[INFO:2022-12-8 9:57:58]PJG Start
[INFO:2022-12-8 9:57:58]LocalSourceVersion:1.0.37.4102
[INFO:2022-12-8 9:57:58]PackageSourceVersion:1.0.37.4101
[INFO:2022-12-8 9:57:58]AoUnityStarter Start
[INFO:2022-12-8 9:57:58]Start App
[INFO:2022-12-8 9:57:58]BundleResourceLoader type:BundleResourceLoader
[INFO:2022-12-8 9:57:58]ResourceCache.Instance.resLoadMode=AssetBundle
[INFO:2022-12-8 9:57:58]ResourceCache.Instance.isLuaBundle=True
[INFO:2022-12-8 9:57:58]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:57:58]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True
[INFO:2022-12-8 9:57:58]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:57:58]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True
[INFO:2022-12-8 9:57:58]AoUnityStarter StartLua
[INFO:2022-12-8 9:57:59]ver20100 jit: true fold cse dce fwd dse narrow loop abc sink fuse
[INFO:2022-12-8 9:57:59]os: Linux, arch: arm64
[INFO:2022-12-8 9:57:59][@bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started...
[INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHelper.main:67]:{closure}=======================腾讯渠道包=======================
[INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[WARN:2022-12-8 9:57:59][@bootstrap/msdk/gpm/GpmMgr.lua:97]:{init}--------------------GpmMgr:init()---------------------
[INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:57:59][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:17]:{init}TGPABootstrapMgr:init()=========11===
[INFO:2022-12-8 9:57:59][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:27]:{recordTGPAScene}================TGPABootstrapMgr recordTGPAScene================ 1
[WARN:2022-12-8 9:57:59][@bootstrap/BootstrapLauncher.lua:172]:{start}非腾讯渠道 初始化 Bugly
[INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState1
[INFO:2022-12-8 9:57:59]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:57:59]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:57:59]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticedotcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:57:59]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:57:59]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:57:59]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState3
[INFO:2022-12-8 9:57:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:57:59]VideoMgr url = jar:file:///data/app/~~vNYCGWWUN_X9DEgA1wDTxA==/com.tencent.swy-0etYmTLwYFvGTyntV2mBQQ==/base.apk!/assets/Android/splash/unity_video_splash.mp4
[INFO:2022-12-8 9:57:59]VideoMgr 没有preload,play之前需要prepare下
[INFO:2022-12-8 9:57:59]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lastest_bootstrap_commit_id.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2022-12-8 9:57:59][@bootstrap/BootstrapResPreLoad.lua:70]:{closure}热更后重启: setPreHotupdateBootstrapCommitID 60724f41b1a373fc418f48796284046bf871fed9 stack traceback:
bootstrap/BootstrapResPreLoad:70: in function
[INFO:2022-12-8 9:58:0]VideoMgr play开始
[INFO:2022-12-8 9:58:0]视频已经开始播放啦
[INFO:2022-12-8 9:58:0][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:5]VideoMgr play完毕
[INFO:2022-12-8 9:58:5]VideoMgr stop
[INFO:2022-12-8 9:58:5][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:5][@bootstrap/msdk/notice/model/BootstrapNoticeModel.lua:30]:{setData}TCL: BootstrapNoticeModel:setData dataJsonString []
[INFO:2022-12-8 9:58:5][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:5][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:5][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState4
[INFO:2022-12-8 9:58:5][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState6
[INFO:2022-12-8 9:58:5][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:5][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:5][@bootstrap/BootstrapLauncherBase.lua:93]:{start}BootstrapLauncherBase start
[INFO:2022-12-8 9:58:5][@bootstrap/BootstrapLauncherBase.lua:97]:{start}BootstrapLauncherBase startHotUpdate
[INFO:2022-12-8 9:58:5][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:5][@bootstrap/BootstrapLauncherBase.lua:76]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone
[INFO:2022-12-8 9:58:5][@bootstrap/BootstrapLauncherBase.lua:19]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles
[INFO:2022-12-8 9:58:5][@bootstrap/BootstrapLauncher.lua:349]:{_onCopyObbDone}拷贝obb文件到外部目录完毕,继续走启动逻辑!
[INFO:2022-12-8 9:58:5]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:5][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true
[INFO:2022-12-8 9:58:5]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:5][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true
[INFO:2022-12-8 9:58:5]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:5][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true
[INFO:2022-12-8 9:58:6]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:6][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true
[INFO:2022-12-8 9:58:6]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:6][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true
[INFO:2022-12-8 9:58:6]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:6][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true
[INFO:2022-12-8 9:58:6][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState8
[INFO:2022-12-8 9:58:6][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:6][@bootstrap/BootstrapLauncher.lua:363]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务
[INFO:2022-12-8 9:58:6][@bootstrap/BootstrapLauncherBase.lua:86]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone
[INFO:2022-12-8 9:58:7][@framework/LogicLauncherBase.lua:53]:{loadMainManifest}LogicLauncherBase loadMainManifest
[INFO:2022-12-8 9:58:7][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:7]LocalSourceVersion:1.0.37.4102
[INFO:2022-12-8 9:58:7]PackageSourceVersion:1.0.37.4101
[INFO:2022-12-8 9:58:7]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:7][@logic/logicLauncher/LogicLauncher.lua:10]:{closure}is img preload:false
[INFO:2022-12-8 9:58:8][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:8][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:8]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2022-12-8 9:58:8]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2022-12-8 9:58:8]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/fmod_event_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2022-12-8 9:58:8][@framework/LogicLauncherBase.lua:61]:{onManifestLoaded}LogicLauncherBase onManifestLoaded
[INFO:2022-12-8 9:58:8][@logic/common/sdk/MSDKManagerImpl.lua:679]:{registerWXTokenRefreshedListener}registerWXTokenRefreshedListener
[INFO:2022-12-8 9:58:9][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:9][@bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机
[INFO:2022-12-8 9:58:9][@bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = /storage/emulated/0/Android/data/com.tencent.swy/files/UnityCache/Shared
[INFO:2022-12-8 9:58:9][@bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150
[INFO:2022-12-8 9:58:9][@bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -20 19
[INFO:2022-12-8 9:58:9][@bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30
[INFO:2022-12-8 9:58:9][@bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1004 19
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_3 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadgendericon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_0 isPreload:False refCount:19 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_1 isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_2 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithname.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithlevel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemiconsmallsize.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonheroicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:shaders isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/heroheadmask.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonherocircleicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gradient_blend_src.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonbackpackcompounditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonitemaddratecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_hero_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/equipmenticon/equipmentitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonskinquality.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagimage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagtext.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/resourcesbar.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/hotpointui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/viewblockmasktip.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/scene/sceneloadingview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:audio/audiomixer/audiomixer_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_battle_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo4_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo5_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo6_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo7_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/allimagetext/imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzpsh.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/skinlib/widget/widget.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270008.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:9]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2022-12-8 9:58:9]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_name_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2022-12-8 9:58:9]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/chinese_dict.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2022-12-8 9:58:9]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/audioout_package_config_zh.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2022-12-8 9:58:9]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lastest_bootstrap_commit_id.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2022-12-8 9:58:9][@logic/common/logic/CheckRebootMgr.lua:15]:{setPostHotupdateBootstrapCommitID}热更后重启:setPostHotupdateBootstrapCommitID 60724f41b1a373fc418f48796284046bf871fed9 stack traceback:
logic/common/logic/CheckRebootMgr:15: in function 'setPostHotupdateBootstrapCommitID'
logic/common/logic/ResPreLoadMgr:106: in function
[INFO:2022-12-8 9:58:9][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState29
[INFO:2022-12-8 9:58:9][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:9][@bootstrap/BootstrapHelper.lua:336]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了
[INFO:2022-12-8 9:58:9][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:9]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:9][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:9]LocalSourceVersion:1.0.37.4102
[INFO:2022-12-8 9:58:9]PackageSourceVersion:1.0.37.4101
[INFO:2022-12-8 9:58:10][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:10][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:10][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:90: GameStateMgr:_getNotifyLocalStateType sysVersion31
[INFO:2022-12-8 9:58:10][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -102178697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -102092297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -79837097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -79750697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -79664297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -76208297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -76121897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -76035497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -76381097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -76294697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -73184297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -73097897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -73011497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -72925097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -72838697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -72752297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -72665897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -72579497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -72493097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -72406697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -72320297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -72233897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -72147497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -72061097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -71974697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -71888297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -71801897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -71715497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -71629097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -71542697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -71456297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -71369897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -71283497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -71197097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -71110697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -71024297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -70937897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -70851497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -70765097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -70678697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -71024297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -70937897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -70851497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -70160297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -70073897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -69987497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -69901097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -69814697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -69728297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -69641897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -69555497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -69469097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -69382697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -69296297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -69209897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -69123497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -69037097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -68950697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -68864297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -68777897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -68691497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -68605097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -68518697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -68432297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -68345897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -68518697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -68432297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -67309097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -67222697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -67136297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -64285097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -62557097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -62470697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -61693097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -61606697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -60137897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -58841897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -56336297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -55645097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -54176297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -54089897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -54003497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -53917097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -53225897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -51584297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -51497897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -50806697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -49078697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -47955497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -47869097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -46227497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -46141097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -45449897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -45363497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -45277097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -43808297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -43721897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -43635497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -42944297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -41389097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -41302697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -41216297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -40525097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -40438697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -40352297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -40265897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -40179497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -40093097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -40006697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -39920297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -39833897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -39747497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -39661097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -39574697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -39488297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -39401897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -39315497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -39229097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -39142697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -39056297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -38969897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -38883497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -38797097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -38710697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -38624297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -38797097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -38710697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -38624297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -38105897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -36550697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -36464297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -36377897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -35081897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -33526697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -33440297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -33353897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -32662697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -31107497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -31021097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -30934697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -30243497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -28688297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -28601897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -28515497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -27392297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -25059497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -24973097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -24886697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -24195497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -22640297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -22553897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -22467497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -21776297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -20221097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -20134697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -20048297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -19357097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -17801897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -17715497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -17629097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -16937897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -18061097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -17974697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -17888297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -17801897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -17715497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -17629097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -17542697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -17456297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -17369897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -17283497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -17197097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -17110697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -17024297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -16937897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -16851497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -16765097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -16678697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -16592297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -16505897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -16419497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -16333097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -16246697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -16160297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -16073897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -15987497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -15901097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -15814697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -15728297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -15641897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -15555497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -15469097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -15382697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -15296297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -15209897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -14518697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -12963497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -12877097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -12790697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115111 时间:2022-07-21 09:00:00 interval = -12099497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115211 时间:2022-08-08 09:00:00 interval = -10544297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115221 时间:2022-08-09 09:00:00 interval = -10457897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115231 时间:2022-08-10 09:00:00 interval = -10371497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115611 时间:2022-08-18 09:00:00 interval = -9680297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115711 时间:2022-09-05 09:00:00 interval = -8125097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115721 时间:2022-09-06 09:00:00 interval = -8038697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115731 时间:2022-09-07 09:00:00 interval = -7952297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116111 时间:2022-09-15 09:00:00 interval = -7261097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116211 时间:2022-10-03 09:00:00 interval = -5705897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116221 时间:2022-10-04 09:00:00 interval = -5619497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116231 时间:2022-10-05 09:00:00 interval = -5533097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116611 时间:2022-10-20 09:00:00 interval = -4237097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116711 时间:2022-11-07 09:00:00 interval = -2681897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116721 时间:2022-11-08 09:00:00 interval = -2595497
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116731 时间:2022-11-09 09:00:00 interval = -2509097
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117111 时间:2022-11-17 09:00:00 interval = -1817897
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117211 时间:2022-12-05 09:00:00 interval = -262697
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117221 时间:2022-12-06 09:00:00 interval = -176297
[INFO:2022-12-8 9:58:10][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117231 时间:2022-12-07 09:00:00 interval = -89897
[INFO:2022-12-8 9:58:10][@logic/common/logic/CheckRebootMgr.lua:20]:{checkIsNeedReboot}热更后重启检查: 60724f41b1a373fc418f48796284046bf871fed9 60724f41b1a373fc418f48796284046bf871fed9
[INFO:2022-12-8 9:58:10]VideoMgr url = file:///storage/emulated/0/Android/data/com.tencent.swy/files/StreamingAssets/Android/movie/open.mp4
[INFO:2022-12-8 9:58:11]VideoMgr 没有preload,play之前需要prepare下
[INFO:2022-12-8 9:58:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:11]VideoMgr play开始
[INFO:2022-12-8 9:58:11]视频已经开始播放啦
[INFO:2022-12-8 9:58:21][@logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30
[INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_024.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_064.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_014.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_glow_30_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_toucheffect.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/floattipsitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/floattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:22]VideoMgr stop
[INFO:2022-12-8 9:58:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:22]VideoMgr play完毕
[INFO:2022-12-8 9:58:22]VideoMgr stop
[INFO:2022-12-8 9:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:23][@logic/common/sdk/MSDKManagerImpl.lua:717]:{getDeviceType}simulator result:nil
[INFO:2022-12-8 9:58:23][@logic/extensions/login/helper/LoginViewHelper.lua:41]:{_showToUseTencentMonitorTips}TCL: getDeviceType deivceType, isSimulator, isTencentSimulator 0 false false
[INFO:2022-12-8 9:58:23]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:23][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:23]LocalSourceVersion:1.0.37.4102
[INFO:2022-12-8 9:58:23]PackageSourceVersion:1.0.37.4101
[INFO:2022-12-8 9:58:23][@logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30
[INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticetextcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticeimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:23][@logic/extensions/notice/view/NoticeView.lua:51]:{onEnter}NoticeView:onEnter()
[INFO:2022-12-8 9:58:23][@logic/extensions/notice/view/NoticeView.lua:52]:{onEnter}{}
[INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_047.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_057_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_020.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_021.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:28][@logic/extensions/login/view/LoginView.lua:669]:{beginGetBtSessionId}registerNeedNameAuthListener
[INFO:2022-12-8 9:58:28][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2022-12-8 9:58:28][@logic/common/GameUtils.lua:1220]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:576: LoginView:_reregisterListenerAndLogin; nil; nil
stack traceback:
logic/common/GameUtils:1219: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView:576: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView:698: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView:169: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/notice/view/NoticeView:170: in function
[INFO:2022-12-8 9:58:28][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 3
[INFO:2022-12-8 9:58:28][@logic/common/GameUtils.lua:1220]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:586: LoginView:_reregisterListenerAndLogin; nil; true
stack traceback:
logic/common/GameUtils:1219: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView:586: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView:698: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView:169: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/notice/view/NoticeView:170: in function
[INFO:2022-12-8 9:58:28][@logic/common/sdk/MSDKManagerImpl.lua:671]:{registerLoginListener}registerLoginListener
[INFO:2022-12-8 9:58:28][@logic/common/GameUtils.lua:1220]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:616: [SDK登录]====>请求; nil
stack traceback:
logic/common/GameUtils:1219: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView:616: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView:698: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView:169: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/notice/view/NoticeView:170: in function
[INFO:2022-12-8 9:58:29][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2022-12-8 9:58:29][@logic/common/sdk/MSDKManagerImpl.lua:673]:{callFunc}onLoginListener
[INFO:2022-12-8 9:58:29][@logic/common/GameUtils.lua:1220]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:609: [SDK登录]==<==返回; 0; FB3289DCD540350892AC982C9FD81223; 1678153990; desktop_m_qq-73213123-android-73213123-qq-1107043530-30BCA9C51A9777A40F5B72D6E0FD7197; bb37c3fb375ec59ff4b48f4da1d71705; 30BCA9C51A9777A40F5B72D6E0FD7197; 1; 2; 0
stack traceback:
logic/common/GameUtils:1219: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView:609: in function 'callFunc'
logic/common/sdk/MSDKManagerImpl:664: in function 'onLoginOrWXTokenRefreshed'
logic/common/sdk/MSDKManagerImpl:674: in function 'callFunc'
framework/native/NativeBridge:185: in function
[INFO:2022-12-8 9:58:29][@logic/extensions/login/view/LoginView.lua:506]:{_msdkLoginListener}MSDK登录返回成功,看下参数======= FB3289DCD540350892AC982C9FD81223 1678153990 desktop_m_qq-73213123-android-73213123-qq-1107043530-30BCA9C51A9777A40F5B72D6E0FD7197 bb37c3fb375ec59ff4b48f4da1d71705 30BCA9C51A9777A40F5B72D6E0FD7197 1 2 0 0
[INFO:2022-12-8 9:58:29][@logic/extensions/login/view/LoginView.lua:535]:{_msdkLoginListener}MSDK登录返回成功。发送gsdk的统计参数msg====== FB3289DCD540350892AC982C9FD81223|1678153990|desktop_m_qq-73213123-android-73213123-qq-1107043530-30BCA9C51A9777A40F5B72D6E0FD7197|bb37c3fb375ec59ff4b48f4da1d71705|30BCA9C51A9777A40F5B72D6E0FD7197|1|2|0
[INFO:2022-12-8 9:58:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:29][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:29]LocalSourceVersion:1.0.37.4102
[INFO:2022-12-8 9:58:29]PackageSourceVersion:1.0.37.4101
[INFO:2022-12-8 9:58:29][@logic/extensions/login/agent/LoginAgent.lua:102]:{sendMSDKGetServerListRequest}needSaveZoneInfo true
[INFO:2022-12-8 9:58:29][@logic/extensions/login/agent/LoginAgent.lua:106]:{sendMSDKGetServerListRequest}InitTdir30BCA9C51A9777A40F5B72D6E0FD7197
[INFO:2022-12-8 9:58:29][@logic/extensions/login/agent/LoginAgent.lua:107]:{sendMSDKGetServerListRequest}treeIdnil
[INFO:2022-12-8 9:58:29][@logic/extensions/login/agent/LoginAgent.lua:109]:{sendMSDKGetServerListRequest}finalTreeId14
[INFO:2022-12-8 9:58:29][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2
[INFO:2022-12-8 9:58:29][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:29][@logic/extensions/login/agent/LoginAgent.lua:517]:{getSimplefriends}http-获取同玩好友(部分)url===== http://106.75.222.243/loadsimplefriends.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/106.75.222.243\/loadsimplefriends.jsp","method":"GET","param":{"openId":"30BCA9C51A9777A40F5B72D6E0FD7197","platId":1,"areaId":2,"accessToken":"FB3289DCD540350892AC982C9FD81223"}}
[INFO:2022-12-8 9:58:29][@logic/common/sdk/MSDKManagerImpl.lua:129]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"http:\/\/106.75.222.243\/loadsimplefriends.jsp","method":"GET","param":{"openId":"30BCA9C51A9777A40F5B72D6E0FD7197","platId":"1","areaId":"2","accessToken":"FB3289DCD540350892AC982C9FD81223"}}
[INFO:2022-12-8 9:58:29][@logic/extensions/login/view/LoginView.lua:470]:{_tryShowNameAuthMsgBox}tryShowNameAuthMsgBox 1
[INFO:2022-12-8 9:58:29][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2022-12-8 9:58:29][@logic/common/msdk/kingcard/Kingcard.lua:47]:{callFunc}=========腾讯大王卡情况=====00000000000000000000000000000===== {"activationUrl":"https://personalkingcard.3g.qq.com/activity/personal/index.html#/?logintype\u003d2\u0026j\u003d1\u0026src\u003d76_1_u\u0026sdi_from\u003d59","errorCode":-10001,"extra":"","kingcard":0,"operator":-2,"product":0,"stateTag":"","subErrorCode":0}
[INFO:2022-12-8 9:58:30]QueryTree result: Success, 0, 0
[INFO:2022-12-8 9:58:30]node,id:14node.ParentId:-1
[INFO:2022-12-8 9:58:30]node,id:11node.ParentId:14
[INFO:2022-12-8 9:58:30]node,id:26node.ParentId:14
[INFO:2022-12-8 9:58:30]node,id:3node.ParentId:14
[INFO:2022-12-8 9:58:30]node,id:78node.ParentId:14
[INFO:2022-12-8 9:58:30]node,id:5node.ParentId:14
[INFO:2022-12-8 9:58:30]node,id:67node.ParentId:14
[INFO:2022-12-8 9:58:30]node,id:69node.ParentId:14
[INFO:2022-12-8 9:58:30]node,id:70node.ParentId:14
[INFO:2022-12-8 9:58:30]node,id:4node.ParentId:14
[INFO:2022-12-8 9:58:30]node,id:200node.ParentId:14
[INFO:2022-12-8 9:58:30]node,id:201node.ParentId:14
[INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:11 url:1 flag:Fine tag:Hot
[INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:26 url:1 flag:Fine tag:Hot
[INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:3 url:1 flag:Fine tag:Hot
[INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:78 url:1 flag:Fine tag:Hot
[INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:5 url:1 flag:Fine tag:Hot
[INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:67 url:1 flag:Fine tag:Hot
[INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:69 url:1 flag:Fine tag:Hot
[INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:70 url:1 flag:Fine tag:0
[INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:4 url:1 flag:Fine tag:Hot
[INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:200 url:1 flag:Fine tag:Hot
[INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:30][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:201 url:1 flag:Fine tag:Hot
[INFO:2022-12-8 9:58:30]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:30][@logic/common/sdk/MSDKManagerImpl.lua:159]:{callFunc}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"connection\":[\"keep-alive\"],\"content-length\":[\"652\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Mon, 12 Dec 2022 22:21:52 GMT\"],\"server\":[\"nginx\"]}","body":"{\"friendInfos\":[{\"friendName\":\"大佬\",\"openId\":\"4C6277A6DB1C0F49F3E6E7DA97D4799F\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/4C6277A6DB1C0F49F3E6E7DA97D4799F\/\"},{\"friendName\":\"2121230382\",\"openId\":\"E807049E77B45672D6260847579A640D\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/E807049E77B45672D6260847579A640D\/\"},{\"friendName\":\"2217251138\",\"openId\":\"2FBCF851372E02B117DB53F0588E99AC\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/2FBCF851372E02B117DB53F0588E99AC\/\"},{\"friendName\":\"2681699534\",\"openId\":\"2A83BEB510173992597AAF785CC6C0F9\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/2A83BEB510173992597AAF785CC6C0F9\/\"}],\"resultCode\":0}","requestUrl":"http:\/\/106.75.222.243\/loadsimplefriends.jsp"}
[INFO:2022-12-8 9:58:30][@logic/extensions/login/agent/LoginAgent.lua:521]:{callback}http-获取同玩好友(部分)返回数据========= {"friendInfos":[{"friendName":"大佬","openId":"4C6277A6DB1C0F49F3E6E7DA97D4799F","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/4C6277A6DB1C0F49F3E6E7DA97D4799F/"},{"friendName":"2121230382","openId":"E807049E77B45672D6260847579A640D","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/E807049E77B45672D6260847579A640D/"},{"friendName":"2217251138","openId":"2FBCF851372E02B117DB53F0588E99AC","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/2FBCF851372E02B117DB53F0588E99AC/"},{"friendName":"2681699534","openId":"2A83BEB510173992597AAF785CC6C0F9","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/2A83BEB510173992597AAF785CC6C0F9/"}],"resultCode":0}
[INFO:2022-12-8 9:58:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/server/subview/loginserverview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/server/subview/loginfriendsubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/rankinglistview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/server/loginserverlistview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/server/subview/loginrecommendserverview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/server/subview/loginfriendview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/server/subview/serveritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblanktype3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:31][@logic/extensions/login/agent/LoginAgent.lua:102]:{sendMSDKGetServerListRequest}needSaveZoneInfo false
[INFO:2022-12-8 9:58:31][@logic/extensions/login/agent/LoginAgent.lua:106]:{sendMSDKGetServerListRequest}InitTdir30BCA9C51A9777A40F5B72D6E0FD7197
[INFO:2022-12-8 9:58:31][@logic/extensions/login/agent/LoginAgent.lua:107]:{sendMSDKGetServerListRequest}treeIdnil
[INFO:2022-12-8 9:58:31][@logic/extensions/login/agent/LoginAgent.lua:109]:{sendMSDKGetServerListRequest}finalTreeId14
[INFO:2022-12-8 9:58:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:32]QueryTree result: Success, 0, 0
[INFO:2022-12-8 9:58:32]node,id:14node.ParentId:-1
[INFO:2022-12-8 9:58:32]node,id:11node.ParentId:14
[INFO:2022-12-8 9:58:32]node,id:26node.ParentId:14
[INFO:2022-12-8 9:58:32]node,id:3node.ParentId:14
[INFO:2022-12-8 9:58:32]node,id:78node.ParentId:14
[INFO:2022-12-8 9:58:32]node,id:5node.ParentId:14
[INFO:2022-12-8 9:58:32]node,id:67node.ParentId:14
[INFO:2022-12-8 9:58:32]node,id:69node.ParentId:14
[INFO:2022-12-8 9:58:32]node,id:70node.ParentId:14
[INFO:2022-12-8 9:58:32]node,id:4node.ParentId:14
[INFO:2022-12-8 9:58:32]node,id:200node.ParentId:14
[INFO:2022-12-8 9:58:32]node,id:201node.ParentId:14
[INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:11 url:1 flag:Fine tag:Hot
[INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:26 url:1 flag:Fine tag:Hot
[INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:3 url:1 flag:Fine tag:Hot
[INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:78 url:1 flag:Fine tag:Hot
[INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:5 url:1 flag:Fine tag:Hot
[INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:67 url:1 flag:Fine tag:Hot
[INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:69 url:1 flag:Fine tag:Hot
[INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:70 url:1 flag:Fine tag:0
[INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:4 url:1 flag:Fine tag:Hot
[INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:200 url:1 flag:Fine tag:Hot
[INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:32][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:201 url:1 flag:Fine tag:Hot
[INFO:2022-12-8 9:58:32]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:33][@logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0
[INFO:2022-12-8 9:58:33][@logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1670464713
[INFO:2022-12-8 9:58:33][@logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true
[INFO:2022-12-8 9:58:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:33][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:33]LocalSourceVersion:1.0.37.4102
[INFO:2022-12-8 9:58:33]PackageSourceVersion:1.0.37.4101
[INFO:2022-12-8 9:58:33][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:33]LocalSourceVersion:1.0.37.4102
[INFO:2022-12-8 9:58:33]PackageSourceVersion:1.0.37.4101
[INFO:2022-12-8 9:58:33][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2
[INFO:2022-12-8 9:58:33][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:33][@logic/extensions/login/agent/LoginAgent.lua:474]:{sendMSDKLoginAndStartRequest}http-腾讯专用web登陆url===== http://106.75.222.243/login.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/106.75.222.243\/login.jsp","method":"GET","param":{"openId":"30BCA9C51A9777A40F5B72D6E0FD7197","isAppleId":"0","sysType":"0","platId":"1","isGuest":"0","btSessionId":"FB3289DCD540350892AC982C9FD81223","areaId":"2","clientVersion":"1.0.37.4102"}}
[INFO:2022-12-8 9:58:33][@logic/common/sdk/MSDKManagerImpl.lua:129]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"http:\/\/106.75.222.243\/login.jsp","method":"GET","param":{"openId":"30BCA9C51A9777A40F5B72D6E0FD7197","isAppleId":"0","sysType":"0","platId":"1","isGuest":"0","btSessionId":"FB3289DCD540350892AC982C9FD81223","areaId":"2","clientVersion":"1.0.37.4102"}}
[INFO:2022-12-8 9:58:33][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{destroy}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2022-12-8 9:58:33][@logic/common/sdk/MSDKManagerImpl.lua:159]:{callFunc}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"connection\":[\"keep-alive\"],\"content-length\":[\"214\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Mon, 12 Dec 2022 22:21:54 GMT\"],\"server\":[\"nginx\"]}","body":"{\"areaId\":12,\"isAdmin\":false,\"resultCode\":0,\"sessionId\":\"c10414b0-3a3d-4d9c-add9-dcda1766cd67\",\"userName\":\"1003_30BCA9C51A9777A40F5B72D6E0FD7197\",\"zoneInfo\":{\"id\":69,\"name\":\"外网周版服\",\"prefix\":\"\",\"state\":1}}","requestUrl":"http:\/\/106.75.222.243\/login.jsp"}
[INFO:2022-12-8 9:58:33][@logic/extensions/login/agent/LoginAgent.lua:478]:{callback}http-腾讯专用web登陆返回数据========= {"areaId":12,"isAdmin":false,"resultCode":0,"sessionId":"c10414b0-3a3d-4d9c-add9-dcda1766cd67","userName":"1003_30BCA9C51A9777A40F5B72D6E0FD7197","zoneInfo":{"id":69,"name":"外网周版服","prefix":"","state":1}}
[INFO:2022-12-8 9:58:33][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2
[INFO:2022-12-8 9:58:33][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2022-12-8 9:58:33][@logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== http://106.75.222.243/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/106.75.222.243\/startgame.jsp","method":"GET","param":{"pfKey":"bb37c3fb375ec59ff4b48f4da1d71705","pf":"desktop_m_qq-73213123-android-73213123-qq-1107043530-30BCA9C51A9777A40F5B72D6E0FD7197","regChannel":"73213123","installChannel":"73213123","openKey":"27B85AEF5347D4F670A260721BE192F0","zoneId":69,"sessionId":"c10414b0-3a3d-4d9c-add9-dcda1766cd67","isIOSSimulator":"0"}}
[INFO:2022-12-8 9:58:33][@logic/common/sdk/MSDKManagerImpl.lua:129]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"http:\/\/106.75.222.243\/startgame.jsp","method":"GET","param":{"pfKey":"bb37c3fb375ec59ff4b48f4da1d71705","pf":"desktop_m_qq-73213123-android-73213123-qq-1107043530-30BCA9C51A9777A40F5B72D6E0FD7197","regChannel":"73213123","installChannel":"73213123","openKey":"27B85AEF5347D4F670A260721BE192F0","zoneId":"69","sessionId":"c10414b0-3a3d-4d9c-add9-dcda1766cd67","isIOSSimulator":"0"}}
[INFO:2022-12-8 9:58:33][@logic/common/sdk/MSDKManagerImpl.lua:159]:{callFunc}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"connection\":[\"keep-alive\"],\"content-length\":[\"88\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Mon, 12 Dec 2022 22:21:55 GMT\"],\"server\":[\"nginx\"]}","body":"{\"ip\":\"106.75.222.243\",\"isAdmin\":false,\"pid\":69002,\"port\":9335,\"resultCode\":0,\"state\":1}","requestUrl":"http:\/\/106.75.222.243\/startgame.jsp"}
[INFO:2022-12-8 9:58:33][@logic/extensions/login/agent/LoginAgent.lua:430]:{callback}http-进入游戏返回数据========= {"ip":"106.75.222.243","isAdmin":false,"pid":69002,"port":9335,"resultCode":0,"state":1}
[INFO:2022-12-8 9:58:33][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:44]:{tssSdkSetUserInfoEx}发送tsssdk的登录信息=========== 1 30BCA9C51A9777A40F5B72D6E0FD7197 1107043530 12 1003_30BCA9C51A9777A40F5B72D6E0FD7197
[INFO:2022-12-8 9:58:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:33][@logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=106.75.222.243,port=9335
[INFO:2022-12-8 9:58:33][@logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 106.75.222.243 9335
[INFO:2022-12-8 9:58:34][@logic/common/sdk/SDKManager.lua:529]:{callFunc}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 106.75.222.243
[INFO:2022-12-8 9:58:34][@logic/common/sdk/SDKManager.lua:542]:{callFunc}===SDKManager.impl.queryHostByDomain resultIp====== 106.75.222.243
[INFO:2022-12-8 9:58:34]==============link network is ipv4============
[INFO:2022-12-8 9:58:34]1 status:Connecting
[INFO:2022-12-8 9:58:34]1 Connect,ip=106.75.222.243,port=9335,verson=0
[INFO:2022-12-8 9:58:34][@logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true
[INFO:2022-12-8 9:58:34][@logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把
[INFO:2022-12-8 9:58:34]1 AsyncConnectCallBack call by system,connectingVersion=0
[INFO:2022-12-8 9:58:34]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True
[INFO:2022-12-8 9:58:34]1 Same version,socket.Connected=True
[INFO:2022-12-8 9:58:34]1 Do EndConnect
[INFO:2022-12-8 9:58:34]1 Do EndConnect Done
[INFO:2022-12-8 9:58:34]1 status:Connected
[INFO:2022-12-8 9:58:34]1 ConnectSucc True
[INFO:2022-12-8 9:58:34][@logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true
[INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=87
[INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18
[INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=54
[INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=46
[INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=40
[INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=36
[INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 161
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 623
infos {
id: 10456
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 52
infos {
id: 10409
value: 0
time: 0
}
replaceAll: false
}
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 0 1
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 161
infos {
id: 0
value: 1
time: 1670947200
}
replaceAll: false
}
redDotInfos {
defineId: 52
infos {
id: 10559
value: 1
time: 1670947200
}
replaceAll: false
}
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 1 1
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 54295918
mailId: 29
params:
attachment: 2#2#1000
state: 0
createTime: 1670883715652
isCollection: false
}
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 2 1
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 123
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 3 1
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 506
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 4 1
[INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=17
[INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=73
[INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=83
[INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=80
[INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=86
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}data {
id: 29
value: 181
}
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <---
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 5 1
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 54295919
mailId: 20016
params: 12.12魂芯宝箱礼包#7#2
