = function: 0x02c42e60d688, getRoundId = function: 0x02c42e60d750, copyFromNO = function: 0x02c42e60d6e8, hasUnitPickedSkill = function: 0x02c42af6b4f8, getIsUserReady = function: 0x02c42af6b498, setIsFinish = function: 0x02c42e60d8a0, setRoundId = function: 0x02c42e60d658, setEndData = function: 0x02c42af6b438, getStartTime = function: 0x02c42e60d780, getStepCount = function: 0x02c42e60d508, setData = function: 0x02c42af6b408, isDataDone = function: 0x02c42e60d7e0, isReadyToPick = function: 0x02c42e60d810, onComplete = function: 0x02c42e60d8d0, setIsReconnect = function: 0x02c42e60d840, __newindex = function: 0x02c42ece1f68, ctor = function: 0x02c42e60d628, hasUnitReliveInfo = function: 0x02c42e60d4d8, __index = { addStepMO = function: 0x02c42e60d6b8, New = function: 0x02c42ece1f30, getUnitPickedSkillId = function: 0x02c42af6b4c8, copyFromPlaybackNO = function: 0x02c42e60d718, onNotifyUserRoundPick = function: 0x02c42af6b468, getStepMO = function: 0x02c42e60d688, getRoundId = function: 0x02c42e60d750, copyFromNO = function: 0x02c42e60d6e8, hasUnitPickedSkill = function: 0x02c42af6b4f8, getIsUserReady = function: 0x02c42af6b498, setIsFinish = function: 0x02c42e60d8a0, setRoundId = function: 0x02c42e60d658, setEndData = function: 0x02c42af6b438, getStartTime = function: 0x02c42e60d780, getStepCount = function: 0x02c42e60d508, setData = function: 0x02c42af6b408, isDataDone = function: 0x02c42e60d7e0, isReadyToPick = function: 0x02c42e60d810, onComplete = function: 0x02c42e60d8d0, setIsReconnect = function: 0x02c42e60d840, __newindex = function: 0x02c42ece1f68, ctor = function: 0x02c42e60d628, hasUnitReliveInfo = function: 0x02c42e60d4d8, __index = 循环引用: table: 0x02c42ece1ee8, isFinish = function: 0x02c42e60d900, getReliveReplyNO = function: 0x02c42e60d930, isReconnect = function: 0x02c42e60d870, onDataInit = function: 0x02c42e60d7b0, __newindex = function: 0x02c42e60d5f8, }, isFinish = function: 0x02c42e60d900, getReliveReplyNO = function: 0x02c42e60d930, isReconnect = function: 0x02c42e60d870, onDataInit = function: 0x02c42e60d7b0, } [INFO:2022-12-21 16:20:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11 [INFO:2022-12-21 16:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202800, "actEffect": [ { "additional":785, "targetId":6, "multipleEffectNumReal":0, "additional3":80, "effectNum":80, "multipleEffectNum":0, "effectType":2, "additional2":80 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-12-21 16:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-21 16:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202800 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}1[MyRole_1_1][1] 用 41202800[10002807] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2022-12-21 16:20:28][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_baxianguihainaoluohan_skill1 in action 10002807 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:83: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 75 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 865/3039 原来有盾: 0 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:80/80 本段飘:80 本段扣血:80 本段扣盾:0 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 785/3039 剩余盾: 0 [WARN:2022-12-21 16:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 85 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200400, "actEffect": [ { "additional":478, "targetId":6, "multipleEffectNumReal":0, "additional3":307, "effectNum":307, "multipleEffectNum":0, "effectType":2, "additional2":307 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-12-21 16:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200400 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}2[MyRole_2_2][2] 用 41200400[10000707] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2022-12-21 16:20:30][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_fotiaoqiang_skill1 in action 10000707 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 785/3039 原来有盾: 0 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:307/307 本段飘:307 本段扣血:307 本段扣盾:0 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 478/3039 剩余盾: 0 [WARN:2022-12-21 16:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201100, "actEffect": [ { "additional":188, "targetId":6, "multipleEffectNumReal":0, "additional3":290, "effectNum":290, "multipleEffectNum":0, "effectType":2, "additional2":290 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-21 16:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41201100 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41201100[10001107] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2022-12-21 16:20:30][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_chouguiyu_skill1 in action 10001107 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 11 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 478/3039 原来有盾: 0 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:290/290 本段飘:290 本段扣血:290 本段扣盾:0 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 188/3039 剩余盾: 0 [WARN:2022-12-21 16:20:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:20:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201100 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301015] [WARN:2022-12-21 16:20:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 16 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":29, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:29 buffId:301001 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200300, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":498, "effectNum":498, "multipleEffectNum":0, "effectType":2, "additional2":498 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-12-21 16:20:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:20:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:20:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200300 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}4[MyRole_4_4][4] 用 41200300[10000907] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-21 16:20:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 188/3039 原来有盾: 0 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:498/498 本段飘:498 本段扣血:498 本段扣盾:0 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/3039 剩余盾: 0 [WARN:2022-12-21 16:20:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:20:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200300 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301005] [WARN:2022-12-21 16:20:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-12-21 16:20:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:20:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2022-12-21 16:20:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2022-12-21 16:20:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_1_0][1] 覆盖移除了一个 buff[301015],不提示id不需要播放效果 [WARN:2022-12-21 16:20:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2022-12-21 16:20:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2022-12-21 16:20:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-12-21 16:20:31][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11 [INFO:2022-12-21 16:20:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":38, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:38 buffId:301010 持续时间:1 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41200500, "actEffect": [ { "additional":2795, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":130, "multipleEffectNum":0, "effectType":2, "additional2":130 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2022-12-21 16:20:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:20:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:20:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200500 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}7[Monster_7_2_0][2] 用 41200500[10001007] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2022-12-21 16:20:32][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_daibazhouzi_skill1 in action 10001007 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 17 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2925/3309 原来有盾: 0 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:130/130 本段飘:130 本段扣血:130 本段扣盾:0 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2795/3309 剩余盾: 0 [WARN:2022-12-21 16:20:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:20:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41200500 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301018] [WARN:2022-12-21 16:20:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 22 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41202300, "actEffect": [ { "additional":2740, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":55, "multipleEffectNum":0, "effectType":2, "additional2":55 }, { "additional":38, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":43, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2022-12-21 16:20:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-12-21 16:20:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:20:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202300 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}8[Monster_8_3_0][3] 用 41202300[10001707] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 15 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2795/3309 原来有盾: 0 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:55/55 本段飘:55 本段扣血:55 本段扣盾:0 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2740/3309 剩余盾: 0 [WARN:2022-12-21 16:20:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:20:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}8[Monster_8_3_0][3] 用 41202300 的带来了一个 ,令到 8[Monster_8_3_0][3] 覆盖移除了一个 buff[301010],不提示id不需要播放效果 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_3_0][3] 用 41202300 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301010] [WARN:2022-12-21 16:20:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 30 [INFO:2022-12-21 16:20:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_6_1_0 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41202400, "actEffect": [ { "additional":5226, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":113, "multipleEffectNum":0, "effectType":2, "additional2":113 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2022-12-21 16:20:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:20:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:20:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202400 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}9[Monster_9_4_0][4] 用 41202400[10001807] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 16 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5339/5700 原来有盾: 0 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:113/113 本段飘:113 本段扣血:113 本段扣盾:0 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5226/5700 剩余盾: 0 [WARN:2022-12-21 16:20:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:20:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202400 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301001] [WARN:2022-12-21 16:20:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":44, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":37, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:44 buffId:301001 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:37 buffId:301014 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:41 buffId:301005 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done [INFO:2022-12-21 16:20:33][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-12-21 16:20:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:20:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-12-21 16:20:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-12-21 16:20:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:20:33]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-12-21 16:20:33]||||| Sender socketClient version=1 [INFO:2022-12-21 16:20:33]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-12-21 16:20:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-12-21 16:20:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-12-21 16:20:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033629801124334 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 71 1 [INFO:2022-12-21 16:20:33][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-12-21 16:20:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:20:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-12-21 16:20:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-12-21 16:20:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:20:33]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-12-21 16:20:33]||||| Sender socketClient version=1 [INFO:2022-12-21 16:20:33]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-12-21 16:20:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 7 [INFO:2022-12-21 16:20:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-12-21 16:20:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033333800733089 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 72 1 [INFO:2022-12-21 16:20:33][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-12-21 16:20:33][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2022-12-21 16:20:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-12-21 16:20:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-12-21 16:20:34][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41202800, "castorId":1, "targetId":7, "targetId2":0 }, { "skillId":41200400, "castorId":2, "targetId":7, "targetId2":0 }, { "skillId":41201100, "castorId":3, "targetId":7, "targetId2":0 }, { "skillId":41200300, "castorId":4, "targetId":7, "targetId2":0 } ] } [INFO:2022-12-21 16:20:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:20:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-12-21 16:20:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-12-21 16:20:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41202800 castorId: 1 targetId: 7 targetId2: 0 } target { skillId: 41200400 castorId: 2 targetId: 7 targetId2: 0 } target { skillId: 41201100 castorId: 3 targetId: 7 targetId2: 0 } target { skillId: 41200300 castorId: 4 targetId: 7 targetId2: 0 } [INFO:2022-12-21 16:20:34]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2022-12-21 16:20:34]||||| Sender socketClient version=1 [INFO:2022-12-21 16:20:34]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=622 [INFO:2022-12-21 16:20:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 22 effectNum: 250 additional: 500 } actEffect { targetId: 8 effectType: 22 effectNum: 250 additional: 500 } actEffect { targetId: 9 effectType: 22 effectNum: 250 additional: 500 } actEffect { targetId: 1 effectType: 22 effectNum: 250 additional: 500 } actEffect { targetId: 2 effectType: 22 effectNum: 250 additional: 500 } actEffect { targetId: 3 effectType: 22 effectNum: 250 additional: 500 } actEffect { targetId: 4 effectType: 22 effectNum: 250 additional: 500 } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 40300022 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41202800 actEffect { targetId: 7 effectType: 2 effectNum: 81 additional: 2992 additional2: 81 additional3: 81 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 45 } } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41200400 actEffect { targetId: 7 effectType: 2 effectNum: 361 additional: 2631 additional2: 361 additional3: 361 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41201100 actEffect { targetId: 7 effectType: 2 effectNum: 225 additional: 2406 additional2: 225 additional3: 225 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 46 } } targetId: 7 } battleStep { actorType: 1 castorId: 4 actorId: 41200300 actEffect { targetId: 7 effectType: 2 effectNum: 574 additional: 1832 additional2: 574 additional3: 574 } targetId: 7 } battleStep { actorType: 2 castorId: 7 actorId: 42 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 42 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 46 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 46 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 43 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 43 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41200502 actEffect { targetId: 1 effectType: 2 effectNum: 267 additional: 325 additional2: 267 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 193 additional: 2547 additional2: 193 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 192 additional: 2635 additional2: 192 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 129 additional: 5097 additional2: 129 additional3: 0 } actEffect { targetId: 7 effectType: 4 effectNum: 475 additional: 2307 } actEffect { targetId: 7 effectType: 8 effectNum: 5 additional: 41200502 } targetId: 1 } battleStep { actorType: 1 castorId: 8 actorId: 41202303 actEffect { targetId: 7 effectType: 8 effectNum: 0 additional: 41200501 additional2: 2 } actEffect { targetId: 7 effectType: 8 effectNum: 4 additional: 41200502 additional2: 2 } actEffect { targetId: 8 effectType: 8 effectNum: 0 additional: 41202301 additional2: 2 } actEffect { targetId: 9 effectType: 8 effectNum: 1 additional: 41202401 additional2: 2 } actEffect { targetId: 9 effectType: 8 effectNum: 0 additional: 41202402 additional2: 2 } actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 45 } actEffect { targetId: 8 effectType: 8 effectNum: 5 additional: 41202303 } targetId: 7 } battleStep { actorType: 1 castorId: 9 actorId: 41202400 actEffect { targetId: 2 effectType: 2 effectNum: 184 additional: 2363 additional2: 184 additional3: 0 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 47 } } targetId: 2 } battleStep { actorType: 2 castorId: 7 actorId: 47 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 47 } targetId: 0 } isFinish: false } [INFO:2022-12-21 16:20:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-12-21 16:20:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066665701568127 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 73 1 [INFO:2022-12-21 16:20:34][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":22, "effectNum":250, "additional":500 }, { "targetId":8, "effectType":22, "effectNum":250, "additional":500 }, { "targetId":9, "effectType":22, "effectNum":250, "additional":500 }, { "targetId":1, "effectType":22, "effectNum":250, "additional":500 }, { "targetId":2, "effectType":22, "effectNum":250, "additional":500 }, { "targetId":3, "effectType":22, "effectNum":250, "additional":500 }, { "targetId":4, "effectType":22, "effectNum":250, "additional":500 }, { "targetId":5, "effectType":8, "effectNum":3, "additional":40300022 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41202800, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":81, "additional":2992, "additional2":81, "additional3":81 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":45 } } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41200400, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":361, "additional":2631, "additional2":361, "additional3":361 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41201100, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":225, "additional":2406, "additional2":225, "additional3":225 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":46 } } ], "targetId":7 }, { "actorType":1, "castorId":4, "actorId":41200300, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":574, "additional":1832, "additional2":574, "additional3":574 } ], "targetId":7 }, { "actorType":2, "castorId":7, "actorId":42, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":42 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":46, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":46 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":43, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":43 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":41200502, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":267, "additional":325, "additional2":267, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":193, "additional":2547, "additional2":193, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":192, "additional":2635, "additional2":192, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":129, "additional":5097, "additional2":129, "additional3":0 }, { "targetId":7, "effectType":4, "effectNum":475, "additional":2307 }, { "targetId":7, "effectType":8, "effectNum":5, "additional":41200502 } ], "targetId":1 }, { "actorType":1, "castorId":8, "actorId":41202303, "actEffect": [ { "targetId":7, "effectType":8, "effectNum":0, "additional":41200501, "additional2":2 }, { "targetId":7, "effectType":8, "effectNum":4, "additional":41200502, "additional2":2 }, { "targetId":8, "effectType":8, "effectNum":0, "additional":41202301, "additional2":2 }, { "targetId":9, "effectType":8, "effectNum":1, "additional":41202401, "additional2":2 }, { "targetId":9, "effectType":8, "effectNum":0, "additional":41202402, "additional2":2 }, { "targetId":7, "effectType":6, "effectNum":0, "additional":45 }, { "targetId":8, "effectType":8, "effectNum":5, "additional":41202303 } ], "targetId":7 }, { "actorType":1, "castorId":9, "actorId":41202400, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":184, "additional":2363, "additional2":184, "additional3":0 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":47 } } ], "targetId":2 }, { "actorType":2, "castorId":7, "actorId":47, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":47 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-12-21 16:20:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2022-12-21 16:20:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} { _roundId = 7, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":500, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":40300022, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":7, "actorId":41202800, "actEffect": [ { "additional":2992, "targetId":7, "multipleEffectNumReal":0, "additional3":81, "effectNum":81, "multipleEffectNum":0, "effectType":2, "additional2":81 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":45, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":7, "actorId":41200400, "actEffect": [ { "additional":2631, "targetId":7, "multipleEffectNumReal":0, "additional3":361, "effectNum":361, "multipleEffectNum":0, "effectType":2, "additional2":361 } ], "castorId":2, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":7, "actorId":41201100, "actEffect": [ { "additional":2406, "targetId":7, "multipleEffectNumReal":0, "additional3":225, "effectNum":225, "multipleEffectNum":0, "effectType":2, "additional2":225 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":7, "actorId":41200300, "actEffect": [ { "additional":1832, "targetId":7, "multipleEffectNumReal":0, "additional3":574, "effectNum":574, "multipleEffectNum":0, "effectType":2, "additional2":574 } ], "castorId":4, "originalTargetId":0 }, 6 = { "actEffect": [ { "additional":42, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":46, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":43, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 7 = { "actorType":1, "targetId":1, "actorId":41200502, "actEffect": [ { "additional":325, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":267, "multipleEffectNum":0, "effectType":2, "additional2":267 }, { "additional":2547, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":193, "multipleEffectNum":0, "effectType":2, "additional2":193 }, { "additional":2635, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":192, "multipleEffectNum":0, "effectType":2, "additional2":192 }, { "additional":5097, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":129, "multipleEffectNum":0, "effectType":2, "additional2":129 }, { "additional":2307, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":475, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200502, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":7, "actorId":41202303, "actEffect": [ { "additional":41200501, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200502, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41202301, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41202401, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41202402, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":45, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41202303, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 9 = { "actorType":1, "targetId":2, "actorId":41202400, "actEffect": [ { "additional":2363, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":184, "multipleEffectNum":0, "effectType":2, "additional2":184 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 }, 10 = { "actEffect": [ { "additional":47, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, _isReconnect = false, isPreRound = false, addStepMO = function: 0x02c42e60d6b8, New = function: 0x02c42ece1f30, getUnitPickedSkillId = function: 0x02c42af6b4c8, copyFromPlaybackNO = function: 0x02c42e60d718, onNotifyUserRoundPick = function: 0x02c42af6b468, getStepMO = function: 0x02c42e60d688, getRoundId = function: 0x02c42e60d750, copyFromNO = function: 0x02c42e60d6e8, hasUnitPickedSkill = function: 0x02c42af6b4f8, getIsUserReady = function: 0x02c42af6b498, setIsFinish = function: 0x02c42e60d8a0, setRoundId = function: 0x02c42e60d658, setEndData = function: 0x02c42af6b438, getStartTime = function: 0x02c42e60d780, getStepCount = function: 0x02c42e60d508, setData = function: 0x02c42af6b408, isDataDone = function: 0x02c42e60d7e0, isReadyToPick = function: 0x02c42e60d810, onComplete = function: 0x02c42e60d8d0, setIsReconnect = function: 0x02c42e60d840, __newindex = function: 0x02c42ece1f68, ctor = function: 0x02c42e60d628, hasUnitReliveInfo = function: 0x02c42e60d4d8, __index = { addStepMO = function: 0x02c42e60d6b8, New = function: 0x02c42ece1f30, getUnitPickedSkillId = function: 0x02c42af6b4c8, copyFromPlaybackNO = function: 0x02c42e60d718, onNotifyUserRoundPick = function: 0x02c42af6b468, getStepMO = function: 0x02c42e60d688, getRoundId = function: 0x02c42e60d750, copyFromNO = function: 0x02c42e60d6e8, hasUnitPickedSkill = function: 0x02c42af6b4f8, getIsUserReady = function: 0x02c42af6b498, setIsFinish = function: 0x02c42e60d8a0, setRoundId = function: 0x02c42e60d658, setEndData = function: 0x02c42af6b438, getStartTime = function: 0x02c42e60d780, getStepCount = function: 0x02c42e60d508, setData = function: 0x02c42af6b408, isDataDone = function: 0x02c42e60d7e0, isReadyToPick = function: 0x02c42e60d810, onComplete = function: 0x02c42e60d8d0, setIsReconnect = function: 0x02c42e60d840, __newindex = function: 0x02c42ece1f68, ctor = function: 0x02c42e60d628, hasUnitReliveInfo = function: 0x02c42e60d4d8, __index = 循环引用: table: 0x02c42ece1ee8, isFinish = function: 0x02c42e60d900, getReliveReplyNO = function: 0x02c42e60d930, isReconnect = function: 0x02c42e60d870, onDataInit = function: 0x02c42e60d7b0, __newindex = function: 0x02c42e60d5f8, }, isFinish = function: 0x02c42e60d900, getReliveReplyNO = function: 0x02c42e60d930, isReconnect = function: 0x02c42e60d870, onDataInit = function: 0x02c42e60d7b0, } [INFO:2022-12-21 16:20:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10 [INFO:2022-12-21 16:20:34][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":500, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":500, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":40300022, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-12-21 16:20:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2022-12-21 16:20:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7 [WARN:2022-12-21 16:20:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 8 ~ 8 [WARN:2022-12-21 16:20:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7 [WARN:2022-12-21 16:20:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7 [WARN:2022-12-21 16:20:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 8 8 [INFO:2022-12-21 16:20:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:173]:{func}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2022-12-21 16:20:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 8 8 [INFO:2022-12-21 16:20:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step [INFO:2022-12-21 16:20:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10 [INFO:2022-12-21 16:20:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41202800, "actEffect": [ { "additional":2992, "targetId":7, "multipleEffectNumReal":0, "additional3":81, "effectNum":81, "multipleEffectNum":0, "effectType":2, "additional2":81 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":45, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-12-21 16:20:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:20:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:20:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-21 16:20:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202800 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}1[MyRole_1_1][1] 用 41202800[10002807] 不是aoe 干了 7[Monster_7_2_0][2] 一下 [INFO:2022-12-21 16:20:35][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_baxianguihainaoluohan_skill1 in action 10002807 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 75 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3073/3170 原来有盾: 0 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:81/81 本段飘:81 本段扣血:81 本段扣盾:0 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2992/3170 剩余盾: 0 [WARN:2022-12-21 16:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41202800 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301014] [WARN:2022-12-21 16:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 85 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200400, "actEffect": [ { "additional":2631, "targetId":7, "multipleEffectNumReal":0, "additional3":361, "effectNum":361, "multipleEffectNum":0, "effectType":2, "additional2":361 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-12-21 16:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200400 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}2[MyRole_2_2][2] 用 41200400[10000707] 不是aoe 干了 7[Monster_7_2_0][2] 一下 [INFO:2022-12-21 16:20:36][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_fotiaoqiang_skill1 in action 10000707 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2992/3170 原来有盾: 0 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:361/361 本段飘:361 本段扣血:361 本段扣盾:0 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2631/3170 剩余盾: 0 [WARN:2022-12-21 16:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201100, "actEffect": [ { "additional":2406, "targetId":7, "multipleEffectNumReal":0, "additional3":225, "effectNum":225, "multipleEffectNum":0, "effectType":2, "additional2":225 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-21 16:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:20:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41201100 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41201100[10001107] 不是aoe 干了 7[Monster_7_2_0][2] 一下 [INFO:2022-12-21 16:20:36][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_chouguiyu_skill1 in action 10001107 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 11 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2631/3170 原来有盾: 0 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:225/225 本段飘:225 本段扣血:225 本段扣盾:0 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2406/3170 剩余盾: 0 [WARN:2022-12-21 16:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201100 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301015] [WARN:2022-12-21 16:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 16 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200300, "actEffect": [ { "additional":1832, "targetId":7, "multipleEffectNumReal":0, "additional3":574, "effectNum":574, "multipleEffectNum":0, "effectType":2, "additional2":574 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-12-21 16:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200300 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}4[MyRole_4_4][4] 用 41200300[10000907] 不是aoe 干了 7[Monster_7_2_0][2] 一下 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2406/3170 原来有盾: 0 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:574/574 本段飘:574 本段扣血:574 本段扣盾:0 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1832/3170 剩余盾: 0 [WARN:2022-12-21 16:20:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":42, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":46, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":43, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:42 buffId:301018 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:46 buffId:301015 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:43 buffId:301010 持续时间:1 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step [INFO:2022-12-21 16:20:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10 [INFO:2022-12-21 16:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41200502, "actEffect": [ { "additional":325, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":267, "multipleEffectNum":0, "effectType":2, "additional2":267 }, { "additional":2547, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":193, "multipleEffectNum":0, "effectType":2, "additional2":193 }, { "additional":2635, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":192, "multipleEffectNum":0, "effectType":2, "additional2":192 }, { "additional":5097, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":129, "multipleEffectNum":0, "effectType":2, "additional2":129 }, { "additional":2307, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":475, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200502, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2022-12-21 16:20:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2022-12-21 16:20:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2022-12-21 16:20:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 5 ~ 5 [WARN:2022-12-21 16:20:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 6 [INFO:2022-12-21 16:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200502 , 大招:true 结束方式:闪光帧 [INFO:2022-12-21 16:20:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:167]:{_beginAttack}7[Monster_7_2_0][2] 用 41200502[10001009] 是aoe 干了 对面一堆人 [INFO:2022-12-21 16:20:38][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 带把肘子(100010):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:20:38][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_daibazhouzi_skill3 in action 10001009 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 86 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:332]:{func}震屏 来了,美术资源对了 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:338]:{func}震屏参数 0.1 1 3 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 89 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 592/2005 原来有盾: 0 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:267/267 本段飘:267 本段扣血:267 本段扣盾:0 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 325/2005 剩余盾: 0 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2740/3309 原来有盾: 0 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:193/193 本段飘:193 本段扣血:193 本段扣盾:0 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2547/3309 剩余盾: 0 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2827/2962 原来有盾: 0 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:192/192 本段飘:192 本段扣血:192 本段扣盾:0 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2635/2962 剩余盾: 0 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5226/5700 原来有盾: 0 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:129/129 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5097/5700 剩余盾: 0 [WARN:2022-12-21 16:20:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2022-12-21 16:20:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 5 5 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}7 原来有 1832 血 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}7 被补了 475 血 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}7 剩余 2307 血 [WARN:2022-12-21 16:20:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 5 5 [WARN:2022-12-21 16:20:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 6 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_2_0][2] 使用技能 41200502 ,令到 7[Monster_7_2_0][2] 此技能进入 技能CD 等待 [WARN:2022-12-21 16:20:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 6 [INFO:2022-12-21 16:20:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 90 [INFO:2022-12-21 16:20:40]GameDevice isFront = False [INFO:2022-12-21 16:20:43]GameDevice isFront = True [INFO:2022-12-21 16:20:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 110 [INFO:2022-12-21 16:20:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}blood 来了,美术资源对了 [INFO:2022-12-21 16:20:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 111 [INFO:2022-12-21 16:20:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:332]:{func}震屏 来了,美术资源对了 [INFO:2022-12-21 16:20:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:338]:{func}震屏参数 0.4 1 1 [INFO:2022-12-21 16:20:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 140 [INFO:2022-12-21 16:20:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:296]:{func}【开大】 干完了一个 [INFO:2022-12-21 16:20:44][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 带把肘子(100010):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:277: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:297: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2022-12-21 16:20:44][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 781 [INFO:2022-12-21 16:20:44][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2022-12-21 16:20:44][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2022-12-21 16:20:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step [INFO:2022-12-21 16:20:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10 [INFO:2022-12-21 16:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41202303, "actEffect": [ { "additional":41200501, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41200502, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41202301, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41202401, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":41202402, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":45, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41202303, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2022-12-21 16:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2022-12-21 16:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7 [INFO:2022-12-21 16:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202303 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:167]:{_beginAttack}8[Monster_8_3_0][3] 用 41202303[10001709] 是aoe 干了 对面一堆人 [INFO:2022-12-21 16:20:45][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 蚵仔煎(100025):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage:66: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:20:45][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_8_3_0 show commingEffect show_kezaijian_skill3 in action 10001709 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage:66: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 45 [INFO:2022-12-21 16:20:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-21 16:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7 [INFO:2022-12-21 16:20:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}8[Monster_8_3_0][3] 使用技能 41202303 ,令到 7[Monster_7_2_0][2] 减少 技能CD,具体哪个技能没有说 [INFO:2022-12-21 16:20:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}8[Monster_8_3_0][3] 使用技能 41202303 ,令到 7[Monster_7_2_0][2] 减少 技能CD,具体哪个技能没有说 [INFO:2022-12-21 16:20:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}8[Monster_8_3_0][3] 使用技能 41202303 ,令到 8[Monster_8_3_0][3] 减少 技能CD,具体哪个技能没有说 [INFO:2022-12-21 16:20:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}8[Monster_8_3_0][3] 使用技能 41202303 ,令到 9[Monster_9_4_0][4] 减少 技能CD,具体哪个技能没有说 [INFO:2022-12-21 16:20:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}8[Monster_8_3_0][3] 使用技能 41202303 ,令到 9[Monster_9_4_0][4] 减少 技能CD,具体哪个技能没有说 [INFO:2022-12-21 16:20:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}8[Monster_8_3_0][3] 用 41202303 的带来了一个 ,令到 7[Monster_7_2_0][2] 移除了一个 buff [301014] [INFO:2022-12-21 16:20:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_3_0][3] 使用技能 41202303 ,令到 8[Monster_8_3_0][3] 此技能进入 技能CD 等待 [WARN:2022-12-21 16:20:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7 [INFO:2022-12-21 16:20:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 54 [INFO:2022-12-21 16:20:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:300]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2022-12-21 16:20:46]GameDevice isFront = False [INFO:2022-12-21 16:20:49]GameDevice isFront = True [INFO:2022-12-21 16:20:49][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 蚵仔煎(100025):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:243: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:49][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 蚵仔煎(100025):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10 [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41202400, "actEffect": [ { "additional":2363, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":184, "multipleEffectNum":0, "effectType":2, "additional2":184 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2022-12-21 16:20:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:20:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:20:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202400 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}9[Monster_9_4_0][4] 用 41202400[10001807] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 16 [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2547/3309 原来有盾: 0 [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:184/184 