[INFO:2022-12-8 9:57:58]PJG Start [INFO:2022-12-8 9:57:58]LocalSourceVersion:1.0.37.4102 [INFO:2022-12-8 9:57:58]PackageSourceVersion:1.0.37.4101 [INFO:2022-12-8 9:57:58]AoUnityStarter Start [INFO:2022-12-8 9:57:58]Start App [INFO:2022-12-8 9:57:58]BundleResourceLoader type:BundleResourceLoader [INFO:2022-12-8 9:57:58]ResourceCache.Instance.resLoadMode=AssetBundle [INFO:2022-12-8 9:57:58]ResourceCache.Instance.isLuaBundle=True [INFO:2022-12-8 9:57:58]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:57:58]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True [INFO:2022-12-8 9:57:58]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:57:58]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True [INFO:2022-12-8 9:57:58]AoUnityStarter StartLua [INFO:2022-12-8 9:57:59]ver20100 jit: true fold cse dce fwd dse narrow loop abc sink fuse [INFO:2022-12-8 9:57:59]os: Linux, arch: arm64 [INFO:2022-12-8 9:57:59][@bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started... [INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHelper.main:67]:{closure}=======================腾讯渠道包======================= [INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [WARN:2022-12-8 9:57:59][@bootstrap/msdk/gpm/GpmMgr.lua:97]:{init}--------------------GpmMgr:init()--------------------- [INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:57:59][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:17]:{init}TGPABootstrapMgr:init()=========11=== [INFO:2022-12-8 9:57:59][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:27]:{recordTGPAScene}================TGPABootstrapMgr recordTGPAScene================ 1 [WARN:2022-12-8 9:57:59][@bootstrap/BootstrapLauncher.lua:172]:{start}非腾讯渠道 初始化 Bugly [INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState1 [INFO:2022-12-8 9:57:59]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:57:59]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:57:59]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticedotcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:57:59]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:57:59]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:57:59]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState3 [INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:57:59]VideoMgr url = jar:file:///data/app/~~vNYCGWWUN_X9DEgA1wDTxA==/com.tencent.swy-0etYmTLwYFvGTyntV2mBQQ==/base.apk!/assets/Android/splash/unity_video_splash.mp4 [INFO:2022-12-8 9:57:59]VideoMgr 没有preload,play之前需要prepare下 [INFO:2022-12-8 9:57:59]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lastest_bootstrap_commit_id.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2022-12-8 9:57:59][@bootstrap/BootstrapResPreLoad.lua:70]:{closure}热更后重启: setPreHotupdateBootstrapCommitID 60724f41b1a373fc418f48796284046bf871fed9 stack traceback: bootstrap/BootstrapResPreLoad:70: in function [INFO:2022-12-8 9:58:0]VideoMgr play开始 [INFO:2022-12-8 9:58:0]视频已经开始播放啦 [INFO:2022-12-8 9:58:0][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:5]VideoMgr play完毕 [INFO:2022-12-8 9:58:5]VideoMgr stop [INFO:2022-12-8 9:58:5][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:5][@bootstrap/msdk/notice/model/BootstrapNoticeModel.lua:30]:{setData}TCL: BootstrapNoticeModel:setData dataJsonString [] [INFO:2022-12-8 9:58:5][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:5][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:5][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState4 [INFO:2022-12-8 9:58:5][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState6 [INFO:2022-12-8 9:58:5][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:5][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:5][@bootstrap/BootstrapLauncherBase.lua:93]:{start}BootstrapLauncherBase start [INFO:2022-12-8 9:58:5][@bootstrap/BootstrapLauncherBase.lua:97]:{start}BootstrapLauncherBase startHotUpdate [INFO:2022-12-8 9:58:5][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:5][@bootstrap/BootstrapLauncherBase.lua:76]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone [INFO:2022-12-8 9:58:5][@bootstrap/BootstrapLauncherBase.lua:19]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles [INFO:2022-12-8 9:58:5][@bootstrap/BootstrapLauncher.lua:349]:{_onCopyObbDone}拷贝obb文件到外部目录完毕,继续走启动逻辑! [INFO:2022-12-8 9:58:5]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:5][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true [INFO:2022-12-8 9:58:5]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:5][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true [INFO:2022-12-8 9:58:5]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:5][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true [INFO:2022-12-8 9:58:6]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:6][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true [INFO:2022-12-8 9:58:6]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:6][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true [INFO:2022-12-8 9:58:6]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:6][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true [INFO:2022-12-8 9:58:6][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState8 [INFO:2022-12-8 9:58:6][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:6][@bootstrap/BootstrapLauncher.lua:363]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2022-12-8 9:58:6][@bootstrap/BootstrapLauncherBase.lua:86]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2022-12-8 9:58:7][@framework/LogicLauncherBase.lua:53]:{loadMainManifest}LogicLauncherBase loadMainManifest [INFO:2022-12-8 9:58:7][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:7]LocalSourceVersion:1.0.37.4102 [INFO:2022-12-8 9:58:7]PackageSourceVersion:1.0.37.4101 [INFO:2022-12-8 9:58:7]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:7][@logic/logicLauncher/LogicLauncher.lua:10]:{closure}is img preload:false [INFO:2022-12-8 9:58:8][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:8][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:8]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2022-12-8 9:58:8]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2022-12-8 9:58:8]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/fmod_event_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2022-12-8 9:58:8][@framework/LogicLauncherBase.lua:61]:{onManifestLoaded}LogicLauncherBase onManifestLoaded [INFO:2022-12-8 9:58:8][@logic/common/sdk/MSDKManagerImpl.lua:679]:{registerWXTokenRefreshedListener}registerWXTokenRefreshedListener [INFO:2022-12-8 9:58:9][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:9][@bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机 [INFO:2022-12-8 9:58:9][@bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = /storage/emulated/0/Android/data/com.tencent.swy/files/UnityCache/Shared [INFO:2022-12-8 9:58:9][@bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2022-12-8 9:58:9][@bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -20 19 [INFO:2022-12-8 9:58:9][@bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2022-12-8 9:58:9][@bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1004 19 [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_3 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadgendericon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_0 isPreload:False refCount:19 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_1 isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_2 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithname.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithlevel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemiconsmallsize.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonheroicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:shaders isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/heroheadmask.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonherocircleicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gradient_blend_src.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonbackpackcompounditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonitemaddratecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_hero_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/equipmenticon/equipmentitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonskinquality.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagimage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagtext.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/resourcesbar.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/hotpointui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/viewblockmasktip.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/scene/sceneloadingview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:audio/audiomixer/audiomixer_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_battle_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo4_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo5_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo6_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo7_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/allimagetext/imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzpsh.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/skinlib/widget/widget.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270008.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:9]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2022-12-8 9:58:9]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_name_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2022-12-8 9:58:9]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/chinese_dict.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2022-12-8 9:58:9]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/audioout_package_config_zh.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2022-12-8 9:58:9]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lastest_bootstrap_commit_id.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2022-12-8 9:58:9][@logic/common/logic/CheckRebootMgr.lua:15]:{setPostHotupdateBootstrapCommitID}热更后重启:setPostHotupdateBootstrapCommitID 60724f41b1a373fc418f48796284046bf871fed9 stack traceback: logic/common/logic/CheckRebootMgr:15: in function 'setPostHotupdateBootstrapCommitID' logic/common/logic/ResPreLoadMgr:106: in function [INFO:2022-12-8 9:58:9][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState29 [INFO:2022-12-8 9:58:9][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:9][@bootstrap/BootstrapHelper.lua:336]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2022-12-8 9:58:9][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:9]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:9][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:9]LocalSourceVersion:1.0.37.4102 [INFO:2022-12-8 9:58:9]PackageSourceVersion:1.0.37.4101 [INFO:2022-12-8 9:58:10][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:10][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:10][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:90: GameStateMgr:_getNotifyLocalStateType sysVersion31 [INFO:2022-12-8 9:58:10][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -102178697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -102092297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -79837097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -79750697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -79664297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -76208297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -76121897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -76035497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -76381097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -76294697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -73184297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -73097897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -73011497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -72925097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -72838697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -72752297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -72665897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -72579497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -72493097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -72406697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -72320297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -72233897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -72147497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -72061097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -71974697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -71888297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -71801897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -71715497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -71629097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -71542697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -71456297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -71369897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -71283497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -71197097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -71110697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -71024297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -70937897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -70851497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -70765097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -70678697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -71024297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -70937897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -70851497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -70160297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -70073897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -69987497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -69901097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -69814697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -69728297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -69641897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -69555497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -69469097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -69382697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -69296297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -69209897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -69123497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -69037097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -68950697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -68864297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -68777897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -68691497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -68605097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -68518697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -68432297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -68345897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -68518697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -68432297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -67309097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -67222697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -67136297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -64285097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -62557097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -62470697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -61693097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -61606697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -60137897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -58841897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -56336297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -55645097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -54176297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -54089897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -54003497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -53917097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -53225897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -51584297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -51497897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -50806697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -49078697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -47955497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -47869097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -46227497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -46141097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -45449897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -45363497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -45277097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -43808297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -43721897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -43635497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -42944297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -41389097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -41302697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -41216297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -40525097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -40438697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -40352297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -40265897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -40179497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -40093097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -40006697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -39920297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -39833897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -39747497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -39661097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -39574697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -39488297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -39401897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -39315497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -39229097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -39142697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -39056297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -38969897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -38883497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -38797097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -38710697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -38624297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -38797097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -38710697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -38624297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -38105897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -36550697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -36464297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -36377897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -35081897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -33526697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -33440297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -33353897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -32662697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -31107497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -31021097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -30934697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -30243497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -28688297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -28601897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -28515497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -27392297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -25059497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -24973097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -24886697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -24195497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -22640297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -22553897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -22467497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -21776297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -20221097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -20134697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -20048297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -19357097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -17801897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -17715497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -17629097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -16937897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -18061097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -17974697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -17888297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -17801897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -17715497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -17629097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -17542697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -17456297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -17369897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -17283497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -17197097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -17110697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -17024297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -16937897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -16851497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -16765097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -16678697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -16592297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -16505897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -16419497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -16333097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -16246697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -16160297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -16073897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -15987497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -15901097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -15814697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -15728297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -15641897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -15555497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -15469097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -15382697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -15296297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -15209897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -14518697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -12963497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -12877097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -12790697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115111 时间:2022-07-21 09:00:00 interval = -12099497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115211 时间:2022-08-08 09:00:00 interval = -10544297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115221 时间:2022-08-09 09:00:00 interval = -10457897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115231 时间:2022-08-10 09:00:00 interval = -10371497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115611 时间:2022-08-18 09:00:00 interval = -9680297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115711 时间:2022-09-05 09:00:00 interval = -8125097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115721 时间:2022-09-06 09:00:00 interval = -8038697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115731 时间:2022-09-07 09:00:00 interval = -7952297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116111 时间:2022-09-15 09:00:00 interval = -7261097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116211 时间:2022-10-03 09:00:00 interval = -5705897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116221 时间:2022-10-04 09:00:00 interval = -5619497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116231 时间:2022-10-05 09:00:00 interval = -5533097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116611 时间:2022-10-20 09:00:00 interval = -4237097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116711 时间:2022-11-07 09:00:00 interval = -2681897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116721 时间:2022-11-08 09:00:00 interval = -2595497 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116731 时间:2022-11-09 09:00:00 interval = -2509097 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117111 时间:2022-11-17 09:00:00 interval = -1817897 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117211 时间:2022-12-05 09:00:00 interval = -262697 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117221 时间:2022-12-06 09:00:00 interval = -176297 [INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117231 时间:2022-12-07 09:00:00 interval = -89897 [INFO:2022-12-8 9:58:10][@logic/common/logic/CheckRebootMgr.lua:20]:{checkIsNeedReboot}热更后重启检查: 60724f41b1a373fc418f48796284046bf871fed9 60724f41b1a373fc418f48796284046bf871fed9 [INFO:2022-12-8 9:58:10]VideoMgr url = file:///storage/emulated/0/Android/data/com.tencent.swy/files/StreamingAssets/Android/movie/open.mp4 [INFO:2022-12-8 9:58:11]VideoMgr 没有preload,play之前需要prepare下 [INFO:2022-12-8 9:58:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:11]VideoMgr play开始 [INFO:2022-12-8 9:58:11]视频已经开始播放啦 [INFO:2022-12-8 9:58:21][@logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30 [INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_024.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_064.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_014.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_glow_30_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_toucheffect.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/floattipsitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/floattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:22]VideoMgr stop [INFO:2022-12-8 9:58:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:22]VideoMgr play完毕 [INFO:2022-12-8 9:58:22]VideoMgr stop [INFO:2022-12-8 9:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:23][@logic/common/sdk/MSDKManagerImpl.lua:717]:{getDeviceType}simulator result:nil [INFO:2022-12-8 9:58:23][@logic/extensions/login/helper/LoginViewHelper.lua:41]:{_showToUseTencentMonitorTips}TCL: getDeviceType deivceType, isSimulator, isTencentSimulator 0 false false [INFO:2022-12-8 9:58:23]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:23][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:23]LocalSourceVersion:1.0.37.4102 [INFO:2022-12-8 9:58:23]PackageSourceVersion:1.0.37.4101 [INFO:2022-12-8 9:58:23][@logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30 [INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticetextcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticeimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:23][@logic/extensions/notice/view/NoticeView.lua:51]:{onEnter}NoticeView:onEnter() [INFO:2022-12-8 9:58:23][@logic/extensions/notice/view/NoticeView.lua:52]:{onEnter}{} [INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_047.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_057_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_020.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_021.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:28][@logic/extensions/login/view/LoginView.lua:669]:{beginGetBtSessionId}registerNeedNameAuthListener [INFO:2022-12-8 9:58:28][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2022-12-8 9:58:28][@logic/common/GameUtils.lua:1220]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:576: LoginView:_reregisterListenerAndLogin; nil; nil stack traceback: logic/common/GameUtils:1219: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView:576: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:698: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/notice/view/NoticeView:170: in function [INFO:2022-12-8 9:58:28][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 3 [INFO:2022-12-8 9:58:28][@logic/common/GameUtils.lua:1220]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:586: LoginView:_reregisterListenerAndLogin; nil; true stack traceback: logic/common/GameUtils:1219: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView:586: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:698: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/notice/view/NoticeView:170: in function [INFO:2022-12-8 9:58:28][@logic/common/sdk/MSDKManagerImpl.lua:671]:{registerLoginListener}registerLoginListener [INFO:2022-12-8 9:58:28][@logic/common/GameUtils.lua:1220]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:616: [SDK登录]====>请求; nil stack traceback: logic/common/GameUtils:1219: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView:616: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:698: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/notice/view/NoticeView:170: in function [INFO:2022-12-8 9:58:29][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2022-12-8 9:58:29][@logic/common/sdk/MSDKManagerImpl.lua:673]:{callFunc}onLoginListener [INFO:2022-12-8 9:58:29][@logic/common/GameUtils.lua:1220]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:609: [SDK登录]==<==返回; 0; FB3289DCD540350892AC982C9FD81223; 1678153990; desktop_m_qq-73213123-android-73213123-qq-1107043530-30BCA9C51A9777A40F5B72D6E0FD7197; bb37c3fb375ec59ff4b48f4da1d71705; 30BCA9C51A9777A40F5B72D6E0FD7197; 1; 2; 0 stack traceback: logic/common/GameUtils:1219: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView:609: in function 'callFunc' logic/common/sdk/MSDKManagerImpl:664: in function 'onLoginOrWXTokenRefreshed' logic/common/sdk/MSDKManagerImpl:674: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2022-12-8 9:58:29][@logic/extensions/login/view/LoginView.lua:506]:{_msdkLoginListener}MSDK登录返回成功,看下参数======= FB3289DCD540350892AC982C9FD81223 1678153990 desktop_m_qq-73213123-android-73213123-qq-1107043530-30BCA9C51A9777A40F5B72D6E0FD7197 bb37c3fb375ec59ff4b48f4da1d71705 30BCA9C51A9777A40F5B72D6E0FD7197 1 2 0 0 [INFO:2022-12-8 9:58:29][@logic/extensions/login/view/LoginView.lua:535]:{_msdkLoginListener}MSDK登录返回成功。发送gsdk的统计参数msg====== FB3289DCD540350892AC982C9FD81223|1678153990|desktop_m_qq-73213123-android-73213123-qq-1107043530-30BCA9C51A9777A40F5B72D6E0FD7197|bb37c3fb375ec59ff4b48f4da1d71705|30BCA9C51A9777A40F5B72D6E0FD7197|1|2|0 [INFO:2022-12-8 9:58:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:29][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:29]LocalSourceVersion:1.0.37.4102 [INFO:2022-12-8 9:58:29]PackageSourceVersion:1.0.37.4101 [INFO:2022-12-8 9:58:29][@logic/extensions/login/agent/LoginAgent.lua:102]:{sendMSDKGetServerListRequest}needSaveZoneInfo true [INFO:2022-12-8 9:58:29][@logic/extensions/login/agent/LoginAgent.lua:106]:{sendMSDKGetServerListRequest}InitTdir30BCA9C51A9777A40F5B72D6E0FD7197 [INFO:2022-12-8 9:58:29][@logic/extensions/login/agent/LoginAgent.lua:107]:{sendMSDKGetServerListRequest}treeIdnil [INFO:2022-12-8 9:58:29][@logic/extensions/login/agent/LoginAgent.lua:109]:{sendMSDKGetServerListRequest}finalTreeId14 [INFO:2022-12-8 9:58:29][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2 [INFO:2022-12-8 9:58:29][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:29][@logic/extensions/login/agent/LoginAgent.lua:517]:{getSimplefriends}http-获取同玩好友(部分)url===== http://106.75.222.243/loadsimplefriends.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/106.75.222.243\/loadsimplefriends.jsp","method":"GET","param":{"openId":"30BCA9C51A9777A40F5B72D6E0FD7197","platId":1,"areaId":2,"accessToken":"FB3289DCD540350892AC982C9FD81223"}} [INFO:2022-12-8 9:58:29][@logic/common/sdk/MSDKManagerImpl.lua:129]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"http:\/\/106.75.222.243\/loadsimplefriends.jsp","method":"GET","param":{"openId":"30BCA9C51A9777A40F5B72D6E0FD7197","platId":"1","areaId":"2","accessToken":"FB3289DCD540350892AC982C9FD81223"}} [INFO:2022-12-8 9:58:29][@logic/extensions/login/view/LoginView.lua:470]:{_tryShowNameAuthMsgBox}tryShowNameAuthMsgBox 1 [INFO:2022-12-8 9:58:29][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2022-12-8 9:58:29][@logic/common/msdk/kingcard/Kingcard.lua:47]:{callFunc}=========腾讯大王卡情况=====00000000000000000000000000000===== {"activationUrl":"https://personalkingcard.3g.qq.com/activity/personal/index.html#/?logintype\u003d2\u0026j\u003d1\u0026src\u003d76_1_u\u0026sdi_from\u003d59","errorCode":-10001,"extra":"","kingcard":0,"operator":-2,"product":0,"stateTag":"","subErrorCode":0} [INFO:2022-12-8 9:58:30]QueryTree result: Success, 0, 0 [INFO:2022-12-8 9:58:30]node,id:14node.ParentId:-1 [INFO:2022-12-8 9:58:30]node,id:11node.ParentId:14 [INFO:2022-12-8 9:58:30]node,id:26node.ParentId:14 [INFO:2022-12-8 9:58:30]node,id:3node.ParentId:14 [INFO:2022-12-8 9:58:30]node,id:78node.ParentId:14 [INFO:2022-12-8 9:58:30]node,id:5node.ParentId:14 [INFO:2022-12-8 9:58:30]node,id:67node.ParentId:14 [INFO:2022-12-8 9:58:30]node,id:69node.ParentId:14 [INFO:2022-12-8 9:58:30]node,id:70node.ParentId:14 [INFO:2022-12-8 9:58:30]node,id:4node.ParentId:14 [INFO:2022-12-8 9:58:30]node,id:200node.ParentId:14 [INFO:2022-12-8 9:58:30]node,id:201node.ParentId:14 [INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:11 url:1 flag:Fine tag:Hot [INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:26 url:1 flag:Fine tag:Hot [INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:3 url:1 flag:Fine tag:Hot [INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:78 url:1 flag:Fine tag:Hot [INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:5 url:1 flag:Fine tag:Hot [INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:67 url:1 flag:Fine tag:Hot [INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:69 url:1 flag:Fine tag:Hot [INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:70 url:1 flag:Fine tag:0 [INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:4 url:1 flag:Fine tag:Hot [INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:200 url:1 flag:Fine tag:Hot [INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:201 url:1 flag:Fine tag:Hot [INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:30][@logic/common/sdk/MSDKManagerImpl.lua:159]:{callFunc}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"connection\":[\"keep-alive\"],\"content-length\":[\"652\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Mon, 12 Dec 2022 22:21:52 GMT\"],\"server\":[\"nginx\"]}","body":"{\"friendInfos\":[{\"friendName\":\"大佬\",\"openId\":\"4C6277A6DB1C0F49F3E6E7DA97D4799F\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/4C6277A6DB1C0F49F3E6E7DA97D4799F\/\"},{\"friendName\":\"2121230382\",\"openId\":\"E807049E77B45672D6260847579A640D\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/E807049E77B45672D6260847579A640D\/\"},{\"friendName\":\"2217251138\",\"openId\":\"2FBCF851372E02B117DB53F0588E99AC\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/2FBCF851372E02B117DB53F0588E99AC\/\"},{\"friendName\":\"2681699534\",\"openId\":\"2A83BEB510173992597AAF785CC6C0F9\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/2A83BEB510173992597AAF785CC6C0F9\/\"}],\"resultCode\":0}","requestUrl":"http:\/\/106.75.222.243\/loadsimplefriends.jsp"} [INFO:2022-12-8 9:58:30][@logic/extensions/login/agent/LoginAgent.lua:521]:{callback}http-获取同玩好友(部分)返回数据========= {"friendInfos":[{"friendName":"大佬","openId":"4C6277A6DB1C0F49F3E6E7DA97D4799F","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/4C6277A6DB1C0F49F3E6E7DA97D4799F/"},{"friendName":"2121230382","openId":"E807049E77B45672D6260847579A640D","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/E807049E77B45672D6260847579A640D/"},{"friendName":"2217251138","openId":"2FBCF851372E02B117DB53F0588E99AC","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/2FBCF851372E02B117DB53F0588E99AC/"},{"friendName":"2681699534","openId":"2A83BEB510173992597AAF785CC6C0F9","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/2A83BEB510173992597AAF785CC6C0F9/"}],"resultCode":0} [INFO:2022-12-8 9:58:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/server/subview/loginserverview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/server/subview/loginfriendsubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/rankinglistview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/server/loginserverlistview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/server/subview/loginrecommendserverview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/server/subview/loginfriendview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/server/subview/serveritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblanktype3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:31][@logic/extensions/login/agent/LoginAgent.lua:102]:{sendMSDKGetServerListRequest}needSaveZoneInfo false [INFO:2022-12-8 9:58:31][@logic/extensions/login/agent/LoginAgent.lua:106]:{sendMSDKGetServerListRequest}InitTdir30BCA9C51A9777A40F5B72D6E0FD7197 [INFO:2022-12-8 9:58:31][@logic/extensions/login/agent/LoginAgent.lua:107]:{sendMSDKGetServerListRequest}treeIdnil [INFO:2022-12-8 9:58:31][@logic/extensions/login/agent/LoginAgent.lua:109]:{sendMSDKGetServerListRequest}finalTreeId14 [INFO:2022-12-8 9:58:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:32]QueryTree result: Success, 0, 0 [INFO:2022-12-8 9:58:32]node,id:14node.ParentId:-1 [INFO:2022-12-8 9:58:32]node,id:11node.ParentId:14 [INFO:2022-12-8 9:58:32]node,id:26node.ParentId:14 [INFO:2022-12-8 9:58:32]node,id:3node.ParentId:14 [INFO:2022-12-8 9:58:32]node,id:78node.ParentId:14 [INFO:2022-12-8 9:58:32]node,id:5node.ParentId:14 [INFO:2022-12-8 9:58:32]node,id:67node.ParentId:14 [INFO:2022-12-8 9:58:32]node,id:69node.ParentId:14 [INFO:2022-12-8 9:58:32]node,id:70node.ParentId:14 [INFO:2022-12-8 9:58:32]node,id:4node.ParentId:14 [INFO:2022-12-8 9:58:32]node,id:200node.ParentId:14 [INFO:2022-12-8 9:58:32]node,id:201node.ParentId:14 [INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:11 url:1 flag:Fine tag:Hot [INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:26 url:1 flag:Fine tag:Hot [INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:3 url:1 flag:Fine tag:Hot [INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:78 url:1 flag:Fine tag:Hot [INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:5 url:1 flag:Fine tag:Hot [INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:67 url:1 flag:Fine tag:Hot [INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:69 url:1 flag:Fine tag:Hot [INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:70 url:1 flag:Fine tag:0 [INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:4 url:1 flag:Fine tag:Hot [INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:200 url:1 flag:Fine tag:Hot [INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:201 url:1 flag:Fine tag:Hot [INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:33][@logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2022-12-8 9:58:33][@logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1670464713 [INFO:2022-12-8 9:58:33][@logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2022-12-8 9:58:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:33][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:33]LocalSourceVersion:1.0.37.4102 [INFO:2022-12-8 9:58:33]PackageSourceVersion:1.0.37.4101 [INFO:2022-12-8 9:58:33][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:33]LocalSourceVersion:1.0.37.4102 [INFO:2022-12-8 9:58:33]PackageSourceVersion:1.0.37.4101 [INFO:2022-12-8 9:58:33][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2 [INFO:2022-12-8 9:58:33][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:33][@logic/extensions/login/agent/LoginAgent.lua:474]:{sendMSDKLoginAndStartRequest}http-腾讯专用web登陆url===== http://106.75.222.243/login.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/106.75.222.243\/login.jsp","method":"GET","param":{"openId":"30BCA9C51A9777A40F5B72D6E0FD7197","isAppleId":"0","sysType":"0","platId":"1","isGuest":"0","btSessionId":"FB3289DCD540350892AC982C9FD81223","areaId":"2","clientVersion":"1.0.37.4102"}} [INFO:2022-12-8 9:58:33][@logic/common/sdk/MSDKManagerImpl.lua:129]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"http:\/\/106.75.222.243\/login.jsp","method":"GET","param":{"openId":"30BCA9C51A9777A40F5B72D6E0FD7197","isAppleId":"0","sysType":"0","platId":"1","isGuest":"0","btSessionId":"FB3289DCD540350892AC982C9FD81223","areaId":"2","clientVersion":"1.0.37.4102"}} [INFO:2022-12-8 9:58:33][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{destroy}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2022-12-8 9:58:33][@logic/common/sdk/MSDKManagerImpl.lua:159]:{callFunc}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"connection\":[\"keep-alive\"],\"content-length\":[\"214\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Mon, 12 Dec 2022 22:21:54 GMT\"],\"server\":[\"nginx\"]}","body":"{\"areaId\":12,\"isAdmin\":false,\"resultCode\":0,\"sessionId\":\"c10414b0-3a3d-4d9c-add9-dcda1766cd67\",\"userName\":\"1003_30BCA9C51A9777A40F5B72D6E0FD7197\",\"zoneInfo\":{\"id\":69,\"name\":\"外网周版服\",\"prefix\":\"\",\"state\":1}}","requestUrl":"http:\/\/106.75.222.243\/login.jsp"} [INFO:2022-12-8 9:58:33][@logic/extensions/login/agent/LoginAgent.lua:478]:{callback}http-腾讯专用web登陆返回数据========= {"areaId":12,"isAdmin":false,"resultCode":0,"sessionId":"c10414b0-3a3d-4d9c-add9-dcda1766cd67","userName":"1003_30BCA9C51A9777A40F5B72D6E0FD7197","zoneInfo":{"id":69,"name":"外网周版服","prefix":"","state":1}} [INFO:2022-12-8 9:58:33][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2 [INFO:2022-12-8 9:58:33][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2022-12-8 9:58:33][@logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== http://106.75.222.243/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/106.75.222.243\/startgame.jsp","method":"GET","param":{"pfKey":"bb37c3fb375ec59ff4b48f4da1d71705","pf":"desktop_m_qq-73213123-android-73213123-qq-1107043530-30BCA9C51A9777A40F5B72D6E0FD7197","regChannel":"73213123","installChannel":"73213123","openKey":"27B85AEF5347D4F670A260721BE192F0","zoneId":69,"sessionId":"c10414b0-3a3d-4d9c-add9-dcda1766cd67","isIOSSimulator":"0"}} [INFO:2022-12-8 9:58:33][@logic/common/sdk/MSDKManagerImpl.lua:129]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"http:\/\/106.75.222.243\/startgame.jsp","method":"GET","param":{"pfKey":"bb37c3fb375ec59ff4b48f4da1d71705","pf":"desktop_m_qq-73213123-android-73213123-qq-1107043530-30BCA9C51A9777A40F5B72D6E0FD7197","regChannel":"73213123","installChannel":"73213123","openKey":"27B85AEF5347D4F670A260721BE192F0","zoneId":"69","sessionId":"c10414b0-3a3d-4d9c-add9-dcda1766cd67","isIOSSimulator":"0"}} [INFO:2022-12-8 9:58:33][@logic/common/sdk/MSDKManagerImpl.lua:159]:{callFunc}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"connection\":[\"keep-alive\"],\"content-length\":[\"88\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Mon, 12 Dec 2022 22:21:55 GMT\"],\"server\":[\"nginx\"]}","body":"{\"ip\":\"106.75.222.243\",\"isAdmin\":false,\"pid\":69002,\"port\":9335,\"resultCode\":0,\"state\":1}","requestUrl":"http:\/\/106.75.222.243\/startgame.jsp"} [INFO:2022-12-8 9:58:33][@logic/extensions/login/agent/LoginAgent.lua:430]:{callback}http-进入游戏返回数据========= {"ip":"106.75.222.243","isAdmin":false,"pid":69002,"port":9335,"resultCode":0,"state":1} [INFO:2022-12-8 9:58:33][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:44]:{tssSdkSetUserInfoEx}发送tsssdk的登录信息=========== 1 30BCA9C51A9777A40F5B72D6E0FD7197 1107043530 12 1003_30BCA9C51A9777A40F5B72D6E0FD7197 [INFO:2022-12-8 9:58:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:33][@logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=106.75.222.243,port=9335 [INFO:2022-12-8 9:58:33][@logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 106.75.222.243 9335 [INFO:2022-12-8 9:58:34][@logic/common/sdk/SDKManager.lua:529]:{callFunc}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 106.75.222.243 [INFO:2022-12-8 9:58:34][@logic/common/sdk/SDKManager.lua:542]:{callFunc}===SDKManager.impl.queryHostByDomain resultIp====== 106.75.222.243 [INFO:2022-12-8 9:58:34]==============link network is ipv4============ [INFO:2022-12-8 9:58:34]1 status:Connecting [INFO:2022-12-8 9:58:34]1 Connect,ip=106.75.222.243,port=9335,verson=0 [INFO:2022-12-8 9:58:34][@logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2022-12-8 9:58:34][@logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2022-12-8 9:58:34]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2022-12-8 9:58:34]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2022-12-8 9:58:34]1 Same version,socket.Connected=True [INFO:2022-12-8 9:58:34]1 Do EndConnect [INFO:2022-12-8 9:58:34]1 Do EndConnect Done [INFO:2022-12-8 9:58:34]1 status:Connected [INFO:2022-12-8 9:58:34]1 ConnectSucc True [INFO:2022-12-8 9:58:34][@logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=87 [INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=54 [INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=46 [INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=40 [INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=36 [INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 161 infos { id: 0 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 623 infos { id: 10456 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 52 infos { id: 10409 value: 0 time: 0 } replaceAll: false } [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 0 1 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 161 infos { id: 0 value: 1 time: 1670947200 } replaceAll: false } redDotInfos { defineId: 52 infos { id: 10559 value: 1 time: 1670947200 } replaceAll: false } [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 1 1 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 54295918 mailId: 29 params: attachment: 2#2#1000 state: 0 createTime: 1670883715652 isCollection: false } [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 2 1 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 3 1 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 506 infos { id: 0 value: 1 time: 0 } replaceAll: false } [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 4 1 [INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=17 [INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=73 [INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=83 [INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=80 [INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=86 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 181 } [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 5 1 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 54295919 mailId: 20016 params: 12.12魂芯宝箱礼包#7#2 attachment: 1#10000005#1 state: 0 createTime: 1670860800000 isCollection: false } [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 6 1 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 54295920 mailId: 20016 params: 八方进宝珍膳礼包#10#2 attachment: 1#10000242#1|2#12#30 state: 0 createTime: 1670860800000 isCollection: false } [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 7 1 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 54295921 mailId: 20016 params: 12.12超值御碎礼包#5#2 attachment: 1#10000242#1|2#11#5 state: 0 createTime: 1670860800000 isCollection: false } [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 8 1 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 54295922 mailId: 20016 params: 12.12超值调料礼包#5#2 attachment: 1#10000242#1|1#11249999#3 state: 0 createTime: 1670860800000 isCollection: false } [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 9 1 [INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=149 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 325242 name: Waldeinsamkeit gender: 2 portrait: 11100137 exp: 1002070 signature: chefTitle: 0 roleNum: 21 heroRate: 15.2 dungeonCount: 33 longWarCount: 0 serialLoginDays: 2 totalLoginDays: 66 heroCharCover: 2091 frame: 11110154 touchCountLeft: 5 registerTime: 1618036125 lastLogoutTime: 1670833112 birthday: pvpScore: 1000 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2091 lastUpdateTime: 1637056657 autoChangeDaily: false } isReturn: true mentorRoleId: 0 worldLevel: 100 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 4 bondCardAtlasCover: 0 chatBubbleId: 11640001 } [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 10 1 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:361]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2022-12-8 9:58:34]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:34]ProgramVersion:1.0.37.0 [WARN:2022-12-8 9:58:34][@logic/common/msdk/pandora/PandoraService.lua:270]:{setNormalInfo}sAppId: 1107043530 sRoleId: 325242 sAcountType: qq sOpenId: 30BCA9C51A9777A40F5B72D6E0FD7197 sAccessToken: FB3289DCD540350892AC982C9FD81223 sArea 12 sPartition: 69 sPayToken: 27B85AEF5347D4F670A260721BE192F0 sGameVer: 1.0.37.0 sPlatID: 1 sChannelId: 73213123 [INFO:2022-12-8 9:58:34][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2022-12-8 9:58:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.065161403268576 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 12 1 [INFO:2022-12-8 9:58:34][@logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2022-12-8 9:58:34][@logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: 27B85AEF5347D4F670A260721BE192F0 pf: desktop_m_qq-73213123-android-73213123-qq-1107043530-30BCA9C51A9777A40F5B72D6E0FD7197 pfKey: bb37c3fb375ec59ff4b48f4da1d71705 [INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=11,cmd=3,size=164 [INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=8306 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 23383012 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1637056681825 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 23383013 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1637056682024 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 23383014 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1637056682188 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 23383015 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1637056682392 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 23383008 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1637056681131 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 23383009 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1637056681293 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 23383010 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1637056681462 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 23383011 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1637056681664 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 29673036 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2031 baseAttr { hp: 1359 atk: 129 def: 126 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1664145801759 rank: 1 luck: 5 sks { skillId: 41203100 strengthenLevel: 1 } sks { skillId: 41203101 strengthenLevel: 1 } sks { skillId: 41203102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100033 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 1 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 19623010 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2048 baseAttr { hp: 1298 atk: 140 def: 108 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1625054898480 rank: 1 luck: 2 sks { skillId: 41204800 strengthenLevel: 1 } sks { skillId: 41204801 strengthenLevel: 1 } sks { skillId: 41204802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100053 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 29673037 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2048 baseAttr { hp: 1298 atk: 140 def: 108 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1664145810721 rank: 1 luck: 2 sks { skillId: 41204800 strengthenLevel: 1 } sks { skillId: 41204801 strengthenLevel: 1 } sks { skillId: 41204802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100053 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 29673038 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2074 baseAttr { hp: 1433 atk: 121 def: 139 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1664145832446 rank: 1 luck: 6 sks { skillId: 41207400 strengthenLevel: 1 } sks { skillId: 41207410 strengthenLevel: 1 } sks { skillId: 41207402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100068 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 29673039 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2007 baseAttr { hp: 1208 atk: 144 def: 116 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1664145982954 rank: 1 luck: 5 sks { skillId: 41200700 strengthenLevel: 1 } sks { skillId: 41200701 strengthenLevel: 1 } sks { skillId: 41200702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100005 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 23383016 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1637056682558 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 29673032 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2010 baseAttr { hp: 1299 atk: 134 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1664145714015 rank: 1 luck: 7 sks { skillId: 41201000 strengthenLevel: 1 } sks { skillId: 41201001 strengthenLevel: 1 } sks { skillId: 41201002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100016 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 29673033 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2010 baseAttr { hp: 1299 atk: 134 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1664145754582 rank: 1 luck: 7 sks { skillId: 41201000 strengthenLevel: 1 } sks { skillId: 41201001 strengthenLevel: 1 } sks { skillId: 41201002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100016 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 29673034 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2028 baseAttr { hp: 1404 atk: 125 def: 131 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1664145776321 rank: 1 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 29673035 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2028 baseAttr { hp: 1404 atk: 125 def: 131 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1664145790613 rank: 1 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 20753004 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2085 baseAttr { hp: 1336 atk: 151 def: 142 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1628324673469 rank: 1 luck: 6 sks { skillId: 41208500 strengthenLevel: 1 } sks { skillId: 41208501 strengthenLevel: 1 } sks { skillId: 41208502 strengthenLevel: 1 } exp: 280 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 140146 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 20773037 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2043 baseAttr { hp: 1467 atk: 152 def: 150 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1629224448424 rank: 1 luck: 9 sks { skillId: 41204300 strengthenLevel: 1 } sks { skillId: 41204301 strengthenLevel: 1 } sks { skillId: 41204302 strengthenLevel: 1 } exp: 226 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100045 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 26203032 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2033 baseAttr { hp: 1142 atk: 123 def: 125 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1649309639163 rank: 1 luck: 7 sks { skillId: 41203300 strengthenLevel: 1 } sks { skillId: 41203301 strengthenLevel: 1 } sks { skillId: 41203302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100035 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 28473002 isInFormation: true masterPlayerID: 325242 heroTypeIdx: 2138 baseAttr { hp: 1242 atk: 130 def: 186 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1661080045939 rank: 1 luck: 6 sks { skillId: 41213800 strengthenLevel: 1 } sks { skillId: 41213801 strengthenLevel: 1 } sks { skillId: 41213802 strengthenLevel: 1 } exp: 0 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100150 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 28473003 isInFormation: true masterPlayerID: 325242 heroTypeIdx: 2139 baseAttr { hp: 1239 atk: 138 def: 124 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1661080054022 rank: 1 luck: 6 sks { skillId: 41213900 strengthenLevel: 1 } sks { skillId: 41213901 strengthenLevel: 1 } sks { skillId: 41213902 strengthenLevel: 1 } exp: 0 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300041 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100151 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22273009 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2047 baseAttr { hp: 8212 atk: 1026 def: 782 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4760 atk: 948 def: 717 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633875297469 rank: 5 luck: 7 sks { skillId: 41204707 strengthenLevel: 3 } sks { skillId: 41204708 strengthenLevel: 3 } sks { skillId: 41204709 strengthenLevel: 4 } exp: 2531010 state: 33 strengthenRate: 0 breakthroughCnt: 7 skinId: 100051 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4760 atk: 948 def: 717 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22273008 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2019 baseAttr { hp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 130 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4760 atk: 948 def: 717 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633875288475 rank: 5 luck: 7 sks { skillId: 41201907 strengthenLevel: 3 } sks { skillId: 41201912 strengthenLevel: 3 } sks { skillId: 41201909 strengthenLevel: 4 } exp: 2531010 state: 33 strengthenRate: 0 livingSks { skillId: 40300016 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100013 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4760 atk: 948 def: 717 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 27453002 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2031 baseAttr { hp: 2525 atk: 241 def: 234 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1654503628809 rank: 1 luck: 5 sks { skillId: 41203100 strengthenLevel: 1 } sks { skillId: 41203101 strengthenLevel: 1 } sks { skillId: 41203102 strengthenLevel: 1 } exp: 8400 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 140217 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 1 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 29593003 isInFormation: true masterPlayerID: 325242 heroTypeIdx: 2126 baseAttr { hp: 1489 atk: 130 def: 102 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1663997121163 rank: 1 luck: 6 sks { skillId: 41212600 strengthenLevel: 1 } sks { skillId: 41212601 strengthenLevel: 1 } sks { skillId: 41212602 strengthenLevel: 1 } exp: 0 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100135 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 30923006 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1670824115558 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 23383004 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1637056680397 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 23383005 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1637056680597 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 23383006 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1637056680794 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 17203004 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2075 baseAttr { hp: 7902 atk: 962 def: 1000 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 260 atk: 23 def: 27 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1618036593322 rank: 5 luck: 6 sks { skillId: 41207500 strengthenLevel: 1 } sks { skillId: 41207501 strengthenLevel: 1 } sks { skillId: 41207502 strengthenLevel: 1 } exp: 2531010 state: 257 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140127 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 260 atk: 23 def: 27 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 260 atk: 23 def: 27 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 260 atk: 23 def: 27 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 20 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 23383007 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1637056680962 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22533036 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2106 baseAttr { hp: 1347 atk: 129 def: 164 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633406020271 rank: 1 luck: 6 sks { skillId: 41210600 strengthenLevel: 1 } sks { skillId: 41210601 strengthenLevel: 1 } sks { skillId: 41210602 strengthenLevel: 1 } exp: 0 state: 9 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300027 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100116 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 17203002 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2000 baseAttr { hp: 8522 atk: 899 def: 693 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 70 atk: 9 def: 14 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1618036270441 rank: 5 luck: 6 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200006 strengthenLevel: 3 } exp: 2531010 state: 261 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 6 skinId: 140042 quality: 4 equipAttrList { sourceId: 1 equipAttr { hp: 70 atk: 9 def: 14 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 70 atk: 9 def: 14 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 70 atk: 9 def: 14 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22273007 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2007 baseAttr { hp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4760 atk: 948 def: 717 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633875277925 rank: 5 luck: 5 sks { skillId: 41200707 strengthenLevel: 3 } sks { skillId: 41200708 strengthenLevel: 3 } sks { skillId: 41200709 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100005 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4760 atk: 948 def: 717 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 22273006 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2017 baseAttr { hp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4760 atk: 948 def: 717 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633875272936 rank: 5 luck: 5 sks { skillId: 41201707 strengthenLevel: 3 } sks { skillId: 41201708 strengthenLevel: 3 } sks { skillId: 41201709 strengthenLevel: 4 } exp: 2531010 state: 33 strengthenRate: 0 breakthroughCnt: 7 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4760 atk: 948 def: 717 critic: 115 critic_dmg: 1060 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 17203003 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2012 baseAttr { hp: 7380 atk: 949 def: 817 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1618036340856 rank: 5 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 2531010 state: 257 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 23383002 isInFormation: true masterPlayerID: 325242 heroTypeIdx: 2091 baseAttr { hp: 1256 atk: 141 def: 112 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1637056649663 rank: 1 luck: 6 sks { skillId: 41209107 strengthenLevel: 3 } sks { skillId: 41209108 strengthenLevel: 3 } sks { skillId: 41209109 strengthenLevel: 4 } exp: 0 state: 129 strengthenRate: 0 breakthroughCnt: 7 skinId: 140175 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 23383003 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1637056680196 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.066173490136862 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 13 1 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2454 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=765 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=1698 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=540 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=1768 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 325242 name: Waldeinsamkeit gender: 2 portrait: 11100137 exp: 1002070 signature: chefTitle: 0 roleNum: 21 heroRate: 15.2 dungeonCount: 33 longWarCount: 0 serialLoginDays: 2 totalLoginDays: 66 heroCharCover: 2091 frame: 11110154 touchCountLeft: 5 registerTime: 1618036125 lastLogoutTime: 1670833112 birthday: pvpScore: 1000 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2091 lastUpdateTime: 1637056657 autoChangeDaily: false } isReturn: true mentorRoleId: 0 worldLevel: 100 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 4 bondCardAtlasCover: 0 chatBubbleId: 11640001 } currencyInfo { currencyId: 2 count: 55591073 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 12 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 6705 lastRecoverTime: 1670883602000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 10000 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 19942450 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 0 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 0 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 0 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 170 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 139 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 0 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 1670965200000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 1670965200000 } currencyInfo { currencyId: 26 count: 200 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 6 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1618036120000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1670856002000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1640852761000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 181 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 21 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 46 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } guideInfo { guideId: 57 stepId: -1 } guideInfo { guideId: 58 stepId: -1 } 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id: 117 isOpen: true } openInfo { id: 119 isOpen: true } openInfo { id: 120 isOpen: true } openInfo { id: 123 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 139 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 145 isOpen: true } openInfo { id: 146 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: true } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 160 isOpen: true } openInfo { id: 161 isOpen: true } openInfo { id: 162 isOpen: true } openInfo { id: 163 isOpen: true } openInfo { id: 164 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 169 isOpen: true } openInfo { id: 170 isOpen: true } openInfo { id: 171 isOpen: true } openInfo { id: 172 isOpen: true } openInfo { id: 173 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 175 isOpen: true } openInfo { id: 176 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 178 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 180 isOpen: true } openInfo { id: 181 isOpen: true } openInfo { id: 182 isOpen: true } openInfo { id: 183 isOpen: false } openInfo { id: 184 isOpen: true } openInfo { id: 185 isOpen: true } openInfo { id: 186 isOpen: true } openInfo { id: 187 isOpen: true } openInfo { id: 188 isOpen: true } runHouseHeroUniqueIds: 22273009 runHouseHeroUniqueIds: 22273008 runHouseHeroUniqueIds: 22273006 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.10765172168612 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 14 1 [INFO:2022-12-8 9:58:35][@logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2022-12-08 09:58:41","roleExp":1002070,"serverId":"69","registerTime":1618036125,"lastLogoutTime":"2022-12-12 16:18:32","roleId":"325242","roleCTime":1618036125,"type":2,"roleName":"Waldeinsamkeit","serverName":"weekly2外网测试服","roleLevel":77} [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=7338 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=18 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 29593003 } state: 1 name: 队伍一 typeId: 1 seq: 1 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 28473002 } formationHeros { index: 1 typeId: 1 heroUniqueId: 28473003 } formationHeros { index: 2 typeId: 1 heroUniqueId: 23383002 } state: 1 name: 队伍二 typeId: 1 seq: 2 } formationInfoList { formationId: 3 state: 1 name: 队伍三 typeId: 1 seq: 3 } formationInfoList { formationId: 4 state: 1 name: 队伍四 typeId: 1 seq: 4 } formationInfoList { formationId: 5 state: 1 name: 队伍五 typeId: 1 seq: 5 } formationInfoList { formationId: 6 state: 1 name: 队伍六 typeId: 1 seq: 6 } formationInfoList { formationId: 7 state: 1 name: 队伍七 typeId: 1 seq: 7 } formationInfoList { formationId: 8 state: 1 name: 队伍八 typeId: 1 seq: 8 } formationInfoList { formationId: 9 state: 1 name: 队伍九 typeId: 1 seq: 9 } formationInfoList { formationId: 10 state: 2 name: 队伍十 typeId: 1 seq: 10 } formationInfoList { formationId: 11 state: 2 name: 队伍十一 typeId: 1 seq: 11 } formationInfoList { formationId: 12 state: 2 name: 队伍十二 typeId: 1 seq: 12 } formationInfoList { formationId: 13 state: 2 name: 队伍十三 typeId: 1 seq: 13 } formationInfoList { formationId: 14 state: 2 name: 队伍十四 typeId: 1 seq: 14 } formationInfoList { formationId: 15 state: 2 name: 队伍十五 typeId: 1 seq: 15 } formationInfoList { formationId: 16 state: 2 name: 队伍十六 typeId: 1 seq: 16 } formationInfoList { formationId: 17 state: 2 name: 队伍十七 typeId: 1 seq: 17 } formationInfoList { formationId: 18 state: 2 name: 队伍十八 typeId: 1 seq: 18 } formationInfoList { formationId: 19 state: 2 name: 队伍十九 typeId: 1 seq: 19 } formationInfoList { formationId: 20 state: 2 name: 队伍二十 typeId: 1 seq: 20 } formationInfoList { formationId: 21 state: 2 name: 二十一 typeId: 1 seq: 21 } formationInfoList { formationId: 22 state: 2 name: 二十二 typeId: 1 seq: 22 } formationInfoList { formationId: 23 state: 2 name: 二十三 typeId: 1 seq: 23 } formationInfoList { formationId: 24 state: 2 name: 二十四 typeId: 1 seq: 24 } formationInfoList { formationId: 25 state: 2 name: 二十五 typeId: 1 seq: 25 } formationInfoList { formationId: 26 state: 2 name: 二十六 typeId: 1 seq: 26 } formationInfoList { formationId: 27 state: 2 name: 二十七 typeId: 1 seq: 27 } formationInfoList { formationId: 28 state: 2 name: 二十八 typeId: 1 seq: 28 } formationInfoList { formationId: 29 state: 2 name: 二十九 typeId: 1 seq: 29 } formationInfoList { formationId: 30 state: 2 name: 三十 typeId: 1 seq: 30 } formationInfoList { formationId: 20001 state: 1 name: 妖变队伍 typeId: 2 seq: 20001 } formationInfoList { formationId: 20002 state: 1 name: 凶戾队伍 typeId: 2 seq: 20002 } [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.10765172168612 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 15 1 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2048 exp: 0 injuredNum: 0 voice: 1044015 voice: 1044014 voice: 1044013 voice: 1044003 infos: 1000294 unreadInfos: 1000294 usingSkinId: 100053 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027023 voice: 1027006 voice: 1027004 voice: 1027003 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027009 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2019 exp: 0 injuredNum: 0 voice: 1029023 voice: 1029006 voice: 1029005 voice: 1029004 voice: 1029003 voice: 1029015 voice: 1029014 voice: 1029013 voice: 1029012 voice: 1029009 infos: 1000120 unreadInfos: 1000120 usingSkinId: 100013 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2085 exp: 0 injuredNum: 0 voice: 1072003 voice: 1072004 voice: 1072006 voice: 1072009 voice: 1072027 voice: 1072013 voice: 1072014 voice: 1072015 infos: 1000516 unreadInfos: 1000516 usingSkinId: 140146 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 5 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2091 exp: 10 injuredNum: 0 voice: 1089013 voice: 1089014 voice: 1089015 voice: 1089023 voice: 1089027 voice: 1089031 voice: 1089000 voice: 1089032 voice: 1089002 voice: 1089003 voice: 1089035 voice: 1089037 voice: 1089038 voice: 1089039 infos: 1000552 unreadInfos: 1000552 usingSkinId: 100095 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2126 exp: 0 injuredNum: 0 voice: 1140003 voice: 1140005 voice: 1140004 voice: 1140006 voice: 1140008 voice: 1140013 voice: 1140015 voice: 1140014 infos: 1000768 unreadInfos: 1000768 usingSkinId: 100135 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2031 exp: 400 injuredNum: 0 voice: 1025003 voice: 1025016 voice: 1025015 voice: 1025014 voice: 1025013 voice: 1025028 infos: 1000192 unreadInfos: 1000192 usingSkinId: 140217 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 19 contractUnlockTime: 1654503780 contractLevel: 1 contractValues { conditionId: 9 value: 19 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000009 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000000 voice: 1000023 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 6 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 0 injuredNum: 0 voice: 1023003 voice: 1023015 voice: 1023014 voice: 1023013 infos: 1000204 unreadInfos: 1000204 usingSkinId: 100035 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2007 exp: 0 injuredNum: 0 voice: 1007023 voice: 1007006 voice: 1007004 voice: 1007003 voice: 1007015 voice: 1007014 voice: 1007013 voice: 1007012 voice: 1007009 infos: 1000048 unreadInfos: 1000048 usingSkinId: 100005 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2106 exp: 0 injuredNum: 0 voice: 1109016 voice: 1109017 voice: 1109019 voice: 1109003 voice: 1109035 voice: 1109020 voice: 1109021 infos: 1000648 unreadInfos: 1000648 usingSkinId: 100116 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2074 exp: 0 injuredNum: 0 voice: 1059013 voice: 1059014 voice: 1059015 voice: 1059003 infos: 1000450 unreadInfos: 1000450 usingSkinId: 100068 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2138 exp: 0 injuredNum: 0 voice: 1138003 voice: 1138005 voice: 1138004 voice: 1138006 voice: 1138013 voice: 1138015 voice: 1138014 infos: 1000834 unreadInfos: 1000834 usingSkinId: 100150 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2075 exp: 10080 injuredNum: 0 voice: 1067024 voice: 1067027 voice: 1067028 voice: 1067029 voice: 1067030 voice: 1067031 voice: 1067032 voice: 1067033 voice: 1067034 voice: 1067008 voice: 1067009 voice: 1067011 voice: 1067012 voice: 1067013 voice: 1067014 voice: 1067015 voice: 1067016 voice: 1067017 voice: 1067018 voice: 1067019 voice: 1067022 voice: 1067000 voice: 1067003 voice: 1067004 voice: 1067005 voice: 1067006 voice: 1067007 voiceHeard: 1067027 voiceHeard: 1067028 voiceHeard: 1067029 voiceHeard: 1067030 voiceHeard: 1067031 voiceHeard: 1067032 voiceHeard: 1067033 voiceHeard: 1067034 voiceHeard: 1067019 infos: 1000456 infos: 1000457 infos: 1000458 infos: 1000459 usingSkinId: 140127 hasShowInjureView: true storyId: 2075002 storyId: 2075001 maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 1618124107 contractLevel: 20 contractValues { conditionId: 9 value: 100 } contractDurations { conditionId: 7 count: 0 duration: 18931471579 updateTime: 1637056657944 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2139 exp: 0 injuredNum: 0 voice: 1139013 voice: 1139015 voice: 1139014 voice: 1139003 voice: 1139005 voice: 1139004 infos: 1000840 unreadInfos: 1000840 usingSkinId: 100151 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2043 exp: 0 injuredNum: 0 voice: 1036015 voice: 1036014 voice: 1036013 voice: 1036009 voice: 1036006 voice: 1036005 voice: 1036004 voice: 1036003 infos: 1000264 unreadInfos: 1000264 usingSkinId: 100045 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 4 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 4 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 1 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014012 voice: 1014026 voice: 1014008 voice: 1014007 voice: 1014006 voice: 1014005 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2047 exp: 0 injuredNum: 0 voice: 1080003 voice: 1080004 voice: 1080006 voice: 1080023 voice: 1080009 voice: 1080012 voice: 1080013 voice: 1080014 voice: 1080015 infos: 1000288 unreadInfos: 1000288 usingSkinId: 100051 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.10765172168612 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 16 1 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 13180751 defineId: 701016 experience: 30695 heroUniqueId: 22273007 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 22273007 } gainTime: 1633875395000 loveLevel: 0 } equipInfoList { uniqueId: 13180761 defineId: 702016 experience: 30695 heroUniqueId: 22273007 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 22273007 } gainTime: 1633875395000 loveLevel: 0 } equipInfoList { uniqueId: 13180760 defineId: 701016 experience: 30695 heroUniqueId: 22273009 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 22273009 } gainTime: 1633875395000 loveLevel: 0 } equipInfoList { uniqueId: 13180762 defineId: 703016 experience: 30695 heroUniqueId: 22273007 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 22273007 } gainTime: 1633875395000 loveLevel: 0 } equipInfoList { uniqueId: 13180753 defineId: 703016 experience: 30695 heroUniqueId: 22273006 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 22273006 } gainTime: 1633875395000 loveLevel: 0 } equipInfoList { uniqueId: 13180752 defineId: 702016 experience: 30695 heroUniqueId: 22273006 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 22273006 } gainTime: 1633875395000 loveLevel: 0 } equipInfoList { uniqueId: 9860751 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1618036378000 loveLevel: 0 } equipInfoList { uniqueId: 13180755 defineId: 702016 experience: 30695 heroUniqueId: 22273008 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 22273008 } gainTime: 1633875395000 loveLevel: 0 } equipInfoList { uniqueId: 13180754 defineId: 701016 experience: 30695 heroUniqueId: 22273008 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 22273008 } gainTime: 1633875395000 loveLevel: 0 } equipInfoList { uniqueId: 13180757 defineId: 701016 experience: 30695 heroUniqueId: 22273006 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 22273006 } gainTime: 1633875395000 loveLevel: 0 } equipInfoList { uniqueId: 13180756 defineId: 703016 experience: 30695 heroUniqueId: 22273008 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 22273008 } gainTime: 1633875395000 loveLevel: 0 } equipInfoList { uniqueId: 13180759 defineId: 703016 experience: 30695 heroUniqueId: 22273009 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 22273009 } gainTime: 1633875395000 loveLevel: 0 } equipInfoList { uniqueId: 13180758 defineId: 702016 experience: 30695 heroUniqueId: 22273009 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 22273009 } gainTime: 1633875395000 loveLevel: 0 } [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.26410176977515 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 17 1 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11141290 count: 9 lastUseTime: 1637462723000 composeCount: 0 } dataList { itemId: 11141291 count: 6 lastUseTime: 1637462731000 composeCount: 0 } dataList { itemId: 11141288 count: 1 lastUseTime: 1639041710000 composeCount: 0 } dataList { itemId: 11141289 count: 15 lastUseTime: 1637462725000 composeCount: 0 } dataList { itemId: 11141294 count: 16 lastUseTime: 1637462704000 composeCount: 0 } dataList { itemId: 11141295 count: 16 lastUseTime: 1637462704000 composeCount: 0 } dataList { itemId: 11140012 count: 1 lastUseTime: 1620799651000 composeCount: 0 } dataList { itemId: 11141292 count: 9 lastUseTime: 1637462704000 composeCount: 0 } dataList { itemId: 11140015 count: 1 lastUseTime: 1620799651000 composeCount: 0 } dataList { itemId: 11140014 count: 1 lastUseTime: 1620799651000 composeCount: 0 } dataList { itemId: 11141293 count: 16 lastUseTime: 1637462704000 composeCount: 0 } dataList { itemId: 11140001 count: 1 lastUseTime: 1620799651000 composeCount: 0 } dataList { itemId: 11141282 count: 3 lastUseTime: 1637462704000 composeCount: 0 } dataList { itemId: 10000017 count: 1 lastUseTime: 1639288137816 composeCount: 0 } dataList { itemId: 11141283 count: 5 lastUseTime: 1637462721000 composeCount: 0 } dataList { itemId: 11140003 count: 1 lastUseTime: 1620799651000 composeCount: 0 } dataList { itemId: 11141280 count: 17 lastUseTime: 1637462704000 composeCount: 0 } dataList { itemId: 11140002 count: 1 lastUseTime: 1620799651000 composeCount: 0 } dataList { itemId: 11141281 count: 3 lastUseTime: 1637462723000 composeCount: 0 } dataList { itemId: 11141286 count: 1 lastUseTime: 1637462746000 composeCount: 0 } dataList { itemId: 11140004 count: 2 lastUseTime: 1620799651000 composeCount: 0 } dataList { itemId: 11141287 count: 1 lastUseTime: 1639041710000 composeCount: 0 } dataList { itemId: 11141284 count: 1 lastUseTime: 1639041710000 composeCount: 0 } dataList { itemId: 11141285 count: 6 lastUseTime: 1637462704000 composeCount: 0 } dataList { itemId: 11140006 count: 1 lastUseTime: 1620799651000 composeCount: 0 } dataList { itemId: 10000264 count: 0 lastUseTime: 1637758601000 composeCount: 0 } dataList { itemId: 10000008 count: 45 lastUseTime: 1586500369000 composeCount: 0 } dataList { itemId: 10000009 count: 316 lastUseTime: 1586500379000 composeCount: 0 } dataList { itemId: 10000015 count: 4 lastUseTime: 1591098094000 composeCount: 0 } dataList { itemId: 11140018 count: 1 lastUseTime: 1620799651000 composeCount: 0 } dataList { itemId: 11140021 count: 1 lastUseTime: 1620799651000 composeCount: 0 } dataList { itemId: 11240075 count: 14 lastUseTime: 1586500728000 composeCount: 0 } dataList { itemId: 11210120 count: 1 lastUseTime: 1615345144000 composeCount: 0 } dataList { itemId: 11440004 count: 10000 lastUseTime: 1586500688000 composeCount: 0 } dataList { itemId: 11440002 count: 9825 lastUseTime: 1586500676000 composeCount: 0 } dataList { itemId: 11440003 count: 10000 lastUseTime: 1586500681000 composeCount: 0 } dataList { itemId: 11440001 count: 9930 lastUseTime: 1586500669000 composeCount: 0 } dataList { itemId: 11141278 count: 10 lastUseTime: 1637462704000 composeCount: 0 } dataList { itemId: 11141276 count: 6 lastUseTime: 1637462704000 composeCount: 0 } dataList { itemId: 11141277 count: 14 lastUseTime: 1637462704000 composeCount: 0 } dataList { itemId: 11141097 count: 9 lastUseTime: 1620799390000 composeCount: 0 } dataList { itemId: 11141096 count: 7 lastUseTime: 1637462763000 composeCount: 0 } dataList { itemId: 11141099 count: 16 lastUseTime: 1620799384000 composeCount: 0 } dataList { itemId: 11141098 count: 16 lastUseTime: 1620799390000 composeCount: 0 } dataList { itemId: 11141101 count: 1 lastUseTime: 1637462763000 composeCount: 0 } dataList { itemId: 11141100 count: 12 lastUseTime: 1620799390000 composeCount: 0 } dataList { itemId: 11141089 count: 7 lastUseTime: 1620799482000 composeCount: 0 } dataList { itemId: 11141088 count: 10 lastUseTime: 1620799390000 composeCount: 0 } dataList { itemId: 11141091 count: 11 lastUseTime: 1620799384000 composeCount: 0 } dataList { itemId: 10000082 count: 1 lastUseTime: 1622967686000 composeCount: 0 } dataList { itemId: 11141090 count: 4 lastUseTime: 1620799484000 composeCount: 0 } dataList { itemId: 11141093 count: 2 lastUseTime: 1620799479000 composeCount: 0 } dataList { itemId: 11141092 count: 15 lastUseTime: 1620799390000 composeCount: 0 } dataList { itemId: 11141095 count: 14 lastUseTime: 1620799384000 composeCount: 0 } dataList { itemId: 11141094 count: 1 lastUseTime: 1637462763000 composeCount: 0 } dataList { itemId: 11190008 count: 2 lastUseTime: 1639288137816 composeCount: 0 } dataList { itemId: 10000079 count: 97 lastUseTime: 1622967696000 composeCount: 29 } dataList { itemId: 11030001 count: 4 lastUseTime: 1614220466000 composeCount: 0 } dataList { itemId: 10000067 count: 37 lastUseTime: 1586588094000 composeCount: 0 } dataList { itemId: 11190004 count: 12 lastUseTime: 1630821572000 composeCount: 0 } dataList { itemId: 11141081 count: 6 lastUseTime: 1620799487000 composeCount: 0 } dataList { itemId: 11141080 count: 1 lastUseTime: 1620894082000 composeCount: 0 } dataList { itemId: 11141083 count: 1 lastUseTime: 1637462763000 composeCount: 0 } dataList { itemId: 11141082 count: 1 lastUseTime: 1637462763000 composeCount: 0 } dataList { itemId: 11141085 count: 6 lastUseTime: 1620799384000 composeCount: 0 } dataList { itemId: 11141084 count: 1 lastUseTime: 1637462763000 composeCount: 0 } dataList { itemId: 11141087 count: 6 lastUseTime: 1620799479000 composeCount: 0 } dataList { itemId: 11141086 count: 14 lastUseTime: 1620799390000 composeCount: 0 } dataList { itemId: 11060006 count: 4085 lastUseTime: 1586500412000 composeCount: 0 } dataList { itemId: 11070008 count: 1225 lastUseTime: 1586500823000 composeCount: 0 } dataList { itemId: 11140409 count: 1 lastUseTime: 1630703268000 composeCount: 0 } dataList { itemId: 11140408 count: 1 lastUseTime: 1630703258000 composeCount: 0 } dataList { itemId: 11070009 count: 1182 lastUseTime: 1586500823000 composeCount: 0 } dataList { itemId: 11070010 count: 1127 lastUseTime: 1586500823000 composeCount: 0 } dataList { itemId: 11070011 count: 1236 lastUseTime: 1586500823000 composeCount: 0 } dataList { itemId: 11070001 count: 3400 lastUseTime: 1586500369000 composeCount: 0 } dataList { itemId: 11070002 count: 1600 lastUseTime: 1586509713000 composeCount: 0 } dataList { itemId: 11070003 count: 1200 lastUseTime: 1601870123000 composeCount: 0 } dataList { itemId: 11070007 count: 280 lastUseTime: 1586500823000 composeCount: 0 } dataList { itemId: 11190024 count: 12 lastUseTime: 1586500120000 composeCount: 0 } dataList { itemId: 11190018 count: 2 lastUseTime: 1591098094000 composeCount: 0 } dataList { itemId: 11320069 count: 9 lastUseTime: 1632609896000 composeCount: 0 } dataList { itemId: 11190019 count: 2 lastUseTime: 1591098094000 composeCount: 0 } dataList { itemId: 11050009 count: 7 lastUseTime: 1586500369000 composeCount: 0 } dataList { itemId: 11050013 count: 5 lastUseTime: 1586500369000 composeCount: 0 } dataList { itemId: 11050001 count: 5 lastUseTime: 1586500369000 composeCount: 0 } dataList { itemId: 15901001 count: 30 lastUseTime: 1609378859000 composeCount: 0 } dataList { itemId: 11050005 count: 5 lastUseTime: 1586500369000 composeCount: 0 } dataList { itemId: 15902001 count: 20 lastUseTime: 1609378852000 composeCount: 0 } dataList { itemId: 11240047 count: 14 lastUseTime: 1602339403000 composeCount: 0 } dataList { itemId: 10000222 count: 1 lastUseTime: 1618477602000 composeCount: 0 } dataList { itemId: 11210098 count: 1 lastUseTime: 1602405619000 composeCount: 0 } dataList { itemId: 11249999 count: 3 lastUseTime: 1602336760000 composeCount: 0 } dataList { itemId: 11240012 count: 14 lastUseTime: 1586500728000 composeCount: 0 } dataList { itemId: 11240007 count: 14 lastUseTime: 1602339401000 composeCount: 0 } dataList { itemId: 11240019 count: 14 lastUseTime: 1602339403000 composeCount: 0 } dataList { itemId: 11240017 count: 14 lastUseTime: 1602339401000 composeCount: 0 } [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.26410176977515 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 18 1 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004062 star: 2 hasGetBonus: 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bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10012 barrierId: 10012123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10013 barrierId: 10013011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20002 barrierId: 20002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20002 barrierId: 20002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20002 barrierId: 20002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20002 barrierId: 20002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20002 barrierId: 20002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20002 barrierId: 20002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20002 barrierId: 20002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20002 barrierId: 20002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20003 barrierId: 20003091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20004 barrierId: 20004091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50001 barrierId: 50001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50002 barrierId: 50002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50003 barrierId: 50003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50004 barrierId: 50004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50004 barrierId: 50004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50004 barrierId: 50004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50004 barrierId: 50004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50004 barrierId: 50004051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50004 barrierId: 50004061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50004 barrierId: 50004071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50004 barrierId: 50004081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 50005 barrierId: 50005011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001131 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 70001 barrierId: 70001141 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110001 barrierId: 110001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110001 barrierId: 110001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110001 barrierId: 110001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110002 barrierId: 110002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110002 barrierId: 110002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110002 barrierId: 110002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110002 barrierId: 110002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110003 barrierId: 110003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110003 barrierId: 110003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110003 barrierId: 110003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110003 barrierId: 110003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110004 barrierId: 110004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110004 barrierId: 110004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110004 barrierId: 110004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110004 barrierId: 110004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110005 barrierId: 110005011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110005 barrierId: 110005021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110005 barrierId: 110005031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110005 barrierId: 110005041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110006 barrierId: 110006011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110006 barrierId: 110006021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110006 barrierId: 110006031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110006 barrierId: 110006041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110007 barrierId: 110007011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110007 barrierId: 110007021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110007 barrierId: 110007031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110007 barrierId: 110007041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110008 barrierId: 110008011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110008 barrierId: 110008021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110008 barrierId: 110008031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110008 barrierId: 110008041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110009 barrierId: 110009011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110009 barrierId: 110009021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110009 barrierId: 110009031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110009 barrierId: 110009041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110010 barrierId: 110010011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110010 barrierId: 110010021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110010 barrierId: 110010031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110010 barrierId: 110010041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110011 barrierId: 110011011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110011 barrierId: 110011021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110011 barrierId: 110011031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110011 barrierId: 110011041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110012 barrierId: 110012011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110012 barrierId: 110012021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110012 barrierId: 110012031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110012 barrierId: 110012041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 110013 barrierId: 110013011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 350001 barrierId: 350001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 350001 barrierId: 350001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 350001 barrierId: 350001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 350001 barrierId: 350001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 490001 barrierId: 490001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 490001 barrierId: 490001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 490001 barrierId: 490001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 490001 barrierId: 490001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 490001 barrierId: 490001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 490001 barrierId: 490001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 490001 barrierId: 490001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 490001 barrierId: 490001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 780001 barrierId: 780001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 151001 barrierId: 151001011 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10001 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.26410176977515 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 19 1 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=16 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}banIds: 17001009 banIds: 36000000 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.32611067593098 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 20 1 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.32611067593098 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 21 1 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.32611067593098 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 22 1 [INFO:2022-12-8 9:58:35][@logic/extensions/stat/agent/StatAgent.lua:29]:{sendSubmitClientDataRequest}腾讯渠道才用注册渠道 SDKManager.getRegisterChannelId() = 73213123 [INFO:2022-12-8 9:58:35][@logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest} Venus based on Qualcomm Technologies, Inc SM8350 [INFO:2022-12-8 9:58:35][@logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}Adreno (TM) 660 [INFO:2022-12-8 9:58:35][@logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}OpenGL ES 3.2 V@0530.0 (GIT@4a124bc, I55aa49cfcc, 1622723547) (Date:06/03/21) [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: M2011K2C sdkVersion: sdkType: 0 imsi: 00000000-22c5-1c15-0000-00003ca386c0 imei: 00000000-22c5-1c15-0000-00003ca386c0 gameVersionName: 1.0.92 gameVersionCode: 92 gamepackageName: com.tencent.swy densityDpi: 420 displayScreenWidth: 1038 displayScreenHeight: 2297 networkInfo: WIFI sysVersion: 31 othersdkVersion: channelId: 73213123 pushRegisterId: cpuHardware: Venus based on Qualcomm Technologies, Inc SM8350 memory: 7253 gLRender: Adreno (TM) 660 gLVersion: OpenGL ES 3.2 V@0530.0 (GIT@4a124bc, I55aa49cfcc, 1622723547) (Date:06/03/21) startFromGameCenter: false installChannel: 73213123 } [INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=46,cmd=1,size=334 [INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=24 [INFO:2022-12-8 9:58:35][@logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 3 当前队列数量= 2 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AntiAddUserRequest [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientVersion: 92 [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 3 [INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=13,cmd=3,size=11 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 4 [INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 5 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 6 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 7 [INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 8 [INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 9 [INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 10 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 11 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 76 1 当前队列数量= 12 [INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BondCardInfoRequest [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 49 当前队列数量= 13 [INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetXinYueSuperLevelRequest [INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=76,cmd=1,size=9 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 39 当前队列数量= 14 [INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=20,cmd=49,size=9 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetQQVipInfoRequest [INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 15 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:35][@logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=20,cmd=39,size=9 [INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 16 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:35][@logic/common/GameUtils.lua:1234]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:179: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1233: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:179: in function 'enter' logic/extensions/main/controller/MainController:150: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:293: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:247: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:131: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-12-8 9:58:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:35][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 5 [INFO:2022-12-8 9:58:35][@logic/scene/SceneMgr.lua:229]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2022-12-8 9:58:35][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-8 9:58:35][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-8 9:58:35][@logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2022-12-8 9:58:35][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2022-12-8 9:58:35]DestroyUnusedResources:37,3,time=,paths: [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=13,cmd=3,status=0,size=8 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=43 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=2261 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1814 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=16 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=238 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=118 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=76,cmd=1,status=0,size=3033 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=20,cmd=49,status=0,size=10 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=36 [INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=463 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 2 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 23 1 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 385250 totalPayCount: 0 } [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 24 1 [INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.57731735706329 移走了序号= 1 的消息,当前队列数量= 16 || 0 SubmitClientDataReply 25 1 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 687 infos { id: 10560 value: 1 time: 0 } replaceAll: false } [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 26 1 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiAddUserReply <--- [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 3 所需时间单位秒 = 0.74425339698792 移走了序号= 1 的消息,当前队列数量= 15 || 0 AntiAddUserReply 27 1 [INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=20,cmd=39,status=0,size=10 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.74425339698792 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetFoodReply 28 1 [INFO:2022-12-8 9:58:36][@logic/scene/SceneMgr.lua:258]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 17203002 cookBookId: 0 num: 0 beginTime: 1618036370000 endTime: 1618036370000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.79354948922992 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetKitchenReply 29 1 [INFO:2022-12-8 9:58:36][@logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.79354948922992 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetPopUpMessageReply 30 1 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000129 state: 0 heroUniqueId: 0 heroId: 2074 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1664145832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1618036379 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000128 state: 0 heroUniqueId: 0 heroId: 2074 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1664145832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000008 state: 0 heroUniqueId: 0 heroId: 2007 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633875278 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000011 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1664145714 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000139 state: 0 heroUniqueId: 0 heroId: 2075 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1618036593 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000141 state: 0 heroUniqueId: 0 heroId: 2075 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1618036593 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1618036379 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000140 state: 0 heroUniqueId: 0 heroId: 2075 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1618036593 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000018 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633875273 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000020 state: 0 heroUniqueId: 0 heroId: 2019 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633875288 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000153 state: 0 heroUniqueId: 0 heroId: 2085 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1628324673 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000154 state: 0 heroUniqueId: 0 heroId: 2085 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1628324673 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000029 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1664145776 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000032 state: 0 heroUniqueId: 0 heroId: 2031 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1654503629 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000163 state: 0 heroUniqueId: 0 heroId: 2047 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633875297 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000034 state: 0 heroUniqueId: 0 heroId: 2033 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1649309639 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000162 state: 0 heroUniqueId: 0 heroId: 2047 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633875297 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000044 state: 0 heroUniqueId: 0 heroId: 2043 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1629224448 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000303 state: 0 heroUniqueId: 0 heroId: 2138 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1661080046 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000302 state: 0 heroUniqueId: 0 heroId: 2138 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1661080046 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000049 state: 0 heroUniqueId: 0 heroId: 2048 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1625054899 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000305 state: 0 heroUniqueId: 0 heroId: 2139 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1661080054 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000048 state: 0 heroUniqueId: 0 heroId: 2047 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633875297 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000304 state: 0 heroUniqueId: 0 heroId: 2138 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1661080046 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000307 state: 0 heroUniqueId: 0 heroId: 2139 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1661080054 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000179 state: 0 heroUniqueId: 0 heroId: 2091 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1637056650 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000306 state: 0 heroUniqueId: 0 heroId: 2139 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1661080054 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000178 state: 0 heroUniqueId: 0 heroId: 2091 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1637056650 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000309 state: 0 heroUniqueId: 0 heroId: 2126 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1663997121 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000180 state: 0 heroUniqueId: 0 heroId: 2091 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1637056650 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000308 state: 0 heroUniqueId: 0 heroId: 2126 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1663997121 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000310 state: 0 heroUniqueId: 0 heroId: 2126 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1663997121 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000063 state: 0 heroUniqueId: 0 heroId: 9999 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633875409 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000069 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1664145714 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000071 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1618036379 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000077 state: 0 heroUniqueId: 0 heroId: 2019 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633875288 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000076 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633875273 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000081 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1664145776 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000083 state: 0 heroUniqueId: 0 heroId: 2031 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1654503629 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000085 state: 0 heroUniqueId: 0 heroId: 2033 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1649309639 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000089 state: 0 heroUniqueId: 0 heroId: 2043 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1629224448 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000091 state: 0 heroUniqueId: 0 heroId: 2048 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1625054899 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000219 state: 0 heroUniqueId: 0 heroId: 2106 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633406020 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000221 state: 0 heroUniqueId: 0 heroId: 2106 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633406020 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000220 state: 0 heroUniqueId: 0 heroId: 2106 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633406020 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000107 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1664145714 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000109 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633875273 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000110 state: 0 heroUniqueId: 0 heroId: 2019 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633875288 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000113 state: 0 heroUniqueId: 0 heroId: 2031 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1654503629 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000112 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1664145776 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000115 state: 0 heroUniqueId: 0 heroId: 2043 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1629224448 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000242 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1630054887 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000116 state: 0 heroUniqueId: 0 heroId: 2048 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1625054899 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000119 state: 0 heroUniqueId: 0 heroId: 2007 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633875278 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000120 state: 0 heroUniqueId: 0 heroId: 2007 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1633875278 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000127 state: 0 heroUniqueId: 0 heroId: 2074 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1664145832 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2048 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } heroCounts { heroId: 2017 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } heroCounts { heroId: 2019 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } heroCounts { heroId: 2085 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } heroCounts { heroId: 2091 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } heroCounts { heroId: 2028 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } heroCounts { heroId: 2126 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } heroCounts { heroId: 2031 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } heroCounts { heroId: 9999 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } heroCounts { heroId: 2033 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } heroCounts { heroId: 2007 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } heroCounts { heroId: 2074 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } heroCounts { heroId: 2010 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } heroCounts { heroId: 2138 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } heroCounts { heroId: 2106 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } heroCounts { heroId: 2043 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } heroCounts { heroId: 2139 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } heroCounts { heroId: 2075 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } heroCounts { heroId: 2012 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } heroCounts { heroId: 2047 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.79354948922992 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetHeroTaskInfosReply 31 1 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 infos { id: 0 value: 1 time: 1866643199 } replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 infos { id: 2031 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2048 value: 1 time: 0 } infos { id: 2017 value: 1 time: 0 } infos { id: 2019 value: 1 time: 0 } infos { id: 2085 value: 1 time: 0 } infos { id: 2091 value: 1 time: 0 } infos { id: 2028 value: 1 time: 0 } infos { id: 2126 value: 1 time: 0 } infos { id: 9999 value: 1 time: 0 } infos { id: 2031 value: 1 time: 0 } infos { id: 2000 value: 1 time: 0 } infos { id: 2033 value: 1 time: 0 } infos { id: 2007 value: 1 time: 0 } infos { id: 2106 value: 1 time: 0 } infos { id: 2010 value: 1 time: 0 } infos { id: 2074 value: 1 time: 0 } infos { id: 2138 value: 1 time: 0 } infos { id: 2139 value: 1 time: 0 } infos { id: 2043 value: 1 time: 0 } infos { id: 2012 value: 1 time: 0 } infos { id: 2047 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 266 replaceAll: false } redDotInfos { defineId: 11 infos { id: 2031 value: 1 time: 0 } infos { id: 2075 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 268 replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 272 replaceAll: false } redDotInfos { defineId: 276 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1670965200 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1670889600 } replaceAll: false } redDotInfos { defineId: 556 replaceAll: false } redDotInfos { defineId: 45 replaceAll: false } redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1670889600 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10338 value: 1 time: 0 } infos { id: 10001 value: 1 time: 1670947200 } infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 0 time: 1670902200 } infos { id: 10559 value: 1 time: 1670947200 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 2 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 93 replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 replaceAll: false } redDotInfos { defineId: 101 infos { id: 28473002 value: 1 time: 0 } infos { id: 28473003 value: 1 time: 0 } infos { id: 29593003 value: 1 time: 0 } infos { id: 23383002 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 108 infos { id: 1 value: 0 time: 1672520400 } infos { id: 2 value: 0 time: 1672520400 } infos { id: 3 value: 0 time: 1672520400 } infos { id: 4 value: 0 time: 1672520400 } infos { id: 5 value: 0 time: 1672520400 } infos { id: 6 value: 0 time: 1672520400 } infos { id: 7 value: 0 time: 1672520400 } infos { id: 8 value: 0 time: 1672520400 } infos { id: 9 value: 0 time: 1672520400 } infos { id: 10 value: 0 time: 1672520400 } infos { id: 11 value: 0 time: 1672520400 } infos { id: 12 value: 0 time: 1672520400 } infos { id: 13 value: 0 time: 1672520400 } infos { id: 14 value: 0 time: 1672520400 } infos { id: 15 value: 0 time: 1672520400 } replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 635 replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 636 replaceAll: false } redDotInfos { defineId: 126 infos { id: 119 value: 0 time: 1671033599 } infos { id: 120 value: 0 time: 1671033599 } replaceAll: false } redDotInfos { defineId: 640 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 infos { id: 0 value: 1 time: 1670965200 } replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 infos { id: 0 value: 1 time: 1672495200 } replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 647 replaceAll: false } redDotInfos { defineId: 648 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 infos { id: 1 value: 1 time: 1670965200 } infos { id: 3 value: 1 time: 1672495200 } replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 infos { id: 0 value: 2 time: 1670965200 } replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 657 replaceAll: false } redDotInfos { defineId: 148 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 replaceAll: false } redDotInfos { defineId: 664 replaceAll: false } redDotInfos { defineId: 666 infos { id: 1001 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 4 time: 1670902200 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 674 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 676 replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 1 time: 1670947200 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 680 replaceAll: false } redDotInfos { defineId: 681 replaceAll: false } redDotInfos { defineId: 684 infos { id: 10555 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1670965210 } replaceAll: false } redDotInfos { defineId: 687 infos { id: 10560 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 176 replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 replaceAll: false } redDotInfos { defineId: 183 replaceAll: false } redDotInfos { defineId: 184 replaceAll: false } redDotInfos { defineId: 440 replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 467 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 1672502400 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 1672502400 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 233 infos { id: 1 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 243 infos { id: 0 value: 0 time: 1671138000 } replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1670965201 } replaceAll: false } redDotInfos { defineId: 506 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.82036881148815 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetRedDotInfosReply 32 1 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 339542 friendIds: 338544 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.82036881148815 移走了序号= 1 的消息,当前队列数量= 9 || 0 LoadFriendInfosReply 33 1 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 1095 name: ptIDIP-GM109435 cliqueId: 1 purpose: 66247使用GM生成协会, 时间:2019-08-24 11:15:53 heroId: 2001 level: 1 liveness: 0 memberCount: 76 auditJoin: false leaderMember { userId: 325242 nickName: Waldeinsamkeit position: 1 liveness: 0 isOnline: true datetime: 1670883715 portrait: 11100137 frame: 11110154 level: 77 banChatTime: 0 gender: 2 isReturn: true } myMember { userId: 325242 nickName: Waldeinsamkeit position: 1 liveness: 0 isOnline: true datetime: 1670883715 portrait: 11100137 frame: 11110154 level: 77 banChatTime: 0 gender: 2 isReturn: true } extInfo { } capital: 0 geCapital: 0 createTime: 1566616603 mergeTime: 0 skinId: 100003 } createSNCount: 0 leaveTime: 0 joinTime: 1628565357 leaveReason: 2 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.82036881148815 移走了序号= 1 的消息,当前队列数量= 8 || 0 GuildGetReply 34 1 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.85267990455031 移走了序号= 1 的消息,当前队列数量= 7 || 0 GuildGetJoinOfflineReply 35 1 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140146 expirySeconds: 0 isView: true } skinInfos { skinId: 140067 expirySeconds: 0 isView: true } skinInfos { skinId: 140176 expirySeconds: 0 isView: false } skinInfos { skinId: 140017 expirySeconds: 0 isView: false } skinInfos { skinId: 140053 expirySeconds: 0 isView: false } skinInfos { skinId: 140021 expirySeconds: 0 isView: false } skinInfos { skinId: 140042 expirySeconds: 0 isView: false } skinInfos { skinId: 140056 expirySeconds: 0 isView: false } skinInfos { skinId: 140217 expirySeconds: 0 isView: true } skinInfos { skinId: 140127 expirySeconds: 0 isView: false } skinInfos { skinId: 140175 expirySeconds: 0 isView: true } [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.85267990455031 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterSkinReply 36 1 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}altasCover: 0 bondCardInfos { defineId: 1024 level: 0 createTime: 0 skills { skillId: 220571 intValue: 100 nextValue: 110 } skills { skillId: 220573 intValue: 20 nextValue: 22 } skills { skillId: 220572 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1025 level: 0 createTime: 0 skills { skillId: 220251 intValue: 100 nextValue: 110 } skills { skillId: 220253 intValue: 20 nextValue: 22 } skills { skillId: 220252 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1026 level: 0 createTime: 0 skills { skillId: 220523 intValue: 20 nextValue: 22 } skills { skillId: 220522 intValue: 10 nextValue: 11 } skills { skillId: 220521 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1027 level: 0 createTime: 0 skills { skillId: 220711 intValue: 100 nextValue: 110 } skills { skillId: 220713 intValue: 20 nextValue: 22 } skills { skillId: 220712 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1028 level: 0 createTime: 0 skills { skillId: 220731 intValue: 100 nextValue: 110 } skills { skillId: 220733 intValue: 20 nextValue: 22 } skills { skillId: 220732 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1029 level: 0 createTime: 0 skills { skillId: 220513 intValue: 20 nextValue: 22 } skills { skillId: 220512 intValue: 10 nextValue: 11 } skills { skillId: 220511 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1030 level: 0 createTime: 0 skills { skillId: 220331 intValue: 100 nextValue: 110 } skills { skillId: 220333 intValue: 20 nextValue: 22 } skills { skillId: 220332 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1031 level: 0 createTime: 0 skills { skillId: 220963 intValue: 20 nextValue: 22 } skills { skillId: 220962 intValue: 10 nextValue: 11 } skills { skillId: 220961 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1032 level: 0 createTime: 0 skills { skillId: 220623 intValue: 20 nextValue: 22 } skills { skillId: 220622 intValue: 10 nextValue: 11 } skills { skillId: 220621 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1033 level: 0 createTime: 0 skills { skillId: 220403 intValue: 20 nextValue: 22 } skills { skillId: 220402 intValue: 10 nextValue: 11 } skills { skillId: 220401 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1034 level: 0 createTime: 0 skills { skillId: 220113 intValue: 20 nextValue: 22 } skills { skillId: 220112 intValue: 10 nextValue: 11 } skills { skillId: 220111 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1035 level: 0 createTime: 0 skills { skillId: 220391 intValue: 100 nextValue: 110 } skills { skillId: 220393 intValue: 20 nextValue: 22 } skills { skillId: 220392 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1036 level: 0 createTime: 0 skills { skillId: 220583 intValue: 20 nextValue: 22 } skills { skillId: 220582 intValue: 10 nextValue: 11 } skills { skillId: 220581 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1037 level: 0 createTime: 0 skills { skillId: 220833 intValue: 20 nextValue: 22 } skills { skillId: 220832 intValue: 10 nextValue: 11 } skills { skillId: 220831 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1038 level: 0 createTime: 0 skills { skillId: 220851 intValue: 100 nextValue: 110 } skills { skillId: 220853 intValue: 20 nextValue: 22 } skills { skillId: 220852 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1039 level: 0 createTime: 0 skills { skillId: 220843 intValue: 20 nextValue: 22 } skills { skillId: 220842 intValue: 10 nextValue: 11 } skills { skillId: 220841 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1040 level: 0 createTime: 0 skills { skillId: 220673 intValue: 20 nextValue: 22 } skills { skillId: 220672 intValue: 10 nextValue: 11 } skills { skillId: 220671 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1041 level: 0 createTime: 0 skills { skillId: 220663 intValue: 20 nextValue: 22 } skills { skillId: 220662 intValue: 10 nextValue: 11 } skills { skillId: 220661 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1042 level: 0 createTime: 0 skills { skillId: 220783 intValue: 20 nextValue: 22 } skills { skillId: 220782 intValue: 10 nextValue: 11 } skills { skillId: 220781 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1043 level: 0 createTime: 0 skills { skillId: 220263 intValue: 20 nextValue: 22 } skills { skillId: 220262 intValue: 10 nextValue: 11 } skills { skillId: 220261 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1044 level: 0 createTime: 0 skills { skillId: 220651 intValue: 100 nextValue: 110 } skills { skillId: 220653 intValue: 20 nextValue: 22 } skills { skillId: 220652 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1045 level: 0 createTime: 0 skills { skillId: 221043 intValue: 20 nextValue: 22 } skills { skillId: 221042 intValue: 10 nextValue: 11 } skills { skillId: 221041 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1046 level: 0 createTime: 0 skills { skillId: 221211 intValue: 100 nextValue: 110 } skills { skillId: 221213 intValue: 20 nextValue: 22 } skills { skillId: 221212 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1047 level: 0 createTime: 0 skills { skillId: 220491 intValue: 100 nextValue: 110 } skills { skillId: 220493 intValue: 20 nextValue: 22 } skills { skillId: 220492 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1048 level: 0 createTime: 0 skills { skillId: 220871 intValue: 100 nextValue: 110 } skills { skillId: 220873 intValue: 20 nextValue: 22 } skills { skillId: 220872 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1049 level: 0 createTime: 0 skills { skillId: 299991 intValue: 100 nextValue: 110 } skills { skillId: 299992 intValue: 10 nextValue: 11 } skills { skillId: 299993 intValue: 20 nextValue: 22 } } bondCardInfos { defineId: 1050 level: 0 createTime: 0 skills { skillId: 220411 intValue: 100 nextValue: 110 } skills { skillId: 220413 intValue: 20 nextValue: 22 } skills { skillId: 220412 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1051 level: 0 createTime: 0 skills { skillId: 220023 intValue: 20 nextValue: 22 } skills { skillId: 220022 intValue: 10 nextValue: 11 } skills { skillId: 220021 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1052 level: 0 createTime: 0 skills { skillId: 220051 intValue: 100 nextValue: 110 } skills { skillId: 220053 intValue: 20 nextValue: 22 } skills { skillId: 220052 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1053 level: 0 createTime: 0 skills { skillId: 220151 intValue: 100 nextValue: 110 } skills { skillId: 220153 intValue: 20 nextValue: 22 } skills { skillId: 220152 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1054 level: 0 createTime: 0 skills { skillId: 220063 intValue: 20 nextValue: 22 } skills { skillId: 220062 intValue: 10 nextValue: 11 } skills { skillId: 220061 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1055 level: 0 createTime: 0 skills { skillId: 220103 intValue: 20 nextValue: 22 } skills { skillId: 220102 intValue: 10 nextValue: 11 } skills { skillId: 220101 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1056 level: 0 createTime: 0 skills { skillId: 220183 intValue: 20 nextValue: 22 } skills { skillId: 220182 intValue: 10 nextValue: 11 } skills { skillId: 220181 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1057 level: 0 createTime: 0 skills { skillId: 220193 intValue: 20 nextValue: 22 } skills { skillId: 220192 intValue: 10 nextValue: 11 } skills { skillId: 220191 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1058 level: 0 createTime: 0 skills { skillId: 220203 intValue: 20 nextValue: 22 } skills { skillId: 220202 intValue: 10 nextValue: 11 } skills { skillId: 220201 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1059 level: 0 createTime: 0 skills { skillId: 220231 intValue: 100 nextValue: 110 } skills { skillId: 220233 intValue: 20 nextValue: 22 } skills { skillId: 220232 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1060 level: 0 createTime: 0 skills { skillId: 220243 intValue: 20 nextValue: 22 } skills { skillId: 220242 intValue: 10 nextValue: 11 } skills { skillId: 220241 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1061 level: 0 createTime: 0 skills { skillId: 220273 intValue: 20 nextValue: 22 } skills { skillId: 220272 intValue: 10 nextValue: 11 } skills { skillId: 220271 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1062 level: 0 createTime: 0 skills { skillId: 220283 intValue: 20 nextValue: 22 } skills { skillId: 220282 intValue: 10 nextValue: 11 } skills { skillId: 220281 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1063 level: 0 createTime: 0 skills { skillId: 220291 intValue: 100 nextValue: 110 } skills { skillId: 220293 intValue: 20 nextValue: 22 } skills { skillId: 220292 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1064 level: 0 createTime: 0 skills { skillId: 220303 intValue: 20 nextValue: 22 } skills { skillId: 220302 intValue: 10 nextValue: 11 } skills { skillId: 220301 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1065 level: 0 createTime: 0 skills { skillId: 220311 intValue: 100 nextValue: 110 } skills { skillId: 220313 intValue: 20 nextValue: 22 } skills { skillId: 220312 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 3001 level: 0 createTime: 0 skills { skillId: 1 intValue: 40 nextValue: 44 } skills { skillId: 9 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 3002 level: 1 createTime: 1640914870 skills { skillId: 2 intValue: 2 nextValue: 4 } skills { skillId: 3 intValue: 10 nextValue: 14 } } bondCardInfos { defineId: 3003 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 11 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 3004 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 14 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3005 level: 0 createTime: 0 skills { skillId: 17 intValue: 50 nextValue: 54 } skills { skillId: 1 intValue: 40 nextValue: 44 } } bondCardInfos { defineId: 3006 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 20 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3007 level: 0 createTime: 0 skills { skillId: 1 intValue: 40 nextValue: 44 } skills { skillId: 24 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 2001 level: 1 createTime: 1640914893 skills { skillId: 5 intValue: 10 nextValue: 12 } } bondCardInfos { defineId: 2002 level: 0 createTime: 0 skills { skillId: 6 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2003 level: 0 createTime: 0 skills { skillId: 8 intValue: 25 nextValue: 27 } } bondCardInfos { defineId: 2004 level: 0 createTime: 0 skills { skillId: 4 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2005 level: 0 createTime: 0 skills { skillId: 7 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2006 level: 0 createTime: 0 skills { skillId: 10 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2007 level: 0 createTime: 0 skills { skillId: 12 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 2008 level: 0 createTime: 0 skills { skillId: 13 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 2009 level: 0 createTime: 0 skills { skillId: 15 intValue: 300 nextValue: 330 } } bondCardInfos { defineId: 2010 level: 0 createTime: 0 skills { skillId: 18 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 2011 level: 0 createTime: 0 skills { skillId: 12 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 2012 level: 0 createTime: 0 skills { skillId: 19 intValue: 900 nextValue: 990 } } bondCardInfos { defineId: 2013 level: 0 createTime: 0 skills { skillId: 21 intValue: 1500 nextValue: 1650 } } bondCardInfos { defineId: 2014 level: 0 createTime: 0 skills { skillId: 22 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2015 level: 0 createTime: 0 skills { skillId: 23 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 1001 level: 1 createTime: 1640914977 skills { skillId: 220003 intValue: 2 nextValue: 4 } skills { skillId: 220002 intValue: 1 nextValue: 2 } skills { skillId: 220001 intValue: 10 nextValue: 20 } } bondCardInfos { defineId: 1002 level: 0 createTime: 0 skills { skillId: 220033 intValue: 20 nextValue: 22 } skills { skillId: 220032 intValue: 10 nextValue: 11 } skills { skillId: 220031 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1003 level: 0 createTime: 0 skills { skillId: 220043 intValue: 20 nextValue: 22 } skills { skillId: 220042 intValue: 10 nextValue: 11 } skills { skillId: 220041 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1004 level: 0 createTime: 0 skills { skillId: 220123 intValue: 20 nextValue: 22 } skills { skillId: 220122 intValue: 10 nextValue: 11 } skills { skillId: 220121 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1005 level: 0 createTime: 0 skills { skillId: 220171 intValue: 100 nextValue: 110 } skills { skillId: 220173 intValue: 20 nextValue: 22 } skills { skillId: 220172 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1006 level: 0 createTime: 0 skills { skillId: 220211 intValue: 100 nextValue: 110 } skills { skillId: 220213 intValue: 20 nextValue: 22 } skills { skillId: 220212 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1007 level: 0 createTime: 0 skills { skillId: 220223 intValue: 20 nextValue: 22 } skills { skillId: 220222 intValue: 10 nextValue: 11 } skills { skillId: 220221 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1008 level: 0 createTime: 0 skills { skillId: 220071 intValue: 100 nextValue: 110 } skills { skillId: 220073 intValue: 20 nextValue: 22 } skills { skillId: 220072 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1009 level: 0 createTime: 0 skills { skillId: 221191 intValue: 100 nextValue: 110 } skills { skillId: 221193 intValue: 20 nextValue: 22 } skills { skillId: 221192 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1010 level: 0 createTime: 0 skills { skillId: 221223 intValue: 20 nextValue: 22 } skills { skillId: 221222 intValue: 10 nextValue: 11 } skills { skillId: 221221 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1011 level: 0 createTime: 0 skills { skillId: 220091 intValue: 100 nextValue: 110 } skills { skillId: 220093 intValue: 20 nextValue: 22 } skills { skillId: 220092 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1012 level: 0 createTime: 0 skills { skillId: 220163 intValue: 20 nextValue: 22 } skills { skillId: 220162 intValue: 10 nextValue: 11 } skills { skillId: 220161 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1013 level: 0 createTime: 0 skills { skillId: 220531 intValue: 100 nextValue: 110 } skills { skillId: 220533 intValue: 20 nextValue: 22 } skills { skillId: 220532 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1014 level: 0 createTime: 0 skills { skillId: 220611 intValue: 100 nextValue: 110 } skills { skillId: 220613 intValue: 20 nextValue: 22 } skills { skillId: 220612 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1015 level: 0 createTime: 0 skills { skillId: 220343 intValue: 20 nextValue: 22 } skills { skillId: 220342 intValue: 10 nextValue: 11 } skills { skillId: 220341 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1016 level: 0 createTime: 0 skills { skillId: 221031 intValue: 100 nextValue: 110 } skills { skillId: 221033 intValue: 20 nextValue: 22 } skills { skillId: 221032 intValue: 10 nextValue: 11 } skills { skillId: 220143 intValue: 20 nextValue: 22 } skills { skillId: 220142 intValue: 10 nextValue: 11 } skills { skillId: 220141 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1017 level: 0 createTime: 0 skills { skillId: 220943 intValue: 20 nextValue: 22 } skills { skillId: 220942 intValue: 10 nextValue: 11 } skills { skillId: 220941 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1018 level: 0 createTime: 0 skills { skillId: 220083 intValue: 20 nextValue: 22 } skills { skillId: 220082 intValue: 10 nextValue: 11 } skills { skillId: 220081 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1019 level: 0 createTime: 0 skills { skillId: 220433 intValue: 20 nextValue: 22 } skills { skillId: 220432 intValue: 10 nextValue: 11 } skills { skillId: 220431 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1020 level: 0 createTime: 0 skills { skillId: 220011 intValue: 100 nextValue: 110 } skills { skillId: 220013 intValue: 20 nextValue: 22 } skills { skillId: 220012 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1021 level: 0 createTime: 0 skills { skillId: 220753 intValue: 20 nextValue: 22 } skills { skillId: 220752 intValue: 10 nextValue: 11 } skills { skillId: 220751 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1022 level: 0 createTime: 0 skills { skillId: 220763 intValue: 20 nextValue: 22 } skills { skillId: 220762 intValue: 10 nextValue: 11 } skills { skillId: 220761 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1023 level: 0 createTime: 0 skills { skillId: 220131 intValue: 100 nextValue: 110 } skills { skillId: 220133 intValue: 20 nextValue: 22 } skills { skillId: 220132 intValue: 10 nextValue: 11 } } [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BondCardInfoReply <--- [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 76 1 所需时间单位秒 = 0.85267990455031 移走了序号= 1 的消息,当前队列数量= 5 || 0 BondCardInfoReply 37 1 [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @12ms [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ilevel: 0 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetXinYueSuperLevelReply <--- [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 49 所需时间单位秒 = 0.89082802832127 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetXinYueSuperLevelReply 38 1 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 4 usingIds: 5 usingIds: 6 usingIds: 7 usingIds: 8 usingIds: 9 usingIds: 10 usingIds: 11 usingIds: 12 usingIds: 13 usingIds: 14 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.89082802832127 移走了序号= 2 的消息,当前队列数量= 3 || 0 LoadingBgGetReply 39 1 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 8501 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 8603 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1114 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1116 buyCount: 0 expiredTime: 0 } infos { id: 1117 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 1606 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10001 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } infos { id: 6001 buyCount: 0 expiredTime: 0 } infos { id: 6002 buyCount: 0 expiredTime: 0 } infos { id: 10106 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 6100 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 4084 buyCount: 0 isNew: false expiredTime: 0 } [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.89082802832127 移走了序号= 2 的消息,当前队列数量= 2 || 0 GetGiftBagInfoReply 40 1 [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 3 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isSuperMember: false [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetQQVipInfoReply <--- [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 39 所需时间单位秒 = 0.91923396661878 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetQQVipInfoReply 42 1 [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.061422031372786 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 43 1 [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @167ms [INFO:2022-12-8 9:58:36][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2022-12-8 9:58:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:36][@logic/scene/SceneMgr.lua:363]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2022-12-8 9:58:36][@logic/common/GameUtils.lua:1234]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:349: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1233: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:349: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:32]:{_sendAfterLoginRecord}TGPAHelperController:_sendAfterLoginRecord()============= [INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:80]:{recordPlayerOpenId}recordPlayerOpenId [INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:88]:{recordPlayerGameInfo}recordPlayerGameInfo [INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:107]:{recordPlayerGameInfo}openid 30BCA9C51A9777A40F5B72D6E0FD7197 [INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:108]:{recordPlayerGameInfo}roleid 325242 [INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:109]:{recordPlayerGameInfo}areaid 2 [INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:110]:{recordPlayerGameInfo}openid 30BCA9C51A9777A40F5B72D6E0FD7197 [INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:111]:{recordPlayerGameInfo}appid 638860620 [INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:112]:{recordPlayerGameInfo}platid QQ [INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:123]:{recordTreadTid}=============recordTreadTid 30766 [INFO:2022-12-8 9:58:36]ProgramVersion:1.0.37.0 [INFO:2022-12-8 9:58:36]LocalSourceVersion:1.0.37.4102 [INFO:2022-12-8 9:58:36]PackageSourceVersion:1.0.37.4101 [INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 4 [INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 100 [INFO:2022-12-8 9:58:36][@bootstrap/msdk/gpm/GpmMgr.lua:50]:{func}=======场景加载完毕,发送gsdk统计======= loading 9#205 完成 0 [INFO:2022-12-8 9:58:36][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:36][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2022-12-8 9:58:36][@logic/common/GameUtils.lua:1666]:{printStack}------Live2DUtils:stopExpression stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:142: in function 'stopExpression' logic/extensions/main/view/MainLive2DCharacter:107: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/main/view/MainCharacterView:113: in function 'playCharacterVoice' logic/extensions/main/view/MainCharacterView:98: in function 'setMainCharacter' logic/extensions/main/view/MainCharacterView:33: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2022-12-8 9:58:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4 [INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5 [INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:36][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7 [INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2022-12-8 9:58:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 8 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2022-12-8 9:58:36][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:36][@logic/extensions/main/view/MainTencentView.lua:434]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2022-12-8 9:58:36][@logic/extensions/main/view/MainTencentView.lua:457]:{_updateForXinYueSuperLevel}TCL: isShow false [INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 9 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 10 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 11 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 12 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 13 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2022-12-8 9:58:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 14 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270003.