attachment: 1#10000005#1
state: 0
createTime: 1670860800000
isCollection: false
}
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 6 1
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 54295920
mailId: 20016
params: 八方进宝珍膳礼包#10#2
attachment: 1#10000242#1|2#12#30
state: 0
createTime: 1670860800000
isCollection: false
}
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 7 1
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 54295921
mailId: 20016
params: 12.12超值御碎礼包#5#2
attachment: 1#10000242#1|2#11#5
state: 0
createTime: 1670860800000
isCollection: false
}
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 8 1
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 54295922
mailId: 20016
params: 12.12超值调料礼包#5#2
attachment: 1#10000242#1|1#11249999#3
state: 0
createTime: 1670860800000
isCollection: false
}
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 9 1
[INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=149
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 325242
name: Waldeinsamkeit
gender: 2
portrait: 11100137
exp: 1002070
signature:
chefTitle: 0
roleNum: 21
heroRate: 15.2
dungeonCount: 33
longWarCount: 0
serialLoginDays: 2
totalLoginDays: 66
heroCharCover: 2091
frame: 11110154
touchCountLeft: 5
registerTime: 1618036125
lastLogoutTime: 1670833112
birthday:
pvpScore: 1000
pvpFightCount: 0
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2091
lastUpdateTime: 1637056657
autoChangeDaily: false
}
isReturn: true
mentorRoleId: 0
worldLevel: 100
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 4
bondCardAtlasCover: 0
chatBubbleId: 11640001
}
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <---
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 10 1
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:361]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171
[INFO:2022-12-8 9:58:34][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172
[INFO:2022-12-8 9:58:34]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:34]ProgramVersion:1.0.37.0
[WARN:2022-12-8 9:58:34][@logic/common/msdk/pandora/PandoraService.lua:270]:{setNormalInfo}sAppId: 1107043530 sRoleId: 325242 sAcountType: qq sOpenId: 30BCA9C51A9777A40F5B72D6E0FD7197 sAccessToken: FB3289DCD540350892AC982C9FD81223 sArea 12 sPartition: 69 sPayToken: 27B85AEF5347D4F670A260721BE192F0 sGameVer: 1.0.37.0 sPlatID: 1 sChannelId: 73213123
[INFO:2022-12-8 9:58:34][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2022-12-8 9:58:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9
[INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <---
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.065161403268576 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 12 1
[INFO:2022-12-8 9:58:34][@logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[INFO:2022-12-8 9:58:34][@logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调=========
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2
[INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3
[INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4
[INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5
[INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest
[INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest
[INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7
[INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest
[INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest
[INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9
[INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest
[INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:34][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest
[INFO:2022-12-8 9:58:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: 27B85AEF5347D4F670A260721BE192F0
pf: desktop_m_qq-73213123-android-73213123-qq-1107043530-30BCA9C51A9777A40F5B72D6E0FD7197
pfKey: bb37c3fb375ec59ff4b48f4da1d71705
[INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9
[INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:34]==> Sender Auto Serialize Message,extId=11,cmd=3,size=164
[INFO:2022-12-8 9:58:34]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:34]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=8306
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}
exp: 0
state: 0
strengthenRate: 0
breakthroughCnt: 0
skinId: 100048
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 60
atk: 8
def: 12
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 60
atk: 8
def: 12
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 60
atk: 8
def: 12
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <---
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.066173490136862 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 13 1
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2454
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=765
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=1698
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=540
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=1768
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 325242
name: Waldeinsamkeit
gender: 2
portrait: 11100137
exp: 1002070
signature:
chefTitle: 0
roleNum: 21
heroRate: 15.2
dungeonCount: 33
longWarCount: 0
serialLoginDays: 2
totalLoginDays: 66
heroCharCover: 2091
frame: 11110154
touchCountLeft: 5
registerTime: 1618036125
lastLogoutTime: 1670833112
birthday:
pvpScore: 1000
pvpFightCount: 0
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2091
lastUpdateTime: 1637056657
autoChangeDaily: false
}
isReturn: true
mentorRoleId: 0
worldLevel: 100
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 4
bondCardAtlasCover: 0
chatBubbleId: 11640001
}
currencyInfo {
currencyId: 2
count: 55591073
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 3
count: 12
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 4
count: 6705
lastRecoverTime: 1670883602000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 5
count: 10000
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 6
count: 19942450
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 7
count: 0
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 8
count: 0
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 9
count: 0
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 10
count: 0
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 11
count: 170
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 12
count: 139
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 13
count: 0
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 14
count: 0
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 15
count: 3
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 1670965200000
}
currencyInfo {
currencyId: 16
count: 0
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 21
count: 0
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 22
count: 0
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 23
count: 0
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 24
count: 0
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 25
count: 1
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 1670965200000
}
currencyInfo {
currencyId: 26
count: 200
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 27
count: 6
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 31
count: 0
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 33
count: 0
lastRecoverTime: 1618036120000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 37
count: 10
lastRecoverTime: 1670856002000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 38
count: 0
lastRecoverTime: 1640852761000
dailyRecoveredCount: 0
expiredTime: 0
}
simplePropertyList {
id: 4
value: 200
}
simplePropertyList {
id: 11
value: 200
}
simplePropertyList {
id: 25
value: 10001
}
simplePropertyList {
id: 29
value: 181
}
guideInfo {
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stepId: -1
}
guideInfo {
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}
guideInfo {
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}
guideInfo {
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guideInfo {
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guideInfo {
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guideInfo {
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guideInfo {
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guideInfo {
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guideInfo {
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guideInfo {
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guideInfo {
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guideInfo {
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guideInfo {
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}
openInfo {
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}
openInfo {
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isOpen: true
}
openInfo {
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}
openInfo {
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isOpen: true
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isOpen: true
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isOpen: true
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runHouseHeroUniqueIds: 22273009
runHouseHeroUniqueIds: 22273008
runHouseHeroUniqueIds: 22273006
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <---
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.10765172168612 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 14 1
[INFO:2022-12-8 9:58:35][@logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2022-12-08 09:58:41","roleExp":1002070,"serverId":"69","registerTime":1618036125,"lastLogoutTime":"2022-12-12 16:18:32","roleId":"325242","roleCTime":1618036125,"type":2,"roleName":"Waldeinsamkeit","serverName":"weekly2外网测试服","roleLevel":77}
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=7338
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=18
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 29593003
}
state: 1
name: 队伍一
typeId: 1
seq: 1
}
formationInfoList {
formationId: 2
formationHeros {
index: 0
typeId: 1
heroUniqueId: 28473002
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 28473003
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 23383002
}
state: 1
name: 队伍二
typeId: 1
seq: 2
}
formationInfoList {
formationId: 3
state: 1
name: 队伍三
typeId: 1
seq: 3
}
formationInfoList {
formationId: 4
state: 1
name: 队伍四
typeId: 1
seq: 4
}
formationInfoList {
formationId: 5
state: 1
name: 队伍五
typeId: 1
seq: 5
}
formationInfoList {
formationId: 6
state: 1
name: 队伍六
typeId: 1
seq: 6
}
formationInfoList {
formationId: 7
state: 1
name: 队伍七
typeId: 1
seq: 7
}
formationInfoList {
formationId: 8
state: 1
name: 队伍八
typeId: 1
seq: 8
}
formationInfoList {
formationId: 9
state: 1
name: 队伍九
typeId: 1
seq: 9
}
formationInfoList {
formationId: 10
state: 2
name: 队伍十
typeId: 1
seq: 10
}
formationInfoList {
formationId: 11
state: 2
name: 队伍十一
typeId: 1
seq: 11
}
formationInfoList {
formationId: 12
state: 2
name: 队伍十二
typeId: 1
seq: 12
}
formationInfoList {
formationId: 13
state: 2
name: 队伍十三
typeId: 1
seq: 13
}
formationInfoList {
formationId: 14
state: 2
name: 队伍十四
typeId: 1
seq: 14
}
formationInfoList {
formationId: 15
state: 2
name: 队伍十五
typeId: 1
seq: 15
}
formationInfoList {
formationId: 16
state: 2
name: 队伍十六
typeId: 1
seq: 16
}
formationInfoList {
formationId: 17
state: 2
name: 队伍十七
typeId: 1
seq: 17
}
formationInfoList {
formationId: 18
state: 2
name: 队伍十八
typeId: 1
seq: 18
}
formationInfoList {
formationId: 19
state: 2
name: 队伍十九
typeId: 1
seq: 19
}
formationInfoList {
formationId: 20
state: 2
name: 队伍二十
typeId: 1
seq: 20
}
formationInfoList {
formationId: 21
state: 2
name: 二十一
typeId: 1
seq: 21
}
formationInfoList {
formationId: 22
state: 2
name: 二十二
typeId: 1
seq: 22
}
formationInfoList {
formationId: 23
state: 2
name: 二十三
typeId: 1
seq: 23
}
formationInfoList {
formationId: 24
state: 2
name: 二十四
typeId: 1
seq: 24
}
formationInfoList {
formationId: 25
state: 2
name: 二十五
typeId: 1
seq: 25
}
formationInfoList {
formationId: 26
state: 2
name: 二十六
typeId: 1
seq: 26
}
formationInfoList {
formationId: 27
state: 2
name: 二十七
typeId: 1
seq: 27
}
formationInfoList {
formationId: 28
state: 2
name: 二十八
typeId: 1
seq: 28
}
formationInfoList {
formationId: 29
state: 2
name: 二十九
typeId: 1
seq: 29
}
formationInfoList {
formationId: 30
state: 2
name: 三十
typeId: 1
seq: 30
}
formationInfoList {
formationId: 20001
state: 1
name: 妖变队伍
typeId: 2
seq: 20001
}
formationInfoList {
formationId: 20002
state: 1
name: 凶戾队伍
typeId: 2
seq: 20002
}
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.10765172168612 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 15 1
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2048
exp: 0
injuredNum: 0
voice: 1044015
voice: 1044014
voice: 1044013
voice: 1044003
infos: 1000294
unreadInfos: 1000294
usingSkinId: 100053
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2017
exp: 0
injuredNum: 0
voice: 1027023
voice: 1027006
voice: 1027004
voice: 1027003
voice: 1027015
voice: 1027014
voice: 1027013
voice: 1027012
voice: 1027009
infos: 1000108
unreadInfos: 1000108
usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2019
exp: 0
injuredNum: 0
voice: 1029023
voice: 1029006
voice: 1029005
voice: 1029004
voice: 1029003
voice: 1029015
voice: 1029014
voice: 1029013
voice: 1029012
voice: 1029009
infos: 1000120
unreadInfos: 1000120
usingSkinId: 100013
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2085
exp: 0
injuredNum: 0
voice: 1072003
voice: 1072004
voice: 1072006
voice: 1072009
voice: 1072027
voice: 1072013
voice: 1072014
voice: 1072015
infos: 1000516
unreadInfos: 1000516
usingSkinId: 140146
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 5
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2091
exp: 10
injuredNum: 0
voice: 1089013
voice: 1089014
voice: 1089015
voice: 1089023
voice: 1089027
voice: 1089031
voice: 1089000
voice: 1089032
voice: 1089002
voice: 1089003
voice: 1089035
voice: 1089037
voice: 1089038
voice: 1089039
infos: 1000552
unreadInfos: 1000552
usingSkinId: 100095
hasShowInjureView: true
maxBreakthroughCount: 7
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2126
exp: 0
injuredNum: 0
voice: 1140003
voice: 1140005
voice: 1140004
voice: 1140006
voice: 1140008
voice: 1140013
voice: 1140015
voice: 1140014
infos: 1000768
unreadInfos: 1000768
usingSkinId: 100135
hasShowInjureView: true
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2031
exp: 400
injuredNum: 0
voice: 1025003
voice: 1025016
voice: 1025015
voice: 1025014
voice: 1025013
voice: 1025028
infos: 1000192
unreadInfos: 1000192
usingSkinId: 140217
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 19
contractUnlockTime: 1654503780
contractLevel: 1
contractValues {
conditionId: 9
value: 19
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 0
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000012
voice: 1000011
voice: 1000009
voice: 1000007
voice: 1000006
voice: 1000005
voice: 1000004
voice: 1000003
voice: 1000000
voice: 1000023
infos: 1000006
unreadInfos: 1000006
usingSkinId: 140042
hasShowInjureView: false
maxBreakthroughCount: 6
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2033
exp: 0
injuredNum: 0
voice: 1023003
voice: 1023015
voice: 1023014
voice: 1023013
infos: 1000204
unreadInfos: 1000204
usingSkinId: 100035
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2007
exp: 0
injuredNum: 0
voice: 1007023
voice: 1007006
voice: 1007004
voice: 1007003
voice: 1007015
voice: 1007014
voice: 1007013
voice: 1007012
voice: 1007009
infos: 1000048
unreadInfos: 1000048
usingSkinId: 100005
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2106
exp: 0
injuredNum: 0
voice: 1109016
voice: 1109017
voice: 1109019
voice: 1109003
voice: 1109035
voice: 1109020
voice: 1109021
infos: 1000648
unreadInfos: 1000648
usingSkinId: 100116
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2010
exp: 0
injuredNum: 0
voice: 1010015
voice: 1010014
voice: 1010013
voice: 1010003
infos: 1000066
unreadInfos: 1000066
usingSkinId: 100016
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2074
exp: 0
injuredNum: 0
voice: 1059013
voice: 1059014
voice: 1059015
voice: 1059003
infos: 1000450
unreadInfos: 1000450
usingSkinId: 100068
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2138
exp: 0
injuredNum: 0
voice: 1138003
voice: 1138005
voice: 1138004
voice: 1138006
voice: 1138013
voice: 1138015
voice: 1138014
infos: 1000834
unreadInfos: 1000834
usingSkinId: 100150
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2075
exp: 10080
injuredNum: 0
voice: 1067024
voice: 1067027
voice: 1067028
voice: 1067029
voice: 1067030
voice: 1067031
voice: 1067032
voice: 1067033
voice: 1067034
voice: 1067008
voice: 1067009
voice: 1067011
voice: 1067012
voice: 1067013
voice: 1067014
voice: 1067015
voice: 1067016
voice: 1067017
voice: 1067018
voice: 1067019
voice: 1067022
voice: 1067000
voice: 1067003
voice: 1067004
voice: 1067005
voice: 1067006
voice: 1067007
voiceHeard: 1067027
voiceHeard: 1067028
voiceHeard: 1067029
voiceHeard: 1067030
voiceHeard: 1067031
voiceHeard: 1067032
voiceHeard: 1067033
voiceHeard: 1067034
voiceHeard: 1067019
infos: 1000456
infos: 1000457
infos: 1000458
infos: 1000459
usingSkinId: 140127
hasShowInjureView: true
storyId: 2075002
storyId: 2075001
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 1618124107
contractLevel: 20
contractValues {
conditionId: 9
value: 100
}
contractDurations {
conditionId: 7
count: 0
duration: 18931471579
updateTime: 1637056657944
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2139
exp: 0
injuredNum: 0
voice: 1139013
voice: 1139015
voice: 1139014
voice: 1139003
voice: 1139005
voice: 1139004
infos: 1000840
unreadInfos: 1000840
usingSkinId: 100151
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2043
exp: 0
injuredNum: 0
voice: 1036015
voice: 1036014
voice: 1036013
voice: 1036009
voice: 1036006
voice: 1036005
voice: 1036004
voice: 1036003
infos: 1000264
unreadInfos: 1000264
usingSkinId: 100045
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 4
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 4
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2012
exp: 0
injuredNum: 1
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014012
voice: 1014026
voice: 1014008
voice: 1014007
voice: 1014006
voice: 1014005
voice: 1014004
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2047
exp: 0
injuredNum: 0
voice: 1080003
voice: 1080004
voice: 1080006
voice: 1080023
voice: 1080009
voice: 1080012
voice: 1080013
voice: 1080014
voice: 1080015
infos: 1000288
unreadInfos: 1000288
usingSkinId: 100051
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.10765172168612 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 16 1
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-12-8 9:58:35][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 13180751
defineId: 701016
experience: 30695
heroUniqueId: 22273007
isLocked: false
star: 5
sourceInfos {
sourceId: 1
heroUniqueId: 22273007
}
gainTime: 1633875395000
loveLevel: 0
}
equipInfoList {
uniqueId: 13180761
defineId: 702016
experience: 30695
heroUniqueId: 22273007
isLocked: false
star: 5
sourceInfos {
sourceId: 1
heroUniqueId: 22273007
}
gainTime: 1633875395000
loveLevel: 0
}
equipInfoList {
uniqueId: 13180760
defineId: 701016
experience: 30695
heroUniqueId: 22273009
isLocked: false
star: 5
sourceInfos {
sourceId: 1
heroUniqueId: 22273009
}
gainTime: 1633875395000
loveLevel: 0
}
equipInfoList {
uniqueId: 13180762
defineId: 703016
experience: 30695
heroUniqueId: 22273007
isLocked: false
star: 5
sourceInfos {
sourceId: 1
heroUniqueId: 22273007
}
gainTime: 1633875395000
loveLevel: 0
}
equipInfoList {
uniqueId: 13180753
defineId: 703016
experience: 30695
heroUniqueId: 22273006
isLocked: false
star: 5
sourceInfos {
sourceId: 1
heroUniqueId: 22273006
}
gainTime: 1633875395000
loveLevel: 0
}
equipInfoList {
uniqueId: 13180752
defineId: 702016
experience: 30695
heroUniqueId: 22273006
isLocked: false
star: 5
sourceInfos {
sourceId: 1
heroUniqueId: 22273006
}
gainTime: 1633875395000
loveLevel: 0
}
equipInfoList {
uniqueId: 9860751
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1618036378000
loveLevel: 0
}
equipInfoList {
uniqueId: 13180755
defineId: 702016
experience: 30695
heroUniqueId: 22273008
isLocked: false
star: 5
sourceInfos {
sourceId: 1
heroUniqueId: 22273008
}
gainTime: 1633875395000
loveLevel: 0
}
equipInfoList {
uniqueId: 13180754
defineId: 701016
experience: 30695
heroUniqueId: 22273008
isLocked: false
star: 5
sourceInfos {
sourceId: 1
heroUniqueId: 22273008
}
gainTime: 1633875395000
loveLevel: 0
}
equipInfoList {
uniqueId: 13180757
defineId: 701016
experience: 30695
heroUniqueId: 22273006
isLocked: false
star: 5
sourceInfos {
sourceId: 1
heroUniqueId: 22273006
}
gainTime: 1633875395000
loveLevel: 0
}
equipInfoList {
uniqueId: 13180756
defineId: 703016
experience: 30695
heroUniqueId: 22273008
isLocked: false
star: 5
sourceInfos {
sourceId: 1
heroUniqueId: 22273008
}
gainTime: 1633875395000
loveLevel: 0
}
equipInfoList {
uniqueId: 13180759
defineId: 703016
experience: 30695
heroUniqueId: 22273009
isLocked: false
star: 5
sourceInfos {
sourceId: 1
heroUniqueId: 22273009
}
gainTime: 1633875395000
loveLevel: 0
}
equipInfoList {
uniqueId: 13180758
defineId: 702016
experience: 30695
heroUniqueId: 22273009
isLocked: false
star: 5
sourceInfos {
sourceId: 1
heroUniqueId: 22273009
}
gainTime: 1633875395000
loveLevel: 0
}
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <---
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.26410176977515 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 17 1
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
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[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <---
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.26410176977515 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 18 1
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
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userBarrierList {
dungeonId: 110012
barrierId: 110012041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 110013
barrierId: 110013011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 350001
barrierId: 350001011
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 350001
barrierId: 350001021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 350001
barrierId: 350001031
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 350001
barrierId: 350001041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 350001
barrierId: 350001051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 490001
barrierId: 490001011
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 490001
barrierId: 490001021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 490001
barrierId: 490001031
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 490001
barrierId: 490001041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 490001
barrierId: 490001051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 490001
barrierId: 490001061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 490001
barrierId: 490001071
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 490001
barrierId: 490001081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 780001
barrierId: 780001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 151001
barrierId: 151001011
star: -1
hasGetBonus:
bestFightRound: 0
}
notFirstInDungeonId: 10001
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <---
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.26410176977515 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 19 1
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=16
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}banIds: 17001009
banIds: 36000000
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <---
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.32611067593098 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 20 1
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes {
id: 1
expireTime: 0
isUsing: true
autoChange: false
}
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <---
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.32611067593098 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 21 1
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <---
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.32611067593098 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 22 1
[INFO:2022-12-8 9:58:35][@logic/extensions/stat/agent/StatAgent.lua:29]:{sendSubmitClientDataRequest}腾讯渠道才用注册渠道 SDKManager.getRegisterChannelId() = 73213123
[INFO:2022-12-8 9:58:35][@logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest} Venus based on Qualcomm Technologies, Inc SM8350
[INFO:2022-12-8 9:58:35][@logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}Adreno (TM) 660
[INFO:2022-12-8 9:58:35][@logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}OpenGL ES 3.2 V@0530.0 (GIT@4a124bc, I55aa49cfcc, 1622723547) (Date:06/03/21)
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData {
phoneModel: M2011K2C
sdkVersion:
sdkType: 0
imsi: 00000000-22c5-1c15-0000-00003ca386c0
imei: 00000000-22c5-1c15-0000-00003ca386c0
gameVersionName: 1.0.92
gameVersionCode: 92
gamepackageName: com.tencent.swy
densityDpi: 420
displayScreenWidth: 1038
displayScreenHeight: 2297
networkInfo: WIFI
sysVersion: 31
othersdkVersion:
channelId: 73213123
pushRegisterId:
cpuHardware: Venus based on Qualcomm Technologies, Inc SM8350
memory: 7253
gLRender: Adreno (TM) 660
gLVersion: OpenGL ES 3.2 V@0530.0 (GIT@4a124bc, I55aa49cfcc, 1622723547) (Date:06/03/21)
startFromGameCenter: false
installChannel: 73213123
}
[INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=46,cmd=1,size=334
[INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=24
[INFO:2022-12-8 9:58:35][@logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连===========
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 3 当前队列数量= 2
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AntiAddUserRequest
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientVersion: 92
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 3
[INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=13,cmd=3,size=11
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest
[INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 4
[INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest
[INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 5
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 6
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 7
[INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 8
[INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9
[INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 9
[INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 10
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 11
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest
[INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 76 1 当前队列数量= 12
[INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BondCardInfoRequest
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 49 当前队列数量= 13
[INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetXinYueSuperLevelRequest
[INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=76,cmd=1,size=9
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 39 当前队列数量= 14
[INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=20,cmd=49,size=9
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetQQVipInfoRequest
[INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 15
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:35][@logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作===========
[INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=20,cmd=39,size=9
[INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 16
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2022-12-8 9:58:35]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2022-12-8 9:58:35]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:35][@logic/common/GameUtils.lua:1234]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:179: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils:1233: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:179: in function 'enter'
logic/extensions/main/controller/MainController:150: in function 'enterMainScene'
logic/logicLauncher/LogicLauncher:293: in function 'beginCreateRoleAfterFinishAndEnterGame'
logic/logicLauncher/LogicLauncher:247: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/playerinfo/controller/PlayerController:131: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/currency/agent/CurrencyAgent:42: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2022-12-8 9:58:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:35][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 5
[INFO:2022-12-8 9:58:35][@logic/scene/SceneMgr.lua:229]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-12-8 9:58:35][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:58:35][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:58:35][@logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================
[INFO:2022-12-8 9:58:35][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2022-12-8 9:58:35]DestroyUnusedResources:37,3,time=,paths:
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=13,cmd=3,status=0,size=8
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=43
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=2261
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1814
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=16
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=238
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=118
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=76,cmd=1,status=0,size=3033
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=20,cmd=49,status=0,size=10
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=36
[INFO:2022-12-8 9:58:35]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=463
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1
userCount: 2
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <---
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 23 1
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
count: 385250
totalPayCount: 0
}
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <---
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 24 1
[INFO:2022-12-8 9:58:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <---
[INFO:2022-12-8 9:58:35][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.57731735706329 移走了序号= 1 的消息,当前队列数量= 16 || 0 SubmitClientDataReply 25 1
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 687
infos {
id: 10560
value: 1
time: 0
}
replaceAll: false
}
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 26 1
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiAddUserReply <---
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 3 所需时间单位秒 = 0.74425339698792 移走了序号= 1 的消息,当前队列数量= 15 || 0 AntiAddUserReply 27 1
[INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=20,cmd=39,status=0,size=10
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <---
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.74425339698792 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetFoodReply 28 1
[INFO:2022-12-8 9:58:36][@logic/scene/SceneMgr.lua:258]:{func}开始进入一个新的场景,类型=9,id=205
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen {
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[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <---
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.79354948922992 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetKitchenReply 29 1
[INFO:2022-12-8 9:58:36][@logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <---
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.79354948922992 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetPopUpMessageReply 30 1
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[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.79354948922992 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetHeroTaskInfosReply 31 1
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[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.82036881148815 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetRedDotInfosReply 32 1
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 339542
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[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <---
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.82036881148815 移走了序号= 1 的消息,当前队列数量= 9 || 0 LoadFriendInfosReply 33 1
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo {
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[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <---
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.82036881148815 移走了序号= 1 的消息,当前队列数量= 8 || 0 GuildGetReply 34 1
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <---
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.85267990455031 移走了序号= 1 的消息,当前队列数量= 7 || 0 GuildGetJoinOfflineReply 35 1
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos {
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[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <---
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.85267990455031 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterSkinReply 36 1
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}altasCover: 0
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bondCardInfos {
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bondCardInfos {
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bondCardInfos {
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bondCardInfos {
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bondCardInfos {
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bondCardInfos {
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bondCardInfos {
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bondCardInfos {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BondCardInfoReply <---
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 76 1 所需时间单位秒 = 0.85267990455031 移走了序号= 1 的消息,当前队列数量= 5 || 0 BondCardInfoReply 37 1
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @12ms
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ilevel: 0
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetXinYueSuperLevelReply <---
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 49 所需时间单位秒 = 0.89082802832127 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetXinYueSuperLevelReply 38 1
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1
usingIds: 2
usingIds: 3
usingIds: 4
usingIds: 5
usingIds: 6
usingIds: 7
usingIds: 8
usingIds: 9
usingIds: 10
usingIds: 11
usingIds: 12
usingIds: 13
usingIds: 14
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <---
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.89082802832127 移走了序号= 2 的消息,当前队列数量= 3 || 0 LoadingBgGetReply 39 1
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 8201
buyCount: 0
expiredTime: 0
}
infos {
id: 8202
buyCount: 0
expiredTime: 0
}
infos {
id: 8203
buyCount: 0
expiredTime: 0
}
infos {
id: 8204
buyCount: 0
expiredTime: 0
}
infos {
id: 8501
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 8603
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 7001
buyCount: 0
expiredTime: 0
}
infos {
id: 7002
buyCount: 0
expiredTime: 0
}
infos {
id: 7003
buyCount: 0
expiredTime: 0
}
infos {
id: 7004
buyCount: 0
expiredTime: 0
}
infos {
id: 7005
buyCount: 0
expiredTime: 0
}
infos {
id: 7006
buyCount: 0
expiredTime: 0
}
infos {
id: 7007
buyCount: 0
expiredTime: 0
}
infos {
id: 1008
buyCount: 0
expiredTime: 0
}
infos {
id: 1009
buyCount: 0
expiredTime: 0
}
infos {
id: 1010
buyCount: 0
expiredTime: 0
}
infos {
id: 1101
buyCount: 0
expiredTime: 0
}
infos {
id: 1102
buyCount: 0
expiredTime: 0
}
infos {
id: 1103
buyCount: 0
expiredTime: 0
}
infos {
id: 1104
buyCount: 0
expiredTime: 0
}
infos {
id: 1105
buyCount: 0
expiredTime: 0
}
infos {
id: 1106
buyCount: 0
expiredTime: 0
}
infos {
id: 1107
buyCount: 0
expiredTime: 0
}
infos {
id: 1108
buyCount: 0
expiredTime: 0
}
infos {
id: 1109
buyCount: 0
expiredTime: 0
}
infos {
id: 1110
buyCount: 0
expiredTime: 0
}
infos {
id: 1111
buyCount: 0
expiredTime: 0
}
infos {
id: 1112
buyCount: 0
expiredTime: 0
}
infos {
id: 1113
buyCount: 0
expiredTime: 0
}
infos {
id: 1114
buyCount: 0
expiredTime: 0
}
infos {
id: 1115
buyCount: 0
expiredTime: 0
}
infos {
id: 1116
buyCount: 0
expiredTime: 0
}
infos {
id: 1117
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 1201
buyCount: 0
expiredTime: 0
}
infos {
id: 1202
buyCount: 0
expiredTime: 0
}
infos {
id: 1401
buyCount: 0
expiredTime: 0
}
infos {
id: 1402
buyCount: 0
expiredTime: 0
}
infos {
id: 1403
buyCount: 0
expiredTime: 0
}
infos {
id: 1404
buyCount: 0
expiredTime: 0
}
infos {
id: 1606
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10001
buyCount: 0
expiredTime: 0
}
infos {
id: 10002
buyCount: 0
expiredTime: 0
}
infos {
id: 10024
buyCount: 0
expiredTime: 0
}
infos {
id: 10025
buyCount: 0
expiredTime: 0
}
infos {
id: 6001
buyCount: 0
expiredTime: 0
}
infos {
id: 6002
buyCount: 0
expiredTime: 0
}
infos {
id: 10106
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 6100
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 4084
buyCount: 0
isNew: false
expiredTime: 0
}
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.89082802832127 移走了序号= 2 的消息,当前队列数量= 2 || 0 GetGiftBagInfoReply 40 1
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 3
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isSuperMember: false
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetQQVipInfoReply <---
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 39 所需时间单位秒 = 0.91923396661878 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetQQVipInfoReply 42 1
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 0
}
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.061422031372786 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 43 1
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @167ms
[INFO:2022-12-8 9:58:36][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2022-12-8 9:58:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:36][@logic/scene/SceneMgr.lua:363]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2022-12-8 9:58:36][@logic/common/GameUtils.lua:1234]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:349: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1233: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:349: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage:241: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:32]:{_sendAfterLoginRecord}TGPAHelperController:_sendAfterLoginRecord()=============
[INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:80]:{recordPlayerOpenId}recordPlayerOpenId
[INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:88]:{recordPlayerGameInfo}recordPlayerGameInfo
[INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:107]:{recordPlayerGameInfo}openid 30BCA9C51A9777A40F5B72D6E0FD7197
[INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:108]:{recordPlayerGameInfo}roleid 325242
[INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:109]:{recordPlayerGameInfo}areaid 2
[INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:110]:{recordPlayerGameInfo}openid 30BCA9C51A9777A40F5B72D6E0FD7197
[INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:111]:{recordPlayerGameInfo}appid 638860620
[INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:112]:{recordPlayerGameInfo}platid QQ
[INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:123]:{recordTreadTid}=============recordTreadTid 30766
[INFO:2022-12-8 9:58:36]ProgramVersion:1.0.37.0
[INFO:2022-12-8 9:58:36]LocalSourceVersion:1.0.37.4102
[INFO:2022-12-8 9:58:36]PackageSourceVersion:1.0.37.4101
[INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 4
[INFO:2022-12-8 9:58:36][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 100
[INFO:2022-12-8 9:58:36][@bootstrap/msdk/gpm/GpmMgr.lua:50]:{func}=======场景加载完毕,发送gsdk统计======= loading 9#205 完成 0
[INFO:2022-12-8 9:58:36][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:36][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2022-12-8 9:58:36][@logic/common/GameUtils.lua:1666]:{printStack}------Live2DUtils:stopExpression
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:142: in function 'stopExpression'
logic/extensions/main/view/MainLive2DCharacter:107: in function '_playExps'
logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice'
logic/extensions/main/view/MainCharacterView:113: in function 'playCharacterVoice'
logic/extensions/main/view/MainCharacterView:98: in function 'setMainCharacter'
logic/extensions/main/view/MainCharacterView:33: in function 'onEnter'
frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent'
frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen'
frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2022-12-8 9:58:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4
[INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest
[INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5
[INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:36][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9
[INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7
[INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2022-12-8 9:58:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 8
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2022-12-8 9:58:36][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0
[INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:36][@logic/extensions/main/view/MainTencentView.lua:434]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2022-12-8 9:58:36][@logic/extensions/main/view/MainTencentView.lua:457]:{_updateForXinYueSuperLevel}TCL: isShow false
[INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 9
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 10
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9
[INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 11
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 12
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 13
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-12-8 9:58:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 14
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270003.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/ui_views_emoji_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100079_head_q03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110154_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=17
[INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8
[INFO:2022-12-8 9:58:36][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8
[INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=18
[INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=4096
[INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=463
[INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=669
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 2001
canGetToday: true
remainDay: 61
}
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.28937573544681 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 44 1
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:36]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2022-12-8 9:58:36]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.28937573544681 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 45 1
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2022-12-8 9:58:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.28937573544681 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 46 1
[INFO:2022-12-8 9:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100099_cyhg_maks/100099_cyhg_maks_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=26
[INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=172
[INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=210
[INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34
[INFO:2022-12-8 9:58:36]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26
[INFO:2022-12-8 9:58:36][@logic/common/GameUtils.lua:1666]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <---
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.47034823708236 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 47 1
[INFO:2022-12-8 9:58:37][@logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}apprenticeInfo {
masterUserId: 0
mentorTime: 0
doneTime: 0
useLendHeroEx: false
}
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <---
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.47034823708236 移走了序号= 1 的消息,当前队列数量= 10 || 0 MentorAllInfoReply 48 1
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 4100
buyCount: 0
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topupId: 6012
buyCount: 0
}
infos {
topupId: 10111
buyCount: 0
}
infos {
topupId: 10112
buyCount: 0
}
infos {
topupId: 10113
buyCount: 0
}
infos {
topupId: 10114
buyCount: 0
}
infos {
topupId: 10115
buyCount: 0
}
infos {
topupId: 10116
buyCount: 0
}
infos {
topupId: 10117
buyCount: 0
}
infos {
topupId: 10118
buyCount: 0
}
infos {
topupId: 10119
buyCount: 0
}
infos {
topupId: 10120
buyCount: 0
}
infos {
topupId: 10121
buyCount: 0
}
infos {
topupId: 10122
buyCount: 0
}
infos {
topupId: 10123
buyCount: 0
}
infos {
topupId: 10124
buyCount: 0
}
infos {
topupId: 10129
buyCount: 0
}
infos {
topupId: 10130
buyCount: 0
}
infos {
topupId: 10131
buyCount: 0
}
infos {
topupId: 10132
buyCount: 0
}
infos {
topupId: 10133
buyCount: 0
}
infos {
topupId: 10134
buyCount: 0
}
infos {
topupId: 10135
buyCount: 0
}
infos {
topupId: 10136
buyCount: 0
}
infos {
topupId: 8101
buyCount: 0
}
infos {
topupId: 8102
buyCount: 0
}
infos {
topupId: 8103
buyCount: 0
}
infos {
topupId: 8104
buyCount: 0
}
infos {
topupId: 4037
buyCount: 0
}
infos {
topupId: 4038
buyCount: 0
}
infos {
topupId: 4039
buyCount: 0
}
infos {
topupId: 2001
buyCount: 0
}
infos {
topupId: 6100
buyCount: 0
}
infos {
topupId: 6101
buyCount: 0
}
infos {
topupId: 6102
buyCount: 0
}
infos {
topupId: 6103
buyCount: 0
}
infos {
topupId: 6104
buyCount: 0
}
infos {
topupId: 6105
buyCount: 0
}
infos {
topupId: 10201
buyCount: 0
}
infos {
topupId: 6106
buyCount: 0
}
infos {
topupId: 6107
buyCount: 0
}
infos {
topupId: 6108
buyCount: 0
}
infos {
topupId: 6109
buyCount: 0
}
infos {
topupId: 6110
buyCount: 0
}
infos {
topupId: 6111
buyCount: 0
}
infos {
topupId: 6112
buyCount: 0
}
infos {
topupId: 6113
buyCount: 0
}
infos {
topupId: 6114
buyCount: 0
}
infos {
topupId: 6115
buyCount: 0
}
infos {
topupId: 6116
buyCount: 0
}
infos {
topupId: 6117
buyCount: 0
}
infos {
topupId: 4081
buyCount: 0
}
infos {
topupId: 4082
buyCount: 0
}
infos {
topupId: 4083
buyCount: 0
}
infos {
topupId: 4084
buyCount: 0
}
infos {
topupId: 4085
buyCount: 0
}
infos {
topupId: 4086
buyCount: 0
}
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTopupInfoReply <---
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 1 所需时间单位秒 = 0.47034823708236 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetTopupInfoReply 49 1
[INFO:2022-12-8 9:58:37][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/topup/agent/TopupAgent:101: MidasMarketingInfo ====> TopupAgent:_queryMarketingInfo; zoneId=12; roleId=325242
[INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100099_cyhg_maks/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:37][@logic/common/GameUtils.lua:1666]:{printStack}------Live2DUtils: end play motion: idle.mtn
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100099_cyhg_maks/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:37][@logic/common/GameUtils.lua:1666]:{printStack}------Live2DUtils:表情:idle.exp
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:178: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:138: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[ERROR:2022-12-8 9:58:37]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error
live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() .
-------------------
live2d. :drawLast()
[ERROR:2022-12-8 9:58:37]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error
live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() .