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2363/3309 剩余盾: 0 [WARN:2022-12-21 16:20:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:20:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202400 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301001] [WARN:2022-12-21 16:20:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10 [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":47, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:47 buffId:301001 [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:20:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done [INFO:2022-12-21 16:20:49][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-12-21 16:20:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:20:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-12-21 16:20:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-12-21 16:20:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:20:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-12-21 16:20:49]||||| Sender socketClient version=1 [INFO:2022-12-21 16:20:49]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-12-21 16:20:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-12-21 16:20:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-12-21 16:20:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033332098275423 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 76 1 [INFO:2022-12-21 16:20:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-12-21 16:20:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:20:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-12-21 16:20:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-12-21 16:20:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:20:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-12-21 16:20:49]||||| Sender socketClient version=1 [INFO:2022-12-21 16:20:49]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-12-21 16:20:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 8 [INFO:2022-12-21 16:20:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-12-21 16:20:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033647701144218 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 77 1 [INFO:2022-12-21 16:20:49][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-12-21 16:20:49][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2022-12-21 16:20:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-12-21 16:20:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-12-21 16:20:51][logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:4, skillId:41200300 cellPos:(326.899994,50.600006), targetIds:table: 0x02c429ee1e50 [INFO:2022-12-21 16:20:51][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:7, isTargetAttacker:false [INFO:2022-12-21 16:20:52][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:1, isTargetAttacker:true [INFO:2022-12-21 16:20:52][logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:3, skillId:41201100 cellPos:(106.000000,50.600006), targetIds:table: 0x02c429f3f2b0 [INFO:2022-12-21 16:20:52][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:7, isTargetAttacker:false [INFO:2022-12-21 16:20:53][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:7, isTargetAttacker:false [INFO:2022-12-21 16:20:53][logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:2, skillId:41200400 cellPos:(-113.000000,50.600014), targetIds:table: 0x02c429f94f48 [INFO:2022-12-21 16:20:53][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:7, isTargetAttacker:false [INFO:2022-12-21 16:20:54][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:7, isTargetAttacker:false [INFO:2022-12-21 16:20:55][logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:1, skillId:41202800 cellPos:(-333.799988,50.600006), targetIds:table: 0x02c42ae3c2c0 [INFO:2022-12-21 16:20:55][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:7, isTargetAttacker:false [INFO:2022-12-21 16:20:56][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:7, isTargetAttacker:false [INFO:2022-12-21 16:20:56][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41202802, "castorId":1, "targetId":7, "targetId2":0 }, { "skillId":41200402, "castorId":2, "targetId":7, "targetId2":0 }, { "skillId":41201102, "castorId":3, "targetId":7, "targetId2":0 }, { "skillId":41200301, "castorId":4, "targetId":1, "targetId2":0 } ] } [INFO:2022-12-21 16:20:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:20:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-12-21 16:20:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-12-21 16:20:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41202802 castorId: 1 targetId: 7 targetId2: 0 } target { skillId: 41200402 castorId: 2 targetId: 7 targetId2: 0 } target { skillId: 41201102 castorId: 3 targetId: 7 targetId2: 0 } target { skillId: 41200301 castorId: 4 targetId: 1 targetId2: 0 } [INFO:2022-12-21 16:20:56]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2022-12-21 16:20:56]||||| Sender socketClient version=1 [INFO:2022-12-21 16:20:56]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=737 [INFO:2022-12-21 16:20:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41202802 actEffect { targetId: 7 effectType: 2 effectNum: 964 additional: 1343 additional2: 964 additional3: 964 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 48 } } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 49 } } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41202802 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41200402 actEffect { targetId: 7 effectType: 1 effectNum: 0 additional: 1343 additional2: 0 } actEffect { targetId: 8 effectType: 2 effectNum: 582 additional: 1666 additional2: 582 additional3: 582 } actEffect { targetId: 9 effectType: 2 effectNum: 613 additional: 2065 additional2: 613 additional3: 613 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41200402 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 2 effectNum: 291 additional: 2072 additional2: 291 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41201102 actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 50 } } actEffect { targetId: 9 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 51 } } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 52 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 53 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 54 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 55 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41201102 } targetId: 7 } battleStep { actorType: 1 castorId: 4 actorId: 41200301 actEffect { targetId: 1 effectType: 4 effectNum: 1425 additional: 1750 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41200301 } targetId: 1 } battleStep { actorType: 2 castorId: 1 actorId: 52 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 52 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 53 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 53 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 55 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 55 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 50 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 50 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 43 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 43 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 51 actEffect { targetId: 9 effectType: 6 effectNum: 0 additional: 51 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41200501 actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301008 duration: 1 id: 56 } } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301002 duration: 2 id: 57 } } actEffect { targetId: 7 effectType: 8 effectNum: 4 additional: 41200501 } targetId: 7 } battleStep { actorType: 1 castorId: 8 actorId: 41202301 actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301018 duration: 1 id: 58 } } actEffect { targetId: 8 effectType: 4 effectNum: 717 additional: 2383 } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 41202301 } targetId: 8 } battleStep { actorType: 1 castorId: 9 actorId: 41202402 actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301029 duration: 1 id: 59 } } actEffect { targetId: 9 effectType: 8 effectNum: 5 additional: 41202402 } targetId: 8 } battleStep { actorType: 2 castorId: 8 actorId: 59 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 59 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 48 actEffect { targetId: 1 effectType: 2 effectNum: 200 additional: 1550 additional2: 200 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 48 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 48 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 49 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 49 } targetId: 0 } isFinish: false } [INFO:2022-12-21 16:20:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-12-21 16:20:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066822599619627 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 78 1 [INFO:2022-12-21 16:20:56][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41202802, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":964, "additional":1343, "additional2":964, "additional3":964 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":48 } }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":49 } }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41202802 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41200402, "actEffect": [ { "targetId":7, "effectType":1, "effectNum":0, "additional":1343, "additional2":0 }, { "targetId":8, "effectType":2, "effectNum":582, "additional":1666, "additional2":582, "additional3":582 }, { "targetId":9, "effectType":2, "effectNum":613, "additional":2065, "additional2":613, "additional3":613 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41200402 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":291, "additional":2072, "additional2":291, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41201102, "actEffect": [ { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":50 } }, { "targetId":9, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":51 } }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":52 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":53 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":54 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":55 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41201102 } ], "targetId":7 }, { "actorType":1, "castorId":4, "actorId":41200301, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":1425, "additional":1750 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41200301 } ], "targetId":1 }, { "actorType":2, "castorId":1, "actorId":52, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":52 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":53, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":53 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":55, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":55 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":50, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":50 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":43, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":43 } ], "targetId":0 }, { "actorType":2, "castorId":9, "actorId":51, "actEffect": [ { "targetId":9, "effectType":6, "effectNum":0, "additional":51 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":41200501, "actEffect": [ { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301008, "duration":1, "id":56 } }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301002, "duration":2, "id":57 } }, { "targetId":7, "effectType":8, "effectNum":4, "additional":41200501 } ], "targetId":7 }, { "actorType":1, "castorId":8, "actorId":41202301, "actEffect": [ { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301018, "duration":1, "id":58 } }, { "targetId":8, "effectType":4, "effectNum":717, "additional":2383 }, { "targetId":8, "effectType":8, "effectNum":4, "additional":41202301 } ], "targetId":8 }, { "actorType":1, "castorId":9, "actorId":41202402, "actEffect": [ { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301029, "duration":1, "id":59 } }, { "targetId":9, "effectType":8, "effectNum":5, "additional":41202402 } ], "targetId":8 }, { "actorType":2, "castorId":8, "actorId":59, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":59 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":48, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":200, "additional":1550, "additional2":200, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":48, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":48 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":49, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":49 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-12-21 16:20:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2022-12-21 16:20:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} { _roundId = 8, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":7, "actorId":41202802, "actEffect": [ { "additional":1343, "targetId":7, "multipleEffectNumReal":0, "additional3":964, "effectNum":964, "multipleEffectNum":0, "effectType":2, "additional2":964 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":48, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":49, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41202802, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":7, "actorId":41200402, "actEffect": [ { "additional":1343, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":1666, "targetId":8, "multipleEffectNumReal":0, "additional3":582, "effectNum":582, "multipleEffectNum":0, "effectType":2, "additional2":582 }, { "additional":2065, "targetId":9, "multipleEffectNumReal":0, "additional3":613, "effectNum":613, "multipleEffectNum":0, "effectType":2, "additional2":613 }, { "additional":41200402, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2072, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":291, "multipleEffectNum":0, "effectType":2, "additional2":291 } ], "castorId":0, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":7, "actorId":41201102, "actEffect": [ { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":52, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":53, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":54, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":55, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201102, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":1, "actorId":41200301, "actEffect": [ { "additional":1750, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1425, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200301, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 }, 6 = { "actEffect": [ { "additional":52, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":53, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":55, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":50, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":43, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":51, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 7 = { "actorType":1, "targetId":7, "actorId":41200501, "actEffect": [ { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301008, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":57, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200501, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":8, "actorId":41202301, "actEffect": [ { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":2383, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":717, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41202301, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 9 = { "actorType":1, "targetId":8, "actorId":41202402, "actEffect": [ { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301029, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41202402, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 10 = { "actEffect": [ { "additional":59, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":1550, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":200, "multipleEffectNum":0, "effectType":2, "additional2":200 }, { "additional":48, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":49, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, _isReconnect = false, isPreRound = false, addStepMO = function: 0x02c42e60d6b8, New = function: 0x02c42ece1f30, getUnitPickedSkillId = function: 0x02c42af6b4c8, copyFromPlaybackNO = function: 0x02c42e60d718, onNotifyUserRoundPick = function: 0x02c42af6b468, getStepMO = function: 0x02c42e60d688, getRoundId = function: 0x02c42e60d750, copyFromNO = function: 0x02c42e60d6e8, hasUnitPickedSkill = function: 0x02c42af6b4f8, getIsUserReady = function: 0x02c42af6b498, setIsFinish = function: 0x02c42e60d8a0, setRoundId = function: 0x02c42e60d658, setEndData = function: 0x02c42af6b438, getStartTime = function: 0x02c42e60d780, getStepCount = function: 0x02c42e60d508, setData = function: 0x02c42af6b408, isDataDone = function: 0x02c42e60d7e0, isReadyToPick = function: 0x02c42e60d810, onComplete = function: 0x02c42e60d8d0, setIsReconnect = function: 0x02c42e60d840, __newindex = function: 0x02c42ece1f68, ctor = function: 0x02c42e60d628, hasUnitReliveInfo = function: 0x02c42e60d4d8, __index = { addStepMO = function: 0x02c42e60d6b8, New = function: 0x02c42ece1f30, getUnitPickedSkillId = function: 0x02c42af6b4c8, copyFromPlaybackNO = function: 0x02c42e60d718, onNotifyUserRoundPick = function: 0x02c42af6b468, getStepMO = function: 0x02c42e60d688, getRoundId = function: 0x02c42e60d750, copyFromNO = function: 0x02c42e60d6e8, hasUnitPickedSkill = function: 0x02c42af6b4f8, getIsUserReady = function: 0x02c42af6b498, setIsFinish = function: 0x02c42e60d8a0, setRoundId = function: 0x02c42e60d658, setEndData = function: 0x02c42af6b438, getStartTime = function: 0x02c42e60d780, getStepCount = function: 0x02c42e60d508, setData = function: 0x02c42af6b408, isDataDone = function: 0x02c42e60d7e0, isReadyToPick = function: 0x02c42e60d810, onComplete = function: 0x02c42e60d8d0, setIsReconnect = function: 0x02c42e60d840, __newindex = function: 0x02c42ece1f68, ctor = function: 0x02c42e60d628, hasUnitReliveInfo = function: 0x02c42e60d4d8, __index = 循环引用: table: 0x02c42ece1ee8, isFinish = function: 0x02c42e60d900, getReliveReplyNO = function: 0x02c42e60d930, isReconnect = function: 0x02c42e60d870, onDataInit = function: 0x02c42e60d7b0, __newindex = function: 0x02c42e60d5f8, }, isFinish = function: 0x02c42e60d900, getReliveReplyNO = function: 0x02c42e60d930, isReconnect = function: 0x02c42e60d870, onDataInit = function: 0x02c42e60d7b0, } [INFO:2022-12-21 16:20:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10 [INFO:2022-12-21 16:20:56][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bxghnlh/bxgh6 [INFO:2022-12-21 16:20:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41202802, "actEffect": [ { "additional":1343, "targetId":7, "multipleEffectNumReal":0, "additional3":964, "effectNum":964, "multipleEffectNum":0, "effectType":2, "additional2":964 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":48, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":49, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41202802, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-12-21 16:20:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2022-12-21 16:20:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:20:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2022-12-21 16:20:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202802 , 大招:true 结束方式:闪光帧 [INFO:2022-12-21 16:20:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}1[MyRole_1_1][1] 用 41202802[10002809] 不是aoe 干了 7[Monster_7_2_0][2] 一下 [INFO:2022-12-21 16:20:57][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 八仙过海闹罗汉(100030):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:20:57][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_baxianguihainaoluohan_skill3 in action 10002809 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 100 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2307/3170 原来有盾: 0 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:96/964 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2211/3170 剩余盾: 0 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 110 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2211/3170 原来有盾: 0 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:192/964 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2115/3170 剩余盾: 0 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 120 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2115/3170 原来有盾: 0 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:288/964 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2019/3170 剩余盾: 0 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 130 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2019/3170 原来有盾: 0 