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/ui_views_emoji_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100079_head_q03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110154_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=17 [INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8 [INFO:2022-12-8 9:58:36][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8 [INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=18 [INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=4096 [INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=463 [INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=669 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 2001 canGetToday: true remainDay: 61 } [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.28937573544681 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 44 1 [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.28937573544681 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 45 1 [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.28937573544681 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 46 1 [INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100099_cyhg_maks/100099_cyhg_maks_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=26 [INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=172 [INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=210 [INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2022-12-8 9:58:36][@logic/common/GameUtils.lua:1666]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.47034823708236 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 47 1 [INFO:2022-12-8 9:58:37][@logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}apprenticeInfo { masterUserId: 0 mentorTime: 0 doneTime: 0 useLendHeroEx: false } [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.47034823708236 移走了序号= 1 的消息,当前队列数量= 10 || 0 MentorAllInfoReply 48 1 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 10301 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 10302 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 10303 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 10304 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 10305 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 10306 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 10307 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 10308 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 10309 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 10310 buyCount: 0 } infos { topupId: 10311 buyCount: 0 } infos { topupId: 10312 buyCount: 0 } infos { topupId: 10313 buyCount: 0 } infos { topupId: 10314 buyCount: 0 } infos { topupId: 10315 buyCount: 0 } infos { topupId: 10316 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 10410 buyCount: 0 } infos { topupId: 10416 buyCount: 0 } infos { topupId: 10417 buyCount: 0 } infos { topupId: 10418 buyCount: 0 } infos { topupId: 10419 buyCount: 0 } infos { topupId: 10420 buyCount: 0 } infos { topupId: 10421 buyCount: 0 } infos { topupId: 10422 buyCount: 0 } infos { topupId: 10423 buyCount: 0 } infos { topupId: 10424 buyCount: 0 } infos { topupId: 10425 buyCount: 0 } infos { topupId: 10426 buyCount: 0 } infos { topupId: 10427 buyCount: 0 } infos { topupId: 10428 buyCount: 0 } infos { topupId: 10429 buyCount: 0 } infos { topupId: 10430 buyCount: 0 } infos { topupId: 10431 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 10501 buyCount: 0 } infos { topupId: 10502 buyCount: 0 } infos { topupId: 10503 buyCount: 0 } infos { topupId: 10504 buyCount: 0 } infos { topupId: 10505 buyCount: 0 } infos { topupId: 10506 buyCount: 0 } infos { topupId: 10507 buyCount: 0 } infos { topupId: 10508 buyCount: 0 } infos { topupId: 10509 buyCount: 0 } infos { topupId: 10510 buyCount: 0 } infos { topupId: 10511 buyCount: 0 } infos { topupId: 10512 buyCount: 0 } infos { topupId: 10513 buyCount: 0 } infos { topupId: 10514 buyCount: 0 } infos { topupId: 10515 buyCount: 0 } infos { topupId: 10531 buyCount: 0 } infos { topupId: 10532 buyCount: 0 } infos { topupId: 10533 buyCount: 0 } infos { topupId: 10536 buyCount: 0 } infos { topupId: 10537 buyCount: 0 } infos { topupId: 10538 buyCount: 0 } infos { topupId: 10539 buyCount: 0 } infos { topupId: 10540 buyCount: 0 } infos { topupId: 10541 buyCount: 0 } infos { topupId: 10542 buyCount: 0 } infos { topupId: 10543 buyCount: 0 } infos { topupId: 10547 buyCount: 1 } infos { topupId: 10548 buyCount: 1 } infos { topupId: 10549 buyCount: 1 } infos { topupId: 10550 buyCount: 1 } infos { topupId: 10551 buyCount: 1 } infos { topupId: 10552 buyCount: 1 } infos { topupId: 10553 buyCount: 1 } infos { topupId: 10554 buyCount: 1 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { 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infos { topupId: 4910 buyCount: 0 } infos { topupId: 9006 buyCount: 0 } infos { topupId: 4911 buyCount: 0 } infos { topupId: 9007 buyCount: 0 } infos { topupId: 9008 buyCount: 0 } infos { topupId: 9009 buyCount: 0 } infos { topupId: 9010 buyCount: 0 } infos { topupId: 9011 buyCount: 0 } infos { topupId: 9012 buyCount: 0 } infos { topupId: 9013 buyCount: 0 } infos { topupId: 9014 buyCount: 0 } infos { topupId: 9015 buyCount: 0 } infos { topupId: 7001 buyCount: 0 } infos { topupId: 7002 buyCount: 0 } infos { topupId: 7003 buyCount: 0 } infos { topupId: 7004 buyCount: 0 } infos { topupId: 7005 buyCount: 0 } infos { topupId: 7006 buyCount: 0 } infos { topupId: 7007 buyCount: 0 } infos { topupId: 9101 buyCount: 0 } infos { topupId: 9102 buyCount: 0 } infos { topupId: 9103 buyCount: 0 } infos { topupId: 9104 buyCount: 0 } infos { topupId: 9105 buyCount: 0 } infos { topupId: 9106 buyCount: 0 } infos { topupId: 7101 buyCount: 0 } infos { topupId: 7102 buyCount: 0 } infos { topupId: 7103 buyCount: 0 } infos { topupId: 7104 buyCount: 0 } infos { topupId: 7105 buyCount: 0 } infos { topupId: 7106 buyCount: 0 } infos { topupId: 7107 buyCount: 0 } infos { topupId: 7108 buyCount: 0 } infos { topupId: 7109 buyCount: 0 } infos { topupId: 7110 buyCount: 0 } infos { topupId: 7111 buyCount: 0 } infos { topupId: 7112 buyCount: 0 } infos { topupId: 7113 buyCount: 0 } infos { topupId: 7114 buyCount: 0 } infos { topupId: 1001 buyCount: 0 } infos { topupId: 1002 buyCount: 0 } infos { topupId: 1003 buyCount: 0 } infos { topupId: 1004 buyCount: 0 } infos { topupId: 1005 buyCount: 0 } infos { topupId: 1006 buyCount: 0 } infos { topupId: 1007 buyCount: 0 } infos { topupId: 1008 buyCount: 0 } infos { topupId: 1009 buyCount: 0 } infos { topupId: 1010 buyCount: 0 } infos { topupId: 9202 buyCount: 0 } infos { topupId: 9203 buyCount: 0 } infos { topupId: 9204 buyCount: 0 } infos { topupId: 9205 buyCount: 0 } infos { topupId: 9206 buyCount: 0 } infos { topupId: 9207 buyCount: 0 } infos { 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buyCount: 0 } infos { topupId: 6114 buyCount: 0 } infos { topupId: 6115 buyCount: 0 } infos { topupId: 6116 buyCount: 0 } infos { topupId: 6117 buyCount: 0 } infos { topupId: 4081 buyCount: 0 } infos { topupId: 4082 buyCount: 0 } infos { topupId: 4083 buyCount: 0 } infos { topupId: 4084 buyCount: 0 } infos { topupId: 4085 buyCount: 0 } infos { topupId: 4086 buyCount: 0 } [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTopupInfoReply <--- [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 1 所需时间单位秒 = 0.47034823708236 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetTopupInfoReply 49 1 [INFO:2022-12-8 9:58:37][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/topup/agent/TopupAgent:101: MidasMarketingInfo ====> TopupAgent:_queryMarketingInfo; zoneId=12; roleId=325242 [INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100099_cyhg_maks/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:37][@logic/common/GameUtils.lua:1666]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100099_cyhg_maks/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:37][@logic/common/GameUtils.lua:1666]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:178: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:138: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [ERROR:2022-12-8 9:58:37]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() . ------------------- live2d.   :drawLast() [ERROR:2022-12-8 9:58:37]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() . ------------------- live2d.   :drawLast() [INFO:2022-12-8 9:58:37][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 10 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 8501 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 8603 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1114 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1116 buyCount: 0 expiredTime: 0 } infos { id: 1117 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 1606 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10001 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } infos { id: 6001 buyCount: 0 expiredTime: 0 } infos { id: 6002 buyCount: 0 expiredTime: 0 } infos { id: 10106 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 6100 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 4084 buyCount: 0 isNew: false expiredTime: 0 } [INFO:2022-12-8 9:58:37]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2022-12-8 9:58:37]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.5648251157254 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetGiftBagInfoReply 50 1 [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 10 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:37]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2022-12-8 9:58:37]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10251 startTime: 0 endTime: 0 } activityInfos { id: 10252 startTime: 0 endTime: 0 } activityInfos { id: 10264 startTime: 0 endTime: 0 } activityInfos { id: 10279 startTime: 1619626200000 endTime: 0 } activityInfos { id: 10303 startTime: 1625432400000 endTime: 0 } activityInfos { id: 10323 startTime: 0 endTime: 0 } activityInfos { id: 10332 startTime: 0 endTime: 0 } activityInfos { id: 10338 startTime: 1630339800000 endTime: 0 } activityInfos { id: 10355 startTime: 0 endTime: 0 } activityInfos { id: 10364 startTime: 1636563600000 endTime: 0 } activityInfos { id: 10367 startTime: 0 endTime: 0 } activityInfos { id: 10377 startTime: 1637805600000 endTime: 0 } activityInfos { id: 10392 startTime: 0 endTime: 0 } activityInfos { id: 10409 startTime: 1646237400000 endTime: 0 } activityInfos { id: 10410 startTime: 0 endTime: 0 } activityInfos { id: 10423 startTime: 0 endTime: 0 } activityInfos { id: 10435 startTime: 0 endTime: 0 } activityInfos { id: 10450 startTime: 0 endTime: 0 } activityInfos { id: 10462 startTime: 0 endTime: 0 } activityInfos { id: 10475 startTime: 0 endTime: 0 } activityInfos { id: 10486 startTime: 0 endTime: 0 } activityInfos { id: 10492 startTime: 0 endTime: 0 } activityInfos { id: 10532 startTime: 0 endTime: 0 } activityInfos { id: 10542 startTime: 0 endTime: 0 } activityInfos { id: 10554 startTime: 1669842000000 endTime: 1671119999000 } activityInfos { id: 10557 startTime: 0 endTime: 0 } activityInfos { id: 10559 startTime: 1670619600000 endTime: 1671033599000 } activityInfos { id: 10560 startTime: 1670472000000 endTime: 1671379199000 } activityInfos { id: 20008 startTime: 1611763800000 endTime: 1740412799000 } activityInfos { id: 10001 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376403000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376404000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10010 startTime: 1670446800000 endTime: 1671033599000 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10017 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10035 startTime: 1670558400000 endTime: 1670990400000 } activityInfos { id: 10037 startTime: 1569445200000 endTime: 0 } activityInfos { id: 10038 startTime: 1670577636461 endTime: 1671742800000 } activityInfos { id: 10040 startTime: 1670577636461 endTime: 1671742800000 } activityInfos { id: 10041 startTime: 1670577636461 endTime: 1671742800000 } activityInfos { id: 10043 startTime: 1670577636461 endTime: 1671742800000 } activityInfos { id: 10048 startTime: 1569675600000 endTime: 1913126399000 } activityInfos { id: 10064 startTime: 1559048400000 endTime: 0 } activityInfos { id: 10074 startTime: 1578517200000 endTime: 0 } activityInfos { id: 10161 startTime: 1597251600000 endTime: 0 } activityInfos { id: 10201 startTime: 1606320600000 endTime: 0 } [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.5648251157254 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetActivityInfosReply 51 1 [WARN:2022-12-8 9:58:37][@logic/extensions/promo/model/PromoMO.lua:23]:{copyToSelf}activity cfg is nil, id= 10554 [WARN:2022-12-8 9:58:37][@logic/extensions/promo/model/PromoMO.lua:23]:{copyToSelf}activity cfg is nil, id= 10557 [WARN:2022-12-8 9:58:37][@logic/extensions/promo/model/PromoMO.lua:23]:{copyToSelf}activity cfg is nil, id= 10559 [WARN:2022-12-8 9:58:37][@logic/extensions/promo/model/PromoMO.lua:23]:{copyToSelf}activity cfg is nil, id= 10560 [INFO:2022-12-8 9:58:37]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=2242 [INFO:2022-12-8 9:58:37]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 10 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 11 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 12 [INFO:2022-12-8 9:58:37]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:37]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 13 [INFO:2022-12-8 9:58:37]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2022-12-8 9:58:37]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:37]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2022-12-8 9:58:37]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:37]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2022-12-8 9:58:37]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.5648251157254 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetJinyumantangInfoReply 52 1 [INFO:2022-12-8 9:58:37]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 expiredTime: 0 } infos { id: 4 expiredTime: 0 } infos { id: 23 expiredTime: 0 } [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.67270126007497 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetCustomizedGiftBagInfoReply 53 1 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 1 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 9997 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 9998 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 115 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 116 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 117 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 118 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 119 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 120 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.67270126007497 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 54 1 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 10001 updateTime: 1618036369 } infos { id: 10002 updateTime: 1618036370 } infos { id: 10003 updateTime: 1618036369 } infos { id: 10004 updateTime: 1618036370 } infos { id: 10005 updateTime: 1618036370 } infos { id: 10006 updateTime: 1618036369 } infos { id: 10007 updateTime: 1618036370 } infos { id: 10008 updateTime: 1618036370 } infos { id: 10009 updateTime: 1618036370 } infos { id: 10010 updateTime: 1618123861 } infos { id: 10012 updateTime: 1618036370 } infos { id: 10013 updateTime: 1618123861 } infos { id: 10014 updateTime: 1618123861 } infos { id: 10121 updateTime: 1646881144 } infos { id: 20001 updateTime: 1624520585 } infos { id: 20002 updateTime: 1629533744 } infos { id: 20003 updateTime: 1640852762 } infos { id: 20004 updateTime: 1665046044 } [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.67270126007497 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 55 1 [INFO:2022-12-8 9:58:37]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=194 [INFO:2022-12-8 9:58:37][@logic/extensions/topup/agent/TopupAgent.lua:131]:{callFunc}MidasMarketingInfo ====< TopupAgent._onMidasMarketingInfoCall statusCode,info 0 {"present_level":"[60,0,300,0,680,0,980,0,1980,0,3280,0,6480,0]","product_list":{},"list":"[100,200,500,1000]","rate":10,"ret":0,"begin_time":"","mall_url":"","usr_wxcommid":"","end_time":"","firstsave_present_count":0,"now":"1670464717","support_pc_mp":"0","first_save_flag":1,"result_url":"","mp_info":{"mpinfo_ex":{"title":"","title_url":""},"utp_mpinfo":[{"send_ext":"","send_type":"2","single_ex":[{"send_ext":"限1次","send_type":"2","send_num":"60","ex_send":{},"send_rate":"0","num":"60"}],"send_num":"0","ex_send":{},"send_rate":"0","num":"60"},{"send_ext":"","send_type":"2","single_ex":[{"send_ext":"限1次","send_type":"2","send_num":"300","ex_send":{},"send_rate":"0","num":"300"}],"send_num":"0","ex_send":{},"send_rate":"0","num":"300"},{"send_ext":"","send_type":"2","single_ex":[{"send_ext":"限1次","send_type":"2","send_num":"680","ex_send":{},"send_rate":"0","num":"680"}],"send_num":"0","ex_send":{},"send_rate":"0","num":"680"},{"send_ext":"","send_type":"2","single_ex":[{"send_ext":"限1次","send_type":"2","send_num":"980","ex_send":{},"send_rate":"0","num":"980"}],"send_num":"0","ex_send":{},"send_rate":"0","num":"980"},{"send_ext":"","send_type":"2","single_ex":[{"send_ext":"限1次","send_type":"2","send_num":"1980","ex_send":{},"send_rate":"0","num":"1980"}],"send_num":"0","ex_send":{},"send_rate":"0","num":"1980"},{"send_ext":"","send_type":"2","single_ex":[{"send_ext":"限1次","send_type":"2","send_num":"3280","ex_send":{},"send_rate":"0","num":"3280"}],"send_num":"0","ex_send":{},"send_rate":"0","num":"3280"},{"send_ext":"","send_type":"2","single_ex":[{"send_ext":"限1次","send_type":"2","send_num":"6480","ex_send":{},"send_rate":"0","num":"6480"}],"send_num":"0","ex_send":{},"send_rate":"0","num":"6480"}],"actset_id":"DRM220818003000230499","result_url":"","utp_mpinfo_ex":{"title":"感谢您充值食物语,祝少主玩的开心","type":""},"utp_mpinfo_detail":{"rank_info":[{"send_ext":"限1次","num":"60","send_num":"60","ex_send":{},"send_rate":"0","send_type":"2"},{"send_ext":"限1次","num":"300","send_num":"300","ex_send":{},"send_rate":"0","send_type":"2"},{"send_ext":"限1次","num":"680","send_num":"680","ex_send":{},"send_rate":"0","send_type":"2"},{"send_ext":"限1次","num":"980","send_num":"980","ex_send":{},"send_rate":"0","send_type":"2"},{"send_ext":"限1次","num":"1980","send_num":"1980","ex_send":{},"send_rate":"0","send_type":"2"},{"send_ext":"限1次","num":"3280","send_num":"3280","ex_send":{},"send_rate":"0","send_type":"2"},{"send_ext":"限1次","num":"6480","send_num":"6480","ex_send":{},"send_rate":"0","send_type":"2"}],"range_info":[{"coin":{},"ex_send":{},"num":"60","send_ext":""},{"coin":{},"ex_send":{},"num":"300","send_ext":""},{"coin":{},"ex_send":{},"num":"680","send_ext":""},{"coin":{},"ex_send":{},"num":"980","send_ext":""},{"coin":{},"ex_send":{},"num":"1980","send_ext":""},{"coin":{},"ex_send":{},"num":"3280","send_ext":""},{"coin":{},"ex_send":{},"num":"6480","send_ext":""}]},"mall_url":""}} [INFO:2022-12-8 9:58:37]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=534 [INFO:2022-12-8 9:58:37]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=16 [INFO:2022-12-8 9:58:37]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10 [INFO:2022-12-8 9:58:37][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/topup/model/TopupInfoMO:31: TopupInfoMO:copyToSelf,topupco is nill, topupId:10547 [INFO:2022-12-8 9:58:37][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/topup/model/TopupInfoMO:31: TopupInfoMO:copyToSelf,topupco is nill, topupId:10548 [INFO:2022-12-8 9:58:37][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/topup/model/TopupInfoMO:31: TopupInfoMO:copyToSelf,topupco is nill, topupId:10549 [INFO:2022-12-8 9:58:37][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/topup/model/TopupInfoMO:31: TopupInfoMO:copyToSelf,topupco is nill, topupId:10550 [INFO:2022-12-8 9:58:37][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/topup/model/TopupInfoMO:31: TopupInfoMO:copyToSelf,topupco is nill, topupId:10551 [INFO:2022-12-8 9:58:37][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/topup/model/TopupInfoMO:31: TopupInfoMO:copyToSelf,topupco is nill, topupId:10552 [INFO:2022-12-8 9:58:37][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/topup/model/TopupInfoMO:31: TopupInfoMO:copyToSelf,topupco is nill, topupId:10553 [INFO:2022-12-8 9:58:37][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/topup/model/TopupInfoMO:31: TopupInfoMO:copyToSelf,topupco is nill, topupId:10554 [INFO:2022-12-8 9:58:37][@logic/extensions/topup/model/TopupModel.lua:28]:{saveAllInfos}============全部充值档位信息:============ [INFO:2022-12-8 9:58:37][@logic/extensions/topup/model/TopupModel.lua:29]:{saveAllInfos}[{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4100,"topupco":[4100,"高级膳具礼包(25个)",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",648,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4100,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8201,"topupco":[8201,"每日召唤礼包(7天)",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",40,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":8201,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8202,"topupco":[8202,"初级月俸礼包(7天)",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",6,0,0,0,0,2,0,false,"",true,0,0,"",0,"","11000003",""],"id":8202,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8203,"topupco":[8203,"中级月俸礼包(7天)",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",18,0,0,0,0,2,0,false,"",true,0,0,"",0,"","11000003",""],"id":8203,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8204,"topupco":[8204,"高级月俸礼包(7天)",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",40,0,0,0,0,2,0,false,"",true,0,0,"",0,"","11000003",""],"id":8204,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8205,"topupco":[8205,"二周年特惠凛音傲骨礼包",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",158,0,0,0,0,2,0,false,"",true,0,0,"",0,"","11000001",""],"id":8205,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8207,"topupco":[8207,"凛音傲骨礼包",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,2,0,false,"",true,0,0,"",0,"","11000001",""],"id":8207,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6201,"topupco":[6201,"魂芯金玉礼包",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",28,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6201,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6202,"topupco":[6202,"百万贝币礼包",1,"2020-08-04 00:10:00","2028-12-16 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2#2#1000 state: 0 createTime: 1670883715652 isCollection: false } userMail { incrId: 54295919 mailId: 20016 params: 12.12魂芯宝箱礼包#7#2 attachment: 1#10000005#1 state: 0 createTime: 1670860800000 isCollection: false } userMail { incrId: 37145903 mailId: 300701 params: Waldeinsamkeit attachment: 1#11240007#2 state: 1 createTime: 1633875400000 isCollection: false } userMail { incrId: 54285912 mailId: 20016 params: 12.12超值御碎礼包#5#1 attachment: 1#10000242#1|2#11#5 state: 0 createTime: 1670774400000 isCollection: false } userMail { incrId: 54285913 mailId: 20016 params: 12.12超值调料礼包#5#1 attachment: 1#10000242#1|1#11249999#3 state: 0 createTime: 1670774400000 isCollection: false } userMail { incrId: 54285909 mailId: 20035 params: 字灵#贝币 attachment: 2#2#700 state: 0 createTime: 1670821884952 isCollection: false } userMail { incrId: 54285910 mailId: 20016 params: 12.12魂芯宝箱礼包#7#1 attachment: 1#10000005#1 state: 0 createTime: 1670774400000 isCollection: false } userMail { incrId: 54285911 mailId: 20016 params: 八方进宝珍膳礼包#10#1 attachment: 1#10000242#1|2#12#30 state: 0 createTime: 1670774400000 isCollection: false } userMail { incrId: 28175903 mailId: 307501 params: Waldeinsamkeit attachment: 1#11240075#2 state: 1 createTime: 1618036727000 isCollection: false } userMail { incrId: 53505987 mailId: 20084 params: 握刀法·初 attachment: 2#1#50|2#2#10000|2#26#100 state: 0 createTime: 1669294537000 isCollection: false } userMail { incrId: 52975902 mailId: 20035 params: 话本折子#贝币 attachment: 2#2#1000 state: 0 createTime: 1667880298000 isCollection: false } userMail { incrId: 52975903 mailId: 20379 params: attachment: state: 0 createTime: 1667880300000 isCollection: false } [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.18963973969221 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetAllMailsReply 59 1 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 60 1 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.18963973969221 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 61 1 [INFO:2022-12-8 9:58:37][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2022-12-8 9:58:37]DestroyUnusedResources:3,3,time=,paths: [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2006 recommendHero: 2004 recommendHero: 2025 recommendHero: 2032 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2026 recommendHero: 2046 recommendHero: 2013 recommendHero: 2007 recommendHero: 2015 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2022 recommendHero: 2055 recommendHero: 2020 recommendHero: 2035 recommendHero: 2021 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2044 recommendHero: 2008 recommendHero: 2025 recommendHero: 2047 recommendHero: 2040 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2018 recommendHero: 2054 recommendHero: 2036 recommendHero: 2052 recommendHero: 2050 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2024 recommendHero: 2019 recommendHero: 2025 recommendHero: 2028 recommendHero: 2031 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2036 recommendHero: 2007 recommendHero: 2025 recommendHero: 2004 recommendHero: 2039 } maxUnlockTeam: 4 exploreTime: 0 bondCardInfos { bondCardId: 2001 bonusCount: 0 } [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.22285406291485 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetExploreInfosReply 62 1 [INFO:2022-12-8 9:58:37][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月初八 } infos { day: 2 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月初九 } infos { day: 3 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月初十 } infos { day: 4 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十一 } infos { day: 5 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十二 } infos { day: 6 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十三 } infos { day: 7 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十四 lunarFestival: 大雪 } infos { day: 8 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十五 } infos { day: 9 hasSignIn: false luckLevel: 4 drawIds: 9 drawIds: 19 drawIds: 16 drawIds: 17 lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十六 } infos { day: 10 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十七 } infos { day: 11 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十八 } infos { day: 12 hasSignIn: false luckLevel: 1 drawIds: 65 drawIds: 67 drawIds: 72 drawIds: 33 lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十九 } infos { day: 13 hasSignIn: false luckLevel: 2 drawIds: 78 drawIds: 91 drawIds: 6 drawIds: 19 lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月二十 } serverTime: 1670883718660 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.22285406291485 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get103InfosReply 63 1 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 3 updateTime: 1670883715 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.22285406291485 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get107InfoReply 64 1 [WARN:2022-12-8 9:58:37][@logic/extensions/pandora/controller/PandoraMsgController.lua:99]:{closure}收到潘多拉入口展示,模块名= notice [WARN:2022-12-8 9:58:37][@logic/extensions/pandora/controller/PandoraMsgController.lua:86]:{closure}收到潘多拉回调红点,模块名= notice 红点数= 1 [INFO:2022-12-8 9:58:37][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2022-12-8 9:58:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 2 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 0 [INFO:2022-12-8 9:58:37]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.47021515667439 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get105InfoReply 65 1 [INFO:2022-12-8 9:58:37]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:37]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=14 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.11800677515566 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 66 1 [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:37]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9 [INFO:2022-12-8 9:58:37]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:37]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8 [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.066239010542631 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 67 1 [INFO:2022-12-8 9:58:38][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2022-12-8 9:58:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/headlineview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/headline/headlineview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/headline/headlineview_bg_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:39][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2022-12-8 9:58:39][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1 [INFO:2022-12-8 9:58:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2022-12-8 9:58:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:39]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2022-12-8 9:58:39]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:39]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=19 [INFO:2022-12-8 9:58:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 2001 expiredTime: 1676131200 } [INFO:2022-12-8 9:58:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2022-12-8 9:58:39][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.066026978194714 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 68 1 [INFO:2022-12-8 9:58:39][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2022-12-8 9:58:39][@logic/common/GameUtils.lua:1234]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:179: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1233: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:179: in function 'enter' logic/extensions/fb/controller/FbEnterOperController:143: in function '_startEnterFbScene' logic/extensions/fb/controller/FbEnterOperController:43: in function 'enterMainFbScene' logic/extensions/fb/facade/FbFacade:7: in function 'enterFbSelectScene' logic/extensions/main/view/MainView:303: in function [INFO:2022-12-8 9:58:39][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 5 [INFO:2022-12-8 9:58:39][@logic/scene/SceneMgr.lua:225]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2022-12-8 9:58:39][@logic/scene/SceneMgr.lua:229]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2022-12-8 9:58:39][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2022-12-8 9:58:39][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-8 9:58:39][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-8 9:58:39][@logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2022-12-8 9:58:39][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2022-12-8 9:58:39]DestroyUnusedResources:55,3,time=,paths: [INFO:2022-12-8 9:58:40][@logic/scene/SceneMgr.lua:258]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2022-12-8 9:58:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_204.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/noise_086_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbselectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbdungeonitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbdungeonitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbactivityitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonactbosssign.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab instance: @37ms [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/glow_01_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待11帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab instance: @235ms [WARN:2022-12-8 9:58:40][@logic/scene/fbselect/interaction/FbSelectInteraction.lua:197]:{lerpToMapArea}1 stack traceback: logic/scene/fbselect/interaction/FbSelectInteraction:197: in function 'lerpToMapArea' logic/scene/fbselect/factory/FbSelectSceneFactory:622: in function '_locateMapArea' logic/scene/fbselect/factory/FbSelectSceneFactory:88: in function 'onEnterSceneFinished' frameworkext/scene/SceneBase:89: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish' logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2022-12-8 9:58:40][@logic/common/GameUtils.lua:1234]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:349: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1233: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:349: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish' logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2022-12-8 9:58:40][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2022-12-8 9:58:40][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2022-12-8 9:58:40][@bootstrap/msdk/gpm/GpmMgr.lua:50]:{func}=======场景加载完毕,发送gsdk统计======= loading 5#105 完成 0 [INFO:2022-12-8 9:58:40][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-8 9:58:40][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2022-12-8 9:58:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2022-12-8 9:58:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:40]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2022-12-8 9:58:40]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:40][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 23 当前队列数量= 2 [INFO:2022-12-8 9:58:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRandomPVEInfoRequest [INFO:2022-12-8 9:58:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:40]==> Sender Auto Serialize Message,extId=31,cmd=23,size=9 [INFO:2022-12-8 9:58:40]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:40]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2022-12-8 9:58:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2022-12-8 9:58:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2022-12-8 9:58:40][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.33599128946662 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMysteryStoreInfoReply 69 1 [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270013.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/fb_icon/huodong.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:40]<== Receiver Message, socketClient version=1,extId=31,cmd=23,status=0,size=12 [INFO:2022-12-8 9:58:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}barrierSetId: 0 hasFinished: false [INFO:2022-12-8 9:58:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRandomPVEInfoReply <--- [INFO:2022-12-8 9:58:41][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 23 所需时间单位秒 = 0.39843488484621 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRandomPVEInfoReply 70 1 [INFO:2022-12-8 9:58:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:41][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 24 当前队列数量= 1 [INFO:2022-12-8 9:58:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RandomPVERandBarrierSetRequest [INFO:2022-12-8 9:58:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:41]==> Sender Auto Serialize Message,extId=31,cmd=24,size=9 [INFO:2022-12-8 9:58:41]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:41]<== Receiver Message, socketClient version=1,extId=31,cmd=24,status=0,size=23 [INFO:2022-12-8 9:58:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}barrierSetId: 35000101 effects: 8 effects: 2 effects: 3 effects: 10 effects: 5 [INFO:2022-12-8 9:58:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RandomPVERandBarrierSetReply <--- [INFO:2022-12-8 9:58:41][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 24 所需时间单位秒 = 0.071637865155935 移走了序号= 1 的消息,当前队列数量= 0 || 0 RandomPVERandBarrierSetReply 71 1 [INFO:2022-12-8 9:58:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_randompve isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/randompveenterview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/randompve/randompveenterview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/randompve/randompveenteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/randompveenterview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130015_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130006_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:41][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2022-12-8 9:58:41]DestroyUnusedResources:1,2,time=,paths: [INFO:2022-12-8 9:58:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130014_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130053_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2022-12-8 9:58:42][@logic/scene/fbselect/interaction/FbSelectInteraction.lua:197]:{lerpToMapArea}1 stack traceback: logic/scene/fbselect/interaction/FbSelectInteraction:197: in function 'lerpToMapArea' logic/scene/fbselect/interaction/FbSelectInteraction:230: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/view/FbSelectView:257: in function [INFO:2022-12-8 9:58:42][@logic/common/GameUtils.lua:1234]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:179: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1233: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:179: in function 'enter' logic/extensions/main/controller/MainController:150: in function 'enterMainScene' logic/extensions/common/controller/CommonController:50: in function 'handleBackScene' logic/scene/fbselect/animator/FbSelectSceneAnimator:52: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/view/FbSelectView:257: in function [INFO:2022-12-8 9:58:42][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 5 [INFO:2022-12-8 9:58:42][@logic/scene/SceneMgr.lua:225]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2022-12-8 9:58:42][@logic/scene/SceneMgr.lua:229]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2022-12-8 9:58:42][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-8 9:58:42][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2022-12-8 9:58:42][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-8 9:58:42][@logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2022-12-8 9:58:42][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2022-12-8 9:58:42]DestroyUnusedResources:35,3,time=,paths: [INFO:2022-12-8 9:58:42][@logic/scene/SceneMgr.lua:258]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:42]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @31ms [INFO:2022-12-8 9:58:43]language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @136ms [INFO:2022-12-8 9:58:43][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2022-12-8 9:58:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:43][@logic/scene/SceneMgr.lua:363]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2022-12-8 9:58:43][@logic/common/GameUtils.lua:1234]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:349: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1233: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:349: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2022-12-8 9:58:43][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 4 [INFO:2022-12-8 9:58:43][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 100 [WARN:2022-12-8 9:58:43][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2022-12-8 9:58:43][@bootstrap/msdk/gpm/GpmMgr.lua:50]:{func}=======场景加载完毕,发送gsdk统计======= loading 9#205 完成 0 [INFO:2022-12-8 9:58:43][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 1 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:43]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2022-12-8 9:58:43]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:43][@logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2 [INFO:2022-12-8 9:58:43][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2022-12-8 9:58:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 2 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 3 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:43]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 4 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2022-12-8 9:58:43]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2022-12-8 9:58:43]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2022-12-8 9:58:43]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:43]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2022-12-8 9:58:43]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:43][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2022-12-8 9:58:43][@logic/extensions/main/view/MainTencentView.lua:434]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2022-12-8 9:58:43][@logic/extensions/main/view/MainTencentView.lua:457]:{_updateForXinYueSuperLevel}TCL: isShow false [INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 5 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:43]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2022-12-8 9:58:43]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 6 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2022-12-8 9:58:43]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2022-12-8 9:58:43]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 7 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 8 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:43]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2022-12-8 9:58:43]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:43]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2022-12-8 9:58:43]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 9 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:43]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2022-12-8 9:58:43]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270003.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.13523349165916 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetWeeklyCardInfoReply 72 1 [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/ui_views_emoji_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100099_cyhg_maks/100099_cyhg_maks_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43][@logic/common/GameUtils.lua:1666]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2022-12-8 9:58:43]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=534 [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100079_head_q03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110154_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=4096 [INFO:2022-12-8 9:58:43]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=463 [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_chunjiicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/yiweishixin.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=172 [INFO:2022-12-8 9:58:43]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=210 [INFO:2022-12-8 9:58:43]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2022-12-8 9:58:43]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月初八 } infos { day: 2 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月初九 } infos { day: 3 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月初十 } infos { day: 4 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十一 } infos { day: 5 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十二 } infos { day: 6 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十三 } infos { day: 7 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十四 lunarFestival: 大雪 } infos { day: 8 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十五 } infos { day: 9 hasSignIn: false luckLevel: 4 drawIds: 9 drawIds: 19 drawIds: 16 drawIds: 17 lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十六 } infos { day: 10 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十七 } infos { day: 11 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十八 } infos { day: 12 hasSignIn: false luckLevel: 1 drawIds: 65 drawIds: 67 drawIds: 72 drawIds: 33 lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十九 } infos { day: 13 hasSignIn: false luckLevel: 2 drawIds: 78 drawIds: 91 drawIds: 6 drawIds: 19 lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月二十 } serverTime: 1670883724577 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.18005193024874 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get103InfosReply 73 1 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 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infos { topupId: 4086 buyCount: 0 } [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTopupInfoReply <--- [INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 1 所需时间单位秒 = 0.18005193024874 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetTopupInfoReply 74 1 [INFO:2022-12-8 9:58:43][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/topup/agent/TopupAgent:101: MidasMarketingInfo ====> TopupAgent:_queryMarketingInfo; zoneId=12; roleId=325242 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 8501 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 8603 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1114 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1116 buyCount: 0 expiredTime: 0 } infos { id: 1117 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 1606 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10001 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } infos { id: 6001 buyCount: 0 expiredTime: 0 } infos { id: 6002 buyCount: 0 expiredTime: 0 } infos { id: 10106 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 6100 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 4084 buyCount: 0 isNew: false expiredTime: 0 } [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.18005193024874 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetGiftBagInfoReply 75 1 [INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 6 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:43]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2022-12-8 9:58:43]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100099_cyhg_maks/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43][@logic/common/GameUtils.lua:1666]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.21247911825776 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetJinyumantangInfoReply 76 1 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 1 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 9997 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 9998 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 115 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 116 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 117 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 118 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 119 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 120 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.21247911825776 移走了序号= 1 的消息,当前队列数量= 4 || 0 SummonPoolReply 77 1 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 10001 updateTime: 1618036369 } infos { id: 10002 updateTime: 1618036370 } infos { id: 10003 updateTime: 1618036369 } infos { id: 10004 updateTime: 1618036370 } infos { id: 10005 updateTime: 1618036370 } infos { id: 10006 updateTime: 1618036369 } infos { id: 10007 updateTime: 1618036370 } infos { id: 10008 updateTime: 1618036370 } infos { id: 10009 updateTime: 1618036370 } infos { id: 10010 updateTime: 1618123861 } infos { id: 10012 updateTime: 1618036370 } infos { id: 10013 updateTime: 1618123861 } infos { id: 10014 updateTime: 1618123861 } infos { id: 10121 updateTime: 1646881144 } infos { id: 20001 updateTime: 1624520585 } infos { id: 20002 updateTime: 1629533744 } infos { id: 20003 updateTime: 1640852762 } infos { id: 20004 updateTime: 1665046044 } [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.21247911825776 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetUnReadNewspaperReply 78 1 [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.24587969109416 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetMysteryStoreInfoReply 79 1 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当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43][@logic/extensions/topup/agent/TopupAgent.lua:131]:{callFunc}MidasMarketingInfo ====< TopupAgent._onMidasMarketingInfoCall statusCode,info 0 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23:59:59",28,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6116,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6117,"topupco":[6117,"龙吟周末超值魂芯",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",68,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6117,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4081,"topupco":[4081,"空桑钱庄",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4081,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4082,"topupco":[4082,"十连召唤包",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4082,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4083,"topupco":[4083,"1元礼包",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",648,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4083,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4084,"topupco":[4084,"改名卡",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",28,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4084,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4085,"topupco":[4085,"普通特训",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4085,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4086,"topupco":[4086,"高级特训",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4086,"buyCount":0}] [INFO:2022-12-8 9:58:43][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1054.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:43][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [WARN:2022-12-8 9:58:43][@logic/extensions/pandora/controller/PandoraPanelController.lua:211]:{closure}Pandora _sendEnterHallNoGuideMsgToPandora [INFO:2022-12-8 9:58:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playerinfo isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:44][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2022-12-8 9:58:44]DestroyUnusedResources:3,2,time=,paths: [INFO:2022-12-8 9:58:46]++++++++++++++++拿到的tsssdk的c#的data长度70 [INFO:2022-12-8 9:58:46]))))((((((转换为lua的buffer数据长度(((((70____________70 [INFO:2022-12-8 9:58:46][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 70 [INFO:2022-12-8 9:58:46][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2022-12-8 9:58:46][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2022-12-8 9:58:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2022-12-8 9:58:46] [INFO:2022-12-8 9:58:46]__________删除tsssdk++++++sb数据________ [INFO:2022-12-8 9:58:46]==> Sender Auto Serialize Message,extId=13,cmd=1,size=81 [INFO:2022-12-8 9:58:46]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:46]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=80 [INFO:2022-12-8 9:58:46]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2022-12-8 9:58:46] [INFO:2022-12-8 9:58:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2022-12-8 9:58:46][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 83 1 [INFO:2022-12-8 9:58:46][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 70 [INFO:2022-12-8 9:58:46][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2022-12-8 9:58:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2022-12-8 9:58:46][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.09977151080966 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 84 1 [INFO:2022-12-8 9:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1000.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1014.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 6 当前队列数量= 1 [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GainHeroRequest [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2003 [INFO:2022-12-8 9:58:51]==> Sender Auto Serialize Message,extId=21,cmd=6,size=12 [INFO:2022-12-8 9:58:51]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=22,cmd=24,status=0,size=11 [INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=230 [INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=63 [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2003 [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroFirstGainPush <--- [INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 24 || 0 HeroFirstGainPush 85 1 [INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=149 [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 30933005 isInFormation: false masterPlayerID: 325242 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1670883732696 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 86 1 [INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=53 [INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=455 [INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=63 [INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=63 [INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=54,cmd=4,status=0,size=42 [INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=54,cmd=10,status=0,size=23 [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 0 maxLevel: 0 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 87 1 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=63 [INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=86 [INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=21,cmd=6,status=0,size=10 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 325242 name: Waldeinsamkeit gender: 2 portrait: 11100137 exp: 1002070 signature: chefTitle: 0 roleNum: 22 heroRate: 15.9 dungeonCount: 33 longWarCount: 0 serialLoginDays: 2 totalLoginDays: 66 heroCharCover: 2091 frame: 11110154 touchCountLeft: 5 registerTime: 1618036125 lastLogoutTime: 1670833112 birthday: pvpScore: 1000 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2091 lastUpdateTime: 1637056657 autoChangeDaily: false } isReturn: true mentorRoleId: 0 worldLevel: 100 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 4 bondCardAtlasCover: 0 chatBubbleId: 11640001 } [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 88 1 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 1 infos { id: 2003 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 6 infos { id: 2003 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 11 infos { id: 2003 value: 0 time: 0 } replaceAll: false } [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 89 1 [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 23383012 value: 0 time: 0 } infos { id: 23383013 value: 0 time: 0 } infos { id: 23383014 value: 0 time: 0 } infos { id: 23383015 value: 0 time: 0 } infos { id: 23383008 value: 0 time: 0 } infos { id: 23383009 value: 0 time: 0 } infos { id: 23383010 value: 0 time: 0 } infos { id: 23383011 value: 0 time: 0 } infos { id: 29673036 value: 0 time: 0 } infos { id: 19623010 value: 0 time: 0 } infos { id: 29673037 value: 0 time: 0 } infos { id: 29673038 value: 0 time: 0 } infos { id: 29673039 value: 0 time: 0 } infos { id: 23383016 value: 0 time: 0 } infos { id: 29673032 value: 0 time: 0 } infos { id: 29673033 value: 0 time: 0 } infos { id: 29673034 value: 0 time: 0 } infos { id: 29673035 value: 0 time: 0 } infos { id: 20753004 value: 0 time: 0 } infos { id: 20773037 value: 0 time: 0 } infos { id: 30933005 value: 0 time: 0 } infos { id: 26203032 value: 0 time: 0 } infos { id: 28473002 value: 0 time: 0 } infos { id: 28473003 value: 0 time: 0 } infos { id: 22273009 value: 0 time: 0 } infos { id: 22273008 value: 0 time: 0 } infos { id: 27453002 value: 0 time: 0 } infos { id: 29593003 value: 0 time: 0 } infos { id: 30923006 value: 0 time: 0 } infos { id: 23383004 value: 0 time: 0 } infos { id: 23383005 value: 0 time: 0 } infos { id: 23383006 value: 0 time: 0 } infos { id: 17203004 value: 0 time: 0 } infos { id: 23383007 value: 0 time: 0 } infos { id: 22533036 value: 0 time: 0 } infos { id: 17203002 value: 0 time: 0 } infos { id: 22273007 value: 0 time: 0 } infos { id: 22273006 value: 0 time: 0 } infos { id: 17203003 value: 0 time: 0 } infos { id: 23383003 value: 0 time: 0 } replaceAll: false } [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 90 1 [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 0 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 91 1 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 92 1 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000004 state: 0 heroUniqueId: 0 heroId: 2003 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1670883732 doneCount: 0 lastFinishedTime: 0 } [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <--- [INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 93 1 [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCounts { heroId: 2003 isUnLocked: true dailyCount: 0 expireTime: 1670965200 } [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskCountPush <--- [INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 10 || 0 UpdateHeroTaskCountPush 94 1 [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 252 infos { id: 1 value: 0 time: 0 } infos { id: 2 value: 0 time: 0 } infos { id: 3 value: 0 time: 0 } infos { id: 4 value: 0 time: 0 } infos { id: 5 value: 0 time: 0 } infos { id: 6 value: 0 time: 0 } replaceAll: false } [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 95 1 [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62012003 progress: 91 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012004 progress: 91 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012005 progress: 91 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012006 progress: 91 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012007 progress: 91 reachTime: 0 isGainBonus: false } achievementInfos { id: 62012008 progress: 91 reachTime: 0 isGainBonus: false } [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 96 1 [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}resultCode: 0 [INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GainHeroReply <--- [INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 6 所需时间单位秒 = 0.28236697800457 移走了序号= 1 的消息,当前队列数量= 0 || 0 GainHeroReply 97 1 [INFO:2022-12-8 9:58:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1043.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:51]3DTouch Pressure1 [INFO:2022-12-8 9:58:51]3DTouch 手指离开屏幕或者被系统中断 [INFO:2022-12-8 9:58:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:52][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2022-12-8 9:58:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2022-12-8 9:58:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 15 [INFO:2022-12-8 9:58:52]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2022-12-8 9:58:52]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/teamview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/teamview_new.