-------------------
live2d. :drawLast()
[INFO:2022-12-8 9:58:37][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 10
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 8201
buyCount: 0
expiredTime: 0
}
infos {
id: 8202
buyCount: 0
expiredTime: 0
}
infos {
id: 8203
buyCount: 0
expiredTime: 0
}
infos {
id: 8204
buyCount: 0
expiredTime: 0
}
infos {
id: 8501
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 8603
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 7001
buyCount: 0
expiredTime: 0
}
infos {
id: 7002
buyCount: 0
expiredTime: 0
}
infos {
id: 7003
buyCount: 0
expiredTime: 0
}
infos {
id: 7004
buyCount: 0
expiredTime: 0
}
infos {
id: 7005
buyCount: 0
expiredTime: 0
}
infos {
id: 7006
buyCount: 0
expiredTime: 0
}
infos {
id: 7007
buyCount: 0
expiredTime: 0
}
infos {
id: 1008
buyCount: 0
expiredTime: 0
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infos {
id: 1009
buyCount: 0
expiredTime: 0
}
infos {
id: 1010
buyCount: 0
expiredTime: 0
}
infos {
id: 1101
buyCount: 0
expiredTime: 0
}
infos {
id: 1102
buyCount: 0
expiredTime: 0
}
infos {
id: 1103
buyCount: 0
expiredTime: 0
}
infos {
id: 1104
buyCount: 0
expiredTime: 0
}
infos {
id: 1105
buyCount: 0
expiredTime: 0
}
infos {
id: 1106
buyCount: 0
expiredTime: 0
}
infos {
id: 1107
buyCount: 0
expiredTime: 0
}
infos {
id: 1108
buyCount: 0
expiredTime: 0
}
infos {
id: 1109
buyCount: 0
expiredTime: 0
}
infos {
id: 1110
buyCount: 0
expiredTime: 0
}
infos {
id: 1111
buyCount: 0
expiredTime: 0
}
infos {
id: 1112
buyCount: 0
expiredTime: 0
}
infos {
id: 1113
buyCount: 0
expiredTime: 0
}
infos {
id: 1114
buyCount: 0
expiredTime: 0
}
infos {
id: 1115
buyCount: 0
expiredTime: 0
}
infos {
id: 1116
buyCount: 0
expiredTime: 0
}
infos {
id: 1117
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 1201
buyCount: 0
expiredTime: 0
}
infos {
id: 1202
buyCount: 0
expiredTime: 0
}
infos {
id: 1401
buyCount: 0
expiredTime: 0
}
infos {
id: 1402
buyCount: 0
expiredTime: 0
}
infos {
id: 1403
buyCount: 0
expiredTime: 0
}
infos {
id: 1404
buyCount: 0
expiredTime: 0
}
infos {
id: 1606
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10001
buyCount: 0
expiredTime: 0
}
infos {
id: 10002
buyCount: 0
expiredTime: 0
}
infos {
id: 10024
buyCount: 0
expiredTime: 0
}
infos {
id: 10025
buyCount: 0
expiredTime: 0
}
infos {
id: 6001
buyCount: 0
expiredTime: 0
}
infos {
id: 6002
buyCount: 0
expiredTime: 0
}
infos {
id: 10106
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 6100
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 4084
buyCount: 0
isNew: false
expiredTime: 0
}
[INFO:2022-12-8 9:58:37]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2022-12-8 9:58:37]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.5648251157254 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetGiftBagInfoReply 50 1
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 10
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:37]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2022-12-8 9:58:37]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10251
startTime: 0
endTime: 0
}
activityInfos {
id: 10252
startTime: 0
endTime: 0
}
activityInfos {
id: 10264
startTime: 0
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}
activityInfos {
id: 10279
startTime: 1619626200000
endTime: 0
}
activityInfos {
id: 10303
startTime: 1625432400000
endTime: 0
}
activityInfos {
id: 10323
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}
activityInfos {
id: 10332
startTime: 0
endTime: 0
}
activityInfos {
id: 10338
startTime: 1630339800000
endTime: 0
}
activityInfos {
id: 10355
startTime: 0
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}
activityInfos {
id: 10364
startTime: 1636563600000
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}
activityInfos {
id: 10367
startTime: 0
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}
activityInfos {
id: 10377
startTime: 1637805600000
endTime: 0
}
activityInfos {
id: 10392
startTime: 0
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}
activityInfos {
id: 10409
startTime: 1646237400000
endTime: 0
}
activityInfos {
id: 10410
startTime: 0
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}
activityInfos {
id: 10423
startTime: 0
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}
activityInfos {
id: 10435
startTime: 0
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}
activityInfos {
id: 10450
startTime: 0
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}
activityInfos {
id: 10462
startTime: 0
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}
activityInfos {
id: 10475
startTime: 0
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}
activityInfos {
id: 10486
startTime: 0
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}
activityInfos {
id: 10492
startTime: 0
endTime: 0
}
activityInfos {
id: 10532
startTime: 0
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}
activityInfos {
id: 10542
startTime: 0
endTime: 0
}
activityInfos {
id: 10554
startTime: 1669842000000
endTime: 1671119999000
}
activityInfos {
id: 10557
startTime: 0
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}
activityInfos {
id: 10559
startTime: 1670619600000
endTime: 1671033599000
}
activityInfos {
id: 10560
startTime: 1670472000000
endTime: 1671379199000
}
activityInfos {
id: 20008
startTime: 1611763800000
endTime: 1740412799000
}
activityInfos {
id: 10001
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1546376402000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376403000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376404000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
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}
activityInfos {
id: 10010
startTime: 1670446800000
endTime: 1671033599000
}
activityInfos {
id: 10011
startTime: 1639774800000
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}
activityInfos {
id: 10014
startTime: 1556053200000
endTime: 0
}
activityInfos {
id: 10017
startTime: 1546376400000
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}
activityInfos {
id: 10018
startTime: 1546376400000
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}
activityInfos {
id: 10035
startTime: 1670558400000
endTime: 1670990400000
}
activityInfos {
id: 10037
startTime: 1569445200000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1670577636461
endTime: 1671742800000
}
activityInfos {
id: 10040
startTime: 1670577636461
endTime: 1671742800000
}
activityInfos {
id: 10041
startTime: 1670577636461
endTime: 1671742800000
}
activityInfos {
id: 10043
startTime: 1670577636461
endTime: 1671742800000
}
activityInfos {
id: 10048
startTime: 1569675600000
endTime: 1913126399000
}
activityInfos {
id: 10064
startTime: 1559048400000
endTime: 0
}
activityInfos {
id: 10074
startTime: 1578517200000
endTime: 0
}
activityInfos {
id: 10161
startTime: 1597251600000
endTime: 0
}
activityInfos {
id: 10201
startTime: 1606320600000
endTime: 0
}
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.5648251157254 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetActivityInfosReply 51 1
[WARN:2022-12-8 9:58:37][@logic/extensions/promo/model/PromoMO.lua:23]:{copyToSelf}activity cfg is nil, id= 10554
[WARN:2022-12-8 9:58:37][@logic/extensions/promo/model/PromoMO.lua:23]:{copyToSelf}activity cfg is nil, id= 10557
[WARN:2022-12-8 9:58:37][@logic/extensions/promo/model/PromoMO.lua:23]:{copyToSelf}activity cfg is nil, id= 10559
[WARN:2022-12-8 9:58:37][@logic/extensions/promo/model/PromoMO.lua:23]:{copyToSelf}activity cfg is nil, id= 10560
[INFO:2022-12-8 9:58:37]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=2242
[INFO:2022-12-8 9:58:37]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 10
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 11
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 12
[INFO:2022-12-8 9:58:37]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:37]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 13
[INFO:2022-12-8 9:58:37]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest
[INFO:2022-12-8 9:58:37]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:37]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9
[INFO:2022-12-8 9:58:37]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:37]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9
[INFO:2022-12-8 9:58:37]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.5648251157254 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetJinyumantangInfoReply 52 1
[INFO:2022-12-8 9:58:37]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
expiredTime: 0
}
infos {
id: 4
expiredTime: 0
}
infos {
id: 23
expiredTime: 0
}
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <---
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.67270126007497 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetCustomizedGiftBagInfoReply 53 1
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 0
doneCount: 1
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 0
}
summonPools {
poolId: 9997
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 0
}
summonPools {
poolId: 9998
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 115
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 116
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 117
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 118
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 119
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 120
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
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23:59:59",28,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6116,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6117,"topupco":[6117,"龙吟周末超值魂芯",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",68,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6117,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4081,"topupco":[4081,"空桑钱庄",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4081,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4082,"topupco":[4082,"十连召唤包",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4082,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4083,"topupco":[4083,"1元礼包",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",648,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4083,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4084,"topupco":[4084,"改名卡",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",28,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4084,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4085,"topupco":[4085,"普通特训",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4085,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4086,"topupco":[4086,"高级特训",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4086,"buyCount":0}]
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.72112735547125 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 56 1
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 9
count: 5
}
infos {
id: 6
count: 3
}
infos {
id: 1
count: 0
}
infos {
id: 12
count: 0
}
day: 5
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.72112735547125 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 57 1
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 6705
lastRecoverTime: 1670883602000
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.43175162002444 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetCurrencyInfoReply 58 1
[INFO:2022-12-8 9:58:37][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_chunjiicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/yiweishixin.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1054.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 37145910
mailId: 304702
params: Waldeinsamkeit
attachment: 1#11240047#3
state: 1
createTime: 1633875402000
isCollection: false
}
userMail {
incrId: 37145911
mailId: 300703
params: Waldeinsamkeit
attachment: 1#11240007#4
state: 1
createTime: 1633875403000
isCollection: false
}
userMail {
incrId: 37145908
mailId: 301702
params: Waldeinsamkeit
attachment: 1#11240017#3
state: 1
createTime: 1633875401000
isCollection: false
}
userMail {
incrId: 37145909
mailId: 301902
params: Waldeinsamkeit
attachment: 1#11240019#3
state: 1
createTime: 1633875402000
isCollection: false
}
userMail {
incrId: 28175913
mailId: 300003
params: Waldeinsamkeit
attachment: 2#1#40
state: 1
createTime: 1618036732000
isCollection: false
}
userMail {
incrId: 37145906
mailId: 304701
params: Waldeinsamkeit
attachment: 1#11240047#2
state: 1
createTime: 1633875401000
isCollection: false
}
userMail {
incrId: 37145907
mailId: 300702
params: Waldeinsamkeit
attachment: 1#11240007#3
state: 1
createTime: 1633875401000
isCollection: false
}
userMail {
incrId: 28175912
mailId: 301204
params: Waldeinsamkeit
attachment: 1#11240012#5
state: 1
createTime: 1618036732000
isCollection: false
}
userMail {
incrId: 37145904
mailId: 301701
params: Waldeinsamkeit
attachment: 1#11240017#2
state: 1
createTime: 1633875400000
isCollection: false
}
userMail {
incrId: 37145905
mailId: 301901
params: Waldeinsamkeit
attachment: 1#11240019#2
state: 1
createTime: 1633875401000
isCollection: false
}
userMail {
incrId: 28175914
mailId: 300004
params: Waldeinsamkeit
attachment: 2#1#50
state: 1
createTime: 1618036733000
isCollection: false
}
userMail {
incrId: 28175909
mailId: 301203
params: Waldeinsamkeit
attachment: 1#11240012#4
state: 1
createTime: 1618036730000
isCollection: false
}
userMail {
incrId: 37145918
mailId: 304704
params: Waldeinsamkeit
attachment: 1#11240047#5
state: 1
createTime: 1633875407000
isCollection: false
}
userMail {
incrId: 28175908
mailId: 307503
params: Waldeinsamkeit
attachment: 1#11240075#4
state: 1
createTime: 1618036730000
isCollection: false
}
userMail {
incrId: 37145916
mailId: 304703
params: Waldeinsamkeit
attachment: 1#11240047#4
state: 1
createTime: 1633875405000
isCollection: false
}
userMail {
incrId: 28175911
mailId: 307504
params: Waldeinsamkeit
attachment: 1#11240075#5
state: 1
createTime: 1618036732000
isCollection: false
}
userMail {
incrId: 28175910
mailId: 300002
params: Waldeinsamkeit
attachment: 2#1#30
state: 1
createTime: 1618036730000
isCollection: false
}
userMail {
incrId: 37145917
mailId: 301904
params: Waldeinsamkeit
attachment: 1#11240019#5
state: 1
createTime: 1633875406000
isCollection: false
}
userMail {
incrId: 37145914
mailId: 301704
params: Waldeinsamkeit
attachment: 1#11240017#5
state: 1
createTime: 1633875404000
isCollection: false
}
userMail {
incrId: 28175905
mailId: 307502
params: Waldeinsamkeit
attachment: 1#11240075#3
state: 1
createTime: 1618036728000
isCollection: false
}
userMail {
incrId: 54295920
mailId: 20016
params: 八方进宝珍膳礼包#10#2
attachment: 1#10000242#1|2#12#30
state: 0
createTime: 1670860800000
isCollection: false
}
userMail {
incrId: 37145915
mailId: 300704
params: Waldeinsamkeit
attachment: 1#11240007#5
state: 1
createTime: 1633875405000
isCollection: false
}
userMail {
incrId: 28175904
mailId: 301201
params: Waldeinsamkeit
attachment: 1#11240012#2
state: 1
createTime: 1618036727000
isCollection: false
}
userMail {
incrId: 54295921
mailId: 20016
params: 12.12超值御碎礼包#5#2
attachment: 1#10000242#1|2#11#5
state: 0
createTime: 1670860800000
isCollection: false
}
userMail {
incrId: 28175907
mailId: 300001
params: Waldeinsamkeit
attachment: 2#1#20
state: 1
createTime: 1618036728000
isCollection: false
}
userMail {
incrId: 37145912
mailId: 301703
params: Waldeinsamkeit
attachment: 1#11240017#4
state: 1
createTime: 1633875403000
isCollection: false
}
userMail {
incrId: 54295922
mailId: 20016
params: 12.12超值调料礼包#5#2
attachment: 1#10000242#1|1#11249999#3
state: 0
createTime: 1670860800000
isCollection: false
}
userMail {
incrId: 28175906
mailId: 301202
params: Waldeinsamkeit
attachment: 1#11240012#3
state: 1
createTime: 1618036728000
isCollection: false
}
userMail {
incrId: 37145913
mailId: 301903
params: Waldeinsamkeit
attachment: 1#11240019#4
state: 1
createTime: 1633875404000
isCollection: false
}
userMail {
incrId: 54295918
mailId: 29
params:
attachment: 2#2#1000
state: 0
createTime: 1670883715652
isCollection: false
}
userMail {
incrId: 54295919
mailId: 20016
params: 12.12魂芯宝箱礼包#7#2
attachment: 1#10000005#1
state: 0
createTime: 1670860800000
isCollection: false
}
userMail {
incrId: 37145903
mailId: 300701
params: Waldeinsamkeit
attachment: 1#11240007#2
state: 1
createTime: 1633875400000
isCollection: false
}
userMail {
incrId: 54285912
mailId: 20016
params: 12.12超值御碎礼包#5#1
attachment: 1#10000242#1|2#11#5
state: 0
createTime: 1670774400000
isCollection: false
}
userMail {
incrId: 54285913
mailId: 20016
params: 12.12超值调料礼包#5#1
attachment: 1#10000242#1|1#11249999#3
state: 0
createTime: 1670774400000
isCollection: false
}
userMail {
incrId: 54285909
mailId: 20035
params: 字灵#贝币
attachment: 2#2#700
state: 0
createTime: 1670821884952
isCollection: false
}
userMail {
incrId: 54285910
mailId: 20016
params: 12.12魂芯宝箱礼包#7#1
attachment: 1#10000005#1
state: 0
createTime: 1670774400000
isCollection: false
}
userMail {
incrId: 54285911
mailId: 20016
params: 八方进宝珍膳礼包#10#1
attachment: 1#10000242#1|2#12#30
state: 0
createTime: 1670774400000
isCollection: false
}
userMail {
incrId: 28175903
mailId: 307501
params: Waldeinsamkeit
attachment: 1#11240075#2
state: 1
createTime: 1618036727000
isCollection: false
}
userMail {
incrId: 53505987
mailId: 20084
params: 握刀法·初
attachment: 2#1#50|2#2#10000|2#26#100
state: 0
createTime: 1669294537000
isCollection: false
}
userMail {
incrId: 52975902
mailId: 20035
params: 话本折子#贝币
attachment: 2#2#1000
state: 0
createTime: 1667880298000
isCollection: false
}
userMail {
incrId: 52975903
mailId: 20379
params:
attachment:
state: 0
createTime: 1667880300000
isCollection: false
}
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <---
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.18963973969221 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetAllMailsReply 59 1
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 60 1
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 0
}
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.18963973969221 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 61 1
[INFO:2022-12-8 9:58:37][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2022-12-8 9:58:37]DestroyUnusedResources:3,3,time=,paths:
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 1
recommendHero: 2006
recommendHero: 2004
recommendHero: 2025
recommendHero: 2032
recommendHero: 2002
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 2
recommendHero: 2026
recommendHero: 2046
recommendHero: 2013
recommendHero: 2007
recommendHero: 2015
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 3
recommendHero: 2022
recommendHero: 2055
recommendHero: 2020
recommendHero: 2035
recommendHero: 2021
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 4
recommendHero: 2044
recommendHero: 2008
recommendHero: 2025
recommendHero: 2047
recommendHero: 2040
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 5
recommendHero: 2018
recommendHero: 2054
recommendHero: 2036
recommendHero: 2052
recommendHero: 2050
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 6
recommendHero: 2024
recommendHero: 2019
recommendHero: 2025
recommendHero: 2028
recommendHero: 2031
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 7
recommendHero: 2036
recommendHero: 2007
recommendHero: 2025
recommendHero: 2004
recommendHero: 2039
}
maxUnlockTeam: 4
exploreTime: 0
bondCardInfos {
bondCardId: 2001
bonusCount: 0
}
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <---
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.22285406291485 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetExploreInfosReply 62 1
[INFO:2022-12-8 9:58:37][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月初八
}
infos {
day: 2
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月初九
}
infos {
day: 3
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月初十
}
infos {
day: 4
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十一
}
infos {
day: 5
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十二
}
infos {
day: 6
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十三
}
infos {
day: 7
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十四
lunarFestival: 大雪
}
infos {
day: 8
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十五
}
infos {
day: 9
hasSignIn: false
luckLevel: 4
drawIds: 9
drawIds: 19
drawIds: 16
drawIds: 17
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十六
}
infos {
day: 10
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十七
}
infos {
day: 11
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十八
}
infos {
day: 12
hasSignIn: false
luckLevel: 1
drawIds: 65
drawIds: 67
drawIds: 72
drawIds: 33
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十九
}
infos {
day: 13
hasSignIn: false
luckLevel: 2
drawIds: 78
drawIds: 91
drawIds: 6
drawIds: 19
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月二十
}
serverTime: 1670883718660
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.22285406291485 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get103InfosReply 63 1
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 3
updateTime: 1670883715
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <---
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.22285406291485 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get107InfoReply 64 1
[WARN:2022-12-8 9:58:37][@logic/extensions/pandora/controller/PandoraMsgController.lua:99]:{closure}收到潘多拉入口展示,模块名= notice
[WARN:2022-12-8 9:58:37][@logic/extensions/pandora/controller/PandoraMsgController.lua:86]:{closure}收到潘多拉回调红点,模块名= notice 红点数= 1
[INFO:2022-12-8 9:58:37][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2022-12-8 9:58:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 2
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 0
[INFO:2022-12-8 9:58:37]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <---
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.47021515667439 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get105InfoReply 65 1
[INFO:2022-12-8 9:58:37]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:37]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=14
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0
showCount: 0
showCount: 0
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <---
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.11800677515566 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 66 1
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:37]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9
[INFO:2022-12-8 9:58:37]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:37]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <---
[INFO:2022-12-8 9:58:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.066239010542631 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 67 1
[INFO:2022-12-8 9:58:38][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2022-12-8 9:58:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/headlineview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/headline/headlineview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/headline/headlineview_bg_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:39][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2022-12-8 9:58:39][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1
[INFO:2022-12-8 9:58:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest
[INFO:2022-12-8 9:58:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:39]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9
[INFO:2022-12-8 9:58:39]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:39]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=19
[INFO:2022-12-8 9:58:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 2001
expiredTime: 1676131200
}
[INFO:2022-12-8 9:58:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <---
[INFO:2022-12-8 9:58:39][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.066026978194714 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 68 1
[INFO:2022-12-8 9:58:39][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2022-12-8 9:58:39][@logic/common/GameUtils.lua:1234]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:179: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1233: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:179: in function 'enter'
logic/extensions/fb/controller/FbEnterOperController:143: in function '_startEnterFbScene'
logic/extensions/fb/controller/FbEnterOperController:43: in function 'enterMainFbScene'
logic/extensions/fb/facade/FbFacade:7: in function 'enterFbSelectScene'
logic/extensions/main/view/MainView:303: in function
[INFO:2022-12-8 9:58:39][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 5
[INFO:2022-12-8 9:58:39][@logic/scene/SceneMgr.lua:225]:{_realEnter}成功退出了上一个场景,类型=9,id=205
[INFO:2022-12-8 9:58:39][@logic/scene/SceneMgr.lua:229]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-12-8 9:58:39][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2022-12-8 9:58:39][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:58:39][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:58:39][@logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================
[INFO:2022-12-8 9:58:39][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2022-12-8 9:58:39]DestroyUnusedResources:55,3,time=,paths:
[INFO:2022-12-8 9:58:40][@logic/scene/SceneMgr.lua:258]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2022-12-8 9:58:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_204.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/noise_086_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbselectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbdungeonitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbdungeonitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbactivityitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonactbosssign.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab instance: @37ms
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/glow_01_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待11帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab instance: @235ms
[WARN:2022-12-8 9:58:40][@logic/scene/fbselect/interaction/FbSelectInteraction.lua:197]:{lerpToMapArea}1 stack traceback:
logic/scene/fbselect/interaction/FbSelectInteraction:197: in function 'lerpToMapArea'
logic/scene/fbselect/factory/FbSelectSceneFactory:622: in function '_locateMapArea'
logic/scene/fbselect/factory/FbSelectSceneFactory:88: in function 'onEnterSceneFinished'
frameworkext/scene/SceneBase:89: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish'
logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2022-12-8 9:58:40][@logic/common/GameUtils.lua:1234]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:349: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1233: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:349: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish'
logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2022-12-8 9:58:40][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7
[INFO:2022-12-8 9:58:40][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101
[INFO:2022-12-8 9:58:40][@bootstrap/msdk/gpm/GpmMgr.lua:50]:{func}=======场景加载完毕,发送gsdk统计======= loading 5#105 完成 0
[INFO:2022-12-8 9:58:40][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:58:40][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2022-12-8 9:58:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-12-8 9:58:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:40]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-12-8 9:58:40]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:40][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 23 当前队列数量= 2
[INFO:2022-12-8 9:58:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRandomPVEInfoRequest
[INFO:2022-12-8 9:58:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:40]==> Sender Auto Serialize Message,extId=31,cmd=23,size=9
[INFO:2022-12-8 9:58:40]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:40]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2022-12-8 9:58:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-12-8 9:58:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-12-8 9:58:40][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.33599128946662 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMysteryStoreInfoReply 69 1
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270013.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/fb_icon/huodong.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:40]<== Receiver Message, socketClient version=1,extId=31,cmd=23,status=0,size=12
[INFO:2022-12-8 9:58:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}barrierSetId: 0
hasFinished: false
[INFO:2022-12-8 9:58:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRandomPVEInfoReply <---
[INFO:2022-12-8 9:58:41][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 23 所需时间单位秒 = 0.39843488484621 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRandomPVEInfoReply 70 1
[INFO:2022-12-8 9:58:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:41][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 24 当前队列数量= 1
[INFO:2022-12-8 9:58:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RandomPVERandBarrierSetRequest
[INFO:2022-12-8 9:58:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:41]==> Sender Auto Serialize Message,extId=31,cmd=24,size=9
[INFO:2022-12-8 9:58:41]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:41]<== Receiver Message, socketClient version=1,extId=31,cmd=24,status=0,size=23
[INFO:2022-12-8 9:58:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}barrierSetId: 35000101
effects: 8
effects: 2
effects: 3
effects: 10
effects: 5
[INFO:2022-12-8 9:58:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RandomPVERandBarrierSetReply <---
[INFO:2022-12-8 9:58:41][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 24 所需时间单位秒 = 0.071637865155935 移走了序号= 1 的消息,当前队列数量= 0 || 0 RandomPVERandBarrierSetReply 71 1
[INFO:2022-12-8 9:58:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_randompve isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/randompveenterview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/randompve/randompveenterview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/randompve/randompveenteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/randompveenterview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130015_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130006_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:41][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2022-12-8 9:58:41]DestroyUnusedResources:1,2,time=,paths:
[INFO:2022-12-8 9:58:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130014_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130053_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[WARN:2022-12-8 9:58:42][@logic/scene/fbselect/interaction/FbSelectInteraction.lua:197]:{lerpToMapArea}1 stack traceback:
logic/scene/fbselect/interaction/FbSelectInteraction:197: in function 'lerpToMapArea'
logic/scene/fbselect/interaction/FbSelectInteraction:230: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/view/FbSelectView:257: in function
[INFO:2022-12-8 9:58:42][@logic/common/GameUtils.lua:1234]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:179: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils:1233: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:179: in function 'enter'
logic/extensions/main/controller/MainController:150: in function 'enterMainScene'
logic/extensions/common/controller/CommonController:50: in function 'handleBackScene'
logic/scene/fbselect/animator/FbSelectSceneAnimator:52: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/view/FbSelectView:257: in function
[INFO:2022-12-8 9:58:42][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 5
[INFO:2022-12-8 9:58:42][@logic/scene/SceneMgr.lua:225]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2022-12-8 9:58:42][@logic/scene/SceneMgr.lua:229]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-12-8 9:58:42][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:58:42][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2022-12-8 9:58:42][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:58:42][@logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================
[INFO:2022-12-8 9:58:42][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2022-12-8 9:58:42]DestroyUnusedResources:35,3,time=,paths:
[INFO:2022-12-8 9:58:42][@logic/scene/SceneMgr.lua:258]:{func}开始进入一个新的场景,类型=9,id=205
[INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:42]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @31ms
[INFO:2022-12-8 9:58:43]language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @136ms
[INFO:2022-12-8 9:58:43][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2022-12-8 9:58:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:43][@logic/scene/SceneMgr.lua:363]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2022-12-8 9:58:43][@logic/common/GameUtils.lua:1234]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:349: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1233: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:349: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage:241: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2022-12-8 9:58:43][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 4
[INFO:2022-12-8 9:58:43][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 100
[WARN:2022-12-8 9:58:43][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= enterHallNoGuide
[INFO:2022-12-8 9:58:43][@bootstrap/msdk/gpm/GpmMgr.lua:50]:{func}=======场景加载完毕,发送gsdk统计======= loading 9#205 完成 0
[INFO:2022-12-8 9:58:43][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 1
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:43]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2022-12-8 9:58:43]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:43][@logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2
[INFO:2022-12-8 9:58:43][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2022-12-8 9:58:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 2
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 3
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:43]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 4
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2022-12-8 9:58:43]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2022-12-8 9:58:43]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2022-12-8 9:58:43]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:43]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2022-12-8 9:58:43]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:43][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0
[INFO:2022-12-8 9:58:43][@logic/extensions/main/view/MainTencentView.lua:434]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2022-12-8 9:58:43][@logic/extensions/main/view/MainTencentView.lua:457]:{_updateForXinYueSuperLevel}TCL: isShow false
[INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 5
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:43]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2022-12-8 9:58:43]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 6
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2022-12-8 9:58:43]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2022-12-8 9:58:43]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 7
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 8
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:43]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2022-12-8 9:58:43]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:43]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-12-8 9:58:43]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 9
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:43]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2022-12-8 9:58:43]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270003.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.13523349165916 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetWeeklyCardInfoReply 72 1
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/ui_views_emoji_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100099_cyhg_maks/100099_cyhg_maks_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43][@logic/common/GameUtils.lua:1666]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2022-12-8 9:58:43]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=534
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100079_head_q03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110154_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=4096
[INFO:2022-12-8 9:58:43]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=463
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_chunjiicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/yiweishixin.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=172
[INFO:2022-12-8 9:58:43]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=210
[INFO:2022-12-8 9:58:43]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2022-12-8 9:58:43]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月初八
}
infos {
day: 2
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月初九
}
infos {
day: 3
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月初十
}
infos {
day: 4
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十一
}
infos {
day: 5
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十二
}
infos {
day: 6
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十三
}
infos {
day: 7
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十四
lunarFestival: 大雪
}
infos {
day: 8
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十五
}
infos {
day: 9
hasSignIn: false
luckLevel: 4
drawIds: 9
drawIds: 19
drawIds: 16
drawIds: 17
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十六
}
infos {
day: 10
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十七
}
infos {
day: 11
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十八
}
infos {
day: 12
hasSignIn: false
luckLevel: 1
drawIds: 65
drawIds: 67
drawIds: 72
drawIds: 33
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十九
}
infos {
day: 13
hasSignIn: false
luckLevel: 2
drawIds: 78
drawIds: 91
drawIds: 6
drawIds: 19
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月二十
}
serverTime: 1670883724577
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.18005193024874 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get103InfosReply 73 1
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 4100
buyCount: 0
}
infos {
topupId: 8201
buyCount: 0
}
infos {
topupId: 8202
buyCount: 0
}
infos {
topupId: 8203
buyCount: 0
}
infos {
topupId: 8204
buyCount: 0
}
infos {
topupId: 8205
buyCount: 0
}
infos {
topupId: 8207
buyCount: 0
}
infos {
topupId: 6201
buyCount: 0
}
infos {
topupId: 6202
buyCount: 0
}
infos {
topupId: 6203
buyCount: 0
}
infos {
topupId: 6204
buyCount: 0
}
infos {
topupId: 6205
buyCount: 0
}
infos {
topupId: 10301
buyCount: 0
}
infos {
topupId: 6206
buyCount: 0
}
infos {
topupId: 10302
buyCount: 0
}
infos {
topupId: 6207
buyCount: 0
}
infos {
topupId: 10303
buyCount: 0
}
infos {
topupId: 6208
buyCount: 0
}
infos {
topupId: 10304
buyCount: 0
}
infos {
topupId: 6209
buyCount: 0
}
infos {
topupId: 10305
buyCount: 0
}
infos {
topupId: 6210
buyCount: 0
}
infos {
topupId: 10306
buyCount: 0
}
infos {
topupId: 6211
buyCount: 0
}
infos {
topupId: 10307
buyCount: 0
}
infos {
topupId: 6212
buyCount: 0
}
infos {
topupId: 10308
buyCount: 0
}
infos {
topupId: 6213
buyCount: 0
}
infos {
topupId: 10309
buyCount: 0
}
infos {
topupId: 6214
buyCount: 0
}
infos {
topupId: 10310
buyCount: 0
}
infos {
topupId: 10311
buyCount: 0
}
infos {
topupId: 10312
buyCount: 0
}
infos {
topupId: 10313
buyCount: 0
}
infos {
topupId: 10314
buyCount: 0
}
infos {
topupId: 10315
buyCount: 0
}
infos {
topupId: 10316
buyCount: 0
}
infos {
topupId: 6303
buyCount: 0
}
infos {
topupId: 10410
buyCount: 0
}
infos {
topupId: 10416
buyCount: 0
}
infos {
topupId: 10417
buyCount: 0
}
infos {
topupId: 10418
buyCount: 0
}
infos {
topupId: 10419
buyCount: 0
}
infos {
topupId: 10420
buyCount: 0
}
infos {
topupId: 10421
buyCount: 0
}
infos {
topupId: 10422
buyCount: 0
}
infos {
topupId: 10423
buyCount: 0
}
infos {
topupId: 10424
buyCount: 0
}
infos {
topupId: 10425
buyCount: 0
}
infos {
topupId: 10426
buyCount: 0
}
infos {
topupId: 10427
buyCount: 0
}
infos {
topupId: 10428
buyCount: 0
}
infos {
topupId: 10429
buyCount: 0
}
infos {
topupId: 10430
buyCount: 0
}
infos {
topupId: 10431
buyCount: 0
}
infos {
topupId: 8401
buyCount: 0
}
infos {
topupId: 8402
buyCount: 0
}
infos {
topupId: 8403
buyCount: 0
}
infos {
topupId: 8404
buyCount: 0
}
infos {
topupId: 8405
buyCount: 0
}
infos {
topupId: 8406
buyCount: 0
}
infos {
topupId: 8407
buyCount: 0
}
infos {
topupId: 8408
buyCount: 0
}
infos {
topupId: 8409
buyCount: 0
}
infos {
topupId: 8410
buyCount: 0
}
infos {
topupId: 8411
buyCount: 0
}
infos {
topupId: 8412
buyCount: 0
}
infos {
topupId: 8413
buyCount: 0
}
infos {
topupId: 8414
buyCount: 0
}
infos {
topupId: 8415
buyCount: 0
}
infos {
topupId: 8416
buyCount: 0
}
infos {
topupId: 8417
buyCount: 0
}
infos {
topupId: 8418
buyCount: 0
}
infos {
topupId: 10501
buyCount: 0
}
infos {
topupId: 10502
buyCount: 0
}
infos {
topupId: 10503
buyCount: 0
}
infos {
topupId: 10504
buyCount: 0
}
infos {
topupId: 10505
buyCount: 0
}
infos {
topupId: 10506
buyCount: 0
}
infos {
topupId: 10507
buyCount: 0
}
infos {
topupId: 10508
buyCount: 0
}
infos {
topupId: 10509
buyCount: 0
}
infos {
topupId: 10510
buyCount: 0
}
infos {
topupId: 10511
buyCount: 0
}
infos {
topupId: 10512
buyCount: 0
}
infos {
topupId: 10513
buyCount: 0
}
infos {
topupId: 10514
buyCount: 0
}
infos {
topupId: 10515
buyCount: 0
}
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infos {
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infos {
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buyCount: 0
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infos {
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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infos {
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buyCount: 0
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infos {
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infos {
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infos {
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buyCount: 0
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infos {
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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infos {
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buyCount: 0
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTopupInfoReply <---
[INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 1 所需时间单位秒 = 0.18005193024874 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetTopupInfoReply 74 1
[INFO:2022-12-8 9:58:43][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/topup/agent/TopupAgent:101: MidasMarketingInfo ====> TopupAgent:_queryMarketingInfo; zoneId=12; roleId=325242
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 8201
buyCount: 0
expiredTime: 0
}
infos {
id: 8202
buyCount: 0
expiredTime: 0
}
infos {
id: 8203
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}
infos {
id: 8204
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}
infos {
id: 8501
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}
infos {
id: 8603
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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}
infos {
id: 1111
buyCount: 0
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}
infos {
id: 1112
buyCount: 0
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infos {
id: 1113
buyCount: 0
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}
infos {
id: 1114
buyCount: 0
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}
infos {
id: 1115
buyCount: 0
expiredTime: 0
}
infos {
id: 1116
buyCount: 0
expiredTime: 0
}
infos {
id: 1117
buyCount: 0
isNew: false
expiredTime: 0
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infos {
id: 1201
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infos {
id: 1202
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}
infos {
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buyCount: 0
expiredTime: 0
}
infos {
id: 1402
buyCount: 0
expiredTime: 0
}
infos {
id: 1403
buyCount: 0
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}
infos {
id: 1404
buyCount: 0
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infos {
id: 1606
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10001
buyCount: 0
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}
infos {
id: 10002
buyCount: 0
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}
infos {
id: 10024
buyCount: 0
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}
infos {
id: 10025
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}
infos {
id: 6001
buyCount: 0
expiredTime: 0
}
infos {
id: 6002
buyCount: 0
expiredTime: 0
}
infos {
id: 10106
buyCount: 0
isNew: false
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}
infos {
id: 6100
buyCount: 0
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expiredTime: 0
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infos {
id: 4084
buyCount: 0
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[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.18005193024874 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetGiftBagInfoReply 75 1
[INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 6
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:43]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2022-12-8 9:58:43]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100099_cyhg_maks/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43][@logic/common/GameUtils.lua:1666]:{printStack}------Live2DUtils: end play motion: idle.mtn
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.21247911825776 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetJinyumantangInfoReply 76 1
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 0
doneCount: 1
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 0
}
summonPools {
poolId: 9997
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 0
}
summonPools {
poolId: 9998
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 115
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 116
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 117
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 118
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 119
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 120
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.21247911825776 移走了序号= 1 的消息,当前队列数量= 4 || 0 SummonPoolReply 77 1
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 10001
updateTime: 1618036369
}
infos {
id: 10002
updateTime: 1618036370
}
infos {
id: 10003
updateTime: 1618036369
}
infos {
id: 10004
updateTime: 1618036370
}
infos {
id: 10005
updateTime: 1618036370
}
infos {
id: 10006
updateTime: 1618036369
}
infos {
id: 10007
updateTime: 1618036370
}
infos {
id: 10008
updateTime: 1618036370
}
infos {
id: 10009
updateTime: 1618036370
}
infos {
id: 10010
updateTime: 1618123861
}
infos {
id: 10012
updateTime: 1618036370
}
infos {
id: 10013
updateTime: 1618123861
}
infos {
id: 10014
updateTime: 1618123861
}
infos {
id: 10121
updateTime: 1646881144
}
infos {
id: 20001
updateTime: 1624520585
}
infos {
id: 20002
updateTime: 1629533744
}
infos {
id: 20003
updateTime: 1640852762
}
infos {
id: 20004
updateTime: 1665046044
}
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.21247911825776 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetUnReadNewspaperReply 78 1
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.24587969109416 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetMysteryStoreInfoReply 79 1
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 9
count: 5
}
infos {
id: 6
count: 3
}
infos {
id: 1
count: 0
}
infos {
id: 12
count: 0
}
day: 5
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.24587969109416 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get137InfosReply 80 1
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 0
}
[INFO:2022-12-8 9:58:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2022-12-8 9:58:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.065827760845423 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 81 1
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
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00:00:00",128,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4082,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4083,"topupco":[4083,"1元礼包",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",648,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4083,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4084,"topupco":[4084,"改名卡",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",28,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4084,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4085,"topupco":[4085,"普通特训",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4085,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4086,"topupco":[4086,"高级特训",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4086,"buyCount":0}]
[INFO:2022-12-8 9:58:43][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1054.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:43][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[WARN:2022-12-8 9:58:43][@logic/extensions/pandora/controller/PandoraPanelController.lua:211]:{closure}Pandora _sendEnterHallNoGuideMsgToPandora
[INFO:2022-12-8 9:58:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playerinfo isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:44][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2022-12-8 9:58:44]DestroyUnusedResources:3,2,time=,paths:
[INFO:2022-12-8 9:58:46]++++++++++++++++拿到的tsssdk的c#的data长度70
[INFO:2022-12-8 9:58:46]))))((((((转换为lua的buffer数据长度(((((70____________70
[INFO:2022-12-8 9:58:46][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 70
[INFO:2022-12-8 9:58:46][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2022-12-8 9:58:46][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2022-12-8 9:58:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2022-12-8 9:58:46]
[INFO:2022-12-8 9:58:46]__________删除tsssdk++++++sb数据________
[INFO:2022-12-8 9:58:46]==> Sender Auto Serialize Message,extId=13,cmd=1,size=81
[INFO:2022-12-8 9:58:46]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:46]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=80
[INFO:2022-12-8 9:58:46]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2022-12-8 9:58:46]
[INFO:2022-12-8 9:58:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2022-12-8 9:58:46][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 83 1
[INFO:2022-12-8 9:58:46][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 70
[INFO:2022-12-8 9:58:46][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2022-12-8 9:58:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2022-12-8 9:58:46][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.09977151080966 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 84 1
[INFO:2022-12-8 9:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1000.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1014.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 6 当前队列数量= 1
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GainHeroRequest
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2003
[INFO:2022-12-8 9:58:51]==> Sender Auto Serialize Message,extId=21,cmd=6,size=12
[INFO:2022-12-8 9:58:51]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=22,cmd=24,status=0,size=11
[INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=230
[INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=63
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2003
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroFirstGainPush <---
[INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 24 || 0 HeroFirstGainPush 85 1
[INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=149
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 30933005
isInFormation: false
masterPlayerID: 325242
heroTypeIdx: 2003
baseAttr {
hp: 971
atk: 111
def: 101
critic: 100
critic_dmg: 500
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 60
atk: 8
def: 12
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1670883732696
rank: 1
luck: 5
sks {
skillId: 41200300
strengthenLevel: 1
}
sks {
skillId: 41200301
strengthenLevel: 1
}
sks {
skillId: 41200302
strengthenLevel: 1
}
exp: 0
state: 1
strengthenRate: 0
livingSks {
skillId: 40300004
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300015
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100009
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 60
atk: 8
def: 12
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 60
atk: 8
def: 12
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 60
atk: 8
def: 12
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 86 1
[INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=53
[INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=455
[INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=63
[INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=63
[INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=54,cmd=4,status=0,size=42
[INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=54,cmd=10,status=0,size=23
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 0
maxLevel: 0
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 87 1
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=63
[INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=86
[INFO:2022-12-8 9:58:51]<== Receiver Message, socketClient version=1,extId=21,cmd=6,status=0,size=10
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 325242
name: Waldeinsamkeit
gender: 2
portrait: 11100137
exp: 1002070
signature:
chefTitle: 0
roleNum: 22
heroRate: 15.9
dungeonCount: 33
longWarCount: 0
serialLoginDays: 2
totalLoginDays: 66
heroCharCover: 2091
frame: 11110154
touchCountLeft: 5
registerTime: 1618036125
lastLogoutTime: 1670833112
birthday:
pvpScore: 1000
pvpFightCount: 0
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2091
lastUpdateTime: 1637056657
autoChangeDaily: false
}
isReturn: true
mentorRoleId: 0
worldLevel: 100
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 4
bondCardAtlasCover: 0
chatBubbleId: 11640001
}
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <---
[INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 88 1
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 1
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replaceAll: false
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[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 89 1
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
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infos {
id: 29593003
value: 0
time: 0
}
infos {
id: 30923006
value: 0
time: 0
}
infos {
id: 23383004
value: 0
time: 0
}
infos {
id: 23383005
value: 0
time: 0
}
infos {
id: 23383006
value: 0
time: 0
}
infos {
id: 17203004
value: 0
time: 0
}
infos {
id: 23383007
value: 0
time: 0
}
infos {
id: 22533036
value: 0
time: 0
}
infos {
id: 17203002
value: 0
time: 0
}
infos {
id: 22273007
value: 0
time: 0
}
infos {
id: 22273006
value: 0
time: 0
}
infos {
id: 17203003
value: 0
time: 0
}
infos {
id: 23383003
value: 0
time: 0
}
replaceAll: false
}
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 90 1
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 0
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 91 1
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 92 1
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-12-8 9:58:51][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
taskId: 63000004
state: 0
heroUniqueId: 0
heroId: 2003
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1670883732
doneCount: 0
lastFinishedTime: 0
}
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskPush <---
[INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 4 || 0 UpdateHeroTaskPush 93 1
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCounts {
heroId: 2003
isUnLocked: true
dailyCount: 0
expireTime: 1670965200
}
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateHeroTaskCountPush <---
[INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 54 10 || 0 UpdateHeroTaskCountPush 94 1
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 252
infos {
id: 1
value: 0
time: 0
}
infos {
id: 2
value: 0
time: 0
}
infos {
id: 3
value: 0
time: 0
}
infos {
id: 4
value: 0
time: 0
}
infos {
id: 5
value: 0
time: 0
}
infos {
id: 6
value: 0
time: 0
}
replaceAll: false
}
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 95 1
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos {
id: 62012003
progress: 91
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62012004
progress: 91
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62012005
progress: 91
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62012006
progress: 91
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62012007
progress: 91
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62012008
progress: 91
reachTime: 0
isGainBonus: false
}
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <---
[INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 96 1
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}resultCode: 0
[INFO:2022-12-8 9:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GainHeroReply <---
[INFO:2022-12-8 9:58:51][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 6 所需时间单位秒 = 0.28236697800457 移走了序号= 1 的消息,当前队列数量= 0 || 0 GainHeroReply 97 1
[INFO:2022-12-8 9:58:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1043.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:51]3DTouch Pressure1
[INFO:2022-12-8 9:58:51]3DTouch 手指离开屏幕或者被系统中断
[INFO:2022-12-8 9:58:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:52][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2022-12-8 9:58:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2022-12-8 9:58:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 15
[INFO:2022-12-8 9:58:52]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11
[INFO:2022-12-8 9:58:52]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/teamview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/teamview_new.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/team/teamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kitchen isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:52]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2022-12-8 9:58:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2022-12-8 9:58:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13270880281925 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 98 1
[INFO:2022-12-8 9:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/team/teamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 1
[INFO:2022-12-8 9:58:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest
[INFO:2022-12-8 9:58:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2022-12-8 9:58:52]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11
[INFO:2022-12-8 9:58:52]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:52]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=40
[INFO:2022-12-8 9:58:52]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10
[INFO:2022-12-8 9:58:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 29593003
}
state: 1
name: 队伍一
typeId: 1
seq: 1
}
[INFO:2022-12-8 9:58:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2022-12-8 9:58:52][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 99 1
[INFO:2022-12-8 9:58:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2022-12-8 9:58:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <---
[INFO:2022-12-8 9:58:52][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.11862999945879 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 100 1
[INFO:2022-12-8 9:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100137_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/skinlib/widget/widget_imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:52][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2022-12-8 9:58:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblanktype3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1
[INFO:2022-12-8 9:58:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2022-12-8 9:58:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:53]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2022-12-8 9:58:53]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:53][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2022-12-8 9:58:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2022-12-8 9:58:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2022-12-8 9:58:53]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2022-12-8 9:58:53]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:53]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=1753
[INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100046_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2048
exp: 0
injuredNum: 0
voice: 1044015
voice: 1044014
voice: 1044013
voice: 1044003
infos: 1000294
unreadInfos: 1000294
usingSkinId: 100053
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2017
exp: 0
injuredNum: 0
voice: 1027023
voice: 1027006
voice: 1027004
voice: 1027003
voice: 1027015
voice: 1027014
voice: 1027013
voice: 1027012
voice: 1027009
infos: 1000108
unreadInfos: 1000108
usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2019
exp: 0
injuredNum: 0
voice: 1029023
voice: 1029006
voice: 1029005
voice: 1029004
voice: 1029003
voice: 1029015
voice: 1029014
voice: 1029013
voice: 1029012
voice: 1029009
infos: 1000120
unreadInfos: 1000120
usingSkinId: 100013
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2085
exp: 0
injuredNum: 0
voice: 1072003
voice: 1072004
voice: 1072006
voice: 1072009
voice: 1072027
voice: 1072013
voice: 1072014
voice: 1072015
infos: 1000516
unreadInfos: 1000516
usingSkinId: 140146
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 5
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2091
exp: 10
injuredNum: 0
voice: 1089013
voice: 1089014
voice: 1089015
voice: 1089023
voice: 1089027
voice: 1089031
voice: 1089000
voice: 1089032
voice: 1089002
voice: 1089003
voice: 1089035
voice: 1089037
voice: 1089038
voice: 1089039
infos: 1000552
unreadInfos: 1000552
usingSkinId: 100095
hasShowInjureView: true
maxBreakthroughCount: 7
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2126
exp: 0
injuredNum: 0
voice: 1140003
voice: 1140005
voice: 1140004
voice: 1140006
voice: 1140008
voice: 1140013
voice: 1140015
voice: 1140014
infos: 1000768
unreadInfos: 1000768
usingSkinId: 100135
hasShowInjureView: true
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2031
exp: 400
injuredNum: 0
voice: 1025003
voice: 1025016
voice: 1025015
voice: 1025014
voice: 1025013
voice: 1025028
infos: 1000192
unreadInfos: 1000192
usingSkinId: 140217
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 19
contractUnlockTime: 1654503780
contractLevel: 1
contractValues {
conditionId: 9
value: 19
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 0
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000012
voice: 1000011
voice: 1000009
voice: 1000007
voice: 1000006
voice: 1000005
voice: 1000004
voice: 1000003
voice: 1000000
voice: 1000023
infos: 1000006
unreadInfos: 1000006
usingSkinId: 140042
hasShowInjureView: false
maxBreakthroughCount: 6
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2033
exp: 0
injuredNum: 0
voice: 1023003
voice: 1023015
voice: 1023014
voice: 1023013
infos: 1000204
unreadInfos: 1000204
usingSkinId: 100035
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2007
exp: 0
injuredNum: 0
voice: 1007023
voice: 1007006
voice: 1007004
voice: 1007003
voice: 1007015
voice: 1007014
voice: 1007013
voice: 1007012
voice: 1007009
infos: 1000048
unreadInfos: 1000048
usingSkinId: 100005
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2106
exp: 0
injuredNum: 0
voice: 1109016
voice: 1109017
voice: 1109019
voice: 1109003
voice: 1109035
voice: 1109020
voice: 1109021
infos: 1000648
unreadInfos: 1000648
usingSkinId: 100116
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2010
exp: 0
injuredNum: 0
voice: 1010015
voice: 1010014
voice: 1010013
voice: 1010003
infos: 1000066
unreadInfos: 1000066
usingSkinId: 100016
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2074
exp: 0
injuredNum: 0
voice: 1059013
voice: 1059014
voice: 1059015
voice: 1059003
infos: 1000450
unreadInfos: 1000450
usingSkinId: 100068
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2138
exp: 0
injuredNum: 0
voice: 1138003
voice: 1138005
voice: 1138004
voice: 1138006
voice: 1138013
voice: 1138015
voice: 1138014
infos: 1000834
unreadInfos: 1000834
usingSkinId: 100150
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2075
exp: 10080
injuredNum: 0
voice: 1067024
voice: 1067027
voice: 1067028
voice: 1067029
voice: 1067030
voice: 1067031
voice: 1067032
voice: 1067033
voice: 1067034
voice: 1067008
voice: 1067009
voice: 1067011
voice: 1067012
voice: 1067013
voice: 1067014
voice: 1067015
voice: 1067016
voice: 1067017
voice: 1067018
voice: 1067019
voice: 1067022
voice: 1067000
voice: 1067003
voice: 1067004
voice: 1067005
voice: 1067006
voice: 1067007
voiceHeard: 1067027
voiceHeard: 1067028
voiceHeard: 1067029
voiceHeard: 1067030
voiceHeard: 1067031
voiceHeard: 1067032
voiceHeard: 1067033
voiceHeard: 1067034
voiceHeard: 1067019
infos: 1000456
infos: 1000457
infos: 1000458
infos: 1000459
usingSkinId: 140127
hasShowInjureView: true
storyId: 2075002
storyId: 2075001
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 1618124107
contractLevel: 20
contractValues {
conditionId: 9
value: 100
}
contractDurations {
conditionId: 7
count: 0
duration: 18931471579
updateTime: 1637056657944
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2139
exp: 0
injuredNum: 0
voice: 1139013
voice: 1139015
voice: 1139014
voice: 1139003
voice: 1139005
voice: 1139004
infos: 1000840
unreadInfos: 1000840
usingSkinId: 100151
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2043
exp: 0
injuredNum: 0
voice: 1036015
voice: 1036014
voice: 1036013
voice: 1036009
voice: 1036006
voice: 1036005
voice: 1036004
voice: 1036003
infos: 1000264
unreadInfos: 1000264
usingSkinId: 100045
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 4
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 4
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2012
exp: 0
injuredNum: 1
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014012
voice: 1014026
voice: 1014008
voice: 1014007
voice: 1014006
voice: 1014005
voice: 1014004
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2047
exp: 0
injuredNum: 0
voice: 1080003
voice: 1080004
voice: 1080006
voice: 1080023
voice: 1080009
voice: 1080012
voice: 1080013
voice: 1080014
voice: 1080015
infos: 1000288
unreadInfos: 1000288
usingSkinId: 100051
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-12-8 9:58:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2022-12-8 9:58:53][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.099600158631802 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 101 1
[INFO:2022-12-8 9:58:53][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-12-8 9:58:53][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-12-8 9:58:53][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-12-8 9:58:53][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-12-8 9:58:53][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-12-8 9:58:53]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100044_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100026_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2022-12-8 9:58:53][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.14004552364349 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 102 1
[INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100005_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100079_head_square03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100001_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100025_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100030_head_square04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100089_head_square03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100051_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100099_head_square04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100030_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100151_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100150_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100115_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100078_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100048_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100028_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100021_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100016_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100009_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100054_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:57]++++++++++++++++拿到的tsssdk的c#的data长度34
[INFO:2022-12-8 9:58:57]))))((((((转换为lua的buffer数据长度(((((34____________34
[INFO:2022-12-8 9:58:57][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 34
[INFO:2022-12-8 9:58:57][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}antiData: "
hello, world
[INFO:2022-12-8 9:58:57]__________删除tsssdk++++++sb数据________
[INFO:2022-12-8 9:58:57]==> Sender Auto Serialize Message,extId=13,cmd=1,size=45
[INFO:2022-12-8 9:58:57]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:57]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=44
[INFO:2022-12-8 9:58:57]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}antiData: "
hello, world
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 104 1
[INFO:2022-12-8 9:58:57][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 34
[INFO:2022-12-8 9:58:57][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.099599737673998 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 105 1
[INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14
time: 5000
[INFO:2022-12-8 9:58:57]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2022-12-8 9:58:57]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 2 当前队列数量= 2
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 30933005
formationId: 1
index: 1
typeId: 1
[INFO:2022-12-8 9:58:57]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20
[INFO:2022-12-8 9:58:57]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:57]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.091046821326017 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 106 1
[INFO:2022-12-8 9:58:57]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=51
[INFO:2022-12-8 9:58:57]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=231
[INFO:2022-12-8 9:58:57]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=25
[INFO:2022-12-8 9:58:57]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 29593003
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 30933005
}
state: 1
name: 队伍一
typeId: 1
seq: 1
}
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 107 1
[INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 2
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2003
voiceId: 1003004
[INFO:2022-12-8 9:58:57]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2022-12-8 9:58:57]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 30933005
isInFormation: true
masterPlayerID: 325242
heroTypeIdx: 2003
baseAttr {
hp: 971
atk: 111
def: 101
critic: 100
critic_dmg: 500
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 60
atk: 8
def: 12
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1670883732696
rank: 1
luck: 5
sks {
skillId: 41200300
strengthenLevel: 1
}
sks {
skillId: 41200301
strengthenLevel: 1
}
sks {
skillId: 41200302
strengthenLevel: 1
}
exp: 0
state: 129
strengthenRate: 0
livingSks {
skillId: 40300004
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300015
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100009
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 60
atk: 8
def: 12
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 60
atk: 8
def: 12
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 60
atk: 8
def: 12
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 108 1
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 101
infos {
id: 30933005
value: 1
time: 0
}
replaceAll: false
}
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 109 1
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <---
[INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 2 所需时间单位秒 = 0.1864015609026 移走了序号= 1 的消息,当前队列数量= 1 || 0 AddHeroToFormationReply 110 1
[WARN:2022-12-8 9:58:57][@logic/extensions/team/agent/TeamAgent.lua:37]:{func}status:0
[INFO:2022-12-8 9:58:57]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=67
[INFO:2022-12-8 9:58:57]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003004
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 111 1
[INFO:2022-12-8 9:58:57][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-12-8 9:58:57][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-12-8 9:58:57][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-12-8 9:58:57][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-12-8 9:58:57][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2022-12-8 9:58:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.065870106220245 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 112 1
[INFO:2022-12-8 9:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100009_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:58:58][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:58:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:58:58][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1
[INFO:2022-12-8 9:58:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2022-12-8 9:58:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:58]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2022-12-8 9:58:58]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:58][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2022-12-8 9:58:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2022-12-8 9:58:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2022-12-8 9:58:58]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2022-12-8 9:58:58]||||| Sender socketClient version=1
[INFO:2022-12-8 9:58:58]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=1757
[INFO:2022-12-8 9:58:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2048
exp: 0
injuredNum: 0
voice: 1044015
voice: 1044014
voice: 1044013
voice: 1044003
infos: 1000294
unreadInfos: 1000294
usingSkinId: 100053
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2017
exp: 0
injuredNum: 0
voice: 1027023
voice: 1027006
voice: 1027004
voice: 1027003
voice: 1027015
voice: 1027014
voice: 1027013
voice: 1027012
voice: 1027009
infos: 1000108
unreadInfos: 1000108
usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2019
exp: 0
injuredNum: 0
voice: 1029023
voice: 1029006
voice: 1029005
voice: 1029004
voice: 1029003
voice: 1029015
voice: 1029014
voice: 1029013
voice: 1029012
voice: 1029009
infos: 1000120
unreadInfos: 1000120
usingSkinId: 100013
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2085
exp: 0
injuredNum: 0
voice: 1072003
voice: 1072004
voice: 1072006
voice: 1072009
voice: 1072027
voice: 1072013
voice: 1072014
voice: 1072015
infos: 1000516
unreadInfos: 1000516
usingSkinId: 140146
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 5
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2091
exp: 10
injuredNum: 0
voice: 1089013
voice: 1089014
voice: 1089015
voice: 1089023
voice: 1089027
voice: 1089031
voice: 1089000
voice: 1089032
voice: 1089002
voice: 1089003
voice: 1089035
voice: 1089037
voice: 1089038
voice: 1089039
infos: 1000552
unreadInfos: 1000552
usingSkinId: 100095
hasShowInjureView: true
maxBreakthroughCount: 7
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2126
exp: 0
injuredNum: 0
voice: 1140003
voice: 1140005
voice: 1140004
voice: 1140006
voice: 1140008
voice: 1140013
voice: 1140015
voice: 1140014
infos: 1000768
unreadInfos: 1000768
usingSkinId: 100135
hasShowInjureView: true
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2031
exp: 400
injuredNum: 0
voice: 1025003
voice: 1025016
voice: 1025015
voice: 1025014
voice: 1025013
voice: 1025028
infos: 1000192
unreadInfos: 1000192
usingSkinId: 140217
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 19
contractUnlockTime: 1654503780
contractLevel: 1
contractValues {
conditionId: 9
value: 19
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 0
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000012
voice: 1000011
voice: 1000009
voice: 1000007
voice: 1000006
voice: 1000005
voice: 1000004
voice: 1000003
voice: 1000000
voice: 1000023
infos: 1000006
unreadInfos: 1000006
usingSkinId: 140042
hasShowInjureView: false
maxBreakthroughCount: 6
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2033
exp: 0
injuredNum: 0
voice: 1023003
voice: 1023015
voice: 1023014
voice: 1023013
infos: 1000204
unreadInfos: 1000204
usingSkinId: 100035
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003004
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2007
exp: 0
injuredNum: 0
voice: 1007023
voice: 1007006
voice: 1007004
voice: 1007003
voice: 1007015
voice: 1007014
voice: 1007013
voice: 1007012
voice: 1007009
infos: 1000048
unreadInfos: 1000048
usingSkinId: 100005
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2106
exp: 0
injuredNum: 0
voice: 1109016
voice: 1109017
voice: 1109019
voice: 1109003
voice: 1109035
voice: 1109020
voice: 1109021
infos: 1000648
unreadInfos: 1000648
usingSkinId: 100116
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2010
exp: 0
injuredNum: 0
voice: 1010015
voice: 1010014
voice: 1010013
voice: 1010003
infos: 1000066
unreadInfos: 1000066
usingSkinId: 100016
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2074
exp: 0
injuredNum: 0
voice: 1059013
voice: 1059014
voice: 1059015
voice: 1059003
infos: 1000450
unreadInfos: 1000450
usingSkinId: 100068
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2138
exp: 0
injuredNum: 0
voice: 1138003
voice: 1138005
voice: 1138004
voice: 1138006
voice: 1138013
voice: 1138015
voice: 1138014
infos: 1000834
unreadInfos: 1000834
usingSkinId: 100150
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2075
exp: 10080
injuredNum: 0
voice: 1067024
voice: 1067027
voice: 1067028
voice: 1067029
voice: 1067030
voice: 1067031
voice: 1067032
voice: 1067033
voice: 1067034
voice: 1067008
voice: 1067009
voice: 1067011
voice: 1067012
voice: 1067013
voice: 1067014
voice: 1067015
voice: 1067016
voice: 1067017
voice: 1067018
voice: 1067019
voice: 1067022
voice: 1067000
voice: 1067003
voice: 1067004
voice: 1067005
voice: 1067006
voice: 1067007
voiceHeard: 1067027
voiceHeard: 1067028
voiceHeard: 1067029
voiceHeard: 1067030
voiceHeard: 1067031
voiceHeard: 1067032
voiceHeard: 1067033
voiceHeard: 1067034
voiceHeard: 1067019
infos: 1000456
infos: 1000457
infos: 1000458
infos: 1000459
usingSkinId: 140127
hasShowInjureView: true
storyId: 2075002
storyId: 2075001
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 1618124107
contractLevel: 20
contractValues {
conditionId: 9
value: 100
}
contractDurations {
conditionId: 7
count: 0
duration: 18931471579
updateTime: 1637056657944
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2139
exp: 0
injuredNum: 0
voice: 1139013
voice: 1139015
voice: 1139014
voice: 1139003
voice: 1139005
voice: 1139004
infos: 1000840
unreadInfos: 1000840
usingSkinId: 100151
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2043
exp: 0
injuredNum: 0
voice: 1036015
voice: 1036014
voice: 1036013
voice: 1036009
voice: 1036006
voice: 1036005
voice: 1036004
voice: 1036003
infos: 1000264
unreadInfos: 1000264
usingSkinId: 100045
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 4
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 4
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2012
exp: 0
injuredNum: 1
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014012
voice: 1014026
voice: 1014008
voice: 1014007
voice: 1014006
voice: 1014005
voice: 1014004
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2047
exp: 0
injuredNum: 0
voice: 1080003
voice: 1080004
voice: 1080006
voice: 1080023
voice: 1080009
voice: 1080012
voice: 1080013
voice: 1080014
voice: 1080015
infos: 1000288
unreadInfos: 1000288
usingSkinId: 100051
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-12-8 9:58:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2022-12-8 9:58:58][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.10001234151423 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 113 1
[INFO:2022-12-8 9:58:58][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-12-8 9:58:58][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-12-8 9:58:58][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-12-8 9:58:58][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-12-8 9:58:58][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-12-8 9:58:58]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2022-12-8 9:58:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:58:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2022-12-8 9:58:58][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.16602624766529 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 114 1
[INFO:2022-12-8 9:58:59][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2022-12-8 9:58:59]DestroyUnusedResources:17,3,time=,paths:
[INFO:2022-12-8 9:59:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100151_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100150_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100115_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100078_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100048_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:3][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14
time: 4000
[INFO:2022-12-8 9:59:3]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2022-12-8 9:59:3]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:3][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 2 当前队列数量= 2
[INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest
[INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 27453002
formationId: 1
index: 2
typeId: 1
[INFO:2022-12-8 9:59:3]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20
[INFO:2022-12-8 9:59:3]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:3]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2022-12-8 9:59:3][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.099883228540421 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 115 1
[INFO:2022-12-8 9:59:3]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=62
[INFO:2022-12-8 9:59:3]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212
[INFO:2022-12-8 9:59:3]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=42
[INFO:2022-12-8 9:59:3]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8
[INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 29593003
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 30933005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 27453002
}
state: 1
name: 队伍一
typeId: 1
seq: 1
}
[INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2022-12-8 9:59:3][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 116 1
[INFO:2022-12-8 9:59:3][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 2
[INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2031
voiceId: 1025004
[INFO:2022-12-8 9:59:3]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2022-12-8 9:59:3]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 27453002
isInFormation: true
masterPlayerID: 325242
heroTypeIdx: 2031
baseAttr {
hp: 2525
atk: 241
def: 234
critic: 100
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 60
atk: 8
def: 12
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1654503628809
rank: 1
luck: 5
sks {
skillId: 41203100
strengthenLevel: 1
}
sks {
skillId: 41203101
strengthenLevel: 1
}
sks {
skillId: 41203102
strengthenLevel: 1
}
exp: 8400
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 140217
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 60
atk: 8
def: 12
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 60
atk: 8
def: 12
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 60
atk: 8
def: 12
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: true
contractLevel: 1
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2022-12-8 9:59:3][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 117 1
[INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 27453002
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 101
infos {
id: 27453002
value: 1
time: 0
}
replaceAll: false
}
[INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-12-8 9:59:3][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 118 1
[INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <---
[INFO:2022-12-8 9:59:3][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 2 所需时间单位秒 = 0.21184156090021 移走了序号= 1 的消息,当前队列数量= 1 || 0 AddHeroToFormationReply 119 1
[WARN:2022-12-8 9:59:3][@logic/extensions/team/agent/TeamAgent.lua:37]:{func}status:0
[INFO:2022-12-8 9:59:3]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=87
[INFO:2022-12-8 9:59:3]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2031
exp: 400
injuredNum: 0
voice: 1025004
voice: 1025003
voice: 1025016
voice: 1025015
voice: 1025014
voice: 1025013
voice: 1025028
infos: 1000192
unreadInfos: 1000192
usingSkinId: 140217
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 19
contractUnlockTime: 1654503780
contractLevel: 1
contractValues {
conditionId: 9
value: 19
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-12-8 9:59:3][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 120 1
[INFO:2022-12-8 9:59:3][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-12-8 9:59:3][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-12-8 9:59:3][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-12-8 9:59:3][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-12-8 9:59:3][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2022-12-8 9:59:3][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.066905416548252 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 121 1
[INFO:2022-12-8 9:59:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100030_zd04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:4][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1
[INFO:2022-12-8 9:59:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2022-12-8 9:59:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:4]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2022-12-8 9:59:4]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:4][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2022-12-8 9:59:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2022-12-8 9:59:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2022-12-8 9:59:4]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2022-12-8 9:59:4]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:4]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=1761
[INFO:2022-12-8 9:59:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2048
exp: 0
injuredNum: 0
voice: 1044015
voice: 1044014
voice: 1044013
voice: 1044003
infos: 1000294
unreadInfos: 1000294
usingSkinId: 100053
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2017
exp: 0
injuredNum: 0
voice: 1027023
voice: 1027006
voice: 1027004
voice: 1027003
voice: 1027015
voice: 1027014
voice: 1027013
voice: 1027012
voice: 1027009
infos: 1000108
unreadInfos: 1000108
usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2019
exp: 0
injuredNum: 0
voice: 1029023
voice: 1029006
voice: 1029005
voice: 1029004
voice: 1029003
voice: 1029015
voice: 1029014
voice: 1029013
voice: 1029012
voice: 1029009
infos: 1000120
unreadInfos: 1000120
usingSkinId: 100013
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2085
exp: 0
injuredNum: 0
voice: 1072003
voice: 1072004
voice: 1072006
voice: 1072009
voice: 1072027
voice: 1072013
voice: 1072014
voice: 1072015
infos: 1000516
unreadInfos: 1000516
usingSkinId: 140146
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 5
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2091
exp: 10
injuredNum: 0
voice: 1089013
voice: 1089014
voice: 1089015
voice: 1089023
voice: 1089027
voice: 1089031
voice: 1089000
voice: 1089032
voice: 1089002
voice: 1089003
voice: 1089035
voice: 1089037
voice: 1089038
voice: 1089039
infos: 1000552
unreadInfos: 1000552
usingSkinId: 100095
hasShowInjureView: true
maxBreakthroughCount: 7
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2126
exp: 0
injuredNum: 0
voice: 1140003
voice: 1140005
voice: 1140004
voice: 1140006
voice: 1140008
voice: 1140013
voice: 1140015
voice: 1140014
infos: 1000768
unreadInfos: 1000768
usingSkinId: 100135
hasShowInjureView: true
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2031
exp: 400
injuredNum: 0
voice: 1025004
voice: 1025003
voice: 1025016
voice: 1025015
voice: 1025014
voice: 1025013
voice: 1025028
infos: 1000192
unreadInfos: 1000192
usingSkinId: 140217
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 19
contractUnlockTime: 1654503780
contractLevel: 1
contractValues {
conditionId: 9
value: 19
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 0
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000012
voice: 1000011
voice: 1000009
voice: 1000007
voice: 1000006
voice: 1000005
voice: 1000004
voice: 1000003
voice: 1000000
voice: 1000023
infos: 1000006
unreadInfos: 1000006
usingSkinId: 140042
hasShowInjureView: false
maxBreakthroughCount: 6
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2033
exp: 0
injuredNum: 0
voice: 1023003
voice: 1023015
voice: 1023014
voice: 1023013
infos: 1000204
unreadInfos: 1000204
usingSkinId: 100035
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003004
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2007
exp: 0
injuredNum: 0
voice: 1007023
voice: 1007006
voice: 1007004
voice: 1007003
voice: 1007015
voice: 1007014
voice: 1007013
voice: 1007012
voice: 1007009
infos: 1000048
unreadInfos: 1000048
usingSkinId: 100005
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2106
exp: 0
injuredNum: 0
voice: 1109016
voice: 1109017
voice: 1109019
voice: 1109003
voice: 1109035
voice: 1109020
voice: 1109021
infos: 1000648
unreadInfos: 1000648
usingSkinId: 100116
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2010
exp: 0
injuredNum: 0
voice: 1010015
voice: 1010014
voice: 1010013
voice: 1010003
infos: 1000066
unreadInfos: 1000066
usingSkinId: 100016
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2074
exp: 0
injuredNum: 0
voice: 1059013
voice: 1059014
voice: 1059015
voice: 1059003
infos: 1000450
unreadInfos: 1000450
usingSkinId: 100068
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2138
exp: 0
injuredNum: 0
voice: 1138003
voice: 1138005
voice: 1138004
voice: 1138006
voice: 1138013
voice: 1138015
voice: 1138014
infos: 1000834
unreadInfos: 1000834
usingSkinId: 100150
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2075
exp: 10080
injuredNum: 0
voice: 1067024
voice: 1067027
voice: 1067028
voice: 1067029
voice: 1067030
voice: 1067031
voice: 1067032
voice: 1067033
voice: 1067034
voice: 1067008
voice: 1067009
voice: 1067011
voice: 1067012
voice: 1067013
voice: 1067014
voice: 1067015
voice: 1067016
voice: 1067017
voice: 1067018
voice: 1067019
voice: 1067022
voice: 1067000
voice: 1067003
voice: 1067004
voice: 1067005
voice: 1067006
voice: 1067007
voiceHeard: 1067027
voiceHeard: 1067028
voiceHeard: 1067029
voiceHeard: 1067030
voiceHeard: 1067031
voiceHeard: 1067032
voiceHeard: 1067033
voiceHeard: 1067034
voiceHeard: 1067019
infos: 1000456
infos: 1000457
infos: 1000458
infos: 1000459
usingSkinId: 140127
hasShowInjureView: true
storyId: 2075002
storyId: 2075001
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 1618124107
contractLevel: 20
contractValues {
conditionId: 9
value: 100
}
contractDurations {
conditionId: 7
count: 0
duration: 18931471579
updateTime: 1637056657944
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2139
exp: 0
injuredNum: 0
voice: 1139013
voice: 1139015
voice: 1139014
voice: 1139003
voice: 1139005
voice: 1139004
infos: 1000840
unreadInfos: 1000840
usingSkinId: 100151
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2043
exp: 0
injuredNum: 0
voice: 1036015
voice: 1036014
voice: 1036013
voice: 1036009
voice: 1036006
voice: 1036005
voice: 1036004
voice: 1036003
infos: 1000264
unreadInfos: 1000264
usingSkinId: 100045
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 4
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 4
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2012
exp: 0
injuredNum: 1
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014012
voice: 1014026
voice: 1014008
voice: 1014007
voice: 1014006
voice: 1014005
voice: 1014004
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2047
exp: 0
injuredNum: 0
voice: 1080003
voice: 1080004
voice: 1080006
voice: 1080023
voice: 1080009
voice: 1080012
voice: 1080013
voice: 1080014
voice: 1080015
infos: 1000288
unreadInfos: 1000288
usingSkinId: 100051
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-12-8 9:59:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2022-12-8 9:59:4][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.13320437446237 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 122 1
[INFO:2022-12-8 9:59:4][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-12-8 9:59:4]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2022-12-8 9:59:4][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-12-8 9:59:4][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-12-8 9:59:4][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-12-8 9:59:4][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-12-8 9:59:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2022-12-8 9:59:4][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.17065687477589 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 123 1
[INFO:2022-12-8 9:59:5][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14
time: 2000
[INFO:2022-12-8 9:59:5]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2022-12-8 9:59:5]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:5][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 2 当前队列数量= 2
[INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest
[INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 17203002
formationId: 1
index: 3
typeId: 1
[INFO:2022-12-8 9:59:5]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20
[INFO:2022-12-8 9:59:5]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:5]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2022-12-8 9:59:5][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.099694477394223 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 124 1
[INFO:2022-12-8 9:59:5]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=73
[INFO:2022-12-8 9:59:5]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=226
[INFO:2022-12-8 9:59:5]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=25
[INFO:2022-12-8 9:59:5]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8
[INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 29593003
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 30933005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 27453002
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 17203002
}
state: 1
name: 队伍一
typeId: 1
seq: 1
}
[INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2022-12-8 9:59:5][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 125 1
[INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 17203002
isInFormation: true
masterPlayerID: 325242
heroTypeIdx: 2000
baseAttr {
hp: 8522
atk: 899
def: 693
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 70
atk: 9
def: 14
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1618036270441
rank: 5
luck: 6
sks {
skillId: 41200007
strengthenLevel: 3
}
sks {
skillId: 41200008
strengthenLevel: 3
}
sks {
skillId: 41200006
strengthenLevel: 3
}
exp: 2531010
state: 389
strengthenRate: 0
livingSks {
skillId: 40300001
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 6
skinId: 140042
quality: 4
equipAttrList {
sourceId: 1
equipAttr {
hp: 70
atk: 9
def: 14
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 70
atk: 9
def: 14
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 70
atk: 9
def: 14
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2022-12-8 9:59:5][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 126 1
[INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 101
infos {
id: 17203002
value: 1
time: 0
}
replaceAll: false
}
[INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2022-12-8 9:59:5][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 127 1
[INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <---
[INFO:2022-12-8 9:59:5][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 2 所需时间单位秒 = 0.20011369325221 移走了序号= 1 的消息,当前队列数量= 0 || 0 AddHeroToFormationReply 0 1
[WARN:2022-12-8 9:59:5][@logic/extensions/team/agent/TeamAgent.lua:37]:{func}status:0
[INFO:2022-12-8 9:59:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100001_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:6][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 6 当前队列数量= 1
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ExchangeHeroPositionRequest
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
indexA: 2
indexB: 0
[INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=8,cmd=6,size=15
[INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=73
[INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=8,cmd=6,status=0,size=8
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 27453002
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 30933005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 29593003
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 17203002
}
state: 1
name: 队伍一
typeId: 1
seq: 1
}
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 1 1
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ExchangeHeroPositionReply <---
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 6 所需时间单位秒 = 0.10014947876334 移走了序号= 1 的消息,当前队列数量= 0 || 0 ExchangeHeroPositionReply 2 1
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2022-12-8 9:59:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:7][@logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2
[INFO:2022-12-8 9:59:7][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2022-12-8 9:59:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 3
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 4
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 5
[INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2022-12-8 9:59:7][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0
[INFO:2022-12-8 9:59:7][@logic/extensions/main/view/MainTencentView.lua:434]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2022-12-8 9:59:7][@logic/extensions/main/view/MainTencentView.lua:457]:{_updateForXinYueSuperLevel}TCL: isShow false
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 6
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 7
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 8
[INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 9
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-12-8 9:59:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 10
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:7][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.032732602208853 移走了序号= 1 的消息,当前队列数量= 9 || 0 SystemEnterLogReply 3 1
[INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=534
[INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=4096
[INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=463
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.14992223680019 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetWeeklyCardInfoReply 4 1
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月初八
}
infos {
day: 2
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月初九
}
infos {
day: 3
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月初十
}
infos {
day: 4
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十一
}
infos {
day: 5
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十二
}
infos {
day: 6
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十三
}
infos {
day: 7
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十四
lunarFestival: 大雪
}
infos {
day: 8
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十五
}
infos {
day: 9
hasSignIn: false
luckLevel: 4
drawIds: 9
drawIds: 19
drawIds: 16
drawIds: 17
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十六
}
infos {
day: 10
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十七
}
infos {
day: 11
hasSignIn: false
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十八
}
infos {
day: 12
hasSignIn: false
luckLevel: 1
drawIds: 65
drawIds: 67
drawIds: 72
drawIds: 33
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月十九
}
infos {
day: 13
hasSignIn: false
luckLevel: 2
drawIds: 78
drawIds: 91
drawIds: 6
drawIds: 19
lunarYear: 壬寅虎年
lunarMonthAndDay: 十一月二十
}
serverTime: 1670883749002
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.14992223680019 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get103InfosReply 5 1
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 4100
buyCount: 0
}
infos {
topupId: 8201
buyCount: 0
}
infos {
topupId: 8202
buyCount: 0
}
infos {
topupId: 8203
buyCount: 0
}
infos {
topupId: 8204
buyCount: 0
}
infos {
topupId: 8205
buyCount: 0
}
infos {
topupId: 8207
buyCount: 0
}
infos {
topupId: 6201
buyCount: 0
}
infos {
topupId: 6202
buyCount: 0
}
infos {
topupId: 6203
buyCount: 0
}
infos {
topupId: 6204
buyCount: 0
}
infos {
topupId: 6205
buyCount: 0
}
infos {
topupId: 10301
buyCount: 0
}
infos {
topupId: 6206
buyCount: 0
}
infos {
topupId: 10302
buyCount: 0
}
infos {
topupId: 6207
buyCount: 0
}
infos {
topupId: 10303
buyCount: 0
}
infos {
topupId: 6208
buyCount: 0
}
infos {
topupId: 10304
buyCount: 0
}
infos {
topupId: 6209
buyCount: 0
}
infos {
topupId: 10305
buyCount: 0
}
infos {
topupId: 6210
buyCount: 0
}
infos {
topupId: 10306
buyCount: 0
}
infos {
topupId: 6211
buyCount: 0
}
infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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buyCount: 0
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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buyCount: 0
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infos {
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infos {
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buyCount: 0
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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buyCount: 0
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infos {
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infos {
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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buyCount: 0
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infos {
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infos {
topupId: 2001
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infos {
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buyCount: 0
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infos {
topupId: 6101
buyCount: 0
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infos {
topupId: 6102
buyCount: 0
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infos {
topupId: 6103
buyCount: 0
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infos {
topupId: 6104
buyCount: 0
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infos {
topupId: 6105
buyCount: 0
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infos {
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buyCount: 0
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
topupId: 6116
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infos {
topupId: 6117
buyCount: 0
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infos {
topupId: 4081
buyCount: 0
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infos {
topupId: 4082
buyCount: 0
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infos {
topupId: 4083
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infos {
topupId: 4084
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infos {
topupId: 4085
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infos {
topupId: 4086
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[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTopupInfoReply <---
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 1 所需时间单位秒 = 0.14992223680019 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetTopupInfoReply 6 1
[INFO:2022-12-8 9:59:7][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/topup/agent/TopupAgent:101: MidasMarketingInfo ====> TopupAgent:_queryMarketingInfo; zoneId=12; roleId=325242
[INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=172
[INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=210
[INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2022-12-8 9:59:7]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 8201
buyCount: 0
expiredTime: 0
}
infos {
id: 8202
buyCount: 0
expiredTime: 0
}
infos {
id: 8203
buyCount: 0
expiredTime: 0
}
infos {
id: 8204
buyCount: 0
expiredTime: 0
}
infos {
id: 8501
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 8603
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 7001
buyCount: 0
expiredTime: 0
}
infos {
id: 7002
buyCount: 0
expiredTime: 0
}
infos {
id: 7003
buyCount: 0
expiredTime: 0
}
infos {
id: 7004
buyCount: 0
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}
infos {
id: 7005
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}
infos {
id: 7006
buyCount: 0
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}
infos {
id: 7007
buyCount: 0
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}
infos {
id: 1008
buyCount: 0
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}
infos {
id: 1009
buyCount: 0
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}
infos {
id: 1010
buyCount: 0
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}
infos {
id: 1101
buyCount: 0
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}
infos {
id: 1102
buyCount: 0
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}
infos {
id: 1103
buyCount: 0
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}
infos {
id: 1104
buyCount: 0
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}
infos {
id: 1105
buyCount: 0
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infos {
id: 1106
buyCount: 0
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infos {
id: 1107
buyCount: 0
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infos {
id: 1108
buyCount: 0
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infos {
id: 1109
buyCount: 0
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}
infos {
id: 1110
buyCount: 0
expiredTime: 0
}
infos {
id: 1111
buyCount: 0
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}
infos {
id: 1112
buyCount: 0
expiredTime: 0
}
infos {
id: 1113
buyCount: 0
expiredTime: 0
}
infos {
id: 1114
buyCount: 0
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}
infos {
id: 1115
buyCount: 0
expiredTime: 0
}
infos {
id: 1116
buyCount: 0
expiredTime: 0
}
infos {
id: 1117
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 1201
buyCount: 0
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}
infos {
id: 1202
buyCount: 0
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}
infos {
id: 1401
buyCount: 0
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}
infos {
id: 1402
buyCount: 0
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}
infos {
id: 1403
buyCount: 0
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}
infos {
id: 1404
buyCount: 0
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infos {
id: 1606
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10001
buyCount: 0
expiredTime: 0
}
infos {
id: 10002
buyCount: 0
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}
infos {
id: 10024
buyCount: 0
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}
infos {
id: 10025
buyCount: 0
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}
infos {
id: 6001
buyCount: 0
expiredTime: 0
}
infos {
id: 6002
buyCount: 0
expiredTime: 0
}
infos {
id: 10106
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 6100
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 4084
buyCount: 0
isNew: false
expiredTime: 0
}
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.18251322582364 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetGiftBagInfoReply 7 1
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 6
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:7]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2022-12-8 9:59:7]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.18251322582364 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetJinyumantangInfoReply 8 1
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 0
doneCount: 1
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 0
}
summonPools {
poolId: 9997
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 0
}
summonPools {
poolId: 9998
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 115
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 116
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 117
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 118
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 119
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 120
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.18251322582364 移走了序号= 1 的消息,当前队列数量= 4 || 0 SummonPoolReply 9 1
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 10001
updateTime: 1618036369
}
infos {
id: 10002
updateTime: 1618036370
}
infos {
id: 10003
updateTime: 1618036369
}
infos {
id: 10004
updateTime: 1618036370
}
infos {
id: 10005
updateTime: 1618036370
}
infos {
id: 10006
updateTime: 1618036369
}
infos {
id: 10007
updateTime: 1618036370
}
infos {
id: 10008
updateTime: 1618036370
}
infos {
id: 10009
updateTime: 1618036370
}
infos {
id: 10010
updateTime: 1618123861
}
infos {
id: 10012
updateTime: 1618036370
}
infos {
id: 10013
updateTime: 1618123861
}
infos {
id: 10014
updateTime: 1618123861
}
infos {
id: 10121
updateTime: 1646881144
}
infos {
id: 20001
updateTime: 1624520585
}
infos {
id: 20002
updateTime: 1629533744
}
infos {
id: 20003
updateTime: 1640852762
}
infos {
id: 20004
updateTime: 1665046044
}
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.21547952666879 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetUnReadNewspaperReply 10 1
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-12-8 9:59:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.21547952666879 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetMysteryStoreInfoReply 11 1
[INFO:2022-12-8 9:59:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 9
count: 5
}
infos {
id: 6
count: 3
}
infos {
id: 1
count: 0
}
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23:59:59",28,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6116,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6117,"topupco":[6117,"龙吟周末超值魂芯",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",68,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6117,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4081,"topupco":[4081,"空桑钱庄",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4081,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4082,"topupco":[4082,"十连召唤包",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4082,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4083,"topupco":[4083,"1元礼包",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",648,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4083,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4084,"topupco":[4084,"改名卡",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",28,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4084,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4085,"topupco":[4085,"普通特训",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4085,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4086,"topupco":[4086,"高级特训",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4086,"buyCount":0}]
[INFO:2022-12-8 9:59:8][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2022-12-8 9:59:8]++++++++++++++++拿到的tsssdk的c#的data长度311
[INFO:2022-12-8 9:59:8]))))((((((转换为lua的buffer数据长度(((((311____________311
[INFO:2022-12-8 9:59:8][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 311
[INFO:2022-12-8 9:59:8][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2022-12-8 9:59:8][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2022-12-8 9:59:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2022-12-8 9:59:8]
[INFO:2022-12-8 9:59:8]__________删除tsssdk++++++sb数据________
[INFO:2022-12-8 9:59:8]==> Sender Auto Serialize Message,extId=13,cmd=1,size=323
[INFO:2022-12-8 9:59:8]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:8][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:59:8]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=322
[INFO:2022-12-8 9:59:8]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2022-12-8 9:59:8]
[INFO:2022-12-8 9:59:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2022-12-8 9:59:8][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 15 1
[INFO:2022-12-8 9:59:8][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 311
[INFO:2022-12-8 9:59:8][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2022-12-8 9:59:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2022-12-8 9:59:8][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.10734984651208 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 16 1
[INFO:2022-12-8 9:59:9][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2022-12-8 9:59:9]DestroyUnusedResources:12,3,time=,paths:
[INFO:2022-12-8 9:59:11][@logic/common/GameUtils.lua:1234]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:179: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1233: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:179: in function 'enter'
logic/extensions/fb/controller/FbEnterOperController:143: in function '_startEnterFbScene'
logic/extensions/fb/controller/FbEnterOperController:43: in function 'enterMainFbScene'
logic/extensions/fb/facade/FbFacade:7: in function 'enterFbSelectScene'
logic/extensions/main/view/MainView:303: in function