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:384/964 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1923/3170 剩余盾: 0 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 140 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:20:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1923/3170 原来有盾: 0 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:480/964 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2022-12-21 16:20:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1827/3170 剩余盾: 0 [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 150 [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:21:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1827/3170 原来有盾: 0 [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:576/964 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1731/3170 剩余盾: 0 [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 160 [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:21:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1731/3170 原来有盾: 0 [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:672/964 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1635/3170 剩余盾: 0 [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 170 [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:21:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1635/3170 原来有盾: 0 [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:964/964 本段飘:292 本段扣血:292 本段扣盾:0 [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1343/3170 剩余盾: 0 [WARN:2022-12-21 16:21:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:21:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41202802 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019] [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41202802 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019] [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41202802 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2022-12-21 16:21:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 180 [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 194 [INFO:2022-12-21 16:21:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:296]:{func}【开大】 干完了一个 [INFO:2022-12-21 16:21:0][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 八仙过海闹罗汉(100030):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:277: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:297: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2022-12-21 16:21:1][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 964 [INFO:2022-12-21 16:21:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:21:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step [INFO:2022-12-21 16:21:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10 [INFO:2022-12-21 16:21:2][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2022-12-21 16:21:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200402, "actEffect": [ { "additional":1343, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":1666, "targetId":8, "multipleEffectNumReal":0, "additional3":582, "effectNum":582, "multipleEffectNum":0, "effectType":2, "additional2":582 }, { "additional":2065, "targetId":9, "multipleEffectNumReal":0, "additional3":613, "effectNum":613, "multipleEffectNum":0, "effectType":2, "additional2":613 }, { "additional":41200402, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-12-21 16:21:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2022-12-21 16:21:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2022-12-21 16:21:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2022-12-21 16:21:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200402 , 大招:true 结束方式:闪光帧 [INFO:2022-12-21 16:21:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:167]:{_beginAttack}2[MyRole_2_2][2] 用 41200402[10000709] 是aoe 干了 对面一堆人 [INFO:2022-12-21 16:21:2][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 佛跳墙(100007):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:21:3][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_fotiaoqiang_skill3 in action 10000709 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 134 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2248/3586 原来有盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.15) -》 多段已飘:87/582 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2161/3586 剩余盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 2678/2783 原来有盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:0.15) -》 多段已飘:91/613 本段飘:91 本段扣血:91 本段扣盾:0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 2587/2783 剩余盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 170 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2161/3586 原来有盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.15) -》 多段已飘:174/582 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2074/3586 剩余盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 2587/2783 原来有盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:0.15) -》 多段已飘:182/613 本段飘:91 本段扣血:91 本段扣盾:0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 2496/2783 剩余盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 174 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2074/3586 原来有盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.15) -》 多段已飘:261/582 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1987/3586 剩余盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 2496/2783 原来有盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:0.15) -》 多段已飘:273/613 本段飘:91 本段扣血:91 本段扣盾:0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 2405/2783 剩余盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 178 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1987/3586 原来有盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.15) -》 多段已飘:348/582 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1900/3586 剩余盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 2405/2783 原来有盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:0.15) -》 多段已飘:364/613 本段飘:91 本段扣血:91 本段扣盾:0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 2314/2783 剩余盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 182 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1900/3586 原来有盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:464/582 本段飘:116 本段扣血:116 本段扣盾:0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1784/3586 剩余盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 2314/2783 原来有盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:0.2) -》 多段已飘:486/613 本段飘:122 本段扣血:122 本段扣盾:0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 2192/2783 剩余盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 187 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1784/3586 原来有盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:582/582 本段飘:118 本段扣血:118 本段扣盾:0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1666/3586 剩余盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 2192/2783 原来有盾: 0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:613/613 本段飘:127 本段扣血:127 本段扣盾:0 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 2065/2783 剩余盾: 0 [WARN:2022-12-21 16:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2022-12-21 16:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41200402 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2022-12-21 16:21:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 190 [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:21:6][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 佛跳墙(100007):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:243: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:21:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:251]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2022-12-21 16:21:6][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 佛跳墙(100007):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:277: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:252: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:21:7][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1195 [INFO:2022-12-21 16:21:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:21:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step [INFO:2022-12-21 16:21:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10 [INFO:2022-12-21 16:21:8][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2072, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":291, "multipleEffectNum":0, "effectType":2, "additional2":291 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-12-21 16:21:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:21:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:21:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2363/3309 原来有盾: 0 [INFO:2022-12-21 16:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:291/291 本段飘:291 本段扣血:291 本段扣盾:0 [INFO:2022-12-21 16:21:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2072/3309 剩余盾: 0 [WARN:2022-12-21 16:21:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:21:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:21:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step [INFO:2022-12-21 16:21:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10 [INFO:2022-12-21 16:21:8][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/cgy/cgy6 [INFO:2022-12-21 16:21:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201102, "actEffect": [ { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":52, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":53, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":54, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":55, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201102, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-21 16:21:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2022-12-21 16:21:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7 [INFO:2022-12-21 16:21:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41201102 , 大招:true 结束方式:闪光帧 [INFO:2022-12-21 16:21:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:167]:{_beginAttack}3[MyRole_3_3][3] 用 41201102[10001109] 是aoe 干了 对面一堆人 [INFO:2022-12-21 16:21:9][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 臭鳜鱼(100011):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:21:9][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_chouguiyu_skill3 in action 10001109 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:21:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 115 [INFO:2022-12-21 16:21:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-21 16:21:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7 [INFO:2022-12-21 16:21:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201102 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301015] [INFO:2022-12-21 16:21:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201102 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301015] [INFO:2022-12-21 16:21:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201102 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2022-12-21 16:21:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201102 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2022-12-21 16:21:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201102 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2022-12-21 16:21:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201102 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2022-12-21 16:21:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41201102 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2022-12-21 16:21:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7 [INFO:2022-12-21 16:21:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 142 [INFO:2022-12-21 16:21:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:296]:{func}【开大】 干完了一个 [INFO:2022-12-21 16:21:11][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 臭鳜鱼(100011):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:277: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:297: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41200301, "actEffect": [ { "additional":1750, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1425, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200301, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-12-21 16:21:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:21:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2022-12-21 16:21:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200301 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}4[MyRole_4_4][4] 用 41200301[10000908] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2022-12-21 16:21:12][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jiaozi_skill2 in action 10000908 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTDurationDone:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 13 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}blood 来了,美术资源对了 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1750, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1425, "multipleEffectNum":0, "effectType":4, "additional2":0 } [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200301, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2022-12-21 16:21:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 325 血 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 1425 血 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 1750 血 [WARN:2022-12-21 16:21:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2022-12-21 16:21:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200301 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2022-12-21 16:21:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":52, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":53, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":55, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":50, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":43, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":51, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:52 buffId:301001 持续时间:1 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:53 buffId:301001 持续时间:1 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:55 buffId:301001 持续时间:1 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:50 buffId:301015 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:43 buffId:301010 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:51 buffId:301015 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200501, "actEffect": [ { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301008, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":57, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200501, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2022-12-21 16:21:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-12-21 16:21:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200501 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}7[Monster_7_2_0][2] 用 41200501[10001008] 不是aoe 干了 7[Monster_7_2_0][2] 一下 [INFO:2022-12-21 16:21:12][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_daibazhouzi_skill2 in action 10001008 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-21 16:21:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41200501 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301008] [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41200501 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301002] [INFO:2022-12-21 16:21:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_2_0][2] 使用技能 41200501 ,令到 7[Monster_7_2_0][2] 此技能进入 技能CD 等待 [WARN:2022-12-21 16:21:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2022-12-21 16:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:21:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:21:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step [INFO:2022-12-21 16:21:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10 [INFO:2022-12-21 16:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41202301, "actEffect": [ { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":2383, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":717, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41202301, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2022-12-21 16:21:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-12-21 16:21:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2022-12-21 16:21:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2022-12-21 16:21:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2022-12-21 16:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202301 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:21:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}8[Monster_8_3_0][3] 用 41202301[10001708] 不是aoe 干了 8[Monster_8_3_0][3] 一下 [INFO:2022-12-21 16:21:13][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_8_3_0 show commingEffect show_kezaijian_skill2 in action 10001708 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 80 [INFO:2022-12-21 16:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-21 16:21:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2022-12-21 16:21:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_3_0][3] 用 41202301 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301018] [WARN:2022-12-21 16:21:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2022-12-21 16:21:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2022-12-21 16:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}8 原来有 1666 血 [INFO:2022-12-21 16:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}8 被补了 717 血 [INFO:2022-12-21 16:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}8 剩余 2383 血 [WARN:2022-12-21 16:21:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2022-12-21 16:21:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2022-12-21 16:21:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_3_0][3] 使用技能 41202301 ,令到 8[Monster_8_3_0][3] 此技能进入 技能CD 等待 [WARN:2022-12-21 16:21:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2022-12-21 16:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 88 [INFO:2022-12-21 16:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}blood 来了,美术资源对了 [INFO:2022-12-21 16:21:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:21:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:21:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step [INFO:2022-12-21 16:21:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10 [INFO:2022-12-21 16:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41202402, "actEffect": [ { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301029, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41202402, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2022-12-21 16:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:21:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2022-12-21 16:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202402 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:21:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}9[Monster_9_4_0][4] 用 41202402[10001809] 不是aoe 干了 8[Monster_8_3_0][3] 一下 [INFO:2022-12-21 16:21:15][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 担仔面(100026):beginReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:21:15][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_9_4_0 show commingEffect show_danzaimian_skill3 in action 10001809 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 80 [INFO:2022-12-21 16:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-21 16:21:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2022-12-21 16:21:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202402 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301029] [INFO:2022-12-21 16:21:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}9[Monster_9_4_0][4] 使用技能 41202402 ,令到 9[Monster_9_4_0][4] 此技能进入 技能CD 等待 [WARN:2022-12-21 16:21:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2022-12-21 16:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 97 [INFO:2022-12-21 16:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:300]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2022-12-21 16:21:16][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 担仔面(100026):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:243: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:21:16][logic/common/GameUtils.lua:1688]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 担仔面(100026):endReleaseSkill stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/common/ArtUpgradeUtil:33: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:21:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:21:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step [INFO:2022-12-21 16:21:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10 [INFO:2022-12-21 16:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":59, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":1550, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":200, "multipleEffectNum":0, "effectType":2, "additional2":200 }, { "additional":48, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":49, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-21 16:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:59 buffId:301029 [INFO:2022-12-21 16:21:16][logic/extensions/battle/handler/BattleUnitCommonder.lua:477]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 1750 原有盾: 0 扣血量: 200 扣盾量: 0 [INFO:2022-12-21 16:21:16][logic/extensions/battle/handler/BattleUnitCommonder.lua:483]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 1550 现有盾: 0 [INFO:2022-12-21 16:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:48 buffId:301019 持续时间:1 [INFO:2022-12-21 16:21:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:49 buffId:301019 持续时间:1 [INFO:2022-12-21 16:21:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:21:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done [INFO:2022-12-21 16:21:16][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-12-21 16:21:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:21:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-12-21 16:21:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-12-21 16:21:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:21:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-12-21 16:21:16]||||| Sender socketClient version=1 [INFO:2022-12-21 16:21:16]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-12-21 16:21:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-12-21 16:21:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-12-21 16:21:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033464800566435 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 81 1 [INFO:2022-12-21 16:21:16][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-12-21 16:21:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:21:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-12-21 16:21:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-12-21 16:21:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:21:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-12-21 16:21:16]||||| Sender socketClient version=1 [INFO:2022-12-21 16:21:16]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-12-21 16:21:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 9 [INFO:2022-12-21 16:21:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-12-21 16:21:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033334199339151 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 82 1 [INFO:2022-12-21 16:21:16][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-12-21 16:21:16][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2022-12-21 16:21:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-12-21 16:21:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-12-21 16:21:19][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41202800, "castorId":1, "targetId":7, "targetId2":0 }, { "skillId":41200400, "castorId":2, "targetId":7, "targetId2":0 }, { "skillId":41201100, "castorId":3, "targetId":7, "targetId2":0 }, { "skillId":41200300, "castorId":4, "targetId":7, "targetId2":0 } ] } [INFO:2022-12-21 16:21:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:21:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-12-21 16:21:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-12-21 16:21:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41202800 castorId: 1 targetId: 7 targetId2: 0 } target { skillId: 41200400 castorId: 2 targetId: 7 targetId2: 0 } target { skillId: 41201100 castorId: 3 targetId: 7 targetId2: 0 } target { skillId: 41200300 castorId: 4 targetId: 7 targetId2: 0 } [INFO:2022-12-21 16:21:19]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2022-12-21 16:21:19]||||| Sender socketClient version=1 [INFO:2022-12-21 16:21:19]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=534 [INFO:2022-12-21 16:21:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41202800 actEffect { targetId: 8 effectType: 2 effectNum: 120 additional: 2263 additional2: 120 additional3: 120 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 60 } } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41200400 actEffect { targetId: 8 effectType: 2 effectNum: 465 additional: 1798 additional2: 465 additional3: 465 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41201100 actEffect { targetId: 8 effectType: 3 effectNum: 525 additional: 1273 additional2: 525 additional3: 525 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 61 } } targetId: 8 } battleStep { actorType: 2 castorId: 3 actorId: 54 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 54 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200300 actEffect { targetId: 8 effectType: 2 effectNum: 756 additional: 517 additional2: 756 additional3: 756 } targetId: 8 } battleStep { actorType: 2 castorId: 1 actorId: 52 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 52 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 53 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 53 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 55 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 55 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 56 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 56 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 57 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 57 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 58 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 58 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 61 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 61 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41200500 actEffect { targetId: 3 effectType: 3 effectNum: 240 additional: 2395 additional2: 240 additional3: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 8 actorId: 41202300 actEffect { targetId: 1 effectType: 3 effectNum: 144 additional: 1406 additional2: 144 additional3: 0 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301010 duration: 2 id: 62 } } targetId: 1 } battleStep { actorType: 1 castorId: 9 actorId: 41202401 actEffect { targetId: 3 effectType: 1 effectNum: 0 additional: 2395 additional2: 0 } actEffect { targetId: 9 effectType: 8 effectNum: 4 additional: 41202401 } targetId: 3 } battleStep { actorType: 2 castorId: 8 actorId: 60 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 60 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 48 actEffect { targetId: 1 effectType: 2 effectNum: 200 additional: 1206 additional2: 200 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 48 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 48 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 49 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 49 } targetId: 0 } isFinish: false } [INFO:2022-12-21 16:21:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-12-21 16:21:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.06666449829936 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 83 1 [INFO:2022-12-21 16:21:19][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41202800, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":120, "additional":2263, "additional2":120, "additional3":120 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":60 } } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41200400, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":465, "additional":1798, "additional2":465, "additional3":465 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41201100, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":525, "additional":1273, "additional2":525, "additional3":525 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":61 } } ], "targetId":8 }, { "actorType":2, "castorId":3, "actorId":54, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":54 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":756, "additional":517, "additional2":756, "additional3":756 } ], "targetId":8 }, { "actorType":2, "castorId":1, "actorId":52, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":52 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":53, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":53 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":55, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":55 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":56, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":56 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":57, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":57 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":58, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":58 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":61, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":61 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":41200500, "actEffect": [ { "targetId":3, "effectType":3, "effectNum":240, "additional":2395, "additional2":240, "additional3":0 } ], "targetId":3 }, { "actorType":1, "castorId":8, "actorId":41202300, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":144, "additional":1406, "additional2":144, "additional3":0 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301010, "duration":2, "id":62 } } ], "targetId":1 }, { "actorType":1, "castorId":9, "actorId":41202401, "actEffect": [ { "targetId":3, "effectType":1, "effectNum":0, "additional":2395, "additional2":0 }, { "targetId":9, "effectType":8, "effectNum":4, "additional":41202401 } ], "targetId":3 }, { "actorType":2, "castorId":8, "actorId":60, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":60 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":48, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":200, "additional":1206, "additional2":200, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":48, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":48 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":49, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":49 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-12-21 16:21:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2022-12-21 16:21:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} { _roundId = 9, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":8, "actorId":41202800, "actEffect": [ { "additional":2263, "targetId":8, "multipleEffectNumReal":0, "additional3":120, "effectNum":120, "multipleEffectNum":0, "effectType":2, "additional2":120 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":60, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":8, "actorId":41200400, "actEffect": [ { "additional":1798, "targetId":8, "multipleEffectNumReal":0, "additional3":465, "effectNum":465, "multipleEffectNum":0, "effectType":2, "additional2":465 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":8, "actorId":41201100, "actEffect": [ { "additional":1273, "targetId":8, "multipleEffectNumReal":0, "additional3":525, "effectNum":525, "multipleEffectNum":0, "effectType":3, "additional2":525 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actEffect": [ { "additional":54, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 5 = { "actorType":1, "targetId":8, "actorId":41200300, "actEffect": [ { "additional":517, "targetId":8, "multipleEffectNumReal":0, "additional3":756, "effectNum":756, "multipleEffectNum":0, "effectType":2, "additional2":756 } ], "castorId":4, "originalTargetId":0 }, 6 = { "actEffect": [ { "additional":52, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":53, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":55, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":56, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":57, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":58, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":61, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 7 = { "actorType":1, "targetId":3, "actorId":41200500, "actEffect": [ { "additional":2395, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":240, "multipleEffectNum":0, "effectType":3, "additional2":240 } ], "castorId":7, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":1, "actorId":41202300, "actEffect": [ { "additional":1406, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":144, "multipleEffectNum":0, "effectType":3, "additional2":144 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":62, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 }, 9 = { "actorType":1, "targetId":3, "actorId":41202401, "actEffect": [ { "additional":2395, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":41202401, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 10 = { "actEffect": [ { "additional":60, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":1206, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":200, "multipleEffectNum":0, "effectType":2, "additional2":200 }, { "additional":48, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":49, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, _isReconnect = false, isPreRound = false, addStepMO = function: 0x02c42e60d6b8, New = function: 0x02c42ece1f30, getUnitPickedSkillId = function: 0x02c42af6b4c8, copyFromPlaybackNO = function: 0x02c42e60d718, onNotifyUserRoundPick = function: 0x02c42af6b468, getStepMO = function: 0x02c42e60d688, getRoundId = function: 0x02c42e60d750, copyFromNO = function: 0x02c42e60d6e8, hasUnitPickedSkill = function: 0x02c42af6b4f8, getIsUserReady = function: 0x02c42af6b498, setIsFinish = function: 0x02c42e60d8a0, setRoundId = function: 0x02c42e60d658, setEndData = function: 0x02c42af6b438, getStartTime = function: 0x02c42e60d780, getStepCount = function: 0x02c42e60d508, setData = function: 0x02c42af6b408, isDataDone = function: 0x02c42e60d7e0, isReadyToPick = function: 0x02c42e60d810, onComplete = function: 0x02c42e60d8d0, setIsReconnect = function: 0x02c42e60d840, __newindex = function: 0x02c42ece1f68, ctor = function: 0x02c42e60d628, hasUnitReliveInfo = function: 0x02c42e60d4d8, __index = { addStepMO = function: 0x02c42e60d6b8, New = function: 0x02c42ece1f30, getUnitPickedSkillId = function: 0x02c42af6b4c8, copyFromPlaybackNO = function: 0x02c42e60d718, onNotifyUserRoundPick = function: 0x02c42af6b468, getStepMO = function: 0x02c42e60d688, getRoundId = function: 0x02c42e60d750, copyFromNO = function: 0x02c42e60d6e8, hasUnitPickedSkill = function: 0x02c42af6b4f8, getIsUserReady = function: 0x02c42af6b498, setIsFinish = function: 0x02c42e60d8a0, setRoundId = function: 0x02c42e60d658, setEndData = function: 0x02c42af6b438, getStartTime = function: 0x02c42e60d780, getStepCount = function: 0x02c42e60d508, setData = function: 0x02c42af6b408, isDataDone = function: 0x02c42e60d7e0, isReadyToPick = function: 0x02c42e60d810, onComplete = function: 0x02c42e60d8d0, setIsReconnect = function: 0x02c42e60d840, __newindex = function: 0x02c42ece1f68, ctor = function: 0x02c42e60d628, hasUnitReliveInfo = function: 0x02c42e60d4d8, __index = 循环引用: table: 0x02c42ece1ee8, isFinish = function: 0x02c42e60d900, getReliveReplyNO = function: 0x02c42e60d930, isReconnect = function: 0x02c42e60d870, onDataInit = function: 0x02c42e60d7b0, __newindex = function: 0x02c42e60d5f8, }, isFinish = function: 0x02c42e60d900, getReliveReplyNO = function: 0x02c42e60d930, isReconnect = function: 0x02c42e60d870, onDataInit = function: 0x02c42e60d7b0, } [INFO:2022-12-21 16:21:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10 [INFO:2022-12-21 16:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41202800, "actEffect": [ { "additional":2263, "targetId":8, "multipleEffectNumReal":0, "additional3":120, "effectNum":120, "multipleEffectNum":0, "effectType":2, "additional2":120 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":60, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-12-21 16:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:21:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-21 16:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202800 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:21:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}1[MyRole_1_1][1] 用 41202800[10002807] 不是aoe 干了 8[Monster_8_3_0][3] 一下 [INFO:2022-12-21 16:21:19][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_baxianguihainaoluohan_skill1 in action 10002807 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:83: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-12-21 16:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 75 [INFO:2022-12-21 16:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:21:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:21:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2383/3586 原来有盾: 0 [INFO:2022-12-21 16:21:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:120/120 本段飘:120 本段扣血:120 本段扣盾:0 [INFO:2022-12-21 16:21:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2263/3586 剩余盾: 0 [WARN:2022-12-21 16:21:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:21:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:21:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41202800 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301014] [WARN:2022-12-21 16:21:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 85 [INFO:2022-12-21 16:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:21:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:21:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step [INFO:2022-12-21 16:21:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10 [INFO:2022-12-21 16:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200400, "actEffect": [ { "additional":1798, "targetId":8, "multipleEffectNumReal":0, "additional3":465, "effectNum":465, "multipleEffectNum":0, "effectType":2, "additional2":465 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-12-21 16:21:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:21:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-21 16:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200400 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}2[MyRole_2_2][2] 用 41200400[10000707] 不是aoe 干了 8[Monster_8_3_0][3] 一下 [INFO:2022-12-21 16:21:20][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_fotiaoqiang_skill1 in action 10000707 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-21 16:21:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:21:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:21:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2263/3586 原来有盾: 0 [INFO:2022-12-21 16:21:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:465/465 本段飘:465 本段扣血:465 本段扣盾:0 [INFO:2022-12-21 16:21:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1798/3586 剩余盾: 0 [WARN:2022-12-21 16:21:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201100, "actEffect": [ { "additional":1273, "targetId":8, "multipleEffectNumReal":0, "additional3":525, "effectNum":525, "multipleEffectNum":0, "effectType":3, "additional2":525 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-21 16:21:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:21:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:21:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41201100 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41201100[10001107] 不是aoe 干了 8[Monster_8_3_0][3] 一下 [INFO:2022-12-21 16:21:21][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_chouguiyu_skill1 in action 10001107 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 11 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:21:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1798/3586 原来有盾: 0 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:525/525 本段飘:525 本段扣血:525 本段扣盾:0 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1273/3586 剩余盾: 0 [WARN:2022-12-21 16:21:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:21:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201100 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301015] [WARN:2022-12-21 16:21:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 16 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":54, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:54 buffId:301001 持续时间:1 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200300, "actEffect": [ { "additional":517, "targetId":8, "multipleEffectNumReal":0, "additional3":756, "effectNum":756, "multipleEffectNum":0, "effectType":2, "additional2":756 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-12-21 16:21:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:21:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200300 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}4[MyRole_4_4][4] 用 41200300[10000907] 不是aoe 干了 8[Monster_8_3_0][3] 一下 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18 [INFO:2022-12-21 16:21:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1273/3586 原来有盾: 0 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:756/756 本段飘:756 本段扣血:756 本段扣盾:0 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 