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/team/teamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kitchen isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:52]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2022-12-8 9:58:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2022-12-8 9:58:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13270880281925 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 98 1 [INFO:2022-12-8 9:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/team/teamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 1 [INFO:2022-12-8 9:58:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2022-12-8 9:58:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2022-12-8 9:58:52]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2022-12-8 9:58:52]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:52]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=40 [INFO:2022-12-8 9:58:52]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10 [INFO:2022-12-8 9:58:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 29593003 } state: 1 name: 队伍一 typeId: 1 seq: 1 } [INFO:2022-12-8 9:58:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2022-12-8 9:58:52][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 99 1 [INFO:2022-12-8 9:58:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2022-12-8 9:58:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2022-12-8 9:58:52][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.11862999945879 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 100 1 [INFO:2022-12-8 9:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100137_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/skinlib/widget/widget_imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:52][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2022-12-8 9:58:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblanktype3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2022-12-8 9:58:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2022-12-8 9:58:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:53]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2022-12-8 9:58:53]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:53][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2022-12-8 9:58:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2022-12-8 9:58:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2022-12-8 9:58:53]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2022-12-8 9:58:53]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:53]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=1753 [INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100046_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2048 exp: 0 injuredNum: 0 voice: 1044015 voice: 1044014 voice: 1044013 voice: 1044003 infos: 1000294 unreadInfos: 1000294 usingSkinId: 100053 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027023 voice: 1027006 voice: 1027004 voice: 1027003 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027009 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2019 exp: 0 injuredNum: 0 voice: 1029023 voice: 1029006 voice: 1029005 voice: 1029004 voice: 1029003 voice: 1029015 voice: 1029014 voice: 1029013 voice: 1029012 voice: 1029009 infos: 1000120 unreadInfos: 1000120 usingSkinId: 100013 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2085 exp: 0 injuredNum: 0 voice: 1072003 voice: 1072004 voice: 1072006 voice: 1072009 voice: 1072027 voice: 1072013 voice: 1072014 voice: 1072015 infos: 1000516 unreadInfos: 1000516 usingSkinId: 140146 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 5 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2091 exp: 10 injuredNum: 0 voice: 1089013 voice: 1089014 voice: 1089015 voice: 1089023 voice: 1089027 voice: 1089031 voice: 1089000 voice: 1089032 voice: 1089002 voice: 1089003 voice: 1089035 voice: 1089037 voice: 1089038 voice: 1089039 infos: 1000552 unreadInfos: 1000552 usingSkinId: 100095 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2126 exp: 0 injuredNum: 0 voice: 1140003 voice: 1140005 voice: 1140004 voice: 1140006 voice: 1140008 voice: 1140013 voice: 1140015 voice: 1140014 infos: 1000768 unreadInfos: 1000768 usingSkinId: 100135 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2031 exp: 400 injuredNum: 0 voice: 1025003 voice: 1025016 voice: 1025015 voice: 1025014 voice: 1025013 voice: 1025028 infos: 1000192 unreadInfos: 1000192 usingSkinId: 140217 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 19 contractUnlockTime: 1654503780 contractLevel: 1 contractValues { conditionId: 9 value: 19 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000009 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000000 voice: 1000023 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 6 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 0 injuredNum: 0 voice: 1023003 voice: 1023015 voice: 1023014 voice: 1023013 infos: 1000204 unreadInfos: 1000204 usingSkinId: 100035 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2007 exp: 0 injuredNum: 0 voice: 1007023 voice: 1007006 voice: 1007004 voice: 1007003 voice: 1007015 voice: 1007014 voice: 1007013 voice: 1007012 voice: 1007009 infos: 1000048 unreadInfos: 1000048 usingSkinId: 100005 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2106 exp: 0 injuredNum: 0 voice: 1109016 voice: 1109017 voice: 1109019 voice: 1109003 voice: 1109035 voice: 1109020 voice: 1109021 infos: 1000648 unreadInfos: 1000648 usingSkinId: 100116 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2074 exp: 0 injuredNum: 0 voice: 1059013 voice: 1059014 voice: 1059015 voice: 1059003 infos: 1000450 unreadInfos: 1000450 usingSkinId: 100068 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2138 exp: 0 injuredNum: 0 voice: 1138003 voice: 1138005 voice: 1138004 voice: 1138006 voice: 1138013 voice: 1138015 voice: 1138014 infos: 1000834 unreadInfos: 1000834 usingSkinId: 100150 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2075 exp: 10080 injuredNum: 0 voice: 1067024 voice: 1067027 voice: 1067028 voice: 1067029 voice: 1067030 voice: 1067031 voice: 1067032 voice: 1067033 voice: 1067034 voice: 1067008 voice: 1067009 voice: 1067011 voice: 1067012 voice: 1067013 voice: 1067014 voice: 1067015 voice: 1067016 voice: 1067017 voice: 1067018 voice: 1067019 voice: 1067022 voice: 1067000 voice: 1067003 voice: 1067004 voice: 1067005 voice: 1067006 voice: 1067007 voiceHeard: 1067027 voiceHeard: 1067028 voiceHeard: 1067029 voiceHeard: 1067030 voiceHeard: 1067031 voiceHeard: 1067032 voiceHeard: 1067033 voiceHeard: 1067034 voiceHeard: 1067019 infos: 1000456 infos: 1000457 infos: 1000458 infos: 1000459 usingSkinId: 140127 hasShowInjureView: true storyId: 2075002 storyId: 2075001 maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 1618124107 contractLevel: 20 contractValues { conditionId: 9 value: 100 } contractDurations { conditionId: 7 count: 0 duration: 18931471579 updateTime: 1637056657944 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2139 exp: 0 injuredNum: 0 voice: 1139013 voice: 1139015 voice: 1139014 voice: 1139003 voice: 1139005 voice: 1139004 infos: 1000840 unreadInfos: 1000840 usingSkinId: 100151 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2043 exp: 0 injuredNum: 0 voice: 1036015 voice: 1036014 voice: 1036013 voice: 1036009 voice: 1036006 voice: 1036005 voice: 1036004 voice: 1036003 infos: 1000264 unreadInfos: 1000264 usingSkinId: 100045 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 4 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 4 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 1 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014012 voice: 1014026 voice: 1014008 voice: 1014007 voice: 1014006 voice: 1014005 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2047 exp: 0 injuredNum: 0 voice: 1080003 voice: 1080004 voice: 1080006 voice: 1080023 voice: 1080009 voice: 1080012 voice: 1080013 voice: 1080014 voice: 1080015 infos: 1000288 unreadInfos: 1000288 usingSkinId: 100051 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-12-8 9:58:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2022-12-8 9:58:53][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.099600158631802 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 101 1 [INFO:2022-12-8 9:58:53][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-12-8 9:58:53][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-12-8 9:58:53][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-12-8 9:58:53][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-12-8 9:58:53][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-12-8 9:58:53]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100044_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100026_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2022-12-8 9:58:53][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.14004552364349 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 102 1 [INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100005_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100079_head_square03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100001_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100025_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100030_head_square04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100089_head_square03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100051_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100099_head_square04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100030_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100151_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100150_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100115_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100078_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100048_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100028_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100021_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100016_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100009_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100054_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:57]++++++++++++++++拿到的tsssdk的c#的data长度34 [INFO:2022-12-8 9:58:57]))))((((((转换为lua的buffer数据长度(((((34____________34 [INFO:2022-12-8 9:58:57][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 34 [INFO:2022-12-8 9:58:57][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}antiData: "  hello, world [INFO:2022-12-8 9:58:57]__________删除tsssdk++++++sb数据________ [INFO:2022-12-8 9:58:57]==> Sender Auto Serialize Message,extId=13,cmd=1,size=45 [INFO:2022-12-8 9:58:57]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:57]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=44 [INFO:2022-12-8 9:58:57]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}antiData: "  hello, world [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 104 1 [INFO:2022-12-8 9:58:57][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 34 [INFO:2022-12-8 9:58:57][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.099599737673998 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 105 1 [INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 5000 [INFO:2022-12-8 9:58:57]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2022-12-8 9:58:57]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 2 当前队列数量= 2 [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 30933005 formationId: 1 index: 1 typeId: 1 [INFO:2022-12-8 9:58:57]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20 [INFO:2022-12-8 9:58:57]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:57]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.091046821326017 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 106 1 [INFO:2022-12-8 9:58:57]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=51 [INFO:2022-12-8 9:58:57]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=231 [INFO:2022-12-8 9:58:57]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=25 [INFO:2022-12-8 9:58:57]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8 [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 29593003 } formationHeros { index: 1 typeId: 1 heroUniqueId: 30933005 } state: 1 name: 队伍一 typeId: 1 seq: 1 } [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 107 1 [INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 2 [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2003 voiceId: 1003004 [INFO:2022-12-8 9:58:57]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2022-12-8 9:58:57]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 30933005 isInFormation: true masterPlayerID: 325242 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1670883732696 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 129 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 108 1 [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 101 infos { id: 30933005 value: 1 time: 0 } replaceAll: false } [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 109 1 [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <--- [INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 2 所需时间单位秒 = 0.1864015609026 移走了序号= 1 的消息,当前队列数量= 1 || 0 AddHeroToFormationReply 110 1 [WARN:2022-12-8 9:58:57][@logic/extensions/team/agent/TeamAgent.lua:37]:{func}status:0 [INFO:2022-12-8 9:58:57]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=67 [INFO:2022-12-8 9:58:57]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003004 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 111 1 [INFO:2022-12-8 9:58:57][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-12-8 9:58:57][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-12-8 9:58:57][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-12-8 9:58:57][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-12-8 9:58:57][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.065870106220245 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 112 1 [INFO:2022-12-8 9:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100009_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:58:58][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-8 9:58:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:58:58][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2022-12-8 9:58:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2022-12-8 9:58:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:58]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2022-12-8 9:58:58]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:58][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2022-12-8 9:58:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2022-12-8 9:58:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2022-12-8 9:58:58]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2022-12-8 9:58:58]||||| Sender socketClient version=1 [INFO:2022-12-8 9:58:58]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=1757 [INFO:2022-12-8 9:58:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2048 exp: 0 injuredNum: 0 voice: 1044015 voice: 1044014 voice: 1044013 voice: 1044003 infos: 1000294 unreadInfos: 1000294 usingSkinId: 100053 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027023 voice: 1027006 voice: 1027004 voice: 1027003 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027009 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2019 exp: 0 injuredNum: 0 voice: 1029023 voice: 1029006 voice: 1029005 voice: 1029004 voice: 1029003 voice: 1029015 voice: 1029014 voice: 1029013 voice: 1029012 voice: 1029009 infos: 1000120 unreadInfos: 1000120 usingSkinId: 100013 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2085 exp: 0 injuredNum: 0 voice: 1072003 voice: 1072004 voice: 1072006 voice: 1072009 voice: 1072027 voice: 1072013 voice: 1072014 voice: 1072015 infos: 1000516 unreadInfos: 1000516 usingSkinId: 140146 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 5 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2091 exp: 10 injuredNum: 0 voice: 1089013 voice: 1089014 voice: 1089015 voice: 1089023 voice: 1089027 voice: 1089031 voice: 1089000 voice: 1089032 voice: 1089002 voice: 1089003 voice: 1089035 voice: 1089037 voice: 1089038 voice: 1089039 infos: 1000552 unreadInfos: 1000552 usingSkinId: 100095 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2126 exp: 0 injuredNum: 0 voice: 1140003 voice: 1140005 voice: 1140004 voice: 1140006 voice: 1140008 voice: 1140013 voice: 1140015 voice: 1140014 infos: 1000768 unreadInfos: 1000768 usingSkinId: 100135 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2031 exp: 400 injuredNum: 0 voice: 1025003 voice: 1025016 voice: 1025015 voice: 1025014 voice: 1025013 voice: 1025028 infos: 1000192 unreadInfos: 1000192 usingSkinId: 140217 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 19 contractUnlockTime: 1654503780 contractLevel: 1 contractValues { conditionId: 9 value: 19 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000009 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000000 voice: 1000023 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 6 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 0 injuredNum: 0 voice: 1023003 voice: 1023015 voice: 1023014 voice: 1023013 infos: 1000204 unreadInfos: 1000204 usingSkinId: 100035 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003004 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2007 exp: 0 injuredNum: 0 voice: 1007023 voice: 1007006 voice: 1007004 voice: 1007003 voice: 1007015 voice: 1007014 voice: 1007013 voice: 1007012 voice: 1007009 infos: 1000048 unreadInfos: 1000048 usingSkinId: 100005 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2106 exp: 0 injuredNum: 0 voice: 1109016 voice: 1109017 voice: 1109019 voice: 1109003 voice: 1109035 voice: 1109020 voice: 1109021 infos: 1000648 unreadInfos: 1000648 usingSkinId: 100116 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2074 exp: 0 injuredNum: 0 voice: 1059013 voice: 1059014 voice: 1059015 voice: 1059003 infos: 1000450 unreadInfos: 1000450 usingSkinId: 100068 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2138 exp: 0 injuredNum: 0 voice: 1138003 voice: 1138005 voice: 1138004 voice: 1138006 voice: 1138013 voice: 1138015 voice: 1138014 infos: 1000834 unreadInfos: 1000834 usingSkinId: 100150 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2075 exp: 10080 injuredNum: 0 voice: 1067024 voice: 1067027 voice: 1067028 voice: 1067029 voice: 1067030 voice: 1067031 voice: 1067032 voice: 1067033 voice: 1067034 voice: 1067008 voice: 1067009 voice: 1067011 voice: 1067012 voice: 1067013 voice: 1067014 voice: 1067015 voice: 1067016 voice: 1067017 voice: 1067018 voice: 1067019 voice: 1067022 voice: 1067000 voice: 1067003 voice: 1067004 voice: 1067005 voice: 1067006 voice: 1067007 voiceHeard: 1067027 voiceHeard: 1067028 voiceHeard: 1067029 voiceHeard: 1067030 voiceHeard: 1067031 voiceHeard: 1067032 voiceHeard: 1067033 voiceHeard: 1067034 voiceHeard: 1067019 infos: 1000456 infos: 1000457 infos: 1000458 infos: 1000459 usingSkinId: 140127 hasShowInjureView: true storyId: 2075002 storyId: 2075001 maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 1618124107 contractLevel: 20 contractValues { conditionId: 9 value: 100 } contractDurations { conditionId: 7 count: 0 duration: 18931471579 updateTime: 1637056657944 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2139 exp: 0 injuredNum: 0 voice: 1139013 voice: 1139015 voice: 1139014 voice: 1139003 voice: 1139005 voice: 1139004 infos: 1000840 unreadInfos: 1000840 usingSkinId: 100151 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2043 exp: 0 injuredNum: 0 voice: 1036015 voice: 1036014 voice: 1036013 voice: 1036009 voice: 1036006 voice: 1036005 voice: 1036004 voice: 1036003 infos: 1000264 unreadInfos: 1000264 usingSkinId: 100045 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 4 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 4 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 1 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014012 voice: 1014026 voice: 1014008 voice: 1014007 voice: 1014006 voice: 1014005 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2047 exp: 0 injuredNum: 0 voice: 1080003 voice: 1080004 voice: 1080006 voice: 1080023 voice: 1080009 voice: 1080012 voice: 1080013 voice: 1080014 voice: 1080015 infos: 1000288 unreadInfos: 1000288 usingSkinId: 100051 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-12-8 9:58:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2022-12-8 9:58:58][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.10001234151423 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 113 1 [INFO:2022-12-8 9:58:58][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-12-8 9:58:58][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-12-8 9:58:58][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-12-8 9:58:58][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-12-8 9:58:58][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-12-8 9:58:58]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2022-12-8 9:58:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:58:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2022-12-8 9:58:58][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.16602624766529 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 114 1 [INFO:2022-12-8 9:58:59][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2022-12-8 9:58:59]DestroyUnusedResources:17,3,time=,paths: [INFO:2022-12-8 9:59:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100151_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100150_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100115_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100078_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100048_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:3][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 4000 [INFO:2022-12-8 9:59:3]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2022-12-8 9:59:3]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:3][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 2 当前队列数量= 2 [INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest [INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 27453002 formationId: 1 index: 2 typeId: 1 [INFO:2022-12-8 9:59:3]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20 [INFO:2022-12-8 9:59:3]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:3]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2022-12-8 9:59:3][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.099883228540421 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 115 1 [INFO:2022-12-8 9:59:3]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=62 [INFO:2022-12-8 9:59:3]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212 [INFO:2022-12-8 9:59:3]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=42 [INFO:2022-12-8 9:59:3]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8 [INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 29593003 } formationHeros { index: 1 typeId: 1 heroUniqueId: 30933005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 27453002 } state: 1 name: 队伍一 typeId: 1 seq: 1 } [INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2022-12-8 9:59:3][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 116 1 [INFO:2022-12-8 9:59:3][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 2 [INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2031 voiceId: 1025004 [INFO:2022-12-8 9:59:3]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2022-12-8 9:59:3]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 27453002 isInFormation: true masterPlayerID: 325242 heroTypeIdx: 2031 baseAttr { hp: 2525 atk: 241 def: 234 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1654503628809 rank: 1 luck: 5 sks { skillId: 41203100 strengthenLevel: 1 } sks { skillId: 41203101 strengthenLevel: 1 } sks { skillId: 41203102 strengthenLevel: 1 } exp: 8400 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 140217 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 60 atk: 8 def: 12 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 1 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2022-12-8 9:59:3][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 117 1 [INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 27453002 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 101 infos { id: 27453002 value: 1 time: 0 } replaceAll: false } [INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-12-8 9:59:3][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 118 1 [INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <--- [INFO:2022-12-8 9:59:3][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 2 所需时间单位秒 = 0.21184156090021 移走了序号= 1 的消息,当前队列数量= 1 || 0 AddHeroToFormationReply 119 1 [WARN:2022-12-8 9:59:3][@logic/extensions/team/agent/TeamAgent.lua:37]:{func}status:0 [INFO:2022-12-8 9:59:3]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=87 [INFO:2022-12-8 9:59:3]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2031 exp: 400 injuredNum: 0 voice: 1025004 voice: 1025003 voice: 1025016 voice: 1025015 voice: 1025014 voice: 1025013 voice: 1025028 infos: 1000192 unreadInfos: 1000192 usingSkinId: 140217 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 19 contractUnlockTime: 1654503780 contractLevel: 1 contractValues { conditionId: 9 value: 19 } contractContent: autoUpdateSkinTime: 0 } [INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-12-8 9:59:3][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 120 1 [INFO:2022-12-8 9:59:3][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-12-8 9:59:3][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-12-8 9:59:3][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-12-8 9:59:3][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-12-8 9:59:3][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2022-12-8 9:59:3][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.066905416548252 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 121 1 [INFO:2022-12-8 9:59:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100030_zd04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:4][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2022-12-8 9:59:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2022-12-8 9:59:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:4]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2022-12-8 9:59:4]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:4][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2022-12-8 9:59:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2022-12-8 9:59:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2022-12-8 9:59:4]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2022-12-8 9:59:4]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:4]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=1761 [INFO:2022-12-8 9:59:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2048 exp: 0 injuredNum: 0 voice: 1044015 voice: 1044014 voice: 1044013 voice: 1044003 infos: 1000294 unreadInfos: 1000294 usingSkinId: 100053 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027023 voice: 1027006 voice: 1027004 voice: 1027003 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027009 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2019 exp: 0 injuredNum: 0 voice: 1029023 voice: 1029006 voice: 1029005 voice: 1029004 voice: 1029003 voice: 1029015 voice: 1029014 voice: 1029013 voice: 1029012 voice: 1029009 infos: 1000120 unreadInfos: 1000120 usingSkinId: 100013 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2085 exp: 0 injuredNum: 0 voice: 1072003 voice: 1072004 voice: 1072006 voice: 1072009 voice: 1072027 voice: 1072013 voice: 1072014 voice: 1072015 infos: 1000516 unreadInfos: 1000516 usingSkinId: 140146 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 5 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2091 exp: 10 injuredNum: 0 voice: 1089013 voice: 1089014 voice: 1089015 voice: 1089023 voice: 1089027 voice: 1089031 voice: 1089000 voice: 1089032 voice: 1089002 voice: 1089003 voice: 1089035 voice: 1089037 voice: 1089038 voice: 1089039 infos: 1000552 unreadInfos: 1000552 usingSkinId: 100095 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2126 exp: 0 injuredNum: 0 voice: 1140003 voice: 1140005 voice: 1140004 voice: 1140006 voice: 1140008 voice: 1140013 voice: 1140015 voice: 1140014 infos: 1000768 unreadInfos: 1000768 usingSkinId: 100135 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2031 exp: 400 injuredNum: 0 voice: 1025004 voice: 1025003 voice: 1025016 voice: 1025015 voice: 1025014 voice: 1025013 voice: 1025028 infos: 1000192 unreadInfos: 1000192 usingSkinId: 140217 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 19 contractUnlockTime: 1654503780 contractLevel: 1 contractValues { conditionId: 9 value: 19 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000011 voice: 1000009 voice: 1000007 voice: 1000006 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000000 voice: 1000023 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 6 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 0 injuredNum: 0 voice: 1023003 voice: 1023015 voice: 1023014 voice: 1023013 infos: 1000204 unreadInfos: 1000204 usingSkinId: 100035 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003004 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2007 exp: 0 injuredNum: 0 voice: 1007023 voice: 1007006 voice: 1007004 voice: 1007003 voice: 1007015 voice: 1007014 voice: 1007013 voice: 1007012 voice: 1007009 infos: 1000048 unreadInfos: 1000048 usingSkinId: 100005 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2106 exp: 0 injuredNum: 0 voice: 1109016 voice: 1109017 voice: 1109019 voice: 1109003 voice: 1109035 voice: 1109020 voice: 1109021 infos: 1000648 unreadInfos: 1000648 usingSkinId: 100116 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2074 exp: 0 injuredNum: 0 voice: 1059013 voice: 1059014 voice: 1059015 voice: 1059003 infos: 1000450 unreadInfos: 1000450 usingSkinId: 100068 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2138 exp: 0 injuredNum: 0 voice: 1138003 voice: 1138005 voice: 1138004 voice: 1138006 voice: 1138013 voice: 1138015 voice: 1138014 infos: 1000834 unreadInfos: 1000834 usingSkinId: 100150 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2075 exp: 10080 injuredNum: 0 voice: 1067024 voice: 1067027 voice: 1067028 voice: 1067029 voice: 1067030 voice: 1067031 voice: 1067032 voice: 1067033 voice: 1067034 voice: 1067008 voice: 1067009 voice: 1067011 voice: 1067012 voice: 1067013 voice: 1067014 voice: 1067015 voice: 1067016 voice: 1067017 voice: 1067018 voice: 1067019 voice: 1067022 voice: 1067000 voice: 1067003 voice: 1067004 voice: 1067005 voice: 1067006 voice: 1067007 voiceHeard: 1067027 voiceHeard: 1067028 voiceHeard: 1067029 voiceHeard: 1067030 voiceHeard: 1067031 voiceHeard: 1067032 voiceHeard: 1067033 voiceHeard: 1067034 voiceHeard: 1067019 infos: 1000456 infos: 1000457 infos: 1000458 infos: 1000459 usingSkinId: 140127 hasShowInjureView: true storyId: 2075002 storyId: 2075001 maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 1618124107 contractLevel: 20 contractValues { conditionId: 9 value: 100 } contractDurations { conditionId: 7 count: 0 duration: 18931471579 updateTime: 1637056657944 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2139 exp: 0 injuredNum: 0 voice: 1139013 voice: 1139015 voice: 1139014 voice: 1139003 voice: 1139005 voice: 1139004 infos: 1000840 unreadInfos: 1000840 usingSkinId: 100151 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2043 exp: 0 injuredNum: 0 voice: 1036015 voice: 1036014 voice: 1036013 voice: 1036009 voice: 1036006 voice: 1036005 voice: 1036004 voice: 1036003 infos: 1000264 unreadInfos: 1000264 usingSkinId: 100045 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 4 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 4 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 1 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014012 voice: 1014026 voice: 1014008 voice: 1014007 voice: 1014006 voice: 1014005 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2047 exp: 0 injuredNum: 0 voice: 1080003 voice: 1080004 voice: 1080006 voice: 1080023 voice: 1080009 voice: 1080012 voice: 1080013 voice: 1080014 voice: 1080015 infos: 1000288 unreadInfos: 1000288 usingSkinId: 100051 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-12-8 9:59:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2022-12-8 9:59:4][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.13320437446237 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 122 1 [INFO:2022-12-8 9:59:4][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-12-8 9:59:4]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2022-12-8 9:59:4][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-12-8 9:59:4][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-12-8 9:59:4][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-12-8 9:59:4][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-12-8 9:59:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2022-12-8 9:59:4][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.17065687477589 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 123 1 [INFO:2022-12-8 9:59:5][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 2000 [INFO:2022-12-8 9:59:5]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2022-12-8 9:59:5]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:5][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 2 当前队列数量= 2 [INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest [INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 17203002 formationId: 1 index: 3 typeId: 1 [INFO:2022-12-8 9:59:5]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20 [INFO:2022-12-8 9:59:5]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:5]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2022-12-8 9:59:5][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.099694477394223 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 124 1 [INFO:2022-12-8 9:59:5]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=73 [INFO:2022-12-8 9:59:5]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=226 [INFO:2022-12-8 9:59:5]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=25 [INFO:2022-12-8 9:59:5]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8 [INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 29593003 } formationHeros { index: 1 typeId: 1 heroUniqueId: 30933005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 27453002 } formationHeros { index: 3 typeId: 1 heroUniqueId: 17203002 } state: 1 name: 队伍一 typeId: 1 seq: 1 } [INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2022-12-8 9:59:5][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 125 1 [INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 17203002 isInFormation: true masterPlayerID: 325242 heroTypeIdx: 2000 baseAttr { hp: 8522 atk: 899 def: 693 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 70 atk: 9 def: 14 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1618036270441 rank: 5 luck: 6 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200008 strengthenLevel: 3 } sks { skillId: 41200006 strengthenLevel: 3 } exp: 2531010 state: 389 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 6 skinId: 140042 quality: 4 equipAttrList { sourceId: 1 equipAttr { hp: 70 atk: 9 def: 14 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 70 atk: 9 def: 14 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 70 atk: 9 def: 14 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2022-12-8 9:59:5][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 126 1 [INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 101 infos { id: 17203002 value: 1 time: 0 } replaceAll: false } [INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2022-12-8 9:59:5][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 127 1 [INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <--- [INFO:2022-12-8 9:59:5][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 2 所需时间单位秒 = 0.20011369325221 移走了序号= 1 的消息,当前队列数量= 0 || 0 AddHeroToFormationReply 0 1 [WARN:2022-12-8 9:59:5][@logic/extensions/team/agent/TeamAgent.lua:37]:{func}status:0 [INFO:2022-12-8 9:59:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100001_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:6][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 6 当前队列数量= 1 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ExchangeHeroPositionRequest [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 indexA: 2 indexB: 0 [INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=8,cmd=6,size=15 [INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=73 [INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=8,cmd=6,status=0,size=8 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 27453002 } formationHeros { index: 1 typeId: 1 heroUniqueId: 30933005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 29593003 } formationHeros { index: 3 typeId: 1 heroUniqueId: 17203002 } state: 1 name: 队伍一 typeId: 1 seq: 1 } [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 1 1 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ExchangeHeroPositionReply <--- [INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 6 所需时间单位秒 = 0.10014947876334 移走了序号= 1 的消息,当前队列数量= 0 || 0 ExchangeHeroPositionReply 2 1 [INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2022-12-8 9:59:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:7][@logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2 [INFO:2022-12-8 9:59:7][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2022-12-8 9:59:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 3 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 4 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 5 [INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2022-12-8 9:59:7][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2022-12-8 9:59:7][@logic/extensions/main/view/MainTencentView.lua:434]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2022-12-8 9:59:7][@logic/extensions/main/view/MainTencentView.lua:457]:{_updateForXinYueSuperLevel}TCL: isShow false [INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 6 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 7 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 8 [INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 9 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2022-12-8 9:59:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 10 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:7][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.032732602208853 移走了序号= 1 的消息,当前队列数量= 9 || 0 SystemEnterLogReply 3 1 [INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=534 [INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=4096 [INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=463 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.14992223680019 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetWeeklyCardInfoReply 4 1 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月初八 } infos { day: 2 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月初九 } infos { day: 3 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月初十 } infos { day: 4 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十一 } infos { day: 5 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十二 } infos { day: 6 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十三 } infos { day: 7 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十四 lunarFestival: 大雪 } infos { day: 8 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十五 } infos { day: 9 hasSignIn: false luckLevel: 4 drawIds: 9 drawIds: 19 drawIds: 16 drawIds: 17 lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十六 } infos { day: 10 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十七 } infos { day: 11 hasSignIn: false lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十八 } infos { day: 12 hasSignIn: false luckLevel: 1 drawIds: 65 drawIds: 67 drawIds: 72 drawIds: 33 lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月十九 } infos { day: 13 hasSignIn: false luckLevel: 2 drawIds: 78 drawIds: 91 drawIds: 6 drawIds: 19 lunarYear: 壬寅虎年 lunarMonthAndDay: 十一月二十 } serverTime: 1670883749002 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.14992223680019 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get103InfosReply 5 1 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 10301 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 10302 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 10303 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 10304 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 10305 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 10306 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 10307 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 10308 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 10309 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 10310 buyCount: 0 } infos { topupId: 10311 buyCount: 0 } infos { topupId: 10312 buyCount: 0 } infos { topupId: 10313 buyCount: 0 } infos { topupId: 10314 buyCount: 0 } infos { topupId: 10315 buyCount: 0 } infos { topupId: 10316 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { 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9:59:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 1 所需时间单位秒 = 0.14992223680019 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetTopupInfoReply 6 1 [INFO:2022-12-8 9:59:7][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/topup/agent/TopupAgent:101: MidasMarketingInfo ====> TopupAgent:_queryMarketingInfo; zoneId=12; roleId=325242 [INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=172 [INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=210 [INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { 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9:59:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.21547952666879 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetUnReadNewspaperReply 10 1 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.21547952666879 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetMysteryStoreInfoReply 11 1 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 9 count: 5 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 5 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.21547952666879 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get137InfosReply 12 1 [INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.065951980650425 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 13 1 [INFO:2022-12-8 9:59:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:7]unity2017 的UnityWebRequest yield www.Send 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9:59:8][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/topup/model/TopupInfoMO:31: TopupInfoMO:copyToSelf,topupco is nill, topupId:10552 [INFO:2022-12-8 9:59:8][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/topup/model/TopupInfoMO:31: TopupInfoMO:copyToSelf,topupco is nill, topupId:10553 [INFO:2022-12-8 9:59:8][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/topup/model/TopupInfoMO:31: TopupInfoMO:copyToSelf,topupco is nill, topupId:10554 [INFO:2022-12-8 9:59:8][@logic/extensions/topup/model/TopupModel.lua:28]:{saveAllInfos}============全部充值档位信息:============ [INFO:2022-12-8 9:59:8][@logic/extensions/topup/model/TopupModel.lua:29]:{saveAllInfos}[{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4100,"topupco":[4100,"高级膳具礼包(25个)",1,"2018-01-01 00:00:00","2038-01-01 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path:language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_204.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/glow_01_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/noise_086_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbselectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbdungeonitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbdungeonitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbactivityitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonactbosssign.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab instance: @22ms [INFO:2022-12-8 9:59:11]language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab instance: @235ms [WARN:2022-12-8 9:59:11][@logic/scene/fbselect/interaction/FbSelectInteraction.lua:197]:{lerpToMapArea}1 stack traceback: logic/scene/fbselect/interaction/FbSelectInteraction:197: in function 'lerpToMapArea' logic/scene/fbselect/factory/FbSelectSceneFactory:622: in function '_locateMapArea' logic/scene/fbselect/factory/FbSelectSceneFactory:88: in function 'onEnterSceneFinished' frameworkext/scene/SceneBase:89: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish' logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2022-12-8 9:59:11][@logic/common/GameUtils.lua:1234]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:349: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1233: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:349: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish' logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2022-12-8 9:59:11][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2022-12-8 9:59:11][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2022-12-8 9:59:11][@bootstrap/msdk/gpm/GpmMgr.lua:50]:{func}=======场景加载完毕,发送gsdk统计======= loading 5#105 完成 0 [INFO:2022-12-8 9:59:11][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-8 9:59:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2022-12-8 9:59:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2022-12-8 9:59:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:11]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2022-12-8 9:59:11]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 23 当前队列数量= 2 [INFO:2022-12-8 9:59:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRandomPVEInfoRequest [INFO:2022-12-8 9:59:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:11]==> Sender Auto Serialize Message,extId=31,cmd=23,size=9 [INFO:2022-12-8 9:59:11]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270013.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/fb_icon/huodong.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:11]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2022-12-8 9:59:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2022-12-8 9:59:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2022-12-8 9:59:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.18274104595184 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMysteryStoreInfoReply 17 1 [INFO:2022-12-8 9:59:11]<== Receiver Message, socketClient version=1,extId=31,cmd=23,status=0,size=25 [INFO:2022-12-8 9:59:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}barrierSetId: 35000101 hasFinished: false effects: 8 effects: 2 effects: 3 effects: 10 effects: 5 [INFO:2022-12-8 9:59:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRandomPVEInfoReply <--- [INFO:2022-12-8 9:59:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 23 所需时间单位秒 = 0.21607938036323 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRandomPVEInfoReply 18 1 [INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130006_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:12][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2022-12-8 9:59:12]DestroyUnusedResources:1,2,time=,paths: [INFO:2022-12-8 9:59:12][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2022-12-8 9:59:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2022-12-8 9:59:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 54 [INFO:2022-12-8 9:59:12]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2022-12-8 9:59:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:12]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/pvp_gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/scrollview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/pvp/pvpmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_pvp_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/pvp/pvpmainviewitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:12]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2022-12-8 9:59:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2022-12-8 9:59:13][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.10716484487057 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 19 1 [INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_pvp_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:13][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 1 [INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:13][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 14 1 当前队列数量= 2 [INFO:2022-12-8 9:59:13]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2022-12-8 9:59:13]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPVPInfoRequest [INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:13]==> Sender Auto Serialize Message,extId=14,cmd=1,size=9 [INFO:2022-12-8 9:59:13]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/pvpmainview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guide_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guide/guidehelpview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:13][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 3 [INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 38 [INFO:2022-12-8 9:59:13]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2022-12-8 9:59:13]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:13]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 9 count: 5 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 5 [INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2022-12-8 9:59:13][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.099639739841223 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get137InfosReply 20 1 [INFO:2022-12-8 9:59:13]<== Receiver Message, socketClient version=1,extId=14,cmd=1,status=0,size=647 [INFO:2022-12-8 9:59:13]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}remainTime: 1118246 state: 1 maxFightCount: 5 remainFightCount: 5 remainBuyFightCount: 10 maxRefreshEnemyCount: 5 remainRefreshEnemyCount: 5 score: 1000 bestScore: 1000 rank: 0 defenseTeamHeroIds: 17203003 defenseTeamHeroIds: 17203002 defenseTeamHeroIds: 17203004 enemyInfos { id: 324142 name: 萌新玩家 level: 100 portrait: 11100259 frame: 11110236 score: 11000 rank: 1 todayWinCount: 0 canFight: false isFriend: false guildName: GM-GM49639 } enemyInfos { id: 327145 name: 伊婴诗 level: 100 portrait: 11100101 frame: 11110001 score: 11000 rank: 2 todayWinCount: 0 canFight: false isFriend: false guildName: GM-9271 } enemyInfos { id: 15141 name: WW002 level: 100 portrait: 11100091 frame: 11110086 score: 2000 rank: 3 todayWinCount: 0 canFight: false isFriend: false guildName: WWW } enemyInfos { id: 15241 name: WW001 level: 100 portrait: 11100166 frame: 11110209 score: 2000 rank: 4 todayWinCount: 0 canFight: false isFriend: false guildName: WWW } enemyInfos { id: -911 name: 伊萍尤 level: 23 portrait: 11100002 frame: 11110001 score: 1500 rank: 5 todayWinCount: 0 canFight: false } enemyInfos { id: -936 name: 伊英斜 level: 23 portrait: 11100002 frame: 11110001 score: 1500 rank: 6 todayWinCount: 0 canFight: false } enemyInfos { id: -2658 name: 伊若冉 level: 23 portrait: 11100001 frame: 11110001 score: 1500 rank: 7 todayWinCount: 0 canFight: false } enemyInfos { id: -3185 name: 伊绝松 level: 23 portrait: 11100001 frame: 11110001 score: 1500 rank: 8 todayWinCount: 0 canFight: false } enemyInfos { id: -77199 name: 伊芾涛 level: 21 portrait: 11100002 frame: 11110001 score: 1040 rank: 86697 todayWinCount: 0 canFight: true } enemyInfos { id: -94826 name: 伊兰正 level: 20 portrait: 11100002 frame: 11110001 score: 1035 rank: 88413 todayWinCount: 0 canFight: true } enemyInfos { id: -15644 name: 伊绝琦 level: 20 portrait: 11100001 frame: 11110001 score: 1018 rank: 93813 todayWinCount: 0 canFight: true } enemyInfos { id: -99678 name: 伊靖雪 level: 21 portrait: 11100001 frame: 11110001 score: 1004 rank: 98685 todayWinCount: 0 canFight: true } bonusInfos { id: 1 state: 2 } bonusInfos { id: 2 state: 0 } bonusInfos { id: 3 state: 0 } bonusInfos { id: 4 state: 0 } bonusInfos { id: 5 state: 0 } bonusInfos { id: 6 state: 0 } bonusInfos { id: 7 state: 0 } remainFightTime: 1093045 hasExtraFightCount: false [INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPVPInfoReply <--- [INFO:2022-12-8 9:59:13][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 14 1 所需时间单位秒 = 0.16613271087408 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetPVPInfoReply 21 1 [INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2022-12-8 9:59:13][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.096654064953327 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 22 1 [INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/pvp_icon/pvp01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100025_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100079_head_small03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100071_head_q05.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110236_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/pvp_icon/pvp07.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headicon/11100101_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100075_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110086_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/pvp_icon/pvp04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100001_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/pvp_icon/pvp03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100002_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:17][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-8 9:59:18][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2022-12-8 9:59:18]DestroyUnusedResources:10,3,time=,paths: [INFO:2022-12-8 9:59:19]++++++++++++++++拿到的tsssdk的c#的data长度132 [INFO:2022-12-8 9:59:19]))))((((((转换为lua的buffer数据长度(((((132____________132 [INFO:2022-12-8 9:59:19][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 132 [INFO:2022-12-8 9:59:19][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2022-12-8 9:59:19][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2022-12-8 9:59:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2022-12-8 9:59:19] [INFO:2022-12-8 9:59:19]__________删除tsssdk++++++sb数据________ [INFO:2022-12-8 9:59:19]==> Sender Auto Serialize Message,extId=13,cmd=1,size=144 [INFO:2022-12-8 9:59:19]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:19]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=143 [INFO:2022-12-8 9:59:19]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2022-12-8 9:59:19] [INFO:2022-12-8 9:59:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2022-12-8 9:59:19][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 24 1 [INFO:2022-12-8 9:59:19][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 132 [INFO:2022-12-8 9:59:19][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2022-12-8 9:59:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2022-12-8 9:59:19][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.098396144807339 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 25 1 [INFO:2022-12-8 9:59:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10000242.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100030_zd04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100009_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100137_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100001_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:22][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 14 8 当前队列数量= 1 [INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartPVPFightRequest [INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: -77199 rank: 86697 teamId: 1 [INFO:2022-12-8 9:59:22]==> Sender Auto Serialize Message,extId=14,cmd=8,size=26 [INFO:2022-12-8 9:59:22]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:22]<== Receiver Message, socketClient version=1,extId=14,cmd=8,status=0,size=8 [INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartPVPFightReply <--- [INFO:2022-12-8 9:59:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 14 8 所需时间单位秒 = 0.099953331053257 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartPVPFightReply 26 1 [INFO:2022-12-8 9:59:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:22][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:22]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2022-12-8 9:59:22]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:22]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=974 [INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2031 skinId: 140217 position: 1 baseAttributes { hp: 3102 thp: 3102 atk: 249 def: 246 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203100 position: 1 CD: 0 } skillInfo { skillId: 41203101 position: 2 CD: 0 maxCD: 7 } skillInfo { skillId: 41203102 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 325242 summonType: 0 isTransform: false contractLevel: 1 isCopy: false } units { id: 2 modelId: 2003 skinId: 100009 position: 2 baseAttributes { hp: 1237 thp: 1237 atk: 119 def: 113 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200300 position: 1 CD: 0 } skillInfo { skillId: 41200301 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200302 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 325242 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2126 skinId: 100135 position: 3 baseAttributes { hp: 1858 thp: 1858 atk: 138 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212600 position: 1 CD: 0 } skillInfo { skillId: 41212601 position: 2 CD: 0 } skillInfo { skillId: 41212602 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 325242 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2000 skinId: 140042 position: 4 baseAttributes { hp: 10310 thp: 10310 atk: 908 def: 707 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200007 position: 1 CD: 0 } skillInfo { skillId: 41200008 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200006 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 325242 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 sceneSummons { id: 5 modelId: 22227 skinId: 100067 position: 0 baseAttributes { hp: 3102 thp: 3102 atk: 249 def: 246 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 40300022 position: 1 CD: 3 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } userIds: 325242 } defender { units { id: 6 modelId: 2038 skinId: 100040 position: 1 baseAttributes { hp: 2727 thp: 2727 atk: 271 def: 249 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203800 position: 1 CD: 0 } skillInfo { skillId: 41203801 position: 2 CD: 0 maxCD: 5 } skillInfo { skillId: 41203803 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: -77199 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2006 skinId: 100008 position: 2 baseAttributes { hp: 3665 thp: 3665 atk: 253 def: 232 critic: 115 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200600 position: 1 CD: 0 } skillInfo { skillId: 41200601 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200603 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: -77199 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2040 skinId: 100042 position: 3 baseAttributes { hp: 3249 thp: 3249 atk: 268 def: 279 critic: 115 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41204000 position: 1 CD: 0 } skillInfo { skillId: 41204001 position: 2 CD: 0 } skillInfo { skillId: 41204003 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: -77199 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 9 modelId: 2022 skinId: 100024 position: 4 baseAttributes { hp: 2853 thp: 2853 atk: 264 def: 208 critic: 115 critic_dmg: 500 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202200 position: 1 CD: 0 } skillInfo { skillId: 41202201 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41202202 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: -77199 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 userIds: -77199 } curRound: 1 maxRound: 20 isFinish: false } round0 { isFinish: false } [INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2022-12-8 9:59:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.066044375300407 移走了序号= 1 的消息,当前队列数量= 0 || 0 EnterBattleReply 27 1 [INFO:2022-12-8 9:59:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2031 isShaping:false skinId:140217 otherSkillId:nil skills:[41203100,41203101,41203102] otherSkills:null allSkillActions:[10003007,10003008,10003009] allNormalActions:{} [INFO:2022-12-8 9:59:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2003 isShaping:false skinId:100009 otherSkillId:nil skills:[41200300,41200301,41200302] otherSkills:null allSkillActions:[10000907,10000909,10000908] allNormalActions:{} [INFO:2022-12-8 9:59:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2126 isShaping:false skinId:100135 otherSkillId:nil skills:[41212600,41212601,41212602] otherSkills:[41212610,41212611,41212612] allSkillActions:[10013707,10013708,10013709] allNormalActions:{} [INFO:2022-12-8 9:59:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:140042 otherSkillId:nil skills:[41200007,41200008,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2022-12-8 9:59:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22227 isShaping:false skinId:100067 otherSkillId:nil skills:[40300022] otherSkills:null allSkillActions:[16000107] allNormalActions:{} [INFO:2022-12-8 9:59:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2038 isShaping:false skinId:100040 otherSkillId:nil skills:[41203800,41203801,41203803] otherSkills:null allSkillActions:[10002909,10002907,10002908] allNormalActions:{} [INFO:2022-12-8 9:59:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2006 isShaping:false skinId:100008 otherSkillId:nil skills:[41200600,41200601,41200603] otherSkills:null allSkillActions:[10000807,10000809,10000808] allNormalActions:[10000816,10000804,10000806,10000803] [INFO:2022-12-8 9:59:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:100042 otherSkillId:nil skills:[41204000,41204001,41204003] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{} [INFO:2022-12-8 9:59:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2022 isShaping:false skinId:100024 otherSkillId:nil skills:[41202200,41202201,41202202] otherSkills:null allSkillActions:[10004108,10004109,10004107] allNormalActions:{} [INFO:2022-12-8 9:59:22][@logic/common/GameUtils.lua:1234]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:179: 准备进入一个新的场景,类型=2,id=220017 stack traceback: logic/common/GameUtils:1233: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:179: in function 'enter' logic/extensions/battle/core/core/behavior/action/BBEnterSceneBattle:84: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:21: in function 'onStart' frameworkext/ai/workflow/flow/FlowSingle:21: in function 'onStart' frameworkext/ai/workflow/WorkFlow:45: in function 'start' logic/extensions/qualifying/control/PvpSpace:34: in function 'onStart' logic/extensions/battle/ecs/BattleContextBase:182: in function 'start' logic/extensions/battle/controller/BattleSystem:242: in function 'beginPVP' ... logic/extensions/battle/controller/BattleController:31: in function 'onReplyBattleStart' logic/extensions/battle/agent/BattleAgent:22: in function '_enterBattleReply' logic/extensions/battle/agent/BattleAgent:17: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-12-8 9:59:22][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 5 [INFO:2022-12-8 9:59:22][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2022-12-8 9:59:22]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2022-12-8 9:59:22]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:22][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 2 [INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:22]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2022-12-8 9:59:22][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 14 1 当前队列数量= 3 [INFO:2022-12-8 9:59:22]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPVPInfoRequest [INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:22]==> Sender Auto Serialize Message,extId=14,cmd=1,size=9 [INFO:2022-12-8 9:59:22]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:22][@logic/scene/SceneMgr.lua:225]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2022-12-8 9:59:22][@logic/scene/SceneMgr.lua:229]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2022-12-8 9:59:22][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-8 9:59:22][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-8 9:59:22][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-8 9:59:22][@logic/common/GameUtils.lua:1220]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 2; nil; nil stack traceback: logic/common/GameUtils:1219: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginPVP' logic/extensions/qualifying/control/QualifyingController:119: in function '_openQualifyingSpace' logic/extensions/qualifying/control/QualifyingController:494: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:31: in function 'onReplyBattleStart' logic/extensions/battle/agent/BattleAgent:22: in function '_enterBattleReply' logic/extensions/battle/agent/BattleAgent:17: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-12-8 9:59:22]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2022-12-8 9:59:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.082128591835499 移走了序号= 1 的消息,当前队列数量= 2 || 0 SystemEnterLogReply 28 1 [INFO:2022-12-8 9:59:22]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2022-12-8 9:59:22]<== Receiver Message, socketClient version=1,extId=14,cmd=1,status=0,size=647 [INFO:2022-12-8 9:59:22][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-8 9:59:22][@logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2022-12-8 9:59:22][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2022-12-8 9:59:22]DestroyUnusedResources:55,3,time=,paths: [INFO:2022-12-8 9:59:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 9 count: 5 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 5 [INFO:2022-12-8 9:59:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2022-12-8 9:59:23][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.13314952887595 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get137InfosReply 29 1 [INFO:2022-12-8 9:59:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}remainTime: 1118236 state: 1 maxFightCount: 5 remainFightCount: 4 remainBuyFightCount: 10 maxRefreshEnemyCount: 5 remainRefreshEnemyCount: 5 score: 1000 bestScore: 1000 rank: 0 defenseTeamHeroIds: 17203003 defenseTeamHeroIds: 17203002 defenseTeamHeroIds: 17203004 enemyInfos { id: 324142 name: 萌新玩家 level: 100 portrait: 11100259 frame: 11110236 score: 11000 rank: 1 todayWinCount: 0 canFight: false isFriend: false guildName: GM-GM49639 } enemyInfos { id: 327145 name: 伊婴诗 level: 100 portrait: 11100101 frame: 11110001 score: 11000 rank: 2 todayWinCount: 0 canFight: false isFriend: false guildName: GM-9271 } enemyInfos { id: 15141 name: WW002 level: 100 portrait: 11100091 frame: 11110086 score: 2000 rank: 3 todayWinCount: 0 canFight: false isFriend: false guildName: WWW } enemyInfos { id: 15241 name: WW001 level: 100 portrait: 11100166 frame: 11110209 score: 2000 rank: 4 todayWinCount: 0 canFight: false isFriend: false guildName: WWW } enemyInfos { id: -911 name: 伊萍尤 level: 23 portrait: 11100002 frame: 11110001 score: 1500 rank: 5 todayWinCount: 0 canFight: false } enemyInfos { id: -936 name: 伊英斜 level: 23 portrait: 11100002 frame: 11110001 score: 1500 rank: 6 todayWinCount: 0 canFight: false } enemyInfos { id: -2658 name: 伊若冉 level: 23 portrait: 11100001 frame: 11110001 score: 1500 rank: 7 todayWinCount: 0 canFight: false } enemyInfos { id: -3185 name: 伊绝松 level: 23 portrait: 11100001 frame: 11110001 score: 1500 rank: 8 todayWinCount: 0 canFight: false } enemyInfos { id: -77199 name: 伊芾涛 level: 21 portrait: 11100002 frame: 11110001 score: 1040 rank: 86697 todayWinCount: 0 canFight: true } enemyInfos { id: -94826 name: 伊兰正 level: 20 portrait: 11100002 frame: 11110001 score: 1035 rank: 88413 todayWinCount: 0 canFight: true } enemyInfos { id: -15644 name: 伊绝琦 level: 20 portrait: 11100001 frame: 11110001 score: 1018 rank: 93813 todayWinCount: 0 canFight: true } enemyInfos { id: -99678 name: 伊靖雪 level: 21 portrait: 11100001 frame: 11110001 score: 1004 rank: 98685 todayWinCount: 0 canFight: true } bonusInfos { id: 1 state: 2 } bonusInfos { id: 2 state: 0 } bonusInfos { id: 3 state: 0 } bonusInfos { id: 4 state: 0 } bonusInfos { id: 5 state: 0 } bonusInfos { id: 6 state: 0 } bonusInfos { id: 7 state: 0 } remainFightTime: 1093035 hasExtraFightCount: false [INFO:2022-12-8 9:59:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPVPInfoReply <--- [INFO:2022-12-8 9:59:23][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 14 1 所需时间单位秒 = 0.13314952887595 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetPVPInfoReply 30 1 [INFO:2022-12-8 9:59:23][@logic/scene/SceneMgr.lua:258]:{func}开始进入一个新的场景,类型=2,id=220017 [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2031_1,加载的特效[总数=]11,路径=["effect\/prefabs\/atk_kaoruzhu_skill3.prefab","effect\/prefabs\/show_kaoruzhu_skill2.prefab","effect\/prefabs\/show_kaoruzhu_skill3.prefab","effect\/prefabs\/show_kaoruzhu_skill1.prefab","effect\/prefabs\/hit_kaoruzhu_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2003_2,加载的特效[总数=]7,路径=["effect\/prefabs\/hit_jiaozi_skill1.prefab","effect\/prefabs\/hit_jiaozi_skill2.prefab","effect\/prefabs\/atk_jiaozi_skill1.prefab","effect\/prefabs\/show_jiaozi_skill2.prefab","effect\/prefabs\/show_jiaozi_skill3_1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2126_3,加载的特效[总数=]6,路径=["effect\/prefabs\/show_yshr_skill3.prefab","effect\/prefabs\/hit_yshr_skill1.prefab","effect\/prefabs\/show_yshr_skill2.prefab","effect\/prefabs\/show_yshr_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2000_4,加载的特效[总数=]9,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=0_11_22227_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:263]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:299]:{_buildAllMonster}怪物id=2038_1,加载的特效[总数=]8,路径=["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:299]:{_buildAllMonster}怪物id=2006_2,加载的特效[总数=]12,路径=["effect\/prefabs\/show_jiaohuaji_skill3.prefab","effect\/prefabs\/show_jiaohuaji_defy.prefab","effect\/prefabs\/show_jiaohuaji_idle1.prefab","effect\/prefabs\/show_jiaohuaji_die.prefab","effect\/prefabs\/show_jiaohuaji_idle2.prefab","effect\/prefabs\/hit_jiaohuaji_skill1.prefab","effect\/prefabs\/atk_jiaohuaji_skill1.prefab","effect\/prefabs\/show_jiaohuaji_skill1.prefab","effect\/prefabs\/atk_jiaohuaji_skill3.prefab","effect\/prefabs\/show_jiaohuaji_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:299]:{_buildAllMonster}怪物id=2040_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_yangzhouchaofan_skill1.prefab","effect\/prefabs\/show_yangzhouchaofan_skill2.prefab","effect\/prefabs\/show_yangzhouchaofan_skill3.prefab","effect\/prefabs\/atk_yangzhouchaofan_skill3.prefab","effect\/prefabs\/show_yangzhouchaofan_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:299]:{_buildAllMonster}怪物id=2022_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_chunjuan_skill3.prefab","effect\/prefabs\/hit_chunjuan_skill1.prefab","effect\/prefabs\/hit_chunjuan_skill2.prefab","effect\/prefabs\/hit_chunjuan_skill3.prefab","effect\/prefabs\/show_chunjuan_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-12-8 9:59:23][@logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2022-12-8 9:59:23][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil 场景:g-s01_pvp_p 是打光场景 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:37: in function 'init' logic/scene/battle/stage/SceneLoader:18: in function 'onEnterScene' frameworkext/scene/SceneBase:116: in function 'onEnter' logic/scene/SceneMgr:261: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s01_pvp/g-s01_pvp_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150084_krz_qy_xuyuan/150084_krz_qy_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150084_krz_qy_xuyuan/150084_krz_qy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/longjuanfeng_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/object_150_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/wave_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/wave_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_014.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_055.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_kaoruzhu_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dengyingniurou_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:26 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_042.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100009_jiaozi_xuyuan/100009_jiaozi_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100009_jiaozi_xuyuan/100009_jiaozi_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_jiaozi_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]scene/pj-g_scene_prefab/g-s01_pvp/g-s01_pvp_stage.prefab instance: @53ms [INFO:2022-12-8 9:59:23][@logic/scene/SceneMgr.lua:363]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220017 [INFO:2022-12-8 9:59:23][@logic/scene/battle/stage/BattleSceneStage.lua:99]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:329]:{func}id 2031_1 ====== MyRole_2031_1 英雄的模型 [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_kaoruzhu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_kaoruzhu_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_kaoruzhu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_kaoruzhu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:338]:{func}id 0_11_22227_5 ====== MyRole_0_11_22227_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_kaoruzhu_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_kaoruzhu_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_kaoruzhu_skill2.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/hit_kaoruzhu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_kaoruzhu_skill3.prefab effect obj pool [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:338]:{func}id 2031_1 ====== MyRole_2031_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_kaoruzhu_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_kaoruzhu_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_kaoruzhu_skill2.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/hit_kaoruzhu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_kaoruzhu_skill3.prefab"] [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2031_1 ====== MyRole_2031_1 英雄的头顶ui [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2003_2 ====== MyRole_2003_2 英雄的头顶ui [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2126_3 ====== MyRole_2126_3 英雄的头顶ui [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2000_4 ====== MyRole_2000_4 英雄的头顶ui [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22227_5 ====== MyRole_0_11_22227_5 英雄的头顶ui [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:329]:{func}id 2003_2 ====== MyRole_2003_2 英雄的模型 [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_jiaozi_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_jiaozi_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jiaozi_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80007.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_particle_tg_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_sxtgy_mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jiaozi_skill3_1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_jiaozi_skill3_1.prefab effect obj pool create effect/prefabs/hit_jiaozi_skill2.prefab effect obj pool create effect/prefabs/hit_jiaozi_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_jiaozi_skill1.prefab effect obj pool create effect/prefabs/show_jiaozi_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:338]:{func}id 2003_2 ====== MyRole_2003_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_jiaozi_skill3_1.prefab","effect\/prefabs\/hit_jiaozi_skill2.prefab","effect\/prefabs\/hit_jiaozi_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_jiaozi_skill1.prefab","effect\/prefabs\/show_jiaozi_skill2.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100137_yshr_xuyuan/100137_yshr_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100137_yshr_xuyuan/100137_yshr_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:329]:{func}id 2126_3 ====== MyRole_2126_3 英雄的模型 [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_tangyuan_skill3_01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanzhu_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80003.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80004.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80006.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80008.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80011.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80012.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80020.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80029.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80030.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80033.