[INFO:2022-12-8 9:59:11][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 5
[INFO:2022-12-8 9:59:11][@logic/scene/SceneMgr.lua:225]:{_realEnter}成功退出了上一个场景,类型=9,id=205
[INFO:2022-12-8 9:59:11][@logic/scene/SceneMgr.lua:229]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-12-8 9:59:11][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:59:11][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:59:11][@logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================
[INFO:2022-12-8 9:59:11][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2022-12-8 9:59:11]DestroyUnusedResources:52,3,time=,paths:
[INFO:2022-12-8 9:59:11][@logic/scene/SceneMgr.lua:258]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2022-12-8 9:59:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_204.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/glow_01_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/noise_086_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbselectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbdungeonitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbdungeonitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbactivityitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonactbosssign.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab instance: @22ms
[INFO:2022-12-8 9:59:11]language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab instance: @235ms
[WARN:2022-12-8 9:59:11][@logic/scene/fbselect/interaction/FbSelectInteraction.lua:197]:{lerpToMapArea}1 stack traceback:
logic/scene/fbselect/interaction/FbSelectInteraction:197: in function 'lerpToMapArea'
logic/scene/fbselect/factory/FbSelectSceneFactory:622: in function '_locateMapArea'
logic/scene/fbselect/factory/FbSelectSceneFactory:88: in function 'onEnterSceneFinished'
frameworkext/scene/SceneBase:89: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish'
logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2022-12-8 9:59:11][@logic/common/GameUtils.lua:1234]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:349: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1233: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:349: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish'
logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2022-12-8 9:59:11][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7
[INFO:2022-12-8 9:59:11][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101
[INFO:2022-12-8 9:59:11][@bootstrap/msdk/gpm/GpmMgr.lua:50]:{func}=======场景加载完毕,发送gsdk统计======= loading 5#105 完成 0
[INFO:2022-12-8 9:59:11][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:59:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2022-12-8 9:59:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2022-12-8 9:59:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:11]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2022-12-8 9:59:11]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 23 当前队列数量= 2
[INFO:2022-12-8 9:59:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRandomPVEInfoRequest
[INFO:2022-12-8 9:59:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:11]==> Sender Auto Serialize Message,extId=31,cmd=23,size=9
[INFO:2022-12-8 9:59:11]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270013.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/fb_icon/huodong.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:11]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2022-12-8 9:59:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2022-12-8 9:59:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2022-12-8 9:59:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.18274104595184 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMysteryStoreInfoReply 17 1
[INFO:2022-12-8 9:59:11]<== Receiver Message, socketClient version=1,extId=31,cmd=23,status=0,size=25
[INFO:2022-12-8 9:59:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}barrierSetId: 35000101
hasFinished: false
effects: 8
effects: 2
effects: 3
effects: 10
effects: 5
[INFO:2022-12-8 9:59:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRandomPVEInfoReply <---
[INFO:2022-12-8 9:59:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 23 所需时间单位秒 = 0.21607938036323 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRandomPVEInfoReply 18 1
[INFO:2022-12-8 9:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130006_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:12][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2022-12-8 9:59:12]DestroyUnusedResources:1,2,time=,paths:
[INFO:2022-12-8 9:59:12][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2022-12-8 9:59:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2022-12-8 9:59:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 54
[INFO:2022-12-8 9:59:12]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11
[INFO:2022-12-8 9:59:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:12]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/pvp_gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/scrollview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/pvp/pvpmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_pvp_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/pvp/pvpmainviewitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:12]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2022-12-8 9:59:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2022-12-8 9:59:13][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.10716484487057 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 19 1
[INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_pvp_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:13][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 1
[INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:13][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 14 1 当前队列数量= 2
[INFO:2022-12-8 9:59:13]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2022-12-8 9:59:13]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPVPInfoRequest
[INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:13]==> Sender Auto Serialize Message,extId=14,cmd=1,size=9
[INFO:2022-12-8 9:59:13]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/pvpmainview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guide_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guide/guidehelpview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:13][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 3
[INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 38
[INFO:2022-12-8 9:59:13]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11
[INFO:2022-12-8 9:59:13]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:13]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34
[INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 9
count: 5
}
infos {
id: 6
count: 3
}
infos {
id: 1
count: 0
}
infos {
id: 12
count: 0
}
day: 5
[INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2022-12-8 9:59:13][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.099639739841223 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get137InfosReply 20 1
[INFO:2022-12-8 9:59:13]<== Receiver Message, socketClient version=1,extId=14,cmd=1,status=0,size=647
[INFO:2022-12-8 9:59:13]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}remainTime: 1118246
state: 1
maxFightCount: 5
remainFightCount: 5
remainBuyFightCount: 10
maxRefreshEnemyCount: 5
remainRefreshEnemyCount: 5
score: 1000
bestScore: 1000
rank: 0
defenseTeamHeroIds: 17203003
defenseTeamHeroIds: 17203002
defenseTeamHeroIds: 17203004
enemyInfos {
id: 324142
name: 萌新玩家
level: 100
portrait: 11100259
frame: 11110236
score: 11000
rank: 1
todayWinCount: 0
canFight: false
isFriend: false
guildName: GM-GM49639
}
enemyInfos {
id: 327145
name: 伊婴诗
level: 100
portrait: 11100101
frame: 11110001
score: 11000
rank: 2
todayWinCount: 0
canFight: false
isFriend: false
guildName: GM-9271
}
enemyInfos {
id: 15141
name: WW002
level: 100
portrait: 11100091
frame: 11110086
score: 2000
rank: 3
todayWinCount: 0
canFight: false
isFriend: false
guildName: WWW
}
enemyInfos {
id: 15241
name: WW001
level: 100
portrait: 11100166
frame: 11110209
score: 2000
rank: 4
todayWinCount: 0
canFight: false
isFriend: false
guildName: WWW
}
enemyInfos {
id: -911
name: 伊萍尤
level: 23
portrait: 11100002
frame: 11110001
score: 1500
rank: 5
todayWinCount: 0
canFight: false
}
enemyInfos {
id: -936
name: 伊英斜
level: 23
portrait: 11100002
frame: 11110001
score: 1500
rank: 6
todayWinCount: 0
canFight: false
}
enemyInfos {
id: -2658
name: 伊若冉
level: 23
portrait: 11100001
frame: 11110001
score: 1500
rank: 7
todayWinCount: 0
canFight: false
}
enemyInfos {
id: -3185
name: 伊绝松
level: 23
portrait: 11100001
frame: 11110001
score: 1500
rank: 8
todayWinCount: 0
canFight: false
}
enemyInfos {
id: -77199
name: 伊芾涛
level: 21
portrait: 11100002
frame: 11110001
score: 1040
rank: 86697
todayWinCount: 0
canFight: true
}
enemyInfos {
id: -94826
name: 伊兰正
level: 20
portrait: 11100002
frame: 11110001
score: 1035
rank: 88413
todayWinCount: 0
canFight: true
}
enemyInfos {
id: -15644
name: 伊绝琦
level: 20
portrait: 11100001
frame: 11110001
score: 1018
rank: 93813
todayWinCount: 0
canFight: true
}
enemyInfos {
id: -99678
name: 伊靖雪
level: 21
portrait: 11100001
frame: 11110001
score: 1004
rank: 98685
todayWinCount: 0
canFight: true
}
bonusInfos {
id: 1
state: 2
}
bonusInfos {
id: 2
state: 0
}
bonusInfos {
id: 3
state: 0
}
bonusInfos {
id: 4
state: 0
}
bonusInfos {
id: 5
state: 0
}
bonusInfos {
id: 6
state: 0
}
bonusInfos {
id: 7
state: 0
}
remainFightTime: 1093045
hasExtraFightCount: false
[INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPVPInfoReply <---
[INFO:2022-12-8 9:59:13][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 14 1 所需时间单位秒 = 0.16613271087408 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetPVPInfoReply 21 1
[INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2022-12-8 9:59:13][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.096654064953327 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 22 1
[INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/pvp_icon/pvp01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100025_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100079_head_small03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100071_head_q05.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110236_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/pvp_icon/pvp07.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headicon/11100101_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100075_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110086_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/pvp_icon/pvp04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100001_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/pvp_icon/pvp03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100002_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:17][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:59:18][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2022-12-8 9:59:18]DestroyUnusedResources:10,3,time=,paths:
[INFO:2022-12-8 9:59:19]++++++++++++++++拿到的tsssdk的c#的data长度132
[INFO:2022-12-8 9:59:19]))))((((((转换为lua的buffer数据长度(((((132____________132
[INFO:2022-12-8 9:59:19][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 132
[INFO:2022-12-8 9:59:19][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2022-12-8 9:59:19][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2022-12-8 9:59:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2022-12-8 9:59:19]
[INFO:2022-12-8 9:59:19]__________删除tsssdk++++++sb数据________
[INFO:2022-12-8 9:59:19]==> Sender Auto Serialize Message,extId=13,cmd=1,size=144
[INFO:2022-12-8 9:59:19]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:19]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=143
[INFO:2022-12-8 9:59:19]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2022-12-8 9:59:19]
[INFO:2022-12-8 9:59:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2022-12-8 9:59:19][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 24 1
[INFO:2022-12-8 9:59:19][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 132
[INFO:2022-12-8 9:59:19][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2022-12-8 9:59:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2022-12-8 9:59:19][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.098396144807339 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 25 1
[INFO:2022-12-8 9:59:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10000242.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100030_zd04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100009_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100137_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100001_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:22][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 14 8 当前队列数量= 1
[INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartPVPFightRequest
[INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: -77199
rank: 86697
teamId: 1
[INFO:2022-12-8 9:59:22]==> Sender Auto Serialize Message,extId=14,cmd=8,size=26
[INFO:2022-12-8 9:59:22]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:22]<== Receiver Message, socketClient version=1,extId=14,cmd=8,status=0,size=8
[INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartPVPFightReply <---
[INFO:2022-12-8 9:59:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 14 8 所需时间单位秒 = 0.099953331053257 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartPVPFightReply 26 1
[INFO:2022-12-8 9:59:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:22][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:22]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2022-12-8 9:59:22]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:22]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=974
[INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2031
skinId: 140217
position: 1
baseAttributes {
hp: 3102
thp: 3102
atk: 249
def: 246
critic: 100
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203100
position: 1
CD: 0
}
skillInfo {
skillId: 41203101
position: 2
CD: 0
maxCD: 7
}
skillInfo {
skillId: 41203102
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 325242
summonType: 0
isTransform: false
contractLevel: 1
isCopy: false
}
units {
id: 2
modelId: 2003
skinId: 100009
position: 2
baseAttributes {
hp: 1237
thp: 1237
atk: 119
def: 113
critic: 100
critic_dmg: 500
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200300
position: 1
CD: 0
}
skillInfo {
skillId: 41200301
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200302
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 325242
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2126
skinId: 100135
position: 3
baseAttributes {
hp: 1858
thp: 1858
atk: 138
def: 114
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41212600
position: 1
CD: 0
}
skillInfo {
skillId: 41212601
position: 2
CD: 0
}
skillInfo {
skillId: 41212602
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 325242
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2000
skinId: 140042
position: 4
baseAttributes {
hp: 10310
thp: 10310
atk: 908
def: 707
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200007
position: 1
CD: 0
}
skillInfo {
skillId: 41200008
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200006
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 325242
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
sceneSummons {
id: 5
modelId: 22227
skinId: 100067
position: 0
baseAttributes {
hp: 3102
thp: 3102
atk: 249
def: 246
critic: 100
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 40300022
position: 1
CD: 3
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
userIds: 325242
}
defender {
units {
id: 6
modelId: 2038
skinId: 100040
position: 1
baseAttributes {
hp: 2727
thp: 2727
atk: 271
def: 249
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203800
position: 1
CD: 0
}
skillInfo {
skillId: 41203801
position: 2
CD: 0
maxCD: 5
}
skillInfo {
skillId: 41203803
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 1
userId: -77199
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 2006
skinId: 100008
position: 2
baseAttributes {
hp: 3665
thp: 3665
atk: 253
def: 232
critic: 115
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200600
position: 1
CD: 0
}
skillInfo {
skillId: 41200601
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200603
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: -77199
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 8
modelId: 2040
skinId: 100042
position: 3
baseAttributes {
hp: 3249
thp: 3249
atk: 268
def: 279
critic: 115
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41204000
position: 1
CD: 0
}
skillInfo {
skillId: 41204001
position: 2
CD: 0
}
skillInfo {
skillId: 41204003
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: -77199
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 9
modelId: 2022
skinId: 100024
position: 4
baseAttributes {
hp: 2853
thp: 2853
atk: 264
def: 208
critic: 115
critic_dmg: 500
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41202200
position: 1
CD: 0
}
skillInfo {
skillId: 41202201
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41202202
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: -77199
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
userIds: -77199
}
curRound: 1
maxRound: 20
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2022-12-8 9:59:22][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.066044375300407 移走了序号= 1 的消息,当前队列数量= 0 || 0 EnterBattleReply 27 1
[INFO:2022-12-8 9:59:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2031 isShaping:false skinId:140217 otherSkillId:nil skills:[41203100,41203101,41203102] otherSkills:null allSkillActions:[10003007,10003008,10003009] allNormalActions:{}
[INFO:2022-12-8 9:59:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2003 isShaping:false skinId:100009 otherSkillId:nil skills:[41200300,41200301,41200302] otherSkills:null allSkillActions:[10000907,10000909,10000908] allNormalActions:{}
[INFO:2022-12-8 9:59:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2126 isShaping:false skinId:100135 otherSkillId:nil skills:[41212600,41212601,41212602] otherSkills:[41212610,41212611,41212612] allSkillActions:[10013707,10013708,10013709] allNormalActions:{}
[INFO:2022-12-8 9:59:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:140042 otherSkillId:nil skills:[41200007,41200008,41200006] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2022-12-8 9:59:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22227 isShaping:false skinId:100067 otherSkillId:nil skills:[40300022] otherSkills:null allSkillActions:[16000107] allNormalActions:{}
[INFO:2022-12-8 9:59:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2038 isShaping:false skinId:100040 otherSkillId:nil skills:[41203800,41203801,41203803] otherSkills:null allSkillActions:[10002909,10002907,10002908] allNormalActions:{}
[INFO:2022-12-8 9:59:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2006 isShaping:false skinId:100008 otherSkillId:nil skills:[41200600,41200601,41200603] otherSkills:null allSkillActions:[10000807,10000809,10000808] allNormalActions:[10000816,10000804,10000806,10000803]
[INFO:2022-12-8 9:59:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2040 isShaping:false skinId:100042 otherSkillId:nil skills:[41204000,41204001,41204003] otherSkills:null allSkillActions:[10003509,10003507,10003508] allNormalActions:{}
[INFO:2022-12-8 9:59:22][@logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2022 isShaping:false skinId:100024 otherSkillId:nil skills:[41202200,41202201,41202202] otherSkills:null allSkillActions:[10004108,10004109,10004107] allNormalActions:{}
[INFO:2022-12-8 9:59:22][@logic/common/GameUtils.lua:1234]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:179: 准备进入一个新的场景,类型=2,id=220017
stack traceback:
logic/common/GameUtils:1233: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:179: in function 'enter'
logic/extensions/battle/core/core/behavior/action/BBEnterSceneBattle:84: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:21: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSingle:21: in function 'onStart'
frameworkext/ai/workflow/WorkFlow:45: in function 'start'
logic/extensions/qualifying/control/PvpSpace:34: in function 'onStart'
logic/extensions/battle/ecs/BattleContextBase:182: in function 'start'
logic/extensions/battle/controller/BattleSystem:242: in function 'beginPVP'
...
logic/extensions/battle/controller/BattleController:31: in function 'onReplyBattleStart'
logic/extensions/battle/agent/BattleAgent:22: in function '_enterBattleReply'
logic/extensions/battle/agent/BattleAgent:17: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2022-12-8 9:59:22][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 5
[INFO:2022-12-8 9:59:22][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2022-12-8 9:59:22]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2022-12-8 9:59:22]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:22][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 2
[INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:22]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2022-12-8 9:59:22][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 14 1 当前队列数量= 3
[INFO:2022-12-8 9:59:22]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPVPInfoRequest
[INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:22]==> Sender Auto Serialize Message,extId=14,cmd=1,size=9
[INFO:2022-12-8 9:59:22]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:22][@logic/scene/SceneMgr.lua:225]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2022-12-8 9:59:22][@logic/scene/SceneMgr.lua:229]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2022-12-8 9:59:22][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:59:22][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:59:22][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:59:22][@logic/common/GameUtils.lua:1220]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 2; nil; nil
stack traceback:
logic/common/GameUtils:1219: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginPVP'
logic/extensions/qualifying/control/QualifyingController:119: in function '_openQualifyingSpace'
logic/extensions/qualifying/control/QualifyingController:494: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/controller/BattleController:31: in function 'onReplyBattleStart'
logic/extensions/battle/agent/BattleAgent:22: in function '_enterBattleReply'
logic/extensions/battle/agent/BattleAgent:17: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2022-12-8 9:59:22]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2022-12-8 9:59:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.082128591835499 移走了序号= 1 的消息,当前队列数量= 2 || 0 SystemEnterLogReply 28 1
[INFO:2022-12-8 9:59:22]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34
[INFO:2022-12-8 9:59:22]<== Receiver Message, socketClient version=1,extId=14,cmd=1,status=0,size=647
[INFO:2022-12-8 9:59:22][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:59:22][@logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================
[INFO:2022-12-8 9:59:22][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2022-12-8 9:59:22]DestroyUnusedResources:55,3,time=,paths:
[INFO:2022-12-8 9:59:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 9
count: 5
}
infos {
id: 6
count: 3
}
infos {
id: 1
count: 0
}
infos {
id: 12
count: 0
}
day: 5
[INFO:2022-12-8 9:59:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2022-12-8 9:59:23][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.13314952887595 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get137InfosReply 29 1
[INFO:2022-12-8 9:59:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}remainTime: 1118236
state: 1
maxFightCount: 5
remainFightCount: 4
remainBuyFightCount: 10
maxRefreshEnemyCount: 5
remainRefreshEnemyCount: 5
score: 1000
bestScore: 1000
rank: 0
defenseTeamHeroIds: 17203003
defenseTeamHeroIds: 17203002
defenseTeamHeroIds: 17203004
enemyInfos {
id: 324142
name: 萌新玩家
level: 100
portrait: 11100259
frame: 11110236
score: 11000
rank: 1
todayWinCount: 0
canFight: false
isFriend: false
guildName: GM-GM49639
}
enemyInfos {
id: 327145
name: 伊婴诗
level: 100
portrait: 11100101
frame: 11110001
score: 11000
rank: 2
todayWinCount: 0
canFight: false
isFriend: false
guildName: GM-9271
}
enemyInfos {
id: 15141
name: WW002
level: 100
portrait: 11100091
frame: 11110086
score: 2000
rank: 3
todayWinCount: 0
canFight: false
isFriend: false
guildName: WWW
}
enemyInfos {
id: 15241
name: WW001
level: 100
portrait: 11100166
frame: 11110209
score: 2000
rank: 4
todayWinCount: 0
canFight: false
isFriend: false
guildName: WWW
}
enemyInfos {
id: -911
name: 伊萍尤
level: 23
portrait: 11100002
frame: 11110001
score: 1500
rank: 5
todayWinCount: 0
canFight: false
}
enemyInfos {
id: -936
name: 伊英斜
level: 23
portrait: 11100002
frame: 11110001
score: 1500
rank: 6
todayWinCount: 0
canFight: false
}
enemyInfos {
id: -2658
name: 伊若冉
level: 23
portrait: 11100001
frame: 11110001
score: 1500
rank: 7
todayWinCount: 0
canFight: false
}
enemyInfos {
id: -3185
name: 伊绝松
level: 23
portrait: 11100001
frame: 11110001
score: 1500
rank: 8
todayWinCount: 0
canFight: false
}
enemyInfos {
id: -77199
name: 伊芾涛
level: 21
portrait: 11100002
frame: 11110001
score: 1040
rank: 86697
todayWinCount: 0
canFight: true
}
enemyInfos {
id: -94826
name: 伊兰正
level: 20
portrait: 11100002
frame: 11110001
score: 1035
rank: 88413
todayWinCount: 0
canFight: true
}
enemyInfos {
id: -15644
name: 伊绝琦
level: 20
portrait: 11100001
frame: 11110001
score: 1018
rank: 93813
todayWinCount: 0
canFight: true
}
enemyInfos {
id: -99678
name: 伊靖雪
level: 21
portrait: 11100001
frame: 11110001
score: 1004
rank: 98685
todayWinCount: 0
canFight: true
}
bonusInfos {
id: 1
state: 2
}
bonusInfos {
id: 2
state: 0
}
bonusInfos {
id: 3
state: 0
}
bonusInfos {
id: 4
state: 0
}
bonusInfos {
id: 5
state: 0
}
bonusInfos {
id: 6
state: 0
}
bonusInfos {
id: 7
state: 0
}
remainFightTime: 1093035
hasExtraFightCount: false
[INFO:2022-12-8 9:59:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPVPInfoReply <---
[INFO:2022-12-8 9:59:23][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 14 1 所需时间单位秒 = 0.13314952887595 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetPVPInfoReply 30 1
[INFO:2022-12-8 9:59:23][@logic/scene/SceneMgr.lua:258]:{func}开始进入一个新的场景,类型=2,id=220017
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2031_1,加载的特效[总数=]11,路径=["effect\/prefabs\/atk_kaoruzhu_skill3.prefab","effect\/prefabs\/show_kaoruzhu_skill2.prefab","effect\/prefabs\/show_kaoruzhu_skill3.prefab","effect\/prefabs\/show_kaoruzhu_skill1.prefab","effect\/prefabs\/hit_kaoruzhu_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2003_2,加载的特效[总数=]7,路径=["effect\/prefabs\/hit_jiaozi_skill1.prefab","effect\/prefabs\/hit_jiaozi_skill2.prefab","effect\/prefabs\/atk_jiaozi_skill1.prefab","effect\/prefabs\/show_jiaozi_skill2.prefab","effect\/prefabs\/show_jiaozi_skill3_1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2126_3,加载的特效[总数=]6,路径=["effect\/prefabs\/show_yshr_skill3.prefab","effect\/prefabs\/hit_yshr_skill1.prefab","effect\/prefabs\/show_yshr_skill2.prefab","effect\/prefabs\/show_yshr_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2000_4,加载的特效[总数=]9,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=0_11_22227_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:263]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:299]:{_buildAllMonster}怪物id=2038_1,加载的特效[总数=]8,路径=["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:299]:{_buildAllMonster}怪物id=2006_2,加载的特效[总数=]12,路径=["effect\/prefabs\/show_jiaohuaji_skill3.prefab","effect\/prefabs\/show_jiaohuaji_defy.prefab","effect\/prefabs\/show_jiaohuaji_idle1.prefab","effect\/prefabs\/show_jiaohuaji_die.prefab","effect\/prefabs\/show_jiaohuaji_idle2.prefab","effect\/prefabs\/hit_jiaohuaji_skill1.prefab","effect\/prefabs\/atk_jiaohuaji_skill1.prefab","effect\/prefabs\/show_jiaohuaji_skill1.prefab","effect\/prefabs\/atk_jiaohuaji_skill3.prefab","effect\/prefabs\/show_jiaohuaji_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:299]:{_buildAllMonster}怪物id=2040_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_yangzhouchaofan_skill1.prefab","effect\/prefabs\/show_yangzhouchaofan_skill2.prefab","effect\/prefabs\/show_yangzhouchaofan_skill3.prefab","effect\/prefabs\/atk_yangzhouchaofan_skill3.prefab","effect\/prefabs\/show_yangzhouchaofan_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:299]:{_buildAllMonster}怪物id=2022_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_chunjuan_skill3.prefab","effect\/prefabs\/hit_chunjuan_skill1.prefab","effect\/prefabs\/hit_chunjuan_skill2.prefab","effect\/prefabs\/hit_chunjuan_skill3.prefab","effect\/prefabs\/show_chunjuan_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-12-8 9:59:23][@logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2022-12-8 9:59:23][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil 场景:g-s01_pvp_p 是打光场景
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:37: in function 'init'
logic/scene/battle/stage/SceneLoader:18: in function 'onEnterScene'
frameworkext/scene/SceneBase:116: in function 'onEnter'
logic/scene/SceneMgr:261: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s01_pvp/g-s01_pvp_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150084_krz_qy_xuyuan/150084_krz_qy_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150084_krz_qy_xuyuan/150084_krz_qy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/longjuanfeng_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/object_150_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/wave_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/wave_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_014.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_055.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_kaoruzhu_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dengyingniurou_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:26 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_042.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100009_jiaozi_xuyuan/100009_jiaozi_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100009_jiaozi_xuyuan/100009_jiaozi_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_jiaozi_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]scene/pj-g_scene_prefab/g-s01_pvp/g-s01_pvp_stage.prefab instance: @53ms
[INFO:2022-12-8 9:59:23][@logic/scene/SceneMgr.lua:363]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220017
[INFO:2022-12-8 9:59:23][@logic/scene/battle/stage/BattleSceneStage.lua:99]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:329]:{func}id 2031_1 ====== MyRole_2031_1 英雄的模型
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_kaoruzhu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_kaoruzhu_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_kaoruzhu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_kaoruzhu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:338]:{func}id 0_11_22227_5 ====== MyRole_0_11_22227_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_kaoruzhu_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_kaoruzhu_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_kaoruzhu_skill2.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/hit_kaoruzhu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_kaoruzhu_skill3.prefab effect obj pool
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:338]:{func}id 2031_1 ====== MyRole_2031_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_kaoruzhu_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_kaoruzhu_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_kaoruzhu_skill2.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/hit_kaoruzhu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_kaoruzhu_skill3.prefab"]
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2031_1 ====== MyRole_2031_1 英雄的头顶ui
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2003_2 ====== MyRole_2003_2 英雄的头顶ui
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2126_3 ====== MyRole_2126_3 英雄的头顶ui
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2000_4 ====== MyRole_2000_4 英雄的头顶ui
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22227_5 ====== MyRole_0_11_22227_5 英雄的头顶ui
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:329]:{func}id 2003_2 ====== MyRole_2003_2 英雄的模型
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_jiaozi_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_jiaozi_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jiaozi_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80007.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_particle_tg_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_sxtgy_mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jiaozi_skill3_1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_jiaozi_skill3_1.prefab effect obj pool create effect/prefabs/hit_jiaozi_skill2.prefab effect obj pool create effect/prefabs/hit_jiaozi_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_jiaozi_skill1.prefab effect obj pool create effect/prefabs/show_jiaozi_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:338]:{func}id 2003_2 ====== MyRole_2003_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_jiaozi_skill3_1.prefab","effect\/prefabs\/hit_jiaozi_skill2.prefab","effect\/prefabs\/hit_jiaozi_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_jiaozi_skill1.prefab","effect\/prefabs\/show_jiaozi_skill2.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100137_yshr_xuyuan/100137_yshr_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100137_yshr_xuyuan/100137_yshr_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:329]:{func}id 2126_3 ====== MyRole_2126_3 英雄的模型
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_tangyuan_skill3_01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanzhu_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80003.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80004.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80006.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80008.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80011.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80012.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80020.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80029.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80030.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80033.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_sxtgy_mask_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_011.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_800010.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_80002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_80004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_80006.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_80011.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_80023.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_80024.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_50001.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_50015.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_5007.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80001.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80009.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80010.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80015.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80016.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80019.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_80018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_80007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/t_glow_50000.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/t_mask_5008.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_80001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_80010.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/water_80017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_80018.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yshr_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yshr_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yshr_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100091_hugen_sr_xuyuan/100091_hugen_sr_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100091_hugen_sr_xuyuan/100091_hugen_sr_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_17.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_014.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_015.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_hugen_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_009.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_075_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_029.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_hugen_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_016.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yshr_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_yshr_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yshr_skill1.prefab effect obj pool create effect/prefabs/show_yshr_skill2.prefab effect obj pool create effect/prefabs/show_yshr_skill3.prefab effect obj pool
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:338]:{func}id 2126_3 ====== MyRole_2126_3 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_yshr_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yshr_skill1.prefab","effect\/prefabs\/show_yshr_skill2.prefab","effect\/prefabs\/show_yshr_skill3.prefab"]
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:329]:{func}id 2000_4 ====== MyRole_2000_4 英雄的模型
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_028.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_hugen_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_hugen_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_nmbby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_hugen_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_hugen_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_hugen_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:338]:{func}id 2000_4 ====== MyRole_2000_4 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab"]
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160001_tmg_guaiwu/160001_tmg_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160001_tmg_guaiwu/160001_tmg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:329]:{func}id 0_11_22227_5 ====== MyRole_0_11_22227_5 英雄的模型
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100029_mapodoufu_xuyuan/100029_mapodoufu_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100029_mapodoufu_xuyuan/100029_mapodoufu_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:365]:{func}id 2038_1 ====== Monster_2038_1 怪物的模型
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mapodoufu_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_baozaifan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_baozaifan_skill3_04.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_baozaifan_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_tujuezhenzi_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_065.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_066.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_011.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mapodoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mapodoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mapodoufu_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mapodoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_mapodoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_mapodoufu_skill2.prefab effect obj pool create effect/prefabs/hit_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill2.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill3.prefab effect obj pool
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:373]:{func}id 2038_1 ====== Monster_2038_1 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_mapodoufu_skill2.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill3.prefab"]
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:381]:{func}id 2038_1 ====== Monster_2038_1 怪物的头顶ui
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:381]:{func}id 2006_2 ====== Monster_2006_2 怪物的头顶ui
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:381]:{func}id 2040_3 ====== Monster_2040_3 怪物的头顶ui
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:381]:{func}id 2022_4 ====== Monster_2022_4 怪物的头顶ui
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100008_jiaohuaji_xuyuan/100008_jiaohuaji_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100008_jiaohuaji_xuyuan/100008_jiaohuaji_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:365]:{func}id 2006_2 ====== Monster_2006_2 怪物的模型
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/fasheqi_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_yuan_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/jiaohuaji_shitou_001.fbx isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_001_025_025_025_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jiaohuaji_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jiaohuaji_defy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jiaohuaji_idle1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jiaohuaji_die.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jiaohuaji_idle2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_jiaohuaji_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shitou_001.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_001_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_jiaohuaji_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jiaohuaji_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_jiaohuaji_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_000_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jiaohuaji_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_jiaohuaji_skill3.prefab effect obj pool create effect/prefabs/show_jiaohuaji_skill2.prefab effect obj pool create effect/prefabs/show_jiaohuaji_defy.prefab effect obj pool create effect/prefabs/atk_jiaohuaji_skill3.prefab effect obj pool create effect/prefabs/show_jiaohuaji_skill1.prefab effect obj pool create effect/prefabs/atk_jiaohuaji_skill1.prefab effect obj pool create effect/prefabs/show_jiaohuaji_idle2.prefab effect obj pool create effect/prefabs/show_jiaohuaji_idle1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_jiaohuaji_die.prefab effect obj pool create effect/prefabs/hit_jiaohuaji_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:373]:{func}id 2006_2 ====== Monster_2006_2 怪物的特效总数[12],全部加载好的路径["effect\/prefabs\/show_jiaohuaji_skill3.prefab","effect\/prefabs\/show_jiaohuaji_skill2.prefab","effect\/prefabs\/show_jiaohuaji_defy.prefab","effect\/prefabs\/atk_jiaohuaji_skill3.prefab","effect\/prefabs\/show_jiaohuaji_skill1.prefab","effect\/prefabs\/atk_jiaohuaji_skill1.prefab","effect\/prefabs\/show_jiaohuaji_idle2.prefab","effect\/prefabs\/show_jiaohuaji_idle1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_jiaohuaji_die.prefab","effect\/prefabs\/hit_jiaohuaji_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100035_yangzhouchaofan_xuyuan/100035_yangzhouchaofan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:365]:{func}id 2040_3 ====== Monster_2040_3 怪物的模型
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yangzhouchaofan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yangzhouchaofan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_056.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yangzhouchaofan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_052.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yangzhouchaofan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yangzhouchaofan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yangzhouchaofan_skill1.prefab effect obj pool create effect/prefabs/atk_yangzhouchaofan_skill1.prefab effect obj pool create effect/prefabs/atk_yangzhouchaofan_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yangzhouchaofan_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_yangzhouchaofan_skill2.prefab effect obj pool
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:373]:{func}id 2040_3 ====== Monster_2040_3 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yangzhouchaofan_skill1.prefab","effect\/prefabs\/atk_yangzhouchaofan_skill1.prefab","effect\/prefabs\/atk_yangzhouchaofan_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yangzhouchaofan_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_yangzhouchaofan_skill2.prefab"]
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100041_chunjuan_xuyuan/100041_chunjuan_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_107.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_chunjuan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_112.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100041_chunjuan_xuyuan/100041_chunjuan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:365]:{func}id 2022_4 ====== Monster_2022_4 怪物的模型
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_chunjuan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_110.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_chunjuan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_chunjuan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_chunjuan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_chunjuan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_chunjuan_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_chunjuan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_chunjuan_skill3.prefab effect obj pool create effect/prefabs/hit_chunjuan_skill2.prefab effect obj pool create effect/prefabs/hit_chunjuan_skill1.prefab effect obj pool
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:373]:{func}id 2022_4 ====== Monster_2022_4 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_chunjuan_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_chunjuan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_chunjuan_skill3.prefab","effect\/prefabs\/hit_chunjuan_skill2.prefab","effect\/prefabs\/hit_chunjuan_skill1.prefab"]
[INFO:2022-12-8 9:59:23][@logic/scene/battle/stage/BattleSceneStage.lua:48]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2022-12-8 9:59:23][@logic/scene/battle/factory/BattleUnitFactory.lua:360]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 2.7556s
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23][@logic/scene/battle/stage/BattleSceneStage.lua:41]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s01_pvp/fbx/g-s01_obj.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s01_pvp/texture/g-s01_pvp.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待15帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s01_pvp/g-s01_pvp_p.unity isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24][@logic/scene/battle/stage/BattleSceneStage.lua:60]:{_onFirstZonesLoaded}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2022-12-8 9:59:24][@logic/common/GameUtils.lua:1234]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:349: 成功进入了一个新的场景,类型=2,id=220017,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1233: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:349: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:111: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:54: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:61: in function '_onFirstZonesLoaded'
logic/scene/battle/stage/SceneLoader:77: in function '_onFinished'
logic/scene/battle/stage/SceneLoader:72: in function
[INFO:2022-12-8 9:59:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:24][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7
[INFO:2022-12-8 9:59:24][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101
[INFO:2022-12-8 9:59:24][@bootstrap/msdk/gpm/GpmMgr.lua:50]:{func}=======场景加载完毕,发送gsdk统计======= loading 2#220017 完成 0
[INFO:2022-12-8 9:59:24][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2022-12-8 9:59:24][@logic/scene/battle/stage/BattleSceneStage.lua:117]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270011.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/hero/skilltipsdetailitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1
[INFO:2022-12-8 9:59:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2022-12-8 9:59:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:24]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2022-12-8 9:59:24]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:24][@logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}battleview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24][@logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2031,
"skinId":140217,
"position":1,
"baseAttributes":
{
"hp":3102,
"thp":3102,
"atk":249,
"def":246,
"critic":100,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203100,
"position":1,
"CD":0
},
{
"skillId":41203101,
"position":2,
"CD":0,
"maxCD":7
},
{
"skillId":41203102,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"325242",
"summonType":0,
"isTransform":false,
"contractLevel":1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2003,
"skinId":100009,
"position":2,
"baseAttributes":
{
"hp":1237,
"thp":1237,
"atk":119,
"def":113,
"critic":100,
"critic_dmg":500,
"dodge":50,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200300,
"position":1,
"CD":0
},
{
"skillId":41200301,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200302,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"325242",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2126,
"skinId":100135,
"position":3,
"baseAttributes":
{
"hp":1858,
"thp":1858,
"atk":138,
"def":114,
"critic":100,
"critic_dmg":600,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41212600,
"position":1,
"CD":0
},
{
"skillId":41212601,
"position":2,
"CD":0
},
{
"skillId":41212602,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"325242",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2000,
"skinId":140042,
"position":4,
"baseAttributes":
{
"hp":10310,
"thp":10310,
"atk":908,
"def":707,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200007,
"position":1,
"CD":0
},
{
"skillId":41200008,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200006,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"325242",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[
{
"id":5,
"modelId":22227,
"skinId":100067,
"position":0,
"baseAttributes":
{
"hp":3102,
"thp":3102,
"atk":249,
"def":246,
"critic":100,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":40300022,
"position":1,
"CD":3,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"userIds":
[
"325242"
]
},
"defender":
{
"units":
[
{
"id":6,
"modelId":2038,
"skinId":100040,
"position":1,
"baseAttributes":
{
"hp":2727,
"thp":2727,
"atk":271,
"def":249,
"critic":80,
"critic_dmg":660,
"dodge":60,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203800,
"position":1,
"CD":0
},
{
"skillId":41203801,
"position":2,
"CD":0,
"maxCD":5
},
{
"skillId":41203803,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"-77199",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":2006,
"skinId":100008,
"position":2,
"baseAttributes":
{
"hp":3665,
"thp":3665,
"atk":253,
"def":232,
"critic":115,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200600,
"position":1,
"CD":0
},
{
"skillId":41200601,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200603,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"-77199",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":8,
"modelId":2040,
"skinId":100042,
"position":3,
"baseAttributes":
{
"hp":3249,
"thp":3249,
"atk":268,
"def":279,
"critic":115,
"critic_dmg":660,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41204000,
"position":1,
"CD":0
},
{
"skillId":41204001,
"position":2,
"CD":0
},
{
"skillId":41204003,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"-77199",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":9,
"modelId":2022,
"skinId":100024,
"position":4,
"baseAttributes":
{
"hp":2853,
"thp":2853,
"atk":264,
"def":208,
"critic":115,
"critic_dmg":500,
"dodge":60,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41202200,
"position":1,
"CD":0
},
{
"skillId":41202201,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41202202,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"-77199",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[],
"userIds":
[
"-77199"
]
},
"curRound":1,
"maxRound":20,
"isFinish":false
}
[INFO:2022-12-8 9:59:24][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 14 6 当前队列数量= 2
[INFO:2022-12-8 9:59:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPVPEnemyDetailInfoRequest
[INFO:2022-12-8 9:59:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: -77199
[INFO:2022-12-8 9:59:24][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 2 zoneId: nil
[INFO:2022-12-8 9:59:24]==> Sender Auto Serialize Message,extId=14,cmd=6,size=20
[INFO:2022-12-8 9:59:24][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 117 找到: true
[INFO:2022-12-8 9:59:24]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:24][@logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 118 找到: true
[INFO:2022-12-8 9:59:24][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 118 挂点: nil zoneId: nil zoneName: nil
[INFO:2022-12-8 9:59:24][@logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 117 挂点: nil zoneId: nil zoneName: nil
[INFO:2022-12-8 9:59:24]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8
[INFO:2022-12-8 9:59:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2022-12-8 9:59:24][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.13106426782906 移走了序号= 1 的消息,当前队列数量= 1 || 0 ManualBattleLogReply 31 1
[INFO:2022-12-8 9:59:24]<== Receiver Message, socketClient version=1,extId=14,cmd=6,status=0,size=227
[INFO:2022-12-8 9:59:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: -77199
heros {
heroId: 1
heroTypeIdx: 2038
level: 20
rank: 2
sks {
skillId: 41203800
strengthenLevel: 1
}
sks {
skillId: 41203801
strengthenLevel: 1
}
sks {
skillId: 41203803
strengthenLevel: 2
}
skinId: 100040
breakthroughCnt: 1
quality: 0
state: 0
contractUnlock: false
contractLevel: 0
}
heros {
heroId: 2
heroTypeIdx: 2006
level: 22
rank: 2
sks {
skillId: 41200600
strengthenLevel: 1
}
sks {
skillId: 41200601
strengthenLevel: 1
}
sks {
skillId: 41200603
strengthenLevel: 2
}
skinId: 100008
breakthroughCnt: 1
quality: 0
state: 0
contractUnlock: false
contractLevel: 0
}
heros {
heroId: 3
heroTypeIdx: 2040
level: 23
rank: 2
sks {
skillId: 41204000
strengthenLevel: 1
}
sks {
skillId: 41204001
strengthenLevel: 1
}
sks {
skillId: 41204003
strengthenLevel: 2
}
skinId: 100042
breakthroughCnt: 1
quality: 0
state: 0
contractUnlock: false
contractLevel: 0
}
heros {
heroId: 4
heroTypeIdx: 2022
level: 25
rank: 2
sks {
skillId: 41202200
strengthenLevel: 1
}
sks {
skillId: 41202201
strengthenLevel: 1
}
sks {
skillId: 41202202
strengthenLevel: 1
}
skinId: 100024
breakthroughCnt: 0
quality: 0
state: 0
contractUnlock: false
contractLevel: 0
}
[INFO:2022-12-8 9:59:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPVPEnemyDetailInfoReply <---
[INFO:2022-12-8 9:59:24][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 14 6 所需时间单位秒 = 0.098637968301773 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetPVPEnemyDetailInfoReply 32 1
[INFO:2022-12-8 9:59:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_pvp_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_pvp_2 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/pvpbeginview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/pvp/pvpbeginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100079_head_q03.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110154_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100002_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100030_head_small04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100009_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100137_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100029_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100008_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100035_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100041_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:25][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2022-12-8 9:59:25]DestroyUnusedResources:1,2,time=,paths:
[INFO:2022-12-8 9:59:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:26][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2022-12-8 9:59:26][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2022-12-8 9:59:26][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:184: in function 'setCurIdleActionDataId'
logic/extensions/battle/core/unit/impl/UnitBattle:82: in function 'execBattleIdleMotionById'
logic/extensions/battle/handler/BattleUnitCommonder:350: in function '_handleUnitOnBattleBegin'
logic/extensions/battle/handler/BattleUnitCommonder:152: in function 'initUnits'
logic/extensions/battle/data/Battlespace:172: in function 'initUnits'
logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleUnitPreloader:111: in function 'onStop'
...