517/3586 剩余盾: 0 [WARN:2022-12-21 16:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":52, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":53, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":55, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":56, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":57, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":58, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":61, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:52 buffId:301001 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:53 buffId:301001 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:55 buffId:301001 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:56 buffId:301008 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:57 buffId:301002 持续时间:1 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:58 buffId:301018 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:61 buffId:301015 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41200500, "actEffect": [ { "additional":2395, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":240, "multipleEffectNum":0, "effectType":3, "additional2":240 } ], "castorId":7, "originalTargetId":0 } [WARN:2022-12-21 16:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200500 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}7[Monster_7_2_0][2] 用 41200500[10001007] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-12-21 16:21:22][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_daibazhouzi_skill1 in action 10001007 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 17 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2635/2962 原来有盾: 0 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:240/240 本段飘:240 本段扣血:240 本段扣盾:0 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2395/2962 剩余盾: 0 [WARN:2022-12-21 16:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 22 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41202300, "actEffect": [ { "additional":1406, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":144, "multipleEffectNum":0, "effectType":3, "additional2":144 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":62, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2022-12-21 16:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202300 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}8[Monster_8_3_0][3] 用 41202300[10001707] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 15 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1550/2005 原来有盾: 0 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:144/144 本段飘:144 本段扣血:144 本段扣盾:0 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1406/2005 剩余盾: 0 [WARN:2022-12-21 16:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_3_0][3] 用 41202300 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301010] [WARN:2022-12-21 16:21:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 30 [INFO:2022-12-21 16:21:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:21:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:21:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:21:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step [INFO:2022-12-21 16:21:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10 [INFO:2022-12-21 16:21:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41202401, "actEffect": [ { "additional":2395, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":41202401, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2022-12-21 16:21:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:21:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:21:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-21 16:21:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202401 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:21:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}9[Monster_9_4_0][4] 用 41202401[10001808] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-12-21 16:21:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 20 [INFO:2022-12-21 16:21:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:21:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:21:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2022-12-21 16:21:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:21:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:21:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}9[Monster_9_4_0][4] 使用技能 41202401 ,令到 9[Monster_9_4_0][4] 此技能进入 技能CD 等待 [WARN:2022-12-21 16:21:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:21:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 35 [INFO:2022-12-21 16:21:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:21:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:21:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:21:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step [INFO:2022-12-21 16:21:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10 [INFO:2022-12-21 16:21:23][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":60, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":1206, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":200, "multipleEffectNum":0, "effectType":2, "additional2":200 }, { "additional":48, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":49, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-21 16:21:23][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:60 buffId:301014 持续时间:1 [INFO:2022-12-21 16:21:23][logic/extensions/battle/handler/BattleUnitCommonder.lua:477]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 1406 原有盾: 0 扣血量: 200 扣盾量: 0 [INFO:2022-12-21 16:21:23][logic/extensions/battle/handler/BattleUnitCommonder.lua:483]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 1206 现有盾: 0 [INFO:2022-12-21 16:21:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:48 buffId:301019 [INFO:2022-12-21 16:21:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:49 buffId:301019 [INFO:2022-12-21 16:21:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:21:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done [INFO:2022-12-21 16:21:24][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-12-21 16:21:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:21:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-12-21 16:21:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-12-21 16:21:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:21:24]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-12-21 16:21:24]||||| Sender socketClient version=1 [INFO:2022-12-21 16:21:24]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-12-21 16:21:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-12-21 16:21:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-12-21 16:21:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033333599567413 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 85 1 [INFO:2022-12-21 16:21:24][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-12-21 16:21:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:21:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-12-21 16:21:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-12-21 16:21:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:21:24]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-12-21 16:21:24]||||| Sender socketClient version=1 [INFO:2022-12-21 16:21:24]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-12-21 16:21:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 10 [INFO:2022-12-21 16:21:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-12-21 16:21:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033693298697472 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 86 1 [INFO:2022-12-21 16:21:24][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-12-21 16:21:24][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2022-12-21 16:21:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-12-21 16:21:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-12-21 16:21:27]GameDevice isFront = False [INFO:2022-12-21 16:22:9]GameDevice isFront = True [INFO:2022-12-21 16:22:9][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41202800, "castorId":1, "targetId":7, "targetId2":0 }, { "skillId":41200400, "castorId":2, "targetId":7, "targetId2":0 }, { "skillId":41201100, "castorId":3, "targetId":7, "targetId2":0 }, { "skillId":41200300, "castorId":4, "targetId":7, "targetId2":0 } ] } [INFO:2022-12-21 16:22:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:22:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-12-21 16:22:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-12-21 16:22:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41202800 castorId: 1 targetId: 7 targetId2: 0 } target { skillId: 41200400 castorId: 2 targetId: 7 targetId2: 0 } target { skillId: 41201100 castorId: 3 targetId: 7 targetId2: 0 } target { skillId: 41200300 castorId: 4 targetId: 7 targetId2: 0 } [INFO:2022-12-21 16:22:9]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2022-12-21 16:22:9]||||| Sender socketClient version=1 [INFO:2022-12-21 16:22:9]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=548 [INFO:2022-12-21 16:22:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 22 effectNum: 250 additional: 750 } actEffect { targetId: 8 effectType: 22 effectNum: 250 additional: 750 } actEffect { targetId: 9 effectType: 22 effectNum: 250 additional: 750 } actEffect { targetId: 1 effectType: 22 effectNum: 250 additional: 750 } actEffect { targetId: 2 effectType: 22 effectNum: 250 additional: 750 } actEffect { targetId: 3 effectType: 22 effectNum: 250 additional: 750 } actEffect { targetId: 4 effectType: 22 effectNum: 250 additional: 750 } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 40300022 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41202800 actEffect { targetId: 7 effectType: 2 effectNum: 63 additional: 1280 additional2: 63 additional3: 63 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 63 } } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41200400 actEffect { targetId: 7 effectType: 2 effectNum: 351 additional: 929 additional2: 351 additional3: 351 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41201100 actEffect { targetId: 7 effectType: 2 effectNum: 271 additional: 658 additional2: 271 additional3: 271 } targetId: 7 } battleStep { actorType: 2 castorId: 3 actorId: 54 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 54 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200300 actEffect { targetId: 7 effectType: 3 effectNum: 651 additional: 7 additional2: 651 additional3: 651 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301005 duration: 1 id: 64 } } targetId: 7 } battleStep { actorType: 2 castorId: 7 actorId: 57 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 57 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 62 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 62 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 41200500 actEffect { targetId: 2 effectType: 2 effectNum: 112 additional: 1960 additional2: 112 additional3: 0 } targetId: 2 } battleStep { actorType: 1 castorId: 8 actorId: 41202300 actEffect { targetId: 4 effectType: 2 effectNum: 49 additional: 5048 additional2: 49 additional3: 0 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 62 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301010 duration: 2 id: 65 } } targetId: 4 } battleStep { actorType: 1 castorId: 9 actorId: 41202400 actEffect { targetId: 3 effectType: 2 effectNum: 211 additional: 2184 additional2: 211 additional3: 0 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 66 } } targetId: 3 } battleStep { actorType: 2 castorId: 7 actorId: 63 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 63 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 66 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 66 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 60 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 60 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 64 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 64 } targetId: 0 } isFinish: false } [INFO:2022-12-21 16:22:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-12-21 16:22:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066667798906565 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 87 1 [INFO:2022-12-21 16:22:9][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":22, "effectNum":250, "additional":750 }, { "targetId":8, "effectType":22, "effectNum":250, "additional":750 }, { "targetId":9, "effectType":22, "effectNum":250, "additional":750 }, { "targetId":1, "effectType":22, "effectNum":250, "additional":750 }, { "targetId":2, "effectType":22, "effectNum":250, "additional":750 }, { "targetId":3, "effectType":22, "effectNum":250, "additional":750 }, { "targetId":4, "effectType":22, "effectNum":250, "additional":750 }, { "targetId":5, "effectType":8, "effectNum":3, "additional":40300022 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41202800, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":63, "additional":1280, "additional2":63, "additional3":63 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":63 } } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41200400, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":351, "additional":929, "additional2":351, "additional3":351 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41201100, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":271, "additional":658, "additional2":271, "additional3":271 } ], "targetId":7 }, { "actorType":2, "castorId":3, "actorId":54, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":54 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200300, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":651, "additional":7, "additional2":651, "additional3":651 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301005, "duration":1, "id":64 } } ], "targetId":7 }, { "actorType":2, "castorId":7, "actorId":57, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":57 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":62, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":62 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":41200500, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":112, "additional":1960, "additional2":112, "additional3":0 } ], "targetId":2 }, { "actorType":1, "castorId":8, "actorId":41202300, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":49, "additional":5048, "additional2":49, "additional3":0 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":62 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301010, "duration":2, "id":65 } } ], "targetId":4 }, { "actorType":1, "castorId":9, "actorId":41202400, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":211, "additional":2184, "additional2":211, "additional3":0 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":66 } } ], "targetId":3 }, { "actorType":2, "castorId":7, "actorId":63, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":63 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":66, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":66 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":60, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":60 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":64, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":64 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-12-21 16:22:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2022-12-21 16:22:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} { _roundId = 10, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":750, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":40300022, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":7, "actorId":41202800, "actEffect": [ { "additional":1280, "targetId":7, "multipleEffectNumReal":0, "additional3":63, "effectNum":63, "multipleEffectNum":0, "effectType":2, "additional2":63 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":63, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":7, "actorId":41200400, "actEffect": [ { "additional":929, "targetId":7, "multipleEffectNumReal":0, "additional3":351, "effectNum":351, "multipleEffectNum":0, "effectType":2, "additional2":351 } ], "castorId":2, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":7, "actorId":41201100, "actEffect": [ { "additional":658, "targetId":7, "multipleEffectNumReal":0, "additional3":271, "effectNum":271, "multipleEffectNum":0, "effectType":2, "additional2":271 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actEffect": [ { "additional":54, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 6 = { "actorType":1, "targetId":7, "actorId":41200300, "actEffect": [ { "additional":7, "targetId":7, "multipleEffectNumReal":0, "additional3":651, "effectNum":651, "multipleEffectNum":0, "effectType":3, "additional2":651 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 }, 7 = { "actEffect": [ { "additional":57, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":62, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 8 = { "actorType":1, "targetId":2, "actorId":41200500, "actEffect": [ { "additional":1960, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":112, "multipleEffectNum":0, "effectType":2, "additional2":112 } ], "castorId":7, "originalTargetId":0 }, 9 = { "actorType":1, "targetId":4, "actorId":41202300, "actEffect": [ { "additional":5048, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":49, "multipleEffectNum":0, "effectType":2, "additional2":49 }, { "additional":62, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":65, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 }, 10 = { "actorType":1, "targetId":3, "actorId":41202400, "actEffect": [ { "additional":2184, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":211, "multipleEffectNum":0, "effectType":2, "additional2":211 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 }, 11 = { "actEffect": [ { "additional":63, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":66, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":60, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":64, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, _isReconnect = false, isPreRound = false, addStepMO = function: 0x02c42e60d6b8, New = function: 0x02c42ece1f30, getUnitPickedSkillId = function: 0x02c42af6b4c8, copyFromPlaybackNO = function: 0x02c42e60d718, onNotifyUserRoundPick = function: 0x02c42af6b468, getStepMO = function: 0x02c42e60d688, getRoundId = function: 0x02c42e60d750, copyFromNO = function: 0x02c42e60d6e8, hasUnitPickedSkill = function: 0x02c42af6b4f8, getIsUserReady = function: 0x02c42af6b498, setIsFinish = function: 0x02c42e60d8a0, setRoundId = function: 0x02c42e60d658, setEndData = function: 0x02c42af6b438, getStartTime = function: 0x02c42e60d780, getStepCount = function: 0x02c42e60d508, setData = function: 0x02c42af6b408, isDataDone = function: 0x02c42e60d7e0, isReadyToPick = function: 0x02c42e60d810, onComplete = function: 0x02c42e60d8d0, setIsReconnect = function: 0x02c42e60d840, __newindex = function: 0x02c42ece1f68, ctor = function: 0x02c42e60d628, hasUnitReliveInfo = function: 0x02c42e60d4d8, __index = { addStepMO = function: 0x02c42e60d6b8, New = function: 0x02c42ece1f30, getUnitPickedSkillId = function: 0x02c42af6b4c8, copyFromPlaybackNO = function: 0x02c42e60d718, onNotifyUserRoundPick = function: 0x02c42af6b468, getStepMO = function: 0x02c42e60d688, getRoundId = function: 0x02c42e60d750, copyFromNO = function: 0x02c42e60d6e8, hasUnitPickedSkill = function: 0x02c42af6b4f8, getIsUserReady = function: 0x02c42af6b498, setIsFinish = function: 0x02c42e60d8a0, setRoundId = function: 0x02c42e60d658, setEndData = function: 0x02c42af6b438, getStartTime = function: 0x02c42e60d780, getStepCount = function: 0x02c42e60d508, setData = function: 0x02c42af6b408, isDataDone = function: 0x02c42e60d7e0, isReadyToPick = function: 0x02c42e60d810, onComplete = function: 0x02c42e60d8d0, setIsReconnect = function: 0x02c42e60d840, __newindex = function: 0x02c42ece1f68, ctor = function: 0x02c42e60d628, hasUnitReliveInfo = function: 0x02c42e60d4d8, __index = 循环引用: table: 0x02c42ece1ee8, isFinish = function: 0x02c42e60d900, getReliveReplyNO = function: 0x02c42e60d930, isReconnect = function: 0x02c42e60d870, onDataInit = function: 0x02c42e60d7b0, __newindex = function: 0x02c42e60d5f8, }, isFinish = function: 0x02c42e60d900, getReliveReplyNO = function: 0x02c42e60d930, isReconnect = function: 0x02c42e60d870, onDataInit = function: 0x02c42e60d7b0, } [INFO:2022-12-21 16:22:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11 [INFO:2022-12-21 16:22:9][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":750, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":750, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":40300022, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-12-21 