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_sxtgy_mask_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_011.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_800010.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_80002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_80004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_80006.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_80011.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_80023.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_80024.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_50001.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_50015.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_5007.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80001.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80009.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80010.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80015.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80016.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80019.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_80018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_80007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/t_glow_50000.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/t_mask_5008.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_80001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_80010.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/water_80017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_80018.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yshr_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yshr_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yshr_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100091_hugen_sr_xuyuan/100091_hugen_sr_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100091_hugen_sr_xuyuan/100091_hugen_sr_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_17.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_014.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_015.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_hugen_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_009.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_075_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_029.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_hugen_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_016.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yshr_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_yshr_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yshr_skill1.prefab effect obj pool create effect/prefabs/show_yshr_skill2.prefab effect obj pool create effect/prefabs/show_yshr_skill3.prefab effect obj pool [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:338]:{func}id 2126_3 ====== MyRole_2126_3 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_yshr_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yshr_skill1.prefab","effect\/prefabs\/show_yshr_skill2.prefab","effect\/prefabs\/show_yshr_skill3.prefab"] [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:329]:{func}id 2000_4 ====== MyRole_2000_4 英雄的模型 [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_028.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_hugen_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_hugen_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_nmbby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_hugen_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_hugen_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_hugen_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:338]:{func}id 2000_4 ====== MyRole_2000_4 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab"] [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160001_tmg_guaiwu/160001_tmg_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160001_tmg_guaiwu/160001_tmg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:329]:{func}id 0_11_22227_5 ====== MyRole_0_11_22227_5 英雄的模型 [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100029_mapodoufu_xuyuan/100029_mapodoufu_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100029_mapodoufu_xuyuan/100029_mapodoufu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:365]:{func}id 2038_1 ====== Monster_2038_1 怪物的模型 [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mapodoufu_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_baozaifan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_baozaifan_skill3_04.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_baozaifan_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_tujuezhenzi_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_065.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_066.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_011.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mapodoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mapodoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mapodoufu_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mapodoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_mapodoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_mapodoufu_skill2.prefab effect obj pool create effect/prefabs/hit_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill2.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill3.prefab effect obj pool [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:373]:{func}id 2038_1 ====== Monster_2038_1 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_mapodoufu_skill2.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill3.prefab"] [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:381]:{func}id 2038_1 ====== Monster_2038_1 怪物的头顶ui [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:381]:{func}id 2006_2 ====== Monster_2006_2 怪物的头顶ui [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:381]:{func}id 2040_3 ====== Monster_2040_3 怪物的头顶ui [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:381]:{func}id 2022_4 ====== Monster_2022_4 怪物的头顶ui [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100008_jiaohuaji_xuyuan/100008_jiaohuaji_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100008_jiaohuaji_xuyuan/100008_jiaohuaji_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:365]:{func}id 2006_2 ====== Monster_2006_2 怪物的模型 [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/fasheqi_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_yuan_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/jiaohuaji_shitou_001.fbx isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_001_025_025_025_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jiaohuaji_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jiaohuaji_defy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jiaohuaji_idle1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jiaohuaji_die.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jiaohuaji_idle2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_jiaohuaji_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shitou_001.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_001_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_jiaohuaji_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jiaohuaji_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_jiaohuaji_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_000_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jiaohuaji_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_jiaohuaji_skill3.prefab effect obj pool create effect/prefabs/show_jiaohuaji_skill2.prefab effect obj pool create effect/prefabs/show_jiaohuaji_defy.prefab effect obj pool create effect/prefabs/atk_jiaohuaji_skill3.prefab effect obj pool create effect/prefabs/show_jiaohuaji_skill1.prefab effect obj pool create effect/prefabs/atk_jiaohuaji_skill1.prefab effect obj pool create effect/prefabs/show_jiaohuaji_idle2.prefab effect obj pool create effect/prefabs/show_jiaohuaji_idle1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_jiaohuaji_die.prefab effect obj pool create effect/prefabs/hit_jiaohuaji_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:373]:{func}id 2006_2 ====== Monster_2006_2 怪物的特效总数[12],全部加载好的路径["effect\/prefabs\/show_jiaohuaji_skill3.prefab","effect\/prefabs\/show_jiaohuaji_skill2.prefab","effect\/prefabs\/show_jiaohuaji_defy.prefab","effect\/prefabs\/atk_jiaohuaji_skill3.prefab","effect\/prefabs\/show_jiaohuaji_skill1.prefab","effect\/prefabs\/atk_jiaohuaji_skill1.prefab","effect\/prefabs\/show_jiaohuaji_idle2.prefab","effect\/prefabs\/show_jiaohuaji_idle1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_jiaohuaji_die.prefab","effect\/prefabs\/hit_jiaohuaji_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:365]:{func}id 2040_3 ====== Monster_2040_3 怪物的模型 [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yangzhouchaofan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yangzhouchaofan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_056.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yangzhouchaofan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_052.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yangzhouchaofan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yangzhouchaofan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yangzhouchaofan_skill1.prefab effect obj pool create effect/prefabs/atk_yangzhouchaofan_skill1.prefab effect obj pool create effect/prefabs/atk_yangzhouchaofan_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yangzhouchaofan_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_yangzhouchaofan_skill2.prefab effect obj pool [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:373]:{func}id 2040_3 ====== Monster_2040_3 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yangzhouchaofan_skill1.prefab","effect\/prefabs\/atk_yangzhouchaofan_skill1.prefab","effect\/prefabs\/atk_yangzhouchaofan_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yangzhouchaofan_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_yangzhouchaofan_skill2.prefab"] [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100041_chunjuan_xuyuan/100041_chunjuan_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_107.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_chunjuan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_112.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100041_chunjuan_xuyuan/100041_chunjuan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:365]:{func}id 2022_4 ====== Monster_2022_4 怪物的模型 [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_chunjuan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_110.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_chunjuan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_chunjuan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_chunjuan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_chunjuan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_chunjuan_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_chunjuan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_chunjuan_skill3.prefab effect obj pool create effect/prefabs/hit_chunjuan_skill2.prefab effect obj pool create effect/prefabs/hit_chunjuan_skill1.prefab effect obj pool [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:373]:{func}id 2022_4 ====== Monster_2022_4 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_chunjuan_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_chunjuan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_chunjuan_skill3.prefab","effect\/prefabs\/hit_chunjuan_skill2.prefab","effect\/prefabs\/hit_chunjuan_skill1.prefab"] [INFO:2022-12-8 9:59:23][@logic/scene/battle/stage/BattleSceneStage.lua:48]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:360]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 2.7556s [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23][@logic/scene/battle/stage/BattleSceneStage.lua:41]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s01_pvp/fbx/g-s01_obj.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s01_pvp/texture/g-s01_pvp.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待15帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s01_pvp/g-s01_pvp_p.unity isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24][@logic/scene/battle/stage/BattleSceneStage.lua:60]:{_onFirstZonesLoaded}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2022-12-8 9:59:24][@logic/common/GameUtils.lua:1234]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:349: 成功进入了一个新的场景,类型=2,id=220017,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1233: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:349: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:111: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:54: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:61: in function '_onFirstZonesLoaded' logic/scene/battle/stage/SceneLoader:77: in function '_onFinished' logic/scene/battle/stage/SceneLoader:72: in function [INFO:2022-12-8 9:59:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:24][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2022-12-8 9:59:24][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2022-12-8 9:59:24][@bootstrap/msdk/gpm/GpmMgr.lua:50]:{func}=======场景加载完毕,发送gsdk统计======= loading 2#220017 完成 0 [INFO:2022-12-8 9:59:24][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2022-12-8 9:59:24][@logic/scene/battle/stage/BattleSceneStage.lua:117]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270011.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/hero/skilltipsdetailitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2022-12-8 9:59:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2022-12-8 9:59:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:24]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2022-12-8 9:59:24]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:24][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}battleview _________BBOpenView检查界面打开完毕没 -> true [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24][@logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2031, "skinId":140217, "position":1, "baseAttributes": { "hp":3102, "thp":3102, "atk":249, "def":246, "critic":100, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203100, "position":1, "CD":0 }, { "skillId":41203101, "position":2, "CD":0, "maxCD":7 }, { "skillId":41203102, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"325242", "summonType":0, "isTransform":false, "contractLevel":1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2003, "skinId":100009, "position":2, "baseAttributes": { "hp":1237, "thp":1237, "atk":119, "def":113, "critic":100, "critic_dmg":500, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200300, "position":1, "CD":0 }, { "skillId":41200301, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200302, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"325242", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2126, "skinId":100135, "position":3, "baseAttributes": { "hp":1858, "thp":1858, "atk":138, "def":114, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212600, "position":1, "CD":0 }, { "skillId":41212601, "position":2, "CD":0 }, { "skillId":41212602, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"325242", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2000, "skinId":140042, "position":4, "baseAttributes": { "hp":10310, "thp":10310, "atk":908, "def":707, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200007, "position":1, "CD":0 }, { "skillId":41200008, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200006, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"325242", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [ { "id":5, "modelId":22227, "skinId":100067, "position":0, "baseAttributes": { "hp":3102, "thp":3102, "atk":249, "def":246, "critic":100, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":40300022, "position":1, "CD":3, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "userIds": [ "325242" ] }, "defender": { "units": [ { "id":6, "modelId":2038, "skinId":100040, "position":1, "baseAttributes": { "hp":2727, "thp":2727, "atk":271, "def":249, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203800, "position":1, "CD":0 }, { "skillId":41203801, "position":2, "CD":0, "maxCD":5 }, { "skillId":41203803, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"-77199", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2006, "skinId":100008, "position":2, "baseAttributes": { "hp":3665, "thp":3665, "atk":253, "def":232, "critic":115, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200600, "position":1, "CD":0 }, { "skillId":41200601, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200603, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"-77199", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2040, "skinId":100042, "position":3, "baseAttributes": { "hp":3249, "thp":3249, "atk":268, "def":279, "critic":115, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41204000, "position":1, "CD":0 }, { "skillId":41204001, "position":2, "CD":0 }, { "skillId":41204003, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"-77199", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":9, "modelId":2022, "skinId":100024, "position":4, "baseAttributes": { "hp":2853, "thp":2853, "atk":264, "def":208, "critic":115, "critic_dmg":500, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202200, "position":1, "CD":0 }, { "skillId":41202201, "position":2, "CD":0, "maxCD":4 }, { "skillId":41202202, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"-77199", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [], "userIds": [ "-77199" ] }, "curRound":1, "maxRound":20, "isFinish":false } [INFO:2022-12-8 9:59:24][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 14 6 当前队列数量= 2 [INFO:2022-12-8 9:59:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPVPEnemyDetailInfoRequest [INFO:2022-12-8 9:59:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: -77199 [INFO:2022-12-8 9:59:24][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 2 zoneId: nil [INFO:2022-12-8 9:59:24]==> Sender Auto Serialize Message,extId=14,cmd=6,size=20 [INFO:2022-12-8 9:59:24][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 117 找到: true [INFO:2022-12-8 9:59:24]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:24][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 118 找到: true [INFO:2022-12-8 9:59:24][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 118 挂点: nil zoneId: nil zoneName: nil [INFO:2022-12-8 9:59:24][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 117 挂点: nil zoneId: nil zoneName: nil [INFO:2022-12-8 9:59:24]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8 [INFO:2022-12-8 9:59:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2022-12-8 9:59:24][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.13106426782906 移走了序号= 1 的消息,当前队列数量= 1 || 0 ManualBattleLogReply 31 1 [INFO:2022-12-8 9:59:24]<== Receiver Message, socketClient version=1,extId=14,cmd=6,status=0,size=227 [INFO:2022-12-8 9:59:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: -77199 heros { heroId: 1 heroTypeIdx: 2038 level: 20 rank: 2 sks { skillId: 41203800 strengthenLevel: 1 } sks { skillId: 41203801 strengthenLevel: 1 } sks { skillId: 41203803 strengthenLevel: 2 } skinId: 100040 breakthroughCnt: 1 quality: 0 state: 0 contractUnlock: false contractLevel: 0 } heros { heroId: 2 heroTypeIdx: 2006 level: 22 rank: 2 sks { skillId: 41200600 strengthenLevel: 1 } sks { skillId: 41200601 strengthenLevel: 1 } sks { skillId: 41200603 strengthenLevel: 2 } skinId: 100008 breakthroughCnt: 1 quality: 0 state: 0 contractUnlock: false contractLevel: 0 } heros { heroId: 3 heroTypeIdx: 2040 level: 23 rank: 2 sks { skillId: 41204000 strengthenLevel: 1 } sks { skillId: 41204001 strengthenLevel: 1 } sks { skillId: 41204003 strengthenLevel: 2 } skinId: 100042 breakthroughCnt: 1 quality: 0 state: 0 contractUnlock: false contractLevel: 0 } heros { heroId: 4 heroTypeIdx: 2022 level: 25 rank: 2 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } skinId: 100024 breakthroughCnt: 0 quality: 0 state: 0 contractUnlock: false contractLevel: 0 } [INFO:2022-12-8 9:59:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPVPEnemyDetailInfoReply <--- [INFO:2022-12-8 9:59:24][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 14 6 所需时间单位秒 = 0.098637968301773 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetPVPEnemyDetailInfoReply 32 1 [INFO:2022-12-8 9:59:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_pvp_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_pvp_2 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/pvpbeginview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/pvp/pvpbeginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100079_head_q03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110154_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100002_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100030_head_small04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100009_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100137_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100029_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100008_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100035_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100041_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:25][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2022-12-8 9:59:25]DestroyUnusedResources:1,2,time=,paths: [INFO:2022-12-8 9:59:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:26][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2022-12-8 9:59:26][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2022-12-8 9:59:26][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:184: in function 'setCurIdleActionDataId' logic/extensions/battle/core/unit/impl/UnitBattle:82: in function 'execBattleIdleMotionById' logic/extensions/battle/handler/BattleUnitCommonder:350: in function '_handleUnitOnBattleBegin' logic/extensions/battle/handler/BattleUnitCommonder:152: in function 'initUnits' logic/extensions/battle/data/Battlespace:172: in function 'initUnits' logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleUnitPreloader:111: in function 'onStop' ... logic/scene/battle/factory/BattleUnitFactory:244: in function '_buildAllMonster' logic/scene/battle/factory/BattleUnitFactory:57: in function 'beginCreate' logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleUnitPreloader:82: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [WARN:2022-12-8 9:59:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-12-8 9:59:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-12-8 9:59:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2022-12-8 9:59:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { }, _startTime = 0, _isReconnect = false, isPreRound = true, addStepMO = function: 0x76ca153dd0, New = function: 0x76f2c955d0, getUnitPickedSkillId = function: 0x76ca12c028, copyFromPlaybackNO = function: 0x76cbdbbcd0, onNotifyUserRoundPick = function: 0x76f2bf9aa0, getStepMO = function: 0x76ca3f3fe0, getRoundId = function: 0x76ca138240, copyFromNO = function: 0x76ccfcd510, hasUnitPickedSkill = function: 0x76ca12d420, getIsUserReady = function: 0x76ca053cc0, setIsFinish = function: 0x76c9fa3a28, setRoundId = function: 0x76c9dba2d0, setEndData = function: 0x76ca094608, getStartTime = function: 0x76ca11c1f8, getStepCount = function: 0x76ca089f58, setData = function: 0x76ca2c35a8, isDataDone = function: 0x76cdba01f8, isReadyToPick = function: 0x76ca074ea8, onComplete = function: 0x76ca04d258, setIsReconnect = function: 0x76ca13e500, __newindex = function: 0x76ca07ff28, ctor = function: 0x76c6213c18, hasUnitReliveInfo = function: 0x76ca060bb8, __index = { addStepMO = function: 0x76ca153dd0, New = function: 0x76f2c955d0, getUnitPickedSkillId = function: 0x76ca12c028, copyFromPlaybackNO = function: 0x76cbdbbcd0, onNotifyUserRoundPick = function: 0x76f2bf9aa0, getStepMO = function: 0x76ca3f3fe0, getRoundId = function: 0x76ca138240, copyFromNO = function: 0x76ccfcd510, hasUnitPickedSkill = function: 0x76ca12d420, getIsUserReady = function: 0x76ca053cc0, setIsFinish = function: 0x76c9fa3a28, setRoundId = function: 0x76c9dba2d0, setEndData = function: 0x76ca094608, getStartTime = function: 0x76ca11c1f8, getStepCount = function: 0x76ca089f58, setData = function: 0x76ca2c35a8, isDataDone = function: 0x76cdba01f8, isReadyToPick = function: 0x76ca074ea8, onComplete = function: 0x76ca04d258, setIsReconnect = function: 0x76ca13e500, __newindex = function: 0x76ca07ff28, ctor = function: 0x76c6213c18, hasUnitReliveInfo = function: 0x76ca060bb8, __index = 循环引用: table: 0x76cae32750, isFinish = function: 0x76ca079428, getReliveReplyNO = function: 0x76c95f2f48, isReconnect = function: 0x76f52d45c0, onDataInit = function: 0x76cd5fc150, __newindex = function: 0x76ca077ac8, }, isFinish = function: 0x76ca079428, getReliveReplyNO = function: 0x76c95f2f48, isReconnect = function: 0x76f52d45c0, onDataInit = function: 0x76cd5fc150, } [INFO:2022-12-8 9:59:26][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-12-8 9:59:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-12-8 9:59:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-12-8 9:59:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:26]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-12-8 9:59:26]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100030_head_battle04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100009_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100137_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100001_head_battle02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:26]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-12-8 9:59:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-12-8 9:59:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-12-8 9:59:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10045604221523 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 33 1 [INFO:2022-12-8 9:59:26][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-12-8 9:59:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-12-8 9:59:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-12-8 9:59:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:26]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-12-8 9:59:26]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:27]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-12-8 9:59:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2022-12-8 9:59:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-12-8 9:59:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.065625000745058 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 34 1 [INFO:2022-12-8 9:59:27][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-12-8 9:59:27][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2022-12-8 9:59:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-12-8 9:59:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-12-8 9:59:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2022-12-8 9:59:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2022-12-8 9:59:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 2 count: 1 formatKey: 2 [INFO:2022-12-8 9:59:28]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2022-12-8 9:59:28]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:29]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2022-12-8 9:59:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2022-12-8 9:59:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.099839948117733 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 35 1 [INFO:2022-12-8 9:59:29][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2022-12-8 9:59:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2022-12-8 9:59:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 2 count: 1 formatKey: 3 [INFO:2022-12-8 9:59:29]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2022-12-8 9:59:29]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:29]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2022-12-8 9:59:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2022-12-8 9:59:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.099716875702143 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 36 1 [INFO:2022-12-8 9:59:30]++++++++++++++++拿到的tsssdk的c#的data长度328 [INFO:2022-12-8 9:59:30]))))((((((转换为lua的buffer数据长度(((((328____________328 [INFO:2022-12-8 9:59:30][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 328 [INFO:2022-12-8 9:59:30][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2022-12-8 9:59:30][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2022-12-8 9:59:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2022-12-8 9:59:30] [INFO:2022-12-8 9:59:30]__________删除tsssdk++++++sb数据________ [INFO:2022-12-8 9:59:30]==> Sender Auto Serialize Message,extId=13,cmd=1,size=340 [INFO:2022-12-8 9:59:30]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:30]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=339 [INFO:2022-12-8 9:59:30]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2022-12-8 9:59:30] [INFO:2022-12-8 9:59:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2022-12-8 9:59:30][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 38 1 [INFO:2022-12-8 9:59:30][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 328 [INFO:2022-12-8 9:59:30][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2022-12-8 9:59:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2022-12-8 9:59:30][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.099953643977642 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 39 1 [INFO:2022-12-8 9:59:32][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2022-12-8 9:59:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2022-12-8 9:59:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2022-12-8 9:59:32]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2022-12-8 9:59:32]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:32]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2022-12-8 9:59:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2022-12-8 9:59:32][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.099672239273787 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 40 1 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2022-12-8 9:59:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:33][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-12-8 9:59:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-12-8 9:59:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2022-12-8 9:59:33]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-12-8 9:59:33]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:33]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=624 [INFO:2022-12-8 9:59:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203100 actEffect { targetId: 8 effectType: 3 effectNum: 174 additional: 3075 additional2: 174 additional3: 174 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 10 } } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41200300 actEffect { targetId: 6 effectType: 2 effectNum: 37 additional: 2690 additional2: 37 additional3: 37 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41212602 actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301398 duration: 2 id: 11 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301400 duration: 1 id: 12 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301407 duration: 1 id: 13 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41212602 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41212600 actEffect { targetId: 8 effectType: 2 effectNum: 49 additional: 3026 additional2: 49 additional3: 49 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301153 duration: 1 id: 14 } } actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 11 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301400 duration: 1 id: 15 } } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41212600 actEffect { targetId: 8 effectType: 2 effectNum: 46 additional: 2980 additional2: 46 additional3: 46 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301162 duration: 1 id: 16 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 11 } targetId: 8 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 15 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200007 actEffect { targetId: 7 effectType: 2 effectNum: 703 additional: 2962 additional2: 703 additional3: 703 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 17 } } targetId: 7 } battleStep { actorType: 1 castorId: 6 actorId: 41203801 actEffect { targetId: 1 effectType: 2 effectNum: 211 additional: 2891 additional2: 211 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 276 additional: 961 additional2: 276 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 277 additional: 1581 additional2: 277 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 105 additional: 10205 additional2: 105 additional3: 0 } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 41203801 } targetId: 2 } battleStep { actorType: 4 castorId: 7 actorId: 0 targetId: 0 } battleStep { actorType: 4 castorId: 8 actorId: 0 targetId: 0 } battleStep { actorType: 1 castorId: 9 actorId: 41202201 actEffect { targetId: 1 effectType: 2 effectNum: 277 additional: 2614 additional2: 277 additional3: 0 } actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 17 } actEffect { targetId: 9 effectType: 8 effectNum: 4 additional: 41202201 } targetId: 1 } battleStep { actorType: 2 castorId: 8 actorId: 10 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 14 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 16 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } isFinish: false } [INFO:2022-12-8 9:59:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-12-8 9:59:33][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.067409791052341 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 41 1 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203100, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":174, "additional":3075, "additional2":174, "additional3":174 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":10 } } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41200300, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":37, "additional":2690, "additional2":37, "additional3":37 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41212602, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301398, "duration":2, "id":11 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301400, "duration":1, "id":12 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301407, "duration":1, "id":13 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41212602 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41212600, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":49, "additional":3026, "additional2":49, "additional3":49 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301153, "duration":1, "id":14 } }, { "targetId":3, "effectType":7, "effectNum":1, "additional":11 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301400, "duration":1, "id":15 } } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41212600, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":46, "additional":2980, "additional2":46, "additional3":46 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301162, "duration":1, "id":16 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":11 } ], "targetId":8 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":15, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200007, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":703, "additional":2962, "additional2":703, "additional3":703 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":17 } } ], "targetId":7 }, { "actorType":1, "castorId":6, "actorId":41203801, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":211, "additional":2891, "additional2":211, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":276, "additional":961, "additional2":276, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":277, "additional":1581, "additional2":277, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":105, "additional":10205, "additional2":105, "additional3":0 }, { "targetId":6, "effectType":8, "effectNum":5, "additional":41203801 } ], "targetId":2 }, { "actorType":4, "castorId":7, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":4, "castorId":8, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":1, "castorId":9, "actorId":41202201, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":277, "additional":2614, "additional2":277, "additional3":0 }, { "targetId":7, "effectType":6, "effectNum":0, "additional":17 }, { "targetId":9, "effectType":8, "effectNum":4, "additional":41202201 } ], "targetId":1 }, { "actorType":2, "castorId":8, "actorId":10, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":14, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":16, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":8, "actorId":41203100, "actEffect": [ { "additional":3075, "targetId":8, "multipleEffectNumReal":0, "additional3":174, "effectNum":174, "multipleEffectNum":0, "effectType":3, "additional2":174 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":6, "actorId":41200300, "actEffect": [ { "additional":2690, "targetId":6, "multipleEffectNumReal":0, "additional3":37, "effectNum":37, "multipleEffectNum":0, "effectType":2, "additional2":37 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":8, "actorId":41212602, "actEffect": [ { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301398, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301400, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301407, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212602, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":8, "actorId":41212600, "actEffect": [ { "additional":3026, "targetId":8, "multipleEffectNumReal":0, "additional3":49, "effectNum":49, "multipleEffectNum":0, "effectType":2, "additional2":49 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301153, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":12, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301400, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":8, "actorId":41212600, "actEffect": [ { "additional":2980, "targetId":8, "multipleEffectNumReal":0, "additional3":46, "effectNum":46, "multipleEffectNum":0, "effectType":2, "additional2":46 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301162, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 6 = { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 7 = { "actorType":1, "targetId":7, "actorId":41200007, "actEffect": [ { "additional":2962, "targetId":7, "multipleEffectNumReal":0, "additional3":703, "effectNum":703, "multipleEffectNum":0, "effectType":2, "additional2":703 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":2, "actorId":41203801, "actEffect": [ { "additional":2891, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":211, "multipleEffectNum":0, "effectType":2, "additional2":211 }, { "additional":961, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":276, "multipleEffectNum":0, "effectType":2, "additional2":276 }, { "additional":1581, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":277, "multipleEffectNum":0, "effectType":2, "additional2":277 }, { "additional":10205, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":105, "multipleEffectNum":0, "effectType":2, "additional2":105 }, { "additional":41203801, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 9 = { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":7, "originalTargetId":0 }, 10 = { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":8, "originalTargetId":0 }, 11 = { "actorType":1, "targetId":1, "actorId":41202201, "actEffect": [ { "additional":2614, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":277, "multipleEffectNum":0, "effectType":2, "additional2":277 }, { "additional":17, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41202201, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 12 = { "actEffect": [ { "additional":10, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":14, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, _isReconnect = false, isPreRound = false, addStepMO = function: 0x76ca153dd0, New = function: 0x76f2c955d0, getUnitPickedSkillId = function: 0x76ca12c028, copyFromPlaybackNO = function: 0x76cbdbbcd0, onNotifyUserRoundPick = function: 0x76f2bf9aa0, getStepMO = function: 0x76ca3f3fe0, getRoundId = function: 0x76ca138240, copyFromNO = function: 0x76ccfcd510, hasUnitPickedSkill = function: 0x76ca12d420, getIsUserReady = function: 0x76ca053cc0, setIsFinish = function: 0x76c9fa3a28, setRoundId = function: 0x76c9dba2d0, setEndData = function: 0x76ca094608, getStartTime = function: 0x76ca11c1f8, getStepCount = function: 0x76ca089f58, setData = function: 0x76ca2c35a8, isDataDone = function: 0x76cdba01f8, isReadyToPick = function: 0x76ca074ea8, onComplete = function: 0x76ca04d258, setIsReconnect = function: 0x76ca13e500, __newindex = function: 0x76ca07ff28, ctor = function: 0x76c6213c18, hasUnitReliveInfo = function: 0x76ca060bb8, __index = { addStepMO = function: 0x76ca153dd0, New = function: 0x76f2c955d0, getUnitPickedSkillId = function: 0x76ca12c028, copyFromPlaybackNO = function: 0x76cbdbbcd0, onNotifyUserRoundPick = function: 0x76f2bf9aa0, getStepMO = function: 0x76ca3f3fe0, getRoundId = function: 0x76ca138240, copyFromNO = function: 0x76ccfcd510, hasUnitPickedSkill = function: 0x76ca12d420, getIsUserReady = function: 0x76ca053cc0, setIsFinish = function: 0x76c9fa3a28, setRoundId = function: 0x76c9dba2d0, setEndData = function: 0x76ca094608, getStartTime = function: 0x76ca11c1f8, getStepCount = function: 0x76ca089f58, setData = function: 0x76ca2c35a8, isDataDone = function: 0x76cdba01f8, isReadyToPick = function: 0x76ca074ea8, onComplete = function: 0x76ca04d258, setIsReconnect = function: 0x76ca13e500, __newindex = function: 0x76ca07ff28, ctor = function: 0x76c6213c18, hasUnitReliveInfo = function: 0x76ca060bb8, __index = 循环引用: table: 0x76cae32750, isFinish = function: 0x76ca079428, getReliveReplyNO = function: 0x76c95f2f48, isReconnect = function: 0x76f52d45c0, onDataInit = function: 0x76cd5fc150, __newindex = function: 0x76ca077ac8, }, isFinish = function: 0x76ca079428, getReliveReplyNO = function: 0x76c95f2f48, isReconnect = function: 0x76f52d45c0, onDataInit = function: 0x76cd5fc150, } [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41203100, "actEffect": [ { "additional":3075, "targetId":8, "multipleEffectNumReal":0, "additional3":174, "effectNum":174, "multipleEffectNum":0, "effectType":3, "additional2":174 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203100 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}1[MyRole_1_1][1] 用 41203100[10003007] 不是aoe 干了 8[Monster_8_3_0][3] 一下 [INFO:2022-12-8 9:59:33][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_kaoruzhu_skill1 in action 10003007 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:83: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 12 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3249/3249 原来有盾: 0 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:174/174 本段飘:174 本段扣血:174 本段扣盾:0 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3075/3249 剩余盾: 0 [WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41203100 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301021] [INFO:2022-12-8 9:59:33][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-8 9:59:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/dizzy.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200300, "actEffect": [ { "additional":2690, "targetId":6, "multipleEffectNumReal":0, "additional3":37, "effectNum":37, "multipleEffectNum":0, "effectType":2, "additional2":37 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200300 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}2[MyRole_2_2][2] 用 41200300[10000907] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2727/2727 原来有盾: 0 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:37/37 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2690/2727 剩余盾: 0 [WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step [INFO:2022-12-8 9:59:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12 [INFO:2022-12-8 9:59:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100137_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:34][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/yshr/yshr06 [INFO:2022-12-8 9:59:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41212602, "actEffect": [ { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301398, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301400, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301407, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212602, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-8 9:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2022-12-8 9:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4 [INFO:2022-12-8 9:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212602 , 大招:true 结束方式:闪光帧 [INFO:2022-12-8 9:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212602[10013709] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-12-8 9:59:35][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 应山滑肉(100135):beginReleaseSkill stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:105: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 9:59:35][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill3 in action 10013709 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/AutoExposure.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/ExposureHistogram.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/MultiScaleVODownsample1.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/MultiScaleVODownsample2.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/MultiScaleVORender.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Texture3DLerp.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Histogram.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Vectorscope.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Waveform.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise256px/LDR_LLL1_3.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/GaussianDownsample.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise256px/LDR_LLL1_7.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_10.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_13.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_14.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Lut3DBaker.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise256px/LDR_LLL1_0.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise256px/LDR_LLL1_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise256px/LDR_LLL1_2.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise256px/LDR_LLL1_4.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise256px/LDR_LLL1_5.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise256px/LDR_LLL1_6.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_0.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_11.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_12.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_15.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_16.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_17.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_18.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_2.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_20.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_21.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_22.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_23.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_24.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_25.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_26.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_27.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_28.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_40.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_19.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_3.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_30.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_31.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_34.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_37.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_38.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_39.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_29.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_32.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_33.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_35.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_36.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_4.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_41.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_42.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_43.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_44.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_45.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_46.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_47.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_48.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_49.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_5.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_50.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_51.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_53.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_54.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_55.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_56.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_57.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_58.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_6.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_61.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_62.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_52.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_59.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_60.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_63.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_7.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_8.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_9.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/SMAA/AreaTex.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/SMAA/SearchTex.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yshr_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:35][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yshr_skill3_camera.prefab effect obj pool [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:2] === [bootstrap/starter_lua.lua]:12 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:2]localVals k: msg, v: Type cannot be null. [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:3] === C function '[GetComponent]' [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:3]upVals k: , v: function: 0x78c4627918 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:4] === [logic/common/ArtUpgrade/QualitySet]:47 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: self, v: table: 0x76f49c9620 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: go, v: MainCamera (UnityEngine.GameObject) [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:5] === [logic/extensions/battle/handler/SkillCameraHandler]:155 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: effectPool, v: table: 0x76cbdd7e00 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: self, v: table: 0x76f25e6738 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: unit, v: table: 0x76c3f8e4a0 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: CameraType, v: UnityEngine.Camera [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: url, v: effect/prefabs/show_yshr_skill3_camera.prefab [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: cameraContainerGO, v: Cameras (UnityEngine.GameObject) [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: effectGO, v: show_yshr_skill3_camera(Clone) (UnityEngine.GameObject) [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: finishResPath, v: table: 0x76c9c44eb8 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:6] === [bootstrap/starter_lua.lua]:30 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:6]upVals k: func, v: function: 0x76f2e3d718 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:6]upVals k: args, v: table: 0x76c93e1058 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:7] === C function '[trycall]' [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: (*temporary), v: function: 0x78b0018128 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:8] === [framework/notify/NotifyDispatcher]:210 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: i, v: 2 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for step), v: 1 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: listeners, v: table: 0x76ca87cd08 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for limit), v: 1 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: entries, v: table: 0x76ca876e60 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for index), v: 1 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: j, v: 1 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: entryCount, v: 1 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: targetObj, v: table: 0x76cbdd7e00 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: notifyName, v: 400 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:9] === [logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool]:115 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: self, v: table: 0x76cbdd7e00 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: finishResPath, v: table: 0x76c9c44eb8 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: loader, v: table: 0x76ca28ca98 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: debugContent, v: table: 0x76c9a9ef90 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: capacity, v: 20 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: resources, v: table: 0x76ca28d518 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: tlPaths, v: table: 0x76ca28abf8 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:10] === [framework/resource/loader/MultiResLoader]:114 [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: res, v: Framework.Resource [INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: self, v: table: 0x76ca28ca98 [ERROR:2022-12-8 9:59:35]09:59:35.536-620: Type cannot be null. AUTL stack traceback: bootstrap/starter_lua.lua:13: in function [C]: in function 'GetComponent' logic/common/ArtUpgrade/QualitySet:47: in function 'setPostProcessLayer' logic/extensions/battle/handler/SkillCameraHandler:155: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:115: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function LuaInterface.Debugger:LogError(String) LuaInterface.ToLua:PrintError(IntPtr) [ERROR:2022-12-8 9:59:35]09:59:35.536-620: Type cannot be null. AUTL stack traceback: bootstrap/starter_lua.lua:13: in function [C]: in function 'GetComponent' logic/common/ArtUpgrade/QualitySet:47: in function 'setPostProcessLayer' logic/extensions/battle/handler/SkillCameraHandler:155: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:115: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function LuaInterface.Debugger:LogError(String) LuaInterface.ToLua:PrintError(IntPtr) [INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 75 [INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 85 [INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 95 [INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 110 [INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4 [INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301398] [INFO:2022-12-8 9:59:36][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301398 effect/prefabs/show_yshr_skill2_buff1.prefab [INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301400] [INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301398 effect/prefabs/show_yshr_skill2_buff1.prefab [INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301407] [INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301398 effect/prefabs/show_yshr_skill2_buff1.prefab [INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41212602 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4 [INFO:2022-12-8 9:59:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/huarou_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yshr_skill2_buff1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:36][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yshr_skill2_buff1.prefab effect obj pool [INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 118 [INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:296]:{func}【开大】 干完了一个 [INFO:2022-12-8 9:59:36][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 应山滑肉(100135):endReleaseSkill stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:277: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:297: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2022-12-8 9:59:36][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 应山滑肉(100135):enableSkillCamera stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:114: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:233: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:95: in function '_doClear' logic/extensions/battle/handler/SkillCameraHandler:82: in function 'hide' logic/extensions/battle/util/BattleUtils:795: in function 'hideSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:237: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:277: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:297: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step [INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12 [INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41212600, "actEffect": [ { "additional":3026, "targetId":8, "multipleEffectNumReal":0, "additional3":49, "effectNum":49, "multipleEffectNum":0, "effectType":2, "additional2":49 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301153, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":12, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301400, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5 [INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212600 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212600[10013707] 不是aoe 干了 8[Monster_8_3_0][3] 一下 [INFO:2022-12-8 9:59:37][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill1 in action 10013707 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTDurationDone:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3075/3249 原来有盾: 0 [INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:49/49 本段飘:49 本段扣血:49 本段扣盾:0 [INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3026/3249 剩余盾: 0 [WARN:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5 [INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301153] [INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 8 301153 effect/prefabs/buff_death_forbid.prefab [INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41212600 令到 3[MyRole_3_3][3] 的buff [301398] 持续时间变更为 [1],没效果看的是刷新数据和ui [INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41212600 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301400],不提示id不需要播放效果 [INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301400] [WARN:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5 [INFO:2022-12-8 9:59:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/reborn_forbid.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_death_forbid.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_ray_031.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:38][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/buff_death_forbid.prefab effect obj pool [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41212600, "actEffect": [ { "additional":2980, "targetId":8, "multipleEffectNumReal":0, "additional3":46, "effectNum":46, "multipleEffectNum":0, "effectType":2, "additional2":46 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301162, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212600 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212600[10013707] 不是aoe 干了 8[Monster_8_3_0][3] 一下 [INFO:2022-12-8 9:59:38][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill1 in action 10013707 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3026/3249 原来有盾: 0 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:46/46 本段飘:46 本段扣血:46 本段扣盾:0 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2980/3249 剩余盾: 0 [WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301162] [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41212600 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301398],不提示id不需要播放效果 [WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2022-12-8 9:59:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison_heal.