logic/scene/battle/factory/BattleUnitFactory:244: in function '_buildAllMonster'
logic/scene/battle/factory/BattleUnitFactory:57: in function 'beginCreate'
logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleUnitPreloader:82: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[WARN:2022-12-8 9:59:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-12-8 9:59:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-12-8 9:59:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2022-12-8 9:59:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} {
_roundId = 1,
_isFinish = false,
_isEndFinish = false,
_steps = {
},
_startTime = 0,
_isReconnect = false,
isPreRound = true,
addStepMO = function: 0x76ca153dd0,
New = function: 0x76f2c955d0,
getUnitPickedSkillId = function: 0x76ca12c028,
copyFromPlaybackNO = function: 0x76cbdbbcd0,
onNotifyUserRoundPick = function: 0x76f2bf9aa0,
getStepMO = function: 0x76ca3f3fe0,
getRoundId = function: 0x76ca138240,
copyFromNO = function: 0x76ccfcd510,
hasUnitPickedSkill = function: 0x76ca12d420,
getIsUserReady = function: 0x76ca053cc0,
setIsFinish = function: 0x76c9fa3a28,
setRoundId = function: 0x76c9dba2d0,
setEndData = function: 0x76ca094608,
getStartTime = function: 0x76ca11c1f8,
getStepCount = function: 0x76ca089f58,
setData = function: 0x76ca2c35a8,
isDataDone = function: 0x76cdba01f8,
isReadyToPick = function: 0x76ca074ea8,
onComplete = function: 0x76ca04d258,
setIsReconnect = function: 0x76ca13e500,
__newindex = function: 0x76ca07ff28,
ctor = function: 0x76c6213c18,
hasUnitReliveInfo = function: 0x76ca060bb8,
__index = {
addStepMO = function: 0x76ca153dd0,
New = function: 0x76f2c955d0,
getUnitPickedSkillId = function: 0x76ca12c028,
copyFromPlaybackNO = function: 0x76cbdbbcd0,
onNotifyUserRoundPick = function: 0x76f2bf9aa0,
getStepMO = function: 0x76ca3f3fe0,
getRoundId = function: 0x76ca138240,
copyFromNO = function: 0x76ccfcd510,
hasUnitPickedSkill = function: 0x76ca12d420,
getIsUserReady = function: 0x76ca053cc0,
setIsFinish = function: 0x76c9fa3a28,
setRoundId = function: 0x76c9dba2d0,
setEndData = function: 0x76ca094608,
getStartTime = function: 0x76ca11c1f8,
getStepCount = function: 0x76ca089f58,
setData = function: 0x76ca2c35a8,
isDataDone = function: 0x76cdba01f8,
isReadyToPick = function: 0x76ca074ea8,
onComplete = function: 0x76ca04d258,
setIsReconnect = function: 0x76ca13e500,
__newindex = function: 0x76ca07ff28,
ctor = function: 0x76c6213c18,
hasUnitReliveInfo = function: 0x76ca060bb8,
__index = 循环引用: table: 0x76cae32750,
isFinish = function: 0x76ca079428,
getReliveReplyNO = function: 0x76c95f2f48,
isReconnect = function: 0x76f52d45c0,
onDataInit = function: 0x76cd5fc150,
__newindex = function: 0x76ca077ac8,
},
isFinish = function: 0x76ca079428,
getReliveReplyNO = function: 0x76c95f2f48,
isReconnect = function: 0x76f52d45c0,
onDataInit = function: 0x76cd5fc150,
}
[INFO:2022-12-8 9:59:26][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-12-8 9:59:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-12-8 9:59:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-12-8 9:59:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:26]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-12-8 9:59:26]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100030_head_battle04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100009_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100137_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100001_head_battle02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:26]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-12-8 9:59:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-12-8 9:59:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-12-8 9:59:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10045604221523 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 33 1
[INFO:2022-12-8 9:59:26][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-12-8 9:59:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-12-8 9:59:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-12-8 9:59:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:26]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-12-8 9:59:26]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:27]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-12-8 9:59:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2022-12-8 9:59:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-12-8 9:59:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.065625000745058 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 34 1
[INFO:2022-12-8 9:59:27][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-12-8 9:59:27][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2022-12-8 9:59:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-12-8 9:59:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-12-8 9:59:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2022-12-8 9:59:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2022-12-8 9:59:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 2
count: 1
formatKey: 2
[INFO:2022-12-8 9:59:28]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2022-12-8 9:59:28]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:29]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8
[INFO:2022-12-8 9:59:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2022-12-8 9:59:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.099839948117733 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 35 1
[INFO:2022-12-8 9:59:29][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2022-12-8 9:59:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2022-12-8 9:59:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 2
count: 1
formatKey: 3
[INFO:2022-12-8 9:59:29]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2022-12-8 9:59:29]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:29]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8
[INFO:2022-12-8 9:59:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2022-12-8 9:59:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.099716875702143 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 36 1
[INFO:2022-12-8 9:59:30]++++++++++++++++拿到的tsssdk的c#的data长度328
[INFO:2022-12-8 9:59:30]))))((((((转换为lua的buffer数据长度(((((328____________328
[INFO:2022-12-8 9:59:30][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 328
[INFO:2022-12-8 9:59:30][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2022-12-8 9:59:30][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2022-12-8 9:59:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2022-12-8 9:59:30]
[INFO:2022-12-8 9:59:30]__________删除tsssdk++++++sb数据________
[INFO:2022-12-8 9:59:30]==> Sender Auto Serialize Message,extId=13,cmd=1,size=340
[INFO:2022-12-8 9:59:30]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:30]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=339
[INFO:2022-12-8 9:59:30]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2022-12-8 9:59:30]
[INFO:2022-12-8 9:59:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2022-12-8 9:59:30][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 38 1
[INFO:2022-12-8 9:59:30][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 328
[INFO:2022-12-8 9:59:30][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2022-12-8 9:59:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2022-12-8 9:59:30][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.099953643977642 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 39 1
[INFO:2022-12-8 9:59:32][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2022-12-8 9:59:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2022-12-8 9:59:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2022-12-8 9:59:32]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2022-12-8 9:59:32]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:32]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8
[INFO:2022-12-8 9:59:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2022-12-8 9:59:32][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.099672239273787 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 40 1
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2022-12-8 9:59:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:33][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-12-8 9:59:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-12-8 9:59:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2022-12-8 9:59:33]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-12-8 9:59:33]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:33]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=624
[INFO:2022-12-8 9:59:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41203100
actEffect {
targetId: 8
effectType: 3
effectNum: 174
additional: 3075
additional2: 174
additional3: 174
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301021
duration: 1
id: 10
}
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200300
actEffect {
targetId: 6
effectType: 2
effectNum: 37
additional: 2690
additional2: 37
additional3: 37
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41212602
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301398
duration: 2
id: 11
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
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duration: 1
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}
}
actEffect {
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effectType: 5
effectNum: 1
buff {
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duration: 1
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}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41212602
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 3
actorId: 41212600
actEffect {
targetId: 8
effectType: 2
effectNum: 49
additional: 3026
additional2: 49
additional3: 49
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301153
duration: 1
id: 14
}
}
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 11
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 12
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301400
duration: 1
id: 15
}
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 3
actorId: 41212600
actEffect {
targetId: 8
effectType: 2
effectNum: 46
additional: 2980
additional2: 46
additional3: 46
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301162
duration: 1
id: 16
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 11
}
targetId: 8
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 15
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41200007
actEffect {
targetId: 7
effectType: 2
effectNum: 703
additional: 2962
additional2: 703
additional3: 703
}
actEffect {
targetId: 7
effectType: 5
effectNum: 1
buff {
buffId: 301021
duration: 1
id: 17
}
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 6
actorId: 41203801
actEffect {
targetId: 1
effectType: 2
effectNum: 211
additional: 2891
additional2: 211
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 276
additional: 961
additional2: 276
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 277
additional: 1581
additional2: 277
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 105
additional: 10205
additional2: 105
additional3: 0
}
actEffect {
targetId: 6
effectType: 8
effectNum: 5
additional: 41203801
}
targetId: 2
}
battleStep {
actorType: 4
castorId: 7
actorId: 0
targetId: 0
}
battleStep {
actorType: 4
castorId: 8
actorId: 0
targetId: 0
}
battleStep {
actorType: 1
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actorId: 41202201
actEffect {
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effectNum: 277
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additional2: 277
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actEffect {
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effectType: 6
effectNum: 0
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}
actEffect {
targetId: 9
effectType: 8
effectNum: 4
additional: 41202201
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 8
actorId: 10
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 10
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 14
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 16
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
isFinish: false
}
[INFO:2022-12-8 9:59:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-12-8 9:59:33][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.067409791052341 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 41 1
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
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}
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} {
_roundId = 1,
_isFinish = false,
_isEndFinish = false,
_steps = {
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}
],
"castorId":3,
"originalTargetId":0
},
5 =
{
"actorType":1,
"targetId":8,
"actorId":41212600,
"actEffect":
[
{
"additional":2980,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":46,
"effectNum":46,
"multipleEffectNum":0,
"effectType":2,
"additional2":46
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301162,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
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"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
},
6 =
{
"actEffect":
[
{
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"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
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"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
},
7 =
{
"actorType":1,
"targetId":7,
"actorId":41200007,
"actEffect":
[
{
"additional":2962,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":703,
"effectNum":703,
"multipleEffectNum":0,
"effectType":2,
"additional2":703
},
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":17,
"buffId":301021,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
},
8 =
{
"actorType":1,
"targetId":2,
"actorId":41203801,
"actEffect":
[
{
"additional":2891,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":211,
"multipleEffectNum":0,
"effectType":2,
"additional2":211
},
{
"additional":961,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":276,
"multipleEffectNum":0,
"effectType":2,
"additional2":276
},
{
"additional":1581,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":277,
"multipleEffectNum":0,
"effectType":2,
"additional2":277
},
{
"additional":10205,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":105,
"multipleEffectNum":0,
"effectType":2,
"additional2":105
},
{
"additional":41203801,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
},
9 =
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":7,
"originalTargetId":0
},
10 =
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":8,
"originalTargetId":0
},
11 =
{
"actorType":1,
"targetId":1,
"actorId":41202201,
"actEffect":
[
{
"additional":2614,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":277,
"multipleEffectNum":0,
"effectType":2,
"additional2":277
},
{
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"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":41202201,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":9,
"originalTargetId":0
},
12 =
{
"actEffect":
[
{
"additional":10,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":14,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
},
},
_startTime = 0,
_isReconnect = false,
isPreRound = false,
addStepMO = function: 0x76ca153dd0,
New = function: 0x76f2c955d0,
getUnitPickedSkillId = function: 0x76ca12c028,
copyFromPlaybackNO = function: 0x76cbdbbcd0,
onNotifyUserRoundPick = function: 0x76f2bf9aa0,
getStepMO = function: 0x76ca3f3fe0,
getRoundId = function: 0x76ca138240,
copyFromNO = function: 0x76ccfcd510,
hasUnitPickedSkill = function: 0x76ca12d420,
getIsUserReady = function: 0x76ca053cc0,
setIsFinish = function: 0x76c9fa3a28,
setRoundId = function: 0x76c9dba2d0,
setEndData = function: 0x76ca094608,
getStartTime = function: 0x76ca11c1f8,
getStepCount = function: 0x76ca089f58,
setData = function: 0x76ca2c35a8,
isDataDone = function: 0x76cdba01f8,
isReadyToPick = function: 0x76ca074ea8,
onComplete = function: 0x76ca04d258,
setIsReconnect = function: 0x76ca13e500,
__newindex = function: 0x76ca07ff28,
ctor = function: 0x76c6213c18,
hasUnitReliveInfo = function: 0x76ca060bb8,
__index = {
addStepMO = function: 0x76ca153dd0,
New = function: 0x76f2c955d0,
getUnitPickedSkillId = function: 0x76ca12c028,
copyFromPlaybackNO = function: 0x76cbdbbcd0,
onNotifyUserRoundPick = function: 0x76f2bf9aa0,
getStepMO = function: 0x76ca3f3fe0,
getRoundId = function: 0x76ca138240,
copyFromNO = function: 0x76ccfcd510,
hasUnitPickedSkill = function: 0x76ca12d420,
getIsUserReady = function: 0x76ca053cc0,
setIsFinish = function: 0x76c9fa3a28,
setRoundId = function: 0x76c9dba2d0,
setEndData = function: 0x76ca094608,
getStartTime = function: 0x76ca11c1f8,
getStepCount = function: 0x76ca089f58,
setData = function: 0x76ca2c35a8,
isDataDone = function: 0x76cdba01f8,
isReadyToPick = function: 0x76ca074ea8,
onComplete = function: 0x76ca04d258,
setIsReconnect = function: 0x76ca13e500,
__newindex = function: 0x76ca07ff28,
ctor = function: 0x76c6213c18,
hasUnitReliveInfo = function: 0x76ca060bb8,
__index = 循环引用: table: 0x76cae32750,
isFinish = function: 0x76ca079428,
getReliveReplyNO = function: 0x76c95f2f48,
isReconnect = function: 0x76f52d45c0,
onDataInit = function: 0x76cd5fc150,
__newindex = function: 0x76ca077ac8,
},
isFinish = function: 0x76ca079428,
getReliveReplyNO = function: 0x76c95f2f48,
isReconnect = function: 0x76f52d45c0,
onDataInit = function: 0x76cd5fc150,
}
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41203100,
"actEffect":
[
{
"additional":3075,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":174,
"effectNum":174,
"multipleEffectNum":0,
"effectType":3,
"additional2":174
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":10,
"buffId":301021,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203100 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}1[MyRole_1_1][1] 用 41203100[10003007] 不是aoe 干了 8[Monster_8_3_0][3] 一下
[INFO:2022-12-8 9:59:33][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_kaoruzhu_skill1 in action 10003007
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/controller/BattleController:83: in function 'groupBuffAndSkillStep'
logic/extensions/battle/agent/BattleAgent:75: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 12
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3249/3249 原来有盾: 0
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:174/174 本段飘:174 本段扣血:174 本段扣盾:0
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3075/3249 剩余盾: 0
[WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41203100 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301021]
[INFO:2022-12-8 9:59:33][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-12-8 9:59:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/dizzy.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200300,
"actEffect":
[
{
"additional":2690,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":37,
"effectNum":37,
"multipleEffectNum":0,
"effectType":2,
"additional2":37
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200300 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}2[MyRole_2_2][2] 用 41200300[10000907] 不是aoe 干了 6[Monster_6_1_0][1] 一下
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2727/2727 原来有盾: 0
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:37/37 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2690/2727 剩余盾: 0
[WARN:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 9:59:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step
[INFO:2022-12-8 9:59:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12
[INFO:2022-12-8 9:59:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100137_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:34][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/yshr/yshr06
[INFO:2022-12-8 9:59:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212602,
"actEffect":
[
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":11,
"buffId":301398,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":12,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":13,
"buffId":301407,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41212602,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-12-8 9:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-12-8 9:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4
[INFO:2022-12-8 9:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212602 , 大招:true 结束方式:闪光帧
[INFO:2022-12-8 9:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212602[10013709] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2022-12-8 9:59:35][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 应山滑肉(100135):beginReleaseSkill
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:105: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 9:59:35][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill3 in action 10013709
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/AutoExposure.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/ExposureHistogram.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/MultiScaleVODownsample1.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/MultiScaleVODownsample2.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/MultiScaleVORender.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Texture3DLerp.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Histogram.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Vectorscope.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Waveform.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise256px/LDR_LLL1_3.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/GaussianDownsample.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise256px/LDR_LLL1_7.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_10.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_13.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_14.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Lut3DBaker.compute isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise256px/LDR_LLL1_0.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise256px/LDR_LLL1_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise256px/LDR_LLL1_2.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise256px/LDR_LLL1_4.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise256px/LDR_LLL1_5.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise256px/LDR_LLL1_6.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_0.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_11.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_12.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_15.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_16.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_17.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_18.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_2.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_20.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_21.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_22.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_23.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_24.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_25.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_26.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_27.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_28.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_40.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_19.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_3.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_30.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_31.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_34.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_37.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_38.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_39.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_29.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_32.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_33.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_35.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_36.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_4.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_41.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_42.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_43.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_44.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_45.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_46.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_47.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_48.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_49.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_5.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_50.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_51.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_53.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_54.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_55.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_56.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_57.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_58.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_6.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_61.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_62.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_52.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_59.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_60.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_63.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_7.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_8.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/BlueNoise64px/LDR_LLL1_9.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/SMAA/AreaTex.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待6帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/Textures/SMAA/SearchTex.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待7帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yshr_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:35][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yshr_skill3_camera.prefab effect obj pool
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:2] === [bootstrap/starter_lua.lua]:12
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:2]localVals k: msg, v: Type cannot be null.
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:3] === C function '[GetComponent]'
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:3]upVals k: , v: function: 0x78c4627918
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:4] === [logic/common/ArtUpgrade/QualitySet]:47
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: self, v: table: 0x76f49c9620
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: go, v: MainCamera (UnityEngine.GameObject)
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:5] === [logic/extensions/battle/handler/SkillCameraHandler]:155
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: effectPool, v: table: 0x76cbdd7e00
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: self, v: table: 0x76f25e6738
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: unit, v: table: 0x76c3f8e4a0
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: CameraType, v: UnityEngine.Camera
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: url, v: effect/prefabs/show_yshr_skill3_camera.prefab
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: cameraContainerGO, v: Cameras (UnityEngine.GameObject)
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: effectGO, v: show_yshr_skill3_camera(Clone) (UnityEngine.GameObject)
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: finishResPath, v: table: 0x76c9c44eb8
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:6] === [bootstrap/starter_lua.lua]:30
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:6]upVals k: func, v: function: 0x76f2e3d718
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:6]upVals k: args, v: table: 0x76c93e1058
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:7] === C function '[trycall]'
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: (*temporary), v: function: 0x78b0018128
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:8] === [framework/notify/NotifyDispatcher]:210
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: i, v: 2
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for step), v: 1
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: listeners, v: table: 0x76ca87cd08
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for limit), v: 1
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: entries, v: table: 0x76ca876e60
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for index), v: 1
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: j, v: 1
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: entryCount, v: 1
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: targetObj, v: table: 0x76cbdd7e00
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: notifyName, v: 400
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:9] === [logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool]:115
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: self, v: table: 0x76cbdd7e00
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: finishResPath, v: table: 0x76c9c44eb8
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: loader, v: table: 0x76ca28ca98
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: debugContent, v: table: 0x76c9a9ef90
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: capacity, v: 20
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: resources, v: table: 0x76ca28d518
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: tlPaths, v: table: 0x76ca28abf8
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:10] === [framework/resource/loader/MultiResLoader]:114
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: res, v: Framework.Resource
[INFO:2022-12-8 9:59:35][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: self, v: table: 0x76ca28ca98
[ERROR:2022-12-8 9:59:35]09:59:35.536-620: Type cannot be null.
AUTL stack traceback:
bootstrap/starter_lua.lua:13: in function
[C]: in function 'GetComponent'
logic/common/ArtUpgrade/QualitySet:47: in function 'setPostProcessLayer'
logic/extensions/battle/handler/SkillCameraHandler:155: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:115: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
LuaInterface.Debugger:LogError(String)
LuaInterface.ToLua:PrintError(IntPtr)
[ERROR:2022-12-8 9:59:35]09:59:35.536-620: Type cannot be null.
AUTL stack traceback:
bootstrap/starter_lua.lua:13: in function
[C]: in function 'GetComponent'
logic/common/ArtUpgrade/QualitySet:47: in function 'setPostProcessLayer'
logic/extensions/battle/handler/SkillCameraHandler:155: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:115: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
LuaInterface.Debugger:LogError(String)
LuaInterface.ToLua:PrintError(IntPtr)
[INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 75
[INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 85
[INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 95
[INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 110
[INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[WARN:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4
[INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301398]
[INFO:2022-12-8 9:59:36][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301398 effect/prefabs/show_yshr_skill2_buff1.prefab
[INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301400]
[INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301398 effect/prefabs/show_yshr_skill2_buff1.prefab
[INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301407]
[INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301398 effect/prefabs/show_yshr_skill2_buff1.prefab
[INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41212602 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4
[INFO:2022-12-8 9:59:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/huarou_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yshr_skill2_buff1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:36][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yshr_skill2_buff1.prefab effect obj pool
[INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 118
[INFO:2022-12-8 9:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:296]:{func}【开大】 干完了一个
[INFO:2022-12-8 9:59:36][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 应山滑肉(100135):endReleaseSkill
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:277: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:297: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function
[INFO:2022-12-8 9:59:36][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 应山滑肉(100135):enableSkillCamera
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:114: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler:233: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler:95: in function '_doClear'
logic/extensions/battle/handler/SkillCameraHandler:82: in function 'hide'
logic/extensions/battle/util/BattleUtils:795: in function 'hideSkillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:237: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:277: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:297: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function
[INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step
[INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12
[INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212600,
"actEffect":
[
{
"additional":3026,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":49,
"effectNum":49,
"multipleEffectNum":0,
"effectType":2,
"additional2":49
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":14,
"buffId":301153,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":11,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":12,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":15,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5
[INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212600 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212600[10013707] 不是aoe 干了 8[Monster_8_3_0][3] 一下
[INFO:2022-12-8 9:59:37][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill1 in action 10013707
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTDurationDone:42: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25
[INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3075/3249 原来有盾: 0
[INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:49/49 本段飘:49 本段扣血:49 本段扣盾:0
[INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3026/3249 剩余盾: 0
[WARN:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5
[INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301153]
[INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 8 301153 effect/prefabs/buff_death_forbid.prefab
[INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41212600 令到 3[MyRole_3_3][3] 的buff [301398] 持续时间变更为 [1],没效果看的是刷新数据和ui
[INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41212600 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301400],不提示id不需要播放效果
[INFO:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301400]
[WARN:2022-12-8 9:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5
[INFO:2022-12-8 9:59:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/reborn_forbid.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_death_forbid.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_ray_031.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:38][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/buff_death_forbid.prefab effect obj pool
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41212600,
"actEffect":
[
{
"additional":2980,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":46,
"effectNum":46,
"multipleEffectNum":0,
"effectType":2,
"additional2":46
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301162,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":11,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212600 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212600[10013707] 不是aoe 干了 8[Monster_8_3_0][3] 一下
[INFO:2022-12-8 9:59:38][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill1 in action 10013707
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3026/3249 原来有盾: 0
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:46/46 本段飘:46 本段扣血:46 本段扣盾:0
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2980/3249 剩余盾: 0
[WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301162]
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41212600 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301398],不提示id不需要播放效果
[WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-12-8 9:59:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison_heal.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":15,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301407
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:15 buffId:301400
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41200007,
"actEffect":
[
{
"additional":2962,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":703,
"effectNum":703,
"multipleEffectNum":0,
"effectType":2,
"additional2":703
},
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":17,
"buffId":301021,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200007 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}4[MyRole_4_4][4] 用 41200007[10000107] 不是aoe 干了 7[Monster_7_2_0][2] 一下
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 20
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3665/3665 原来有盾: 0
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:703/703 本段飘:703 本段扣血:703 本段扣盾:0
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2962/3665 剩余盾: 0
[WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200007 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301021]
[INFO:2022-12-8 9:59:38][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10
[INFO:2022-12-8 9:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41203801,
"actEffect":
[
{
"additional":2891,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":211,
"multipleEffectNum":0,
"effectType":2,
"additional2":211
},
{
"additional":961,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":276,
"multipleEffectNum":0,
"effectType":2,
"additional2":276
},
{
"additional":1581,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":277,
"multipleEffectNum":0,
"effectType":2,
"additional2":277
},
{
"additional":10205,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":105,
"multipleEffectNum":0,
"effectType":2,
"additional2":105
},
{
"additional":41203801,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 5
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203801 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:167]:{_beginAttack}6[Monster_6_1_0][1] 用 41203801[10002908] 是aoe 干了 对面一堆人
[INFO:2022-12-8 9:59:39][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_6_1_0 show commingEffect show_mapodoufu_skill2 in action 10002908
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 61
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 3102/3102 原来有盾: 0
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:211/211 本段飘:211 本段扣血:211 本段扣盾:0
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2891/3102 剩余盾: 0
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 1237/1237 原来有盾: 0
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:276/276 本段飘:276 本段扣血:276 本段扣盾:0
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 961/1237 剩余盾: 0
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1858/1858 原来有盾: 0
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:277/277 本段飘:277 本段扣血:277 本段扣盾:0
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1581/1858 剩余盾: 0
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10310/10310 原来有盾: 0
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:105/105 本段飘:105 本段扣血:105 本段扣盾:0
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10205/10310 剩余盾: 0
[WARN:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 5
[INFO:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_1_0][1] 使用技能 41203801 ,令到 6[Monster_6_1_0][1] 此技能进入 技能CD 等待
[WARN:2022-12-8 9:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 5
[INFO:2022-12-8 9:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 9:59:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 9:59:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step
[INFO:2022-12-8 9:59:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12
[INFO:2022-12-8 9:59:40][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
7[Monster_7_2_0][2] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":7,
"originalTargetId":0
}
[INFO:2022-12-8 9:59:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step
[INFO:2022-12-8 9:59:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12
[INFO:2022-12-8 9:59:40][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
8[Monster_8_3_0][3] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":8,
"originalTargetId":0
}
[INFO:2022-12-8 9:59:41][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2022-12-8 9:59:41][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step
[INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12
[INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41202201,
"actEffect":
[
{
"additional":2614,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":277,
"multipleEffectNum":0,
"effectType":2,
"additional2":277
},
{
"additional":17,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":41202201,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":9,
"originalTargetId":0
}
[WARN:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202201 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}9[Monster_9_4_0][4] 用 41202201[10004108] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2022-12-8 9:59:41][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_9_4_0 show commingEffect show_chunjuan_skill2 in action 10004108
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSingle:33: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBTurnLimited:33: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 48
[INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2891/3102 原来有盾: 0
[INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:277/277 本段飘:277 本段扣血:277 本段扣盾:0
[INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2614/3102 剩余盾: 0
[WARN:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}9[Monster_9_4_0][4] 用 41202201 的带来了一个 ,令到 7[Monster_7_2_0][2] 移除了一个 buff [301021]
[INFO:2022-12-8 9:59:41][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2022-12-8 9:59:41][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase:279: in function 'executeByOccasion'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:361: in function '_tryExecuteEffectByOrder'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:317: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function
[INFO:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}9[Monster_9_4_0][4] 使用技能 41202201 ,令到 9[Monster_9_4_0][4] 此技能进入 技能CD 等待
[WARN:2022-12-8 9:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 58
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
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{
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}
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:10 buffId:301021
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:14 buffId:301153
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:16 buffId:301162
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-12-8 9:59:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:42][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-12-8 9:59:42]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:42]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-12-8 9:59:42][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066065728664398 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 43 1
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-12-8 9:59:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:42][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-12-8 9:59:42]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:42]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-12-8 9:59:42][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066951617598534 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 44 1
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2022-12-8 9:59:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 9:59:42][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2022-12-8 9:59:42]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-12-8 9:59:42]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:42]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=882
[INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
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castorId: 1
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actEffect {
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actEffect {
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targetId: 8
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battleStep {
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actEffect {
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targetId: 8
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battleStep {
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actEffect {
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actEffect {
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actEffect {
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}
actEffect {
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battleStep {
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actEffect {
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effectNum: 1
buff {
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}
targetId: 9
}
battleStep {
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actEffect {
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targetId: 9
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battleStep {
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actorId: 18
actEffect {
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targetId: 0
}
battleStep {
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actEffect {
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targetId: 3
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battleStep {
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actEffect {
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targetId: 1
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battleStep {
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actEffect {
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actEffect {
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actEffect {
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additional2: 448
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actEffect {
targetId: 4
effectType: 2
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additional: 10031
additional2: 174
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actEffect {
targetId: 1
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effectNum: 1
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actEffect {
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actEffect {
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actEffect {
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battleStep {
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actEffect {
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actEffect {
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}
}
actEffect {
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}
actEffect {
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actEffect {
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actEffect {
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battleStep {
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targetId: 3
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battleStep {
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actEffect {
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battleStep {
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battleStep {
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castorId: 2
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actEffect {
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targetId: 0
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battleStep {
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actEffect {
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targetId: 0
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battleStep {
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actorId: 22
actEffect {
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targetId: 0
}
battleStep {
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castorId: 1
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actEffect {
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targetId: 0
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battleStep {
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actEffect {
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targetId: 0
}
battleStep {
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actEffect {
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targetId: 0
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battleStep {
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actEffect {
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targetId: 0
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isFinish: false
}
[INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-12-8 9:59:42][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.099352344870567 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 45 1
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
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[INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} {
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isPreRound = false,
addStepMO = function: 0x76ca153dd0,
New = function: 0x76f2c955d0,
getUnitPickedSkillId = function: 0x76ca12c028,
copyFromPlaybackNO = function: 0x76cbdbbcd0,
onNotifyUserRoundPick = function: 0x76f2bf9aa0,
getStepMO = function: 0x76ca3f3fe0,
getRoundId = function: 0x76ca138240,
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hasUnitPickedSkill = function: 0x76ca12d420,
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isDataDone = function: 0x76cdba01f8,
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onComplete = function: 0x76ca04d258,
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ctor = function: 0x76c6213c18,
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getUnitPickedSkillId = function: 0x76ca12c028,
copyFromPlaybackNO = function: 0x76cbdbbcd0,
onNotifyUserRoundPick = function: 0x76f2bf9aa0,
getStepMO = function: 0x76ca3f3fe0,
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getStepCount = function: 0x76ca089f58,
setData = function: 0x76ca2c35a8,
isDataDone = function: 0x76cdba01f8,
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ctor = function: 0x76c6213c18,
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__index = 循环引用: table: 0x76cae32750,
isFinish = function: 0x76ca079428,
getReliveReplyNO = function: 0x76c95f2f48,
isReconnect = function: 0x76f52d45c0,
onDataInit = function: 0x76cd5fc150,
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}
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12
[INFO:2022-12-8 9:59:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100030_zd04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:42][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 1
[INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2031
voiceId: 1025006
[INFO:2022-12-8 9:59:42]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2022-12-8 9:59:42]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:42][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/krz/krz6
[INFO:2022-12-8 9:59:42]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=91
[INFO:2022-12-8 9:59:42]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2031
exp: 400
injuredNum: 0
voice: 1025006
voice: 1025004
voice: 1025003
voice: 1025016
voice: 1025015
voice: 1025014
voice: 1025013
voice: 1025028
infos: 1000192
unreadInfos: 1000192
usingSkinId: 140217
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 19
contractUnlockTime: 1654503780
contractLevel: 1
contractValues {
conditionId: 9
value: 19
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-12-8 9:59:42][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 46 1
[INFO:2022-12-8 9:59:42][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-12-8 9:59:42][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-12-8 9:59:42][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-12-8 9:59:42][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-12-8 9:59:42][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2022-12-8 9:59:42][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.058717709034681 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 47 1
[INFO:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41203102,
"actEffect":
[
{
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"multipleEffectNumReal":0,
"additional3":501,
"effectNum":501,
"multipleEffectNum":0,
"effectType":2,
"additional2":501
},
{
"additional":41203102,
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"effectNum":5,
"multipleEffectNum":0,
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}
],
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}
[WARN:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203102 , 大招:true 结束方式:闪光帧
[INFO:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}1[MyRole_1_1][1] 用 41203102[10003009] 不是aoe 干了 8[Monster_8_3_0][3] 一下
[INFO:2022-12-8 9:59:43][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 烤乳猪(140217):beginReleaseSkill
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:105: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 9:59:43][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_kaoruzhu_skill3 in action 10003009
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 28
[INFO:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2980/3249 原来有盾: 0
[INFO:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:100/501 本段飘:100 本段扣血:100 本段扣盾:0
[INFO:2022-12-8 9:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2880/3249 剩余盾: 0
[INFO:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 75
[INFO:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2880/3249 原来有盾: 0
[INFO:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:200/501 本段飘:100 本段扣血:100 本段扣盾:0
[INFO:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2780/3249 剩余盾: 0
[INFO:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 95
[INFO:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2780/3249 原来有盾: 0
[INFO:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:300/501 本段飘:100 本段扣血:100 本段扣盾:0
[INFO:2022-12-8 9:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2680/3249 剩余盾: 0
[INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 115
[INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2680/3249 原来有盾: 0
[INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:400/501 本段飘:100 本段扣血:100 本段扣盾:0
[INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2580/3249 剩余盾: 0
[INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 135
[INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2580/3249 原来有盾: 0
[INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:501/501 本段飘:101 本段扣血:101 本段扣盾:0
[INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2479/3249 剩余盾: 0
[WARN:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41203102 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 140
[INFO:2022-12-8 9:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:296]:{func}【开大】 干完了一个
[INFO:2022-12-8 9:59:45][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 烤乳猪(140217):endReleaseSkill
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:277: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:297: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function
[INFO:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 501
[INFO:2022-12-8 9:59:46][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2022-12-8 9:59:46][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2022-12-8 9:59:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step
[INFO:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12
[INFO:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41204001,
"actEffect":
[
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":18,
"buffId":301005,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41204001 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}8[Monster_8_3_0][3] 用 41204001[10003508] 不是aoe 干了 8[Monster_8_3_0][3] 一下
[INFO:2022-12-8 9:59:46][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_8_3_0 show commingEffect show_yangzhouchaofan_skill2 in action 10003508
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage:66: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 15
[INFO:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[WARN:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_3_0][3] 用 41204001 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301005]
[INFO:2022-12-8 9:59:46][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2022-12-8 9:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2022-12-8 9:59:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/dodge_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 9:59:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 9:59:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step
[INFO:2022-12-8 9:59:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12
[INFO:2022-12-8 9:59:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 1
[INFO:2022-12-8 9:59:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2022-12-8 9:59:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2003
voiceId: 1003006
[INFO:2022-12-8 9:59:47]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2022-12-8 9:59:47]||||| Sender socketClient version=1
[INFO:2022-12-8 9:59:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gocontainerhero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gocontainermonster.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battlenormalskillview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:47]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2022-12-8 9:59:47]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2022-12-8 9:59:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003006
voice: 1003004
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2022-12-8 9:59:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2022-12-8 9:59:47][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 48 1
[INFO:2022-12-8 9:59:47][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2022-12-8 9:59:47][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2022-12-8 9:59:47][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2022-12-8 9:59:47][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2022-12-8 9:59:47][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2022-12-8 9:59:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 9:59:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2022-12-8 9:59:47][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.066428646445274 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 49 1
[INFO:2022-12-8 9:59:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_rskill/100009_head_rskill.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41200302,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":19,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":20,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":21,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":22,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200302,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-12-8 9:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2022-12-8 9:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5
[INFO:2022-12-8 9:59:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200302 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 9:59:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:167]:{_beginAttack}2[MyRole_2_2][2] 用 41200302[10000909] 是aoe 干了 对面一堆人
[INFO:2022-12-8 9:59:47][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetNewHeroInNewScene 饺子(100009):beginReleaseSkill
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:105: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBInterval:28: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 9:59:47][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_jiaozi_skill3_1 in action 10000909
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBInterval:28: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 9:59:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jiaozi_skill3_1_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:47][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_jiaozi_skill3_1_camera.prefab effect obj pool
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:2] === [bootstrap/starter_lua.lua]:12
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:2]localVals k: msg, v: Type cannot be null.
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:3] === C function '[GetComponent]'
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:3]upVals k: , v: function: 0x78c4627918
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:4] === [logic/common/ArtUpgrade/QualitySet]:47
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: self, v: table: 0x76f49c9620
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: go, v: MainCamera (UnityEngine.GameObject)
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:5] === [logic/extensions/battle/handler/SkillCameraHandler]:155
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: effectPool, v: table: 0x76cabbf500
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: self, v: table: 0x76f25e6738
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: unit, v: table: 0x76f20efe68
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: CameraType, v: UnityEngine.Camera
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: url, v: effect/prefabs/show_jiaozi_skill3_1_camera.prefab
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: cameraContainerGO, v: Cameras (UnityEngine.GameObject)
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: effectGO, v: show_jiaozi_skill3_1_camera(Clone) (UnityEngine.GameObject)
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: finishResPath, v: table: 0x76f4072db8
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:6] === [bootstrap/starter_lua.lua]:30
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:6]upVals k: func, v: function: 0x76f2e3d718
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:6]upVals k: args, v: table: 0x76f5bc1de0
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:7] === C function '[trycall]'
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: (*temporary), v: function: 0x78b0018128
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:8] === [framework/notify/NotifyDispatcher]:210
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: i, v: 2
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for step), v: 1
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: listeners, v: table: 0x76cd083930
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for limit), v: 1
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: entries, v: table: 0x76cc2f61a8
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for index), v: 1
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: j, v: 1
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: entryCount, v: 1
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: targetObj, v: table: 0x76cabbf500
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: notifyName, v: 400
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:9] === [logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool]:115
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: self, v: table: 0x76cabbf500
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: finishResPath, v: table: 0x76f4072db8
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: loader, v: table: 0x76f5a70258
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: debugContent, v: table: 0x76f4062d28
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: capacity, v: 20
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: resources, v: table: 0x76f5993c00
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: tlPaths, v: table: 0x76f5c3ac78
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:10] === [framework/resource/loader/MultiResLoader]:114
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: res, v: Framework.Resource
[INFO:2022-12-8 9:59:47][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: self, v: table: 0x76f5a70258
[ERROR:2022-12-8 9:59:47]09:59:47.964-989: Type cannot be null.
AUTL stack traceback:
bootstrap/starter_lua.lua:13: in function
[C]: in function 'GetComponent'
logic/common/ArtUpgrade/QualitySet:47: in function 'setPostProcessLayer'
logic/extensions/battle/handler/SkillCameraHandler:155: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:115: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
LuaInterface.Debugger:LogError(String)
LuaInterface.ToLua:PrintError(IntPtr)
[ERROR:2022-12-8 9:59:47]09:59:47.964-989: Type cannot be null.