16:22:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2022-12-21 16:22:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7 [WARN:2022-12-21 16:22:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 8 ~ 8 [WARN:2022-12-21 16:22:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7 [WARN:2022-12-21 16:22:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7 [WARN:2022-12-21 16:22:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 8 8 [INFO:2022-12-21 16:22:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:173]:{func}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2022-12-21 16:22:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 8 8 [INFO:2022-12-21 16:22:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:22:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step [INFO:2022-12-21 16:22:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11 [INFO:2022-12-21 16:22:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41202800, "actEffect": [ { "additional":1280, "targetId":7, "multipleEffectNumReal":0, "additional3":63, "effectNum":63, "multipleEffectNum":0, "effectType":2, "additional2":63 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":63, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-12-21 16:22:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:22:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:22:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-21 16:22:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202800 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:22:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}1[MyRole_1_1][1] 用 41202800[10002807] 不是aoe 干了 7[Monster_7_2_0][2] 一下 [INFO:2022-12-21 16:22:10][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_baxianguihainaoluohan_skill1 in action 10002807 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:22:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 75 [INFO:2022-12-21 16:22:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:22:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1343/3170 原来有盾: 0 [INFO:2022-12-21 16:22:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:63/63 本段飘:63 本段扣血:63 本段扣盾:0 [INFO:2022-12-21 16:22:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1280/3170 剩余盾: 0 [WARN:2022-12-21 16:22:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:22:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:22:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41202800 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301014] [WARN:2022-12-21 16:22:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:22:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 85 [INFO:2022-12-21 16:22:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:22:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:22:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:22:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step [INFO:2022-12-21 16:22:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11 [INFO:2022-12-21 16:22:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200400, "actEffect": [ { "additional":929, "targetId":7, "multipleEffectNumReal":0, "additional3":351, "effectNum":351, "multipleEffectNum":0, "effectType":2, "additional2":351 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-12-21 16:22:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:22:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-21 16:22:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200400 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:22:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}2[MyRole_2_2][2] 用 41200400[10000707] 不是aoe 干了 7[Monster_7_2_0][2] 一下 [INFO:2022-12-21 16:22:11][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_fotiaoqiang_skill1 in action 10000707 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:22:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-21 16:22:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:22:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1280/3170 原来有盾: 0 [INFO:2022-12-21 16:22:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:351/351 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2022-12-21 16:22:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 929/3170 剩余盾: 0 [WARN:2022-12-21 16:22:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201100, "actEffect": [ { "additional":658, "targetId":7, "multipleEffectNumReal":0, "additional3":271, "effectNum":271, "multipleEffectNum":0, "effectType":2, "additional2":271 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-21 16:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41201100 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41201100[10001107] 不是aoe 干了 7[Monster_7_2_0][2] 一下 [INFO:2022-12-21 16:22:12][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_chouguiyu_skill1 in action 10001107 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 11 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 929/3170 原来有盾: 0 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:271/271 本段飘:271 本段扣血:271 本段扣盾:0 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 658/3170 剩余盾: 0 [WARN:2022-12-21 16:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 16 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":54, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:54 buffId:301001 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200300, "actEffect": [ { "additional":7, "targetId":7, "multipleEffectNumReal":0, "additional3":651, "effectNum":651, "multipleEffectNum":0, "effectType":3, "additional2":651 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-12-21 16:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200300 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}4[MyRole_4_4][4] 用 41200300[10000907] 不是aoe 干了 7[Monster_7_2_0][2] 一下 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-21 16:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 658/3170 原来有盾: 0 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:651/651 本段飘:651 本段扣血:651 本段扣盾:0 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 7/3170 剩余盾: 0 [WARN:2022-12-21 16:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200300 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301005] [WARN:2022-12-21 16:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":57, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":62, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:57 buffId:301002 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:62 buffId:301010 持续时间:1 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41200500, "actEffect": [ { "additional":1960, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":112, "multipleEffectNum":0, "effectType":2, "additional2":112 } ], "castorId":7, "originalTargetId":0 } [WARN:2022-12-21 16:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:22:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200500 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:22:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}7[Monster_7_2_0][2] 用 41200500[10001007] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2022-12-21 16:22:12][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_daibazhouzi_skill1 in action 10001007 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [ERROR:2022-12-21 16:22:13]16:22:13.65-189: [@logic/common/logic/FrameworkReLogicMgr.lua:446]:{addListener}Scheduler.addListener invoking error, interval= 0.2 ,handler= nil stack traceback: framework/shortcut_framework:20: in function 'settimer' logic/extensions/autopk/controller/AutoPkWorkBase:18: in function '_realStart' logic/extensions/autopk/controller/AutoPkWorkOpenView:47: in function '_realStart' logic/extensions/autopk/controller/ResumableWorkBase:15: in function 'onStart' logic/extensions/fb/core/behavior/sweep/BBSequenceIf:27: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:21: in function 'onStart' frameworkext/ai/workflow/flow/FlowSingle:21: in function 'onStart' frameworkext/ai/workflow/WorkFlow:45: in function 'start' logic/extensions/autopk/controller/AutoPkDebugController:32: in function 'handler' logic/scene/common/util/unit/KeyListenUnit:43: in function '_excute' logic/scene/common/util/unit/KeyListenUnit:32: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:142) Framework.LuaComponentContainer:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Lua/LuaComponentContainer.cs:231) [ERROR:2022-12-21 16:22:13]16:22:13.65-189: [@logic/common/logic/FrameworkReLogicMgr.lua:446]:{addListener}Scheduler.addListener invoking error, interval= 0.2 ,handler= nil stack traceback: framework/shortcut_framework:20: in function 'settimer' logic/extensions/autopk/controller/AutoPkWorkBase:18: in function '_realStart' logic/extensions/autopk/controller/AutoPkWorkOpenView:47: in function '_realStart' logic/extensions/autopk/controller/ResumableWorkBase:15: in function 'onStart' logic/extensions/fb/core/behavior/sweep/BBSequenceIf:27: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:21: in function 'onStart' frameworkext/ai/workflow/flow/FlowSingle:21: in function 'onStart' frameworkext/ai/workflow/WorkFlow:45: in function 'start' logic/extensions/autopk/controller/AutoPkDebugController:32: in function 'handler' logic/scene/common/util/unit/KeyListenUnit:43: in function '_excute' logic/scene/common/util/unit/KeyListenUnit:32: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:142) Framework.LuaComponentContainer:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Lua/LuaComponentContainer.cs:231) [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:2] === [bootstrap/starter_lua.lua]:20 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:2]localVals k: msg, v: logic/extensions/autopk/controller/AutoPkWorkBase:19: attempt to index global 'AutoPkNotifyName' (a nil value) [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:3] === [logic/extensions/autopk/controller/AutoPkWorkBase]:19 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:3]localVals k: self, v: table: 0x02c42824bbc8 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:3]localVals k: (*temporary), v: attempt to index global 'AutoPkNotifyName' (a nil value) [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:3]localVals k: context, v: table: 0x02c2bedb2748 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:4] === [logic/extensions/autopk/controller/AutoPkWorkOpenView]:47 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: context, v: table: 0x02c2bedb2748 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: self, v: table: 0x02c42824bbc8 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:84]:{logValues}[logVals l:4]upVals k: AutoPkWorkOpenView, v: table: 0x02c428246870 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:5] === [logic/extensions/autopk/controller/ResumableWorkBase]:15 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: context, v: table: 0x02c2bedb2748 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: self, v: table: 0x02c42824bbc8 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:84]:{logValues}[logVals l:5]upVals k: ResumableWorkBase, v: table: 0x02c42a580538 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:6] === [logic/extensions/fb/core/behavior/sweep/BBSequenceIf]:27 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: i, v: 1 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: (for index), v: 1 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: (for step), v: 1 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: (for limit), v: 1 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: child, v: table: 0x02c42824bbc8 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: self, v: table: 0x02c429fac240 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:7] === [frameworkext/ai/workflow/flow/FlowSequence]:21 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: context, v: table: 0x02c2bedb2748 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: self, v: table: 0x02c429fac240 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:84]:{logValues}[logVals l:7]upVals k: FlowSequence, v: table: 0x02c2a37ba870 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:8] === [frameworkext/ai/workflow/flow/FlowSingle]:21 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: context, v: table: 0x02c2bedb2748 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: self, v: table: 0x02c429fa2ab8 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:84]:{logValues}[logVals l:8]upVals k: FlowSingle, v: table: 0x02c2a37bbe68 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:9] === [frameworkext/ai/workflow/WorkFlow]:45 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: context, v: table: 0x02c2bedb2748 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: self, v: table: 0x02c429fa2ab8 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:10] === [logic/extensions/autopk/controller/AutoPkDebugController]:32 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: sequenceAll, v: table: 0x02c429fac240 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: self, v: table: 0x02c2bedb2748 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: openview, v: table: 0x02c42824bbc8 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: flow, v: table: 0x02c429fa2ab8 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:84]:{logValues}[logVals l:10]upVals k: AutoPkDebugController, v: table: 0x02c2bedb1e70 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:11] === [logic/scene/common/util/unit/KeyListenUnit]:43 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: i, v: 1 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: self, v: table: 0x02c42e6ef9d8 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: (for step), v: 1 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: (for control), v: userdata: 0x7fff00000002 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: (for limit), v: 1 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: unityInput, v: function: 0x02c29b11f950 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: (for generator), v: function: builtin#4 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: tb, v: table: 0x02c42e6efb88 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: (for index), v: 1 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: keycode, v: W [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: (for state), v: table: 0x02c42e6efb88 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: funcs, v: table: 0x02c29b121e50 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:12] === [logic/scene/common/util/unit/KeyListenUnit]:32 [INFO:2022-12-21 16:22:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: self, v: table: 0x02c42e6ef9d8 [ERROR:2022-12-21 16:22:13]16:22:13.104-189: [@logic/extensions/autopk/controller/AutoPkWorkBase.lua:19]:logic/extensions/autopk/controller/AutoPkWorkBase:19: attempt to index global 'AutoPkNotifyName' (a nil value) stack traceback: bootstrap/starter_lua.lua:21: in function '__index' logic/extensions/autopk/controller/AutoPkWorkBase:19: in function '_realStart' logic/extensions/autopk/controller/AutoPkWorkOpenView:47: in function '_realStart' logic/extensions/autopk/controller/ResumableWorkBase:15: in function 'onStart' logic/extensions/fb/core/behavior/sweep/BBSequenceIf:27: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:21: in function 'onStart' frameworkext/ai/workflow/flow/FlowSingle:21: in function 'onStart' frameworkext/ai/workflow/WorkFlow:45: in function 'start' logic/extensions/autopk/controller/AutoPkDebugController:32: in function 'handler' logic/scene/common/util/unit/KeyListenUnit:43: in function '_excute' logic/scene/common/util/unit/KeyListenUnit:32: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:142) Framework.LuaComponentContainer:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Lua/LuaComponentContainer.cs:231) [ERROR:2022-12-21 16:22:13]16:22:13.104-189: [@logic/extensions/autopk/controller/AutoPkWorkBase.lua:19]:logic/extensions/autopk/controller/AutoPkWorkBase:19: attempt to index global 'AutoPkNotifyName' (a nil value) stack traceback: bootstrap/starter_lua.lua:21: in function '__index' logic/extensions/autopk/controller/AutoPkWorkBase:19: in function '_realStart' logic/extensions/autopk/controller/AutoPkWorkOpenView:47: in function '_realStart' logic/extensions/autopk/controller/ResumableWorkBase:15: in function 'onStart' logic/extensions/fb/core/behavior/sweep/BBSequenceIf:27: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:21: in function 'onStart' frameworkext/ai/workflow/flow/FlowSingle:21: in function 'onStart' frameworkext/ai/workflow/WorkFlow:45: in function 'start' logic/extensions/autopk/controller/AutoPkDebugController:32: in function 'handler' logic/scene/common/util/unit/KeyListenUnit:43: in function '_excute' logic/scene/common/util/unit/KeyListenUnit:32: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:142) Framework.LuaComponentContainer:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Lua/LuaComponentContainer.cs:231) [ERROR:2022-12-21 16:22:13]LuaException: logic/extensions/autopk/controller/AutoPkWorkBase:19: attempt to index global 'AutoPkNotifyName' (a nil value) LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:737) LuaInterface.LuaFunction:PCall() (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call(LuaTable) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:142) Framework.LuaComponentContainer:Update() (at Assets/aounity-framework/Scripts/CSharp/Framework/Lua/LuaComponentContainer.cs:231) [ERROR:2022-12-21 16:22:13]LuaException: logic/extensions/autopk/controller/AutoPkWorkBase:19: attempt to index global 'AutoPkNotifyName' (a nil value) LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:737) LuaInterface.LuaFunction:PCall() (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call(LuaTable) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:142) Framework.LuaComponentContainer:Update() (at Assets/aounity-framework/Scripts/CSharp/Framework/Lua/LuaComponentContainer.cs:231) [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 17 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:22:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2072/3309 原来有盾: 0 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:112/112 本段飘:112 本段扣血:112 本段扣盾:0 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 1960/3309 剩余盾: 0 [WARN:2022-12-21 16:22:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 22 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41202300, "actEffect": [ { "additional":5048, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":49, "multipleEffectNum":0, "effectType":2, "additional2":49 }, { "additional":62, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":65, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2022-12-21 16:22:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-12-21 16:22:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:22:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202300 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}8[Monster_8_3_0][3] 用 41202300[10001707] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 15 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:22:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5097/5700 原来有盾: 0 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:49/49 本段飘:49 本段扣血:49 本段扣盾:0 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5048/5700 剩余盾: 0 [WARN:2022-12-21 16:22:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:22:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}8[Monster_8_3_0][3] 用 41202300 的带来了一个 ,令到 8[Monster_8_3_0][3] 覆盖移除了一个 buff[301010],不提示id不需要播放效果 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_3_0][3] 用 41202300 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301010] [WARN:2022-12-21 16:22:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 30 [INFO:2022-12-21 16:22:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41202400, "actEffect": [ { "additional":2184, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":211, "multipleEffectNum":0, "effectType":2, "additional2":211 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2022-12-21 16:22:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:22:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:22:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202400 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}9[Monster_9_4_0][4] 用 41202400[10001807] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 16 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:22:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2395/2962 原来有盾: 0 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:211/211 本段飘:211 本段扣血:211 本段扣盾:0 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2184/2962 剩余盾: 0 [WARN:2022-12-21 