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301407 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:15 buffId:301400 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200007, "actEffect": [ { "additional":2962, "targetId":7, "multipleEffectNumReal":0, "additional3":703, "effectNum":703, "multipleEffectNum":0, "effectType":2, "additional2":703 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200007 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}4[MyRole_4_4][4] 用 41200007[10000107] 不是aoe 干了 7[Monster_7_2_0][2] 一下 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 20 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3665/3665 原来有盾: 0 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:703/703 本段飘:703 本段扣血:703 本段扣盾:0 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2962/3665 剩余盾: 0 [WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200007 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301021] [INFO:2022-12-8 9:59:38][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10 [INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12 [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41203801, "actEffect": [ { "additional":2891, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":211, "multipleEffectNum":0, "effectType":2, "additional2":211 }, { "additional":961, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":276, "multipleEffectNum":0, "effectType":2, "additional2":276 }, { "additional":1581, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":277, "multipleEffectNum":0, "effectType":2, "additional2":277 }, { "additional":10205, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":105, "multipleEffectNum":0, "effectType":2, "additional2":105 }, { "additional":41203801, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5 [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203801 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:167]:{_beginAttack}6[Monster_6_1_0][1] 用 41203801[10002908] 是aoe 干了 对面一堆人 [INFO:2022-12-8 9:59:39][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_6_1_0 show commingEffect show_mapodoufu_skill2 in action 10002908 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 61 [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 3102/3102 原来有盾: 0 [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:211/211 本段飘:211 本段扣血:211 本段扣盾:0 [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2891/3102 剩余盾: 0 [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 1237/1237 原来有盾: 0 [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:276/276 本段飘:276 本段扣血:276 本段扣盾:0 [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 961/1237 剩余盾: 0 [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1858/1858 原来有盾: 0 [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:277/277 本段飘:277 本段扣血:277 本段扣盾:0 [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1581/1858 剩余盾: 0 [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10310/10310 原来有盾: 0 [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:105/105 本段飘:105 本段扣血:105 本段扣盾:0 [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10205/10310 剩余盾: 0 [WARN:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5 [INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_1_0][1] 使用技能 41203801 ,令到 6[Monster_6_1_0][1] 此技能进入 技能CD 等待 [WARN:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5 [INFO:2022-12-8 9:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 9:59:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 9:59:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step [INFO:2022-12-8 9:59:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12 [INFO:2022-12-8 9:59:40][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 7[Monster_7_2_0][2] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":7, "originalTargetId":0 } [INFO:2022-12-8 9:59:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step [INFO:2022-12-8 9:59:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12 [INFO:2022-12-8 9:59:40][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 8[Monster_8_3_0][3] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":8, "originalTargetId":0 } [INFO:2022-12-8 9:59:41][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2022-12-8 9:59:41][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step [INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12 [INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41202201, "actEffect": [ { "additional":2614, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":277, "multipleEffectNum":0, "effectType":2, "additional2":277 }, { "additional":17, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41202201, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202201 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}9[Monster_9_4_0][4] 用 41202201[10004108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2022-12-8 9:59:41][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_9_4_0 show commingEffect show_chunjuan_skill2 in action 10004108 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSingle:33: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBTurnLimited:33: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 48 [INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2891/3102 原来有盾: 0 [INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:277/277 本段飘:277 本段扣血:277 本段扣盾:0 [INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2614/3102 剩余盾: 0 [WARN:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}9[Monster_9_4_0][4] 用 41202201 的带来了一个 ,令到 7[Monster_7_2_0][2] 移除了一个 buff [301021] [INFO:2022-12-8 9:59:41][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2022-12-8 9:59:41][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase:279: in function 'executeByOccasion' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:361: in function '_tryExecuteEffectByOrder' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:317: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}9[Monster_9_4_0][4] 使用技能 41202201 ,令到 9[Monster_9_4_0][4] 此技能进入 技能CD 等待 [WARN:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 58 [INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step [INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12 [INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":10, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":14, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:10 buffId:301021 [INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:14 buffId:301153 [INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:16 buffId:301162 [INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done [INFO:2022-12-8 9:59:42][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-12-8 9:59:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:42][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-12-8 9:59:42]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:42]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-12-8 9:59:42][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066065728664398 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 43 1 [INFO:2022-12-8 9:59:42][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-12-8 9:59:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:42][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-12-8 9:59:42]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:42]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-12-8 9:59:42][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066951617598534 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 44 1 [INFO:2022-12-8 9:59:42][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-12-8 9:59:42][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-12-8 9:59:42][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2022-12-8 9:59:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 9:59:42][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2022-12-8 9:59:42]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-12-8 9:59:42]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:42]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=882 [INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203102 actEffect { targetId: 8 effectType: 2 effectNum: 501 additional: 2479 additional2: 501 additional3: 501 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41203102 } targetId: 8 } battleStep { actorType: 1 castorId: 8 actorId: 41204001 actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301005 duration: 1 id: 18 } } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41200302 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 19 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 20 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 21 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 22 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41200302 } targetId: 3 } battleStep { actorType: 1 castorId: 3 actorId: 41212600 actEffect { targetId: 9 effectType: 2 effectNum: 39 additional: 2814 additional2: 39 additional3: 39 } actEffect { targetId: 9 effectType: 5 effectNum: 1 buff { buffId: 301105 duration: 1 id: 23 } } targetId: 9 } battleStep { actorType: 1 castorId: 4 actorId: 41200007 actEffect { targetId: 9 effectType: 2 effectNum: 762 additional: 2052 additional2: 762 additional3: 762 } targetId: 9 } battleStep { actorType: 2 castorId: 8 actorId: 18 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 18 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 41203800 actEffect { targetId: 3 effectType: 2 effectNum: 200 additional: 1381 additional2: 200 additional3: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 7 actorId: 41200600 actEffect { targetId: 1 effectType: 2 effectNum: 130 additional: 2484 additional2: 130 additional3: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 8 actorId: 41204003 actEffect { targetId: 1 effectType: 2 effectNum: 350 additional: 2134 additional2: 350 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 439 additional: 522 additional2: 439 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 448 additional: 933 additional2: 448 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 174 additional: 10031 additional2: 174 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 24 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 25 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 26 } } actEffect { targetId: 8 effectType: 8 effectNum: 5 additional: 41204003 } targetId: 3 } battleStep { actorType: 1 castorId: 9 actorId: 41202202 actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 27 } } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 28 } } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 29 } } actEffect { targetId: 9 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 30 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301008 duration: 1 id: 31 } } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301008 duration: 1 id: 32 } } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301008 duration: 1 id: 33 } } actEffect { targetId: 9 effectType: 5 effectNum: 1 buff { buffId: 301008 duration: 1 id: 34 } } actEffect { targetId: 9 effectType: 8 effectNum: 5 additional: 41202202 } targetId: 9 } battleStep { actorType: 1 castorId: 3 actorId: 41212610 actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301398 duration: 1 id: 35 } } targetId: 3 } battleStep { actorType: 2 castorId: 9 actorId: 23 actEffect { targetId: 9 effectType: 6 effectNum: 0 additional: 23 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 19 actEffect { targetId: 1 effectType: 4 effectNum: 465 additional: 2599 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 20 actEffect { targetId: 2 effectType: 4 effectNum: 185 additional: 707 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 21 actEffect { targetId: 3 effectType: 4 effectNum: 278 additional: 1211 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 22 actEffect { targetId: 4 effectType: 4 effectNum: 1546 additional: 10310 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 19 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 20 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 21 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 21 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 22 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 22 } targetId: 0 } isFinish: false } [INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-12-8 9:59:42][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.099352344870567 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 45 1 [INFO:2022-12-8 9:59:42][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203102, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":501, "additional":2479, "additional2":501, "additional3":501 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41203102 } ], "targetId":8 }, { "actorType":1, "castorId":8, "actorId":41204001, "actEffect": [ { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301005, "duration":1, "id":18 } } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41200302, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":19 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":20 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":21 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":22 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41200302 } ], "targetId":3 }, { "actorType":1, "castorId":3, "actorId":41212600, "actEffect": [ { "targetId":9, "effectType":2, "effectNum":39, "additional":2814, "additional2":39, "additional3":39 }, { "targetId":9, "effectType":5, "effectNum":1, "buff": { "buffId":301105, "duration":1, "id":23 } } ], "targetId":9 }, { "actorType":1, "castorId":4, "actorId":41200007, "actEffect": [ { "targetId":9, "effectType":2, "effectNum":762, "additional":2052, "additional2":762, "additional3":762 } ], "targetId":9 }, { "actorType":2, "castorId":8, "actorId":18, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":18 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":41203800, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":200, "additional":1381, "additional2":200, "additional3":0 } ], "targetId":3 }, { "actorType":1, "castorId":7, "actorId":41200600, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":130, "additional":2484, "additional2":130, "additional3":0 } ], "targetId":1 }, { "actorType":1, "castorId":8, "actorId":41204003, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":350, "additional":2134, "additional2":350, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":439, "additional":522, "additional2":439, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":448, "additional":933, "additional2":448, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":174, "additional":10031, "additional2":174, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":24 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":25 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":26 } }, { "targetId":8, "effectType":8, "effectNum":5, "additional":41204003 } ], "targetId":3 }, { "actorType":1, "castorId":9, "actorId":41202202, "actEffect": [ { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":27 } }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":28 } }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":29 } }, { "targetId":9, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":30 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301008, "duration":1, "id":31 } }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301008, "duration":1, "id":32 } }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301008, "duration":1, "id":33 } }, { "targetId":9, "effectType":5, "effectNum":1, "buff": { "buffId":301008, "duration":1, "id":34 } }, { "targetId":9, "effectType":8, "effectNum":5, "additional":41202202 } ], "targetId":9 }, { "actorType":1, "castorId":3, "actorId":41212610, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301398, "duration":1, "id":35 } } ], "targetId":3 }, { "actorType":2, "castorId":9, "actorId":23, "actEffect": [ { "targetId":9, "effectType":6, "effectNum":0, "additional":23 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":19, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":465, "additional":2599 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":20, "actEffect": [ { "targetId":2, "effectType":4, "effectNum":185, "additional":707 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":21, "actEffect": [ { "targetId":3, "effectType":4, "effectNum":278, "additional":1211 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":22, "actEffect": [ { "targetId":4, "effectType":4, "effectNum":1546, "additional":10310 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":19, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":20, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":20 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":21, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":21 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":22, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":22 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} { _roundId = 2, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":8, "actorId":41203102, "actEffect": [ { "additional":2479, "targetId":8, "multipleEffectNumReal":0, "additional3":501, "effectNum":501, "multipleEffectNum":0, "effectType":2, "additional2":501 }, { "additional":41203102, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":8, "actorId":41204001, "actEffect": [ { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":3, "actorId":41200302, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":19, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":20, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":22, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200302, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":9, "actorId":41212600, "actEffect": [ { "additional":2814, "targetId":9, "multipleEffectNumReal":0, "additional3":39, "effectNum":39, "multipleEffectNum":0, "effectType":2, "additional2":39 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301105, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":9, "actorId":41200007, "actEffect": [ { "additional":2052, "targetId":9, "multipleEffectNumReal":0, "additional3":762, "effectNum":762, "multipleEffectNum":0, "effectType":2, "additional2":762 } ], "castorId":4, "originalTargetId":0 }, 6 = { "actEffect": [ { "additional":18, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 7 = { "actorType":1, "targetId":3, "actorId":41203800, "actEffect": [ { "additional":1381, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":200, "multipleEffectNum":0, "effectType":2, "additional2":200 } ], "castorId":6, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":1, "actorId":41200600, "actEffect": [ { "additional":2484, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":130, "multipleEffectNum":0, "effectType":2, "additional2":130 } ], "castorId":7, "originalTargetId":0 }, 9 = { "actorType":1, "targetId":3, "actorId":41204003, "actEffect": [ { "additional":2134, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":350, "multipleEffectNum":0, "effectType":2, "additional2":350 }, { "additional":522, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":439, "multipleEffectNum":0, "effectType":2, "additional2":439 }, { "additional":933, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":448, "multipleEffectNum":0, "effectType":2, "additional2":448 }, { "additional":10031, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":174, "multipleEffectNum":0, "effectType":2, "additional2":174 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":24, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":25, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41204003, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 10 = { "actorType":1, "targetId":9, "actorId":41202202, "actEffect": [ { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":27, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":28, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":29, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":30, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301008, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301008, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301008, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301008, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41202202, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 11 = { "actorType":1, "targetId":3, "actorId":41212610, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301398, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 }, 12 = { "actEffect": [ { "additional":23, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":2599, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":465, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":707, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":185, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1211, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":278, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":10310, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1546, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":20, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":21, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":22, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, _isReconnect = false, isPreRound = false, addStepMO = function: 0x76ca153dd0, New = function: 0x76f2c955d0, getUnitPickedSkillId = function: 0x76ca12c028, copyFromPlaybackNO = function: 0x76cbdbbcd0, onNotifyUserRoundPick = function: 0x76f2bf9aa0, getStepMO = function: 0x76ca3f3fe0, getRoundId = function: 0x76ca138240, copyFromNO = function: 0x76ccfcd510, hasUnitPickedSkill = function: 0x76ca12d420, getIsUserReady = function: 0x76ca053cc0, setIsFinish = function: 0x76c9fa3a28, setRoundId = function: 0x76c9dba2d0, setEndData = function: 0x76ca094608, getStartTime = function: 0x76ca11c1f8, getStepCount = function: 0x76ca089f58, setData = function: 0x76ca2c35a8, isDataDone = function: 0x76cdba01f8, isReadyToPick = function: 0x76ca074ea8, onComplete = function: 0x76ca04d258, setIsReconnect = function: 0x76ca13e500, __newindex = function: 0x76ca07ff28, ctor = function: 0x76c6213c18, hasUnitReliveInfo = function: 0x76ca060bb8, __index = { addStepMO = function: 0x76ca153dd0, New = function: 0x76f2c955d0, getUnitPickedSkillId = function: 0x76ca12c028, copyFromPlaybackNO = function: 0x76cbdbbcd0, onNotifyUserRoundPick = function: 0x76f2bf9aa0, getStepMO = function: 0x76ca3f3fe0, getRoundId = function: 0x76ca138240, copyFromNO = function: 0x76ccfcd510, hasUnitPickedSkill = function: 0x76ca12d420, getIsUserReady = function: 0x76ca053cc0, setIsFinish = function: 0x76c9fa3a28, setRoundId = function: 0x76c9dba2d0, setEndData = function: 0x76ca094608, getStartTime = function: 0x76ca11c1f8, getStepCount = function: 0x76ca089f58, setData = function: 0x76ca2c35a8, isDataDone = function: 0x76cdba01f8, isReadyToPick = function: 0x76ca074ea8, onComplete = function: 0x76ca04d258, setIsReconnect = function: 0x76ca13e500, __newindex = function: 0x76ca07ff28, ctor = function: 0x76c6213c18, hasUnitReliveInfo = function: 0x76ca060bb8, __index = 循环引用: table: 0x76cae32750, isFinish = function: 0x76ca079428, getReliveReplyNO = function: 0x76c95f2f48, isReconnect = function: 0x76f52d45c0, onDataInit = function: 0x76cd5fc150, __newindex = function: 0x76ca077ac8, }, isFinish = function: 0x76ca079428, getReliveReplyNO = function: 0x76c95f2f48, isReconnect = function: 0x76f52d45c0, onDataInit = function: 0x76cd5fc150, } [INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12 [INFO:2022-12-8 9:59:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100030_zd04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:42][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 1 [INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2031 voiceId: 1025006 [INFO:2022-12-8 9:59:42]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2022-12-8 9:59:42]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/krz/krz6 [INFO:2022-12-8 9:59:42]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=91 [INFO:2022-12-8 9:59:42]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2031 exp: 400 injuredNum: 0 voice: 1025006 voice: 1025004 voice: 1025003 voice: 1025016 voice: 1025015 voice: 1025014 voice: 1025013 voice: 1025028 infos: 1000192 unreadInfos: 1000192 usingSkinId: 140217 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 19 contractUnlockTime: 1654503780 contractLevel: 1 contractValues { conditionId: 9 value: 19 } contractContent: autoUpdateSkinTime: 0 } [INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-12-8 9:59:42][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 46 1 [INFO:2022-12-8 9:59:42][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-12-8 9:59:42][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-12-8 9:59:42][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-12-8 9:59:42][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-12-8 9:59:42][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2022-12-8 9:59:42][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.058717709034681 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 47 1 [INFO:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41203102, "actEffect": [ { "additional":2479, "targetId":8, "multipleEffectNumReal":0, "additional3":501, "effectNum":501, "multipleEffectNum":0, "effectType":2, "additional2":501 }, { "additional":41203102, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203102 , 大招:true 结束方式:闪光帧 [INFO:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}1[MyRole_1_1][1] 用 41203102[10003009] 不是aoe 干了 8[Monster_8_3_0][3] 一下 [INFO:2022-12-8 9:59:43][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 烤乳猪(140217):beginReleaseSkill stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:105: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 9:59:43][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_kaoruzhu_skill3 in action 10003009 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 28 [INFO:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2980/3249 原来有盾: 0 [INFO:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:100/501 本段飘:100 本段扣血:100 本段扣盾:0 [INFO:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2880/3249 剩余盾: 0 [INFO:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 75 [INFO:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2880/3249 原来有盾: 0 [INFO:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:200/501 本段飘:100 本段扣血:100 本段扣盾:0 [INFO:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2780/3249 剩余盾: 0 [INFO:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 95 [INFO:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2780/3249 原来有盾: 0 [INFO:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:300/501 本段飘:100 本段扣血:100 本段扣盾:0 [INFO:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2680/3249 剩余盾: 0 [INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 115 [INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2680/3249 原来有盾: 0 [INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:400/501 本段飘:100 本段扣血:100 本段扣盾:0 [INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2580/3249 剩余盾: 0 [INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 135 [INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2580/3249 原来有盾: 0 [INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:501/501 本段飘:101 本段扣血:101 本段扣盾:0 [INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2479/3249 剩余盾: 0 [WARN:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41203102 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 140 [INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:296]:{func}【开大】 干完了一个 [INFO:2022-12-8 9:59:45][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 烤乳猪(140217):endReleaseSkill stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:277: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:297: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 501 [INFO:2022-12-8 9:59:46][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2022-12-8 9:59:46][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2022-12-8 9:59:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step [INFO:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12 [INFO:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41204001, "actEffect": [ { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41204001 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}8[Monster_8_3_0][3] 用 41204001[10003508] 不是aoe 干了 8[Monster_8_3_0][3] 一下 [INFO:2022-12-8 9:59:46][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_8_3_0 show commingEffect show_yangzhouchaofan_skill2 in action 10003508 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage:66: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 15 [INFO:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_3_0][3] 用 41204001 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301005] [INFO:2022-12-8 9:59:46][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2022-12-8 9:59:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/dodge_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 9:59:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 9:59:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step [INFO:2022-12-8 9:59:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12 [INFO:2022-12-8 9:59:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 1 [INFO:2022-12-8 9:59:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2022-12-8 9:59:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2003 voiceId: 1003006 [INFO:2022-12-8 9:59:47]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2022-12-8 9:59:47]||||| Sender socketClient version=1 [INFO:2022-12-8 9:59:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gocontainerhero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gocontainermonster.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battlenormalskillview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:47]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2022-12-8 9:59:47]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2022-12-8 9:59:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003006 voice: 1003004 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2022-12-8 9:59:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2022-12-8 9:59:47][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 48 1 [INFO:2022-12-8 9:59:47][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2022-12-8 9:59:47][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2022-12-8 9:59:47][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2022-12-8 9:59:47][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2022-12-8 9:59:47][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2022-12-8 9:59:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 9:59:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2022-12-8 9:59:47][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.066428646445274 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 49 1 [INFO:2022-12-8 9:59:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_rskill/100009_head_rskill.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41200302, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":19, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":20, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":22, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200302, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-12-8 9:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2022-12-8 9:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2022-12-8 9:59:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200302 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 9:59:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:167]:{_beginAttack}2[MyRole_2_2][2] 用 41200302[10000909] 是aoe 干了 对面一堆人 [INFO:2022-12-8 9:59:47][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetNewHeroInNewScene 饺子(100009):beginReleaseSkill stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:105: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBInterval:28: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 9:59:47][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_jiaozi_skill3_1 in action 10000909 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBInterval:28: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 9:59:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jiaozi_skill3_1_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:47][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_jiaozi_skill3_1_camera.prefab effect obj pool [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:2] === [bootstrap/starter_lua.lua]:12 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:2]localVals k: msg, v: Type cannot be null. [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:3] === C function '[GetComponent]' [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:3]upVals k: , v: function: 0x78c4627918 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:4] === [logic/common/ArtUpgrade/QualitySet]:47 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: self, v: table: 0x76f49c9620 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: go, v: MainCamera (UnityEngine.GameObject) [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:5] === [logic/extensions/battle/handler/SkillCameraHandler]:155 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: effectPool, v: table: 0x76cabbf500 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: self, v: table: 0x76f25e6738 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: unit, v: table: 0x76f20efe68 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: CameraType, v: UnityEngine.Camera [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: url, v: effect/prefabs/show_jiaozi_skill3_1_camera.prefab [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: cameraContainerGO, v: Cameras (UnityEngine.GameObject) [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: effectGO, v: show_jiaozi_skill3_1_camera(Clone) (UnityEngine.GameObject) [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: finishResPath, v: table: 0x76f4072db8 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:6] === [bootstrap/starter_lua.lua]:30 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:6]upVals k: func, v: function: 0x76f2e3d718 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:6]upVals k: args, v: table: 0x76f5bc1de0 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:7] === C function '[trycall]' [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: (*temporary), v: function: 0x78b0018128 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:8] === [framework/notify/NotifyDispatcher]:210 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: i, v: 2 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for step), v: 1 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: listeners, v: table: 0x76cd083930 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for limit), v: 1 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: entries, v: table: 0x76cc2f61a8 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for index), v: 1 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: j, v: 1 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: entryCount, v: 1 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: targetObj, v: table: 0x76cabbf500 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: notifyName, v: 400 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:9] === [logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool]:115 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: self, v: table: 0x76cabbf500 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: finishResPath, v: table: 0x76f4072db8 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: loader, v: table: 0x76f5a70258 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: debugContent, v: table: 0x76f4062d28 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: capacity, v: 20 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: resources, v: table: 0x76f5993c00 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: tlPaths, v: table: 0x76f5c3ac78 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:10] === [framework/resource/loader/MultiResLoader]:114 [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: res, v: Framework.Resource [INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: self, v: table: 0x76f5a70258 [ERROR:2022-12-8 9:59:47]09:59:47.964-989: Type cannot be null. AUTL stack traceback: bootstrap/starter_lua.lua:13: in function [C]: in function 'GetComponent' logic/common/ArtUpgrade/QualitySet:47: in function 'setPostProcessLayer' logic/extensions/battle/handler/SkillCameraHandler:155: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:115: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function LuaInterface.Debugger:LogError(String) LuaInterface.ToLua:PrintError(IntPtr) [ERROR:2022-12-8 9:59:47]09:59:47.964-989: Type cannot be null. AUTL stack traceback: bootstrap/starter_lua.lua:13: in function [C]: in function 'GetComponent' logic/common/ArtUpgrade/QualitySet:47: in function 'setPostProcessLayer' logic/extensions/battle/handler/SkillCameraHandler:155: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:115: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function LuaInterface.Debugger:LogError(String) LuaInterface.ToLua:PrintError(IntPtr) [INFO:2022-12-8 9:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 70 [INFO:2022-12-8 9:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-8 9:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2022-12-8 9:59:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200302 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301007] [INFO:2022-12-8 9:59:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200302 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301007] [INFO:2022-12-8 9:59:48][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2022-12-8 9:59:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200302 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301007] [INFO:2022-12-8 9:59:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200302 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301007] [INFO:2022-12-8 9:59:48][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2022-12-8 9:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41200302 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2022-12-8 9:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2022-12-8 9:59:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 120 [INFO:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:300]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2022-12-8 9:59:49][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetNewHeroInNewScene 饺子(100009):endReleaseSkill stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:243: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 9:59:49][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetNewHeroInNewScene 饺子(100009):enableSkillCamera stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:114: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:233: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:95: in function '_doClear' logic/extensions/battle/handler/SkillCameraHandler:82: in function 'hide' logic/extensions/battle/util/BattleUtils:795: in function 'hideSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:237: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:243: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 9:59:49][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetNewHeroInNewScene 饺子(100009):endReleaseSkill stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step [INFO:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12 [INFO:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41212600, "actEffect": [ { "additional":2814, "targetId":9, "multipleEffectNumReal":0, "additional3":39, "effectNum":39, "multipleEffectNum":0, "effectType":2, "additional2":39 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301105, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212600 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212600[10013707] 不是aoe 干了 9[Monster_9_4_0][4] 一下 [INFO:2022-12-8 9:59:49][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill1 in action 10013707 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 2853/2853 原来有盾: 0 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:39/39 本段飘:39 本段扣血:39 本段扣盾:0 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 2814/2853 剩余盾: 0 [WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301105] [INFO:2022-12-8 9:59:50][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-8 9:59:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/blindness.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41200007, "actEffect": [ { "additional":2052, "targetId":9, "multipleEffectNumReal":0, "additional3":762, "effectNum":762, "multipleEffectNum":0, "effectType":2, "additional2":762 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200007 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}4[MyRole_4_4][4] 用 41200007[10000107] 不是aoe 干了 9[Monster_9_4_0][4] 一下 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 20 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 2814/2853 原来有盾: 0 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:762/762 本段飘:762 本段扣血:762 本段扣盾:0 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 2052/2853 剩余盾: 0 [WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":18, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:18 buffId:301005 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41203800, "actEffect": [ { "additional":1381, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":200, "multipleEffectNum":0, "effectType":2, "additional2":200 } ], "castorId":6, "originalTargetId":0 } [WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203800 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}6[Monster_6_1_0][1] 用 41203800[10002907] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-12-8 9:59:50][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_6_1_0 show commingEffect show_mapodoufu_skill1 in action 10002907 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 23 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1581/1858 原来有盾: 0 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:200/200 本段飘:200 本段扣血:200 本段扣盾:0 [INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1381/1858 剩余盾: 0 [WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 40 [INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step [INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12 [INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41200600, "actEffect": [ { "additional":2484, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":130, "multipleEffectNum":0, "effectType":2, "additional2":130 } ], "castorId":7, "originalTargetId":0 } [WARN:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200600 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}7[Monster_7_2_0][2] 用 41200600[10000807] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2022-12-8 9:59:51][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_skill1 in action 10000807 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 23 [INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 17 [INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2614/3102 原来有盾: 0 [INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:130/130 本段飘:130 本段扣血:130 本段扣盾:0 [INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2484/3102 剩余盾: 0 [WARN:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-8 9:59:52][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 9:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 9:59:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 9:59:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step [INFO:2022-12-8 9:59:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12 [INFO:2022-12-8 9:59:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100035_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:52][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2022-12-8 9:59:52][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2022-12-8 9:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41204003, "actEffect": [ { "additional":2134, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":350, "multipleEffectNum":0, "effectType":2, "additional2":350 }, { "additional":522, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":439, "multipleEffectNum":0, "effectType":2, "additional2":439 }, { "additional":933, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":448, "multipleEffectNum":0, "effectType":2, "additional2":448 }, { "additional":10031, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":174, "multipleEffectNum":0, "effectType":2, "additional2":174 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":24, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":25, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41204003, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2022-12-8 9:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2022-12-8 9:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2022-12-8 9:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2022-12-8 9:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41204003 , 大招:true 结束方式:闪光帧 [INFO:2022-12-8 9:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:167]:{_beginAttack}8[Monster_8_3_0][3] 用 41204003[10003509] 是aoe 干了 对面一堆人 [INFO:2022-12-8 9:59:53][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 扬州炒饭(100042):beginReleaseSkill stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:105: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 9:59:53][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_8_3_0 show commingEffect show_yangzhouchaofan_skill3 in action 10003509 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 90 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2484/3102 原来有盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:35/350 本段飘:35 本段扣血:35 本段扣盾:0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2449/3102 剩余盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 961/1237 原来有盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:43/439 本段飘:43 本段扣血:43 本段扣盾:0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 918/1237 剩余盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1381/1858 原来有盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:44/448 本段飘:44 本段扣血:44 本段扣盾:0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1337/1858 剩余盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10205/10310 原来有盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:17/174 本段飘:17 本段扣血:17 本段扣盾:0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10188/10310 剩余盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 100 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2449/3102 原来有盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:70/350 本段飘:35 本段扣血:35 本段扣盾:0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2414/3102 剩余盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 918/1237 原来有盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:86/439 本段飘:43 本段扣血:43 本段扣盾:0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 875/1237 剩余盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1337/1858 原来有盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:88/448 本段飘:44 本段扣血:44 本段扣盾:0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1293/1858 剩余盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10188/10310 原来有盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:34/174 本段飘:17 本段扣血:17 本段扣盾:0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10171/10310 剩余盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 110 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2414/3102 原来有盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:140/350 本段飘:70 本段扣血:70 本段扣盾:0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2344/3102 剩余盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 875/1237 原来有盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:173/439 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 788/1237 剩余盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1293/1858 原来有盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:177/448 本段飘:89 本段扣血:89 本段扣盾:0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1204/1858 剩余盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10171/10310 原来有盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:68/174 本段飘:34 本段扣血:34 本段扣盾:0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10137/10310 剩余盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 120 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2344/3102 原来有盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:210/350 本段飘:70 本段扣血:70 本段扣盾:0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2274/3102 剩余盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 788/1237 原来有盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:260/439 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 701/1237 剩余盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1204/1858 原来有盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:266/448 本段飘:89 本段扣血:89 本段扣盾:0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1115/1858 剩余盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10137/10310 原来有盾: 0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:102/174 本段飘:34 本段扣血:34 本段扣盾:0 [INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10103/10310 剩余盾: 0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 130 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2274/3102 原来有盾: 0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:279/350 本段飘:69 本段扣血:69 本段扣盾:0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2205/3102 剩余盾: 0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 701/1237 原来有盾: 0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:347/439 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 614/1237 剩余盾: 0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1115/1858 原来有盾: 0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:355/448 本段飘:89 本段扣血:89 本段扣盾:0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1026/1858 剩余盾: 0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10103/10310 原来有盾: 0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:136/174 本段飘:34 本段扣血:34 本段扣盾:0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10069/10310 剩余盾: 0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 140 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2205/3102 原来有盾: 0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:350/350 本段飘:71 本段扣血:71 本段扣盾:0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2134/3102 剩余盾: 0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 614/1237 原来有盾: 0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:439/439 本段飘:92 本段扣血:92 本段扣盾:0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 522/1237 剩余盾: 0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1026/1858 原来有盾: 0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:448/448 本段飘:93 本段扣血:93 本段扣盾:0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 933/1858 剩余盾: 0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10069/10310 原来有盾: 0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:174/174 本段飘:38 本段扣血:38 本段扣盾:0 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10031/10310 剩余盾: 0 [WARN:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_3_0][3] 用 41204003 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301022] [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_3_0][3] 用 41204003 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301022] [INFO:2022-12-8 9:59:55][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_3_0][3] 用 41204003 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022] [INFO:2022-12-8 9:59:55][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_3_0][3] 使用技能 41204003 ,令到 8[Monster_8_3_0][3] 此技能进入 技能CD 等待 [WARN:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [INFO:2022-12-8 9:59:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/slience.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 160 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 195 [INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:296]:{func}【开大】 干完了一个 [INFO:2022-12-8 9:59:55][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 扬州炒饭(100042):endReleaseSkill stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:277: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:297: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2022-12-8 9:59:56][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1411 [INFO:2022-12-8 9:59:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 9:59:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step [INFO:2022-12-8 9:59:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12 [INFO:2022-12-8 9:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41202202, "actEffect": [ { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":27, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":28, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":29, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":30, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301008, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301008, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301008, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301008, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41202202, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2022-12-8 9:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2022-12-8 9:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9 [INFO:2022-12-8 9:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202202 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 9:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:167]:{_beginAttack}9[Monster_9_4_0][4] 用 41202202[10004109] 是aoe 干了 对面一堆人 [INFO:2022-12-8 9:59:57][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 春卷(100024):beginReleaseSkill stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:105: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage:66: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 9:59:57][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_9_4_0 show commingEffect show_chunjuan_skill3 in action 10004109 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage:66: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 9:59:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_rskill/100041_head_rskill.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 110 [INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9 [INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202202 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301002] [INFO:2022-12-8 9:59:58][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202202 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301002] [INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202202 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301002] [INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202202 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301002] [INFO:2022-12-8 9:59:58][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202202 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301008] [INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202202 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301008] [INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202202 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301008] [INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202202 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301008] [INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}9[Monster_9_4_0][4] 使用技能 41202202 ,令到 9[Monster_9_4_0][4] 此技能进入 技能CD 等待 [WARN:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9 [INFO:2022-12-8 9:59:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/immune.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 124 [INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:300]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2022-12-8 9:59:59][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 春卷(100024):endReleaseSkill stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:243: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 9:59:59][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 春卷(100024):endReleaseSkill stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step [INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12 [INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41212610, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301398, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212610 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212610[10013708] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-12-8 9:59:59][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill2 in action 10013708 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 1 [INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 38 [INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212610 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301398] [WARN:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":23, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":2599, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":465, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":707, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":185, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1211, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":278, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":10310, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1546, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":20, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":21, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":22, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:23 buffId:301105 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/handler/BattleUnitCommonder.lua:445]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 2134 原有盾: 0 补血量: 465 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/handler/BattleUnitCommonder.lua:455]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 2599 现有盾: 0 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/handler/BattleUnitCommonder.lua:445]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 522 原有盾: 0 补血量: 185 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/handler/BattleUnitCommonder.lua:455]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 707 现有盾: 0 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/handler/BattleUnitCommonder.lua:445]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 933 原有盾: 0 补血量: 278 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/handler/BattleUnitCommonder.lua:455]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 1211 现有盾: 0 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/handler/BattleUnitCommonder.lua:445]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 原有血: 10031 原有盾: 0 补血量: 1546 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/handler/BattleUnitCommonder.lua:455]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 现有血: 10310 现有盾: 0 [INFO:2022-12-8 10:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_healing.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:0][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2022-12-8 10:0:0][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2022-12-8 10:0:0][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2022-12-8 10:0:0][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:19 buffId:301007 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:20 buffId:301007 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:21 buffId:301007 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:22 buffId:301007 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done [INFO:2022-12-8 10:0:0][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-12-8 10:0:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 10:0:0][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 10:0:0]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-12-8 10:0:0]||||| Sender socketClient version=1 [INFO:2022-12-8 10:0:0]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-12-8 10:0:0][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.099612029269338 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 51 1 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-12-8 10:0:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 10:0:0][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 10:0:0]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-12-8 10:0:0]||||| Sender socketClient version=1 [INFO:2022-12-8 10:0:0]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-12-8 10:0:0][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066383596509695 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 52 1 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-12-8 10:0:0][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-12-8 10:0:0][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2022-12-8 10:0:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 10:0:0][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2022-12-8 10:0:0]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-12-8 10:0:0]||||| Sender socketClient version=1 [INFO:2022-12-8 10:0:0]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=971 [INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203100 actEffect { targetId: 9 effectType: 2 effectNum: 107 additional: 1945 additional2: 107 additional3: 107 } targetId: 9 } battleStep { actorType: 1 castorId: 2 actorId: 41200301 actEffect { targetId: 2 effectType: 4 effectNum: 309 additional: 1016 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41200301 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41212600 actEffect { targetId: 7 effectType: 2 effectNum: 24 additional: 2938 additional2: 24 additional3: 24 } actEffect { targetId: 7 effectType: 11 effectNum: 0 additional: 32 } actEffect { targetId: 7 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301400 duration: 1 id: 37 } } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41212600 actEffect { targetId: 7 effectType: 2 effectNum: 25 additional: 2913 additional2: 25 additional3: 25 } actEffect { targetId: 7 effectType: 11 effectNum: 0 additional: 32 } actEffect { targetId: 7 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 35 } targetId: 7 } battleStep { actorType: 2 castorId: 3 actorId: 37 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 37 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200007 actEffect { targetId: 6 effectType: 2 effectNum: 641 additional: 2049 additional2: 641 additional3: 641 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 24 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 25 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 25 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 26 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 26 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 27 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 27 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 31 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 31 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 28 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 28 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 32 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 32 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 29 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 29 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 33 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 33 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 30 actEffect { targetId: 9 effectType: 6 effectNum: 0 additional: 30 } targetId: 0 } battleStep { actorType: 2 castorId: 9 actorId: 34 actEffect { targetId: 9 effectType: 6 effectNum: 0 additional: 34 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 41203803 actEffect { targetId: 1 effectType: 2 effectNum: 344 additional: 2255 additional2: 344 additional3: 0 } actEffect { targetId: 2 effectType: 3 effectNum: 796 additional: 220 additional2: 796 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 476 additional: 735 additional2: 476 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 188 additional: 10122 additional2: 188 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301022 duration: 2 id: 39 } } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 40 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 41 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 42 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 43 } } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 41203803 } targetId: 1 } battleStep { actorType: 1 castorId: 7 actorId: 41200600 actEffect { targetId: 2 effectType: 2 effectNum: 168 additional: 52 additional2: 168 additional3: 0 } targetId: 2 } battleStep { actorType: 1 castorId: 8 actorId: 41204000 actEffect { targetId: 4 effectType: 2 effectNum: 72 additional: 10050 additional2: 72 additional3: 0 } targetId: 4 } battleStep { actorType: 1 castorId: 9 actorId: 41202200 actEffect { targetId: 3 effectType: 2 effectNum: 181 additional: 554 additional2: 181 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301023 duration: 1 id: 44 } } targetId: 3 } battleStep { actorType: 2 castorId: 3 actorId: 44 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 44 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 40 actEffect { targetId: 1 effectType: 2 effectNum: 155 additional: 2100 additional2: 155 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 41 actEffect { targetId: 2 effectType: 2 effectNum: 61 additional: 0 additional2: 61 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 42 actEffect { targetId: 3 effectType: 2 effectNum: 92 additional: 462 additional2: 92 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 43 actEffect { targetId: 4 effectType: 2 effectNum: 515 additional: 9535 additional2: 515 additional3: 0 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 41 } actEffect { targetId: 2 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 40 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 40 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 42 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 42 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 43 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 43 } targetId: 0 } isFinish: false } [INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-12-8 10:0:0][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10003619641066 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 53 1 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203100, "actEffect": [ { "targetId":9, "effectType":2, "effectNum":107, "additional":1945, "additional2":107, "additional3":107 } ], "targetId":9 }, { "actorType":1, "castorId":2, "actorId":41200301, "actEffect": [ { "targetId":2, "effectType":4, "effectNum":309, "additional":1016 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41200301 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41212600, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":24, "additional":2938, "additional2":24, "additional3":24 }, { "targetId":7, "effectType":11, "effectNum":0, "additional":32 }, { "targetId":7, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301400, "duration":1, "id":37 } } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41212600, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":25, "additional":2913, "additional2":25, "additional3":25 }, { "targetId":7, "effectType":11, "effectNum":0, "additional":32 }, { "targetId":7, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":35 } ], "targetId":7 }, { "actorType":2, "castorId":3, "actorId":37, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":37 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200007, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":641, "additional":2049, "additional2":641, "additional3":641 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":24, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":25, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":25 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":26, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":26 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":27, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":27 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":31, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":31 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":28, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":28 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":32, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":32 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":29, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":29 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":33, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":33 } ], "targetId":0 }, { "actorType":2, "castorId":9, "actorId":30, "actEffect": [ { "targetId":9, "effectType":6, "effectNum":0, "additional":30 } ], "targetId":0 }, { "actorType":2, "castorId":9, "actorId":34, "actEffect": [ { "targetId":9, "effectType":6, "effectNum":0, "additional":34 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":41203803, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":344, "additional":2255, "additional2":344, "additional3":0 }, { "targetId":2, "effectType":3, "effectNum":796, "additional":220, "additional2":796, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":476, "additional":735, "additional2":476, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":188, "additional":10122, "additional2":188, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301022, "duration":2, "id":39 } }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":40 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":41 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":42 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":43 } }, { "targetId":6, "effectType":8, "effectNum":5, "additional":41203803 } ], "targetId":1 }, { "actorType":1, "castorId":7, "actorId":41200600, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":168, "additional":52, "additional2":168, "additional3":0 } ], "targetId":2 }, { "actorType":1, "castorId":8, "actorId":41204000, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":72, "additional":10050, "additional2":72, "additional3":0 } ], "targetId":4 }, { "actorType":1, "castorId":9, "actorId":41202200, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":181, "additional":554, "additional2":181, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301023, "duration":1, "id":44 } } ], "targetId":3 }, { "actorType":2, "castorId":3, "actorId":44, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":44 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":40, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":155, "additional":2100, "additional2":155, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":41, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":61, "additional":0, "additional2":61, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":42, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":92, "additional":462, "additional2":92, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":43, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":515, "additional":9535, "additional2":515, "additional3":0 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":1, "additional":41 }, { "targetId":2, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":40, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":40 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":42, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":42 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":43, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":43 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} { _roundId = 3, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":9, "actorId":41203100, "actEffect": [ { "additional":1945, "targetId":9, "multipleEffectNumReal":0, "additional3":107, "effectNum":107, "multipleEffectNum":0, "effectType":2, "additional2":107 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":2, "actorId":41200301, "actEffect": [ { "additional":1016, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":309, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200301, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":7, "actorId":41212600, "actEffect": [ { "additional":2938, "targetId":7, "multipleEffectNumReal":0, "additional3":24, "effectNum":24, "multipleEffectNum":0, "effectType":2, "additional2":24 }, { "additional":32, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301400, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":7, "actorId":41212600, "actEffect": [ { "additional":2913, "targetId":7, "multipleEffectNumReal":0, "additional3":25, "effectNum":25, "multipleEffectNum":0, "effectType":2, "additional2":25 }, { "additional":32, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":35, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actEffect": [ { "additional":37, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 6 = { "actorType":1, "targetId":6, "actorId":41200007, "actEffect": [ { "additional":2049, "targetId":6, "multipleEffectNumReal":0, "additional3":641, "effectNum":641, "multipleEffectNum":0, "effectType":2, "additional2":641 } ], "castorId":4, "originalTargetId":0 }, 7 = { "actEffect": [ { "additional":24, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":25, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":26, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":27, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":31, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":28, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":32, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":29, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":33, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":30, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":34, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 8 = { "actorType":1, "targetId":1, "actorId":41203803, "actEffect": [ { "additional":2255, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":344, "multipleEffectNum":0, "effectType":2, "additional2":344 }, { "additional":220, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":796, "multipleEffectNum":0, "effectType":3, "additional2":796 }, { "additional":735, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":476, "multipleEffectNum":0, "effectType":2, "additional2":476 }, { "additional":10122, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":188, "multipleEffectNum":0, "effectType":2, "additional2":188 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":39, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":40, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":41, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":42, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":43, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41203803, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 9 = { "actorType":1, "targetId":2, "actorId":41200600, "actEffect": [ { "additional":52, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":168, "multipleEffectNum":0, "effectType":2, "additional2":168 } ], "castorId":7, "originalTargetId":0 }, 10 = { "actorType":1, "targetId":4, "actorId":41204000, "actEffect": [ { "additional":10050, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":72, "multipleEffectNum":0, "effectType":2, "additional2":72 } ], "castorId":8, "originalTargetId":0 }, 11 = { "actorType":1, "targetId":3, "actorId":41202200, "actEffect": [ { "additional":554, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":181, "multipleEffectNum":0, "effectType":2, "additional2":181 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 }, 12 = { "actEffect": [ { "additional":44, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":2100, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":155, "multipleEffectNum":0, "effectType":2, "additional2":155 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":61, "multipleEffectNum":0, "effectType":2, "additional2":61 }, { "additional":462, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":92, "multipleEffectNum":0, "effectType":2, "additional2":92 }, { "additional":9535, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":515, "multipleEffectNum":0, "effectType":2, "additional2":515 } ], "originalTargetId":0, "actorType":2 }, 13 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 14 = { "actEffect": [ { "additional":40, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":42, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":43, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, _isReconnect = false, isPreRound = false, addStepMO = function: 0x76ca153dd0, New = function: 0x76f2c955d0, getUnitPickedSkillId = function: 0x76ca12c028, copyFromPlaybackNO = function: 0x76cbdbbcd0, onNotifyUserRoundPick = function: 0x76f2bf9aa0, getStepMO = function: 0x76ca3f3fe0, getRoundId = function: 0x76ca138240, copyFromNO = function: 0x76ccfcd510, hasUnitPickedSkill = function: 0x76ca12d420, getIsUserReady = function: 0x76ca053cc0, setIsFinish = function: 0x76c9fa3a28, setRoundId = function: 