AUTL stack traceback:
bootstrap/starter_lua.lua:13: in function
[C]: in function 'GetComponent'
logic/common/ArtUpgrade/QualitySet:47: in function 'setPostProcessLayer'
logic/extensions/battle/handler/SkillCameraHandler:155: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:115: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
LuaInterface.Debugger:LogError(String)
LuaInterface.ToLua:PrintError(IntPtr)
[INFO:2022-12-8 9:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 70
[INFO:2022-12-8 9:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[WARN:2022-12-8 9:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5
[INFO:2022-12-8 9:59:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200302 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301007]
[INFO:2022-12-8 9:59:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200302 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301007]
[INFO:2022-12-8 9:59:48][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2022-12-8 9:59:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200302 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301007]
[INFO:2022-12-8 9:59:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41200302 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301007]
[INFO:2022-12-8 9:59:48][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2022-12-8 9:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41200302 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2022-12-8 9:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5
[INFO:2022-12-8 9:59:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 120
[INFO:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:300]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2022-12-8 9:59:49][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetNewHeroInNewScene 饺子(100009):endReleaseSkill
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:243: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 9:59:49][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetNewHeroInNewScene 饺子(100009):enableSkillCamera
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:114: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler:233: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler:95: in function '_doClear'
logic/extensions/battle/handler/SkillCameraHandler:82: in function 'hide'
logic/extensions/battle/util/BattleUtils:795: in function 'hideSkillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:237: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:243: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 9:59:49][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetNewHeroInNewScene 饺子(100009):endReleaseSkill
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step
[INFO:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12
[INFO:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":9,
"actorId":41212600,
"actEffect":
[
{
"additional":2814,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":39,
"effectNum":39,
"multipleEffectNum":0,
"effectType":2,
"additional2":39
},
{
"additional":0,
"targetId":9,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":23,
"buffId":301105,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212600 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 9:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212600[10013707] 不是aoe 干了 9[Monster_9_4_0][4] 一下
[INFO:2022-12-8 9:59:49][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill1 in action 10013707
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 2853/2853 原来有盾: 0
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:39/39 本段飘:39 本段扣血:39 本段扣盾:0
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 2814/2853 剩余盾: 0
[WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301105]
[INFO:2022-12-8 9:59:50][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-12-8 9:59:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/blindness.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":9,
"actorId":41200007,
"actEffect":
[
{
"additional":2052,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":762,
"effectNum":762,
"multipleEffectNum":0,
"effectType":2,
"additional2":762
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200007 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}4[MyRole_4_4][4] 用 41200007[10000107] 不是aoe 干了 9[Monster_9_4_0][4] 一下
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 20
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 2814/2853 原来有盾: 0
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:762/762 本段飘:762 本段扣血:762 本段扣盾:0
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 2052/2853 剩余盾: 0
[WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":18,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:18 buffId:301005
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41203800,
"actEffect":
[
{
"additional":1381,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":200,
"multipleEffectNum":0,
"effectType":2,
"additional2":200
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203800 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}6[Monster_6_1_0][1] 用 41203800[10002907] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2022-12-8 9:59:50][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_6_1_0 show commingEffect show_mapodoufu_skill1 in action 10002907
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 23
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1581/1858 原来有盾: 0
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:200/200 本段飘:200 本段扣血:200 本段扣盾:0
[INFO:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1381/1858 剩余盾: 0
[WARN:2022-12-8 9:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 40
[INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step
[INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12
[INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41200600,
"actEffect":
[
{
"additional":2484,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":130,
"multipleEffectNum":0,
"effectType":2,
"additional2":130
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200600 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}7[Monster_7_2_0][2] 用 41200600[10000807] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2022-12-8 9:59:51][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_skill1 in action 10000807
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 23
[INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 17
[INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2614/3102 原来有盾: 0
[INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:130/130 本段飘:130 本段扣血:130 本段扣盾:0
[INFO:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2484/3102 剩余盾: 0
[WARN:2022-12-8 9:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-12-8 9:59:52][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 9:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 9:59:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 9:59:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step
[INFO:2022-12-8 9:59:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12
[INFO:2022-12-8 9:59:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100035_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:52][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2022-12-8 9:59:52][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2022-12-8 9:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41204003,
"actEffect":
[
{
"additional":2134,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":350,
"multipleEffectNum":0,
"effectType":2,
"additional2":350
},
{
"additional":522,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":439,
"multipleEffectNum":0,
"effectType":2,
"additional2":439
},
{
"additional":933,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":448,
"multipleEffectNum":0,
"effectType":2,
"additional2":448
},
{
"additional":10031,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":174,
"multipleEffectNum":0,
"effectType":2,
"additional2":174
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":24,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":25,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":26,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41204003,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2022-12-8 9:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2022-12-8 9:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2022-12-8 9:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8
[INFO:2022-12-8 9:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41204003 , 大招:true 结束方式:闪光帧
[INFO:2022-12-8 9:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:167]:{_beginAttack}8[Monster_8_3_0][3] 用 41204003[10003509] 是aoe 干了 对面一堆人
[INFO:2022-12-8 9:59:53][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 扬州炒饭(100042):beginReleaseSkill
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:105: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 9:59:53][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_8_3_0 show commingEffect show_yangzhouchaofan_skill3 in action 10003509
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 90
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2484/3102 原来有盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:35/350 本段飘:35 本段扣血:35 本段扣盾:0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2449/3102 剩余盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 961/1237 原来有盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:43/439 本段飘:43 本段扣血:43 本段扣盾:0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 918/1237 剩余盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1381/1858 原来有盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:44/448 本段飘:44 本段扣血:44 本段扣盾:0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1337/1858 剩余盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10205/10310 原来有盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:17/174 本段飘:17 本段扣血:17 本段扣盾:0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10188/10310 剩余盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 100
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2449/3102 原来有盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:70/350 本段飘:35 本段扣血:35 本段扣盾:0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2414/3102 剩余盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 918/1237 原来有盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:86/439 本段飘:43 本段扣血:43 本段扣盾:0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 875/1237 剩余盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1337/1858 原来有盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:88/448 本段飘:44 本段扣血:44 本段扣盾:0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1293/1858 剩余盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10188/10310 原来有盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:34/174 本段飘:17 本段扣血:17 本段扣盾:0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10171/10310 剩余盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 110
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2414/3102 原来有盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:140/350 本段飘:70 本段扣血:70 本段扣盾:0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2344/3102 剩余盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 875/1237 原来有盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:173/439 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 788/1237 剩余盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1293/1858 原来有盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:177/448 本段飘:89 本段扣血:89 本段扣盾:0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1204/1858 剩余盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10171/10310 原来有盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:68/174 本段飘:34 本段扣血:34 本段扣盾:0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10137/10310 剩余盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 120
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2344/3102 原来有盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:210/350 本段飘:70 本段扣血:70 本段扣盾:0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2274/3102 剩余盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 788/1237 原来有盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:260/439 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 701/1237 剩余盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1204/1858 原来有盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:266/448 本段飘:89 本段扣血:89 本段扣盾:0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1115/1858 剩余盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10137/10310 原来有盾: 0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:102/174 本段飘:34 本段扣血:34 本段扣盾:0
[INFO:2022-12-8 9:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10103/10310 剩余盾: 0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 130
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2274/3102 原来有盾: 0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:279/350 本段飘:69 本段扣血:69 本段扣盾:0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2205/3102 剩余盾: 0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 701/1237 原来有盾: 0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:347/439 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 614/1237 剩余盾: 0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1115/1858 原来有盾: 0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:355/448 本段飘:89 本段扣血:89 本段扣盾:0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1026/1858 剩余盾: 0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10103/10310 原来有盾: 0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:136/174 本段飘:34 本段扣血:34 本段扣盾:0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10069/10310 剩余盾: 0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 140
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2205/3102 原来有盾: 0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:350/350 本段飘:71 本段扣血:71 本段扣盾:0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2134/3102 剩余盾: 0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 614/1237 原来有盾: 0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:439/439 本段飘:92 本段扣血:92 本段扣盾:0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 522/1237 剩余盾: 0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1026/1858 原来有盾: 0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:448/448 本段飘:93 本段扣血:93 本段扣盾:0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 933/1858 剩余盾: 0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10069/10310 原来有盾: 0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:174/174 本段飘:38 本段扣血:38 本段扣盾:0
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10031/10310 剩余盾: 0
[WARN:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_3_0][3] 用 41204003 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301022]
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_3_0][3] 用 41204003 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301022]
[INFO:2022-12-8 9:59:55][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_3_0][3] 用 41204003 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301022]
[INFO:2022-12-8 9:59:55][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_3_0][3] 使用技能 41204003 ,令到 8[Monster_8_3_0][3] 此技能进入 技能CD 等待
[WARN:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8
[INFO:2022-12-8 9:59:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/slience.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 160
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 195
[INFO:2022-12-8 9:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:296]:{func}【开大】 干完了一个
[INFO:2022-12-8 9:59:55][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 扬州炒饭(100042):endReleaseSkill
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:277: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:297: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function
[INFO:2022-12-8 9:59:56][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1411
[INFO:2022-12-8 9:59:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 9:59:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step
[INFO:2022-12-8 9:59:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12
[INFO:2022-12-8 9:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":9,
"actorId":41202202,
"actEffect":
[
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":27,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":28,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":29,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":9,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":30,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":31,
"buffId":301008,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":32,
"buffId":301008,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":33,
"buffId":301008,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":9,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":34,
"buffId":301008,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41202202,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":9,
"originalTargetId":0
}
[WARN:2022-12-8 9:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2022-12-8 9:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9
[INFO:2022-12-8 9:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202202 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 9:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:167]:{_beginAttack}9[Monster_9_4_0][4] 用 41202202[10004109] 是aoe 干了 对面一堆人
[INFO:2022-12-8 9:59:57][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 春卷(100024):beginReleaseSkill
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:105: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage:66: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 9:59:57][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_9_4_0 show commingEffect show_chunjuan_skill3 in action 10004109
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage:66: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 9:59:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_rskill/100041_head_rskill.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 110
[INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[WARN:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9
[INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202202 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301002]
[INFO:2022-12-8 9:59:58][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202202 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301002]
[INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202202 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301002]
[INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202202 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301002]
[INFO:2022-12-8 9:59:58][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202202 ,令到 6[Monster_6_1_0][1] 增加了一个 buff [301008]
[INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202202 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301008]
[INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202202 ,令到 8[Monster_8_3_0][3] 增加了一个 buff [301008]
[INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202202 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301008]
[INFO:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}9[Monster_9_4_0][4] 使用技能 41202202 ,令到 9[Monster_9_4_0][4] 此技能进入 技能CD 等待
[WARN:2022-12-8 9:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9
[INFO:2022-12-8 9:59:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/immune.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 124
[INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:300]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2022-12-8 9:59:59][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 春卷(100024):endReleaseSkill
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:243: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 9:59:59][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 春卷(100024):endReleaseSkill
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step
[INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12
[INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41212610,
"actEffect":
[
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":35,
"buffId":301398,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212610 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212610[10013708] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2022-12-8 9:59:59][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill2 in action 10013708
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 1
[INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 38
[INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[WARN:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212610 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301398]
[WARN:2022-12-8 9:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":23,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
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},
{
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},
{
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{
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{
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{
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{
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{
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{
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],
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}
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:23 buffId:301105
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/handler/BattleUnitCommonder.lua:445]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 2134 原有盾: 0 补血量: 465
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/handler/BattleUnitCommonder.lua:455]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 2599 现有盾: 0
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/handler/BattleUnitCommonder.lua:445]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 522 原有盾: 0 补血量: 185
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/handler/BattleUnitCommonder.lua:455]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 707 现有盾: 0
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/handler/BattleUnitCommonder.lua:445]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 933 原有盾: 0 补血量: 278
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/handler/BattleUnitCommonder.lua:455]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 1211 现有盾: 0
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/handler/BattleUnitCommonder.lua:445]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 原有血: 10031 原有盾: 0 补血量: 1546
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/handler/BattleUnitCommonder.lua:455]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 现有血: 10310 现有盾: 0
[INFO:2022-12-8 10:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_healing.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:0][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool
[INFO:2022-12-8 10:0:0][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool
[INFO:2022-12-8 10:0:0][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool
[INFO:2022-12-8 10:0:0][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:19 buffId:301007
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:20 buffId:301007
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:21 buffId:301007
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:22 buffId:301007
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-12-8 10:0:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 10:0:0][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 10:0:0]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-12-8 10:0:0]||||| Sender socketClient version=1
[INFO:2022-12-8 10:0:0]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-12-8 10:0:0][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.099612029269338 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 51 1
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-12-8 10:0:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 10:0:0][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 10:0:0]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-12-8 10:0:0]||||| Sender socketClient version=1
[INFO:2022-12-8 10:0:0]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-12-8 10:0:0][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066383596509695 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 52 1
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2022-12-8 10:0:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 10:0:0][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2022-12-8 10:0:0]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-12-8 10:0:0]||||| Sender socketClient version=1
[INFO:2022-12-8 10:0:0]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=971
[INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41203100
actEffect {
targetId: 9
effectType: 2
effectNum: 107
additional: 1945
additional2: 107
additional3: 107
}
targetId: 9
}
battleStep {
actorType: 1
castorId: 2
actorId: 41200301
actEffect {
targetId: 2
effectType: 4
effectNum: 309
additional: 1016
}
actEffect {
targetId: 2
effectType: 8
effectNum: 3
additional: 41200301
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 3
actorId: 41212600
actEffect {
targetId: 7
effectType: 2
effectNum: 24
additional: 2938
additional2: 24
additional3: 24
}
actEffect {
targetId: 7
effectType: 11
effectNum: 0
additional: 32
}
actEffect {
targetId: 7
effectType: 5
effectNum: 0
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301400
duration: 1
id: 37
}
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 3
actorId: 41212600
actEffect {
targetId: 7
effectType: 2
effectNum: 25
additional: 2913
additional2: 25
additional3: 25
}
actEffect {
targetId: 7
effectType: 11
effectNum: 0
additional: 32
}
actEffect {
targetId: 7
effectType: 5
effectNum: 0
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 35
}
targetId: 7
}
battleStep {
actorType: 2
castorId: 3
actorId: 37
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 37
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41200007
actEffect {
targetId: 6
effectType: 2
effectNum: 641
additional: 2049
additional2: 641
additional3: 641
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 24
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 24
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 25
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 25
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 26
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 26
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 27
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 27
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 31
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 31
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 7
actorId: 28
actEffect {
targetId: 7
effectType: 6
effectNum: 0
additional: 28
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 7
actorId: 32
actEffect {
targetId: 7
effectType: 6
effectNum: 0
additional: 32
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 29
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 29
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 33
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 33
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 9
actorId: 30
actEffect {
targetId: 9
effectType: 6
effectNum: 0
additional: 30
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 9
actorId: 34
actEffect {
targetId: 9
effectType: 6
effectNum: 0
additional: 34
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 41203803
actEffect {
targetId: 1
effectType: 2
effectNum: 344
additional: 2255
additional2: 344
additional3: 0
}
actEffect {
targetId: 2
effectType: 3
effectNum: 796
additional: 220
additional2: 796
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 476
additional: 735
additional2: 476
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 188
additional: 10122
additional2: 188
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301022
duration: 2
id: 39
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 40
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 41
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 42
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 43
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 5
additional: 41203803
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 7
actorId: 41200600
actEffect {
targetId: 2
effectType: 2
effectNum: 168
additional: 52
additional2: 168
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 8
actorId: 41204000
actEffect {
targetId: 4
effectType: 2
effectNum: 72
additional: 10050
additional2: 72
additional3: 0
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 9
actorId: 41202200
actEffect {
targetId: 3
effectType: 2
effectNum: 181
additional: 554
additional2: 181
additional3: 0
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301023
duration: 1
id: 44
}
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 3
actorId: 44
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 44
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 40
actEffect {
targetId: 1
effectType: 2
effectNum: 155
additional: 2100
additional2: 155
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 41
actEffect {
targetId: 2
effectType: 2
effectNum: 61
additional: 0
additional2: 61
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 42
actEffect {
targetId: 3
effectType: 2
effectNum: 92
additional: 462
additional2: 92
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 43
actEffect {
targetId: 4
effectType: 2
effectNum: 515
additional: 9535
additional2: 515
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 41
}
actEffect {
targetId: 2
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 40
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 40
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 42
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 42
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 43
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 43
}
targetId: 0
}
isFinish: false
}
[INFO:2022-12-8 10:0:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-12-8 10:0:0][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10003619641066 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 53 1
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41203100,
"actEffect":
[
{
"targetId":9,
"effectType":2,
"effectNum":107,
"additional":1945,
"additional2":107,
"additional3":107
}
],
"targetId":9
},
{
"actorType":1,
"castorId":2,
"actorId":41200301,
"actEffect":
[
{
"targetId":2,
"effectType":4,
"effectNum":309,
"additional":1016
},
{
"targetId":2,
"effectType":8,
"effectNum":3,
"additional":41200301
}
],
"targetId":2
},
{
"actorType":1,
"castorId":3,
"actorId":41212600,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":24,
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[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
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getUnitPickedSkillId = function: 0x76ca12c028,
copyFromPlaybackNO = function: 0x76cbdbbcd0,
onNotifyUserRoundPick = function: 0x76f2bf9aa0,
getStepMO = function: 0x76ca3f3fe0,
getRoundId = function: 0x76ca138240,
copyFromNO = function: 0x76ccfcd510,
hasUnitPickedSkill = function: 0x76ca12d420,
getIsUserReady = function: 0x76ca053cc0,
setIsFinish = function: 0x76c9fa3a28,
setRoundId = function: 0x76c9dba2d0,
setEndData = function: 0x76ca094608,
getStartTime = function: 0x76ca11c1f8,
getStepCount = function: 0x76ca089f58,
setData = function: 0x76ca2c35a8,
isDataDone = function: 0x76cdba01f8,
isReadyToPick = function: 0x76ca074ea8,
onComplete = function: 0x76ca04d258,
setIsReconnect = function: 0x76ca13e500,
__newindex = function: 0x76ca07ff28,
ctor = function: 0x76c6213c18,
hasUnitReliveInfo = function: 0x76ca060bb8,
__index = {
addStepMO = function: 0x76ca153dd0,
New = function: 0x76f2c955d0,
getUnitPickedSkillId = function: 0x76ca12c028,
copyFromPlaybackNO = function: 0x76cbdbbcd0,
onNotifyUserRoundPick = function: 0x76f2bf9aa0,
getStepMO = function: 0x76ca3f3fe0,
getRoundId = function: 0x76ca138240,
copyFromNO = function: 0x76ccfcd510,
hasUnitPickedSkill = function: 0x76ca12d420,
getIsUserReady = function: 0x76ca053cc0,
setIsFinish = function: 0x76c9fa3a28,
setRoundId = function: 0x76c9dba2d0,
setEndData = function: 0x76ca094608,
getStartTime = function: 0x76ca11c1f8,
getStepCount = function: 0x76ca089f58,
setData = function: 0x76ca2c35a8,
isDataDone = function: 0x76cdba01f8,
isReadyToPick = function: 0x76ca074ea8,
onComplete = function: 0x76ca04d258,
setIsReconnect = function: 0x76ca13e500,
__newindex = function: 0x76ca07ff28,
ctor = function: 0x76c6213c18,
hasUnitReliveInfo = function: 0x76ca060bb8,
__index = 循环引用: table: 0x76cae32750,
isFinish = function: 0x76ca079428,
getReliveReplyNO = function: 0x76c95f2f48,
isReconnect = function: 0x76f52d45c0,
onDataInit = function: 0x76cd5fc150,
__newindex = function: 0x76ca077ac8,
},
isFinish = function: 0x76ca079428,
getReliveReplyNO = function: 0x76c95f2f48,
isReconnect = function: 0x76f52d45c0,
onDataInit = function: 0x76cd5fc150,
}
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/14
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":9,
"actorId":41203100,
"actEffect":
[
{
"additional":1945,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":107,
"effectNum":107,
"multipleEffectNum":0,
"effectType":2,
"additional2":107
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203100 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}1[MyRole_1_1][1] 用 41203100[10003007] 不是aoe 干了 9[Monster_9_4_0][4] 一下
[INFO:2022-12-8 10:0:0][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_kaoruzhu_skill1 in action 10003007
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/controller/BattleController:83: in function 'groupBuffAndSkillStep'
logic/extensions/battle/agent/BattleAgent:75: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 12
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 2052/2853 原来有盾: 0
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:107/107 本段飘:107 本段扣血:107 本段扣盾:0
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 1945/2853 剩余盾: 0
[WARN:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/14, next step
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/14
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41200301,
"actEffect":
[
{
"additional":1016,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":309,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":41200301,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1
[WARN:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200301 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 10:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}2[MyRole_2_2][2] 用 41200301[10000908] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2022-12-8 10:0:0][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_jiaozi_skill2 in action 10000908
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 13
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}blood 来了,美术资源对了
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1016,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":309,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41200301,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 707 血
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 309 血
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 1016 血
[WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1
[WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41200301 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/14, next step
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/14
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41212600,
"actEffect":
[
{
"additional":2938,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":24,
"effectNum":24,
"multipleEffectNum":0,
"effectType":2,
"additional2":24
},
{
"additional":32,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":37,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212600 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212600[10013707] 不是aoe 干了 7[Monster_7_2_0][2] 一下
[INFO:2022-12-8 10:0:1][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill1 in action 10013707
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2962/3665 原来有盾: 0
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:24/24 本段飘:24 本段扣血:24 本段扣盾:0
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2938/3665 剩余盾: 0
[WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41212600 导致 7[Monster_7_2_0][2] 触发了buff效果: [301008] 免疫
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 7[Monster_7_2_0][2] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301400]
[WARN:2022-12-8 10:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 10:0:2][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/14, next step
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/14
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41212600,
"actEffect":
[
{
"additional":2913,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":25,
"effectNum":25,
"multipleEffectNum":0,
"effectType":2,
"additional2":25
},
{
"additional":32,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":35,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212600 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212600[10013707] 不是aoe 干了 7[Monster_7_2_0][2] 一下
[INFO:2022-12-8 10:0:2][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill1 in action 10013707
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2938/3665 原来有盾: 0
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:25/25 本段飘:25 本段扣血:25 本段扣盾:0
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2913/3665 剩余盾: 0
[WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41212600 导致 7[Monster_7_2_0][2] 触发了buff效果: [301008] 免疫
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 7[Monster_7_2_0][2] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41212600 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301398],不提示id不需要播放效果
[WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 10:0:2][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/14, next step
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/14
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":37,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:37 buffId:301400
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/14, next step
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/14
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200007,
"actEffect":
[
{
"additional":2049,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":641,
"effectNum":641,
"multipleEffectNum":0,
"effectType":2,
"additional2":641
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200007 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}4[MyRole_4_4][4] 用 41200007[10000107] 不是aoe 干了 6[Monster_6_1_0][1] 一下
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 20
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2690/2727 原来有盾: 0
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:641/641 本段飘:641 本段扣血:641 本段扣盾:0
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2049/2727 剩余盾: 0
[WARN:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/14, next step
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/14
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":24,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":25,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":26,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":27,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":31,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":28,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":32,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":29,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":33,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":30,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":34,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:24 buffId:301022
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:25 buffId:301022
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:26 buffId:301022
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:27 buffId:301002
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:31 buffId:301008
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:28 buffId:301002
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:7 buffServerId:32 buffId:301008
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:29 buffId:301002
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:33 buffId:301008
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:30 buffId:301002
[INFO:2022-12-8 10:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:34 buffId:301008
[INFO:2022-12-8 10:0:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/14, next step
[INFO:2022-12-8 10:0:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/14
[INFO:2022-12-8 10:0:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100029_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:3][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2022-12-8 10:0:3][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2022-12-8 10:0:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41203803,
"actEffect":
[
{
"additional":2255,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":344,
"multipleEffectNum":0,
"effectType":2,
"additional2":344
},
{
"additional":220,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":796,
"multipleEffectNum":0,
"effectType":3,
"additional2":796
},
{
"additional":735,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":476,
"multipleEffectNum":0,
"effectType":2,
"additional2":476
},
{
"additional":10122,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":188,
"multipleEffectNum":0,
"effectType":2,
"additional2":188
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":39,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":40,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":41,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":42,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":43,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41203803,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2022-12-8 10:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2022-12-8 10:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 10
[INFO:2022-12-8 10:0:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203803 , 大招:true 结束方式:闪光帧
[INFO:2022-12-8 10:0:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:167]:{_beginAttack}6[Monster_6_1_0][1] 用 41203803[10002909] 是aoe 干了 对面一堆人
[INFO:2022-12-8 10:0:4][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 麻婆豆腐(100040):beginReleaseSkill
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:105: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 10:0:4][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_6_1_0 show commingEffect show_mapodoufu_skill3 in action 10002909
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 120
[INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2599/3102 原来有盾: 0
[INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:68/344 本段飘:68 本段扣血:68 本段扣盾:0
[INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2531/3102 剩余盾: 0
[INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 1016/1237 原来有盾: 0
[INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:159/796 本段飘:159 本段扣血:159 本段扣盾:0
[INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 857/1237 剩余盾: 0
[INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1211/1858 原来有盾: 0
[INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:95/476 本段飘:95 本段扣血:95 本段扣盾:0
[INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1116/1858 剩余盾: 0
[INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10310/10310 原来有盾: 0
[INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:37/188 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10273/10310 剩余盾: 0
[INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 126
[INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2531/3102 原来有盾: 0
[INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:136/344 本段飘:68 本段扣血:68 本段扣盾:0
[INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2463/3102 剩余盾: 0
[INFO:2022-12-8 10:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 857/1237 原来有盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:318/796 本段飘:159 本段扣血:159 本段扣盾:0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 698/1237 剩余盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1116/1858 原来有盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:190/476 本段飘:95 本段扣血:95 本段扣盾:0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1021/1858 剩余盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10273/10310 原来有盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:74/188 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10236/10310 剩余盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 132
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2463/3102 原来有盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:204/344 本段飘:68 本段扣血:68 本段扣盾:0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2395/3102 剩余盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 698/1237 原来有盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:477/796 本段飘:159 本段扣血:159 本段扣盾:0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 539/1237 剩余盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1021/1858 原来有盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:285/476 本段飘:95 本段扣血:95 本段扣盾:0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 926/1858 剩余盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10236/10310 原来有盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:111/188 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10199/10310 剩余盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 138
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2395/3102 原来有盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:272/344 本段飘:68 本段扣血:68 本段扣盾:0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2327/3102 剩余盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 539/1237 原来有盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:636/796 本段飘:159 本段扣血:159 本段扣盾:0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 380/1237 剩余盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 926/1858 原来有盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:380/476 本段飘:95 本段扣血:95 本段扣盾:0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 831/1858 剩余盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10199/10310 原来有盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:148/188 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10162/10310 剩余盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 146
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2327/3102 原来有盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:344/344 本段飘:72 本段扣血:72 本段扣盾:0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2255/3102 剩余盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 380/1237 原来有盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:796/796 本段飘:160 本段扣血:160 本段扣盾:0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 220/1237 剩余盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 831/1858 原来有盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:476/476 本段飘:96 本段扣血:96 本段扣盾:0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 735/1858 剩余盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10162/10310 原来有盾: 0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:188/188 本段飘:40 本段扣血:40 本段扣盾:0
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10122/10310 剩余盾: 0
[WARN:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 10
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_1_0][1] 用 41203803 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301022]
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_1_0][1] 用 41203803 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019]
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_1_0][1] 用 41203803 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019]
[INFO:2022-12-8 10:0:6][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_1_0][1] 用 41203803 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019]
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_1_0][1] 用 41203803 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019]
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_1_0][1] 使用技能 41203803 ,令到 6[Monster_6_1_0][1] 此技能进入 技能CD 等待
[WARN:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 10
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 147
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}blood 来了,美术资源对了
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 150
[INFO:2022-12-8 10:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:296]:{func}【开大】 干完了一个
[INFO:2022-12-8 10:0:6][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 麻婆豆腐(100040):endReleaseSkill
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:277: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:297: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function
[INFO:2022-12-8 10:0:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1804
[INFO:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/14, next step
[INFO:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/14
[INFO:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41200600,
"actEffect":
[
{
"additional":52,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":168,
"multipleEffectNum":0,
"effectType":2,
"additional2":168
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200600 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}7[Monster_7_2_0][2] 用 41200600[10000807] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2022-12-8 10:0:7][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_skill1 in action 10000807
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage:66: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 23
[INFO:2022-12-8 10:0:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 17
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 220/1237 原来有盾: 0
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:168/168 本段飘:168 本段扣血:168 本段扣盾:0
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 52/1237 剩余盾: 0
[WARN:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:8][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/14, next step
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/14
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41204000,
"actEffect":
[
{
"additional":10050,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":72,
"multipleEffectNum":0,
"effectType":2,
"additional2":72
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41204000 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}8[Monster_8_3_0][3] 用 41204000[10003507] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-12-8 10:0:8][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_8_3_0 show commingEffect show_yangzhouchaofan_skill1 in action 10003507
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10122/10310 原来有盾: 0
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:72/72 本段飘:72 本段扣血:72 本段扣盾:0
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10050/10310 剩余盾: 0
[WARN:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 15
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/14, next step
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/14
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41202200,
"actEffect":
[
{
"additional":554,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":181,
"multipleEffectNum":0,
"effectType":2,
"additional2":181
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":44,
"buffId":301023,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":9,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 10:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}9[Monster_9_4_0][4] 用 41202200[10004107] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 735/1858 原来有盾: 0
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:181/181 本段飘:181 本段扣血:181 本段扣盾:0
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 554/1858 剩余盾: 0
[WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202200 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301023]
[WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-12-8 10:0:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/lock.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/14, next step
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/14
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":44,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":2100,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":155,
"multipleEffectNum":0,
"effectType":2,
"additional2":155
},
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":61,
"multipleEffectNum":0,
"effectType":2,
"additional2":61
},
{
"additional":462,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":92,
"multipleEffectNum":0,
"effectType":2,
"additional2":92
},
{
"additional":9535,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":515,
"multipleEffectNum":0,
"effectType":2,
"additional2":515
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:44 buffId:301023
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/handler/BattleUnitCommonder.lua:476]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 2255 原有盾: 0 扣血量: 155 扣盾量: 0
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/handler/BattleUnitCommonder.lua:482]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 2100 现有盾: 0
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/handler/BattleUnitCommonder.lua:476]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 52 原有盾: 0 扣血量: 61 扣盾量: 0
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/handler/BattleUnitCommonder.lua:482]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 0 现有盾: 0
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/handler/BattleUnitCommonder.lua:476]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 554 原有盾: 0 扣血量: 92 扣盾量: 0
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/handler/BattleUnitCommonder.lua:482]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 462 现有盾: 0
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/handler/BattleUnitCommonder.lua:476]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 10050 原有盾: 0 扣血量: 515 扣盾量: 0
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/handler/BattleUnitCommonder.lua:482]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 9535 现有盾: 0
[INFO:2022-12-8 10:0:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_075.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_poison.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:9][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2022-12-8 10:0:9][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2022-12-8 10:0:9][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2022-12-8 10:0:9][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/14, next step
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/14
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":41,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301019],不提示id不需要播放效果
[WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2022-12-8 10:0:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:205]:{_handleDeadOneMyUnit}我方死了一个 2
[INFO:2022-12-8 10:0:9][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2022-12-8 10:0:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: MyRole_2_2
[INFO:2022-12-8 10:0:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:420]:{func}剩余救人次数:0
[INFO:2022-12-8 10:0:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:453]:{func}救人次数没了,救毛线
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:198]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/14, next step
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/14
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":40,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":42,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":43,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:40 buffId:301019 持续时间:1
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:42 buffId:301019 持续时间:1
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:43 buffId:301019 持续时间:1
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:14/14, round done
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-12-8 10:0:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 10:0:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 10:0:11]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-12-8 10:0:11]||||| Sender socketClient version=1
[INFO:2022-12-8 10:0:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100009_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:11]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-12-8 10:0:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066723853349686 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 55 1
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-12-8 10:0:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 10:0:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 10:0:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-12-8 10:0:11]||||| Sender socketClient version=1
[INFO:2022-12-8 10:0:11]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 4
[INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-12-8 10:0:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066200260072947 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 56 1
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2022-12-8 10:0:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 10:0:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2022-12-8 10:0:11]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-12-8 10:0:11]||||| Sender socketClient version=1
[INFO:2022-12-8 10:0:11]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=620
[INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 22
effectNum: 250
additional: 250
}
actEffect {
targetId: 7
effectType: 22
effectNum: 250
additional: 250
}
actEffect {
targetId: 8
effectType: 22
effectNum: 250
additional: 250
}
actEffect {
targetId: 9
effectType: 22
effectNum: 250
additional: 250
}
actEffect {
targetId: 1
effectType: 22
effectNum: 250
additional: 250
}
actEffect {
targetId: 3
effectType: 22
effectNum: 250
additional: 250
}
actEffect {
targetId: 4
effectType: 22
effectNum: 250
additional: 250
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 40300022
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41203100
actEffect {
targetId: 9
effectType: 2
effectNum: 161
additional: 1784
additional2: 161
additional3: 161
}
targetId: 9
}
battleStep {
actorType: 1
castorId: 3
actorId: 41212600
actEffect {
targetId: 9
effectType: 2
effectNum: 47
additional: 1737
additional2: 47
additional3: 47
}
actEffect {
targetId: 9
effectType: 5
effectNum: 1
buff {
buffId: 301041
duration: 1
id: 45
}
}
targetId: 9
}
battleStep {
actorType: 1
castorId: 4
actorId: 41200006
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 42
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301013
duration: 2
id: 46
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 46
}
actEffect {
targetId: 3
effectType: 5
effectNum: 3
buff {
buffId: 301013
duration: 3
id: 47
}
}
actEffect {
targetId: 4
effectType: 8
effectNum: 5
additional: 41200006
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 1
actorId: 39
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 39
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 41203800
actEffect {
targetId: 1
effectType: 3
effectNum: 302
additional: 1798
additional2: 302
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 7
actorId: 41200600
actEffect {
targetId: 1
effectType: 3
effectNum: 247
additional: 1551
additional2: 247
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 8
actorId: 41204000
actEffect {
targetId: 3
effectType: 2
effectNum: 0
additional: 462
additional2: 0
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 9
actorId: 41202200
actEffect {
targetId: 4
effectType: 3
effectNum: 131
additional: 9404
additional2: 131
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301023
duration: 1
id: 48
}
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 3
actorId: 41212610
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301398
duration: 1
id: 49
}
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 9
actorId: 45
actEffect {
targetId: 9
effectType: 6
effectNum: 0
additional: 45
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 47
actEffect {
targetId: 3
effectType: 7
effectNum: 2
additional: 47
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 48
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 48
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 40
actEffect {
targetId: 1
effectType: 2
effectNum: 155
additional: 1396
additional2: 155
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 43
actEffect {
targetId: 4
effectType: 2
effectNum: 515
additional: 8889
additional2: 515
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 40
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 40
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 43
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 43
}
targetId: 0
}
isFinish: false
}
[INFO:2022-12-8 10:0:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-12-8 10:0:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.09951489418745 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 57 1
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":22,
"effectNum":250,
"additional":250
},
{
"targetId":7,
"effectType":22,
"effectNum":250,
"additional":250
},
{
"targetId":8,
"effectType":22,
"effectNum":250,
"additional":250
},
{
"targetId":9,
"effectType":22,
"effectNum":250,
"additional":250
},
{
"targetId":1,
"effectType":22,
"effectNum":250,
"additional":250
},
{
"targetId":3,
"effectType":22,
"effectNum":250,
"additional":250
},
{
"targetId":4,
"effectType":22,
"effectNum":250,
"additional":250
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":40300022
}
],
"targetId":0
},
{
"actorType":1,
"castorId":1,
"actorId":41203100,
"actEffect":
[
{
"targetId":9,
"effectType":2,
"effectNum":161,
"additional":1784,
"additional2":161,
"additional3":161
}
],
"targetId":9
},
{
"actorType":1,
"castorId":3,
"actorId":41212600,
"actEffect":
[
{
"targetId":9,
"effectType":2,
"effectNum":47,
"additional":1737,
"additional2":47,
"additional3":47
},
{
"targetId":9,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301041,
"duration":1,
"id":45
}
}
],
"targetId":9
},
{
"actorType":1,
"castorId":4,
"actorId":41200006,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":42
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301013,
"duration":2,
"id":46
}
},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":46
},
{
"targetId":3,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301013,
"duration":3,
"id":47
}
},
{
"targetId":4,
"effectType":8,
"effectNum":5,
"additional":41200006
}
],
"targetId":3
},
{
"actorType":2,
"castorId":1,
"actorId":39,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":39
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":41203800,
"actEffect":
[
{
"targetId":1,
"effectType":3,
"effectNum":302,
"additional":1798,
"additional2":302,
"additional3":0
}
],
"targetId":1
},
{
"actorType":1,
"castorId":7,
"actorId":41200600,
"actEffect":
[
{
"targetId":1,
"effectType":3,
"effectNum":247,
"additional":1551,
"additional2":247,
"additional3":0
}
],
"targetId":1
},
{
"actorType":1,
"castorId":8,
"actorId":41204000,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":0,
"additional":462,
"additional2":0,
"additional3":0
}
],
"targetId":3
},
{
"actorType":1,
"castorId":9,
"actorId":41202200,
"actEffect":
[
{
"targetId":4,
"effectType":3,
"effectNum":131,
"additional":9404,
"additional2":131,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301023,
"duration":1,
"id":48
}
}
],
"targetId":4
},
{
"actorType":1,
"castorId":3,
"actorId":41212610,
"actEffect":
[
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301398,
"duration":1,
"id":49
}
}
],
"targetId":3
},
{
"actorType":2,
"castorId":9,
"actorId":45,
"actEffect":
[
{
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"effectType":6,
"effectNum":0,
"additional":45
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":47,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":2,
"additional":47
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":48,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":48
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":40,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":155,
"additional":1396,
"additional2":155,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":43,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":515,
"additional":8889,
"additional2":515,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":40,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":40
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":43,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":43
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} {
_roundId = 4,
_isFinish = false,
_isEndFinish = false,
_steps = {
1 =