16:22:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:22:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202400 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301001] [WARN:2022-12-21 16:22:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":63, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":66, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":60, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":64, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:63 buffId:301014 持续时间:1 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:66 buffId:301001 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:60 buffId:301014 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:64 buffId:301005 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:22:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done [INFO:2022-12-21 16:22:14][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-12-21 16:22:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:22:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-12-21 16:22:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-12-21 16:22:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:22:14]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-12-21 16:22:14]||||| Sender socketClient version=1 [INFO:2022-12-21 16:22:14]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-12-21 16:22:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-12-21 16:22:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-12-21 16:22:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033333901315928 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 89 1 [INFO:2022-12-21 16:22:14][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-12-21 16:22:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:22:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-12-21 16:22:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-12-21 16:22:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:22:14]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-12-21 16:22:14]||||| Sender socketClient version=1 [INFO:2022-12-21 16:22:14]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-12-21 16:22:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 11 [INFO:2022-12-21 16:22:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-12-21 16:22:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.03359479829669 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 90 1 [INFO:2022-12-21 16:22:14][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-12-21 16:22:14][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2022-12-21 16:22:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-12-21 16:22:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-12-21 16:22:31][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41202800, "castorId":1, "targetId":7, "targetId2":0 }, { "skillId":41200400, "castorId":2, "targetId":7, "targetId2":0 }, { "skillId":41201100, "castorId":3, "targetId":7, "targetId2":0 }, { "skillId":41200300, "castorId":4, "targetId":7, "targetId2":0 } ] } [INFO:2022-12-21 16:22:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:22:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-12-21 16:22:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-12-21 16:22:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41202800 castorId: 1 targetId: 7 targetId2: 0 } target { skillId: 41200400 castorId: 2 targetId: 7 targetId2: 0 } target { skillId: 41201100 castorId: 3 targetId: 7 targetId2: 0 } target { skillId: 41200300 castorId: 4 targetId: 7 targetId2: 0 } [INFO:2022-12-21 16:22:31]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2022-12-21 16:22:31]||||| Sender socketClient version=1 [INFO:2022-12-21 16:22:31]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=265 [INFO:2022-12-21 16:22:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41202800 actEffect { targetId: 7 effectType: 3 effectNum: 141 additional: 0 additional2: 141 additional3: 141 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 63 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41200400 actEffect { targetId: 8 effectType: 2 effectNum: 444 additional: 73 additional2: 444 additional3: 444 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 2 effectNum: 222 additional: 1738 additional2: 222 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41201100 actEffect { targetId: 8 effectType: 2 effectNum: 281 additional: 0 additional2: 281 additional3: 281 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 65 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200300 actEffect { targetId: 9 effectType: 3 effectNum: 887 additional: 1178 additional2: 887 additional3: 887 } targetId: 9 } battleStep { actorType: 1 castorId: 9 actorId: 41202400 actEffect { targetId: 4 effectType: 2 effectNum: 161 additional: 4887 additional2: 161 additional3: 0 } actEffect { targetId: 9 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 67 } } targetId: 4 } isFinish: false } [INFO:2022-12-21 16:22:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-12-21 16:22:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.06706539914012 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 92 1 [INFO:2022-12-21 16:22:31][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41202800, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":141, "additional":0, "additional2":141, "additional3":141 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":63 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41200400, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":444, "additional":73, "additional2":444, "additional3":444 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":222, "additional":1738, "additional2":222, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41201100, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":281, "additional":0, "additional2":281, "additional3":281 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":65 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200300, "actEffect": [ { "targetId":9, "effectType":3, "effectNum":887, "additional":1178, "additional2":887, "additional3":887 } ], "targetId":9 }, { "actorType":1, "castorId":9, "actorId":41202400, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":161, "additional":4887, "additional2":161, "additional3":0 }, { "targetId":9, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":67 } } ], "targetId":4 } ], "isFinish":false } } [INFO:2022-12-21 16:22:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2022-12-21 16:22:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} { _roundId = 11, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":7, "actorId":41202800, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":141, "effectNum":141, "multipleEffectNum":0, "effectType":3, "additional2":141 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":63, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":8, "actorId":41200400, "actEffect": [ { "additional":73, "targetId":8, "multipleEffectNumReal":0, "additional3":444, "effectNum":444, "multipleEffectNum":0, "effectType":2, "additional2":444 } ], "castorId":2, "originalTargetId":0 }, 4 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":1738, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":222, "multipleEffectNum":0, "effectType":2, "additional2":222 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":8, "actorId":41201100, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":281, "effectNum":281, "multipleEffectNum":0, "effectType":2, "additional2":281 } ], "castorId":3, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":65, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":9, "actorId":41200300, "actEffect": [ { "additional":1178, "targetId":9, "multipleEffectNumReal":0, "additional3":887, "effectNum":887, "multipleEffectNum":0, "effectType":3, "additional2":887 } ], "castorId":4, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":4, "actorId":41202400, "actEffect": [ { "additional":4887, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":161, "multipleEffectNum":0, "effectType":2, "additional2":161 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 }, }, _startTime = 0, _isReconnect = false, isPreRound = false, addStepMO = function: 0x02c42e60d6b8, New = function: 0x02c42ece1f30, getUnitPickedSkillId = function: 0x02c42af6b4c8, copyFromPlaybackNO = function: 0x02c42e60d718, onNotifyUserRoundPick = function: 0x02c42af6b468, getStepMO = function: 0x02c42e60d688, getRoundId = function: 0x02c42e60d750, copyFromNO = function: 0x02c42e60d6e8, hasUnitPickedSkill = function: 0x02c42af6b4f8, getIsUserReady = function: 0x02c42af6b498, setIsFinish = function: 0x02c42e60d8a0, setRoundId = function: 0x02c42e60d658, setEndData = function: 0x02c42af6b438, getStartTime = function: 0x02c42e60d780, getStepCount = function: 0x02c42e60d508, setData = function: 0x02c42af6b408, isDataDone = function: 0x02c42e60d7e0, isReadyToPick = function: 0x02c42e60d810, onComplete = function: 0x02c42e60d8d0, setIsReconnect = function: 0x02c42e60d840, __newindex = function: 0x02c42ece1f68, ctor = function: 0x02c42e60d628, hasUnitReliveInfo = function: 0x02c42e60d4d8, __index = { addStepMO = function: 0x02c42e60d6b8, New = function: 0x02c42ece1f30, getUnitPickedSkillId = function: 0x02c42af6b4c8, copyFromPlaybackNO = function: 0x02c42e60d718, onNotifyUserRoundPick = function: 0x02c42af6b468, getStepMO = function: 0x02c42e60d688, getRoundId = function: 0x02c42e60d750, copyFromNO = function: 0x02c42e60d6e8, hasUnitPickedSkill = function: 0x02c42af6b4f8, getIsUserReady = function: 0x02c42af6b498, setIsFinish = function: 0x02c42e60d8a0, setRoundId = function: 0x02c42e60d658, setEndData = function: 0x02c42af6b438, getStartTime = function: 0x02c42e60d780, getStepCount = function: 0x02c42e60d508, setData = function: 0x02c42af6b408, isDataDone = function: 0x02c42e60d7e0, isReadyToPick = function: 0x02c42e60d810, onComplete = function: 0x02c42e60d8d0, setIsReconnect = function: 0x02c42e60d840, __newindex = function: 0x02c42ece1f68, ctor = function: 0x02c42e60d628, hasUnitReliveInfo = function: 0x02c42e60d4d8, __index = 循环引用: table: 0x02c42ece1ee8, isFinish = function: 0x02c42e60d900, getReliveReplyNO = function: 0x02c42e60d930, isReconnect = function: 0x02c42e60d870, onDataInit = function: 0x02c42e60d7b0, __newindex = function: 0x02c42e60d5f8, }, isFinish = function: 0x02c42e60d900, getReliveReplyNO = function: 0x02c42e60d930, isReconnect = function: 0x02c42e60d870, onDataInit = function: 0x02c42e60d7b0, } [INFO:2022-12-21 16:22:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2022-12-21 16:22:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41202800, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":141, "effectNum":141, "multipleEffectNum":0, "effectType":3, "additional2":141 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-12-21 16:22:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:22:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-21 16:22:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202800 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:22:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}1[MyRole_1_1][1] 用 41202800[10002807] 不是aoe 干了 7[Monster_7_2_0][2] 一下 [INFO:2022-12-21 16:22:31][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_baxianguihainaoluohan_skill1 in action 10002807 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:83: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-12-21 16:22:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 75 [INFO:2022-12-21 16:22:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 7/3170 原来有盾: 0 [INFO:2022-12-21 16:22:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:141/141 本段飘:141 本段扣血:141 本段扣盾:0 [INFO:2022-12-21 16:22:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/3170 剩余盾: 0 [WARN:2022-12-21 16:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 85 [INFO:2022-12-21 16:22:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:22:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:22:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:22:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2022-12-21 16:22:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2022-12-21 16:22:32][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":63, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-12-21 16:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2022-12-21 16:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2022-12-21 16:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2022-12-21 16:22:32][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_2_0][2] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [WARN:2022-12-21 16:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2022-12-21 16:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2022-12-21 16:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2022-12-21 16:22:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-12-21 16:22:32][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-12-21 16:22:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:22:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2022-12-21 16:22:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2022-12-21 16:22:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200400, "actEffect": [ { "additional":73, "targetId":8, "multipleEffectNumReal":0, "additional3":444, "effectNum":444, "multipleEffectNum":0, "effectType":2, "additional2":444 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-12-21 16:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:22:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-21 16:22:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200400 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:22:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}2[MyRole_2_2][2] 用 41200400[10000707] 不是aoe 干了 8[Monster_8_3_0][3] 一下 [INFO:2022-12-21 16:22:32][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_fotiaoqiang_skill1 in action 10000707 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 517/3586 原来有盾: 0 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:444/444 本段飘:444 本段扣血:444 本段扣盾:0 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 73/3586 剩余盾: 0 [WARN:2022-12-21 16:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":1738, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":222, "multipleEffectNum":0, "effectType":2, "additional2":222 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-12-21 16:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 1960/3309 原来有盾: 0 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:222/222 本段飘:222 本段扣血:222 本段扣盾:0 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 1738/3309 剩余盾: 0 [WARN:2022-12-21 16:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201100, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":281, "effectNum":281, "multipleEffectNum":0, "effectType":2, "additional2":281 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-21 16:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41201100 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41201100[10001107] 不是aoe 干了 8[Monster_8_3_0][3] 一下 [INFO:2022-12-21 16:22:33][logic/common/GameUtils.lua:1688]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_chouguiyu_skill1 in action 10001107 stack traceback: logic/common/GameUtils:1687: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x613c2c60 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_7_2_0 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 11 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 73/3586 原来有盾: 0 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:281/281 本段飘:281 本段扣血:281 本段扣盾:0 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/3586 剩余盾: 0 [WARN:2022-12-21 16:22:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 16 [INFO:2022-12-21 16:22:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":65, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-12-21 16:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2022-12-21 16:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2022-12-21 16:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_3_0][3] 覆盖移除了一个 buff[301010],不提示id不需要播放效果 [WARN:2022-12-21 16:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2022-12-21 16:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2022-12-21 16:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:151]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2022-12-21 16:22:34][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41200300, "actEffect": [ { "additional":1178, "targetId":9, "multipleEffectNumReal":0, "additional3":887, "effectNum":887, "multipleEffectNum":0, "effectType":3, "additional2":887 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-12-21 16:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-21 16:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200300 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}4[MyRole_4_4][4] 用 41200300[10000907] 不是aoe 干了 9[Monster_9_4_0][4] 一下 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 2065/2783 原来有盾: 0 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:887/887 本段飘:887 本段扣血:887 本段扣盾:0 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 1178/2783 剩余盾: 0 [WARN:2022-12-21 16:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41202400, "actEffect": [ { "additional":4887, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":161, "multipleEffectNum":0, "effectType":2, "additional2":161 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2022-12-21 16:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-21 16:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-21 16:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202400 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}9[Monster_9_4_0][4] 用 41202400[10001807] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 16 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-21 16:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5048/5700 原来有盾: 0 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:161/161 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4887/5700 剩余盾: 0 [WARN:2022-12-21 16:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-21 16:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:22:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202400 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301001] [INFO:2022-12-21 16:22:34][logic/common/GameUtils.lua:1247]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2022-12-21 16:22:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-21 16:22:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-21 16:22:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-21 16:22:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: Monster_8_3_0 [INFO:2022-12-21 16:22:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-21 16:22:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-21 16:22:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2022-12-21 16:22:35][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-12-21 16:22:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:22:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-12-21 16:22:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-12-21 16:22:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:22:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-12-21 16:22:35]||||| Sender socketClient version=1 [INFO:2022-12-21 16:22:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-12-21 16:22:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-12-21 16:22:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-12-21 16:22:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.033330898731947 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 94 1 [INFO:2022-12-21 16:22:35][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-12-21 16:22:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-21 16:22:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-12-21 16:22:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-12-21 16:22:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-21 16:22:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-12-21 16:22:35]||||| Sender socketClient version=1 [INFO:2022-12-21 16:22:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-12-21 16:22:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 12 [INFO:2022-12-21 16:22:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-12-21 16:22:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.033474400639534 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 95 1 [INFO:2022-12-21 16:22:35][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-12-21 16:22:35][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2022-12-21 16:22:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-12-21 16:22:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->