0x76c9dba2d0, setEndData = function: 0x76ca094608, getStartTime = function: 0x76ca11c1f8, getStepCount = function: 0x76ca089f58, setData = function: 0x76ca2c35a8, isDataDone = function: 0x76cdba01f8, isReadyToPick = function: 0x76ca074ea8, onComplete = function: 0x76ca04d258, setIsReconnect = function: 0x76ca13e500, __newindex = function: 0x76ca07ff28, ctor = function: 0x76c6213c18, hasUnitReliveInfo = function: 0x76ca060bb8, __index = { addStepMO = function: 0x76ca153dd0, New = function: 0x76f2c955d0, getUnitPickedSkillId = function: 0x76ca12c028, copyFromPlaybackNO = function: 0x76cbdbbcd0, onNotifyUserRoundPick = function: 0x76f2bf9aa0, getStepMO = function: 0x76ca3f3fe0, getRoundId = function: 0x76ca138240, copyFromNO = function: 0x76ccfcd510, hasUnitPickedSkill = function: 0x76ca12d420, getIsUserReady = function: 0x76ca053cc0, setIsFinish = function: 0x76c9fa3a28, setRoundId = function: 0x76c9dba2d0, setEndData = function: 0x76ca094608, getStartTime = function: 0x76ca11c1f8, getStepCount = function: 0x76ca089f58, setData = function: 0x76ca2c35a8, isDataDone = function: 0x76cdba01f8, isReadyToPick = function: 0x76ca074ea8, onComplete = function: 0x76ca04d258, setIsReconnect = function: 0x76ca13e500, __newindex = function: 0x76ca07ff28, ctor = function: 0x76c6213c18, hasUnitReliveInfo = function: 0x76ca060bb8, __index = 循环引用: table: 0x76cae32750, isFinish = function: 0x76ca079428, getReliveReplyNO = function: 0x76c95f2f48, isReconnect = function: 0x76f52d45c0, onDataInit = function: 0x76cd5fc150, __newindex = function: 0x76ca077ac8, }, isFinish = function: 0x76ca079428, getReliveReplyNO = function: 0x76c95f2f48, isReconnect = function: 0x76f52d45c0, onDataInit = function: 0x76cd5fc150, } [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/14 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41203100, "actEffect": [ { "additional":1945, "targetId":9, "multipleEffectNumReal":0, "additional3":107, "effectNum":107, "multipleEffectNum":0, "effectType":2, "additional2":107 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203100 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}1[MyRole_1_1][1] 用 41203100[10003007] 不是aoe 干了 9[Monster_9_4_0][4] 一下 [INFO:2022-12-8 10:0:0][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_kaoruzhu_skill1 in action 10003007 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:83: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 12 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 2052/2853 原来有盾: 0 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:107/107 本段飘:107 本段扣血:107 本段扣盾:0 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 1945/2853 剩余盾: 0 [WARN:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/14, next step [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/14 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41200301, "actEffect": [ { "additional":1016, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":309, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200301, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200301 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}2[MyRole_2_2][2] 用 41200301[10000908] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2022-12-8 10:0:0][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_jiaozi_skill2 in action 10000908 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 13 [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}blood 来了,美术资源对了 [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1016, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":309, "multipleEffectNum":0, "effectType":4, "additional2":0 } [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41200301, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 707 血 [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 309 血 [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 1016 血 [WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41200301 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/14, next step [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/14 [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41212600, "actEffect": [ { "additional":2938, "targetId":7, "multipleEffectNumReal":0, "additional3":24, "effectNum":24, "multipleEffectNum":0, "effectType":2, "additional2":24 }, { "additional":32, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301400, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212600 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212600[10013707] 不是aoe 干了 7[Monster_7_2_0][2] 一下 [INFO:2022-12-8 10:0:1][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill1 in action 10013707 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2962/3665 原来有盾: 0 [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:24/24 本段飘:24 本段扣血:24 本段扣盾:0 [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2938/3665 剩余盾: 0 [WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41212600 导致 7[Monster_7_2_0][2] 触发了buff效果: [301008] 免疫 [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 7[Monster_7_2_0][2] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301400] [WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:2][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/14, next step [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/14 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41212600, "actEffect": [ { "additional":2913, "targetId":7, "multipleEffectNumReal":0, "additional3":25, "effectNum":25, "multipleEffectNum":0, "effectType":2, "additional2":25 }, { "additional":32, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":35, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212600 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212600[10013707] 不是aoe 干了 7[Monster_7_2_0][2] 一下 [INFO:2022-12-8 10:0:2][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill1 in action 10013707 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2938/3665 原来有盾: 0 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:25/25 本段飘:25 本段扣血:25 本段扣盾:0 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2913/3665 剩余盾: 0 [WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41212600 导致 7[Monster_7_2_0][2] 触发了buff效果: [301008] 免疫 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 7[Monster_7_2_0][2] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41212600 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301398],不提示id不需要播放效果 [WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:2][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/14, next step [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/14 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":37, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:37 buffId:301400 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/14, next step [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/14 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200007, "actEffect": [ { "additional":2049, "targetId":6, "multipleEffectNumReal":0, "additional3":641, "effectNum":641, "multipleEffectNum":0, "effectType":2, "additional2":641 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200007 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}4[MyRole_4_4][4] 用 41200007[10000107] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 20 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2690/2727 原来有盾: 0 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:641/641 本段飘:641 本段扣血:641 本段扣盾:0 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2049/2727 剩余盾: 0 [WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/14, next step [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/14 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":24, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":25, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":26, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":27, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":31, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":28, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":32, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":29, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":33, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":30, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":34, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:24 buffId:301022 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:25 buffId:301022 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:26 buffId:301022 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:27 buffId:301002 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:31 buffId:301008 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:28 buffId:301002 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:32 buffId:301008 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:29 buffId:301002 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:33 buffId:301008 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:30 buffId:301002 [INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:34 buffId:301008 [INFO:2022-12-8 10:0:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/14, next step [INFO:2022-12-8 10:0:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/14 [INFO:2022-12-8 10:0:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100029_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:3][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2022-12-8 10:0:3][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2022-12-8 10:0:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41203803, "actEffect": [ { "additional":2255, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":344, "multipleEffectNum":0, "effectType":2, "additional2":344 }, { "additional":220, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":796, "multipleEffectNum":0, "effectType":3, "additional2":796 }, { "additional":735, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":476, "multipleEffectNum":0, "effectType":2, "additional2":476 }, { "additional":10122, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":188, "multipleEffectNum":0, "effectType":2, "additional2":188 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":39, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":40, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":41, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":42, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":43, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41203803, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2022-12-8 10:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2022-12-8 10:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2022-12-8 10:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 10 [INFO:2022-12-8 10:0:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203803 , 大招:true 结束方式:闪光帧 [INFO:2022-12-8 10:0:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:167]:{_beginAttack}6[Monster_6_1_0][1] 用 41203803[10002909] 是aoe 干了 对面一堆人 [INFO:2022-12-8 10:0:4][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 麻婆豆腐(100040):beginReleaseSkill stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:105: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 10:0:4][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_6_1_0 show commingEffect show_mapodoufu_skill3 in action 10002909 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 120 [INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2599/3102 原来有盾: 0 [INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:68/344 本段飘:68 本段扣血:68 本段扣盾:0 [INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2531/3102 剩余盾: 0 [INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 1016/1237 原来有盾: 0 [INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:159/796 本段飘:159 本段扣血:159 本段扣盾:0 [INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 857/1237 剩余盾: 0 [INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1211/1858 原来有盾: 0 [INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:95/476 本段飘:95 本段扣血:95 本段扣盾:0 [INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1116/1858 剩余盾: 0 [INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10310/10310 原来有盾: 0 [INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:37/188 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10273/10310 剩余盾: 0 [INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 126 [INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2531/3102 原来有盾: 0 [INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:136/344 本段飘:68 本段扣血:68 本段扣盾:0 [INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2463/3102 剩余盾: 0 [INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 857/1237 原来有盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:318/796 本段飘:159 本段扣血:159 本段扣盾:0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 698/1237 剩余盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1116/1858 原来有盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:190/476 本段飘:95 本段扣血:95 本段扣盾:0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1021/1858 剩余盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10273/10310 原来有盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:74/188 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10236/10310 剩余盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 132 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2463/3102 原来有盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:204/344 本段飘:68 本段扣血:68 本段扣盾:0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2395/3102 剩余盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 698/1237 原来有盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:477/796 本段飘:159 本段扣血:159 本段扣盾:0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 539/1237 剩余盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1021/1858 原来有盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:285/476 本段飘:95 本段扣血:95 本段扣盾:0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 926/1858 剩余盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10236/10310 原来有盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:111/188 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10199/10310 剩余盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 138 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2395/3102 原来有盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:272/344 本段飘:68 本段扣血:68 本段扣盾:0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2327/3102 剩余盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 539/1237 原来有盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:636/796 本段飘:159 本段扣血:159 本段扣盾:0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 380/1237 剩余盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 926/1858 原来有盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:380/476 本段飘:95 本段扣血:95 本段扣盾:0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 831/1858 剩余盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10199/10310 原来有盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:148/188 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10162/10310 剩余盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 146 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2327/3102 原来有盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:344/344 本段飘:72 本段扣血:72 本段扣盾:0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2255/3102 剩余盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 380/1237 原来有盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:796/796 本段飘:160 本段扣血:160 本段扣盾:0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 220/1237 剩余盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 831/1858 原来有盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:476/476 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 735/1858 剩余盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10162/10310 原来有盾: 0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:188/188 本段飘:40 本段扣血:40 本段扣盾:0 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10122/10310 剩余盾: 0 [WARN:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 10 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_1_0][1] 用 41203803 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301022] [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_1_0][1] 用 41203803 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019] [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_1_0][1] 用 41203803 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [INFO:2022-12-8 10:0:6][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_1_0][1] 用 41203803 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019] [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_1_0][1] 用 41203803 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019] [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_1_0][1] 使用技能 41203803 ,令到 6[Monster_6_1_0][1] 此技能进入 技能CD 等待 [WARN:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 10 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 147 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}blood 来了,美术资源对了 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 150 [INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:296]:{func}【开大】 干完了一个 [INFO:2022-12-8 10:0:6][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 麻婆豆腐(100040):endReleaseSkill stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:277: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:297: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2022-12-8 10:0:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1804 [INFO:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/14, next step [INFO:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/14 [INFO:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41200600, "actEffect": [ { "additional":52, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":168, "multipleEffectNum":0, "effectType":2, "additional2":168 } ], "castorId":7, "originalTargetId":0 } [WARN:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200600 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}7[Monster_7_2_0][2] 用 41200600[10000807] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2022-12-8 10:0:7][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_skill1 in action 10000807 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage:66: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 23 [INFO:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 17 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 220/1237 原来有盾: 0 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:168/168 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 52/1237 剩余盾: 0 [WARN:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:8][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/14, next step [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/14 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41204000, "actEffect": [ { "additional":10050, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":72, "multipleEffectNum":0, "effectType":2, "additional2":72 } ], "castorId":8, "originalTargetId":0 } [WARN:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41204000 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}8[Monster_8_3_0][3] 用 41204000[10003507] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2022-12-8 10:0:8][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_8_3_0 show commingEffect show_yangzhouchaofan_skill1 in action 10003507 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10122/10310 原来有盾: 0 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:72/72 本段飘:72 本段扣血:72 本段扣盾:0 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10050/10310 剩余盾: 0 [WARN:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 15 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/14, next step [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/14 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41202200, "actEffect": [ { "additional":554, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":181, "multipleEffectNum":0, "effectType":2, "additional2":181 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}9[Monster_9_4_0][4] 用 41202200[10004107] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 735/1858 原来有盾: 0 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:181/181 本段飘:181 本段扣血:181 本段扣盾:0 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 554/1858 剩余盾: 0 [WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202200 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301023] [WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/lock.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/14, next step [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/14 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":44, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":2100, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":155, "multipleEffectNum":0, "effectType":2, "additional2":155 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":61, "multipleEffectNum":0, "effectType":2, "additional2":61 }, { "additional":462, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":92, "multipleEffectNum":0, "effectType":2, "additional2":92 }, { "additional":9535, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":515, "multipleEffectNum":0, "effectType":2, "additional2":515 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:44 buffId:301023 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/handler/BattleUnitCommonder.lua:476]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 2255 原有盾: 0 扣血量: 155 扣盾量: 0 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/handler/BattleUnitCommonder.lua:482]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 2100 现有盾: 0 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/handler/BattleUnitCommonder.lua:476]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 52 原有盾: 0 扣血量: 61 扣盾量: 0 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/handler/BattleUnitCommonder.lua:482]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 0 现有盾: 0 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/handler/BattleUnitCommonder.lua:476]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 554 原有盾: 0 扣血量: 92 扣盾量: 0 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/handler/BattleUnitCommonder.lua:482]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 462 现有盾: 0 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/handler/BattleUnitCommonder.lua:476]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 10050 原有盾: 0 扣血量: 515 扣盾量: 0 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/handler/BattleUnitCommonder.lua:482]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 9535 现有盾: 0 [INFO:2022-12-8 10:0:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_075.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_poison.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:9][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2022-12-8 10:0:9][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2022-12-8 10:0:9][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2022-12-8 10:0:9][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/14, next step [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/14 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:205]:{_handleDeadOneMyUnit}我方死了一个 2 [INFO:2022-12-8 10:0:9][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2022-12-8 10:0:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: MyRole_2_2 [INFO:2022-12-8 10:0:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:420]:{func}剩余救人次数:0 [INFO:2022-12-8 10:0:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:453]:{func}救人次数没了,救毛线 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:198]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/14, next step [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/14 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":40, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":42, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":43, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:40 buffId:301019 持续时间:1 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:42 buffId:301019 持续时间:1 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:43 buffId:301019 持续时间:1 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:14/14, round done [INFO:2022-12-8 10:0:11][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-12-8 10:0:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 10:0:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 10:0:11]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-12-8 10:0:11]||||| Sender socketClient version=1 [INFO:2022-12-8 10:0:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100009_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:11]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-12-8 10:0:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066723853349686 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 55 1 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-12-8 10:0:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 10:0:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 10:0:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-12-8 10:0:11]||||| Sender socketClient version=1 [INFO:2022-12-8 10:0:11]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-12-8 10:0:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066200260072947 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 56 1 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-12-8 10:0:11][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-12-8 10:0:11][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2022-12-8 10:0:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 10:0:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2022-12-8 10:0:11]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-12-8 10:0:11]||||| Sender socketClient version=1 [INFO:2022-12-8 10:0:11]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=620 [INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 7 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 8 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 9 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 1 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 3 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 4 effectType: 22 effectNum: 250 additional: 250 } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 40300022 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41203100 actEffect { targetId: 9 effectType: 2 effectNum: 161 additional: 1784 additional2: 161 additional3: 161 } targetId: 9 } battleStep { actorType: 1 castorId: 3 actorId: 41212600 actEffect { targetId: 9 effectType: 2 effectNum: 47 additional: 1737 additional2: 47 additional3: 47 } actEffect { targetId: 9 effectType: 5 effectNum: 1 buff { buffId: 301041 duration: 1 id: 45 } } targetId: 9 } battleStep { actorType: 1 castorId: 4 actorId: 41200006 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 42 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301013 duration: 2 id: 46 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 46 } actEffect { targetId: 3 effectType: 5 effectNum: 3 buff { buffId: 301013 duration: 3 id: 47 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200006 } targetId: 3 } battleStep { actorType: 2 castorId: 1 actorId: 39 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 39 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 41203800 actEffect { targetId: 1 effectType: 3 effectNum: 302 additional: 1798 additional2: 302 additional3: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 7 actorId: 41200600 actEffect { targetId: 1 effectType: 3 effectNum: 247 additional: 1551 additional2: 247 additional3: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 8 actorId: 41204000 actEffect { targetId: 3 effectType: 2 effectNum: 0 additional: 462 additional2: 0 additional3: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 9 actorId: 41202200 actEffect { targetId: 4 effectType: 3 effectNum: 131 additional: 9404 additional2: 131 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301023 duration: 1 id: 48 } } targetId: 4 } battleStep { actorType: 1 castorId: 3 actorId: 41212610 actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301398 duration: 1 id: 49 } } targetId: 3 } battleStep { actorType: 2 castorId: 9 actorId: 45 actEffect { targetId: 9 effectType: 6 effectNum: 0 additional: 45 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 47 actEffect { targetId: 3 effectType: 7 effectNum: 2 additional: 47 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 48 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 48 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 40 actEffect { targetId: 1 effectType: 2 effectNum: 155 additional: 1396 additional2: 155 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 43 actEffect { targetId: 4 effectType: 2 effectNum: 515 additional: 8889 additional2: 515 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 40 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 40 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 43 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 43 } targetId: 0 } isFinish: false } [INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-12-8 10:0:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.09951489418745 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 57 1 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":7, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":8, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":9, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":1, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":3, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":4, "effectType":22, "effectNum":250, "additional":250 }, { "targetId":5, "effectType":8, "effectNum":3, "additional":40300022 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41203100, "actEffect": [ { "targetId":9, "effectType":2, "effectNum":161, "additional":1784, "additional2":161, "additional3":161 } ], "targetId":9 }, { "actorType":1, "castorId":3, "actorId":41212600, "actEffect": [ { "targetId":9, "effectType":2, "effectNum":47, "additional":1737, "additional2":47, "additional3":47 }, { "targetId":9, "effectType":5, "effectNum":1, "buff": { "buffId":301041, "duration":1, "id":45 } } ], "targetId":9 }, { "actorType":1, "castorId":4, "actorId":41200006, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":42 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301013, "duration":2, "id":46 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":46 }, { "targetId":3, "effectType":5, "effectNum":3, "buff": { "buffId":301013, "duration":3, "id":47 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200006 } ], "targetId":3 }, { "actorType":2, "castorId":1, "actorId":39, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":39 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":41203800, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":302, "additional":1798, "additional2":302, "additional3":0 } ], "targetId":1 }, { "actorType":1, "castorId":7, "actorId":41200600, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":247, "additional":1551, "additional2":247, "additional3":0 } ], "targetId":1 }, { "actorType":1, "castorId":8, "actorId":41204000, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":0, "additional":462, "additional2":0, "additional3":0 } ], "targetId":3 }, { "actorType":1, "castorId":9, "actorId":41202200, "actEffect": [ { "targetId":4, "effectType":3, "effectNum":131, "additional":9404, "additional2":131, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301023, "duration":1, "id":48 } } ], "targetId":4 }, { "actorType":1, "castorId":3, "actorId":41212610, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301398, "duration":1, "id":49 } } ], "targetId":3 }, { "actorType":2, "castorId":9, "actorId":45, "actEffect": [ { "targetId":9, "effectType":6, "effectNum":0, "additional":45 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":47, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":2, "additional":47 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":48, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":48 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":40, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":155, "additional":1396, "additional2":155, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":43, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":515, "additional":8889, "additional2":515, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":40, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":40 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":43, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":43 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} { _roundId = 4, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":250, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":40300022, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":9, "actorId":41203100, "actEffect": [ { "additional":1784, "targetId":9, "multipleEffectNumReal":0, "additional3":161, "effectNum":161, "multipleEffectNum":0, "effectType":2, "additional2":161 } ], "castorId":1, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":9, "actorId":41212600, "actEffect": [ { "additional":1737, "targetId":9, "multipleEffectNumReal":0, "additional3":47, "effectNum":47, "multipleEffectNum":0, "effectType":2, "additional2":47 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301041, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":3, "actorId":41200006, "actEffect": [ { "additional":42, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":46, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":46, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":47, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200006, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 }, 5 = { "actEffect": [ { "additional":39, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 6 = { "actorType":1, "targetId":1, "actorId":41203800, "actEffect": [ { "additional":1798, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":302, "multipleEffectNum":0, "effectType":3, "additional2":302 } ], "castorId":6, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":1, "actorId":41200600, "actEffect": [ { "additional":1551, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":247, "multipleEffectNum":0, "effectType":3, "additional2":247 } ], "castorId":7, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":3, "actorId":41204000, "actEffect": [ { "additional":462, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 9 = { "actorType":1, "targetId":4, "actorId":41202200, "actEffect": [ { "additional":9404, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":131, "multipleEffectNum":0, "effectType":3, "additional2":131 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 }, 10 = { "actorType":1, "targetId":3, "actorId":41212610, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301398, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 }, 11 = { "actEffect": [ { "additional":45, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":47, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":48, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":1396, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":155, "multipleEffectNum":0, "effectType":2, "additional2":155 }, { "additional":8889, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":515, "multipleEffectNum":0, "effectType":2, "additional2":515 }, { "additional":40, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":43, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, _isReconnect = false, isPreRound = false, addStepMO = function: 0x76ca153dd0, New = function: 0x76f2c955d0, getUnitPickedSkillId = function: 0x76ca12c028, copyFromPlaybackNO = function: 0x76cbdbbcd0, onNotifyUserRoundPick = function: 0x76f2bf9aa0, getStepMO = function: 0x76ca3f3fe0, getRoundId = function: 0x76ca138240, copyFromNO = function: 0x76ccfcd510, hasUnitPickedSkill = function: 0x76ca12d420, getIsUserReady = function: 0x76ca053cc0, setIsFinish = function: 0x76c9fa3a28, setRoundId = function: 0x76c9dba2d0, setEndData = function: 0x76ca094608, getStartTime = function: 0x76ca11c1f8, getStepCount = function: 0x76ca089f58, setData = function: 0x76ca2c35a8, isDataDone = function: 0x76cdba01f8, isReadyToPick = function: 0x76ca074ea8, onComplete = function: 0x76ca04d258, setIsReconnect = function: 0x76ca13e500, __newindex = function: 0x76ca07ff28, ctor = function: 0x76c6213c18, hasUnitReliveInfo = function: 0x76ca060bb8, __index = { addStepMO = function: 0x76ca153dd0, New = function: 0x76f2c955d0, getUnitPickedSkillId = function: 0x76ca12c028, copyFromPlaybackNO = function: 0x76cbdbbcd0, onNotifyUserRoundPick = function: 0x76f2bf9aa0, getStepMO = function: 0x76ca3f3fe0, getRoundId = function: 0x76ca138240, copyFromNO = function: 0x76ccfcd510, hasUnitPickedSkill = function: 0x76ca12d420, getIsUserReady = function: 0x76ca053cc0, setIsFinish = function: 0x76c9fa3a28, setRoundId = function: 0x76c9dba2d0, setEndData = function: 0x76ca094608, getStartTime = function: 0x76ca11c1f8, getStepCount = function: 0x76ca089f58, setData = function: 0x76ca2c35a8, isDataDone = function: 0x76cdba01f8, isReadyToPick = function: 0x76ca074ea8, onComplete = function: 0x76ca04d258, setIsReconnect = function: 0x76ca13e500, __newindex = function: 0x76ca07ff28, ctor = function: 0x76c6213c18, hasUnitReliveInfo = function: 0x76ca060bb8, __index = 循环引用: table: 0x76cae32750, isFinish = function: 0x76ca079428, getReliveReplyNO = function: 0x76c95f2f48, isReconnect = function: 0x76f52d45c0, onDataInit = function: 0x76cd5fc150, __newindex = function: 0x76ca077ac8, }, isFinish = function: 0x76ca079428, getReliveReplyNO = function: 0x76c95f2f48, isReconnect = function: 0x76f52d45c0, onDataInit = function: 0x76cd5fc150, } [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":250, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":250, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":22, "additional2":0 }, { "additional":40300022, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7 [WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 8 ~ 8 [WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7 [WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7 [WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 8 8 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:173]:{func}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 8 8 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41203100, "actEffect": [ { "additional":1784, "targetId":9, "multipleEffectNumReal":0, "additional3":161, "effectNum":161, "multipleEffectNum":0, "effectType":2, "additional2":161 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203100 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}1[MyRole_1_1][1] 用 41203100[10003007] 不是aoe 干了 9[Monster_9_4_0][4] 一下 [INFO:2022-12-8 10:0:11][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_kaoruzhu_skill1 in action 10003007 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 12 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 1945/2853 原来有盾: 0 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:161/161 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 1784/2853 剩余盾: 0 [WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18 [INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step [INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11 [INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":9, "actorId":41212600, "actEffect": [ { "additional":1737, "targetId":9, "multipleEffectNumReal":0, "additional3":47, "effectNum":47, "multipleEffectNum":0, "effectType":2, "additional2":47 }, { "additional":0, "targetId":9, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301041, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212600 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212600[10013707] 不是aoe 干了 9[Monster_9_4_0][4] 一下 [INFO:2022-12-8 10:0:12][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill1 in action 10013707 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 1784/2853 原来有盾: 0 [INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:47/47 本段飘:47 本段扣血:47 本段扣盾:0 [INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 1737/2853 剩余盾: 0 [WARN:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301041] [INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 9 301041 effect/prefabs/battle_freeze.prefab [WARN:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/frozen_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_freeze.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:12][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_freeze.prefab effect obj pool [INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step [INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11 [INFO:2022-12-8 10:0:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100001_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/hg/hg6 [INFO:2022-12-8 10:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41200006, "actEffect": [ { "additional":42, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":46, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":46, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":47, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200006, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-12-8 10:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2022-12-8 10:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2022-12-8 10:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200006 , 大招:true 结束方式:闪光帧 [INFO:2022-12-8 10:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}4[MyRole_4_4][4] 用 41200006[10000109] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-12-8 10:0:13][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 鹄羹(140042):beginReleaseSkill stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:105: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 10:0:13][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_hugen_skill3 in action 10000109 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 10:0:14]++++++++++++++++拿到的tsssdk的c#的data长度337 [INFO:2022-12-8 10:0:14]))))((((((转换为lua的buffer数据长度(((((337____________337 [INFO:2022-12-8 10:0:14][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 337 [INFO:2022-12-8 10:0:14][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2022-12-8 10:0:14][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2022-12-8 10:0:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2022-12-8 10:0:14] [INFO:2022-12-8 10:0:14]__________删除tsssdk++++++sb数据________ [INFO:2022-12-8 10:0:14]==> Sender Auto Serialize Message,extId=13,cmd=1,size=349 [INFO:2022-12-8 10:0:14]||||| Sender socketClient version=1 [INFO:2022-12-8 10:0:14]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=348 [INFO:2022-12-8 10:0:14]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2022-12-8 10:0:14] [INFO:2022-12-8 10:0:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2022-12-8 10:0:14][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 59 1 [INFO:2022-12-8 10:0:14][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 337 [INFO:2022-12-8 10:0:14][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2022-12-8 10:0:14][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 10:0:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2022-12-8 10:0:14][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.13248369842768 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 60 1 [INFO:2022-12-8 10:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 70 [INFO:2022-12-8 10:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-8 10:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2022-12-8 10:0:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}4[MyRole_4_4][4] 用 41200006 的带来了一个 ,令到 3[MyRole_3_3][3] 移除了一个 buff [301019] [INFO:2022-12-8 10:0:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200006 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301013] [INFO:2022-12-8 10:0:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301013 effect/prefabs/battle_invincible.prefab [INFO:2022-12-8 10:0:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}4[MyRole_4_4][4] 用 41200006 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301013],不提示id不需要播放效果 [INFO:2022-12-8 10:0:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200006 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301013] [INFO:2022-12-8 10:0:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301013 effect/prefabs/battle_invincible.prefab [INFO:2022-12-8 10:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200006 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2022-12-8 10:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2022-12-8 10:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/invincible.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/qiu_alpha.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_009.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_invincible.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:14][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_invincible.prefab effect obj pool [INFO:2022-12-8 10:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 120 [INFO:2022-12-8 10:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:296]:{func}【开大】 干完了一个 [INFO:2022-12-8 10:0:15][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 鹄羹(140042):endReleaseSkill stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:277: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:297: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11 [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":39, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:39 buffId:301022 持续时间:1 [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11 [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41203800, "actEffect": [ { "additional":1798, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":302, "multipleEffectNum":0, "effectType":3, "additional2":302 } ], "castorId":6, "originalTargetId":0 } [WARN:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203800 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}6[Monster_6_1_0][1] 用 41203800[10002907] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2022-12-8 10:0:16][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_6_1_0 show commingEffect show_mapodoufu_skill1 in action 10002907 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTDurationDone:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 23 [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2100/3102 原来有盾: 0 [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:302/302 本段飘:302 本段扣血:302 本段扣盾:0 [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1798/3102 剩余盾: 0 [WARN:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 40 [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11 [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41200600, "actEffect": [ { "additional":1551, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":247, "multipleEffectNum":0, "effectType":3, "additional2":247 } ], "castorId":7, "originalTargetId":0 } [WARN:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200600 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}7[Monster_7_2_0][2] 用 41200600[10000807] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2022-12-8 10:0:16][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_skill1 in action 10000807 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 23 [INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 17 [INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1798/3102 原来有盾: 0 [INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:247/247 本段飘:247 本段扣血:247 本段扣盾:0 [INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1551/3102 剩余盾: 0 [WARN:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:17][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step [INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11 [INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41204000, "actEffect": [ { "additional":462, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41204000 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}8[Monster_8_3_0][3] 用 41204000[10003507] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-12-8 10:0:17][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_8_3_0 show commingEffect show_yangzhouchaofan_skill1 in action 10003507 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10 [INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 15 [INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41202200, "actEffect": [ { "additional":9404, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":131, "multipleEffectNum":0, "effectType":3, "additional2":131 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}9[Monster_9_4_0][4] 用 41202200[10004107] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 9535/10310 原来有盾: 0 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:131/131 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 9404/10310 剩余盾: 0 [WARN:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202200 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301023] [WARN:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41212610, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301398, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212610 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212610[10013708] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-12-8 10:0:18][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill2 in action 10013708 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 1 [INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 38 [INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212610 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301398] [WARN:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step [INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11 [INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":45, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":47, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":48, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":1396, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":155, "multipleEffectNum":0, "effectType":2, "additional2":155 }, { "additional":8889, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":515, "multipleEffectNum":0, "effectType":2, "additional2":515 }, { "additional":40, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":43, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:45 buffId:301041 [INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:47 buffId:301013 持续时间:2 [INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:48 buffId:301023 [INFO:2022-12-8 10:0:19][@logic/extensions/battle/handler/BattleUnitCommonder.lua:476]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 1551 原有盾: 0 扣血量: 155 扣盾量: 0 [INFO:2022-12-8 10:0:19][@logic/extensions/battle/handler/BattleUnitCommonder.lua:482]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 1396 现有盾: 0 [INFO:2022-12-8 10:0:19][@logic/extensions/battle/handler/BattleUnitCommonder.lua:476]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 9404 原有盾: 0 扣血量: 515 扣盾量: 0 [INFO:2022-12-8 10:0:19][@logic/extensions/battle/handler/BattleUnitCommonder.lua:482]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 8889 现有盾: 0 [INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:40 buffId:301019 [INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:43 buffId:301019 [INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done [INFO:2022-12-8 10:0:19][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-12-8 10:0:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 10:0:19][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-12-8 10:0:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-12-8 10:0:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 10:0:19]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-12-8 10:0:19]||||| Sender socketClient version=1 [INFO:2022-12-8 10:0:19]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-12-8 10:0:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-12-8 10:0:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-12-8 10:0:19][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.09992640465498 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 61 1 [INFO:2022-12-8 10:0:19][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-12-8 10:0:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 10:0:19][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-12-8 10:0:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-12-8 10:0:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 10:0:19]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-12-8 10:0:19]||||| Sender socketClient version=1 [INFO:2022-12-8 10:0:19]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-12-8 10:0:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2022-12-8 10:0:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-12-8 10:0:19][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.065779011696577 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 62 1 [INFO:2022-12-8 10:0:19][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-12-8 10:0:20][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-12-8 10:0:20][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2022-12-8 10:0:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 10:0:20][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-12-8 10:0:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-12-8 10:0:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2022-12-8 10:0:20]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-12-8 10:0:20]||||| Sender socketClient version=1 [INFO:2022-12-8 10:0:20]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=672 [INFO:2022-12-8 10:0:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203100 actEffect { targetId: 7 effectType: 2 effectNum: 162 additional: 2751 additional2: 162 additional3: 162 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41212602 actEffect { targetId: 3 effectType: 7 effectNum: 3 additional: 49 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301400 duration: 1 id: 51 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301407 duration: 1 id: 52 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41212602 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41212600 actEffect { targetId: 7 effectType: 2 effectNum: 66 additional: 2685 additional2: 66 additional3: 66 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 53 } } actEffect { targetId: 3 effectType: 7 effectNum: 2 additional: 49 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 51 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301400 duration: 1 id: 54 } } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41212600 actEffect { targetId: 7 effectType: 2 effectNum: 108 additional: 2577 additional2: 108 additional3: 108 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301162 duration: 1 id: 55 } } actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 49 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 54 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301400 duration: 1 id: 56 } } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41212600 actEffect { targetId: 7 effectType: 2 effectNum: 110 additional: 2467 additional2: 110 additional3: 110 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301014 duration: 1 id: 57 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 49 } targetId: 7 } battleStep { actorType: 2 castorId: 3 actorId: 52 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 52 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 56 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 56 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200008 actEffect { targetId: 3 effectType: 4 effectNum: 2724 additional: 1858 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41200008 } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 4 effectNum: 908 additional: 2304 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 39 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 39 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 53 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 53 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 41203800 actEffect { targetId: 3 effectType: 2 effectNum: 0 additional: 1858 additional2: 0 additional3: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 7 actorId: 41200603 actEffect { targetId: 1 effectType: 2 effectNum: 1506 additional: 798 additional2: 1506 additional3: 0 } actEffect { targetId: 7 effectType: 8 effectNum: 5 additional: 41200603 } targetId: 1 } battleStep { actorType: 1 castorId: 8 actorId: 41204000 actEffect { targetId: 3 effectType: 2 effectNum: 0 additional: 1858 additional2: 0 additional3: 0 } actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 47 } targetId: 3 } battleStep { actorType: 1 castorId: 9 actorId: 41202201 actEffect { targetId: 4 effectType: 2 effectNum: 175 additional: 8714 additional2: 175 additional3: 0 } actEffect { targetId: 9 effectType: 8 effectNum: 4 additional: 41202201 } targetId: 4 } battleStep { actorType: 2 castorId: 7 actorId: 55 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 55 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 57 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 57 } targetId: 0 } isFinish: false } [INFO:2022-12-8 10:0:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-12-8 10:0:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10014401003718 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 63 1 [INFO:2022-12-8 10:0:20][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203100, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":162, "additional":2751, "additional2":162, "additional3":162 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41212602, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":3, "additional":49 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301400, "duration":1, "id":51 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301407, "duration":1, "id":52 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41212602 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41212600, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":66, "additional":2685, "additional2":66, "additional3":66 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":53 } }, { "targetId":3, "effectType":7, "effectNum":2, "additional":49 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":51 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301400, "duration":1, "id":54 } } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41212600, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":108, "additional":2577, "additional2":108, "additional3":108 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301162, "duration":1, "id":55 } }, { "targetId":3, "effectType":7, "effectNum":1, "additional":49 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":54 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301400, "duration":1, "id":56 } } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41212600, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":110, "additional":2467, "additional2":110, "additional3":110 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301014, "duration":1, "id":57 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":49 } ], "targetId":7 }, { "actorType":2, "castorId":3, "actorId":52, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":52 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":56, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":56 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200008, "actEffect": [ { "targetId":3, "effectType":4, "effectNum":2724, "additional":1858 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41200008 } ], "targetId":3 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":908, "additional":2304 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":39, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":39 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":53, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":53 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":41203800, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":0, "additional":1858, "additional2":0, "additional3":0 } ], "targetId":3 }, { "actorType":1, "castorId":7, "actorId":41200603, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1506, "additional":798, "additional2":1506, "additional3":0 }, { "targetId":7, "effectType":8, "effectNum":5, "additional":41200603 } ], "targetId":1 }, { "actorType":1, "castorId":8, "actorId":41204000, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":0, "additional":1858, "additional2":0, "additional3":0 }, { "targetId":3, "effectType":6, "effectNum":0, "additional":47 } ], "targetId":3 }, { "actorType":1, "castorId":9, "actorId":41202201, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":175, "additional":8714, "additional2":175, "additional3":0 }, { "targetId":9, "effectType":8, "effectNum":4, "additional":41202201 } ], "targetId":4 }, { "actorType":2, "castorId":7, "actorId":55, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":55 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":57, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":57 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} { _roundId = 5, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":7, "actorId":41203100, "actEffect": [ { "additional":2751, "targetId":7, "multipleEffectNumReal":0, "additional3":162, "effectNum":162, "multipleEffectNum":0, "effectType":2, "additional2":162 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":7, "actorId":41212602, "actEffect": [ { "additional":49, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301400, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301407, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212602, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":7, "actorId":41212600, "actEffect": [ { "additional":2685, "targetId":7, "multipleEffectNumReal":0, "additional3":66, "effectNum":66, "multipleEffectNum":0, "effectType":2, "additional2":66 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":49, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":51, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301400, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":7, "actorId":41212600, "actEffect": [ { "additional":2577, "targetId":7, "multipleEffectNumReal":0, "additional3":108, "effectNum":108, "multipleEffectNum":0, "effectType":2, "additional2":108 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301162, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":49, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":54, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301400, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":7, "actorId":41212600, "actEffect": [ { "additional":2467, "targetId":7, "multipleEffectNumReal":0, "additional3":110, "effectNum":110, "multipleEffectNum":0, "effectType":2, "additional2":110 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":49, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 6 = { "actEffect": [ { "additional":52, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":56, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 7 = { "actorType":1, "targetId":3, "actorId":41200008, "actEffect": [ { "additional":1858, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2724, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200008, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 }, 8 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2304, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":908, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 9 = { "actEffect": [ { "additional":39, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":53, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 10 = { "actorType":1, "targetId":3, "actorId":41203800, "actEffect": [ { "additional":1858, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 11 = { "actorType":1, "targetId":1, "actorId":41200603, "actEffect": [ { "additional":798, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1506, "multipleEffectNum":0, "effectType":2, "additional2":1506 }, { "additional":41200603, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 }, 12 = { "actorType":1, "targetId":3, "actorId":41204000, "actEffect": [ { "additional":1858, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":47, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":8, "originalTargetId":0 }, 13 = { "actorType":1, "targetId":4, "actorId":41202201, "actEffect": [ { "additional":8714, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":175, "multipleEffectNum":0, "effectType":2, "additional2":175 }, { "additional":41202201, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 }, 14 = { "actEffect": [ { "additional":55, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":57, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, _isReconnect = false, isPreRound = false, addStepMO = function: 0x76ca153dd0, New = function: 0x76f2c955d0, getUnitPickedSkillId = function: 0x76ca12c028, copyFromPlaybackNO = function: 0x76cbdbbcd0, onNotifyUserRoundPick = function: 0x76f2bf9aa0, getStepMO = function: 0x76ca3f3fe0, getRoundId = function: 0x76ca138240, copyFromNO = function: 0x76ccfcd510, hasUnitPickedSkill = function: 0x76ca12d420, getIsUserReady = function: 0x76ca053cc0, setIsFinish = function: 0x76c9fa3a28, setRoundId = function: 0x76c9dba2d0, setEndData = function: 0x76ca094608, getStartTime = function: 0x76ca11c1f8, getStepCount = function: 0x76ca089f58, setData = function: 0x76ca2c35a8, isDataDone = function: 0x76cdba01f8, isReadyToPick = function: 0x76ca074ea8, onComplete = function: 0x76ca04d258, setIsReconnect = function: 0x76ca13e500, __newindex = function: 0x76ca07ff28, ctor = function: 0x76c6213c18, hasUnitReliveInfo = function: 0x76ca060bb8, __index = { addStepMO = function: 0x76ca153dd0, New = function: 0x76f2c955d0, getUnitPickedSkillId = function: 0x76ca12c028, copyFromPlaybackNO = function: 0x76cbdbbcd0, onNotifyUserRoundPick = function: 0x76f2bf9aa0, getStepMO = function: 0x76ca3f3fe0, getRoundId = function: 0x76ca138240, copyFromNO = function: 0x76ccfcd510, hasUnitPickedSkill = function: 0x76ca12d420, getIsUserReady = function: 0x76ca053cc0, setIsFinish = function: 0x76c9fa3a28, setRoundId = function: 0x76c9dba2d0, setEndData = function: 0x76ca094608, getStartTime = function: 0x76ca11c1f8, getStepCount = function: 0x76ca089f58, setData = function: 0x76ca2c35a8, isDataDone = function: 0x76cdba01f8, isReadyToPick = function: 0x76ca074ea8, onComplete = function: 0x76ca04d258, setIsReconnect = function: 0x76ca13e500, __newindex = function: 0x76ca07ff28, ctor = function: 0x76c6213c18, hasUnitReliveInfo = function: 0x76ca060bb8, __index = 循环引用: table: 0x76cae32750, isFinish = function: 0x76ca079428, getReliveReplyNO = function: 0x76c95f2f48, isReconnect = function: 0x76f52d45c0, onDataInit = function: 0x76cd5fc150, __newindex = function: 0x76ca077ac8, }, isFinish = function: 0x76ca079428, getReliveReplyNO = function: 0x76c95f2f48, isReconnect = function: 0x76f52d45c0, onDataInit = function: 0x76cd5fc150, } [INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/14 [INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203100, "actEffect": [ { "additional":2751, "targetId":7, "multipleEffectNumReal":0, "additional3":162, "effectNum":162, "multipleEffectNum":0, "effectType":2, "additional2":162 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203100 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}1[MyRole_1_1][1] 用 41203100[10003007] 不是aoe 干了 7[Monster_7_2_0][2] 一下 [INFO:2022-12-8 10:0:20][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_kaoruzhu_skill1 in action 10003007 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:83: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 12 [INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2913/3665 原来有盾: 0 [INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:162/162 本段飘:162 本段扣血:162 本段扣盾:0 [INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2751/3665 剩余盾: 0 [WARN:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18 [INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 10:0:20][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/14, next step [INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/14 [INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/yshr/yshr06 [INFO:2022-12-8 10:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41212602, "actEffect": [ { "additional":49, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301400, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301407, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212602, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-8 10:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2022-12-8 10:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4 [INFO:2022-12-8 10:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212602 , 大招:true 结束方式:闪光帧 [INFO:2022-12-8 10:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212602[10013709] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-12-8 10:0:21][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 应山滑肉(100135):beginReleaseSkill stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:105: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 10:0:21][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill3 in action 10013709 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:2] === [bootstrap/starter_lua.lua]:12 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:2]localVals k: msg, v: Type cannot be null. [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:3] === C function '[GetComponent]' [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:3]upVals k: , v: function: 0x78c4627918 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:4] === [logic/common/ArtUpgrade/QualitySet]:47 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: self, v: table: 0x76f49c9620 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: go, v: MainCamera (UnityEngine.GameObject) [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:5] === [logic/extensions/battle/handler/SkillCameraHandler]:155 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: effectPool, v: table: 0x76cbdd7e00 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: self, v: table: 0x76f25e6738 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: unit, v: table: 0x76c3f8e4a0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: CameraType, v: UnityEngine.Camera [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: url, v: effect/prefabs/show_yshr_skill3_camera.prefab [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: cameraContainerGO, v: Cameras (UnityEngine.GameObject) [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: effectGO, v: show_yshr_skill3_camera(Clone) (UnityEngine.GameObject) [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: finishResPath, v: table: 0x76f27e21f0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:6] === [bootstrap/starter_lua.lua]:30 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:6]upVals k: func, v: function: 0x76f2e3d718 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:6]upVals k: args, v: table: 0x76ccfca038 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:7] === C function '[trycall]' [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: (*temporary), v: function: 0x78b0018128 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:8] === [framework/notify/NotifyDispatcher]:210 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: i, v: 2 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for step), v: 1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: listeners, v: table: 0x76ca87cd08 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for limit), v: 1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: entries, v: table: 0x76ca876e60 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for index), v: 1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: j, v: 1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: entryCount, v: 1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: targetObj, v: table: 0x76cbdd7e00 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: notifyName, v: 400 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:9] === [logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool]:40 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: tlPaths, v: table: 0x76f27e21f0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: self, v: table: 0x76cbdd7e00 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: reqEffectPath, v: table: 0x76ccfc9ff0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: isWaiting, v: false [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:10] === [logic/extensions/battle/handler/SkillCameraHandler]:121 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: effectPool, v: table: 0x76cbdd7e00 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: self, v: table: 0x76f25e6738 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: value, v: true [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:11] === [logic/extensions/battle/handler/SkillCameraHandler]:77 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: path, v: show_yshr_skill3_camera [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: self, v: table: 0x76f25e6738 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: unit, v: table: 0x76c3f8e4a0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:12] === [logic/extensions/battle/util/BattleUtils]:780 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: path, v: show_yshr_skill3_camera [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: unit, v: table: 0x76c3f8e4a0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: skillCameraHandler, v: table: 0x76f25e6738 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:12]upVals k: BattleUtils, v: table: 0x76ca650108 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:13] === [logic/extensions/battle/core/core/behavior/action/BBReleaseSkill]:228 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:13]localVals k: compAnimator, v: table: 0x76ca7c5978 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:13]localVals k: self, v: table: 0x76cacdd8c0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:14] === [bootstrap/starter_lua.lua]:30 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:14]upVals k: func, v: function: 0x76c4128140 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:14]upVals k: args, v: table: 0x76cd6ff690 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:15] === C function '[trycall]' [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: (*temporary), v: function: 0x78b0018128 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:16] === [framework/notify/NotifyDispatcher]:210 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: i, v: 2 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: (for step), v: 1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: listeners, v: table: 0x76ca058de0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: (for limit), v: 1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: entries, v: table: 0x76ca1ccc50 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: (for index), v: 1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: j, v: 1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: entryCount, v: 1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: targetObj, v: table: 0x76ca7c5978 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: notifyName, v: 401 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:17] === [logic/extensions/battle/core/unit/component/UnitCompAnimatorController]:383 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:17]localVals k: self, v: table: 0x76ca7c5978 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:18] === [logic/extensions/battle/core/unit/component/UnitCompAnimatorController]:304 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:18]localVals k: self, v: table: 0x76ca7c5978 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:19] === [logic/extensions/battle/core/unit/component/UnitCompAnimatorController]:282 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: actionName, v: skill3 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: self, v: table: 0x76ca7c5978 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: eventPara, v: [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: eventName, v: actionStart [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:20] === C function '[nil]' [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:20]localVals k: (*temporary), v: function: 0x78b0018158 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:20]upVals k: , v: function: 0x78bb0d1be8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:21] === C function '[__newindex]' [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:21]localVals k: (*temporary), v: table: 0x78bb0d17d0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:22] === [logic/extensions/battle/core/unit/component/UnitBattleSpine]:255 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:22]localVals k: isForceRestart, v: true [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:22]localVals k: self, v: table: 0x76cc7cfb48 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:22]localVals k: animState, v: skill3 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:22]localVals k: (*temporary), v: 2.5225298590565e-312 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:23] === [logic/extensions/battle/core/unit/component/UnitBattleSpine]:240 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:23]localVals k: isLoop, v: false [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:23]localVals k: self, v: table: 0x76cc7cfb48 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:23]localVals k: animState, v: skill3 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:23]localVals k: isForceRestart, v: true [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:24] === [logic/extensions/battle/core/unit/component/UnitCompAnimatorController]:92 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:24]localVals k: animation, v: skill3 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:24]localVals k: self, v: table: 0x76ca7c5978 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:24]localVals k: isForce, v: true [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:24]localVals k: loop, v: false [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:25] === [logic/extensions/battle/core/unit/component/UnitCompAnimatorController]:250 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:25]localVals k: tlPos, v: table: 0x76c8b8a6e8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:25]localVals k: self, v: table: 0x76ca7c5978 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:25]localVals k: id, v: 10013709 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:25]localVals k: isForce, v: true [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:25]localVals k: isloop, v: false [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:25]localVals k: newAction, v: table: 0x76cde3a3e8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:26] === [logic/extensions/battle/core/core/behavior/action/BBReleaseSkill]:220 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:26]localVals k: self, v: table: 0x76cacdd8c0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:26]localVals k: skillTargetPos, v: table: 0x76c8b8a6e8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:26]localVals k: skillId, v: 41212602 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:26]localVals k: audioId, v: 110750 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:26]localVals k: tempPos, v: [-4.3800001144409,-3.0666682720184,4] [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:26]localVals k: castorMO, v: table: 0x76ca977208 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:26]localVals k: skinId, v: 100135 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:26]localVals k: _targetPos, v: table: 0x76c8b8a6e8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:26]localVals k: animationId, v: 10013709 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:27] === [logic/extensions/battle/core/core/behavior/action/BBReleaseSkill]:51 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:27]localVals k: self, v: table: 0x76cacdd8c0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:27]localVals k: damageDuration, v: 0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:27]localVals k: skillCO, v: table: 0x76cc9b5908 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:27]localVals k: skillId, v: 41212602 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:27]localVals k: isFightAttack, v: false [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:27]localVals k: targetLimit, v: 1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:27]localVals k: context, v: { "actorType":1, "targetId":7, "actorId":41212602, "actEffect": [ { "additional":49, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301400, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301407, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212602, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:27]upVals k: BBReleaseSkill, v: table: 0x76c4127b30 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:28] === [frameworkext/ai/workflow/flow/FlowSequence]:29 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:28]localVals k: len, v: 8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:28]localVals k: self, v: table: 0x76ca42b848 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:29] === [frameworkext/ai/workflow/flow/FlowSequence]:38 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:29]localVals k: child, v: table: 0x76c8921cb8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:29]localVals k: self, v: table: 0x76ca42b848 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:30] === [frameworkext/ai/workflow/work/WorkBase]:38 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:30]localVals k: result, v: 1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:30]localVals k: self, v: table: 0x76c8921cb8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:31] === [logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue]:11 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:31]localVals k: child, v: table: 0x76e0361630 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:31]localVals k: self, v: table: 0x76c8921cb8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:32] === [frameworkext/ai/workflow/work/WorkBase]:38 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:32]localVals k: result, v: 2 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:32]localVals k: self, v: table: 0x76e0361630 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:33] === [frameworkext/ai/workflow/flow/FlowSequence]:41 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:33]localVals k: child, v: table: 0x76ca339f50 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:33]localVals k: self, v: table: 0x76e0361630 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:34] === [frameworkext/ai/workflow/work/WorkBase]:38 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:34]localVals k: result, v: 2 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:34]localVals k: self, v: table: 0x76ca339f50 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:35] === [logic/extensions/battle/core/core/behavior/decorator/BBTNot]:12 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:35]localVals k: child, v: table: 0x76cd36c400 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:35]localVals k: self, v: table: 0x76ca339f50 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:36] === [frameworkext/ai/workflow/work/WorkBase]:38 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:36]localVals k: result, v: 1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:36]localVals k: self, v: table: 0x76cd36c400 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:37] === [logic/extensions/battle/core/core/behavior/condition/BBCheckSuperSkillCondition]:25 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:37]localVals k: skillId, v: 41212602 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:37]localVals k: self, v: table: 0x76cd36c400 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:37]localVals k: skillInfo, v: table: 0x76cc9b5908 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:37]localVals k: context, v: { "actorType":1, "targetId":7, "actorId":41212602, "actEffect": [ { "additional":49, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301400, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301407, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212602, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:37]upVals k: BBCheckSuperSkillCondition, v: table: 0x76c4110fb8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:38] === [frameworkext/ai/workflow/flow/FlowSingle]:21 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:38]localVals k: context, v: { "actorType":1, "targetId":7, "actorId":41212602, "actEffect": [ { "additional":49, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301400, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301407, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212602, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:38]localVals k: self, v: table: 0x76ca339f50 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:38]upVals k: FlowSingle, v: table: 0x7889176778 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:39] === [frameworkext/ai/workflow/flow/FlowSequence]:29 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:39]localVals k: len, v: 2 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:39]localVals k: self, v: table: 0x76e0361630 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:40] === [frameworkext/ai/workflow/flow/FlowSequence]:21 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:40]localVals k: context, v: { "actorType":1, "targetId":7, "actorId":41212602, "actEffect": [ { "additional":49, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301400, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301407, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212602, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:40]localVals k: self, v: table: 0x76e0361630 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:40]upVals k: FlowSequence, v: table: 0x7889174680 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:41] === [frameworkext/ai/workflow/flow/FlowSingle]:21 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:41]localVals k: context, v: { "actorType":1, "targetId":7, "actorId":41212602, "actEffect": [ { "additional":49, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301400, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301407, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212602, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:41]localVals k: self, v: table: 0x76c8921cb8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:41]upVals k: FlowSingle, v: table: 0x7889176778 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:42] === [frameworkext/ai/workflow/flow/FlowSequence]:29 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:42]localVals k: len, v: 8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:42]localVals k: self, v: table: 0x76ca42b848 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:43] === [frameworkext/ai/workflow/flow/FlowSequence]:38 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:43]localVals k: child, v: table: 0x76ca33c2c0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:43]localVals k: self, v: table: 0x76ca42b848 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:44] === [frameworkext/ai/workflow/work/WorkBase]:38 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:44]localVals k: result, v: 1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:44]localVals k: self, v: table: 0x76ca33c2c0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:45] === [logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue]:11 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:45]localVals k: child, v: table: 0x76cda17d00 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:45]localVals k: self, v: table: 0x76ca33c2c0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:46] === [frameworkext/ai/workflow/work/WorkBase]:38 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:46]localVals k: result, v: 2 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:46]localVals k: self, v: table: 0x76cda17d00 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:47] === [frameworkext/ai/workflow/flow/FlowSequence]:41 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:47]localVals k: child, v: table: 0x76ca334af0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:47]localVals k: self, v: table: 0x76cda17d00 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:48] === [frameworkext/ai/workflow/work/WorkBase]:38 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:48]localVals k: result, v: 2 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:48]localVals k: self, v: table: 0x76ca334af0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:49] === [logic/extensions/battle/core/core/behavior/condition/BBCheckNormalSkillCondition]:21 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:49]localVals k: skillId, v: 41212602 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:49]localVals k: self, v: table: 0x76ca334af0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:49]localVals k: skillInfo, v: table: 0x76cc9b5908 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:49]localVals k: context, v: { "actorType":1, "targetId":7, "actorId":41212602, "actEffect": [ { "additional":49, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301400, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301407, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212602, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:49]upVals k: BBCheckNormalSkillCondition, v: table: 0x76c410f420 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:50] === [frameworkext/ai/workflow/flow/FlowSequence]:29 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:50]localVals k: len, v: 2 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:50]localVals k: self, v: table: 0x76cda17d00 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:51] === [frameworkext/ai/workflow/flow/FlowSequence]:21 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:51]localVals k: context, v: { "actorType":1, "targetId":7, "actorId":41212602, "actEffect": [ { "additional":49, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301400, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301407, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212602, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:51]localVals k: self, v: table: 0x76cda17d00 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:51]upVals k: FlowSequence, v: table: 0x7889174680 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:52] === [frameworkext/ai/workflow/flow/FlowSingle]:21 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:52]localVals k: context, v: { "actorType":1, "targetId":7, "actorId":41212602, "actEffect": [ { "additional":49, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301400, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301407, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41212602, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:52]localVals k: self, v: table: 0x76ca33c2c0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:52]upVals k: FlowSingle, v: table: 0x7889176778 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:53] === [frameworkext/ai/workflow/flow/FlowSequence]:29 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:53]localVals k: len, v: 8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:53]localVals k: self, v: table: 0x76ca42b848 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:54] === [frameworkext/ai/workflow/flow/FlowSequence]:38 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:54]localVals k: child, v: table: 0x76f2964ce0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:54]localVals k: self, v: table: 0x76ca42b848 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:55] === [frameworkext/ai/workflow/work/WorkBase]:38 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:55]localVals k: result, v: 1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:55]localVals k: self, v: table: 0x76f2964ce0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:56] === [logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue]:11 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:56]localVals k: child, v: table: 0x76f568b9d0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:56]localVals k: self, v: table: 0x76f2964ce0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:57] === [frameworkext/ai/workflow/work/WorkBase]:38 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:57]localVals k: result, v: 1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:57]localVals k: self, v: table: 0x76f568b9d0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:58] === [frameworkext/ai/workflow/flow/FlowSequence]:36 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:58]localVals k: child, v: table: 0x76cc70a1b0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:58]localVals k: self, v: table: 0x76f568b9d0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:59] === [frameworkext/ai/workflow/work/WorkBase]:38 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:59]localVals k: result, v: 1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:59]localVals k: self, v: table: 0x76cc70a1b0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:60] === [logic/extensions/battle/core/core/behavior/action/BBAdjustPosition]:300 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:60]localVals k: isDone, v: true [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:60]localVals k: inverseValue, v: -0.1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:60]localVals k: value, v: 1.1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:60]localVals k: showAlpha, v: 1.1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:60]localVals k: self, v: table: 0x76cc70a1b0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:61] === [logic/common/time/TweenUtil]:74 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:61]localVals k: isDone, v: true [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:61]upVals k: times, v: 6 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:61]upVals k: updateCallback, v: function: 0x76c4159768 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:61]upVals k: listener, v: function: 0x76caf6ffd0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:61]upVals k: totalTimes, v: 6 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:61]upVals k: updateCallbackSelf, v: table: 0x76cc70a1b0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:61]upVals k: endValue, v: 1.1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:61]upVals k: updateValue, v: 1.1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:61]upVals k: delta, v: 0.18333333333333 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:62] === C function '[trycall]' [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:62]localVals k: (*temporary), v: function: 0x78b0018128 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:63] === [framework/schedule/ScheduleEntry]:61 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:63]localVals k: dt, v: 0.073082722723484 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:63]localVals k: self, v: table: 0x76ca067358 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:63]upVals k: ScheduleEntry, v: table: 0x79207fe0c0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:64] === [framework/schedule/Scheduler]:30 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:64]localVals k: i, v: 19 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:64]localVals k: self, v: table: 0x79207febc8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:64]localVals k: (for step), v: 1 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:64]localVals k: status, v: 0 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:64]localVals k: (for index), v: 19 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:64]localVals k: (*temporary), v: table: 0x79207febc8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:64]localVals k: count, v: 19 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:64]localVals k: dt, v: 0.073082722723484 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:64]localVals k: (for limit), v: 19 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:64]upVals k: Scheduler, v: table: 0x79207febc8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:65] === C function '[f]' [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:65]localVals k: (*temporary), v: function: 0x79203775a8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:66] === [event]:166 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:66]localVals k: (for state), v: table: 0x78b00079e8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:66]localVals k: self, v: table: 0x78b0007958 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:66]localVals k: f, v: table: 0x76f471e378 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:66]localVals k: ilist, v: function: 0x78b003b4b8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:66]localVals k: i, v: table: 0x76f471e4a8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:66]localVals k: (for control), v: table: 0x76f471e4a8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:66]localVals k: _list, v: table: 0x78b00079e8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:66]localVals k: (for generator), v: function: 0x78b003b360 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:66]upVals k: error, v: function: builtin#19 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:66]upVals k: ilist, v: function: 0x78b003b4b8 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:67] === [event]:203 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:67]localVals k: unscaledDeltaTime, v: 0.033336043357849 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:67]localVals k: deltaTime, v: 0.073082722723484 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:67]upVals k: UpdateBeat, v: table: 0x78b0007958 [INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:67]upVals k: Time, v: table: 0x78b00368b0 [ERROR:2022-12-8 10:0:21]10:00:21.615-997: Type cannot be null. AUTL stack traceback: bootstrap/starter_lua.lua:13: in function [C]: in function 'GetComponent' logic/common/ArtUpgrade/QualitySet:47: in function 'setPostProcessLayer' logic/extensions/battle/handler/SkillCameraHandler:155: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:40: in function 'load' logic/extensions/battle/handler/SkillCameraHandler:121: in function '_doLoad' logic/extensions/battle/handler/SkillCameraHandler:77: in function 'load' logic/extensions/battle/util/BattleUtils:780: in function 'preloadUnitSkillCamera' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function LuaInterface.Debugger:LogError(String) LuaInterface.ToLua:PrintError(IntPtr) [ERROR:2022-12-8 10:0:21]10:00:21.615-997: Type cannot be null. AUTL stack traceback: bootstrap/starter_lua.lua:13: in function [C]: in function 'GetComponent' logic/common/ArtUpgrade/QualitySet:47: in function 'setPostProcessLayer' logic/extensions/battle/handler/SkillCameraHandler:155: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:40: in function 'load' logic/extensions/battle/handler/SkillCameraHandler:121: in function '_doLoad' logic/extensions/battle/handler/SkillCameraHandler:77: in function 'load' logic/extensions/battle/util/BattleUtils:780: in function 'preloadUnitSkillCamera' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function LuaInterface.Debugger:LogError(String) LuaInterface.ToLua:PrintError(IntPtr) [INFO:2022-12-8 10:0:21][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 应山滑肉(100135):enableSkillCamera stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:114: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:233: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:95: in function '_doClear' logic/extensions/battle/handler/SkillCameraHandler:44: in function 'show' logic/extensions/battle/util/BattleUtils:786: in function 'showSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:229: in function 'func' bootstrap/starter_lua.lua:30: in function ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 10:0:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 75 [INFO:2022-12-8 10:0:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [INFO:2022-12-8 10:0:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 85 [INFO:2022-12-8 10:0:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [INFO:2022-12-8 10:0:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 95 [INFO:2022-12-8 10:0:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 110 [INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-8 10:0:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4 [INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41212602 令到 3[MyRole_3_3][3] 的buff [301398] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301398 effect/prefabs/show_yshr_skill2_buff2.prefab [INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301400] [INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301398 effect/prefabs/show_yshr_skill2_buff2.prefab [INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301407] [INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301398 effect/prefabs/show_yshr_skill2_buff2.prefab [INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41212602 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2022-12-8 10:0:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4 [INFO:2022-12-8 10:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yshr_skill2_buff2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:23][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yshr_skill2_buff2.prefab effect obj pool [INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 118 [INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:296]:{func}【开大】 干完了一个 [INFO:2022-12-8 10:0:23][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 应山滑肉(100135):endReleaseSkill stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:277: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:297: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/14, next step [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/14 [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41212600, "actEffect": [ { "additional":2685, "targetId":7, "multipleEffectNumReal":0, "additional3":66, "effectNum":66, "multipleEffectNum":0, "effectType":2, "additional2":66 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":49, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":51, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301400, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5 [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212600 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212600[10013707] 不是aoe 干了 7[Monster_7_2_0][2] 一下 [INFO:2022-12-8 10:0:24][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill1 in action 10013707 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTDurationDone:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2751/3665 原来有盾: 0 [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:66/66 本段飘:66 本段扣血:66 本段扣盾:0 [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2685/3665 剩余盾: 0 [WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5 [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301015] [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41212600 令到 3[MyRole_3_3][3] 的buff [301398] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41212600 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301400],不提示id不需要播放效果 [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301400] [WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5 [INFO:2022-12-8 10:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:24][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/14, next step [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/14 [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41212600, "actEffect": [ { "additional":2577, "targetId":7, "multipleEffectNumReal":0, "additional3":108, "effectNum":108, "multipleEffectNum":0, "effectType":2, "additional2":108 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301162, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":49, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":54, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301400, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5 [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212600 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212600[10013707] 不是aoe 干了 7[Monster_7_2_0][2] 一下 [INFO:2022-12-8 10:0:24][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill1 in action 10013707 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2685/3665 原来有盾: 0 [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:108/108 本段飘:108 本段扣血:108 本段扣盾:0 [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2577/3665 剩余盾: 0 [WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5 [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301162] [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41212600 令到 3[MyRole_3_3][3] 的buff [301398] 持续时间变更为 [1],没效果看的是刷新数据和ui [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41212600 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301400],不提示id不需要播放效果 [INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301400] [WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:25][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/14, next step [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/14 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41212600, "actEffect": [ { "additional":2467, "targetId":7, "multipleEffectNumReal":0, "additional3":110, "effectNum":110, "multipleEffectNum":0, "effectType":2, "additional2":110 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":49, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212600 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212600[10013707] 不是aoe 干了 7[Monster_7_2_0][2] 一下 [INFO:2022-12-8 10:0:25][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill1 in action 10013707 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:25][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2022-12-8 10:0:25][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2577/3665 原来有盾: 0 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:110/110 本段飘:110 本段扣血:110 本段扣盾:0 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2467/3665 剩余盾: 0 [WARN:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301014] [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41212600 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301398],不提示id不需要播放效果 [WARN:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2022-12-8 10:0:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:25][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/14, next step [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/14 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":52, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":56, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:52 buffId:301407 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:56 buffId:301400 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/14, next step [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/14 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41200008, "actEffect": [ { "additional":1858, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2724, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200008, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200008 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}4[MyRole_4_4][4] 用 41200008[10000108] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-12-8 10:0:25][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_hugen_skill2 in action 10000108 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 26 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}blood 来了,美术资源对了 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 41 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}3 原来有 462 血 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}3 被补了 2724 血 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}3 剩余 1858 血 [WARN:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200008 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2022-12-8 10:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/14, next step [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/14 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2304, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":908, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 1396 血 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 908 血 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 2304 血 [WARN:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/14, next step [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/14 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":39, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":53, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:39 buffId:301022 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:53 buffId:301015 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/14, next step [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/14 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41203800, "actEffect": [ { "additional":1858, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203800 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}6[Monster_6_1_0][1] 用 41203800[10002907] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-12-8 10:0:26][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_6_1_0 show commingEffect show_mapodoufu_skill1 in action 10002907 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 23 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 40 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/14, next step [INFO:2022-12-8 10:0:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/14 [INFO:2022-12-8 10:0:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100008_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41200603, "actEffect": [ { "additional":798, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1506, "multipleEffectNum":0, "effectType":2, "additional2":1506 }, { "additional":41200603, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2022-12-8 10:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-8 10:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 10:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-8 10:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200603 , 大招:true 结束方式:闪光帧 [INFO:2022-12-8 10:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}7[Monster_7_2_0][2] 用 41200603[10000809] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2022-12-8 10:0:28][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 叫花鸡(100008):beginReleaseSkill stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:105: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 10:0:28][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_skill3 in action 10000809 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 10:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 70 [INFO:2022-12-8 10:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 74 [INFO:2022-12-8 10:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2304/3102 原来有盾: 0 [INFO:2022-12-8 10:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:301/1506 本段飘:301 本段扣血:301 本段扣盾:0 [INFO:2022-12-8 10:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2003/3102 剩余盾: 0 [INFO:2022-12-8 10:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 79 [INFO:2022-12-8 10:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2003/3102 原来有盾: 0 [INFO:2022-12-8 10:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1506/1506 本段飘:1205 本段扣血:1205 本段扣盾:0 [INFO:2022-12-8 10:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 798/3102 剩余盾: 0 [WARN:2022-12-8 10:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 10:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_2_0][2] 使用技能 41200603 ,令到 7[Monster_7_2_0][2] 此技能进入 技能CD 等待 [WARN:2022-12-8 10:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 93 [INFO:2022-12-8 10:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:296]:{func}【开大】 干完了一个 [INFO:2022-12-8 10:0:29][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 叫花鸡(100008):endReleaseSkill stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/common/ArtUpgradeUtil:41: in function 'log' logic/common/state/scene/CameraSet:96: in function '_excute' logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:277: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:297: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2022-12-8 10:0:29][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:30][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1506 [INFO:2022-12-8 10:0:31]GameDevice isFront = False [INFO:2022-12-8 10:0:49]GameDevice isFront = True [INFO:2022-12-8 10:0:49][@logic/common/screen/ScreenMgr.lua:29]:{func}[{"index":1,"source":"Native 1","viewWidth":2400,"viewHeight":1080,"parentWidth":2400,"parentHeight":1080,"fixedWidth":2400,"fixedHeight":1080,"deltaedWidth":2401,"deltaedHeight":1081,"normal":true},{"index":2,"source":"Native 0","viewWidth":2401,"viewHeight":1081,"parentWidth":2400,"parentHeight":1080,"fixedWidth":2400,"fixedHeight":1080,"deltaedWidth":2400,"deltaedHeight":1080,"normal":false},{"index":3,"source":"Native 1","viewWidth":2400,"viewHeight":1080,"parentWidth":2400,"parentHeight":1080,"fixedWidth":2400,"fixedHeight":1080,"deltaedWidth":2401,"deltaedHeight":1081,"normal":true},{"index":4,"source":"Native 0","viewWidth":2401,"viewHeight":1081,"parentWidth":2400,"parentHeight":1080,"fixedWidth":2400,"fixedHeight":1080,"deltaedWidth":2400,"deltaedHeight":1080,"normal":false},{"index":5,"source":"Native 1","viewWidth":2400,"viewHeight":1080,"parentWidth":2400,"parentHeight":1080,"fixedWidth":2400,"fixedHeight":1080,"deltaedWidth":2401,"deltaedHeight":1081,"normal":true},{"index":6,"source":"Lua 1","viewWidth":2401,"viewHeight":1081,"parentWidth":2400,"parentHeight":1080,"fixedWidth":2400,"fixedHeight":1080,"deltaedWidth":2400,"deltaedHeight":1080,"normal":false}] [INFO:2022-12-8 10:0:49][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2022-12-8 10:0:49][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/14, next step [INFO:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/14 [INFO:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41204000, "actEffect": [ { "additional":1858, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":47, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41204000 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}8[Monster_8_3_0][3] 用 41204000[10003507] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2022-12-8 10:0:49][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_8_3_0 show commingEffect show_yangzhouchaofan_skill1 in action 10003507 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage:66: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10 [INFO:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}8[Monster_8_3_0][3] 用 41204000 的带来了一个 ,令到 3[MyRole_3_3][3] 移除了一个 buff [301013] [WARN:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 15 [INFO:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/14, next step [INFO:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/14 [INFO:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41202201, "actEffect": [ { "additional":8714, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":175, "multipleEffectNum":0, "effectType":2, "additional2":175 }, { "additional":41202201, "targetId":9, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202201 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}9[Monster_9_4_0][4] 用 41202201[10004108] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2022-12-8 10:0:49][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_9_4_0 show commingEffect show_chunjuan_skill2 in action 10004108 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 48 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8889/10310 原来有盾: 0 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:175/175 本段飘:175 本段扣血:175 本段扣盾:0 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8714/10310 剩余盾: 0 [WARN:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}9[Monster_9_4_0][4] 使用技能 41202201 ,令到 9[Monster_9_4_0][4] 此技能进入 技能CD 等待 [WARN:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 58 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/14, next step [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/14 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":55, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":57, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:55 buffId:301162 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:57 buffId:301014 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:14/14, round done [INFO:2022-12-8 10:0:50][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2022-12-8 10:0:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 10:0:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2022-12-8 10:0:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2022-12-8 10:0:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 10:0:50]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2022-12-8 10:0:50]||||| Sender socketClient version=1 [INFO:2022-12-8 10:0:50]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2022-12-8 10:0:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2022-12-8 10:0:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2022-12-8 10:0:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066242549568415 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 66 1 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2022-12-8 10:0:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 10:0:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2022-12-8 10:0:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2022-12-8 10:0:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 10:0:50]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2022-12-8 10:0:50]||||| Sender socketClient version=1 [INFO:2022-12-8 10:0:50]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2022-12-8 10:0:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2022-12-8 10:0:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2022-12-8 10:0:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066572237759829 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 67 1 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2022-12-8 10:0:50][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2022-12-8 10:0:50][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2022-12-8 10:0:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2022-12-8 10:0:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2022-12-8 10:0:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2022-12-8 10:0:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2022-12-8 10:0:50]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2022-12-8 10:0:50]||||| Sender socketClient version=1 [INFO:2022-12-8 10:0:50]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=414 [INFO:2022-12-8 10:0:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203100 actEffect { targetId: 6 effectType: 2 effectNum: 161 additional: 1888 additional2: 161 additional3: 161 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41212600 actEffect { targetId: 7 effectType: 2 effectNum: 43 additional: 2424 additional2: 43 additional3: 43 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 58 } } targetId: 7 } battleStep { actorType: 1 castorId: 4 actorId: 41200007 actEffect { targetId: 6 effectType: 2 effectNum: 851 additional: 1037 additional2: 851 additional3: 851 } targetId: 6 } battleStep { actorType: 1 castorId: 6 actorId: 41203801 actEffect { targetId: 1 effectType: 1 effectNum: 0 additional: 798 additional2: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 333 additional: 1525 additional2: 333 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 131 additional: 8583 additional2: 131 additional3: 0 } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 41203801 } targetId: 4 } battleStep { actorType: 1 castorId: 7 actorId: 41200600 actEffect { targetId: 4 effectType: 2 effectNum: 81 additional: 8502 additional2: 81 additional3: 0 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301018 duration: 1 id: 59 } } targetId: 4 } battleStep { actorType: 1 castorId: 8 actorId: 41204000 actEffect { targetId: 1 effectType: 2 effectNum: 176 additional: 622 additional2: 176 additional3: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 9 actorId: 41202200 actEffect { targetId: 1 effectType: 3 effectNum: 245 additional: 377 additional2: 245 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301023 duration: 1 id: 60 } } targetId: 1 } battleStep { actorType: 1 castorId: 1 actorId: 41203101 actEffect { targetId: 1 effectType: 8 effectNum: 7 additional: 41203101 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301003 duration: 1 id: 61 } } actEffect { targetId: 1 effectType: 4 effectNum: 3102 additional: 3102 } targetId: 1 } battleStep { actorType: 2 castorId: 7 actorId: 58 actEffect { targetId: 7 effectType: 6 effectNum: 0 additional: 58 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 60 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 60 } targetId: 0 } isFinish: false } [INFO:2022-12-8 10:0:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2022-12-8 10:0:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.099517291411757 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 68 1 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203100, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":161, "additional":1888, "additional2":161, "additional3":161 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41212600, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":43, "additional":2424, "additional2":43, "additional3":43 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":58 } } ], "targetId":7 }, { "actorType":1, "castorId":4, "actorId":41200007, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":851, "additional":1037, "additional2":851, "additional3":851 } ], "targetId":6 }, { "actorType":1, "castorId":6, "actorId":41203801, "actEffect": [ { "targetId":1, "effectType":1, "effectNum":0, "additional":798, "additional2":0 }, { "targetId":3, "effectType":2, "effectNum":333, "additional":1525, "additional2":333, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":131, "additional":8583, "additional2":131, "additional3":0 }, { "targetId":6, "effectType":8, "effectNum":5, "additional":41203801 } ], "targetId":4 }, { "actorType":1, "castorId":7, "actorId":41200600, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":81, "additional":8502, "additional2":81, "additional3":0 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301018, "duration":1, "id":59 } } ], "targetId":4 }, { "actorType":1, "castorId":8, "actorId":41204000, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":176, "additional":622, "additional2":176, "additional3":0 } ], "targetId":1 }, { "actorType":1, "castorId":9, "actorId":41202200, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":245, "additional":377, "additional2":245, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301023, "duration":1, "id":60 } } ], "targetId":1 }, { "actorType":1, "castorId":1, "actorId":41203101, "actEffect": [ { "targetId":1, "effectType":8, "effectNum":7, "additional":41203101 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301003, "duration":1, "id":61 } }, { "targetId":1, "effectType":4, "effectNum":3102, "additional":3102 } ], "targetId":1 }, { "actorType":2, "castorId":7, "actorId":58, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":0, "additional":58 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":60, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":60 } ], "targetId":0 } ], "isFinish":false } } [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} { _roundId = 6, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":6, "actorId":41203100, "actEffect": [ { "additional":1888, "targetId":6, "multipleEffectNumReal":0, "additional3":161, "effectNum":161, "multipleEffectNum":0, "effectType":2, "additional2":161 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":7, "actorId":41212600, "actEffect": [ { "additional":2424, "targetId":7, "multipleEffectNumReal":0, "additional3":43, "effectNum":43, "multipleEffectNum":0, "effectType":2, "additional2":43 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":6, "actorId":41200007, "actEffect": [ { "additional":1037, "targetId":6, "multipleEffectNumReal":0, "additional3":851, "effectNum":851, "multipleEffectNum":0, "effectType":2, "additional2":851 } ], "castorId":4, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":4, "actorId":41203801, "actEffect": [ { "additional":798, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":1525, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":333, "multipleEffectNum":0, "effectType":2, "additional2":333 }, { "additional":8583, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":131, "multipleEffectNum":0, "effectType":2, "additional2":131 }, { "additional":41203801, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":4, "actorId":41200600, "actEffect": [ { "additional":8502, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":81, "multipleEffectNum":0, "effectType":2, "additional2":81 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":1, "actorId":41204000, "actEffect": [ { "additional":622, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":176, "multipleEffectNum":0, "effectType":2, "additional2":176 } ], "castorId":8, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":1, "actorId":41202200, "actEffect": [ { "additional":377, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":245, "multipleEffectNum":0, "effectType":3, "additional2":245 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":60, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":1, "actorId":41203101, "actEffect": [ { "additional":41203101, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":7, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":3102, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3102, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 9 = { "actEffect": [ { "additional":58, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":60, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, _isReconnect = false, isPreRound = false, addStepMO = function: 0x76ca153dd0, New = function: 0x76f2c955d0, getUnitPickedSkillId = function: 0x76ca12c028, copyFromPlaybackNO = function: 0x76cbdbbcd0, onNotifyUserRoundPick = function: 0x76f2bf9aa0, getStepMO = function: 0x76ca3f3fe0, getRoundId = function: 0x76ca138240, copyFromNO = function: 0x76ccfcd510, hasUnitPickedSkill = function: 0x76ca12d420, getIsUserReady = function: 0x76ca053cc0, setIsFinish = function: 0x76c9fa3a28, setRoundId = function: 0x76c9dba2d0, setEndData = function: 0x76ca094608, getStartTime = function: 0x76ca11c1f8, getStepCount = function: 0x76ca089f58, setData = function: 0x76ca2c35a8, isDataDone = function: 0x76cdba01f8, isReadyToPick = function: 0x76ca074ea8, onComplete = function: 0x76ca04d258, setIsReconnect = function: 0x76ca13e500, __newindex = function: 0x76ca07ff28, ctor = function: 0x76c6213c18, hasUnitReliveInfo = function: 0x76ca060bb8, __index = { addStepMO = function: 0x76ca153dd0, New = function: 0x76f2c955d0, getUnitPickedSkillId = function: 0x76ca12c028, copyFromPlaybackNO = function: 0x76cbdbbcd0, onNotifyUserRoundPick = function: 0x76f2bf9aa0, getStepMO = function: 0x76ca3f3fe0, getRoundId = function: 0x76ca138240, copyFromNO = function: 0x76ccfcd510, hasUnitPickedSkill = function: 0x76ca12d420, getIsUserReady = function: 0x76ca053cc0, setIsFinish = function: 0x76c9fa3a28, setRoundId = function: 0x76c9dba2d0, setEndData = function: 0x76ca094608, getStartTime = function: 0x76ca11c1f8, getStepCount = function: 0x76ca089f58, setData = function: 0x76ca2c35a8, isDataDone = function: 0x76cdba01f8, isReadyToPick = function: 0x76ca074ea8, onComplete = function: 0x76ca04d258, setIsReconnect = function: 0x76ca13e500, __newindex = function: 0x76ca07ff28, ctor = function: 0x76c6213c18, hasUnitReliveInfo = function: 0x76ca060bb8, __index = 循环引用: table: 0x76cae32750, isFinish = function: 0x76ca079428, getReliveReplyNO = function: 0x76c95f2f48, isReconnect = function: 0x76f52d45c0, onDataInit = function: 0x76cd5fc150, __newindex = function: 0x76ca077ac8, }, isFinish = function: 0x76ca079428, getReliveReplyNO = function: 0x76c95f2f48, isReconnect = function: 0x76f52d45c0, onDataInit = function: 0x76cd5fc150, } [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41203100, "actEffect": [ { "additional":1888, "targetId":6, "multipleEffectNumReal":0, "additional3":161, "effectNum":161, "multipleEffectNum":0, "effectType":2, "additional2":161 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203100 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}1[MyRole_1_1][1] 用 41203100[10003007] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2022-12-8 10:0:50][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_kaoruzhu_skill1 in action 10003007 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:83: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 12 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2049/2727 原来有盾: 0 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:161/161 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1888/2727 剩余盾: 0 [WARN:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18 [INFO:2022-12-8 10:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41212600, "actEffect": [ { "additional":2424, "targetId":7, "multipleEffectNumReal":0, "additional3":43, "effectNum":43, "multipleEffectNum":0, "effectType":2, "additional2":43 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212600 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212600[10013707] 不是aoe 干了 7[Monster_7_2_0][2] 一下 [INFO:2022-12-8 10:0:51][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill1 in action 10013707 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2467/3665 原来有盾: 0 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:43/43 本段飘:43 本段扣血:43 本段扣盾:0 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2424/3665 剩余盾: 0 [WARN:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301022] [WARN:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:51][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200007, "actEffect": [ { "additional":1037, "targetId":6, "multipleEffectNumReal":0, "additional3":851, "effectNum":851, "multipleEffectNum":0, "effectType":2, "additional2":851 } ], "castorId":4, "originalTargetId":0 } [WARN:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200007 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}4[MyRole_4_4][4] 用 41200007[10000107] 不是aoe 干了 6[Monster_6_1_0][1] 一下 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 20 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1888/2727 原来有盾: 0 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:851/851 本段飘:851 本段扣血:851 本段扣盾:0 [INFO:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1037/2727 剩余盾: 0 [WARN:2022-12-8 10:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2022-12-8 10:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2022-12-8 10:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41203801, "actEffect": [ { "additional":798, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":1525, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":333, "multipleEffectNum":0, "effectType":2, "additional2":333 }, { "additional":8583, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":131, "multipleEffectNum":0, "effectType":2, "additional2":131 }, { "additional":41203801, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2022-12-8 10:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2022-12-8 10:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2022-12-8 10:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2022-12-8 10:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203801 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:167]:{_beginAttack}6[Monster_6_1_0][1] 用 41203801[10002908] 是aoe 干了 对面一堆人 [INFO:2022-12-8 10:0:52][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_6_1_0 show commingEffect show_mapodoufu_skill2 in action 10002908 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 61 [INFO:2022-12-8 10:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2022-12-8 10:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2022-12-8 10:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1858/1858 原来有盾: 0 [INFO:2022-12-8 10:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:333/333 本段飘:333 本段扣血:333 本段扣盾:0 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1525/1858 剩余盾: 0 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8714/10310 原来有盾: 0 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:131/131 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8583/10310 剩余盾: 0 [WARN:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_1_0][1] 使用技能 41203801 ,令到 6[Monster_6_1_0][1] 此技能进入 技能CD 等待 [WARN:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41200600, "actEffect": [ { "additional":8502, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":81, "multipleEffectNum":0, "effectType":2, "additional2":81 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200600 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}7[Monster_7_2_0][2] 用 41200600[10000807] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2022-12-8 10:0:53][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_skill1 in action 10000807 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2022-12-8 10:0:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2022-12-8 10:0:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2022-12-8 10:0:53]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2022-12-8 10:0:53]||||| Sender socketClient version=1 [INFO:2022-12-8 10:0:53]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2022-12-8 10:0:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2022-12-8 10:0:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2022-12-8 10:0:53][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.10004458203912 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 69 1 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 23 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [WARN:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8583/10310 原来有盾: 0 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:81/81 本段飘:81 本段扣血:81 本段扣盾:0 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8502/10310 剩余盾: 0 [WARN:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_2_0][2] 用 41200600 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301018] [WARN:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 17 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [INFO:2022-12-8 10:0:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/taunt.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2022-12-8 10:0:53][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41204000, "actEffect": [ { "additional":622, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":176, "multipleEffectNum":0, "effectType":2, "additional2":176 } ], "castorId":8, "originalTargetId":0 } [WARN:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41204000 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}8[Monster_8_3_0][3] 用 41204000[10003507] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2022-12-8 10:0:53][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_8_3_0 show commingEffect show_yangzhouchaofan_skill1 in action 10003507 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 798/3102 原来有盾: 0 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:176/176 本段飘:176 本段扣血:176 本段扣盾:0 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 622/3102 剩余盾: 0 [WARN:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 15 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41202200, "actEffect": [ { "additional":377, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":245, "multipleEffectNum":0, "effectType":3, "additional2":245 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":60, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":9, "originalTargetId":0 } [WARN:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202200 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}9[Monster_9_4_0][4] 用 41202200[10004107] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了 [WARN:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 622/3102 原来有盾: 0 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:245/245 本段飘:245 本段扣血:245 本段扣盾:0 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 377/3102 剩余盾: 0 [WARN:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202200 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301023] [WARN:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41203101, "actEffect": [ { "additional":41203101, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":7, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":3102, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3102, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 3 ~ 3 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203101 , 大招:false 结束方式:攻击动作完成 [INFO:2022-12-8 10:0:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}1[MyRole_1_1][1] 用 41203101[10003008] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2022-12-8 10:0:55][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_kaoruzhu_skill2 in action 10003008 stack traceback: logic/common/GameUtils:1665: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7750272ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2022-12-8 10:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 14 [INFO:2022-12-8 10:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}blood 来了,美术资源对了