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":250,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":40300022,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
},
2 =
{
"actorType":1,
"targetId":9,
"actorId":41203100,
"actEffect":
[
{
"additional":1784,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":161,
"effectNum":161,
"multipleEffectNum":0,
"effectType":2,
"additional2":161
}
],
"castorId":1,
"originalTargetId":0
},
3 =
{
"actorType":1,
"targetId":9,
"actorId":41212600,
"actEffect":
[
{
"additional":1737,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":47,
"effectNum":47,
"multipleEffectNum":0,
"effectType":2,
"additional2":47
},
{
"additional":0,
"targetId":9,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":45,
"buffId":301041,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
},
4 =
{
"actorType":1,
"targetId":3,
"actorId":41200006,
"actEffect":
[
{
"additional":42,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":46,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":46,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":47,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200006,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
},
5 =
{
"actEffect":
[
{
"additional":39,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
},
6 =
{
"actorType":1,
"targetId":1,
"actorId":41203800,
"actEffect":
[
{
"additional":1798,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":302,
"multipleEffectNum":0,
"effectType":3,
"additional2":302
}
],
"castorId":6,
"originalTargetId":0
},
7 =
{
"actorType":1,
"targetId":1,
"actorId":41200600,
"actEffect":
[
{
"additional":1551,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":247,
"multipleEffectNum":0,
"effectType":3,
"additional2":247
}
],
"castorId":7,
"originalTargetId":0
},
8 =
{
"actorType":1,
"targetId":3,
"actorId":41204000,
"actEffect":
[
{
"additional":462,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
},
9 =
{
"actorType":1,
"targetId":4,
"actorId":41202200,
"actEffect":
[
{
"additional":9404,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":131,
"multipleEffectNum":0,
"effectType":3,
"additional2":131
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":48,
"buffId":301023,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":9,
"originalTargetId":0
},
10 =
{
"actorType":1,
"targetId":3,
"actorId":41212610,
"actEffect":
[
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":49,
"buffId":301398,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
},
11 =
{
"actEffect":
[
{
"additional":45,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":47,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":48,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":1396,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":155,
"multipleEffectNum":0,
"effectType":2,
"additional2":155
},
{
"additional":8889,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":515,
"multipleEffectNum":0,
"effectType":2,
"additional2":515
},
{
"additional":40,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":43,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
},
},
_startTime = 0,
_isReconnect = false,
isPreRound = false,
addStepMO = function: 0x76ca153dd0,
New = function: 0x76f2c955d0,
getUnitPickedSkillId = function: 0x76ca12c028,
copyFromPlaybackNO = function: 0x76cbdbbcd0,
onNotifyUserRoundPick = function: 0x76f2bf9aa0,
getStepMO = function: 0x76ca3f3fe0,
getRoundId = function: 0x76ca138240,
copyFromNO = function: 0x76ccfcd510,
hasUnitPickedSkill = function: 0x76ca12d420,
getIsUserReady = function: 0x76ca053cc0,
setIsFinish = function: 0x76c9fa3a28,
setRoundId = function: 0x76c9dba2d0,
setEndData = function: 0x76ca094608,
getStartTime = function: 0x76ca11c1f8,
getStepCount = function: 0x76ca089f58,
setData = function: 0x76ca2c35a8,
isDataDone = function: 0x76cdba01f8,
isReadyToPick = function: 0x76ca074ea8,
onComplete = function: 0x76ca04d258,
setIsReconnect = function: 0x76ca13e500,
__newindex = function: 0x76ca07ff28,
ctor = function: 0x76c6213c18,
hasUnitReliveInfo = function: 0x76ca060bb8,
__index = {
addStepMO = function: 0x76ca153dd0,
New = function: 0x76f2c955d0,
getUnitPickedSkillId = function: 0x76ca12c028,
copyFromPlaybackNO = function: 0x76cbdbbcd0,
onNotifyUserRoundPick = function: 0x76f2bf9aa0,
getStepMO = function: 0x76ca3f3fe0,
getRoundId = function: 0x76ca138240,
copyFromNO = function: 0x76ccfcd510,
hasUnitPickedSkill = function: 0x76ca12d420,
getIsUserReady = function: 0x76ca053cc0,
setIsFinish = function: 0x76c9fa3a28,
setRoundId = function: 0x76c9dba2d0,
setEndData = function: 0x76ca094608,
getStartTime = function: 0x76ca11c1f8,
getStepCount = function: 0x76ca089f58,
setData = function: 0x76ca2c35a8,
isDataDone = function: 0x76cdba01f8,
isReadyToPick = function: 0x76ca074ea8,
onComplete = function: 0x76ca04d258,
setIsReconnect = function: 0x76ca13e500,
__newindex = function: 0x76ca07ff28,
ctor = function: 0x76c6213c18,
hasUnitReliveInfo = function: 0x76ca060bb8,
__index = 循环引用: table: 0x76cae32750,
isFinish = function: 0x76ca079428,
getReliveReplyNO = function: 0x76c95f2f48,
isReconnect = function: 0x76f52d45c0,
onDataInit = function: 0x76cd5fc150,
__newindex = function: 0x76ca077ac8,
},
isFinish = function: 0x76ca079428,
getReliveReplyNO = function: 0x76c95f2f48,
isReconnect = function: 0x76f52d45c0,
onDataInit = function: 0x76cd5fc150,
}
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":250,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":250,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":22,
"additional2":0
},
{
"additional":40300022,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7
[WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 8 ~ 8
[WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7
[WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7
[WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 8 8
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:173]:{func}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 8 8
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":9,
"actorId":41203100,
"actEffect":
[
{
"additional":1784,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":161,
"effectNum":161,
"multipleEffectNum":0,
"effectType":2,
"additional2":161
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203100 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}1[MyRole_1_1][1] 用 41203100[10003007] 不是aoe 干了 9[Monster_9_4_0][4] 一下
[INFO:2022-12-8 10:0:11][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_kaoruzhu_skill1 in action 10003007
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 12
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 1945/2853 原来有盾: 0
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:161/161 本段飘:161 本段扣血:161 本段扣盾:0
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 1784/2853 剩余盾: 0
[WARN:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18
[INFO:2022-12-8 10:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step
[INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11
[INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":9,
"actorId":41212600,
"actEffect":
[
{
"additional":1737,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":47,
"effectNum":47,
"multipleEffectNum":0,
"effectType":2,
"additional2":47
},
{
"additional":0,
"targetId":9,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":45,
"buffId":301041,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212600 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212600[10013707] 不是aoe 干了 9[Monster_9_4_0][4] 一下
[INFO:2022-12-8 10:0:12][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill1 in action 10013707
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25
[INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}9 -> 原来有血: 1784/2853 原来有盾: 0
[INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}9 受到攻击(比率:1) -》 多段已飘:47/47 本段飘:47 本段扣血:47 本段扣盾:0
[INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}9 -> 剩余血: 1737/2853 剩余盾: 0
[WARN:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 9[Monster_9_4_0][4] 增加了一个 buff [301041]
[INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 9 301041 effect/prefabs/battle_freeze.prefab
[WARN:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-12-8 10:0:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/frozen_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_freeze.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:12][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_freeze.prefab effect obj pool
[INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step
[INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11
[INFO:2022-12-8 10:0:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100001_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:12][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/hg/hg6
[INFO:2022-12-8 10:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41200006,
"actEffect":
[
{
"additional":42,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":46,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":46,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":47,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200006,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2022-12-8 10:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5
[INFO:2022-12-8 10:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200006 , 大招:true 结束方式:闪光帧
[INFO:2022-12-8 10:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}4[MyRole_4_4][4] 用 41200006[10000109] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2022-12-8 10:0:13][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 鹄羹(140042):beginReleaseSkill
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:105: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 10:0:13][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_hugen_skill3 in action 10000109
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 10:0:14]++++++++++++++++拿到的tsssdk的c#的data长度337
[INFO:2022-12-8 10:0:14]))))((((((转换为lua的buffer数据长度(((((337____________337
[INFO:2022-12-8 10:0:14][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 337
[INFO:2022-12-8 10:0:14][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2022-12-8 10:0:14][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2022-12-8 10:0:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2022-12-8 10:0:14]
[INFO:2022-12-8 10:0:14]__________删除tsssdk++++++sb数据________
[INFO:2022-12-8 10:0:14]==> Sender Auto Serialize Message,extId=13,cmd=1,size=349
[INFO:2022-12-8 10:0:14]||||| Sender socketClient version=1
[INFO:2022-12-8 10:0:14]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=348
[INFO:2022-12-8 10:0:14]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2022-12-8 10:0:14]
[INFO:2022-12-8 10:0:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2022-12-8 10:0:14][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 59 1
[INFO:2022-12-8 10:0:14][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 337
[INFO:2022-12-8 10:0:14][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2022-12-8 10:0:14][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 10:0:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2022-12-8 10:0:14][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.13248369842768 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 60 1
[INFO:2022-12-8 10:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 70
[INFO:2022-12-8 10:0:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[WARN:2022-12-8 10:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5
[INFO:2022-12-8 10:0:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}4[MyRole_4_4][4] 用 41200006 的带来了一个 ,令到 3[MyRole_3_3][3] 移除了一个 buff [301019]
[INFO:2022-12-8 10:0:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200006 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301013]
[INFO:2022-12-8 10:0:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301013 effect/prefabs/battle_invincible.prefab
[INFO:2022-12-8 10:0:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}4[MyRole_4_4][4] 用 41200006 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301013],不提示id不需要播放效果
[INFO:2022-12-8 10:0:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200006 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301013]
[INFO:2022-12-8 10:0:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301013 effect/prefabs/battle_invincible.prefab
[INFO:2022-12-8 10:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200006 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2022-12-8 10:0:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5
[INFO:2022-12-8 10:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/invincible.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/qiu_alpha.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_009.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_invincible.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:14][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_invincible.prefab effect obj pool
[INFO:2022-12-8 10:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 120
[INFO:2022-12-8 10:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:296]:{func}【开大】 干完了一个
[INFO:2022-12-8 10:0:15][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 鹄羹(140042):endReleaseSkill
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:277: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:297: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":39,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:39 buffId:301022 持续时间:1
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41203800,
"actEffect":
[
{
"additional":1798,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":302,
"multipleEffectNum":0,
"effectType":3,
"additional2":302
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203800 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}6[Monster_6_1_0][1] 用 41203800[10002907] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2022-12-8 10:0:16][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_6_1_0 show commingEffect show_mapodoufu_skill1 in action 10002907
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTDurationDone:42: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 23
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2100/3102 原来有盾: 0
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:302/302 本段飘:302 本段扣血:302 本段扣盾:0
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1798/3102 剩余盾: 0
[WARN:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 40
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41200600,
"actEffect":
[
{
"additional":1551,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":247,
"multipleEffectNum":0,
"effectType":3,
"additional2":247
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41200600 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 10:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}7[Monster_7_2_0][2] 用 41200600[10000807] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2022-12-8 10:0:16][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_skill1 in action 10000807
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 23
[INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 17
[INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1798/3102 原来有盾: 0
[INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:247/247 本段飘:247 本段扣血:247 本段扣盾:0
[INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1551/3102 剩余盾: 0
[WARN:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:17][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step
[INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11
[INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41204000,
"actEffect":
[
{
"additional":462,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41204000 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}8[Monster_8_3_0][3] 用 41204000[10003507] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2022-12-8 10:0:17][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_8_3_0 show commingEffect show_yangzhouchaofan_skill1 in action 10003507
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 10
[INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 15
[INFO:2022-12-8 10:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41202200,
"actEffect":
[
{
"additional":9404,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":131,
"multipleEffectNum":0,
"effectType":3,
"additional2":131
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":48,
"buffId":301023,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":9,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41202200 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}9[Monster_9_4_0][4] 用 41202200[10004107] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 9535/10310 原来有盾: 0
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:131/131 本段飘:131 本段扣血:131 本段扣盾:0
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 9404/10310 剩余盾: 0
[WARN:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}9[Monster_9_4_0][4] 用 41202200 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301023]
[WARN:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41212610,
"actEffect":
[
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":49,
"buffId":301398,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212610 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212610[10013708] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2022-12-8 10:0:18][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill2 in action 10013708
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 1
[INFO:2022-12-8 10:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 38
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[WARN:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212610 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301398]
[WARN:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":45,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":47,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":48,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":1396,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":155,
"multipleEffectNum":0,
"effectType":2,
"additional2":155
},
{
"additional":8889,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":515,
"multipleEffectNum":0,
"effectType":2,
"additional2":515
},
{
"additional":40,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":43,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:9 buffServerId:45 buffId:301041
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:47 buffId:301013 持续时间:2
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:48 buffId:301023
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/handler/BattleUnitCommonder.lua:476]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 1551 原有盾: 0 扣血量: 155 扣盾量: 0
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/handler/BattleUnitCommonder.lua:482]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 1396 现有盾: 0
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/handler/BattleUnitCommonder.lua:476]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 9404 原有盾: 0 扣血量: 515 扣盾量: 0
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/handler/BattleUnitCommonder.lua:482]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 8889 现有盾: 0
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:40 buffId:301019
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:43 buffId:301019
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2022-12-8 10:0:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 10:0:19][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2022-12-8 10:0:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2022-12-8 10:0:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 10:0:19]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2022-12-8 10:0:19]||||| Sender socketClient version=1
[INFO:2022-12-8 10:0:19]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2022-12-8 10:0:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2022-12-8 10:0:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2022-12-8 10:0:19][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.09992640465498 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 61 1
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2022-12-8 10:0:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 10:0:19][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2022-12-8 10:0:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2022-12-8 10:0:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2022-12-8 10:0:19]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2022-12-8 10:0:19]||||| Sender socketClient version=1
[INFO:2022-12-8 10:0:19]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2022-12-8 10:0:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 5
[INFO:2022-12-8 10:0:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2022-12-8 10:0:19][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.065779011696577 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 62 1
[INFO:2022-12-8 10:0:19][@logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2022-12-8 10:0:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2022-12-8 10:0:20][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2022-12-8 10:0:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2022-12-8 10:0:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2022-12-8 10:0:20]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2022-12-8 10:0:20]||||| Sender socketClient version=1
[INFO:2022-12-8 10:0:20]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=672
[INFO:2022-12-8 10:0:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41203100
actEffect {
targetId: 7
effectType: 2
effectNum: 162
additional: 2751
additional2: 162
additional3: 162
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 3
actorId: 41212602
actEffect {
targetId: 3
effectType: 7
effectNum: 3
additional: 49
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301400
duration: 1
id: 51
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301407
duration: 1
id: 52
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41212602
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 3
actorId: 41212600
actEffect {
targetId: 7
effectType: 2
effectNum: 66
additional: 2685
additional2: 66
additional3: 66
}
actEffect {
targetId: 7
effectType: 5
effectNum: 1
buff {
buffId: 301015
duration: 1
id: 53
}
}
actEffect {
targetId: 3
effectType: 7
effectNum: 2
additional: 49
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 51
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301400
duration: 1
id: 54
}
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 3
actorId: 41212600
actEffect {
targetId: 7
effectType: 2
effectNum: 108
additional: 2577
additional2: 108
additional3: 108
}
actEffect {
targetId: 7
effectType: 5
effectNum: 1
buff {
buffId: 301162
duration: 1
id: 55
}
}
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 49
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 54
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301400
duration: 1
id: 56
}
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 3
actorId: 41212600
actEffect {
targetId: 7
effectType: 2
effectNum: 110
additional: 2467
additional2: 110
additional3: 110
}
actEffect {
targetId: 7
effectType: 5
effectNum: 1
buff {
buffId: 301014
duration: 1
id: 57
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 49
}
targetId: 7
}
battleStep {
actorType: 2
castorId: 3
actorId: 52
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 52
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 56
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 56
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41200008
actEffect {
targetId: 3
effectType: 4
effectNum: 2724
additional: 1858
}
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41200008
}
targetId: 3
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 4
effectNum: 908
additional: 2304
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 39
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 39
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 7
actorId: 53
actEffect {
targetId: 7
effectType: 6
effectNum: 0
additional: 53
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 41203800
actEffect {
targetId: 3
effectType: 2
effectNum: 0
additional: 1858
additional2: 0
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 7
actorId: 41200603
actEffect {
targetId: 1
effectType: 2
effectNum: 1506
additional: 798
additional2: 1506
additional3: 0
}
actEffect {
targetId: 7
effectType: 8
effectNum: 5
additional: 41200603
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 8
actorId: 41204000
actEffect {
targetId: 3
effectType: 2
effectNum: 0
additional: 1858
additional2: 0
additional3: 0
}
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 47
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 9
actorId: 41202201
actEffect {
targetId: 4
effectType: 2
effectNum: 175
additional: 8714
additional2: 175
additional3: 0
}
actEffect {
targetId: 9
effectType: 8
effectNum: 4
additional: 41202201
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 7
actorId: 55
actEffect {
targetId: 7
effectType: 6
effectNum: 0
additional: 55
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 7
actorId: 57
actEffect {
targetId: 7
effectType: 6
effectNum: 0
additional: 57
}
targetId: 0
}
isFinish: false
}
[INFO:2022-12-8 10:0:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2022-12-8 10:0:20][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10014401003718 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 63 1
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41203100,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":162,
"additional":2751,
"additional2":162,
"additional3":162
}
],
"targetId":7
},
{
"actorType":1,
"castorId":3,
"actorId":41212602,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":3,
"additional":49
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301400,
"duration":1,
"id":51
}
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301407,
"duration":1,
"id":52
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41212602
}
],
"targetId":7
},
{
"actorType":1,
"castorId":3,
"actorId":41212600,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":66,
"additional":2685,
"additional2":66,
"additional3":66
},
{
"targetId":7,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301015,
"duration":1,
"id":53
}
},
{
"targetId":3,
"effectType":7,
"effectNum":2,
"additional":49
},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":51
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301400,
"duration":1,
"id":54
}
}
],
"targetId":7
},
{
"actorType":1,
"castorId":3,
"actorId":41212600,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":108,
"additional":2577,
"additional2":108,
"additional3":108
},
{
"targetId":7,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301162,
"duration":1,
"id":55
}
},
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":49
},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":54
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301400,
"duration":1,
"id":56
}
}
],
"targetId":7
},
{
"actorType":1,
"castorId":3,
"actorId":41212600,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":110,
"additional":2467,
"additional2":110,
"additional3":110
},
{
"targetId":7,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301014,
"duration":1,
"id":57
}
},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":49
}
],
"targetId":7
},
{
"actorType":2,
"castorId":3,
"actorId":52,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":52
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":56,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":56
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41200008,
"actEffect":
[
{
"targetId":3,
"effectType":4,
"effectNum":2724,
"additional":1858
},
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41200008
}
],
"targetId":3
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":4,
"effectNum":908,
"additional":2304
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":39,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":39
}
],
"targetId":0
},
{
"actorType":2,
"castorId":7,
"actorId":53,
"actEffect":
[
{
"targetId":7,
"effectType":6,
"effectNum":0,
"additional":53
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":41203800,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":0,
"additional":1858,
"additional2":0,
"additional3":0
}
],
"targetId":3
},
{
"actorType":1,
"castorId":7,
"actorId":41200603,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":1506,
"additional":798,
"additional2":1506,
"additional3":0
},
{
"targetId":7,
"effectType":8,
"effectNum":5,
"additional":41200603
}
],
"targetId":1
},
{
"actorType":1,
"castorId":8,
"actorId":41204000,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":0,
"additional":1858,
"additional2":0,
"additional3":0
},
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":47
}
],
"targetId":3
},
{
"actorType":1,
"castorId":9,
"actorId":41202201,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":175,
"additional":8714,
"additional2":175,
"additional3":0
},
{
"targetId":9,
"effectType":8,
"effectNum":4,
"additional":41202201
}
],
"targetId":4
},
{
"actorType":2,
"castorId":7,
"actorId":55,
"actEffect":
[
{
"targetId":7,
"effectType":6,
"effectNum":0,
"additional":55
}
],
"targetId":0
},
{
"actorType":2,
"castorId":7,
"actorId":57,
"actEffect":
[
{
"targetId":7,
"effectType":6,
"effectNum":0,
"additional":57
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish} {
_roundId = 5,
_isFinish = false,
_isEndFinish = false,
_steps = {
1 =
{
"actorType":1,
"targetId":7,
"actorId":41203100,
"actEffect":
[
{
"additional":2751,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":162,
"effectNum":162,
"multipleEffectNum":0,
"effectType":2,
"additional2":162
}
],
"castorId":1,
"originalTargetId":0
},
2 =
{
"actorType":1,
"targetId":7,
"actorId":41212602,
"actEffect":
[
{
"additional":49,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":51,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":52,
"buffId":301407,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41212602,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
},
3 =
{
"actorType":1,
"targetId":7,
"actorId":41212600,
"actEffect":
[
{
"additional":2685,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":66,
"effectNum":66,
"multipleEffectNum":0,
"effectType":2,
"additional2":66
},
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":53,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":49,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":51,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":54,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
},
4 =
{
"actorType":1,
"targetId":7,
"actorId":41212600,
"actEffect":
[
{
"additional":2577,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":108,
"effectNum":108,
"multipleEffectNum":0,
"effectType":2,
"additional2":108
},
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":55,
"buffId":301162,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":49,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":54,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":56,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
},
5 =
{
"actorType":1,
"targetId":7,
"actorId":41212600,
"actEffect":
[
{
"additional":2467,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":110,
"effectNum":110,
"multipleEffectNum":0,
"effectType":2,
"additional2":110
},
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":57,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":49,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
},
6 =
{
"actEffect":
[
{
"additional":52,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":56,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
},
7 =
{
"actorType":1,
"targetId":3,
"actorId":41200008,
"actEffect":
[
{
"additional":1858,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2724,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":41200008,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
},
8 =
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":2304,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":908,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
},
9 =
{
"actEffect":
[
{
"additional":39,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":53,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
},
10 =
{
"actorType":1,
"targetId":3,
"actorId":41203800,
"actEffect":
[
{
"additional":1858,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
},
11 =
{
"actorType":1,
"targetId":1,
"actorId":41200603,
"actEffect":
[
{
"additional":798,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1506,
"multipleEffectNum":0,
"effectType":2,
"additional2":1506
},
{
"additional":41200603,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
},
12 =
{
"actorType":1,
"targetId":3,
"actorId":41204000,
"actEffect":
[
{
"additional":1858,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":47,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
},
13 =
{
"actorType":1,
"targetId":4,
"actorId":41202201,
"actEffect":
[
{
"additional":8714,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":175,
"multipleEffectNum":0,
"effectType":2,
"additional2":175
},
{
"additional":41202201,
"targetId":9,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":9,
"originalTargetId":0
},
14 =
{
"actEffect":
[
{
"additional":55,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":57,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
},
},
_startTime = 0,
_isReconnect = false,
isPreRound = false,
addStepMO = function: 0x76ca153dd0,
New = function: 0x76f2c955d0,
getUnitPickedSkillId = function: 0x76ca12c028,
copyFromPlaybackNO = function: 0x76cbdbbcd0,
onNotifyUserRoundPick = function: 0x76f2bf9aa0,
getStepMO = function: 0x76ca3f3fe0,
getRoundId = function: 0x76ca138240,
copyFromNO = function: 0x76ccfcd510,
hasUnitPickedSkill = function: 0x76ca12d420,
getIsUserReady = function: 0x76ca053cc0,
setIsFinish = function: 0x76c9fa3a28,
setRoundId = function: 0x76c9dba2d0,
setEndData = function: 0x76ca094608,
getStartTime = function: 0x76ca11c1f8,
getStepCount = function: 0x76ca089f58,
setData = function: 0x76ca2c35a8,
isDataDone = function: 0x76cdba01f8,
isReadyToPick = function: 0x76ca074ea8,
onComplete = function: 0x76ca04d258,
setIsReconnect = function: 0x76ca13e500,
__newindex = function: 0x76ca07ff28,
ctor = function: 0x76c6213c18,
hasUnitReliveInfo = function: 0x76ca060bb8,
__index = {
addStepMO = function: 0x76ca153dd0,
New = function: 0x76f2c955d0,
getUnitPickedSkillId = function: 0x76ca12c028,
copyFromPlaybackNO = function: 0x76cbdbbcd0,
onNotifyUserRoundPick = function: 0x76f2bf9aa0,
getStepMO = function: 0x76ca3f3fe0,
getRoundId = function: 0x76ca138240,
copyFromNO = function: 0x76ccfcd510,
hasUnitPickedSkill = function: 0x76ca12d420,
getIsUserReady = function: 0x76ca053cc0,
setIsFinish = function: 0x76c9fa3a28,
setRoundId = function: 0x76c9dba2d0,
setEndData = function: 0x76ca094608,
getStartTime = function: 0x76ca11c1f8,
getStepCount = function: 0x76ca089f58,
setData = function: 0x76ca2c35a8,
isDataDone = function: 0x76cdba01f8,
isReadyToPick = function: 0x76ca074ea8,
onComplete = function: 0x76ca04d258,
setIsReconnect = function: 0x76ca13e500,
__newindex = function: 0x76ca07ff28,
ctor = function: 0x76c6213c18,
hasUnitReliveInfo = function: 0x76ca060bb8,
__index = 循环引用: table: 0x76cae32750,
isFinish = function: 0x76ca079428,
getReliveReplyNO = function: 0x76c95f2f48,
isReconnect = function: 0x76f52d45c0,
onDataInit = function: 0x76cd5fc150,
__newindex = function: 0x76ca077ac8,
},
isFinish = function: 0x76ca079428,
getReliveReplyNO = function: 0x76c95f2f48,
isReconnect = function: 0x76f52d45c0,
onDataInit = function: 0x76cd5fc150,
}
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/14
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41203100,
"actEffect":
[
{
"additional":2751,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":162,
"effectNum":162,
"multipleEffectNum":0,
"effectType":2,
"additional2":162
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41203100 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}1[MyRole_1_1][1] 用 41203100[10003007] 不是aoe 干了 7[Monster_7_2_0][2] 一下
[INFO:2022-12-8 10:0:20][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_kaoruzhu_skill1 in action 10003007
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/controller/BattleController:83: in function 'groupBuffAndSkillStep'
logic/extensions/battle/agent/BattleAgent:75: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 12
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2913/3665 原来有盾: 0
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:162/162 本段飘:162 本段扣血:162 本段扣盾:0
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2751/3665 剩余盾: 0
[WARN:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 18
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[INFO:2022-12-8 10:0:20][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/14, next step
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/14
[INFO:2022-12-8 10:0:20][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/yshr/yshr06
[INFO:2022-12-8 10:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41212602,
"actEffect":
[
{
"additional":49,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":51,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":52,
"buffId":301407,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41212602,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2022-12-8 10:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4
[INFO:2022-12-8 10:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212602 , 大招:true 结束方式:闪光帧
[INFO:2022-12-8 10:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212602[10013709] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2022-12-8 10:0:21][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 应山滑肉(100135):beginReleaseSkill
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:105: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:216: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 10:0:21][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill3 in action 10013709
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:2] === [bootstrap/starter_lua.lua]:12
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:2]localVals k: msg, v: Type cannot be null.
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:3] === C function '[GetComponent]'
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:3]upVals k: , v: function: 0x78c4627918
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:4] === [logic/common/ArtUpgrade/QualitySet]:47
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: self, v: table: 0x76f49c9620
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: go, v: MainCamera (UnityEngine.GameObject)
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:5] === [logic/extensions/battle/handler/SkillCameraHandler]:155
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: effectPool, v: table: 0x76cbdd7e00
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: self, v: table: 0x76f25e6738
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: unit, v: table: 0x76c3f8e4a0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: CameraType, v: UnityEngine.Camera
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: url, v: effect/prefabs/show_yshr_skill3_camera.prefab
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: cameraContainerGO, v: Cameras (UnityEngine.GameObject)
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: effectGO, v: show_yshr_skill3_camera(Clone) (UnityEngine.GameObject)
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: finishResPath, v: table: 0x76f27e21f0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:6] === [bootstrap/starter_lua.lua]:30
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:6]upVals k: func, v: function: 0x76f2e3d718
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:6]upVals k: args, v: table: 0x76ccfca038
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:7] === C function '[trycall]'
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: (*temporary), v: function: 0x78b0018128
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:8] === [framework/notify/NotifyDispatcher]:210
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: i, v: 2
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for step), v: 1
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: listeners, v: table: 0x76ca87cd08
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for limit), v: 1
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: entries, v: table: 0x76ca876e60
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for index), v: 1
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: j, v: 1
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: entryCount, v: 1
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: targetObj, v: table: 0x76cbdd7e00
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: notifyName, v: 400
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:9] === [logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool]:40
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: tlPaths, v: table: 0x76f27e21f0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: self, v: table: 0x76cbdd7e00
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: reqEffectPath, v: table: 0x76ccfc9ff0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: isWaiting, v: false
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:10] === [logic/extensions/battle/handler/SkillCameraHandler]:121
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: effectPool, v: table: 0x76cbdd7e00
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: self, v: table: 0x76f25e6738
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: value, v: true
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:11] === [logic/extensions/battle/handler/SkillCameraHandler]:77
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: path, v: show_yshr_skill3_camera
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: self, v: table: 0x76f25e6738
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: unit, v: table: 0x76c3f8e4a0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:12] === [logic/extensions/battle/util/BattleUtils]:780
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: path, v: show_yshr_skill3_camera
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: unit, v: table: 0x76c3f8e4a0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: skillCameraHandler, v: table: 0x76f25e6738
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:12]upVals k: BattleUtils, v: table: 0x76ca650108
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:13] === [logic/extensions/battle/core/core/behavior/action/BBReleaseSkill]:228
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:13]localVals k: compAnimator, v: table: 0x76ca7c5978
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:13]localVals k: self, v: table: 0x76cacdd8c0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:14] === [bootstrap/starter_lua.lua]:30
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:14]upVals k: func, v: function: 0x76c4128140
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:14]upVals k: args, v: table: 0x76cd6ff690
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:15] === C function '[trycall]'
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: (*temporary), v: function: 0x78b0018128
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:16] === [framework/notify/NotifyDispatcher]:210
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: i, v: 2
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: (for step), v: 1
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: listeners, v: table: 0x76ca058de0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: (for limit), v: 1
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: entries, v: table: 0x76ca1ccc50
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: (for index), v: 1
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: j, v: 1
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: entryCount, v: 1
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: targetObj, v: table: 0x76ca7c5978
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: notifyName, v: 401
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:17] === [logic/extensions/battle/core/unit/component/UnitCompAnimatorController]:383
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:17]localVals k: self, v: table: 0x76ca7c5978
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:18] === [logic/extensions/battle/core/unit/component/UnitCompAnimatorController]:304
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:18]localVals k: self, v: table: 0x76ca7c5978
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:19] === [logic/extensions/battle/core/unit/component/UnitCompAnimatorController]:282
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: actionName, v: skill3
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: self, v: table: 0x76ca7c5978
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: eventPara, v:
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:19]localVals k: eventName, v: actionStart
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:20] === C function '[nil]'
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:20]localVals k: (*temporary), v: function: 0x78b0018158
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:20]upVals k: , v: function: 0x78bb0d1be8
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:21] === C function '[__newindex]'
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:21]localVals k: (*temporary), v: table: 0x78bb0d17d0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:22] === [logic/extensions/battle/core/unit/component/UnitBattleSpine]:255
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:22]localVals k: isForceRestart, v: true
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:22]localVals k: self, v: table: 0x76cc7cfb48
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:22]localVals k: animState, v: skill3
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:22]localVals k: (*temporary), v: 2.5225298590565e-312
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:23] === [logic/extensions/battle/core/unit/component/UnitBattleSpine]:240
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:23]localVals k: isLoop, v: false
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:23]localVals k: self, v: table: 0x76cc7cfb48
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:23]localVals k: animState, v: skill3
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:23]localVals k: isForceRestart, v: true
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:24] === [logic/extensions/battle/core/unit/component/UnitCompAnimatorController]:92
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:24]localVals k: animation, v: skill3
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:24]localVals k: self, v: table: 0x76ca7c5978
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:24]localVals k: isForce, v: true
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:24]localVals k: loop, v: false
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:25] === [logic/extensions/battle/core/unit/component/UnitCompAnimatorController]:250
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:25]localVals k: tlPos, v: table: 0x76c8b8a6e8
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:25]localVals k: self, v: table: 0x76ca7c5978
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:25]localVals k: id, v: 10013709
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:25]localVals k: isForce, v: true
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:25]localVals k: isloop, v: false
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:25]localVals k: newAction, v: table: 0x76cde3a3e8
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:26] === [logic/extensions/battle/core/core/behavior/action/BBReleaseSkill]:220
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:26]localVals k: self, v: table: 0x76cacdd8c0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:26]localVals k: skillTargetPos, v: table: 0x76c8b8a6e8
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:26]localVals k: skillId, v: 41212602
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:26]localVals k: audioId, v: 110750
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:26]localVals k: tempPos, v: [-4.3800001144409,-3.0666682720184,4]
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:26]localVals k: castorMO, v: table: 0x76ca977208
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:26]localVals k: skinId, v: 100135
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:26]localVals k: _targetPos, v: table: 0x76c8b8a6e8
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:26]localVals k: animationId, v: 10013709
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:27] === [logic/extensions/battle/core/core/behavior/action/BBReleaseSkill]:51
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:27]localVals k: self, v: table: 0x76cacdd8c0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:27]localVals k: damageDuration, v: 0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:27]localVals k: skillCO, v: table: 0x76cc9b5908
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:27]localVals k: skillId, v: 41212602
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:27]localVals k: isFightAttack, v: false
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:27]localVals k: targetLimit, v: 1
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:27]localVals k: context, v:
{
"actorType":1,
"targetId":7,
"actorId":41212602,
"actEffect":
[
{
"additional":49,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
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[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:52]localVals k: self, v: table: 0x76ca33c2c0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:52]upVals k: FlowSingle, v: table: 0x7889176778
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:53] === [frameworkext/ai/workflow/flow/FlowSequence]:29
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:53]localVals k: len, v: 8
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:53]localVals k: self, v: table: 0x76ca42b848
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:54] === [frameworkext/ai/workflow/flow/FlowSequence]:38
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:54]localVals k: child, v: table: 0x76f2964ce0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:54]localVals k: self, v: table: 0x76ca42b848
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:55] === [frameworkext/ai/workflow/work/WorkBase]:38
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:55]localVals k: result, v: 1
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:55]localVals k: self, v: table: 0x76f2964ce0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:56] === [logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue]:11
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:56]localVals k: child, v: table: 0x76f568b9d0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:56]localVals k: self, v: table: 0x76f2964ce0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:57] === [frameworkext/ai/workflow/work/WorkBase]:38
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:57]localVals k: result, v: 1
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:57]localVals k: self, v: table: 0x76f568b9d0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:58] === [frameworkext/ai/workflow/flow/FlowSequence]:36
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:58]localVals k: child, v: table: 0x76cc70a1b0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:58]localVals k: self, v: table: 0x76f568b9d0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:59] === [frameworkext/ai/workflow/work/WorkBase]:38
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:59]localVals k: result, v: 1
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:59]localVals k: self, v: table: 0x76cc70a1b0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:60] === [logic/extensions/battle/core/core/behavior/action/BBAdjustPosition]:300
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:60]localVals k: isDone, v: true
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:60]localVals k: inverseValue, v: -0.1
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:60]localVals k: value, v: 1.1
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:60]localVals k: showAlpha, v: 1.1
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:60]localVals k: self, v: table: 0x76cc70a1b0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:61] === [logic/common/time/TweenUtil]:74
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:61]localVals k: isDone, v: true
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:61]upVals k: times, v: 6
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:61]upVals k: updateCallback, v: function: 0x76c4159768
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:61]upVals k: listener, v: function: 0x76caf6ffd0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:61]upVals k: totalTimes, v: 6
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:61]upVals k: updateCallbackSelf, v: table: 0x76cc70a1b0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:61]upVals k: endValue, v: 1.1
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:61]upVals k: updateValue, v: 1.1
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:61]upVals k: delta, v: 0.18333333333333
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:62] === C function '[trycall]'
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:62]localVals k: (*temporary), v: function: 0x78b0018128
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:63] === [framework/schedule/ScheduleEntry]:61
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:63]localVals k: dt, v: 0.073082722723484
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:63]localVals k: self, v: table: 0x76ca067358
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:63]upVals k: ScheduleEntry, v: table: 0x79207fe0c0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:64] === [framework/schedule/Scheduler]:30
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:64]localVals k: i, v: 19
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:64]localVals k: self, v: table: 0x79207febc8
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:64]localVals k: (for step), v: 1
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:64]localVals k: status, v: 0
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:64]localVals k: (for index), v: 19
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:64]localVals k: (*temporary), v: table: 0x79207febc8
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:64]localVals k: count, v: 19
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:64]localVals k: dt, v: 0.073082722723484
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:64]localVals k: (for limit), v: 19
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:64]upVals k: Scheduler, v: table: 0x79207febc8
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:61]:{logValues}[logVals l:65] === C function '[f]'
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:65]localVals k: (*temporary), v: function: 0x79203775a8
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:66] === [event]:166
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:66]localVals k: (for state), v: table: 0x78b00079e8
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:66]localVals k: self, v: table: 0x78b0007958
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:66]localVals k: f, v: table: 0x76f471e378
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:66]localVals k: ilist, v: function: 0x78b003b4b8
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:66]localVals k: i, v: table: 0x76f471e4a8
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:66]localVals k: (for control), v: table: 0x76f471e4a8
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:66]localVals k: _list, v: table: 0x78b00079e8
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:66]localVals k: (for generator), v: function: 0x78b003b360
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:66]upVals k: error, v: function: builtin#19
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:66]upVals k: ilist, v: function: 0x78b003b4b8
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:63]:{logValues}[logVals l:67] === [event]:203
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:67]localVals k: unscaledDeltaTime, v: 0.033336043357849
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:80]:{logValues}[logVals l:67]localVals k: deltaTime, v: 0.073082722723484
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:67]upVals k: UpdateBeat, v: table: 0x78b0007958
[INFO:2022-12-8 10:0:21][@bootstrap/core/debug.lua:84]:{logValues}[logVals l:67]upVals k: Time, v: table: 0x78b00368b0
[ERROR:2022-12-8 10:0:21]10:00:21.615-997: Type cannot be null.
AUTL stack traceback:
bootstrap/starter_lua.lua:13: in function
[C]: in function 'GetComponent'
logic/common/ArtUpgrade/QualitySet:47: in function 'setPostProcessLayer'
logic/extensions/battle/handler/SkillCameraHandler:155: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:40: in function 'load'
logic/extensions/battle/handler/SkillCameraHandler:121: in function '_doLoad'
logic/extensions/battle/handler/SkillCameraHandler:77: in function 'load'
logic/extensions/battle/util/BattleUtils:780: in function 'preloadUnitSkillCamera'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
LuaInterface.Debugger:LogError(String)
LuaInterface.ToLua:PrintError(IntPtr)
[ERROR:2022-12-8 10:0:21]10:00:21.615-997: Type cannot be null.
AUTL stack traceback:
bootstrap/starter_lua.lua:13: in function
[C]: in function 'GetComponent'
logic/common/ArtUpgrade/QualitySet:47: in function 'setPostProcessLayer'
logic/extensions/battle/handler/SkillCameraHandler:155: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:40: in function 'load'
logic/extensions/battle/handler/SkillCameraHandler:121: in function '_doLoad'
logic/extensions/battle/handler/SkillCameraHandler:77: in function 'load'
logic/extensions/battle/util/BattleUtils:780: in function 'preloadUnitSkillCamera'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
LuaInterface.Debugger:LogError(String)
LuaInterface.ToLua:PrintError(IntPtr)
[INFO:2022-12-8 10:0:21][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 应山滑肉(100135):enableSkillCamera
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:114: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler:233: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler:95: in function '_doClear'
logic/extensions/battle/handler/SkillCameraHandler:44: in function 'show'
logic/extensions/battle/util/BattleUtils:786: in function 'showSkillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:229: in function 'func'
bootstrap/starter_lua.lua:30: in function
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:300: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 10:0:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 75
[INFO:2022-12-8 10:0:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[INFO:2022-12-8 10:0:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 85
[INFO:2022-12-8 10:0:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[INFO:2022-12-8 10:0:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 95
[INFO:2022-12-8 10:0:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 110
[INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:319]:{func}buff 来了,美术资源对了
[WARN:2022-12-8 10:0:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4
[INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41212602 令到 3[MyRole_3_3][3] 的buff [301398] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301398 effect/prefabs/show_yshr_skill2_buff2.prefab
[INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301400]
[INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301398 effect/prefabs/show_yshr_skill2_buff2.prefab
[INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301407]
[INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301398 effect/prefabs/show_yshr_skill2_buff2.prefab
[INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41212602 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2022-12-8 10:0:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4
[INFO:2022-12-8 10:0:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yshr_skill2_buff2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:23][@logic/common/GameUtils.lua:1225]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yshr_skill2_buff2.prefab effect obj pool
[INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 118
[INFO:2022-12-8 10:0:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:296]:{func}【开大】 干完了一个
[INFO:2022-12-8 10:0:23][@logic/common/GameUtils.lua:1666]:{printStack}ArtUpgradeUtil CameraSetOldHeroInNewScene 应山滑肉(100135):endReleaseSkill
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/common/ArtUpgradeUtil:41: in function 'log'
logic/common/state/scene/CameraSet:96: in function '_excute'
logic/common/state/scene/CameraSet:110: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:235: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:425: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:277: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:297: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:560: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:422: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/14, next step
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/14
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41212600,
"actEffect":
[
{
"additional":2685,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":66,
"effectNum":66,
"multipleEffectNum":0,
"effectType":2,
"additional2":66
},
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":53,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":49,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":51,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":54,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212600 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212600[10013707] 不是aoe 干了 7[Monster_7_2_0][2] 一下
[INFO:2022-12-8 10:0:24][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill1 in action 10013707
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTDurationDone:42: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:292]:{func}====第几帧==== 25
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}攻击帧来了,美术资源对了
[WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2751/3665 原来有盾: 0
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:66/66 本段飘:66 本段扣血:66 本段扣盾:0
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2685/3665 剩余盾: 0
[WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 7[Monster_7_2_0][2] 增加了一个 buff [301015]
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41212600 令到 3[MyRole_3_3][3] 的buff [301398] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41212600 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301400],不提示id不需要播放效果
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41212600 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301400]
[WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5
[INFO:2022-12-8 10:0:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:246]:{func}【普通技能】 干完了一个
[INFO:2022-12-8 10:0:24][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMonster_7_2_0 show commingEffect show_jiaohuaji_idle2 in action 10000804
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:365: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7750272ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:255: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:240: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:249: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/14, next step
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/14
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41212600,
"actEffect":
[
{
"additional":2577,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":108,
"effectNum":108,
"multipleEffectNum":0,
"effectType":2,
"additional2":108
},
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":55,
"buffId":301162,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":49,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":54,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":56,
"buffId":301400,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:130]:{_beginAttack}使用技能 -》 id:41212600 , 大招:false 结束方式:攻击动作完成
[INFO:2022-12-8 10:0:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:160]:{_beginAttack}3[MyRole_3_3][3] 用 41212600[10013707] 不是aoe 干了 7[Monster_7_2_0][2] 一下
[INFO:2022-12-8 10:0:24][@logic/common/GameUtils.lua:1666]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_yshr_skill1 in action 10013707
stack traceback:
logic/common/GameUtils:1665: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:473: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function